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entity: 5954 x: 249.03791 z: 625.96703 clearance: 0.8 flags: 5 group: 5954 key: 168 entity: 5955 x: 307.15297 z: 554.60384 clearance: 0.8 flags: 5 group: 5955 key: 169 entity: 5956 x: 299.64451 z: 586.51044 clearance: 0.8 flags: 5 group: 5956 key: 181 entity: 5968 x: 513.48514 z: 1191.34983 clearance: 0.8 flags: 5 group: 5968 key: 182 entity: 5969 x: 525.41764 z: 1246.77347 clearance: 0.8 flags: 5 group: 5969 key: 183 entity: 5970 x: 554.62943 z: 1203.6114 clearance: 0.8 flags: 5 group: 5970 key: 184 entity: 5971 x: 571.4357 z: 1195.15227 clearance: 0.8 flags: 5 group: 5971 key: 185 entity: 5972 x: 555.14402 z: 1186.29923 clearance: 0.8 flags: 5 group: 5972 key: 186 entity: 5973 x: 1096.81943 z: 764.72556 clearance: 0.8 flags: 4 group: 5973 key: 187 entity: 5974 x: 1106.11202 z: 794.93593 clearance: 0.8 flags: 4 group: 5974 key: 188 entity: 5975 x: 645.372 z: 31.62137 clearance: 0.8 flags: 4 group: 5975 key: 189 entity: 5976 x: 579.70778 z: 77.8542 clearance: 0.8 flags: 4 group: 5976 key: 190 entity: 5977 x: 513.60671 z: 232.19259 clearance: 0.8 flags: 4 group: 5977 key: 191 entity: 5978 x: 471.82045 z: 263.15264 clearance: 0.8 flags: 4 group: 5978 key: 192 entity: 5979 x: 556.7618 z: 183.0057 clearance: 0.8 flags: 4 group: 5979 key: 193 entity: 5980 x: 292.05173 z: 215.15938 clearance: 0.8 flags: 4 group: 5980 key: 194 entity: 5981 x: 333.98563 z: 243.1188 clearance: 0.8 flags: 4 group: 5981 key: 195 entity: 5982 x: 114.1723 z: 312.92951 clearance: 0.8 flags: 4 group: 5982 key: 196 entity: 5983 x: 93.37581 z: 358.32766 clearance: 0.8 flags: 4 group: 5983 key: 197 entity: 5984 x: 152.11397 z: 296.51221 clearance: 0.8 flags: 4 group: 5984 key: 198 entity: 5985 x: 550.17107 z: 856.98504 clearance: 0.8 flags: 4 group: 5985 key: 199 entity: 5986 x: 570.35416 z: 862.1427 clearance: 0.8 flags: 4 group: 5986 key: 200 entity: 6206 x: 988.45185 z: 917.46081 clearance: 0.8 flags: 5 group: 6206 key: 201 entity: 6246 x: 602.25626 z: 1215.92325 clearance: 0.8 flags: 5 group: 6246 key: 202 entity: 6247 x: 623.89831 z: 1179.99695 clearance: 0.8 flags: 5 group: 6247 key: 203 entity: 6248 x: 597.9024 z: 1219.1013 clearance: 0.8 flags: 5 group: 6248 key: 204 entity: 6249 x: 587.65694 z: 1216.88305 clearance: 0.8 flags: 5 group: 6249 key: 205 entity: 6250 x: 622.60082 z: 1168.52764 clearance: 0.8 flags: 21 group: 6250 key: 206 entity: 6251 x: 608.76664 z: 1208.3049 clearance: 0.8 flags: 5 group: 6251 key: 207 entity: 6254 x: 1055.37954 z: 452.5408 clearance: 0.8 flags: 5 group: 6254 key: 208 entity: 6255 x: 1056.55503 z: 453.71633 clearance: 0.8 flags: 5 group: 6255 key: 209 entity: 6256 x: 1058.8299 z: 453.69233 clearance: 0.8 flags: 5 group: 6256 key: 210 entity: 6257 x: 1064.89658 z: 461.65853 clearance: 0.8 flags: 5 group: 6257 key: 211 entity: 6258 x: 1067.6507 z: 464.41277 clearance: 0.8 flags: 5 group: 6258 key: 212 entity: 6259 x: 1072.2554 z: 469.01766 clearance: 0.8 flags: 5 group: 6259 key: 213 entity: 6260 x: 275.80704 z: 650.22674 clearance: 0.8 flags: 5 group: 6260 key: 214 entity: 6261 x: 199.8024 z: 756.51351 clearance: 0.8 flags: 5 group: 6261 key: 215 entity: 6262 x: 211.89783 z: 806.8889 clearance: 0.8 flags: 5 group: 6262 key: 216 entity: 6263 x: 271.36861 z: 664.55658 clearance: 0.8 flags: 5 group: 6263 key: 217 entity: 6264 x: 213.06138 z: 808.03855 clearance: 0.8 flags: 5 group: 6264 key: 218 entity: 6265 x: 226.32218 z: 808.66851 clearance: 0.8 flags: 5 group: 6265 key: 219 entity: 6267 x: 989.61103 z: 918.62003 clearance: 0.8 flags: 5 group: 6267 key: 220 entity: 6268 x: 980.94129 z: 910.19744 clearance: 0.8 flags: 5 group: 6268 key: 221 entity: 6269 x: 982.10376 z: 911.35991 clearance: 0.8 flags: 5 group: 6269 key: 222 entity: 6270 x: 987.67835 z: 915.91991 clearance: 0.8 flags: 5 group: 6270 key: 223 entity: 6271 x: 988.82784 z: 914.77045 clearance: 0.8 flags: 5 group: 6271 key: 224 entity: 6272 x: 331.13137 z: 387.36098 clearance: 0.8 flags: 5 group: 6272 key: 225 entity: 6273 x: 445.25258 z: 389.22222 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z: 507.50786 clearance: 0.8 flags: 5 group: 6288 key: 238 entity: 6295 x: 576.10241 z: 957.30053 clearance: 0.8 flags: 5 group: 6295 key: 239 entity: 6296 x: 579.57032 z: 971.3855 clearance: 0.8 flags: 5 group: 6296 key: 240 entity: 6297 x: 1010.47535 z: 902.66248 clearance: 0.8 flags: 21 group: 6297 key: 241 entity: 6298 x: 615.08754 z: 296.13772 clearance: 0.8 flags: 5 group: 6298 key: 242 entity: 6299 x: 623.98276 z: 314.53252 clearance: 0.8 flags: 5 group: 6299 key: 243 entity: 6300 x: 444.23404 z: 395.27163 clearance: 0.8 flags: 21 group: 6300 key: 244 entity: 6301 x: 343.329 z: 375.92516 clearance: 0.8 flags: 5 group: 6301 key: 245 entity: 6304 x: 210.38099 z: 809.96427 clearance: 0.8 flags: 5 group: 6304 key: 246 entity: 6305 x: 210.73925 z: 805.73024 clearance: 0.8 flags: 5 group: 6305 key: 247 entity: 6306 x: 211.53354 z: 808.81177 clearance: 0.8 flags: 5 group: 6306 key: 248 entity: 6311 x: 1074.25916 z: 1049.50391 clearance: 0.8 flags: 21 group: 6311 key: 249 entity: 6315 x: 860.82587 z: 927.90236 clearance: 0.8 flags: 21 group: 6315 key: 250 entity: 6320 x: 582.05573 z: 1077.39708 clearance: 0.8 flags: 5 group: 6320 key: 251 entity: 6321 x: 600.77685 z: 1036.21601 clearance: 0.8 flags: 5 group: 6321 key: 252 entity: 6326 x: 317.46265 z: 291.98012 clearance: 0.8 flags: 5 group: 6326 key: 253 entity: 6327 x: 448.63053 z: 384.32496 clearance: 0.8 flags: 21 group: 6327 key: 254 entity: 6328 x: 302.45408 z: 304.19684 clearance: 0.8 flags: 5 group: 6328 key: 255 entity: 6329 x: 608.5 z: 283.5 clearance: 0.8 flags: 5 group: 6329 key: 256 entity: 6330 x: 628.2527 z: 321.02796 clearance: 0.8 flags: 5 group: 6330 key: 257 entity: 6333 x: 272.11553 z: 661.94028 clearance: 0.8 flags: 5 group: 6333 key: 258 entity: 6334 x: 196.75411 z: 759.56168 clearance: 0.8 flags: 5 group: 6334 key: 259 entity: 6335 x: 286.05665 z: 679.6941 clearance: 0.8 flags: 5 group: 6335 key: 260 entity: 6342 x: 1063.5 z: 512.5 clearance: 0.8 flags: 5 group: 6342 key: 261 entity: 6343 x: 1069.5 z: 506.5 clearance: 0.8 flags: 5 group: 6343 key: 262 entity: 6344 x: 1073.49515 z: 501.92334 clearance: 0.8 flags: 5 group: 6344 key: 263 entity: 6345 x: 1071.1702 z: 504.2483 clearance: 0.8 flags: 5 group: 6345 key: 264 entity: 6348 x: 626.9333 z: 316.2712 clearance: 0.8 flags: 5 group: 6348 key: 265 entity: 6361 x: 625.0897 z: 1180.0274 clearance: 0.8 flags: 21 group: 6361 key: 266 entity: 6362 x: 586.49447 z: 1215.72057 clearance: 0.8 flags: 5 group: 6362 key: 267 entity: 6369 x: 1007.6686 z: 900.44954 clearance: 0.8 flags: 21 group: 6369 key: 268 entity: 6370 x: 1079.62685 z: 1048.33411 clearance: 0.8 flags: 5 group: 6370 key: 269 entity: 6371 x: 1071.52143 z: 1048.9027 clearance: 0.8 flags: 21 group: 6371 key: 270 entity: 6372 x: 1074.24927 z: 1055.95496 clearance: 0.8 flags: 5 group: 6372 key: 271 entity: 6373 x: 1083.83294 z: 1051.76049 clearance: 0.8 flags: 5 group: 6373 key: 272 entity: 6381 x: 317.5 z: 345.5 clearance: 0.8 flags: 5 group: 6381 key: 273 entity: 6382 x: 352.94143 z: 357.23571 clearance: 0.8 flags: 5 group: 6382 key: 274 entity: 6383 x: 531.9604 z: 422.3786 clearance: 0.8 flags: 5 group: 6383 key: 275 entity: 6384 x: 457.88189 z: 340.53525 clearance: 0.8 flags: 21 group: 6384 key: 277 entity: 6391 x: 1060.5 z: 515.5 clearance: 0.8 flags: 5 group: 6391 key: 278 entity: 6392 x: 1067.5 z: 508.5 clearance: 0.8 flags: 5 group: 6392 key: 279 entity: 6393 x: 1072.33268 z: 503.08582 clearance: 0.8 flags: 5 group: 6393 key: 280 entity: 6394 x: 1062.377 z: 513.5653 clearance: 0.8 flags: 5 group: 6394 key: 281 entity: 6395 x: 1064.6175 z: 511.32491 clearance: 0.8 flags: 5 group: 6395 key: 289 entity: 6407 x: 587.16724 z: 977.37777 clearance: 0.8 flags: 5 group: 6407 key: 291 entity: 6421 x: 294.36353 z: 328.74912 clearance: 0.8 flags: 5 group: 6421 key: 292 entity: 6422 x: 291.73601 z: 326.93265 clearance: 0.8 flags: 5 group: 6422 key: 293 entity: 6423 x: 294.66768 z: 331.92357 clearance: 0.8 flags: 5 group: 6423 key: 294 entity: 6424 x: 311.00524 z: 339.55144 clearance: 0.8 flags: 5 group: 6424 key: 295 entity: 6425 x: 1067.47144 z: 611.50127 clearance: 0.8 flags: 5 group: 6425 key: 296 entity: 6426 x: 1100.21076 z: 640.69616 clearance: 0.8 flags: 5 group: 6426 key: 298 entity: 6441 x: 1107.46538 z: 637.32683 clearance: 0.8 flags: 5 group: 6441 key: 299 entity: 6445 x: 580.86414 z: 1076.20543 clearance: 0.8 flags: 5 group: 6445 key: 300 entity: 6446 x: 583.27701 z: 1078.61843 clearance: 0.8 flags: 5 group: 6446 key: 301 entity: 6447 x: 584.4266 z: 1079.76806 clearance: 0.8 flags: 5 group: 6447 key: 302 entity: 6448 x: 582.61701 z: 1074.45261 clearance: 0.8 flags: 5 group: 6448 key: 303 entity: 6449 x: 579.52096 z: 1072.79964 clearance: 0.8 flags: 5 group: 6449 key: 304 entity: 6450 x: 580.94452 z: 1074.22327 clearance: 0.8 flags: 5 group: 6450 key: 306 entity: 6456 x: 706.82172 z: 209.81255 clearance: 0.8 flags: 5 group: 6456 key: 307 entity: 6457 x: 704.5 z: 207.5 clearance: 0.8 flags: 5 group: 6457 key: 308 entity: 6458 x: 612.41059 z: 284.34948 clearance: 0.8 flags: 21 group: 6458 key: 309 entity: 6459 x: 702.76684 z: 208.26185 clearance: 0.8 flags: 5 group: 6459 key: 310 entity: 6460 x: 701.60436 z: 209.42432 clearance: 0.8 flags: 5 group: 6460 key: 311 entity: 6461 x: 632.44295 z: 302.79128 clearance: 0.8 flags: 21 group: 6461 key: 312 entity: 6462 x: 608.32335 z: 282.36655 clearance: 0.8 flags: 5 group: 6462 key: 313 entity: 6463 x: 705.66218 z: 208.65296 clearance: 0.8 flags: 5 group: 6463 key: 314 entity: 6464 x: 623.72707 z: 316.88137 clearance: 0.8 flags: 5 group: 6464 key: 315 entity: 6465 x: 628.50051 z: 308.93808 clearance: 0.8 flags: 21 group: 6465 key: 316 entity: 6467 x: 312.1687 z: 340.71496 clearance: 0.8 flags: 5 group: 6467 key: 317 entity: 6468 x: 431.12113 z: 529.64733 clearance: 0.8 flags: 5 group: 6468 key: 318 entity: 6469 x: 309.72635 z: 338.27251 clearance: 0.8 flags: 5 group: 6469 key: 319 entity: 6470 x: 308.56188 z: 337.108 clearance: 0.8 flags: 5 group: 6470 key: 320 entity: 6471 x: 267.61994 z: 660.65157 clearance: 0.8 flags: 21 group: 6471 key: 321 entity: 6472 x: 224.09049 z: 773.09926 clearance: 0.8 flags: 5 group: 6472 key: 322 entity: 6473 x: 267.70453 z: 658.02001 clearance: 0.8 flags: 5 group: 6473 key: 323 entity: 6474 x: 226.6306 z: 772.90978 clearance: 0.8 flags: 5 group: 6474 key: 324 entity: 6475 x: 242.5 z: 792.5 clearance: 0.8 flags: 5 group: 6475 key: 325 entity: 6476 x: 265.46084 z: 657.16666 clearance: 0.8 flags: 21 group: 6476 key: 326 entity: 6477 x: 244.82496 z: 794.82496 clearance: 0.8 flags: 5 group: 6477 key: 327 entity: 6478 x: 225.46813 z: 774.07226 clearance: 0.8 flags: 5 group: 6478 key: 329 entity: 6504 x: 1075.59626 z: 473.88924 clearance: 0.8 flags: 5 group: 6504 key: 330 entity: 6505 x: 1074.32235 z: 472.61529 clearance: 0.8 flags: 5 group: 6505 key: 331 entity: 6506 x: 1073.15571 z: 471.44858 clearance: 0.8 flags: 5 group: 6506 key: 332 entity: 6507 x: 1077.93685 z: 476.22994 clearance: 0.8 flags: 5 group: 6507 key: 333 entity: 6508 x: 1076.77878 z: 475.07181 clearance: 0.8 flags: 5 group: 6508 key: 334 entity: 6515 x: 316.64234 z: 294.90957 clearance: 0.8 flags: 5 group: 6515 key: 335 entity: 6516 x: 316.36826 z: 293.69431 clearance: 0.8 flags: 5 group: 6516 key: 336 entity: 6517 x: 318.82534 z: 291.63195 clearance: 0.8 flags: 5 group: 6517 key: 337 entity: 6518 x: 296.59269 z: 330.97838 clearance: 0.8 flags: 5 group: 6518 key: 338 entity: 6531 x: 187.41366 z: 768.88523 clearance: 0.8 flags: 5 group: 6531 key: 339 entity: 6532 x: 197.5 z: 791.5 clearance: 0.8 flags: 5 group: 6532 key: 340 entity: 6533 x: 198.64975 z: 790.3589 clearance: 0.8 flags: 5 group: 6533 key: 341 entity: 6534 x: 186.28415 z: 767.75567 clearance: 0.8 flags: 5 group: 6534 key: 342 entity: 6535 x: 185.13463 z: 768.90513 clearance: 0.8 flags: 5 group: 6535 key: 343 entity: 6537 x: 603.37714 z: 1215.83455 clearance: 0.8 flags: 5 group: 6537 key: 344 entity: 6538 x: 640.90537 z: 1199.85593 clearance: 0.8 flags: 5 group: 6538 key: 345 entity: 6539 x: 625.53756 z: 1168.26316 clearance: 0.8 flags: 5 group: 6539 key: 346 entity: 6540 x: 620.18004 z: 1209.11745 clearance: 0.8 flags: 5 group: 6540 key: 347 entity: 6541 x: 619.3323 z: 1198.14907 clearance: 0.8 flags: 21 group: 6541 key: 348 entity: 6542 x: 600.90764 z: 1216.02997 clearance: 0.8 flags: 5 group: 6542 key: 349 entity: 6545 x: 848.18177 z: 913.75614 clearance: 0.8 flags: 5 group: 6545 key: 350 entity: 6546 x: 1086.5615 z: 1030.74616 clearance: 0.8 flags: 21 group: 6546 key: 351 entity: 6547 x: 829.06215 z: 928.1664 clearance: 0.8 flags: 5 group: 6547 key: 352 entity: 6548 x: 966.10541 z: 802.31261 clearance: 0.8 flags: 5 group: 6548 key: 353 entity: 6549 x: 1096.36001 z: 1028.70112 clearance: 0.8 flags: 5 group: 6549 key: 354 entity: 6582 x: 293.49315 z: 330.749 clearance: 0.8 flags: 5 group: 6582 key: 355 entity: 6583 x: 292.83678 z: 334.73412 clearance: 0.8 flags: 5 group: 6583 key: 356 entity: 6584 x: 281.1761 z: 348.61538 clearance: 0.8 flags: 5 group: 6584 key: 357 entity: 6585 x: 295.79596 z: 333.0519 clearance: 0.8 flags: 5 group: 6585 key: 358 entity: 6586 x: 282.31771 z: 349.77121 clearance: 0.8 flags: 5 group: 6586 key: 359 entity: 6590 x: 598.17965 z: 1057.43749 clearance: 0.8 flags: 5 group: 6590 key: 360 entity: 6591 x: 597.01717 z: 1056.27501 clearance: 0.8 flags: 5 group: 6591 key: 361 entity: 6592 x: 597.02956 z: 1058.58751 clearance: 0.8 flags: 5 group: 6592 key: 362 entity: 6595 x: 1015.5 z: 138.5 clearance: 0.8 flags: 5 group: 6595 key: 363 entity: 6596 x: 1017.82496 z: 140.82496 clearance: 0.8 flags: 21 group: 6596 key: 364 entity: 6597 x: 1013.9375 z: 138.0625 clearance: 0.8 flags: 21 group: 6597 key: 365 entity: 6598 x: 1012.5 z: 137.5 clearance: 0.8 flags: 21 group: 6598 key: 366 entity: 6603 x: 619.8217 z: 287.41608 clearance: 0.8 flags: 21 group: 6603 key: 367 entity: 6604 x: 619.9123 z: 303.82094 clearance: 0.8 flags: 5 group: 6604 key: 368 entity: 6605 x: 635.24012 z: 299.26734 clearance: 0.8 flags: 5 group: 6605 key: 369 entity: 6606 x: 626.80785 z: 320.21296 clearance: 0.8 flags: 5 group: 6606 key: 370 entity: 6607 x: 643.24169 z: 313.10392 clearance: 0.8 flags: 5 group: 6607 key: 371 entity: 6608 x: 627.60891 z: 319.0738 clearance: 0.8 flags: 5 group: 6608 key: 372 entity: 6609 x: 619.99268 z: 305.05388 clearance: 0.8 flags: 5 group: 6609 key: 373 entity: 6610 x: 637.43316 z: 315.15558 clearance: 0.8 flags: 5 group: 6610 key: 374 entity: 6611 x: 624.27546 z: 288.3022 clearance: 0.8 flags: 21 group: 6611 key: 375 entity: 6612 x: 607.89075 z: 281.11289 clearance: 0.8 flags: 5 group: 6612 key: 376 entity: 6629 x: 1096.07699 z: 1033.20847 clearance: 0.8 flags: 21 group: 6629 key: 377 entity: 6630 x: 1097.4347 z: 1032.0837 clearance: 0.8 flags: 5 group: 6630 key: 378 entity: 6631 x: 964.95881 z: 803.45917 clearance: 0.8 flags: 5 group: 6631 key: 379 entity: 6632 x: 1096.26688 z: 1032.0837 clearance: 0.8 flags: 21 group: 6632 key: 380 entity: 6633 x: 1091.21789 z: 1022.81943 clearance: 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431 entity: 6836 x: 288.79848 z: 356.87487 clearance: 0.8 flags: 5 group: 6836 key: 432 entity: 6837 x: 287.63601 z: 355.7124 clearance: 0.8 flags: 5 group: 6837 key: 433 entity: 6838 x: 291.75556 z: 359.83207 clearance: 0.8 flags: 5 group: 6838 key: 434 entity: 6839 x: 299.9996 z: 367.45386 clearance: 0.8 flags: 5 group: 6839 key: 435 entity: 6840 x: 301.14724 z: 366.30625 clearance: 0.8 flags: 5 group: 6840 key: 436 entity: 6845 x: 221.50782 z: 813.19256 clearance: 0.8 flags: 5 group: 6845 key: 437 entity: 6846 x: 223.19135 z: 815.60944 clearance: 0.8 flags: 5 group: 6846 key: 438 entity: 6847 x: 228.63524 z: 806.35555 clearance: 0.8 flags: 5 group: 6847 key: 439 entity: 6848 x: 222.02331 z: 814.44135 clearance: 0.8 flags: 5 group: 6848 key: 440 entity: 6849 x: 227.47771 z: 807.51304 clearance: 0.8 flags: 5 group: 6849 key: 441 entity: 6850 x: 283.83165 z: 948.23037 clearance: 0.8 flags: 21 group: 6850 key: 442 entity: 6851 x: 225.16149 z: 809.81485 clearance: 0.8 flags: 5 group: 6851 key: 443 entity: 6852 x: 224.36141 z: 816.77955 clearance: 0.8 flags: 5 group: 6852 key: 444 entity: 6866 x: 370.79612 z: 1026.851 clearance: 0.8 flags: 21 group: 6866 key: 445 entity: 6867 x: 375.95673 z: 1054.63784 clearance: 0.8 flags: 5 group: 6867 key: 446 entity: 6880 x: 955.1651 z: 930.58938 clearance: 0.8 flags: 5 group: 6880 key: 447 entity: 6881 x: 955.1474 z: 932.14034 clearance: 0.8 flags: 5 group: 6881 key: 448 entity: 6882 x: 953.98894 z: 933.29876 clearance: 0.8 flags: 5 group: 6882 key: 449 entity: 6883 x: 956.52381 z: 931.5142 clearance: 0.8 flags: 5 group: 6883 key: 450 entity: 6884 x: 952.81838 z: 934.46927 clearance: 0.8 flags: 5 group: 6884 key: 451 entity: 6886 x: 831.26284 z: 931.70374 clearance: 0.8 flags: 5 group: 6886 key: 452 entity: 6887 x: 857.69129 z: 920.69834 clearance: 0.8 flags: 5 group: 6887 key: 453 entity: 6888 x: 828.84798 z: 925.45118 clearance: 0.8 flags: 5 group: 6888 key: 454 entity: 6889 x: 1058.69796 z: 1036.76853 clearance: 0.8 flags: 21 group: 6889 key: 455 entity: 6890 x: 961.12523 z: 807.29258 clearance: 0.8 flags: 5 group: 6890 key: 456 entity: 6908 x: 156.71479 z: 615.8831 clearance: 0.8 flags: 5 group: 6908 key: 457 entity: 6909 x: 825.10859 z: 894.87714 clearance: 0.8 flags: 21 group: 6909 key: 459 entity: 6914 x: 223.84556 z: 672.05492 clearance: 0.8 flags: 21 group: 6914 key: 460 entity: 6915 x: 183.39635 z: 691.39635 clearance: 0.8 flags: 21 group: 6915 key: 461 entity: 6916 x: 226.21917 z: 669.90989 clearance: 0.8 flags: 21 group: 6916 key: 462 entity: 6921 x: 707.85474 z: 281.81888 clearance: 0.8 flags: 5 group: 6921 key: 464 entity: 6923 x: 707.74604 z: 278.35029 clearance: 0.8 flags: 5 group: 6923 key: 465 entity: 6924 x: 707.99207 z: 286.20057 clearance: 0.8 flags: 5 group: 6924 key: 466 entity: 6925 x: 709.15455 z: 285.0381 clearance: 0.8 flags: 5 group: 6925 key: 468 entity: 6938 x: 559.12838 z: 1057.88115 clearance: 0.8 flags: 5 group: 6938 key: 469 entity: 6939 x: 558.91878 z: 1055.3381 clearance: 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z: 1055.39158 clearance: 0.8 flags: 5 group: 7019 key: 495 entity: 7025 x: 464.82879 z: 348.03925 clearance: 0.8 flags: 5 group: 7025 key: 496 entity: 7026 x: 468.9872 z: 343.49204 clearance: 0.8 flags: 5 group: 7026 key: 497 entity: 7027 x: 447.29505 z: 383.60882 clearance: 0.8 flags: 21 group: 7027 key: 498 entity: 7028 x: 467.44423 z: 343.48545 clearance: 0.8 flags: 5 group: 7028 key: 499 entity: 7029 x: 450.26218 z: 381.73267 clearance: 0.8 flags: 21 group: 7029 key: 500 entity: 7030 x: 443.57142 z: 409.25025 clearance: 0.8 flags: 21 group: 7030 key: 501 entity: 7031 x: 175.12523 z: 402.87478 clearance: 0.8 flags: 21 group: 7031 key: 502 entity: 7032 x: 448.06012 z: 381.63492 clearance: 0.8 flags: 21 group: 7032 key: 503 entity: 7033 x: 200.04297 z: 400.59743 clearance: 0.8 flags: 21 group: 7033 key: 504 entity: 7034 x: 186.32755 z: 401.20646 clearance: 0.8 flags: 21 group: 7034 key: 505 entity: 7035 x: 178.1126 z: 401.88741 clearance: 0.8 flags: 21 group: 7035 key: 506 entity: 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267.37783 z: 635.23868 clearance: 0.8 flags: 5 group: 7096 key: 519 entity: 7097 x: 268.39234 z: 656.62223 clearance: 0.8 flags: 5 group: 7097 key: 520 entity: 7098 x: 184.35672 z: 753.95185 clearance: 0.8 flags: 5 group: 7098 key: 521 entity: 7099 x: 186.3164 z: 754.3199 clearance: 0.8 flags: 5 group: 7099 key: 522 entity: 7100 x: 272.55657 z: 660.63138 clearance: 0.8 flags: 21 group: 7100 key: 523 entity: 7101 x: 269.82111 z: 664.08823 clearance: 0.8 flags: 5 group: 7101 key: 524 entity: 7102 x: 185.51526 z: 752.79468 clearance: 0.8 flags: 5 group: 7102 key: 525 entity: 7106 x: 1058.8469 z: 1047.22612 clearance: 0.8 flags: 5 group: 7106 key: 526 entity: 7107 x: 1052.43125 z: 1040.73012 clearance: 0.8 flags: 5 group: 7107 key: 527 entity: 7108 x: 1080.94428 z: 1048.10341 clearance: 0.8 flags: 5 group: 7108 key: 528 entity: 7109 x: 993.02721 z: 807.9674 clearance: 0.8 flags: 5 group: 7109 key: 529 entity: 7110 x: 1056.74123 z: 1041.05283 clearance: 0.8 flags: 5 group: 7110 key: 530 entity: 7127 x: 927.20308 z: 499.3613 clearance: 0.8 flags: 5 group: 7127 key: 531 entity: 7128 x: 945.15236 z: 511.22638 clearance: 0.8 flags: 5 group: 7128 key: 532 entity: 7129 x: 944.01653 z: 509.34424 clearance: 0.8 flags: 21 group: 7129 key: 533 entity: 7130 x: 947.04339 z: 512.23214 clearance: 0.8 flags: 5 group: 7130 key: 534 entity: 7137 x: 1005.1131 z: 934.1228 clearance: 0.8 flags: 5 group: 7137 key: 535 entity: 7138 x: 1007.9007 z: 930.31084 clearance: 0.8 flags: 5 group: 7138 key: 536 entity: 7139 x: 1006.27558 z: 932.96032 clearance: 0.8 flags: 5 group: 7139 key: 537 entity: 7140 x: 1006.73902 z: 931.47246 clearance: 0.8 flags: 5 group: 7140 key: 538 entity: 7141 x: 1003.96847 z: 935.26737 clearance: 0.8 flags: 5 group: 7141 key: 539 entity: 7152 x: 589.96663 z: 1118.0431 clearance: 0.8 flags: 5 group: 7152 key: 540 entity: 7153 x: 591.11754 z: 1118.7859 clearance: 0.8 flags: 5 group: 7153 key: 541 entity: 7154 x: 588.4438 z: 1115.14754 clearance: 0.8 flags: 5 group: 7154 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flags: 5 group: 7191 key: 566 entity: 7241 x: 606.02883 z: 1041.46821 clearance: 0.8 flags: 5 group: 7241 key: 567 entity: 7242 x: 603.1456 z: 1038.58487 clearance: 0.8 flags: 5 group: 7242 key: 568 entity: 7243 x: 566.04218 z: 1123.28782 clearance: 0.8 flags: 5 group: 7243 key: 569 entity: 7244 x: 564.63848 z: 1122.69991 clearance: 0.8 flags: 5 group: 7244 key: 570 entity: 7245 x: 557.74494 z: 1120.09113 clearance: 0.8 flags: 5 group: 7245 key: 571 entity: 7246 x: 556.75074 z: 1122.46491 clearance: 0.8 flags: 5 group: 7246 key: 572 entity: 7251 x: 262.90185 z: 659.0606 clearance: 0.8 flags: 5 group: 7251 key: 573 entity: 7252 x: 285.22786 z: 684.22164 clearance: 0.8 flags: 5 group: 7252 key: 574 entity: 7253 x: 159.31878 z: 616.26644 clearance: 0.8 flags: 5 group: 7253 key: 575 entity: 7261 x: 804.15233 z: 301.06186 clearance: 0.8 flags: 5 group: 7261 key: 576 entity: 7262 x: 805.75631 z: 295.10993 clearance: 0.8 flags: 5 group: 7262 key: 577 entity: 7263 x: 807.90532 z: 278.8436 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entity: 7398 x: 299.34655 z: 371.3966 clearance: 0.8 flags: 5 group: 7398 key: 614 entity: 7399 x: 172.13407 z: 391.31525 clearance: 0.8 flags: 21 group: 7399 key: 615 entity: 7400 x: 160.82421 z: 385.49053 clearance: 0.8 flags: 21 group: 7400 key: 616 entity: 7401 x: 161.68371 z: 382.74801 clearance: 0.8 flags: 21 group: 7401 key: 617 entity: 7402 x: 294.75246 z: 368.67222 clearance: 0.8 flags: 5 group: 7402 key: 618 entity: 7412 x: 254.33094 z: 984.3289 clearance: 0.8 flags: 5 group: 7412 key: 619 entity: 7413 x: 231.37366 z: 745.45005 clearance: 0.8 flags: 5 group: 7413 key: 625 entity: 7431 x: 429.71029 z: 357.00977 clearance: 0.8 flags: 5 group: 7431 key: 626 entity: 7432 x: 452.32424 z: 372.95933 clearance: 0.8 flags: 21 group: 7432 key: 627 entity: 7433 x: 432.2696 z: 355.67357 clearance: 0.8 flags: 5 group: 7433 key: 628 entity: 7434 x: 447.98797 z: 379.78618 clearance: 0.8 flags: 21 group: 7434 key: 629 entity: 7435 x: 436.32642 z: 356.26961 clearance: 0.8 flags: 5 group: 7435 key: 630 entity: 7436 x: 438.72834 z: 363.76363 clearance: 0.8 flags: 5 group: 7436 key: 631 entity: 7448 x: 233.22022 z: 740.13335 clearance: 0.8 flags: 5 group: 7448 key: 632 entity: 7449 x: 232.25376 z: 742.916 clearance: 0.8 flags: 5 group: 7449 key: 633 entity: 7450 x: 268.8078 z: 947.49437 clearance: 0.8 flags: 21 group: 7450 key: 634 entity: 7451 x: 231.76966 z: 744.30983 clearance: 0.8 flags: 5 group: 7451 key: 635 entity: 7474 x: 609.95936 z: 1054.481 clearance: 0.8 flags: 5 group: 7474 key: 636 entity: 7475 x: 611.62226 z: 1052.81815 clearance: 0.8 flags: 5 group: 7475 key: 637 entity: 7504 x: 748.43198 z: 172.5538 clearance: 0.8 flags: 5 group: 7504 key: 638 entity: 7505 x: 747.0623 z: 172.19463 clearance: 0.8 flags: 5 group: 7505 key: 639 entity: 7506 x: 736.73417 z: 187.6252 clearance: 0.8 flags: 21 group: 7506 key: 640 entity: 7507 x: 751.09014 z: 173.25078 clearance: 0.8 flags: 5 group: 7507 key: 641 entity: 7508 x: 752.4634 z: 173.61086 clearance: 0.8 flags: 5 group: 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flags: 21 group: 7565 key: 654 entity: 7566 x: 1102.20897 z: 543.42792 clearance: 0.8 flags: 5 group: 7566 key: 655 entity: 7567 x: 1071.07445 z: 600.12604 clearance: 0.8 flags: 21 group: 7567 key: 656 entity: 7568 x: 1072.18245 z: 627.53721 clearance: 0.8 flags: 5 group: 7568 key: 657 entity: 7569 x: 1103.5055 z: 640.53615 clearance: 0.8 flags: 5 group: 7569 key: 658 entity: 7570 x: 606.61382 z: 1057.82638 clearance: 0.8 flags: 5 group: 7570 key: 659 entity: 7571 x: 608.79932 z: 1055.64097 clearance: 0.8 flags: 5 group: 7571 key: 660 entity: 7581 x: 207.09668 z: 754.47548 clearance: 0.8 flags: 5 group: 7581 key: 661 entity: 7582 x: 220.24137 z: 745.95917 clearance: 0.8 flags: 5 group: 7582 key: 662 entity: 7583 x: 259.02787 z: 984.2169 clearance: 0.8 flags: 5 group: 7583 key: 664 entity: 7585 x: 210.5 z: 756.5 clearance: 0.8 flags: 5 group: 7585 key: 665 entity: 7594 x: 1050.97855 z: 1040.19333 clearance: 0.8 flags: 5 group: 7594 key: 666 entity: 7595 x: 1072.36892 z: 1041.71198 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536.66248 z: 416.66248 clearance: 0.8 flags: 5 group: 8362 key: 900 entity: 8363 x: 537.94228 z: 415.8663 clearance: 0.8 flags: 5 group: 8363 key: 901 entity: 8364 x: 535.79274 z: 417.82679 clearance: 0.8 flags: 5 group: 8364 key: 902 entity: 8365 x: 555.18519 z: 407.35657 clearance: 0.8 flags: 5 group: 8365 key: 903 entity: 8395 x: 854.89281 z: 911.95514 clearance: 0.8 flags: 5 group: 8395 key: 904 entity: 8396 x: 856.05848 z: 912.55431 clearance: 0.8 flags: 5 group: 8396 key: 905 entity: 8397 x: 856.03803 z: 916.06196 clearance: 0.8 flags: 5 group: 8397 key: 906 entity: 8398 x: 852.64231 z: 912.2192 clearance: 0.8 flags: 5 group: 8398 key: 907 entity: 8399 x: 881.34807 z: 924.82609 clearance: 0.8 flags: 5 group: 8399 key: 908 entity: 8403 x: 1063.70655 z: 547.99895 clearance: 0.8 flags: 5 group: 8403 key: 909 entity: 8404 x: 1062.58106 z: 549.12438 clearance: 0.8 flags: 5 group: 8404 key: 910 entity: 8405 x: 1061.46956 z: 550.23583 clearance: 0.8 flags: 5 group: 8405 key: 911 entity: 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entity: 8447 x: 608.43183 z: 944.43895 clearance: 0.8 flags: 5 group: 8447 key: 924 entity: 8448 x: 594.65152 z: 931.94486 clearance: 0.8 flags: 5 group: 8448 key: 925 entity: 8449 x: 584.85878 z: 938.48899 clearance: 0.8 flags: 5 group: 8449 key: 926 entity: 8450 x: 593.25034 z: 932.44744 clearance: 0.8 flags: 5 group: 8450 key: 927 entity: 8451 x: 586.28896 z: 936.17145 clearance: 0.8 flags: 5 group: 8451 key: 928 entity: 8452 x: 597.59321 z: 942.72677 clearance: 0.8 flags: 5 group: 8452 key: 929 entity: 8453 x: 603.39805 z: 934.3001 clearance: 0.8 flags: 5 group: 8453 key: 930 entity: 8454 x: 590.16066 z: 932.56115 clearance: 0.8 flags: 5 group: 8454 key: 931 entity: 8474 x: 258.33753 z: 617.66248 clearance: 0.8 flags: 5 group: 8474 key: 932 entity: 8475 x: 257.68673 z: 611.8226 clearance: 0.8 flags: 5 group: 8475 key: 933 entity: 8476 x: 259.91846 z: 614.05491 clearance: 0.8 flags: 5 group: 8476 key: 934 entity: 8477 x: 260.73217 z: 611.73609 clearance: 0.8 flags: 5 group: 8477 key: 935 entity: 8478 x: 261.2375 z: 615.95862 clearance: 0.8 flags: 5 group: 8478 key: 936 entity: 8490 x: 1113.56902 z: 510.83814 clearance: 0.8 flags: 5 group: 8490 key: 937 entity: 8491 x: 1113.36194 z: 507.49856 clearance: 0.8 flags: 5 group: 8491 key: 938 entity: 8492 x: 1113.49277 z: 509.60857 clearance: 0.8 flags: 5 group: 8492 key: 939 entity: 8493 x: 1113.64527 z: 512.06782 clearance: 0.8 flags: 5 group: 8493 key: 940 entity: 8529 x: 346.06896 z: 377.19555 clearance: 0.8 flags: 5 group: 8529 key: 941 entity: 8530 x: 344.67351 z: 376.54854 clearance: 0.8 flags: 5 group: 8530 key: 942 entity: 8560 x: 872.50124 z: 911.47011 clearance: 0.8 flags: 5 group: 8560 key: 943 entity: 8561 x: 865.56006 z: 908.86678 clearance: 0.8 flags: 5 group: 8561 key: 944 entity: 8562 x: 864.599 z: 907.55729 clearance: 0.8 flags: 5 group: 8562 key: 945 entity: 8563 x: 855.4247 z: 907.95945 clearance: 0.8 flags: 5 group: 8563 key: 946 entity: 8564 x: 882.35135 z: 919.76484 clearance: 0.8 flags: 5 group: 8564 key: 947 entity: 8573 x: 625.97135 z: 906.86292 clearance: 0.8 flags: 5 group: 8573 key: 948 entity: 8574 x: 621.85325 z: 909.9686 clearance: 0.8 flags: 5 group: 8574 key: 949 entity: 8575 x: 627.59737 z: 905.63665 clearance: 0.8 flags: 5 group: 8575 key: 950 entity: 8576 x: 628.71355 z: 904.79488 clearance: 0.8 flags: 5 group: 8576 key: 951 entity: 8577 x: 620.54654 z: 910.95406 clearance: 0.8 flags: 5 group: 8577 key: 952 entity: 8578 x: 630.41419 z: 903.51233 clearance: 0.8 flags: 5 group: 8578 key: 953 entity: 8592 x: 355.4835 z: 356.5508 clearance: 0.8 flags: 5 group: 8592 key: 954 entity: 8593 x: 343.053 z: 354.01302 clearance: 0.8 flags: 5 group: 8593 key: 955 entity: 8594 x: 342.24923 z: 351.0297 clearance: 0.8 flags: 5 group: 8594 key: 956 entity: 8595 x: 345.63646 z: 359.20385 clearance: 0.8 flags: 5 group: 8595 key: 957 entity: 8596 x: 342.62015 z: 352.40644 clearance: 0.8 flags: 5 group: 8596 key: 958 entity: 8597 x: 350.76056 z: 341.76688 clearance: 0.8 flags: 5 group: 8597 key: 959 entity: 8598 x: 344.53174 z: 359.50149 clearance: 0.8 flags: 5 group: 8598 key: 960 entity: 8599 x: 348.00512 z: 342.50927 clearance: 0.8 flags: 5 group: 8599 key: 961 entity: 8600 x: 358.41201 z: 351.42452 clearance: 0.8 flags: 5 group: 8600 key: 962 entity: 8601 x: 343.79256 z: 356.75794 clearance: 0.8 flags: 5 group: 8601 key: 963 entity: 8602 x: 349.38221 z: 342.13823 clearance: 0.8 flags: 5 group: 8602 key: 964 entity: 8603 x: 341.37732 z: 347.79358 clearance: 0.8 flags: 5 group: 8603 key: 965 entity: 8604 x: 347.95231 z: 378.96605 clearance: 0.8 flags: 5 group: 8604 key: 966 entity: 8605 x: 337.09107 z: 373.03293 clearance: 0.8 flags: 5 group: 8605 key: 967 entity: 8617 x: 276.40302 z: 651.37467 clearance: 0.8 flags: 5 group: 8617 key: 968 entity: 8618 x: 269.55481 z: 655.45975 clearance: 0.8 flags: 5 group: 8618 key: 969 entity: 8619 x: 275.83341 z: 643.92644 clearance: 0.8 flags: 5 group: 8619 key: 970 entity: 8620 x: 275.23498 z: 649.12488 clearance: 0.8 flags: 5 group: 8620 key: 971 entity: 8621 x: 276.62534 z: 648.403 clearance: 0.8 flags: 5 group: 8621 key: 972 entity: 8622 x: 277.1249 z: 652.76505 clearance: 0.8 flags: 5 group: 8622 key: 973 entity: 8642 x: 768.48328 z: 340.9622 clearance: 0.8 flags: 5 group: 8642 key: 974 entity: 8643 x: 766.1775 z: 343.2679 clearance: 0.8 flags: 5 group: 8643 key: 976 entity: 8645 x: 760.21526 z: 337.3054 clearance: 0.8 flags: 5 group: 8645 key: 977 entity: 8646 x: 769.64348 z: 339.80204 clearance: 0.8 flags: 5 group: 8646 key: 978 entity: 8647 x: 767.32938 z: 342.11605 clearance: 0.8 flags: 5 group: 8647 key: 979 entity: 8648 x: 759.05306 z: 336.14316 clearance: 0.8 flags: 5 group: 8648 key: 980 entity: 8649 x: 657.52277 z: 291.47016 clearance: 0.8 flags: 5 group: 8649 key: 981 entity: 8650 x: 757.88884 z: 334.97889 clearance: 0.8 flags: 5 group: 8650 key: 982 entity: 8651 x: 770.80138 z: 338.64419 clearance: 0.8 flags: 5 group: 8651 key: 983 entity: 8654 x: 1114.0076 z: 476.9216 clearance: 0.8 flags: 5 group: 8654 key: 984 entity: 8655 x: 1102.31423 z: 481.26563 clearance: 0.8 flags: 5 group: 8655 key: 985 entity: 8656 x: 1114.7299 z: 478.30565 clearance: 0.8 flags: 5 group: 8656 key: 986 entity: 8657 x: 1101.06344 z: 482.24338 clearance: 0.8 flags: 5 group: 8657 key: 987 entity: 8658 x: 1116.90629 z: 482.47612 clearance: 0.8 flags: 5 group: 8658 key: 988 entity: 8660 x: 828.5 z: 876.82995 clearance: 0.8 flags: 21 group: 8660 key: 989 entity: 8661 x: 827.5 z: 839.44365 clearance: 0.8 flags: 21 group: 8661 key: 990 entity: 8662 x: 828.89701 z: 820.62548 clearance: 0.8 flags: 21 group: 8662 key: 992 entity: 8681 x: 804.5 z: 303.5 clearance: 0.8 flags: 5 group: 8681 key: 993 entity: 8682 x: 807.5 z: 308.5 clearance: 0.8 flags: 21 group: 8682 key: 994 entity: 8683 x: 804.7841 z: 296.26119 clearance: 0.8 flags: 5 group: 8683 key: 995 entity: 8684 x: 795.77202 z: 299.52596 clearance: 0.8 flags: 21 group: 8684 key: 996 entity: 8685 x: 799.09134 z: 320.263 clearance: 0.8 flags: 5 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clearance: 0.8 flags: 5 group: 8706 key: 1009 entity: 8707 x: 549.0313 z: 401.20241 clearance: 0.8 flags: 5 group: 8707 key: 1010 entity: 8708 x: 531.52067 z: 421.11667 clearance: 0.8 flags: 5 group: 8708 key: 1011 entity: 8709 x: 519.933 z: 376.46595 clearance: 0.8 flags: 5 group: 8709 key: 1012 entity: 8710 x: 535.9676 z: 423.48592 clearance: 0.8 flags: 5 group: 8710 key: 1013 entity: 8711 x: 533.18705 z: 420.11173 clearance: 0.8 flags: 5 group: 8711 key: 1014 entity: 8712 x: 559.8031 z: 405.0604 clearance: 0.8 flags: 5 group: 8712 key: 1015 entity: 8713 x: 864.5 z: 927.5 clearance: 0.8 flags: 5 group: 8713 key: 1016 entity: 8714 x: 847.46935 z: 916.49997 clearance: 0.8 flags: 5 group: 8714 key: 1017 entity: 8715 x: 874.51481 z: 911.98528 clearance: 0.8 flags: 5 group: 8715 key: 1018 entity: 8716 x: 850.6964 z: 910.1895 clearance: 0.8 flags: 5 group: 8716 key: 1019 entity: 8717 x: 864.94733 z: 924.9215 clearance: 0.8 flags: 5 group: 8717 key: 1020 entity: 8733 x: 1079.09115 z: 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entity: 8804 x: 164.08323 z: 390.2023 clearance: 0.8 flags: 21 group: 8804 key: 1033 entity: 8828 x: 848.49996 z: 912.53068 clearance: 0.8 flags: 5 group: 8828 key: 1034 entity: 8829 x: 831.50495 z: 926.07221 clearance: 0.8 flags: 21 group: 8829 key: 1035 entity: 8830 x: 1017.66654 z: 918.76583 clearance: 0.8 flags: 5 group: 8830 key: 1036 entity: 8831 x: 1018.93436 z: 917.74131 clearance: 0.8 flags: 5 group: 8831 key: 1037 entity: 8832 x: 830.19463 z: 939.5 clearance: 0.8 flags: 21 group: 8832 key: 1038 entity: 8833 x: 1032.4301 z: 917.62151 clearance: 0.8 flags: 5 group: 8833 key: 1039 entity: 8834 x: 830.92725 z: 927.83864 clearance: 0.8 flags: 5 group: 8834 key: 1040 entity: 8835 x: 823.39386 z: 939.57767 clearance: 0.8 flags: 5 group: 8835 key: 1041 entity: 8836 x: 839.91227 z: 920.17916 clearance: 0.8 flags: 5 group: 8836 key: 1042 entity: 8837 x: 832.66518 z: 931.14341 clearance: 0.8 flags: 5 group: 8837 key: 1043 entity: 8838 x: 834 z: 926.5 clearance: 0.8 flags: 5 group: 8838 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8850 key: 1056 entity: 8851 x: 999.71859 z: 898.5 clearance: 0.8 flags: 21 group: 8851 key: 1057 entity: 8852 x: 824.77941 z: 938.82847 clearance: 0.8 flags: 5 group: 8852 key: 1058 entity: 8853 x: 856.04485 z: 914.89281 clearance: 0.8 flags: 5 group: 8853 key: 1059 entity: 8854 x: 1016.40769 z: 919.80304 clearance: 0.8 flags: 5 group: 8854 key: 1060 entity: 8855 x: 853.45607 z: 939.85798 clearance: 0.8 flags: 21 group: 8855 key: 1061 entity: 8856 x: 837.9485 z: 920.05106 clearance: 0.8 flags: 5 group: 8856 key: 1062 entity: 8857 x: 828.69622 z: 931.10232 clearance: 0.8 flags: 5 group: 8857 key: 1063 entity: 7943 x: 761.43958 z: 338.52977 clearance: 0.8 flags: 5 group: 7943 key: 1064 entity: 7941 x: 765.02564 z: 342.11599 clearance: 0.8 flags: 5 group: 7941 key: 1065 entity: 7942 x: 762.60084 z: 339.69108 clearance: 0.8 flags: 5 group: 7942 key: 1066 entity: 7940 x: 763.75689 z: 340.84719 clearance: 0.8 flags: 5 group: 7940 key: 1067 entity: 8937 x: 571.63944 z: 916.3164 clearance: 0.8 flags: 5 group: 8937 key: 1068 entity: 8938 x: 567.3205 z: 914.32218 clearance: 0.8 flags: 21 group: 8938 key: 1069 entity: 8939 x: 574.27945 z: 915.87447 clearance: 0.8 flags: 5 group: 8939 key: 1070 entity: 8940 x: 571.91692 z: 909.11472 clearance: 0.8 flags: 5 group: 8940 key: 1071 entity: 8941 x: 575.70525 z: 912.22788 clearance: 0.8 flags: 5 group: 8941 key: 1072 entity: 8942 x: 572.95934 z: 916.09543 clearance: 0.8 flags: 21 group: 8942 key: 1073 entity: 8949 x: 262.5 z: 986.5 clearance: 0.8 flags: 5 group: 8949 key: 1074 entity: 8950 x: 265.09447 z: 945.45235 clearance: 0.8 flags: 21 group: 8950 key: 1075 entity: 8951 x: 256.65589 z: 982.00394 clearance: 0.8 flags: 5 group: 8951 key: 1077 entity: 8953 x: 260.23024 z: 985.33866 clearance: 0.8 flags: 5 group: 8953 key: 1079 entity: 8955 x: 263.22617 z: 988.13373 clearance: 0.8 flags: 5 group: 8955 key: 1080 entity: 8956 x: 257.86673 z: 983.1336 clearance: 0.8 flags: 5 group: 8956 key: 1082 entity: 9016 x: 281.93581 z: 915.88825 clearance: 0.8 flags: 5 group: 9016 key: 1083 entity: 9017 x: 285.25084 z: 912.57337 clearance: 0.8 flags: 5 group: 9017 key: 1084 entity: 9018 x: 285.77375 z: 917.75594 clearance: 0.8 flags: 5 group: 9018 key: 1085 entity: 9019 x: 290.97391 z: 916.75147 clearance: 0.8 flags: 5 group: 9019 key: 1086 entity: 9020 x: 280.19156 z: 917.63242 clearance: 0.8 flags: 5 group: 9020 key: 1087 entity: 9021 x: 284.2939 z: 918.04178 clearance: 0.8 flags: 5 group: 9021 key: 1088 entity: 9022 x: 285.82827 z: 916.3408 clearance: 0.8 flags: 21 group: 9022 key: 1089 entity: 9023 x: 280.23894 z: 920.61631 clearance: 0.8 flags: 21 group: 9023 key: 1090 entity: 9024 x: 285.28264 z: 915.20252 clearance: 0.8 flags: 5 group: 9024 key: 1091 entity: 9025 x: 282.9579 z: 918.29984 clearance: 0.8 flags: 5 group: 9025 key: 1092 entity: 9026 x: 1028.64774 z: 912.28653 clearance: 0.8 flags: 5 group: 9026 key: 1093 entity: 9027 x: 1030.37554 z: 915.07898 clearance: 0.8 flags: 5 group: 9027 key: 1094 entity: 9028 x: 1026.97896 z: 911.24065 clearance: 0.8 flags: 5 group: 9028 key: 1095 entity: 9029 x: 1025.78054 z: 912.20907 clearance: 0.8 flags: 21 group: 9029 key: 1096 entity: 9030 x: 1023.47342 z: 914.0734 clearance: 0.8 flags: 5 group: 9030 key: 1097 entity: 9049 x: 534.45662 z: 423.67017 clearance: 0.8 flags: 5 group: 9049 key: 1098 entity: 9050 x: 556.34058 z: 408.51201 clearance: 0.8 flags: 5 group: 9050 key: 1099 entity: 9051 x: 536.24831 z: 419.25675 clearance: 0.8 flags: 5 group: 9051 key: 1100 entity: 9052 x: 523.803 z: 441.72674 clearance: 0.8 flags: 5 group: 9052 key: 1101 entity: 9053 x: 552.42064 z: 404.5919 clearance: 0.8 flags: 5 group: 9053 key: 1102 entity: 9054 x: 524.82651 z: 444.03791 clearance: 0.8 flags: 5 group: 9054 key: 1103 entity: 9055 x: 535.5 z: 391.5 clearance: 0.8 flags: 5 group: 9055 key: 1104 entity: 9056 x: 537.7998 z: 414.37888 clearance: 0.8 flags: 21 group: 9056 key: 1105 entity: 9058 x: 878.98238 z: 993.98238 clearance: 0.8 flags: 21 group: 9058 key: 1106 entity: 9059 x: 891.79238 z: 985.23137 clearance: 0.8 flags: 21 group: 9059 key: 1107 entity: 9060 x: 877.49437 z: 994.59134 clearance: 0.8 flags: 21 group: 9060 key: 1108 entity: 9061 x: 890.67914 z: 987.68679 clearance: 0.8 flags: 21 group: 9061 key: 1109 entity: 9062 x: 888.5173 z: 991.00512 clearance: 0.8 flags: 21 group: 9062 key: 1110 entity: 9063 x: 1015.24521 z: 920.96552 clearance: 0.8 flags: 5 group: 9063 key: 1111 entity: 9064 x: 1021.14454 z: 916.40152 clearance: 0.8 flags: 5 group: 9064 key: 1112 entity: 9065 x: 1022.30701 z: 915.23905 clearance: 0.8 flags: 5 group: 9065 key: 1113 entity: 9066 x: 1031.4025 z: 916.34986 clearance: 0.8 flags: 21 group: 9066 key: 1114 entity: 9067 x: 1029.35085 z: 913.81092 clearance: 0.8 flags: 5 group: 9067 key: 1115 entity: 9081 x: 541.6209 z: 905.9388 clearance: 0.8 flags: 5 group: 9081 key: 1116 entity: 9082 x: 545.54657 z: 910.39771 clearance: 0.8 flags: 5 group: 9082 key: 1117 entity: 9083 x: 536.18223 z: 899.76137 clearance: 0.8 flags: 5 group: 9083 key: 1118 entity: 9093 x: 547.93323 z: 409.3453 clearance: 0.8 flags: 5 group: 9093 key: 1119 entity: 9094 x: 549.09778 z: 411.88364 clearance: 0.8 flags: 5 group: 9094 key: 1120 entity: 9095 x: 550.4074 z: 412.8525 clearance: 0.8 flags: 5 group: 9095 key: 1121 entity: 9096 x: 547.94825 z: 406.18422 clearance: 0.8 flags: 5 group: 9096 key: 1122 entity: 9097 x: 542.65163 z: 411.42951 clearance: 0.8 flags: 21 group: 9097 key: 1123 entity: 9098 x: 554.99738 z: 424.12987 clearance: 0.8 flags: 21 group: 9098 key: 1124 entity: 9099 x: 551.87014 z: 422.99737 clearance: 0.8 flags: 5 group: 9099 key: 1125 entity: 9100 x: 547.79015 z: 410.91623 clearance: 0.8 flags: 5 group: 9100 key: 1126 entity: 9101 x: 547.60497 z: 404.36558 clearance: 0.8 flags: 5 group: 9101 key: 1127 entity: 9102 x: 548.93891 z: 404.11377 clearance: 0.8 flags: 5 group: 9102 key: 1128 entity: 9103 x: 525.09272 z: 440.12076 clearance: 0.8 flags: 5 group: 9103 key: 1129 entity: 9112 x: 1020.5 z: 375.5 clearance: 0.8 flags: 5 group: 9112 key: 1130 entity: 9113 x: 1021.97016 z: 371.37453 clearance: 0.8 flags: 5 group: 9113 key: 1131 entity: 9114 x: 1020.80971 z: 372.53492 clearance: 0.8 flags: 5 group: 9114 key: 1132 entity: 9115 x: 1022.13904 z: 376.17304 clearance: 0.8 flags: 5 group: 9115 key: 1133 entity: 9116 x: 1019.65537 z: 373.68924 clearance: 0.8 flags: 5 group: 9116 key: 1134 entity: 9165 x: 258.72677 z: 956.27791 clearance: 0.8 flags: 21 group: 9165 key: 1135 entity: 9166 x: 250.89704 z: 987.86593 clearance: 0.8 flags: 5 group: 9166 key: 1136 entity: 9167 x: 264.20083 z: 948.61527 clearance: 0.8 flags: 21 group: 9167 key: 1137 entity: 9168 x: 262.34786 z: 951.45754 clearance: 0.8 flags: 21 group: 9168 key: 1138 entity: 9176 x: 375.1257 z: 1058.3878 clearance: 0.8 flags: 5 group: 9176 key: 1139 entity: 9177 x: 379.5 z: 1051.5 clearance: 0.8 flags: 5 group: 9177 key: 1140 entity: 9178 x: 379.71184 z: 1058.7747 clearance: 0.8 flags: 5 group: 9178 key: 1141 entity: 9179 x: 379.34182 z: 1056.44407 clearance: 0.8 flags: 5 group: 9179 key: 1142 entity: 9180 x: 373.09784 z: 1058.47316 clearance: 0.8 flags: 5 group: 9180 key: 1143 entity: 9181 x: 375.98201 z: 1057.26433 clearance: 0.8 flags: 5 group: 9181 key: 1144 entity: 9211 x: 424.5816 z: 536.95696 clearance: 0.8 flags: 5 group: 9211 key: 1145 entity: 9212 x: 427.90548 z: 541.04392 clearance: 0.8 flags: 5 group: 9212 key: 1146 entity: 9213 x: 425.07877 z: 540.55834 clearance: 0.8 flags: 5 group: 9213 key: 1147 entity: 9214 x: 424.30851 z: 539.17745 clearance: 0.8 flags: 5 group: 9214 key: 1148 entity: 9215 x: 423.45434 z: 537.07171 clearance: 0.8 flags: 5 group: 9215 key: 1149 entity: 9220 x: 209.23952 z: 756.93854 clearance: 0.8 flags: 5 group: 9220 key: 1150 entity: 9221 x: 208.17008 z: 755.7093 clearance: 0.8 flags: 5 group: 9221 key: 1151 entity: 9222 x: 215.10296 z: 740.2266 clearance: 0.8 flags: 5 group: 9222 key: 1152 entity: 9223 x: 214.64293 z: 751.93534 clearance: 0.8 flags: 5 group: 9223 key: 1153 entity: 9224 x: 211.40502 z: 755.05456 clearance: 0.8 flags: 5 group: 9224 key: 1154 entity: 9225 x: 212.82662 z: 737.61008 clearance: 0.8 flags: 5 group: 9225 key: 1155 entity: 9226 x: 263.62192 z: 985.2751 clearance: 0.8 flags: 21 group: 9226 key: 1156 entity: 9227 x: 257.8939 z: 954.3159 clearance: 0.8 flags: 21 group: 9227 key: 1158 entity: 9248 x: 890.6299 z: 984.2426 clearance: 0.8 flags: 5 group: 9248 key: 1159 entity: 9249 x: 889.46743 z: 985.40508 clearance: 0.8 flags: 5 group: 9249 key: 1160 entity: 9250 x: 887.14248 z: 987.73003 clearance: 0.8 flags: 5 group: 9250 key: 1161 entity: 9251 x: 878.26148 z: 991.84693 clearance: 0.8 flags: 5 group: 9251 key: 1162 entity: 9252 x: 888.30495 z: 986.56756 clearance: 0.8 flags: 5 group: 9252 key: 1163 entity: 9265 x: 523.48707 z: 440.55297 clearance: 0.8 flags: 5 group: 9265 key: 1164 entity: 9266 x: 527.44703 z: 439.48705 clearance: 0.8 flags: 5 group: 9266 key: 1165 entity: 9267 x: 526.041 z: 444.11242 clearance: 0.8 flags: 5 group: 9267 key: 1166 entity: 9268 x: 557.50306 z: 407.34954 clearance: 0.8 flags: 5 group: 9268 key: 1167 entity: 9269 x: 535.79934 z: 420.93187 clearance: 0.8 flags: 5 group: 9269 key: 1168 entity: 9270 x: 527.48287 z: 443.72431 clearance: 0.8 flags: 5 group: 9270 key: 1169 entity: 9271 x: 558.66553 z: 406.18706 clearance: 0.8 flags: 5 group: 9271 key: 1170 entity: 9272 x: 523.66404 z: 442.87543 clearance: 0.8 flags: 5 group: 9272 key: 1171 entity: 9273 x: 533.16427 z: 424.46274 clearance: 0.8 flags: 5 group: 9273 key: 1172 entity: 9279 x: 215.80541 z: 750.77286 clearance: 0.8 flags: 5 group: 9279 key: 1173 entity: 9287 x: 761.80286 z: 208.66198 clearance: 0.8 flags: 5 group: 9287 key: 1174 entity: 9288 x: 767.15841 z: 199.61278 clearance: 0.8 flags: 5 group: 9288 key: 1175 entity: 9289 x: 771.56066 z: 219.88999 clearance: 0.8 flags: 5 group: 9289 key: 1176 entity: 9290 x: 760.7593 z: 213.58184 clearance: 0.8 flags: 5 group: 9290 key: 1177 entity: 9291 x: 767.6143 z: 217.58527 clearance: 0.8 flags: 5 group: 9291 key: 1178 entity: 9292 x: 766.8924 z: 200.77526 clearance: 0.8 flags: 5 group: 9292 key: 1179 entity: 9293 x: 768.80222 z: 218.27903 clearance: 0.8 flags: 5 group: 9293 key: 1180 entity: 9294 x: 760.99068 z: 210.05266 clearance: 0.8 flags: 5 group: 9294 key: 1181 entity: 9305 x: 1016.38425 z: 903.76388 clearance: 0.8 flags: 5 group: 9305 key: 1182 entity: 9306 x: 1014.26519 z: 900.96891 clearance: 0.8 flags: 21 group: 9306 key: 1183 entity: 9307 x: 1019.27445 z: 903.19217 clearance: 0.8 flags: 5 group: 9307 key: 1184 entity: 9308 x: 1018.8945 z: 900.11002 clearance: 0.8 flags: 21 group: 9308 key: 1185 entity: 9309 x: 1009.86435 z: 901.5 clearance: 0.8 flags: 5 group: 9309 key: 1186 entity: 9310 x: 1010.41547 z: 898.0297 clearance: 0.8 flags: 5 group: 9310 key: 1187 entity: 9311 x: 1011.64419 z: 898.10357 clearance: 0.8 flags: 5 group: 9311 key: 1188 entity: 9312 x: 1013.63794 z: 892.10067 clearance: 0.8 flags: 5 group: 9312 key: 1189 entity: 9313 x: 1013.71177 z: 890.87276 clearance: 0.8 flags: 21 group: 9313 key: 1190 entity: 9314 x: 1017.0863 z: 896.3649 clearance: 0.8 flags: 21 group: 9314 key: 1191 entity: 9328 x: 569.23469 z: 913.96392 clearance: 0.8 flags: 21 group: 9328 key: 1192 entity: 9329 x: 549.5 z: 915.5 clearance: 0.8 flags: 5 group: 9329 key: 1193 entity: 9330 x: 571.99273 z: 924.19564 clearance: 0.8 flags: 21 group: 9330 key: 1194 entity: 9331 x: 622.96642 z: 909.1291 clearance: 0.8 flags: 5 group: 9331 key: 1195 entity: 9332 x: 630.03588 z: 902.12745 clearance: 0.8 flags: 5 group: 9332 key: 1196 entity: 9333 x: 624.78066 z: 907.76088 clearance: 0.8 flags: 5 group: 9333 key: 1197 entity: 9334 x: 625.41208 z: 895.99636 clearance: 0.8 flags: 5 group: 9334 key: 1198 entity: 9335 x: 626.39272 z: 897.29668 clearance: 0.8 flags: 5 group: 9335 key: 1199 entity: 9336 x: 629.05715 z: 900.82967 clearance: 0.8 flags: 5 group: 9336 key: 1200 entity: 9337 x: 757.09672 z: 174.82576 clearance: 0.8 flags: 5 group: 9337 key: 1201 entity: 9338 x: 749.8029 z: 172.91324 clearance: 0.8 flags: 5 group: 9338 key: 1202 entity: 9339 x: 754.34481 z: 174.1042 clearance: 0.8 flags: 5 group: 9339 key: 1203 entity: 9340 x: 758.47304 z: 175.18667 clearance: 0.8 flags: 5 group: 9340 key: 1204 entity: 9341 x: 759.63268 z: 174.02344 clearance: 0.8 flags: 5 group: 9341 key: 1205 entity: 9342 x: 759.5814 z: 175.2764 clearance: 0.8 flags: 5 group: 9342 key: 1206 entity: 9343 x: 760.61019 z: 171.35286 clearance: 0.8 flags: 5 group: 9343 key: 1207 entity: 9344 x: 760.25098 z: 172.72277 clearance: 0.8 flags: 5 group: 9344 key: 1208 entity: 9345 x: 744.99927 z: 169.76398 clearance: 0.8 flags: 5 group: 9345 key: 1209 entity: 9346 x: 745.55475 z: 167.64551 clearance: 0.8 flags: 5 group: 9346 key: 1210 entity: 9397 x: 267 z: 941 clearance: 0.8 flags: 5 group: 9397 key: 1211 entity: 9398 x: 269.61806 z: 945.57422 clearance: 0.8 flags: 5 group: 9398 key: 1212 entity: 9405 x: 1115.45496 z: 479.69507 clearance: 0.8 flags: 5 group: 9405 key: 1213 entity: 9406 x: 1106.13202 z: 479.2733 clearance: 0.8 flags: 5 group: 9406 key: 1214 entity: 9407 x: 1108.91794 z: 477.81943 clearance: 0.8 flags: 5 group: 9407 key: 1215 entity: 9408 x: 1110.3125 z: 477.09166 clearance: 0.8 flags: 5 group: 9408 key: 1216 entity: 9409 x: 1111.70818 z: 476.36332 clearance: 0.8 flags: 5 group: 9409 key: 1217 entity: 9410 x: 1113.10907 z: 475.63224 clearance: 0.8 flags: 5 group: 9410 key: 1218 entity: 9411 x: 1116.18062 z: 481.08558 clearance: 0.8 flags: 5 group: 9411 key: 1219 entity: 9430 x: 965.01853 z: 847.56505 clearance: 0.8 flags: 5 group: 9430 key: 1220 entity: 9431 x: 967.29282 z: 845.68046 clearance: 0.8 flags: 5 group: 9431 key: 1221 entity: 9432 x: 969.8605 z: 845.42641 clearance: 0.8 flags: 5 group: 9432 key: 1222 entity: 9433 x: 968.70374 z: 844.26961 clearance: 0.8 flags: 5 group: 9433 key: 1223 entity: 9434 x: 966.13195 z: 846.8413 clearance: 0.8 flags: 5 group: 9434 key: 1224 entity: 9437 x: 1101.47313 z: 506.51561 clearance: 0.8 flags: 5 group: 9437 key: 1225 entity: 9438 x: 1100.24346 z: 506.59186 clearance: 0.8 flags: 5 group: 9438 key: 1226 entity: 9439 x: 1097.78502 z: 506.74431 clearance: 0.8 flags: 21 group: 9439 key: 1227 entity: 9440 x: 1098.09675 z: 511.77173 clearance: 0.8 flags: 5 group: 9440 key: 1228 entity: 9441 x: 1102.70287 z: 506.43937 clearance: 0.8 flags: 5 group: 9441 key: 1229 entity: 9442 x: 1103.93267 z: 506.3631 clearance: 0.8 flags: 5 group: 9442 key: 1230 entity: 9443 x: 1105.16253 z: 506.28685 clearance: 0.8 flags: 5 group: 9443 key: 1231 entity: 9444 x: 1106.39245 z: 506.2106 clearance: 0.8 flags: 5 group: 9444 key: 1232 entity: 9445 x: 1107.62243 z: 506.13431 clearance: 0.8 flags: 5 group: 9445 key: 1233 entity: 9446 x: 1108.85256 z: 506.05803 clearance: 0.8 flags: 5 group: 9446 key: 1234 entity: 9447 x: 1099.01418 z: 506.6681 clearance: 0.8 flags: 5 group: 9447 key: 1235 entity: 9451 x: 220.5 z: 841.81418 clearance: 0.8 flags: 21 group: 9451 key: 1236 entity: 9452 x: 240.92051 z: 872.21404 clearance: 0.8 flags: 21 group: 9452 key: 1237 entity: 9475 x: 545.18024 z: 409.59572 clearance: 0.8 flags: 21 group: 9475 key: 1238 entity: 9476 x: 548.20015 z: 407.51876 clearance: 0.8 flags: 5 group: 9476 key: 1239 entity: 9477 x: 550.4605 z: 407.99958 clearance: 0.8 flags: 5 group: 9477 key: 1240 entity: 9478 x: 543.52517 z: 409.1499 clearance: 0.8 flags: 5 group: 9478 key: 1241 entity: 9479 x: 551.96135 z: 407.71628 clearance: 0.8 flags: 21 group: 9479 key: 1242 entity: 9480 x: 548.76854 z: 413.66254 clearance: 0.8 flags: 21 group: 9480 key: 1243 entity: 9481 x: 539.31505 z: 421.0535 clearance: 0.8 flags: 21 group: 9481 key: 1244 entity: 9482 x: 549.12151 z: 416.24085 clearance: 0.8 flags: 21 group: 9482 key: 1245 entity: 9502 x: 195.8417 z: 723.31881 clearance: 0.8 flags: 21 group: 9502 key: 1246 entity: 9503 x: 197.0897 z: 754.52518 clearance: 0.8 flags: 21 group: 9503 key: 1247 entity: 9516 x: 852 z: 942.5 clearance: 0.8 flags: 5 group: 9516 key: 1248 entity: 9517 x: 852.2936 z: 938.6955 clearance: 0.8 flags: 5 group: 9517 key: 1249 entity: 9518 x: 856.95131 z: 934.02791 clearance: 0.8 flags: 5 group: 9518 key: 1250 entity: 9519 x: 850.49618 z: 945.50766 clearance: 0.8 flags: 5 group: 9519 key: 1251 entity: 9520 x: 849.29456 z: 941.47817 clearance: 0.8 flags: 5 group: 9520 key: 1252 entity: 6415 x: 932.84745 z: 899.84586 clearance: 0.8 flags: 21 group: 6415 key: 1253 entity: 7420 x: 925.69097 z: 891.69085 clearance: 0.8 flags: 21 group: 7420 key: 1254 entity: 7424 x: 917.40107 z: 883.40044 clearance: 0.8 flags: 21 group: 7424 key: 1255 entity: 6388 x: 924.90401 z: 895.7593 clearance: 0.8 flags: 21 group: 6388 key: 1256 entity: 205 x: 923.37517 z: 893.18711 clearance: 0.8 flags: 21 group: 205 key: 1257 entity: 6453 x: 915.74863 z: 885.01876 clearance: 0.8 flags: 21 group: 6453 key: 1258 entity: 6429 x: 935.12224 z: 898.12244 clearance: 0.8 flags: 21 group: 6429 key: 1259 entity: 6492 x: 938.81606 z: 901.81615 clearance: 0.8 flags: 21 group: 6492 key: 1260 entity: 7421 x: 918.88032 z: 881.88428 clearance: 0.8 flags: 21 group: 7421 key: 1261 entity: 7422 x: 921.95933 z: 896.81084 clearance: 0.8 flags: 21 group: 7422 key: 1262 entity: 7423 x: 915.38035 z: 888.78612 clearance: 0.8 flags: 21 group: 7423 key: 1263 entity: 9528 x: 940.91533 z: 968.91765 clearance: 0.8 flags: 21 group: 9528 key: 1264 entity: 9529 x: 940.60152 z: 965.09433 clearance: 0.8 flags: 21 group: 9529 key: 1265 entity: 9530 x: 940.80108 z: 961.94767 clearance: 0.8 flags: 21 group: 9530 key: 1266 entity: 9531 x: 938.92838 z: 970.94636 clearance: 0.8 flags: 21 group: 9531 key: 1267 entity: 9532 x: 938.70182 z: 967.10286 clearance: 0.8 flags: 21 group: 9532 length: 5028 key: 1 entity: 150 x: 1060 z: 488 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 18.5 flags: 11 group: 150 group2: 0 key: 2 entity: 160 x: 1039.9762 z: 534.38978 u.x: -1 u.y: -0.00086 v.x: 0.00086 v.y: -1 hw: 0.8 hh: 0.8 flags: 47 group: 160 group2: 0 key: 3 entity: 161 x: 1025.28174 z: 517.69172 u.x: 0.16243 u.y: 0.98685 v.x: -0.98685 v.y: 0.16243 hw: 0.8 hh: 0.8 flags: 47 group: 161 group2: 0 key: 4 entity: 162 x: 1027.4737 z: 520.58381 u.x: -0.45775 u.y: -0.88952 v.x: 0.88952 v.y: -0.45775 hw: 0.8 hh: 0.8 flags: 47 group: 162 group2: 0 key: 5 entity: 163 x: 1033.66492 z: 529.04969 u.x: -0.86918 u.y: -0.49534 v.x: 0.49534 v.y: -0.86918 hw: 0.8 hh: 0.8 flags: 47 group: 163 group2: 0 key: 6 entity: 164 x: 1033.86005 z: 538.49201 u.x: 0.55315 u.y: 0.8336 v.x: -0.8336 v.y: 0.55315 hw: 0.8 hh: 0.8 flags: 47 group: 164 group2: 0 key: 7 entity: 165 x: 1106 z: 514 u.x: -0.0619 u.y: -0.99811 v.x: 0.99811 v.y: -0.0619 hw: 6.5 hh: 6.5 flags: 15 group: 165 group2: 0 key: 8 entity: 166 x: 1110 z: 486 u.x: -0.8869 u.y: 0.46283 v.x: -0.46283 v.y: -0.8869 hw: 6.5 hh: 6.5 flags: 15 group: 166 group2: 0 key: 14 entity: 196 x: 980 z: 932 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18 hh: 15 flags: 11 group: 196 group2: 0 key: 15 entity: 207 x: 1028.07679 z: 969.69141 u.x: -0.99396 u.y: 0.1103 v.x: -0.1103 v.y: -0.99396 hw: 0.8 hh: 0.8 flags: 47 group: 207 group2: 0 key: 16 entity: 208 x: 1007.34803 z: 951.43915 u.x: -0.99708 u.y: 0.07702 v.x: -0.07702 v.y: -0.99708 hw: 0.8 hh: 0.8 flags: 47 group: 208 group2: 0 key: 17 entity: 209 x: 1017.31818 z: 978.70752 u.x: -0.98601 u.y: 0.16741 v.x: -0.16741 v.y: -0.98601 hw: 0.8 hh: 0.8 flags: 47 group: 209 group2: 0 key: 18 entity: 210 x: 1012.8144 z: 960.39112 u.x: 0.07297 u.y: -0.99737 v.x: 0.99737 v.y: 0.07297 hw: 0.8 hh: 0.8 flags: 47 group: 210 group2: 0 key: 19 entity: 211 x: 1010.1388 z: 969.61457 u.x: -0.88778 u.y: -0.46113 v.x: 0.46113 v.y: -0.88778 hw: 0.8 hh: 0.8 flags: 47 group: 211 group2: 0 key: 20 entity: 212 x: 1026 z: 922 u.x: 0.77813 u.y: -0.62879 v.x: 0.62879 v.y: 0.77813 hw: 6.5 hh: 6.5 flags: 15 group: 212 group2: 0 key: 21 entity: 213 x: 1006 z: 890 u.x: -0.06002 u.y: 0.99823 v.x: -0.99823 v.y: -0.06002 hw: 6.5 hh: 6.5 flags: 15 group: 213 group2: 0 key: 27 entity: 242 x: 560 z: 1080 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 11 group: 242 group2: 0 key: 29 entity: 253 x: 513.6761 z: 1099.89338 u.x: -0.92995 u.y: -0.36861 v.x: 0.36861 v.y: -0.92995 hw: 0.8 hh: 0.8 flags: 47 group: 253 group2: 0 key: 30 entity: 254 x: 503.25763 z: 1100.02057 u.x: 0.9782 u.y: 0.20852 v.x: -0.20852 v.y: 0.9782 hw: 0.8 hh: 0.8 flags: 47 group: 254 group2: 0 key: 31 entity: 255 x: 507.85688 z: 1113.64966 u.x: 0.32761 u.y: -0.94512 v.x: 0.94512 v.y: 0.32761 hw: 0.8 hh: 0.8 flags: 47 group: 255 group2: 0 key: 33 entity: 257 x: 562 z: 1130 u.x: 0.92269 u.y: 0.38645 v.x: -0.38645 v.y: 0.92269 hw: 6.5 hh: 6.5 flags: 15 group: 257 group2: 0 key: 34 entity: 258 x: 598 z: 1114 u.x: 0.84057 u.y: 0.5425 v.x: -0.5425 v.y: 0.84057 hw: 6.5 hh: 6.5 flags: 15 group: 258 group2: 0 key: 40 entity: 287 x: 220 z: 792 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 11 group: 287 group2: 0 key: 41 entity: 297 x: 149.82984 z: 768.4115 u.x: -0.00495 u.y: -0.99999 v.x: 0.99999 v.y: -0.00495 hw: 18 hh: 4 flags: 11 group: 298 group2: 300 key: 42 entity: 298 x: 149.9344 z: 789.41126 u.x: -0.06922 u.y: -0.99762 v.x: 0.99762 v.y: -0.06922 hw: 5 hh: 5 flags: 11 group: 298 group2: 0 key: 43 entity: 299 x: 164.73609 z: 732.7259 u.x: 0.71512 u.y: -0.69962 v.x: 0.69962 v.y: 0.71512 hw: 18 hh: 4 flags: 11 group: 300 group2: 302 key: 44 entity: 300 x: 149.72522 z: 747.41175 u.x: 0.38553 u.y: -0.92307 v.x: 0.92307 v.y: 0.38553 hw: 5 hh: 5 flags: 11 group: 300 group2: 0 key: 53 entity: 302 x: 179.74695 z: 718.04011 u.x: 0.87774 u.y: -0.47997 v.x: 0.47997 v.y: 0.87774 hw: 5 hh: 5 flags: 11 group: 302 group2: 0 key: 54 entity: 303 x: 240.73243 z: 714.82361 u.x: 0.95543 u.y: 0.2961 v.x: -0.2961 v.y: 0.95543 hw: 18 hh: 4 flags: 11 group: 304 group2: 306 key: 55 entity: 304 x: 220.67383 z: 708.60645 u.x: 0.99932 u.y: 0.03701 v.x: -0.03701 v.y: 0.99932 hw: 5 hh: 5 flags: 11 group: 304 group2: 0 key: 56 entity: 305 x: 274.40552 z: 737.02967 u.x: 0.64856 u.y: 0.76172 v.x: -0.76172 v.y: 0.64856 hw: 18 hh: 4 flags: 11 group: 306 group2: 308 key: 57 entity: 306 x: 260.79102 z: 721.04078 u.x: 0.83521 u.y: 0.55071 v.x: -0.55071 v.y: 0.83521 hw: 5 hh: 5 flags: 11 group: 306 group2: 0 key: 66 entity: 308 x: 288.02009 z: 753.01856 u.x: 0.44079 u.y: 0.89803 v.x: -0.89803 v.y: 0.44079 hw: 5 hh: 5 flags: 11 group: 308 group2: 0 key: 67 entity: 309 x: 288.36426 z: 813.40656 u.x: -0.39551 u.y: 0.91886 v.x: -0.91886 v.y: -0.39551 hw: 18 hh: 4 flags: 11 group: 310 group2: 312 key: 68 entity: 310 x: 296.66889 z: 794.11841 u.x: -0.0994 u.y: 0.99511 v.x: -0.99511 v.y: -0.0994 hw: 5 hh: 5 flags: 11 group: 310 group2: 0 key: 69 entity: 311 x: 260.96784 z: 841.44135 u.x: -0.90951 u.y: 0.41662 v.x: -0.41662 v.y: -0.90951 hw: 18 hh: 4 flags: 11 group: 312 group2: 314 key: 70 entity: 312 x: 280.05964 z: 832.69471 u.x: -0.69921 u.y: 0.71554 v.x: -0.71554 v.y: -0.69921 hw: 5 hh: 5 flags: 11 group: 312 group2: 0 key: 79 entity: 314 x: 241.8761 z: 850.188 u.x: -0.8588 u.y: 0.51314 v.x: -0.51314 v.y: -0.8588 hw: 5 hh: 5 flags: 11 group: 314 group2: 0 key: 80 entity: 315 x: 187.52717 z: 873.0655 u.x: -0.99317 u.y: -0.11735 v.x: 0.11735 v.y: -0.99317 hw: 18 hh: 4 flags: 11 group: 316 group2: 318 key: 81 entity: 316 x: 208.38215 z: 875.52881 u.x: -0.96532 u.y: 0.26203 v.x: -0.26203 v.y: -0.96532 hw: 5 hh: 5 flags: 11 group: 316 group2: 0 key: 82 entity: 317 x: 161.06916 z: 850.36341 u.x: -0.2668 u.y: -0.964 v.x: 0.964 v.y: -0.2668 hw: 18 hh: 4 flags: 11 group: 318 group2: 320 key: 83 entity: 318 x: 166.67212 z: 870.60218 u.x: -0.75925 u.y: -0.65146 v.x: 0.65146 v.y: -0.75925 hw: 5 hh: 5 flags: 11 group: 318 group2: 0 key: 88 entity: 319 x: 152.70026 z: 809.76795 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 18 hh: 4.25 flags: 2 group: 298 group2: 320 key: 89 entity: 319 x: 152.70026 z: 809.76795 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 8 hh: 4.25 flags: 3 group: 298 group2: 320 key: 90 entity: 319 x: 154.45023 z: 822.65072 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 5 hh: 4.25 flags: 11 group: 298 group2: 320 key: 91 entity: 319 x: 150.9503 z: 796.88518 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 5 hh: 4.25 flags: 11 group: 298 group2: 320 key: 92 entity: 320 x: 155.4662 z: 830.1247 u.x: -0.20186 u.y: -0.97959 v.x: 0.97959 v.y: -0.20186 hw: 5 hh: 5 flags: 11 group: 320 group2: 0 key: 98 entity: 326 x: 238 z: 750 u.x: -0.3282 u.y: 0.94494 v.x: -0.94494 v.y: -0.3282 hw: 6.5 hh: 6.5 flags: 15 group: 326 group2: 0 key: 99 entity: 327 x: 210 z: 746 u.x: -0.65665 u.y: -0.75478 v.x: 0.75478 v.y: -0.65665 hw: 6.5 hh: 6.5 flags: 15 group: 327 group2: 0 key: 105 entity: 356 x: 300 z: 348 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 11 group: 356 group2: 0 key: 106 entity: 366 x: 259.38953 z: 389.08655 u.x: -0.9201 u.y: 0.39263 v.x: -0.39263 v.y: -0.9201 hw: 0.8 hh: 0.8 flags: 47 group: 366 group2: 0 key: 107 entity: 367 x: 282.40595 z: 394.33771 u.x: 0.79558 u.y: -0.60654 v.x: 0.60654 v.y: 0.79558 hw: 0.8 hh: 0.8 flags: 47 group: 367 group2: 0 key: 108 entity: 368 x: 273.47107 z: 386.75782 u.x: 0.48938 u.y: -0.87252 v.x: 0.87252 v.y: 0.48938 hw: 0.8 hh: 0.8 flags: 47 group: 368 group2: 0 key: 109 entity: 369 x: 275.73188 z: 407.9521 u.x: -0.14667 u.y: -0.9893 v.x: 0.9893 v.y: -0.14667 hw: 0.8 hh: 0.8 flags: 47 group: 369 group2: 0 key: 110 entity: 370 x: 253.05536 z: 397.25055 u.x: 0.97173 u.y: 0.23697 v.x: -0.23697 v.y: 0.97173 hw: 0.8 hh: 0.8 flags: 47 group: 370 group2: 0 key: 111 entity: 371 x: 338 z: 382 u.x: 0.4208 u.y: -0.90757 v.x: 0.90757 v.y: 0.4208 hw: 6.5 hh: 6.5 flags: 15 group: 371 group2: 0 key: 112 entity: 372 x: 350 z: 350 u.x: -0.9658 u.y: 0.26021 v.x: -0.26021 v.y: -0.9658 hw: 6.5 hh: 6.5 flags: 15 group: 372 group2: 0 key: 118 entity: 404 x: 720 z: 200 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 11 group: 404 group2: 0 key: 119 entity: 414 x: 707.1081 z: 153.13422 u.x: -0.56554 u.y: -0.82523 v.x: 0.82523 v.y: -0.56554 hw: 0.8 hh: 0.8 flags: 47 group: 414 group2: 0 key: 120 entity: 415 x: 722.04743 z: 152.3039 u.x: -0.99793 u.y: 0.06487 v.x: -0.06487 v.y: -0.99793 hw: 0.8 hh: 0.8 flags: 47 group: 415 group2: 0 key: 121 entity: 416 x: 729.90961 z: 152.37787 u.x: -0.30492 u.y: -0.95267 v.x: 0.95267 v.y: -0.30492 hw: 0.8 hh: 0.8 flags: 47 group: 416 group2: 0 key: 122 entity: 417 x: 712.32825 z: 156.27924 u.x: -0.2829 u.y: -0.95942 v.x: 0.95942 v.y: -0.2829 hw: 0.8 hh: 0.8 flags: 47 group: 417 group2: 0 key: 123 entity: 418 x: 718.01435 z: 151.61042 u.x: 0.98018 u.y: -0.1989 v.x: 0.1989 v.y: 0.98018 hw: 0.8 hh: 0.8 flags: 47 group: 418 group2: 0 key: 124 entity: 419 x: 770 z: 210 u.x: -0.86388 u.y: -0.50452 v.x: 0.50452 v.y: -0.86388 hw: 6.5 hh: 6.5 flags: 15 group: 419 group2: 0 key: 125 entity: 420 x: 754 z: 166 u.x: 0.2537 u.y: -0.96752 v.x: 0.96752 v.y: 0.2537 hw: 6.5 hh: 6.5 flags: 15 group: 420 group2: 0 key: 131 entity: 4428 x: 390.3595 z: 613.75501 u.x: -0.285 u.y: -0.95881 v.x: 0.95881 v.y: -0.285 hw: 3.5 hh: 3.5 flags: 15 group: 4428 group2: 0 key: 132 entity: 4429 x: 395.94843 z: 631.08143 u.x: -0.9677 u.y: 0.25298 v.x: -0.25298 v.y: -0.9677 hw: 6.5 hh: 6.5 flags: 15 group: 4429 group2: 0 key: 133 entity: 4430 x: 588.56605 z: 499.36078 u.x: -0.90001 u.y: -0.43674 v.x: 0.43674 v.y: -0.90001 hw: 3.5 hh: 3.5 flags: 15 group: 4430 group2: 0 key: 134 entity: 4431 x: 578.62763 z: 518.73365 u.x: 0.02257 u.y: -0.99975 v.x: 0.99975 v.y: 0.02257 hw: 6.5 hh: 6.5 flags: 15 group: 4431 group2: 0 key: 135 entity: 4432 x: 1045.76178 z: 381.02582 u.x: -0.15212 u.y: -0.98847 v.x: 0.98847 v.y: -0.15212 hw: 3.5 hh: 3.5 flags: 15 group: 4432 group2: 0 key: 136 entity: 4433 x: 1046.95893 z: 365.06263 u.x: -0.96082 u.y: -0.2781 v.x: 0.2781 v.y: -0.96082 hw: 6.5 hh: 6.5 flags: 15 group: 4433 group2: 0 key: 137 entity: 4434 x: 696.03705 z: 889.4477 u.x: 0.79683 u.y: 0.60491 v.x: -0.60491 v.y: 0.79683 hw: 3.5 hh: 3.5 flags: 15 group: 4434 group2: 0 key: 138 entity: 4435 x: 688.22669 z: 894.42023 u.x: 0.05753 u.y: -0.99836 v.x: 0.99836 v.y: 0.05753 hw: 3.5 hh: 3.5 flags: 15 group: 4435 group2: 0 key: 139 entity: 4436 x: 686.9015 z: 875.01551 u.x: 0.13964 u.y: -0.99029 v.x: 0.99029 v.y: 0.13964 hw: 6.5 hh: 6.5 flags: 15 group: 4436 group2: 0 key: 140 entity: 4437 x: 250.86194 z: 1007.68769 u.x: -0.99154 u.y: 0.13057 v.x: -0.13057 v.y: -0.99154 hw: 3.5 hh: 3.5 flags: 15 group: 4437 group2: 0 key: 141 entity: 4438 x: 235.33973 z: 1000.3089 u.x: -0.91717 u.y: 0.39943 v.x: -0.39943 v.y: -0.91717 hw: 3.5 hh: 3.5 flags: 15 group: 4438 group2: 0 key: 142 entity: 4439 x: 256.88099 z: 992.81763 u.x: 0.73151 u.y: 0.68247 v.x: -0.68247 v.y: 0.73151 hw: 6.5 hh: 6.5 flags: 15 group: 4439 group2: 0 key: 143 entity: 4440 x: 582.71888 z: 159.80335 u.x: 0.68862 u.y: 0.72573 v.x: -0.72573 v.y: 0.68862 hw: 6.5 hh: 6.5 flags: 15 group: 4440 group2: 0 key: 144 entity: 4441 x: 477.76807 z: 1170.43567 u.x: -0.98946 u.y: -0.14554 v.x: 0.14554 v.y: -0.98946 hw: 3.5 hh: 3.5 flags: 15 group: 4441 group2: 0 key: 145 entity: 4442 x: 490.28528 z: 1175.7735 u.x: -0.36828 u.y: 0.93009 v.x: -0.93009 v.y: -0.36828 hw: 3.5 hh: 3.5 flags: 15 group: 4442 group2: 0 key: 146 entity: 4443 x: 479.05207 z: 1158.01532 u.x: 0.52417 u.y: 0.8521 v.x: -0.8521 v.y: 0.52417 hw: 3.5 hh: 3.5 flags: 15 group: 4443 group2: 0 key: 147 entity: 4444 x: 31.5041 z: 618.54816 u.x: 0.87487 u.y: 0.4852 v.x: -0.4852 v.y: 0.87487 hw: 3.5 hh: 3.5 flags: 15 group: 4444 group2: 0 key: 148 entity: 4445 x: 19.02234 z: 606.71033 u.x: -0.99866 u.y: 0.05216 v.x: -0.05216 v.y: -0.99866 hw: 3.5 hh: 3.5 flags: 15 group: 4445 group2: 0 key: 149 entity: 4446 x: 815.76148 z: 721.11481 u.x: 0.19704 u.y: 0.98057 v.x: -0.98057 v.y: 0.19704 hw: 3.5 hh: 3.5 flags: 15 group: 4446 group2: 0 key: 150 entity: 4447 x: 821.98102 z: 716.19574 u.x: 0.48983 u.y: 0.87229 v.x: -0.87229 v.y: 0.48983 hw: 3.5 hh: 3.5 flags: 15 group: 4447 group2: 0 key: 151 entity: 4448 x: 814.41248 z: 725.06397 u.x: -0.2349 u.y: 0.97223 v.x: -0.97223 v.y: -0.2349 hw: 3.5 hh: 3.5 flags: 15 group: 4448 group2: 0 key: 152 entity: 4449 x: 563.3924 z: 62.83637 u.x: -0.68877 u.y: 0.7256 v.x: -0.7256 v.y: -0.68877 hw: 3.5 hh: 3.5 flags: 15 group: 4449 group2: 0 key: 153 entity: 4450 x: 562.77674 z: 72.19111 u.x: -0.18215 u.y: 0.98342 v.x: -0.98342 v.y: -0.18215 hw: 3.5 hh: 3.5 flags: 15 group: 4450 group2: 0 key: 154 entity: 4451 x: 568.84192 z: 59.3661 u.x: 0.98493 u.y: 0.17374 v.x: -0.17374 v.y: 0.98493 hw: 3.5 hh: 3.5 flags: 15 group: 4451 group2: 0 key: 155 entity: 4452 x: 568.5818 z: 76.18622 u.x: 0.38587 u.y: 0.92295 v.x: -0.92295 v.y: 0.38587 hw: 3.5 hh: 3.5 flags: 15 group: 4452 group2: 0 key: 156 entity: 4453 x: 147.02088 z: 416.51423 u.x: -0.94216 u.y: -0.33611 v.x: 0.33611 v.y: -0.94216 hw: 3.5 hh: 3.5 flags: 15 group: 4453 group2: 0 key: 157 entity: 4454 x: 157.33033 z: 418.33173 u.x: 0.97196 u.y: 0.23604 v.x: -0.23604 v.y: 0.97196 hw: 3.5 hh: 3.5 flags: 15 group: 4454 group2: 0 key: 158 entity: 4455 x: 158.69263 z: 410.10987 u.x: -0.73148 u.y: 0.6825 v.x: -0.6825 v.y: -0.73148 hw: 3.5 hh: 3.5 flags: 15 group: 4455 group2: 0 key: 159 entity: 4456 x: 880.67664 z: 983.26685 u.x: 0.71088 u.y: -0.70392 v.x: 0.70392 v.y: 0.71088 hw: 6.5 hh: 6.5 flags: 15 group: 4456 group2: 0 key: 160 entity: 4457 x: 561.86493 z: 498.49402 u.x: -0.82125 u.y: 0.57132 v.x: -0.57132 v.y: -0.82125 hw: 6.5 hh: 6.5 flags: 15 group: 4457 group2: 0 key: 161 entity: 4458 x: 944.58832 z: 1156.85102 u.x: -0.26693 u.y: -0.96396 v.x: 0.96396 v.y: -0.26693 hw: 6.5 hh: 6.5 flags: 15 group: 4458 group2: 0 key: 162 entity: 4459 x: 702.01026 z: 522.38196 u.x: -0.9999 u.y: -0.01505 v.x: 0.01505 v.y: -0.9999 hw: 6.5 hh: 6.5 flags: 15 group: 4459 group2: 0 key: 163 entity: 4460 x: 290.8874 z: 924.6626 u.x: 0.982 u.y: -0.18969 v.x: 0.18969 v.y: 0.982 hw: 6.5 hh: 6.5 flags: 15 group: 4460 group2: 0 key: 164 entity: 4461 x: 619.98023 z: 901.6703 u.x: 0.79874 u.y: -0.60238 v.x: 0.60238 v.y: 0.79874 hw: 6.5 hh: 6.5 flags: 15 group: 4461 group2: 0 key: 165 entity: 4462 x: 617.47858 z: 390.11786 u.x: -0.98397 u.y: 0.17916 v.x: -0.17916 v.y: -0.98397 hw: 6.5 hh: 6.5 flags: 15 group: 4462 group2: 0 key: 166 entity: 4463 x: 799.67182 z: 132.2522 u.x: -0.81127 u.y: -0.58541 v.x: 0.58541 v.y: -0.81127 hw: 6.5 hh: 6.5 flags: 15 group: 4463 group2: 0 key: 167 entity: 4464 x: 364.51075 z: 595.71497 u.x: -0.73855 u.y: 0.67486 v.x: -0.67486 v.y: -0.73855 hw: 6.5 hh: 6.5 flags: 15 group: 4464 group2: 0 key: 168 entity: 5987 x: 1049.6504 z: 261.55292 u.x: 0.08338 u.y: -0.99656 v.x: 0.99656 v.y: 0.08338 hw: 2 hh: 2 flags: 38 group: 5987 group2: 0 key: 169 entity: 5988 x: 1054.24848 z: 261.36567 u.x: 0.99643 u.y: 0.08472 v.x: -0.08472 v.y: 0.99643 hw: 2 hh: 2 flags: 38 group: 5988 group2: 0 key: 170 entity: 5989 x: 1049.34662 z: 250.36841 u.x: -0.62194 u.y: 0.78362 v.x: -0.78362 v.y: -0.62194 hw: 2 hh: 2 flags: 38 group: 5989 group2: 0 key: 171 entity: 5990 x: 1041.08906 z: 260.24823 u.x: -0.49213 u.y: 0.871 v.x: -0.871 v.y: -0.49213 hw: 2 hh: 2 flags: 38 group: 5990 group2: 0 key: 172 entity: 5991 x: 1044.22071 z: 273.91126 u.x: 0.3691 u.y: 0.92975 v.x: -0.92975 v.y: 0.3691 hw: 2 hh: 2 flags: 38 group: 5991 group2: 0 key: 173 entity: 5992 x: 1054.59864 z: 265.51044 u.x: 0.14177 u.y: -0.99 v.x: 0.99 v.y: 0.14177 hw: 2 hh: 2 flags: 38 group: 5992 group2: 0 key: 184 entity: 6003 x: 1123.57801 z: 269.93097 u.x: -0.75982 u.y: 0.65082 v.x: -0.65082 v.y: -0.75982 hw: 2 hh: 2 flags: 38 group: 6003 group2: 0 key: 185 entity: 6004 x: 1115.06055 z: 253.49659 u.x: 0.93793 u.y: -0.34772 v.x: 0.34772 v.y: 0.93793 hw: 2 hh: 2 flags: 38 group: 6004 group2: 0 key: 186 entity: 6005 x: 1112.27601 z: 276.96534 u.x: 0.87745 u.y: -0.4805 v.x: 0.4805 v.y: 0.87745 hw: 2 hh: 2 flags: 38 group: 6005 group2: 0 key: 187 entity: 6006 x: 1116.15363 z: 272.28791 u.x: -0.61974 u.y: -0.78536 v.x: 0.78536 v.y: -0.61974 hw: 2 hh: 2 flags: 38 group: 6006 group2: 0 key: 188 entity: 6007 x: 1115.9253 z: 261.14698 u.x: 0.22979 u.y: -0.97344 v.x: 0.97344 v.y: 0.22979 hw: 2 hh: 2 flags: 38 group: 6007 group2: 0 key: 194 entity: 6013 x: 407.39283 z: 1176.92682 u.x: -0.99999 u.y: -0.00821 v.x: 0.00821 v.y: -0.99999 hw: 2 hh: 2 flags: 38 group: 6013 group2: 0 key: 195 entity: 6014 x: 399.01758 z: 1182.85425 u.x: 0.56778 u.y: 0.82369 v.x: -0.82369 v.y: 0.56778 hw: 2 hh: 2 flags: 38 group: 6014 group2: 0 key: 196 entity: 6015 x: 398.15912 z: 1171.6728 u.x: -0.70017 u.y: -0.71459 v.x: 0.71459 v.y: -0.70017 hw: 2 hh: 2 flags: 38 group: 6015 group2: 0 key: 197 entity: 6016 x: 394.82941 z: 1191.1313 u.x: -0.95331 u.y: 0.30294 v.x: -0.30294 v.y: -0.95331 hw: 2 hh: 2 flags: 38 group: 6016 group2: 0 key: 198 entity: 6017 x: 399.30475 z: 1167.3974 u.x: 0.76238 u.y: 0.6478 v.x: -0.6478 v.y: 0.76238 hw: 2 hh: 2 flags: 38 group: 6017 group2: 0 key: 199 entity: 6018 x: 626.35315 z: 835.18244 u.x: 0.86783 u.y: -0.49767 v.x: 0.49767 v.y: 0.86783 hw: 2 hh: 2 flags: 38 group: 6018 group2: 0 key: 200 entity: 6019 x: 638.36152 z: 842.19422 u.x: -0.99798 u.y: 0.0643 v.x: -0.0643 v.y: -0.99798 hw: 2 hh: 2 flags: 38 group: 6019 group2: 0 key: 201 entity: 6020 x: 634.1714 z: 849.85425 u.x: -0.7664 u.y: 0.64306 v.x: -0.64306 v.y: -0.7664 hw: 2 hh: 2 flags: 38 group: 6020 group2: 0 key: 202 entity: 6021 x: 631.67591 z: 845.80732 u.x: 0.65847 u.y: 0.7532 v.x: -0.7532 v.y: 0.65847 hw: 2 hh: 2 flags: 38 group: 6021 group2: 0 key: 203 entity: 6022 x: 628.31775 z: 854.28315 u.x: 0.31302 u.y: 0.95005 v.x: -0.95005 v.y: 0.31302 hw: 2 hh: 2 flags: 38 group: 6022 group2: 0 key: 204 entity: 6023 x: 627.69904 z: 843.25202 u.x: -0.2421 u.y: -0.97048 v.x: 0.97048 v.y: -0.2421 hw: 2 hh: 2 flags: 38 group: 6023 group2: 0 key: 210 entity: 6029 x: 1018.24189 z: 711.06342 u.x: -0.90214 u.y: 0.43236 v.x: -0.43236 v.y: -0.90214 hw: 2 hh: 2 flags: 38 group: 6029 group2: 0 key: 211 entity: 6030 x: 1021.78254 z: 721.51532 u.x: 0.8148 u.y: 0.58048 v.x: -0.58048 v.y: 0.8148 hw: 2 hh: 2 flags: 38 group: 6030 group2: 0 key: 212 entity: 6031 x: 1023.7168 z: 728.57923 u.x: -0.95575 u.y: 0.29508 v.x: -0.29508 v.y: -0.95575 hw: 2 hh: 2 flags: 38 group: 6031 group2: 0 key: 213 entity: 6032 x: 1022.94623 z: 708.97291 u.x: 0.35842 u.y: -0.9339 v.x: 0.9339 v.y: 0.35842 hw: 2 hh: 2 flags: 38 group: 6032 group2: 0 key: 214 entity: 6033 x: 1015.15888 z: 717.98261 u.x: 0.09826 u.y: 0.99523 v.x: -0.99523 v.y: 0.09826 hw: 2 hh: 2 flags: 38 group: 6033 group2: 0 key: 215 entity: 6034 x: 1034.88117 z: 719.08979 u.x: 0.93912 u.y: 0.34449 v.x: -0.34449 v.y: 0.93912 hw: 2 hh: 2 flags: 38 group: 6034 group2: 0 key: 216 entity: 6035 x: 1030.30463 z: 729.01197 u.x: -0.98914 u.y: 0.1477 v.x: -0.1477 v.y: -0.98914 hw: 2 hh: 2 flags: 38 group: 6035 group2: 0 key: 217 entity: 6036 x: 581.35395 z: 1147.21802 u.x: -0.04741 u.y: -0.9989 v.x: 0.9989 v.y: -0.04741 hw: 0.8 hh: 0.8 flags: 47 group: 6036 group2: 0 key: 218 entity: 6037 x: 53.11323 z: 845.50074 u.x: -0.80692 u.y: -0.59141 v.x: 0.59141 v.y: -0.80692 hw: 0.8 hh: 0.8 flags: 47 group: 6037 group2: 0 key: 219 entity: 6038 x: 361.40717 z: 830.41938 u.x: -0.65209 u.y: 0.75872 v.x: -0.75872 v.y: -0.65209 hw: 0.8 hh: 0.8 flags: 47 group: 6038 group2: 0 key: 220 entity: 6039 x: 1048.99207 z: 343.36377 u.x: 0.95801 u.y: 0.28766 v.x: -0.28766 v.y: 0.95801 hw: 0.8 hh: 0.8 flags: 47 group: 6039 group2: 0 key: 221 entity: 6040 x: 147.16352 z: 284.80762 u.x: 0.56067 u.y: 0.82856 v.x: -0.82856 v.y: 0.56067 hw: 0.8 hh: 0.8 flags: 47 group: 6040 group2: 0 key: 222 entity: 6041 x: 276.78498 z: 1106.38294 u.x: -0.60294 u.y: 0.79833 v.x: -0.79833 v.y: -0.60294 hw: 0.8 hh: 0.8 flags: 47 group: 6041 group2: 0 key: 223 entity: 6042 x: 534.70075 z: 558.07526 u.x: 0.10564 u.y: 0.99447 v.x: -0.99447 v.y: 0.10564 hw: 0.8 hh: 0.8 flags: 47 group: 6042 group2: 0 key: 224 entity: 6043 x: 112.81824 z: 449.45643 u.x: -0.49323 u.y: 0.87037 v.x: -0.87037 v.y: -0.49323 hw: 0.8 hh: 0.8 flags: 47 group: 6043 group2: 0 key: 225 entity: 6044 x: 338.61176 z: 179.76636 u.x: 0.5912 u.y: -0.80706 v.x: 0.80706 v.y: 0.5912 hw: 0.8 hh: 0.8 flags: 47 group: 6044 group2: 0 key: 226 entity: 6045 x: 178.22962 z: 651.35749 u.x: 0.99999 u.y: 0.00185 v.x: -0.00185 v.y: 0.99999 hw: 0.8 hh: 0.8 flags: 47 group: 6045 group2: 0 key: 227 entity: 6046 x: 336.33521 z: 939.40516 u.x: -0.91646 u.y: -0.40101 v.x: 0.40101 v.y: -0.91646 hw: 0.8 hh: 0.8 flags: 47 group: 6046 group2: 0 key: 228 entity: 6047 x: 1225.28174 z: 683.19758 u.x: 0.58741 u.y: 0.80982 v.x: -0.80982 v.y: 0.58741 hw: 0.8 hh: 0.8 flags: 47 group: 6047 group2: 0 key: 229 entity: 6048 x: 472.47901 z: 407.54651 u.x: -0.56878 u.y: -0.823 v.x: 0.823 v.y: -0.56878 hw: 0.8 hh: 0.8 flags: 47 group: 6048 group2: 0 key: 230 entity: 6049 x: 741.21155 z: 935.20917 u.x: 0.9841 u.y: -0.1784 v.x: 0.1784 v.y: 0.9841 hw: 0.8 hh: 0.8 flags: 47 group: 6049 group2: 0 key: 231 entity: 6050 x: 431.82038 z: 190.60279 u.x: -0.93163 u.y: -0.36435 v.x: 0.36435 v.y: -0.93163 hw: 0.8 hh: 0.8 flags: 47 group: 6050 group2: 0 key: 232 entity: 6051 x: 747.18464 z: 826.10291 u.x: -0.79879 u.y: 0.60235 v.x: -0.60235 v.y: -0.79879 hw: 0.8 hh: 0.8 flags: 47 group: 6051 group2: 0 key: 233 entity: 6052 x: 589.659 z: 570.35358 u.x: -0.99909 u.y: 0.04299 v.x: -0.04299 v.y: -0.99909 hw: 0.8 hh: 0.8 flags: 47 group: 6052 group2: 0 key: 234 entity: 6053 x: 1146.6001 z: 566.73017 u.x: 0.24488 u.y: -0.96978 v.x: 0.96978 v.y: 0.24488 hw: 0.8 hh: 0.8 flags: 47 group: 6053 group2: 0 key: 235 entity: 6054 x: 868.37653 z: 300.65436 u.x: 0.34672 u.y: -0.93831 v.x: 0.93831 v.y: 0.34672 hw: 0.8 hh: 0.8 flags: 47 group: 6054 group2: 0 key: 236 entity: 6055 x: 678.73469 z: 112.28516 u.x: -0.80481 u.y: -0.59424 v.x: 0.59424 v.y: -0.80481 hw: 0.8 hh: 0.8 flags: 47 group: 6055 group2: 0 key: 237 entity: 6056 x: 873.2602 z: 384.11817 u.x: -0.7827 u.y: 0.6231 v.x: -0.6231 v.y: -0.7827 hw: 0.8 hh: 0.8 flags: 47 group: 6056 group2: 0 key: 238 entity: 6057 x: 554.46772 z: 860.81348 u.x: -0.92728 u.y: -0.37528 v.x: 0.37528 v.y: -0.92728 hw: 0.8 hh: 0.8 flags: 47 group: 6057 group2: 0 key: 239 entity: 6058 x: 457.0157 z: 219.60804 u.x: -0.86992 u.y: -0.49402 v.x: 0.49402 v.y: -0.86992 hw: 0.8 hh: 0.8 flags: 47 group: 6058 group2: 0 key: 240 entity: 6059 x: 373.00641 z: 389.77271 u.x: 0.99965 u.y: 0.02633 v.x: -0.02633 v.y: 0.99965 hw: 0.8 hh: 0.8 flags: 47 group: 6059 group2: 0 key: 241 entity: 6060 x: 641.55958 z: 474.19672 u.x: -0.69129 u.y: -0.72318 v.x: 0.72318 v.y: -0.69129 hw: 0.8 hh: 0.8 flags: 47 group: 6060 group2: 0 key: 242 entity: 6061 x: 220.16395 z: 347.89063 u.x: 0.39934 u.y: 0.9172 v.x: -0.9172 v.y: 0.39934 hw: 0.8 hh: 0.8 flags: 47 group: 6061 group2: 0 key: 243 entity: 6062 x: 233.82618 z: 550.25599 u.x: 0.89173 u.y: 0.45342 v.x: -0.45342 v.y: 0.89173 hw: 0.8 hh: 0.8 flags: 47 group: 6062 group2: 0 key: 244 entity: 6063 x: 712.03754 z: 1185.31092 u.x: -0.97748 u.y: -0.21183 v.x: 0.21183 v.y: -0.97748 hw: 0.8 hh: 0.8 flags: 47 group: 6063 group2: 0 key: 245 entity: 6064 x: 752.09864 z: 512.78577 u.x: 0.83967 u.y: 0.54389 v.x: -0.54389 v.y: 0.83967 hw: 0.8 hh: 0.8 flags: 47 group: 6064 group2: 0 key: 246 entity: 6065 x: 1018.84101 z: 1103.38813 u.x: -0.37363 u.y: -0.92795 v.x: 0.92795 v.y: -0.37363 hw: 0.8 hh: 0.8 flags: 47 group: 6065 group2: 0 key: 247 entity: 6066 x: 774.17518 z: 422.04365 u.x: 0.693 u.y: 0.72155 v.x: -0.72155 v.y: 0.693 hw: 0.8 hh: 0.8 flags: 47 group: 6066 group2: 0 key: 248 entity: 6067 x: 487.36585 z: 623.01124 u.x: 0.2379 u.y: -0.9715 v.x: 0.9715 v.y: 0.2379 hw: 0.8 hh: 0.8 flags: 47 group: 6067 group2: 0 key: 249 entity: 6068 x: 743.39118 z: 274.15992 u.x: 0.6276 u.y: 0.7791 v.x: -0.7791 v.y: 0.6276 hw: 0.8 hh: 0.8 flags: 47 group: 6068 group2: 0 key: 250 entity: 6069 x: 366.87855 z: 99.07337 u.x: -0.5364 u.y: -0.84447 v.x: 0.84447 v.y: -0.5364 hw: 0.8 hh: 0.8 flags: 47 group: 6069 group2: 0 key: 251 entity: 6070 x: 1055.07355 z: 991.3418 u.x: 0.39591 u.y: 0.91868 v.x: -0.91868 v.y: 0.39591 hw: 0.8 hh: 0.8 flags: 47 group: 6070 group2: 0 key: 252 entity: 6071 x: 907.35706 z: 1108.71521 u.x: 0.41816 u.y: -0.90877 v.x: 0.90877 v.y: 0.41816 hw: 0.8 hh: 0.8 flags: 47 group: 6071 group2: 0 key: 253 entity: 6072 x: 22.26783 z: 678.60645 u.x: 0.99051 u.y: 0.13813 v.x: -0.13813 v.y: 0.99051 hw: 0.8 hh: 0.8 flags: 47 group: 6072 group2: 0 key: 254 entity: 6073 x: 1064.47333 z: 882.47413 u.x: -0.8283 u.y: 0.56106 v.x: -0.56106 v.y: -0.8283 hw: 0.8 hh: 0.8 flags: 47 group: 6073 group2: 0 key: 255 entity: 6074 x: 931.48017 z: 817.85517 u.x: 0.93029 u.y: -0.36776 v.x: 0.36776 v.y: 0.93029 hw: 0.8 hh: 0.8 flags: 47 group: 6074 group2: 0 key: 256 entity: 6075 x: 360.10328 z: 683.11823 u.x: 0.06144 u.y: 0.99814 v.x: -0.99814 v.y: 0.06144 hw: 0.8 hh: 0.8 flags: 47 group: 6075 group2: 0 key: 257 entity: 6076 x: 876.38569 z: 465.07837 u.x: -0.97175 u.y: -0.23691 v.x: 0.23691 v.y: -0.97175 hw: 0.8 hh: 0.8 flags: 47 group: 6076 group2: 0 key: 258 entity: 6077 x: 300.95374 z: 1149.5373 u.x: -0.99292 u.y: -0.11944 v.x: 0.11944 v.y: -0.99292 hw: 0.8 hh: 0.8 flags: 47 group: 6077 group2: 0 key: 259 entity: 6078 x: 736.36304 z: 69.3086 u.x: -0.44993 u.y: 0.89351 v.x: -0.89351 v.y: -0.44993 hw: 0.8 hh: 0.8 flags: 47 group: 6078 group2: 0 key: 260 entity: 6079 x: 445.40442 z: 633.1485 u.x: 0.45627 u.y: 0.8903 v.x: -0.8903 v.y: 0.45627 hw: 0.8 hh: 0.8 flags: 47 group: 6079 group2: 0 key: 261 entity: 6080 x: 356.72553 z: 630.75 u.x: -0.06255 u.y: 0.99807 v.x: -0.99807 v.y: -0.06255 hw: 0.8 hh: 0.8 flags: 47 group: 6080 group2: 0 key: 262 entity: 6081 x: 667.5431 z: 890.92621 u.x: 0.9698 u.y: -0.2448 v.x: 0.2448 v.y: 0.9698 hw: 0.8 hh: 0.8 flags: 47 group: 6081 group2: 0 key: 263 entity: 6082 x: 969.32715 z: 316.28467 u.x: -0.0707 u.y: -0.99753 v.x: 0.99753 v.y: -0.0707 hw: 0.8 hh: 0.8 flags: 47 group: 6082 group2: 0 key: 264 entity: 6083 x: 728.96662 z: 1224.66468 u.x: -0.47619 u.y: -0.8798 v.x: 0.8798 v.y: -0.47619 hw: 0.8 hh: 0.8 flags: 47 group: 6083 group2: 0 key: 265 entity: 6084 x: 418.20862 z: 158.64277 u.x: -0.03798 u.y: 0.99929 v.x: -0.99929 v.y: -0.03798 hw: 0.8 hh: 0.8 flags: 47 group: 6084 group2: 0 key: 266 entity: 6085 x: 679.3271 z: 1091.73365 u.x: -0.96917 u.y: 0.24727 v.x: -0.24727 v.y: -0.96917 hw: 0.8 hh: 0.8 flags: 47 group: 6085 group2: 0 key: 267 entity: 6086 x: 1143.29078 z: 963.8686 u.x: 0.99706 u.y: 0.07703 v.x: -0.07703 v.y: 0.99706 hw: 0.8 hh: 0.8 flags: 47 group: 6086 group2: 0 key: 268 entity: 6087 x: 678.4347 z: 700.17219 u.x: -0.16918 u.y: -0.98571 v.x: 0.98571 v.y: -0.16918 hw: 0.8 hh: 0.8 flags: 47 group: 6087 group2: 0 key: 269 entity: 6088 x: 641.86811 z: 1029.88678 u.x: 0.03998 u.y: -0.99921 v.x: 0.99921 v.y: 0.03998 hw: 0.8 hh: 0.8 flags: 47 group: 6088 group2: 0 key: 270 entity: 6089 x: 775.32612 z: 603.6764 u.x: 0.1956 u.y: -0.98084 v.x: 0.98084 v.y: 0.1956 hw: 0.8 hh: 0.8 flags: 47 group: 6089 group2: 0 key: 271 entity: 6090 x: 741.47284 z: 721.25135 u.x: -0.22413 u.y: -0.97477 v.x: 0.97477 v.y: -0.22413 hw: 0.8 hh: 0.8 flags: 47 group: 6090 group2: 0 key: 272 entity: 6091 x: 709.25696 z: 927.79383 u.x: -0.98876 u.y: -0.15024 v.x: 0.15024 v.y: -0.98876 hw: 0.8 hh: 0.8 flags: 47 group: 6091 group2: 0 key: 273 entity: 6092 x: 596.59821 z: 532.6388 u.x: 0.45907 u.y: 0.88884 v.x: -0.88884 v.y: 0.45907 hw: 0.8 hh: 0.8 flags: 47 group: 6092 group2: 0 key: 274 entity: 6093 x: 214.7237 z: 578.33228 u.x: -0.07866 u.y: 0.99694 v.x: -0.99694 v.y: -0.07866 hw: 0.8 hh: 0.8 flags: 47 group: 6093 group2: 0 key: 275 entity: 6094 x: 689.60608 z: 263.74952 u.x: -0.09063 u.y: 0.99595 v.x: -0.99595 v.y: -0.09063 hw: 0.8 hh: 0.8 flags: 47 group: 6094 group2: 0 key: 276 entity: 6095 x: 1001.65906 z: 1031.15015 u.x: -0.34675 u.y: 0.93831 v.x: -0.93831 v.y: -0.34675 hw: 0.8 hh: 0.8 flags: 47 group: 6095 group2: 0 key: 277 entity: 6096 x: 920.31318 z: 640.94184 u.x: 0.54303 u.y: -0.84021 v.x: 0.84021 v.y: 0.54303 hw: 0.8 hh: 0.8 flags: 47 group: 6096 group2: 0 key: 278 entity: 6097 x: 784.3664 z: 220.46418 u.x: 0.99427 u.y: -0.1075 v.x: 0.1075 v.y: 0.99427 hw: 0.8 hh: 0.8 flags: 47 group: 6097 group2: 0 key: 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0.6881 u.y: 0.72622 v.x: -0.72622 v.y: 0.6881 hw: 0.8 hh: 0.8 flags: 47 group: 3720 group2: 0 key: 1929 entity: 3726 x: 554 z: 950 u.x: 0.61966 u.y: -0.78542 v.x: 0.78542 v.y: 0.61966 hw: 0.8 hh: 0.8 flags: 47 group: 3726 group2: 0 key: 1930 entity: 3673 x: 554 z: 962 u.x: 0.92331 u.y: -0.38494 v.x: 0.38494 v.y: 0.92331 hw: 0.8 hh: 0.8 flags: 47 group: 3673 group2: 0 key: 1931 entity: 3674 x: 554 z: 966 u.x: -0.9725 u.y: -0.23385 v.x: 0.23385 v.y: -0.9725 hw: 0.8 hh: 0.8 flags: 47 group: 3674 group2: 0 key: 1932 entity: 3502 x: 558 z: 162 u.x: -0.11858 u.y: 0.99302 v.x: -0.99302 v.y: -0.11858 hw: 0.8 hh: 0.8 flags: 47 group: 3502 group2: 0 key: 1933 entity: 4400 x: 558 z: 422 u.x: 0.8045 u.y: 0.5947 v.x: -0.5947 v.y: 0.8045 hw: 0.8 hh: 0.8 flags: 47 group: 4400 group2: 0 key: 1934 entity: 4402 x: 558 z: 426 u.x: 0.75174 u.y: 0.66012 v.x: -0.66012 v.y: 0.75174 hw: 0.8 hh: 0.8 flags: 47 group: 4402 group2: 0 key: 1935 entity: 4412 x: 558 z: 434 u.x: -0.08028 u.y: 0.99682 v.x: -0.99682 v.y: -0.08028 hw: 0.8 hh: 0.8 flags: 47 group: 4412 group2: 0 key: 1936 entity: 4410 x: 558 z: 442 u.x: -0.05398 u.y: 0.99857 v.x: -0.99857 v.y: -0.05398 hw: 0.8 hh: 0.8 flags: 47 group: 4410 group2: 0 key: 1937 entity: 4391 x: 558 z: 462 u.x: -0.35805 u.y: 0.93406 v.x: -0.93406 v.y: -0.35805 hw: 0.8 hh: 0.8 flags: 47 group: 4391 group2: 0 key: 1938 entity: 4364 x: 558 z: 474 u.x: -0.25412 u.y: 0.96741 v.x: -0.96741 v.y: -0.25412 hw: 0.8 hh: 0.8 flags: 47 group: 4364 group2: 0 key: 1939 entity: 4318 x: 558 z: 486 u.x: 0.06937 u.y: 0.99762 v.x: -0.99762 v.y: 0.06937 hw: 0.8 hh: 0.8 flags: 47 group: 4318 group2: 0 key: 1940 entity: 2383 x: 558 z: 666 u.x: 0.57436 u.y: -0.81911 v.x: 0.81911 v.y: 0.57436 hw: 0.8 hh: 0.8 flags: 47 group: 2383 group2: 0 key: 1941 entity: 2384 x: 558 z: 670 u.x: -0.78003 u.y: -0.62644 v.x: 0.62644 v.y: -0.78003 hw: 0.8 hh: 0.8 flags: 47 group: 2384 group2: 0 key: 1942 entity: 3668 x: 558 z: 922 u.x: 0.78151 u.y: 0.6246 v.x: -0.6246 v.y: 0.78151 hw: 0.8 hh: 0.8 flags: 47 group: 3668 group2: 0 key: 1943 entity: 3703 x: 558 z: 926 u.x: -0.87748 u.y: -0.48047 v.x: 0.48047 v.y: -0.87748 hw: 0.8 hh: 0.8 flags: 47 group: 3703 group2: 0 key: 1944 entity: 3761 x: 558 z: 938 u.x: 0.76911 u.y: 0.6398 v.x: -0.6398 v.y: 0.76911 hw: 0.8 hh: 0.8 flags: 47 group: 3761 group2: 0 key: 1945 entity: 3750 x: 558 z: 946 u.x: 0.97606 u.y: -0.21834 v.x: 0.21834 v.y: 0.97606 hw: 0.8 hh: 0.8 flags: 47 group: 3750 group2: 0 key: 1946 entity: 3727 x: 558 z: 950 u.x: 0.12603 u.y: -0.99212 v.x: 0.99212 v.y: 0.12603 hw: 0.8 hh: 0.8 flags: 47 group: 3727 group2: 0 key: 1947 entity: 3696 x: 558 z: 966 u.x: 0.96073 u.y: 0.27837 v.x: -0.27837 v.y: 0.96073 hw: 0.8 hh: 0.8 flags: 47 group: 3696 group2: 0 key: 1948 entity: 3697 x: 558 z: 974 u.x: -0.6987 u.y: -0.71602 v.x: 0.71602 v.y: -0.6987 hw: 0.8 hh: 0.8 flags: 47 group: 3697 group2: 0 key: 1949 entity: 3509 x: 562 z: 150 u.x: 0.55065 u.y: 0.83526 v.x: -0.83526 v.y: 0.55065 hw: 0.8 hh: 0.8 flags: 47 group: 3509 group2: 0 key: 1950 entity: 3492 x: 562 z: 162 u.x: -0.20173 u.y: 0.97962 v.x: -0.97962 v.y: -0.20173 hw: 0.8 hh: 0.8 flags: 47 group: 3492 group2: 0 key: 1951 entity: 4345 x: 562 z: 410 u.x: 0.82175 u.y: 0.5706 v.x: -0.5706 v.y: 0.82175 hw: 0.8 hh: 0.8 flags: 47 group: 4345 group2: 0 key: 1952 entity: 4403 x: 562 z: 422 u.x: -0.99958 u.y: -0.02921 v.x: 0.02921 v.y: -0.99958 hw: 0.8 hh: 0.8 flags: 47 group: 4403 group2: 0 key: 1953 entity: 4392 x: 562 z: 438 u.x: -0.96727 u.y: 0.25463 v.x: -0.25463 v.y: -0.96727 hw: 0.8 hh: 0.8 flags: 47 group: 4392 group2: 0 key: 1954 entity: 4394 x: 562 z: 442 u.x: 0.72991 u.y: 0.6842 v.x: -0.6842 v.y: 0.72991 hw: 0.8 hh: 0.8 flags: 47 group: 4394 group2: 0 key: 1955 entity: 4395 x: 562 z: 446 u.x: -0.58141 u.y: -0.81415 v.x: 0.81415 v.y: -0.58141 hw: 0.8 hh: 0.8 flags: 47 group: 4395 group2: 0 key: 1956 entity: 4396 x: 562 z: 454 u.x: -0.78431 u.y: -0.62107 v.x: 0.62107 v.y: -0.78431 hw: 0.8 hh: 0.8 flags: 47 group: 4396 group2: 0 key: 1957 entity: 4397 x: 562 z: 458 u.x: -0.45885 u.y: 0.88897 v.x: -0.88897 v.y: -0.45885 hw: 0.8 hh: 0.8 flags: 47 group: 4397 group2: 0 key: 1958 entity: 3721 x: 562 z: 930 u.x: -0.99062 u.y: -0.13738 v.x: 0.13738 v.y: -0.99062 hw: 0.8 hh: 0.8 flags: 47 group: 3721 group2: 0 key: 1959 entity: 3728 x: 562 z: 958 u.x: 0.99044 u.y: -0.13865 v.x: 0.13865 v.y: 0.99044 hw: 0.8 hh: 0.8 flags: 47 group: 3728 group2: 0 key: 1960 entity: 3508 x: 566 z: 150 u.x: 0.87246 u.y: -0.48951 v.x: 0.48951 v.y: 0.87246 hw: 0.8 hh: 0.8 flags: 47 group: 3508 group2: 0 key: 1961 entity: 4346 x: 566 z: 406 u.x: 0.92107 u.y: 0.39031 v.x: -0.39031 v.y: 0.92107 hw: 0.8 hh: 0.8 flags: 47 group: 4346 group2: 0 key: 1962 entity: 4404 x: 566 z: 418 u.x: -0.61902 u.y: 0.78592 v.x: -0.78592 v.y: -0.61902 hw: 0.8 hh: 0.8 flags: 47 group: 4404 group2: 0 key: 1963 entity: 4413 x: 566 z: 426 u.x: 0.62699 u.y: 0.7796 v.x: -0.7796 v.y: 0.62699 hw: 0.8 hh: 0.8 flags: 47 group: 4413 group2: 0 key: 1964 entity: 4365 x: 566 z: 442 u.x: -0.54941 u.y: 0.83606 v.x: -0.83606 v.y: -0.54941 hw: 0.8 hh: 0.8 flags: 47 group: 4365 group2: 0 key: 1965 entity: 4368 x: 566 z: 446 u.x: 0.46657 u.y: 0.88494 v.x: -0.88494 v.y: 0.46657 hw: 0.8 hh: 0.8 flags: 47 group: 4368 group2: 0 key: 1966 entity: 4371 x: 566 z: 454 u.x: -0.3891 u.y: 0.9216 v.x: -0.9216 v.y: -0.3891 hw: 0.8 hh: 0.8 flags: 47 group: 4371 group2: 0 key: 1967 entity: 4411 x: 566 z: 466 u.x: -0.54892 u.y: -0.83637 v.x: 0.83637 v.y: -0.54892 hw: 0.8 hh: 0.8 flags: 47 group: 4411 group2: 0 key: 1968 entity: 4373 x: 566 z: 474 u.x: 0.8639 u.y: 0.50451 v.x: -0.50451 v.y: 0.8639 hw: 0.8 hh: 0.8 flags: 47 group: 4373 group2: 0 key: 1969 entity: 4331 x: 566 z: 486 u.x: 0.99935 u.y: 0.03617 v.x: -0.03617 v.y: 0.99935 hw: 0.8 hh: 0.8 flags: 47 group: 4331 group2: 0 key: 1970 entity: 3722 x: 566 z: 930 u.x: 0.0033 u.y: 1 v.x: -1 v.y: 0.0033 hw: 0.8 hh: 0.8 flags: 47 group: 3722 group2: 0 key: 1971 entity: 3747 x: 566 z: 934 u.x: -0.9443 u.y: -0.33004 v.x: 0.33004 v.y: -0.9443 hw: 0.8 hh: 0.8 flags: 47 group: 3747 group2: 0 key: 1972 entity: 3762 x: 566 z: 938 u.x: 0.98652 u.y: 0.16437 v.x: -0.16437 v.y: 0.98652 hw: 0.8 hh: 0.8 flags: 47 group: 3762 group2: 0 key: 1973 entity: 3743 x: 566 z: 958 u.x: 0.61664 u.y: 0.78779 v.x: -0.78779 v.y: 0.61664 hw: 0.8 hh: 0.8 flags: 47 group: 3743 group2: 0 key: 1974 entity: 3744 x: 566 z: 966 u.x: -0.52854 u.y: -0.8494 v.x: 0.8494 v.y: -0.52854 hw: 0.8 hh: 0.8 flags: 47 group: 3744 group2: 0 key: 1975 entity: 3675 x: 566 z: 982 u.x: 0.80059 u.y: -0.59992 v.x: 0.59992 v.y: 0.80059 hw: 0.8 hh: 0.8 flags: 47 group: 3675 group2: 0 key: 1976 entity: 3500 x: 570 z: 154 u.x: -0.97791 u.y: -0.20986 v.x: 0.20986 v.y: -0.97791 hw: 0.8 hh: 0.8 flags: 47 group: 3500 group2: 0 key: 1977 entity: 4347 x: 570 z: 410 u.x: -0.23972 u.y: 0.97106 v.x: -0.97106 v.y: -0.23972 hw: 0.8 hh: 0.8 flags: 47 group: 4347 group2: 0 key: 1978 entity: 4405 x: 570 z: 418 u.x: -0.3426 u.y: -0.93981 v.x: 0.93981 v.y: -0.3426 hw: 0.8 hh: 0.8 flags: 47 group: 4405 group2: 0 key: 1979 entity: 4414 x: 570 z: 426 u.x: 0.80958 u.y: -0.58774 v.x: 0.58774 v.y: 0.80958 hw: 0.8 hh: 0.8 flags: 47 group: 4414 group2: 0 key: 1980 entity: 4393 x: 570 z: 430 u.x: -0.87278 u.y: -0.48894 v.x: 0.48894 v.y: -0.87278 hw: 0.8 hh: 0.8 flags: 47 group: 4393 group2: 0 key: 1981 entity: 4366 x: 570 z: 434 u.x: -0.18548 u.y: 0.98281 v.x: -0.98281 v.y: -0.18548 hw: 0.8 hh: 0.8 flags: 47 group: 4366 group2: 0 key: 1982 entity: 4342 x: 570 z: 446 u.x: -0.43569 u.y: -0.90052 v.x: 0.90052 v.y: -0.43569 hw: 0.8 hh: 0.8 flags: 47 group: 4342 group2: 0 key: 1983 entity: 4399 x: 570 z: 474 u.x: 0.2711 u.y: -0.9628 v.x: 0.9628 v.y: 0.2711 hw: 0.8 hh: 0.8 flags: 47 group: 4399 group2: 0 key: 1984 entity: 3723 x: 570 z: 930 u.x: -0.363 u.y: -0.93215 v.x: 0.93215 v.y: -0.363 hw: 0.8 hh: 0.8 flags: 47 group: 3723 group2: 0 key: 1985 entity: 3763 x: 570 z: 938 u.x: 0.75106 u.y: 0.66091 v.x: -0.66091 v.y: 0.75106 hw: 0.8 hh: 0.8 flags: 47 group: 3763 group2: 0 key: 1986 entity: 3760 x: 570 z: 958 u.x: -0.565 u.y: -0.82561 v.x: 0.82561 v.y: -0.565 hw: 0.8 hh: 0.8 flags: 47 group: 3760 group2: 0 key: 1987 entity: 3751 x: 570 z: 966 u.x: 0.29545 u.y: 0.95565 v.x: -0.95565 v.y: 0.29545 hw: 0.8 hh: 0.8 flags: 47 group: 3751 group2: 0 key: 1988 entity: 3705 x: 570 z: 974 u.x: 0.97117 u.y: -0.23928 v.x: 0.23928 v.y: 0.97117 hw: 0.8 hh: 0.8 flags: 47 group: 3705 group2: 0 key: 1989 entity: 4367 x: 574 z: 434 u.x: 0.96521 u.y: -0.26233 v.x: 0.26233 v.y: 0.96521 hw: 0.8 hh: 0.8 flags: 47 group: 4367 group2: 0 key: 1990 entity: 4315 x: 574 z: 446 u.x: -0.98206 u.y: 0.18944 v.x: -0.18944 v.y: -0.98206 hw: 0.8 hh: 0.8 flags: 47 group: 4315 group2: 0 key: 1991 entity: 4316 x: 574 z: 450 u.x: 0.83161 u.y: 0.55613 v.x: -0.55613 v.y: 0.83161 hw: 0.8 hh: 0.8 flags: 47 group: 4316 group2: 0 key: 1992 entity: 4398 x: 574 z: 462 u.x: 0.89171 u.y: -0.45345 v.x: 0.45345 v.y: 0.89171 hw: 0.8 hh: 0.8 flags: 47 group: 4398 group2: 0 key: 1993 entity: 4416 x: 574 z: 470 u.x: 0.02813 u.y: 0.99962 v.x: -0.99962 v.y: 0.02813 hw: 0.8 hh: 0.8 flags: 47 group: 4416 group2: 0 key: 1994 entity: 4407 x: 574 z: 474 u.x: -0.99155 u.y: -0.13038 v.x: 0.13038 v.y: -0.99155 hw: 0.8 hh: 0.8 flags: 47 group: 4407 group2: 0 key: 1995 entity: 4355 x: 574 z: 494 u.x: -0.98688 u.y: 0.16221 v.x: -0.16221 v.y: -0.98688 hw: 0.8 hh: 0.8 flags: 47 group: 4355 group2: 0 key: 1997 entity: 3670 x: 574 z: 918 u.x: -0.16512 u.y: -0.9864 v.x: 0.9864 v.y: -0.16512 hw: 0.8 hh: 0.8 flags: 47 group: 3670 group2: 0 key: 1998 entity: 3671 x: 574 z: 922 u.x: 0.59144 u.y: -0.80687 v.x: 0.80687 v.y: 0.59144 hw: 0.8 hh: 0.8 flags: 47 group: 3671 group2: 0 key: 1999 entity: 3724 x: 574 z: 930 u.x: 0.70305 u.y: 0.71175 v.x: -0.71175 v.y: 0.70305 hw: 0.8 hh: 0.8 flags: 47 group: 3724 group2: 0 key: 2000 entity: 3770 x: 574 z: 958 u.x: -0.06791 u.y: 0.99773 v.x: -0.99773 v.y: -0.06791 hw: 0.8 hh: 0.8 flags: 47 group: 3770 group2: 0 key: 2001 entity: 3765 x: 574 z: 962 u.x: -0.85253 u.y: 0.52349 v.x: -0.52349 v.y: -0.85253 hw: 0.8 hh: 0.8 flags: 47 group: 3765 group2: 0 key: 2002 entity: 3706 x: 574 z: 978 u.x: 0.8562 u.y: 0.51745 v.x: -0.51745 v.y: 0.8562 hw: 0.8 hh: 0.8 flags: 47 group: 3706 group2: 0 key: 2003 entity: 3278 x: 574 z: 1218 u.x: -0.77636 u.y: -0.63099 v.x: 0.63099 v.y: -0.77636 hw: 0.8 hh: 0.8 flags: 47 group: 3278 group2: 0 key: 2004 entity: 3279 x: 574 z: 1222 u.x: 0.33727 u.y: 0.94175 v.x: -0.94175 v.y: 0.33727 hw: 0.8 hh: 0.8 flags: 47 group: 3279 group2: 0 key: 2005 entity: 3280 x: 574 z: 1226 u.x: -0.80044 u.y: -0.60013 v.x: 0.60013 v.y: -0.80044 hw: 0.8 hh: 0.8 flags: 47 group: 3280 group2: 0 key: 2006 entity: 3501 x: 578 z: 138 u.x: 0.4825 u.y: -0.87635 v.x: 0.87635 v.y: 0.4825 hw: 0.8 hh: 0.8 flags: 47 group: 3501 group2: 0 key: 2007 entity: 4348 x: 578 z: 410 u.x: -0.6763 u.y: -0.73723 v.x: 0.73723 v.y: -0.6763 hw: 0.8 hh: 0.8 flags: 47 group: 4348 group2: 0 key: 2008 entity: 4409 x: 578 z: 426 u.x: -0.4619 u.y: 0.88738 v.x: -0.88738 v.y: -0.4619 hw: 0.8 hh: 0.8 flags: 47 group: 4409 group2: 0 key: 2009 entity: 4369 x: 578 z: 434 u.x: -0.04897 u.y: 0.99883 v.x: -0.99883 v.y: -0.04897 hw: 0.8 hh: 0.8 flags: 47 group: 4369 group2: 0 key: 2010 entity: 4415 x: 578 z: 466 u.x: 0.56264 u.y: -0.82721 v.x: 0.82721 v.y: 0.56264 hw: 0.8 hh: 0.8 flags: 47 group: 4415 group2: 0 key: 2011 entity: 4408 x: 578 z: 474 u.x: -0.55562 u.y: -0.83194 v.x: 0.83194 v.y: -0.55562 hw: 0.8 hh: 0.8 flags: 47 group: 4408 group2: 0 key: 2012 entity: 4381 x: 578 z: 482 u.x: 0.99627 u.y: -0.08687 v.x: 0.08687 v.y: 0.99627 hw: 0.8 hh: 0.8 flags: 47 group: 4381 group2: 0 key: 2013 entity: 4332 x: 578 z: 498 u.x: 0.73911 u.y: 0.67423 v.x: -0.67423 v.y: 0.73911 hw: 0.8 hh: 0.8 flags: 47 group: 4332 group2: 0 key: 2014 entity: 3678 x: 578 z: 914 u.x: -0.12748 u.y: -0.99193 v.x: 0.99193 v.y: -0.12748 hw: 0.8 hh: 0.8 flags: 47 group: 3678 group2: 0 key: 2015 entity: 3771 x: 578 z: 942 u.x: 0.74335 u.y: -0.66953 v.x: 0.66953 v.y: 0.74335 hw: 0.8 hh: 0.8 flags: 47 group: 3771 group2: 0 key: 2017 entity: 3752 x: 578 z: 970 u.x: 0.80002 u.y: -0.60067 v.x: 0.60067 v.y: 0.80002 hw: 0.8 hh: 0.8 flags: 47 group: 3752 group2: 0 key: 2019 entity: 3491 x: 582 z: 126 u.x: -0.9265 u.y: -0.37722 v.x: 0.37722 v.y: -0.9265 hw: 0.8 hh: 0.8 flags: 47 group: 3491 group2: 0 key: 2020 entity: 3498 x: 582 z: 146 u.x: 0.65091 u.y: -0.75971 v.x: 0.75971 v.y: 0.65091 hw: 0.8 hh: 0.8 flags: 47 group: 3498 group2: 0 key: 2021 entity: 4379 x: 582 z: 418 u.x: -0.32284 u.y: -0.94677 v.x: 0.94677 v.y: -0.32284 hw: 0.8 hh: 0.8 flags: 47 group: 4379 group2: 0 key: 2022 entity: 4388 x: 582 z: 430 u.x: -0.10181 u.y: -0.99486 v.x: 0.99486 v.y: -0.10181 hw: 0.8 hh: 0.8 flags: 47 group: 4388 group2: 0 key: 2023 entity: 4370 x: 582 z: 434 u.x: 0.87957 u.y: -0.4766 v.x: 0.4766 v.y: 0.87957 hw: 0.8 hh: 0.8 flags: 47 group: 4370 group2: 0 key: 2024 entity: 4317 x: 582 z: 450 u.x: 0.9932 u.y: 0.117 v.x: -0.117 v.y: 0.9932 hw: 0.8 hh: 0.8 flags: 47 group: 4317 group2: 0 key: 2025 entity: 4418 x: 582 z: 470 u.x: 0.81644 u.y: 0.57818 v.x: -0.57818 v.y: 0.81644 hw: 0.8 hh: 0.8 flags: 47 group: 4418 group2: 0 key: 2026 entity: 4417 x: 582 z: 474 u.x: 0.99622 u.y: 0.08736 v.x: -0.08736 v.y: 0.99622 hw: 0.8 hh: 0.8 flags: 47 group: 4417 group2: 0 key: 2027 entity: 4382 x: 582 z: 482 u.x: -0.86048 u.y: -0.5103 v.x: 0.5103 v.y: -0.86048 hw: 0.8 hh: 0.8 flags: 47 group: 4382 group2: 0 key: 2028 entity: 4330 x: 582 z: 490 u.x: 0.88714 u.y: 0.46238 v.x: -0.46238 v.y: 0.88714 hw: 0.8 hh: 0.8 flags: 47 group: 4330 group2: 0 key: 2029 entity: 3681 x: 582 z: 906 u.x: -0.28156 u.y: 0.95981 v.x: -0.95981 v.y: -0.28156 hw: 0.8 hh: 0.8 flags: 47 group: 3681 group2: 0 key: 2030 entity: 3708 x: 582 z: 910 u.x: -0.77977 u.y: 0.62676 v.x: -0.62676 v.y: -0.77977 hw: 0.8 hh: 0.8 flags: 47 group: 3708 group2: 0 key: 2031 entity: 3748 x: 582 z: 934 u.x: 0.51638 u.y: 0.85685 v.x: -0.85685 v.y: 0.51638 hw: 0.8 hh: 0.8 flags: 47 group: 3748 group2: 0 key: 2032 entity: 3764 x: 582 z: 938 u.x: 0.81655 u.y: -0.57801 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0.8 hh: 0.8 flags: 47 group: 3715 group2: 0 key: 2190 entity: 3716 x: 614 z: 950 u.x: -0.64365 u.y: 0.7659 v.x: -0.7659 v.y: -0.64365 hw: 0.8 hh: 0.8 flags: 47 group: 3716 group2: 0 key: 2195 entity: 3382 x: 614 z: 1222 u.x: 0.97204 u.y: 0.23574 v.x: -0.23574 v.y: 0.97204 hw: 0.8 hh: 0.8 flags: 47 group: 3382 group2: 0 key: 2196 entity: 3383 x: 614 z: 1226 u.x: -0.9254 u.y: -0.37989 v.x: 0.37989 v.y: -0.9254 hw: 0.8 hh: 0.8 flags: 47 group: 3383 group2: 0 key: 2197 entity: 2732 x: 618 z: 226 u.x: 0.12153 u.y: -0.99267 v.x: 0.99267 v.y: 0.12153 hw: 0.8 hh: 0.8 flags: 47 group: 2732 group2: 0 key: 2198 entity: 2720 x: 618 z: 238 u.x: 0.98897 u.y: 0.14881 v.x: -0.14881 v.y: 0.98897 hw: 0.8 hh: 0.8 flags: 47 group: 2720 group2: 0 key: 2199 entity: 2721 x: 618 z: 242 u.x: -0.15358 u.y: -0.98824 v.x: 0.98824 v.y: -0.15358 hw: 0.8 hh: 0.8 flags: 47 group: 2721 group2: 0 key: 2200 entity: 2722 x: 618 z: 250 u.x: 0.24807 u.y: 0.96897 v.x: -0.96897 v.y: 0.24807 hw: 0.8 hh: 0.8 flags: 47 group: 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698 z: 594 u.x: 0.92553 u.y: 0.37958 v.x: -0.37958 v.y: 0.92553 hw: 0.8 hh: 0.8 flags: 47 group: 2066 group2: 0 key: 2599 entity: 2014 x: 698 z: 614 u.x: -0.35659 u.y: 0.93461 v.x: -0.93461 v.y: -0.35659 hw: 0.8 hh: 0.8 flags: 47 group: 2014 group2: 0 key: 2600 entity: 3412 x: 698 z: 778 u.x: -0.4804 u.y: 0.87752 v.x: -0.87752 v.y: -0.4804 hw: 0.8 hh: 0.8 flags: 47 group: 3412 group2: 0 key: 2601 entity: 3437 x: 698 z: 798 u.x: -0.65275 u.y: 0.75815 v.x: -0.75815 v.y: -0.65275 hw: 0.8 hh: 0.8 flags: 47 group: 3437 group2: 0 key: 2602 entity: 3416 x: 698 z: 802 u.x: 0.5215 u.y: -0.85373 v.x: 0.85373 v.y: 0.5215 hw: 0.8 hh: 0.8 flags: 47 group: 3416 group2: 0 key: 2603 entity: 2094 x: 702 z: 46 u.x: 0.39245 u.y: -0.92016 v.x: 0.92016 v.y: 0.39245 hw: 0.8 hh: 0.8 flags: 47 group: 2094 group2: 0 key: 2604 entity: 2724 x: 702 z: 306 u.x: -0.96933 u.y: 0.24663 v.x: -0.24663 v.y: -0.96933 hw: 0.8 hh: 0.8 flags: 47 group: 2724 group2: 0 key: 2605 entity: 2728 x: 702 z: 310 u.x: -0.99317 u.y: -0.11736 v.x: 0.11736 v.y: -0.99317 hw: 0.8 hh: 0.8 flags: 47 group: 2728 group2: 0 key: 2606 entity: 2771 x: 702 z: 330 u.x: -0.97718 u.y: 0.2133 v.x: -0.2133 v.y: -0.97718 hw: 0.8 hh: 0.8 flags: 47 group: 2771 group2: 0 key: 2607 entity: 2734 x: 702 z: 334 u.x: -0.2493 u.y: -0.96866 v.x: 0.96866 v.y: -0.2493 hw: 0.8 hh: 0.8 flags: 47 group: 2734 group2: 0 key: 2608 entity: 2693 x: 702 z: 338 u.x: -0.34647 u.y: -0.93841 v.x: 0.93841 v.y: -0.34647 hw: 0.8 hh: 0.8 flags: 47 group: 2693 group2: 0 key: 2609 entity: 2692 x: 702 z: 342 u.x: 0.65145 u.y: -0.75925 v.x: 0.75925 v.y: 0.65145 hw: 0.8 hh: 0.8 flags: 47 group: 2692 group2: 0 key: 2610 entity: 1990 x: 702 z: 554 u.x: 0.20275 u.y: -0.9794 v.x: 0.9794 v.y: 0.20275 hw: 0.8 hh: 0.8 flags: 47 group: 1990 group2: 0 key: 2611 entity: 2074 x: 702 z: 590 u.x: -0.74343 u.y: -0.66947 v.x: 0.66947 v.y: -0.74343 hw: 0.8 hh: 0.8 flags: 47 group: 2074 group2: 0 key: 2612 entity: 1991 x: 702 z: 606 u.x: -0.99976 u.y: -0.02245 v.x: 0.02245 v.y: -0.99976 hw: 0.8 hh: 0.8 flags: 47 group: 1991 group2: 0 key: 2613 entity: 1992 x: 702 z: 618 u.x: -0.82775 u.y: -0.56186 v.x: 0.56186 v.y: -0.82775 hw: 0.8 hh: 0.8 flags: 47 group: 1992 group2: 0 key: 2614 entity: 1959 x: 702 z: 658 u.x: -0.98345 u.y: 0.18201 v.x: -0.18201 v.y: -0.98345 hw: 0.8 hh: 0.8 flags: 47 group: 1959 group2: 0 key: 2615 entity: 3396 x: 702 z: 790 u.x: 0.96938 u.y: 0.24646 v.x: -0.24646 v.y: 0.96938 hw: 0.8 hh: 0.8 flags: 47 group: 3396 group2: 0 key: 2616 entity: 3392 x: 702 z: 810 u.x: -0.62061 u.y: -0.78467 v.x: 0.78467 v.y: -0.62061 hw: 0.8 hh: 0.8 flags: 47 group: 3392 group2: 0 key: 2617 entity: 2103 x: 706 z: 34 u.x: -0.59972 u.y: 0.80076 v.x: -0.80076 v.y: -0.59972 hw: 0.8 hh: 0.8 flags: 47 group: 2103 group2: 0 key: 2618 entity: 2093 x: 706 z: 42 u.x: -0.46853 u.y: -0.8839 v.x: 0.8839 v.y: -0.46853 hw: 0.8 hh: 0.8 flags: 47 group: 2093 group2: 0 key: 2619 entity: 2735 x: 706 z: 330 u.x: -0.36237 u.y: -0.9324 v.x: 0.9324 v.y: -0.36237 hw: 0.8 hh: 0.8 flags: 47 group: 2735 group2: 0 key: 2620 entity: 2032 x: 706 z: 562 u.x: -0.6282 u.y: -0.7786 v.x: 0.7786 v.y: -0.6282 hw: 0.8 hh: 0.8 flags: 47 group: 2032 group2: 0 key: 2621 entity: 2064 x: 706 z: 582 u.x: -0.68282 u.y: -0.73118 v.x: 0.73118 v.y: -0.68282 hw: 0.8 hh: 0.8 flags: 47 group: 2064 group2: 0 key: 2622 entity: 1961 x: 706 z: 646 u.x: 0.98238 u.y: -0.18764 v.x: 0.18764 v.y: 0.98238 hw: 0.8 hh: 0.8 flags: 47 group: 1961 group2: 0 key: 2623 entity: 1962 x: 706 z: 650 u.x: -0.98253 u.y: -0.18691 v.x: 0.18691 v.y: -0.98253 hw: 0.8 hh: 0.8 flags: 47 group: 1962 group2: 0 key: 2624 entity: 1960 x: 706 z: 658 u.x: 0.62531 u.y: -0.78092 v.x: 0.78092 v.y: 0.62531 hw: 0.8 hh: 0.8 flags: 47 group: 1960 group2: 0 key: 2625 entity: 3422 x: 706 z: 798 u.x: 0.67772 u.y: -0.73591 v.x: 0.73591 v.y: 0.67772 hw: 0.8 hh: 0.8 flags: 47 group: 3422 group2: 0 key: 2626 entity: 2694 x: 710 z: 326 u.x: 0.05016 u.y: -0.99877 v.x: 0.99877 v.y: 0.05016 hw: 0.8 hh: 0.8 flags: 47 group: 2694 group2: 0 key: 2627 entity: 2695 x: 710 z: 330 u.x: -0.91102 u.y: 0.41326 v.x: -0.41326 v.y: -0.91102 hw: 0.8 hh: 0.8 flags: 47 group: 2695 group2: 0 key: 2628 entity: 2028 x: 710 z: 562 u.x: -0.97046 u.y: 0.24215 v.x: -0.24215 v.y: -0.97046 hw: 0.8 hh: 0.8 flags: 47 group: 2028 group2: 0 key: 2629 entity: 2030 x: 710 z: 570 u.x: -0.84221 u.y: -0.53992 v.x: 0.53992 v.y: -0.84221 hw: 0.8 hh: 0.8 flags: 47 group: 2030 group2: 0 key: 2630 entity: 2031 x: 710 z: 578 u.x: 0.86724 u.y: -0.49871 v.x: 0.49871 v.y: 0.86724 hw: 0.8 hh: 0.8 flags: 47 group: 2031 group2: 0 key: 2631 entity: 2065 x: 710 z: 594 u.x: 0.04421 u.y: 0.99904 v.x: -0.99904 v.y: 0.04421 hw: 0.8 hh: 0.8 flags: 47 group: 2065 group2: 0 key: 2632 entity: 1963 x: 710 z: 650 u.x: -0.60114 u.y: 0.79969 v.x: -0.79969 v.y: -0.60114 hw: 0.8 hh: 0.8 flags: 47 group: 1963 group2: 0 key: 2633 entity: 3397 x: 710 z: 790 u.x: 0.80126 u.y: 0.59905 v.x: -0.59905 v.y: 0.80126 hw: 0.8 hh: 0.8 flags: 47 group: 3397 group2: 0 key: 2634 entity: 3400 x: 710 z: 798 u.x: 0.46041 u.y: 0.88816 v.x: -0.88816 v.y: 0.46041 hw: 0.8 hh: 0.8 flags: 47 group: 3400 group2: 0 key: 2635 entity: 3399 x: 710 z: 802 u.x: 0.46377 u.y: 0.8864 v.x: -0.8864 v.y: 0.46377 hw: 0.8 hh: 0.8 flags: 47 group: 3399 group2: 0 key: 2636 entity: 2001 x: 714 z: 550 u.x: -0.41742 u.y: -0.90912 v.x: 0.90912 v.y: -0.41742 hw: 0.8 hh: 0.8 flags: 47 group: 2001 group2: 0 key: 2637 entity: 2040 x: 714 z: 554 u.x: 0.4574 u.y: -0.8897 v.x: 0.8897 v.y: 0.4574 hw: 0.8 hh: 0.8 flags: 47 group: 2040 group2: 0 key: 2638 entity: 2029 x: 714 z: 558 u.x: 0.03649 u.y: 0.99935 v.x: -0.99935 v.y: 0.03649 hw: 0.8 hh: 0.8 flags: 47 group: 2029 group2: 0 key: 2639 entity: 2033 x: 714 z: 598 u.x: 0.92595 u.y: -0.37853 v.x: 0.37853 v.y: 0.92595 hw: 0.8 hh: 0.8 flags: 47 group: 2033 group2: 0 key: 2640 entity: 3398 x: 714 z: 790 u.x: 0.78125 u.y: -0.6249 v.x: 0.6249 v.y: 0.78125 hw: 0.8 hh: 0.8 flags: 47 group: 3398 group2: 0 key: 2641 entity: 3401 x: 714 z: 798 u.x: 0.84424 u.y: 0.53676 v.x: -0.53676 v.y: 0.84424 hw: 0.8 hh: 0.8 flags: 47 group: 3401 group2: 0 key: 2642 entity: 1704 x: 714 z: 1078 u.x: -0.82532 u.y: -0.56542 v.x: 0.56542 v.y: -0.82532 hw: 0.8 hh: 0.8 flags: 47 group: 1704 group2: 0 key: 2643 entity: 2104 x: 718 z: 30 u.x: 0.44434 u.y: -0.89628 v.x: 0.89628 v.y: 0.44434 hw: 0.8 hh: 0.8 flags: 47 group: 2104 group2: 0 key: 2644 entity: 1972 x: 718 z: 538 u.x: -0.78284 u.y: -0.62291 v.x: 0.62291 v.y: -0.78284 hw: 0.8 hh: 0.8 flags: 47 group: 1972 group2: 0 key: 2645 entity: 2002 x: 718 z: 542 u.x: 0.76258 u.y: 0.64757 v.x: -0.64757 v.y: 0.76258 hw: 0.8 hh: 0.8 flags: 47 group: 2002 group2: 0 key: 2646 entity: 2003 x: 718 z: 546 u.x: -0.35346 u.y: 0.93581 v.x: -0.93581 v.y: -0.35346 hw: 0.8 hh: 0.8 flags: 47 group: 2003 group2: 0 key: 2647 entity: 2041 x: 718 z: 554 u.x: 0.86985 u.y: 0.49416 v.x: -0.49416 v.y: 0.86985 hw: 0.8 hh: 0.8 flags: 47 group: 2041 group2: 0 key: 2648 entity: 1988 x: 718 z: 578 u.x: -0.27115 u.y: 0.96279 v.x: -0.96279 v.y: -0.27115 hw: 0.8 hh: 0.8 flags: 47 group: 1988 group2: 0 key: 2649 entity: 2034 x: 718 z: 594 u.x: 0.79682 u.y: -0.60492 v.x: 0.60492 v.y: 0.79682 hw: 0.8 hh: 0.8 flags: 47 group: 2034 group2: 0 key: 2650 entity: 1993 x: 718 z: 602 u.x: 0.50478 u.y: 0.86371 v.x: -0.86371 v.y: 0.50478 hw: 0.8 hh: 0.8 flags: 47 group: 1993 group2: 0 key: 2651 entity: 1952 x: 718 z: 606 u.x: 0.81981 u.y: 0.57337 v.x: -0.57337 v.y: 0.81981 hw: 0.8 hh: 0.8 flags: 47 group: 1952 group2: 0 key: 2652 entity: 1953 x: 718 z: 610 u.x: -0.73397 u.y: 0.67983 v.x: -0.67983 v.y: -0.73397 hw: 0.8 hh: 0.8 flags: 47 group: 1953 group2: 0 key: 2653 entity: 1703 x: 718 z: 994 u.x: 0.95961 u.y: -0.28223 v.x: 0.28223 v.y: 0.95961 hw: 0.8 hh: 0.8 flags: 47 group: 1703 group2: 0 key: 2654 entity: 1719 x: 718 z: 1066 u.x: -0.31516 u.y: -0.94935 v.x: 0.94935 v.y: -0.31516 hw: 0.8 hh: 0.8 flags: 47 group: 1719 group2: 0 key: 2655 entity: 2106 x: 722 z: 26 u.x: 0.94413 u.y: -0.33051 v.x: 0.33051 v.y: 0.94413 hw: 0.8 hh: 0.8 flags: 47 group: 2106 group2: 0 key: 2656 entity: 2105 x: 722 z: 30 u.x: 0.89798 u.y: 0.4409 v.x: -0.4409 v.y: 0.89798 hw: 0.8 hh: 0.8 flags: 47 group: 2105 group2: 0 key: 2657 entity: 2092 x: 722 z: 34 u.x: -0.88231 u.y: -0.47153 v.x: 0.47153 v.y: -0.88231 hw: 0.8 hh: 0.8 flags: 47 group: 2092 group2: 0 key: 2658 entity: 2042 x: 722 z: 554 u.x: 0.99074 u.y: 0.1365 v.x: -0.1365 v.y: 0.99074 hw: 0.8 hh: 0.8 flags: 47 group: 2042 group2: 0 key: 2659 entity: 2004 x: 722 z: 558 u.x: 0.27077 u.y: -0.9629 v.x: 0.9629 v.y: 0.27077 hw: 0.8 hh: 0.8 flags: 47 group: 2004 group2: 0 key: 2660 entity: 1964 x: 722 z: 562 u.x: 0.87435 u.y: -0.48612 v.x: 0.48612 v.y: 0.87435 hw: 0.8 hh: 0.8 flags: 47 group: 1964 group2: 0 key: 2661 entity: 1989 x: 722 z: 586 u.x: -0.99941 u.y: 0.03504 v.x: -0.03504 v.y: -0.99941 hw: 0.8 hh: 0.8 flags: 47 group: 1989 group2: 0 key: 2662 entity: 1994 x: 722 z: 602 u.x: -0.52483 u.y: -0.8517 v.x: 0.8517 v.y: -0.52483 hw: 0.8 hh: 0.8 flags: 47 group: 1994 group2: 0 key: 2663 entity: 1971 x: 722 z: 610 u.x: -0.70934 u.y: -0.7055 v.x: 0.7055 v.y: -0.70934 hw: 0.8 hh: 0.8 flags: 47 group: 1971 group2: 0 key: 2664 entity: 1705 x: 722 z: 966 u.x: -0.21497 u.y: -0.97681 v.x: 0.97681 v.y: -0.21497 hw: 0.8 hh: 0.8 flags: 47 group: 1705 group2: 0 key: 2665 entity: 1706 x: 722 z: 970 u.x: 0.56838 u.y: -0.82328 v.x: 0.82328 v.y: 0.56838 hw: 0.8 hh: 0.8 flags: 47 group: 1706 group2: 0 key: 2666 entity: 1723 x: 722 z: 986 u.x: -0.84661 u.y: 0.53303 v.x: -0.53303 v.y: -0.84661 hw: 0.8 hh: 0.8 flags: 47 group: 1723 group2: 0 key: 2667 entity: 1724 x: 722 z: 990 u.x: -0.62797 u.y: 0.77881 v.x: -0.77881 v.y: -0.62797 hw: 0.8 hh: 0.8 flags: 47 group: 1724 group2: 0 key: 2668 entity: 1691 x: 722 z: 1038 u.x: -0.83107 u.y: 0.55692 v.x: -0.55692 v.y: -0.83107 hw: 0.8 hh: 0.8 flags: 47 group: 1691 group2: 0 key: 2669 entity: 1692 x: 722 z: 1046 u.x: 0.81922 u.y: -0.57422 v.x: 0.57422 v.y: 0.81922 hw: 0.8 hh: 0.8 flags: 47 group: 1692 group2: 0 key: 2670 entity: 1693 x: 722 z: 1050 u.x: -0.04903 u.y: 0.99883 v.x: -0.99883 v.y: -0.04903 hw: 0.8 hh: 0.8 flags: 47 group: 1693 group2: 0 key: 2671 entity: 1698 x: 722 z: 1062 u.x: -0.40694 u.y: -0.91385 v.x: 0.91385 v.y: -0.40694 hw: 0.8 hh: 0.8 flags: 47 group: 1698 group2: 0 key: 2672 entity: 2006 x: 726 z: 542 u.x: 0.91416 u.y: -0.40625 v.x: 0.40625 v.y: 0.91416 hw: 0.8 hh: 0.8 flags: 47 group: 2006 group2: 0 key: 2673 entity: 2007 x: 726 z: 550 u.x: -0.23418 u.y: 0.97242 v.x: -0.97242 v.y: -0.23418 hw: 0.8 hh: 0.8 flags: 47 group: 2007 group2: 0 key: 2674 entity: 1954 x: 726 z: 586 u.x: -0.58512 u.y: -0.81147 v.x: 0.81147 v.y: -0.58512 hw: 0.8 hh: 0.8 flags: 47 group: 1954 group2: 0 key: 2675 entity: 1732 x: 726 z: 982 u.x: -0.34052 u.y: 0.94059 v.x: -0.94059 v.y: -0.34052 hw: 0.8 hh: 0.8 flags: 47 group: 1732 group2: 0 key: 2676 entity: 1722 x: 726 z: 998 u.x: 0.57284 u.y: 0.8202 v.x: -0.8202 v.y: 0.57284 hw: 0.8 hh: 0.8 flags: 47 group: 1722 group2: 0 key: 2677 entity: 1702 x: 726 z: 1010 u.x: 0.9976 u.y: 0.0697 v.x: -0.0697 v.y: 0.9976 hw: 0.8 hh: 0.8 flags: 47 group: 1702 group2: 0 key: 2678 entity: 1712 x: 726 z: 1014 u.x: 0.93723 u.y: -0.34963 v.x: 0.34963 v.y: 0.93723 hw: 0.8 hh: 0.8 flags: 47 group: 1712 group2: 0 key: 2679 entity: 1713 x: 726 z: 1018 u.x: 0.23333 u.y: -0.9726 v.x: 0.9726 v.y: 0.23333 hw: 0.8 hh: 0.8 flags: 47 group: 1713 group2: 0 key: 2680 entity: 1714 x: 726 z: 1026 u.x: 0.1665 u.y: -0.98617 v.x: 0.98617 v.y: 0.1665 hw: 0.8 hh: 0.8 flags: 47 group: 1714 group2: 0 key: 2681 entity: 1715 x: 726 z: 1034 u.x: 0.51661 u.y: 0.85671 v.x: -0.85671 v.y: 0.51661 hw: 0.8 hh: 0.8 flags: 47 group: 1715 group2: 0 key: 2682 entity: 1697 x: 726 z: 1058 u.x: -0.57685 u.y: -0.81737 v.x: 0.81737 v.y: -0.57685 hw: 0.8 hh: 0.8 flags: 47 group: 1697 group2: 0 key: 2683 entity: 2085 x: 730 z: 38 u.x: 0.73249 u.y: 0.68142 v.x: -0.68142 v.y: 0.73249 hw: 0.8 hh: 0.8 flags: 47 group: 2085 group2: 0 key: 2684 entity: 1968 x: 730 z: 546 u.x: 0.40519 u.y: 0.91465 v.x: -0.91465 v.y: 0.40519 hw: 0.8 hh: 0.8 flags: 47 group: 1968 group2: 0 key: 2685 entity: 1995 x: 730 z: 594 u.x: 0.81359 u.y: 0.58217 v.x: -0.58217 v.y: 0.81359 hw: 0.8 hh: 0.8 flags: 47 group: 1995 group2: 0 key: 2686 entity: 2035 x: 730 z: 598 u.x: -0.96547 u.y: -0.26142 v.x: 0.26142 v.y: -0.96547 hw: 0.8 hh: 0.8 flags: 47 group: 2035 group2: 0 key: 2687 entity: 1733 x: 730 z: 986 u.x: 0.88366 u.y: 0.469 v.x: -0.469 v.y: 0.88366 hw: 0.8 hh: 0.8 flags: 47 group: 1733 group2: 0 key: 2688 entity: 2087 x: 734 z: 34 u.x: 0.72498 u.y: -0.6894 v.x: 0.6894 v.y: 0.72498 hw: 0.8 hh: 0.8 flags: 47 group: 2087 group2: 0 key: 2689 entity: 2005 x: 734 z: 598 u.x: 0.98705 u.y: -0.1611 v.x: 0.1611 v.y: 0.98705 hw: 0.8 hh: 0.8 flags: 47 group: 2005 group2: 0 key: 2690 entity: 1955 x: 734 z: 606 u.x: -0.9129 u.y: -0.4091 v.x: 0.4091 v.y: -0.9129 hw: 0.8 hh: 0.8 flags: 47 group: 1955 group2: 0 key: 2691 entity: 1734 x: 734 z: 986 u.x: 0.61596 u.y: -0.78832 v.x: 0.78832 v.y: 0.61596 hw: 0.8 hh: 0.8 flags: 47 group: 1734 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-0.98675 hw: 0.8 hh: 0.8 flags: 47 group: 3774 group2: 0 key: 4342 entity: 3775 x: 1258 z: 590 u.x: -0.82673 u.y: -0.56336 v.x: 0.56336 v.y: -0.82673 hw: 0.8 hh: 0.8 flags: 47 group: 3775 group2: 0 key: 4343 entity: 3781 x: 1258 z: 606 u.x: -0.95528 u.y: -0.29661 v.x: 0.29661 v.y: -0.95528 hw: 0.8 hh: 0.8 flags: 47 group: 3781 group2: 0 key: 4344 entity: 3782 x: 1258 z: 610 u.x: 0.89992 u.y: -0.43694 v.x: 0.43694 v.y: 0.89992 hw: 0.8 hh: 0.8 flags: 47 group: 3782 group2: 0 key: 4345 entity: 3777 x: 1258 z: 634 u.x: 0.86916 u.y: 0.49534 v.x: -0.49534 v.y: 0.86916 hw: 0.8 hh: 0.8 flags: 47 group: 3777 group2: 0 key: 4346 entity: 3778 x: 1258 z: 642 u.x: 0.9793 u.y: 0.20321 v.x: -0.20321 v.y: 0.9793 hw: 0.8 hh: 0.8 flags: 47 group: 3778 group2: 0 key: 4347 entity: 3772 x: 1258 z: 654 u.x: 0.90229 u.y: -0.43201 v.x: 0.43201 v.y: 0.90229 hw: 0.8 hh: 0.8 flags: 47 group: 3772 group2: 0 key: 4348 entity: 3773 x: 1258 z: 658 u.x: 0.73682 u.y: 0.67673 v.x: -0.67673 v.y: 0.73682 hw: 0.8 hh: 0.8 flags: 47 group: 3773 group2: 0 key: 4349 entity: 3787 x: 1262 z: 598 u.x: -0.70638 u.y: 0.70846 v.x: -0.70846 v.y: -0.70638 hw: 0.8 hh: 0.8 flags: 47 group: 3787 group2: 0 key: 4350 entity: 3788 x: 1262 z: 602 u.x: -0.69509 u.y: 0.71955 v.x: -0.71955 v.y: -0.69509 hw: 0.8 hh: 0.8 flags: 47 group: 3788 group2: 0 key: 4351 entity: 3789 x: 1262 z: 610 u.x: -0.33213 u.y: -0.94356 v.x: 0.94356 v.y: -0.33213 hw: 0.8 hh: 0.8 flags: 47 group: 3789 group2: 0 key: 4352 entity: 3786 x: 1262 z: 622 u.x: 0.7946 u.y: -0.60784 v.x: 0.60784 v.y: 0.7946 hw: 0.8 hh: 0.8 flags: 47 group: 3786 group2: 0 key: 4353 entity: 3783 x: 1262 z: 630 u.x: 0.59255 u.y: -0.80607 v.x: 0.80607 v.y: 0.59255 hw: 0.8 hh: 0.8 flags: 47 group: 3783 group2: 0 key: 4354 entity: 3784 x: 1262 z: 634 u.x: -0.21975 u.y: -0.97574 v.x: 0.97574 v.y: -0.21975 hw: 0.8 hh: 0.8 flags: 47 group: 3784 group2: 0 key: 4355 entity: 3785 x: 1262 z: 646 u.x: 0.94146 u.y: -0.33803 v.x: 0.33803 v.y: 0.94146 hw: 0.8 hh: 0.8 flags: 47 group: 3785 group2: 0 key: 4388 entity: 6231 x: 394.31711 z: 327.17518 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 6210 group2: 0 key: 4391 entity: 6234 x: 908.24085 z: 913.23407 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6203 group2: 0 key: 4393 entity: 6236 x: 1089.81275 z: 576.33558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 11 group: 6202 group2: 0 key: 4394 entity: 6237 x: 607.3813 z: 201.60944 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 11 group: 6198 group2: 0 key: 4396 entity: 6239 x: 649.80713 z: 265.51868 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 6200 group2: 0 key: 4398 entity: 6241 x: 931.44068 z: 1010.98139 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 6205 group2: 0 key: 4401 entity: 6244 x: 306.77833 z: 293.22486 u.x: -0.22005 u.y: -0.97568 v.x: 0.97568 v.y: -0.22005 hw: 8.5 hh: 8 flags: 11 group: 6224 group2: 0 key: 4406 entity: 6284 x: 246.87412 z: 833.45557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6214 group2: 0 key: 4408 entity: 6286 x: 183.7574 z: 745.71003 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 11 group: 6223 group2: 0 key: 4414 entity: 6294 x: 900.30054 z: 875.44465 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6235 group2: 0 key: 4416 entity: 6303 x: 600.8155 z: 1050.5376 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 11 group: 6208 group2: 0 key: 4422 entity: 6313 x: 1028.86854 z: 567.82471 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6215 group2: 0 key: 4438 entity: 6340 x: 507.83207 z: 1061.10486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6238 group2: 0 key: 4443 entity: 6350 x: 259.8899 z: 826.93567 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6314 group2: 0 key: 4451 entity: 6358 x: 371.39176 z: 313.987 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6338 group2: 0 key: 4464 entity: 6378 x: 271.00892 z: 821.80213 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6339 group2: 0 key: 4465 entity: 6379 x: 743.42475 z: 236.00718 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6356 group2: 0 key: 4468 entity: 6386 x: 585.39515 z: 1177.83277 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 6318 group2: 0 key: 4475 entity: 6404 x: 362.92438 z: 304.78415 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6364 group2: 0 key: 4497 entity: 6418 x: 880.69574 z: 946.80024 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6380 group2: 0 key: 4499 entity: 6420 x: 631.26075 z: 1013.99244 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6355 group2: 0 key: 4511 entity: 6431 x: 1013.3573 z: 560.90894 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6354 group2: 0 key: 4512 entity: 6432 x: 368.95304 z: 287.30787 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6403 group2: 0 key: 4527 entity: 6440 x: 210.6154 z: 669.10706 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 6390 group2: 0 key: 4539 entity: 6452 x: 609.63569 z: 1001.51111 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 11 group: 6416 group2: 0 key: 4542 entity: 6466 x: 888.6183 z: 940.4203 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6430 group2: 0 key: 4543 entity: 6479 x: 206.64148 z: 859.30329 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6444 group2: 0 key: 4558 entity: 6486 x: 1005.00995 z: 915.9203 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6439 group2: 0 key: 4561 entity: 6489 x: 319.0399 z: 330.75568 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6434 group2: 0 key: 4562 entity: 6490 x: 626.13233 z: 979.34522 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 6428 group2: 0 key: 4563 entity: 6491 x: 360.85135 z: 272.27344 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6438 group2: 0 key: 4574 entity: 6500 x: 681.86695 z: 247.48984 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6480 group2: 0 key: 4575 entity: 6501 x: 324.38517 z: 874.48737 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6482 group2: 0 key: 4582 entity: 6513 x: 898.14002 z: 936.57056 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6481 group2: 0 key: 4584 entity: 6519 x: 190.16935 z: 859.73505 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6493 group2: 0 key: 4585 entity: 6520 x: 667.52021 z: 230.6688 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6483 group2: 0 key: 4590 entity: 6527 x: 334.39768 z: 882.67853 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 11 group: 6503 group2: 0 key: 4594 entity: 6536 x: 296.34824 z: 316.27222 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6495 group2: 0 key: 4600 entity: 6550 x: 345.62882 z: 263.92261 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6502 group2: 0 key: 4610 entity: 6557 x: 653.91059 z: 212.71052 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6499 group2: 0 key: 4611 entity: 6558 x: 1090.3014 z: 471.26304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6514 group2: 0 key: 4616 entity: 6563 x: 626.13233 z: 979.34522 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 6563 group2: 0 key: 4617 entity: 6565 x: 609.63569 z: 1001.51111 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 0 group: 6565 group2: 0 key: 4623 entity: 6568 x: 631.26075 z: 1013.99244 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6568 group2: 0 key: 4624 entity: 6569 x: 600.8155 z: 1050.5376 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 0 group: 6569 group2: 0 key: 4631 entity: 6576 x: 904.97925 z: 928.49189 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6544 group2: 0 key: 4638 entity: 6580 x: 279.26108 z: 330.978 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6523 group2: 0 key: 4640 entity: 6587 x: 203.74909 z: 769.89826 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6551 group2: 0 key: 4644 entity: 6601 x: 316.40638 z: 368.39313 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6529 group2: 0 key: 4645 entity: 6602 x: 186.28379 z: 785.08729 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6561 group2: 0 key: 4649 entity: 6616 x: 394.31711 z: 327.17518 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 6616 group2: 0 key: 4650 entity: 6617 x: 602.78937 z: 1156.464 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6579 group2: 0 key: 4651 entity: 6618 x: 371.39176 z: 313.987 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6618 group2: 0 key: 4655 entity: 6622 x: 362.92438 z: 304.78415 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6622 group2: 0 key: 4659 entity: 6626 x: 704.31092 z: 223.86704 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6554 group2: 0 key: 4660 entity: 6627 x: 345.62882 z: 263.92261 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6627 group2: 0 key: 4661 entity: 6628 x: 368.95304 z: 287.30787 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6628 group2: 0 key: 4662 entity: 6634 x: 360.85135 z: 272.27344 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6634 group2: 0 key: 4663 entity: 6635 x: 332.92267 z: 257.98682 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6556 group2: 0 key: 4667 entity: 6643 x: 984.95197 z: 898.068 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6572 group2: 0 key: 4672 entity: 6649 x: 602.78937 z: 1156.464 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6649 group2: 0 key: 4683 entity: 6656 x: 585.39515 z: 1177.83277 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 6656 group2: 0 key: 4687 entity: 6662 x: 332.92267 z: 257.98682 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6662 group2: 0 key: 4693 entity: 6664 x: 195.94907 z: 807.06434 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6589 group2: 0 key: 4694 entity: 6665 x: 306.77833 z: 293.22486 u.x: -0.22005 u.y: -0.97568 v.x: 0.97568 v.y: -0.22005 hw: 8.5 hh: 8 flags: 0 group: 6665 group2: 0 key: 4697 entity: 6670 x: 1074.0171 z: 453.44745 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6574 group2: 0 key: 4698 entity: 6671 x: 264.85602 z: 349.73514 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6588 group2: 0 key: 4699 entity: 6672 x: 296.34824 z: 316.27222 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6672 group2: 0 key: 4700 entity: 6673 x: 614 z: 958 u.x: 0.0459 u.y: 0.99897 v.x: -0.99897 v.y: 0.0459 hw: 0.8 hh: 0.8 flags: 0 group: 6673 group2: 0 key: 4704 entity: 6677 x: 279.26108 z: 330.978 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6677 group2: 0 key: 4705 entity: 6678 x: 319.0399 z: 330.75568 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6678 group2: 0 key: 4707 entity: 6680 x: 264.85602 z: 349.73514 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6680 group2: 0 key: 4709 entity: 6682 x: 300 z: 348 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 0 group: 6682 group2: 0 key: 4711 entity: 6687 x: 316.40638 z: 368.39313 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6687 group2: 0 key: 4712 entity: 6688 x: 330.32151 z: 301.34095 u.x: -0.9691 u.y: 0.24761 v.x: -0.24761 v.y: -0.9691 hw: 11 hh: 11 flags: 2 group: 6570 group2: 0 key: 4713 entity: 6689 x: 936.50867 z: 991.47663 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 6522 group2: 0 key: 4718 entity: 6695 x: 700.96955 z: 264.14875 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6645 group2: 0 key: 4721 entity: 6698 x: 648.0959 z: 984.82746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 6498 group2: 0 key: 4723 entity: 6700 x: 507.83207 z: 1061.10486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6700 group2: 0 key: 4724 entity: 6701 x: 560 z: 1080 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 0 group: 6701 group2: 0 key: 4729 entity: 6706 x: 1057.6808 z: 437.51017 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6651 group2: 0 key: 4730 entity: 6707 x: 600.8155 z: 1050.5376 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 0 group: 6707 group2: 0 key: 4731 entity: 6708 x: 229.66031 z: 842.2558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6614 group2: 0 key: 4732 entity: 6715 x: 648.0959 z: 984.82746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 6715 group2: 0 key: 4733 entity: 6716 x: 631.26075 z: 1013.99244 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6716 group2: 0 key: 4734 entity: 6717 x: 187.25824 z: 679.98603 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 6530 group2: 0 key: 4736 entity: 6721 x: 615.60322 z: 990.33381 u.x: -0.75019 u.y: -0.66189 v.x: 0.66189 v.y: -0.75019 hw: 2 hh: 2 flags: 0 group: 6721 group2: 0 key: 4737 entity: 6722 x: 626.13233 z: 979.34522 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 6722 group2: 0 key: 4738 entity: 6723 x: 609.63569 z: 1001.51111 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 0 group: 6723 group2: 0 key: 4740 entity: 6725 x: 594 z: 974 u.x: -0.67775 u.y: 0.7359 v.x: -0.7359 v.y: -0.67775 hw: 0.8 hh: 0.8 flags: 0 group: 6725 group2: 0 key: 4741 entity: 6726 x: 602 z: 970 u.x: -0.21711 u.y: -0.97634 v.x: 0.97634 v.y: -0.21711 hw: 0.8 hh: 0.8 flags: 0 group: 6726 group2: 0 key: 4742 entity: 6727 x: 190.16935 z: 859.73505 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6727 group2: 0 key: 4743 entity: 6728 x: 187.52717 z: 873.0655 u.x: -0.99317 u.y: -0.11735 v.x: 0.11735 v.y: -0.99317 hw: 18 hh: 4 flags: 0 group: 6728 group2: 0 key: 4744 entity: 6729 x: 1043.78846 z: 459.47205 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6663 group2: 0 key: 4745 entity: 6735 x: 214.90473 z: 833.1493 u.x: -0.57094 u.y: 0.82151 v.x: -0.82151 v.y: -0.57094 hw: 0.8 hh: 0.8 flags: 0 group: 6735 group2: 0 key: 4746 entity: 6736 x: 206.64148 z: 859.30329 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6736 group2: 0 key: 4747 entity: 6737 x: 208.38215 z: 875.52881 u.x: -0.96532 u.y: 0.26203 v.x: -0.26203 v.y: -0.96532 hw: 5 hh: 5 flags: 0 group: 6737 group2: 0 key: 4749 entity: 6739 x: 225.1291 z: 862.8584 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 18 hh: 4.25 flags: 0 group: 6739 group2: 0 key: 4750 entity: 6739 x: 225.1291 z: 862.8584 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 8 hh: 4.25 flags: 0 group: 6739 group2: 0 key: 4751 entity: 6739 x: 235.50097 z: 855.01191 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 5 hh: 4.25 flags: 0 group: 6739 group2: 0 key: 4752 entity: 6739 x: 214.75722 z: 870.7049 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 5 hh: 4.25 flags: 0 group: 6739 group2: 0 key: 4753 entity: 6740 x: 224.08313 z: 851.99213 u.x: 0.95263 u.y: 0.30507 v.x: -0.30507 v.y: 0.95263 hw: 0.8 hh: 0.8 flags: 0 group: 6740 group2: 0 key: 4754 entity: 6741 x: 232.2223 z: 834.80158 u.x: -0.40465 u.y: -0.91486 v.x: 0.91486 v.y: -0.40465 hw: 0.8 hh: 0.8 flags: 0 group: 6741 group2: 0 key: 4755 entity: 6742 x: 229.66031 z: 842.2558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6742 group2: 0 key: 4756 entity: 6745 x: 296.66889 z: 794.11841 u.x: -0.0994 u.y: 0.99511 v.x: -0.99511 v.y: -0.0994 hw: 5 hh: 5 flags: 0 group: 6745 group2: 0 key: 4757 entity: 6746 x: 246.87412 z: 833.45557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6746 group2: 0 key: 4758 entity: 6747 x: 259.8899 z: 826.93567 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6747 group2: 0 key: 4759 entity: 6748 x: 271.00892 z: 821.80213 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6748 group2: 0 key: 4760 entity: 6749 x: 288.36426 z: 813.40656 u.x: -0.39551 u.y: 0.91886 v.x: -0.91886 v.y: -0.39551 hw: 18 hh: 4 flags: 0 group: 6749 group2: 0 key: 4761 entity: 6750 x: 241.8761 z: 850.188 u.x: -0.8588 u.y: 0.51314 v.x: -0.51314 v.y: -0.8588 hw: 5 hh: 5 flags: 0 group: 6750 group2: 0 key: 4763 entity: 6752 x: 260.96784 z: 841.44135 u.x: -0.90951 u.y: 0.41662 v.x: -0.41662 v.y: -0.90951 hw: 18 hh: 4 flags: 0 group: 6752 group2: 0 key: 4764 entity: 6753 x: 993.51636 z: 1038.85486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6676 group2: 0 key: 4767 entity: 6757 x: 579.31824 z: 1124.29029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 6694 group2: 0 key: 4770 entity: 6770 x: 1067.56104 z: 525.28711 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6704 group2: 0 key: 4771 entity: 6771 x: 960.00837 z: 910.16938 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6696 group2: 0 key: 4773 entity: 6774 x: 611.3877 z: 989.48884 u.x: -0.7608 u.y: -0.64966 v.x: 0.64966 v.y: -0.7608 hw: 2 hh: 2 flags: 0 group: 6774 group2: 0 key: 4774 entity: 6775 x: 1002.53852 z: 549.96631 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6600 group2: 0 key: 4775 entity: 6776 x: 1085.89026 z: 505.2685 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6697 group2: 0 key: 4776 entity: 6777 x: 618 z: 938 u.x: -0.9988 u.y: -0.04957 v.x: 0.04957 v.y: -0.9988 hw: 0.8 hh: 0.8 flags: 0 group: 6777 group2: 0 key: 4777 entity: 6778 x: 618 z: 938 u.x: -0.9988 u.y: -0.04957 v.x: 0.04957 v.y: -0.9988 hw: 0.8 hh: 0.8 flags: 0 group: 6778 group2: 0 key: 4778 entity: 6779 x: 280.05964 z: 832.69471 u.x: -0.69921 u.y: 0.71554 v.x: -0.71554 v.y: -0.69921 hw: 5 hh: 5 flags: 0 group: 6779 group2: 0 key: 4779 entity: 6780 x: 400.66956 z: 425.09601 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6681 group2: 0 key: 4781 entity: 6782 x: 324.38517 z: 874.48737 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 6782 group2: 0 key: 4782 entity: 6783 x: 334.39768 z: 882.67853 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 0 group: 6783 group2: 0 key: 4783 entity: 6784 x: 345.49628 z: 900.03303 u.x: -0.02404 u.y: 0.99973 v.x: -0.99973 v.y: -0.02404 hw: 2 hh: 2 flags: 0 group: 6784 group2: 0 key: 4784 entity: 6785 x: 392.67618 z: 445.34305 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8 flags: 11 group: 6691 group2: 0 key: 4785 entity: 6786 x: 996.10315 z: 1028.2284 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6705 group2: 0 key: 4787 entity: 6788 x: 348.94306 z: 893.59961 u.x: -0.58974 u.y: -0.80813 v.x: 0.80813 v.y: -0.58974 hw: 2 hh: 2 flags: 0 group: 6788 group2: 0 key: 4805 entity: 6803 x: 562 z: 1130 u.x: 0.92269 u.y: 0.38645 v.x: -0.38645 v.y: 0.92269 hw: 6.5 hh: 6.5 flags: 0 group: 6803 group2: 0 key: 4806 entity: 6804 x: 579.31824 z: 1124.29029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 6804 group2: 0 key: 4809 entity: 6807 x: 513.6761 z: 1099.89338 u.x: -0.92995 u.y: -0.36861 v.x: 0.36861 v.y: -0.92995 hw: 0.8 hh: 0.8 flags: 0 group: 6807 group2: 0 key: 4812 entity: 6813 x: 560 z: 1080 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 0 group: 6813 group2: 0 key: 4813 entity: 6814 x: 367.39676 z: 451.91968 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6768 group2: 0 key: 4816 entity: 6820 x: 507.83207 z: 1061.10486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6820 group2: 0 key: 4818 entity: 6822 x: 684.82313 z: 206.63855 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6679 group2: 0 key: 4824 entity: 6832 x: 1028.86854 z: 567.82471 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6832 group2: 0 key: 4825 entity: 6834 x: 1013.3573 z: 560.90894 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6834 group2: 0 key: 4826 entity: 6841 x: 1002.53852 z: 549.96631 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6841 group2: 0 key: 4827 entity: 6842 x: 217.19141 z: 647.52704 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6751 group2: 0 key: 4828 entity: 6843 x: 1085.89026 z: 505.2685 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6843 group2: 0 key: 4829 entity: 6844 x: 1067.56104 z: 525.28711 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6844 group2: 0 key: 4830 entity: 6854 x: 1027.4737 z: 520.58381 u.x: -0.45775 u.y: -0.88952 v.x: 0.88952 v.y: -0.45775 hw: 0.8 hh: 0.8 flags: 0 group: 6854 group2: 0 key: 4831 entity: 6855 x: 1090.3014 z: 471.26304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6855 group2: 0 key: 4832 entity: 6856 x: 1025.28174 z: 517.69172 u.x: 0.16243 u.y: 0.98685 v.x: -0.98685 v.y: 0.16243 hw: 0.8 hh: 0.8 flags: 0 group: 6856 group2: 0 key: 4834 entity: 6858 x: 1060 z: 488 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 18.5 flags: 0 group: 6858 group2: 0 key: 4836 entity: 6860 x: 1074.0171 z: 453.44745 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6860 group2: 0 key: 4837 entity: 6861 x: 1043.78846 z: 459.47205 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6861 group2: 0 key: 4838 entity: 6862 x: 989.88978 z: 1018.75763 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6800 group2: 0 key: 4848 entity: 6864 x: 1057.6808 z: 437.51017 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6864 group2: 0 key: 4849 entity: 6865 x: 646.72864 z: 187.50608 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6801 group2: 0 key: 4850 entity: 6868 x: 581.1692 z: 1057.11597 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6787 group2: 0 key: 4854 entity: 6872 x: 281.6532 z: 365.46955 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6826 group2: 0 key: 4857 entity: 6875 x: 615.6977 z: 983.35816 u.x: 0.1532 u.y: 0.98832 v.x: -0.98832 v.y: 0.1532 hw: 2 hh: 2 flags: 0 group: 6875 group2: 0 key: 4859 entity: 6878 x: 604.59083 z: 986.2989 u.x: 0.78072 u.y: 0.62557 v.x: -0.62557 v.y: 0.78072 hw: 2 hh: 2 flags: 0 group: 6878 group2: 0 key: 4874 entity: 6897 x: 665.98243 z: 167.65882 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6802 group2: 0 key: 4877 entity: 6900 x: 402.55039 z: 354.47742 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 6621 group2: 0 key: 4883 entity: 6902 x: 696.81312 z: 180.85401 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6693 group2: 0 key: 4885 entity: 6904 x: 345.66334 z: 904.20051 u.x: -0.86043 u.y: 0.5104 v.x: -0.5104 v.y: -0.86043 hw: 2 hh: 2 flags: 0 group: 6904 group2: 0 key: 4887 entity: 6906 x: 598.19574 z: 1076.20582 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6789 group2: 0 key: 4888 entity: 6907 x: 416.99326 z: 324.0448 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 6896 group2: 0 key: 4893 entity: 6910 x: 623.94648 z: 1156.50513 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6859 group2: 0 key: 4895 entity: 6912 x: 598 z: 966 u.x: 0.99047 u.y: -0.1384 v.x: 0.1384 v.y: 0.99047 hw: 0.8 hh: 0.8 flags: 0 group: 6912 group2: 0 key: 4896 entity: 6917 x: 983.72321 z: 1010.26624 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6873 group2: 0 key: 4897 entity: 6918 x: 942.97425 z: 926.98176 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6812 group2: 0 key: 4903 entity: 6920 x: 240.3075 z: 774.97309 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6857 group2: 0 key: 4911 entity: 6930 x: 685.7649 z: 148.11692 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6819 group2: 0 key: 4918 entity: 6940 x: 422.2696 z: 366.79816 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6870 group2: 0 key: 4922 entity: 6949 x: 192.33515 z: 658.39838 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6927 group2: 0 key: 4933 entity: 6975 x: 267.82547 z: 748.61304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6935 group2: 0 key: 4935 entity: 6980 x: 258.16803 z: 791.24067 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6894 group2: 0 key: 4937 entity: 6984 x: 1057.6808 z: 437.51017 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6984 group2: 0 key: 4938 entity: 6985 x: 412.42707 z: 451.4257 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6941 group2: 0 key: 4944 entity: 6987 x: 954.26111 z: 947.56812 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6899 group2: 0 key: 4946 entity: 6989 x: 594 z: 970 u.x: 0.97864 u.y: 0.2064 v.x: -0.2064 v.y: 0.97864 hw: 0.8 hh: 0.8 flags: 0 group: 6989 group2: 0 key: 4949 entity: 6992 x: 590 z: 978 u.x: 0.8427 u.y: -0.53916 v.x: 0.53916 v.y: 0.8427 hw: 0.8 hh: 0.8 flags: 0 group: 6992 group2: 0 key: 4950 entity: 6993 x: 590 z: 978 u.x: 0.8427 u.y: -0.53916 v.x: 0.53916 v.y: 0.8427 hw: 0.8 hh: 0.8 flags: 0 group: 6993 group2: 0 key: 4956 entity: 6995 x: 1043.78846 z: 459.47205 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 6995 group2: 0 key: 4958 entity: 6997 x: 1002.53852 z: 549.96631 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6997 group2: 0 key: 4959 entity: 6998 x: 1013.3573 z: 560.90894 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 6998 group2: 0 key: 4960 entity: 6999 x: 198.50007 z: 643.67115 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 6952 group2: 0 key: 4961 entity: 7000 x: 1074.0171 z: 453.44745 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7000 group2: 0 key: 4962 entity: 7001 x: 1025.28174 z: 517.69172 u.x: 0.16243 u.y: 0.98685 v.x: -0.98685 v.y: 0.16243 hw: 0.8 hh: 0.8 flags: 0 group: 7001 group2: 0 key: 4963 entity: 7002 x: 1028.86854 z: 567.82471 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7002 group2: 0 key: 4964 entity: 7003 x: 1027.4737 z: 520.58381 u.x: -0.45775 u.y: -0.88952 v.x: 0.88952 v.y: -0.45775 hw: 0.8 hh: 0.8 flags: 0 group: 7003 group2: 0 key: 4965 entity: 7004 x: 1060 z: 488 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 18.5 flags: 0 group: 7004 group2: 0 key: 4966 entity: 7005 x: 1090.3014 z: 471.26304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7005 group2: 0 key: 4967 entity: 7006 x: 1027.94459 z: 476.94523 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6931 group2: 0 key: 4968 entity: 7007 x: 1085.89026 z: 505.2685 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7007 group2: 0 key: 4969 entity: 7008 x: 1067.56104 z: 525.28711 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7008 group2: 0 key: 4974 entity: 7015 x: 1089.81275 z: 576.33558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 0 group: 7015 group2: 0 key: 4978 entity: 7020 x: 969.62165 z: 1020.65198 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6960 group2: 0 key: 4983 entity: 7041 x: 564.09253 z: 1040.52344 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6954 group2: 0 key: 4986 entity: 7045 x: 970.83057 z: 1053.83716 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6974 group2: 0 key: 4994 entity: 7057 x: 991.10389 z: 532.50843 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 6901 group2: 0 key: 4997 entity: 7060 x: 598 z: 1114 u.x: 0.84057 u.y: 0.5425 v.x: -0.5425 v.y: 0.84057 hw: 6.5 hh: 6.5 flags: 0 group: 7060 group2: 0 key: 4998 entity: 7061 x: 598 z: 1114 u.x: 0.84057 u.y: 0.5425 v.x: -0.5425 v.y: 0.84057 hw: 6.5 hh: 6.5 flags: 0 group: 7061 group2: 0 key: 5003 entity: 7070 x: 1027.94459 z: 476.94523 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7070 group2: 0 key: 5009 entity: 7076 x: 197.14142 z: 848.29432 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7021 group2: 0 key: 5010 entity: 7077 x: 884.94782 z: 1005.81843 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 7012 group2: 0 key: 5013 entity: 7080 x: 971.39637 z: 962.22767 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 6991 group2: 0 key: 5015 entity: 7082 x: 628.2292 z: 994.14344 u.x: 0.57078 u.y: -0.82161 v.x: 0.82161 v.y: 0.57078 hw: 2 hh: 2 flags: 0 group: 7082 group2: 0 key: 5018 entity: 7085 x: 978.56934 z: 1029.297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6970 group2: 0 key: 5023 entity: 7087 x: 402.55039 z: 354.47742 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 7087 group2: 0 key: 5024 entity: 7088 x: 416.99326 z: 324.0448 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 7088 group2: 0 key: 5025 entity: 7089 x: 400.42487 z: 462.80768 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7018 group2: 0 key: 5027 entity: 7091 x: 422.2696 z: 366.79816 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7091 group2: 0 key: 5035 entity: 7095 x: 978.98829 z: 1062.04651 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 6979 group2: 0 key: 5037 entity: 7105 x: 565.01838 z: 1182.59058 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7052 group2: 0 key: 5049 entity: 7114 x: 602 z: 958 u.x: -0.15508 u.y: -0.98803 v.x: 0.98803 v.y: -0.15508 hw: 0.8 hh: 0.8 flags: 0 group: 7114 group2: 0 key: 5055 entity: 7120 x: 635.59406 z: 287.94874 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 7120 group2: 0 key: 5056 entity: 7121 x: 658 z: 286 u.x: 0.96694 u.y: 0.25594 v.x: -0.25594 v.y: 0.96694 hw: 0.8 hh: 0.8 flags: 0 group: 7121 group2: 0 key: 5057 entity: 7122 x: 634 z: 298 u.x: 0.9973 u.y: -0.07383 v.x: 0.07383 v.y: 0.9973 hw: 0.8 hh: 0.8 flags: 0 group: 7122 group2: 0 key: 5058 entity: 7123 x: 658 z: 290 u.x: 0.77817 u.y: -0.62873 v.x: 0.62873 v.y: 0.77817 hw: 0.8 hh: 0.8 flags: 0 group: 7123 group2: 0 key: 5066 entity: 7131 x: 635.59406 z: 287.94874 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 7118 group2: 0 key: 5068 entity: 7133 x: 542.47596 z: 1054.44898 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7084 group2: 0 key: 5069 entity: 7134 x: 723.0376 z: 246.95521 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7068 group2: 0 key: 5070 entity: 7135 x: 626 z: 294 u.x: -0.68917 u.y: 0.7252 v.x: -0.7252 v.y: -0.68917 hw: 0.8 hh: 0.8 flags: 0 group: 7135 group2: 0 key: 5071 entity: 7136 x: 430.77381 z: 452.15342 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7075 group2: 0 key: 5072 entity: 7142 x: 174.4084 z: 853.71344 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7111 group2: 0 key: 5075 entity: 7146 x: 565.65467 z: 1203.16236 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7116 group2: 0 key: 5086 entity: 7176 x: 422 z: 314 u.x: 0.55773 u.y: -0.83053 v.x: 0.83053 v.y: 0.55773 hw: 0.8 hh: 0.8 flags: 0 group: 7176 group2: 0 key: 5087 entity: 7177 x: 430 z: 322 u.x: 0.99474 u.y: 0.10296 v.x: -0.10296 v.y: 0.99474 hw: 0.8 hh: 0.8 flags: 0 group: 7177 group2: 0 key: 5088 entity: 7178 x: 430 z: 326 u.x: 0.97641 u.y: -0.21673 v.x: 0.21673 v.y: 0.97641 hw: 0.8 hh: 0.8 flags: 0 group: 7178 group2: 0 key: 5089 entity: 7179 x: 416.99326 z: 324.0448 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 7179 group2: 0 key: 5090 entity: 7184 x: 394.31711 z: 327.17518 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 7184 group2: 0 key: 5091 entity: 7185 x: 430 z: 330 u.x: -0.1681 u.y: -0.98591 v.x: 0.98591 v.y: -0.1681 hw: 0.8 hh: 0.8 flags: 0 group: 7185 group2: 0 key: 5092 entity: 7186 x: 430 z: 334 u.x: -0.01075 u.y: -0.99994 v.x: 0.99994 v.y: -0.01075 hw: 0.8 hh: 0.8 flags: 0 group: 7186 group2: 0 key: 5094 entity: 7193 x: 755.90583 z: 254.19126 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 11 group: 7074 group2: 0 key: 5095 entity: 7194 x: 430 z: 342 u.x: 0.89393 u.y: 0.44907 v.x: -0.44907 v.y: 0.89393 hw: 0.8 hh: 0.8 flags: 0 group: 7194 group2: 0 key: 5096 entity: 7195 x: 426 z: 338 u.x: 0.9991 u.y: 0.04268 v.x: -0.04268 v.y: 0.9991 hw: 0.8 hh: 0.8 flags: 0 group: 7195 group2: 0 key: 5097 entity: 7196 x: 414 z: 342 u.x: 0.68058 u.y: -0.73327 v.x: 0.73327 v.y: 0.68058 hw: 0.8 hh: 0.8 flags: 0 group: 7196 group2: 0 key: 5098 entity: 7197 x: 982.10132 z: 517.95215 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7117 group2: 0 key: 5099 entity: 7198 x: 422.2696 z: 366.79816 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7198 group2: 0 key: 5104 entity: 7200 x: 402.55039 z: 354.47742 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 7200 group2: 0 key: 5106 entity: 7202 x: 586.9065 z: 1031.26734 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7047 group2: 0 key: 5107 entity: 7203 x: 316.40638 z: 368.39313 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7203 group2: 0 key: 5108 entity: 7204 x: 1014.92316 z: 940.61994 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7073 group2: 0 key: 5110 entity: 7207 x: 634 z: 302 u.x: -0.61196 u.y: 0.79145 v.x: -0.79145 v.y: -0.61196 hw: 0.8 hh: 0.8 flags: 0 group: 7207 group2: 0 key: 5111 entity: 7208 x: 430.77381 z: 452.15342 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7208 group2: 0 key: 5112 entity: 7209 x: 920.98102 z: 986.33802 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7149 group2: 0 key: 5117 entity: 7214 x: 400.66956 z: 425.09601 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7214 group2: 0 key: 5118 entity: 7215 x: 412.42707 z: 451.4257 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7215 group2: 0 key: 5119 entity: 7216 x: 418.55872 z: 473.79023 u.x: -0.47902 u.y: 0.87827 v.x: -0.87827 v.y: -0.47902 hw: 2 hh: 2 flags: 0 group: 7216 group2: 0 key: 5120 entity: 7217 x: 414.57642 z: 476.66834 u.x: -0.99569 u.y: 0.09345 v.x: -0.09345 v.y: -0.99569 hw: 2 hh: 2 flags: 0 group: 7217 group2: 0 key: 5121 entity: 7218 x: 403.77796 z: 478.53373 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7145 group2: 0 key: 5122 entity: 7219 x: 392.67618 z: 445.34305 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8 flags: 0 group: 7219 group2: 0 key: 5123 entity: 7220 x: 242.47541 z: 809.04297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7132 group2: 0 key: 5125 entity: 7222 x: 400.42487 z: 462.80768 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7222 group2: 0 key: 5126 entity: 7223 x: 403.77796 z: 478.53373 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7223 group2: 0 key: 5128 entity: 7225 x: 367.39676 z: 451.91968 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7225 group2: 0 key: 5136 entity: 7233 x: 914.1363 z: 979.76612 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7156 group2: 0 key: 5141 entity: 7238 x: 630.31385 z: 961.26374 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7143 group2: 0 key: 5142 entity: 7239 x: 608.68659 z: 977.94239 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 7206 group2: 0 key: 5143 entity: 7240 x: 772.42261 z: 238.33848 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7078 group2: 0 key: 5147 entity: 7250 x: 598 z: 986 u.x: -0.99303 u.y: 0.11852 v.x: -0.11852 v.y: -0.99303 hw: 0.8 hh: 0.8 flags: 0 group: 7250 group2: 0 key: 5149 entity: 7255 x: 430 z: 318 u.x: 0.45882 u.y: 0.88897 v.x: -0.88897 v.y: 0.45882 hw: 0.8 hh: 0.8 flags: 0 group: 7255 group2: 0 key: 5153 entity: 7259 x: 288.02009 z: 753.01856 u.x: 0.44079 u.y: 0.89803 v.x: -0.89803 v.y: 0.44079 hw: 5 hh: 5 flags: 0 group: 7259 group2: 0 key: 5154 entity: 7260 x: 324.00934 z: 279.13556 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7224 group2: 0 key: 5155 entity: 7275 x: 186.6041 z: 730.12757 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7211 group2: 0 key: 5157 entity: 7277 x: 183.7574 z: 745.71003 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 0 group: 7277 group2: 0 key: 5158 entity: 7278 x: 267.82547 z: 748.61304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7278 group2: 0 key: 5160 entity: 7280 x: 274.40552 z: 737.02967 u.x: 0.64856 u.y: 0.76172 v.x: -0.76172 v.y: 0.64856 hw: 18 hh: 4 flags: 0 group: 7280 group2: 0 key: 5161 entity: 7281 x: 600.9355 z: 1190.33655 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 7227 group2: 0 key: 5162 entity: 7282 x: 267.82547 z: 748.61304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7282 group2: 0 key: 5165 entity: 7285 x: 976.18915 z: 497.90677 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7212 group2: 0 key: 5167 entity: 7287 x: 260.79102 z: 721.04078 u.x: 0.83521 u.y: 0.55071 v.x: -0.55071 v.y: 0.83521 hw: 5 hh: 5 flags: 0 group: 7287 group2: 0 key: 5168 entity: 7288 x: 364.42978 z: 326.19623 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7213 group2: 0 key: 5170 entity: 7290 x: 274.40552 z: 737.02967 u.x: 0.64856 u.y: 0.76172 v.x: -0.76172 v.y: 0.64856 hw: 18 hh: 4 flags: 0 group: 7290 group2: 0 key: 5171 entity: 7291 x: 186.6041 z: 730.12757 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7291 group2: 0 key: 5172 entity: 7292 x: 963.97577 z: 1009.77887 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7231 group2: 0 key: 5173 entity: 7293 x: 179.74695 z: 718.04011 u.x: 0.87774 u.y: -0.47997 v.x: 0.47997 v.y: 0.87774 hw: 5 hh: 5 flags: 0 group: 7293 group2: 0 key: 5174 entity: 7294 x: 242 z: 662 u.x: -0.50753 u.y: 0.86213 v.x: -0.86213 v.y: -0.50753 hw: 0.8 hh: 0.8 flags: 0 group: 7294 group2: 0 key: 5175 entity: 7295 x: 238 z: 666 u.x: 0.16184 u.y: 0.98694 v.x: -0.98694 v.y: 0.16184 hw: 0.8 hh: 0.8 flags: 0 group: 7295 group2: 0 key: 5177 entity: 7297 x: 238 z: 694 u.x: -0.97506 u.y: 0.22286 v.x: -0.22286 v.y: -0.97506 hw: 0.8 hh: 0.8 flags: 0 group: 7297 group2: 0 key: 5178 entity: 7298 x: 238 z: 690 u.x: 0.97411 u.y: 0.22692 v.x: -0.22692 v.y: 0.97411 hw: 0.8 hh: 0.8 flags: 0 group: 7298 group2: 0 key: 5179 entity: 7299 x: 238 z: 678 u.x: 0.7015 u.y: -0.71328 v.x: 0.71328 v.y: 0.7015 hw: 0.8 hh: 0.8 flags: 0 group: 7299 group2: 0 key: 5180 entity: 7300 x: 240.73243 z: 714.82361 u.x: 0.95543 u.y: 0.2961 v.x: -0.2961 v.y: 0.95543 hw: 18 hh: 4 flags: 0 group: 7300 group2: 0 key: 5183 entity: 7303 x: 606 z: 954 u.x: -0.71442 u.y: 0.70035 v.x: -0.70035 v.y: -0.71442 hw: 0.8 hh: 0.8 flags: 0 group: 7303 group2: 0 key: 5185 entity: 7305 x: 234 z: 670 u.x: -0.80738 u.y: -0.59076 v.x: 0.59076 v.y: -0.80738 hw: 0.8 hh: 0.8 flags: 0 group: 7305 group2: 0 key: 5186 entity: 7306 x: 234 z: 682 u.x: -0.22489 u.y: -0.97458 v.x: 0.97458 v.y: -0.22489 hw: 0.8 hh: 0.8 flags: 0 group: 7306 group2: 0 key: 5187 entity: 7307 x: 200.2104 z: 713.32325 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 18 hh: 4.25 flags: 0 group: 7307 group2: 0 key: 5188 entity: 7307 x: 200.2104 z: 713.32325 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 8 hh: 4.25 flags: 0 group: 7307 group2: 0 key: 5189 entity: 7307 x: 187.54007 z: 716.24297 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 5 hh: 4.25 flags: 0 group: 7307 group2: 0 key: 5190 entity: 7307 x: 212.88071 z: 710.40352 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 5 hh: 4.25 flags: 0 group: 7307 group2: 0 key: 5191 entity: 7308 x: 228.21607 z: 729.76264 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 7308 group2: 0 key: 5192 entity: 7309 x: 240.73243 z: 714.82361 u.x: 0.95543 u.y: 0.2961 v.x: -0.2961 v.y: 0.95543 hw: 18 hh: 4 flags: 0 group: 7309 group2: 0 key: 5193 entity: 7310 x: 260.79102 z: 721.04078 u.x: 0.83521 u.y: 0.55071 v.x: -0.55071 v.y: 0.83521 hw: 5 hh: 5 flags: 0 group: 7310 group2: 0 key: 5194 entity: 7311 x: 217.19141 z: 647.52704 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7311 group2: 0 key: 5195 entity: 7312 x: 226 z: 694 u.x: 0.81241 u.y: 0.58382 v.x: -0.58382 v.y: 0.81241 hw: 0.8 hh: 0.8 flags: 0 group: 7312 group2: 0 key: 5196 entity: 7313 x: 220.67383 z: 708.60645 u.x: 0.99932 u.y: 0.03701 v.x: -0.03701 v.y: 0.99932 hw: 5 hh: 5 flags: 0 group: 7313 group2: 0 key: 5201 entity: 7314 x: 210.6154 z: 669.10706 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 7314 group2: 0 key: 5202 entity: 7315 x: 198.50007 z: 643.67115 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7315 group2: 0 key: 5203 entity: 7316 x: 187.25824 z: 679.98603 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 7316 group2: 0 key: 5205 entity: 7318 x: 220.67383 z: 708.60645 u.x: 0.99932 u.y: 0.03701 v.x: -0.03701 v.y: 0.99932 hw: 5 hh: 5 flags: 0 group: 7318 group2: 0 key: 5212 entity: 7325 x: 192.33515 z: 658.39838 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7325 group2: 0 key: 5213 entity: 7326 x: 192.33515 z: 658.39838 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7326 group2: 0 key: 5215 entity: 7328 x: 210.6154 z: 669.10706 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 7328 group2: 0 key: 5218 entity: 7331 x: 198.50007 z: 643.67115 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7331 group2: 0 key: 5221 entity: 7334 x: 202 z: 690 u.x: -0.23728 u.y: -0.97165 v.x: 0.97165 v.y: -0.23728 hw: 0.8 hh: 0.8 flags: 0 group: 7334 group2: 0 key: 5222 entity: 7335 x: 217.19141 z: 647.52704 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7335 group2: 0 key: 5224 entity: 7337 x: 187.25824 z: 679.98603 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 7337 group2: 0 key: 5225 entity: 7338 x: 200.2104 z: 713.32325 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 18 hh: 4.25 flags: 0 group: 7338 group2: 0 key: 5226 entity: 7338 x: 200.2104 z: 713.32325 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 8 hh: 4.25 flags: 0 group: 7338 group2: 0 key: 5227 entity: 7338 x: 187.54007 z: 716.24297 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 5 hh: 4.25 flags: 0 group: 7338 group2: 0 key: 5228 entity: 7338 x: 212.88071 z: 710.40352 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 5 hh: 4.25 flags: 0 group: 7338 group2: 0 key: 5230 entity: 7340 x: 203.74909 z: 769.89826 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7340 group2: 0 key: 5233 entity: 7343 x: 179.74695 z: 718.04011 u.x: 0.87774 u.y: -0.47997 v.x: 0.47997 v.y: 0.87774 hw: 5 hh: 5 flags: 0 group: 7343 group2: 0 key: 5234 entity: 7344 x: 186.6041 z: 730.12757 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7344 group2: 0 key: 5236 entity: 7346 x: 164.73609 z: 732.7259 u.x: 0.71512 u.y: -0.69962 v.x: 0.69962 v.y: 0.71512 hw: 18 hh: 4 flags: 0 group: 7346 group2: 0 key: 5237 entity: 7347 x: 186.28379 z: 785.08729 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7347 group2: 0 key: 5243 entity: 7353 x: 149.72522 z: 747.41175 u.x: 0.38553 u.y: -0.92307 v.x: 0.92307 v.y: 0.38553 hw: 5 hh: 5 flags: 0 group: 7353 group2: 0 key: 5245 entity: 7355 x: 149.82984 z: 768.4115 u.x: -0.00495 u.y: -0.99999 v.x: 0.99999 v.y: -0.00495 hw: 18 hh: 4 flags: 0 group: 7355 group2: 0 key: 5246 entity: 7356 x: 666 z: 294 u.x: 0.99167 u.y: -0.1294 v.x: 0.1294 v.y: 0.99167 hw: 0.8 hh: 0.8 flags: 0 group: 7356 group2: 0 key: 5247 entity: 7362 x: 616.19819 z: 1034.30604 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7126 group2: 0 key: 5248 entity: 7363 x: 176.89957 z: 697.45893 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7283 group2: 0 key: 5253 entity: 7364 x: 960.4563 z: 1060.52723 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7234 group2: 0 key: 5255 entity: 7370 x: 197.14142 z: 848.29432 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7370 group2: 0 key: 5256 entity: 7371 x: 166.67212 z: 870.60218 u.x: -0.75925 u.y: -0.65146 v.x: 0.65146 v.y: -0.75925 hw: 5 hh: 5 flags: 0 group: 7371 group2: 0 key: 5258 entity: 7373 x: 179.91742 z: 847.9043 u.x: 0.60315 u.y: 0.79816 v.x: -0.79816 v.y: 0.60315 hw: 0.8 hh: 0.8 flags: 0 group: 7373 group2: 0 key: 5259 entity: 7374 x: 174.4084 z: 853.71344 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7374 group2: 0 key: 5264 entity: 7375 x: 161.06916 z: 850.36341 u.x: -0.2668 u.y: -0.964 v.x: 0.964 v.y: -0.2668 hw: 18 hh: 4 flags: 0 group: 7375 group2: 0 key: 5266 entity: 7379 x: 195.94907 z: 807.06434 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7379 group2: 0 key: 5267 entity: 7380 x: 404.81449 z: 493.57898 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7247 group2: 0 key: 5269 entity: 7390 x: 155.4662 z: 830.1247 u.x: -0.20186 u.y: -0.97959 v.x: 0.97959 v.y: -0.20186 hw: 5 hh: 5 flags: 0 group: 7390 group2: 0 key: 5271 entity: 7392 x: 230.22602 z: 651.79114 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7345 group2: 0 key: 5272 entity: 7403 x: 403.70044 z: 307.79029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7365 group2: 0 key: 5273 entity: 7405 x: 152.70026 z: 809.76795 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 18 hh: 4.25 flags: 0 group: 7405 group2: 0 key: 5274 entity: 7405 x: 152.70026 z: 809.76795 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 8 hh: 4.25 flags: 0 group: 7405 group2: 0 key: 5275 entity: 7405 x: 154.45023 z: 822.65072 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 5 hh: 4.25 flags: 0 group: 7405 group2: 0 key: 5276 entity: 7405 x: 150.9503 z: 796.88518 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 5 hh: 4.25 flags: 0 group: 7405 group2: 0 key: 5282 entity: 7411 x: 149.9344 z: 789.41126 u.x: -0.06922 u.y: -0.99762 v.x: 0.99762 v.y: -0.06922 hw: 5 hh: 5 flags: 0 group: 7411 group2: 0 key: 5283 entity: 7414 x: 246 z: 662 u.x: 0.91283 u.y: 0.40922 v.x: -0.40922 v.y: 0.91283 hw: 0.8 hh: 0.8 flags: 0 group: 7414 group2: 0 key: 5286 entity: 7417 x: 228.21607 z: 729.76264 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 7257 group2: 0 key: 5289 entity: 7425 x: 176.89957 z: 697.45893 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7425 group2: 0 key: 5290 entity: 7426 x: 238 z: 750 u.x: -0.3282 u.y: 0.94494 v.x: -0.94494 v.y: -0.3282 hw: 6.5 hh: 6.5 flags: 0 group: 7426 group2: 0 key: 5293 entity: 7429 x: 590 z: 982 u.x: -0.98794 u.y: -0.1556 v.x: 0.1556 v.y: -0.98794 hw: 0.8 hh: 0.8 flags: 0 group: 7429 group2: 0 key: 5294 entity: 7430 x: 590 z: 982 u.x: -0.98794 u.y: -0.1556 v.x: 0.1556 v.y: -0.98794 hw: 0.8 hh: 0.8 flags: 0 group: 7430 group2: 0 key: 5296 entity: 7438 x: 334.39768 z: 882.67853 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 0 group: 7438 group2: 0 key: 5297 entity: 7439 x: 241.8761 z: 850.188 u.x: -0.8588 u.y: 0.51314 v.x: -0.51314 v.y: -0.8588 hw: 5 hh: 5 flags: 0 group: 7439 group2: 0 key: 5298 entity: 7440 x: 229.66031 z: 842.2558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7440 group2: 0 key: 5299 entity: 7441 x: 324.38517 z: 874.48737 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7441 group2: 0 key: 5300 entity: 7442 x: 426 z: 350 u.x: 0.98702 u.y: 0.16131 v.x: -0.16131 v.y: 0.98702 hw: 0.8 hh: 0.8 flags: 0 group: 7442 group2: 0 key: 5302 entity: 7444 x: 232.2223 z: 834.80158 u.x: -0.40465 u.y: -0.91486 v.x: 0.91486 v.y: -0.40465 hw: 0.8 hh: 0.8 flags: 0 group: 7444 group2: 0 key: 5303 entity: 7445 x: 729.38929 z: 290.42371 u.x: 0.92872 u.y: -0.37168 v.x: 0.37168 v.y: 0.92872 hw: 10 hh: 10 flags: 11 group: 7284 group2: 0 key: 5308 entity: 7446 x: 238 z: 694 u.x: -0.97506 u.y: 0.22286 v.x: -0.22286 v.y: -0.97506 hw: 0.8 hh: 0.8 flags: 0 group: 7446 group2: 0 key: 5315 entity: 7453 x: 240.73243 z: 714.82361 u.x: 0.95543 u.y: 0.2961 v.x: -0.2961 v.y: 0.95543 hw: 18 hh: 4 flags: 0 group: 7453 group2: 0 key: 5316 entity: 7454 x: 228.21607 z: 729.76264 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 7454 group2: 0 key: 5317 entity: 7455 x: 220 z: 792 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 0 group: 7455 group2: 0 key: 5321 entity: 7459 x: 260.79102 z: 721.04078 u.x: 0.83521 u.y: 0.55071 v.x: -0.55071 v.y: 0.83521 hw: 5 hh: 5 flags: 0 group: 7459 group2: 0 key: 5322 entity: 7460 x: 238 z: 750 u.x: -0.3282 u.y: 0.94494 v.x: -0.94494 v.y: -0.3282 hw: 6.5 hh: 6.5 flags: 0 group: 7460 group2: 0 key: 5323 entity: 7461 x: 240.3075 z: 774.97309 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7461 group2: 0 key: 5324 entity: 7462 x: 246.87412 z: 833.45557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7462 group2: 0 key: 5326 entity: 7464 x: 242.47541 z: 809.04297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7464 group2: 0 key: 5328 entity: 7466 x: 274.40552 z: 737.02967 u.x: 0.64856 u.y: 0.76172 v.x: -0.76172 v.y: 0.64856 hw: 18 hh: 4 flags: 0 group: 7466 group2: 0 key: 5329 entity: 7467 x: 267.82547 z: 748.61304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7467 group2: 0 key: 5330 entity: 7468 x: 260.96784 z: 841.44135 u.x: -0.90951 u.y: 0.41662 v.x: -0.41662 v.y: -0.90951 hw: 18 hh: 4 flags: 0 group: 7468 group2: 0 key: 5331 entity: 7469 x: 236.4575 z: 283.12238 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7349 group2: 0 key: 5332 entity: 7470 x: 258.16803 z: 791.24067 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7470 group2: 0 key: 5333 entity: 7471 x: 259.8899 z: 826.93567 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7471 group2: 0 key: 5335 entity: 7473 x: 288.02009 z: 753.01856 u.x: 0.44079 u.y: 0.89803 v.x: -0.89803 v.y: 0.44079 hw: 5 hh: 5 flags: 0 group: 7473 group2: 0 key: 5341 entity: 7477 x: 292.34449 z: 773.56849 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 18 hh: 4.25 flags: 0 group: 7477 group2: 0 key: 5342 entity: 7477 x: 292.34449 z: 773.56849 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 8 hh: 4.25 flags: 0 group: 7477 group2: 0 key: 5343 entity: 7477 x: 289.66717 z: 760.84481 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 5 hh: 4.25 flags: 0 group: 7477 group2: 0 key: 5344 entity: 7477 x: 295.02181 z: 786.29217 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 5 hh: 4.25 flags: 0 group: 7477 group2: 0 key: 5345 entity: 7478 x: 271.00892 z: 821.80213 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7478 group2: 0 key: 5346 entity: 7479 x: 990.03461 z: 1048.29981 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7236 group2: 0 key: 5347 entity: 7480 x: 1081.63111 z: 945.02778 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 7 flags: 11 group: 7391 group2: 0 key: 5352 entity: 7481 x: 280.05964 z: 832.69471 u.x: -0.69921 u.y: 0.71554 v.x: -0.71554 v.y: -0.69921 hw: 5 hh: 5 flags: 0 group: 7481 group2: 0 key: 5353 entity: 7482 x: 430 z: 350 u.x: -0.99732 u.y: -0.07363 v.x: 0.07363 v.y: -0.99732 hw: 0.8 hh: 0.8 flags: 0 group: 7482 group2: 0 key: 5354 entity: 7483 x: 296.66889 z: 794.11841 u.x: -0.0994 u.y: 0.99511 v.x: -0.99511 v.y: -0.0994 hw: 5 hh: 5 flags: 0 group: 7483 group2: 0 key: 5355 entity: 7484 x: 288.36426 z: 813.40656 u.x: -0.39551 u.y: 0.91886 v.x: -0.91886 v.y: -0.39551 hw: 18 hh: 4 flags: 0 group: 7484 group2: 0 key: 5356 entity: 7485 x: 438 z: 342 u.x: -0.74665 u.y: -0.66587 v.x: 0.66587 v.y: -0.74665 hw: 0.8 hh: 0.8 flags: 0 group: 7485 group2: 0 key: 5357 entity: 7486 x: 216.59171 z: 826.3415 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7389 group2: 0 key: 5358 entity: 7487 x: 438 z: 338 u.x: 0.1303 u.y: 0.99157 v.x: -0.99157 v.y: 0.1303 hw: 0.8 hh: 0.8 flags: 0 group: 7487 group2: 0 key: 5359 entity: 7488 x: 202 z: 694 u.x: 0.44153 u.y: 0.89768 v.x: -0.89768 v.y: 0.44153 hw: 0.8 hh: 0.8 flags: 0 group: 7488 group2: 0 key: 5360 entity: 7489 x: 202 z: 694 u.x: 0.44153 u.y: 0.89768 v.x: -0.89768 v.y: 0.44153 hw: 0.8 hh: 0.8 flags: 0 group: 7489 group2: 0 key: 5364 entity: 7494 x: 246 z: 674 u.x: 0.99994 u.y: 0.01064 v.x: -0.01064 v.y: 0.99994 hw: 0.8 hh: 0.8 flags: 0 group: 7494 group2: 0 key: 5372 entity: 7502 x: 762.69977 z: 299.91425 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7410 group2: 0 key: 5373 entity: 7503 x: 622 z: 302 u.x: 0.11756 u.y: -0.99314 v.x: 0.99314 v.y: 0.11756 hw: 0.8 hh: 0.8 flags: 0 group: 7503 group2: 0 key: 5382 entity: 7525 x: 250 z: 662 u.x: 0.94889 u.y: 0.31655 v.x: -0.31655 v.y: 0.94889 hw: 0.8 hh: 0.8 flags: 0 group: 7525 group2: 0 key: 5387 entity: 7532 x: 281.6532 z: 365.46955 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7532 group2: 0 key: 5388 entity: 7533 x: 300 z: 348 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 0 group: 7533 group2: 0 key: 5389 entity: 7534 x: 319.0399 z: 330.75568 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7534 group2: 0 key: 5392 entity: 7537 x: 264.85602 z: 349.73514 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7537 group2: 0 key: 5399 entity: 7540 x: 330.32151 z: 301.34095 u.x: -0.9691 u.y: 0.24761 v.x: -0.24761 v.y: -0.9691 hw: 11 hh: 11 flags: 0 group: 7540 group2: 0 key: 5400 entity: 7541 x: 279.26108 z: 330.978 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7541 group2: 0 key: 5406 entity: 7543 x: 973.38337 z: 417.93653 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12 hh: 12 flags: 0 group: 7543 group2: 0 key: 5408 entity: 7545 x: 296.34824 z: 316.27222 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7545 group2: 0 key: 5409 entity: 7546 x: 1090.8036 z: 925.99561 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7406 group2: 0 key: 5410 entity: 7547 x: 226 z: 278 u.x: 0.4647 u.y: -0.88592 v.x: 0.88592 v.y: 0.4647 hw: 0.8 hh: 0.8 flags: 0 group: 7547 group2: 0 key: 5411 entity: 7548 x: 226 z: 282 u.x: 0.97146 u.y: 0.23812 v.x: -0.23812 v.y: 0.97146 hw: 0.8 hh: 0.8 flags: 0 group: 7548 group2: 0 key: 5412 entity: 7549 x: 236.4575 z: 283.12238 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 7549 group2: 0 key: 5413 entity: 7550 x: 445.09345 z: 449.94092 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7419 group2: 0 key: 5418 entity: 7551 x: 306.77833 z: 293.22486 u.x: -0.22005 u.y: -0.97568 v.x: 0.97568 v.y: -0.22005 hw: 8.5 hh: 8 flags: 0 group: 7551 group2: 0 key: 5419 entity: 7552 x: 1002.16492 z: 1058.78492 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7237 group2: 0 key: 5422 entity: 7555 x: 324.00934 z: 279.13556 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7555 group2: 0 key: 5423 entity: 7556 x: 1027.94459 z: 476.94523 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7556 group2: 0 key: 5424 entity: 7557 x: 973.38337 z: 417.93653 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12 hh: 12 flags: 11 group: 7319 group2: 0 key: 5425 entity: 7558 x: 222.46769 z: 688.63508 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 7536 group2: 0 key: 5428 entity: 7561 x: 786.54981 z: 263.49143 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7418 group2: 0 key: 5429 entity: 7572 x: 345.62882 z: 263.92261 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7572 group2: 0 key: 5431 entity: 7574 x: 598 z: 954 u.x: -0.79351 u.y: 0.60927 v.x: -0.60927 v.y: -0.79351 hw: 0.8 hh: 0.8 flags: 0 group: 7574 group2: 0 key: 5433 entity: 7576 x: 332.92267 z: 257.98682 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7576 group2: 0 key: 5435 entity: 7578 x: 242 z: 694 u.x: 0.30858 u.y: -0.9515 v.x: 0.9515 v.y: 0.30858 hw: 0.8 hh: 0.8 flags: 0 group: 7578 group2: 0 key: 5436 entity: 7579 x: 242 z: 694 u.x: 0.30858 u.y: -0.9515 v.x: 0.9515 v.y: 0.30858 hw: 0.8 hh: 0.8 flags: 0 group: 7579 group2: 0 key: 5438 entity: 7586 x: 1094.16626 z: 532.84406 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7586 group2: 0 key: 5441 entity: 7589 x: 210 z: 746 u.x: -0.65665 u.y: -0.75478 v.x: 0.75478 v.y: -0.65665 hw: 6.5 hh: 6.5 flags: 0 group: 7589 group2: 0 key: 5442 entity: 7590 x: 210 z: 746 u.x: -0.65665 u.y: -0.75478 v.x: 0.75478 v.y: -0.65665 hw: 6.5 hh: 6.5 flags: 0 group: 7590 group2: 0 key: 5443 entity: 7591 x: 210 z: 746 u.x: -0.65665 u.y: -0.75478 v.x: 0.75478 v.y: -0.65665 hw: 6.5 hh: 6.5 flags: 0 group: 7591 group2: 0 key: 5445 entity: 7593 x: 414.30427 z: 408.78614 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7490 group2: 0 key: 5447 entity: 7600 x: 227.39203 z: 635.19526 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 7542 group2: 0 key: 5448 entity: 7601 x: 254 z: 678 u.x: 0.90876 u.y: -0.41819 v.x: 0.41819 v.y: 0.90876 hw: 0.8 hh: 0.8 flags: 0 group: 7601 group2: 0 key: 5450 entity: 7603 x: 238 z: 638 u.x: 0.4428 u.y: 0.89705 v.x: -0.89705 v.y: 0.4428 hw: 0.8 hh: 0.8 flags: 0 group: 7603 group2: 0 key: 5454 entity: 7607 x: 598 z: 950 u.x: 0.27961 u.y: -0.96038 v.x: 0.96038 v.y: 0.27961 hw: 0.8 hh: 0.8 flags: 0 group: 7607 group2: 0 key: 5456 entity: 7609 x: 250 z: 666 u.x: -0.68732 u.y: -0.72696 v.x: 0.72696 v.y: -0.68732 hw: 0.8 hh: 0.8 flags: 0 group: 7609 group2: 0 key: 5458 entity: 7616 x: 1061.97669 z: 934.04029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7409 group2: 0 key: 5463 entity: 7626 x: 957.10932 z: 1002.76771 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7577 group2: 0 key: 5464 entity: 7627 x: 428.73603 z: 434.84345 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7538 group2: 0 key: 5466 entity: 7629 x: 434 z: 354 u.x: -0.6523 u.y: 0.75853 v.x: -0.75853 v.y: -0.6523 hw: 0.8 hh: 0.8 flags: 0 group: 7629 group2: 0 key: 5468 entity: 7635 x: 254 z: 686 u.x: 0.56887 u.y: 0.82294 v.x: -0.82294 v.y: 0.56887 hw: 0.8 hh: 0.8 flags: 0 group: 7635 group2: 0 key: 5469 entity: 7636 x: 254 z: 686 u.x: 0.56887 u.y: 0.82294 v.x: -0.82294 v.y: 0.56887 hw: 0.8 hh: 0.8 flags: 0 group: 7636 group2: 0 key: 5472 entity: 7639 x: 762.69977 z: 299.91425 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7639 group2: 0 key: 5475 entity: 7642 x: 623.23487 z: 1058.7057 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7529 group2: 0 key: 5476 entity: 7643 x: 607.3813 z: 201.60944 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 5.5 flags: 0 group: 7643 group2: 0 key: 5477 entity: 7644 x: 258.2811 z: 736.58399 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7554 group2: 0 key: 5479 entity: 7646 x: 618 z: 294 u.x: 0.26673 u.y: -0.96401 v.x: 0.96401 v.y: 0.26673 hw: 0.8 hh: 0.8 flags: 0 group: 7646 group2: 0 key: 5481 entity: 7648 x: 943.896 z: 491.72995 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 11 group: 7560 group2: 0 key: 5483 entity: 7650 x: 430.77381 z: 452.15342 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7650 group2: 0 key: 5486 entity: 7653 x: 400.66956 z: 425.09601 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7653 group2: 0 key: 5487 entity: 7654 x: 445.09345 z: 449.94092 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7654 group2: 0 key: 5488 entity: 7660 x: 428.73603 z: 434.84345 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7660 group2: 0 key: 5489 entity: 7661 x: 442 z: 330 u.x: -0.26775 u.y: -0.96373 v.x: 0.96373 v.y: -0.26775 hw: 0.8 hh: 0.8 flags: 0 group: 7661 group2: 0 key: 5490 entity: 7662 x: 646.72864 z: 187.50608 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7662 group2: 0 key: 5491 entity: 7663 x: 403.70044 z: 307.79029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 7663 group2: 0 key: 5492 entity: 7664 x: 414.30427 z: 408.78614 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 7664 group2: 0 key: 5495 entity: 7667 x: 942 z: 502 u.x: 0.53502 u.y: -0.84533 v.x: 0.84533 v.y: 0.53502 hw: 0.8 hh: 0.8 flags: 0 group: 7667 group2: 0 key: 5500 entity: 7674 x: 665.98243 z: 167.65882 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7674 group2: 0 key: 5501 entity: 7675 x: 720 z: 200 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 0 group: 7675 group2: 0 key: 5503 entity: 7677 x: 634 z: 314 u.x: -0.96659 u.y: -0.25727 v.x: 0.25727 v.y: -0.96659 hw: 0.8 hh: 0.8 flags: 0 group: 7677 group2: 0 key: 5505 entity: 7679 x: 696.81312 z: 180.85401 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7679 group2: 0 key: 5506 entity: 7680 x: 685.7649 z: 148.11692 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7680 group2: 0 key: 5507 entity: 7681 x: 546.35248 z: 979.52991 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7623 group2: 0 key: 5509 entity: 7683 x: 258 z: 690 u.x: -0.51618 u.y: -0.85697 v.x: 0.85697 v.y: -0.51618 hw: 0.8 hh: 0.8 flags: 0 group: 7683 group2: 0 key: 5510 entity: 7684 x: 258 z: 690 u.x: -0.51618 u.y: -0.85697 v.x: 0.85697 v.y: -0.51618 hw: 0.8 hh: 0.8 flags: 0 group: 7684 group2: 0 key: 5515 entity: 7696 x: 754 z: 166 u.x: 0.2537 u.y: -0.96752 v.x: 0.96752 v.y: 0.2537 hw: 6.5 hh: 6.5 flags: 0 group: 7696 group2: 0 key: 5516 entity: 7697 x: 772.42261 z: 238.33848 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7697 group2: 0 key: 5517 entity: 7698 x: 246 z: 650 u.x: 0.2985 u.y: -0.9547 v.x: 0.9547 v.y: 0.2985 hw: 0.8 hh: 0.8 flags: 0 group: 7698 group2: 0 key: 5522 entity: 7711 x: 1014.92316 z: 940.61994 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7711 group2: 0 key: 5523 entity: 7712 x: 258 z: 686 u.x: -0.76119 u.y: 0.64921 v.x: -0.64921 v.y: -0.76119 hw: 0.8 hh: 0.8 flags: 0 group: 7712 group2: 0 key: 5524 entity: 7713 x: 258 z: 686 u.x: -0.76119 u.y: 0.64921 v.x: -0.64921 v.y: -0.76119 hw: 0.8 hh: 0.8 flags: 0 group: 7713 group2: 0 key: 5530 entity: 7719 x: 1090.8036 z: 925.99561 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7719 group2: 0 key: 5532 entity: 7721 x: 1061.97669 z: 934.04029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7721 group2: 0 key: 5534 entity: 7723 x: 1081.63111 z: 945.02778 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 7 flags: 0 group: 7723 group2: 0 key: 5535 entity: 7724 x: 559.27259 z: 1000.04499 u.x: -0.26165 u.y: 0.96541 v.x: -0.96541 v.y: -0.26165 hw: 10 hh: 10 flags: 11 group: 7497 group2: 0 key: 5536 entity: 7726 x: 442 z: 322 u.x: -0.16517 u.y: 0.9864 v.x: -0.9864 v.y: -0.16517 hw: 0.8 hh: 0.8 flags: 0 group: 7726 group2: 0 key: 5539 entity: 7729 x: 1100.18323 z: 954.69349 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7729 group2: 0 key: 5542 entity: 7732 x: 1070.12085 z: 962.29865 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7732 group2: 0 key: 5543 entity: 7733 x: 222 z: 286 u.x: -0.41478 u.y: 0.91033 v.x: -0.91033 v.y: -0.41478 hw: 0.8 hh: 0.8 flags: 0 group: 7733 group2: 0 key: 5544 entity: 7734 x: 222 z: 282 u.x: -0.07471 u.y: 0.99724 v.x: -0.99724 v.y: -0.07471 hw: 0.8 hh: 0.8 flags: 0 group: 7734 group2: 0 key: 5545 entity: 7735 x: 989.88978 z: 1018.75763 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7735 group2: 0 key: 5548 entity: 7738 x: 1070.12085 z: 962.29865 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7544 group2: 0 key: 5549 entity: 7739 x: 242 z: 642 u.x: -0.361 u.y: -0.93291 v.x: 0.93291 v.y: -0.361 hw: 0.8 hh: 0.8 flags: 0 group: 7739 group2: 0 key: 5557 entity: 7743 x: 978.56934 z: 1029.297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7743 group2: 0 key: 5559 entity: 7758 x: 996.10315 z: 1028.2284 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7758 group2: 0 key: 5561 entity: 7760 x: 163.37339 z: 780.86561 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7702 group2: 0 key: 5563 entity: 7762 x: 950 z: 1046 u.x: -0.10193 u.y: -0.99485 v.x: 0.99485 v.y: -0.10193 hw: 0.8 hh: 0.8 flags: 0 group: 7762 group2: 0 key: 5564 entity: 7763 x: 993.51636 z: 1038.85486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7763 group2: 0 key: 5565 entity: 7764 x: 524.80323 z: 1012.80628 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7625 group2: 0 key: 5567 entity: 7766 x: 990.03461 z: 1048.29981 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7766 group2: 0 key: 5568 entity: 7767 x: 1035.56043 z: 428.08182 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7668 group2: 0 key: 5569 entity: 7768 x: 970.83057 z: 1053.83716 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7768 group2: 0 key: 5570 entity: 7769 x: 938 z: 1058 u.x: -0.9627 u.y: 0.27152 v.x: -0.27152 v.y: -0.9627 hw: 0.8 hh: 0.8 flags: 0 group: 7769 group2: 0 key: 5571 entity: 7770 x: 1002.16492 z: 1058.78492 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7770 group2: 0 key: 5572 entity: 7771 x: 428.61768 z: 398.53116 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 7588 group2: 0 key: 5573 entity: 7772 x: 434 z: 358 u.x: -0.98948 u.y: -0.14538 v.x: 0.14538 v.y: -0.98948 hw: 0.8 hh: 0.8 flags: 0 group: 7772 group2: 0 key: 5574 entity: 7773 x: 434 z: 358 u.x: -0.98948 u.y: -0.14538 v.x: 0.14538 v.y: -0.98948 hw: 0.8 hh: 0.8 flags: 0 group: 7773 group2: 0 key: 5576 entity: 7775 x: 978.98829 z: 1062.04651 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7775 group2: 0 key: 5577 entity: 7776 x: 960.4563 z: 1060.52723 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 7776 group2: 0 key: 5578 entity: 7777 x: 743.063 z: 318.50348 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 11 group: 7641 group2: 0 key: 5590 entity: 7812 x: 770 z: 210 u.x: -0.86388 u.y: -0.50452 v.x: 0.50452 v.y: -0.86388 hw: 6.5 hh: 6.5 flags: 0 group: 7812 group2: 0 key: 5593 entity: 7821 x: 784.1825 z: 288.55555 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 7736 group2: 0 key: 5595 entity: 7823 x: 204.61512 z: 725.67725 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7731 group2: 0 key: 5605 entity: 7829 x: 906.69806 z: 1028.3899 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 7774 group2: 0 key: 5606 entity: 7830 x: 794 z: 290 u.x: -0.10502 u.y: -0.99453 v.x: 0.99453 v.y: -0.10502 hw: 0.8 hh: 0.8 flags: 0 group: 7830 group2: 0 key: 5608 entity: 7847 x: 238.57343 z: 673.41938 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 7781 group2: 0 key: 5609 entity: 7848 x: 794 z: 282 u.x: -0.24077 u.y: 0.9708 v.x: -0.9708 v.y: -0.24077 hw: 0.8 hh: 0.8 flags: 0 group: 7848 group2: 0 key: 5611 entity: 7851 x: 515.8949 z: 1025.16565 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7628 group2: 0 key: 5612 entity: 7852 x: 230.72587 z: 616.98121 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7765 group2: 0 key: 5614 entity: 7854 x: 798 z: 286 u.x: -0.99534 u.y: 0.09701 v.x: -0.09701 v.y: -0.99534 hw: 0.8 hh: 0.8 flags: 0 group: 7854 group2: 0 key: 5616 entity: 7856 x: 614 z: 950 u.x: -0.64365 u.y: 0.7659 v.x: -0.7659 v.y: -0.64365 hw: 0.8 hh: 0.8 flags: 0 group: 7856 group2: 0 key: 5617 entity: 7857 x: 614 z: 950 u.x: -0.64365 u.y: 0.7659 v.x: -0.7659 v.y: -0.64365 hw: 0.8 hh: 0.8 flags: 0 group: 7857 group2: 0 key: 5619 entity: 7859 x: 242 z: 626 u.x: 0.92344 u.y: 0.38465 v.x: -0.38465 v.y: 0.92344 hw: 0.8 hh: 0.8 flags: 0 group: 7859 group2: 0 key: 5627 entity: 7867 x: 403.02009 z: 510.47297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7673 group2: 0 key: 5628 entity: 7868 x: 222 z: 270 u.x: 0.29435 u.y: 0.95598 v.x: -0.95598 v.y: 0.29435 hw: 0.8 hh: 0.8 flags: 0 group: 7868 group2: 0 key: 5632 entity: 7872 x: 1035.56043 z: 428.08182 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7872 group2: 0 key: 5633 entity: 7873 x: 911.02125 z: 998.8133 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7822 group2: 0 key: 5634 entity: 7874 x: 218 z: 286 u.x: 0.99532 u.y: 0.09722 v.x: -0.09722 v.y: 0.99532 hw: 0.8 hh: 0.8 flags: 0 group: 7874 group2: 0 key: 5639 entity: 7879 x: 414 z: 514 u.x: 0.1761 u.y: 0.98452 v.x: -0.98452 v.y: 0.1761 hw: 0.8 hh: 0.8 flags: 0 group: 7879 group2: 0 key: 5642 entity: 7882 x: 240.98697 z: 700.31977 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7808 group2: 0 key: 5651 entity: 7891 x: 943.896 z: 491.72995 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 0 group: 7891 group2: 0 key: 5652 entity: 7892 x: 976.18915 z: 497.90677 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7892 group2: 0 key: 5653 entity: 7893 x: 650 z: 310 u.x: -0.98942 u.y: 0.14588 v.x: -0.14588 v.y: -0.98942 hw: 0.8 hh: 0.8 flags: 0 group: 7893 group2: 0 key: 5655 entity: 7895 x: 598.19574 z: 1076.20582 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 7895 group2: 0 key: 5656 entity: 7896 x: 982.10132 z: 517.95215 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7896 group2: 0 key: 5657 entity: 7897 x: 1023.57038 z: 441.37525 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7810 group2: 0 key: 5658 entity: 7898 x: 654 z: 306 u.x: 0.96184 u.y: 0.27451 v.x: -0.27451 v.y: 0.96184 hw: 0.8 hh: 0.8 flags: 0 group: 7898 group2: 0 key: 5660 entity: 7900 x: 991.10389 z: 532.50843 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7900 group2: 0 key: 5663 entity: 7903 x: 560 z: 1080 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 0 group: 7903 group2: 0 key: 5664 entity: 7904 x: 622 z: 1198 u.x: -0.16771 u.y: -0.98597 v.x: 0.98597 v.y: -0.16771 hw: 0.8 hh: 0.8 flags: 0 group: 7904 group2: 0 key: 5665 entity: 7905 x: 618 z: 1210 u.x: 0.9211 u.y: 0.39023 v.x: -0.39023 v.y: 0.9211 hw: 0.8 hh: 0.8 flags: 0 group: 7905 group2: 0 key: 5671 entity: 7907 x: 598 z: 1114 u.x: 0.84057 u.y: 0.5425 v.x: -0.5425 v.y: 0.84057 hw: 6.5 hh: 6.5 flags: 0 group: 7907 group2: 0 key: 5672 entity: 7908 x: 623.94648 z: 1156.50513 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7908 group2: 0 key: 5673 entity: 7909 x: 527.5688 z: 1071.97913 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7811 group2: 0 key: 5674 entity: 7910 x: 505.03257 z: 1040.10071 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7638 group2: 0 key: 5676 entity: 7912 x: 614 z: 1170 u.x: -0.88553 u.y: -0.46543 v.x: 0.46543 v.y: -0.88553 hw: 0.8 hh: 0.8 flags: 0 group: 7912 group2: 0 key: 5677 entity: 7913 x: 602 z: 1210 u.x: -0.78599 u.y: -0.61895 v.x: 0.61895 v.y: -0.78599 hw: 0.8 hh: 0.8 flags: 0 group: 7913 group2: 0 key: 5678 entity: 7914 x: 602.78937 z: 1156.464 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7914 group2: 0 key: 5679 entity: 7915 x: 594 z: 1210 u.x: -0.63991 u.y: 0.76903 v.x: -0.76903 v.y: -0.63991 hw: 0.8 hh: 0.8 flags: 0 group: 7915 group2: 0 key: 5680 entity: 7916 x: 600.9355 z: 1190.33655 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 7916 group2: 0 key: 5681 entity: 7917 x: 993.26612 z: 992.35242 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7855 group2: 0 key: 5682 entity: 7918 x: 579.31824 z: 1124.29029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 7918 group2: 0 key: 5683 entity: 7919 x: 582 z: 1210 u.x: 0.59171 u.y: -0.80668 v.x: 0.80668 v.y: 0.59171 hw: 0.8 hh: 0.8 flags: 0 group: 7919 group2: 0 key: 5687 entity: 7923 x: 585.39515 z: 1177.83277 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 7923 group2: 0 key: 5688 entity: 7924 x: 1100.18323 z: 954.69349 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7672 group2: 0 key: 5689 entity: 7925 x: 902.28406 z: 991.03266 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7827 group2: 0 key: 5691 entity: 7927 x: 1088.54981 z: 607.16504 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 11 group: 7888 group2: 0 key: 5693 entity: 7929 x: 562 z: 1130 u.x: 0.92269 u.y: 0.38645 v.x: -0.38645 v.y: 0.92269 hw: 6.5 hh: 6.5 flags: 0 group: 7929 group2: 0 key: 5694 entity: 7930 x: 565.65467 z: 1203.16236 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7930 group2: 0 key: 5697 entity: 7933 x: 626 z: 1194 u.x: 0.13839 u.y: 0.99048 v.x: -0.99048 v.y: 0.13839 hw: 0.8 hh: 0.8 flags: 0 group: 7933 group2: 0 key: 5698 entity: 7934 x: 565.01838 z: 1182.59058 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 7934 group2: 0 key: 5700 entity: 7936 x: 513.6761 z: 1099.89338 u.x: -0.92995 u.y: -0.36861 v.x: 0.36861 v.y: -0.92995 hw: 0.8 hh: 0.8 flags: 0 group: 7936 group2: 0 key: 5703 entity: 7939 x: 429.13355 z: 346.62183 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7901 group2: 0 key: 5704 entity: 7946 x: 965.72773 z: 985.5489 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7866 group2: 0 key: 5708 entity: 7950 x: 938 z: 510 u.x: 0.6078 u.y: -0.79462 v.x: 0.79462 v.y: 0.6078 hw: 0.8 hh: 0.8 flags: 0 group: 7950 group2: 0 key: 5710 entity: 7955 x: 934 z: 506 u.x: 0.19838 u.y: -0.9803 v.x: 0.9803 v.y: 0.19838 hw: 0.8 hh: 0.8 flags: 0 group: 7955 group2: 0 key: 5715 entity: 7960 x: 977.73292 z: 992.11133 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7864 group2: 0 key: 5716 entity: 7961 x: 258 z: 678 u.x: -0.49009 u.y: 0.87215 v.x: -0.87215 v.y: -0.49009 hw: 0.8 hh: 0.8 flags: 0 group: 7961 group2: 0 key: 5719 entity: 7964 x: 258 z: 674 u.x: -0.82389 u.y: 0.56751 v.x: -0.56751 v.y: -0.82389 hw: 0.8 hh: 0.8 flags: 0 group: 7964 group2: 0 key: 5721 entity: 7967 x: 254.21518 z: 705.27222 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7809 group2: 0 key: 5725 entity: 7971 x: 452.60053 z: 418.24033 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7850 group2: 0 key: 5727 entity: 7973 x: 602 z: 946 u.x: 0.6181 u.y: 0.78666 v.x: -0.78666 v.y: 0.6181 hw: 0.8 hh: 0.8 flags: 0 group: 7973 group2: 0 key: 5728 entity: 7974 x: 250 z: 650 u.x: 0.58111 u.y: 0.81437 v.x: -0.81437 v.y: 0.58111 hw: 0.8 hh: 0.8 flags: 0 group: 7974 group2: 0 key: 5731 entity: 7989 x: 352.61698 z: 370.33204 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7737 group2: 0 key: 5732 entity: 7990 x: 347.38578 z: 325.91169 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7761 group2: 0 key: 5737 entity: 7999 x: 214 z: 282 u.x: 0.28737 u.y: -0.95809 v.x: 0.95809 v.y: 0.28737 hw: 0.8 hh: 0.8 flags: 0 group: 7999 group2: 0 key: 5738 entity: 8003 x: 1005.50458 z: 1000.58411 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7858 group2: 0 key: 5743 entity: 8008 x: 350 z: 350 u.x: -0.9658 u.y: 0.26021 v.x: -0.26021 v.y: -0.9658 hw: 6.5 hh: 6.5 flags: 0 group: 8008 group2: 0 key: 5744 entity: 8009 x: 350 z: 350 u.x: -0.9658 u.y: 0.26021 v.x: -0.26021 v.y: -0.9658 hw: 6.5 hh: 6.5 flags: 0 group: 8009 group2: 0 key: 5746 entity: 8011 x: 338 z: 382 u.x: 0.4208 u.y: -0.90757 v.x: 0.90757 v.y: 0.4208 hw: 6.5 hh: 6.5 flags: 0 group: 8011 group2: 0 key: 5747 entity: 8012 x: 338 z: 382 u.x: 0.4208 u.y: -0.90757 v.x: 0.90757 v.y: 0.4208 hw: 6.5 hh: 6.5 flags: 0 group: 8012 group2: 0 key: 5749 entity: 8014 x: 276.25522 z: 808.39008 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7922 group2: 0 key: 5750 entity: 8015 x: 214 z: 290 u.x: -0.53864 u.y: -0.84304 v.x: 0.84304 v.y: -0.53864 hw: 0.8 hh: 0.8 flags: 0 group: 8015 group2: 0 key: 5756 entity: 8035 x: 955.49537 z: 976.55164 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7870 group2: 0 key: 5759 entity: 8038 x: 602 z: 1214 u.x: -0.74408 u.y: 0.66874 v.x: -0.66874 v.y: -0.74408 hw: 0.8 hh: 0.8 flags: 0 group: 8038 group2: 0 key: 5761 entity: 8040 x: 1070.21888 z: 915.3625 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 7921 group2: 0 key: 5763 entity: 8042 x: 1013.32886 z: 451.54664 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 7948 group2: 0 key: 5766 entity: 8045 x: 177.25763 z: 762.59272 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7899 group2: 0 key: 5767 entity: 8046 x: 635.84424 z: 945.67127 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 8004 group2: 0 key: 5768 entity: 8047 x: 802 z: 282 u.x: -0.93377 u.y: 0.35883 v.x: -0.35883 v.y: -0.93377 hw: 0.8 hh: 0.8 flags: 0 group: 8047 group2: 0 key: 5769 entity: 8048 x: 262 z: 682 u.x: 0.97295 u.y: -0.2319 v.x: 0.2319 v.y: 0.97295 hw: 0.8 hh: 0.8 flags: 0 group: 8048 group2: 0 key: 5770 entity: 8049 x: 262 z: 682 u.x: 0.97295 u.y: -0.2319 v.x: 0.2319 v.y: 0.97295 hw: 0.8 hh: 0.8 flags: 0 group: 8049 group2: 0 key: 5772 entity: 8051 x: 442.65998 z: 291.83515 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 8027 group2: 0 key: 5773 entity: 8058 x: 802 z: 286 u.x: -0.91323 u.y: 0.40836 v.x: -0.40836 v.y: -0.91323 hw: 0.8 hh: 0.8 flags: 0 group: 8058 group2: 0 key: 5775 entity: 8062 x: 254 z: 662 u.x: -0.90775 u.y: 0.42043 v.x: -0.42043 v.y: -0.90775 hw: 0.8 hh: 0.8 flags: 0 group: 8062 group2: 0 key: 5780 entity: 8072 x: 391.34327 z: 261.72703 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7871 group2: 0 key: 5781 entity: 8073 x: 266 z: 686 u.x: -0.30239 u.y: -0.95348 v.x: 0.95348 v.y: -0.30239 hw: 0.8 hh: 0.8 flags: 0 group: 8073 group2: 0 key: 5782 entity: 8074 x: 266 z: 686 u.x: -0.30239 u.y: -0.95348 v.x: 0.95348 v.y: -0.30239 hw: 0.8 hh: 0.8 flags: 0 group: 8074 group2: 0 key: 5784 entity: 8076 x: 802 z: 290 u.x: -0.7729 u.y: -0.63523 v.x: 0.63523 v.y: -0.7729 hw: 0.8 hh: 0.8 flags: 0 group: 8076 group2: 0 key: 5785 entity: 8077 x: 229.66031 z: 842.2558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8077 group2: 0 key: 5788 entity: 8080 x: 926 z: 482 u.x: -0.99782 u.y: -0.06649 v.x: 0.06649 v.y: -0.99782 hw: 0.8 hh: 0.8 flags: 0 group: 8080 group2: 0 key: 5790 entity: 8087 x: 216.59171 z: 826.3415 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8087 group2: 0 key: 5791 entity: 8088 x: 225.1291 z: 862.8584 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 18 hh: 4.25 flags: 0 group: 8088 group2: 0 key: 5792 entity: 8088 x: 225.1291 z: 862.8584 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 8 hh: 4.25 flags: 0 group: 8088 group2: 0 key: 5793 entity: 8088 x: 235.50097 z: 855.01191 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 5 hh: 4.25 flags: 0 group: 8088 group2: 0 key: 5794 entity: 8088 x: 214.75722 z: 870.7049 u.x: -0.79784 u.y: 0.60358 v.x: -0.60358 v.y: -0.79784 hw: 5 hh: 4.25 flags: 0 group: 8088 group2: 0 key: 5798 entity: 8092 x: 790 z: 302 u.x: -0.37494 u.y: -0.92742 v.x: 0.92742 v.y: -0.37494 hw: 0.8 hh: 0.8 flags: 0 group: 8092 group2: 0 key: 5799 entity: 8093 x: 282.63242 z: 797.05347 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 7928 group2: 0 key: 5800 entity: 8094 x: 446 z: 330 u.x: -0.443 u.y: 0.89696 v.x: -0.89696 v.y: -0.443 hw: 0.8 hh: 0.8 flags: 0 group: 8094 group2: 0 key: 5802 entity: 8096 x: 442 z: 334 u.x: 0.85521 u.y: 0.51908 v.x: -0.51908 v.y: 0.85521 hw: 0.8 hh: 0.8 flags: 0 group: 8096 group2: 0 key: 5804 entity: 8098 x: 195.94907 z: 807.06434 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8098 group2: 0 key: 5805 entity: 8099 x: 206.64148 z: 859.30329 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8099 group2: 0 key: 5806 entity: 8100 x: 208.38215 z: 875.52881 u.x: -0.96532 u.y: 0.26203 v.x: -0.26203 v.y: -0.96532 hw: 5 hh: 5 flags: 0 group: 8100 group2: 0 key: 5808 entity: 8102 x: 946 z: 466 u.x: -0.79714 u.y: 0.60453 v.x: -0.60453 v.y: -0.79714 hw: 0.8 hh: 0.8 flags: 0 group: 8102 group2: 0 key: 5810 entity: 8104 x: 926 z: 474 u.x: -0.83175 u.y: 0.55593 v.x: -0.55593 v.y: -0.83175 hw: 0.8 hh: 0.8 flags: 0 group: 8104 group2: 0 key: 5811 entity: 8105 x: 190.16935 z: 859.73505 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8105 group2: 0 key: 5812 entity: 8106 x: 197.14142 z: 848.29432 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8106 group2: 0 key: 5813 entity: 8107 x: 187.52717 z: 873.0655 u.x: -0.99317 u.y: -0.11735 v.x: 0.11735 v.y: -0.99317 hw: 18 hh: 4 flags: 0 group: 8107 group2: 0 key: 5814 entity: 8108 x: 743.063 z: 318.50348 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 8108 group2: 0 key: 5815 entity: 8109 x: 440.61744 z: 1043.34241 u.x: -0.42702 u.y: 0.90467 v.x: -0.90467 v.y: -0.42702 hw: 10 hh: 10 flags: 11 group: 7937 group2: 0 key: 5818 entity: 8112 x: 179.91742 z: 847.9043 u.x: 0.60315 u.y: 0.79816 v.x: -0.79816 v.y: 0.60315 hw: 0.8 hh: 0.8 flags: 0 group: 8112 group2: 0 key: 5819 entity: 8113 x: 174.4084 z: 853.71344 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8113 group2: 0 key: 5820 entity: 8114 x: 166.67212 z: 870.60218 u.x: -0.75925 u.y: -0.65146 v.x: 0.65146 v.y: -0.75925 hw: 5 hh: 5 flags: 0 group: 8114 group2: 0 key: 5821 entity: 8115 x: 442 z: 342 u.x: -0.61741 u.y: 0.78721 v.x: -0.78721 v.y: -0.61741 hw: 0.8 hh: 0.8 flags: 0 group: 8115 group2: 0 key: 5823 entity: 8121 x: 161.06916 z: 850.36341 u.x: -0.2668 u.y: -0.964 v.x: 0.964 v.y: -0.2668 hw: 18 hh: 4 flags: 0 group: 8121 group2: 0 key: 5824 entity: 8122 x: 163.37339 z: 780.86561 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8122 group2: 0 key: 5825 entity: 8123 x: 442 z: 346 u.x: 0.96139 u.y: 0.27611 v.x: -0.27611 v.y: 0.96139 hw: 0.8 hh: 0.8 flags: 0 group: 8123 group2: 0 key: 5827 entity: 8125 x: 155.4662 z: 830.1247 u.x: -0.20186 u.y: -0.97959 v.x: 0.97959 v.y: -0.20186 hw: 5 hh: 5 flags: 0 group: 8125 group2: 0 key: 5831 entity: 8129 x: 152.70026 z: 809.76795 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 18 hh: 4.25 flags: 0 group: 8129 group2: 0 key: 5832 entity: 8129 x: 152.70026 z: 809.76795 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 8 hh: 4.25 flags: 0 group: 8129 group2: 0 key: 5833 entity: 8129 x: 154.45023 z: 822.65072 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 5 hh: 4.25 flags: 0 group: 8129 group2: 0 key: 5834 entity: 8129 x: 150.9503 z: 796.88518 u.x: -0.13462 u.y: -0.99099 v.x: 0.99099 v.y: -0.13462 hw: 5 hh: 4.25 flags: 0 group: 8129 group2: 0 key: 5835 entity: 8130 x: 422 z: 514 u.x: 0.09084 u.y: 0.99593 v.x: -0.99593 v.y: 0.09084 hw: 0.8 hh: 0.8 flags: 0 group: 8130 group2: 0 key: 5837 entity: 8132 x: 254 z: 666 u.x: -0.29624 u.y: 0.95542 v.x: -0.95542 v.y: -0.29624 hw: 0.8 hh: 0.8 flags: 0 group: 8132 group2: 0 key: 5841 entity: 8136 x: 414 z: 522 u.x: -0.77396 u.y: 0.63393 v.x: -0.63393 v.y: -0.77396 hw: 0.8 hh: 0.8 flags: 0 group: 8136 group2: 0 key: 5845 entity: 8140 x: 387.45231 z: 514.13819 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8006 group2: 0 key: 5846 entity: 8141 x: 646.35547 z: 933.12262 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8071 group2: 0 key: 5847 entity: 8142 x: 210 z: 746 u.x: -0.65665 u.y: -0.75478 v.x: 0.75478 v.y: -0.65665 hw: 6.5 hh: 6.5 flags: 0 group: 8142 group2: 0 key: 5849 entity: 8144 x: 460.62015 z: 386.16639 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7890 group2: 0 key: 5850 entity: 8145 x: 1050.69825 z: 866.19117 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 7 flags: 11 group: 7935 group2: 0 key: 5852 entity: 8147 x: 203.74909 z: 769.89826 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8147 group2: 0 key: 5853 entity: 8148 x: 186.28379 z: 785.08729 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8148 group2: 0 key: 5854 entity: 8149 x: 402 z: 534 u.x: -0.47663 u.y: -0.87955 v.x: 0.87955 v.y: -0.47663 hw: 0.8 hh: 0.8 flags: 0 group: 8149 group2: 0 key: 5855 entity: 8150 x: 402 z: 534 u.x: -0.47663 u.y: -0.87955 v.x: 0.87955 v.y: -0.47663 hw: 0.8 hh: 0.8 flags: 0 group: 8150 group2: 0 key: 5856 entity: 8159 x: 431.43726 z: 1075.13672 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 7828 group2: 0 key: 5859 entity: 8162 x: 149.9344 z: 789.41126 u.x: -0.06922 u.y: -0.99762 v.x: 0.99762 v.y: -0.06922 hw: 5 hh: 5 flags: 0 group: 8162 group2: 0 key: 5861 entity: 8164 x: 202 z: 694 u.x: 0.44153 u.y: 0.89768 v.x: -0.89768 v.y: 0.44153 hw: 0.8 hh: 0.8 flags: 0 group: 8164 group2: 0 key: 5862 entity: 8165 x: 204.61512 z: 725.67725 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8165 group2: 0 key: 5863 entity: 8166 x: 177.25763 z: 762.59272 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8166 group2: 0 key: 5866 entity: 8169 x: 186.6041 z: 730.12757 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8169 group2: 0 key: 5867 entity: 8170 x: 200.2104 z: 713.32325 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 18 hh: 4.25 flags: 0 group: 8170 group2: 0 key: 5868 entity: 8170 x: 200.2104 z: 713.32325 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 8 hh: 4.25 flags: 0 group: 8170 group2: 0 key: 5869 entity: 8170 x: 187.54007 z: 716.24297 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 5 hh: 4.25 flags: 0 group: 8170 group2: 0 key: 5870 entity: 8170 x: 212.88071 z: 710.40352 u.x: 0.97464 u.y: -0.2246 v.x: 0.2246 v.y: 0.97464 hw: 5 hh: 4.25 flags: 0 group: 8170 group2: 0 key: 5871 entity: 8171 x: 183.7574 z: 745.71003 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 0 group: 8171 group2: 0 key: 5872 entity: 8172 x: 149.82984 z: 768.4115 u.x: -0.00495 u.y: -0.99999 v.x: 0.99999 v.y: -0.00495 hw: 18 hh: 4 flags: 0 group: 8172 group2: 0 key: 5874 entity: 8174 x: 626 z: 1198 u.x: 0.32906 u.y: -0.94462 v.x: 0.94462 v.y: 0.32906 hw: 0.8 hh: 0.8 flags: 0 group: 8174 group2: 0 key: 5876 entity: 8176 x: 192.33515 z: 658.39838 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8176 group2: 0 key: 5877 entity: 8177 x: 179.74695 z: 718.04011 u.x: 0.87774 u.y: -0.47997 v.x: 0.47997 v.y: 0.87774 hw: 5 hh: 5 flags: 0 group: 8177 group2: 0 key: 5878 entity: 8178 x: 149.72522 z: 747.41175 u.x: 0.38553 u.y: -0.92307 v.x: 0.92307 v.y: 0.38553 hw: 5 hh: 5 flags: 0 group: 8178 group2: 0 key: 5881 entity: 8181 x: 187.25824 z: 679.98603 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 8181 group2: 0 key: 5882 entity: 8182 x: 164.73609 z: 732.7259 u.x: 0.71512 u.y: -0.69962 v.x: 0.69962 v.y: 0.71512 hw: 18 hh: 4 flags: 0 group: 8182 group2: 0 key: 5883 entity: 8183 x: 436.53858 z: 268.08423 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8036 group2: 0 key: 5884 entity: 8184 x: 210 z: 274 u.x: 0.12027 u.y: -0.99282 v.x: 0.99282 v.y: 0.12027 hw: 0.8 hh: 0.8 flags: 0 group: 8184 group2: 0 key: 5886 entity: 8186 x: 176.89957 z: 697.45893 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8186 group2: 0 key: 5887 entity: 8187 x: 320.30332 z: 393.98136 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 7926 group2: 0 key: 5900 entity: 8211 x: 202 z: 274 u.x: 0.85821 u.y: 0.51412 v.x: -0.51412 v.y: 0.85821 hw: 0.8 hh: 0.8 flags: 0 group: 8211 group2: 0 key: 5902 entity: 8213 x: 1001.8271 z: 462.99848 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8110 group2: 0 key: 5905 entity: 8223 x: 250 z: 642 u.x: 0.21958 u.y: 0.97579 v.x: -0.97579 v.y: 0.21958 hw: 0.8 hh: 0.8 flags: 0 group: 8223 group2: 0 key: 5910 entity: 8228 x: 226.35004 z: 303.97126 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8111 group2: 0 key: 5914 entity: 8235 x: 254 z: 646 u.x: -0.64216 u.y: -0.76714 v.x: 0.76714 v.y: -0.64216 hw: 0.8 hh: 0.8 flags: 0 group: 8235 group2: 0 key: 5918 entity: 8239 x: 1040.03333 z: 846.96705 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 8163 group2: 0 key: 5922 entity: 8244 x: 610 z: 942 u.x: 0.97736 u.y: -0.2124 v.x: 0.2124 v.y: 0.97736 hw: 0.8 hh: 0.8 flags: 0 group: 8244 group2: 0 key: 5923 entity: 8245 x: 610 z: 942 u.x: 0.97736 u.y: -0.2124 v.x: 0.2124 v.y: 0.97736 hw: 0.8 hh: 0.8 flags: 0 group: 8245 group2: 0 key: 5925 entity: 8247 x: 962 z: 502 u.x: -0.98288 u.y: 0.18508 v.x: -0.18508 v.y: -0.98288 hw: 0.8 hh: 0.8 flags: 0 group: 8247 group2: 0 key: 5927 entity: 8256 x: 598 z: 938 u.x: -0.10625 u.y: 0.99441 v.x: -0.99441 v.y: -0.10625 hw: 0.8 hh: 0.8 flags: 0 group: 8256 group2: 0 key: 5930 entity: 8259 x: 276.70069 z: 710.4286 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8197 group2: 0 key: 5931 entity: 8260 x: 211.01203 z: 323.7547 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8135 group2: 0 key: 5932 entity: 8261 x: 414 z: 526 u.x: -0.04836 u.y: 0.99885 v.x: -0.99885 v.y: -0.04836 hw: 0.8 hh: 0.8 flags: 0 group: 8261 group2: 0 key: 5936 entity: 8270 x: 619.98023 z: 901.6703 u.x: 0.79874 u.y: -0.60238 v.x: 0.60238 v.y: 0.79874 hw: 6.5 hh: 6.5 flags: 0 group: 8270 group2: 0 key: 5937 entity: 8271 x: 619.98023 z: 901.6703 u.x: 0.79874 u.y: -0.60238 v.x: 0.60238 v.y: 0.79874 hw: 6.5 hh: 6.5 flags: 0 group: 8271 group2: 0 key: 5941 entity: 8277 x: 446 z: 334 u.x: -0.72316 u.y: -0.6913 v.x: 0.6913 v.y: -0.72316 hw: 0.8 hh: 0.8 flags: 0 group: 8277 group2: 0 key: 5943 entity: 8279 x: 163.07587 z: 653.46601 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 7970 group2: 0 key: 5944 entity: 8280 x: 1068.13135 z: 854.57746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 8168 group2: 0 key: 5946 entity: 8282 x: 454 z: 338 u.x: -0.16974 u.y: -0.98562 v.x: 0.98562 v.y: -0.16974 hw: 0.8 hh: 0.8 flags: 0 group: 8282 group2: 0 key: 5948 entity: 8284 x: 254 z: 642 u.x: -0.9635 u.y: -0.26867 v.x: 0.26867 v.y: -0.9635 hw: 0.8 hh: 0.8 flags: 0 group: 8284 group2: 0 key: 5950 entity: 8297 x: 662 z: 306 u.x: -0.33797 u.y: -0.94149 v.x: 0.94149 v.y: -0.33797 hw: 0.8 hh: 0.8 flags: 0 group: 8297 group2: 0 key: 5953 entity: 8306 x: 934 z: 482 u.x: -0.58284 u.y: 0.81312 v.x: -0.81312 v.y: -0.58284 hw: 0.8 hh: 0.8 flags: 0 group: 8306 group2: 0 key: 5954 entity: 8307 x: 421.47764 z: 252.40391 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8039 group2: 0 key: 5956 entity: 8309 x: 922 z: 490 u.x: -0.99964 u.y: 0.02744 v.x: -0.02744 v.y: -0.99964 hw: 0.8 hh: 0.8 flags: 0 group: 8309 group2: 0 key: 5957 entity: 8310 x: 810.06147 z: 229.36988 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8229 group2: 0 key: 5959 entity: 8322 x: 258 z: 666 u.x: -0.61081 u.y: -0.79232 v.x: 0.79232 v.y: -0.61081 hw: 0.8 hh: 0.8 flags: 0 group: 8322 group2: 0 key: 5962 entity: 8325 x: 626 z: 1182 u.x: 0.99816 u.y: 0.061 v.x: -0.061 v.y: 0.99816 hw: 0.8 hh: 0.8 flags: 0 group: 8325 group2: 0 key: 5964 entity: 8327 x: 163.07587 z: 653.46601 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 8327 group2: 0 key: 5967 entity: 8330 x: 254 z: 634 u.x: -0.90603 u.y: 0.42411 v.x: -0.42411 v.y: -0.90603 hw: 0.8 hh: 0.8 flags: 0 group: 8330 group2: 0 key: 5970 entity: 8333 x: 230.72587 z: 616.98121 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8333 group2: 0 key: 5973 entity: 8336 x: 198.50007 z: 643.67115 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8336 group2: 0 key: 5974 entity: 8337 x: 285.91425 z: 703.56605 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8198 group2: 0 key: 5975 entity: 8338 x: 227.39203 z: 635.19526 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 8338 group2: 0 key: 5976 entity: 8339 x: 250 z: 630 u.x: 0.18531 u.y: 0.98284 v.x: -0.98284 v.y: 0.18531 hw: 0.8 hh: 0.8 flags: 0 group: 8339 group2: 0 key: 5980 entity: 8343 x: 217.19141 z: 647.52704 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8343 group2: 0 key: 5982 entity: 8345 x: 210.6154 z: 669.10706 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 8345 group2: 0 key: 5984 entity: 8347 x: 230.22602 z: 651.79114 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8347 group2: 0 key: 5985 entity: 8348 x: 423.06891 z: 1030.39332 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 11 group: 8189 group2: 0 key: 5986 entity: 8349 x: 266 z: 678 u.x: 0.94944 u.y: -0.31487 v.x: 0.31487 v.y: 0.94944 hw: 0.8 hh: 0.8 flags: 0 group: 8349 group2: 0 key: 5987 entity: 8350 x: 266 z: 678 u.x: 0.94944 u.y: -0.31487 v.x: 0.31487 v.y: 0.94944 hw: 0.8 hh: 0.8 flags: 0 group: 8350 group2: 0 key: 5991 entity: 8355 x: 222.46769 z: 688.63508 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 8355 group2: 0 key: 5992 entity: 8356 x: 238.57343 z: 673.41938 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 8356 group2: 0 key: 6000 entity: 8360 x: 220.67383 z: 708.60645 u.x: 0.99932 u.y: 0.03701 v.x: -0.03701 v.y: 0.99932 hw: 5 hh: 5 flags: 0 group: 8360 group2: 0 key: 6001 entity: 8361 x: 673.01294 z: 948.94867 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 13 flags: 11 group: 8167 group2: 0 key: 6003 entity: 8367 x: 240.98697 z: 700.31977 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8367 group2: 0 key: 6005 entity: 8369 x: 1118 z: 622 u.x: 0.5833 u.y: -0.81278 v.x: 0.81278 v.y: 0.5833 hw: 0.8 hh: 0.8 flags: 0 group: 8369 group2: 0 key: 6008 entity: 8372 x: 228.21607 z: 729.76264 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 8372 group2: 0 key: 6009 entity: 8373 x: 262 z: 670 u.x: -0.92959 u.y: 0.36953 v.x: -0.36953 v.y: -0.92959 hw: 0.8 hh: 0.8 flags: 0 group: 8373 group2: 0 key: 6016 entity: 8376 x: 240.73243 z: 714.82361 u.x: 0.95543 u.y: 0.2961 v.x: -0.2961 v.y: 0.95543 hw: 18 hh: 4 flags: 0 group: 8376 group2: 0 key: 6017 entity: 8377 x: 254.21518 z: 705.27222 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8377 group2: 0 key: 6018 entity: 8378 x: 1053.19068 z: 891.95411 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 8179 group2: 0 key: 6020 entity: 8380 x: 285.91425 z: 703.56605 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8380 group2: 0 key: 6022 entity: 8382 x: 260.79102 z: 721.04078 u.x: 0.83521 u.y: 0.55071 v.x: -0.55071 v.y: 0.83521 hw: 5 hh: 5 flags: 0 group: 8382 group2: 0 key: 6023 entity: 8383 x: 276.70069 z: 710.4286 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8383 group2: 0 key: 6025 entity: 8386 x: 238 z: 750 u.x: -0.3282 u.y: 0.94494 v.x: -0.94494 v.y: -0.3282 hw: 6.5 hh: 6.5 flags: 0 group: 8386 group2: 0 key: 6026 entity: 8387 x: 258.2811 z: 736.58399 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8387 group2: 0 key: 6027 entity: 8388 x: 220 z: 792 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 0 group: 8388 group2: 0 key: 6029 entity: 8390 x: 274.40552 z: 737.02967 u.x: 0.64856 u.y: 0.76172 v.x: -0.76172 v.y: 0.64856 hw: 18 hh: 4 flags: 0 group: 8390 group2: 0 key: 6030 entity: 8391 x: 267.82547 z: 748.61304 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8391 group2: 0 key: 6031 entity: 8392 x: 240.3075 z: 774.97309 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8392 group2: 0 key: 6032 entity: 8393 x: 786 z: 310 u.x: -0.44164 u.y: 0.89763 v.x: -0.89763 v.y: -0.44164 hw: 0.8 hh: 0.8 flags: 0 group: 8393 group2: 0 key: 6033 entity: 8394 x: 288.02009 z: 753.01856 u.x: 0.44079 u.y: 0.89803 v.x: -0.89803 v.y: 0.44079 hw: 5 hh: 5 flags: 0 group: 8394 group2: 0 key: 6034 entity: 8400 x: 798.33393 z: 203.47309 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8233 group2: 0 key: 6035 entity: 8401 x: 292.34449 z: 773.56849 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 18 hh: 4.25 flags: 0 group: 8401 group2: 0 key: 6036 entity: 8401 x: 292.34449 z: 773.56849 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 8 hh: 4.25 flags: 0 group: 8401 group2: 0 key: 6037 entity: 8401 x: 289.66717 z: 760.84481 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 5 hh: 4.25 flags: 0 group: 8401 group2: 0 key: 6038 entity: 8401 x: 295.02181 z: 786.29217 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 5 hh: 4.25 flags: 0 group: 8401 group2: 0 key: 6039 entity: 8402 x: 178.54535 z: 623.41742 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8334 group2: 0 key: 6040 entity: 8414 x: 258.16803 z: 791.24067 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8414 group2: 0 key: 6041 entity: 8415 x: 242.47541 z: 809.04297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8415 group2: 0 key: 6042 entity: 8416 x: 206 z: 266 u.x: -0.89856 u.y: -0.43972 v.x: 0.43972 v.y: -0.89856 hw: 0.8 hh: 0.8 flags: 0 group: 8416 group2: 0 key: 6044 entity: 8418 x: 863.65387 z: 939.38404 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 8243 group2: 0 key: 6046 entity: 8420 x: 282.63242 z: 797.05347 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8420 group2: 0 key: 6047 entity: 8421 x: 296.66889 z: 794.11841 u.x: -0.0994 u.y: 0.99511 v.x: -0.99511 v.y: -0.0994 hw: 5 hh: 5 flags: 0 group: 8421 group2: 0 key: 6050 entity: 8424 x: 276.25522 z: 808.39008 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8424 group2: 0 key: 6051 entity: 8425 x: 246.87412 z: 833.45557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8425 group2: 0 key: 6052 entity: 8426 x: 806 z: 294 u.x: 0.96328 u.y: -0.26941 v.x: 0.26941 v.y: 0.96328 hw: 0.8 hh: 0.8 flags: 0 group: 8426 group2: 0 key: 6054 entity: 8428 x: 418 z: 526 u.x: -0.38857 u.y: -0.9218 v.x: 0.9218 v.y: -0.38857 hw: 0.8 hh: 0.8 flags: 0 group: 8428 group2: 0 key: 6056 entity: 8430 x: 259.8899 z: 826.93567 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8430 group2: 0 key: 6057 entity: 8431 x: 271.00892 z: 821.80213 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8431 group2: 0 key: 6058 entity: 8432 x: 288.36426 z: 813.40656 u.x: -0.39551 u.y: 0.91886 v.x: -0.91886 v.y: -0.39551 hw: 18 hh: 4 flags: 0 group: 8432 group2: 0 key: 6059 entity: 8433 x: 241.8761 z: 850.188 u.x: -0.8588 u.y: 0.51314 v.x: -0.51314 v.y: -0.8588 hw: 5 hh: 5 flags: 0 group: 8433 group2: 0 key: 6062 entity: 8436 x: 260.96784 z: 841.44135 u.x: -0.90951 u.y: 0.41662 v.x: -0.41662 v.y: -0.90951 hw: 18 hh: 4 flags: 0 group: 8436 group2: 0 key: 6063 entity: 8437 x: 280.05964 z: 832.69471 u.x: -0.69921 u.y: 0.71554 v.x: -0.71554 v.y: -0.69921 hw: 5 hh: 5 flags: 0 group: 8437 group2: 0 key: 6064 entity: 8438 x: 230 z: 266 u.x: 0.99321 u.y: -0.11687 v.x: 0.11687 v.y: 0.99321 hw: 0.8 hh: 0.8 flags: 0 group: 8438 group2: 0 key: 6065 entity: 8439 x: 262 z: 666 u.x: -0.97971 u.y: 0.20128 v.x: -0.20128 v.y: -0.97971 hw: 0.8 hh: 0.8 flags: 0 group: 8439 group2: 0 key: 6068 entity: 8446 x: 202 z: 270 u.x: -0.99946 u.y: -0.03354 v.x: 0.03354 v.y: -0.99946 hw: 0.8 hh: 0.8 flags: 0 group: 8446 group2: 0 key: 6069 entity: 8455 x: 299.61835 z: 701.09607 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8222 group2: 0 key: 6070 entity: 8456 x: 446 z: 354 u.x: 0.20731 u.y: -0.97844 v.x: 0.97844 v.y: 0.20731 hw: 0.8 hh: 0.8 flags: 0 group: 8456 group2: 0 key: 6073 entity: 8459 x: 1028.28199 z: 876.64954 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 8180 group2: 0 key: 6075 entity: 8461 x: 324.38517 z: 874.48737 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8461 group2: 0 key: 6076 entity: 8462 x: 334.39768 z: 882.67853 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 5.5 flags: 0 group: 8462 group2: 0 key: 6077 entity: 8463 x: 682.37867 z: 913.15833 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 8379 group2: 0 key: 6078 entity: 8464 x: 198 z: 274 u.x: -0.62816 u.y: -0.77865 v.x: 0.77865 v.y: -0.62816 hw: 0.8 hh: 0.8 flags: 0 group: 8464 group2: 0 key: 6080 entity: 8466 x: 295.90162 z: 384.85438 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 8257 group2: 0 key: 6081 entity: 8467 x: 597.92054 z: 953.36414 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 8417 group2: 0 key: 6082 entity: 8468 x: 408.73548 z: 239.21387 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8041 group2: 0 key: 6083 entity: 8469 x: 688.22669 z: 894.42023 u.x: 0.05753 u.y: -0.99836 v.x: 0.99836 v.y: 0.05753 hw: 3.5 hh: 3.5 flags: 0 group: 8469 group2: 0 key: 6084 entity: 8470 x: 688.22669 z: 894.42023 u.x: 0.05753 u.y: -0.99836 v.x: 0.99836 v.y: 0.05753 hw: 3.5 hh: 3.5 flags: 0 group: 8470 group2: 0 key: 6085 entity: 8471 x: 182.10828 z: 608.0464 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8353 group2: 0 key: 6089 entity: 8480 x: 590 z: 962 u.x: -0.89312 u.y: 0.4507 v.x: -0.4507 v.y: -0.89312 hw: 0.8 hh: 0.8 flags: 0 group: 8480 group2: 0 key: 6091 entity: 8482 x: 505.03257 z: 1040.10071 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 8482 group2: 0 key: 6092 entity: 8483 x: 515.8949 z: 1025.16565 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 8483 group2: 0 key: 6093 entity: 8484 x: 507.83207 z: 1061.10486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 8484 group2: 0 key: 6095 entity: 8486 x: 586 z: 954 u.x: -0.84882 u.y: 0.5295 v.x: -0.5295 v.y: -0.84882 hw: 0.8 hh: 0.8 flags: 0 group: 8486 group2: 0 key: 6096 entity: 8487 x: 793.05146 z: 178.20353 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8240 group2: 0 key: 6098 entity: 8489 x: 930 z: 506 u.x: -0.5179 u.y: -0.85593 v.x: 0.85593 v.y: -0.5179 hw: 0.8 hh: 0.8 flags: 0 group: 8489 group2: 0 key: 6101 entity: 8496 x: 440.61744 z: 1043.34241 u.x: -0.42702 u.y: 0.90467 v.x: -0.90467 v.y: -0.42702 hw: 10 hh: 10 flags: 0 group: 8496 group2: 0 key: 6102 entity: 8497 x: 423.06891 z: 1030.39332 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 8497 group2: 0 key: 6103 entity: 8498 x: 431.43726 z: 1075.13672 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 8498 group2: 0 key: 6105 entity: 8500 x: 950 z: 466 u.x: 0.33936 u.y: -0.94098 v.x: 0.94098 v.y: 0.33936 hw: 0.8 hh: 0.8 flags: 0 group: 8500 group2: 0 key: 6106 entity: 8501 x: 1122 z: 602 u.x: 0.77282 u.y: -0.6353 v.x: 0.6353 v.y: 0.77282 hw: 0.8 hh: 0.8 flags: 0 group: 8501 group2: 0 key: 6107 entity: 8502 x: 937.49054 z: 1075.63672 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 8268 group2: 0 key: 6108 entity: 8503 x: 946 z: 474 u.x: 0.20635 u.y: -0.97866 v.x: 0.97866 v.y: 0.20635 hw: 0.8 hh: 0.8 flags: 0 group: 8503 group2: 0 key: 6109 entity: 8504 x: 946 z: 474 u.x: 0.20635 u.y: -0.97866 v.x: 0.97866 v.y: 0.20635 hw: 0.8 hh: 0.8 flags: 0 group: 8504 group2: 0 key: 6111 entity: 8506 x: 594 z: 938 u.x: -0.77288 u.y: -0.63524 v.x: 0.63524 v.y: -0.77288 hw: 0.8 hh: 0.8 flags: 0 group: 8506 group2: 0 key: 6113 entity: 8508 x: 846.12543 z: 970.9834 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 8238 group2: 0 key: 6114 entity: 8509 x: 1076.50355 z: 546.75544 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 8 flags: 11 group: 7501 group2: 0 key: 6115 entity: 8510 x: 654 z: 314 u.x: -0.1255 u.y: -0.99218 v.x: 0.99218 v.y: -0.1255 hw: 0.8 hh: 0.8 flags: 0 group: 8510 group2: 0 key: 6116 entity: 8512 x: 646 z: 314 u.x: -0.45421 u.y: -0.89133 v.x: 0.89133 v.y: -0.45421 hw: 0.8 hh: 0.8 flags: 0 group: 8512 group2: 0 key: 6117 entity: 8513 x: 614 z: 298 u.x: 0.9775 u.y: 0.2118 v.x: -0.2118 v.y: 0.9775 hw: 0.8 hh: 0.8 flags: 0 group: 8513 group2: 0 key: 6118 entity: 8514 x: 458 z: 338 u.x: -0.82715 u.y: -0.56275 v.x: 0.56275 v.y: -0.82715 hw: 0.8 hh: 0.8 flags: 0 group: 8514 group2: 0 key: 6122 entity: 8518 x: 430 z: 514 u.x: 0.70441 u.y: -0.7104 v.x: 0.7104 v.y: 0.70441 hw: 0.8 hh: 0.8 flags: 0 group: 8518 group2: 0 key: 6124 entity: 8520 x: 442 z: 358 u.x: -0.61655 u.y: -0.78786 v.x: 0.78786 v.y: -0.61655 hw: 0.8 hh: 0.8 flags: 0 group: 8520 group2: 0 key: 6127 entity: 8523 x: 196.02799 z: 299.34775 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 11.5 flags: 11 group: 8128 group2: 0 key: 6135 entity: 8527 x: 630 z: 1202 u.x: -0.69683 u.y: -0.71785 v.x: 0.71785 v.y: -0.69683 hw: 0.8 hh: 0.8 flags: 0 group: 8527 group2: 0 key: 6137 entity: 8531 x: 922 z: 1066 u.x: -0.12198 u.y: -0.9926 v.x: 0.9926 v.y: -0.12198 hw: 0.8 hh: 0.8 flags: 0 group: 8531 group2: 0 key: 6138 entity: 8532 x: 410 z: 530 u.x: 0.66451 u.y: 0.74785 v.x: -0.74785 v.y: 0.66451 hw: 0.8 hh: 0.8 flags: 0 group: 8532 group2: 0 key: 6141 entity: 8535 x: 598 z: 1214 u.x: 0.76458 u.y: -0.6452 v.x: 0.6452 v.y: 0.76458 hw: 0.8 hh: 0.8 flags: 0 group: 8535 group2: 0 key: 6147 entity: 8537 x: 477.60495 z: 394.89255 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 8086 group2: 0 key: 6148 entity: 8538 x: 270 z: 686 u.x: -0.68119 u.y: 0.73272 v.x: -0.73272 v.y: -0.68119 hw: 0.8 hh: 0.8 flags: 0 group: 8538 group2: 0 key: 6149 entity: 8539 x: 270 z: 686 u.x: -0.68119 u.y: 0.73272 v.x: -0.73272 v.y: -0.68119 hw: 0.8 hh: 0.8 flags: 0 group: 8539 group2: 0 key: 6153 entity: 8543 x: 962 z: 510 u.x: 0.93975 u.y: 0.34278 v.x: -0.34278 v.y: 0.93975 hw: 0.8 hh: 0.8 flags: 0 group: 8543 group2: 0 key: 6158 entity: 8544 x: 790 z: 310 u.x: -0.00371 u.y: -1 v.x: 1 v.y: -0.00371 hw: 0.8 hh: 0.8 flags: 0 group: 8544 group2: 0 key: 6159 entity: 8545 x: 798 z: 302 u.x: 0.72255 u.y: -0.69195 v.x: 0.69195 v.y: 0.72255 hw: 0.8 hh: 0.8 flags: 0 group: 8545 group2: 0 key: 6160 entity: 8546 x: 154.75013 z: 631.5033 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 8332 group2: 0 key: 6161 entity: 8547 x: 154 z: 618 u.x: 0.24305 u.y: 0.97025 v.x: -0.97025 v.y: 0.24305 hw: 0.8 hh: 0.8 flags: 0 group: 8547 group2: 0 key: 6168 entity: 8550 x: 216.0756 z: 274.83704 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 8465 group2: 0 key: 6170 entity: 8552 x: 989.1183 z: 474.201 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8473 group2: 0 key: 6171 entity: 8553 x: 759.70423 z: 132.03071 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8472 group2: 0 key: 6172 entity: 8554 x: 258 z: 630 u.x: 0.96222 u.y: -0.27315 v.x: 0.27315 v.y: 0.96222 hw: 0.8 hh: 0.8 flags: 0 group: 8554 group2: 0 key: 6176 entity: 8558 x: 906 z: 1070 u.x: -0.62394 u.y: -0.78203 v.x: 0.78203 v.y: -0.62394 hw: 0.8 hh: 0.8 flags: 0 group: 8558 group2: 0 key: 6177 entity: 8559 x: 214 z: 262 u.x: 0.68223 u.y: -0.73172 v.x: 0.73172 v.y: 0.68223 hw: 0.8 hh: 0.8 flags: 0 group: 8559 group2: 0 key: 6180 entity: 8567 x: 957.74823 z: 1092.77991 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 8269 group2: 0 key: 6181 entity: 8568 x: 1094.16626 z: 532.84406 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 7496 group2: 0 key: 6189 entity: 8572 x: 403.25776 z: 1031.92444 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 8321 group2: 0 key: 6190 entity: 8580 x: 908.24085 z: 913.23407 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 8580 group2: 0 key: 6192 entity: 8582 x: 618 z: 1170 u.x: -0.59905 u.y: 0.80126 v.x: -0.80126 v.y: -0.59905 hw: 0.8 hh: 0.8 flags: 0 group: 8582 group2: 0 key: 6193 entity: 8583 x: 446 z: 358 u.x: 0.1241 u.y: -0.99235 v.x: 0.99235 v.y: 0.1241 hw: 0.8 hh: 0.8 flags: 0 group: 8583 group2: 0 key: 6195 entity: 8585 x: 450 z: 358 u.x: -0.99032 u.y: 0.1395 v.x: -0.1395 v.y: -0.99032 hw: 0.8 hh: 0.8 flags: 0 group: 8585 group2: 0 key: 6198 entity: 8588 x: 900.30054 z: 875.44465 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 0 group: 8588 group2: 0 key: 6200 entity: 8590 x: 458 z: 342 u.x: -0.61051 u.y: 0.79256 v.x: -0.79256 v.y: -0.61051 hw: 0.8 hh: 0.8 flags: 0 group: 8590 group2: 0 key: 6205 entity: 8609 x: 176.58606 z: 286.2139 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8234 group2: 0 key: 6207 entity: 8611 x: 426 z: 526 u.x: 0.96795 u.y: 0.25203 v.x: -0.25203 v.y: 0.96795 hw: 0.8 hh: 0.8 flags: 0 group: 8611 group2: 0 key: 6210 entity: 8614 x: 1127.64502 z: 509.78702 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 11 group: 8517 group2: 0 key: 6212 entity: 8616 x: 606 z: 938 u.x: -0.57374 u.y: 0.81957 v.x: -0.81957 v.y: -0.57374 hw: 0.8 hh: 0.8 flags: 0 group: 8616 group2: 0 key: 6214 entity: 8624 x: 938 z: 514 u.x: -0.99288 u.y: 0.11982 v.x: -0.11982 v.y: -0.99288 hw: 0.8 hh: 0.8 flags: 0 group: 8624 group2: 0 key: 6215 entity: 8625 x: 266 z: 670 u.x: 0.6458 u.y: -0.76407 v.x: 0.76407 v.y: 0.6458 hw: 0.8 hh: 0.8 flags: 0 group: 8625 group2: 0 key: 6219 entity: 8629 x: 1106 z: 514 u.x: -0.0619 u.y: -0.99811 v.x: 0.99811 v.y: -0.0619 hw: 6.5 hh: 6.5 flags: 0 group: 8629 group2: 0 key: 6220 entity: 8630 x: 1106 z: 514 u.x: -0.0619 u.y: -0.99811 v.x: 0.99811 v.y: -0.0619 hw: 6.5 hh: 6.5 flags: 0 group: 8630 group2: 0 key: 6222 entity: 8632 x: 594 z: 934 u.x: 0.97231 u.y: -0.23455 v.x: 0.23455 v.y: 0.97231 hw: 0.8 hh: 0.8 flags: 0 group: 8632 group2: 0 key: 6225 entity: 8635 x: 1108.27588 z: 627.17225 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 6.5 flags: 11 group: 8566 group2: 0 key: 6233 entity: 8639 x: 410.39942 z: 384.87354 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 8335 group2: 0 key: 6238 entity: 8659 x: 255.38169 z: 655.61579 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 8607 group2: 0 key: 6240 entity: 8665 x: 586 z: 970 u.x: 0.02555 u.y: -0.99968 v.x: 0.99968 v.y: 0.02555 hw: 0.8 hh: 0.8 flags: 0 group: 8665 group2: 0 key: 6243 entity: 8668 x: 262 z: 646 u.x: 0.91451 u.y: 0.40545 v.x: -0.40545 v.y: 0.91451 hw: 0.8 hh: 0.8 flags: 0 group: 8668 group2: 0 key: 6246 entity: 8671 x: 378.00055 z: 1040.30298 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 8587 group2: 0 key: 6250 entity: 8675 x: 1063.70618 z: 565.33057 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 8258 group2: 0 key: 6252 entity: 8677 x: 378 z: 1054 u.x: 0.82958 u.y: -0.55915 v.x: 0.55915 v.y: 0.82958 hw: 0.8 hh: 0.8 flags: 0 group: 8677 group2: 0 key: 6254 entity: 8679 x: 386 z: 1050 u.x: 0.64066 u.y: 0.7684 v.x: -0.7684 v.y: 0.64066 hw: 0.8 hh: 0.8 flags: 0 group: 8679 group2: 0 key: 6258 entity: 8691 x: 586 z: 950 u.x: 0.78946 u.y: -0.61448 v.x: 0.61448 v.y: 0.78946 hw: 0.8 hh: 0.8 flags: 0 group: 8691 group2: 0 key: 6261 entity: 8699 x: 934 z: 474 u.x: -0.4395 u.y: 0.89867 v.x: -0.89867 v.y: -0.4395 hw: 0.8 hh: 0.8 flags: 0 group: 8699 group2: 0 key: 6263 entity: 8701 x: 582 z: 954 u.x: -0.99895 u.y: 0.04636 v.x: -0.04636 v.y: -0.99895 hw: 0.8 hh: 0.8 flags: 0 group: 8701 group2: 0 key: 6286 entity: 8731 x: 211.01203 z: 323.7547 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8731 group2: 0 key: 6287 entity: 8732 x: 798 z: 306 u.x: 0.99292 u.y: 0.11937 v.x: -0.11937 v.y: 0.99292 hw: 0.8 hh: 0.8 flags: 0 group: 8732 group2: 0 key: 6295 entity: 8745 x: 282 z: 654 u.x: -0.21186 u.y: -0.97748 v.x: 0.97748 v.y: -0.21186 hw: 0.8 hh: 0.8 flags: 0 group: 8745 group2: 0 key: 6303 entity: 8758 x: 209.4852 z: 624.79029 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 8507 group2: 0 key: 6305 entity: 8760 x: 634.1407 z: 915.38294 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 8628 group2: 0 key: 6310 entity: 8765 x: 210 z: 258 u.x: 0.82071 u.y: 0.57209 v.x: -0.57209 v.y: 0.82071 hw: 0.8 hh: 0.8 flags: 0 group: 8765 group2: 0 key: 6311 entity: 8766 x: 811.32856 z: 968.12732 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 8641 group2: 0 key: 6312 entity: 8767 x: 218 z: 258 u.x: 0.78315 u.y: -0.62252 v.x: 0.62252 v.y: 0.78315 hw: 0.8 hh: 0.8 flags: 0 group: 8767 group2: 0 key: 6313 entity: 8768 x: 279.26108 z: 330.978 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8768 group2: 0 key: 6314 entity: 8769 x: 1110 z: 486 u.x: -0.8869 u.y: 0.46283 v.x: -0.46283 v.y: -0.8869 hw: 6.5 hh: 6.5 flags: 0 group: 8769 group2: 0 key: 6315 entity: 8770 x: 1110 z: 486 u.x: -0.8869 u.y: 0.46283 v.x: -0.46283 v.y: -0.8869 hw: 6.5 hh: 6.5 flags: 0 group: 8770 group2: 0 key: 6317 entity: 8772 x: 264.85602 z: 349.73514 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8772 group2: 0 key: 6318 entity: 8773 x: 759.63843 z: 79.22095 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 13 flags: 11 group: 8536 group2: 0 key: 6319 entity: 8774 x: 807.57367 z: 954.82837 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 8653 group2: 0 key: 6321 entity: 8776 x: 418 z: 538 u.x: 0.66909 u.y: 0.74378 v.x: -0.74378 v.y: 0.66909 hw: 0.8 hh: 0.8 flags: 0 group: 8776 group2: 0 key: 6322 entity: 8777 x: 418 z: 538 u.x: 0.66909 u.y: 0.74378 v.x: -0.74378 v.y: 0.66909 hw: 0.8 hh: 0.8 flags: 0 group: 8777 group2: 0 key: 6323 entity: 8778 x: 319.0399 z: 330.75568 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8778 group2: 0 key: 6324 entity: 8779 x: 347.38578 z: 325.91169 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8779 group2: 0 key: 6325 entity: 8780 x: 281.6532 z: 365.46955 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8780 group2: 0 key: 6327 entity: 8782 x: 300 z: 348 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 0 group: 8782 group2: 0 key: 6328 entity: 8783 x: 446.20957 z: 341.24241 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 8739 group2: 0 key: 6329 entity: 8784 x: 586 z: 1218 u.x: 0.75866 u.y: 0.65217 v.x: -0.65217 v.y: 0.75866 hw: 0.8 hh: 0.8 flags: 0 group: 8784 group2: 0 key: 6330 entity: 8785 x: 586 z: 1218 u.x: 0.75866 u.y: 0.65217 v.x: -0.65217 v.y: 0.75866 hw: 0.8 hh: 0.8 flags: 0 group: 8785 group2: 0 key: 6332 entity: 8787 x: 295.90162 z: 384.85438 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8787 group2: 0 key: 6334 entity: 8789 x: 364.42978 z: 326.19623 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8789 group2: 0 key: 6335 entity: 8790 x: 316.40638 z: 368.39313 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 8790 group2: 0 key: 6337 entity: 8792 x: 590 z: 942 u.x: 0.18003 u.y: 0.98382 v.x: -0.98382 v.y: 0.18003 hw: 0.8 hh: 0.8 flags: 0 group: 8792 group2: 0 key: 6338 entity: 8793 x: 454 z: 350 u.x: 0.55068 u.y: 0.83523 v.x: -0.83523 v.y: 0.55068 hw: 0.8 hh: 0.8 flags: 0 group: 8793 group2: 0 key: 6343 entity: 8798 x: 350 z: 350 u.x: -0.9658 u.y: 0.26021 v.x: -0.26021 v.y: -0.9658 hw: 6.5 hh: 6.5 flags: 0 group: 8798 group2: 0 key: 6344 entity: 8799 x: 394.31711 z: 327.17518 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8799 group2: 0 key: 6345 entity: 8800 x: 320.30332 z: 393.98136 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8800 group2: 0 key: 6347 entity: 8805 x: 338 z: 382 u.x: 0.4208 u.y: -0.90757 v.x: 0.90757 v.y: 0.4208 hw: 6.5 hh: 6.5 flags: 0 group: 8805 group2: 0 key: 6348 entity: 8806 x: 352.61698 z: 370.33204 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8806 group2: 0 key: 6355 entity: 8809 x: 446.20957 z: 341.24241 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8809 group2: 0 key: 6357 entity: 8811 x: 402.55039 z: 354.47742 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 8811 group2: 0 key: 6358 entity: 8812 x: 808.63642 z: 915.92078 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 8674 group2: 0 key: 6359 entity: 8813 x: 429.13355 z: 346.62183 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8813 group2: 0 key: 6360 entity: 8814 x: 367.39676 z: 451.91968 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8814 group2: 0 key: 6361 entity: 8815 x: 403.02009 z: 510.47297 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8815 group2: 0 key: 6370 entity: 8820 x: 404.81449 z: 493.57898 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8820 group2: 0 key: 6372 entity: 8822 x: 982.27851 z: 1099.50245 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12 hh: 12 flags: 11 group: 8570 group2: 0 key: 6374 entity: 8824 x: 434 z: 358 u.x: -0.98948 u.y: -0.14538 v.x: 0.14538 v.y: -0.98948 hw: 0.8 hh: 0.8 flags: 0 group: 8824 group2: 0 key: 6375 entity: 8825 x: 422.2696 z: 366.79816 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8825 group2: 0 key: 6376 entity: 8826 x: 410.39942 z: 384.87354 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 8826 group2: 0 key: 6377 entity: 8827 x: 392.67618 z: 445.34305 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8 flags: 0 group: 8827 group2: 0 key: 6382 entity: 8862 x: 400.66956 z: 425.09601 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8862 group2: 0 key: 6383 entity: 8863 x: 400.42487 z: 462.80768 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8863 group2: 0 key: 6384 entity: 8864 x: 403.77796 z: 478.53373 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8864 group2: 0 key: 6385 entity: 8865 x: 158 z: 618 u.x: 0.81138 u.y: 0.58526 v.x: -0.58526 v.y: 0.81138 hw: 0.8 hh: 0.8 flags: 0 group: 8865 group2: 0 key: 6389 entity: 8869 x: 414.30427 z: 408.78614 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8869 group2: 0 key: 6390 entity: 8870 x: 154 z: 614 u.x: 0.32415 u.y: -0.94632 v.x: 0.94632 v.y: 0.32415 hw: 0.8 hh: 0.8 flags: 0 group: 8870 group2: 0 key: 6391 entity: 8871 x: 154 z: 614 u.x: 0.32415 u.y: -0.94632 v.x: 0.94632 v.y: 0.32415 hw: 0.8 hh: 0.8 flags: 0 group: 8871 group2: 0 key: 6392 entity: 8872 x: 154 z: 614 u.x: 0.32415 u.y: -0.94632 v.x: 0.94632 v.y: 0.32415 hw: 0.8 hh: 0.8 flags: 0 group: 8872 group2: 0 key: 6393 entity: 8873 x: 250 z: 618 u.x: 0.5541 u.y: 0.83297 v.x: -0.83297 v.y: 0.5541 hw: 0.8 hh: 0.8 flags: 0 group: 8873 group2: 0 key: 6396 entity: 8876 x: 270 z: 650 u.x: 0.58021 u.y: 0.815 v.x: -0.815 v.y: 0.58021 hw: 0.8 hh: 0.8 flags: 0 group: 8876 group2: 0 key: 6400 entity: 8880 x: 428.61768 z: 398.53116 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 8880 group2: 0 key: 6401 entity: 8881 x: 412.42707 z: 451.4257 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8881 group2: 0 key: 6402 entity: 8882 x: 878 z: 1038 u.x: 0.68268 u.y: 0.73131 v.x: -0.73131 v.y: 0.68268 hw: 0.8 hh: 0.8 flags: 0 group: 8882 group2: 0 key: 6403 entity: 8883 x: 878 z: 1038 u.x: 0.68268 u.y: 0.73131 v.x: -0.73131 v.y: 0.68268 hw: 0.8 hh: 0.8 flags: 0 group: 8883 group2: 0 key: 6404 entity: 8884 x: 806.92243 z: 931.67194 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 8672 group2: 0 key: 6405 entity: 8885 x: 150 z: 614 u.x: -0.11356 u.y: 0.99361 v.x: -0.99361 v.y: -0.11356 hw: 0.8 hh: 0.8 flags: 0 group: 8885 group2: 0 key: 6406 entity: 8886 x: 150 z: 614 u.x: -0.11356 u.y: 0.99361 v.x: -0.99361 v.y: -0.11356 hw: 0.8 hh: 0.8 flags: 0 group: 8886 group2: 0 key: 6407 entity: 8887 x: 150 z: 614 u.x: -0.11356 u.y: 0.99361 v.x: -0.99361 v.y: -0.11356 hw: 0.8 hh: 0.8 flags: 0 group: 8887 group2: 0 key: 6409 entity: 8889 x: 460.62015 z: 386.16639 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 0 group: 8889 group2: 0 key: 6410 entity: 8890 x: 428.73603 z: 434.84345 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8890 group2: 0 key: 6411 entity: 8891 x: 477.60495 z: 394.89255 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 0 group: 8891 group2: 0 key: 6412 entity: 8892 x: 430.77381 z: 452.15342 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8892 group2: 0 key: 6413 entity: 8893 x: 452.60053 z: 418.24033 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8893 group2: 0 key: 6414 entity: 8894 x: 445.09345 z: 449.94092 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 0 group: 8894 group2: 0 key: 6415 entity: 8895 x: 646.35572 z: 306.23356 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 11 group: 8633 group2: 0 key: 6416 entity: 8896 x: 206 z: 262 u.x: -0.08188 u.y: -0.99668 v.x: 0.99668 v.y: -0.08188 hw: 0.8 hh: 0.8 flags: 0 group: 8896 group2: 0 key: 6418 entity: 8898 x: 504.38401 z: 417.17365 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 8781 group2: 0 key: 6419 entity: 8899 x: 418.66446 z: 519.03058 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 8763 group2: 0 key: 6424 entity: 8900 x: 630 z: 314 u.x: 0.73658 u.y: -0.677 v.x: 0.677 v.y: 0.73658 hw: 0.8 hh: 0.8 flags: 0 group: 8900 group2: 0 key: 6426 entity: 8902 x: 510 z: 426 u.x: -0.46764 u.y: 0.88437 v.x: -0.88437 v.y: -0.46764 hw: 0.8 hh: 0.8 flags: 0 group: 8902 group2: 0 key: 6430 entity: 8906 x: 238.3606 z: 607.20405 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8801 group2: 0 key: 6431 entity: 8907 x: 926 z: 494 u.x: 0.28792 u.y: 0.95794 v.x: -0.95794 v.y: 0.28792 hw: 0.8 hh: 0.8 flags: 0 group: 8907 group2: 0 key: 6432 entity: 8908 x: 926 z: 494 u.x: 0.28792 u.y: 0.95794 v.x: -0.95794 v.y: 0.28792 hw: 0.8 hh: 0.8 flags: 0 group: 8908 group2: 0 key: 6434 entity: 8910 x: 430 z: 518 u.x: 0.29531 u.y: -0.95568 v.x: 0.95568 v.y: 0.29531 hw: 0.8 hh: 0.8 flags: 0 group: 8910 group2: 0 key: 6437 entity: 8913 x: 266 z: 666 u.x: -0.14348 u.y: -0.98975 v.x: 0.98975 v.y: -0.14348 hw: 0.8 hh: 0.8 flags: 0 group: 8913 group2: 0 key: 6440 entity: 8916 x: 930 z: 494 u.x: 0.99778 u.y: -0.067 v.x: 0.067 v.y: 0.99778 hw: 0.8 hh: 0.8 flags: 0 group: 8916 group2: 0 key: 6441 entity: 8917 x: 930 z: 494 u.x: 0.99778 u.y: -0.067 v.x: 0.067 v.y: 0.99778 hw: 0.8 hh: 0.8 flags: 0 group: 8917 group2: 0 key: 6442 entity: 8918 x: 518 z: 418 u.x: -0.84206 u.y: -0.54017 v.x: 0.54017 v.y: -0.84206 hw: 0.8 hh: 0.8 flags: 0 group: 8918 group2: 0 key: 6446 entity: 8922 x: 618 z: 306 u.x: 0.9979 u.y: -0.06507 v.x: 0.06507 v.y: 0.9979 hw: 0.8 hh: 0.8 flags: 0 group: 8922 group2: 0 key: 6450 entity: 8926 x: 254 z: 618 u.x: -0.03521 u.y: 0.9994 v.x: -0.9994 v.y: -0.03521 hw: 0.8 hh: 0.8 flags: 0 group: 8926 group2: 0 key: 6454 entity: 8930 x: 638 z: 1198 u.x: -0.78785 u.y: -0.61658 v.x: 0.61658 v.y: -0.78785 hw: 0.8 hh: 0.8 flags: 0 group: 8930 group2: 0 key: 6455 entity: 8931 x: 458 z: 326 u.x: -0.97861 u.y: 0.20664 v.x: -0.20664 v.y: -0.97861 hw: 0.8 hh: 0.8 flags: 0 group: 8931 group2: 0 key: 6458 entity: 8934 x: 217.62766 z: 606.40796 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8786 group2: 0 key: 6459 entity: 8935 x: 630 z: 1210 u.x: -0.84371 u.y: -0.53757 v.x: 0.53757 v.y: -0.84371 hw: 0.8 hh: 0.8 flags: 0 group: 8935 group2: 0 key: 6460 entity: 8936 x: 630 z: 1210 u.x: -0.84371 u.y: -0.53757 v.x: 0.53757 v.y: -0.84371 hw: 0.8 hh: 0.8 flags: 0 group: 8936 group2: 0 key: 6462 entity: 8944 x: 246.13251 z: 871.0453 u.x: 0.4174 u.y: 0.90914 v.x: -0.90914 v.y: 0.4174 hw: 0.8 hh: 0.8 flags: 0 group: 8944 group2: 0 key: 6463 entity: 8945 x: 246.13251 z: 871.0453 u.x: 0.4174 u.y: 0.90914 v.x: -0.90914 v.y: 0.4174 hw: 0.8 hh: 0.8 flags: 0 group: 8945 group2: 0 key: 6464 entity: 8946 x: 246.13251 z: 871.0453 u.x: 0.4174 u.y: 0.90914 v.x: -0.90914 v.y: 0.4174 hw: 0.8 hh: 0.8 flags: 0 group: 8946 group2: 0 key: 6465 entity: 8947 x: 806 z: 302 u.x: 0.81803 u.y: 0.57593 v.x: -0.57593 v.y: 0.81803 hw: 0.8 hh: 0.8 flags: 0 group: 8947 group2: 0 key: 6466 entity: 8948 x: 806 z: 298 u.x: 0.64547 u.y: -0.76435 v.x: 0.76435 v.y: 0.64547 hw: 0.8 hh: 0.8 flags: 0 group: 8948 group2: 0 key: 6468 entity: 8959 x: 1047.29993 z: 413.8881 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8719 group2: 0 key: 6469 entity: 8960 x: 363.66376 z: 1035.44459 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8858 group2: 0 key: 6472 entity: 8963 x: 798 z: 310 u.x: -0.68245 u.y: 0.73154 v.x: -0.73154 v.y: -0.68245 hw: 0.8 hh: 0.8 flags: 0 group: 8963 group2: 0 key: 6473 entity: 8964 x: 886 z: 1054 u.x: 0.12632 u.y: -0.99207 v.x: 0.99207 v.y: 0.12632 hw: 0.8 hh: 0.8 flags: 0 group: 8964 group2: 0 key: 6474 entity: 8965 x: 890 z: 1054 u.x: -0.94048 u.y: -0.34076 v.x: 0.34076 v.y: -0.94048 hw: 0.8 hh: 0.8 flags: 0 group: 8965 group2: 0 key: 6475 entity: 8966 x: 886 z: 1054 u.x: 0.12632 u.y: -0.99207 v.x: 0.99207 v.y: 0.12632 hw: 0.8 hh: 0.8 flags: 0 group: 8966 group2: 0 key: 6476 entity: 8967 x: 890 z: 1054 u.x: -0.94048 u.y: -0.34076 v.x: 0.34076 v.y: -0.94048 hw: 0.8 hh: 0.8 flags: 0 group: 8967 group2: 0 key: 6477 entity: 8968 x: 894 z: 1058 u.x: -0.80793 u.y: 0.59002 v.x: -0.59002 v.y: -0.80793 hw: 0.8 hh: 0.8 flags: 0 group: 8968 group2: 0 key: 6478 entity: 8969 x: 894 z: 1058 u.x: -0.80793 u.y: 0.59002 v.x: -0.59002 v.y: -0.80793 hw: 0.8 hh: 0.8 flags: 0 group: 8969 group2: 0 key: 6479 entity: 8970 x: 906 z: 1070 u.x: -0.62394 u.y: -0.78203 v.x: 0.78203 v.y: -0.62394 hw: 0.8 hh: 0.8 flags: 0 group: 8970 group2: 0 key: 6480 entity: 8971 x: 906 z: 1070 u.x: -0.62394 u.y: -0.78203 v.x: 0.78203 v.y: -0.62394 hw: 0.8 hh: 0.8 flags: 0 group: 8971 group2: 0 key: 6481 entity: 8972 x: 1072.36915 z: 1030.74708 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 8762 group2: 0 key: 6482 entity: 8973 x: 910 z: 1062 u.x: 0.14792 u.y: 0.98911 v.x: -0.98911 v.y: 0.14792 hw: 0.8 hh: 0.8 flags: 0 group: 8973 group2: 0 key: 6483 entity: 8974 x: 910 z: 1062 u.x: 0.14792 u.y: 0.98911 v.x: -0.98911 v.y: 0.14792 hw: 0.8 hh: 0.8 flags: 0 group: 8974 group2: 0 key: 6484 entity: 8975 x: 262 z: 626 u.x: 0.78219 u.y: 0.62375 v.x: -0.62375 v.y: 0.78219 hw: 0.8 hh: 0.8 flags: 0 group: 8975 group2: 0 key: 6488 entity: 8979 x: 1074 z: 1042 u.x: -0.29119 u.y: -0.95694 v.x: 0.95694 v.y: -0.29119 hw: 0.8 hh: 0.8 flags: 0 group: 8979 group2: 0 key: 6489 entity: 8980 x: 1062 z: 1042 u.x: 0.9907 u.y: 0.13685 v.x: -0.13685 v.y: 0.9907 hw: 0.8 hh: 0.8 flags: 0 group: 8980 group2: 0 key: 6490 entity: 8981 x: 602 z: 1218 u.x: -0.0789 u.y: -0.99692 v.x: 0.99692 v.y: -0.0789 hw: 0.8 hh: 0.8 flags: 0 group: 8981 group2: 0 key: 6491 entity: 8982 x: 602 z: 1218 u.x: -0.0789 u.y: -0.99692 v.x: 0.99692 v.y: -0.0789 hw: 0.8 hh: 0.8 flags: 0 group: 8982 group2: 0 key: 6492 entity: 8983 x: 270 z: 670 u.x: -0.96837 u.y: 0.25039 v.x: -0.25039 v.y: -0.96837 hw: 0.8 hh: 0.8 flags: 0 group: 8983 group2: 0 key: 6496 entity: 8987 x: 598 z: 1218 u.x: -0.3893 u.y: -0.92148 v.x: 0.92148 v.y: -0.3893 hw: 0.8 hh: 0.8 flags: 0 group: 8987 group2: 0 key: 6497 entity: 8988 x: 394.58869 z: 997.71363 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.75 hh: 13.5 flags: 11 group: 8740 group2: 0 key: 6499 entity: 8990 x: 866 z: 906 u.x: 0.59192 u.y: 0.80652 v.x: -0.80652 v.y: 0.59192 hw: 0.8 hh: 0.8 flags: 0 group: 8990 group2: 0 key: 6500 entity: 8991 x: 874 z: 910 u.x: -0.53156 u.y: -0.84751 v.x: 0.84751 v.y: -0.53156 hw: 0.8 hh: 0.8 flags: 0 group: 8991 group2: 0 key: 6502 entity: 8993 x: 1074 z: 1046 u.x: -0.94753 u.y: -0.32058 v.x: 0.32058 v.y: -0.94753 hw: 0.8 hh: 0.8 flags: 0 group: 8993 group2: 0 key: 6503 entity: 8994 x: 1086 z: 1034 u.x: 0.59672 u.y: -0.80298 v.x: 0.80298 v.y: 0.59672 hw: 0.8 hh: 0.8 flags: 0 group: 8994 group2: 0 key: 6506 entity: 8997 x: 270 z: 666 u.x: -0.22921 u.y: 0.9736 v.x: -0.9736 v.y: -0.22921 hw: 0.8 hh: 0.8 flags: 0 group: 8997 group2: 0 key: 6508 entity: 8999 x: 262 z: 642 u.x: -0.64011 u.y: 0.76885 v.x: -0.76885 v.y: -0.64011 hw: 0.8 hh: 0.8 flags: 0 group: 8999 group2: 0 key: 6510 entity: 9001 x: 1066 z: 614 u.x: -0.96834 u.y: 0.25057 v.x: -0.25057 v.y: -0.96834 hw: 0.8 hh: 0.8 flags: 0 group: 9001 group2: 0 key: 6512 entity: 9003 x: 578 z: 942 u.x: 0.74335 u.y: -0.66953 v.x: 0.66953 v.y: 0.74335 hw: 0.8 hh: 0.8 flags: 0 group: 9003 group2: 0 key: 6513 entity: 9004 x: 578 z: 942 u.x: 0.74335 u.y: -0.66953 v.x: 0.66953 v.y: 0.74335 hw: 0.8 hh: 0.8 flags: 0 group: 9004 group2: 0 key: 6514 entity: 9005 x: 266 z: 642 u.x: -0.65188 u.y: -0.7589 v.x: 0.7589 v.y: -0.65188 hw: 0.8 hh: 0.8 flags: 0 group: 9005 group2: 0 key: 6516 entity: 9007 x: 426 z: 530 u.x: 0.83065 u.y: -0.55755 v.x: 0.55755 v.y: 0.83065 hw: 0.8 hh: 0.8 flags: 0 group: 9007 group2: 0 key: 6520 entity: 9011 x: 168.60618 z: 272.80509 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 8652 group2: 0 key: 6521 entity: 9012 x: 442 z: 362 u.x: 0.16945 u.y: 0.98568 v.x: -0.98568 v.y: 0.16945 hw: 0.8 hh: 0.8 flags: 0 group: 9012 group2: 0 key: 6524 entity: 9015 x: 1110 z: 638 u.x: -0.9784 u.y: -0.20762 v.x: 0.20762 v.y: -0.9784 hw: 0.8 hh: 0.8 flags: 0 group: 9015 group2: 0 key: 6533 entity: 9031 x: 458 z: 354 u.x: 0.46418 u.y: 0.88619 v.x: -0.88619 v.y: 0.46418 hw: 0.8 hh: 0.8 flags: 0 group: 9031 group2: 0 key: 6536 entity: 9034 x: 838 z: 918 u.x: 0.0651 u.y: -0.99791 v.x: 0.99791 v.y: 0.0651 hw: 0.8 hh: 0.8 flags: 0 group: 9034 group2: 0 key: 6538 entity: 9036 x: 590 z: 934 u.x: 0.36988 u.y: 0.92945 v.x: -0.92945 v.y: 0.36988 hw: 0.8 hh: 0.8 flags: 0 group: 9036 group2: 0 key: 6539 entity: 9037 x: 594 z: 930 u.x: -0.33773 u.y: -0.94158 v.x: 0.94158 v.y: -0.33773 hw: 0.8 hh: 0.8 flags: 0 group: 9037 group2: 0 key: 6540 entity: 9038 x: 594 z: 930 u.x: -0.33773 u.y: -0.94158 v.x: 0.94158 v.y: -0.33773 hw: 0.8 hh: 0.8 flags: 0 group: 9038 group2: 0 key: 6541 entity: 9039 x: 1060.30237 z: 405.05771 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8725 group2: 0 key: 6542 entity: 9040 x: 1028.50831 z: 901.46131 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 8933 group2: 0 key: 6543 entity: 9041 x: 1026 z: 922 u.x: 0.77813 u.y: -0.62879 v.x: 0.62879 v.y: 0.77813 hw: 6.5 hh: 6.5 flags: 0 group: 9041 group2: 0 key: 6545 entity: 9043 x: 598 z: 930 u.x: -0.18192 u.y: -0.98346 v.x: 0.98346 v.y: -0.18192 hw: 0.8 hh: 0.8 flags: 0 group: 9043 group2: 0 key: 6546 entity: 9044 x: 598 z: 930 u.x: -0.18192 u.y: -0.98346 v.x: 0.98346 v.y: -0.18192 hw: 0.8 hh: 0.8 flags: 0 group: 9044 group2: 0 key: 6549 entity: 9047 x: 326.4001 z: 920.84522 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8634 group2: 0 key: 6554 entity: 9070 x: 462 z: 342 u.x: 0.98185 u.y: -0.19043 v.x: 0.19043 v.y: 0.98185 hw: 0.8 hh: 0.8 flags: 0 group: 9070 group2: 0 key: 6558 entity: 9074 x: 218 z: 254 u.x: 0.82238 u.y: -0.56968 v.x: 0.56968 v.y: 0.82238 hw: 0.8 hh: 0.8 flags: 0 group: 9074 group2: 0 key: 6560 entity: 9076 x: 518 z: 414 u.x: 0.93862 u.y: -0.34588 v.x: 0.34588 v.y: 0.93862 hw: 0.8 hh: 0.8 flags: 0 group: 9076 group2: 0 key: 6563 entity: 9079 x: 515.8194 z: 398.84406 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 8921 group2: 0 key: 6564 entity: 9080 x: 360.39783 z: 1018.7746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8989 group2: 0 key: 6565 entity: 9084 x: 574 z: 958 u.x: -0.06791 u.y: 0.99773 v.x: -0.99773 v.y: -0.06791 hw: 0.8 hh: 0.8 flags: 0 group: 9084 group2: 0 key: 6566 entity: 9085 x: 574 z: 958 u.x: -0.06791 u.y: 0.99773 v.x: -0.99773 v.y: -0.06791 hw: 0.8 hh: 0.8 flags: 0 group: 9085 group2: 0 key: 6568 entity: 9087 x: 578 z: 962 u.x: 0.96604 u.y: 0.25927 v.x: -0.25927 v.y: 0.96604 hw: 0.8 hh: 0.8 flags: 0 group: 9087 group2: 0 key: 6574 entity: 9089 x: 810 z: 278 u.x: 0.04989 u.y: -0.99877 v.x: 0.99877 v.y: 0.04989 hw: 0.8 hh: 0.8 flags: 0 group: 9089 group2: 0 key: 6575 entity: 9090 x: 802 z: 314 u.x: -0.93389 u.y: 0.3585 v.x: -0.3585 v.y: -0.93389 hw: 0.8 hh: 0.8 flags: 0 group: 9090 group2: 0 key: 6577 entity: 9092 x: 626 z: 318 u.x: 0.6493 u.y: -0.7611 v.x: 0.7611 v.y: 0.6493 hw: 0.8 hh: 0.8 flags: 0 group: 9092 group2: 0 key: 6582 entity: 9104 x: 966 z: 518 u.x: 0.9244 u.y: -0.38231 v.x: 0.38231 v.y: 0.9244 hw: 0.8 hh: 0.8 flags: 0 group: 9104 group2: 0 key: 6583 entity: 9105 x: 966 z: 518 u.x: 0.9244 u.y: -0.38231 v.x: 0.38231 v.y: 0.9244 hw: 0.8 hh: 0.8 flags: 0 group: 9105 group2: 0 key: 6587 entity: 9109 x: 270 z: 646 u.x: 0.98108 u.y: -0.19439 v.x: 0.19439 v.y: 0.98108 hw: 0.8 hh: 0.8 flags: 0 group: 9109 group2: 0 key: 6589 entity: 9111 x: 722.08472 z: 345.38477 u.x: -0.99933 u.y: -0.03731 v.x: 0.03731 v.y: -0.99933 hw: 8.75 hh: 17.75 flags: 11 group: 8818 group2: 0 key: 6591 entity: 9118 x: 270 z: 658 u.x: -0.44169 u.y: 0.8976 v.x: -0.8976 v.y: -0.44169 hw: 0.8 hh: 0.8 flags: 0 group: 9118 group2: 0 key: 6592 entity: 9119 x: 270 z: 658 u.x: -0.44169 u.y: 0.8976 v.x: -0.8976 v.y: -0.44169 hw: 0.8 hh: 0.8 flags: 0 group: 9119 group2: 0 key: 6599 entity: 9122 x: 170.8602 z: 837.74585 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8978 group2: 0 key: 6601 entity: 9124 x: 440.61744 z: 1043.34241 u.x: -0.42702 u.y: 0.90467 v.x: -0.90467 v.y: -0.42702 hw: 10 hh: 10 flags: 0 group: 9124 group2: 0 key: 6602 entity: 9125 x: 440.61744 z: 1043.34241 u.x: -0.42702 u.y: 0.90467 v.x: -0.90467 v.y: -0.42702 hw: 10 hh: 10 flags: 0 group: 9125 group2: 0 key: 6603 entity: 9126 x: 1072.30518 z: 418.91623 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8729 group2: 0 key: 6604 entity: 9127 x: 378 z: 1054 u.x: 0.82958 u.y: -0.55915 v.x: 0.55915 v.y: 0.82958 hw: 0.8 hh: 0.8 flags: 0 group: 9127 group2: 0 key: 6605 entity: 9128 x: 378 z: 1054 u.x: 0.82958 u.y: -0.55915 v.x: 0.55915 v.y: 0.82958 hw: 0.8 hh: 0.8 flags: 0 group: 9128 group2: 0 key: 6606 entity: 9129 x: 386 z: 1050 u.x: 0.64066 u.y: 0.7684 v.x: -0.7684 v.y: 0.64066 hw: 0.8 hh: 0.8 flags: 0 group: 9129 group2: 0 key: 6607 entity: 9130 x: 386 z: 1050 u.x: 0.64066 u.y: 0.7684 v.x: -0.7684 v.y: 0.64066 hw: 0.8 hh: 0.8 flags: 0 group: 9130 group2: 0 key: 6609 entity: 9132 x: 360.39783 z: 1018.7746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9132 group2: 0 key: 6610 entity: 9133 x: 360.39783 z: 1018.7746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9133 group2: 0 key: 6611 entity: 9134 x: 394.58869 z: 997.71363 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.75 hh: 13.5 flags: 0 group: 9134 group2: 0 key: 6612 entity: 9135 x: 394.58869 z: 997.71363 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.75 hh: 13.5 flags: 0 group: 9135 group2: 0 key: 6613 entity: 9136 x: 378.00055 z: 1040.30298 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 9136 group2: 0 key: 6614 entity: 9137 x: 363.66376 z: 1035.44459 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9137 group2: 0 key: 6615 entity: 9138 x: 378.00055 z: 1040.30298 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 9138 group2: 0 key: 6616 entity: 9139 x: 363.66376 z: 1035.44459 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9139 group2: 0 key: 6617 entity: 9140 x: 403.25776 z: 1031.92444 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 9140 group2: 0 key: 6618 entity: 9141 x: 403.25776 z: 1031.92444 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 9141 group2: 0 key: 6619 entity: 9142 x: 423.06891 z: 1030.39332 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 9142 group2: 0 key: 6620 entity: 9143 x: 423.06891 z: 1030.39332 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 9143 group2: 0 key: 6621 entity: 9144 x: 561.46375 z: 908.60279 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 11 group: 9046 group2: 0 key: 6622 entity: 9145 x: 434 z: 522 u.x: 0.37931 u.y: -0.92565 v.x: 0.92565 v.y: 0.37931 hw: 0.8 hh: 0.8 flags: 0 group: 9145 group2: 0 key: 6627 entity: 9150 x: 985.5771 z: 813.04621 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 8796 group2: 0 key: 6628 entity: 9151 x: 806 z: 306 u.x: -0.53281 u.y: 0.84675 v.x: -0.84675 v.y: -0.53281 hw: 0.8 hh: 0.8 flags: 0 group: 9151 group2: 0 key: 6630 entity: 9153 x: 574 z: 914 u.x: 0.82561 u.y: -0.56498 v.x: 0.56498 v.y: 0.82561 hw: 0.8 hh: 0.8 flags: 0 group: 9153 group2: 0 key: 6633 entity: 9156 x: 582 z: 974 u.x: 0.95974 u.y: -0.2818 v.x: 0.2818 v.y: 0.95974 hw: 0.8 hh: 0.8 flags: 0 group: 9156 group2: 0 key: 6634 entity: 9157 x: 889.9278 z: 923.37867 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 11 group: 8718 group2: 0 key: 6635 entity: 9158 x: 438 z: 518 u.x: 0.21875 u.y: -0.97597 v.x: 0.97597 v.y: 0.21875 hw: 0.8 hh: 0.8 flags: 0 group: 9158 group2: 0 key: 6636 entity: 9159 x: 438 z: 518 u.x: 0.21875 u.y: -0.97597 v.x: 0.97597 v.y: 0.21875 hw: 0.8 hh: 0.8 flags: 0 group: 9159 group2: 0 key: 6637 entity: 9117 x: 536.61316 z: 375.31043 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 9117 group2: 0 key: 6638 entity: 9161 x: 430 z: 506 u.x: 0.7361 u.y: 0.67751 v.x: -0.67751 v.y: 0.7361 hw: 0.8 hh: 0.8 flags: 0 group: 9161 group2: 0 key: 6639 entity: 9162 x: 430 z: 506 u.x: 0.7361 u.y: 0.67751 v.x: -0.67751 v.y: 0.7361 hw: 0.8 hh: 0.8 flags: 0 group: 9162 group2: 0 key: 6641 entity: 9164 x: 994 z: 806 u.x: 0.09394 u.y: -0.99563 v.x: 0.99563 v.y: 0.09394 hw: 0.8 hh: 0.8 flags: 0 group: 9164 group2: 0 key: 6642 entity: 9169 x: 998 z: 818 u.x: -0.28258 u.y: -0.95951 v.x: 0.95951 v.y: -0.28258 hw: 0.8 hh: 0.8 flags: 0 group: 9169 group2: 0 key: 6647 entity: 9170 x: 200.62223 z: 600.72522 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 10 flags: 11 group: 8925 group2: 0 key: 6648 entity: 9171 x: 616.91315 z: 177.18918 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 9091 group2: 0 key: 6649 entity: 9172 x: 526 z: 410 u.x: 0.99938 u.y: 0.03557 v.x: -0.03557 v.y: 0.99938 hw: 0.8 hh: 0.8 flags: 0 group: 9172 group2: 0 key: 6651 entity: 9174 x: 891.25684 z: 822.48334 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 9057 group2: 0 key: 6652 entity: 9175 x: 260.04786 z: 692.06 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 9108 group2: 0 key: 6653 entity: 307 x: 292.34449 z: 773.56849 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 18 hh: 4.25 flags: 2 group: 308 group2: 310 key: 6654 entity: 307 x: 292.34449 z: 773.56849 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 8 hh: 4.25 flags: 3 group: 308 group2: 310 key: 6655 entity: 307 x: 289.66717 z: 760.84481 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 5 hh: 4.25 flags: 11 group: 308 group2: 310 key: 6656 entity: 307 x: 295.02181 z: 786.29217 u.x: 0.20595 u.y: 0.97875 v.x: -0.97875 v.y: 0.20595 hw: 5 hh: 4.25 flags: 11 group: 308 group2: 310 key: 6657 entity: 9182 x: 258 z: 614 u.x: -0.49105 u.y: -0.8716 v.x: 0.8716 v.y: -0.49105 hw: 0.8 hh: 0.8 flags: 0 group: 9182 group2: 0 key: 6659 entity: 9184 x: 198 z: 266 u.x: 0.30961 u.y: 0.95116 v.x: -0.95116 v.y: 0.30961 hw: 0.8 hh: 0.8 flags: 0 group: 9184 group2: 0 key: 6663 entity: 9188 x: 930 z: 474 u.x: 0.9879 u.y: -0.15583 v.x: 0.15583 v.y: 0.9879 hw: 0.8 hh: 0.8 flags: 0 group: 9188 group2: 0 key: 6664 entity: 9189 x: 626 z: 1178 u.x: 0.02556 u.y: -0.99968 v.x: 0.99968 v.y: 0.02556 hw: 0.8 hh: 0.8 flags: 0 group: 9189 group2: 0 key: 6665 entity: 9190 x: 626 z: 1178 u.x: 0.02556 u.y: -0.99968 v.x: 0.99968 v.y: 0.02556 hw: 0.8 hh: 0.8 flags: 0 group: 9190 group2: 0 key: 6666 entity: 9191 x: 278 z: 686 u.x: -0.9832 u.y: -0.1834 v.x: 0.1834 v.y: -0.9832 hw: 0.8 hh: 0.8 flags: 0 group: 9191 group2: 0 key: 6667 entity: 9192 x: 278 z: 686 u.x: -0.9832 u.y: -0.1834 v.x: 0.1834 v.y: -0.9832 hw: 0.8 hh: 0.8 flags: 0 group: 9192 group2: 0 key: 6669 entity: 9194 x: 1053.19068 z: 891.95411 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 9194 group2: 0 key: 6670 entity: 9195 x: 1028.28199 z: 876.64954 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 9195 group2: 0 key: 6672 entity: 9197 x: 1054 z: 1042 u.x: -0.89962 u.y: -0.43758 v.x: 0.43758 v.y: -0.89962 hw: 0.8 hh: 0.8 flags: 0 group: 9197 group2: 0 key: 6677 entity: 9198 x: 426 z: 534 u.x: -0.9966 u.y: 0.0829 v.x: -0.0829 v.y: -0.9966 hw: 0.8 hh: 0.8 flags: 0 group: 9198 group2: 0 key: 6678 entity: 9199 x: 985.5771 z: 813.04621 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 9199 group2: 0 key: 6679 entity: 9200 x: 1050.69825 z: 866.19117 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 7 flags: 0 group: 9200 group2: 0 key: 6680 entity: 9201 x: 1085.54078 z: 430.1001 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8738 group2: 0 key: 6682 entity: 9203 x: 998 z: 818 u.x: -0.28258 u.y: -0.95951 v.x: 0.95951 v.y: -0.28258 hw: 0.8 hh: 0.8 flags: 0 group: 9203 group2: 0 key: 6683 entity: 9204 x: 1040.03333 z: 846.96705 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 9204 group2: 0 key: 6684 entity: 9205 x: 1068.13135 z: 854.57746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 9205 group2: 0 key: 6685 entity: 9206 x: 1058 z: 1050 u.x: -0.88312 u.y: 0.47001 v.x: -0.47001 v.y: -0.88312 hw: 0.8 hh: 0.8 flags: 0 group: 9206 group2: 0 key: 6686 entity: 9207 x: 278 z: 650 u.x: -0.46096 u.y: -0.88785 v.x: 0.88785 v.y: -0.46096 hw: 0.8 hh: 0.8 flags: 0 group: 9207 group2: 0 key: 6687 entity: 9208 x: 282 z: 650 u.x: 0.06556 u.y: 0.99788 v.x: -0.99788 v.y: 0.06556 hw: 0.8 hh: 0.8 flags: 0 group: 9208 group2: 0 key: 6688 entity: 9209 x: 994 z: 806 u.x: 0.09394 u.y: -0.99563 v.x: 0.99563 v.y: 0.09394 hw: 0.8 hh: 0.8 flags: 0 group: 9209 group2: 0 key: 6689 entity: 9210 x: 1094 z: 1030 u.x: 0.60453 u.y: -0.79712 v.x: 0.79712 v.y: 0.60453 hw: 0.8 hh: 0.8 flags: 0 group: 9210 group2: 0 key: 6692 entity: 9218 x: 1070 z: 1050 u.x: -0.88408 u.y: 0.4682 v.x: -0.4682 v.y: -0.88408 hw: 0.8 hh: 0.8 flags: 0 group: 9218 group2: 0 key: 6703 entity: 9230 x: 582 z: 938 u.x: 0.81655 u.y: -0.57801 v.x: 0.57801 v.y: 0.81655 hw: 0.8 hh: 0.8 flags: 0 group: 9230 group2: 0 key: 6704 entity: 9231 x: 582 z: 938 u.x: 0.81655 u.y: -0.57801 v.x: 0.57801 v.y: 0.81655 hw: 0.8 hh: 0.8 flags: 0 group: 9231 group2: 0 key: 6706 entity: 9233 x: 158 z: 614 u.x: 0.98945 u.y: 0.14567 v.x: -0.14567 v.y: 0.98945 hw: 0.8 hh: 0.8 flags: 0 group: 9233 group2: 0 key: 6707 entity: 9234 x: 537.2226 z: 401.92963 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 9183 group2: 0 key: 6708 entity: 9235 x: 167.92191 z: 819.95508 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 8985 group2: 0 key: 6709 entity: 9236 x: 1070 z: 602 u.x: -0.98015 u.y: -0.19909 v.x: 0.19909 v.y: -0.98015 hw: 0.8 hh: 0.8 flags: 0 group: 9236 group2: 0 key: 6710 entity: 9237 x: 286 z: 682 u.x: 0.43595 u.y: 0.9004 v.x: -0.9004 v.y: 0.43595 hw: 0.8 hh: 0.8 flags: 0 group: 9237 group2: 0 key: 6711 entity: 9238 x: 286 z: 682 u.x: 0.43595 u.y: 0.9004 v.x: -0.9004 v.y: 0.43595 hw: 0.8 hh: 0.8 flags: 0 group: 9238 group2: 0 key: 6712 entity: 9239 x: 642.1042 z: 156.81312 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 9107 group2: 0 key: 6714 entity: 9241 x: 530 z: 426 u.x: 0.95487 u.y: -0.29792 v.x: 0.29792 v.y: 0.95487 hw: 0.8 hh: 0.8 flags: 0 group: 9241 group2: 0 key: 6716 entity: 9243 x: 546 z: 410 u.x: -0.48321 u.y: -0.87597 v.x: 0.87597 v.y: -0.48321 hw: 0.8 hh: 0.8 flags: 0 group: 9243 group2: 0 key: 6719 entity: 9246 x: 269.6178 z: 958.0011 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 9010 group2: 0 key: 6720 entity: 9245 x: 944.23694 z: 801.14258 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 14.5 hh: 13.5 flags: 11 group: 9245 group2: 0 key: 6725 entity: 9253 x: 326.4001 z: 920.84522 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9253 group2: 0 key: 6726 entity: 9254 x: 269.6178 z: 958.0011 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9254 group2: 0 key: 6727 entity: 9255 x: 946 z: 514 u.x: -0.46976 u.y: 0.88324 v.x: -0.88324 v.y: -0.46976 hw: 0.8 hh: 0.8 flags: 0 group: 9255 group2: 0 key: 6728 entity: 9256 x: 946 z: 514 u.x: -0.46976 u.y: 0.88324 v.x: -0.88324 v.y: -0.46976 hw: 0.8 hh: 0.8 flags: 0 group: 9256 group2: 0 key: 6729 entity: 9257 x: 458 z: 358 u.x: 0.38578 u.y: -0.92296 v.x: 0.92296 v.y: 0.38578 hw: 0.8 hh: 0.8 flags: 0 group: 9257 group2: 0 key: 6733 entity: 9261 x: 462 z: 350 u.x: 0.642 u.y: -0.76726 v.x: 0.76726 v.y: 0.642 hw: 0.8 hh: 0.8 flags: 0 group: 9261 group2: 0 key: 6734 entity: 9262 x: 462 z: 350 u.x: 0.642 u.y: -0.76726 v.x: 0.76726 v.y: 0.642 hw: 0.8 hh: 0.8 flags: 0 group: 9262 group2: 0 key: 6735 entity: 9263 x: 550 z: 406 u.x: 0.18552 u.y: 0.98281 v.x: -0.98281 v.y: 0.18552 hw: 0.8 hh: 0.8 flags: 0 group: 9263 group2: 0 key: 6736 entity: 9264 x: 550 z: 406 u.x: 0.18552 u.y: 0.98281 v.x: -0.98281 v.y: 0.18552 hw: 0.8 hh: 0.8 flags: 0 group: 9264 group2: 0 key: 6738 entity: 9275 x: 222 z: 250 u.x: -0.29987 u.y: 0.95427 v.x: -0.95427 v.y: -0.29987 hw: 0.8 hh: 0.8 flags: 0 group: 9275 group2: 0 key: 6744 entity: 9277 x: 879.91846 z: 815.79474 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 9068 group2: 0 key: 6745 entity: 9278 x: 1097.28724 z: 439.95759 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8744 group2: 0 key: 6746 entity: 9280 x: 258 z: 622 u.x: -0.99639 u.y: 0.08544 v.x: -0.08544 v.y: -0.99639 hw: 0.8 hh: 0.8 flags: 0 group: 9280 group2: 0 key: 6747 entity: 9281 x: 606 z: 934 u.x: -0.73717 u.y: -0.67635 v.x: 0.67635 v.y: -0.73717 hw: 0.8 hh: 0.8 flags: 0 group: 9281 group2: 0 key: 6748 entity: 9282 x: 606 z: 934 u.x: -0.73717 u.y: -0.67635 v.x: 0.67635 v.y: -0.73717 hw: 0.8 hh: 0.8 flags: 0 group: 9282 group2: 0 key: 6749 entity: 9283 x: 363.66376 z: 1035.44459 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9283 group2: 0 key: 6750 entity: 9284 x: 226 z: 258 u.x: 0.75591 u.y: -0.65534 v.x: 0.65534 v.y: 0.75591 hw: 0.8 hh: 0.8 flags: 0 group: 9284 group2: 0 key: 6751 entity: 9285 x: 530 z: 418 u.x: 0.9632 u.y: 0.26967 v.x: -0.26967 v.y: 0.9632 hw: 0.8 hh: 0.8 flags: 0 group: 9285 group2: 0 key: 6755 entity: 9297 x: 442 z: 366 u.x: -0.37853 u.y: -0.92595 v.x: 0.92595 v.y: -0.37853 hw: 0.8 hh: 0.8 flags: 0 group: 9297 group2: 0 key: 6757 entity: 9299 x: 438 z: 366 u.x: 0.89167 u.y: -0.45356 v.x: 0.45356 v.y: 0.89167 hw: 0.8 hh: 0.8 flags: 0 group: 9299 group2: 0 key: 6758 entity: 9300 x: 438 z: 366 u.x: 0.89167 u.y: -0.45356 v.x: 0.45356 v.y: 0.89167 hw: 0.8 hh: 0.8 flags: 0 group: 9300 group2: 0 key: 6760 entity: 9302 x: 638 z: 318 u.x: -0.83202 u.y: -0.55552 v.x: 0.55552 v.y: -0.83202 hw: 0.8 hh: 0.8 flags: 0 group: 9302 group2: 0 key: 6761 entity: 9303 x: 798 z: 322 u.x: 0.68985 u.y: -0.72455 v.x: 0.72455 v.y: 0.68985 hw: 0.8 hh: 0.8 flags: 0 group: 9303 group2: 0 key: 6763 entity: 9315 x: 926 z: 502 u.x: 0.35016 u.y: 0.93703 v.x: -0.93703 v.y: 0.35016 hw: 0.8 hh: 0.8 flags: 0 group: 9315 group2: 0 key: 6764 entity: 9316 x: 926 z: 502 u.x: 0.35016 u.y: 0.93703 v.x: -0.93703 v.y: 0.35016 hw: 0.8 hh: 0.8 flags: 0 group: 9316 group2: 0 key: 6765 entity: 9317 x: 270 z: 634 u.x: -0.33744 u.y: 0.94169 v.x: -0.94169 v.y: -0.33744 hw: 0.8 hh: 0.8 flags: 0 group: 9317 group2: 0 key: 6766 entity: 9318 x: 830 z: 930 u.x: -0.37118 u.y: -0.92893 v.x: 0.92893 v.y: -0.37118 hw: 0.8 hh: 0.8 flags: 0 group: 9318 group2: 0 key: 6767 entity: 9319 x: 854 z: 914 u.x: -0.00583 u.y: 1 v.x: -1 v.y: -0.00583 hw: 0.8 hh: 0.8 flags: 0 group: 9319 group2: 0 key: 6768 entity: 9320 x: 344.92875 z: 1015.22669 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 11 group: 9148 group2: 0 key: 6769 entity: 9321 x: 590 z: 930 u.x: 0.7603 u.y: -0.65023 v.x: 0.65023 v.y: 0.7603 hw: 0.8 hh: 0.8 flags: 0 group: 9321 group2: 0 key: 6770 entity: 9322 x: 590 z: 930 u.x: 0.7603 u.y: -0.65023 v.x: 0.65023 v.y: 0.7603 hw: 0.8 hh: 0.8 flags: 0 group: 9322 group2: 0 key: 6771 entity: 9323 x: 663.63245 z: 131.17826 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 9120 group2: 0 key: 6772 entity: 9324 x: 438 z: 526 u.x: 0.5512 u.y: 0.83487 v.x: -0.83487 v.y: 0.5512 hw: 0.8 hh: 0.8 flags: 0 group: 9324 group2: 0 key: 6774 entity: 9326 x: 586 z: 934 u.x: -0.97445 u.y: -0.22551 v.x: 0.22551 v.y: -0.97445 hw: 0.8 hh: 0.8 flags: 0 group: 9326 group2: 0 key: 6775 entity: 9327 x: 586 z: 934 u.x: -0.97445 u.y: -0.22551 v.x: 0.22551 v.y: -0.97445 hw: 0.8 hh: 0.8 flags: 0 group: 9327 group2: 0 key: 6776 entity: 9347 x: 534 z: 422 u.x: -0.9446 u.y: 0.32915 v.x: -0.32915 v.y: -0.9446 hw: 0.8 hh: 0.8 flags: 0 group: 9347 group2: 0 key: 6777 entity: 9348 x: 534 z: 422 u.x: -0.9446 u.y: 0.32915 v.x: -0.32915 v.y: -0.9446 hw: 0.8 hh: 0.8 flags: 0 group: 9348 group2: 0 key: 6778 entity: 9349 x: 1082 z: 1050 u.x: 0.17251 u.y: 0.98514 v.x: -0.98514 v.y: 0.17251 hw: 0.8 hh: 0.8 flags: 0 group: 9349 group2: 0 key: 6779 entity: 9350 x: 622 z: 318 u.x: 0.88135 u.y: -0.4733 v.x: 0.4733 v.y: 0.88135 hw: 0.8 hh: 0.8 flags: 0 group: 9350 group2: 0 key: 6780 entity: 9351 x: 466 z: 338 u.x: 0.27576 u.y: 0.9615 v.x: -0.9615 v.y: 0.27576 hw: 0.8 hh: 0.8 flags: 0 group: 9351 group2: 0 key: 6785 entity: 9356 x: 466 z: 346 u.x: 0.26107 u.y: 0.96557 v.x: -0.96557 v.y: 0.26107 hw: 0.8 hh: 0.8 flags: 0 group: 9356 group2: 0 key: 6786 entity: 9357 x: 466 z: 346 u.x: 0.26107 u.y: 0.96557 v.x: -0.96557 v.y: 0.26107 hw: 0.8 hh: 0.8 flags: 0 group: 9357 group2: 0 key: 6788 entity: 9359 x: 1125.11536 z: 531.43964 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 2 group: 9359 group2: 0 key: 6792 entity: 9363 x: 394.58869 z: 997.71363 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.75 hh: 13.5 flags: 0 group: 9363 group2: 0 key: 6793 entity: 9364 x: 378.00055 z: 1040.30298 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7 flags: 0 group: 9364 group2: 0 key: 6794 entity: 9365 x: 1109.19007 z: 451.96613 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8756 group2: 0 key: 6795 entity: 9366 x: 520.1847 z: 366.41282 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5.5 hh: 5.5 flags: 11 group: 9219 group2: 0 key: 6796 entity: 9367 x: 274.28595 z: 912.57313 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 11 group: 9296 group2: 0 key: 6797 entity: 9368 x: 642 z: 1198 u.x: 0.97599 u.y: 0.21868 v.x: -0.21868 v.y: 0.97599 hw: 0.8 hh: 0.8 flags: 0 group: 9368 group2: 0 key: 6798 entity: 9369 x: 642 z: 1198 u.x: 0.97599 u.y: 0.21868 v.x: -0.21868 v.y: 0.97599 hw: 0.8 hh: 0.8 flags: 0 group: 9369 group2: 0 key: 6799 entity: 9370 x: 290.8874 z: 924.6626 u.x: 0.982 u.y: -0.18969 v.x: 0.18969 v.y: 0.982 hw: 6.5 hh: 6.5 flags: 0 group: 9370 group2: 0 key: 6800 entity: 9371 x: 290.8874 z: 924.6626 u.x: 0.982 u.y: -0.18969 v.x: 0.18969 v.y: 0.982 hw: 6.5 hh: 6.5 flags: 0 group: 9371 group2: 0 key: 6801 entity: 9372 x: 574 z: 918 u.x: -0.16512 u.y: -0.9864 v.x: 0.9864 v.y: -0.16512 hw: 0.8 hh: 0.8 flags: 0 group: 9372 group2: 0 key: 6802 entity: 9373 x: 574 z: 918 u.x: -0.16512 u.y: -0.9864 v.x: 0.9864 v.y: -0.16512 hw: 0.8 hh: 0.8 flags: 0 group: 9373 group2: 0 key: 6803 entity: 9374 x: 578 z: 914 u.x: -0.12748 u.y: -0.99193 v.x: 0.99193 v.y: -0.12748 hw: 0.8 hh: 0.8 flags: 0 group: 9374 group2: 0 key: 6804 entity: 9375 x: 578 z: 914 u.x: -0.12748 u.y: -0.99193 v.x: 0.99193 v.y: -0.12748 hw: 0.8 hh: 0.8 flags: 0 group: 9375 group2: 0 key: 6805 entity: 9376 x: 574 z: 962 u.x: -0.85253 u.y: 0.52349 v.x: -0.52349 v.y: -0.85253 hw: 0.8 hh: 0.8 flags: 0 group: 9376 group2: 0 key: 6806 entity: 9377 x: 574 z: 962 u.x: -0.85253 u.y: 0.52349 v.x: -0.52349 v.y: -0.85253 hw: 0.8 hh: 0.8 flags: 0 group: 9377 group2: 0 key: 6807 entity: 9378 x: 1139.60157 z: 519.23023 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 2 group: 9378 group2: 0 key: 6812 entity: 9383 x: 249.94758 z: 971.45063 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 0 group: 9383 group2: 0 key: 6818 entity: 9389 x: 873.85254 z: 808.35145 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 9202 group2: 0 key: 6819 entity: 9390 x: 538 z: 418 u.x: -0.30364 u.y: -0.95307 v.x: 0.95307 v.y: -0.30364 hw: 0.8 hh: 0.8 flags: 0 group: 9390 group2: 0 key: 6828 entity: 9395 x: 422 z: 538 u.x: 0.96886 u.y: -0.24848 v.x: 0.24848 v.y: 0.96886 hw: 0.8 hh: 0.8 flags: 0 group: 9395 group2: 0 key: 6829 entity: 9396 x: 426 z: 538 u.x: 0.87368 u.y: -0.48734 v.x: 0.48734 v.y: 0.87368 hw: 0.8 hh: 0.8 flags: 0 group: 9396 group2: 0 key: 6835 entity: 9400 x: 854 z: 910 u.x: 0.35134 u.y: 0.93659 v.x: -0.93659 v.y: 0.35134 hw: 0.8 hh: 0.8 flags: 0 group: 9400 group2: 0 key: 6836 entity: 9401 x: 269.6178 z: 958.0011 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9401 group2: 0 key: 6837 entity: 9402 x: 1040.63074 z: 1009.16163 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 8996 group2: 0 key: 6838 entity: 9403 x: 1126.13477 z: 569.14039 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 16 hh: 13 flags: 11 group: 9154 group2: 0 key: 6839 entity: 9404 x: 434 z: 530 u.x: -0.78818 u.y: 0.61615 v.x: -0.61615 v.y: -0.78818 hw: 0.8 hh: 0.8 flags: 0 group: 9404 group2: 0 key: 6841 entity: 9413 x: 403.25776 z: 1031.92444 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 0 group: 9413 group2: 0 key: 6843 entity: 9415 x: 896.30646 z: 454.13953 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12 hh: 12 flags: 11 group: 9121 group2: 0 key: 6844 entity: 9416 x: 758.51972 z: 365.61329 u.x: 0.99778 u.y: -0.06704 v.x: 0.06704 v.y: 0.99778 hw: 10 hh: 10 flags: 11 group: 9232 group2: 0 key: 6845 entity: 9417 x: 1050 z: 1042 u.x: 0.9074 u.y: 0.42115 v.x: -0.42115 v.y: 0.9074 hw: 0.8 hh: 0.8 flags: 0 group: 9417 group2: 0 key: 6846 entity: 9418 x: 1134.14625 z: 882.00184 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 7 flags: 2 group: 9418 group2: 0 key: 6847 entity: 9419 x: 1134.14625 z: 882.00184 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 5 hh: 7 flags: 0 group: 9419 group2: 0 key: 6848 entity: 9420 x: 598 z: 1222 u.x: 0.73082 u.y: 0.6832 v.x: -0.6832 v.y: 0.73082 hw: 0.8 hh: 0.8 flags: 0 group: 9420 group2: 0 key: 6851 entity: 9325 x: 766.1778 z: 328.71879 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 11 group: 9325 group2: 0 key: 6852 entity: 9424 x: 1111.52442 z: 878.23438 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 9424 group2: 0 key: 6853 entity: 9425 x: 1111.52442 z: 878.23438 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 9425 group2: 0 key: 6854 entity: 9426 x: 610 z: 1210 u.x: -0.66956 u.y: 0.74335 v.x: -0.74335 v.y: -0.66956 hw: 0.8 hh: 0.8 flags: 0 group: 9426 group2: 0 key: 6855 entity: 9427 x: 1127.31983 z: 902.68677 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 2 group: 9427 group2: 0 key: 6860 entity: 9428 x: 1127.31983 z: 902.68677 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 0 group: 9428 group2: 0 key: 6861 entity: 9429 x: 826 z: 926 u.x: -0.56077 u.y: 0.8285 v.x: -0.8285 v.y: -0.56077 hw: 0.8 hh: 0.8 flags: 0 group: 9429 group2: 0 key: 6863 entity: 9436 x: 822 z: 938 u.x: 0.47585 u.y: 0.87998 v.x: -0.87998 v.y: 0.47585 hw: 0.8 hh: 0.8 flags: 0 group: 9436 group2: 0 key: 6865 entity: 9449 x: 1123.53956 z: 467.6037 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 11 group: 8759 group2: 0 key: 6866 entity: 9450 x: 550 z: 410 u.x: -0.80427 u.y: -0.59501 v.x: 0.59501 v.y: -0.80427 hw: 0.8 hh: 0.8 flags: 0 group: 9450 group2: 0 key: 6867 entity: 9453 x: 282.22638 z: 979.58979 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 10 flags: 11 group: 9260 group2: 0 key: 6873 entity: 9455 x: 1098 z: 1030 u.x: 0.7638 u.y: -0.64611 v.x: 0.64611 v.y: 0.7638 hw: 0.8 hh: 0.8 flags: 0 group: 9455 group2: 0 key: 6875 entity: 9457 x: 270 z: 662 u.x: 0.28975 u.y: -0.95737 v.x: 0.95737 v.y: 0.28975 hw: 0.8 hh: 0.8 flags: 0 group: 9457 group2: 0 key: 6876 entity: 9458 x: 278 z: 642 u.x: -0.99831 u.y: -0.05858 v.x: 0.05858 v.y: -0.99831 hw: 0.8 hh: 0.8 flags: 0 group: 9458 group2: 0 key: 6878 entity: 9460 x: 378 z: 1058 u.x: -0.79564 u.y: -0.60648 v.x: 0.60648 v.y: -0.79564 hw: 0.8 hh: 0.8 flags: 0 group: 9460 group2: 0 key: 6879 entity: 9461 x: 378 z: 1058 u.x: -0.79564 u.y: -0.60648 v.x: 0.60648 v.y: -0.79564 hw: 0.8 hh: 0.8 flags: 0 group: 9461 group2: 0 key: 6880 entity: 9462 x: 378 z: 1058 u.x: -0.79564 u.y: -0.60648 v.x: 0.60648 v.y: -0.79564 hw: 0.8 hh: 0.8 flags: 0 group: 9462 group2: 0 key: 6881 entity: 9463 x: 1074 z: 1058 u.x: -0.99978 u.y: -0.02202 v.x: 0.02202 v.y: -0.99978 hw: 0.8 hh: 0.8 flags: 0 group: 9463 group2: 0 key: 6882 entity: 9464 x: 256.88099 z: 992.81763 u.x: 0.73151 u.y: 0.68247 v.x: -0.68247 v.y: 0.73151 hw: 6.5 hh: 6.5 flags: 0 group: 9464 group2: 0 key: 6883 entity: 9465 x: 256.88099 z: 992.81763 u.x: 0.73151 u.y: 0.68247 v.x: -0.68247 v.y: 0.73151 hw: 6.5 hh: 6.5 flags: 0 group: 9465 group2: 0 key: 6884 entity: 9466 x: 1094 z: 1022 u.x: -0.4787 u.y: 0.87844 v.x: -0.87844 v.y: -0.4787 hw: 0.8 hh: 0.8 flags: 0 group: 9466 group2: 0 key: 6885 entity: 9467 x: 360.39783 z: 1018.7746 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 0 group: 9467 group2: 0 key: 6886 entity: 9468 x: 466 z: 350 u.x: -0.87327 u.y: -0.48809 v.x: 0.48809 v.y: -0.87327 hw: 0.8 hh: 0.8 flags: 0 group: 9468 group2: 0 key: 6887 entity: 9469 x: 866.44105 z: 801.09791 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 11 group: 9217 group2: 0 key: 6892 entity: 9470 x: 344.92875 z: 1015.22669 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 9470 group2: 0 key: 6893 entity: 9471 x: 344.92875 z: 1015.22669 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 9471 group2: 0 key: 6894 entity: 9472 x: 344.92875 z: 1015.22669 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 4 flags: 0 group: 9472 group2: 0 key: 6895 entity: 9473 x: 960.85907 z: 845.30341 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 2 group: 9473 group2: 0 key: 6896 entity: 9474 x: 520.23487 z: 431.74839 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 7.5 flags: 11 group: 9448 group2: 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7.5 flags: 11 group: 9412 group2: 0 unit shape next: 1268 static shape next: 6960 circular: true world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 terrain tiles: 320 ParticleManager: Pathfinder: length: 1 ticket: 80949 x0: 1016.66248 z0: 139.66248 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 7 pass class: 4 notify: 159 length: 75 ticket: 80869 x0: 625.0897 z0: 1180.0274 clearance: 0.8 range: 8 type: 0 goal x: 624.5 goal z: 1181.5 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 6361 notify: 6361 ticket: 80870 x0: 1017.82496 z0: 140.82496 clearance: 0.8 range: 36 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 6596 notify: 6596 ticket: 80871 x0: 1013.9375 z0: 138.0625 clearance: 0.8 range: 36 type: 0 goal 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x: 0.22551 goal v z: -0.97445 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 8452 notify: 8452 ticket: 80917 x0: 258.33753 z0: 617.66248 clearance: 0.8 range: 8 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 8474 notify: 8474 ticket: 80918 x0: 257.68673 z0: 611.8226 clearance: 0.8 range: 8 type: 3 goal x: 262 goal z: 606 goal u x: 0.18244 goal u z: -0.98337 goal v x: 0.98337 goal v z: 0.18244 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 8475 notify: 8475 ticket: 80919 x0: 269.55481 z0: 655.45975 clearance: 0.8 range: 8 type: 3 goal x: 255.38169 goal z: 655.61579 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 8618 notify: 8618 ticket: 80920 x0: 807.5 z0: 308.5 clearance: 0.8 range: 9.25759 type: 0 goal x: 799.875 goal z: 303.25 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 8682 notify: 8682 ticket: 80921 x0: 164.08323 z0: 390.2023 clearance: 0.8 range: 8 type: 0 goal x: 166.5 goal z: 387.5 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 8804 notify: 8804 ticket: 80922 x0: 834 z0: 926.5 clearance: 0.8 range: 8 type: 3 goal x: 826 goal z: 926 goal u x: -0.56077 goal u z: 0.8285 goal v x: -0.8285 goal v z: -0.56077 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 8838 notify: 8838 ticket: 80923 x0: 856.33326 z0: 935.73966 clearance: 0.8 range: 8.18403 type: 0 goal x: 850.625 goal z: 929.875 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 8840 notify: 8840 ticket: 80924 x0: 851.5 z0: 915.5 clearance: 0.8 range: 11.33577 type: 0 goal x: 859 goal z: 924 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 8844 notify: 8844 ticket: 80925 x0: 1004.84838 z0: 898.5 clearance: 0.8 range: 11.72858 type: 0 goal x: 1016.25 goal z: 895.75 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 8850 notify: 8850 ticket: 80926 x0: 999.71859 z0: 898.5 clearance: 0.8 range: 16.75858 type: 0 goal x: 1016.25 goal z: 895.75 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 8851 notify: 8851 ticket: 80928 x0: 571.91692 z0: 909.11472 clearance: 0.8 range: 8 type: 3 goal x: 578 goal z: 914 goal u x: -0.12748 goal u z: -0.99193 goal v x: 0.99193 goal v z: -0.12748 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 8940 notify: 8940 ticket: 80929 x0: 281.93581 z0: 915.88825 clearance: 0.8 range: 8 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9016 notify: 9016 ticket: 80930 x0: 285.25084 z0: 912.57337 clearance: 0.8 range: 8 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9017 notify: 9017 ticket: 80931 x0: 280.19156 z0: 917.63242 clearance: 0.8 range: 8 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9020 notify: 9020 ticket: 80932 x0: 285.28264 z0: 915.20252 clearance: 0.8 range: 8 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9024 notify: 9024 ticket: 80933 x0: 878.98238 z0: 993.98238 clearance: 0.8 range: 8 type: 0 goal x: 874.5 goal z: 989.5 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9058 notify: 9058 ticket: 80934 x0: 554.99738 z0: 424.12987 clearance: 0.8 range: 21.6032 type: 0 goal x: 545.28342 goal z: 404.83382 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9098 notify: 9098 ticket: 80935 x0: 551.87014 z0: 422.99737 clearance: 0.8 range: 10.23781 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 9099 notify: 9099 ticket: 80936 x0: 258.72677 z0: 956.27791 clearance: 0.8 range: 8 type: 0 goal x: 263.0625 goal z: 952.03125 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9165 notify: 9165 ticket: 80937 x0: 264.20083 z0: 948.61527 clearance: 0.8 range: 14.99982 type: 0 goal x: 275.5 goal z: 938.75 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9167 notify: 9167 ticket: 80938 x0: 373.09784 z0: 1058.47316 clearance: 0.8 range: 8 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 9180 notify: 9180 ticket: 80939 x0: 523.66404 z0: 442.87543 clearance: 0.8 range: 36 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 9272 notify: 9272 ticket: 80940 x0: 1016.38425 z0: 903.76388 clearance: 0.8 range: 8 type: 3 goal x: 1028.50831 goal z: 901.46131 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9305 notify: 9305 ticket: 80941 x0: 1019.27445 z0: 903.19217 clearance: 0.8 range: 8 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9307 notify: 9307 ticket: 80942 x0: 1009.86435 z0: 901.5 clearance: 0.8 range: 8 type: 3 goal x: 1028.50831 goal z: 901.46131 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 pass class: 4 avoid moving units: true group: 9309 notify: 9309 ticket: 80943 x0: 267 z0: 941 clearance: 0.8 range: 8.78333 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 pass class: 4 avoid moving units: true group: 9397 notify: 9397 ticket: 80944 x0: 1097.78502 z0: 506.74431 clearance: 0.8 range: 15.76417 type: 0 goal x: 1113.5 goal z: 505.5 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9439 notify: 9439 ticket: 80945 x0: 543.52517 z0: 409.1499 clearance: 0.8 range: 8 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 9478 notify: 9478 ticket: 80946 x0: 539.31505 z0: 421.0535 clearance: 0.8 range: 13.19747 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 pass class: 4 avoid moving units: true group: 9481 notify: 9481 ticket: 80947 x0: 195.8417 z0: 723.31881 clearance: 0.8 range: 9.18256 type: 0 goal x: 196 goal z: 732.5 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9502 notify: 9502 ticket: 80948 x0: 197.0897 z0: 754.52518 clearance: 0.8 range: 8 type: 0 goal x: 197.5 goal z: 761.5 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 pass class: 4 avoid moving units: true group: 9503 notify: 9503 next ticket: 80950 same turn moves count: 64 map size: 320 ProjectileManager: next id: 612 RangeManager: world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 query next: 2931 length: 1626 key: 3 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 8 last match: 153 last match: 154 last match: 6254 last match: 6255 last match: 6256 last match: 6257 last match: 6660 last match: 6661 flagsMask: 1 source: 151 key: 4 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 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key: 187 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5910 key: 188 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5911 key: 189 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5912 key: 190 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5913 key: 191 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5914 key: 192 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5915 key: 193 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5916 key: 194 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5917 key: 195 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5918 key: 196 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5919 key: 197 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5920 key: 198 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5921 key: 229 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5952 key: 230 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5953 key: 231 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5954 key: 232 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5955 key: 233 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5956 key: 245 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5968 key: 246 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5969 key: 247 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5970 key: 248 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5971 key: 249 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5972 key: 250 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5973 key: 251 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5974 key: 252 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5975 key: 253 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5976 key: 254 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5977 key: 255 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5978 key: 256 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5979 key: 257 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5980 key: 258 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5981 key: 259 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5982 key: 260 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5983 key: 261 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5984 key: 262 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5985 key: 263 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 252 interface: 61 length: 0 flagsMask: 1 source: 5986 key: 900 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 198 last match: 199 last match: 200 last match: 6267 last match: 6269 last match: 6270 last match: 6271 flagsMask: 1 source: 6206 key: 901 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6206 key: 902 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 6248 last match: 6537 last match: 6542 flagsMask: 1 source: 6246 key: 903 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6246 key: 904 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 248 last match: 6250 last match: 6361 flagsMask: 1 source: 6247 key: 905 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6247 key: 906 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 6246 last match: 6537 last match: 6542 flagsMask: 1 source: 6248 key: 907 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6248 key: 908 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 6362 flagsMask: 1 source: 6249 key: 909 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6249 key: 910 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 248 last match: 6247 last match: 6361 last match: 6539 flagsMask: 1 source: 6250 key: 911 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6250 key: 912 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 6537 flagsMask: 1 source: 6251 key: 913 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6251 key: 914 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 151 last match: 153 last match: 6255 last match: 6256 last match: 6660 last match: 6661 flagsMask: 1 source: 6254 key: 915 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6254 key: 916 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 151 last match: 153 last match: 154 last match: 6254 last match: 6256 last match: 6660 last match: 6661 flagsMask: 1 source: 6255 key: 917 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6255 key: 918 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 151 last match: 153 last match: 154 last match: 6254 last match: 6255 last match: 6660 last match: 6661 flagsMask: 1 source: 6256 key: 919 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6256 key: 920 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 151 last match: 152 last match: 154 last match: 6258 last match: 6660 last match: 6661 flagsMask: 1 source: 6257 key: 921 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6257 key: 922 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 152 last match: 154 last match: 6257 last match: 6259 last match: 6506 last match: 6660 last match: 6661 flagsMask: 1 source: 6258 key: 923 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6258 key: 924 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 152 last match: 6258 last match: 6504 last match: 6505 last match: 6506 last match: 6507 last match: 6508 flagsMask: 1 source: 6259 key: 925 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6259 key: 926 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 7055 last match: 7097 last match: 7182 last match: 8617 last match: 8618 last match: 8619 last match: 8620 last match: 8621 last match: 8622 flagsMask: 1 source: 6260 key: 927 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6260 key: 928 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 8 last match: 288 last match: 289 last match: 291 last match: 6334 last match: 7581 last match: 9220 last match: 9221 last match: 9503 flagsMask: 1 source: 6261 key: 929 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6261 key: 930 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6264 last match: 6304 last match: 6305 last match: 6306 flagsMask: 1 source: 6262 key: 931 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6262 key: 932 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 14 last match: 292 last match: 6333 last match: 6471 last match: 6473 last match: 6476 last match: 7053 last match: 7054 last match: 7097 last match: 7100 last match: 7101 last match: 7166 last match: 7182 last match: 7785 last match: 8618 flagsMask: 1 source: 6263 key: 933 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6263 key: 934 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 6 last match: 6262 last match: 6304 last match: 6305 last match: 6306 last match: 6400 last match: 6845 flagsMask: 1 source: 6264 key: 935 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6264 key: 936 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 6399 last match: 6400 last match: 6845 last match: 6846 last match: 6847 last match: 6848 last match: 6849 last match: 6851 last match: 6852 flagsMask: 1 source: 6265 key: 937 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6265 key: 938 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 198 last match: 199 last match: 200 last match: 6206 last match: 6270 last match: 6271 flagsMask: 1 source: 6267 key: 939 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6267 key: 940 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 197 last match: 198 last match: 199 last match: 6269 last match: 6270 last match: 6271 last match: 6709 last match: 6710 last match: 6711 last match: 6712 flagsMask: 1 source: 6268 key: 941 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6268 key: 942 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 197 last match: 198 last match: 199 last match: 6206 last match: 6268 last match: 6270 last match: 6271 last match: 6709 last match: 6710 last match: 6711 flagsMask: 1 source: 6269 key: 943 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6269 key: 944 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 198 last match: 199 last match: 200 last match: 6206 last match: 6267 last match: 6268 last match: 6269 last match: 6271 flagsMask: 1 source: 6270 key: 945 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6270 key: 946 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 198 last match: 199 last match: 200 last match: 6206 last match: 6267 last match: 6268 last match: 6269 last match: 6270 flagsMask: 1 source: 6271 key: 947 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6271 key: 948 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 6 last match: 8312 last match: 8314 last match: 8315 last match: 8318 last match: 8319 last match: 8320 flagsMask: 1 source: 6272 key: 949 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6272 key: 950 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 6 last match: 6275 last match: 6276 last match: 6300 last match: 6327 last match: 7027 last match: 7032 flagsMask: 1 source: 6273 key: 951 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6273 key: 952 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 6969 flagsMask: 1 source: 6274 key: 953 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6274 key: 954 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 6273 last match: 6276 last match: 6327 last match: 7027 last match: 7029 last match: 7032 last match: 7434 flagsMask: 1 source: 6275 key: 955 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6275 key: 956 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 8 last match: 6273 last match: 6275 last match: 6327 last match: 7027 last match: 7029 last match: 7032 last match: 7066 last match: 7434 flagsMask: 1 source: 6276 key: 957 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6276 key: 958 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 6328 flagsMask: 1 source: 6277 key: 959 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6277 key: 960 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6279 last match: 6280 last match: 6282 last match: 6283 flagsMask: 1 source: 6278 key: 961 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6278 key: 962 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6278 last match: 6280 last match: 6282 last match: 6283 flagsMask: 1 source: 6279 key: 963 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6279 key: 964 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6278 last match: 6279 last match: 6282 last match: 6283 flagsMask: 1 source: 6280 key: 965 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6280 key: 966 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 8 last match: 405 last match: 406 last match: 407 last match: 408 last match: 6457 last match: 6459 last match: 6460 last match: 6463 flagsMask: 1 source: 6281 key: 967 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6281 key: 968 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6278 last match: 6279 last match: 6280 last match: 6283 flagsMask: 1 source: 6282 key: 969 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6282 key: 970 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6278 last match: 6279 last match: 6280 last match: 6282 flagsMask: 1 source: 6283 key: 971 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6283 key: 972 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 17 last match: 6297 last match: 8692 last match: 8693 last match: 8694 last match: 8695 last match: 8696 last match: 8850 last match: 9305 last match: 9306 last match: 9307 last match: 9308 last match: 9309 last match: 9310 last match: 9311 last match: 9312 last match: 9313 last match: 9314 flagsMask: 1 source: 6287 key: 973 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6287 key: 974 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 6342 last match: 6343 last match: 6344 last match: 6345 last match: 6392 last match: 6393 last match: 6395 flagsMask: 1 source: 6288 key: 975 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6288 key: 976 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 243 last match: 245 last match: 246 last match: 8230 last match: 8231 last match: 8273 flagsMask: 1 source: 6295 key: 977 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6295 key: 978 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 5 last match: 243 last match: 244 last match: 245 last match: 246 last match: 6407 flagsMask: 1 source: 6296 key: 979 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6296 key: 980 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 13 last match: 6287 last match: 6369 last match: 6793 last match: 8692 last match: 8694 last match: 8695 last match: 8845 last match: 8850 last match: 8851 last match: 9305 last match: 9309 last match: 9310 last match: 9311 flagsMask: 1 source: 6297 key: 981 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6297 key: 982 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 2 last match: 409 last match: 6604 flagsMask: 1 source: 6298 key: 983 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6298 key: 984 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 7 last match: 6330 last match: 6348 last match: 6461 last match: 6464 last match: 6465 last match: 6606 last match: 6608 flagsMask: 1 source: 6299 key: 985 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6299 key: 986 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 6273 flagsMask: 1 source: 6300 key: 987 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6300 key: 988 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 8 last match: 8311 last match: 8313 last match: 8316 last match: 8317 last match: 8529 last match: 8530 last match: 8604 last match: 8605 flagsMask: 1 source: 6301 key: 989 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6301 key: 990 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6262 last match: 6264 last match: 6305 last match: 6306 flagsMask: 1 source: 6304 key: 991 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6304 key: 992 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6262 last match: 6264 last match: 6304 last match: 6306 flagsMask: 1 source: 6305 key: 993 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6305 key: 994 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6262 last match: 6264 last match: 6304 last match: 6305 flagsMask: 1 source: 6306 key: 995 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6306 key: 996 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 11 last match: 201 last match: 204 last match: 6370 last match: 6371 last match: 6372 last match: 6373 last match: 7108 last match: 7595 last match: 8067 last match: 8081 last match: 8082 flagsMask: 1 source: 6311 key: 997 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6311 key: 998 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 6887 last match: 8397 last match: 8713 last match: 8717 last match: 8749 last match: 8750 last match: 8839 last match: 8848 last match: 8853 last match: 9518 flagsMask: 1 source: 6315 key: 999 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6315 key: 1000 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6445 last match: 6446 last match: 6447 last match: 6448 last match: 6449 last match: 6450 flagsMask: 1 source: 6320 key: 1001 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6320 key: 1002 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 7241 last match: 7242 last match: 7367 last match: 7369 flagsMask: 1 source: 6321 key: 1003 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6321 key: 1004 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 359 last match: 6515 last match: 6516 last match: 6517 flagsMask: 1 source: 6326 key: 1005 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6326 key: 1006 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 6273 last match: 6275 last match: 6276 last match: 7027 last match: 7029 last match: 7032 last match: 7434 flagsMask: 1 source: 6327 key: 1007 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6327 key: 1008 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 1 last match: 6277 flagsMask: 1 source: 6328 key: 1009 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6328 key: 1010 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 411 last match: 412 last match: 6458 last match: 6462 last match: 6603 last match: 6612 flagsMask: 1 source: 6329 key: 1011 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6329 key: 1012 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 6299 last match: 6348 last match: 6464 last match: 6465 last match: 6606 last match: 6608 flagsMask: 1 source: 6330 key: 1013 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6330 key: 1014 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 15 last match: 292 last match: 6263 last match: 6471 last match: 6473 last match: 6476 last match: 7053 last match: 7054 last match: 7055 last match: 7097 last match: 7100 last match: 7101 last match: 7182 last match: 7251 last match: 7785 last match: 8618 flagsMask: 1 source: 6333 key: 1015 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6333 key: 1016 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 7 last match: 288 last match: 289 last match: 291 last match: 6261 last match: 7181 last match: 7183 last match: 9503 flagsMask: 1 source: 6334 key: 1017 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6334 key: 1018 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 7252 flagsMask: 1 source: 6335 key: 1019 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6335 key: 1020 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 6288 last match: 6343 last match: 6391 last match: 6392 last match: 6394 last match: 6395 flagsMask: 1 source: 6342 key: 1021 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6342 key: 1022 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 6288 last match: 6342 last match: 6344 last match: 6345 last match: 6392 last match: 6393 last match: 6395 flagsMask: 1 source: 6343 key: 1023 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6343 key: 1024 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6288 last match: 6343 last match: 6345 last match: 6392 last match: 6393 flagsMask: 1 source: 6344 key: 1025 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6344 key: 1026 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 6288 last match: 6343 last match: 6344 last match: 6392 last match: 6393 last match: 6395 flagsMask: 1 source: 6345 key: 1027 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6345 key: 1028 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 6299 last match: 6330 last match: 6464 last match: 6465 last match: 6606 last match: 6608 flagsMask: 1 source: 6348 key: 1029 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6348 key: 1030 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 248 last match: 6247 last match: 6250 flagsMask: 1 source: 6361 key: 1031 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6361 key: 1032 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 6249 flagsMask: 1 source: 6362 key: 1033 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6362 key: 1034 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 6297 last match: 6793 last match: 8845 last match: 8850 last match: 8851 last match: 9309 last match: 9310 last match: 9311 flagsMask: 1 source: 6369 key: 1035 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6369 key: 1036 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 204 last match: 6311 last match: 6371 last match: 6372 last match: 6373 last match: 7108 last match: 7595 last match: 8081 last match: 8082 flagsMask: 1 source: 6370 key: 1037 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6370 key: 1038 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 201 last match: 202 last match: 204 last match: 6311 last match: 6370 last match: 6372 last match: 8067 last match: 8081 flagsMask: 1 source: 6371 key: 1039 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6371 key: 1040 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 201 last match: 202 last match: 204 last match: 6311 last match: 6370 last match: 6371 last match: 8067 last match: 8081 flagsMask: 1 source: 6372 key: 1041 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6372 key: 1042 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 204 last match: 6311 last match: 6370 last match: 7108 last match: 8082 flagsMask: 1 source: 6373 key: 1043 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6373 key: 1044 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 357 last match: 6424 last match: 6467 flagsMask: 1 source: 6381 key: 1045 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6381 key: 1046 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 16 last match: 7977 last match: 7978 last match: 7979 last match: 7980 last match: 7981 last match: 7982 last match: 7983 last match: 7985 last match: 7986 last match: 7987 last match: 7988 last match: 8592 last match: 8595 last match: 8598 last match: 8600 last match: 8601 flagsMask: 1 source: 6382 key: 1047 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6382 key: 1048 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 16 last match: 7173 last match: 8362 last match: 8363 last match: 8364 last match: 8703 last match: 8705 last match: 8706 last match: 8708 last match: 8710 last match: 8711 last match: 9049 last match: 9051 last match: 9056 last match: 9269 last match: 9273 last match: 9481 flagsMask: 1 source: 6383 key: 1049 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6383 key: 1050 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 12 last match: 362 last match: 363 last match: 364 last match: 6967 last match: 6968 last match: 7025 last match: 7026 last match: 7028 last match: 7158 last match: 7611 last match: 7613 last match: 7615 flagsMask: 1 source: 6384 key: 1051 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6384 key: 1053 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 6342 last match: 6392 last match: 6394 last match: 6395 flagsMask: 1 source: 6391 key: 1054 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6391 key: 1055 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 6288 last match: 6342 last match: 6343 last match: 6344 last match: 6345 last match: 6391 last match: 6393 last match: 6394 last match: 6395 flagsMask: 1 source: 6392 key: 1056 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6392 key: 1057 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6288 last match: 6343 last match: 6344 last match: 6345 last match: 6392 flagsMask: 1 source: 6393 key: 1058 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6393 key: 1059 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 6342 last match: 6391 last match: 6392 last match: 6395 flagsMask: 1 source: 6394 key: 1060 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6394 key: 1061 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 6288 last match: 6342 last match: 6343 last match: 6345 last match: 6391 last match: 6392 last match: 6394 flagsMask: 1 source: 6395 key: 1062 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6395 key: 1067 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 6265 last match: 6400 last match: 6845 last match: 6846 last match: 6847 last match: 6848 last match: 6849 last match: 6851 last match: 6852 flagsMask: 1 source: 6399 key: 1068 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6399 key: 1069 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 6264 last match: 6265 last match: 6399 last match: 6845 last match: 6846 last match: 6848 last match: 6849 last match: 6851 last match: 6852 flagsMask: 1 source: 6400 key: 1070 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6400 key: 1077 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6422 last match: 6423 last match: 6518 last match: 6582 last match: 6583 last match: 6585 flagsMask: 1 source: 6421 key: 1078 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6421 key: 1079 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6421 last match: 6423 last match: 6518 last match: 6582 last match: 6583 last match: 6585 flagsMask: 1 source: 6422 key: 1080 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6422 key: 1081 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6421 last match: 6422 last match: 6518 last match: 6582 last match: 6583 last match: 6585 flagsMask: 1 source: 6423 key: 1082 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6423 key: 1083 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 6381 last match: 6467 last match: 6469 last match: 6470 flagsMask: 1 source: 6424 key: 1084 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6424 key: 1089 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6320 last match: 6446 last match: 6447 last match: 6448 last match: 6449 last match: 6450 flagsMask: 1 source: 6445 key: 1090 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6445 key: 1091 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6320 last match: 6445 last match: 6447 last match: 6448 last match: 6449 last match: 6450 flagsMask: 1 source: 6446 key: 1092 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6446 key: 1093 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6320 last match: 6445 last match: 6446 last match: 6448 last match: 6449 last match: 6450 flagsMask: 1 source: 6447 key: 1094 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6447 key: 1095 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6320 last match: 6445 last match: 6446 last match: 6447 last match: 6449 last match: 6450 flagsMask: 1 source: 6448 key: 1096 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6448 key: 1097 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6320 last match: 6445 last match: 6446 last match: 6447 last match: 6448 last match: 6450 flagsMask: 1 source: 6449 key: 1098 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6449 key: 1099 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6320 last match: 6445 last match: 6446 last match: 6447 last match: 6448 last match: 6449 flagsMask: 1 source: 6450 key: 1100 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6450 key: 1102 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6457 last match: 6459 last match: 6460 last match: 6463 flagsMask: 1 source: 6456 key: 1103 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6456 key: 1104 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 407 last match: 6281 last match: 6456 last match: 6459 last match: 6460 last match: 6463 flagsMask: 1 source: 6457 key: 1105 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6457 key: 1106 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 5 last match: 6329 last match: 6462 last match: 6603 last match: 6611 last match: 6612 flagsMask: 1 source: 6458 key: 1107 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6458 key: 1108 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 7 last match: 407 last match: 408 last match: 6281 last match: 6456 last match: 6457 last match: 6460 last match: 6463 flagsMask: 1 source: 6459 key: 1109 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6459 key: 1110 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 407 last match: 6281 last match: 6456 last match: 6457 last match: 6459 last match: 6463 flagsMask: 1 source: 6460 key: 1111 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6460 key: 1112 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 3 last match: 6299 last match: 6465 last match: 6605 flagsMask: 1 source: 6461 key: 1113 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6461 key: 1114 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 411 last match: 412 last match: 6329 last match: 6458 last match: 6603 last match: 6612 flagsMask: 1 source: 6462 key: 1115 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6462 key: 1116 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 5 last match: 6281 last match: 6456 last match: 6457 last match: 6459 last match: 6460 flagsMask: 1 source: 6463 key: 1117 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6463 key: 1118 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 6299 last match: 6330 last match: 6348 last match: 6465 last match: 6606 last match: 6608 flagsMask: 1 source: 6464 key: 1119 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6464 key: 1120 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 8 last match: 6299 last match: 6330 last match: 6348 last match: 6461 last match: 6464 last match: 6606 last match: 6608 last match: 6609 flagsMask: 1 source: 6465 key: 1121 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6465 key: 1122 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 6381 last match: 6424 last match: 6469 last match: 6470 flagsMask: 1 source: 6467 key: 1123 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6467 key: 1124 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 9 last match: 6730 last match: 6731 last match: 6733 last match: 7984 last match: 8200 last match: 8202 last match: 8206 last match: 8207 last match: 9211 flagsMask: 1 source: 6468 key: 1125 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6468 key: 1126 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 6424 last match: 6467 last match: 6470 flagsMask: 1 source: 6469 key: 1127 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6469 key: 1128 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 6424 last match: 6467 last match: 6469 flagsMask: 1 source: 6470 key: 1129 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6470 key: 1130 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 14 last match: 292 last match: 6263 last match: 6333 last match: 6473 last match: 6476 last match: 7053 last match: 7055 last match: 7097 last match: 7100 last match: 7101 last match: 7182 last match: 7251 last match: 8618 last match: 8659 flagsMask: 1 source: 6471 key: 1131 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6471 key: 1132 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6474 last match: 6478 last match: 6636 last match: 6638 flagsMask: 1 source: 6472 key: 1133 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6472 key: 1134 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 13 last match: 292 last match: 6263 last match: 6333 last match: 6471 last match: 6476 last match: 7053 last match: 7055 last match: 7097 last match: 7100 last match: 7101 last match: 7182 last match: 7251 last match: 8618 flagsMask: 1 source: 6473 key: 1135 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6473 key: 1136 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6472 last match: 6478 last match: 6636 last match: 6638 flagsMask: 1 source: 6474 key: 1137 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6474 key: 1138 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 6477 last match: 6637 last match: 6639 flagsMask: 1 source: 6475 key: 1139 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6475 key: 1140 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 13 last match: 292 last match: 6263 last match: 6333 last match: 6471 last match: 6473 last match: 7053 last match: 7055 last match: 7097 last match: 7100 last match: 7101 last match: 7182 last match: 7251 last match: 8618 flagsMask: 1 source: 6476 key: 1141 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6476 key: 1142 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 6475 last match: 6637 last match: 6639 flagsMask: 1 source: 6477 key: 1143 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6477 key: 1144 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6472 last match: 6474 last match: 6636 last match: 6638 flagsMask: 1 source: 6478 key: 1145 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6478 key: 1147 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6259 last match: 6505 last match: 6506 last match: 6507 last match: 6508 flagsMask: 1 source: 6504 key: 1148 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6504 key: 1149 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6259 last match: 6504 last match: 6506 last match: 6507 last match: 6508 flagsMask: 1 source: 6505 key: 1150 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6505 key: 1151 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 6258 last match: 6259 last match: 6504 last match: 6505 last match: 6507 last match: 6508 flagsMask: 1 source: 6506 key: 1152 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6506 key: 1153 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6259 last match: 6504 last match: 6505 last match: 6506 last match: 6508 flagsMask: 1 source: 6507 key: 1154 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6507 key: 1155 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6259 last match: 6504 last match: 6505 last match: 6506 last match: 6507 flagsMask: 1 source: 6508 key: 1156 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6508 key: 1157 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 359 last match: 6326 last match: 6516 last match: 6517 flagsMask: 1 source: 6515 key: 1158 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6515 key: 1159 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 359 last match: 6244 last match: 6326 last match: 6515 last match: 6517 last match: 6665 last match: 7551 flagsMask: 1 source: 6516 key: 1160 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6516 key: 1161 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 359 last match: 6326 last match: 6515 last match: 6516 flagsMask: 1 source: 6517 key: 1162 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6517 key: 1163 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6421 last match: 6422 last match: 6423 last match: 6582 last match: 6583 last match: 6585 flagsMask: 1 source: 6518 key: 1164 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6518 key: 1165 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 2 last match: 6534 last match: 6535 flagsMask: 1 source: 6531 key: 1166 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6531 key: 1167 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 6533 flagsMask: 1 source: 6532 key: 1168 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6532 key: 1169 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 6532 flagsMask: 1 source: 6533 key: 1170 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6533 key: 1171 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 2 last match: 6531 last match: 6535 flagsMask: 1 source: 6534 key: 1172 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6534 key: 1173 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 2 last match: 6531 last match: 6534 flagsMask: 1 source: 6535 key: 1174 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6535 key: 1175 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6246 last match: 6248 last match: 6251 last match: 6542 flagsMask: 1 source: 6537 key: 1176 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6537 key: 1177 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 2 last match: 247 last match: 249 flagsMask: 1 source: 6538 key: 1178 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6538 key: 1179 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 6250 flagsMask: 1 source: 6539 key: 1180 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6539 key: 1181 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 6541 flagsMask: 1 source: 6540 key: 1182 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6540 key: 1183 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 6540 flagsMask: 1 source: 6541 key: 1184 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6541 key: 1185 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 6246 last match: 6248 last match: 6537 flagsMask: 1 source: 6542 key: 1186 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6542 key: 1187 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 19 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8409 last match: 8410 last match: 8413 last match: 8563 last match: 8714 last match: 8716 last match: 8748 last match: 8751 last match: 8752 last match: 8828 last match: 8839 last match: 8844 last match: 8846 last match: 8848 last match: 8853 flagsMask: 1 source: 6545 key: 1188 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6545 key: 1189 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 1 last match: 8972 flagsMask: 1 source: 6546 key: 1190 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6546 key: 1191 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 203 last match: 6886 last match: 6888 last match: 7598 last match: 8829 last match: 8834 last match: 8837 last match: 8838 last match: 8843 last match: 8857 flagsMask: 1 source: 6547 key: 1192 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6547 key: 1193 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6631 last match: 6790 last match: 6792 last match: 6890 last match: 7596 last match: 8069 flagsMask: 1 source: 6548 key: 1194 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6548 key: 1195 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6629 last match: 6630 last match: 6632 last match: 6633 last match: 6791 last match: 6794 flagsMask: 1 source: 6549 key: 1196 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6549 key: 1197 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6421 last match: 6422 last match: 6423 last match: 6518 last match: 6583 last match: 6585 flagsMask: 1 source: 6582 key: 1198 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6582 key: 1199 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6421 last match: 6422 last match: 6423 last match: 6518 last match: 6582 last match: 6585 flagsMask: 1 source: 6583 key: 1200 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6583 key: 1201 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 2 last match: 6586 last match: 6837 flagsMask: 1 source: 6584 key: 1202 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6584 key: 1203 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 7 last match: 360 last match: 6421 last match: 6422 last match: 6423 last match: 6518 last match: 6582 last match: 6583 flagsMask: 1 source: 6585 key: 1204 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6585 key: 1205 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 6584 last match: 6836 last match: 6837 flagsMask: 1 source: 6586 key: 1206 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6586 key: 1207 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6303 last match: 6569 last match: 6591 last match: 6592 last match: 6707 last match: 7570 flagsMask: 1 source: 6590 key: 1208 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6590 key: 1209 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6303 last match: 6569 last match: 6590 last match: 6592 last match: 6707 last match: 7570 flagsMask: 1 source: 6591 key: 1210 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6591 key: 1211 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6303 last match: 6569 last match: 6590 last match: 6591 last match: 6707 last match: 7570 flagsMask: 1 source: 6592 key: 1212 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6592 key: 1213 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6595 key: 1214 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6596 key: 1215 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6597 key: 1216 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6598 key: 1217 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 7 last match: 409 last match: 412 last match: 6329 last match: 6458 last match: 6462 last match: 6611 last match: 6612 flagsMask: 1 source: 6603 key: 1218 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6603 key: 1219 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 3 last match: 409 last match: 6298 last match: 6609 flagsMask: 1 source: 6604 key: 1220 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6604 key: 1221 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 1 last match: 6461 flagsMask: 1 source: 6605 key: 1222 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6605 key: 1223 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 6299 last match: 6330 last match: 6348 last match: 6464 last match: 6465 last match: 6608 flagsMask: 1 source: 6606 key: 1224 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6606 key: 1225 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 2 last match: 6610 last match: 8895 flagsMask: 1 source: 6607 key: 1226 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6607 key: 1227 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 6299 last match: 6330 last match: 6348 last match: 6464 last match: 6465 last match: 6606 flagsMask: 1 source: 6608 key: 1228 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6608 key: 1229 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 2 last match: 6465 last match: 6604 flagsMask: 1 source: 6609 key: 1230 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6609 key: 1231 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 1 last match: 6607 flagsMask: 1 source: 6610 key: 1232 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6610 key: 1233 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 3 last match: 409 last match: 6458 last match: 6603 flagsMask: 1 source: 6611 key: 1234 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6611 key: 1235 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 411 last match: 412 last match: 6329 last match: 6458 last match: 6462 last match: 6603 flagsMask: 1 source: 6612 key: 1236 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6612 key: 1237 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 6549 last match: 6630 last match: 6632 last match: 6791 last match: 6794 flagsMask: 1 source: 6629 key: 1238 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6629 key: 1239 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 6549 last match: 6629 last match: 6632 last match: 6791 last match: 6794 flagsMask: 1 source: 6630 key: 1240 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6630 key: 1241 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 6548 last match: 6790 last match: 6792 last match: 6890 last match: 7596 last match: 8068 last match: 8069 flagsMask: 1 source: 6631 key: 1242 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6631 key: 1243 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6549 last match: 6629 last match: 6630 last match: 6633 last match: 6791 last match: 6794 flagsMask: 1 source: 6632 key: 1244 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6632 key: 1245 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 6549 last match: 6632 last match: 6791 last match: 6794 flagsMask: 1 source: 6633 key: 1246 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6633 key: 1247 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6472 last match: 6474 last match: 6478 last match: 6638 flagsMask: 1 source: 6636 key: 1248 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6636 key: 1249 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 6475 last match: 6477 last match: 6639 flagsMask: 1 source: 6637 key: 1250 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6637 key: 1251 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 4 last match: 6472 last match: 6474 last match: 6478 last match: 6636 flagsMask: 1 source: 6638 key: 1252 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6638 key: 1253 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 3 last match: 6475 last match: 6477 last match: 6637 flagsMask: 1 source: 6639 key: 1254 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6639 key: 1255 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 10 last match: 151 last match: 152 last match: 154 last match: 6254 last match: 6255 last match: 6256 last match: 6257 last match: 6258 last match: 6661 last match: 6690 flagsMask: 1 source: 6660 key: 1256 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6660 key: 1257 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 151 last match: 152 last match: 154 last match: 6254 last match: 6255 last match: 6256 last match: 6257 last match: 6258 last match: 6660 flagsMask: 1 source: 6661 key: 1258 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6661 key: 1259 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6684 key: 1260 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6685 key: 1261 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6686 key: 1262 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 6660 flagsMask: 1 source: 6690 key: 1263 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6690 key: 1264 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 197 last match: 198 last match: 199 last match: 6268 last match: 6269 last match: 6710 last match: 6711 last match: 6712 flagsMask: 1 source: 6709 key: 1265 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6709 key: 1266 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 197 last match: 198 last match: 6268 last match: 6269 last match: 6709 last match: 6711 last match: 6712 flagsMask: 1 source: 6710 key: 1267 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6710 key: 1268 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 197 last match: 6268 last match: 6269 last match: 6709 last match: 6710 last match: 6712 flagsMask: 1 source: 6711 key: 1269 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6711 key: 1270 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 197 last match: 6268 last match: 6709 last match: 6710 last match: 6711 flagsMask: 1 source: 6712 key: 1271 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6712 key: 1272 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 6880 last match: 6881 last match: 6882 last match: 6883 flagsMask: 1 source: 6713 key: 1273 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6713 key: 1274 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 10 last match: 6468 last match: 6731 last match: 6733 last match: 7984 last match: 8200 last match: 8201 last match: 8202 last match: 8203 last match: 8206 last match: 8207 flagsMask: 1 source: 6730 key: 1275 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6730 key: 1276 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 13 last match: 358 last match: 6468 last match: 6730 last match: 6732 last match: 6733 last match: 6734 last match: 7984 last match: 8199 last match: 9211 last match: 9212 last match: 9213 last match: 9214 last match: 9215 flagsMask: 1 source: 6731 key: 1277 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6731 key: 1278 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 11 last match: 358 last match: 6731 last match: 6733 last match: 6734 last match: 7984 last match: 8199 last match: 9211 last match: 9212 last match: 9213 last match: 9214 last match: 9215 flagsMask: 1 source: 6732 key: 1279 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6732 key: 1280 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 13 last match: 358 last match: 6468 last match: 6730 last match: 6731 last match: 6732 last match: 6734 last match: 7984 last match: 8199 last match: 9211 last match: 9212 last match: 9213 last match: 9214 last match: 9215 flagsMask: 1 source: 6733 key: 1281 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6733 key: 1282 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 11 last match: 358 last match: 6731 last match: 6732 last match: 6733 last match: 7984 last match: 8199 last match: 9211 last match: 9212 last match: 9213 last match: 9214 last match: 9215 flagsMask: 1 source: 6734 key: 1283 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6734 key: 1284 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 8 last match: 6978 last match: 7584 last match: 8052 last match: 8264 last match: 8952 last match: 8954 last match: 8957 last match: 9260 flagsMask: 1 source: 6743 key: 1285 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 11 last match: 6913 last match: 6978 last match: 7274 last match: 7584 last match: 8052 last match: 8053 last match: 8264 last match: 8952 last match: 8954 last match: 8957 last match: 9260 flagsMask: 1 source: 6744 key: 1286 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6756 key: 1287 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6759 last match: 6760 last match: 6761 last match: 6762 flagsMask: 1 source: 6758 key: 1288 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6758 key: 1289 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6758 last match: 6760 last match: 6761 last match: 6762 flagsMask: 1 source: 6759 key: 1290 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6759 key: 1291 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6758 last match: 6759 last match: 6761 last match: 6762 flagsMask: 1 source: 6760 key: 1292 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6760 key: 1293 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6758 last match: 6759 last match: 6760 last match: 6762 flagsMask: 1 source: 6761 key: 1294 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6761 key: 1295 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6758 last match: 6759 last match: 6760 last match: 6761 flagsMask: 1 source: 6762 key: 1296 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6762 key: 1297 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6764 last match: 6765 last match: 6766 last match: 6767 flagsMask: 1 source: 6763 key: 1298 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6763 key: 1299 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6763 last match: 6765 last match: 6766 last match: 6767 flagsMask: 1 source: 6764 key: 1300 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6764 key: 1301 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6763 last match: 6764 last match: 6766 last match: 6767 flagsMask: 1 source: 6765 key: 1302 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6765 key: 1303 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6763 last match: 6764 last match: 6765 last match: 6767 flagsMask: 1 source: 6766 key: 1304 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6766 key: 1305 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 4 last match: 6763 last match: 6764 last match: 6765 last match: 6766 flagsMask: 1 source: 6767 key: 1306 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6767 key: 1307 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6548 last match: 6631 last match: 6792 last match: 6890 last match: 7596 last match: 8069 flagsMask: 1 source: 6790 key: 1308 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6790 key: 1309 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6549 last match: 6629 last match: 6630 last match: 6632 last match: 6633 last match: 6794 flagsMask: 1 source: 6791 key: 1310 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6791 key: 1311 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 6548 last match: 6631 last match: 6790 last match: 6890 last match: 7596 flagsMask: 1 source: 6792 key: 1312 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6792 key: 1313 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 6297 last match: 6369 last match: 8845 last match: 8850 last match: 8851 last match: 9309 last match: 9310 flagsMask: 1 source: 6793 key: 1314 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6793 key: 1315 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6549 last match: 6629 last match: 6630 last match: 6632 last match: 6633 last match: 6791 flagsMask: 1 source: 6794 key: 1316 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6794 key: 1317 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 6808 key: 1318 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 6809 key: 1319 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 6810 key: 1322 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 157 last match: 6426 last match: 6441 last match: 7569 flagsMask: 1 source: 6828 key: 1323 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6828 key: 1324 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6831 last match: 7562 last match: 7690 last match: 7692 last match: 7693 flagsMask: 1 source: 6829 key: 1325 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6829 key: 1326 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 8635 flagsMask: 1 source: 6830 key: 1327 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6830 key: 1328 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 8 last match: 6829 last match: 7382 last match: 7387 last match: 7562 last match: 7568 last match: 7690 last match: 7692 last match: 7693 flagsMask: 1 source: 6831 key: 1329 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6831 key: 1330 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 3 last match: 6836 last match: 6837 last match: 6838 flagsMask: 1 source: 6835 key: 1331 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6835 key: 1332 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 4 last match: 6586 last match: 6835 last match: 6837 last match: 6838 flagsMask: 1 source: 6836 key: 1333 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6836 key: 1334 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 6584 last match: 6586 last match: 6835 last match: 6836 last match: 6838 flagsMask: 1 source: 6837 key: 1335 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6837 key: 1336 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 6835 last match: 6836 last match: 6837 last match: 7393 last match: 7402 flagsMask: 1 source: 6838 key: 1337 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6838 key: 1338 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 6840 last match: 7393 last match: 7397 last match: 7398 last match: 7402 flagsMask: 1 source: 6839 key: 1339 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6839 key: 1340 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 6839 last match: 7393 last match: 7397 last match: 7398 last match: 7402 flagsMask: 1 source: 6840 key: 1341 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6840 key: 1342 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 10 last match: 6264 last match: 6265 last match: 6399 last match: 6400 last match: 6846 last match: 6847 last match: 6848 last match: 6849 last match: 6851 last match: 6852 flagsMask: 1 source: 6845 key: 1343 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6845 key: 1344 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 8 last match: 6265 last match: 6399 last match: 6400 last match: 6845 last match: 6848 last match: 6849 last match: 6851 last match: 6852 flagsMask: 1 source: 6846 key: 1345 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6846 key: 1346 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 6265 last match: 6399 last match: 6845 last match: 6849 last match: 6851 flagsMask: 1 source: 6847 key: 1347 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6847 key: 1348 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 8 last match: 6265 last match: 6399 last match: 6400 last match: 6845 last match: 6846 last match: 6849 last match: 6851 last match: 6852 flagsMask: 1 source: 6848 key: 1349 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6848 key: 1350 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 6265 last match: 6399 last match: 6400 last match: 6845 last match: 6846 last match: 6847 last match: 6848 last match: 6851 last match: 6852 flagsMask: 1 source: 6849 key: 1351 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6849 key: 1352 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 1 last match: 8266 flagsMask: 1 source: 6850 key: 1353 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6850 key: 1354 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 9 last match: 6265 last match: 6399 last match: 6400 last match: 6845 last match: 6846 last match: 6847 last match: 6848 last match: 6849 last match: 6852 flagsMask: 1 source: 6851 key: 1355 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6851 key: 1356 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 8 last match: 6265 last match: 6399 last match: 6400 last match: 6845 last match: 6846 last match: 6848 last match: 6849 last match: 6851 flagsMask: 1 source: 6852 key: 1357 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6852 key: 1358 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 25 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7815 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8956 last match: 8957 last match: 9260 flagsMask: 1 source: 6866 key: 1359 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 19 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7584 last match: 7813 last match: 7814 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 6867 key: 1360 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 6713 last match: 6881 last match: 6882 last match: 6883 last match: 6884 last match: 6944 last match: 6945 flagsMask: 1 source: 6880 key: 1361 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6880 key: 1362 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 6713 last match: 6880 last match: 6882 last match: 6883 last match: 6884 last match: 6943 last match: 6944 last match: 6945 flagsMask: 1 source: 6881 key: 1363 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6881 key: 1364 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 6713 last match: 6880 last match: 6881 last match: 6883 last match: 6884 last match: 6943 last match: 6944 last match: 6945 flagsMask: 1 source: 6882 key: 1365 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6882 key: 1366 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 6713 last match: 6880 last match: 6881 last match: 6882 last match: 6884 last match: 6943 last match: 6944 last match: 6945 flagsMask: 1 source: 6883 key: 1367 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6883 key: 1368 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6880 last match: 6881 last match: 6882 last match: 6883 last match: 6944 last match: 6945 flagsMask: 1 source: 6884 key: 1369 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6884 key: 1377 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 9229 flagsMask: 1 source: 6913 key: 1378 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 6914 key: 1379 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 6915 key: 1380 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6916 key: 1387 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6939 last match: 6981 last match: 6982 last match: 7019 flagsMask: 1 source: 6938 key: 1388 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6938 key: 1389 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6938 last match: 6981 last match: 6982 last match: 7019 flagsMask: 1 source: 6939 key: 1390 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6939 key: 1391 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 6881 last match: 6882 last match: 6883 last match: 6944 last match: 6945 last match: 6946 last match: 6947 flagsMask: 1 source: 6943 key: 1392 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6943 key: 1393 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 6880 last match: 6881 last match: 6882 last match: 6883 last match: 6884 last match: 6943 last match: 6945 last match: 6946 last match: 6947 flagsMask: 1 source: 6944 key: 1394 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6944 key: 1395 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 6880 last match: 6881 last match: 6882 last match: 6883 last match: 6884 last match: 6943 last match: 6944 last match: 6946 last match: 6947 flagsMask: 1 source: 6945 key: 1396 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6945 key: 1397 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 6943 last match: 6944 last match: 6945 last match: 6947 flagsMask: 1 source: 6946 key: 1398 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6946 key: 1399 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 6943 last match: 6944 last match: 6945 last match: 6946 flagsMask: 1 source: 6947 key: 1400 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6947 key: 1401 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 24 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8956 last match: 8957 last match: 9260 flagsMask: 1 source: 6955 key: 1402 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6956 key: 1403 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 25 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7815 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8956 last match: 8957 last match: 9260 flagsMask: 1 source: 6957 key: 1404 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 6962 last match: 6963 last match: 6964 last match: 6965 flagsMask: 1 source: 6961 key: 1405 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6961 key: 1406 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 6961 last match: 6963 last match: 6964 last match: 6965 flagsMask: 1 source: 6962 key: 1407 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6962 key: 1408 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6961 last match: 6962 last match: 6964 last match: 6965 last match: 6966 flagsMask: 1 source: 6963 key: 1409 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6963 key: 1410 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 6961 last match: 6962 last match: 6963 last match: 6965 flagsMask: 1 source: 6964 key: 1411 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6964 key: 1412 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 6961 last match: 6962 last match: 6963 last match: 6964 flagsMask: 1 source: 6965 key: 1413 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6965 key: 1414 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 6963 flagsMask: 1 source: 6966 key: 1415 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6966 key: 1419 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6976 key: 1421 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 8 last match: 6405 last match: 6406 last match: 6815 last match: 6866 last match: 7618 last match: 7620 last match: 7621 last match: 7622 flagsMask: 1 source: 6978 key: 1422 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6938 last match: 6939 last match: 6982 last match: 7019 flagsMask: 1 source: 6981 key: 1423 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6981 key: 1424 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6938 last match: 6939 last match: 6981 last match: 7019 flagsMask: 1 source: 6982 key: 1425 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6982 key: 1426 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7009 key: 1427 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7010 key: 1428 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6938 last match: 6939 last match: 6981 last match: 6982 flagsMask: 1 source: 7019 key: 1429 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7019 key: 1441 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7037 last match: 7038 last match: 7039 last match: 7040 flagsMask: 1 source: 7036 key: 1442 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7036 key: 1443 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7036 last match: 7038 last match: 7039 last match: 7040 flagsMask: 1 source: 7037 key: 1444 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7037 key: 1445 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7036 last match: 7037 last match: 7039 last match: 7040 flagsMask: 1 source: 7038 key: 1446 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7038 key: 1447 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7036 last match: 7037 last match: 7038 last match: 7040 flagsMask: 1 source: 7039 key: 1448 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7039 key: 1449 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7036 last match: 7037 last match: 7038 last match: 7039 flagsMask: 1 source: 7040 key: 1450 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7040 key: 1458 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 290 last match: 7180 last match: 7631 last match: 7786 last match: 8251 flagsMask: 1 source: 7096 key: 1459 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7096 key: 1460 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 16 last match: 292 last match: 6260 last match: 6263 last match: 6333 last match: 6471 last match: 6473 last match: 6476 last match: 7053 last match: 7055 last match: 7100 last match: 7101 last match: 7182 last match: 7251 last match: 8617 last match: 8618 last match: 8622 flagsMask: 1 source: 7097 key: 1461 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7097 key: 1462 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 7 last match: 6286 last match: 7099 last match: 7102 last match: 7181 last match: 7183 last match: 7277 last match: 8171 flagsMask: 1 source: 7098 key: 1463 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7098 key: 1464 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 7 last match: 6286 last match: 7098 last match: 7102 last match: 7181 last match: 7183 last match: 7277 last match: 8171 flagsMask: 1 source: 7099 key: 1465 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7099 key: 1466 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 13 last match: 292 last match: 6263 last match: 6333 last match: 6471 last match: 6473 last match: 6476 last match: 7054 last match: 7055 last match: 7097 last match: 7101 last match: 7182 last match: 8618 last match: 8622 flagsMask: 1 source: 7100 key: 1467 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7100 key: 1468 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 14 last match: 292 last match: 6263 last match: 6333 last match: 6471 last match: 6473 last match: 6476 last match: 7053 last match: 7054 last match: 7097 last match: 7100 last match: 7182 last match: 7251 last match: 7785 last match: 8618 flagsMask: 1 source: 7101 key: 1469 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7101 key: 1470 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 7 last match: 6286 last match: 7098 last match: 7099 last match: 7181 last match: 7183 last match: 7277 last match: 8171 flagsMask: 1 source: 7102 key: 1471 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7102 key: 1481 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7138 last match: 7139 last match: 7140 last match: 7141 flagsMask: 1 source: 7137 key: 1482 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7137 key: 1483 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7137 last match: 7139 last match: 7140 last match: 7141 flagsMask: 1 source: 7138 key: 1484 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7138 key: 1485 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7137 last match: 7138 last match: 7140 last match: 7141 flagsMask: 1 source: 7139 key: 1486 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7139 key: 1487 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7137 last match: 7138 last match: 7139 last match: 7141 flagsMask: 1 source: 7140 key: 1488 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7140 key: 1489 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7137 last match: 7138 last match: 7139 last match: 7140 flagsMask: 1 source: 7141 key: 1490 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7141 key: 1491 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7152 key: 1492 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7153 key: 1493 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7154 key: 1500 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7163 key: 1501 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 7164 key: 1502 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 7165 key: 1503 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7166 key: 1504 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 7167 key: 1509 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 5 last match: 290 last match: 7096 last match: 7631 last match: 7786 last match: 8251 flagsMask: 1 source: 7180 key: 1510 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7180 key: 1511 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 7 last match: 291 last match: 6334 last match: 7098 last match: 7099 last match: 7102 last match: 7183 last match: 9503 flagsMask: 1 source: 7181 key: 1512 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7181 key: 1513 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 15 last match: 6260 last match: 6263 last match: 6333 last match: 6471 last match: 6473 last match: 6476 last match: 7055 last match: 7097 last match: 7100 last match: 7101 last match: 8617 last match: 8618 last match: 8620 last match: 8621 last match: 8622 flagsMask: 1 source: 7182 key: 1514 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7182 key: 1515 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 128 interface: 13 length: 7 last match: 291 last match: 6334 last match: 7098 last match: 7099 last match: 7102 last match: 7181 last match: 9503 flagsMask: 1 source: 7183 key: 1516 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7183 key: 1517 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 7188 last match: 7189 last match: 7190 last match: 7191 flagsMask: 1 source: 7187 key: 1518 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7187 key: 1519 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 7187 last match: 7189 last match: 7190 last match: 7191 flagsMask: 1 source: 7188 key: 1520 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7188 key: 1521 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 7187 last match: 7188 last match: 7190 last match: 7191 flagsMask: 1 source: 7189 key: 1522 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7189 key: 1523 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 7187 last match: 7188 last match: 7189 last match: 7191 flagsMask: 1 source: 7190 key: 1524 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7190 key: 1525 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 5 last match: 7187 last match: 7188 last match: 7189 last match: 7190 last match: 7368 flagsMask: 1 source: 7191 key: 1526 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7191 key: 1527 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6321 last match: 7242 last match: 7367 last match: 7369 flagsMask: 1 source: 7241 key: 1528 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7241 key: 1529 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6321 last match: 7241 last match: 7367 last match: 7369 flagsMask: 1 source: 7242 key: 1530 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7242 key: 1531 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7243 key: 1532 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7244 key: 1533 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7245 key: 1534 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7246 key: 1550 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7273 key: 1552 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 2 last match: 7358 last match: 7360 flagsMask: 1 source: 7357 key: 1553 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7357 key: 1554 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7357 last match: 7360 last match: 7480 last match: 7723 flagsMask: 1 source: 7358 key: 1555 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7358 key: 1556 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 3 last match: 7361 last match: 7480 last match: 7723 flagsMask: 1 source: 7359 key: 1557 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7359 key: 1558 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 2 last match: 7357 last match: 7358 flagsMask: 1 source: 7360 key: 1559 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7360 key: 1560 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 1 last match: 7359 flagsMask: 1 source: 7361 key: 1561 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7361 key: 1562 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 7368 flagsMask: 1 source: 7366 key: 1563 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7366 key: 1564 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6321 last match: 7241 last match: 7242 last match: 7369 flagsMask: 1 source: 7367 key: 1565 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7367 key: 1566 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 2 last match: 7191 last match: 7366 flagsMask: 1 source: 7368 key: 1567 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7368 key: 1568 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 4 last match: 6321 last match: 7241 last match: 7242 last match: 7367 flagsMask: 1 source: 7369 key: 1569 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7369 key: 1570 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7376 key: 1571 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7377 key: 1572 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 2 last match: 7694 last match: 9499 flagsMask: 1 source: 7381 key: 1573 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7381 key: 1574 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 6831 last match: 7384 last match: 7387 last match: 7562 last match: 7568 last match: 7690 flagsMask: 1 source: 7382 key: 1575 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7382 key: 1576 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 155 last match: 7564 last match: 9499 flagsMask: 1 source: 7383 key: 1577 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7383 key: 1578 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 7382 last match: 7387 last match: 7562 last match: 7568 last match: 7690 flagsMask: 1 source: 7384 key: 1579 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7384 key: 1580 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6425 last match: 7386 last match: 7388 last match: 7563 last match: 7567 flagsMask: 1 source: 7385 key: 1581 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7385 key: 1582 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6425 last match: 7385 last match: 7388 last match: 7563 last match: 7567 flagsMask: 1 source: 7386 key: 1583 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7386 key: 1584 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 6831 last match: 7382 last match: 7384 last match: 7562 last match: 7568 last match: 7690 flagsMask: 1 source: 7387 key: 1585 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7387 key: 1586 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 7385 last match: 7386 last match: 7563 last match: 7567 flagsMask: 1 source: 7388 key: 1587 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7388 key: 1588 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 6 last match: 6838 last match: 6839 last match: 6840 last match: 7397 last match: 7398 last match: 7402 flagsMask: 1 source: 7393 key: 1589 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7393 key: 1590 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 20 last match: 7395 last match: 7396 last match: 7399 last match: 7400 last match: 7401 last match: 7744 last match: 7745 last match: 7746 last match: 7747 last match: 7748 last match: 7749 last match: 7750 last match: 7751 last match: 7752 last match: 7754 last match: 7755 last match: 7756 last match: 8802 last match: 8803 last match: 8804 flagsMask: 1 source: 7394 key: 1591 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7394 key: 1592 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 19 last match: 7394 last match: 7396 last match: 7399 last match: 7400 last match: 7401 last match: 7744 last match: 7746 last match: 7747 last match: 7748 last match: 7749 last match: 7750 last match: 7751 last match: 7752 last match: 7754 last match: 7755 last match: 8802 last match: 8804 last match: 9412 last match: 9414 flagsMask: 1 source: 7395 key: 1593 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7395 key: 1594 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 17 last match: 7394 last match: 7395 last match: 7399 last match: 7400 last match: 7744 last match: 7745 last match: 7746 last match: 7747 last match: 7749 last match: 7751 last match: 7753 last match: 7754 last match: 7756 last match: 8803 last match: 8804 last match: 9412 last match: 9414 flagsMask: 1 source: 7396 key: 1595 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7396 key: 1596 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 6839 last match: 6840 last match: 7393 last match: 7398 last match: 7402 flagsMask: 1 source: 7397 key: 1597 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7397 key: 1598 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 5 last match: 6839 last match: 6840 last match: 7393 last match: 7397 last match: 7402 flagsMask: 1 source: 7398 key: 1599 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7398 key: 1600 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 18 last match: 7031 last match: 7394 last match: 7395 last match: 7396 last match: 7400 last match: 7744 last match: 7746 last match: 7747 last match: 7748 last match: 7749 last match: 7750 last match: 7752 last match: 7754 last match: 7755 last match: 8802 last match: 8804 last match: 9412 last match: 9414 flagsMask: 1 source: 7399 key: 1601 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7399 key: 1602 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 16 last match: 7394 last match: 7395 last match: 7396 last match: 7399 last match: 7401 last match: 7744 last match: 7745 last match: 7746 last match: 7747 last match: 7749 last match: 7751 last match: 7753 last match: 7754 last match: 7756 last match: 8803 last match: 8804 flagsMask: 1 source: 7400 key: 1603 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7400 key: 1604 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 12 last match: 7394 last match: 7395 last match: 7400 last match: 7744 last match: 7745 last match: 7746 last match: 7747 last match: 7749 last match: 7754 last match: 7756 last match: 8803 last match: 8804 flagsMask: 1 source: 7401 key: 1605 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7401 key: 1606 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 64 interface: 13 length: 6 last match: 6838 last match: 6839 last match: 6840 last match: 7393 last match: 7397 last match: 7398 flagsMask: 1 source: 7402 key: 1607 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7402 key: 1625 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6303 last match: 6569 last match: 6707 last match: 7475 last match: 7570 last match: 7571 flagsMask: 1 source: 7474 key: 1626 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7474 key: 1627 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 7474 last match: 7570 last match: 7571 flagsMask: 1 source: 7475 key: 1628 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7475 key: 1629 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7504 key: 1630 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7505 key: 1631 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7506 key: 1632 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7507 key: 1633 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7508 key: 1634 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7509 key: 1635 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7510 key: 1636 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7511 key: 1637 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 7517 last match: 7518 last match: 7519 last match: 7520 last match: 7656 last match: 7657 last match: 7658 last match: 7659 flagsMask: 1 source: 7516 key: 1638 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7516 key: 1639 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7516 last match: 7518 last match: 7519 last match: 7520 last match: 7655 last match: 7656 last match: 7657 last match: 7658 last match: 7659 flagsMask: 1 source: 7517 key: 1640 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7517 key: 1641 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7516 last match: 7517 last match: 7519 last match: 7520 last match: 7655 last match: 7656 last match: 7657 last match: 7658 last match: 7659 flagsMask: 1 source: 7518 key: 1642 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7518 key: 1643 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 7480 last match: 7516 last match: 7517 last match: 7518 last match: 7520 last match: 7656 last match: 7657 last match: 7658 last match: 7659 last match: 7723 flagsMask: 1 source: 7519 key: 1644 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7519 key: 1645 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7516 last match: 7517 last match: 7518 last match: 7519 last match: 7655 last match: 7656 last match: 7657 last match: 7658 last match: 7659 flagsMask: 1 source: 7520 key: 1646 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7520 key: 1647 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 6829 last match: 6831 last match: 7382 last match: 7384 last match: 7387 last match: 7568 last match: 7690 last match: 7692 last match: 7693 flagsMask: 1 source: 7562 key: 1648 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7562 key: 1649 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 7385 last match: 7386 last match: 7388 last match: 7567 flagsMask: 1 source: 7563 key: 1650 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7563 key: 1651 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 155 last match: 7383 last match: 7566 last match: 7691 last match: 7695 last match: 9499 flagsMask: 1 source: 7564 key: 1652 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7564 key: 1653 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 0 flagsMask: 1 source: 7565 key: 1654 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7565 key: 1655 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 155 last match: 7564 last match: 7691 last match: 7695 flagsMask: 1 source: 7566 key: 1656 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7566 key: 1657 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 7385 last match: 7386 last match: 7388 last match: 7563 flagsMask: 1 source: 7567 key: 1658 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7567 key: 1659 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 6 last match: 6831 last match: 7382 last match: 7384 last match: 7387 last match: 7562 last match: 7690 flagsMask: 1 source: 7568 key: 1660 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7568 key: 1661 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 157 last match: 6426 last match: 6441 last match: 6828 flagsMask: 1 source: 7569 key: 1662 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7569 key: 1663 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 9 last match: 6303 last match: 6569 last match: 6590 last match: 6591 last match: 6592 last match: 6707 last match: 7474 last match: 7475 last match: 7571 flagsMask: 1 source: 7570 key: 1664 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7570 key: 1665 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 6 last match: 6303 last match: 6569 last match: 6707 last match: 7474 last match: 7475 last match: 7570 flagsMask: 1 source: 7571 key: 1666 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7571 key: 1682 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 23 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 7618 key: 1683 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 25 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7815 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8956 last match: 8957 last match: 9260 flagsMask: 1 source: 7619 key: 1684 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 20 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7584 last match: 7813 last match: 7814 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 7620 key: 1685 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 20 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7584 last match: 7813 last match: 7814 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 7621 key: 1686 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 19 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7584 last match: 7813 last match: 7814 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 7622 key: 1691 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 13 last match: 7480 last match: 7517 last match: 7518 last match: 7520 last match: 7656 last match: 7657 last match: 7658 last match: 7659 last match: 7723 last match: 7803 last match: 7804 last match: 7806 last match: 7807 flagsMask: 1 source: 7655 key: 1692 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7655 key: 1693 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7516 last match: 7517 last match: 7518 last match: 7519 last match: 7520 last match: 7655 last match: 7657 last match: 7658 last match: 7659 flagsMask: 1 source: 7656 key: 1694 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7656 key: 1695 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 11 last match: 7480 last match: 7516 last match: 7517 last match: 7518 last match: 7519 last match: 7520 last match: 7655 last match: 7656 last match: 7658 last match: 7659 last match: 7723 flagsMask: 1 source: 7657 key: 1696 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7657 key: 1697 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 11 last match: 7480 last match: 7516 last match: 7517 last match: 7518 last match: 7519 last match: 7520 last match: 7655 last match: 7656 last match: 7657 last match: 7659 last match: 7723 flagsMask: 1 source: 7658 key: 1698 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7658 key: 1699 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 12 last match: 7480 last match: 7516 last match: 7517 last match: 7518 last match: 7519 last match: 7520 last match: 7655 last match: 7656 last match: 7657 last match: 7658 last match: 7723 last match: 7804 flagsMask: 1 source: 7659 key: 1700 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7659 key: 1703 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 9 last match: 6829 last match: 6831 last match: 7382 last match: 7384 last match: 7387 last match: 7562 last match: 7568 last match: 7692 last match: 7693 flagsMask: 1 source: 7690 key: 1704 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7690 key: 1705 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 155 last match: 7564 last match: 7566 last match: 7695 last match: 9358 flagsMask: 1 source: 7691 key: 1706 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7691 key: 1707 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6829 last match: 6831 last match: 7562 last match: 7690 last match: 7693 flagsMask: 1 source: 7692 key: 1708 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7692 key: 1709 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 6829 last match: 6831 last match: 7562 last match: 7690 last match: 7692 flagsMask: 1 source: 7693 key: 1710 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7693 key: 1711 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 7381 flagsMask: 1 source: 7694 key: 1712 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7694 key: 1713 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 155 last match: 7564 last match: 7566 last match: 7691 flagsMask: 1 source: 7695 key: 1714 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7695 key: 1743 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7788 key: 1744 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7789 key: 1745 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7790 key: 1746 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7791 key: 1747 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7792 key: 1748 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7793 key: 1749 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 7795 last match: 7796 last match: 7797 flagsMask: 1 source: 7794 key: 1750 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7794 key: 1751 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 7794 last match: 7796 last match: 7797 flagsMask: 1 source: 7795 key: 1752 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7795 key: 1753 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 7794 last match: 7795 last match: 7797 flagsMask: 1 source: 7796 key: 1754 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7796 key: 1755 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 3 last match: 7794 last match: 7795 last match: 7796 flagsMask: 1 source: 7797 key: 1756 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7797 key: 1757 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7798 key: 1758 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7799 key: 1759 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7800 key: 1760 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7801 key: 1761 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 7655 last match: 7804 last match: 7805 last match: 7806 last match: 7807 flagsMask: 1 source: 7803 key: 1762 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7803 key: 1763 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 7480 last match: 7655 last match: 7659 last match: 7723 last match: 7803 last match: 7805 last match: 7806 last match: 7807 flagsMask: 1 source: 7804 key: 1764 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7804 key: 1765 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7803 last match: 7804 last match: 7806 last match: 7807 flagsMask: 1 source: 7805 key: 1766 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7805 key: 1767 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 7480 last match: 7655 last match: 7723 last match: 7803 last match: 7804 last match: 7805 last match: 7807 flagsMask: 1 source: 7806 key: 1768 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7806 key: 1769 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 7480 last match: 7655 last match: 7723 last match: 7803 last match: 7804 last match: 7805 last match: 7806 flagsMask: 1 source: 7807 key: 1770 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7807 key: 1776 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7832 last match: 7833 last match: 7834 last match: 7835 flagsMask: 1 source: 7831 key: 1777 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7831 key: 1778 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7831 last match: 7833 last match: 7834 last match: 7835 flagsMask: 1 source: 7832 key: 1779 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7832 key: 1780 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7831 last match: 7832 last match: 7834 last match: 7835 flagsMask: 1 source: 7833 key: 1781 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7833 key: 1782 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 7831 last match: 7832 last match: 7833 last match: 7835 last match: 8145 last match: 9200 flagsMask: 1 source: 7834 key: 1783 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7834 key: 1784 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7831 last match: 7832 last match: 7833 last match: 7834 flagsMask: 1 source: 7835 key: 1785 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7835 key: 1786 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 7837 last match: 7838 last match: 7839 last match: 7840 last match: 7844 last match: 7845 last match: 8029 last match: 8030 flagsMask: 1 source: 7836 key: 1787 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7836 key: 1788 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 7836 last match: 7838 last match: 7840 last match: 7842 last match: 7844 last match: 7845 last match: 8029 last match: 8030 flagsMask: 1 source: 7837 key: 1789 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7837 key: 1790 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 7836 last match: 7837 last match: 7840 last match: 7842 last match: 7844 last match: 7845 last match: 8029 last match: 8030 flagsMask: 1 source: 7838 key: 1791 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7838 key: 1792 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 7836 last match: 7840 last match: 7844 last match: 7845 last match: 8029 last match: 8030 last match: 8145 last match: 9200 flagsMask: 1 source: 7839 key: 1793 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7839 key: 1794 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 7836 last match: 7837 last match: 7838 last match: 7839 last match: 7844 last match: 7845 last match: 8029 last match: 8030 last match: 8145 last match: 9200 flagsMask: 1 source: 7840 key: 1795 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7840 key: 1796 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7843 last match: 8031 last match: 8032 last match: 8033 flagsMask: 1 source: 7841 key: 1797 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7841 key: 1798 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 7837 last match: 7838 last match: 7844 last match: 7845 last match: 8029 last match: 8030 flagsMask: 1 source: 7842 key: 1799 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7842 key: 1800 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7841 last match: 8031 last match: 8032 last match: 8033 flagsMask: 1 source: 7843 key: 1801 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7843 key: 1802 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7836 last match: 7837 last match: 7838 last match: 7839 last match: 7840 last match: 7842 last match: 7845 last match: 8029 last match: 8030 flagsMask: 1 source: 7844 key: 1803 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7844 key: 1804 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7836 last match: 7837 last match: 7838 last match: 7839 last match: 7840 last match: 7842 last match: 7844 last match: 8029 last match: 8030 flagsMask: 1 source: 7845 key: 1805 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7845 key: 1810 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7940 key: 1811 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7941 key: 1812 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7942 key: 1813 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7943 key: 1816 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7951 key: 1817 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7952 key: 1818 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7953 key: 1836 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8000 key: 1837 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8001 key: 1838 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8002 key: 1839 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8018 last match: 8022 last match: 8023 last match: 8024 flagsMask: 1 source: 8016 key: 1840 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8016 key: 1841 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 0 flagsMask: 1 source: 8017 key: 1842 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8017 key: 1843 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 8016 flagsMask: 1 source: 8018 key: 1844 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8018 key: 1845 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 8020 last match: 8022 last match: 8023 flagsMask: 1 source: 8019 key: 1846 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8019 key: 1847 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 8019 flagsMask: 1 source: 8020 key: 1848 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8020 key: 1849 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 0 flagsMask: 1 source: 8021 key: 1850 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8021 key: 1851 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8016 last match: 8019 last match: 8023 last match: 8024 flagsMask: 1 source: 8022 key: 1852 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8022 key: 1853 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8016 last match: 8019 last match: 8022 last match: 8024 flagsMask: 1 source: 8023 key: 1854 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8023 key: 1855 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 8016 last match: 8022 last match: 8023 flagsMask: 1 source: 8024 key: 1856 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8024 key: 1857 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7836 last match: 7837 last match: 7838 last match: 7839 last match: 7840 last match: 7842 last match: 7844 last match: 7845 last match: 8030 flagsMask: 1 source: 8029 key: 1858 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8029 key: 1859 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 7836 last match: 7837 last match: 7838 last match: 7839 last match: 7840 last match: 7842 last match: 7844 last match: 7845 last match: 8029 flagsMask: 1 source: 8030 key: 1860 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8030 key: 1861 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7841 last match: 7843 last match: 8032 last match: 8033 flagsMask: 1 source: 8031 key: 1862 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8031 key: 1863 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 7841 last match: 7843 last match: 8031 last match: 8033 flagsMask: 1 source: 8032 key: 1864 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8032 key: 1865 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 7841 last match: 7843 last match: 8031 last match: 8032 last match: 8145 last match: 9200 flagsMask: 1 source: 8033 key: 1866 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8033 key: 1907 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 10 last match: 8408 last match: 8490 last match: 8491 last match: 8492 last match: 8493 last match: 9442 last match: 9443 last match: 9444 last match: 9445 last match: 9446 flagsMask: 1 source: 8215 key: 1908 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8215 key: 1909 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 7648 last match: 7891 last match: 8220 flagsMask: 1 source: 8216 key: 1910 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8216 key: 1911 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 5 last match: 8218 last match: 8219 last match: 8655 last match: 8657 last match: 9406 flagsMask: 1 source: 8217 key: 1912 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8217 key: 1913 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 8 last match: 8217 last match: 8219 last match: 8655 last match: 8657 last match: 9406 last match: 9407 last match: 9408 last match: 9409 flagsMask: 1 source: 8218 key: 1914 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8218 key: 1915 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 13 last match: 8217 last match: 8218 last match: 8654 last match: 8655 last match: 8656 last match: 8657 last match: 9405 last match: 9406 last match: 9407 last match: 9408 last match: 9409 last match: 9410 last match: 9411 flagsMask: 1 source: 8219 key: 1916 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8219 key: 1917 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 3 last match: 7648 last match: 7891 last match: 8216 flagsMask: 1 source: 8220 key: 1918 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8220 key: 1919 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 0 flagsMask: 1 source: 8221 key: 1920 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8221 key: 1975 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8404 last match: 8405 last match: 8406 last match: 8407 flagsMask: 1 source: 8403 key: 1976 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8403 key: 1977 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8403 last match: 8405 last match: 8406 last match: 8407 flagsMask: 1 source: 8404 key: 1978 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8404 key: 1979 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8403 last match: 8404 last match: 8406 last match: 8407 flagsMask: 1 source: 8405 key: 1980 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8405 key: 1981 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8403 last match: 8404 last match: 8405 last match: 8407 flagsMask: 1 source: 8406 key: 1982 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8406 key: 1983 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8403 last match: 8404 last match: 8405 last match: 8406 flagsMask: 1 source: 8407 key: 1984 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8407 key: 1985 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 7 last match: 8215 last match: 8490 last match: 8491 last match: 8492 last match: 8493 last match: 9445 last match: 9446 flagsMask: 1 source: 8408 key: 1986 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8408 key: 2046 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8642 key: 2047 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8643 key: 2048 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8644 key: 2049 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8645 key: 2050 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8646 key: 2051 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8647 key: 2052 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8648 key: 2053 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8649 key: 2054 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8650 key: 2055 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8651 key: 2073 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 17 last match: 6287 last match: 6297 last match: 8693 last match: 8694 last match: 8695 last match: 8696 last match: 8850 last match: 9305 last match: 9306 last match: 9307 last match: 9308 last match: 9309 last match: 9310 last match: 9311 last match: 9312 last match: 9313 last match: 9314 flagsMask: 1 source: 8692 key: 2074 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8692 key: 2075 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 15 last match: 6287 last match: 8692 last match: 8694 last match: 8695 last match: 8696 last match: 8850 last match: 9305 last match: 9306 last match: 9308 last match: 9309 last match: 9310 last match: 9311 last match: 9312 last match: 9313 last match: 9314 flagsMask: 1 source: 8693 key: 2076 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8693 key: 2077 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 17 last match: 6287 last match: 6297 last match: 8692 last match: 8693 last match: 8695 last match: 8696 last match: 8850 last match: 9305 last match: 9306 last match: 9307 last match: 9308 last match: 9309 last match: 9310 last match: 9311 last match: 9312 last match: 9313 last match: 9314 flagsMask: 1 source: 8694 key: 2078 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8694 key: 2079 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 17 last match: 6287 last match: 6297 last match: 8692 last match: 8693 last match: 8694 last match: 8696 last match: 8850 last match: 9305 last match: 9306 last match: 9307 last match: 9308 last match: 9309 last match: 9310 last match: 9311 last match: 9312 last match: 9313 last match: 9314 flagsMask: 1 source: 8695 key: 2080 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8695 key: 2081 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 13 last match: 6287 last match: 8692 last match: 8693 last match: 8694 last match: 8695 last match: 9305 last match: 9308 last match: 9309 last match: 9310 last match: 9311 last match: 9312 last match: 9313 last match: 9314 flagsMask: 1 source: 8696 key: 2082 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8696 key: 2098 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8734 last match: 8735 last match: 8736 last match: 8737 flagsMask: 1 source: 8733 key: 2099 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8733 key: 2100 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8733 last match: 8735 last match: 8736 last match: 8737 flagsMask: 1 source: 8734 key: 2101 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8734 key: 2102 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8733 last match: 8734 last match: 8736 last match: 8737 flagsMask: 1 source: 8735 key: 2103 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8735 key: 2104 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8733 last match: 8734 last match: 8735 last match: 8737 flagsMask: 1 source: 8736 key: 2105 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8736 key: 2106 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 4 last match: 8733 last match: 8734 last match: 8735 last match: 8736 flagsMask: 1 source: 8737 key: 2107 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8737 key: 2113 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 2 last match: 5980 last match: 5984 flagsMask: 1 source: 8802 key: 2114 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5980 flagsMask: 1 source: 8803 key: 2115 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5980 flagsMask: 1 source: 8804 key: 2116 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 19 last match: 6545 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8409 last match: 8410 last match: 8413 last match: 8563 last match: 8714 last match: 8716 last match: 8748 last match: 8751 last match: 8752 last match: 8839 last match: 8844 last match: 8846 last match: 8848 last match: 8853 flagsMask: 1 source: 8828 key: 2117 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8828 key: 2118 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 9 last match: 203 last match: 6547 last match: 6886 last match: 6888 last match: 8834 last match: 8837 last match: 8838 last match: 8843 last match: 8857 flagsMask: 1 source: 8829 key: 2119 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8829 key: 2120 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 8831 last match: 8841 last match: 8854 last match: 9030 last match: 9063 last match: 9064 last match: 9065 flagsMask: 1 source: 8830 key: 2121 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8830 key: 2122 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 8830 last match: 8841 last match: 8854 last match: 9030 last match: 9063 last match: 9064 last match: 9065 flagsMask: 1 source: 8831 key: 2123 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8831 key: 2124 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 6886 last match: 7598 last match: 8837 last match: 8843 last match: 8852 flagsMask: 1 source: 8832 key: 2125 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8832 key: 2126 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 8841 last match: 9026 last match: 9027 last match: 9028 last match: 9030 last match: 9066 last match: 9067 flagsMask: 1 source: 8833 key: 2127 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8833 key: 2128 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 10 last match: 203 last match: 6547 last match: 6886 last match: 6888 last match: 7598 last match: 8829 last match: 8837 last match: 8838 last match: 8843 last match: 8857 flagsMask: 1 source: 8834 key: 2129 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8834 key: 2130 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 3 last match: 8843 last match: 8852 last match: 8857 flagsMask: 1 source: 8835 key: 2131 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8835 key: 2132 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 8409 last match: 8413 last match: 8714 last match: 8838 last match: 8856 flagsMask: 1 source: 8836 key: 2133 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8836 key: 2134 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 11 last match: 203 last match: 6547 last match: 6886 last match: 6888 last match: 7598 last match: 8829 last match: 8832 last match: 8834 last match: 8838 last match: 8843 last match: 8857 flagsMask: 1 source: 8837 key: 2135 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8837 key: 2136 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 12 last match: 203 last match: 6547 last match: 6886 last match: 6888 last match: 7598 last match: 8829 last match: 8834 last match: 8836 last match: 8837 last match: 8843 last match: 8856 last match: 8857 flagsMask: 1 source: 8838 key: 2137 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8838 key: 2138 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 20 last match: 6315 last match: 6545 last match: 6887 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8409 last match: 8410 last match: 8413 last match: 8714 last match: 8716 last match: 8748 last match: 8751 last match: 8752 last match: 8828 last match: 8844 last match: 8846 last match: 8848 last match: 8853 flagsMask: 1 source: 8839 key: 2139 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8839 key: 2140 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 8418 last match: 8749 last match: 8855 last match: 9516 last match: 9517 last match: 9518 last match: 9520 flagsMask: 1 source: 8840 key: 2141 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8840 key: 2142 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 12 last match: 8830 last match: 8831 last match: 8833 last match: 9026 last match: 9027 last match: 9028 last match: 9029 last match: 9030 last match: 9064 last match: 9065 last match: 9066 last match: 9067 flagsMask: 1 source: 8841 key: 2143 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8841 key: 2144 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 0 flagsMask: 1 source: 8842 key: 2145 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8842 key: 2146 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 13 last match: 203 last match: 6547 last match: 6886 last match: 6888 last match: 7598 last match: 8829 last match: 8832 last match: 8834 last match: 8835 last match: 8837 last match: 8838 last match: 8852 last match: 8857 flagsMask: 1 source: 8843 key: 2147 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8843 key: 2148 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 21 last match: 6545 last match: 6887 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8409 last match: 8410 last match: 8413 last match: 8563 last match: 8714 last match: 8716 last match: 8748 last match: 8750 last match: 8751 last match: 8752 last match: 8828 last match: 8839 last match: 8846 last match: 8848 last match: 8853 flagsMask: 1 source: 8844 key: 2149 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8844 key: 2150 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6297 last match: 6369 last match: 6793 last match: 8850 last match: 8851 last match: 9309 flagsMask: 1 source: 8845 key: 2151 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8845 key: 2152 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 19 last match: 6545 last match: 6887 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8410 last match: 8563 last match: 8714 last match: 8716 last match: 8748 last match: 8750 last match: 8751 last match: 8752 last match: 8828 last match: 8839 last match: 8844 last match: 8848 last match: 8853 flagsMask: 1 source: 8846 key: 2153 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8846 key: 2154 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 1 last match: 9313 flagsMask: 1 source: 8847 key: 2155 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8847 key: 2156 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 22 last match: 6315 last match: 6545 last match: 6887 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8409 last match: 8410 last match: 8413 last match: 8563 last match: 8714 last match: 8716 last match: 8748 last match: 8750 last match: 8751 last match: 8752 last match: 8828 last match: 8839 last match: 8844 last match: 8846 last match: 8853 flagsMask: 1 source: 8848 key: 2157 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8848 key: 2158 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 2 last match: 6643 last match: 8851 flagsMask: 1 source: 8849 key: 2159 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8849 key: 2160 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 14 last match: 6287 last match: 6297 last match: 6369 last match: 6793 last match: 8692 last match: 8693 last match: 8694 last match: 8695 last match: 8845 last match: 8851 last match: 9305 last match: 9309 last match: 9310 last match: 9311 flagsMask: 1 source: 8850 key: 2161 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8850 key: 2162 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6297 last match: 6369 last match: 6793 last match: 8845 last match: 8849 last match: 8850 flagsMask: 1 source: 8851 key: 2163 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8851 key: 2164 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 6886 last match: 7598 last match: 8832 last match: 8835 last match: 8843 last match: 8857 flagsMask: 1 source: 8852 key: 2165 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8852 key: 2166 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 20 last match: 6315 last match: 6545 last match: 6887 last match: 8395 last match: 8396 last match: 8397 last match: 8398 last match: 8410 last match: 8563 last match: 8714 last match: 8716 last match: 8748 last match: 8750 last match: 8751 last match: 8752 last match: 8828 last match: 8839 last match: 8844 last match: 8846 last match: 8848 flagsMask: 1 source: 8853 key: 2167 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8853 key: 2168 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 8830 last match: 8831 last match: 9030 last match: 9063 last match: 9064 last match: 9065 flagsMask: 1 source: 8854 key: 2169 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8854 key: 2170 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 8840 last match: 9516 last match: 9517 last match: 9518 last match: 9519 last match: 9520 flagsMask: 1 source: 8855 key: 2171 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8855 key: 2172 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 4 last match: 8409 last match: 8413 last match: 8836 last match: 8838 flagsMask: 1 source: 8856 key: 2173 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8856 key: 2174 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 12 last match: 203 last match: 6547 last match: 6886 last match: 6888 last match: 7598 last match: 8829 last match: 8834 last match: 8835 last match: 8837 last match: 8838 last match: 8843 last match: 8852 flagsMask: 1 source: 8857 key: 2175 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8857 key: 2193 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 16 interface: 13 length: 8 last match: 6866 last match: 8572 last match: 9134 last match: 9135 last match: 9140 last match: 9141 last match: 9363 last match: 9413 flagsMask: 1 source: 8988 key: 2194 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9016 key: 2195 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9017 key: 2196 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9018 key: 2197 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9019 key: 2198 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9020 key: 2199 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9021 key: 2200 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9022 key: 2201 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9023 key: 2202 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9024 key: 2203 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9025 key: 2243 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 32 interface: 13 length: 6 last match: 7777 last match: 7943 last match: 8108 last match: 8645 last match: 8648 last match: 8650 flagsMask: 1 source: 9111 key: 2249 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 157 key: 2250 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 158 key: 2251 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 7 last match: 294 last match: 295 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 203 key: 2252 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 204 key: 2253 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 205 key: 2254 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 249 key: 2255 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 250 key: 2257 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 294 key: 2258 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 295 key: 2260 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 363 key: 2261 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 364 key: 2262 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 411 key: 2263 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 412 key: 2264 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6388 key: 2265 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 22 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 6405 key: 2266 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 23 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8957 last match: 9260 flagsMask: 1 source: 6406 key: 2267 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6407 key: 2268 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6415 key: 2269 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6425 key: 2270 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6426 key: 2271 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6429 key: 2272 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6441 key: 2273 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6453 key: 2274 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6492 key: 2275 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 25 last match: 6913 last match: 6977 last match: 6978 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7584 last match: 7813 last match: 7814 last match: 7815 last match: 7816 last match: 8052 last match: 8053 last match: 8263 last match: 8264 last match: 8266 last match: 8267 last match: 8951 last match: 8952 last match: 8954 last match: 8955 last match: 8956 last match: 8957 last match: 9260 flagsMask: 1 source: 6815 key: 2276 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 2 last match: 7274 last match: 8267 flagsMask: 1 source: 6816 key: 2277 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 7 last match: 294 last match: 295 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 6886 key: 2278 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 7 last match: 294 last match: 295 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 6887 key: 2279 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 7 last match: 294 last match: 295 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 6888 key: 2280 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6889 key: 2281 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 6890 key: 2282 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6908 key: 2283 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6909 key: 2284 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6921 key: 2285 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6923 key: 2286 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6924 key: 2287 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6925 key: 2288 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6967 key: 2289 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6968 key: 2290 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6969 key: 2291 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7025 key: 2292 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7026 key: 2293 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7027 key: 2294 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7028 key: 2295 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7029 key: 2296 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7030 key: 2297 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7031 key: 2298 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7032 key: 2299 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7033 key: 2300 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7034 key: 2301 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7035 key: 2302 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7053 key: 2303 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7054 key: 2304 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7055 key: 2305 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7064 key: 2306 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7065 key: 2307 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7066 key: 2308 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7067 key: 2309 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7106 key: 2310 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7107 key: 2311 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7108 key: 2312 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7109 key: 2313 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7110 key: 2314 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7127 key: 2315 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7128 key: 2316 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7129 key: 2317 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7130 key: 2318 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7157 key: 2319 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7158 key: 2320 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7159 key: 2321 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7160 key: 2322 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7161 key: 2323 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7162 key: 2324 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7172 key: 2325 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7173 key: 2326 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7174 key: 2327 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7175 key: 2328 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7251 key: 2329 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7252 key: 2330 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7253 key: 2331 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7261 key: 2332 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7262 key: 2333 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7263 key: 2334 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7264 key: 2335 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7265 key: 2336 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7266 key: 2337 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7267 key: 2338 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7268 key: 2339 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7269 key: 2340 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7270 key: 2341 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7271 key: 2342 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7272 key: 2344 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7413 key: 2345 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7420 key: 2346 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7421 key: 2347 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7422 key: 2348 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7423 key: 2349 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7424 key: 2350 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7431 key: 2351 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7432 key: 2352 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7433 key: 2353 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7434 key: 2354 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7435 key: 2355 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7436 key: 2356 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7448 key: 2357 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7449 key: 2359 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7451 key: 2360 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7581 key: 2361 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7582 key: 2363 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7584 key: 2364 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7585 key: 2365 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7594 key: 2366 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7595 key: 2367 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7596 key: 2368 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7597 key: 2369 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 6 last match: 294 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 7598 key: 2370 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7611 key: 2371 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7612 key: 2372 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7613 key: 2373 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7614 key: 2374 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7615 key: 2375 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7631 key: 2376 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7632 key: 2377 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7633 key: 2378 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7634 key: 2379 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7670 key: 2380 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7671 key: 2381 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7703 key: 2382 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7704 key: 2383 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7705 key: 2384 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7706 key: 2385 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7707 key: 2386 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7708 key: 2387 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7709 key: 2388 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7710 key: 2389 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7725 key: 2390 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 2 last match: 5982 last match: 5984 flagsMask: 1 source: 7744 key: 2391 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7745 key: 2392 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 2 last match: 5982 last match: 5984 flagsMask: 1 source: 7746 key: 2393 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7747 key: 2394 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5984 flagsMask: 1 source: 7748 key: 2395 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 2 last match: 5982 last match: 5984 flagsMask: 1 source: 7749 key: 2396 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7750 key: 2397 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7751 key: 2398 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7752 key: 2399 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7753 key: 2400 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 2 last match: 5982 last match: 5984 flagsMask: 1 source: 7754 key: 2401 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7755 key: 2402 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7756 key: 2403 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7783 key: 2404 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7784 key: 2405 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7785 key: 2406 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7786 key: 2411 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7817 key: 2412 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7883 key: 2413 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7884 key: 2414 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7885 key: 2415 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7886 key: 2416 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7944 key: 2417 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 7945 key: 2418 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7977 key: 2419 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7978 key: 2420 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7979 key: 2421 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7980 key: 2422 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7981 key: 2423 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7982 key: 2424 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7983 key: 2425 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7984 key: 2426 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7985 key: 2427 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7986 key: 2428 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7987 key: 2429 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7988 key: 2430 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 7991 key: 2431 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7992 key: 2432 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7993 key: 2433 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7994 key: 2435 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 9229 flagsMask: 1 source: 8053 key: 2436 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8054 key: 2437 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8055 key: 2438 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8056 key: 2439 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8057 key: 2440 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8060 key: 2441 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8061 key: 2442 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8065 key: 2443 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8066 key: 2444 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8067 key: 2445 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8068 key: 2446 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8069 key: 2447 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8081 key: 2448 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8082 key: 2449 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8083 key: 2450 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8084 key: 2451 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8085 key: 2452 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8117 key: 2453 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8118 key: 2454 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8119 key: 2455 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8120 key: 2456 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8151 key: 2457 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8152 key: 2458 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8153 key: 2459 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8154 key: 2460 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8155 key: 2461 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8156 key: 2462 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8157 key: 2463 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8158 key: 2464 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8199 key: 2465 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8200 key: 2466 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8201 key: 2467 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8202 key: 2468 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8203 key: 2469 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8204 key: 2470 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8205 key: 2471 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8206 key: 2472 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8207 key: 2473 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8208 key: 2474 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8230 key: 2475 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8231 key: 2476 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8232 key: 2477 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8248 key: 2478 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8249 key: 2479 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8250 key: 2480 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8251 key: 2481 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8252 key: 2482 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 1 last match: 5954 flagsMask: 1 source: 8253 key: 2483 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8254 key: 2485 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8264 key: 2486 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8265 key: 2489 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8272 key: 2490 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8273 key: 2491 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8286 key: 2492 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8287 key: 2493 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8288 key: 2494 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8289 key: 2495 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8290 key: 2496 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8291 key: 2497 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8292 key: 2498 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8293 key: 2499 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8294 key: 2500 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8295 key: 2501 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8298 key: 2502 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8299 key: 2503 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8300 key: 2504 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8301 key: 2505 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8302 key: 2506 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8303 key: 2507 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8311 key: 2508 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8312 key: 2509 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8313 key: 2510 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8314 key: 2511 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8315 key: 2512 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8316 key: 2513 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8317 key: 2514 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8318 key: 2515 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8319 key: 2516 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8320 key: 2517 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8362 key: 2518 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8363 key: 2519 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8364 key: 2520 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8365 key: 2521 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8395 key: 2522 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8396 key: 2523 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 8 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8397 key: 2524 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8398 key: 2525 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8399 key: 2526 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8409 key: 2527 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 10 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8661 last match: 8663 flagsMask: 1 source: 8410 key: 2528 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8411 key: 2529 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8412 key: 2530 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8413 key: 2531 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8442 key: 2532 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8443 key: 2533 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8444 key: 2534 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8445 key: 2535 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8447 key: 2536 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8448 key: 2537 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8449 key: 2538 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8450 key: 2539 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8451 key: 2540 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8452 key: 2541 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8453 key: 2542 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8454 key: 2543 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8474 key: 2544 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8475 key: 2545 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8476 key: 2546 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8477 key: 2547 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8478 key: 2548 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8490 key: 2549 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8491 key: 2550 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8492 key: 2551 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8493 key: 2552 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8529 key: 2553 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8530 key: 2554 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 7 last match: 294 last match: 295 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8560 key: 2555 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8561 key: 2556 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8562 key: 2557 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 10 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8661 last match: 8663 flagsMask: 1 source: 8563 key: 2558 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8564 key: 2559 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8573 key: 2560 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8574 key: 2561 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8575 key: 2562 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8576 key: 2563 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8577 key: 2564 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8578 key: 2565 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8592 key: 2566 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8593 key: 2567 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8594 key: 2568 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8595 key: 2569 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8596 key: 2570 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8597 key: 2571 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8598 key: 2572 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8599 key: 2573 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8600 key: 2574 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8601 key: 2575 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8602 key: 2576 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8603 key: 2577 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8604 key: 2578 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8605 key: 2579 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8617 key: 2580 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8618 key: 2581 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8619 key: 2582 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8620 key: 2583 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8621 key: 2584 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8622 key: 2585 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8654 key: 2586 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8655 key: 2587 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8656 key: 2588 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8657 key: 2589 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8658 key: 2590 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8660 key: 2591 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8661 key: 2592 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8662 key: 2594 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8681 key: 2595 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8682 key: 2596 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8683 key: 2597 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8684 key: 2598 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8685 key: 2599 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8686 key: 2600 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8687 key: 2601 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8688 key: 2602 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8703 key: 2603 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8704 key: 2604 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8705 key: 2605 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8706 key: 2606 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8707 key: 2607 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8708 key: 2608 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8709 key: 2609 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8710 key: 2610 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8711 key: 2611 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8712 key: 2612 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 6 last match: 294 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8713 key: 2613 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8714 key: 2614 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 7 last match: 294 last match: 295 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8715 key: 2615 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8716 key: 2616 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 6 last match: 294 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8717 key: 2617 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8748 key: 2618 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 6 last match: 294 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8749 key: 2619 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 8 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 8750 key: 2620 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 9 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8663 flagsMask: 1 source: 8751 key: 2621 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 10 last match: 294 last match: 295 last match: 6909 last match: 7784 last match: 7991 last match: 8252 last match: 8253 last match: 8660 last match: 8661 last match: 8663 flagsMask: 1 source: 8752 key: 2622 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8937 key: 2623 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8938 key: 2624 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8939 key: 2625 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8940 key: 2626 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8941 key: 2627 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 8942 key: 2629 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8950 key: 2631 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8952 key: 2633 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 6 last match: 6405 last match: 6406 last match: 6815 last match: 6866 last match: 7618 last match: 9229 flagsMask: 1 source: 8954 key: 2636 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8957 key: 2637 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9026 key: 2638 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9027 key: 2639 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9028 key: 2640 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9029 key: 2641 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9030 key: 2642 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9049 key: 2643 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9050 key: 2644 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9051 key: 2645 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9052 key: 2646 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9053 key: 2647 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9054 key: 2648 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9055 key: 2649 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9056 key: 2650 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9058 key: 2651 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9059 key: 2652 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9060 key: 2653 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9061 key: 2654 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9062 key: 2655 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9063 key: 2656 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9064 key: 2657 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9065 key: 2658 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9066 key: 2659 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9067 key: 2660 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 2 last match: 5985 last match: 5986 flagsMask: 1 source: 9081 key: 2661 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 2 last match: 5985 last match: 5986 flagsMask: 1 source: 9082 key: 2662 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 2 last match: 5985 last match: 5986 flagsMask: 1 source: 9083 key: 2663 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9093 key: 2664 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9094 key: 2665 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9095 key: 2666 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9096 key: 2667 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9097 key: 2668 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9098 key: 2669 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9099 key: 2670 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9100 key: 2671 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9101 key: 2672 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9102 key: 2673 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9103 key: 2674 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9112 key: 2675 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9113 key: 2676 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9114 key: 2677 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9115 key: 2678 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9116 key: 2725 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9165 key: 2726 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9166 key: 2729 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9176 key: 2730 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9177 key: 2731 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9178 key: 2732 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9179 key: 2733 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9180 key: 2734 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9181 key: 2735 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9211 key: 2736 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9212 key: 2737 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9213 key: 2738 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9214 key: 2739 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9215 key: 2740 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9220 key: 2741 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9221 key: 2742 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9222 key: 2743 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9223 key: 2744 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9224 key: 2745 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9225 key: 2746 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9226 key: 2747 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9227 key: 2754 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 9059 last match: 9061 last match: 9062 last match: 9249 last match: 9250 last match: 9252 flagsMask: 1 source: 9248 key: 2755 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9248 key: 2756 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 6 last match: 9059 last match: 9061 last match: 9062 last match: 9248 last match: 9250 last match: 9252 flagsMask: 1 source: 9249 key: 2757 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9249 key: 2758 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 8 last match: 9059 last match: 9060 last match: 9061 last match: 9062 last match: 9248 last match: 9249 last match: 9251 last match: 9252 flagsMask: 1 source: 9250 key: 2759 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9250 key: 2760 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 5 last match: 9058 last match: 9060 last match: 9061 last match: 9062 last match: 9250 flagsMask: 1 source: 9251 key: 2761 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9251 key: 2762 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 7 last match: 9059 last match: 9060 last match: 9061 last match: 9062 last match: 9248 last match: 9249 last match: 9250 flagsMask: 1 source: 9252 key: 2763 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9252 key: 2764 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9265 key: 2765 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9266 key: 2766 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9267 key: 2767 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9268 key: 2768 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9269 key: 2769 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9270 key: 2770 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9271 key: 2771 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9272 key: 2772 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9273 key: 2773 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9279 key: 2774 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9287 key: 2775 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9288 key: 2776 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9289 key: 2777 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9290 key: 2778 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9291 key: 2779 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9292 key: 2780 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9293 key: 2781 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9294 key: 2782 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9305 key: 2783 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9306 key: 2784 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9307 key: 2785 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9308 key: 2786 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9309 key: 2787 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9310 key: 2788 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9311 key: 2789 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9312 key: 2790 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9313 key: 2791 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9314 key: 2794 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9328 key: 2795 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9329 key: 2796 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9330 key: 2797 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9331 key: 2798 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9332 key: 2799 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9333 key: 2800 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9334 key: 2801 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9335 key: 2802 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 1 last match: 5986 flagsMask: 1 source: 9336 key: 2803 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9337 key: 2804 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9338 key: 2805 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9339 key: 2806 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9340 key: 2807 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9341 key: 2808 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9342 key: 2809 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9343 key: 2810 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9344 key: 2811 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9345 key: 2812 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9346 key: 2813 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9397 key: 2814 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9398 key: 2815 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9405 key: 2816 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9406 key: 2817 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9407 key: 2818 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9408 key: 2819 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9409 key: 2820 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9410 key: 2821 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9411 key: 2822 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 6977 key: 2823 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7274 key: 2824 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7412 key: 2825 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7450 key: 2826 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7583 key: 2827 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7813 key: 2828 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7814 key: 2829 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7815 key: 2830 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 7816 key: 2831 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8052 key: 2832 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8263 key: 2833 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8266 key: 2834 enabled: false parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8267 key: 2835 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8949 key: 2836 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8951 key: 2837 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8953 key: 2838 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8955 key: 2839 enabled: true parabolic: false min range: 0 max range: 24 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 8956 key: 2840 enabled: false parabolic: false min range: 0 max range: 4.5 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9167 key: 2841 enabled: false parabolic: false min range: 0 max range: 4.5 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9168 key: 2842 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9430 key: 2843 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9431 key: 2844 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9432 key: 2845 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9433 key: 2846 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9434 key: 2847 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9437 key: 2848 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9438 key: 2849 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9439 key: 2850 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9440 key: 2851 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9441 key: 2852 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9442 key: 2853 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9443 key: 2854 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9444 key: 2855 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9445 key: 2856 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9446 key: 2857 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 0 flagsMask: 1 source: 9447 key: 2858 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9451 key: 2859 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9452 key: 2860 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 128 interface: 13 length: 32 last match: 6850 last match: 6977 last match: 7274 last match: 7412 last match: 7450 last match: 7583 last match: 7813 last match: 7814 last match: 7815 last match: 7816 last match: 8052 last match: 8263 last match: 8266 last match: 8267 last match: 8949 last match: 8950 last match: 8951 last match: 8953 last match: 8955 last match: 8956 last match: 9165 last match: 9166 last match: 9167 last match: 9168 last match: 9226 last match: 9227 last match: 9246 last match: 9254 last match: 9383 last match: 9398 last match: 9401 last match: 9494 flagsMask: 1 source: 9453 key: 2861 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9475 key: 2862 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9476 key: 2863 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9477 key: 2864 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9478 key: 2865 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9479 key: 2866 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9480 key: 2867 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9481 key: 2868 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9482 key: 2869 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9502 key: 2870 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 30 interface: 61 length: 0 flagsMask: 1 source: 9503 key: 2871 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 9516 key: 2872 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 9517 key: 2873 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 9518 key: 2874 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 9519 key: 2875 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 226 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 9520 key: 2876 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 224 interface: 61 length: 0 flagsMask: 1 source: 150 key: 2877 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 150 key: 2878 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 224 interface: 61 length: 0 flagsMask: 1 source: 196 key: 2879 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 196 key: 2880 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 224 interface: 61 length: 0 flagsMask: 1 source: 242 key: 2881 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 242 key: 2882 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 287 key: 2883 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 287 key: 2884 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 298 key: 2885 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 298 key: 2886 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 300 key: 2887 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 300 key: 2888 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 302 key: 2889 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 302 key: 2890 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 304 key: 2891 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 304 key: 2892 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 306 key: 2893 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 306 key: 2894 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 308 key: 2895 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 308 key: 2896 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 310 key: 2897 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 310 key: 2898 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 312 key: 2899 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 312 key: 2900 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 314 key: 2901 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 314 key: 2902 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 316 key: 2903 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 316 key: 2904 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 318 key: 2905 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 318 key: 2906 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 320 key: 2907 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 320 key: 2908 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 356 key: 2909 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 356 key: 2910 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 404 key: 2911 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 404 key: 2912 enabled: true parabolic: true min range: 10 max range: 84 elevation bonus: 15 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 7777 key: 2913 enabled: true parabolic: true min range: 10 max range: 84 elevation bonus: 15 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 7777 key: 2914 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 224 interface: 61 length: 0 flagsMask: 1 source: 8348 key: 2915 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 8348 key: 2916 enabled: true parabolic: true min range: 10 max range: 84 elevation bonus: 15 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 8895 key: 2917 enabled: true parabolic: true min range: 10 max range: 84 elevation bonus: 15 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 8895 key: 2918 enabled: true parabolic: true min range: 12 max range: 76 elevation bonus: 15 owners mask: 28 interface: 61 length: 0 flagsMask: 1 source: 9047 key: 2919 enabled: true parabolic: true min range: 12 max range: 76 elevation bonus: 15 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 9047 key: 2920 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 224 interface: 61 length: 5 last match: 6909 last match: 7991 last match: 8252 last match: 8660 last match: 8663 flagsMask: 1 source: 9157 key: 2921 enabled: true parabolic: true min 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2688 size: 10 vision sharing: 0 owner: 6 flags: 25 key: 9368 x: 642 z: 1198 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9369 x: 642 z: 1198 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9370 x: 290.8874 z: 924.6626 vision: 0 visibilities: 4 size: 10 vision sharing: 0 owner: 0 flags: 25 key: 9371 x: 290.8874 z: 924.6626 vision: 0 visibilities: 16 size: 10 vision sharing: 0 owner: 0 flags: 25 key: 9372 x: 574 z: 918 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9373 x: 574 z: 918 vision: 0 visibilities: 1024 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9374 x: 578 z: 914 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9375 x: 578 z: 914 vision: 0 visibilities: 1024 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9376 x: 574 z: 962 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9377 x: 574 z: 962 vision: 0 visibilities: 1024 size: 2 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vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9401 x: 269.6178 z: 958.0011 vision: 0 visibilities: 4 size: 10 vision sharing: 0 owner: 6 flags: 25 key: 9402 x: 1040.63074 z: 1009.16163 vision: 32 visibilities: 40 size: 13 vision sharing: 0 owner: 2 flags: 25 key: 9403 x: 1126.13477 z: 569.14039 vision: 32 visibilities: 42 size: 21 vision sharing: 0 owner: 1 flags: 25 key: 9404 x: 434 z: 530 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9405 x: 1115.45496 z: 479.69507 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9406 x: 1106.13202 z: 479.2733 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9407 x: 1108.91794 z: 477.81943 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9408 x: 1110.3125 z: 477.09166 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9409 x: 1111.70818 z: 476.36332 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9410 x: 1113.10907 z: 475.63224 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9411 x: 1116.18062 z: 481.08558 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9413 x: 403.25776 z: 1031.92444 vision: 0 visibilities: 64 size: 13 vision sharing: 0 owner: 3 flags: 25 key: 9415 x: 896.30646 z: 454.13953 vision: 32 visibilities: 42 size: 17 vision sharing: 0 owner: 1 flags: 25 key: 9416 x: 758.51972 z: 365.61329 vision: 32 visibilities: 2688 size: 15 vision sharing: 0 owner: 4 flags: 25 key: 9417 x: 1050 z: 1042 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9418 x: 1134.14625 z: 882.00184 vision: 0 visibilities: 0 size: 9 vision sharing: 0 owner: 2 flags: 25 key: 9419 x: 1134.14625 z: 882.00184 vision: 0 visibilities: 4 size: 9 vision sharing: 0 owner: 2 flags: 25 key: 9420 x: 598 z: 1222 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9422 x: 1031.72852 z: 374.04322 vision: 0 visibilities: 42 size: 10 vision sharing: 0 owner: 1 flags: 25 key: 9423 x: 766.1778 z: 328.71879 vision: 0 visibilities: 2688 size: 0 vision sharing: 0 owner: 4 flags: 9 key: 9424 x: 1111.52442 z: 878.23438 vision: 0 visibilities: 0 size: 16 vision sharing: 0 owner: 2 flags: 25 key: 9425 x: 1111.52442 z: 878.23438 vision: 0 visibilities: 4 size: 16 vision sharing: 0 owner: 2 flags: 25 key: 9426 x: 610 z: 1210 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9427 x: 1127.31983 z: 902.68677 vision: 0 visibilities: 0 size: 16 vision sharing: 0 owner: 2 flags: 25 key: 9428 x: 1127.31983 z: 902.68677 vision: 0 visibilities: 4 size: 16 vision sharing: 0 owner: 2 flags: 25 key: 9429 x: 826 z: 926 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9430 x: 965.01853 z: 847.56505 vision: 80 visibilities: 40 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9431 x: 967.29282 z: 845.68046 vision: 80 visibilities: 40 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9432 x: 969.8605 z: 845.42641 vision: 80 visibilities: 40 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9433 x: 968.70374 z: 844.26961 vision: 80 visibilities: 40 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9434 x: 966.13195 z: 846.8413 vision: 80 visibilities: 40 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9436 x: 822 z: 938 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9437 x: 1101.47313 z: 506.51561 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9438 x: 1100.24346 z: 506.59186 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9439 x: 1097.78502 z: 506.74431 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9440 x: 1098.09675 z: 511.77173 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9441 x: 1102.70287 z: 506.43937 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9442 x: 1103.93267 z: 506.3631 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9443 x: 1105.16253 z: 506.28685 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9444 x: 1106.39245 z: 506.2106 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9445 x: 1107.62243 z: 506.13431 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9446 x: 1108.85256 z: 506.05803 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9447 x: 1099.01418 z: 506.6681 vision: 80 visibilities: 42 size: 1 vision sharing: 0 owner: 1 flags: 9 key: 9449 x: 1123.53956 z: 467.6037 vision: 20 visibilities: 42 size: 10 vision sharing: 0 owner: 1 flags: 25 key: 9450 x: 550 z: 410 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9451 x: 220.5 z: 841.81418 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 6 flags: 9 key: 9452 x: 240.92051 z: 872.21404 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 6 flags: 9 key: 9453 x: 282.22638 z: 979.58979 vision: 40 visibilities: 2728 size: 15 vision sharing: 0 owner: 6 flags: 27 key: 9455 x: 1098 z: 1030 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9457 x: 270 z: 662 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9458 x: 278 z: 642 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9459 x: 557.67359 z: 396.71052 vision: 0 visibilities: 2688 size: 10 vision sharing: 0 owner: 5 flags: 27 key: 9460 x: 378 z: 1058 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9461 x: 378 z: 1058 vision: 0 visibilities: 256 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9462 x: 378 z: 1058 vision: 0 visibilities: 1024 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9463 x: 1074 z: 1058 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9464 x: 256.88099 z: 992.81763 vision: 0 visibilities: 4 size: 10 vision sharing: 0 owner: 0 flags: 25 key: 9465 x: 256.88099 z: 992.81763 vision: 0 visibilities: 16 size: 10 vision sharing: 0 owner: 0 flags: 25 key: 9466 x: 1094 z: 1022 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9467 x: 360.39783 z: 1018.7746 vision: 0 visibilities: 64 size: 10 vision sharing: 0 owner: 3 flags: 25 key: 9468 x: 466 z: 350 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9469 x: 866.44105 z: 801.09791 vision: 20 visibilities: 2728 size: 7 vision sharing: 0 owner: 2 flags: 25 key: 9470 x: 344.92875 z: 1015.22669 vision: 0 visibilities: 64 size: 6 vision sharing: 0 owner: 3 flags: 25 key: 9471 x: 344.92875 z: 1015.22669 vision: 0 visibilities: 256 size: 6 vision sharing: 0 owner: 3 flags: 25 key: 9472 x: 344.92875 z: 1015.22669 vision: 0 visibilities: 1024 size: 6 vision sharing: 0 owner: 3 flags: 25 key: 9473 x: 960.85907 z: 845.30341 vision: 0 visibilities: 40 size: 7 vision sharing: 0 owner: 2 flags: 25 key: 9474 x: 520.23487 z: 431.74839 vision: 20 visibilities: 2688 size: 10 vision sharing: 0 owner: 5 flags: 25 key: 9475 x: 545.18024 z: 409.59572 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9476 x: 548.20015 z: 407.51876 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9477 x: 550.4605 z: 407.99958 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9478 x: 543.52517 z: 409.1499 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9479 x: 551.96135 z: 407.71628 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9480 x: 548.76854 z: 413.66254 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9481 x: 539.31505 z: 421.0535 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9482 x: 549.12151 z: 416.24085 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 5 flags: 9 key: 9483 x: 426 z: 542 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9485 x: 968.70356 z: 853.15943 vision: 0 visibilities: 40 size: 7 vision sharing: 0 owner: 2 flags: 25 key: 9486 x: 151.18934 z: 691.92322 vision: 0 visibilities: 2688 size: 13 vision sharing: 0 owner: 6 flags: 25 key: 9487 x: 526 z: 442 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9488 x: 470 z: 346 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9489 x: 1031.72852 z: 374.04322 vision: 0 visibilities: 42 size: 0 vision sharing: 0 owner: 1 flags: 9 key: 9490 x: 557.67359 z: 396.71052 vision: 0 visibilities: 2688 size: 0 vision sharing: 0 owner: 5 flags: 9 key: 9491 x: 968.70356 z: 853.15943 vision: 0 visibilities: 40 size: 0 vision sharing: 0 owner: 2 flags: 9 key: 9492 x: 859.12006 z: 794.83881 vision: 0 visibilities: 2728 size: 7 vision sharing: 0 owner: 2 flags: 25 key: 9493 x: 477.62381 z: 360.4897 vision: 0 visibilities: 2688 size: 10 vision sharing: 0 owner: 5 flags: 27 key: 9494 x: 249.94758 z: 971.45063 vision: 20 visibilities: 2688 size: 10 vision sharing: 0 owner: 6 flags: 25 key: 9495 x: 274 z: 634 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9496 x: 222 z: 250 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9497 x: 222 z: 250 vision: 0 visibilities: 256 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9498 x: 222 z: 250 vision: 0 visibilities: 1024 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9499 x: 1102.91065 z: 553.87073 vision: 20 visibilities: 42 size: 10 vision sharing: 0 owner: 1 flags: 25 key: 9500 x: 914 z: 482 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9501 x: 922 z: 462 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9502 x: 195.8417 z: 723.31881 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 6 flags: 9 key: 9503 x: 197.0897 z: 754.52518 vision: 80 visibilities: 2688 size: 1 vision sharing: 0 owner: 6 flags: 9 key: 9504 x: 477.62381 z: 360.4897 vision: 0 visibilities: 2688 size: 0 vision sharing: 0 owner: 5 flags: 9 key: 9505 x: 846 z: 914 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9506 x: 532.95545 z: 913.93586 vision: 0 visibilities: 40 size: 15 vision sharing: 0 owner: 3 flags: 27 key: 9507 x: 578 z: 970 vision: 0 visibilities: 1024 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9508 x: 453.42893 z: 461.19355 vision: 0 visibilities: 2688 size: 10 vision sharing: 0 owner: 5 flags: 27 key: 9509 x: 626 z: 1166 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9510 x: 532.95545 z: 913.93586 vision: 0 visibilities: 40 size: 0 vision sharing: 0 owner: 3 flags: 9 key: 9511 x: 1148.08228 z: 478.64271 vision: 20 visibilities: 42 size: 10 vision sharing: 0 owner: 1 flags: 25 key: 9512 x: 622 z: 1210 vision: 0 visibilities: 64 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9513 x: 859.12006 z: 794.83881 vision: 0 visibilities: 2728 size: 0 vision sharing: 0 owner: 2 flags: 9 key: 9514 x: 1113.4021 z: 544.51941 vision: 0 visibilities: 42 size: 0 vision sharing: 0 owner: 1 flags: 9 key: 9515 x: 446 z: 370 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9516 x: 852 z: 942.5 vision: 80 visibilities: 2728 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9517 x: 852.2936 z: 938.6955 vision: 80 visibilities: 2728 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9518 x: 856.95131 z: 934.02791 vision: 80 visibilities: 2728 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9519 x: 850.49618 z: 945.50766 vision: 80 visibilities: 2728 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9520 x: 849.29456 z: 941.47817 vision: 80 visibilities: 2728 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9521 x: 454 z: 366 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9522 x: 1147.96387 z: 503.03211 vision: 0 visibilities: 42 size: 0 vision sharing: 0 owner: 1 flags: 9 key: 9523 x: 278 z: 670 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9524 x: 458 z: 366 vision: 0 visibilities: 4 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9525 x: 859.5094 z: 432.02814 vision: 0 visibilities: 0 size: 6 vision sharing: 0 owner: 1 flags: 25 key: 9526 x: 859.5094 z: 432.02814 vision: 0 visibilities: 1 size: 6 vision sharing: 0 owner: 1 flags: 25 key: 9527 x: 262 z: 614 vision: 0 visibilities: 0 size: 2 vision sharing: 0 owner: 0 flags: 25 key: 9528 x: 940.91533 z: 968.91765 vision: 80 visibilities: 0 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9529 x: 940.60152 z: 965.09433 vision: 80 visibilities: 0 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9530 x: 940.80108 z: 961.94767 vision: 80 visibilities: 0 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9531 x: 938.92838 z: 970.94636 vision: 80 visibilities: 0 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9532 x: 938.70182 z: 967.10286 vision: 80 visibilities: 0 size: 1 vision sharing: 0 owner: 2 flags: 9 key: 9533 x: 166.84467 z: 399.1602 vision: 20 visibilities: 0 size: 10 vision sharing: 0 owner: 5 flags: 25 length: 18 los reveal all: true los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los circular: true terrain verts per side: 321 global visibility update: false length: 16 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 length: 1600 #: 72 dirty visibility: 0 #: 1 dirty visibility: 7 #: 36 dirty visibility: 0 #: 1 dirty visibility: 7 #: 119 dirty visibility: 0 #: 1 dirty visibility: 7 #: 102 dirty visibility: 0 #: 1 dirty visibility: 56 #: 54 dirty visibility: 0 #: 1 dirty visibility: 56 #: 14 dirty visibility: 0 #: 1 dirty visibility: 56 #: 14 dirty visibility: 0 #: 1 dirty visibility: 56 #: 24 dirty visibility: 0 #: 1 dirty visibility: 56 #: 14 dirty visibility: 0 #: 1 dirty visibility: 56 #: 24 dirty visibility: 0 #: 1 dirty visibility: 56 #: 24 dirty visibility: 0 #: 2 dirty visibility: 7 #: 13 dirty visibility: 0 #: 2 dirty visibility: 56 #: 22 dirty visibility: 0 #: 2 dirty visibility: 7 #: 15 dirty visibility: 0 #: 5 dirty visibility: 56 #: 11 dirty visibility: 0 #: 1 dirty visibility: 56 #: 6 dirty visibility: 0 #: 2 dirty visibility: 7 #: 16 dirty visibility: 0 #: 3 dirty visibility: 56 #: 11 dirty visibility: 0 #: 2 dirty visibility: 56 #: 6 dirty visibility: 0 #: 1 dirty visibility: 7 #: 19 dirty visibility: 0 #: 4 dirty visibility: 56 #: 16 dirty visibility: 0 #: 1 dirty visibility: 7 #: 19 dirty visibility: 0 #: 1 dirty visibility: 56 #: 2 dirty visibility: 0 #: 2 dirty visibility: 56 #: 16 dirty visibility: 0 #: 1 dirty visibility: 7 #: 22 dirty visibility: 0 #: 1 dirty visibility: 56 #: 112 dirty visibility: 0 #: 1 dirty visibility: 56 #: 61 dirty visibility: 0 #: 2 dirty visibility: 56 #: 36 dirty visibility: 0 #: 5 dirty visibility: 56 #: 35 dirty visibility: 0 #: 2 dirty visibility: 56 #: 2 dirty visibility: 0 #: 2 dirty visibility: 56 #: 39 dirty visibility: 0 #: 1 dirty visibility: 56 #: 34 dirty visibility: 0 #: 1 dirty visibility: 56 #: 4 dirty visibility: 0 #: 1 dirty visibility: 56 #: 34 dirty visibility: 0 #: 1 dirty visibility: 56 #: 4 dirty visibility: 0 #: 1 dirty visibility: 56 #: 34 dirty visibility: 0 #: 1 dirty visibility: 56 #: 4 dirty visibility: 0 #: 1 dirty visibility: 56 #: 16 dirty visibility: 0 #: 1 dirty visibility: 56 #: 17 dirty visibility: 0 #: 2 dirty visibility: 56 #: 2 dirty visibility: 0 #: 1 dirty visibility: 56 #: 35 dirty visibility: 0 #: 5 dirty visibility: 56 #: 22 dirty visibility: 0 #: 1 dirty visibility: 56 #: 13 dirty visibility: 0 #: 2 dirty visibility: 6 #: 34 dirty visibility: 0 #: 1 dirty visibility: 6 #: 4 dirty visibility: 0 #: 1 dirty visibility: 6 #: 3 dirty visibility: 0 #: 1 dirty visibility: 6 #: 35 dirty visibility: 0 #: 2 dirty visibility: 6 #: 1 dirty visibility: 0 #: 1 dirty visibility: 6 #: 20 dirty visibility: 0 #: 2 dirty visibility: 6 #: 20 dirty visibility: 0 #: 1 dirty visibility: 6 #: 3 dirty visibility: 0 #: 1 dirty visibility: 6 #: 14 dirty visibility: 0 #: 1 dirty visibility: 6 #: 20 dirty visibility: 0 #: 5 dirty visibility: 6 #: 60 dirty visibility: 0 #: 2 dirty visibility: 6 #: 39 dirty visibility: 0 #: 1 dirty visibility: 6 #: 39 dirty visibility: 0 #: 2 dirty visibility: 6 #: 21 dirty visibility: 0 length: 276 modified entities: 8068 modified entities: 6548 modified entities: 8069 modified entities: 6631 modified entities: 6790 modified entities: 7596 modified entities: 6792 modified entities: 8709 modified entities: 6961 modified entities: 7940 modified entities: 5916 modified entities: 7942 modified entities: 6463 modified entities: 8646 modified entities: 8648 modified entities: 8650 modified entities: 8651 modified entities: 9116 modified entities: 7746 modified entities: 9114 modified entities: 9113 modified entities: 9115 modified entities: 9430 modified entities: 9431 modified entities: 9433 modified entities: 9434 modified entities: 9053 modified entities: 9082 modified entities: 7694 modified entities: 8365 modified entities: 9083 modified entities: 8303 modified entities: 156 modified entities: 7399 modified entities: 7566 modified entities: 7725 modified entities: 7747 modified entities: 8298 modified entities: 9268 modified entities: 7695 modified entities: 7748 modified entities: 8300 modified entities: 8712 modified entities: 9527 modified entities: 494 modified entities: 9528 modified entities: 9529 modified entities: 9530 modified entities: 9531 modified entities: 9532 modified entities: 7031 modified entities: 7396 modified entities: 9533 modified entities: 155 modified entities: 158 modified entities: 202 modified entities: 205 modified entities: 250 modified entities: 292 modified entities: 293 modified entities: 294 modified entities: 295 modified entities: 362 modified entities: 409 modified entities: 6250 modified entities: 6273 modified entities: 6275 modified entities: 6282 modified entities: 6287 modified entities: 6297 modified entities: 6299 modified entities: 6300 modified entities: 6315 modified entities: 6327 modified entities: 6330 modified entities: 6348 modified entities: 6369 modified entities: 6371 modified entities: 6372 modified entities: 6384 modified entities: 6388 modified entities: 6415 modified entities: 6429 modified entities: 6453 modified entities: 6458 modified entities: 6461 modified entities: 6464 modified entities: 6465 modified entities: 6471 modified entities: 6476 modified entities: 6492 modified entities: 6541 modified entities: 6546 modified entities: 6598 modified entities: 6603 modified entities: 6605 modified entities: 6611 modified entities: 6629 modified entities: 6630 modified entities: 6632 modified entities: 6731 modified entities: 6756 modified entities: 6758 modified entities: 6766 modified entities: 6767 modified entities: 6793 modified entities: 6808 modified entities: 6809 modified entities: 6850 modified entities: 6866 modified entities: 6909 modified entities: 6915 modified entities: 6938 modified entities: 6955 modified entities: 6957 modified entities: 6977 modified entities: 7027 modified entities: 7029 modified entities: 7030 modified entities: 7032 modified entities: 7033 modified entities: 7034 modified entities: 7035 modified entities: 7055 modified entities: 7066 modified entities: 7067 modified entities: 7100 modified entities: 7108 modified entities: 7129 modified entities: 7159 modified entities: 7160 modified entities: 7161 modified entities: 7162 modified entities: 7163 modified entities: 7164 modified entities: 7165 modified entities: 7166 modified entities: 7167 modified entities: 7182 modified entities: 7268 modified entities: 7273 modified entities: 7274 modified entities: 7383 modified entities: 7386 modified entities: 7400 modified entities: 7401 modified entities: 7420 modified entities: 7421 modified entities: 7422 modified entities: 7423 modified entities: 7424 modified entities: 7431 modified entities: 7432 modified entities: 7434 modified entities: 7450 modified entities: 7506 modified entities: 7508 modified entities: 7510 modified entities: 7565 modified entities: 7567 modified entities: 7595 modified entities: 7612 modified entities: 7615 modified entities: 7619 modified entities: 7620 modified entities: 7631 modified entities: 7633 modified entities: 7671 modified entities: 7744 modified entities: 7755 modified entities: 7756 modified entities: 7784 modified entities: 7785 modified entities: 7790 modified entities: 7792 modified entities: 7800 modified entities: 7991 modified entities: 7992 modified entities: 8016 modified entities: 8017 modified entities: 8018 modified entities: 8019 modified entities: 8020 modified entities: 8021 modified entities: 8022 modified entities: 8023 modified entities: 8024 modified entities: 8060 modified entities: 8061 modified entities: 8081 modified entities: 8151 modified entities: 8152 modified entities: 8153 modified entities: 8156 modified entities: 8216 modified entities: 8220 modified entities: 8221 modified entities: 8250 modified entities: 8252 modified entities: 8253 modified entities: 8254 modified entities: 8266 modified entities: 8273 modified entities: 8291 modified entities: 8293 modified entities: 8364 modified entities: 8407 modified entities: 8452 modified entities: 8474 modified entities: 8476 modified entities: 8477 modified entities: 8618 modified entities: 8621 modified entities: 8660 modified entities: 8661 modified entities: 8662 modified entities: 8663 modified entities: 8682 modified entities: 8684 modified entities: 8686 modified entities: 8703 modified entities: 8802 modified entities: 8803 modified entities: 8829 modified entities: 8832 modified entities: 8839 modified entities: 8842 modified entities: 8844 modified entities: 8845 modified entities: 8846 modified entities: 8847 modified entities: 8849 modified entities: 8855 modified entities: 8857 modified entities: 8938 modified entities: 8940 modified entities: 8942 modified entities: 8950 modified entities: 9016 modified entities: 9017 modified entities: 9018 modified entities: 9020 modified entities: 9022 modified entities: 9023 modified entities: 9029 modified entities: 9056 modified entities: 9059 modified entities: 9060 modified entities: 9061 modified entities: 9062 modified entities: 9066 modified entities: 9097 modified entities: 9098 modified entities: 9099 modified entities: 9168 modified entities: 9179 modified entities: 9180 modified entities: 9215 modified entities: 9226 modified entities: 9227 modified entities: 9305 modified entities: 9306 modified entities: 9307 modified entities: 9308 modified entities: 9313 modified entities: 9314 modified entities: 9328 modified entities: 9329 modified entities: 9330 modified entities: 9397 modified entities: 9451 modified entities: 9452 modified entities: 9475 modified entities: 9479 modified entities: 9480 modified entities: 9482 length: 103041 #: 1106 los state: 0 #: 26 los state: 64 #: 287 los state: 0 #: 35 los state: 64 #: 281 los 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los state: 1796 #: 55 los state: 1860 #: 2 los state: 1856 #: 16 los state: 832 #: 7 los state: 960 #: 7 los state: 964 #: 1 los state: 452 #: 43 los state: 196 #: 23 los state: 197 #: 17 los state: 69 #: 38 los state: 71 #: 13 los state: 69 #: 12 los state: 5 #: 41 los state: 0 #: 2 los state: 256 #: 1 los state: 260 #: 1 los state: 772 #: 41 los state: 1796 #: 56 los state: 1860 #: 6 los state: 1856 #: 12 los state: 832 #: 6 los state: 960 #: 9 los state: 964 #: 1 los state: 452 #: 41 los state: 196 #: 24 los state: 197 #: 16 los state: 69 #: 39 los state: 71 #: 14 los state: 69 #: 12 los state: 5 #: 40 los state: 0 #: 2 los state: 256 #: 1 los state: 772 #: 41 los state: 1796 #: 58 los state: 1860 #: 8 los state: 1856 #: 10 los state: 832 #: 4 los state: 960 #: 11 los state: 964 #: 40 los state: 196 #: 24 los state: 197 #: 17 los state: 69 #: 39 los state: 71 #: 15 los state: 69 #: 11 los state: 5 #: 39 los state: 0 #: 2 los state: 256 #: 1 los state: 260 #: 1 los state: 772 #: 40 los state: 1796 #: 60 los state: 1860 #: 9 los state: 1856 #: 9 los state: 832 #: 1 los state: 960 #: 14 los state: 964 #: 39 los state: 196 #: 24 los state: 197 #: 17 los state: 69 #: 40 los state: 71 #: 15 los state: 69 #: 11 los state: 5 #: 38 los state: 0 #: 2 los state: 256 #: 1 los state: 772 #: 40 los state: 1796 #: 62 los state: 1860 #: 9 los state: 1856 #: 7 los state: 832 #: 1 los state: 836 #: 16 los state: 964 #: 37 los state: 196 #: 24 los state: 197 #: 18 los state: 69 #: 40 los state: 71 #: 16 los state: 69 #: 10 los state: 5 #: 37 los state: 0 #: 3 los state: 256 #: 1 los state: 772 #: 39 los state: 1796 #: 63 los state: 1860 #: 11 los state: 1856 #: 1 los state: 832 #: 5 los state: 836 #: 17 los state: 964 #: 36 los state: 196 #: 23 los state: 197 #: 19 los state: 69 #: 40 los state: 71 #: 17 los state: 69 #: 10 los state: 5 #: 36 los state: 0 #: 3 los state: 256 #: 39 los state: 1796 #: 65 los state: 1860 #: 9 los state: 1856 #: 2 los state: 1860 #: 5 los state: 836 #: 17 los state: 964 #: 35 los state: 196 #: 24 los state: 197 #: 18 los state: 69 #: 41 los state: 71 #: 18 los state: 69 #: 9 los state: 5 #: 35 los state: 0 #: 3 los state: 256 #: 1 los state: 772 #: 39 los state: 1796 #: 65 los state: 1860 #: 8 los state: 1856 #: 4 los state: 1860 #: 5 los state: 836 #: 17 los state: 964 #: 34 los state: 196 #: 23 los state: 197 #: 19 los state: 69 #: 41 los state: 71 #: 19 los state: 69 #: 9 los state: 5 #: 34 los state: 0 #: 3 los state: 256 #: 1 los state: 772 #: 38 los state: 1796 #: 66 los state: 1860 #: 6 los state: 1856 #: 7 los state: 1860 #: 4 los state: 836 #: 17 los state: 964 #: 33 los state: 196 #: 23 los state: 197 #: 20 los state: 69 #: 41 los state: 71 #: 20 los state: 69 #: 8 los state: 5 #: 33 los state: 0 #: 4 los state: 256 #: 1 los state: 772 #: 37 los state: 1796 #: 68 los state: 1860 #: 3 los state: 1856 #: 10 los state: 1860 #: 3 los state: 836 #: 17 los state: 964 #: 33 los state: 196 #: 22 los state: 197 #: 21 los state: 69 #: 41 los state: 71 #: 21 los state: 69 #: 8 los state: 5 #: 32 los state: 0 #: 4 los state: 256 #: 38 los state: 1796 #: 68 los state: 1860 #: 2 los state: 1856 #: 12 los state: 1860 #: 3 los state: 836 #: 17 los state: 964 #: 32 los state: 196 #: 21 los state: 197 #: 23 los state: 69 #: 40 los state: 71 #: 22 los state: 69 #: 7 los state: 5 #: 32 los state: 0 #: 4 los state: 256 #: 2 los state: 1796 #: 8 los state: 1860 #: 27 los state: 1796 #: 84 los state: 1860 #: 2 los state: 836 #: 17 los state: 964 #: 31 los state: 196 #: 21 los state: 197 #: 24 los state: 69 #: 40 los state: 71 #: 23 los state: 69 #: 6 los state: 5 #: 31 los state: 0 #: 3 los state: 256 #: 2 los state: 320 #: 13 los state: 1860 #: 23 los state: 1796 #: 86 los state: 1860 #: 2 los state: 836 #: 16 los state: 964 #: 31 los state: 196 #: 19 los state: 197 #: 26 los state: 69 #: 40 los state: 71 #: 24 los state: 69 #: 6 los state: 5 #: 30 los state: 0 #: 1 los state: 256 #: 4 los state: 320 #: 16 los state: 1860 #: 20 los state: 1796 #: 87 los state: 1860 #: 2 los state: 836 #: 15 los state: 964 #: 31 los state: 196 #: 17 los state: 197 #: 28 los state: 69 #: 39 los state: 71 #: 2 los state: 69 #: 4 los state: 71 #: 20 los state: 69 #: 5 los state: 5 #: 29 los state: 0 #: 5 los state: 320 #: 1 los state: 1348 #: 18 los state: 1860 #: 17 los state: 1796 #: 89 los state: 1860 #: 1 los state: 836 #: 15 los state: 964 #: 31 los state: 196 #: 15 los state: 197 #: 21 los state: 69 #: 4 los state: 71 #: 6 los state: 69 #: 48 los state: 71 #: 17 los state: 69 #: 5 los state: 5 #: 28 los state: 0 #: 4 los state: 320 #: 2 los state: 1348 #: 19 los state: 1860 #: 16 los state: 1796 #: 90 los state: 1860 #: 1 los state: 836 #: 14 los state: 964 #: 17 los state: 196 #: 2 los state: 68 #: 12 los state: 196 #: 14 los state: 197 #: 20 los state: 69 #: 8 los state: 71 #: 4 los state: 69 #: 51 los state: 71 #: 15 los state: 69 #: 4 los state: 5 #: 28 los state: 0 #: 3 los state: 320 #: 1 los state: 324 #: 2 los state: 1348 #: 21 los state: 1860 #: 14 los state: 1796 #: 91 los state: 1860 #: 1 los state: 836 #: 13 los state: 964 #: 16 los state: 196 #: 4 los state: 68 #: 11 los state: 196 #: 13 los state: 197 #: 19 los state: 69 #: 12 los state: 71 #: 1 los state: 69 #: 54 los state: 71 #: 14 los state: 69 #: 3 los state: 5 #: 27 los state: 0 #: 4 los state: 320 #: 3 los state: 1348 #: 22 los state: 1860 #: 12 los state: 1796 #: 93 los state: 1860 #: 1 los state: 836 #: 12 los state: 964 #: 15 los state: 196 #: 7 los state: 68 #: 9 los state: 196 #: 11 los state: 197 #: 21 los state: 69 #: 70 los state: 71 #: 12 los state: 69 #: 3 los state: 5 #: 26 los state: 0 #: 3 los state: 320 #: 5 los state: 1348 #: 22 los state: 1860 #: 11 los state: 1796 #: 95 los state: 1860 #: 1 los state: 836 #: 10 los state: 964 #: 13 los state: 196 #: 11 los state: 68 #: 7 los state: 196 #: 9 los state: 197 #: 22 los state: 69 #: 74 los state: 71 #: 10 los state: 69 #: 1 los state: 5 #: 1 los state: 1 #: 25 los state: 0 #: 3 los state: 320 #: 1 los state: 324 #: 5 los state: 1348 #: 23 los state: 1860 #: 10 los state: 1796 #: 96 los state: 1860 #: 1 los state: 836 #: 9 los state: 964 #: 12 los state: 196 #: 14 los state: 68 #: 5 los state: 196 #: 7 los state: 197 #: 23 los state: 69 #: 76 los state: 71 #: 10 los state: 69 #: 2 los state: 1 #: 24 los state: 0 #: 3 los state: 320 #: 6 los state: 1348 #: 24 los state: 1860 #: 8 los state: 1796 #: 98 los state: 1860 #: 2 los state: 836 #: 7 los state: 964 #: 10 los state: 196 #: 21 los state: 68 #: 29 los state: 69 #: 79 los state: 71 #: 8 los state: 69 #: 1 los state: 65 #: 1 los state: 1 #: 24 los state: 0 #: 3 los state: 320 #: 7 los state: 1348 #: 24 los state: 1860 #: 7 los state: 1796 #: 100 los state: 1860 #: 4 los state: 836 #: 3 los state: 964 #: 6 los state: 196 #: 26 los state: 68 #: 27 los state: 69 #: 81 los state: 71 #: 6 los state: 69 #: 3 los state: 65 #: 23 los state: 0 #: 3 los state: 320 #: 8 los state: 1348 #: 25 los state: 1860 #: 6 los state: 1796 #: 101 los state: 1860 #: 5 los state: 836 #: 33 los state: 68 #: 27 los state: 69 #: 82 los state: 71 #: 5 los state: 69 #: 4 los state: 65 #: 22 los state: 0 #: 3 los state: 320 #: 9 los state: 1348 #: 25 los state: 1860 #: 5 los state: 1796 #: 101 los state: 1860 #: 5 los state: 836 #: 33 los state: 68 #: 26 los state: 69 #: 84 los state: 71 #: 3 los state: 69 #: 5 los state: 65 #: 22 los state: 0 #: 2 los state: 320 #: 1 los state: 1344 #: 10 los state: 1348 #: 25 los state: 1860 #: 3 los state: 1796 #: 13 los state: 1860 #: 1 los state: 1856 #: 89 los state: 1860 #: 4 los state: 836 #: 33 los state: 68 #: 25 los state: 69 #: 86 los state: 71 #: 1 los state: 69 #: 6 los state: 65 #: 21 los state: 0 #: 3 los state: 320 #: 11 los state: 1348 #: 26 los state: 1860 #: 1 los state: 1796 #: 14 los state: 1860 #: 1 los state: 1856 #: 90 los state: 1860 #: 3 los state: 836 #: 34 los state: 68 #: 24 los state: 69 #: 86 los state: 71 #: 1 los state: 67 #: 7 los state: 65 #: 20 los state: 0 #: 3 los state: 320 #: 12 los state: 1348 #: 132 los state: 1860 #: 1 los state: 836 #: 35 los state: 68 #: 23 los state: 69 #: 87 los state: 71 #: 1 los state: 67 #: 7 los state: 65 #: 20 los state: 0 #: 1 los state: 64 #: 2 los state: 320 #: 13 los state: 1348 #: 132 los state: 1860 #: 35 los state: 68 #: 22 los state: 69 #: 87 los state: 71 #: 3 los state: 67 #: 6 los state: 65 #: 19 los state: 0 #: 2 los state: 64 #: 2 los state: 320 #: 14 los state: 1348 #: 44 los state: 1860 #: 2 los state: 1348 #: 85 los state: 1860 #: 1 los state: 1092 #: 34 los state: 68 #: 22 los state: 69 #: 88 los state: 71 #: 2 los state: 67 #: 7 los state: 65 #: 18 los state: 0 #: 3 los state: 64 #: 1 los state: 1344 #: 16 los state: 1348 #: 40 los state: 1860 #: 6 los state: 1348 #: 82 los state: 1860 #: 3 los state: 1092 #: 34 los state: 68 #: 20 los state: 69 #: 90 los state: 71 #: 2 los state: 67 #: 6 los state: 65 #: 18 los state: 0 #: 2 los state: 64 #: 1 los state: 1088 #: 18 los state: 1348 #: 38 los state: 1860 #: 9 los state: 1348 #: 80 los state: 1860 #: 3 los state: 1092 #: 34 los state: 68 #: 20 los state: 69 #: 91 los state: 71 #: 1 los state: 67 #: 6 los state: 65 #: 17 los state: 0 #: 2 los state: 64 #: 2 los state: 1088 #: 21 los state: 1348 #: 33 los state: 1860 #: 14 los state: 1348 #: 76 los state: 1860 #: 5 los state: 1092 #: 33 los state: 68 #: 19 los state: 69 #: 93 los state: 71 #: 1 los state: 67 #: 6 los state: 65 #: 16 los state: 0 #: 1 los state: 64 #: 3 los state: 1088 #: 22 los state: 1348 #: 30 los state: 1860 #: 26 los state: 1348 #: 65 los state: 1860 #: 7 los state: 1092 #: 33 los state: 68 #: 18 los state: 69 #: 94 los state: 71 #: 6 los state: 65 #: 16 los state: 0 #: 4 los state: 1088 #: 1 los state: 1092 #: 23 los state: 1348 #: 25 los state: 1860 #: 29 los state: 1348 #: 64 los state: 1860 #: 8 los state: 1092 #: 33 los state: 68 #: 18 los state: 69 #: 94 los state: 71 #: 1 los state: 69 #: 5 los state: 65 #: 16 los state: 0 #: 4 los state: 1088 #: 1 los state: 1092 #: 26 los state: 1348 #: 14 los state: 1860 #: 36 los state: 1348 #: 65 los state: 1860 #: 9 los state: 1092 #: 33 los state: 68 #: 16 los state: 69 #: 95 los state: 71 #: 2 los state: 69 #: 4 los state: 65 #: 15 los state: 0 #: 5 los state: 1088 #: 1 los state: 1092 #: 76 los state: 1348 #: 64 los state: 1860 #: 11 los state: 1092 #: 32 los state: 68 #: 16 los state: 69 #: 95 los state: 71 #: 3 los state: 69 #: 4 los state: 65 #: 14 los state: 0 #: 4 los state: 1088 #: 2 los state: 1092 #: 76 los state: 1348 #: 62 los state: 1860 #: 13 los state: 1092 #: 33 los state: 68 #: 15 los state: 69 #: 95 los state: 71 #: 4 los state: 69 #: 3 los state: 65 #: 14 los state: 0 #: 3 los state: 1088 #: 4 los state: 1092 #: 74 los state: 1348 #: 62 los state: 1860 #: 1 los state: 1348 #: 14 los state: 1092 #: 33 los state: 68 #: 14 los state: 69 #: 95 los state: 71 #: 5 los state: 69 #: 2 los state: 65 #: 14 los state: 0 #: 2 los state: 1088 #: 5 los state: 1092 #: 45 los state: 1348 #: 1 los state: 1344 #: 28 los state: 1348 #: 60 los state: 1860 #: 4 los state: 1348 #: 14 los state: 1092 #: 32 los state: 68 #: 14 los state: 69 #: 95 los state: 71 #: 6 los state: 69 #: 1 los state: 65 #: 13 los state: 0 #: 2 los state: 1088 #: 6 los state: 1092 #: 74 los state: 1348 #: 59 los state: 1860 #: 6 los state: 1348 #: 13 los state: 1092 #: 33 los state: 68 #: 13 los state: 69 #: 95 los state: 71 #: 7 los state: 69 #: 1 los state: 65 #: 12 los state: 0 #: 1 los state: 1088 #: 8 los state: 1092 #: 43 los state: 1348 #: 1 los state: 1344 #: 28 los state: 1348 #: 59 los state: 1860 #: 8 los state: 1348 #: 13 los state: 1092 #: 33 los state: 68 #: 12 los state: 69 #: 95 los state: 71 #: 8 los state: 69 #: 12 los state: 0 #: 9 los state: 1092 #: 43 los state: 1348 #: 1 los state: 1344 #: 17 los state: 1348 #: 11 los state: 324 #: 8 los state: 836 #: 49 los state: 1860 #: 11 los state: 1348 #: 12 los state: 1092 #: 33 los state: 68 #: 12 los state: 69 #: 95 los state: 71 #: 8 los state: 69 #: 12 los state: 0 #: 9 los state: 1092 #: 42 los state: 1348 #: 2 los state: 1344 #: 17 los state: 1348 #: 10 los state: 324 #: 12 los state: 836 #: 45 los state: 1860 #: 13 los state: 1348 #: 12 los state: 1092 #: 32 los state: 68 #: 12 los state: 69 #: 95 los state: 71 #: 8 los state: 69 #: 12 los state: 0 #: 10 los state: 1092 #: 41 los state: 1348 #: 1 los state: 1344 #: 19 los state: 1348 #: 9 los state: 324 #: 15 los state: 836 #: 40 los state: 1860 #: 16 los state: 1348 #: 11 los state: 1092 #: 32 los state: 68 #: 12 los state: 69 #: 94 los state: 71 #: 9 los state: 69 #: 11 los state: 0 #: 12 los state: 1092 #: 60 los state: 1348 #: 9 los state: 324 #: 18 los state: 836 #: 34 los state: 1860 #: 20 los state: 1348 #: 10 los state: 1092 #: 32 los state: 68 #: 13 los state: 69 #: 93 los state: 71 #: 10 los state: 69 #: 10 los state: 0 #: 12 los state: 1092 #: 61 los state: 1348 #: 8 los state: 324 #: 22 los state: 836 #: 22 los state: 1860 #: 1 los state: 1348 #: 2 los state: 1860 #: 26 los state: 1348 #: 10 los state: 1092 #: 31 los state: 68 #: 13 los state: 69 #: 93 los state: 71 #: 10 los state: 69 #: 10 los state: 0 #: 13 los state: 1092 #: 46 los state: 1348 #: 3 los state: 3396 #: 11 los state: 1348 #: 7 los state: 324 #: 26 los state: 836 #: 19 los state: 1860 #: 30 los state: 1348 #: 9 los state: 1092 #: 31 los state: 68 #: 13 los state: 69 #: 92 los state: 71 #: 11 los state: 69 #: 10 los state: 0 #: 13 los state: 1092 #: 41 los state: 1348 #: 13 los state: 3396 #: 7 los state: 1348 #: 6 los state: 324 #: 27 los state: 836 #: 18 los state: 1860 #: 31 los state: 1348 #: 8 los state: 1092 #: 31 los state: 68 #: 14 los state: 69 #: 91 los state: 71 #: 11 los state: 69 #: 10 los state: 0 #: 13 los state: 1092 #: 20 los state: 1348 #: 3 los state: 3396 #: 16 los state: 1348 #: 17 los state: 3396 #: 5 los state: 1348 #: 6 los state: 324 #: 28 los state: 836 #: 17 los state: 1860 #: 32 los state: 1348 #: 8 los state: 1092 #: 30 los state: 68 #: 14 los state: 69 #: 90 los state: 71 #: 12 los state: 69 #: 9 los state: 0 #: 15 los state: 1092 #: 13 los state: 1348 #: 14 los state: 3396 #: 9 los state: 1348 #: 21 los state: 3396 #: 3 los state: 1348 #: 6 los state: 324 #: 29 los state: 836 #: 16 los state: 1860 #: 33 los state: 1348 #: 8 los state: 1092 #: 29 los state: 68 #: 15 los state: 69 #: 56 los state: 71 #: 1 los state: 7 #: 31 los state: 71 #: 14 los state: 69 #: 8 los state: 0 #: 15 los state: 1092 #: 11 los state: 1348 #: 19 los state: 3396 #: 5 los state: 1348 #: 24 los state: 3396 #: 2 los state: 1348 #: 5 los state: 324 #: 30 los state: 836 #: 14 los state: 1860 #: 35 los state: 1348 #: 8 los state: 1092 #: 28 los state: 68 #: 16 los state: 69 #: 53 los state: 71 #: 4 los state: 7 #: 29 los state: 71 #: 15 los state: 69 #: 8 los state: 0 #: 16 los state: 1092 #: 8 los state: 1348 #: 23 los state: 3396 #: 1 los state: 1348 #: 27 los state: 3396 #: 1 los state: 1348 #: 6 los state: 324 #: 30 los state: 836 #: 13 los state: 1860 #: 36 los state: 1348 #: 7 los state: 1092 #: 29 los state: 68 #: 15 los state: 69 #: 51 los state: 71 #: 7 los state: 7 #: 27 los state: 71 #: 16 los state: 69 #: 8 los state: 0 #: 16 los state: 1092 #: 7 los state: 1348 #: 53 los state: 3396 #: 6 los state: 324 #: 30 los state: 836 #: 13 los state: 1860 #: 37 los state: 1348 #: 7 los state: 1092 #: 28 los state: 68 #: 16 los state: 69 #: 48 los state: 71 #: 10 los state: 7 #: 25 los state: 71 #: 17 los state: 69 #: 8 los state: 0 #: 17 los state: 1092 #: 4 los state: 1348 #: 56 los state: 3396 #: 5 los state: 324 #: 29 los state: 836 #: 13 los state: 1860 #: 39 los state: 1348 #: 6 los state: 1092 #: 28 los state: 68 #: 17 los state: 69 #: 46 los state: 71 #: 12 los state: 7 #: 23 los state: 71 #: 18 los state: 69 #: 8 los state: 0 #: 17 los state: 1092 #: 3 los state: 1348 #: 58 los state: 3396 #: 4 los state: 324 #: 27 los state: 836 #: 15 los state: 1860 #: 40 los state: 1348 #: 6 los state: 1092 #: 27 los state: 68 #: 18 los state: 69 #: 44 los state: 71 #: 14 los state: 7 #: 21 los state: 71 #: 19 los state: 69 #: 8 los state: 0 #: 18 los state: 1092 #: 1 los state: 1348 #: 59 los state: 3396 #: 5 los state: 324 #: 25 los state: 836 #: 15 los state: 1860 #: 42 los state: 1348 #: 5 los state: 1092 #: 27 los state: 68 #: 20 los state: 69 #: 42 los state: 71 #: 15 los state: 7 #: 19 los state: 71 #: 20 los state: 69 #: 8 los state: 0 #: 19 los state: 1092 #: 60 los state: 3396 #: 4 los state: 1348 #: 40 los state: 1860 #: 43 los state: 1348 #: 5 los state: 1092 #: 27 los state: 68 #: 20 los state: 69 #: 40 los state: 71 #: 17 los state: 7 #: 16 los state: 71 #: 22 los state: 69 #: 7 los state: 0 #: 19 los state: 1092 #: 1 los state: 3140 #: 61 los state: 3396 #: 3 los state: 1348 #: 39 los state: 1860 #: 45 los state: 1348 #: 4 los state: 1092 #: 27 los state: 68 #: 22 los state: 69 #: 38 los state: 71 #: 18 los state: 7 #: 14 los state: 71 #: 24 los state: 69 #: 6 los state: 0 #: 18 los state: 1092 #: 3 los state: 3140 #: 60 los state: 3396 #: 4 los state: 1348 #: 37 los state: 1860 #: 47 los state: 1348 #: 4 los state: 1092 #: 26 los state: 68 #: 23 los state: 69 #: 36 los state: 71 #: 21 los state: 7 #: 12 los state: 71 #: 24 los state: 69 #: 6 los state: 0 #: 18 los state: 1092 #: 4 los state: 3140 #: 59 los state: 3396 #: 5 los state: 1348 #: 36 los state: 1860 #: 7 los state: 1348 #: 3 los state: 1284 #: 38 los state: 1348 #: 3 los state: 1092 #: 26 los state: 68 #: 25 los state: 69 #: 21 los state: 71 #: 1 los state: 69 #: 12 los state: 71 #: 22 los state: 7 #: 10 los state: 71 #: 25 los state: 69 #: 6 los state: 0 #: 17 los state: 1092 #: 7 los state: 3140 #: 58 los state: 3396 #: 4 los state: 1348 #: 35 los state: 1860 #: 50 los state: 1348 #: 2 los state: 1092 #: 26 los state: 68 #: 26 los state: 69 #: 18 los state: 71 #: 3 los state: 69 #: 11 los state: 71 #: 24 los state: 7 #: 9 los state: 71 #: 25 los state: 69 #: 6 los state: 0 #: 17 los state: 1092 #: 8 los state: 3140 #: 57 los state: 3396 #: 5 los state: 1348 #: 34 los state: 1860 #: 51 los state: 1348 #: 1 los state: 1092 #: 26 los state: 68 #: 29 los state: 69 #: 13 los state: 71 #: 4 los state: 69 #: 12 los state: 71 #: 25 los state: 7 #: 8 los state: 71 #: 25 los state: 69 #: 6 los state: 0 #: 16 los state: 1092 #: 10 los state: 3140 #: 56 los state: 3396 #: 6 los state: 1348 #: 32 los state: 1860 #: 53 los state: 1348 #: 1 los state: 1092 #: 25 los state: 68 #: 34 los state: 69 #: 3 los state: 71 #: 9 los state: 69 #: 11 los state: 71 #: 26 los state: 7 #: 9 los state: 71 #: 24 los state: 69 #: 6 los state: 0 #: 16 los state: 1092 #: 11 los state: 3140 #: 56 los state: 3396 #: 6 los state: 1348 #: 30 los state: 1860 #: 55 los state: 1348 #: 25 los state: 68 #: 46 los state: 69 #: 10 los state: 71 #: 27 los state: 7 #: 9 los state: 71 #: 24 los state: 69 #: 6 los state: 0 #: 16 los state: 1092 #: 12 los state: 3140 #: 55 los state: 3396 #: 7 los state: 1348 #: 28 los state: 1860 #: 56 los state: 1348 #: 1 los state: 324 #: 25 los state: 68 #: 45 los state: 69 #: 9 los state: 71 #: 28 los state: 7 #: 10 los state: 71 #: 23 los state: 69 #: 6 los state: 0 #: 16 los state: 1092 #: 14 los state: 3140 #: 54 los state: 3396 #: 8 los state: 1348 #: 25 los state: 1860 #: 57 los state: 1348 #: 2 los state: 324 #: 24 los state: 68 #: 44 los state: 69 #: 9 los state: 71 #: 29 los state: 7 #: 11 los state: 71 #: 22 los state: 69 #: 6 los state: 0 #: 16 los state: 1092 #: 15 los state: 3140 #: 53 los state: 3396 #: 9 los state: 1348 #: 22 los state: 1860 #: 59 los state: 1348 #: 3 los state: 324 #: 23 los state: 68 #: 44 los state: 69 #: 8 los state: 71 #: 30 los state: 7 #: 11 los state: 71 #: 22 los state: 69 #: 6 los state: 0 #: 15 los state: 1092 #: 17 los state: 3140 #: 53 los state: 3396 #: 10 los state: 1348 #: 19 los state: 1860 #: 62 los state: 1348 #: 2 los state: 324 #: 23 los state: 68 #: 43 los state: 69 #: 7 los state: 71 #: 31 los state: 7 #: 11 los state: 71 #: 22 los state: 69 #: 6 los state: 0 #: 15 los state: 1092 #: 17 los state: 3140 #: 53 los state: 3396 #: 12 los state: 1348 #: 14 los state: 1860 #: 2 los state: 1348 #: 1 los state: 1092 #: 64 los state: 1348 #: 1 los state: 324 #: 23 los state: 68 #: 42 los state: 69 #: 6 los state: 71 #: 32 los state: 7 #: 12 los state: 71 #: 21 los state: 69 #: 6 los state: 0 #: 15 los state: 1092 #: 16 los state: 3140 #: 55 los state: 3396 #: 11 los state: 1348 #: 1 los state: 1092 #: 3 los state: 1348 #: 7 los state: 1860 #: 3 los state: 1348 #: 4 los state: 1092 #: 65 los state: 1348 #: 22 los state: 68 #: 42 los state: 69 #: 5 los state: 71 #: 33 los state: 7 #: 12 los state: 71 #: 21 los state: 69 #: 6 los state: 0 #: 16 los state: 1092 #: 15 los state: 3140 #: 55 los state: 3396 #: 10 los state: 1348 #: 6 los state: 1092 #: 4 los state: 1348 #: 10 los state: 1092 #: 65 los state: 1348 #: 22 los state: 68 #: 42 los state: 69 #: 3 los state: 71 #: 34 los state: 7 #: 12 los state: 71 #: 20 los state: 69 #: 1 los state: 65 #: 6 los state: 0 #: 16 los state: 1092 #: 14 los state: 3140 #: 56 los state: 3396 #: 9 los state: 1348 #: 22 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 41 los state: 69 #: 2 los state: 71 #: 16 los state: 7 #: 6 los state: 3 #: 13 los state: 7 #: 12 los state: 71 #: 19 los state: 69 #: 2 los state: 65 #: 6 los state: 0 #: 16 los state: 1092 #: 14 los state: 3140 #: 56 los state: 3396 #: 8 los state: 1348 #: 24 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 40 los state: 69 #: 1 los state: 71 #: 19 los state: 7 #: 5 los state: 3 #: 12 los state: 7 #: 12 los state: 71 #: 19 los state: 69 #: 2 los state: 65 #: 6 los state: 0 #: 16 los state: 1092 #: 14 los state: 3140 #: 56 los state: 3396 #: 8 los state: 1348 #: 25 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 39 los state: 69 #: 21 los state: 7 #: 5 los state: 3 #: 11 los state: 7 #: 12 los state: 71 #: 18 los state: 69 #: 3 los state: 65 #: 6 los state: 0 #: 16 los state: 1092 #: 14 los state: 3140 #: 57 los state: 3396 #: 6 los state: 1348 #: 27 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 37 los state: 69 #: 2 los state: 5 #: 22 los state: 7 #: 5 los state: 3 #: 9 los state: 7 #: 12 los state: 71 #: 16 los state: 69 #: 4 los state: 65 #: 1 los state: 64 #: 6 los state: 0 #: 17 los state: 1092 #: 13 los state: 3140 #: 57 los state: 3396 #: 6 los state: 1348 #: 28 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 34 los state: 69 #: 4 los state: 5 #: 23 los state: 7 #: 6 los state: 3 #: 7 los state: 7 #: 12 los state: 71 #: 15 los state: 69 #: 4 los state: 65 #: 2 los state: 64 #: 6 los state: 0 #: 17 los state: 1092 #: 12 los state: 3140 #: 58 los state: 3396 #: 6 los state: 1348 #: 29 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 31 los state: 69 #: 7 los state: 5 #: 23 los state: 7 #: 7 los state: 3 #: 5 los state: 7 #: 12 los state: 71 #: 14 los state: 69 #: 4 los state: 65 #: 3 los state: 64 #: 6 los state: 0 #: 18 los state: 1092 #: 11 los state: 3140 #: 58 los state: 3396 #: 6 los state: 1348 #: 30 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 27 los state: 69 #: 10 los state: 5 #: 24 los state: 7 #: 8 los state: 3 #: 3 los state: 7 #: 12 los state: 71 #: 12 los state: 69 #: 5 los state: 65 #: 4 los state: 64 #: 6 los state: 0 #: 18 los state: 1092 #: 11 los state: 3140 #: 59 los state: 3396 #: 5 los state: 1348 #: 31 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 20 los state: 69 #: 17 los state: 5 #: 25 los state: 7 #: 9 los state: 3 #: 12 los state: 71 #: 10 los state: 69 #: 6 los state: 65 #: 5 los state: 64 #: 6 los state: 0 #: 19 los state: 1092 #: 10 los state: 3140 #: 59 los state: 3396 #: 4 los state: 1348 #: 33 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 16 los state: 69 #: 20 los state: 5 #: 26 los state: 7 #: 8 los state: 3 #: 5 los state: 67 #: 7 los state: 71 #: 6 los state: 69 #: 9 los state: 65 #: 6 los state: 64 #: 6 los state: 0 #: 19 los state: 1092 #: 10 los state: 3140 #: 59 los state: 3396 #: 4 los state: 1348 #: 34 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 13 los state: 69 #: 23 los state: 5 #: 26 los state: 7 #: 7 los state: 3 #: 11 los state: 67 #: 15 los state: 65 #: 7 los state: 64 #: 6 los state: 0 #: 20 los state: 1092 #: 9 los state: 3140 #: 59 los state: 3396 #: 3 los state: 1348 #: 36 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 10 los state: 69 #: 26 los state: 5 #: 27 los state: 7 #: 5 los state: 3 #: 11 los state: 67 #: 14 los state: 65 #: 8 los state: 64 #: 6 los state: 0 #: 21 los state: 1092 #: 9 los state: 3140 #: 59 los state: 3396 #: 2 los state: 1348 #: 37 los state: 1092 #: 66 los state: 1348 #: 21 los state: 68 #: 7 los state: 69 #: 29 los state: 5 #: 27 los state: 7 #: 4 los state: 3 #: 10 los state: 67 #: 14 los state: 65 #: 9 los state: 64 #: 6 los state: 0 #: 22 los state: 1092 #: 8 los state: 3140 #: 38 los state: 3396 #: 8 los state: 3412 #: 13 los state: 3396 #: 1 los state: 1348 #: 39 los state: 1092 #: 66 los state: 1348 #: 1 los state: 1092 #: 20 los state: 68 #: 37 los state: 5 #: 27 los state: 7 #: 2 los state: 3 #: 10 los state: 67 #: 14 los state: 65 #: 9 los state: 64 #: 6 los state: 0 #: 23 los state: 1092 #: 7 los state: 3140 #: 34 los state: 3396 #: 15 los state: 3412 #: 10 los state: 3396 #: 1 los state: 1348 #: 40 los state: 1092 #: 66 los state: 1348 #: 5 los state: 1092 #: 13 los state: 68 #: 3 los state: 4 #: 37 los state: 5 #: 27 los state: 7 #: 10 los state: 67 #: 15 los state: 65 #: 9 los state: 64 #: 6 los state: 0 #: 23 los state: 1092 #: 7 los state: 3140 #: 31 los state: 3396 #: 21 los state: 3412 #: 7 los state: 3396 #: 42 los state: 1092 #: 66 los state: 1348 #: 7 los state: 1092 #: 9 los state: 68 #: 5 los state: 4 #: 38 los state: 5 #: 25 los state: 7 #: 1 los state: 71 #: 9 los state: 67 #: 15 los state: 65 #: 9 los state: 64 #: 6 los state: 0 #: 23 los state: 1092 #: 8 los state: 3140 #: 29 los state: 3396 #: 24 los state: 3412 #: 4 los state: 3396 #: 1 los state: 3140 #: 43 los state: 1092 #: 66 los state: 1348 #: 8 los state: 1092 #: 4 los state: 68 #: 9 los state: 4 #: 37 los state: 5 #: 25 los state: 7 #: 2 los state: 71 #: 7 los state: 67 #: 16 los state: 65 #: 9 los state: 64 #: 6 los state: 0 #: 23 los state: 1092 #: 8 los state: 3140 #: 27 los state: 3396 #: 27 los state: 3412 #: 3 los state: 3396 #: 1 los state: 3140 #: 44 los state: 1092 #: 66 los state: 1348 #: 6 los state: 1092 #: 2 los state: 1028 #: 13 los state: 4 #: 37 los state: 5 #: 24 los state: 7 #: 3 los state: 71 #: 5 los state: 67 #: 18 los state: 65 #: 8 los state: 64 #: 6 los state: 0 #: 23 los state: 1092 #: 8 los state: 3140 #: 26 los state: 3396 #: 29 los state: 3412 #: 1 los state: 3396 #: 2 los state: 3140 #: 2 los state: 1092 #: 1 los state: 1028 #: 42 los state: 1092 #: 63 los state: 1348 #: 3 los state: 1284 #: 8 los state: 1028 #: 13 los state: 4 #: 37 los state: 5 #: 23 los state: 7 #: 4 los state: 71 #: 3 los state: 67 #: 19 los state: 65 #: 8 los state: 64 #: 6 los state: 0 #: 23 los state: 1092 #: 9 los state: 3140 #: 24 los state: 3396 #: 31 los state: 3412 #: 1 los state: 3156 #: 1 los state: 1108 #: 3 los state: 1092 #: 1 los state: 1028 #: 35 los state: 1092 #: 7 los state: 1088 #: 19 los state: 1344 #: 37 los state: 1348 #: 10 los state: 1284 #: 9 los state: 1028 #: 12 los state: 4 #: 37 los state: 5 #: 22 los state: 7 #: 5 los state: 71 #: 1 los state: 67 #: 20 los state: 65 #: 8 los state: 64 #: 6 los state: 0 #: 24 los state: 1092 #: 9 los state: 3140 #: 22 los state: 3396 #: 31 los state: 3412 #: 2 los state: 3156 #: 3 los state: 1108 #: 2 los state: 1092 #: 1 los state: 1028 #: 35 los state: 1092 #: 7 los state: 1088 #: 19 los state: 1344 #: 35 los state: 1348 #: 13 los state: 1284 #: 8 los state: 1028 #: 12 los state: 4 #: 37 los state: 5 #: 21 los state: 7 #: 4 los state: 71 #: 2 los state: 69 #: 20 los state: 65 #: 8 los state: 64 #: 6 los state: 0 #: 1 los state: 1088 #: 23 los state: 1092 #: 9 los state: 3140 #: 21 los state: 3396 #: 31 los state: 3412 #: 3 los state: 3156 #: 4 los state: 1108 #: 1 los state: 1092 #: 3 los state: 1028 #: 33 los state: 1092 #: 8 los state: 1088 #: 18 los state: 1344 #: 34 los state: 1348 #: 17 los state: 1284 #: 6 los state: 1028 #: 1 los state: 4 #: 11 los state: 260 #: 1 los state: 261 #: 37 los state: 5 #: 18 los state: 7 #: 4 los state: 71 #: 4 los state: 69 #: 19 los state: 65 #: 8 los state: 64 #: 7 los state: 0 #: 1 los state: 1088 #: 21 los state: 1092 #: 11 los state: 3140 #: 19 los state: 3396 #: 31 los state: 3412 #: 4 los state: 3156 #: 5 los state: 1108 #: 1 los state: 1092 #: 3 los state: 1028 #: 33 los state: 1092 #: 8 los state: 1088 #: 18 los state: 1344 #: 32 los state: 1348 #: 20 los state: 1284 #: 2 los state: 1028 #: 2 los state: 1284 #: 13 los state: 260 #: 3 los state: 261 #: 35 los state: 5 #: 17 los state: 7 #: 2 los state: 71 #: 8 los state: 69 #: 17 los state: 65 #: 7 los state: 64 #: 8 los state: 0 #: 2 los state: 1088 #: 19 los state: 1092 #: 13 los state: 3140 #: 17 los state: 3396 #: 31 los state: 3412 #: 4 los state: 3156 #: 7 los state: 1108 #: 1 los state: 1044 #: 3 los state: 1028 #: 32 los state: 1092 #: 9 los state: 1088 #: 18 los state: 1344 #: 30 los state: 1348 #: 26 los state: 1284 #: 13 los state: 260 #: 4 los state: 261 #: 36 los state: 5 #: 13 los state: 7 #: 12 los state: 69 #: 16 los state: 65 #: 7 los state: 64 #: 8 los state: 0 #: 2 los state: 1088 #: 19 los state: 1092 #: 14 los state: 3140 #: 16 los state: 3396 #: 30 los state: 3412 #: 5 los state: 3156 #: 8 los state: 1108 #: 1 los state: 1044 #: 3 los state: 1028 #: 32 los state: 1092 #: 9 los state: 1088 #: 18 los state: 1344 #: 28 los state: 1348 #: 28 los state: 1284 #: 13 los state: 260 #: 5 los state: 261 #: 6 los state: 5 #: 1 los state: 13 #: 31 los state: 5 #: 5 los state: 7 #: 4 los state: 5 #: 13 los state: 69 #: 15 los state: 65 #: 7 los state: 64 #: 8 los state: 0 #: 3 los state: 1088 #: 17 los state: 1092 #: 16 los state: 3140 #: 14 los state: 3396 #: 29 los state: 3412 #: 6 los state: 3156 #: 9 los state: 1108 #: 2 los state: 1044 #: 4 los state: 1028 #: 30 los state: 1092 #: 10 los state: 1088 #: 18 los state: 1344 #: 25 los state: 1348 #: 30 los state: 1284 #: 14 los state: 260 #: 4 los state: 261 #: 1 los state: 269 #: 12 los state: 13 #: 34 los state: 5 #: 14 los state: 69 #: 14 los state: 65 #: 7 los state: 64 #: 8 los state: 0 #: 2 los state: 1088 #: 18 los state: 1092 #: 17 los state: 3140 #: 13 los state: 3396 #: 28 los state: 3412 #: 7 los state: 3156 #: 9 los state: 1108 #: 3 los state: 1044 #: 4 los state: 1028 #: 29 los state: 1092 #: 11 los state: 1088 #: 17 los state: 1344 #: 24 los state: 1348 #: 32 los state: 1284 #: 14 los state: 260 #: 1 los state: 261 #: 4 los state: 269 #: 14 los state: 13 #: 31 los state: 5 #: 15 los state: 69 #: 14 los state: 65 #: 6 los state: 64 #: 8 los state: 0 #: 1 los state: 1088 #: 18 los state: 1092 #: 19 los state: 3140 #: 11 los state: 3396 #: 27 los state: 3412 #: 8 los state: 3156 #: 11 los state: 1108 #: 3 los state: 1044 #: 4 los state: 1028 #: 28 los state: 1092 #: 12 los state: 1088 #: 17 los state: 1344 #: 21 los state: 1348 #: 34 los state: 1284 #: 13 los state: 260 #: 2 los state: 268 #: 6 los state: 269 #: 16 los state: 13 #: 26 los state: 5 #: 17 los state: 69 #: 13 los state: 65 #: 6 los state: 64 #: 8 los state: 0 #: 1 los state: 1088 #: 18 los state: 1092 #: 21 los state: 3140 #: 9 los state: 3396 #: 25 los state: 3412 #: 9 los state: 3156 #: 12 los state: 1108 #: 4 los state: 1044 #: 5 los state: 1028 #: 27 los state: 1092 #: 12 los state: 1088 #: 16 los state: 1344 #: 18 los state: 1348 #: 38 los state: 1284 #: 11 los state: 260 #: 4 los state: 268 #: 6 los state: 269 #: 18 los state: 13 #: 22 los state: 5 #: 19 los state: 69 #: 12 los state: 65 #: 6 los state: 64 #: 8 los state: 0 #: 2 los state: 68 #: 17 los state: 1092 #: 22 los state: 3140 #: 8 los state: 3396 #: 23 los state: 3412 #: 11 los state: 3156 #: 12 los state: 1108 #: 5 los state: 1044 #: 5 los state: 1028 #: 26 los state: 1092 #: 13 los state: 1088 #: 16 los state: 1344 #: 11 los state: 1348 #: 44 los state: 1284 #: 9 los state: 260 #: 7 los state: 268 #: 6 los state: 269 #: 18 los state: 13 #: 21 los state: 5 #: 19 los state: 69 #: 12 los state: 65 #: 6 los state: 64 #: 9 los state: 0 #: 2 los state: 68 #: 16 los state: 1092 #: 25 los state: 3140 #: 4 los state: 3396 #: 21 los state: 3412 #: 14 los state: 3156 #: 12 los state: 1108 #: 6 los state: 1044 #: 6 los state: 1028 #: 24 los state: 1092 #: 14 los state: 1088 #: 16 los state: 1344 #: 5 los state: 1348 #: 32 los state: 1284 #: 11 los state: 3332 #: 6 los state: 1284 #: 8 los state: 260 #: 9 los state: 268 #: 6 los state: 269 #: 19 los state: 13 #: 18 los state: 5 #: 21 los state: 69 #: 11 los state: 65 #: 5 los state: 64 #: 10 los state: 0 #: 4 los state: 68 #: 14 los state: 1092 #: 29 los state: 3140 #: 17 los state: 3412 #: 18 los state: 3156 #: 12 los state: 1108 #: 7 los state: 1044 #: 7 los state: 1028 #: 22 los state: 1092 #: 15 los state: 1088 #: 4 los state: 1344 #: 11 los state: 1280 #: 34 los state: 1284 #: 17 los state: 3332 #: 3 los state: 1284 #: 7 los state: 260 #: 11 los state: 268 #: 6 los state: 269 #: 19 los state: 13 #: 17 los state: 5 #: 22 los state: 69 #: 10 los state: 65 #: 5 los state: 64 #: 10 los state: 0 #: 6 los state: 68 #: 12 los state: 1092 #: 29 los state: 3140 #: 36 los state: 3156 #: 12 los state: 1108 #: 7 los state: 1044 #: 7 los state: 1028 #: 21 los state: 1092 #: 16 los state: 1088 #: 1 los state: 1344 #: 7 los state: 1280 #: 38 los state: 1284 #: 21 los state: 3332 #: 2 los state: 1284 #: 6 los state: 260 #: 12 los state: 268 #: 6 los state: 269 #: 19 los state: 13 #: 16 los state: 5 #: 23 los state: 69 #: 9 los state: 65 #: 5 los state: 64 #: 10 los state: 0 #: 9 los state: 68 #: 9 los state: 1092 #: 29 los state: 3140 #: 35 los state: 3156 #: 13 los state: 1108 #: 8 los state: 1044 #: 9 los state: 1028 #: 18 los state: 1092 #: 15 los state: 1088 #: 2 los state: 1024 #: 2 los state: 1280 #: 42 los state: 1284 #: 17 los state: 3332 #: 5 los state: 3340 #: 2 los state: 3332 #: 2 los state: 1284 #: 3 los state: 260 #: 14 los state: 268 #: 6 los state: 269 #: 19 los state: 13 #: 14 los state: 5 #: 25 los state: 69 #: 8 los state: 65 #: 5 los state: 64 #: 10 los state: 0 #: 18 los state: 68 #: 29 los state: 3140 #: 2 los state: 3156 #: 4 los state: 3152 #: 20 los state: 3156 #: 1 los state: 3152 #: 8 los state: 3156 #: 13 los state: 1108 #: 9 los state: 1044 #: 11 los state: 1028 #: 15 los state: 1092 #: 14 los state: 1088 #: 2 los state: 1024 #: 2 los state: 1028 #: 42 los state: 1284 #: 15 los state: 3332 #: 11 los state: 3340 #: 2 los state: 1284 #: 1 los state: 260 #: 16 los state: 268 #: 5 los state: 269 #: 20 los state: 13 #: 13 los state: 5 #: 25 los state: 69 #: 8 los state: 65 #: 5 los state: 64 #: 11 los state: 0 #: 17 los state: 68 #: 1 los state: 1092 #: 28 los state: 3140 #: 2 los state: 3156 #: 9 los state: 3152 #: 12 los state: 3156 #: 5 los state: 3152 #: 8 los state: 3156 #: 12 los state: 1108 #: 10 los state: 1044 #: 15 los state: 1028 #: 10 los state: 1092 #: 12 los state: 1088 #: 1 los state: 1024 #: 7 los state: 1028 #: 39 los state: 1284 #: 14 los state: 3332 #: 14 los state: 3340 #: 1 los state: 1292 #: 1 los state: 1284 #: 17 los state: 268 #: 5 los state: 269 #: 19 los state: 13 #: 13 los state: 5 #: 26 los state: 69 #: 7 los state: 65 #: 4 los state: 64 #: 12 los state: 0 #: 16 los state: 68 #: 2 los state: 1092 #: 28 los state: 3140 #: 2 los state: 3156 #: 26 los state: 3152 #: 8 los state: 3156 #: 12 los state: 1108 #: 13 los state: 1044 #: 17 los state: 1028 #: 5 los state: 1092 #: 9 los state: 1088 #: 3 los state: 1024 #: 9 los state: 1028 #: 37 los state: 1284 #: 14 los state: 3332 #: 16 los state: 3340 #: 1 los state: 1292 #: 18 los state: 268 #: 5 los state: 269 #: 19 los state: 13 #: 11 los state: 5 #: 28 los state: 69 #: 6 los state: 65 #: 4 los state: 64 #: 12 los state: 0 #: 16 los state: 68 #: 2 los state: 1092 #: 28 los state: 3140 #: 2 los state: 3156 #: 26 los state: 3152 #: 9 los state: 3156 #: 11 los state: 1108 #: 15 los state: 1044 #: 20 los state: 1028 #: 5 los state: 1088 #: 5 los state: 1024 #: 12 los state: 1028 #: 35 los state: 1284 #: 14 los state: 3332 #: 18 los state: 3340 #: 1 los state: 1292 #: 19 los state: 268 #: 4 los state: 269 #: 19 los state: 13 #: 10 los state: 5 #: 28 los state: 69 #: 6 los state: 65 #: 4 los state: 64 #: 12 los state: 0 #: 16 los state: 68 #: 1 los state: 1092 #: 29 los state: 3140 #: 2 los state: 3156 #: 26 los state: 3152 #: 9 los state: 3156 #: 11 los state: 1108 #: 17 los state: 1044 #: 17 los state: 1028 #: 10 los state: 1024 #: 14 los state: 1028 #: 33 los state: 1284 #: 14 los state: 3332 #: 19 los state: 3340 #: 2 los state: 1292 #: 18 los state: 268 #: 4 los state: 269 #: 19 los state: 13 #: 10 los state: 5 #: 28 los state: 69 #: 6 los state: 65 #: 4 los state: 64 #: 12 los state: 0 #: 16 los state: 68 #: 1 los state: 1092 #: 29 los state: 3140 #: 1 los state: 3156 #: 14 los state: 3152 #: 9 los state: 3156 #: 5 los state: 3152 #: 8 los state: 3156 #: 11 los state: 1108 #: 19 los state: 1044 #: 15 los state: 1028 #: 9 los state: 1024 #: 16 los state: 1028 #: 31 los state: 1284 #: 15 los state: 3332 #: 20 los state: 3340 #: 1 los state: 1292 #: 18 los state: 268 #: 5 los state: 269 #: 18 los state: 13 #: 10 los state: 5 #: 29 los state: 69 #: 5 los state: 65 #: 4 los state: 64 #: 13 los state: 0 #: 13 los state: 68 #: 3 los state: 1092 #: 29 los state: 3140 #: 1 los state: 3092 #: 11 los state: 3152 #: 16 los state: 3156 #: 1 los state: 3152 #: 8 los state: 3156 #: 11 los state: 1108 #: 23 los state: 1044 #: 11 los state: 1028 #: 8 los state: 1024 #: 12 los state: 1028 #: 2 los state: 4 #: 4 los state: 1028 #: 30 los state: 1284 #: 14 los state: 3332 #: 22 los state: 3340 #: 18 los state: 268 #: 5 los state: 269 #: 19 los state: 13 #: 8 los state: 5 #: 30 los state: 69 #: 4 los state: 65 #: 4 los state: 64 #: 14 los state: 0 #: 13 los state: 68 #: 3 los state: 1092 #: 29 los state: 3140 #: 1 los state: 3092 #: 1 los state: 3088 #: 7 los state: 3152 #: 29 los state: 3156 #: 11 los state: 1108 #: 24 los state: 1044 #: 8 los state: 1028 #: 8 los state: 1024 #: 12 los state: 1028 #: 7 los state: 4 #: 1 los state: 1028 #: 28 los state: 1284 #: 15 los state: 3332 #: 22 los state: 3340 #: 1 los state: 1292 #: 18 los state: 268 #: 5 los state: 269 #: 18 los state: 13 #: 7 los state: 5 #: 31 los state: 69 #: 4 los state: 65 #: 4 los state: 64 #: 14 los state: 0 #: 13 los state: 68 #: 3 los state: 1092 #: 28 los state: 3140 #: 2 los state: 3076 #: 2 los state: 3088 #: 4 los state: 3152 #: 31 los state: 3156 #: 11 los state: 1108 #: 26 los state: 1044 #: 6 los state: 1028 #: 8 los state: 1024 #: 12 los state: 1028 #: 9 los state: 4 #: 27 los state: 1284 #: 14 los state: 3332 #: 23 los state: 3340 #: 1 los state: 1292 #: 18 los state: 268 #: 5 los state: 269 #: 18 los state: 13 #: 6 los state: 5 #: 32 los state: 69 #: 4 los state: 65 #: 4 los state: 64 #: 14 los state: 0 #: 13 los state: 68 #: 3 los state: 1092 #: 27 los state: 3140 #: 3 los state: 3076 #: 2 los state: 3088 #: 2 los state: 3152 #: 33 los state: 3156 #: 11 los state: 1108 #: 28 los state: 1044 #: 5 los state: 1028 #: 6 los state: 1024 #: 12 los state: 1028 #: 11 los state: 4 #: 26 los state: 1284 #: 14 los state: 3332 #: 24 los state: 3340 #: 18 los state: 268 #: 6 los state: 269 #: 18 los state: 13 #: 4 los state: 5 #: 34 los state: 69 #: 3 los state: 65 #: 4 los state: 64 #: 15 los state: 0 #: 12 los state: 68 #: 3 los state: 1092 #: 27 los state: 3140 #: 3 los state: 3076 #: 2 los state: 3088 #: 1 los state: 3152 #: 34 los state: 3156 #: 11 los state: 1108 #: 29 los state: 1044 #: 5 los state: 1028 #: 4 los state: 1024 #: 12 los state: 1028 #: 13 los state: 4 #: 24 los state: 1284 #: 15 los state: 3332 #: 24 los state: 3340 #: 1 los state: 1292 #: 17 los state: 268 #: 6 los state: 269 #: 18 los state: 13 #: 3 los state: 5 #: 35 los state: 69 #: 2 los state: 65 #: 4 los state: 64 #: 16 los state: 0 #: 12 los state: 68 #: 3 los state: 1092 #: 27 los state: 3140 #: 3 los state: 3076 #: 2 los state: 3088 #: 34 los state: 3156 #: 12 los state: 1108 #: 30 los state: 1044 #: 4 los state: 1028 #: 4 los state: 1024 #: 11 los state: 1028 #: 15 los state: 4 #: 23 los state: 1284 #: 15 los state: 3332 #: 24 los state: 3340 #: 1 los state: 1292 #: 17 los state: 268 #: 6 los state: 269 #: 18 los state: 13 #: 2 los state: 5 #: 36 los state: 69 #: 2 los state: 65 #: 4 los state: 64 #: 16 los state: 0 #: 12 los state: 68 #: 4 los state: 1092 #: 27 los state: 3140 #: 2 los state: 3076 #: 1 los state: 3072 #: 1 los state: 3092 #: 34 los state: 3156 #: 12 los state: 1108 #: 31 los state: 1044 #: 4 los state: 1028 #: 2 los state: 1024 #: 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3140 #: 30 los state: 3156 #: 15 los state: 1108 #: 23 los state: 1044 #: 24 los state: 1076 #: 16 los state: 52 #: 8 los state: 1076 #: 13 los state: 1332 #: 1 los state: 1300 #: 1 los state: 1284 #: 18 los state: 3332 #: 23 los state: 3340 #: 19 los state: 268 #: 4 los state: 269 #: 13 los state: 13 #: 4 los state: 77 #: 36 los state: 69 #: 3 los state: 68 #: 4 los state: 64 #: 20 los state: 0 #: 13 los state: 68 #: 1 los state: 1092 #: 32 los state: 3140 #: 29 los state: 3156 #: 16 los state: 1108 #: 21 los state: 1044 #: 25 los state: 1076 #: 17 los state: 52 #: 9 los state: 1076 #: 13 los state: 1332 #: 1 los state: 1300 #: 18 los state: 3332 #: 22 los state: 3340 #: 21 los state: 268 #: 3 los state: 269 #: 12 los state: 13 #: 6 los state: 77 #: 34 los state: 69 #: 4 los state: 68 #: 4 los state: 64 #: 21 los state: 0 #: 12 los state: 68 #: 2 los state: 1092 #: 31 los state: 3140 #: 29 los state: 3156 #: 16 los state: 1108 #: 20 los state: 1044 #: 27 los state: 1076 #: 16 los 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#: 39 los state: 3156 #: 7 los state: 1108 #: 12 los state: 1044 #: 39 los state: 1076 #: 8 los state: 52 #: 20 los state: 1076 #: 5 los state: 1332 #: 4 los state: 3380 #: 1 los state: 3348 #: 1 los state: 3332 #: 34 los state: 3340 #: 20 los state: 268 #: 5 los state: 12 #: 4 los state: 13 #: 18 los state: 77 #: 20 los state: 69 #: 12 los state: 68 #: 1 los state: 64 #: 27 los state: 0 #: 12 los state: 68 #: 1 los state: 1092 #: 30 los state: 3140 #: 41 los state: 3156 #: 6 los state: 1108 #: 12 los state: 1044 #: 40 los state: 1076 #: 7 los state: 52 #: 22 los state: 1076 #: 3 los state: 1332 #: 5 los state: 3380 #: 35 los state: 3340 #: 20 los state: 268 #: 6 los state: 12 #: 2 los state: 13 #: 19 los state: 77 #: 19 los state: 69 #: 13 los state: 68 #: 28 los state: 0 #: 13 los state: 68 #: 29 los state: 3140 #: 43 los state: 3156 #: 6 los state: 1108 #: 10 los state: 1044 #: 42 los state: 1076 #: 6 los state: 52 #: 24 los state: 1076 #: 5 los state: 3380 #: 1 los state: 3388 #: 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#: 8 los state: 68 #: 5 los state: 1092 #: 21 los state: 3140 #: 51 los state: 3156 #: 5 los state: 1108 #: 8 los state: 1044 #: 72 los state: 1076 #: 1 los state: 3124 #: 6 los state: 3132 #: 5 los state: 3084 #: 28 los state: 3340 #: 9 los state: 268 #: 16 los state: 12 #: 13 los state: 76 #: 13 los state: 77 #: 4 los state: 69 #: 22 los state: 68 #: 35 los state: 0 #: 7 los state: 68 #: 6 los state: 1092 #: 19 los state: 3140 #: 52 los state: 3156 #: 6 los state: 1108 #: 7 los state: 1044 #: 72 los state: 1076 #: 1 los state: 3124 #: 5 los state: 3132 #: 1 los state: 3100 #: 7 los state: 3084 #: 26 los state: 3340 #: 7 los state: 268 #: 18 los state: 12 #: 17 los state: 76 #: 9 los state: 77 #: 1 los state: 69 #: 24 los state: 68 #: 36 los state: 0 #: 6 los state: 68 #: 8 los state: 1092 #: 4 los state: 3140 #: 1 los state: 3136 #: 13 los state: 3140 #: 52 los state: 3156 #: 6 los state: 1108 #: 7 los state: 1044 #: 72 los state: 1076 #: 1 los state: 3124 #: 5 los state: 3132 #: 1 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#: 11 los state: 1088 #: 11 los state: 1092 #: 4 los state: 3140 #: 31 los state: 3156 #: 14 los state: 3188 #: 8 los state: 3156 #: 15 los state: 1108 #: 7 los state: 1140 #: 64 los state: 1076 #: 2 los state: 1084 #: 1 los state: 3132 #: 4 los state: 3100 #: 28 los state: 3084 #: 28 los state: 12 #: 30 los state: 76 #: 19 los state: 68 #: 43 los state: 0 #: 1 los state: 64 #: 11 los state: 1088 #: 11 los state: 1092 #: 4 los state: 3140 #: 29 los state: 3156 #: 18 los state: 3188 #: 5 los state: 3156 #: 17 los state: 1108 #: 7 los state: 1140 #: 55 los state: 1076 #: 1 los state: 1072 #: 7 los state: 1076 #: 2 los state: 1084 #: 1 los state: 1052 #: 4 los state: 3100 #: 28 los state: 3084 #: 28 los state: 12 #: 30 los state: 76 #: 18 los state: 68 #: 45 los state: 0 #: 11 los state: 1088 #: 11 los state: 1092 #: 4 los state: 3140 #: 27 los state: 3156 #: 22 los state: 3188 #: 3 los state: 3156 #: 18 los state: 1108 #: 7 los state: 1140 #: 54 los state: 1076 #: 2 los state: 1072 #: 7 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68 #: 48 los state: 0 #: 9 los state: 1088 #: 11 los state: 1092 #: 5 los state: 3140 #: 23 los state: 3156 #: 28 los state: 3188 #: 16 los state: 1140 #: 5 los state: 1108 #: 8 los state: 1140 #: 52 los state: 1076 #: 1 los state: 1072 #: 4 los state: 1076 #: 4 los state: 1044 #: 5 los state: 1052 #: 2 los state: 3100 #: 21 los state: 3084 #: 2 los state: 1036 #: 31 los state: 12 #: 29 los state: 76 #: 17 los state: 68 #: 49 los state: 0 #: 8 los state: 1088 #: 11 los state: 1092 #: 6 los state: 3140 #: 21 los state: 3156 #: 28 los state: 3188 #: 18 los state: 1140 #: 5 los state: 1108 #: 8 los state: 1140 #: 51 los state: 1076 #: 2 los state: 1072 #: 2 los state: 1076 #: 5 los state: 1044 #: 7 los state: 1052 #: 1 los state: 3100 #: 19 los state: 3084 #: 2 los state: 1036 #: 32 los state: 12 #: 29 los state: 76 #: 16 los state: 68 #: 50 los state: 0 #: 8 los state: 1088 #: 11 los state: 1092 #: 6 los state: 3140 #: 21 los state: 3156 #: 27 los state: 3188 #: 21 los state: 1140 #: 4 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0 #: 6 los state: 1088 #: 10 los state: 1092 #: 8 los state: 3140 #: 18 los state: 3156 #: 27 los state: 3188 #: 26 los state: 1140 #: 3 los state: 1108 #: 7 los state: 1140 #: 39 los state: 1076 #: 21 los state: 1044 #: 8 los state: 1052 #: 13 los state: 1036 #: 38 los state: 12 #: 31 los state: 76 #: 12 los state: 68 #: 55 los state: 0 #: 5 los state: 1088 #: 10 los state: 1092 #: 8 los state: 3140 #: 17 los state: 3156 #: 26 los state: 3188 #: 29 los state: 1140 #: 2 los state: 1108 #: 7 los state: 1140 #: 39 los state: 1076 #: 22 los state: 1044 #: 7 los state: 1052 #: 10 los state: 1036 #: 41 los state: 12 #: 32 los state: 76 #: 10 los state: 68 #: 57 los state: 0 #: 4 los state: 1088 #: 10 los state: 1092 #: 9 los state: 3140 #: 16 los state: 3156 #: 25 los state: 3188 #: 30 los state: 1140 #: 3 los state: 1108 #: 6 los state: 1140 #: 38 los state: 1076 #: 24 los state: 1044 #: 6 los state: 1052 #: 6 los state: 1036 #: 45 los state: 12 #: 34 los state: 76 #: 7 los state: 68 #: 58 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state: 116 #: 8 los state: 84 #: 22 los state: 116 #: 29 los state: 1140 #: 3 los state: 1108 #: 21 los state: 84 #: 13 los state: 80 #: 8 los state: 84 #: 22 los state: 68 #: 30 los state: 76 #: 109 los state: 0 #: 5 los state: 1028 #: 10 los state: 1092 #: 5 los state: 68 #: 4 los state: 84 #: 31 los state: 116 #: 9 los state: 84 #: 25 los state: 116 #: 26 los state: 1140 #: 24 los state: 84 #: 14 los state: 80 #: 7 los state: 84 #: 24 los state: 68 #: 27 los state: 76 #: 112 los state: 0 #: 4 los state: 1028 #: 8 los state: 1092 #: 6 los state: 68 #: 5 los state: 84 #: 30 los state: 116 #: 10 los state: 84 #: 29 los state: 116 #: 19 los state: 1140 #: 2 los state: 116 #: 25 los state: 84 #: 15 los state: 80 #: 6 los state: 84 #: 23 los state: 68 #: 14 los state: 76 #: 2 los state: 68 #: 9 los state: 76 #: 115 los state: 0 #: 4 los state: 1028 #: 5 los state: 1092 #: 8 los state: 68 #: 6 los state: 84 #: 27 los state: 116 #: 12 los state: 84 #: 38 los state: 116 #: 3 los state: 1140 #: 9 los state: 116 #: 25 los state: 84 #: 16 los state: 80 #: 5 los state: 84 #: 24 los state: 68 #: 12 los state: 76 #: 4 los state: 68 #: 7 los state: 76 #: 117 los state: 0 #: 4 los state: 1028 #: 2 los state: 1092 #: 10 los state: 68 #: 7 los state: 84 #: 25 los state: 116 #: 13 los state: 84 #: 51 los state: 116 #: 25 los state: 84 #: 16 los state: 80 #: 5 los state: 84 #: 24 los state: 68 #: 10 los state: 76 #: 7 los state: 68 #: 4 los state: 76 #: 119 los state: 0 #: 3 los state: 1028 #: 1 los state: 4 #: 10 los state: 68 #: 10 los state: 84 #: 22 los state: 116 #: 14 los state: 84 #: 27 los state: 116 #: 1 los state: 112 #: 24 los state: 116 #: 25 los state: 84 #: 16 los state: 80 #: 4 los state: 84 #: 25 los state: 68 #: 8 los state: 76 #: 10 los state: 68 #: 1 los state: 76 #: 121 los state: 0 #: 4 los state: 4 #: 9 los state: 68 #: 12 los state: 84 #: 18 los state: 116 #: 16 los state: 84 #: 24 los state: 116 #: 4 los state: 112 #: 25 los state: 116 #: 24 los state: 84 #: 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#: 26 los state: 84 #: 14 los state: 80 #: 1 los state: 64 #: 23 los state: 68 #: 155 los state: 0 #: 3 los state: 20 #: 45 los state: 84 #: 54 los state: 116 #: 27 los state: 84 #: 13 los state: 80 #: 2 los state: 64 #: 21 los state: 68 #: 158 los state: 0 #: 2 los state: 20 #: 45 los state: 84 #: 53 los state: 116 #: 27 los state: 84 #: 13 los state: 80 #: 2 los state: 64 #: 19 los state: 68 #: 162 los state: 0 #: 1 los state: 20 #: 45 los state: 84 #: 52 los state: 116 #: 28 los state: 84 #: 12 los state: 80 #: 2 los state: 64 #: 17 los state: 68 #: 166 los state: 0 #: 46 los state: 84 #: 50 los state: 116 #: 28 los state: 84 #: 12 los state: 80 #: 3 los state: 64 #: 14 los state: 68 #: 169 los state: 0 #: 47 los state: 84 #: 48 los state: 116 #: 29 los state: 84 #: 11 los state: 80 #: 3 los state: 64 #: 13 los state: 68 #: 172 los state: 0 #: 48 los state: 84 #: 45 los state: 116 #: 29 los state: 84 #: 11 los state: 80 #: 3 los state: 64 #: 11 los state: 68 #: 176 los state: 0 #: 47 los state: 84 #: 44 los state: 116 #: 29 los state: 84 #: 11 los state: 80 #: 4 los state: 64 #: 8 los state: 68 #: 180 los state: 0 #: 45 los state: 84 #: 44 los state: 116 #: 30 los state: 84 #: 10 los state: 80 #: 4 los state: 64 #: 6 los state: 68 #: 184 los state: 0 #: 43 los state: 84 #: 44 los state: 116 #: 30 los state: 84 #: 9 los state: 80 #: 6 los state: 64 #: 3 los state: 68 #: 188 los state: 0 #: 42 los state: 84 #: 43 los state: 116 #: 30 los state: 84 #: 9 los state: 80 #: 6 los state: 64 #: 1 los state: 68 #: 193 los state: 0 #: 39 los state: 84 #: 43 los state: 116 #: 30 los state: 84 #: 9 los state: 80 #: 4 los state: 64 #: 198 los state: 0 #: 38 los state: 84 #: 41 los state: 116 #: 31 los state: 84 #: 9 los state: 80 #: 2 los state: 64 #: 203 los state: 0 #: 35 los state: 84 #: 41 los state: 116 #: 31 los state: 84 #: 8 los state: 80 #: 208 los state: 0 #: 34 los state: 84 #: 40 los state: 116 #: 31 los state: 84 #: 6 los state: 80 #: 213 los state: 0 #: 31 los state: 84 #: 39 los state: 116 #: 32 los state: 84 #: 3 los state: 80 #: 219 los state: 0 #: 29 los state: 84 #: 38 los state: 116 #: 32 los state: 84 #: 225 los state: 0 #: 27 los state: 84 #: 36 los state: 116 #: 14 los state: 84 #: 11 los state: 20 #: 5 los state: 84 #: 231 los state: 0 #: 25 los state: 84 #: 34 los state: 116 #: 12 los state: 84 #: 16 los state: 20 #: 238 los state: 0 #: 22 los state: 84 #: 32 los state: 116 #: 9 los state: 84 #: 16 los state: 20 #: 246 los state: 0 #: 19 los state: 84 #: 31 los state: 116 #: 4 los state: 84 #: 17 los state: 20 #: 255 los state: 0 #: 11 los state: 84 #: 5 los state: 20 #: 9 los state: 52 #: 5 los state: 116 #: 13 los state: 52 #: 18 los state: 20 #: 265 los state: 0 #: 13 los state: 20 #: 24 los state: 52 #: 14 los state: 20 #: 278 los state: 0 #: 7 los state: 20 #: 21 los state: 52 #: 7 los state: 20 #: 1106 los state: 0 length: 18 shared los masks: 0 shared los masks: 3 shared los masks: 63 shared los masks: 63 shared los masks: 4032 shared los masks: 4032 shared los masks: 4032 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 length: 18 shared dirty visibility masks: 0 shared dirty visibility masks: 7 shared dirty visibility masks: 6 shared dirty visibility masks: 6 shared dirty visibility masks: 56 shared dirty visibility masks: 56 shared dirty visibility masks: 56 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 SoundManager: Terrain: TerritoryManager: trigger event: true UnitRenderer: WaterManager: height: 19.9 AIInterface: object: { "events": { "Create": [], "Destroy": [], "Attacked": [], "ConstructionFinished": [], "DiplomacyChanged": [], "TrainingStarted": [], "TrainingFinished": [], "AIMetadata": [], "PlayerDefeated": [], "EntityRenamed": [], "OwnershipChanged": [], "Garrison": [], "UnGarrison": [], "TerritoriesChanged": [ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {} ], "TerritoryDecayChanged": [], "TributeExchanged": [], "AttackRequest": [], "CeasefireEnded": [], "DiplomacyRequest": [], "TributeRequest": [] }, "changedEntities": {}, "changedTemplateInfo": {}, "changedEntityTemplateInfo": {}, "enabled": false } AuraManager: object: { "modificationsCache": {}, "modifications": {}, "templateModificationsCache": {}, "templateModifications": {}, "globalAuraSources": [ 3, 4, 5, 6, 7, 8 ] } Barter: object: { "priceDifferences": { "food": 14.5, "wood": -67.5, "stone": 7, "metal": 42.5 }, "restoreTimer": 29142 } CeasefireManager: object: { "ceasefireIsActive": false, "ceasefireTime": 0, "ceasefireStartedTime": 0, "diplomacyBeforeCeasefire": [], "countdownMessageDuration": 10000, "postCountdownMessageDuration": 5000 } Damage: object: {} EndGameManager: object: { "gameSettings": { "victoryConditions": [ "conquest" ] }, "alliedVictory": true, "skipAlliedVictoryCheck": false, "endlessGame": false } GuiInterface: object: { "timeNotifications": [], "timeNotificationID": 48 } PlayerManager: object: { "playerEntities": [ 2, 3, 4, 5, 6, 7, 8 ] } TerritoryDecayManager: object: { "list": {} } Timer: object: { "id": 43702, "time": 880000, "timers": {}, "turnLength": 500 } Trigger: object: { "triggerPoints": {}, "OnCinemaPathEndedActions": {}, "OnCinemaQueueEndedActions": {}, "OnConstructionStartedActions": {}, "OnDiplomacyChangedActions": {}, "OnDeserializedActions": {}, "OnInitGameActions": {}, "OnIntervalActions": {}, "OnOwnershipChangedActions": { "ConquestOwnershipChanged": { "enabled": true } }, "OnPlayerCommandActions": {}, "OnPlayerDefeatedActions": {}, "OnPlayerWonActions": {}, "OnRangeActions": {}, "OnResearchFinishedActions": {}, "OnResearchQueuedActions": {}, 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}, "unresearchedAutoResearchTechs": {} } - id: 7 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [] } Auras: object: { "affectedPlayers": { "teambonuses/gaul_player_teambonus": [ 4, 6 ] }, "teambonuses/gaul_player_teambonus": { "targetUnits": [ 287, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 404, 6237, 6239, 6284, 6286, 6350, 6378, 6379, 6440, 6479, 6500, 6501, 6519, 6520, 6527, 6557, 6587, 6602, 6626, 6664, 6695, 6708, 6717, 6822, 6842, 6865, 6897, 6902, 6920, 6930, 6949, 6975, 6980, 6999, 7076, 7131, 7134, 7142, 7193, 7220, 7240, 7275, 7363, 7392, 7417, 7445, 7486, 7502, 7558, 7561, 7600, 7644, 7760, 7777, 7821, 7823, 7847, 7852, 7882, 7967, 8014, 8045, 8093, 8259, 8279, 8310, 8337, 8400, 8402, 8455, 8471, 8487, 8546, 8553, 8659, 8758, 8773, 8895, 8906, 8934, 9047, 9111, 9122, 9170, 9171, 9175, 9235, 9239, 9246, 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"units/iber_infantry_spearman_b": 16 }, "CitizenSoldier": { "units/iber_infantry_swordsman_b": 21, "units/iber_infantry_javelinist_b": 90, "units/iber_infantry_spearman_b": 16 }, "Infantry": { "units/iber_infantry_swordsman_b": 21, "units/iber_infantry_javelinist_b": 90, "units/iber_infantry_spearman_b": 16 }, "Soldier": { "units/iber_infantry_swordsman_b": 21, "units/iber_infantry_javelinist_b": 90, "units/iber_infantry_spearman_b": 16 }, "Melee": { "units/iber_infantry_swordsman_b": 21, "units/iber_infantry_spearman_b": 16 }, "Sword": { "units/iber_infantry_swordsman_b": 21 }, "Basic": { "units/iber_infantry_swordsman_b": 21, "units/iber_infantry_javelinist_b": 90, "units/iber_infantry_spearman_b": 16 }, "Ranged": { "units/iber_infantry_javelinist_b": 90 }, "Javelin": { "units/iber_infantry_javelinist_b": 90 }, "Cavalry": {}, "StoneWall": { "structures/iber_wall_long": 8, "structures/iber_wall_tower": 12, "structures/iber_wall_gate": 4 }, "LongWall": { "structures/iber_wall_long": 8, "structures/iber_wall_gate": 4 }, "Tower": { "structures/iber_wall_tower": 12, "structures/iber_defense_tower": 2 }, "Gates": { "structures/iber_wall_gate": 4 }, "Village": { "structures/iber_house": 34, "structures/iber_farmstead": 2, "structures/iber_storehouse": 9, "structures/iber_barracks": 2 }, "House": { "structures/iber_house": 34 }, "DropsiteFood": { "structures/iber_farmstead": 2 }, "Economic": { "structures/iber_farmstead": 2, "structures/iber_storehouse": 9, "structures/iber_market": 1 }, "Farmstead": { "structures/iber_farmstead": 2 }, "DropsiteWood": { "structures/iber_storehouse": 9 }, "DropsiteMetal": { "structures/iber_storehouse": 9 }, "DropsiteStone": { "structures/iber_storehouse": 9 }, "Storehouse": { "structures/iber_storehouse": 9 }, "Resource": { "structures/iber_field": 8 }, "Field": { "structures/iber_field": 8 }, "Military": { "structures/iber_barracks": 2, "structures/iber_blacksmith": 1 }, "Barracks": { "structures/iber_barracks": 2 }, "Town": { "structures/iber_blacksmith": 1, "structures/iber_defense_tower": 2, "structures/iber_market": 1, "structures/iber_temple": 1 }, "Blacksmith": { "structures/iber_blacksmith": 1 }, "Spear": { "units/iber_infantry_spearman_b": 16 }, "GarrisonTower": { "structures/iber_defense_tower": 2 }, "DefenseTower": { "structures/iber_defense_tower": 2 }, "StoneTower": { "structures/iber_defense_tower": 2 }, "BarterMarket": { "structures/iber_market": 1 }, "Market": { "structures/iber_market": 1 }, "Temple": { "structures/iber_temple": 1 } }, "unresearchedAutoResearchTechs": {} } - id: 150 Decay: Footprint: Minimap: active: true x: 1060 z: 488 Obstruction: active: true moving: false control group: 150 control group 2: 0 tag: 3 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1060 y: 0 z: 488 last x: 1060 last y diff: 0 last z: 488 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 150 actor: "structures/romans/civic_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 7, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2876, "gaiaUnitsQuery": 2877 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 2500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7004, 0, 6858, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 26, "queue": [ { "id": 25, "player": 1, "unitTemplate": "units/rome_infantry_javelinist_b", "count": 6, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 41929.627126294734, "timeRemaining": 25929.627126294734, "neededSlots": 0 } ], "timer": 43587, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen", "units/rome_infantry_swordsman_b", "units/rome_infantry_javelinist_b", "units/rome_cavalry_spearman_b" ] } RallyPoint: object: { "pos": [ { "x": 1106, "z": 514 } ], "data": [ { "command": "gather", "resourceType": { "generic": "metal", "specific": "ore" }, "resourceTemplate": "gaia/geology_metal_temperate_slabs", "target": 165 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 151 Decay: Footprint: Minimap: active: true x: 1057.68042 z: 454.84179 Obstruction: active: true moving: false control group: 151 control group 2: 0 tag: 2 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1057.68042 y: 0 z: 454.84179 last x: 1057.68042 last y diff: 0 last z: 454.84179 territory: 1 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6706 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1057.6808 goal z: 437.51017 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 151 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1059.1138916015625, "z": 492.3670959472656 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42593, "losRangeQuery": 4, "fsmReenter": false, "gatheringTarget": 6706 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 152 Decay: Footprint: Minimap: active: true x: 1066.07605 z: 462.83805 Obstruction: active: true moving: false control group: 152 control group 2: 0 tag: 4 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1066.07605 y: 0 z: 462.83805 last x: 1066.07605 last y diff: 0 last z: 462.83805 territory: 1 rot x: 0 rot y: 2.42188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074.0171 goal z: 453.44745 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 152 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 5 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1059.1138916015625, "z": 492.3670959472656 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42373, "losRangeQuery": 6, "fsmReenter": false, "gatheringTarget": 6670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 153 Decay: Footprint: Minimap: active: true x: 1054.2261 z: 451.38729 Obstruction: active: true moving: false control group: 153 control group 2: 0 tag: 6 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1054.2261 y: 0 z: 451.38729 last x: 1054.2261 last y diff: 0 last z: 451.38729 territory: 1 rot x: 0 rot y: 2.82848 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6706 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1057.6808 goal z: 437.51017 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 153 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 7 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1059.1138916015625, "z": 492.3670959472656 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42791, "losRangeQuery": 8, "fsmReenter": false, "gatheringTarget": 6706 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 154 Decay: Footprint: Minimap: active: true x: 1063.69368 z: 460.45559 Obstruction: active: true moving: false control group: 154 control group 2: 0 tag: 8 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1063.69368 y: 0 z: 460.45559 last x: 1063.69368 last y diff: 0 last z: 460.45559 territory: 1 rot x: 0 rot y: 2.20597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074.0171 goal z: 453.44745 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 154 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 9 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42148, "losRangeQuery": 10, "fsmReenter": false, "gatheringTarget": 6670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 155 Decay: Footprint: Minimap: active: true x: 1100.01227 z: 543.29967 Obstruction: active: true moving: true control group: 155 control group 2: 0 tag: 10 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1100.01227 y: 0 z: 543.29967 last x: 1098.06063 last y diff: 0 last z: 547.58956 territory: 1 rot x: 0 rot y: 2.65043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.42591 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1101.0479 waypoint z: 544.5918 length: 4 waypoint x: 1105.6964 waypoint z: 539.9405 waypoint x: 1105.6964 waypoint z: 539.9405 waypoint x: 1103.37145 waypoint z: 539.9405 waypoint x: 1101.0465 waypoint z: 542.26545 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.42591 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 155 actor: "units/romans/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1075.268798828125, "z": 563.9517211914062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 11, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 156 Decay: Footprint: Minimap: active: true x: 1146.63897 z: 491.93033 Obstruction: active: true moving: false control group: 156 control group 2: 0 tag: 12 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1146.63897 y: 0 z: 491.93033 last x: 1146.63897 last y diff: 0 last z: 491.93033 territory: 1 rot x: 0 rot y: 0.16749 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 156 actor: "units/romans/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 4.622800000000015 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1033.6710205078125, "z": 428.49945068359375 }, "workOrders": [], "lastAttacked": 330000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43293, "losRangeQuery": 12, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 750 }, "oldAttackType": "Melee", "resyncAnimation": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 157 Decay: Footprint: Minimap: active: true x: 1102.66272 z: 639.17641 Obstruction: active: true moving: false control group: 157 control group 2: 0 tag: 14 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1102.66272 y: 0 z: 639.17641 last x: 1102.66272 last y diff: 0 last z: 639.17641 territory: 1 rot x: 0 rot y: -0.29862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2956 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1102 goal z: 642 goal u x: -0.52704 goal u z: -0.85033 goal v x: 0.85033 goal v z: -0.52704 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 157 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1075.268798828125, "z": 563.9517211914062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42835, "losRangeQuery": 2249, "fsmReenter": false, "gatheringTarget": 2956 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 158 Decay: Footprint: Minimap: active: true x: 925.14658 z: 497.5036 Obstruction: active: true moving: true control group: 158 control group 2: 0 tag: 16 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 925.14658 y: 0 z: 497.5036 last x: 927.72646 last y diff: 0 last z: 500.76185 territory: 1 rot x: 0 rot y: -2.44745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9525 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 8.31193 moving: true facePointAfterMove: true tries: 0 length: 18 waypoint x: 863.5 waypoint z: 436.5 waypoint x: 864.5 waypoint z: 441 waypoint x: 866.5 waypoint z: 444.75 waypoint x: 868.5 waypoint z: 447.625 waypoint x: 872.5 waypoint z: 452.0625 waypoint x: 875 waypoint z: 454.78125 waypoint x: 877.75 waypoint z: 457.64063 waypoint x: 882.625 waypoint z: 462.57032 waypoint x: 885.5625 waypoint z: 465.53516 waypoint x: 889.53125 waypoint z: 469.51758 waypoint x: 893.51563 waypoint z: 473.5088 waypoint x: 897.00782 waypoint z: 477.0044 waypoint x: 900.25391 waypoint z: 480.2522 waypoint x: 904.37696 waypoint z: 484.3761 waypoint x: 907.93848 waypoint z: 487.93805 waypoint x: 912.5 waypoint z: 492.5 waypoint x: 916 waypoint z: 494 waypoint x: 920.5 waypoint z: 496.5 length: 1 waypoint x: 920.5 waypoint z: 496.5 type: 3 goal x: 859.5094 goal z: 432.02814 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.53333 goal hh: 5.53333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 8.31193 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 158 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9525, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9525, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 991.08203125, "z": 390.1728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2250, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 159 Decay: Footprint: Minimap: active: true x: 1016.66248 z: 139.66248 Obstruction: active: true moving: false control group: 159 control group 2: 0 tag: 18 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1016.66248 y: 0 z: 139.66248 last x: 1016.66248 last y diff: 0 last z: 139.66248 territory: 0 rot x: 0 rot y: 1.34174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 1 pass class: "default" ticket: 80949 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 13.81482 moving: false facePointAfterMove: true tries: 41 length: 1 waypoint x: 1021.92981 waypoint z: 131.27671 length: 0 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 159 actor: "units/romans/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 192, "hitpoints": 192, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 30.000000000000007 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1021.9298095703125, "z": 131.27670288085938 }, "workOrders": [], "lastAttacked": 464875, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 15, "fsmReenter": false, "attackTimers": { "prepare": 375, "repeat": 2000 }, "oldAttackType": "Melee", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 160 Footprint: Minimap: active: true x: 1039.9762 z: 534.38978 Obstruction: active: true moving: false control group: 160 control group 2: 0 tag: 5 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1039.9762 y: 0 z: 534.38978 last x: 1039.9762 last y diff: 0 last z: 534.38978 territory: 1 rot x: 0 rot y: -3.14248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 160 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 161 Footprint: Minimap: active: true x: 1025.28174 z: 517.69172 Obstruction: active: true moving: false control group: 161 control group 2: 0 tag: 7 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.28174 y: 0 z: 517.69172 last x: 1025.28174 last y diff: 0 last z: 517.69172 territory: 1 rot x: 0 rot y: -1.40766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 161 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7001, 0, 6856, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 65, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 162 Footprint: Minimap: active: true x: 1027.4737 z: 520.58381 Obstruction: active: true moving: false control group: 162 control group 2: 0 tag: 9 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.4737 y: 0 z: 520.58381 last x: 1027.4737 last y diff: 0 last z: 520.58381 territory: 1 rot x: 0 rot y: -4.23708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 162 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7003, 0, 6854, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 181, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 163 Footprint: Minimap: active: true x: 1033.66492 z: 529.04969 Obstruction: active: true moving: false control group: 163 control group 2: 0 tag: 11 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1033.66492 y: 0 z: 529.04969 last x: 1033.66492 last y diff: 0 last z: 529.04969 territory: 1 rot x: 0 rot y: -3.6597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 163 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 164 Footprint: Minimap: active: true x: 1033.86005 z: 538.49201 Obstruction: active: true moving: false control group: 164 control group 2: 0 tag: 13 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1033.86005 y: 0 z: 538.49201 last x: 1033.86005 last y diff: 0 last z: 538.49201 territory: 1 rot x: 0 rot y: -0.98487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 164 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 165 Footprint: Minimap: active: true x: 1106 z: 514 Obstruction: active: true moving: false control group: 165 control group 2: 0 tag: 15 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 514 last x: 1106 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: -4.6505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 165 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8629, 0, 8630, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 4548, "gatherers": [ [], [ 8408, 8215, 9447, 9438, 9437, 9440, 9441, 9442, 9443, 9444, 9445, 9446, 8491, 8490, 8492, 8493 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 166 Footprint: Minimap: active: true x: 1110 z: 486 Obstruction: active: true moving: false control group: 166 control group 2: 0 tag: 17 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 486 last x: 1110 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: -2.66054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 166 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8769, 0, 8770, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 4566, "gatherers": [ [], [ 8217, 8218, 8657, 9406, 8219, 9407, 9408, 9409, 9410, 8654, 8656, 9405, 9411, 8658, 8655 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 182 Footprint: Position: in world: true x: 1098.02057 y: 0 z: 498.05042 last x: 1098.02057 last y diff: 0 last z: 498.05042 territory: 1 rot x: 0 rot y: 0.54712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 182 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 183 Footprint: Position: in world: true x: 1095.81073 y: 0 z: 495.07758 last x: 1095.81073 last y diff: 0 last z: 495.07758 territory: 1 rot x: 0 rot y: -3.30141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 183 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 184 Footprint: Position: in world: true x: 1096.66224 y: 0 z: 497.65284 last x: 1096.66224 last y diff: 0 last z: 497.65284 territory: 1 rot x: 0 rot y: -4.68458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 184 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 185 Footprint: Position: in world: true x: 1096.50226 y: 0 z: 497.60749 last x: 1096.50226 last y diff: 0 last z: 497.60749 territory: 1 rot x: 0 rot y: -1.24991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 185 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 186 Footprint: Position: in world: true x: 1055.84992 y: 0 z: 520.87275 last x: 1055.84992 last y diff: 0 last z: 520.87275 territory: 1 rot x: 0 rot y: 0.61625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 186 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 187 Footprint: Position: in world: true x: 1052.86738 y: 0 z: 522.30921 last x: 1052.86738 last y diff: 0 last z: 522.30921 territory: 1 rot x: 0 rot y: -0.19201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 187 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 188 Footprint: Position: in world: true x: 1056.2021 y: 0 z: 524.70813 last x: 1056.2021 last y diff: 0 last z: 524.70813 territory: 1 rot x: 0 rot y: -2.34235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 188 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 189 Footprint: Position: in world: true x: 1057.477 y: 0 z: 522.08973 last x: 1057.477 last y diff: 0 last z: 522.08973 territory: 1 rot x: 0 rot y: -4.67986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 189 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 190 Footprint: Position: in world: true x: 1064.2146 y: 0 z: 448.48322 last x: 1064.2146 last y diff: 0 last z: 448.48322 territory: 1 rot x: 0 rot y: -4.60647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 190 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 191 Footprint: Position: in world: true x: 1065.82441 y: 0 z: 447.31574 last x: 1065.82441 last y diff: 0 last z: 447.31574 territory: 1 rot x: 0 rot y: -0.0994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 191 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 192 Footprint: Position: in world: true x: 1068.97535 y: 0 z: 452.37177 last x: 1068.97535 last y diff: 0 last z: 452.37177 territory: 1 rot x: 0 rot y: -1.08744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 192 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 193 Footprint: Position: in world: true x: 1080.51417 y: 0 z: 524.91749 last x: 1080.51417 last y diff: 0 last z: 524.91749 territory: 1 rot x: 0 rot y: 0.36184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 193 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 194 Footprint: Position: in world: true x: 1083.3819 y: 0 z: 526.18677 last x: 1083.3819 last y diff: 0 last z: 526.18677 territory: 1 rot x: 0 rot y: -0.52875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 194 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 195 Footprint: Position: in world: true x: 1081.39161 y: 0 z: 524.65448 last x: 1081.39161 last y diff: 0 last z: 524.65448 territory: 1 rot x: 0 rot y: 0.52059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 195 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 196 Decay: Footprint: Minimap: active: true x: 980 z: 932 Obstruction: active: true moving: false control group: 196 control group 2: 0 tag: 29 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 980 y: 0 z: 932 last x: 980 last y diff: 0 last z: 932 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "ungarrisoned" seed: 196 actor: "structures/mauryans/civil_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2878, "gaiaUnitsQuery": 2879 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 2500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 35, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen", "units/maur_infantry_spearman_b", "units/maur_infantry_archer_b", "units/maur_cavalry_javelinist_b", "units/maur_support_elephant" ] } RallyPoint: object: { "pos": [ { "x": 884.4400634765625, "z": 849.9163818359375 } ], "data": [ { "command": "walk" } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 197 Decay: Footprint: Minimap: active: true x: 977.5 z: 907.5 Obstruction: active: true moving: false control group: 197 control group 2: 0 tag: 40 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 977.5 y: 0 z: 907.5 last x: 977.5 last y diff: 0 last z: 907.5 territory: 2 rot x: 0 rot y: 2.4483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 197 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 28 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 928.444091796875, "z": 874.9188232421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42871, "losRangeQuery": 29, "fsmReenter": true, "gatheringTarget": 6643 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 198 Decay: Footprint: Minimap: active: true x: 983.35972 z: 912.59365 Obstruction: active: true moving: false control group: 198 control group 2: 0 tag: 42 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 983.35972 y: 0 z: 912.59365 last x: 983.35972 last y diff: 0 last z: 912.59365 territory: 2 rot x: 0 rot y: 2.98641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 198 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 30 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 928.444091796875, "z": 874.9188232421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42617, "losRangeQuery": 31, "fsmReenter": true, "gatheringTarget": 6643 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 199 Decay: Footprint: Minimap: active: true x: 984.5222 z: 913.75612 Obstruction: active: true moving: false control group: 199 control group 2: 0 tag: 44 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 984.5222 y: 0 z: 913.75612 last x: 984.5222 last y diff: 0 last z: 913.75612 territory: 2 rot x: 0 rot y: 3.09972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 199 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 32 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 928.444091796875, "z": 874.9188232421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42179, "losRangeQuery": 33, "fsmReenter": true, "gatheringTarget": 6643 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 200 Decay: Footprint: Minimap: active: true x: 990.77221 z: 919.78127 Obstruction: active: true moving: false control group: 200 control group 2: 0 tag: 46 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 990.77221 y: 0 z: 919.78127 last x: 990.77221 last y diff: 0 last z: 919.78127 territory: 2 rot x: 0 rot y: 1.9059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 200 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 34 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 218, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 985.5285034179688, "y": 22.999282836914062, "z": 880.6690063476562 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42915, "losRangeQuery": 35, "fsmReenter": true, "gatheringTarget": 6486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 201 Decay: Footprint: Minimap: active: true x: 1073.11295 z: 1055.92994 Obstruction: active: true moving: false control group: 201 control group 2: 0 tag: 48 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1073.11295 y: 0 z: 1055.92994 last x: 1073.11295 last y diff: 0 last z: 1055.92994 territory: 2 rot x: 0 rot y: 0.47121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074 goal z: 1058 goal u x: -0.99978 goal u z: -0.02202 goal v x: 0.02202 goal v z: -0.99978 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 201 actor: "units/mauryans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 910.0253295898438, "z": 1005.5618286132812 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42975, "losRangeQuery": 36, "fsmReenter": false, "gatheringTarget": 2372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 202 Decay: Footprint: Minimap: active: true x: 1070.25306 z: 1055.52999 Obstruction: active: true moving: true control group: 202 control group 2: 0 tag: 50 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1070.25306 y: 0 z: 1055.52999 last x: 1071.91715 last y diff: 0 last z: 1059.46778 territory: 2 rot x: 0 rot y: -2.67496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8972 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54993 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 1071.5 waypoint z: 1041.5 waypoint x: 1071.5 waypoint z: 1048.5 length: 3 waypoint x: 1071.5 waypoint z: 1048.5 waypoint x: 1069.83225 waypoint z: 1052.2093 waypoint x: 1069.83225 waypoint z: 1054.53425 type: 3 goal x: 1072.36915 goal z: 1030.74708 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54993 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 202 actor: "units/mauryans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 907.6778564453125, "z": 1000.536376953125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 37, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 203 Decay: Footprint: Minimap: active: true x: 832.0677 z: 929.79155 Obstruction: active: true moving: false control group: 203 control group 2: 0 tag: 52 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 832.0677 y: 0 z: 929.79155 last x: 832.0677 last y diff: 0 last z: 929.79155 territory: 2 rot x: 0 rot y: -3.03002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 203 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43482, "losRangeQuery": 2251, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 204 Decay: Footprint: Minimap: active: true x: 1080.64901 z: 1051.92457 Obstruction: active: true moving: false control group: 204 control group 2: 0 tag: 54 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1080.64901 y: 0 z: 1051.92457 last x: 1080.64901 last y diff: 0 last z: 1051.92457 territory: 2 rot x: 0 rot y: 2.49372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2361 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 1050 goal u x: 0.17251 goal u z: 0.98514 goal v x: -0.98514 goal v z: 0.17251 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 204 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43518, "losRangeQuery": 2252, "fsmReenter": false, "gatheringTarget": 2361 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 205 Decay: Footprint: Minimap: active: true x: 923.37517 z: 893.18711 Obstruction: active: true moving: true control group: 205 control group 2: 0 tag: 2512 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 923.37517 y: 0 z: 893.18711 last x: 929.51888 last y diff: 0 last z: 899.45269 territory: 2 rot x: 0 rot y: -2.36391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.55021 moving: true facePointAfterMove: true tries: 0 length: 12 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 908.5 waypoint z: 874.5 waypoint x: 910 waypoint z: 878 waypoint x: 913.25 waypoint z: 882.25 waypoint x: 917.875 waypoint z: 887.375 waypoint x: 921.6875 waypoint z: 891.4375 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.55021 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 205 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 65.10000000000001 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 729750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2253, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 206 Decay: Footprint: Minimap: active: true x: 859.71331 z: 805.21024 Obstruction: active: true moving: false control group: 206 control group 2: 0 tag: 58 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 859.71331 y: 0 z: 805.21024 last x: 859.71331 last y diff: 0 last z: 805.21024 territory: 2 rot x: 0 rot y: -3.0566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 9492 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 5 speed: 5.39992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 859.12006 goal z: 794.83881 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/support_elephant.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 206 actor: "units/mauryans/support_elephant.xml" AIProxy: Armour: object: { "invulnerable": false } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceDropsite: object: { "sharable": false, "shared": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9492, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9492, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 893.0886840820312, "z": 825.2330322265625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43076, "losRangeQuery": 41, "fsmReenter": false, "repairTarget": 9492 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 207 Footprint: Minimap: active: true x: 1028.07679 z: 969.69141 Obstruction: active: true moving: false control group: 207 control group 2: 0 tag: 31 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1028.07679 y: 0 z: 969.69141 last x: 1028.07679 last y diff: 0 last z: 969.69141 territory: 2 rot x: 0 rot y: -3.0311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 207 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 208 Footprint: Minimap: active: true x: 1007.34803 z: 951.43915 Obstruction: active: true moving: false control group: 208 control group 2: 0 tag: 33 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1007.34803 y: 0 z: 951.43915 last x: 1007.34803 last y diff: 0 last z: 951.43915 territory: 2 rot x: 0 rot y: -3.06453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 208 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 209 Footprint: Minimap: active: true x: 1017.31818 z: 978.70752 Obstruction: active: true moving: false control group: 209 control group 2: 0 tag: 35 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1017.31818 y: 0 z: 978.70752 last x: 1017.31818 last y diff: 0 last z: 978.70752 territory: 2 rot x: 0 rot y: -2.97344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 209 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 210 Footprint: Minimap: active: true x: 1012.8144 z: 960.39112 Obstruction: active: true moving: false control group: 210 control group 2: 0 tag: 37 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.8144 y: 0 z: 960.39112 last x: 1012.8144 last y diff: 0 last z: 960.39112 territory: 2 rot x: 0 rot y: 1.49781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 210 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 211 Footprint: Minimap: active: true x: 1010.1388 z: 969.61457 Obstruction: active: true moving: false control group: 211 control group 2: 0 tag: 39 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010.1388 y: 0 z: 969.61457 last x: 1010.1388 last y diff: 0 last z: 969.61457 territory: 2 rot x: 0 rot y: -3.6208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 211 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 212 Footprint: Minimap: active: true x: 1026 z: 922 Obstruction: active: true moving: false control group: 212 control group 2: 0 tag: 41 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 922 last x: 1026 last y diff: 0 last z: 922 territory: 2 rot x: 0 rot y: 0.67972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 212 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9041, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 4569, "gatherers": [ [], [], [ 8833, 8830, 9027, 8854, 8841, 8831, 9063, 9028, 9065, 9026, 9064, 9067, 9030, 9066, 9029 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 213 Footprint: Minimap: active: true x: 1006 z: 890 Obstruction: active: true moving: false control group: 213 control group 2: 0 tag: 43 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 890 last x: 1006 last y diff: 0 last z: 890 territory: 2 rot x: 0 rot y: -1.63085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 213 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 4719, "gatherers": [ [], [], [ 8695, 8692, 8694, 8693, 8696, 9310, 9311, 9313, 9312, 9314, 9306, 9307 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 229 Footprint: Position: in world: true x: 989.98713 y: 0 z: 978.5185 last x: 989.98713 last y diff: 0 last z: 978.5185 territory: 2 rot x: 0 rot y: -0.65755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 229 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 230 Footprint: Position: in world: true x: 987.57288 y: 0 z: 976.59595 last x: 987.57288 last y diff: 0 last z: 976.59595 territory: 2 rot x: 0 rot y: 1.26919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 230 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 231 Footprint: Position: in world: true x: 1015.3177 y: 0 z: 933.5008 last x: 1015.3177 last y diff: 0 last z: 933.5008 territory: 2 rot x: 0 rot y: 0.23234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 231 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 232 Footprint: Position: in world: true x: 1013.107 y: 0 z: 932.18396 last x: 1013.107 last y diff: 0 last z: 932.18396 territory: 2 rot x: 0 rot y: -0.65581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 232 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 233 Footprint: Position: in world: true x: 1014.74616 y: 0 z: 932.02881 last x: 1014.74616 last y diff: 0 last z: 932.02881 territory: 2 rot x: 0 rot y: -2.7599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 233 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 234 Footprint: Position: in world: true x: 1015.7428 y: 0 z: 933.30561 last x: 1015.7428 last y diff: 0 last z: 933.30561 territory: 2 rot x: 0 rot y: -3.09951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 234 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 235 Footprint: Position: in world: true x: 1014.36933 y: 0 z: 933.60071 last x: 1014.36933 last y diff: 0 last z: 933.60071 territory: 2 rot x: 0 rot y: -3.61635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 235 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 236 Footprint: Position: in world: true x: 950.71552 y: 0 z: 956.05274 last x: 950.71552 last y diff: 0 last z: 956.05274 territory: 2 rot x: 0 rot y: -2.28122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 236 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 237 Footprint: Position: in world: true x: 951.61951 y: 0 z: 956.93311 last x: 951.61951 last y diff: 0 last z: 956.93311 territory: 2 rot x: 0 rot y: -3.24248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 237 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 238 Footprint: Position: in world: true x: 950.4662 y: 0 z: 961.72297 last x: 950.4662 last y diff: 0 last z: 961.72297 territory: 2 rot x: 0 rot y: -4.36672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 238 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 239 Footprint: Position: in world: true x: 948.875 y: 0 z: 938.63227 last x: 948.875 last y diff: 0 last z: 938.63227 territory: 2 rot x: 0 rot y: -2.1694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 239 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 240 Footprint: Position: in world: true x: 950.10987 y: 0 z: 938.64588 last x: 950.10987 last y diff: 0 last z: 938.64588 territory: 2 rot x: 0 rot y: -3.33738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 240 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 241 Footprint: Position: in world: true x: 950.44886 y: 0 z: 938.19196 last x: 950.44886 last y diff: 0 last z: 938.19196 territory: 2 rot x: 0 rot y: 0.1885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 241 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 242 Decay: Footprint: Minimap: active: true x: 560 z: 1080 Obstruction: active: true moving: false control group: 242 control group 2: 0 tag: 55 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 560 y: 0 z: 1080 last x: 560 last y diff: 0 last z: 1080 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/athenians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 242 actor: "structures/athenians/civil_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2880, "gaiaUnitsQuery": 2881 } Capturable: object: { "maxCp": 2750, "cp": [ 0, 0, 0, 2750, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6813, 0, 7903, 0, 6701 ], "miraged": [ false, false, false, false, true, false, true ], "seen": [ false, false, true, true, true, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3300.0000000000005, "hitpoints": 3300.0000000000005, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 26, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen", "units/athen_infantry_spearman_b", "units/athen_infantry_slinger_b", "units/athen_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 386, "z": 1050 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 732 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 243 Decay: Footprint: Minimap: active: true x: 574.48795 z: 963.65831 Obstruction: active: true moving: false control group: 243 control group 2: 0 tag: 80 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 574.48795 y: 0 z: 963.65831 last x: 574.48795 last y diff: 0 last z: 963.65831 territory: 3 rot x: 0 rot y: -2.78447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3765 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 962 goal u x: -0.85253 goal u z: 0.52349 goal v x: -0.52349 goal v z: -0.85253 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 243 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 8231, 8230 ], "isApplied": true, "rangeQuery": 54 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 624.3299560546875, "z": 1000.5634155273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42837, "losRangeQuery": 55, "fsmReenter": false, "gatheringTarget": 3765 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 244 Decay: Footprint: Minimap: active: true x: 580.87136 z: 970.40867 Obstruction: active: true moving: false control group: 244 control group 2: 0 tag: 82 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 580.87136 y: 0 z: 970.40867 last x: 580.87136 last y diff: 0 last z: 970.40867 territory: 3 rot x: 0 rot y: -1.76652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3752 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 578 goal z: 970 goal u x: 0.80002 goal u z: -0.60067 goal v x: 0.60067 goal v z: 0.80002 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 244 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 6407 ], "isApplied": true, "rangeQuery": 56 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 970 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 970 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 624.3299560546875, "z": 1000.5634155273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42939, "losRangeQuery": 57, "fsmReenter": false, "gatheringTarget": 3752 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 245 Decay: Footprint: Minimap: active: true x: 576.49524 z: 962.14437 Obstruction: active: true moving: false control group: 245 control group 2: 0 tag: 84 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 576.49524 y: 0 z: 962.14437 last x: 576.49524 last y diff: 0 last z: 962.14437 territory: 3 rot x: 0 rot y: -1.65671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3765 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 962 goal u x: -0.85253 goal u z: 0.52349 goal v x: -0.52349 goal v z: -0.85253 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 245 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 8273, 8231, 8230 ], "isApplied": true, "rangeQuery": 58 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 624.3299560546875, "z": 1000.5634155273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43025, "losRangeQuery": 59, "fsmReenter": false, "gatheringTarget": 3765 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 246 Decay: Footprint: Minimap: active: true x: 573.32547 z: 964.8208 Obstruction: active: true moving: false control group: 246 control group 2: 0 tag: 86 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 573.32547 y: 0 z: 964.8208 last x: 573.32547 last y diff: 0 last z: 964.8208 territory: 3 rot x: 0 rot y: 2.83846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3765 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 962 goal u x: -0.85253 goal u z: 0.52349 goal v x: -0.52349 goal v z: -0.85253 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 246 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 8231, 8230 ], "isApplied": true, "rangeQuery": 60 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 601.919921875, "z": 994.472412109375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42508, "losRangeQuery": 61, "fsmReenter": false, "gatheringTarget": 3765 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 247 Decay: Footprint: Minimap: active: true x: 639.8197 z: 1198.35315 Obstruction: active: true moving: false control group: 247 control group 2: 0 tag: 88 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 639.8197 y: 0 z: 1198.35315 last x: 639.8197 last y diff: 0 last z: 1198.35315 territory: 3 rot x: 0 rot y: 1.78977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3348 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 642 goal z: 1198 goal u x: 0.97599 goal u z: 0.21868 goal v x: -0.21868 goal v z: 0.97599 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 247 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 622.7304077148438, "z": 1206.4378662109375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43349, "losRangeQuery": 62, "fsmReenter": false, "gatheringTarget": 3348 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 248 Decay: Footprint: Minimap: active: true x: 623.92722 z: 1178.86496 Obstruction: active: true moving: false control group: 248 control group 2: 0 tag: 90 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 623.92722 y: 0 z: 1178.86496 last x: 623.92722 last y diff: 0 last z: 1178.86496 territory: 3 rot x: 0 rot y: 2.0333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 1178 goal u x: 0.02556 goal u z: -0.99968 goal v x: 0.99968 goal v z: 0.02556 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 248 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1178 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1178 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 622.7304077148438, "z": 1206.4378662109375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43294, "losRangeQuery": 63, "fsmReenter": false, "gatheringTarget": 3304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 249 Decay: Footprint: Minimap: active: true x: 639.55097 z: 1199.55248 Obstruction: active: true moving: false control group: 249 control group 2: 0 tag: 92 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 639.55097 y: 0 z: 1199.55248 last x: 639.55097 last y diff: 0 last z: 1199.55248 territory: 3 rot x: 0 rot y: 2.18023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3348 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 642 goal z: 1198 goal u x: 0.97599 goal u z: 0.21868 goal v x: -0.21868 goal v z: 0.97599 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 249 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 18.971097452871735 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 622.7304077148438, "z": 1206.4378662109375 }, "workOrders": [], "lastAttacked": 601500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43628, "losRangeQuery": 2254, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 3348 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 250 Decay: Footprint: Minimap: active: true x: 620.25316 z: 1189.5 Obstruction: active: true moving: true control group: 250 control group 2: 0 tag: 94 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 620.25316 y: 0 z: 1189.5 last x: 625.50257 last y diff: 0 last z: 1190.6746 territory: 3 rot x: 0 rot y: -1.85801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7281 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 10.75843 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 612.5 waypoint z: 1189.5 length: 0 type: 3 goal x: 600.9355 goal z: 1190.33655 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 14.39997 anim name: "walk" anim once: false anim speed: 10.75843 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 250 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 37.94219490574347 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7281, "force": false } }, { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7281, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 622.7304077148438, "z": 1206.4378662109375 }, "workOrders": [], "lastAttacked": 601500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2255, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 253 Footprint: Minimap: active: true x: 513.6761 z: 1099.89338 Obstruction: active: true moving: false control group: 253 control group 2: 0 tag: 59 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.6761 y: 0 z: 1099.89338 last x: 513.6761 last y diff: 0 last z: 1099.89338 territory: 3 rot x: 0 rot y: -3.5191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 253 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 6807, 0, 7936, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 134, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 254 Footprint: Minimap: active: true x: 503.25763 z: 1100.02057 Obstruction: active: true moving: false control group: 254 control group 2: 0 tag: 61 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 503.25763 y: 0 z: 1100.02057 last x: 503.25763 last y diff: 0 last z: 1100.02057 territory: 3 rot x: 0 rot y: -0.21004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 254 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 255 Footprint: Minimap: active: true x: 507.85688 z: 1113.64966 Obstruction: active: true moving: false control group: 255 control group 2: 0 tag: 63 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 507.85688 y: 0 z: 1113.64966 last x: 507.85688 last y diff: 0 last z: 1113.64966 territory: 3 rot x: 0 rot y: 1.2371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 255 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 257 Footprint: Minimap: active: true x: 562 z: 1130 Obstruction: active: true moving: false control group: 257 control group 2: 0 tag: 67 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 1130 last x: 562 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: -0.39669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 257 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 6803, 0, 7929, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 2841, "gatherers": [ [], [], [], [ 6686, 7801, 7243, 7244, 7245, 6685, 6684, 7246, 7799 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 258 Footprint: Minimap: active: true x: 598 z: 1114 Obstruction: active: true moving: false control group: 258 control group 2: 0 tag: 69 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1114 last x: 598 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: -0.57322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 258 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7060, 0, 7907, 0, 7061 ], "miraged": [ false, false, false, false, true, false, true ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 3148, "gatherers": [ [], [], [], [ 7376, 8120, 7152, 7010, 7377, 8117, 8119, 7153, 7009, 7154, 8118 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 274 Footprint: Position: in world: true x: 529.74189 y: 0 z: 1074.12323 last x: 529.74189 last y diff: 0 last z: 1074.12323 territory: 3 rot x: 0 rot y: -2.22576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 274 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 275 Footprint: Position: in world: true x: 528.40186 y: 0 z: 1073.97858 last x: 528.40186 last y diff: 0 last z: 1073.97858 territory: 3 rot x: 0 rot y: -3.6018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 275 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 276 Footprint: Position: in world: true x: 530.58368 y: 0 z: 1074.51606 last x: 530.58368 last y diff: 0 last z: 1074.51606 territory: 3 rot x: 0 rot y: -1.12168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 276 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 277 Footprint: Position: in world: true x: 529.85602 y: 0 z: 1073.91584 last x: 529.85602 last y diff: 0 last z: 1073.91584 territory: 3 rot x: 0 rot y: -3.96282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 277 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 278 Footprint: Position: in world: true x: 570.39557 y: 0 z: 1045.06208 last x: 570.39557 last y diff: 0 last z: 1045.06208 territory: 3 rot x: 0 rot y: -2.52633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 278 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 279 Footprint: Position: in world: true x: 568.95392 y: 0 z: 1047.19977 last x: 568.95392 last y diff: 0 last z: 1047.19977 territory: 3 rot x: 0 rot y: 1.41797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 279 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 280 Footprint: Position: in world: true x: 573.41572 y: 0 z: 1045.30414 last x: 573.41572 last y diff: 0 last z: 1045.30414 territory: 3 rot x: 0 rot y: -4.38413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 280 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 281 Footprint: Position: in world: true x: 596.3675 y: 0 z: 1051.02466 last x: 596.3675 last y diff: 0 last z: 1051.02466 territory: 3 rot x: 0 rot y: -1.11361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 281 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 282 Footprint: Position: in world: true x: 595.41736 y: 0 z: 1051.20923 last x: 595.41736 last y diff: 0 last z: 1051.20923 territory: 3 rot x: 0 rot y: 0.67925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 282 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 283 Footprint: Position: in world: true x: 590.9477 y: 0 z: 1052.69904 last x: 590.9477 last y diff: 0 last z: 1052.69904 territory: 3 rot x: 0 rot y: -0.06717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 283 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 284 Footprint: Position: in world: true x: 542.03595 y: 0 z: 1117.37775 last x: 542.03595 last y diff: 0 last z: 1117.37775 territory: 3 rot x: 0 rot y: -2.5189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 284 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 285 Footprint: Position: in world: true x: 543.99628 y: 0 z: 1116.56983 last x: 543.99628 last y diff: 0 last z: 1116.56983 territory: 3 rot x: 0 rot y: -3.28798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 285 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 286 Footprint: Position: in world: true x: 544.05573 y: 0 z: 1116.92328 last x: 544.05573 last y diff: 0 last z: 1116.92328 territory: 3 rot x: 0 rot y: -2.67061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 286 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 287 Decay: Footprint: Minimap: active: true x: 220 z: 792 Obstruction: active: true moving: false control group: 287 control group 2: 0 tag: 81 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220 y: 0 z: 792 last x: 220 last y diff: 0 last z: 792 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 287 actor: "structures/iberians/civil_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2882, "gaiaUnitsQuery": 2883 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 0, 0, 0, 2500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 7455, 8388, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 24, "queue": [ { "id": 23, "player": 6, "count": 1, "technologyTemplate": "phase_city_generic", "resources": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, "productionStarted": true, "timeTotal": 48000, "timeRemaining": 10000 } ], "timer": 43653, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen", "units/iber_infantry_swordsman_b", "units/iber_infantry_javelinist_b", "units/iber_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 210, "z": 746 } ], "data": [ { "command": "gather", "resourceType": { "generic": "stone", "specific": "rock" }, "resourceTemplate": "gaia/geology_stonemine_temperate_quarry", "target": 327 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 288 Decay: Footprint: Minimap: active: true x: 201.49958 z: 754.81641 Obstruction: active: true moving: false control group: 288 control group 2: 0 tag: 118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 201.49958 y: 0 z: 754.81641 last x: 201.49958 last y diff: 0 last z: 754.81641 territory: 6 rot x: 0 rot y: 0.20391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 203.74909 goal z: 769.89826 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 288 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7581, 9221, 9220, 7585, 9224, 9503 ], "isApplied": true, "rangeQuery": 79 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 175.92465209960938, "z": 746.79736328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42509, "losRangeQuery": 80, "fsmReenter": false, "gatheringTarget": 6587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 289 Decay: Footprint: Minimap: active: true x: 202.66254 z: 753.6535 Obstruction: active: true moving: false control group: 289 control group 2: 0 tag: 120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 202.66254 y: 0 z: 753.6535 last x: 202.66254 last y diff: 0 last z: 753.6535 territory: 6 rot x: 0 rot y: 0.0985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 203.74909 goal z: 769.89826 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 289 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 9220, 9221, 7581, 7585, 9224, 9503 ], "isApplied": true, "rangeQuery": 81 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 175.92465209960938, "z": 746.79736328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41054, "losRangeQuery": 82, "fsmReenter": false, "gatheringTarget": 6587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 290 Decay: Footprint: Minimap: active: true x: 272.89538 z: 635.78216 Obstruction: active: true moving: false control group: 290 control group 2: 0 tag: 122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 272.89538 y: 0 z: 635.78216 last x: 272.89538 last y diff: 0 last z: 635.78216 territory: 0 rot x: 0 rot y: 2.54053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 547 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 274 goal z: 634 goal u x: 0.6924 goal u z: -0.72211 goal v x: 0.72211 goal v z: 0.6924 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 290 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7631, 8251, 7786, 8619 ], "isApplied": true, "rangeQuery": 83 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 547, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 274, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 547, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 274, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.92636108398438, "z": 754.3570556640625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43552, "losRangeQuery": 84, "fsmReenter": false, "gatheringTarget": 547 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 291 Decay: Footprint: Minimap: active: true x: 197.91736 z: 758.39847 Obstruction: active: true moving: false control group: 291 control group 2: 0 tag: 124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 197.91736 y: 0 z: 758.39847 last x: 197.91736 last y diff: 0 last z: 758.39847 territory: 6 rot x: 0 rot y: 0.52857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 203.74909 goal z: 769.89826 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 291 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 9503, 7581 ], "isApplied": true, "rangeQuery": 85 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 175.92465209960938, "z": 746.79736328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43553, "losRangeQuery": 86, "fsmReenter": false, "gatheringTarget": 6587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 292 Decay: Footprint: Minimap: active: true x: 263.67231 z: 660.90677 Obstruction: active: true moving: true control group: 292 control group 2: 0 tag: 126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 263.67231 y: 0 z: 660.90677 last x: 266.81322 last y diff: 0 last z: 664.4341 territory: 6 rot x: 0 rot y: -2.40171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8659 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 9.44614 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 262.5 waypoint z: 659.5 length: 0 type: 3 goal x: 255.38169 goal z: 655.61579 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.44614 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 292 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 176.54708862304688, "z": 685.0506591796875 }, "workOrders": [ { "type": "Gather", "data": { "target": 590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 266, "y": 23, "z": 666 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 87, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 293 Decay: Footprint: Minimap: active: true x: 202.67441 z: 690.70931 Obstruction: active: true moving: true control group: 293 control group 2: 0 tag: 128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 202.67441 y: 0 z: 690.70931 last x: 206.95327 last y diff: 0 last z: 688.79387 territory: 6 rot x: 0 rot y: -1.08507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.37601 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 length: 0 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.37601 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 293 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 189.392333984375, "z": 665.9527587890625 }, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 88, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 294 Decay: Footprint: Minimap: active: true x: 828.5 z: 863.33323 Obstruction: active: true moving: true control group: 294 control group 2: 0 tag: 130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 828.5 y: 0 z: 863.33323 last x: 828.5 last y diff: 0 last z: 857.0331 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.60026 moving: true facePointAfterMove: true tries: 0 length: 31 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.60026 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 294 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2257, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 295 Decay: Footprint: Minimap: active: true x: 828.5 z: 857.92962 Obstruction: active: true moving: true control group: 295 control group 2: 0 tag: 132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 828.5 y: 0 z: 857.92962 last x: 827.88445 last y diff: 0 last z: 851.88445 territory: 0 rot x: 0 rot y: 0.1452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.15284 moving: true facePointAfterMove: true tries: 0 length: 32 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 waypoint x: 828.5 waypoint z: 858.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.15284 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 295 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2258, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 297 Decay: Footprint: Minimap: active: true x: 149.82984 z: 768.4115 Obstruction: active: true moving: false control group: 298 control group 2: 300 tag: 83 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.82984 y: 0 z: 768.4115 last x: 149.82984 last y diff: 0 last z: 768.4115 territory: 6 rot x: 0 rot y: 1.57578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 297 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7355, 0, 8172, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 298 Decay: Footprint: Minimap: active: true x: 149.9344 z: 789.41126 Obstruction: active: true moving: false control group: 298 control group 2: 0 tag: 85 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.9344 y: 0 z: 789.41126 last x: 149.9344 last y diff: 0 last z: 789.41126 territory: 6 rot x: 0 rot y: 1.6401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 298 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2884, "gaiaUnitsQuery": 2885 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7411, 0, 8162, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 299 Decay: Footprint: Minimap: active: true x: 164.73609 z: 732.7259 Obstruction: active: true moving: false control group: 300 control group 2: 302 tag: 87 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 164.73609 y: 0 z: 732.7259 last x: 164.73609 last y diff: 0 last z: 732.7259 territory: 6 rot x: 0 rot y: 0.77446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 299 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7346, 0, 8182, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 300 Decay: Footprint: Minimap: active: true x: 149.72522 z: 747.41175 Obstruction: active: true moving: false control group: 300 control group 2: 0 tag: 89 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.72522 y: 0 z: 747.41175 last x: 149.72522 last y diff: 0 last z: 747.41175 territory: 6 rot x: 0 rot y: 1.17511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 300 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 7, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2886, "gaiaUnitsQuery": 2887 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7353, 0, 8178, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 301 Decay: Footprint: Minimap: active: true x: 200.2104 z: 713.32325 Obstruction: active: true moving: false control group: 302 control group 2: 304 tag: 13857 flags: 11 length: 3 tag: 13859 tag: 13861 tag: 13863 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 200.2104 y: 0 z: 713.32325 last x: 200.2104 last y diff: 0 last z: 713.32325 territory: 6 rot x: 0 rot y: 0.22655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gate_opening" anim once: true anim speed: 1 sound group: "actor/gate/stonegate_open.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gate_opening" seed: 301 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7338, 0, 8170, 7307, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Gate: object: { "allies": [ 9502 ], "opened": true, "locked": false, "unitsQuery": 96 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 302 Decay: Footprint: Minimap: active: true x: 179.74695 z: 718.04011 Obstruction: active: true moving: false control group: 302 control group 2: 0 tag: 107 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 179.74695 y: 0 z: 718.04011 last x: 179.74695 last y diff: 0 last z: 718.04011 territory: 6 rot x: 0 rot y: 0.50051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 4, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2888, "gaiaUnitsQuery": 2889 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7343, 0, 8177, 7293, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 303 Decay: Footprint: Minimap: active: true x: 240.73243 z: 714.82361 Obstruction: active: true moving: false control group: 304 control group 2: 306 tag: 109 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.73243 y: 0 z: 714.82361 last x: 240.73243 last y diff: 0 last z: 714.82361 territory: 6 rot x: 0 rot y: -0.30057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7300, 7453, 8376, 7309, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 304 Decay: Footprint: Minimap: active: true x: 220.67383 z: 708.60645 Obstruction: active: true moving: false control group: 304 control group 2: 0 tag: 111 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.67383 y: 0 z: 708.60645 last x: 220.67383 last y diff: 0 last z: 708.60645 territory: 6 rot x: 0 rot y: -0.03701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 304 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2890, "gaiaUnitsQuery": 2891 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7318, 0, 8360, 7313, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 305 Decay: Footprint: Minimap: active: true x: 274.40552 z: 737.02967 Obstruction: active: true moving: false control group: 306 control group 2: 308 tag: 113 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.40552 y: 0 z: 737.02967 last x: 274.40552 last y diff: 0 last z: 737.02967 territory: 6 rot x: 0 rot y: -0.86544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7280, 7466, 8390, 7290, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 306 Decay: Footprint: Minimap: active: true x: 260.79102 z: 721.04078 Obstruction: active: true moving: false control group: 306 control group 2: 0 tag: 115 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.79102 y: 0 z: 721.04078 last x: 260.79102 last y diff: 0 last z: 721.04078 territory: 6 rot x: 0 rot y: -0.583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 4, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2892, "gaiaUnitsQuery": 2893 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7287, 7459, 8382, 7310, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 307 Decay: Footprint: Minimap: active: true x: 292.34449 z: 773.56849 Obstruction: active: true moving: false control group: 308 control group 2: 310 tag: 13307 flags: 11 length: 3 tag: 13309 tag: 13311 tag: 13313 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 292.34449 y: 0 z: 773.56849 last x: 292.34449 last y diff: 0 last z: 773.56849 territory: 6 rot x: 0 rot y: -1.3634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "actor/gate/stonegate_close.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gate_closing" seed: 307 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 7477, 8401, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 103 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 308 Decay: Footprint: Minimap: active: true x: 288.02009 z: 753.01856 Obstruction: active: true moving: false control group: 308 control group 2: 0 tag: 133 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.02009 y: 0 z: 753.01856 last x: 288.02009 last y diff: 0 last z: 753.01856 territory: 6 rot x: 0 rot y: -1.11442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 308 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 7, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2894, "gaiaUnitsQuery": 2895 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7259, 7473, 8394, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 309 Decay: Footprint: Minimap: active: true x: 288.36426 z: 813.40656 Obstruction: active: true moving: false control group: 310 control group 2: 312 tag: 135 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.36426 y: 0 z: 813.40656 last x: 288.36426 last y diff: 0 last z: 813.40656 territory: 6 rot x: 0 rot y: -1.97736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 309 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6749, 7484, 8432, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 310 Decay: Footprint: Minimap: active: true x: 296.66889 z: 794.11841 Obstruction: active: true moving: false control group: 310 control group 2: 0 tag: 137 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 296.66889 y: 0 z: 794.11841 last x: 296.66889 last y diff: 0 last z: 794.11841 territory: 6 rot x: 0 rot y: -1.67038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 310 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2896, "gaiaUnitsQuery": 2897 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6745, 7483, 8421, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 311 Decay: Footprint: Minimap: active: true x: 260.96784 z: 841.44135 Obstruction: active: true moving: false control group: 312 control group 2: 314 tag: 139 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.96784 y: 0 z: 841.44135 last x: 260.96784 last y diff: 0 last z: 841.44135 territory: 6 rot x: 0 rot y: -2.712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 311 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6752, 7468, 8436, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 312 Decay: Footprint: Minimap: active: true x: 280.05964 z: 832.69471 Obstruction: active: true moving: false control group: 312 control group 2: 0 tag: 141 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 280.05964 y: 0 z: 832.69471 last x: 280.05964 last y diff: 0 last z: 832.69471 territory: 6 rot x: 0 rot y: -2.34469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 312 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2898, "gaiaUnitsQuery": 2899 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6779, 7481, 8437, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 313 Decay: Footprint: Minimap: active: true x: 225.1291 z: 862.8584 Obstruction: active: true moving: false control group: 314 control group 2: 316 tag: 13903 flags: 11 length: 3 tag: 13905 tag: 13907 tag: 13909 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 225.1291 y: 0 z: 862.8584 last x: 225.1291 last y diff: 0 last z: 862.8584 territory: 6 rot x: 0 rot y: -2.4939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gate_opening" anim once: true anim speed: 1 sound group: "actor/gate/stonegate_open.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "gate_opening" seed: 313 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6739, 0, 8088, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Gate: object: { "allies": [ 9452 ], "opened": true, "locked": false, "unitsQuery": 110 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 314 Decay: Footprint: Minimap: active: true x: 241.8761 z: 850.188 Obstruction: active: true moving: false control group: 314 control group 2: 0 tag: 159 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 241.8761 y: 0 z: 850.188 last x: 241.8761 last y diff: 0 last z: 850.188 territory: 6 rot x: 0 rot y: -2.60296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2900, "gaiaUnitsQuery": 2901 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6750, 7439, 8433, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 315 Decay: Footprint: Minimap: active: true x: 187.52717 z: 873.0655 Obstruction: active: true moving: false control group: 316 control group 2: 318 tag: 161 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.52717 y: 0 z: 873.0655 last x: 187.52717 last y diff: 0 last z: 873.0655 territory: 6 rot x: 0 rot y: 3.02402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 315 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6728, 0, 8107, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 316 Decay: Footprint: Minimap: active: true x: 208.38215 z: 875.52881 Obstruction: active: true moving: false control group: 316 control group 2: 0 tag: 163 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 208.38215 y: 0 z: 875.52881 last x: 208.38215 last y diff: 0 last z: 875.52881 territory: 6 rot x: 0 rot y: -2.87653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 316 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2902, "gaiaUnitsQuery": 2903 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6737, 0, 8100, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 317 Decay: Footprint: Minimap: active: true x: 161.06916 z: 850.36341 Obstruction: active: true moving: false control group: 318 control group 2: 320 tag: 165 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 161.06916 y: 0 z: 850.36341 last x: 161.06916 last y diff: 0 last z: 850.36341 territory: 6 rot x: 0 rot y: 1.84089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 317 actor: "structures/iberians/wall_long.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 6 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7375, 0, 8121, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -8, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": 4, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "offset": { "x": -4, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber_wall_gate": "Gate" }, "owner": 6 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 318 Decay: Footprint: Minimap: active: true x: 166.67212 z: 870.60218 Obstruction: active: true moving: false control group: 318 control group 2: 0 tag: 167 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 166.67212 y: 0 z: 870.60218 last x: 166.67212 last y diff: 0 last z: 870.60218 territory: 6 rot x: 0 rot y: 2.43245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 318 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2904, "gaiaUnitsQuery": 2905 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7371, 0, 8114, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 319 Decay: Footprint: Minimap: active: true x: 152.70026 z: 809.76795 Obstruction: active: true moving: false control group: 298 control group 2: 320 tag: 177 flags: 11 length: 3 tag: 179 tag: 181 tag: 183 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 152.70026 y: 0 z: 809.76795 last x: 152.70026 last y diff: 0 last z: 809.76795 territory: 6 rot x: 0 rot y: 1.70585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 319 actor: "structures/iberians/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7405, 0, 8129, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 117 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 320 Decay: Footprint: Minimap: active: true x: 155.4662 z: 830.1247 Obstruction: active: true moving: false control group: 320 control group 2: 0 tag: 185 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 155.4662 y: 0 z: 830.1247 last x: 155.4662 last y diff: 0 last z: 830.1247 territory: 6 rot x: 0 rot y: 1.7741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 320 actor: "structures/iberians/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2906, "gaiaUnitsQuery": 2907 } Capturable: object: { "maxCp": 1200, "cp": [ 0, 0, 0, 0, 0, 0, 1200 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7390, 0, 8125, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 326 Footprint: Minimap: active: true x: 238 z: 750 Obstruction: active: true moving: false control group: 326 control group 2: 0 tag: 197 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 750 last x: 238 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: -1.90516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 326 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7426, 7460, 8386, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 3659, "gatherers": [ [], [], [], [], [], [], [ 7449, 7451, 6976, 7413, 7448 ] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 327 Footprint: Minimap: active: true x: 210 z: 746 Obstruction: active: true moving: false control group: 327 control group 2: 0 tag: 199 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 746 last x: 210 last y diff: 0 last z: 746 territory: 6 rot x: 0 rot y: -3.99642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7589, 7590, 8142, 7591, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 3008, "gatherers": [ [], [], [], [], [], [], [ 8055, 8056, 9220, 9222, 9221, 9225, 9223, 7582, 7581, 8265, 7585, 9224, 9279, 7817, 8054, 8057 ] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 337 Decay: Footprint: Minimap: active: true x: 267.30367 z: 808.61831 Obstruction: active: true moving: false control group: 337 control group 2: 0 tag: 144 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 267.30367 y: 0 z: 808.61831 last x: 267.30367 last y diff: 0 last z: 808.61831 territory: 6 rot x: 0 rot y: 0.10607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 5.54653 target max range: 5.54653 speed: 0.94495 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 266.87337 goal z: 806.6632 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.67153 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 337 actor: "fauna/chicken.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 40, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42222, "losRangeQuery": 124, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": 0.5714067889586631 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 343 Footprint: Position: in world: true x: 253.33948 y: 0 z: 793.07679 last x: 253.33948 last y diff: 0 last z: 793.07679 territory: 6 rot x: 0 rot y: -4.35972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 343 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 344 Footprint: Position: in world: true x: 256.53901 y: 0 z: 792.76404 last x: 256.53901 last y diff: 0 last z: 792.76404 territory: 6 rot x: 0 rot y: 1.53486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 344 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 345 Footprint: Position: in world: true x: 253.58869 y: 0 z: 795.22742 last x: 253.58869 last y diff: 0 last z: 795.22742 territory: 6 rot x: 0 rot y: -3.264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 345 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 346 Footprint: Position: in world: true x: 253.48017 y: 0 z: 795.80243 last x: 253.48017 last y diff: 0 last z: 795.80243 territory: 6 rot x: 0 rot y: -2.1738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 346 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 347 Footprint: Position: in world: true x: 269.04206 y: 0 z: 782.35621 last x: 269.04206 last y diff: 0 last z: 782.35621 territory: 6 rot x: 0 rot y: -1.93154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 347 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 348 Footprint: Position: in world: true x: 268.0735 y: 0 z: 780.23682 last x: 268.0735 last y diff: 0 last z: 780.23682 territory: 6 rot x: 0 rot y: -4.35482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 348 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 349 Footprint: Position: in world: true x: 268.59504 y: 0 z: 782.04224 last x: 268.59504 last y diff: 0 last z: 782.04224 territory: 6 rot x: 0 rot y: -4.57067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 349 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 350 Footprint: Position: in world: true x: 188.31012 y: 0 z: 822.43897 last x: 188.31012 last y diff: 0 last z: 822.43897 territory: 6 rot x: 0 rot y: -3.90499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 350 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 351 Footprint: Position: in world: true x: 189.1139 y: 0 z: 822.14228 last x: 189.1139 last y diff: 0 last z: 822.14228 territory: 6 rot x: 0 rot y: 0.27334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 351 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 352 Footprint: Position: in world: true x: 191.1949 y: 0 z: 824.11878 last x: 191.1949 last y diff: 0 last z: 824.11878 territory: 6 rot x: 0 rot y: 1.2495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 352 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 353 Footprint: Position: in world: true x: 253.83625 y: 0 z: 774.15461 last x: 253.83625 last y diff: 0 last z: 774.15461 territory: 6 rot x: 0 rot y: -1.81252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 353 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 354 Footprint: Position: in world: true x: 255.17463 y: 0 z: 774.54487 last x: 255.17463 last y diff: 0 last z: 774.54487 territory: 6 rot x: 0 rot y: 1.17649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 354 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 355 Footprint: Position: in world: true x: 251.52192 y: 0 z: 772.38587 last x: 251.52192 last y diff: 0 last z: 772.38587 territory: 6 rot x: 0 rot y: 0.73734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 355 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 356 Decay: Footprint: Minimap: active: true x: 300 z: 348 Obstruction: active: true moving: false control group: 356 control group 2: 0 tag: 211 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 300 y: 0 z: 348 last x: 300 last y diff: 0 last z: 348 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "structures/gauls/civic_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 5, "archersGarrisoned": 0, "arrowsLeft": 2, "targetUnits": [], "enemyUnitsQuery": 2908, "gaiaUnitsQuery": 2909 } Capturable: object: { "maxCp": 2000, "cp": [ 0, 0, 0, 0, 0, 2000, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7533, 0, 6682, 0, 8782 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 22, "queue": [ { "id": 21, "player": 5, "count": 1, "technologyTemplate": "phase_city_generic", "resources": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, "productionStarted": true, "timeTotal": 60000, "timeRemaining": 1238.983183884753 } ], "timer": 43651, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen", "units/gaul_infantry_spearman_b", "units/gaul_infantry_javelinist_b", "units/gaul_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 342.6811065673828, "z": 352.6326904296875 } ], "data": [ { "command": "walk" } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 357 Decay: Footprint: Minimap: active: true x: 316.40545 z: 351.0487 Obstruction: active: true moving: false control group: 357 control group 2: 0 tag: 156 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.40545 y: 0 z: 351.0487 last x: 316.40545 last y diff: 0 last z: 351.0487 territory: 5 rot x: 0 rot y: 0.00011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 357 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 132 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6601, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 316.4063720703125, "y": 23, "z": 368.39312744140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6601, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 316.4063720703125, "y": 23, "z": 368.39312744140625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43537, "losRangeQuery": 133, "fsmReenter": true, "gatheringTarget": 6601 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 358 Decay: Footprint: Minimap: active: true x: 422.24549 z: 535.82027 Obstruction: active: true moving: false control group: 358 control group 2: 0 tag: 158 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 422.24549 y: 0 z: 535.82027 last x: 422.24549 last y diff: 0 last z: 535.82027 territory: 5 rot x: 0 rot y: -0.15902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4274 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 422 goal z: 538 goal u x: 0.96886 goal u z: -0.24848 goal v x: 0.24848 goal v z: 0.96886 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 358 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8199, 9211, 9214, 7984, 9215, 9213, 9212 ], "isApplied": true, "rangeQuery": 134 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4274, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 422, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4274, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 422, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 413.3918762207031, "z": 486.52557373046875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42976, "losRangeQuery": 135, "fsmReenter": false, "gatheringTarget": 4274 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 359 Decay: Footprint: Minimap: active: true x: 316.10116 z: 292.328 Obstruction: active: true moving: false control group: 359 control group 2: 0 tag: 160 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.10116 y: 0 z: 292.328 last x: 316.10116 last y diff: 0 last z: 292.328 territory: 5 rot x: 0 rot y: 0.96143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6688 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.32151 goal z: 301.34095 goal u x: -0.9691 goal u z: 0.24761 goal v x: -0.24761 goal v z: -0.9691 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 359 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 136 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42315, "losRangeQuery": 137, "fsmReenter": true, "gatheringTarget": 6688 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 360 Decay: Footprint: Minimap: active: true x: 295.46723 z: 329.85286 Obstruction: active: true moving: false control group: 360 control group 2: 0 tag: 162 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 295.46723 y: 0 z: 329.85286 last x: 295.46723 last y diff: 0 last z: 329.85286 territory: 5 rot x: 0 rot y: -1.46883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6580 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 279.26108 goal z: 330.978 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 360 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 138 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41633, "losRangeQuery": 139, "fsmReenter": false, "gatheringTarget": 6580 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 361 Decay: Footprint: Minimap: active: true x: 470.37311 z: 343.88456 Obstruction: active: true moving: false control group: 361 control group 2: 0 tag: 164 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 470.37311 y: 0 z: 343.88456 last x: 470.37311 last y diff: 0 last z: 343.88456 territory: 5 rot x: 0 rot y: -0.23552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 976 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 470 goal z: 346 goal u x: -0.88883 goal u z: -0.45908 goal v x: 0.45908 goal v z: -0.88883 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 361 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 470, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 470, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 391.1944885253906, "z": 324.81591796875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42735, "losRangeQuery": 140, "fsmReenter": false, "gatheringTarget": 976 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 362 Decay: Footprint: Minimap: active: true x: 462.11185 z: 341.15394 Obstruction: active: true moving: true control group: 362 control group 2: 0 tag: 166 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 462.11185 y: 0 z: 341.15394 last x: 457.88189 last y diff: 0 last z: 340.53525 territory: 5 rot x: 0 rot y: 1.37038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 976 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54993 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 467.85384 waypoint z: 345.68635 length: 4 waypoint x: 472.24086 waypoint z: 345.28556 waypoint x: 472.24086 waypoint z: 345.28556 waypoint x: 471.53559 waypoint z: 342.72208 waypoint x: 470.14968 waypoint z: 342.32956 type: 3 goal x: 470 goal z: 346 goal u x: -0.88883 goal u z: -0.45908 goal v x: 0.45908 goal v z: -0.88883 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54993 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 362 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 470, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 470, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 391.1944885253906, "z": 324.81591796875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 141, "fsmReenter": false, "gatheringTarget": 976 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 363 Decay: Footprint: Minimap: active: true x: 467.81241 z: 344.8472 Obstruction: active: true moving: false control group: 363 control group 2: 0 tag: 168 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 467.81241 y: 0 z: 344.8472 last x: 467.81241 last y diff: 0 last z: 344.8472 territory: 5 rot x: 0 rot y: -0.96012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 363 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 17 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 391.1944885253906, "z": 324.81591796875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42333, "losRangeQuery": 2260, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 364 Decay: Footprint: Minimap: active: true x: 466.23795 z: 343.81157 Obstruction: active: true moving: false control group: 364 control group 2: 0 tag: 170 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 466.23795 y: 0 z: 343.81157 last x: 466.23795 last y diff: 0 last z: 343.81157 territory: 5 rot x: 0 rot y: -0.15406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 364 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 391.1944885253906, "z": 324.81591796875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42940, "losRangeQuery": 2261, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 366 Footprint: Minimap: active: true x: 259.38953 z: 389.08655 Obstruction: active: true moving: false control group: 366 control group 2: 0 tag: 213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 259.38953 y: 0 z: 389.08655 last x: 259.38953 last y diff: 0 last z: 389.08655 territory: 5 rot x: 0 rot y: -2.7382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 366 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 367 Footprint: Minimap: active: true x: 282.40595 z: 394.33771 Obstruction: active: true moving: false control group: 367 control group 2: 0 tag: 215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282.40595 y: 0 z: 394.33771 last x: 282.40595 last y diff: 0 last z: 394.33771 territory: 5 rot x: 0 rot y: 0.65146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 367 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 368 Footprint: Minimap: active: true x: 273.47107 z: 386.75782 Obstruction: active: true moving: false control group: 368 control group 2: 0 tag: 217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 273.47107 y: 0 z: 386.75782 last x: 273.47107 last y diff: 0 last z: 386.75782 territory: 5 rot x: 0 rot y: 1.0596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 368 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 369 Footprint: Minimap: active: true x: 275.73188 z: 407.9521 Obstruction: active: true moving: false control group: 369 control group 2: 0 tag: 219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.73188 y: 0 z: 407.9521 last x: 275.73188 last y diff: 0 last z: 407.9521 territory: 5 rot x: 0 rot y: -4.56524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 369 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 370 Footprint: Minimap: active: true x: 253.05536 z: 397.25055 Obstruction: active: true moving: false control group: 370 control group 2: 0 tag: 221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 253.05536 y: 0 z: 397.25055 last x: 253.05536 last y diff: 0 last z: 397.25055 territory: 5 rot x: 0 rot y: -0.23923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 370 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 371 Footprint: Minimap: active: true x: 338 z: 382 Obstruction: active: true moving: false control group: 371 control group 2: 0 tag: 223 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 382 last x: 338 last y diff: 0 last z: 382 territory: 5 rot x: 0 rot y: 1.1366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 371 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8011, 0, 8012, 0, 8805 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 3290, "gatherers": [ [], [], [], [], [], [ 6272, 6301, 8605, 8311, 8315, 8313, 8316, 8317, 8312, 8319, 8314, 8529, 8320, 8318, 8530, 8604 ], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 372 Footprint: Minimap: active: true x: 350 z: 350 Obstruction: active: true moving: false control group: 372 control group 2: 0 tag: 225 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 350 last x: 350 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: -2.87841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 372 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8008, 0, 8009, 0, 8798 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 2576, "gatherers": [ [], [], [], [], [], [ 7978, 8603, 7987, 7985, 7979, 7983, 8592, 8595, 7986, 7977, 7980, 7982, 8600, 8598, 7981, 7988, 8596, 8601, 8599, 8593, 8602, 8594, 8597, 6382 ], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 388 Footprint: Position: in world: true x: 289.51716 y: 0 z: 317.01294 last x: 289.51716 last y diff: 0 last z: 317.01294 territory: 5 rot x: 0 rot y: -0.06226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 388 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 389 Footprint: Position: in world: true x: 285.22095 y: 0 z: 314.83515 last x: 285.22095 last y diff: 0 last z: 314.83515 territory: 5 rot x: 0 rot y: -4.63411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 389 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 390 Footprint: Position: in world: true x: 284.09626 y: 0 z: 315.65589 last x: 284.09626 last y diff: 0 last z: 315.65589 territory: 5 rot x: 0 rot y: -0.89791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 390 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 391 Footprint: Position: in world: true x: 284.73609 y: 0 z: 314.40973 last x: 284.73609 last y diff: 0 last z: 314.40973 territory: 5 rot x: 0 rot y: -0.03977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 391 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 392 Footprint: Position: in world: true x: 285.42914 y: 0 z: 375.2605 last x: 285.42914 last y diff: 0 last z: 375.2605 territory: 5 rot x: 0 rot y: -4.47001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 392 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 393 Footprint: Position: in world: true x: 281.51594 y: 0 z: 371.18342 last x: 281.51594 last y diff: 0 last z: 371.18342 territory: 5 rot x: 0 rot y: 0.72143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 393 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 394 Footprint: Position: in world: true x: 284.7895 y: 0 z: 375.1175 last x: 284.7895 last y diff: 0 last z: 375.1175 territory: 5 rot x: 0 rot y: -4.15886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 394 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 395 Footprint: Position: in world: true x: 285.41987 y: 0 z: 373.92908 last x: 285.41987 last y diff: 0 last z: 373.92908 territory: 5 rot x: 0 rot y: -3.05514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 395 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 396 Footprint: Position: in world: true x: 283.5517 y: 0 z: 371.32203 last x: 283.5517 last y diff: 0 last z: 371.32203 territory: 5 rot x: 0 rot y: -2.49795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 396 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 397 Footprint: Position: in world: true x: 296.74946 y: 0 z: 390.2765 last x: 296.74946 last y diff: 0 last z: 390.2765 territory: 5 rot x: 0 rot y: 0.74537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 397 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 398 Footprint: Position: in world: true x: 300.42054 y: 0 z: 393.35724 last x: 300.42054 last y diff: 0 last z: 393.35724 territory: 5 rot x: 0 rot y: -1.88103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 398 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 399 Footprint: Position: in world: true x: 301.22083 y: 0 z: 392.93738 last x: 301.22083 last y diff: 0 last z: 392.93738 territory: 5 rot x: 0 rot y: 1.5384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 399 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 400 Footprint: Position: in world: true x: 297.32233 y: 0 z: 396.17487 last x: 297.32233 last y diff: 0 last z: 396.17487 territory: 5 rot x: 0 rot y: -1.55054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 400 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 401 Footprint: Position: in world: true x: 337.44172 y: 0 z: 338.34278 last x: 337.44172 last y diff: 0 last z: 338.34278 territory: 5 rot x: 0 rot y: -0.56199 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 401 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 402 Footprint: Position: in world: true x: 337.21467 y: 0 z: 339.75495 last x: 337.21467 last y diff: 0 last z: 339.75495 territory: 5 rot x: 0 rot y: -1.3906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 402 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 403 Footprint: Position: in world: true x: 339.49683 y: 0 z: 339.09467 last x: 339.49683 last y diff: 0 last z: 339.09467 territory: 5 rot x: 0 rot y: -0.89135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 403 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 404 Decay: Footprint: Minimap: active: true x: 720 z: 200 Obstruction: active: true moving: false control group: 404 control group 2: 0 tag: 237 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 720 y: 0 z: 200 last x: 720 last y diff: 0 last z: 200 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/civic_center.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 404 actor: "structures/spartans/civic_center.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2910, "gaiaUnitsQuery": 2911 } Capturable: object: { "maxCp": 2750, "cp": [ 0, 0, 0, 0, 2750, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7675, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3300.0000000000005, "hitpoints": 3300.0000000000005, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 17, "queue": [ { "id": 16, "player": 4, "unitTemplate": "units/spart_cavalry_javelinist_b", "count": 6, "resources": { "food": 80, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": true, "timeTotal": 62894.4406894421, "timeRemaining": 41894.4406894421, "neededSlots": 0 } ], "timer": 43585, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen", "units/spart_infantry_spearman_b", "units/spart_infantry_javelinist_b", "units/spart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 698.0128784179688, "z": 291.5688781738281 } ], "data": [ { "command": "walk" } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 405 Decay: Footprint: Minimap: active: true x: 693.9469 z: 198.43076 Obstruction: active: true moving: false control group: 405 control group 2: 0 tag: 194 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 693.9469 y: 0 z: 198.43076 last x: 693.9469 last y diff: 0 last z: 198.43076 territory: 4 rot x: 0 rot y: -0.82691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6822 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 684.82313 goal z: 206.63855 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 405 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 157 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 602.2681884765625, "z": 207.99600219726562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42334, "losRangeQuery": 158, "fsmReenter": false, "gatheringTarget": 6822 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 406 Decay: Footprint: Minimap: active: true x: 695.11216 z: 199.59606 Obstruction: active: true moving: false control group: 406 control group 2: 0 tag: 196 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 695.11216 y: 0 z: 199.59606 last x: 695.11216 last y diff: 0 last z: 199.59606 territory: 4 rot x: 0 rot y: -0.93253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6822 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 684.82313 goal z: 206.63855 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 406 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 159 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 602.2681884765625, "z": 207.99600219726562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42510, "losRangeQuery": 160, "fsmReenter": false, "gatheringTarget": 6822 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 407 Decay: Footprint: Minimap: active: true x: 697.77816 z: 202.26217 Obstruction: active: true moving: false control group: 407 control group 2: 0 tag: 198 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 697.77816 y: 0 z: 202.26217 last x: 697.77816 last y diff: 0 last z: 202.26217 territory: 4 rot x: 0 rot y: -1.17415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6822 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 684.82313 goal z: 206.63855 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 407 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 161 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 602.2681884765625, "z": 207.99600219726562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43241, "losRangeQuery": 162, "fsmReenter": false, "gatheringTarget": 6822 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 408 Decay: Footprint: Minimap: active: true x: 696.2647 z: 200.74865 Obstruction: active: true moving: false control group: 408 control group 2: 0 tag: 200 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 696.2647 y: 0 z: 200.74865 last x: 696.2647 last y diff: 0 last z: 200.74865 territory: 4 rot x: 0 rot y: -1.037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6822 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 684.82313 goal z: 206.63855 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 408 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 163 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 602.2681884765625, "z": 207.99600219726562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42552, "losRangeQuery": 164, "fsmReenter": false, "gatheringTarget": 6822 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 409 Decay: Footprint: Minimap: active: true x: 616.43802 z: 296.43032 Obstruction: active: true moving: false control group: 409 control group 2: 0 tag: 202 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 616.43802 y: 0 z: 296.43032 last x: 618.58936 last y diff: 0 last z: 294.65311 territory: 4 rot x: 0 rot y: -0.95557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2677 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 614 goal z: 298 goal u x: 0.9775 goal u z: 0.2118 goal v x: -0.2118 goal v z: 0.9775 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 409 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2677, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2677, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 298 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 670.277587890625, "z": 233.11187744140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43679, "losRangeQuery": 165, "fsmReenter": false, "gatheringTarget": 2677 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 410 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 410 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: false territory: -1 rot x: 0 rot y: 2.01067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8895 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 646.35572 goal z: 306.23356 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.75 goal hh: 5.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54844 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 410 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8895, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8895, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 670.277587890625, "z": 233.11187744140625 }, "workOrders": [ { "type": "Gather", "data": { "target": 2741, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 634, "y": 23, "z": 314 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 2740, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 630, "y": 23, "z": 314 }, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 166, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 411 Decay: Footprint: Minimap: active: true x: 607.11902 z: 276.67553 Obstruction: active: true moving: false control group: 411 control group 2: 0 tag: 206 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 607.11902 y: 0 z: 276.67553 last x: 607.11902 last y diff: 0 last z: 276.67553 territory: 4 rot x: 0 rot y: -2.67836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2759 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 274 goal u x: 0.37964 goal u z: -0.92551 goal v x: 0.92551 goal v z: 0.37964 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 411 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2759, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 274 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2759, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 274 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 670.277587890625, "z": 233.11187744140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42736, "losRangeQuery": 2262, "fsmReenter": false, "gatheringTarget": 2759 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 412 Decay: Footprint: Minimap: active: true x: 606.81397 z: 283.94397 Obstruction: active: true moving: false control group: 412 control group 2: 0 tag: 208 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 606.81397 y: 0 z: 283.94397 last x: 606.81397 last y diff: 0 last z: 283.94397 territory: 4 rot x: 0 rot y: -2.67798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2715 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 282 goal u x: -0.58852 goal u z: -0.80901 goal v x: 0.80901 goal v z: -0.58852 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 412 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 0.8250000000000001 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 670.277587890625, "z": 233.11187744140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43629, "losRangeQuery": 2263, "fsmReenter": false, "gatheringTarget": 2715 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 414 Footprint: Minimap: active: true x: 707.1081 z: 153.13422 Obstruction: active: true moving: false control group: 414 control group 2: 0 tag: 239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.1081 y: 0 z: 153.13422 last x: 707.1081 last y diff: 0 last z: 153.13422 territory: 4 rot x: 0 rot y: -4.11156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 414 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 415 Footprint: Minimap: active: true x: 722.04743 z: 152.3039 Obstruction: active: true moving: false control group: 415 control group 2: 0 tag: 241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722.04743 y: 0 z: 152.3039 last x: 722.04743 last y diff: 0 last z: 152.3039 territory: 4 rot x: 0 rot y: -3.07673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 415 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 416 Footprint: Minimap: active: true x: 729.90961 z: 152.37787 Obstruction: active: true moving: false control group: 416 control group 2: 0 tag: 243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 729.90961 y: 0 z: 152.37787 last x: 729.90961 last y diff: 0 last z: 152.37787 territory: 4 rot x: 0 rot y: -4.40261 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 416 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 417 Footprint: Minimap: active: true x: 712.32825 z: 156.27924 Obstruction: active: true moving: false control group: 417 control group 2: 0 tag: 245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.32825 y: 0 z: 156.27924 last x: 712.32825 last y diff: 0 last z: 156.27924 territory: 4 rot x: 0 rot y: -4.42566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 417 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 418 Footprint: Minimap: active: true x: 718.01435 z: 151.61042 Obstruction: active: true moving: false control group: 418 control group 2: 0 tag: 247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.01435 y: 0 z: 151.61042 last x: 718.01435 last y diff: 0 last z: 151.61042 territory: 4 rot x: 0 rot y: 0.20026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 418 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 419 Footprint: Minimap: active: true x: 770 z: 210 Obstruction: active: true moving: false control group: 419 control group 2: 0 tag: 249 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 210 last x: 770 last y diff: 0 last z: 210 territory: 4 rot x: 0 rot y: -3.6703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 419 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7812, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 3521, "gatherers": [ [], [], [], [], [ 8157, 8155, 8154, 8158, 9294, 7793, 9292, 9287, 9291, 9293, 7789, 9290, 9289, 7788, 7790, 9288, 8152, 8156 ], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 420 Footprint: Minimap: active: true x: 754 z: 166 Obstruction: active: true moving: false control group: 420 control group 2: 0 tag: 251 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 166 last x: 754 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 1.31434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 420 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7696, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 3801, "gatherers": [ [], [], [], [], [ 7505, 7511, 7504, 9338, 7507, 9339, 7509, 9337, 9340, 9341, 9342, 9346, 9344, 9345, 9343, 7510, 7508 ], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 436 Footprint: Position: in world: true x: 738.9261 y: 0 z: 232.43946 last x: 738.9261 last y diff: 0 last z: 232.43946 territory: 4 rot x: 0 rot y: -3.04394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 436 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 437 Footprint: Position: in world: true x: 735.55585 y: 0 z: 235.13508 last x: 735.55585 last y diff: 0 last z: 235.13508 territory: 4 rot x: 0 rot y: -2.15627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 437 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 438 Footprint: Position: in world: true x: 736.87983 y: 0 z: 231.5995 last x: 736.87983 last y diff: 0 last z: 231.5995 territory: 4 rot x: 0 rot y: -3.84705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 438 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 439 Footprint: Position: in world: true x: 737.63166 y: 0 z: 234.0998 last x: 737.63166 last y diff: 0 last z: 234.0998 territory: 4 rot x: 0 rot y: -3.38141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 439 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 440 Footprint: Position: in world: true x: 700.46235 y: 0 z: 230.20154 last x: 700.46235 last y diff: 0 last z: 230.20154 territory: 4 rot x: 0 rot y: 0.92681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 440 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 441 Footprint: Position: in world: true x: 701.59571 y: 0 z: 228.27363 last x: 701.59571 last y diff: 0 last z: 228.27363 territory: 4 rot x: 0 rot y: -2.53695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 441 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 442 Footprint: Position: in world: true x: 697.92261 y: 0 z: 229.43262 last x: 697.92261 last y diff: 0 last z: 229.43262 territory: 4 rot x: 0 rot y: -4.42746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 442 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 443 Footprint: Position: in world: true x: 707.14228 y: 0 z: 244.55494 last x: 707.14228 last y diff: 0 last z: 244.55494 territory: 4 rot x: 0 rot y: -4.49271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 443 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 444 Footprint: Position: in world: true x: 707.39057 y: 0 z: 244.42212 last x: 707.39057 last y diff: 0 last z: 244.42212 territory: 4 rot x: 0 rot y: -3.84594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 444 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 445 Footprint: Position: in world: true x: 713.81983 y: 0 z: 240.98151 last x: 713.81983 last y diff: 0 last z: 240.98151 territory: 4 rot x: 0 rot y: -1.88825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 445 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 446 Footprint: Position: in world: true x: 710.02924 y: 0 z: 244.00092 last x: 710.02924 last y diff: 0 last z: 244.00092 territory: 4 rot x: 0 rot y: -3.58631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 446 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 447 Footprint: Position: in world: true x: 691.3285 y: 0 z: 210.47413 last x: 691.3285 last y diff: 0 last z: 210.47413 territory: 4 rot x: 0 rot y: -2.01267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 447 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 448 Footprint: Position: in world: true x: 693.04371 y: 0 z: 209.44318 last x: 693.04371 last y diff: 0 last z: 209.44318 territory: 4 rot x: 0 rot y: -4.18393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 448 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 449 Footprint: Position: in world: true x: 690.87867 y: 0 z: 213.5876 last x: 690.87867 last y diff: 0 last z: 213.5876 territory: 4 rot x: 0 rot y: -4.37899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 449 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 450 Footprint: Position: in world: true x: 690.68818 y: 0 z: 210.48182 last x: 690.68818 last y diff: 0 last z: 210.48182 territory: 4 rot x: 0 rot y: -3.15047 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 450 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 451 Footprint: Minimap: active: true x: 294 z: 650 Obstruction: active: true moving: false control group: 451 control group 2: 0 tag: 2183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 650 last x: 294 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 3.54224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 451 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 452 Footprint: Minimap: active: true x: 294 z: 654 Obstruction: active: true moving: false control group: 452 control group 2: 0 tag: 2185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 654 last x: 294 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 1.57296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 452 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 453 Footprint: Minimap: active: true x: 290 z: 630 Obstruction: active: true moving: false control group: 453 control group 2: 0 tag: 2165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 630 last x: 290 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 5.83262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 453 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 454 Footprint: Minimap: active: true x: 298 z: 634 Obstruction: active: true moving: false control group: 454 control group 2: 0 tag: 2203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 634 last x: 298 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 3.7017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 454 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 455 Footprint: Minimap: active: true x: 298 z: 638 Obstruction: active: true moving: false control group: 455 control group 2: 0 tag: 2205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 638 last x: 298 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 3.07515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 455 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 456 Footprint: Minimap: active: true x: 298 z: 646 Obstruction: active: true moving: false control group: 456 control group 2: 0 tag: 2207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 646 last x: 298 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 5.68207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 456 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 460 Footprint: Minimap: active: true x: 318 z: 650 Obstruction: active: true moving: false control group: 460 control group 2: 0 tag: 2283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 650 last x: 318 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 2.62984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 460 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 461 Footprint: Minimap: active: true x: 318 z: 654 Obstruction: active: true moving: false control group: 461 control group 2: 0 tag: 2285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 654 last x: 318 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 0.78176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 461 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 463 Footprint: Minimap: active: true x: 290 z: 690 Obstruction: active: true moving: false control group: 463 control group 2: 0 tag: 2171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 690 last x: 290 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 2.35868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 463 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 464 Footprint: Minimap: active: true x: 294 z: 690 Obstruction: active: true moving: false control group: 464 control group 2: 0 tag: 2189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 690 last x: 294 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 2.0368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 464 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 465 Footprint: Minimap: active: true x: 302 z: 694 Obstruction: active: true moving: false control group: 465 control group 2: 0 tag: 2227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 694 last x: 302 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.61146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 465 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 467 Footprint: Minimap: active: true x: 286 z: 606 Obstruction: active: true moving: false control group: 467 control group 2: 0 tag: 2143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 606 last x: 286 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 0.60601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 467 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 468 Footprint: Minimap: active: true x: 286 z: 610 Obstruction: active: true moving: false control group: 468 control group 2: 0 tag: 2145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 610 last x: 286 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 0.448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 468 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 469 Footprint: Minimap: active: true x: 302 z: 630 Obstruction: active: true moving: false control group: 469 control group 2: 0 tag: 2213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 630 last x: 302 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 6.19031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 469 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 475 Footprint: Minimap: active: true x: 258 z: 586 Obstruction: active: true moving: false control group: 475 control group 2: 0 tag: 1971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 586 last x: 258 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 3.5096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 475 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 476 Footprint: Minimap: active: true x: 310 z: 630 Obstruction: active: true moving: false control group: 476 control group 2: 0 tag: 2259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 630 last x: 310 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 5.66062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 476 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 477 Footprint: Minimap: active: true x: 318 z: 630 Obstruction: active: true moving: false control group: 477 control group 2: 0 tag: 2279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 630 last x: 318 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 6.27625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 477 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 478 Footprint: Minimap: active: true x: 322 z: 634 Obstruction: active: true moving: false control group: 478 control group 2: 0 tag: 2291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 634 last x: 322 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 3.78791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 478 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 480 Footprint: Minimap: active: true x: 202 z: 694 Obstruction: active: true moving: false control group: 480 control group 2: 0 tag: 1583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 694 last x: 202 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.16967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 480 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7488, 0, 8164, 7489, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 148, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 483 Footprint: Minimap: active: true x: 294 z: 598 Obstruction: active: true moving: false control group: 483 control group 2: 0 tag: 2181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 598 last x: 294 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 6.03748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 483 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 484 Footprint: Minimap: active: true x: 298 z: 598 Obstruction: active: true moving: false control group: 484 control group 2: 0 tag: 2201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 598 last x: 298 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 2.11908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 484 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 485 Footprint: Minimap: active: true x: 294 z: 590 Obstruction: active: true moving: false control group: 485 control group 2: 0 tag: 2179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 590 last x: 294 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 1.67435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 485 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 488 Footprint: Minimap: active: true x: 286 z: 634 Obstruction: active: true moving: false control group: 488 control group 2: 0 tag: 2147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 634 last x: 286 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 5.78399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 488 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 489 Footprint: Minimap: active: true x: 290 z: 626 Obstruction: active: true moving: false control group: 489 control group 2: 0 tag: 2163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 626 last x: 290 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 0.64272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 489 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 490 Footprint: Minimap: active: true x: 302 z: 638 Obstruction: active: true moving: false control group: 490 control group 2: 0 tag: 2215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 638 last x: 302 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 0.391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 490 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 491 Footprint: Minimap: active: true x: 302 z: 646 Obstruction: active: true moving: false control group: 491 control group 2: 0 tag: 2217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 646 last x: 302 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 2.12165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 491 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 493 Footprint: Minimap: active: true x: 262 z: 606 Obstruction: active: true moving: false control group: 493 control group 2: 0 tag: 2003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 606 last x: 262 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 1.38736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 493 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [ 8475, 8250 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 494 Footprint: Minimap: active: true x: 262 z: 614 Obstruction: active: true moving: false control group: 494 control group 2: 0 tag: 2005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 614 last x: 262 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 2.99236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 494 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9527, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 199, "gatherers": [ [], [], [], [], [], [], [ 8478, 8249, 7634, 8248, 8474, 8254, 8476, 8477 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 498 Footprint: Minimap: active: true x: 306 z: 678 Obstruction: active: true moving: false control group: 498 control group 2: 0 tag: 2241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 678 last x: 306 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 3.31112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 498 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 499 Footprint: Minimap: active: true x: 314 z: 646 Obstruction: active: true moving: false control group: 499 control group 2: 0 tag: 2271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 646 last x: 314 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 1.42788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 499 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 500 Footprint: Minimap: active: true x: 286 z: 682 Obstruction: active: true moving: false control group: 500 control group 2: 0 tag: 2153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 682 last x: 286 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 5.16346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 500 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9237, 9238, 0, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 91, "gatherers": [ [], [], [], [], [], [], [ 6335, 7252, 7785, 7053 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 501 Footprint: Minimap: active: true x: 302 z: 686 Obstruction: active: true moving: false control group: 501 control group 2: 0 tag: 2225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 686 last x: 302 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 5.41324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 501 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 502 Footprint: Minimap: active: true x: 290 z: 618 Obstruction: active: true moving: false control group: 502 control group 2: 0 tag: 2161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 618 last x: 290 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 3.9694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 502 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 503 Footprint: Minimap: active: true x: 306 z: 634 Obstruction: active: true moving: false control group: 503 control group 2: 0 tag: 2235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 634 last x: 306 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 2.22698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 503 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 507 Footprint: Minimap: active: true x: 270 z: 590 Obstruction: active: true moving: false control group: 507 control group 2: 0 tag: 2049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 590 last x: 270 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 0.55803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 507 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 508 Footprint: Minimap: active: true x: 274 z: 586 Obstruction: active: true moving: false control group: 508 control group 2: 0 tag: 2075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 586 last x: 274 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 2.51159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 508 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 509 Footprint: Minimap: active: true x: 318 z: 638 Obstruction: active: true moving: false control group: 509 control group 2: 0 tag: 2281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 638 last x: 318 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 1.5218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 509 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 511 Footprint: Minimap: active: true x: 282 z: 582 Obstruction: active: true moving: false control group: 511 control group 2: 0 tag: 2117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 582 last x: 282 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 4.57166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 511 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 512 Footprint: Minimap: active: true x: 286 z: 586 Obstruction: active: true moving: false control group: 512 control group 2: 0 tag: 2139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 586 last x: 286 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 3.84862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 512 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 513 Footprint: Minimap: active: true x: 290 z: 590 Obstruction: active: true moving: false control group: 513 control group 2: 0 tag: 2159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 590 last x: 290 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 5.22161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 513 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 514 Footprint: Minimap: active: true x: 278 z: 642 Obstruction: active: true moving: false control group: 514 control group 2: 0 tag: 2101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 642 last x: 278 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 3.08303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 514 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9458, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 188, "gatherers": [ [], [], [], [], [], [], [ 8619 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 515 Footprint: Minimap: active: true x: 282 z: 638 Obstruction: active: true moving: false control group: 515 control group 2: 0 tag: 2125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 638 last x: 282 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 4.96387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 515 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 516 Footprint: Minimap: active: true x: 278 z: 650 Obstruction: active: true moving: false control group: 516 control group 2: 0 tag: 2103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 650 last x: 278 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 2.0498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 516 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9207, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 82, "gatherers": [ [], [], [], [], [], [], [ 8622, 6260, 8617, 8620, 8621 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 517 Footprint: Minimap: active: true x: 286 z: 662 Obstruction: active: true moving: false control group: 517 control group 2: 0 tag: 2149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 662 last x: 286 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 0.7361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 517 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 518 Footprint: Minimap: active: true x: 302 z: 654 Obstruction: active: true moving: false control group: 518 control group 2: 0 tag: 2219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 654 last x: 302 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 2.8635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 518 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 519 Footprint: Minimap: active: true x: 302 z: 658 Obstruction: active: true moving: false control group: 519 control group 2: 0 tag: 2221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 658 last x: 302 last y diff: 0 last z: 658 territory: 6 rot x: 0 rot y: 2.4683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 519 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 520 Footprint: Minimap: active: true x: 302 z: 662 Obstruction: active: true moving: false control group: 520 control group 2: 0 tag: 2223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 662 last x: 302 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 1.39344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 520 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 521 Footprint: Minimap: active: true x: 282 z: 622 Obstruction: active: true moving: false control group: 521 control group 2: 0 tag: 2119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 622 last x: 282 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 1.6515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 521 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 522 Footprint: Minimap: active: true x: 282 z: 626 Obstruction: active: true moving: false control group: 522 control group 2: 0 tag: 2121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 626 last x: 282 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 3.38941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 522 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 523 Footprint: Minimap: active: true x: 282 z: 630 Obstruction: active: true moving: false control group: 523 control group 2: 0 tag: 2123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 630 last x: 282 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 3.96351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 523 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 524 Footprint: Minimap: active: true x: 306 z: 646 Obstruction: active: true moving: false control group: 524 control group 2: 0 tag: 2237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 646 last x: 306 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 4.13875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 524 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 525 Footprint: Minimap: active: true x: 306 z: 654 Obstruction: active: true moving: false control group: 525 control group 2: 0 tag: 2239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 654 last x: 306 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 4.27765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 525 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 532 Footprint: Minimap: active: true x: 310 z: 638 Obstruction: active: true moving: false control group: 532 control group 2: 0 tag: 2261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 638 last x: 310 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 5.80823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 532 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 546 Footprint: Minimap: active: true x: 286 z: 590 Obstruction: active: true moving: false control group: 546 control group 2: 0 tag: 2141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 590 last x: 286 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 1.29281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 546 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 547 Footprint: Minimap: active: true x: 274 z: 634 Obstruction: active: true moving: false control group: 547 control group 2: 0 tag: 2087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 634 last x: 274 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 0.80643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 547 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9495, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [], [ 290 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 548 Footprint: Minimap: active: true x: 278 z: 634 Obstruction: active: true moving: false control group: 548 control group 2: 0 tag: 2099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 634 last x: 278 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 2.79744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 548 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 549 Footprint: Minimap: active: true x: 278 z: 666 Obstruction: active: true moving: false control group: 549 control group 2: 0 tag: 2105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 666 last x: 278 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 2.04871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 549 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 550 Footprint: Minimap: active: true x: 294 z: 666 Obstruction: active: true moving: false control group: 550 control group 2: 0 tag: 2187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 666 last x: 294 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 0.93607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 550 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 551 Footprint: Minimap: active: true x: 278 z: 626 Obstruction: active: true moving: false control group: 551 control group 2: 0 tag: 2097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 626 last x: 278 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 4.70673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 551 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 552 Footprint: Minimap: active: true x: 270 z: 602 Obstruction: active: true moving: false control group: 552 control group 2: 0 tag: 2051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 602 last x: 270 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 5.90821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 552 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 553 Footprint: Minimap: active: true x: 270 z: 614 Obstruction: active: true moving: false control group: 553 control group 2: 0 tag: 2053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 614 last x: 270 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 5.5318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 553 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 554 Footprint: Minimap: active: true x: 270 z: 618 Obstruction: active: true moving: false control group: 554 control group 2: 0 tag: 2055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 618 last x: 270 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.66909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 554 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 560 Footprint: Minimap: active: true x: 286 z: 674 Obstruction: active: true moving: false control group: 560 control group 2: 0 tag: 2151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 674 last x: 286 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 2.62218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 560 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 561 Footprint: Minimap: active: true x: 290 z: 674 Obstruction: active: true moving: false control group: 561 control group 2: 0 tag: 2169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 674 last x: 290 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 0.28992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 561 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 562 Footprint: Minimap: active: true x: 274 z: 598 Obstruction: active: true moving: false control group: 562 control group 2: 0 tag: 2077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 598 last x: 274 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 3.83886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 562 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 563 Footprint: Minimap: active: true x: 274 z: 602 Obstruction: active: true moving: false control group: 563 control group 2: 0 tag: 2079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 602 last x: 274 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 2.64846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 563 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 564 Footprint: Minimap: active: true x: 274 z: 614 Obstruction: active: true moving: false control group: 564 control group 2: 0 tag: 2081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 614 last x: 274 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 1.65032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 564 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 565 Footprint: Minimap: active: true x: 274 z: 618 Obstruction: active: true moving: false control group: 565 control group 2: 0 tag: 2083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 618 last x: 274 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 2.84954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 565 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 570 Footprint: Minimap: active: true x: 270 z: 634 Obstruction: active: true moving: false control group: 570 control group 2: 0 tag: 2057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 634 last x: 270 last y diff: 0 last z: 634 territory: 6 rot x: 0 rot y: 4.36832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 570 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9317, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 113, "gatherers": [ [], [], [], [], [], [], [ 7180, 7786, 7096, 8251, 7631 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 573 Footprint: Minimap: active: true x: 270 z: 658 Obstruction: active: true moving: false control group: 573 control group 2: 0 tag: 2063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 658 last x: 270 last y diff: 0 last z: 658 territory: 6 rot x: 0 rot y: 4.2551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 573 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9118, 0, 9119, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 47, "gatherers": [ [], [], [], [], [], [], [ 6473, 7097, 7055 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 574 Footprint: Minimap: active: true x: 270 z: 662 Obstruction: active: true moving: false control group: 574 control group 2: 0 tag: 2065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 662 last x: 270 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 1.27688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 574 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9457, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 148, "gatherers": [ [], [], [], [], [], [], [ 6263, 7100, 6333, 7101, 6471, 7251 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 577 Footprint: Minimap: active: true x: 278 z: 670 Obstruction: active: true moving: false control group: 577 control group 2: 0 tag: 2107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 670 last x: 278 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 5.29119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 577 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9523, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [], [ 7054 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 578 Footprint: Minimap: active: true x: 282 z: 670 Obstruction: active: true moving: false control group: 578 control group 2: 0 tag: 2131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 670 last x: 282 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 3.57624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 578 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 579 Footprint: Minimap: active: true x: 290 z: 670 Obstruction: active: true moving: false control group: 579 control group 2: 0 tag: 2167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 670 last x: 290 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 4.10734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 579 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 580 Footprint: Minimap: active: true x: 274 z: 626 Obstruction: active: true moving: false control group: 580 control group 2: 0 tag: 2085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 626 last x: 274 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 3.39153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 580 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 595 Footprint: Minimap: active: true x: 1202 z: 782 Obstruction: active: true moving: false control group: 595 control group 2: 0 tag: 8431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 782 last x: 1202 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: 3.27566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 595 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 596 Footprint: Minimap: active: true x: 1202 z: 790 Obstruction: active: true moving: false control group: 596 control group 2: 0 tag: 8433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 790 last x: 1202 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 1.41065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 596 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 597 Footprint: Minimap: active: true x: 1202 z: 794 Obstruction: active: true moving: false control group: 597 control group 2: 0 tag: 8435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 794 last x: 1202 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 4.63631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 597 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 598 Footprint: Minimap: active: true x: 1222 z: 730 Obstruction: active: true moving: false control group: 598 control group 2: 0 tag: 8553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 730 last x: 1222 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 5.82229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 598 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 599 Footprint: Minimap: active: true x: 1230 z: 738 Obstruction: active: true moving: false control group: 599 control group 2: 0 tag: 8611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 738 last x: 1230 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 2.05933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 599 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 600 Footprint: Minimap: active: true x: 1226 z: 742 Obstruction: active: true moving: false control group: 600 control group 2: 0 tag: 8591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 742 last x: 1226 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 0.25943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 600 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 601 Footprint: Minimap: active: true x: 1198 z: 774 Obstruction: active: true moving: false control group: 601 control group 2: 0 tag: 8411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 774 last x: 1198 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: 1.30393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 601 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 602 Footprint: Minimap: active: true x: 1186 z: 750 Obstruction: active: true moving: false control group: 602 control group 2: 0 tag: 8347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 750 last x: 1186 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 6.01359 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 602 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 603 Footprint: Minimap: active: true x: 1186 z: 754 Obstruction: active: true moving: false control group: 603 control group 2: 0 tag: 8349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 754 last x: 1186 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 3.56931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 603 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 604 Footprint: Minimap: active: true x: 1186 z: 770 Obstruction: active: true moving: false control group: 604 control group 2: 0 tag: 8353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 770 last x: 1186 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 2.94137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 604 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 605 Footprint: Minimap: active: true x: 1186 z: 734 Obstruction: active: true moving: false control group: 605 control group 2: 0 tag: 8345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 734 last x: 1186 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 4.08754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 605 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 606 Footprint: Minimap: active: true x: 1186 z: 722 Obstruction: active: true moving: false control group: 606 control group 2: 0 tag: 8341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 722 last x: 1186 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 0.7234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 606 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 607 Footprint: Minimap: active: true x: 1218 z: 722 Obstruction: active: true moving: false control group: 607 control group 2: 0 tag: 8525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 722 last x: 1218 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 1.36017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 607 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 608 Footprint: Minimap: active: true x: 1222 z: 722 Obstruction: active: true moving: false control group: 608 control group 2: 0 tag: 8551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 722 last x: 1222 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 0.93171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 608 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 609 Footprint: Minimap: active: true x: 1194 z: 814 Obstruction: active: true moving: false control group: 609 control group 2: 0 tag: 8399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 814 last x: 1194 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 0.56334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 609 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 610 Footprint: Minimap: active: true x: 1206 z: 822 Obstruction: active: true moving: false control group: 610 control group 2: 0 tag: 8463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 822 last x: 1206 last y diff: 0 last z: 822 territory: 0 rot x: 0 rot y: 3.13976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 610 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 611 Footprint: Minimap: active: true x: 1234 z: 806 Obstruction: active: true moving: false control group: 611 control group 2: 0 tag: 8635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 806 last x: 1234 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 0.65841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 611 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 612 Footprint: Minimap: active: true x: 1226 z: 826 Obstruction: active: true moving: false control group: 612 control group 2: 0 tag: 8605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 826 last x: 1226 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 1.98913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 612 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 613 Footprint: Minimap: active: true x: 1230 z: 818 Obstruction: active: true moving: false control group: 613 control group 2: 0 tag: 8623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 818 last x: 1230 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 3.31293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 613 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 614 Footprint: Minimap: active: true x: 1206 z: 786 Obstruction: active: true moving: false control group: 614 control group 2: 0 tag: 8455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 786 last x: 1206 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 3.24022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 614 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 615 Footprint: Minimap: active: true x: 1206 z: 798 Obstruction: active: true moving: false control group: 615 control group 2: 0 tag: 8457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 798 last x: 1206 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 5.28463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 615 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 616 Footprint: Minimap: active: true x: 1218 z: 738 Obstruction: active: true moving: false control group: 616 control group 2: 0 tag: 8527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 738 last x: 1218 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 1.13588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 616 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 617 Footprint: Minimap: active: true x: 1218 z: 746 Obstruction: active: true moving: false control group: 617 control group 2: 0 tag: 8529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 746 last x: 1218 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 0.89063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 617 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 618 Footprint: Minimap: active: true x: 1222 z: 746 Obstruction: active: true moving: false control group: 618 control group 2: 0 tag: 8555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 746 last x: 1222 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 0.30868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 618 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 619 Footprint: Minimap: active: true x: 1194 z: 770 Obstruction: active: true moving: false control group: 619 control group 2: 0 tag: 8397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 770 last x: 1194 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 1.41985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 619 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 620 Footprint: Minimap: active: true x: 1202 z: 770 Obstruction: active: true moving: false control group: 620 control group 2: 0 tag: 8429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 770 last x: 1202 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 5.63694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 620 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 621 Footprint: Minimap: active: true x: 1186 z: 766 Obstruction: active: true moving: false control group: 621 control group 2: 0 tag: 8351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 766 last x: 1186 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 0.22991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 621 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 622 Footprint: Minimap: active: true x: 1190 z: 754 Obstruction: active: true moving: false control group: 622 control group 2: 0 tag: 8375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 754 last x: 1190 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 4.2137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 622 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 623 Footprint: Minimap: active: true x: 1194 z: 738 Obstruction: active: true moving: false control group: 623 control group 2: 0 tag: 8393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 738 last x: 1194 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 3.66532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 623 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 624 Footprint: Minimap: active: true x: 1186 z: 726 Obstruction: active: true moving: false control group: 624 control group 2: 0 tag: 8343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 726 last x: 1186 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 0.21143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 624 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 625 Footprint: Minimap: active: true x: 1190 z: 726 Obstruction: active: true moving: false control group: 625 control group 2: 0 tag: 8371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 726 last x: 1190 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.55156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 625 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 626 Footprint: Minimap: active: true x: 1190 z: 730 Obstruction: active: true moving: false control group: 626 control group 2: 0 tag: 8373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 730 last x: 1190 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 2.05654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 626 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 627 Footprint: Minimap: active: true x: 1194 z: 726 Obstruction: active: true moving: false control group: 627 control group 2: 0 tag: 8389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 726 last x: 1194 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 4.71427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 627 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 628 Footprint: Minimap: active: true x: 1202 z: 726 Obstruction: active: true moving: false control group: 628 control group 2: 0 tag: 8423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 726 last x: 1202 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.28577 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 628 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 629 Footprint: Minimap: active: true x: 1210 z: 726 Obstruction: active: true moving: false control group: 629 control group 2: 0 tag: 8471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 726 last x: 1210 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 5.3948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 629 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 630 Footprint: Minimap: active: true x: 1214 z: 726 Obstruction: active: true moving: false control group: 630 control group 2: 0 tag: 8499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 726 last x: 1214 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 6.07163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 630 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 631 Footprint: Minimap: active: true x: 1246 z: 746 Obstruction: active: true moving: false control group: 631 control group 2: 0 tag: 8655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 746 last x: 1246 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 0.26732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 631 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 632 Footprint: Minimap: active: true x: 1250 z: 746 Obstruction: active: true moving: false control group: 632 control group 2: 0 tag: 8673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1250 y: 0 z: 746 last x: 1250 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 5.58187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 632 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 633 Footprint: Minimap: active: true x: 1254 z: 746 Obstruction: active: true moving: false control group: 633 control group 2: 0 tag: 8681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 y: 0 z: 746 last x: 1254 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 5.42954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 633 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 634 Footprint: Minimap: active: true x: 1198 z: 810 Obstruction: active: true moving: false control group: 634 control group 2: 0 tag: 8413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 810 last x: 1198 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 2.92063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 634 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 635 Footprint: Minimap: active: true x: 1226 z: 818 Obstruction: active: true moving: false control group: 635 control group 2: 0 tag: 8603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 818 last x: 1226 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 2.26601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 635 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 636 Footprint: Minimap: active: true x: 1214 z: 818 Obstruction: active: true moving: false control group: 636 control group 2: 0 tag: 8515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 818 last x: 1214 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 1.62555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 636 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 637 Footprint: Minimap: active: true x: 1222 z: 818 Obstruction: active: true moving: false control group: 637 control group 2: 0 tag: 8581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 818 last x: 1222 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 4.21897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 637 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 638 Footprint: Minimap: active: true x: 1210 z: 790 Obstruction: active: true moving: false control group: 638 control group 2: 0 tag: 8479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 790 last x: 1210 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 0.92832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 638 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 639 Footprint: Minimap: active: true x: 1210 z: 798 Obstruction: active: true moving: false control group: 639 control group 2: 0 tag: 8481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 798 last x: 1210 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 5.42821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 639 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 640 Footprint: Minimap: active: true x: 1206 z: 802 Obstruction: active: true moving: false control group: 640 control group 2: 0 tag: 8459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 802 last x: 1206 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 3.00702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 640 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 641 Footprint: Minimap: active: true x: 1214 z: 730 Obstruction: active: true moving: false control group: 641 control group 2: 0 tag: 8501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 730 last x: 1214 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 1.2979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 641 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 642 Footprint: Minimap: active: true x: 1214 z: 734 Obstruction: active: true moving: false control group: 642 control group 2: 0 tag: 8503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 734 last x: 1214 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 3.5172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 642 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 643 Footprint: Minimap: active: true x: 1214 z: 738 Obstruction: active: true moving: false control group: 643 control group 2: 0 tag: 8505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 738 last x: 1214 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 3.15784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 643 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 644 Footprint: Minimap: active: true x: 1218 z: 750 Obstruction: active: true moving: false control group: 644 control group 2: 0 tag: 8531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 750 last x: 1218 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 3.03602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 644 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 645 Footprint: Minimap: active: true x: 1222 z: 750 Obstruction: active: true moving: false control group: 645 control group 2: 0 tag: 8557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 750 last x: 1222 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 6.02321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 645 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 646 Footprint: Minimap: active: true x: 1202 z: 766 Obstruction: active: true moving: false control group: 646 control group 2: 0 tag: 8427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 766 last x: 1202 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 2.4797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 646 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 647 Footprint: Minimap: active: true x: 1206 z: 770 Obstruction: active: true moving: false control group: 647 control group 2: 0 tag: 8453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 770 last x: 1206 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 3.31605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 647 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 648 Footprint: Minimap: active: true x: 1194 z: 762 Obstruction: active: true moving: false control group: 648 control group 2: 0 tag: 8395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 762 last x: 1194 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 1.79311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 648 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 649 Footprint: Minimap: active: true x: 1194 z: 730 Obstruction: active: true moving: false control group: 649 control group 2: 0 tag: 8391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 730 last x: 1194 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 0.6826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 649 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 650 Footprint: Minimap: active: true x: 1206 z: 730 Obstruction: active: true moving: false control group: 650 control group 2: 0 tag: 8445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 730 last x: 1206 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 1.6032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 650 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 651 Footprint: Minimap: active: true x: 1242 z: 750 Obstruction: active: true moving: false control group: 651 control group 2: 0 tag: 8651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 y: 0 z: 750 last x: 1242 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 1.02953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 651 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 652 Footprint: Minimap: active: true x: 1246 z: 750 Obstruction: active: true moving: false control group: 652 control group 2: 0 tag: 8657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 750 last x: 1246 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 4.36657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 652 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 653 Footprint: Minimap: active: true x: 1202 z: 806 Obstruction: active: true moving: false control group: 653 control group 2: 0 tag: 8437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 806 last x: 1202 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 4.75045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 653 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 654 Footprint: Minimap: active: true x: 1206 z: 806 Obstruction: active: true moving: false control group: 654 control group 2: 0 tag: 8461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 806 last x: 1206 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 2.70472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 654 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 655 Footprint: Minimap: active: true x: 1210 z: 810 Obstruction: active: true moving: false control group: 655 control group 2: 0 tag: 8483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 810 last x: 1210 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 3.78536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 655 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 656 Footprint: Minimap: active: true x: 1214 z: 810 Obstruction: active: true moving: false control group: 656 control group 2: 0 tag: 8513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 810 last x: 1214 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 3.45243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 656 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 657 Footprint: Minimap: active: true x: 1222 z: 798 Obstruction: active: true moving: false control group: 657 control group 2: 0 tag: 8575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 798 last x: 1222 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 6.10862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 657 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 658 Footprint: Minimap: active: true x: 1222 z: 806 Obstruction: active: true moving: false control group: 658 control group 2: 0 tag: 8577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 806 last x: 1222 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 0.56025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 658 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 659 Footprint: Minimap: active: true x: 1222 z: 810 Obstruction: active: true moving: false control group: 659 control group 2: 0 tag: 8579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 810 last x: 1222 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 5.84783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 659 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 660 Footprint: Minimap: active: true x: 1214 z: 778 Obstruction: active: true moving: false control group: 660 control group 2: 0 tag: 8507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 778 last x: 1214 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 5.80639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 660 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 661 Footprint: Minimap: active: true x: 1214 z: 786 Obstruction: active: true moving: false control group: 661 control group 2: 0 tag: 8509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 786 last x: 1214 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 0.20412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 661 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 662 Footprint: Minimap: active: true x: 1214 z: 798 Obstruction: active: true moving: false control group: 662 control group 2: 0 tag: 8511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 798 last x: 1214 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 4.08463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 662 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 663 Footprint: Minimap: active: true x: 1246 z: 754 Obstruction: active: true moving: false control group: 663 control group 2: 0 tag: 8659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 754 last x: 1246 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 5.88431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 663 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 664 Footprint: Minimap: active: true x: 1246 z: 758 Obstruction: active: true moving: false control group: 664 control group 2: 0 tag: 8661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 758 last x: 1246 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 0.21276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 664 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 665 Footprint: Minimap: active: true x: 1246 z: 762 Obstruction: active: true moving: false control group: 665 control group 2: 0 tag: 8663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 762 last x: 1246 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 1.20954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 665 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 666 Footprint: Minimap: active: true x: 1246 z: 770 Obstruction: active: true moving: false control group: 666 control group 2: 0 tag: 8665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 770 last x: 1246 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 4.43958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 666 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 667 Footprint: Minimap: active: true x: 1246 z: 778 Obstruction: active: true moving: false control group: 667 control group 2: 0 tag: 8667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 778 last x: 1246 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 0.80596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 667 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 668 Footprint: Minimap: active: true x: 1246 z: 782 Obstruction: active: true moving: false control group: 668 control group 2: 0 tag: 8669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 782 last x: 1246 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: 0.09977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 668 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 669 Footprint: Minimap: active: true x: 1246 z: 790 Obstruction: active: true moving: false control group: 669 control group 2: 0 tag: 8671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 y: 0 z: 790 last x: 1246 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 4.54622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 669 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 670 Footprint: Minimap: active: true x: 1210 z: 738 Obstruction: active: true moving: false control group: 670 control group 2: 0 tag: 8473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 738 last x: 1210 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 4.04531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 670 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 671 Footprint: Minimap: active: true x: 1210 z: 746 Obstruction: active: true moving: false control group: 671 control group 2: 0 tag: 8475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 746 last x: 1210 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 5.98356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 671 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 672 Footprint: Minimap: active: true x: 1222 z: 754 Obstruction: active: true moving: false control group: 672 control group 2: 0 tag: 8559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 754 last x: 1222 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 4.71036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 672 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 673 Footprint: Minimap: active: true x: 1226 z: 754 Obstruction: active: true moving: false control group: 673 control group 2: 0 tag: 8593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 754 last x: 1226 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 6.196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 673 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 674 Footprint: Minimap: active: true x: 1230 z: 754 Obstruction: active: true moving: false control group: 674 control group 2: 0 tag: 8613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 754 last x: 1230 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 0.15636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 674 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 675 Footprint: Minimap: active: true x: 1238 z: 754 Obstruction: active: true moving: false control group: 675 control group 2: 0 tag: 8639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 754 last x: 1238 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 1.48218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 675 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 676 Footprint: Minimap: active: true x: 1206 z: 762 Obstruction: active: true moving: false control group: 676 control group 2: 0 tag: 8451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 762 last x: 1206 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 5.47655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 676 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 677 Footprint: Minimap: active: true x: 1210 z: 762 Obstruction: active: true moving: false control group: 677 control group 2: 0 tag: 8477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 762 last x: 1210 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 2.38636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 677 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 678 Footprint: Minimap: active: true x: 1202 z: 746 Obstruction: active: true moving: false control group: 678 control group 2: 0 tag: 8425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 746 last x: 1202 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 1.35528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 678 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 679 Footprint: Minimap: active: true x: 1230 z: 794 Obstruction: active: true moving: false control group: 679 control group 2: 0 tag: 8621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 794 last x: 1230 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 5.18229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 679 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 680 Footprint: Minimap: active: true x: 1234 z: 794 Obstruction: active: true moving: false control group: 680 control group 2: 0 tag: 8633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 794 last x: 1234 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 4.84191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 680 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 681 Footprint: Minimap: active: true x: 1238 z: 794 Obstruction: active: true moving: false control group: 681 control group 2: 0 tag: 8647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 794 last x: 1238 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 4.11471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 681 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 682 Footprint: Minimap: active: true x: 1218 z: 806 Obstruction: active: true moving: false control group: 682 control group 2: 0 tag: 8543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 806 last x: 1218 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 1.88781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 682 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 683 Footprint: Minimap: active: true x: 1218 z: 798 Obstruction: active: true moving: false control group: 683 control group 2: 0 tag: 8539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 798 last x: 1218 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 2.11564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 683 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 684 Footprint: Minimap: active: true x: 1218 z: 802 Obstruction: active: true moving: false control group: 684 control group 2: 0 tag: 8541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 802 last x: 1218 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 1.16082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 684 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 685 Footprint: Minimap: active: true x: 1222 z: 794 Obstruction: active: true moving: false control group: 685 control group 2: 0 tag: 8573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 794 last x: 1222 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 2.36204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 685 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 686 Footprint: Minimap: active: true x: 1218 z: 786 Obstruction: active: true moving: false control group: 686 control group 2: 0 tag: 8535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 786 last x: 1218 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 3.66338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 686 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 687 Footprint: Minimap: active: true x: 1218 z: 790 Obstruction: active: true moving: false control group: 687 control group 2: 0 tag: 8537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 790 last x: 1218 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 4.49657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 687 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 688 Footprint: Minimap: active: true x: 1242 z: 766 Obstruction: active: true moving: false control group: 688 control group 2: 0 tag: 8653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 y: 0 z: 766 last x: 1242 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 2.69228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 688 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 689 Footprint: Minimap: active: true x: 1206 z: 746 Obstruction: active: true moving: false control group: 689 control group 2: 0 tag: 8447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 746 last x: 1206 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 4.83274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 689 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 690 Footprint: Minimap: active: true x: 1206 z: 758 Obstruction: active: true moving: false control group: 690 control group 2: 0 tag: 8449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 758 last x: 1206 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 3.57612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 690 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 691 Footprint: Minimap: active: true x: 1218 z: 758 Obstruction: active: true moving: false control group: 691 control group 2: 0 tag: 8533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 758 last x: 1218 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 6.0821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 691 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 692 Footprint: Minimap: active: true x: 1234 z: 758 Obstruction: active: true moving: false control group: 692 control group 2: 0 tag: 8627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 758 last x: 1234 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 2.92118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 692 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 693 Footprint: Minimap: active: true x: 1222 z: 790 Obstruction: active: true moving: false control group: 693 control group 2: 0 tag: 8571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 790 last x: 1222 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 5.54157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 693 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 694 Footprint: Minimap: active: true x: 1234 z: 790 Obstruction: active: true moving: false control group: 694 control group 2: 0 tag: 8631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 790 last x: 1234 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 5.83977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 694 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 695 Footprint: Minimap: active: true x: 1238 z: 790 Obstruction: active: true moving: false control group: 695 control group 2: 0 tag: 8645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 790 last x: 1238 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 2.69384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 695 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 696 Footprint: Minimap: active: true x: 1222 z: 762 Obstruction: active: true moving: false control group: 696 control group 2: 0 tag: 8561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 762 last x: 1222 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 5.93119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 696 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 697 Footprint: Minimap: active: true x: 1222 z: 766 Obstruction: active: true moving: false control group: 697 control group 2: 0 tag: 8563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 766 last x: 1222 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 4.60459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 697 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 698 Footprint: Minimap: active: true x: 1222 z: 770 Obstruction: active: true moving: false control group: 698 control group 2: 0 tag: 8565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 770 last x: 1222 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 6.07189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 698 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 699 Footprint: Minimap: active: true x: 1222 z: 782 Obstruction: active: true moving: false control group: 699 control group 2: 0 tag: 8567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 782 last x: 1222 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: 0.45707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 699 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 700 Footprint: Minimap: active: true x: 1222 z: 786 Obstruction: active: true moving: false control group: 700 control group 2: 0 tag: 8569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 786 last x: 1222 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 2.37134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 700 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 701 Footprint: Minimap: active: true x: 1238 z: 770 Obstruction: active: true moving: false control group: 701 control group 2: 0 tag: 8641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 770 last x: 1238 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 3.5951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 701 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 702 Footprint: Minimap: active: true x: 1238 z: 774 Obstruction: active: true moving: false control group: 702 control group 2: 0 tag: 8643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 774 last x: 1238 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: 6.05973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 702 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 703 Footprint: Minimap: active: true x: 1226 z: 762 Obstruction: active: true moving: false control group: 703 control group 2: 0 tag: 8595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 762 last x: 1226 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 4.8234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 703 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 704 Footprint: Minimap: active: true x: 1230 z: 762 Obstruction: active: true moving: false control group: 704 control group 2: 0 tag: 8615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 762 last x: 1230 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 3.27797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 704 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 705 Footprint: Minimap: active: true x: 1234 z: 762 Obstruction: active: true moving: false control group: 705 control group 2: 0 tag: 8629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 762 last x: 1234 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 3.91733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 705 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 706 Footprint: Minimap: active: true x: 1226 z: 766 Obstruction: active: true moving: false control group: 706 control group 2: 0 tag: 8597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 766 last x: 1226 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 5.76398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 706 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 707 Footprint: Minimap: active: true x: 1226 z: 770 Obstruction: active: true moving: false control group: 707 control group 2: 0 tag: 8599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 770 last x: 1226 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 4.10825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 707 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 708 Footprint: Minimap: active: true x: 1226 z: 778 Obstruction: active: true moving: false control group: 708 control group 2: 0 tag: 8601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 778 last x: 1226 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 1.2374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 708 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 709 Footprint: Minimap: active: true x: 1230 z: 766 Obstruction: active: true moving: false control group: 709 control group 2: 0 tag: 8617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 766 last x: 1230 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 1.53234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 709 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 710 Footprint: Minimap: active: true x: 1230 z: 770 Obstruction: active: true moving: false control group: 710 control group 2: 0 tag: 8619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 770 last x: 1230 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 3.84194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 710 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 711 Footprint: Minimap: active: true x: 374 z: 1130 Obstruction: active: true moving: false control group: 711 control group 2: 0 tag: 2559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1130 last x: 374 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: 0.05877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 711 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 712 Footprint: Minimap: active: true x: 358 z: 1130 Obstruction: active: true moving: false control group: 712 control group 2: 0 tag: 2467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 1130 last x: 358 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: 5.35012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 712 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 713 Footprint: Minimap: active: true x: 422 z: 1074 Obstruction: active: true moving: false control group: 713 control group 2: 0 tag: 3059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1074 last x: 422 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 0.55321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 713 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 714 Footprint: Minimap: active: true x: 422 z: 1078 Obstruction: active: true moving: false control group: 714 control group 2: 0 tag: 3061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1078 last x: 422 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 0.0771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 714 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 715 Footprint: Minimap: active: true x: 430 z: 1090 Obstruction: active: true moving: false control group: 715 control group 2: 0 tag: 3153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 1090 last x: 430 last y diff: 0 last z: 1090 territory: 3 rot x: 0 rot y: 1.95696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 715 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 716 Footprint: Minimap: active: true x: 422 z: 1138 Obstruction: active: true moving: false control group: 716 control group 2: 0 tag: 3069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1138 last x: 422 last y diff: 0 last z: 1138 territory: 3 rot x: 0 rot y: 1.09197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 716 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 717 Footprint: Minimap: active: true x: 422 z: 1134 Obstruction: active: true moving: false control group: 717 control group 2: 0 tag: 3067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1134 last x: 422 last y diff: 0 last z: 1134 territory: 3 rot x: 0 rot y: 3.82044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 717 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 718 Footprint: Minimap: active: true x: 430 z: 1134 Obstruction: active: true moving: false control group: 718 control group 2: 0 tag: 3161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 1134 last x: 430 last y diff: 0 last z: 1134 territory: 3 rot x: 0 rot y: 0.47475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 718 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 719 Footprint: Minimap: active: true x: 362 z: 1054 Obstruction: active: true moving: false control group: 719 control group 2: 0 tag: 2481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1054 last x: 362 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 2.8071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 719 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 720 Footprint: Minimap: active: true x: 354 z: 1058 Obstruction: active: true moving: false control group: 720 control group 2: 0 tag: 2433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1058 last x: 354 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 0.8754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 720 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 721 Footprint: Minimap: active: true x: 362 z: 1058 Obstruction: active: true moving: false control group: 721 control group 2: 0 tag: 2483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1058 last x: 362 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 0.18992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 721 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 722 Footprint: Minimap: active: true x: 366 z: 1054 Obstruction: active: true moving: false control group: 722 control group 2: 0 tag: 2509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 1054 last x: 366 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 5.89017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 722 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 723 Footprint: Minimap: active: true x: 414 z: 1142 Obstruction: active: true moving: false control group: 723 control group 2: 0 tag: 2967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 1142 last x: 414 last y diff: 0 last z: 1142 territory: 3 rot x: 0 rot y: 3.04101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 723 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 724 Footprint: Minimap: active: true x: 426 z: 1118 Obstruction: active: true moving: false control group: 724 control group 2: 0 tag: 3105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 1118 last x: 426 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 2.0484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 724 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 725 Footprint: Minimap: active: true x: 430 z: 1118 Obstruction: active: true moving: false control group: 725 control group 2: 0 tag: 3157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 1118 last x: 430 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 3.39725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 725 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 726 Footprint: Minimap: active: true x: 434 z: 1118 Obstruction: active: true moving: false control group: 726 control group 2: 0 tag: 3207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 1118 last x: 434 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 2.481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 726 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 727 Footprint: Minimap: active: true x: 430 z: 1130 Obstruction: active: true moving: false control group: 727 control group 2: 0 tag: 3159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 1130 last x: 430 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: 0.94643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 727 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 728 Footprint: Minimap: active: true x: 422 z: 1070 Obstruction: active: true moving: false control group: 728 control group 2: 0 tag: 3057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1070 last x: 422 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 5.15835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 728 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 729 Footprint: Minimap: active: true x: 334 z: 1066 Obstruction: active: true moving: false control group: 729 control group 2: 0 tag: 2339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 1066 last x: 334 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 2.84255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 729 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 730 Footprint: Minimap: active: true x: 334 z: 1082 Obstruction: active: true moving: false control group: 730 control group 2: 0 tag: 2341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 1082 last x: 334 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 3.75255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 730 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 731 Footprint: Minimap: active: true x: 346 z: 1062 Obstruction: active: true moving: false control group: 731 control group 2: 0 tag: 2385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1062 last x: 346 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 5.094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 731 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 733 Footprint: Minimap: active: true x: 398 z: 1058 Obstruction: active: true moving: false control group: 733 control group 2: 0 tag: 2755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1058 last x: 398 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 4.31748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 733 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 734 Footprint: Minimap: active: true x: 410 z: 1054 Obstruction: active: true moving: false control group: 734 control group 2: 0 tag: 2897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1054 last x: 410 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 1.56836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 734 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 735 Footprint: Minimap: active: true x: 390 z: 1150 Obstruction: active: true moving: false control group: 735 control group 2: 0 tag: 2679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1150 last x: 390 last y diff: 0 last z: 1150 territory: 3 rot x: 0 rot y: 1.59964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 735 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 736 Footprint: Minimap: active: true x: 326 z: 1098 Obstruction: active: true moving: false control group: 736 control group 2: 0 tag: 2313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 1098 last x: 326 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 0.4273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 736 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 737 Footprint: Minimap: active: true x: 338 z: 1110 Obstruction: active: true moving: false control group: 737 control group 2: 0 tag: 2361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 1110 last x: 338 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 1.37191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 737 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 738 Footprint: Minimap: active: true x: 342 z: 1110 Obstruction: active: true moving: false control group: 738 control group 2: 0 tag: 2379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 1110 last x: 342 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 3.04903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 738 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 739 Footprint: Minimap: active: true x: 346 z: 1110 Obstruction: active: true moving: false control group: 739 control group 2: 0 tag: 2397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1110 last x: 346 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 4.81783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 739 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 740 Footprint: Minimap: active: true x: 390 z: 1134 Obstruction: active: true moving: false control group: 740 control group 2: 0 tag: 2673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1134 last x: 390 last y diff: 0 last z: 1134 territory: 3 rot x: 0 rot y: 1.67028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 740 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 741 Footprint: Minimap: active: true x: 390 z: 1138 Obstruction: active: true moving: false control group: 741 control group 2: 0 tag: 2675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1138 last x: 390 last y diff: 0 last z: 1138 territory: 3 rot x: 0 rot y: 2.99027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 741 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 742 Footprint: Minimap: active: true x: 398 z: 1134 Obstruction: active: true moving: false control group: 742 control group 2: 0 tag: 2773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1134 last x: 398 last y diff: 0 last z: 1134 territory: 3 rot x: 0 rot y: 2.65838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 742 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 743 Footprint: Minimap: active: true x: 398 z: 1146 Obstruction: active: true moving: false control group: 743 control group 2: 0 tag: 2775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1146 last x: 398 last y diff: 0 last z: 1146 territory: 3 rot x: 0 rot y: 5.3857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 743 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 744 Footprint: Minimap: active: true x: 410 z: 1102 Obstruction: active: true moving: false control group: 744 control group 2: 0 tag: 2907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1102 last x: 410 last y diff: 0 last z: 1102 territory: 3 rot x: 0 rot y: 4.01174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 744 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 745 Footprint: Minimap: active: true x: 418 z: 1102 Obstruction: active: true moving: false control group: 745 control group 2: 0 tag: 3005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 1102 last x: 418 last y diff: 0 last z: 1102 territory: 3 rot x: 0 rot y: 5.03916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 745 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 746 Footprint: Minimap: active: true x: 410 z: 1114 Obstruction: active: true moving: false control group: 746 control group 2: 0 tag: 2909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1114 last x: 410 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: 3.1774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 746 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 747 Footprint: Minimap: active: true x: 414 z: 1118 Obstruction: active: true moving: false control group: 747 control group 2: 0 tag: 2965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 1118 last x: 414 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 2.763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 747 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 748 Footprint: Minimap: active: true x: 418 z: 1118 Obstruction: active: true moving: false control group: 748 control group 2: 0 tag: 3007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 1118 last x: 418 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 5.7674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 748 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 749 Footprint: Minimap: active: true x: 390 z: 1146 Obstruction: active: true moving: false control group: 749 control group 2: 0 tag: 2677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1146 last x: 390 last y diff: 0 last z: 1146 territory: 3 rot x: 0 rot y: 2.76728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 749 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 750 Footprint: Minimap: active: true x: 418 z: 1074 Obstruction: active: true moving: false control group: 750 control group 2: 0 tag: 3001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 1074 last x: 418 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 4.45281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 750 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 751 Footprint: Minimap: active: true x: 430 z: 1098 Obstruction: active: true moving: false control group: 751 control group 2: 0 tag: 3155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 1098 last x: 430 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 5.34682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 751 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 752 Footprint: Minimap: active: true x: 354 z: 1062 Obstruction: active: true moving: false control group: 752 control group 2: 0 tag: 2435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1062 last x: 354 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 2.65731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 752 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 753 Footprint: Minimap: active: true x: 422 z: 1122 Obstruction: active: true moving: false control group: 753 control group 2: 0 tag: 3065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1122 last x: 422 last y diff: 0 last z: 1122 territory: 3 rot x: 0 rot y: 5.39628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 753 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 754 Footprint: Minimap: active: true x: 338 z: 1066 Obstruction: active: true moving: false control group: 754 control group 2: 0 tag: 2355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 1066 last x: 338 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 5.2277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 754 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 755 Footprint: Minimap: active: true x: 338 z: 1070 Obstruction: active: true moving: false control group: 755 control group 2: 0 tag: 2357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 1070 last x: 338 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 2.45673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 755 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 756 Footprint: Minimap: active: true x: 330 z: 1098 Obstruction: active: true moving: false control group: 756 control group 2: 0 tag: 2329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 1098 last x: 330 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 5.69027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 756 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 757 Footprint: Minimap: active: true x: 338 z: 1098 Obstruction: active: true moving: false control group: 757 control group 2: 0 tag: 2359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 1098 last x: 338 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 6.24659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 757 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 758 Footprint: Minimap: active: true x: 346 z: 1066 Obstruction: active: true moving: false control group: 758 control group 2: 0 tag: 2387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1066 last x: 346 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 1.2634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 758 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 759 Footprint: Minimap: active: true x: 350 z: 1066 Obstruction: active: true moving: false control group: 759 control group 2: 0 tag: 2405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1066 last x: 350 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 2.66947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 759 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 761 Footprint: Minimap: active: true x: 394 z: 1062 Obstruction: active: true moving: false control group: 761 control group 2: 0 tag: 2703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1062 last x: 394 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 5.72938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 761 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 762 Footprint: Minimap: active: true x: 406 z: 1058 Obstruction: active: true moving: false control group: 762 control group 2: 0 tag: 2859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 1058 last x: 406 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 0.97858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 762 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 763 Footprint: Minimap: active: true x: 410 z: 1058 Obstruction: active: true moving: false control group: 763 control group 2: 0 tag: 2899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1058 last x: 410 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 1.74337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 763 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 764 Footprint: Minimap: active: true x: 394 z: 1146 Obstruction: active: true moving: false control group: 764 control group 2: 0 tag: 2715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1146 last x: 394 last y diff: 0 last z: 1146 territory: 3 rot x: 0 rot y: 1.84061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 764 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 765 Footprint: Minimap: active: true x: 334 z: 1106 Obstruction: active: true moving: false control group: 765 control group 2: 0 tag: 2345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 1106 last x: 334 last y diff: 0 last z: 1106 territory: 3 rot x: 0 rot y: 3.90738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 765 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 766 Footprint: Minimap: active: true x: 342 z: 1106 Obstruction: active: true moving: false control group: 766 control group 2: 0 tag: 2377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 1106 last x: 342 last y diff: 0 last z: 1106 territory: 3 rot x: 0 rot y: 1.50364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 766 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 767 Footprint: Minimap: active: true x: 350 z: 1110 Obstruction: active: true moving: false control group: 767 control group 2: 0 tag: 2417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1110 last x: 350 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 6.24466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 767 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 768 Footprint: Minimap: active: true x: 350 z: 1114 Obstruction: active: true moving: false control group: 768 control group 2: 0 tag: 2419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1114 last x: 350 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: 1.48662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 768 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 769 Footprint: Minimap: active: true x: 350 z: 1118 Obstruction: active: true moving: false control group: 769 control group 2: 0 tag: 2421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1118 last x: 350 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 4.95687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 769 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 770 Footprint: Minimap: active: true x: 350 z: 1122 Obstruction: active: true moving: false control group: 770 control group 2: 0 tag: 2423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1122 last x: 350 last y diff: 0 last z: 1122 territory: 3 rot x: 0 rot y: 4.39132 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 770 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 771 Footprint: Minimap: active: true x: 362 z: 1122 Obstruction: active: true moving: false control group: 771 control group 2: 0 tag: 2493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1122 last x: 362 last y diff: 0 last z: 1122 territory: 3 rot x: 0 rot y: 3.01502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 771 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 772 Footprint: Minimap: active: true x: 394 z: 1126 Obstruction: active: true moving: false control group: 772 control group 2: 0 tag: 2709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1126 last x: 394 last y diff: 0 last z: 1126 territory: 3 rot x: 0 rot y: 2.92698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 772 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 773 Footprint: Minimap: active: true x: 394 z: 1134 Obstruction: active: true moving: false control group: 773 control group 2: 0 tag: 2711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1134 last x: 394 last y diff: 0 last z: 1134 territory: 3 rot x: 0 rot y: 2.0801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 773 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 774 Footprint: Minimap: active: true x: 394 z: 1142 Obstruction: active: true moving: false control group: 774 control group 2: 0 tag: 2713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1142 last x: 394 last y diff: 0 last z: 1142 territory: 3 rot x: 0 rot y: 0.32468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 774 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 775 Footprint: Minimap: active: true x: 398 z: 1130 Obstruction: active: true moving: false control group: 775 control group 2: 0 tag: 2771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1130 last x: 398 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: 4.67591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 775 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 776 Footprint: Minimap: active: true x: 402 z: 1130 Obstruction: active: true moving: false control group: 776 control group 2: 0 tag: 2819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 1130 last x: 402 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: 1.82009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 776 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 777 Footprint: Minimap: active: true x: 406 z: 1110 Obstruction: active: true moving: false control group: 777 control group 2: 0 tag: 2865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 1110 last x: 406 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 5.8831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 777 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 778 Footprint: Minimap: active: true x: 406 z: 1118 Obstruction: active: true moving: false control group: 778 control group 2: 0 tag: 2867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 1118 last x: 406 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 4.58936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 778 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 779 Footprint: Minimap: active: true x: 418 z: 1122 Obstruction: active: true moving: false control group: 779 control group 2: 0 tag: 3009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 1122 last x: 418 last y diff: 0 last z: 1122 territory: 3 rot x: 0 rot y: 5.49654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 779 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 780 Footprint: Minimap: active: true x: 414 z: 1082 Obstruction: active: true moving: false control group: 780 control group 2: 0 tag: 2961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 1082 last x: 414 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 1.48292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 780 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 781 Footprint: Minimap: active: true x: 418 z: 1090 Obstruction: active: true moving: false control group: 781 control group 2: 0 tag: 3003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 1090 last x: 418 last y diff: 0 last z: 1090 territory: 3 rot x: 0 rot y: 1.12603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 781 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 782 Footprint: Minimap: active: true x: 422 z: 1094 Obstruction: active: true moving: false control group: 782 control group 2: 0 tag: 3063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 1094 last x: 422 last y diff: 0 last z: 1094 territory: 3 rot x: 0 rot y: 1.04441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 782 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 783 Footprint: Minimap: active: true x: 358 z: 1066 Obstruction: active: true moving: false control group: 783 control group 2: 0 tag: 2457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 1066 last x: 358 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 4.94906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 783 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 784 Footprint: Minimap: active: true x: 378 z: 1058 Obstruction: active: true moving: false control group: 784 control group 2: 0 tag: 2581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1058 last x: 378 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 2.49027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9460, 9461, 9462 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 142, "gatherers": [ [], [], [], [ 6816, 6866, 9178, 9181, 9180, 9176, 7619, 9179 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 785 Footprint: Minimap: active: true x: 378 z: 1062 Obstruction: active: true moving: false control group: 785 control group 2: 0 tag: 2583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1062 last x: 378 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 1.50687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 785 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [ 6957 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 786 Footprint: Minimap: active: true x: 342 z: 1074 Obstruction: active: true moving: false control group: 786 control group 2: 0 tag: 2369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 1074 last x: 342 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 3.97327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 786 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 787 Footprint: Minimap: active: true x: 342 z: 1078 Obstruction: active: true moving: false control group: 787 control group 2: 0 tag: 2371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 1078 last x: 342 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 1.23644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 787 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 788 Footprint: Minimap: active: true x: 342 z: 1082 Obstruction: active: true moving: false control group: 788 control group 2: 0 tag: 2373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 1082 last x: 342 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 4.68364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 788 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 789 Footprint: Minimap: active: true x: 342 z: 1090 Obstruction: active: true moving: false control group: 789 control group 2: 0 tag: 2375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 1090 last x: 342 last y diff: 0 last z: 1090 territory: 3 rot x: 0 rot y: 2.09403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 789 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 790 Footprint: Minimap: active: true x: 334 z: 1102 Obstruction: active: true moving: false control group: 790 control group 2: 0 tag: 2343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 1102 last x: 334 last y diff: 0 last z: 1102 territory: 3 rot x: 0 rot y: 3.02977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 790 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 791 Footprint: Minimap: active: true x: 346 z: 1070 Obstruction: active: true moving: false control group: 791 control group 2: 0 tag: 2389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1070 last x: 346 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 3.53379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 791 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 792 Footprint: Minimap: active: true x: 350 z: 1070 Obstruction: active: true moving: false control group: 792 control group 2: 0 tag: 2407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1070 last x: 350 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 4.25149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 792 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 793 Footprint: Minimap: active: true x: 354 z: 1070 Obstruction: active: true moving: false control group: 793 control group 2: 0 tag: 2437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1070 last x: 354 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 3.43378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 793 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 794 Footprint: Minimap: active: true x: 354 z: 1110 Obstruction: active: true moving: false control group: 794 control group 2: 0 tag: 2443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1110 last x: 354 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 5.5258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 794 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 795 Footprint: Minimap: active: true x: 354 z: 1118 Obstruction: active: true moving: false control group: 795 control group 2: 0 tag: 2445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1118 last x: 354 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 2.14336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 795 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 796 Footprint: Minimap: active: true x: 374 z: 1118 Obstruction: active: true moving: false control group: 796 control group 2: 0 tag: 2557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1118 last x: 374 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 1.1266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 796 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 797 Footprint: Minimap: active: true x: 382 z: 1118 Obstruction: active: true moving: false control group: 797 control group 2: 0 tag: 2607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 1118 last x: 382 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 3.51423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 797 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 798 Footprint: Minimap: active: true x: 394 z: 1118 Obstruction: active: true moving: false control group: 798 control group 2: 0 tag: 2707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1118 last x: 394 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 2.16337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 798 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 799 Footprint: Minimap: active: true x: 398 z: 1118 Obstruction: active: true moving: false control group: 799 control group 2: 0 tag: 2769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1118 last x: 398 last y diff: 0 last z: 1118 territory: 3 rot x: 0 rot y: 0.63474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 799 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 800 Footprint: Minimap: active: true x: 402 z: 1126 Obstruction: active: true moving: false control group: 800 control group 2: 0 tag: 2817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 1126 last x: 402 last y diff: 0 last z: 1126 territory: 3 rot x: 0 rot y: 5.15172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 800 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 801 Footprint: Minimap: active: true x: 406 z: 1126 Obstruction: active: true moving: false control group: 801 control group 2: 0 tag: 2869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 1126 last x: 406 last y diff: 0 last z: 1126 territory: 3 rot x: 0 rot y: 4.09986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 801 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 802 Footprint: Minimap: active: true x: 402 z: 1098 Obstruction: active: true moving: false control group: 802 control group 2: 0 tag: 2811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 1098 last x: 402 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 2.22295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 802 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 803 Footprint: Minimap: active: true x: 402 z: 1110 Obstruction: active: true moving: false control group: 803 control group 2: 0 tag: 2813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 1110 last x: 402 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 4.11399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 803 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 804 Footprint: Minimap: active: true x: 414 z: 1094 Obstruction: active: true moving: false control group: 804 control group 2: 0 tag: 2963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 1094 last x: 414 last y diff: 0 last z: 1094 territory: 3 rot x: 0 rot y: 4.31496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 804 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 805 Footprint: Minimap: active: true x: 402 z: 1114 Obstruction: active: true moving: false control group: 805 control group 2: 0 tag: 2815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 1114 last x: 402 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: 0.84961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 805 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 806 Footprint: Minimap: active: true x: 410 z: 1078 Obstruction: active: true moving: false control group: 806 control group 2: 0 tag: 2901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1078 last x: 410 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 1.20302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 806 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 807 Footprint: Minimap: active: true x: 410 z: 1082 Obstruction: active: true moving: false control group: 807 control group 2: 0 tag: 2903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1082 last x: 410 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 0.03968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 807 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 808 Footprint: Minimap: active: true x: 410 z: 1086 Obstruction: active: true moving: false control group: 808 control group 2: 0 tag: 2905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 1086 last x: 410 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 5.38749 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 808 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 809 Footprint: Minimap: active: true x: 374 z: 1070 Obstruction: active: true moving: false control group: 809 control group 2: 0 tag: 2547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1070 last x: 374 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 0.23473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 809 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 810 Footprint: Minimap: active: true x: 346 z: 1082 Obstruction: active: true moving: false control group: 810 control group 2: 0 tag: 2391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1082 last x: 346 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 2.44025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 810 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 811 Footprint: Minimap: active: true x: 346 z: 1090 Obstruction: active: true moving: false control group: 811 control group 2: 0 tag: 2393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1090 last x: 346 last y diff: 0 last z: 1090 territory: 3 rot x: 0 rot y: 2.63295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 811 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 812 Footprint: Minimap: active: true x: 346 z: 1094 Obstruction: active: true moving: false control group: 812 control group 2: 0 tag: 2395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 1094 last x: 346 last y diff: 0 last z: 1094 territory: 3 rot x: 0 rot y: 5.47483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 812 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 813 Footprint: Minimap: active: true x: 358 z: 1074 Obstruction: active: true moving: false control group: 813 control group 2: 0 tag: 2459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 1074 last x: 358 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 0.37928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 813 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 814 Footprint: Minimap: active: true x: 378 z: 1070 Obstruction: active: true moving: false control group: 814 control group 2: 0 tag: 2585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1070 last x: 378 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 4.31598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 814 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 815 Footprint: Minimap: active: true x: 390 z: 1070 Obstruction: active: true moving: false control group: 815 control group 2: 0 tag: 2667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1070 last x: 390 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 1.77681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 815 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 816 Footprint: Minimap: active: true x: 350 z: 1098 Obstruction: active: true moving: false control group: 816 control group 2: 0 tag: 2415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1098 last x: 350 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 1.94222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 816 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 817 Footprint: Minimap: active: true x: 358 z: 1110 Obstruction: active: true moving: false control group: 817 control group 2: 0 tag: 2465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 1110 last x: 358 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 5.11043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 817 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 818 Footprint: Minimap: active: true x: 362 z: 1114 Obstruction: active: true moving: false control group: 818 control group 2: 0 tag: 2491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1114 last x: 362 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: 4.47393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 818 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 819 Footprint: Minimap: active: true x: 374 z: 1114 Obstruction: active: true moving: false control group: 819 control group 2: 0 tag: 2555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1114 last x: 374 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: 1.5343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 819 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 820 Footprint: Minimap: active: true x: 398 z: 1114 Obstruction: active: true moving: false control group: 820 control group 2: 0 tag: 2767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1114 last x: 398 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: 5.87645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 820 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 821 Footprint: Minimap: active: true x: 398 z: 1102 Obstruction: active: true moving: false control group: 821 control group 2: 0 tag: 2761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1102 last x: 398 last y diff: 0 last z: 1102 territory: 3 rot x: 0 rot y: 2.09655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 821 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 822 Footprint: Minimap: active: true x: 398 z: 1106 Obstruction: active: true moving: false control group: 822 control group 2: 0 tag: 2763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1106 last x: 398 last y diff: 0 last z: 1106 territory: 3 rot x: 0 rot y: 5.15973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 822 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 823 Footprint: Minimap: active: true x: 398 z: 1110 Obstruction: active: true moving: false control group: 823 control group 2: 0 tag: 2765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1110 last x: 398 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 0.43606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 823 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 824 Footprint: Minimap: active: true x: 406 z: 1082 Obstruction: active: true moving: false control group: 824 control group 2: 0 tag: 2861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 1082 last x: 406 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 0.21813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 824 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 825 Footprint: Minimap: active: true x: 406 z: 1086 Obstruction: active: true moving: false control group: 825 control group 2: 0 tag: 2863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 1086 last x: 406 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 4.56922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 825 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 826 Footprint: Minimap: active: true x: 366 z: 1074 Obstruction: active: true moving: false control group: 826 control group 2: 0 tag: 2511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 1074 last x: 366 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 3.79882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 826 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 827 Footprint: Minimap: active: true x: 378 z: 1074 Obstruction: active: true moving: false control group: 827 control group 2: 0 tag: 2587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1074 last x: 378 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 6.07688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 827 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 828 Footprint: Minimap: active: true x: 350 z: 1078 Obstruction: active: true moving: false control group: 828 control group 2: 0 tag: 2409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1078 last x: 350 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 1.70098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 828 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 829 Footprint: Minimap: active: true x: 350 z: 1082 Obstruction: active: true moving: false control group: 829 control group 2: 0 tag: 2411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1082 last x: 350 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 4.51429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 829 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 830 Footprint: Minimap: active: true x: 350 z: 1094 Obstruction: active: true moving: false control group: 830 control group 2: 0 tag: 2413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 1094 last x: 350 last y diff: 0 last z: 1094 territory: 3 rot x: 0 rot y: 5.69384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 830 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 831 Footprint: Minimap: active: true x: 354 z: 1078 Obstruction: active: true moving: false control group: 831 control group 2: 0 tag: 2439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1078 last x: 354 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 2.82821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 831 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 832 Footprint: Minimap: active: true x: 366 z: 1078 Obstruction: active: true moving: false control group: 832 control group 2: 0 tag: 2513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 1078 last x: 366 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 3.10128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 832 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 833 Footprint: Minimap: active: true x: 386 z: 1074 Obstruction: active: true moving: false control group: 833 control group 2: 0 tag: 2633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1074 last x: 386 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 0.77239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 833 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 834 Footprint: Minimap: active: true x: 398 z: 1074 Obstruction: active: true moving: false control group: 834 control group 2: 0 tag: 2757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1074 last x: 398 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 3.15668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 834 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 835 Footprint: Minimap: active: true x: 358 z: 1094 Obstruction: active: true moving: false control group: 835 control group 2: 0 tag: 2463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 1094 last x: 358 last y diff: 0 last z: 1094 territory: 3 rot x: 0 rot y: 6.13993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 835 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 836 Footprint: Minimap: active: true x: 362 z: 1098 Obstruction: active: true moving: false control group: 836 control group 2: 0 tag: 2487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1098 last x: 362 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 5.11881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 836 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 837 Footprint: Minimap: active: true x: 362 z: 1110 Obstruction: active: true moving: false control group: 837 control group 2: 0 tag: 2489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1110 last x: 362 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 0.43758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 837 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 838 Footprint: Minimap: active: true x: 370 z: 1110 Obstruction: active: true moving: false control group: 838 control group 2: 0 tag: 2539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 1110 last x: 370 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 1.26565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 838 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 839 Footprint: Minimap: active: true x: 386 z: 1110 Obstruction: active: true moving: false control group: 839 control group 2: 0 tag: 2641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1110 last x: 386 last y diff: 0 last z: 1110 territory: 3 rot x: 0 rot y: 5.57277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 839 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 840 Footprint: Minimap: active: true x: 402 z: 1086 Obstruction: active: true moving: false control group: 840 control group 2: 0 tag: 2809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 1086 last x: 402 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 0.81383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 840 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 841 Footprint: Minimap: active: true x: 394 z: 1106 Obstruction: active: true moving: false control group: 841 control group 2: 0 tag: 2705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 1106 last x: 394 last y diff: 0 last z: 1106 territory: 3 rot x: 0 rot y: 5.46038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 841 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 842 Footprint: Minimap: active: true x: 382 z: 1078 Obstruction: active: true moving: false control group: 842 control group 2: 0 tag: 2601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 1078 last x: 382 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 5.46528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 842 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 843 Footprint: Minimap: active: true x: 398 z: 1082 Obstruction: active: true moving: false control group: 843 control group 2: 0 tag: 2759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 1082 last x: 398 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 1.5014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 843 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 844 Footprint: Minimap: active: true x: 354 z: 1082 Obstruction: active: true moving: false control group: 844 control group 2: 0 tag: 2441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 1082 last x: 354 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 1.28684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 844 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 845 Footprint: Minimap: active: true x: 358 z: 1082 Obstruction: active: true moving: false control group: 845 control group 2: 0 tag: 2461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 1082 last x: 358 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 3.96483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 845 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 846 Footprint: Minimap: active: true x: 366 z: 1082 Obstruction: active: true moving: false control group: 846 control group 2: 0 tag: 2515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 1082 last x: 366 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 1.4311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 846 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 847 Footprint: Minimap: active: true x: 370 z: 1082 Obstruction: active: true moving: false control group: 847 control group 2: 0 tag: 2535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 1082 last x: 370 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 0.03704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 847 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 848 Footprint: Minimap: active: true x: 366 z: 1098 Obstruction: active: true moving: false control group: 848 control group 2: 0 tag: 2517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 1098 last x: 366 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 0.36022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 848 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 849 Footprint: Minimap: active: true x: 366 z: 1106 Obstruction: active: true moving: false control group: 849 control group 2: 0 tag: 2519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 1106 last x: 366 last y diff: 0 last z: 1106 territory: 3 rot x: 0 rot y: 0.73008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 849 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 850 Footprint: Minimap: active: true x: 374 z: 1106 Obstruction: active: true moving: false control group: 850 control group 2: 0 tag: 2553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1106 last x: 374 last y diff: 0 last z: 1106 territory: 3 rot x: 0 rot y: 1.1698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 850 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 851 Footprint: Minimap: active: true x: 390 z: 1086 Obstruction: active: true moving: false control group: 851 control group 2: 0 tag: 2669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1086 last x: 390 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 1.87218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 851 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 852 Footprint: Minimap: active: true x: 390 z: 1102 Obstruction: active: true moving: false control group: 852 control group 2: 0 tag: 2671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 1102 last x: 390 last y diff: 0 last z: 1102 territory: 3 rot x: 0 rot y: 0.12125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 852 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 853 Footprint: Minimap: active: true x: 374 z: 1082 Obstruction: active: true moving: false control group: 853 control group 2: 0 tag: 2549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1082 last x: 374 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 3.32174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 853 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 854 Footprint: Minimap: active: true x: 378 z: 1082 Obstruction: active: true moving: false control group: 854 control group 2: 0 tag: 2589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1082 last x: 378 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 5.69185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 854 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 855 Footprint: Minimap: active: true x: 386 z: 1082 Obstruction: active: true moving: false control group: 855 control group 2: 0 tag: 2635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1082 last x: 386 last y diff: 0 last z: 1082 territory: 3 rot x: 0 rot y: 2.96871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 855 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 856 Footprint: Minimap: active: true x: 362 z: 1086 Obstruction: active: true moving: false control group: 856 control group 2: 0 tag: 2485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 1086 last x: 362 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 0.04513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 856 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 857 Footprint: Minimap: active: true x: 370 z: 1086 Obstruction: active: true moving: false control group: 857 control group 2: 0 tag: 2537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 1086 last x: 370 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 4.55115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 857 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 858 Footprint: Minimap: active: true x: 386 z: 1102 Obstruction: active: true moving: false control group: 858 control group 2: 0 tag: 2639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1102 last x: 386 last y diff: 0 last z: 1102 territory: 3 rot x: 0 rot y: 4.46837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 859 Footprint: Minimap: active: true x: 386 z: 1086 Obstruction: active: true moving: false control group: 859 control group 2: 0 tag: 2637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1086 last x: 386 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 2.63788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 859 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 860 Footprint: Minimap: active: true x: 378 z: 1086 Obstruction: active: true moving: false control group: 860 control group 2: 0 tag: 2591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1086 last x: 378 last y diff: 0 last z: 1086 territory: 3 rot x: 0 rot y: 0.12618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 860 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 861 Footprint: Minimap: active: true x: 374 z: 1098 Obstruction: active: true moving: false control group: 861 control group 2: 0 tag: 2551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 1098 last x: 374 last y diff: 0 last z: 1098 territory: 3 rot x: 0 rot y: 5.86724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 861 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 862 Footprint: Minimap: active: true x: 382 z: 1090 Obstruction: active: true moving: false control group: 862 control group 2: 0 tag: 2603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 1090 last x: 382 last y diff: 0 last z: 1090 territory: 3 rot x: 0 rot y: 4.49817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 862 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 863 Footprint: Minimap: active: true x: 382 z: 1094 Obstruction: active: true moving: false control group: 863 control group 2: 0 tag: 2605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 1094 last x: 382 last y diff: 0 last z: 1094 territory: 3 rot x: 0 rot y: 5.96064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 863 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 864 Footprint: Minimap: active: true x: 534 z: 50 Obstruction: active: true moving: false control group: 864 control group 2: 0 tag: 3693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 50 last x: 534 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 4.86957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 864 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 865 Footprint: Minimap: active: true x: 458 z: 58 Obstruction: active: true moving: false control group: 865 control group 2: 0 tag: 3367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 58 last x: 458 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 0.87328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 865 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 866 Footprint: Minimap: active: true x: 466 z: 70 Obstruction: active: true moving: false control group: 866 control group 2: 0 tag: 3435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 70 last x: 466 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 2.54375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 866 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 867 Footprint: Minimap: active: true x: 514 z: 74 Obstruction: active: true moving: false control group: 867 control group 2: 0 tag: 3601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 74 last x: 514 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 5.64298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 867 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 868 Footprint: Minimap: active: true x: 518 z: 74 Obstruction: active: true moving: false control group: 868 control group 2: 0 tag: 3617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 74 last x: 518 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 4.79628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 868 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 869 Footprint: Minimap: active: true x: 454 z: 54 Obstruction: active: true moving: false control group: 869 control group 2: 0 tag: 3335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 54 last x: 454 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 0.54477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 869 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 870 Footprint: Minimap: active: true x: 458 z: 54 Obstruction: active: true moving: false control group: 870 control group 2: 0 tag: 3365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 54 last x: 458 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 5.70546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 870 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 871 Footprint: Minimap: active: true x: 466 z: 86 Obstruction: active: true moving: false control group: 871 control group 2: 0 tag: 3437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 86 last x: 466 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 5.07598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 871 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 872 Footprint: Minimap: active: true x: 482 z: 98 Obstruction: active: true moving: false control group: 872 control group 2: 0 tag: 3535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 98 last x: 482 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 5.33875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 872 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 873 Footprint: Minimap: active: true x: 494 z: 90 Obstruction: active: true moving: false control group: 873 control group 2: 0 tag: 3555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 90 last x: 494 last y diff: 0 last z: 90 territory: 0 rot x: 0 rot y: 4.6376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 873 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 874 Footprint: Minimap: active: true x: 554 z: 34 Obstruction: active: true moving: false control group: 874 control group 2: 0 tag: 3833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 34 last x: 554 last y diff: 0 last z: 34 territory: 0 rot x: 0 rot y: 5.70951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 874 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 875 Footprint: Minimap: active: true x: 554 z: 38 Obstruction: active: true moving: false control group: 875 control group 2: 0 tag: 3835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 38 last x: 554 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 0.86107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 875 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 876 Footprint: Minimap: active: true x: 466 z: 102 Obstruction: active: true moving: false control group: 876 control group 2: 0 tag: 3439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 102 last x: 466 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 5.81487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 876 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 877 Footprint: Minimap: active: true x: 458 z: 74 Obstruction: active: true moving: false control group: 877 control group 2: 0 tag: 3369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 74 last x: 458 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 2.58951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 877 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 878 Footprint: Minimap: active: true x: 478 z: 110 Obstruction: active: true moving: false control group: 878 control group 2: 0 tag: 3509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 110 last x: 478 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 5.2656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 878 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 879 Footprint: Minimap: active: true x: 494 z: 70 Obstruction: active: true moving: false control group: 879 control group 2: 0 tag: 3553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 70 last x: 494 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 5.47042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 879 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 880 Footprint: Minimap: active: true x: 506 z: 70 Obstruction: active: true moving: false control group: 880 control group 2: 0 tag: 3577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 70 last x: 506 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 5.55675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 880 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 881 Footprint: Minimap: active: true x: 542 z: 46 Obstruction: active: true moving: false control group: 881 control group 2: 0 tag: 3741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 46 last x: 542 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 4.00086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 881 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 882 Footprint: Minimap: active: true x: 530 z: 66 Obstruction: active: true moving: false control group: 882 control group 2: 0 tag: 3663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 66 last x: 530 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 3.64405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 882 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 883 Footprint: Minimap: active: true x: 490 z: 82 Obstruction: active: true moving: false control group: 883 control group 2: 0 tag: 3549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 82 last x: 490 last y diff: 0 last z: 82 territory: 0 rot x: 0 rot y: 0.23176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 883 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 884 Footprint: Minimap: active: true x: 466 z: 54 Obstruction: active: true moving: false control group: 884 control group 2: 0 tag: 3433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 54 last x: 466 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 4.4374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 884 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 885 Footprint: Minimap: active: true x: 470 z: 70 Obstruction: active: true moving: false control group: 885 control group 2: 0 tag: 3463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 70 last x: 470 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 0.77686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 885 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 886 Footprint: Minimap: active: true x: 470 z: 74 Obstruction: active: true moving: false control group: 886 control group 2: 0 tag: 3465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 74 last x: 470 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 1.24204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 886 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 887 Footprint: Minimap: active: true x: 458 z: 50 Obstruction: active: true moving: false control group: 887 control group 2: 0 tag: 3363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 50 last x: 458 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 1.62082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 887 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 888 Footprint: Minimap: active: true x: 462 z: 50 Obstruction: active: true moving: false control group: 888 control group 2: 0 tag: 3405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 50 last x: 462 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 1.73049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 888 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 889 Footprint: Minimap: active: true x: 550 z: 46 Obstruction: active: true moving: false control group: 889 control group 2: 0 tag: 3803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 46 last x: 550 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 3.15638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 889 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 890 Footprint: Minimap: active: true x: 470 z: 98 Obstruction: active: true moving: false control group: 890 control group 2: 0 tag: 3467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 98 last x: 470 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 0.04926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 890 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 891 Footprint: Minimap: active: true x: 478 z: 102 Obstruction: active: true moving: false control group: 891 control group 2: 0 tag: 3507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 102 last x: 478 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 3.16889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 891 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 892 Footprint: Minimap: active: true x: 482 z: 94 Obstruction: active: true moving: false control group: 892 control group 2: 0 tag: 3533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 94 last x: 482 last y diff: 0 last z: 94 territory: 0 rot x: 0 rot y: 3.86535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 892 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 893 Footprint: Minimap: active: true x: 550 z: 38 Obstruction: active: true moving: false control group: 893 control group 2: 0 tag: 3799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 38 last x: 550 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 1.60987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 893 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 894 Footprint: Minimap: active: true x: 550 z: 42 Obstruction: active: true moving: false control group: 894 control group 2: 0 tag: 3801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 42 last x: 550 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 5.72327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 894 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 895 Footprint: Minimap: active: true x: 474 z: 102 Obstruction: active: true moving: false control group: 895 control group 2: 0 tag: 3491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 102 last x: 474 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 1.3391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 895 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 896 Footprint: Minimap: active: true x: 462 z: 78 Obstruction: active: true moving: false control group: 896 control group 2: 0 tag: 3407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 78 last x: 462 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 6.0814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 896 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 897 Footprint: Minimap: active: true x: 490 z: 70 Obstruction: active: true moving: false control group: 897 control group 2: 0 tag: 3547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 70 last x: 490 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 4.70583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 897 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 898 Footprint: Minimap: active: true x: 506 z: 66 Obstruction: active: true moving: false control group: 898 control group 2: 0 tag: 3575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 66 last x: 506 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 0.1946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 898 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 899 Footprint: Minimap: active: true x: 510 z: 66 Obstruction: active: true moving: false control group: 899 control group 2: 0 tag: 3583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 66 last x: 510 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 5.967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 899 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 900 Footprint: Minimap: active: true x: 526 z: 42 Obstruction: active: true moving: false control group: 900 control group 2: 0 tag: 3643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 42 last x: 526 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 0.57383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 900 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 901 Footprint: Minimap: active: true x: 530 z: 42 Obstruction: active: true moving: false control group: 901 control group 2: 0 tag: 3661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 42 last x: 530 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 3.8459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 901 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 902 Footprint: Minimap: active: true x: 534 z: 42 Obstruction: active: true moving: false control group: 902 control group 2: 0 tag: 3691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 42 last x: 534 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 2.37412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 902 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 903 Footprint: Minimap: active: true x: 542 z: 42 Obstruction: active: true moving: false control group: 903 control group 2: 0 tag: 3739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 42 last x: 542 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 3.91846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 903 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 904 Footprint: Minimap: active: true x: 546 z: 42 Obstruction: active: true moving: false control group: 904 control group 2: 0 tag: 3763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 42 last x: 546 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 4.4033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 904 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 905 Footprint: Minimap: active: true x: 486 z: 86 Obstruction: active: true moving: false control group: 905 control group 2: 0 tag: 3543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 86 last x: 486 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 3.35015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 905 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 906 Footprint: Minimap: active: true x: 466 z: 50 Obstruction: active: true moving: false control group: 906 control group 2: 0 tag: 3431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 50 last x: 466 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 0.8456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 906 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 907 Footprint: Minimap: active: true x: 474 z: 66 Obstruction: active: true moving: false control group: 907 control group 2: 0 tag: 3483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 66 last x: 474 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 1.4468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 907 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 908 Footprint: Minimap: active: true x: 474 z: 70 Obstruction: active: true moving: false control group: 908 control group 2: 0 tag: 3485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 70 last x: 474 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 6.13503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 908 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 909 Footprint: Minimap: active: true x: 474 z: 74 Obstruction: active: true moving: false control group: 909 control group 2: 0 tag: 3487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 74 last x: 474 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 2.8453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 909 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 910 Footprint: Minimap: active: true x: 474 z: 78 Obstruction: active: true moving: false control group: 910 control group 2: 0 tag: 3489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 78 last x: 474 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 1.90674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 910 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 911 Footprint: Minimap: active: true x: 466 z: 46 Obstruction: active: true moving: false control group: 911 control group 2: 0 tag: 3429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 46 last x: 466 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 5.85895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 911 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 912 Footprint: Minimap: active: true x: 478 z: 90 Obstruction: active: true moving: false control group: 912 control group 2: 0 tag: 3505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 90 last x: 478 last y diff: 0 last z: 90 territory: 0 rot x: 0 rot y: 3.11535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 912 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 913 Footprint: Minimap: active: true x: 482 z: 90 Obstruction: active: true moving: false control group: 913 control group 2: 0 tag: 3531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 90 last x: 482 last y diff: 0 last z: 90 territory: 0 rot x: 0 rot y: 5.8789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 913 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 914 Footprint: Minimap: active: true x: 482 z: 86 Obstruction: active: true moving: false control group: 914 control group 2: 0 tag: 3529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 86 last x: 482 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 4.66056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 914 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 915 Footprint: Minimap: active: true x: 514 z: 62 Obstruction: active: true moving: false control group: 915 control group 2: 0 tag: 3599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 62 last x: 514 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 3.03806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 915 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 916 Footprint: Minimap: active: true x: 518 z: 62 Obstruction: active: true moving: false control group: 916 control group 2: 0 tag: 3615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 62 last x: 518 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 1.0997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 916 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 917 Footprint: Minimap: active: true x: 534 z: 38 Obstruction: active: true moving: false control group: 917 control group 2: 0 tag: 3689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 38 last x: 534 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 0.68226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 917 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 918 Footprint: Minimap: active: true x: 538 z: 38 Obstruction: active: true moving: false control group: 918 control group 2: 0 tag: 3717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 38 last x: 538 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 5.15333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 918 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 919 Footprint: Minimap: active: true x: 542 z: 38 Obstruction: active: true moving: false control group: 919 control group 2: 0 tag: 3737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 38 last x: 542 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 6.16909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 919 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 920 Footprint: Minimap: active: true x: 482 z: 70 Obstruction: active: true moving: false control group: 920 control group 2: 0 tag: 3523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 70 last x: 482 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 3.17592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 920 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 921 Footprint: Minimap: active: true x: 482 z: 78 Obstruction: active: true moving: false control group: 921 control group 2: 0 tag: 3525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 78 last x: 482 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 0.84131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 921 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 922 Footprint: Minimap: active: true x: 482 z: 82 Obstruction: active: true moving: false control group: 922 control group 2: 0 tag: 3527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 82 last x: 482 last y diff: 0 last z: 82 territory: 0 rot x: 0 rot y: 5.26908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 922 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 923 Footprint: Minimap: active: true x: 470 z: 46 Obstruction: active: true moving: false control group: 923 control group 2: 0 tag: 3461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 46 last x: 470 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 3.07488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 923 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 924 Footprint: Minimap: active: true x: 478 z: 46 Obstruction: active: true moving: false control group: 924 control group 2: 0 tag: 3495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 46 last x: 478 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 1.63024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 924 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 925 Footprint: Minimap: active: true x: 478 z: 50 Obstruction: active: true moving: false control group: 925 control group 2: 0 tag: 3497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 50 last x: 478 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 0.56785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 925 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 926 Footprint: Minimap: active: true x: 478 z: 58 Obstruction: active: true moving: false control group: 926 control group 2: 0 tag: 3499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 58 last x: 478 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 2.16747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 926 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 927 Footprint: Minimap: active: true x: 478 z: 66 Obstruction: active: true moving: false control group: 927 control group 2: 0 tag: 3501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 66 last x: 478 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 3.83144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 927 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 928 Footprint: Minimap: active: true x: 478 z: 74 Obstruction: active: true moving: false control group: 928 control group 2: 0 tag: 3503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 74 last x: 478 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 0.33434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 928 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 929 Footprint: Minimap: active: true x: 518 z: 58 Obstruction: active: true moving: false control group: 929 control group 2: 0 tag: 3613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 58 last x: 518 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 2.35117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 929 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 930 Footprint: Minimap: active: true x: 482 z: 58 Obstruction: active: true moving: false control group: 930 control group 2: 0 tag: 3519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 58 last x: 482 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 2.52247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 930 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 931 Footprint: Minimap: active: true x: 482 z: 62 Obstruction: active: true moving: false control group: 931 control group 2: 0 tag: 3521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 62 last x: 482 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 0.39194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 931 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 932 Footprint: Minimap: active: true x: 502 z: 58 Obstruction: active: true moving: false control group: 932 control group 2: 0 tag: 3567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 58 last x: 502 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 3.31795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 932 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 933 Footprint: Minimap: active: true x: 518 z: 38 Obstruction: active: true moving: false control group: 933 control group 2: 0 tag: 3607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 38 last x: 518 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 3.91561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 933 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 934 Footprint: Minimap: active: true x: 518 z: 42 Obstruction: active: true moving: false control group: 934 control group 2: 0 tag: 3609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 42 last x: 518 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 4.75245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 934 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 935 Footprint: Minimap: active: true x: 518 z: 50 Obstruction: active: true moving: false control group: 935 control group 2: 0 tag: 3611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 50 last x: 518 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 0.99708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 935 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 936 Footprint: Minimap: active: true x: 530 z: 34 Obstruction: active: true moving: false control group: 936 control group 2: 0 tag: 3659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 34 last x: 530 last y diff: 0 last z: 34 territory: 0 rot x: 0 rot y: 0.61655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 936 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 937 Footprint: Minimap: active: true x: 538 z: 34 Obstruction: active: true moving: false control group: 937 control group 2: 0 tag: 3715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 34 last x: 538 last y diff: 0 last z: 34 territory: 0 rot x: 0 rot y: 5.85746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 937 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 938 Footprint: Minimap: active: true x: 482 z: 50 Obstruction: active: true moving: false control group: 938 control group 2: 0 tag: 3515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 50 last x: 482 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 2.25768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 938 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 939 Footprint: Minimap: active: true x: 482 z: 54 Obstruction: active: true moving: false control group: 939 control group 2: 0 tag: 3517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 54 last x: 482 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 1.1724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 939 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 940 Footprint: Minimap: active: true x: 514 z: 54 Obstruction: active: true moving: false control group: 940 control group 2: 0 tag: 3597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 54 last x: 514 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 2.24135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 940 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 941 Footprint: Minimap: active: true x: 486 z: 54 Obstruction: active: true moving: false control group: 941 control group 2: 0 tag: 3541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 54 last x: 486 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 2.70263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 941 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 942 Footprint: Minimap: active: true x: 494 z: 54 Obstruction: active: true moving: false control group: 942 control group 2: 0 tag: 3551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 54 last x: 494 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 1.11933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 942 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 943 Footprint: Minimap: active: true x: 506 z: 54 Obstruction: active: true moving: false control group: 943 control group 2: 0 tag: 3573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 54 last x: 506 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 5.71221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 943 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 944 Footprint: Minimap: active: true x: 510 z: 54 Obstruction: active: true moving: false control group: 944 control group 2: 0 tag: 3581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 54 last x: 510 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 0.45528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 944 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 945 Footprint: Minimap: active: true x: 514 z: 38 Obstruction: active: true moving: false control group: 945 control group 2: 0 tag: 3591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 38 last x: 514 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 1.73581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 945 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 946 Footprint: Minimap: active: true x: 514 z: 42 Obstruction: active: true moving: false control group: 946 control group 2: 0 tag: 3593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 42 last x: 514 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 4.10141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 946 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 947 Footprint: Minimap: active: true x: 514 z: 46 Obstruction: active: true moving: false control group: 947 control group 2: 0 tag: 3595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 46 last x: 514 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 5.28353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 947 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 948 Footprint: Minimap: active: true x: 498 z: 50 Obstruction: active: true moving: false control group: 948 control group 2: 0 tag: 3561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 50 last x: 498 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 2.562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 948 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 949 Footprint: Minimap: active: true x: 498 z: 46 Obstruction: active: true moving: false control group: 949 control group 2: 0 tag: 3559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 46 last x: 498 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 2.20575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 949 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 950 Footprint: Minimap: active: true x: 502 z: 46 Obstruction: active: true moving: false control group: 950 control group 2: 0 tag: 3565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 46 last x: 502 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 3.10874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 950 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 951 Footprint: Minimap: active: true x: 498 z: 42 Obstruction: active: true moving: false control group: 951 control group 2: 0 tag: 3557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 42 last x: 498 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 3.70585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 951 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 952 Footprint: Minimap: active: true x: 502 z: 42 Obstruction: active: true moving: false control group: 952 control group 2: 0 tag: 3563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 42 last x: 502 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 3.95963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 952 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 963 Footprint: Minimap: active: true x: 434 z: 358 Obstruction: active: true moving: false control group: 963 control group 2: 0 tag: 3167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 358 last x: 434 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 2.99575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7772, 0, 7773, 0, 8824 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 57, "gatherers": [ [], [], [], [], [], [ 7433, 7435 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 970 Footprint: Minimap: active: true x: 458 z: 366 Obstruction: active: true moving: false control group: 970 control group 2: 0 tag: 3387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 366 last x: 458 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 3.14129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 970 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9524, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [ 7172 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 971 Footprint: Minimap: active: true x: 466 z: 362 Obstruction: active: true moving: false control group: 971 control group 2: 0 tag: 3449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 362 last x: 466 last y diff: 0 last z: 362 territory: 5 rot x: 0 rot y: 4.67147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 971 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 972 Footprint: Minimap: active: true x: 430 z: 362 Obstruction: active: true moving: false control group: 972 control group 2: 0 tag: 3123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 362 last x: 430 last y diff: 0 last z: 362 territory: 5 rot x: 0 rot y: 2.0667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 972 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 973 Footprint: Minimap: active: true x: 434 z: 370 Obstruction: active: true moving: false control group: 973 control group 2: 0 tag: 3169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 370 last x: 434 last y diff: 0 last z: 370 territory: 5 rot x: 0 rot y: 2.5927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 973 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 976 Footprint: Minimap: active: true x: 470 z: 346 Obstruction: active: true moving: false control group: 976 control group 2: 0 tag: 3469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 346 last x: 470 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 2.66478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 976 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9488, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 171, "gatherers": [ [], [], [], [], [], [ 7026, 361, 362 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 979 Footprint: Minimap: active: true x: 446 z: 378 Obstruction: active: true moving: false control group: 979 control group 2: 0 tag: 3289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 378 last x: 446 last y diff: 0 last z: 378 territory: 5 rot x: 0 rot y: 1.39075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 979 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 980 Footprint: Minimap: active: true x: 458 z: 374 Obstruction: active: true moving: false control group: 980 control group 2: 0 tag: 3389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 374 last x: 458 last y diff: 0 last z: 374 territory: 5 rot x: 0 rot y: 0.93221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 980 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 988 Footprint: Minimap: active: true x: 454 z: 366 Obstruction: active: true moving: false control group: 988 control group 2: 0 tag: 3341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 366 last x: 454 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 0.00869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 988 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9521, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 196, "gatherers": [ [], [], [], [], [], [ 7064 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 990 Footprint: Minimap: active: true x: 438 z: 366 Obstruction: active: true moving: false control group: 990 control group 2: 0 tag: 3213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 366 last x: 438 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 0.47068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 990 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9299, 0, 0, 0, 9300 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 152, "gatherers": [ [], [], [], [], [], [ 7065, 7614, 7436, 7431 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 995 Footprint: Minimap: active: true x: 466 z: 346 Obstruction: active: true moving: false control group: 995 control group 2: 0 tag: 3445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 346 last x: 466 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 4.97658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 995 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9356, 0, 0, 0, 9357 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 36, "gatherers": [ [], [], [], [], [], [ 7028, 7613, 363, 7157, 364, 7158, 6384 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 996 Footprint: Minimap: active: true x: 466 z: 350 Obstruction: active: true moving: false control group: 996 control group 2: 0 tag: 3447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 350 last x: 466 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 2.63189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 996 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9468, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 184, "gatherers": [ [], [], [], [], [], [ 7025 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 997 Footprint: Minimap: active: true x: 442 z: 374 Obstruction: active: true moving: false control group: 997 control group 2: 0 tag: 3253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 374 last x: 442 last y diff: 0 last z: 374 territory: 5 rot x: 0 rot y: 1.03927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 997 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1028 Footprint: Minimap: active: true x: 462 z: 350 Obstruction: active: true moving: false control group: 1028 control group 2: 0 tag: 3413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 350 last x: 462 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 0.87404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1028 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9261, 0, 0, 0, 9262 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 95, "gatherers": [ [], [], [], [], [], [ 6967, 7611, 6968, 6969 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1029 Footprint: Minimap: active: true x: 446 z: 370 Obstruction: active: true moving: false control group: 1029 control group 2: 0 tag: 3287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 370 last x: 446 last y diff: 0 last z: 370 territory: 5 rot x: 0 rot y: 6.19811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1029 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9515, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 193, "gatherers": [ [], [], [], [], [], [ 7175 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1062 Footprint: Minimap: active: true x: 394 z: 906 Obstruction: active: true moving: false control group: 1062 control group 2: 0 tag: 2697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 906 last x: 394 last y diff: 0 last z: 906 territory: 0 rot x: 0 rot y: 3.75457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1062 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1063 Footprint: Minimap: active: true x: 394 z: 914 Obstruction: active: true moving: false control group: 1063 control group 2: 0 tag: 2699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 914 last x: 394 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 3.14193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1063 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1064 Footprint: Minimap: active: true x: 398 z: 914 Obstruction: active: true moving: false control group: 1064 control group 2: 0 tag: 2745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 914 last x: 398 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 4.5335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1064 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1065 Footprint: Minimap: active: true x: 426 z: 922 Obstruction: active: true moving: false control group: 1065 control group 2: 0 tag: 3103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 922 last x: 426 last y diff: 0 last z: 922 territory: 0 rot x: 0 rot y: 1.50596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1065 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1066 Footprint: Minimap: active: true x: 386 z: 898 Obstruction: active: true moving: false control group: 1066 control group 2: 0 tag: 2629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 898 last x: 386 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 5.51284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1066 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1067 Footprint: Minimap: active: true x: 454 z: 926 Obstruction: active: true moving: false control group: 1067 control group 2: 0 tag: 3361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 926 last x: 454 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 1.36281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1067 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1068 Footprint: Minimap: active: true x: 454 z: 922 Obstruction: active: true moving: false control group: 1068 control group 2: 0 tag: 3359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 922 last x: 454 last y diff: 0 last z: 922 territory: 3 rot x: 0 rot y: 5.75423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1068 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1069 Footprint: Minimap: active: true x: 394 z: 934 Obstruction: active: true moving: false control group: 1069 control group 2: 0 tag: 2701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 934 last x: 394 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 0.36855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1069 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1070 Footprint: Minimap: active: true x: 398 z: 954 Obstruction: active: true moving: false control group: 1070 control group 2: 0 tag: 2753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 954 last x: 398 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 6.00972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1070 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1071 Footprint: Minimap: active: true x: 406 z: 958 Obstruction: active: true moving: false control group: 1071 control group 2: 0 tag: 2857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 958 last x: 406 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 5.74515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1071 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1072 Footprint: Minimap: active: true x: 374 z: 866 Obstruction: active: true moving: false control group: 1072 control group 2: 0 tag: 2543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 866 last x: 374 last y diff: 0 last z: 866 territory: 6 rot x: 0 rot y: 3.53568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1072 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1073 Footprint: Minimap: active: true x: 418 z: 858 Obstruction: active: true moving: false control group: 1073 control group 2: 0 tag: 2991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 858 last x: 418 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 1.70217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1073 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1074 Footprint: Minimap: active: true x: 418 z: 862 Obstruction: active: true moving: false control group: 1074 control group 2: 0 tag: 2993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 862 last x: 418 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 1.09804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1074 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1075 Footprint: Minimap: active: true x: 422 z: 862 Obstruction: active: true moving: false control group: 1075 control group 2: 0 tag: 3041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 862 last x: 422 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 5.23172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1075 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1076 Footprint: Minimap: active: true x: 430 z: 854 Obstruction: active: true moving: false control group: 1076 control group 2: 0 tag: 3139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 854 last x: 430 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 4.43425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1076 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1077 Footprint: Minimap: active: true x: 390 z: 854 Obstruction: active: true moving: false control group: 1077 control group 2: 0 tag: 2657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 854 last x: 390 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 1.83816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1077 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1078 Footprint: Minimap: active: true x: 398 z: 854 Obstruction: active: true moving: false control group: 1078 control group 2: 0 tag: 2737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 854 last x: 398 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 4.3725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1078 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1079 Footprint: Minimap: active: true x: 402 z: 854 Obstruction: active: true moving: false control group: 1079 control group 2: 0 tag: 2801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 854 last x: 402 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 2.98737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1079 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1080 Footprint: Minimap: active: true x: 414 z: 858 Obstruction: active: true moving: false control group: 1080 control group 2: 0 tag: 2939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 858 last x: 414 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 0.43178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1080 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1081 Footprint: Minimap: active: true x: 462 z: 902 Obstruction: active: true moving: false control group: 1081 control group 2: 0 tag: 3425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 902 last x: 462 last y diff: 0 last z: 902 territory: 3 rot x: 0 rot y: 5.28713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1081 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1082 Footprint: Minimap: active: true x: 434 z: 854 Obstruction: active: true moving: false control group: 1082 control group 2: 0 tag: 3195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 854 last x: 434 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 4.5197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1082 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1083 Footprint: Minimap: active: true x: 366 z: 870 Obstruction: active: true moving: false control group: 1083 control group 2: 0 tag: 2505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 870 last x: 366 last y diff: 0 last z: 870 territory: 6 rot x: 0 rot y: 5.58039 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1083 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1084 Footprint: Minimap: active: true x: 370 z: 870 Obstruction: active: true moving: false control group: 1084 control group 2: 0 tag: 2531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 870 last x: 370 last y diff: 0 last z: 870 territory: 6 rot x: 0 rot y: 3.57807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1084 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1085 Footprint: Minimap: active: true x: 358 z: 874 Obstruction: active: true moving: false control group: 1085 control group 2: 0 tag: 2455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 874 last x: 358 last y diff: 0 last z: 874 territory: 6 rot x: 0 rot y: 4.75821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1085 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1086 Footprint: Minimap: active: true x: 470 z: 918 Obstruction: active: true moving: false control group: 1086 control group 2: 0 tag: 3481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 918 last x: 470 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 0.6907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1086 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1087 Footprint: Minimap: active: true x: 430 z: 954 Obstruction: active: true moving: false control group: 1087 control group 2: 0 tag: 3151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 954 last x: 430 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 5.90807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1087 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1088 Footprint: Minimap: active: true x: 434 z: 954 Obstruction: active: true moving: false control group: 1088 control group 2: 0 tag: 3205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 954 last x: 434 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 4.15926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1088 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1089 Footprint: Minimap: active: true x: 462 z: 858 Obstruction: active: true moving: false control group: 1089 control group 2: 0 tag: 3423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 858 last x: 462 last y diff: 0 last z: 858 territory: 3 rot x: 0 rot y: 2.5865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1089 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1090 Footprint: Minimap: active: true x: 458 z: 874 Obstruction: active: true moving: false control group: 1090 control group 2: 0 tag: 3403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 874 last x: 458 last y diff: 0 last z: 874 territory: 3 rot x: 0 rot y: 5.96865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1090 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1091 Footprint: Minimap: active: true x: 394 z: 902 Obstruction: active: true moving: false control group: 1091 control group 2: 0 tag: 2695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 902 last x: 394 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 4.05805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1091 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1092 Footprint: Minimap: active: true x: 398 z: 918 Obstruction: active: true moving: false control group: 1092 control group 2: 0 tag: 2747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 918 last x: 398 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 1.83744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1092 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1093 Footprint: Minimap: active: true x: 402 z: 906 Obstruction: active: true moving: false control group: 1093 control group 2: 0 tag: 2805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 906 last x: 402 last y diff: 0 last z: 906 territory: 0 rot x: 0 rot y: 0.54163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1093 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1094 Footprint: Minimap: active: true x: 426 z: 918 Obstruction: active: true moving: false control group: 1094 control group 2: 0 tag: 3101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 918 last x: 426 last y diff: 0 last z: 918 territory: 0 rot x: 0 rot y: 3.07541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1094 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1095 Footprint: Minimap: active: true x: 414 z: 942 Obstruction: active: true moving: false control group: 1095 control group 2: 0 tag: 2953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 942 last x: 414 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 4.61791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1095 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1096 Footprint: Minimap: active: true x: 446 z: 918 Obstruction: active: true moving: false control group: 1096 control group 2: 0 tag: 3309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 918 last x: 446 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 3.96499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1096 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1097 Footprint: Minimap: active: true x: 374 z: 902 Obstruction: active: true moving: false control group: 1097 control group 2: 0 tag: 2545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 902 last x: 374 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 5.4267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1097 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1098 Footprint: Minimap: active: true x: 382 z: 894 Obstruction: active: true moving: false control group: 1098 control group 2: 0 tag: 2599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 894 last x: 382 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 1.23717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1098 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1099 Footprint: Minimap: active: true x: 386 z: 894 Obstruction: active: true moving: false control group: 1099 control group 2: 0 tag: 2627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 894 last x: 386 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 2.43633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1099 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1100 Footprint: Minimap: active: true x: 450 z: 918 Obstruction: active: true moving: false control group: 1100 control group 2: 0 tag: 3333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 918 last x: 450 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 1.9519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1100 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1101 Footprint: Minimap: active: true x: 398 z: 934 Obstruction: active: true moving: false control group: 1101 control group 2: 0 tag: 2749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 934 last x: 398 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 1.43609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1101 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1102 Footprint: Minimap: active: true x: 398 z: 946 Obstruction: active: true moving: false control group: 1102 control group 2: 0 tag: 2751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 946 last x: 398 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 2.12751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1102 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1103 Footprint: Minimap: active: true x: 406 z: 950 Obstruction: active: true moving: false control group: 1103 control group 2: 0 tag: 2855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 950 last x: 406 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 5.53705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1103 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1104 Footprint: Minimap: active: true x: 422 z: 866 Obstruction: active: true moving: false control group: 1104 control group 2: 0 tag: 3043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 866 last x: 422 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 0.88915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1104 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1105 Footprint: Minimap: active: true x: 450 z: 886 Obstruction: active: true moving: false control group: 1105 control group 2: 0 tag: 3331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 886 last x: 450 last y diff: 0 last z: 886 territory: 3 rot x: 0 rot y: 4.95156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1105 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1106 Footprint: Minimap: active: true x: 362 z: 894 Obstruction: active: true moving: false control group: 1106 control group 2: 0 tag: 2479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 894 last x: 362 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 3.33977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1106 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1107 Footprint: Minimap: active: true x: 370 z: 898 Obstruction: active: true moving: false control group: 1107 control group 2: 0 tag: 2533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 898 last x: 370 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 1.8904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1107 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1108 Footprint: Minimap: active: true x: 414 z: 954 Obstruction: active: true moving: false control group: 1108 control group 2: 0 tag: 2957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 954 last x: 414 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 5.49692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1108 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1109 Footprint: Minimap: active: true x: 414 z: 958 Obstruction: active: true moving: false control group: 1109 control group 2: 0 tag: 2959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 958 last x: 414 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 1.26449 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1109 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1110 Footprint: Minimap: active: true x: 398 z: 898 Obstruction: active: true moving: false control group: 1110 control group 2: 0 tag: 2743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 898 last x: 398 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 4.28861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1110 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1111 Footprint: Minimap: active: true x: 406 z: 918 Obstruction: active: true moving: false control group: 1111 control group 2: 0 tag: 2847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 918 last x: 406 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 1.37436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1111 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1112 Footprint: Minimap: active: true x: 410 z: 918 Obstruction: active: true moving: false control group: 1112 control group 2: 0 tag: 2893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 918 last x: 410 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 0.2048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1112 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1113 Footprint: Minimap: active: true x: 418 z: 914 Obstruction: active: true moving: false control group: 1113 control group 2: 0 tag: 2999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 914 last x: 418 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 2.03444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1113 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1114 Footprint: Minimap: active: true x: 410 z: 942 Obstruction: active: true moving: false control group: 1114 control group 2: 0 tag: 2895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 942 last x: 410 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 4.80045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1114 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1115 Footprint: Minimap: active: true x: 414 z: 946 Obstruction: active: true moving: false control group: 1115 control group 2: 0 tag: 2955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 946 last x: 414 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 5.64199 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1115 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1116 Footprint: Minimap: active: true x: 442 z: 914 Obstruction: active: true moving: false control group: 1116 control group 2: 0 tag: 3273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 914 last x: 442 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 6.13978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1116 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1117 Footprint: Minimap: active: true x: 378 z: 890 Obstruction: active: true moving: false control group: 1117 control group 2: 0 tag: 2577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 890 last x: 378 last y diff: 0 last z: 890 territory: 0 rot x: 0 rot y: 5.88048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1117 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1118 Footprint: Minimap: active: true x: 390 z: 890 Obstruction: active: true moving: false control group: 1118 control group 2: 0 tag: 2665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 890 last x: 390 last y diff: 0 last z: 890 territory: 0 rot x: 0 rot y: 1.51061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1118 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1119 Footprint: Minimap: active: true x: 462 z: 910 Obstruction: active: true moving: false control group: 1119 control group 2: 0 tag: 3427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 910 last x: 462 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 0.12398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1119 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1120 Footprint: Minimap: active: true x: 402 z: 930 Obstruction: active: true moving: false control group: 1120 control group 2: 0 tag: 2807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 930 last x: 402 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 3.33841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1120 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1121 Footprint: Minimap: active: true x: 406 z: 946 Obstruction: active: true moving: false control group: 1121 control group 2: 0 tag: 2853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 946 last x: 406 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 5.22365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1121 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1122 Footprint: Minimap: active: true x: 390 z: 866 Obstruction: active: true moving: false control group: 1122 control group 2: 0 tag: 2659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 866 last x: 390 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 1.22889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1122 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1123 Footprint: Minimap: active: true x: 390 z: 870 Obstruction: active: true moving: false control group: 1123 control group 2: 0 tag: 2661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 870 last x: 390 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 4.40195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1123 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1124 Footprint: Minimap: active: true x: 410 z: 870 Obstruction: active: true moving: false control group: 1124 control group 2: 0 tag: 2891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 870 last x: 410 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 4.79978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1124 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1125 Footprint: Minimap: active: true x: 422 z: 870 Obstruction: active: true moving: false control group: 1125 control group 2: 0 tag: 3045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 870 last x: 422 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 3.1308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1125 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1126 Footprint: Minimap: active: true x: 426 z: 870 Obstruction: active: true moving: false control group: 1126 control group 2: 0 tag: 3093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 870 last x: 426 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 0.60094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1126 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1127 Footprint: Minimap: active: true x: 434 z: 866 Obstruction: active: true moving: false control group: 1127 control group 2: 0 tag: 3197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 866 last x: 434 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 5.2001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1127 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1128 Footprint: Minimap: active: true x: 446 z: 874 Obstruction: active: true moving: false control group: 1128 control group 2: 0 tag: 3301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 874 last x: 446 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 5.02163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1128 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1129 Footprint: Minimap: active: true x: 446 z: 886 Obstruction: active: true moving: false control group: 1129 control group 2: 0 tag: 3303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 886 last x: 446 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 2.25695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1129 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1130 Footprint: Minimap: active: true x: 446 z: 894 Obstruction: active: true moving: false control group: 1130 control group 2: 0 tag: 3305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 894 last x: 446 last y diff: 0 last z: 894 territory: 3 rot x: 0 rot y: 5.79641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1130 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1131 Footprint: Minimap: active: true x: 454 z: 902 Obstruction: active: true moving: false control group: 1131 control group 2: 0 tag: 3355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 902 last x: 454 last y diff: 0 last z: 902 territory: 3 rot x: 0 rot y: 4.49209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1131 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1132 Footprint: Minimap: active: true x: 454 z: 906 Obstruction: active: true moving: false control group: 1132 control group 2: 0 tag: 3357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 906 last x: 454 last y diff: 0 last z: 906 territory: 3 rot x: 0 rot y: 1.90308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1132 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1133 Footprint: Minimap: active: true x: 378 z: 878 Obstruction: active: true moving: false control group: 1133 control group 2: 0 tag: 2573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 878 last x: 378 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 0.30095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1133 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1134 Footprint: Minimap: active: true x: 366 z: 882 Obstruction: active: true moving: false control group: 1134 control group 2: 0 tag: 2507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 882 last x: 366 last y diff: 0 last z: 882 territory: 6 rot x: 0 rot y: 0.61129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1134 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1135 Footprint: Minimap: active: true x: 446 z: 870 Obstruction: active: true moving: false control group: 1135 control group 2: 0 tag: 3299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 870 last x: 446 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 4.78437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1135 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1136 Footprint: Minimap: active: true x: 454 z: 866 Obstruction: active: true moving: false control group: 1136 control group 2: 0 tag: 3353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 866 last x: 454 last y diff: 0 last z: 866 territory: 3 rot x: 0 rot y: 3.57058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1136 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1137 Footprint: Minimap: active: true x: 406 z: 894 Obstruction: active: true moving: false control group: 1137 control group 2: 0 tag: 2845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 894 last x: 406 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 2.59646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1137 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1138 Footprint: Minimap: active: true x: 406 z: 926 Obstruction: active: true moving: false control group: 1138 control group 2: 0 tag: 2849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 926 last x: 406 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 1.01713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1138 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1139 Footprint: Minimap: active: true x: 414 z: 910 Obstruction: active: true moving: false control group: 1139 control group 2: 0 tag: 2951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 910 last x: 414 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 0.411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1139 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1140 Footprint: Minimap: active: true x: 418 z: 910 Obstruction: active: true moving: false control group: 1140 control group 2: 0 tag: 2997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 910 last x: 418 last y diff: 0 last z: 910 territory: 0 rot x: 0 rot y: 0.21581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1140 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1141 Footprint: Minimap: active: true x: 406 z: 934 Obstruction: active: true moving: false control group: 1141 control group 2: 0 tag: 2851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 934 last x: 406 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 5.00454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1141 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1142 Footprint: Minimap: active: true x: 426 z: 910 Obstruction: active: true moving: false control group: 1142 control group 2: 0 tag: 3099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 910 last x: 426 last y diff: 0 last z: 910 territory: 0 rot x: 0 rot y: 2.77822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1142 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1143 Footprint: Minimap: active: true x: 430 z: 910 Obstruction: active: true moving: false control group: 1143 control group 2: 0 tag: 3149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 910 last x: 430 last y diff: 0 last z: 910 territory: 0 rot x: 0 rot y: 2.69214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1143 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1144 Footprint: Minimap: active: true x: 434 z: 910 Obstruction: active: true moving: false control group: 1144 control group 2: 0 tag: 3203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 910 last x: 434 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 0.33777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1144 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1145 Footprint: Minimap: active: true x: 438 z: 910 Obstruction: active: true moving: false control group: 1145 control group 2: 0 tag: 3233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 910 last x: 438 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 1.58281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1145 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1146 Footprint: Minimap: active: true x: 382 z: 886 Obstruction: active: true moving: false control group: 1146 control group 2: 0 tag: 2597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 886 last x: 382 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 1.28501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1146 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1147 Footprint: Minimap: active: true x: 394 z: 886 Obstruction: active: true moving: false control group: 1147 control group 2: 0 tag: 2693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 886 last x: 394 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 3.60695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1147 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1148 Footprint: Minimap: active: true x: 446 z: 906 Obstruction: active: true moving: false control group: 1148 control group 2: 0 tag: 3307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 906 last x: 446 last y diff: 0 last z: 906 territory: 3 rot x: 0 rot y: 4.1939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1148 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1149 Footprint: Minimap: active: true x: 390 z: 878 Obstruction: active: true moving: false control group: 1149 control group 2: 0 tag: 2663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 878 last x: 390 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 4.67397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1149 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1150 Footprint: Minimap: active: true x: 394 z: 874 Obstruction: active: true moving: false control group: 1150 control group 2: 0 tag: 2691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 874 last x: 394 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 5.72501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1150 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1151 Footprint: Minimap: active: true x: 406 z: 870 Obstruction: active: true moving: false control group: 1151 control group 2: 0 tag: 2843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 870 last x: 406 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 5.28132 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1151 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1152 Footprint: Minimap: active: true x: 414 z: 874 Obstruction: active: true moving: false control group: 1152 control group 2: 0 tag: 2941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 874 last x: 414 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 0.81981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1152 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1153 Footprint: Minimap: active: true x: 422 z: 874 Obstruction: active: true moving: false control group: 1153 control group 2: 0 tag: 3047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 874 last x: 422 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 2.1498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1153 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1154 Footprint: Minimap: active: true x: 430 z: 874 Obstruction: active: true moving: false control group: 1154 control group 2: 0 tag: 3141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 874 last x: 430 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 0.85697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1154 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1155 Footprint: Minimap: active: true x: 398 z: 870 Obstruction: active: true moving: false control group: 1155 control group 2: 0 tag: 2739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 870 last x: 398 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 4.68287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1155 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1156 Footprint: Minimap: active: true x: 442 z: 878 Obstruction: active: true moving: false control group: 1156 control group 2: 0 tag: 3267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 878 last x: 442 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 0.08043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1156 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1157 Footprint: Minimap: active: true x: 442 z: 886 Obstruction: active: true moving: false control group: 1157 control group 2: 0 tag: 3269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 886 last x: 442 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 2.8746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1157 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1158 Footprint: Minimap: active: true x: 442 z: 898 Obstruction: active: true moving: false control group: 1158 control group 2: 0 tag: 3271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 898 last x: 442 last y diff: 0 last z: 898 territory: 3 rot x: 0 rot y: 0.36284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1158 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1159 Footprint: Minimap: active: true x: 378 z: 882 Obstruction: active: true moving: false control group: 1159 control group 2: 0 tag: 2575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 882 last x: 378 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 4.62452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1159 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1160 Footprint: Minimap: active: true x: 414 z: 890 Obstruction: active: true moving: false control group: 1160 control group 2: 0 tag: 2947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 890 last x: 414 last y diff: 0 last z: 890 territory: 0 rot x: 0 rot y: 4.94698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1160 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1161 Footprint: Minimap: active: true x: 414 z: 902 Obstruction: active: true moving: false control group: 1161 control group 2: 0 tag: 2949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 902 last x: 414 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 2.16828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1161 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1162 Footprint: Minimap: active: true x: 398 z: 882 Obstruction: active: true moving: false control group: 1162 control group 2: 0 tag: 2741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 882 last x: 398 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 5.67071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1162 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1163 Footprint: Minimap: active: true x: 402 z: 874 Obstruction: active: true moving: false control group: 1163 control group 2: 0 tag: 2803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 874 last x: 402 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 1.88723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1163 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1164 Footprint: Minimap: active: true x: 414 z: 878 Obstruction: active: true moving: false control group: 1164 control group 2: 0 tag: 2943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 878 last x: 414 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 5.66617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1164 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1165 Footprint: Minimap: active: true x: 438 z: 894 Obstruction: active: true moving: false control group: 1165 control group 2: 0 tag: 3231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 894 last x: 438 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 5.45002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1165 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1166 Footprint: Minimap: active: true x: 418 z: 894 Obstruction: active: true moving: false control group: 1166 control group 2: 0 tag: 2995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 894 last x: 418 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 0.52674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1166 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1167 Footprint: Minimap: active: true x: 422 z: 902 Obstruction: active: true moving: false control group: 1167 control group 2: 0 tag: 3055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 902 last x: 422 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 4.38401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1167 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1168 Footprint: Minimap: active: true x: 434 z: 902 Obstruction: active: true moving: false control group: 1168 control group 2: 0 tag: 3201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 902 last x: 434 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 3.97507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1168 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1169 Footprint: Minimap: active: true x: 414 z: 882 Obstruction: active: true moving: false control group: 1169 control group 2: 0 tag: 2945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 882 last x: 414 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 0.85286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1169 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1170 Footprint: Minimap: active: true x: 430 z: 882 Obstruction: active: true moving: false control group: 1170 control group 2: 0 tag: 3143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 882 last x: 430 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 4.87633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1170 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1171 Footprint: Minimap: active: true x: 434 z: 894 Obstruction: active: true moving: false control group: 1171 control group 2: 0 tag: 3199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 894 last x: 434 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 2.51662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1171 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1172 Footprint: Minimap: active: true x: 422 z: 886 Obstruction: active: true moving: false control group: 1172 control group 2: 0 tag: 3049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 886 last x: 422 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 3.86941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1172 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1173 Footprint: Minimap: active: true x: 422 z: 890 Obstruction: active: true moving: false control group: 1173 control group 2: 0 tag: 3051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 890 last x: 422 last y diff: 0 last z: 890 territory: 0 rot x: 0 rot y: 2.58968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1173 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1174 Footprint: Minimap: active: true x: 422 z: 894 Obstruction: active: true moving: false control group: 1174 control group 2: 0 tag: 3053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 894 last x: 422 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: 3.00396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1174 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1175 Footprint: Minimap: active: true x: 426 z: 898 Obstruction: active: true moving: false control group: 1175 control group 2: 0 tag: 3097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 898 last x: 426 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 5.32686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1175 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1176 Footprint: Minimap: active: true x: 430 z: 898 Obstruction: active: true moving: false control group: 1176 control group 2: 0 tag: 3147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 898 last x: 430 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 0.56531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1176 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1177 Footprint: Minimap: active: true x: 426 z: 886 Obstruction: active: true moving: false control group: 1177 control group 2: 0 tag: 3095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 886 last x: 426 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 5.8481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1177 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1178 Footprint: Minimap: active: true x: 430 z: 886 Obstruction: active: true moving: false control group: 1178 control group 2: 0 tag: 3145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 886 last x: 430 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 0.02973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1178 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1179 Footprint: Minimap: active: true x: 310 z: 506 Obstruction: active: true moving: false control group: 1179 control group 2: 0 tag: 2257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 506 last x: 310 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 1.10544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1179 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1180 Footprint: Minimap: active: true x: 314 z: 506 Obstruction: active: true moving: false control group: 1180 control group 2: 0 tag: 2267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 506 last x: 314 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 2.93114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1180 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1181 Footprint: Minimap: active: true x: 314 z: 510 Obstruction: active: true moving: false control group: 1181 control group 2: 0 tag: 2269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 510 last x: 314 last y diff: 0 last z: 510 territory: 5 rot x: 0 rot y: 2.99621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1181 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1182 Footprint: Minimap: active: true x: 270 z: 502 Obstruction: active: true moving: false control group: 1182 control group 2: 0 tag: 2045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 502 last x: 270 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 1.36173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1182 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1183 Footprint: Minimap: active: true x: 270 z: 506 Obstruction: active: true moving: false control group: 1183 control group 2: 0 tag: 2047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 506 last x: 270 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 1.0007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1183 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1184 Footprint: Minimap: active: true x: 254 z: 466 Obstruction: active: true moving: false control group: 1184 control group 2: 0 tag: 1939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 466 last x: 254 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 3.90574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1184 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1185 Footprint: Minimap: active: true x: 262 z: 462 Obstruction: active: true moving: false control group: 1185 control group 2: 0 tag: 1995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 462 last x: 262 last y diff: 0 last z: 462 territory: 5 rot x: 0 rot y: 4.11513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1185 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1186 Footprint: Minimap: active: true x: 270 z: 462 Obstruction: active: true moving: false control group: 1186 control group 2: 0 tag: 2041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 462 last x: 270 last y diff: 0 last z: 462 territory: 5 rot x: 0 rot y: 2.90973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1186 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1187 Footprint: Minimap: active: true x: 298 z: 454 Obstruction: active: true moving: false control group: 1187 control group 2: 0 tag: 2191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 454 last x: 298 last y diff: 0 last z: 454 territory: 5 rot x: 0 rot y: 5.64492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1187 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1188 Footprint: Minimap: active: true x: 326 z: 490 Obstruction: active: true moving: false control group: 1188 control group 2: 0 tag: 2299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 490 last x: 326 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 1.31812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1188 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1189 Footprint: Minimap: active: true x: 326 z: 454 Obstruction: active: true moving: false control group: 1189 control group 2: 0 tag: 2295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 454 last x: 326 last y diff: 0 last z: 454 territory: 5 rot x: 0 rot y: 4.17586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1189 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1190 Footprint: Minimap: active: true x: 330 z: 458 Obstruction: active: true moving: false control group: 1190 control group 2: 0 tag: 2315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 458 last x: 330 last y diff: 0 last z: 458 territory: 5 rot x: 0 rot y: 5.61294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1190 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1191 Footprint: Minimap: active: true x: 346 z: 470 Obstruction: active: true moving: false control group: 1191 control group 2: 0 tag: 2381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 470 last x: 346 last y diff: 0 last z: 470 territory: 5 rot x: 0 rot y: 1.00214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1191 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1192 Footprint: Minimap: active: true x: 326 z: 510 Obstruction: active: true moving: false control group: 1192 control group 2: 0 tag: 2303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 510 last x: 326 last y diff: 0 last z: 510 territory: 5 rot x: 0 rot y: 6.12227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1192 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1193 Footprint: Minimap: active: true x: 338 z: 486 Obstruction: active: true moving: false control group: 1193 control group 2: 0 tag: 2347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 486 last x: 338 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 6.01793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1193 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1194 Footprint: Minimap: active: true x: 342 z: 486 Obstruction: active: true moving: false control group: 1194 control group 2: 0 tag: 2363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 486 last x: 342 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 2.76677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1194 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1195 Footprint: Minimap: active: true x: 218 z: 462 Obstruction: active: true moving: false control group: 1195 control group 2: 0 tag: 1667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 462 last x: 218 last y diff: 0 last z: 462 territory: 5 rot x: 0 rot y: 2.04029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1195 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1196 Footprint: Minimap: active: true x: 230 z: 454 Obstruction: active: true moving: false control group: 1196 control group 2: 0 tag: 1769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 454 last x: 230 last y diff: 0 last z: 454 territory: 5 rot x: 0 rot y: 1.09237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1196 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1197 Footprint: Minimap: active: true x: 222 z: 518 Obstruction: active: true moving: false control group: 1197 control group 2: 0 tag: 1707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 518 last x: 222 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 3.90922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1197 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1198 Footprint: Minimap: active: true x: 230 z: 514 Obstruction: active: true moving: false control group: 1198 control group 2: 0 tag: 1775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 514 last x: 230 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 0.41282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1198 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1199 Footprint: Minimap: active: true x: 234 z: 514 Obstruction: active: true moving: false control group: 1199 control group 2: 0 tag: 1805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 514 last x: 234 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 4.33979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1199 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1200 Footprint: Minimap: active: true x: 210 z: 502 Obstruction: active: true moving: false control group: 1200 control group 2: 0 tag: 1611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 502 last x: 210 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 6.04174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1200 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1201 Footprint: Minimap: active: true x: 282 z: 498 Obstruction: active: true moving: false control group: 1201 control group 2: 0 tag: 2115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 498 last x: 282 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 5.56708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1201 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1202 Footprint: Minimap: active: true x: 286 z: 498 Obstruction: active: true moving: false control group: 1202 control group 2: 0 tag: 2137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 498 last x: 286 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 3.61678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1202 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1203 Footprint: Minimap: active: true x: 298 z: 502 Obstruction: active: true moving: false control group: 1203 control group 2: 0 tag: 2199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 502 last x: 298 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 2.68984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1203 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1204 Footprint: Minimap: active: true x: 314 z: 502 Obstruction: active: true moving: false control group: 1204 control group 2: 0 tag: 2265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 502 last x: 314 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 4.49973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1204 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1205 Footprint: Minimap: active: true x: 318 z: 506 Obstruction: active: true moving: false control group: 1205 control group 2: 0 tag: 2277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 506 last x: 318 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 2.77108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1205 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1206 Footprint: Minimap: active: true x: 266 z: 498 Obstruction: active: true moving: false control group: 1206 control group 2: 0 tag: 2027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 498 last x: 266 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 4.39986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1206 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1207 Footprint: Minimap: active: true x: 266 z: 502 Obstruction: active: true moving: false control group: 1207 control group 2: 0 tag: 2029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 502 last x: 266 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 3.51824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1207 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1208 Footprint: Minimap: active: true x: 246 z: 470 Obstruction: active: true moving: false control group: 1208 control group 2: 0 tag: 1883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 470 last x: 246 last y diff: 0 last z: 470 territory: 5 rot x: 0 rot y: 0.38398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1208 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1209 Footprint: Minimap: active: true x: 266 z: 466 Obstruction: active: true moving: false control group: 1209 control group 2: 0 tag: 2021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 466 last x: 266 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 1.63315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1209 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1210 Footprint: Minimap: active: true x: 294 z: 454 Obstruction: active: true moving: false control group: 1210 control group 2: 0 tag: 2173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 454 last x: 294 last y diff: 0 last z: 454 territory: 5 rot x: 0 rot y: 2.91764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1210 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1211 Footprint: Minimap: active: true x: 310 z: 458 Obstruction: active: true moving: false control group: 1211 control group 2: 0 tag: 2243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 458 last x: 310 last y diff: 0 last z: 458 territory: 5 rot x: 0 rot y: 4.69912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1211 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1212 Footprint: Minimap: active: true x: 250 z: 502 Obstruction: active: true moving: false control group: 1212 control group 2: 0 tag: 1913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 502 last x: 250 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 1.47507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1212 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1213 Footprint: Minimap: active: true x: 262 z: 502 Obstruction: active: true moving: false control group: 1213 control group 2: 0 tag: 2001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 502 last x: 262 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 0.01458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1213 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1214 Footprint: Minimap: active: true x: 234 z: 510 Obstruction: active: true moving: false control group: 1214 control group 2: 0 tag: 1803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 510 last x: 234 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 0.2886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1214 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1215 Footprint: Minimap: active: true x: 326 z: 506 Obstruction: active: true moving: false control group: 1215 control group 2: 0 tag: 2301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 506 last x: 326 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 4.85044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1215 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1216 Footprint: Minimap: active: true x: 318 z: 490 Obstruction: active: true moving: false control group: 1216 control group 2: 0 tag: 2275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 490 last x: 318 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 2.64174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1216 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1217 Footprint: Minimap: active: true x: 330 z: 478 Obstruction: active: true moving: false control group: 1217 control group 2: 0 tag: 2321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 478 last x: 330 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 4.67014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1217 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1218 Footprint: Minimap: active: true x: 330 z: 462 Obstruction: active: true moving: false control group: 1218 control group 2: 0 tag: 2317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 462 last x: 330 last y diff: 0 last z: 462 territory: 5 rot x: 0 rot y: 0.35088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1218 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1219 Footprint: Minimap: active: true x: 334 z: 466 Obstruction: active: true moving: false control group: 1219 control group 2: 0 tag: 2331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 466 last x: 334 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 2.1272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1219 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1220 Footprint: Minimap: active: true x: 218 z: 490 Obstruction: active: true moving: false control group: 1220 control group 2: 0 tag: 1669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 490 last x: 218 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 5.40601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1220 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1221 Footprint: Minimap: active: true x: 218 z: 494 Obstruction: active: true moving: false control group: 1221 control group 2: 0 tag: 1671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 494 last x: 218 last y diff: 0 last z: 494 territory: 5 rot x: 0 rot y: 4.40127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1221 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1222 Footprint: Minimap: active: true x: 222 z: 458 Obstruction: active: true moving: false control group: 1222 control group 2: 0 tag: 1699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 458 last x: 222 last y diff: 0 last z: 458 territory: 5 rot x: 0 rot y: 4.96653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1222 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1223 Footprint: Minimap: active: true x: 226 z: 514 Obstruction: active: true moving: false control group: 1223 control group 2: 0 tag: 1741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 514 last x: 226 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 1.49302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1223 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1224 Footprint: Minimap: active: true x: 278 z: 494 Obstruction: active: true moving: false control group: 1224 control group 2: 0 tag: 2095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 494 last x: 278 last y diff: 0 last z: 494 territory: 5 rot x: 0 rot y: 0.63921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1224 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1225 Footprint: Minimap: active: true x: 286 z: 494 Obstruction: active: true moving: false control group: 1225 control group 2: 0 tag: 2135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 494 last x: 286 last y diff: 0 last z: 494 territory: 5 rot x: 0 rot y: 4.28446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1225 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1226 Footprint: Minimap: active: true x: 290 z: 494 Obstruction: active: true moving: false control group: 1226 control group 2: 0 tag: 2157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 494 last x: 290 last y diff: 0 last z: 494 territory: 5 rot x: 0 rot y: 2.35311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1226 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1227 Footprint: Minimap: active: true x: 322 z: 498 Obstruction: active: true moving: false control group: 1227 control group 2: 0 tag: 2289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 498 last x: 322 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 3.84401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1227 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1228 Footprint: Minimap: active: true x: 234 z: 474 Obstruction: active: true moving: false control group: 1228 control group 2: 0 tag: 1795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 474 last x: 234 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 0.97556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1228 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1229 Footprint: Minimap: active: true x: 238 z: 474 Obstruction: active: true moving: false control group: 1229 control group 2: 0 tag: 1829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 474 last x: 238 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 3.48813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1229 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1230 Footprint: Minimap: active: true x: 242 z: 474 Obstruction: active: true moving: false control group: 1230 control group 2: 0 tag: 1859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 474 last x: 242 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 3.23887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1230 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1231 Footprint: Minimap: active: true x: 250 z: 474 Obstruction: active: true moving: false control group: 1231 control group 2: 0 tag: 1909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 474 last x: 250 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 2.82366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1231 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1232 Footprint: Minimap: active: true x: 262 z: 474 Obstruction: active: true moving: false control group: 1232 control group 2: 0 tag: 1997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 474 last x: 262 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 2.85875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1232 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1233 Footprint: Minimap: active: true x: 266 z: 474 Obstruction: active: true moving: false control group: 1233 control group 2: 0 tag: 2023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 474 last x: 266 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 1.40957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1233 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1234 Footprint: Minimap: active: true x: 286 z: 474 Obstruction: active: true moving: false control group: 1234 control group 2: 0 tag: 2133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 474 last x: 286 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 1.65966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1234 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1235 Footprint: Minimap: active: true x: 306 z: 462 Obstruction: active: true moving: false control group: 1235 control group 2: 0 tag: 2229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 462 last x: 306 last y diff: 0 last z: 462 territory: 5 rot x: 0 rot y: 1.96915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1235 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1236 Footprint: Minimap: active: true x: 310 z: 462 Obstruction: active: true moving: false control group: 1236 control group 2: 0 tag: 2245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 462 last x: 310 last y diff: 0 last z: 462 territory: 5 rot x: 0 rot y: 1.37275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1236 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1237 Footprint: Minimap: active: true x: 250 z: 498 Obstruction: active: true moving: false control group: 1237 control group 2: 0 tag: 1911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 498 last x: 250 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 0.74743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1237 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1238 Footprint: Minimap: active: true x: 254 z: 498 Obstruction: active: true moving: false control group: 1238 control group 2: 0 tag: 1943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 498 last x: 254 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 4.73127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1238 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1239 Footprint: Minimap: active: true x: 234 z: 502 Obstruction: active: true moving: false control group: 1239 control group 2: 0 tag: 1801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 502 last x: 234 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 1.54336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1239 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1240 Footprint: Minimap: active: true x: 314 z: 486 Obstruction: active: true moving: false control group: 1240 control group 2: 0 tag: 2263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 486 last x: 314 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 5.22693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1240 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1241 Footprint: Minimap: active: true x: 318 z: 466 Obstruction: active: true moving: false control group: 1241 control group 2: 0 tag: 2273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 466 last x: 318 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 1.34694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1241 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1242 Footprint: Minimap: active: true x: 322 z: 466 Obstruction: active: true moving: false control group: 1242 control group 2: 0 tag: 2287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 466 last x: 322 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 6.0877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1242 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1243 Footprint: Minimap: active: true x: 326 z: 470 Obstruction: active: true moving: false control group: 1243 control group 2: 0 tag: 2297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 470 last x: 326 last y diff: 0 last z: 470 territory: 5 rot x: 0 rot y: 1.4641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1243 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1244 Footprint: Minimap: active: true x: 330 z: 470 Obstruction: active: true moving: false control group: 1244 control group 2: 0 tag: 2319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 470 last x: 330 last y diff: 0 last z: 470 territory: 5 rot x: 0 rot y: 1.45342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1244 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1245 Footprint: Minimap: active: true x: 222 z: 486 Obstruction: active: true moving: false control group: 1245 control group 2: 0 tag: 1701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 486 last x: 222 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 0.7443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1245 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1246 Footprint: Minimap: active: true x: 222 z: 490 Obstruction: active: true moving: false control group: 1246 control group 2: 0 tag: 1703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 490 last x: 222 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 0.64614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1246 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1247 Footprint: Minimap: active: true x: 222 z: 498 Obstruction: active: true moving: false control group: 1247 control group 2: 0 tag: 1705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 498 last x: 222 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 5.4123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1247 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1248 Footprint: Minimap: active: true x: 226 z: 502 Obstruction: active: true moving: false control group: 1248 control group 2: 0 tag: 1739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 502 last x: 226 last y diff: 0 last z: 502 territory: 5 rot x: 0 rot y: 2.66549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1248 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1249 Footprint: Minimap: active: true x: 270 z: 490 Obstruction: active: true moving: false control group: 1249 control group 2: 0 tag: 2043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 490 last x: 270 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 2.61567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1249 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1250 Footprint: Minimap: active: true x: 298 z: 490 Obstruction: active: true moving: false control group: 1250 control group 2: 0 tag: 2197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 490 last x: 298 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 5.08284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1250 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1251 Footprint: Minimap: active: true x: 306 z: 490 Obstruction: active: true moving: false control group: 1251 control group 2: 0 tag: 2233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 490 last x: 306 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 5.00876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1251 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1252 Footprint: Minimap: active: true x: 258 z: 490 Obstruction: active: true moving: false control group: 1252 control group 2: 0 tag: 1969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 490 last x: 258 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 2.01175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1252 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1253 Footprint: Minimap: active: true x: 230 z: 478 Obstruction: active: true moving: false control group: 1253 control group 2: 0 tag: 1771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 478 last x: 230 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 0.61475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1253 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1254 Footprint: Minimap: active: true x: 242 z: 478 Obstruction: active: true moving: false control group: 1254 control group 2: 0 tag: 1861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 478 last x: 242 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 5.66178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1254 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1255 Footprint: Minimap: active: true x: 254 z: 478 Obstruction: active: true moving: false control group: 1255 control group 2: 0 tag: 1941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 478 last x: 254 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 0.23586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1255 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1256 Footprint: Minimap: active: true x: 262 z: 478 Obstruction: active: true moving: false control group: 1256 control group 2: 0 tag: 1999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 478 last x: 262 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 5.25498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1256 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1257 Footprint: Minimap: active: true x: 290 z: 474 Obstruction: active: true moving: false control group: 1257 control group 2: 0 tag: 2155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 474 last x: 290 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 2.24703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1257 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1258 Footprint: Minimap: active: true x: 278 z: 478 Obstruction: active: true moving: false control group: 1258 control group 2: 0 tag: 2089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 478 last x: 278 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 3.64765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1258 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1259 Footprint: Minimap: active: true x: 282 z: 478 Obstruction: active: true moving: false control group: 1259 control group 2: 0 tag: 2111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 478 last x: 282 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 0.68647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1259 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1260 Footprint: Minimap: active: true x: 294 z: 474 Obstruction: active: true moving: false control group: 1260 control group 2: 0 tag: 2175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 474 last x: 294 last y diff: 0 last z: 474 territory: 5 rot x: 0 rot y: 3.65117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1260 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1261 Footprint: Minimap: active: true x: 298 z: 470 Obstruction: active: true moving: false control group: 1261 control group 2: 0 tag: 2193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 470 last x: 298 last y diff: 0 last z: 470 territory: 5 rot x: 0 rot y: 4.10549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1261 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1262 Footprint: Minimap: active: true x: 310 z: 466 Obstruction: active: true moving: false control group: 1262 control group 2: 0 tag: 2247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 466 last x: 310 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 5.82235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1262 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1263 Footprint: Minimap: active: true x: 238 z: 498 Obstruction: active: true moving: false control group: 1263 control group 2: 0 tag: 1835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 498 last x: 238 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 6.19222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1263 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1264 Footprint: Minimap: active: true x: 246 z: 494 Obstruction: active: true moving: false control group: 1264 control group 2: 0 tag: 1887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 494 last x: 246 last y diff: 0 last z: 494 territory: 5 rot x: 0 rot y: 5.33993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1264 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1265 Footprint: Minimap: active: true x: 310 z: 478 Obstruction: active: true moving: false control group: 1265 control group 2: 0 tag: 2249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 478 last x: 310 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 2.53953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1265 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1266 Footprint: Minimap: active: true x: 310 z: 482 Obstruction: active: true moving: false control group: 1266 control group 2: 0 tag: 2251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 482 last x: 310 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 6.1447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1266 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1267 Footprint: Minimap: active: true x: 310 z: 486 Obstruction: active: true moving: false control group: 1267 control group 2: 0 tag: 2253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 486 last x: 310 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 3.45287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1267 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1268 Footprint: Minimap: active: true x: 310 z: 490 Obstruction: active: true moving: false control group: 1268 control group 2: 0 tag: 2255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 490 last x: 310 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 2.50431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1268 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1269 Footprint: Minimap: active: true x: 226 z: 478 Obstruction: active: true moving: false control group: 1269 control group 2: 0 tag: 1731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 478 last x: 226 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 2.9539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1269 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1270 Footprint: Minimap: active: true x: 226 z: 482 Obstruction: active: true moving: false control group: 1270 control group 2: 0 tag: 1733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 482 last x: 226 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 5.09321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1270 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1271 Footprint: Minimap: active: true x: 226 z: 486 Obstruction: active: true moving: false control group: 1271 control group 2: 0 tag: 1735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 486 last x: 226 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 1.02358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1271 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1272 Footprint: Minimap: active: true x: 226 z: 494 Obstruction: active: true moving: false control group: 1272 control group 2: 0 tag: 1737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 494 last x: 226 last y diff: 0 last z: 494 territory: 5 rot x: 0 rot y: 1.83452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1272 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1273 Footprint: Minimap: active: true x: 278 z: 486 Obstruction: active: true moving: false control group: 1273 control group 2: 0 tag: 2093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 486 last x: 278 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 5.9892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1273 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1274 Footprint: Minimap: active: true x: 298 z: 486 Obstruction: active: true moving: false control group: 1274 control group 2: 0 tag: 2195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 486 last x: 298 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 0.3256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1274 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1275 Footprint: Minimap: active: true x: 302 z: 486 Obstruction: active: true moving: false control group: 1275 control group 2: 0 tag: 2211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 486 last x: 302 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 4.70934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1275 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1276 Footprint: Minimap: active: true x: 230 z: 482 Obstruction: active: true moving: false control group: 1276 control group 2: 0 tag: 1773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 482 last x: 230 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 2.04801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1276 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1277 Footprint: Minimap: active: true x: 234 z: 482 Obstruction: active: true moving: false control group: 1277 control group 2: 0 tag: 1797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 482 last x: 234 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 2.42901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1277 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1278 Footprint: Minimap: active: true x: 238 z: 482 Obstruction: active: true moving: false control group: 1278 control group 2: 0 tag: 1831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 482 last x: 238 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 4.19338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1278 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1279 Footprint: Minimap: active: true x: 246 z: 482 Obstruction: active: true moving: false control group: 1279 control group 2: 0 tag: 1885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 482 last x: 246 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 4.5874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1279 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1280 Footprint: Minimap: active: true x: 266 z: 482 Obstruction: active: true moving: false control group: 1280 control group 2: 0 tag: 2025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 482 last x: 266 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 4.74173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1280 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1281 Footprint: Minimap: active: true x: 274 z: 482 Obstruction: active: true moving: false control group: 1281 control group 2: 0 tag: 2073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 482 last x: 274 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 3.19034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1281 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1282 Footprint: Minimap: active: true x: 278 z: 482 Obstruction: active: true moving: false control group: 1282 control group 2: 0 tag: 2091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 482 last x: 278 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 4.0286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1282 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1283 Footprint: Minimap: active: true x: 282 z: 482 Obstruction: active: true moving: false control group: 1283 control group 2: 0 tag: 2113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 482 last x: 282 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 2.61937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1283 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1284 Footprint: Minimap: active: true x: 294 z: 482 Obstruction: active: true moving: false control group: 1284 control group 2: 0 tag: 2177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 482 last x: 294 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 5.63352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1284 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1285 Footprint: Minimap: active: true x: 302 z: 478 Obstruction: active: true moving: false control group: 1285 control group 2: 0 tag: 2209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 478 last x: 302 last y diff: 0 last z: 478 territory: 5 rot x: 0 rot y: 2.62015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1285 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1286 Footprint: Minimap: active: true x: 242 z: 490 Obstruction: active: true moving: false control group: 1286 control group 2: 0 tag: 1865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 490 last x: 242 last y diff: 0 last z: 490 territory: 5 rot x: 0 rot y: 6.22304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1286 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1287 Footprint: Minimap: active: true x: 306 z: 482 Obstruction: active: true moving: false control group: 1287 control group 2: 0 tag: 2231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 482 last x: 306 last y diff: 0 last z: 482 territory: 5 rot x: 0 rot y: 1.54955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1287 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1288 Footprint: Minimap: active: true x: 234 z: 486 Obstruction: active: true moving: false control group: 1288 control group 2: 0 tag: 1799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 486 last x: 234 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 5.9845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1288 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1289 Footprint: Minimap: active: true x: 238 z: 486 Obstruction: active: true moving: false control group: 1289 control group 2: 0 tag: 1833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 486 last x: 238 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 3.4494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1289 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1290 Footprint: Minimap: active: true x: 242 z: 486 Obstruction: active: true moving: false control group: 1290 control group 2: 0 tag: 1863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 486 last x: 242 last y diff: 0 last z: 486 territory: 5 rot x: 0 rot y: 4.83722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1290 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1291 Footprint: Minimap: active: true x: 910 z: 506 Obstruction: active: true moving: false control group: 1291 control group 2: 0 tag: 6817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 506 last x: 910 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 5.53264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1291 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1292 Footprint: Minimap: active: true x: 910 z: 554 Obstruction: active: true moving: false control group: 1292 control group 2: 0 tag: 6825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 554 last x: 910 last y diff: 0 last z: 554 territory: 1 rot x: 0 rot y: 0.89092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1292 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1293 Footprint: Minimap: active: true x: 914 z: 558 Obstruction: active: true moving: false control group: 1293 control group 2: 0 tag: 6853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 558 last x: 914 last y diff: 0 last z: 558 territory: 1 rot x: 0 rot y: 0.2913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1293 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1295 Footprint: Minimap: active: true x: 966 z: 518 Obstruction: active: true moving: false control group: 1295 control group 2: 0 tag: 7247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 518 last x: 966 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 0.39226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1295 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9104, 0, 9105, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 77, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1298 Footprint: Minimap: active: true x: 966 z: 530 Obstruction: active: true moving: false control group: 1298 control group 2: 0 tag: 7249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 530 last x: 966 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 5.43078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1298 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1299 Footprint: Minimap: active: true x: 922 z: 558 Obstruction: active: true moving: false control group: 1299 control group 2: 0 tag: 6943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 558 last x: 922 last y diff: 0 last z: 558 territory: 1 rot x: 0 rot y: 2.46497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1299 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1300 Footprint: Minimap: active: true x: 914 z: 490 Obstruction: active: true moving: false control group: 1300 control group 2: 0 tag: 6849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 490 last x: 914 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 5.33732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1300 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1301 Footprint: Minimap: active: true x: 914 z: 482 Obstruction: active: true moving: false control group: 1301 control group 2: 0 tag: 6847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 482 last x: 914 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 1.01606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1301 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9500, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1302 Footprint: Minimap: active: true x: 922 z: 462 Obstruction: active: true moving: false control group: 1302 control group 2: 0 tag: 6921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 462 last x: 922 last y diff: 0 last z: 462 territory: 1 rot x: 0 rot y: 1.57966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1302 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9501, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1303 Footprint: Minimap: active: true x: 886 z: 530 Obstruction: active: true moving: false control group: 1303 control group 2: 0 tag: 6671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 530 last x: 886 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 3.33239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1303 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1304 Footprint: Minimap: active: true x: 898 z: 522 Obstruction: active: true moving: false control group: 1304 control group 2: 0 tag: 6745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 522 last x: 898 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 1.77173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1304 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1305 Footprint: Minimap: active: true x: 898 z: 526 Obstruction: active: true moving: false control group: 1305 control group 2: 0 tag: 6747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 526 last x: 898 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 2.6984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1305 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1306 Footprint: Minimap: active: true x: 930 z: 562 Obstruction: active: true moving: false control group: 1306 control group 2: 0 tag: 7027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 562 last x: 930 last y diff: 0 last z: 562 territory: 1 rot x: 0 rot y: 6.02163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1306 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1309 Footprint: Minimap: active: true x: 946 z: 474 Obstruction: active: true moving: false control group: 1309 control group 2: 0 tag: 7171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 474 last x: 946 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 1.36301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1309 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8503, 0, 8504, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 99, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1310 Footprint: Minimap: active: true x: 882 z: 566 Obstruction: active: true moving: false control group: 1310 control group 2: 0 tag: 6649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 566 last x: 882 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 6.06131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1310 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1311 Footprint: Minimap: active: true x: 858 z: 562 Obstruction: active: true moving: false control group: 1311 control group 2: 0 tag: 6433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 562 last x: 858 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 5.10518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1311 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1312 Footprint: Minimap: active: true x: 862 z: 578 Obstruction: active: true moving: false control group: 1312 control group 2: 0 tag: 6471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 578 last x: 862 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 3.68024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1312 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1313 Footprint: Minimap: active: true x: 866 z: 582 Obstruction: active: true moving: false control group: 1313 control group 2: 0 tag: 6513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 582 last x: 866 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 2.89625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1313 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1314 Footprint: Minimap: active: true x: 910 z: 522 Obstruction: active: true moving: false control group: 1314 control group 2: 0 tag: 6819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 522 last x: 910 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 0.62165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1314 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1315 Footprint: Minimap: active: true x: 902 z: 550 Obstruction: active: true moving: false control group: 1315 control group 2: 0 tag: 6767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 550 last x: 902 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 5.09641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1315 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1316 Footprint: Minimap: active: true x: 910 z: 550 Obstruction: active: true moving: false control group: 1316 control group 2: 0 tag: 6823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 550 last x: 910 last y diff: 0 last z: 550 territory: 1 rot x: 0 rot y: 3.5637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1316 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1318 Footprint: Minimap: active: true x: 922 z: 554 Obstruction: active: true moving: false control group: 1318 control group 2: 0 tag: 6941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 554 last x: 922 last y diff: 0 last z: 554 territory: 1 rot x: 0 rot y: 1.46642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1318 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1319 Footprint: Minimap: active: true x: 926 z: 558 Obstruction: active: true moving: false control group: 1319 control group 2: 0 tag: 6983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 558 last x: 926 last y diff: 0 last z: 558 territory: 1 rot x: 0 rot y: 3.77501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1320 Footprint: Minimap: active: true x: 918 z: 506 Obstruction: active: true moving: false control group: 1320 control group 2: 0 tag: 6883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 506 last x: 918 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 2.8916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1320 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1321 Footprint: Minimap: active: true x: 954 z: 546 Obstruction: active: true moving: false control group: 1321 control group 2: 0 tag: 7207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 546 last x: 954 last y diff: 0 last z: 546 territory: 1 rot x: 0 rot y: 1.39728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1321 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1322 Footprint: Minimap: active: true x: 954 z: 538 Obstruction: active: true moving: false control group: 1322 control group 2: 0 tag: 7205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 538 last x: 954 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 5.96026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1322 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1325 Footprint: Minimap: active: true x: 890 z: 554 Obstruction: active: true moving: false control group: 1325 control group 2: 0 tag: 6699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 554 last x: 890 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 4.72698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1325 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1326 Footprint: Minimap: active: true x: 894 z: 530 Obstruction: active: true moving: false control group: 1326 control group 2: 0 tag: 6719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 530 last x: 894 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 5.94938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1326 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1327 Footprint: Minimap: active: true x: 898 z: 530 Obstruction: active: true moving: false control group: 1327 control group 2: 0 tag: 6749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 530 last x: 898 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 1.376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1327 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1328 Footprint: Minimap: active: true x: 930 z: 554 Obstruction: active: true moving: false control group: 1328 control group 2: 0 tag: 7025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 554 last x: 930 last y diff: 0 last z: 554 territory: 1 rot x: 0 rot y: 2.91425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1328 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1329 Footprint: Minimap: active: true x: 938 z: 554 Obstruction: active: true moving: false control group: 1329 control group 2: 0 tag: 7115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 554 last x: 938 last y diff: 0 last z: 554 territory: 1 rot x: 0 rot y: 3.00518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1329 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1330 Footprint: Minimap: active: true x: 882 z: 538 Obstruction: active: true moving: false control group: 1330 control group 2: 0 tag: 6647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 538 last x: 882 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 4.99134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1330 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1331 Footprint: Minimap: active: true x: 886 z: 554 Obstruction: active: true moving: false control group: 1331 control group 2: 0 tag: 6675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 554 last x: 886 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 1.84108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1331 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1332 Footprint: Minimap: active: true x: 866 z: 546 Obstruction: active: true moving: false control group: 1332 control group 2: 0 tag: 6509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 546 last x: 866 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 4.11657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1332 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1333 Footprint: Minimap: active: true x: 870 z: 546 Obstruction: active: true moving: false control group: 1333 control group 2: 0 tag: 6541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 546 last x: 870 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 5.3162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1333 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1334 Footprint: Minimap: active: true x: 866 z: 562 Obstruction: active: true moving: false control group: 1334 control group 2: 0 tag: 6511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 562 last x: 866 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 0.98229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1334 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1335 Footprint: Minimap: active: true x: 878 z: 574 Obstruction: active: true moving: false control group: 1335 control group 2: 0 tag: 6631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 574 last x: 878 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 3.87484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1335 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1336 Footprint: Minimap: active: true x: 870 z: 578 Obstruction: active: true moving: false control group: 1336 control group 2: 0 tag: 6549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 578 last x: 870 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 3.61336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1336 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1337 Footprint: Minimap: active: true x: 906 z: 526 Obstruction: active: true moving: false control group: 1337 control group 2: 0 tag: 6791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 526 last x: 906 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 5.13814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1337 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1338 Footprint: Minimap: active: true x: 898 z: 546 Obstruction: active: true moving: false control group: 1338 control group 2: 0 tag: 6751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 546 last x: 898 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 4.63286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1338 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1339 Footprint: Minimap: active: true x: 914 z: 546 Obstruction: active: true moving: false control group: 1339 control group 2: 0 tag: 6851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 546 last x: 914 last y diff: 0 last z: 546 territory: 1 rot x: 0 rot y: 0.15789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1339 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1340 Footprint: Minimap: active: true x: 930 z: 494 Obstruction: active: true moving: false control group: 1340 control group 2: 0 tag: 7015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 494 last x: 930 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 0.06707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1340 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8916, 0, 8917, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 117, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1343 Footprint: Minimap: active: true x: 958 z: 530 Obstruction: active: true moving: false control group: 1343 control group 2: 0 tag: 7213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 530 last x: 958 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 4.20783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1343 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1344 Footprint: Minimap: active: true x: 958 z: 534 Obstruction: active: true moving: false control group: 1344 control group 2: 0 tag: 7215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 534 last x: 958 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: 4.6321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1344 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1346 Footprint: Minimap: active: true x: 922 z: 494 Obstruction: active: true moving: false control group: 1346 control group 2: 0 tag: 6925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 494 last x: 922 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 2.53486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1346 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1347 Footprint: Minimap: active: true x: 922 z: 510 Obstruction: active: true moving: false control group: 1347 control group 2: 0 tag: 6927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 510 last x: 922 last y diff: 0 last z: 510 territory: 1 rot x: 0 rot y: 1.299 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1347 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1348 Footprint: Minimap: active: true x: 942 z: 550 Obstruction: active: true moving: false control group: 1348 control group 2: 0 tag: 7149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 550 last x: 942 last y diff: 0 last z: 550 territory: 1 rot x: 0 rot y: 0.26685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1348 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1349 Footprint: Minimap: active: true x: 946 z: 542 Obstruction: active: true moving: false control group: 1349 control group 2: 0 tag: 7179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 542 last x: 946 last y diff: 0 last z: 542 territory: 1 rot x: 0 rot y: 6.17586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1349 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1353 Footprint: Minimap: active: true x: 886 z: 550 Obstruction: active: true moving: false control group: 1353 control group 2: 0 tag: 6673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 550 last x: 886 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 2.9569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1353 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1354 Footprint: Minimap: active: true x: 894 z: 534 Obstruction: active: true moving: false control group: 1354 control group 2: 0 tag: 6721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 534 last x: 894 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 0.34487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1354 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1355 Footprint: Minimap: active: true x: 890 z: 538 Obstruction: active: true moving: false control group: 1355 control group 2: 0 tag: 6697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 538 last x: 890 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 1.3868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1355 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1356 Footprint: Minimap: active: true x: 874 z: 546 Obstruction: active: true moving: false control group: 1356 control group 2: 0 tag: 6589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 546 last x: 874 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 4.53103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1356 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1357 Footprint: Minimap: active: true x: 878 z: 546 Obstruction: active: true moving: false control group: 1357 control group 2: 0 tag: 6627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 546 last x: 878 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 2.27833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1357 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1358 Footprint: Minimap: active: true x: 874 z: 550 Obstruction: active: true moving: false control group: 1358 control group 2: 0 tag: 6591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 550 last x: 874 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 3.43213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1358 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1359 Footprint: Minimap: active: true x: 878 z: 550 Obstruction: active: true moving: false control group: 1359 control group 2: 0 tag: 6629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 550 last x: 878 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 0.32764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1359 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1360 Footprint: Minimap: active: true x: 874 z: 562 Obstruction: active: true moving: false control group: 1360 control group 2: 0 tag: 6593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 562 last x: 874 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 1.6025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1360 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1361 Footprint: Minimap: active: true x: 874 z: 566 Obstruction: active: true moving: false control group: 1361 control group 2: 0 tag: 6595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 566 last x: 874 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 0.02875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1361 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1362 Footprint: Minimap: active: true x: 870 z: 558 Obstruction: active: true moving: false control group: 1362 control group 2: 0 tag: 6543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 558 last x: 870 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 4.6437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1362 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1363 Footprint: Minimap: active: true x: 870 z: 562 Obstruction: active: true moving: false control group: 1363 control group 2: 0 tag: 6545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 562 last x: 870 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 1.34038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1363 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1364 Footprint: Minimap: active: true x: 870 z: 574 Obstruction: active: true moving: false control group: 1364 control group 2: 0 tag: 6547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 574 last x: 870 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 1.63729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1364 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1365 Footprint: Minimap: active: true x: 918 z: 526 Obstruction: active: true moving: false control group: 1365 control group 2: 0 tag: 6885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 526 last x: 918 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 2.58059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1365 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1366 Footprint: Minimap: active: true x: 918 z: 530 Obstruction: active: true moving: false control group: 1366 control group 2: 0 tag: 6887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 530 last x: 918 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 3.12333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1366 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1367 Footprint: Minimap: active: true x: 922 z: 518 Obstruction: active: true moving: false control group: 1367 control group 2: 0 tag: 6929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 518 last x: 922 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 2.20247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1367 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1368 Footprint: Minimap: active: true x: 922 z: 522 Obstruction: active: true moving: false control group: 1368 control group 2: 0 tag: 6931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 522 last x: 922 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 0.49584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1368 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1369 Footprint: Minimap: active: true x: 922 z: 526 Obstruction: active: true moving: false control group: 1369 control group 2: 0 tag: 6933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 526 last x: 922 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 3.34328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1369 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1370 Footprint: Minimap: active: true x: 906 z: 542 Obstruction: active: true moving: false control group: 1370 control group 2: 0 tag: 6793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 542 last x: 906 last y diff: 0 last z: 542 territory: 1 rot x: 0 rot y: 2.90885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1370 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1371 Footprint: Minimap: active: true x: 910 z: 542 Obstruction: active: true moving: false control group: 1371 control group 2: 0 tag: 6821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 542 last x: 910 last y diff: 0 last z: 542 territory: 1 rot x: 0 rot y: 0.86812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1371 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1372 Footprint: Minimap: active: true x: 922 z: 542 Obstruction: active: true moving: false control group: 1372 control group 2: 0 tag: 6939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 542 last x: 922 last y diff: 0 last z: 542 territory: 1 rot x: 0 rot y: 1.70954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1372 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1373 Footprint: Minimap: active: true x: 950 z: 518 Obstruction: active: true moving: false control group: 1373 control group 2: 0 tag: 7195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 518 last x: 950 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 0.50214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1373 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1374 Footprint: Minimap: active: true x: 954 z: 530 Obstruction: active: true moving: false control group: 1374 control group 2: 0 tag: 7203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 530 last x: 954 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 4.90712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1374 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1375 Footprint: Minimap: active: true x: 926 z: 494 Obstruction: active: true moving: false control group: 1375 control group 2: 0 tag: 6973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 494 last x: 926 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 5.00451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1375 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8907, 0, 8908, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 51, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1376 Footprint: Minimap: active: true x: 926 z: 502 Obstruction: active: true moving: false control group: 1376 control group 2: 0 tag: 6975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 502 last x: 926 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 5.07016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1376 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9315, 0, 9316, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 129, "gatherers": [ [], [ 7127 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1377 Footprint: Minimap: active: true x: 926 z: 514 Obstruction: active: true moving: false control group: 1377 control group 2: 0 tag: 6977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 514 last x: 926 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 5.70086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1377 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1379 Footprint: Minimap: active: true x: 946 z: 514 Obstruction: active: true moving: false control group: 1379 control group 2: 0 tag: 7173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 514 last x: 946 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 4.22356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1379 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9255, 0, 9256, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 79, "gatherers": [ [], [ 7128, 7130, 7129 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1380 Footprint: Minimap: active: true x: 934 z: 546 Obstruction: active: true moving: false control group: 1380 control group 2: 0 tag: 7071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 546 last x: 934 last y diff: 0 last z: 546 territory: 1 rot x: 0 rot y: 1.1884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1380 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1381 Footprint: Minimap: active: true x: 938 z: 538 Obstruction: active: true moving: false control group: 1381 control group 2: 0 tag: 7109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 538 last x: 938 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 1.30677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1381 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1382 Footprint: Minimap: active: true x: 938 z: 542 Obstruction: active: true moving: false control group: 1382 control group 2: 0 tag: 7111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 542 last x: 938 last y diff: 0 last z: 542 territory: 1 rot x: 0 rot y: 6.15645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1382 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1383 Footprint: Minimap: active: true x: 938 z: 546 Obstruction: active: true moving: false control group: 1383 control group 2: 0 tag: 7113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 546 last x: 938 last y diff: 0 last z: 546 territory: 1 rot x: 0 rot y: 5.20333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1383 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1384 Footprint: Minimap: active: true x: 946 z: 534 Obstruction: active: true moving: false control group: 1384 control group 2: 0 tag: 7177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 534 last x: 946 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: 4.5192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1384 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1385 Footprint: Minimap: active: true x: 918 z: 534 Obstruction: active: true moving: false control group: 1385 control group 2: 0 tag: 6889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 534 last x: 918 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: 5.80961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1385 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1386 Footprint: Minimap: active: true x: 922 z: 534 Obstruction: active: true moving: false control group: 1386 control group 2: 0 tag: 6935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 534 last x: 922 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: 1.15711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1386 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1387 Footprint: Minimap: active: true x: 926 z: 526 Obstruction: active: true moving: false control group: 1387 control group 2: 0 tag: 6979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 526 last x: 926 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 6.12835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1387 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1388 Footprint: Minimap: active: true x: 926 z: 530 Obstruction: active: true moving: false control group: 1388 control group 2: 0 tag: 6981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 530 last x: 926 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 0.29592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1388 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1389 Footprint: Minimap: active: true x: 918 z: 538 Obstruction: active: true moving: false control group: 1389 control group 2: 0 tag: 6891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 538 last x: 918 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 1.27393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1389 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1390 Footprint: Minimap: active: true x: 922 z: 538 Obstruction: active: true moving: false control group: 1390 control group 2: 0 tag: 6937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 538 last x: 922 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 3.22507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1390 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1391 Footprint: Minimap: active: true x: 946 z: 526 Obstruction: active: true moving: false control group: 1391 control group 2: 0 tag: 7175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 526 last x: 946 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 4.6233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1391 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1392 Footprint: Minimap: active: true x: 930 z: 518 Obstruction: active: true moving: false control group: 1392 control group 2: 0 tag: 7019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 518 last x: 930 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 4.91721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1392 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1393 Footprint: Minimap: active: true x: 930 z: 526 Obstruction: active: true moving: false control group: 1393 control group 2: 0 tag: 7021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 526 last x: 930 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 3.98626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1393 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1394 Footprint: Minimap: active: true x: 930 z: 534 Obstruction: active: true moving: false control group: 1394 control group 2: 0 tag: 7023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 534 last x: 930 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: 1.47211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1394 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1395 Footprint: Minimap: active: true x: 942 z: 522 Obstruction: active: true moving: false control group: 1395 control group 2: 0 tag: 7147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 522 last x: 942 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 3.38256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1395 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1396 Footprint: Minimap: active: true x: 934 z: 522 Obstruction: active: true moving: false control group: 1396 control group 2: 0 tag: 7069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 522 last x: 934 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 3.2825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1396 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1397 Footprint: Minimap: active: true x: 938 z: 530 Obstruction: active: true moving: false control group: 1397 control group 2: 0 tag: 7107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 530 last x: 938 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 5.2467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1397 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1398 Footprint: Minimap: active: true x: 874 z: 890 Obstruction: active: true moving: false control group: 1398 control group 2: 0 tag: 6611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 890 last x: 874 last y diff: 0 last z: 890 territory: 2 rot x: 0 rot y: 0.37943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1398 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1399 Footprint: Minimap: active: true x: 810 z: 902 Obstruction: active: true moving: false control group: 1399 control group 2: 0 tag: 5893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 902 last x: 810 last y diff: 0 last z: 902 territory: 2 rot x: 0 rot y: 5.93119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1399 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1400 Footprint: Minimap: active: true x: 794 z: 858 Obstruction: active: true moving: false control group: 1400 control group 2: 0 tag: 5707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 858 last x: 794 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 0.20888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1400 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1401 Footprint: Minimap: active: true x: 854 z: 850 Obstruction: active: true moving: false control group: 1401 control group 2: 0 tag: 6397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 850 last x: 854 last y diff: 0 last z: 850 territory: 2 rot x: 0 rot y: 5.25602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1401 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1402 Footprint: Minimap: active: true x: 790 z: 910 Obstruction: active: true moving: false control group: 1402 control group 2: 0 tag: 5677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 910 last x: 790 last y diff: 0 last z: 910 territory: 0 rot x: 0 rot y: 2.41276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1402 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1403 Footprint: Minimap: active: true x: 822 z: 922 Obstruction: active: true moving: false control group: 1403 control group 2: 0 tag: 6063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 922 last x: 822 last y diff: 0 last z: 922 territory: 2 rot x: 0 rot y: 3.05605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1403 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1404 Footprint: Minimap: active: true x: 814 z: 926 Obstruction: active: true moving: false control group: 1404 control group 2: 0 tag: 5943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 926 last x: 814 last y diff: 0 last z: 926 territory: 2 rot x: 0 rot y: 2.6331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1404 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1406 Footprint: Minimap: active: true x: 814 z: 846 Obstruction: active: true moving: false control group: 1406 control group 2: 0 tag: 5935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 846 last x: 814 last y diff: 0 last z: 846 territory: 0 rot x: 0 rot y: 5.97695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1406 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1407 Footprint: Minimap: active: true x: 830 z: 842 Obstruction: active: true moving: false control group: 1407 control group 2: 0 tag: 6165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 842 last x: 830 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 5.2712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1407 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1408 Footprint: Minimap: active: true x: 834 z: 842 Obstruction: active: true moving: false control group: 1408 control group 2: 0 tag: 6203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 842 last x: 834 last y diff: 0 last z: 842 territory: 2 rot x: 0 rot y: 2.05105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1408 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1413 Footprint: Minimap: active: true x: 822 z: 942 Obstruction: active: true moving: false control group: 1413 control group 2: 0 tag: 6069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 942 last x: 822 last y diff: 0 last z: 942 territory: 2 rot x: 0 rot y: 5.61353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1413 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1414 Footprint: Minimap: active: true x: 814 z: 930 Obstruction: active: true moving: false control group: 1414 control group 2: 0 tag: 5945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 930 last x: 814 last y diff: 0 last z: 930 territory: 2 rot x: 0 rot y: 2.4393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1414 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1415 Footprint: Minimap: active: true x: 862 z: 846 Obstruction: active: true moving: false control group: 1415 control group 2: 0 tag: 6485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 846 last x: 862 last y diff: 0 last z: 846 territory: 2 rot x: 0 rot y: 3.31067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1415 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1416 Footprint: Minimap: active: true x: 870 z: 850 Obstruction: active: true moving: false control group: 1416 control group 2: 0 tag: 6571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 850 last x: 870 last y diff: 0 last z: 850 territory: 2 rot x: 0 rot y: 1.25628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1416 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1417 Footprint: Minimap: active: true x: 774 z: 858 Obstruction: active: true moving: false control group: 1417 control group 2: 0 tag: 5583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 858 last x: 774 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 0.57004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1417 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1418 Footprint: Minimap: active: true x: 778 z: 858 Obstruction: active: true moving: false control group: 1418 control group 2: 0 tag: 5607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 858 last x: 778 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 4.3017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1418 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1419 Footprint: Minimap: active: true x: 762 z: 874 Obstruction: active: true moving: false control group: 1419 control group 2: 0 tag: 5519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 874 last x: 762 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 6.10042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1419 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1421 Footprint: Minimap: active: true x: 818 z: 842 Obstruction: active: true moving: false control group: 1421 control group 2: 0 tag: 6003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 842 last x: 818 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 0.35462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1421 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1422 Footprint: Minimap: active: true x: 882 z: 910 Obstruction: active: true moving: false control group: 1422 control group 2: 0 tag: 6659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 910 last x: 882 last y diff: 0 last z: 910 territory: 2 rot x: 0 rot y: 6.23427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1422 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1423 Footprint: Minimap: active: true x: 882 z: 922 Obstruction: active: true moving: false control group: 1423 control group 2: 0 tag: 6661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 922 last x: 882 last y diff: 0 last z: 922 territory: 2 rot x: 0 rot y: 5.27125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1423 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 17, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1424 Footprint: Minimap: active: true x: 758 z: 858 Obstruction: active: true moving: false control group: 1424 control group 2: 0 tag: 5487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 858 last x: 758 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 4.39599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1424 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1425 Footprint: Minimap: active: true x: 758 z: 866 Obstruction: active: true moving: false control group: 1425 control group 2: 0 tag: 5489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 866 last x: 758 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 4.53615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1425 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1426 Footprint: Minimap: active: true x: 758 z: 890 Obstruction: active: true moving: false control group: 1426 control group 2: 0 tag: 5491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 890 last x: 758 last y diff: 0 last z: 890 territory: 3 rot x: 0 rot y: 2.80333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1426 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1427 Footprint: Minimap: active: true x: 758 z: 902 Obstruction: active: true moving: false control group: 1427 control group 2: 0 tag: 5493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 902 last x: 758 last y diff: 0 last z: 902 territory: 3 rot x: 0 rot y: 1.99651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1427 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1428 Footprint: Minimap: active: true x: 762 z: 902 Obstruction: active: true moving: false control group: 1428 control group 2: 0 tag: 5523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 902 last x: 762 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 4.52498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1428 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1429 Footprint: Minimap: active: true x: 830 z: 914 Obstruction: active: true moving: false control group: 1429 control group 2: 0 tag: 6173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 914 last x: 830 last y diff: 0 last z: 914 territory: 2 rot x: 0 rot y: 5.94727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1429 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1430 Footprint: Minimap: active: true x: 862 z: 866 Obstruction: active: true moving: false control group: 1430 control group 2: 0 tag: 6489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 866 last x: 862 last y diff: 0 last z: 866 territory: 2 rot x: 0 rot y: 3.39217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1430 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1431 Footprint: Minimap: active: true x: 866 z: 858 Obstruction: active: true moving: false control group: 1431 control group 2: 0 tag: 6523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 858 last x: 866 last y diff: 0 last z: 858 territory: 2 rot x: 0 rot y: 1.25692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1431 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1432 Footprint: Minimap: active: true x: 866 z: 874 Obstruction: active: true moving: false control group: 1432 control group 2: 0 tag: 6525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 874 last x: 866 last y diff: 0 last z: 874 territory: 2 rot x: 0 rot y: 5.77038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1432 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1433 Footprint: Minimap: active: true x: 870 z: 886 Obstruction: active: true moving: false control group: 1433 control group 2: 0 tag: 6573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 886 last x: 870 last y diff: 0 last z: 886 territory: 2 rot x: 0 rot y: 0.61066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1433 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1434 Footprint: Minimap: active: true x: 870 z: 890 Obstruction: active: true moving: false control group: 1434 control group 2: 0 tag: 6575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 890 last x: 870 last y diff: 0 last z: 890 territory: 2 rot x: 0 rot y: 5.9374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1434 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1435 Footprint: Minimap: active: true x: 810 z: 866 Obstruction: active: true moving: false control group: 1435 control group 2: 0 tag: 5885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 866 last x: 810 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 1.64379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1435 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1436 Footprint: Minimap: active: true x: 842 z: 854 Obstruction: active: true moving: false control group: 1436 control group 2: 0 tag: 6283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 854 last x: 842 last y diff: 0 last z: 854 territory: 2 rot x: 0 rot y: 0.73157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1436 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1437 Footprint: Minimap: active: true x: 858 z: 854 Obstruction: active: true moving: false control group: 1437 control group 2: 0 tag: 6445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 854 last x: 858 last y diff: 0 last z: 854 territory: 2 rot x: 0 rot y: 5.32715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1437 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1438 Footprint: Minimap: active: true x: 786 z: 906 Obstruction: active: true moving: false control group: 1438 control group 2: 0 tag: 5649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 906 last x: 786 last y diff: 0 last z: 906 territory: 0 rot x: 0 rot y: 2.09141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1438 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1439 Footprint: Minimap: active: true x: 826 z: 926 Obstruction: active: true moving: false control group: 1439 control group 2: 0 tag: 6125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 926 last x: 826 last y diff: 0 last z: 926 territory: 2 rot x: 0 rot y: 4.11738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1439 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 9429 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 161, "gatherers": [ [], [], [ 8838, 8855 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1442 Footprint: Minimap: active: true x: 814 z: 858 Obstruction: active: true moving: false control group: 1442 control group 2: 0 tag: 5937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 858 last x: 814 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 0.08063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1442 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1443 Footprint: Minimap: active: true x: 822 z: 846 Obstruction: active: true moving: false control group: 1443 control group 2: 0 tag: 6051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 846 last x: 822 last y diff: 0 last z: 846 territory: 0 rot x: 0 rot y: 3.29291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1443 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1444 Footprint: Minimap: active: true x: 830 z: 846 Obstruction: active: true moving: false control group: 1444 control group 2: 0 tag: 6167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 846 last x: 830 last y diff: 0 last z: 846 territory: 0 rot x: 0 rot y: 0.79906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1444 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1445 Footprint: Minimap: active: true x: 778 z: 906 Obstruction: active: true moving: false control group: 1445 control group 2: 0 tag: 5617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 906 last x: 778 last y diff: 0 last z: 906 territory: 0 rot x: 0 rot y: 0.78672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1445 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1446 Footprint: Minimap: active: true x: 782 z: 906 Obstruction: active: true moving: false control group: 1446 control group 2: 0 tag: 5633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 906 last x: 782 last y diff: 0 last z: 906 territory: 0 rot x: 0 rot y: 3.88933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1446 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1448 Footprint: Minimap: active: true x: 822 z: 938 Obstruction: active: true moving: false control group: 1448 control group 2: 0 tag: 6067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 938 last x: 822 last y diff: 0 last z: 938 territory: 2 rot x: 0 rot y: 5.20829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1448 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 9436 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 171, "gatherers": [ [], [], [ 8852, 8835, 8832 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1449 Footprint: Minimap: active: true x: 866 z: 846 Obstruction: active: true moving: false control group: 1449 control group 2: 0 tag: 6521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 846 last x: 866 last y diff: 0 last z: 846 territory: 2 rot x: 0 rot y: 2.36013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1449 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1450 Footprint: Minimap: active: true x: 770 z: 862 Obstruction: active: true moving: false control group: 1450 control group 2: 0 tag: 5567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 862 last x: 770 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 5.95917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1450 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1451 Footprint: Minimap: active: true x: 778 z: 862 Obstruction: active: true moving: false control group: 1451 control group 2: 0 tag: 5609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 862 last x: 778 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 0.85569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1451 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1452 Footprint: Minimap: active: true x: 766 z: 886 Obstruction: active: true moving: false control group: 1452 control group 2: 0 tag: 5547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 886 last x: 766 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 3.33545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1452 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1453 Footprint: Minimap: active: true x: 874 z: 902 Obstruction: active: true moving: false control group: 1453 control group 2: 0 tag: 6613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 902 last x: 874 last y diff: 0 last z: 902 territory: 2 rot x: 0 rot y: 3.72696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1453 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1454 Footprint: Minimap: active: true x: 762 z: 862 Obstruction: active: true moving: false control group: 1454 control group 2: 0 tag: 5517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 862 last x: 762 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 4.9835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1454 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1455 Footprint: Minimap: active: true x: 762 z: 898 Obstruction: active: true moving: false control group: 1455 control group 2: 0 tag: 5521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 898 last x: 762 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 3.70357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1455 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1456 Footprint: Minimap: active: true x: 766 z: 898 Obstruction: active: true moving: false control group: 1456 control group 2: 0 tag: 5549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 898 last x: 766 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 0.79546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1456 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1457 Footprint: Minimap: active: true x: 818 z: 894 Obstruction: active: true moving: false control group: 1457 control group 2: 0 tag: 6009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 894 last x: 818 last y diff: 0 last z: 894 territory: 2 rot x: 0 rot y: 4.91405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1457 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1458 Footprint: Minimap: active: true x: 822 z: 894 Obstruction: active: true moving: false control group: 1458 control group 2: 0 tag: 6061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 894 last x: 822 last y diff: 0 last z: 894 territory: 2 rot x: 0 rot y: 1.8872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1458 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1459 Footprint: Minimap: active: true x: 830 z: 894 Obstruction: active: true moving: false control group: 1459 control group 2: 0 tag: 6171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 894 last x: 830 last y diff: 0 last z: 894 territory: 2 rot x: 0 rot y: 1.03481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1459 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1460 Footprint: Minimap: active: true x: 834 z: 894 Obstruction: active: true moving: false control group: 1460 control group 2: 0 tag: 6209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 894 last x: 834 last y diff: 0 last z: 894 territory: 2 rot x: 0 rot y: 2.48182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1460 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1461 Footprint: Minimap: active: true x: 834 z: 906 Obstruction: active: true moving: false control group: 1461 control group 2: 0 tag: 6211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 906 last x: 834 last y diff: 0 last z: 906 territory: 2 rot x: 0 rot y: 0.20217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1461 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1462 Footprint: Minimap: active: true x: 834 z: 914 Obstruction: active: true moving: false control group: 1462 control group 2: 0 tag: 6213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 914 last x: 834 last y diff: 0 last z: 914 territory: 2 rot x: 0 rot y: 3.27672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1462 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1463 Footprint: Minimap: active: true x: 834 z: 918 Obstruction: active: true moving: false control group: 1463 control group 2: 0 tag: 6215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 918 last x: 834 last y diff: 0 last z: 918 territory: 2 rot x: 0 rot y: 0.57522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1463 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1464 Footprint: Minimap: active: true x: 862 z: 854 Obstruction: active: true moving: false control group: 1464 control group 2: 0 tag: 6487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 854 last x: 862 last y diff: 0 last z: 854 territory: 2 rot x: 0 rot y: 5.82581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1464 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1465 Footprint: Minimap: active: true x: 858 z: 874 Obstruction: active: true moving: false control group: 1465 control group 2: 0 tag: 6447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 874 last x: 858 last y diff: 0 last z: 874 territory: 2 rot x: 0 rot y: 0.48816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1465 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1466 Footprint: Minimap: active: true x: 866 z: 898 Obstruction: active: true moving: false control group: 1466 control group 2: 0 tag: 6527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 898 last x: 866 last y diff: 0 last z: 898 territory: 2 rot x: 0 rot y: 1.75437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1466 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1467 Footprint: Minimap: active: true x: 786 z: 866 Obstruction: active: true moving: false control group: 1467 control group 2: 0 tag: 5641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 866 last x: 786 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 3.77524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1467 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1468 Footprint: Minimap: active: true x: 786 z: 870 Obstruction: active: true moving: false control group: 1468 control group 2: 0 tag: 5643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 870 last x: 786 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 5.17972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1468 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1469 Footprint: Minimap: active: true x: 794 z: 870 Obstruction: active: true moving: false control group: 1469 control group 2: 0 tag: 5709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 870 last x: 794 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 2.22323 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1469 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1470 Footprint: Minimap: active: true x: 798 z: 870 Obstruction: active: true moving: false control group: 1470 control group 2: 0 tag: 5749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 870 last x: 798 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 4.87958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1470 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1471 Footprint: Minimap: active: true x: 810 z: 870 Obstruction: active: true moving: false control group: 1471 control group 2: 0 tag: 5887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 870 last x: 810 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 3.02808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1471 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1472 Footprint: Minimap: active: true x: 838 z: 854 Obstruction: active: true moving: false control group: 1472 control group 2: 0 tag: 6249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 854 last x: 838 last y diff: 0 last z: 854 territory: 2 rot x: 0 rot y: 1.70031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1472 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1473 Footprint: Minimap: active: true x: 850 z: 858 Obstruction: active: true moving: false control group: 1473 control group 2: 0 tag: 6365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 858 last x: 850 last y diff: 0 last z: 858 territory: 2 rot x: 0 rot y: 2.5284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1473 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1474 Footprint: Minimap: active: true x: 782 z: 902 Obstruction: active: true moving: false control group: 1474 control group 2: 0 tag: 5631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 902 last x: 782 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: 2.15748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1474 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1475 Footprint: Minimap: active: true x: 794 z: 898 Obstruction: active: true moving: false control group: 1475 control group 2: 0 tag: 5717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 898 last x: 794 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 0.3852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1475 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1476 Footprint: Minimap: active: true x: 830 z: 930 Obstruction: active: true moving: false control group: 1476 control group 2: 0 tag: 6175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 930 last x: 830 last y diff: 0 last z: 930 territory: 2 rot x: 0 rot y: 1.95105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1476 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 9318 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 83, "gatherers": [ [], [], [ 8837, 8834, 8843, 6547, 8857 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1477 Footprint: Minimap: active: true x: 822 z: 934 Obstruction: active: true moving: false control group: 1477 control group 2: 0 tag: 6065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 934 last x: 822 last y diff: 0 last z: 934 territory: 2 rot x: 0 rot y: 5.4652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1477 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1479 Footprint: Minimap: active: true x: 818 z: 862 Obstruction: active: true moving: false control group: 1479 control group 2: 0 tag: 6005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 862 last x: 818 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 4.41807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1479 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1480 Footprint: Minimap: active: true x: 822 z: 854 Obstruction: active: true moving: false control group: 1480 control group 2: 0 tag: 6053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 854 last x: 822 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 0.55694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1480 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1481 Footprint: Minimap: active: true x: 830 z: 850 Obstruction: active: true moving: false control group: 1481 control group 2: 0 tag: 6169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 850 last x: 830 last y diff: 0 last z: 850 territory: 0 rot x: 0 rot y: 1.00155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1481 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1482 Footprint: Minimap: active: true x: 770 z: 898 Obstruction: active: true moving: false control group: 1482 control group 2: 0 tag: 5569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 898 last x: 770 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 5.20284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1482 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1483 Footprint: Minimap: active: true x: 774 z: 898 Obstruction: active: true moving: false control group: 1483 control group 2: 0 tag: 5589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 898 last x: 774 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 6.07921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1483 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1484 Footprint: Minimap: active: true x: 854 z: 914 Obstruction: active: true moving: false control group: 1484 control group 2: 0 tag: 6413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 914 last x: 854 last y diff: 0 last z: 914 territory: 2 rot x: 0 rot y: 4.70664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1484 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 9319, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 30, "gatherers": [ [], [], [ 8853, 8848 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1487 Footprint: Minimap: active: true x: 766 z: 866 Obstruction: active: true moving: false control group: 1487 control group 2: 0 tag: 5545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 866 last x: 766 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 1.18987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1487 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1488 Footprint: Minimap: active: true x: 774 z: 866 Obstruction: active: true moving: false control group: 1488 control group 2: 0 tag: 5585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 866 last x: 774 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 0.85825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1488 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1489 Footprint: Minimap: active: true x: 782 z: 866 Obstruction: active: true moving: false control group: 1489 control group 2: 0 tag: 5629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 866 last x: 782 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 0.2946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1489 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1490 Footprint: Minimap: active: true x: 774 z: 886 Obstruction: active: true moving: false control group: 1490 control group 2: 0 tag: 5587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 886 last x: 774 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 2.56051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1490 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1492 Footprint: Minimap: active: true x: 870 z: 902 Obstruction: active: true moving: false control group: 1492 control group 2: 0 tag: 6577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 902 last x: 870 last y diff: 0 last z: 902 territory: 2 rot x: 0 rot y: 1.55117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1492 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1493 Footprint: Minimap: active: true x: 874 z: 910 Obstruction: active: true moving: false control group: 1493 control group 2: 0 tag: 6615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 910 last x: 874 last y diff: 0 last z: 910 territory: 2 rot x: 0 rot y: 2.1311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1493 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 8991, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 32, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1494 Footprint: Minimap: active: true x: 838 z: 918 Obstruction: active: true moving: false control group: 1494 control group 2: 0 tag: 6257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 918 last x: 838 last y diff: 0 last z: 918 territory: 2 rot x: 0 rot y: 1.50568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1494 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 9034, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 35, "gatherers": [ [], [], [ 8856, 8836, 8840 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1495 Footprint: Minimap: active: true x: 854 z: 866 Obstruction: active: true moving: false control group: 1495 control group 2: 0 tag: 6399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 866 last x: 854 last y diff: 0 last z: 866 territory: 2 rot x: 0 rot y: 1.67594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1495 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1496 Footprint: Minimap: active: true x: 854 z: 870 Obstruction: active: true moving: false control group: 1496 control group 2: 0 tag: 6401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 870 last x: 854 last y diff: 0 last z: 870 territory: 2 rot x: 0 rot y: 3.16965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1496 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1497 Footprint: Minimap: active: true x: 854 z: 878 Obstruction: active: true moving: false control group: 1497 control group 2: 0 tag: 6403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 878 last x: 854 last y diff: 0 last z: 878 territory: 2 rot x: 0 rot y: 3.18383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1497 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1498 Footprint: Minimap: active: true x: 854 z: 882 Obstruction: active: true moving: false control group: 1498 control group 2: 0 tag: 6405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 882 last x: 854 last y diff: 0 last z: 882 territory: 2 rot x: 0 rot y: 1.83268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1498 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1499 Footprint: Minimap: active: true x: 858 z: 886 Obstruction: active: true moving: false control group: 1499 control group 2: 0 tag: 6449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 886 last x: 858 last y diff: 0 last z: 886 territory: 2 rot x: 0 rot y: 1.33854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1499 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1500 Footprint: Minimap: active: true x: 862 z: 886 Obstruction: active: true moving: false control group: 1500 control group 2: 0 tag: 6491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 886 last x: 862 last y diff: 0 last z: 886 territory: 2 rot x: 0 rot y: 4.6697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1500 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1501 Footprint: Minimap: active: true x: 862 z: 898 Obstruction: active: true moving: false control group: 1501 control group 2: 0 tag: 6493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 898 last x: 862 last y diff: 0 last z: 898 territory: 2 rot x: 0 rot y: 2.98507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1501 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1502 Footprint: Minimap: active: true x: 862 z: 902 Obstruction: active: true moving: false control group: 1502 control group 2: 0 tag: 6495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 902 last x: 862 last y diff: 0 last z: 902 territory: 2 rot x: 0 rot y: 3.08843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1502 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1503 Footprint: Minimap: active: true x: 802 z: 890 Obstruction: active: true moving: false control group: 1503 control group 2: 0 tag: 5805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 890 last x: 802 last y diff: 0 last z: 890 territory: 0 rot x: 0 rot y: 1.04598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1503 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1504 Footprint: Minimap: active: true x: 794 z: 874 Obstruction: active: true moving: false control group: 1504 control group 2: 0 tag: 5711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 874 last x: 794 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 0.02404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1504 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1505 Footprint: Minimap: active: true x: 798 z: 874 Obstruction: active: true moving: false control group: 1505 control group 2: 0 tag: 5751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 874 last x: 798 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 5.57905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1505 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1506 Footprint: Minimap: active: true x: 818 z: 874 Obstruction: active: true moving: false control group: 1506 control group 2: 0 tag: 6007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 874 last x: 818 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 0.87081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1506 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1507 Footprint: Minimap: active: true x: 822 z: 862 Obstruction: active: true moving: false control group: 1507 control group 2: 0 tag: 6055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 862 last x: 822 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: 1.77164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1507 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1508 Footprint: Minimap: active: true x: 822 z: 866 Obstruction: active: true moving: false control group: 1508 control group 2: 0 tag: 6057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 866 last x: 822 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 4.54217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1508 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1509 Footprint: Minimap: active: true x: 826 z: 854 Obstruction: active: true moving: false control group: 1509 control group 2: 0 tag: 6115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 854 last x: 826 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 2.04377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1509 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1510 Footprint: Minimap: active: true x: 846 z: 914 Obstruction: active: true moving: false control group: 1510 control group 2: 0 tag: 6327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 914 last x: 846 last y diff: 0 last z: 914 territory: 2 rot x: 0 rot y: 2.88756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1510 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 9505, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 176, "gatherers": [ [], [], [ 6545, 8828 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1511 Footprint: Minimap: active: true x: 854 z: 910 Obstruction: active: true moving: false control group: 1511 control group 2: 0 tag: 6411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 910 last x: 854 last y diff: 0 last z: 910 territory: 2 rot x: 0 rot y: 5.07143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1511 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 9400, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 105, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1513 Footprint: Minimap: active: true x: 778 z: 870 Obstruction: active: true moving: false control group: 1513 control group 2: 0 tag: 5611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 870 last x: 778 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 3.08147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1513 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1514 Footprint: Minimap: active: true x: 778 z: 874 Obstruction: active: true moving: false control group: 1514 control group 2: 0 tag: 5613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 874 last x: 778 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 2.17418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1514 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1515 Footprint: Minimap: active: true x: 778 z: 878 Obstruction: active: true moving: false control group: 1515 control group 2: 0 tag: 5615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 878 last x: 778 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 1.0447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1515 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1516 Footprint: Minimap: active: true x: 866 z: 906 Obstruction: active: true moving: false control group: 1516 control group 2: 0 tag: 6529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 906 last x: 866 last y diff: 0 last z: 906 territory: 2 rot x: 0 rot y: 5.34568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1516 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 8990, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 59, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1517 Footprint: Minimap: active: true x: 810 z: 886 Obstruction: active: true moving: false control group: 1517 control group 2: 0 tag: 5891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 886 last x: 810 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 4.1327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1517 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1518 Footprint: Minimap: active: true x: 814 z: 886 Obstruction: active: true moving: false control group: 1518 control group 2: 0 tag: 5941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 886 last x: 814 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 4.81362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1518 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1519 Footprint: Minimap: active: true x: 826 z: 886 Obstruction: active: true moving: false control group: 1519 control group 2: 0 tag: 6123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 886 last x: 826 last y diff: 0 last z: 886 territory: 2 rot x: 0 rot y: 5.69462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1519 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1520 Footprint: Minimap: active: true x: 842 z: 886 Obstruction: active: true moving: false control group: 1520 control group 2: 0 tag: 6291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 886 last x: 842 last y diff: 0 last z: 886 territory: 2 rot x: 0 rot y: 0.88515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1520 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1521 Footprint: Minimap: active: true x: 842 z: 898 Obstruction: active: true moving: false control group: 1521 control group 2: 0 tag: 6293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 898 last x: 842 last y diff: 0 last z: 898 territory: 2 rot x: 0 rot y: 2.15746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1521 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1522 Footprint: Minimap: active: true x: 842 z: 910 Obstruction: active: true moving: false control group: 1522 control group 2: 0 tag: 6295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 910 last x: 842 last y diff: 0 last z: 910 territory: 2 rot x: 0 rot y: 2.50098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1522 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1523 Footprint: Minimap: active: true x: 850 z: 870 Obstruction: active: true moving: false control group: 1523 control group 2: 0 tag: 6367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 870 last x: 850 last y diff: 0 last z: 870 territory: 2 rot x: 0 rot y: 1.58764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1523 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1524 Footprint: Minimap: active: true x: 850 z: 878 Obstruction: active: true moving: false control group: 1524 control group 2: 0 tag: 6369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 878 last x: 850 last y diff: 0 last z: 878 territory: 2 rot x: 0 rot y: 3.59717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1524 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1525 Footprint: Minimap: active: true x: 854 z: 890 Obstruction: active: true moving: false control group: 1525 control group 2: 0 tag: 6407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 890 last x: 854 last y diff: 0 last z: 890 territory: 2 rot x: 0 rot y: 0.56151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1525 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1526 Footprint: Minimap: active: true x: 858 z: 890 Obstruction: active: true moving: false control group: 1526 control group 2: 0 tag: 6451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 890 last x: 858 last y diff: 0 last z: 890 territory: 2 rot x: 0 rot y: 4.41018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1526 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1527 Footprint: Minimap: active: true x: 794 z: 886 Obstruction: active: true moving: false control group: 1527 control group 2: 0 tag: 5715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 886 last x: 794 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 1.55016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1527 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1528 Footprint: Minimap: active: true x: 786 z: 878 Obstruction: active: true moving: false control group: 1528 control group 2: 0 tag: 5645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 878 last x: 786 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 5.55341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1528 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1529 Footprint: Minimap: active: true x: 802 z: 878 Obstruction: active: true moving: false control group: 1529 control group 2: 0 tag: 5801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 878 last x: 802 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 4.41953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1529 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1530 Footprint: Minimap: active: true x: 822 z: 878 Obstruction: active: true moving: false control group: 1530 control group 2: 0 tag: 6059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 878 last x: 822 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: 5.09469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1530 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1531 Footprint: Minimap: active: true x: 834 z: 866 Obstruction: active: true moving: false control group: 1531 control group 2: 0 tag: 6205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 866 last x: 834 last y diff: 0 last z: 866 territory: 2 rot x: 0 rot y: 0.70731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1531 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1532 Footprint: Minimap: active: true x: 842 z: 866 Obstruction: active: true moving: false control group: 1532 control group 2: 0 tag: 6285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 866 last x: 842 last y diff: 0 last z: 866 territory: 2 rot x: 0 rot y: 5.98435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1532 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1533 Footprint: Minimap: active: true x: 846 z: 866 Obstruction: active: true moving: false control group: 1533 control group 2: 0 tag: 6321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 866 last x: 846 last y diff: 0 last z: 866 territory: 2 rot x: 0 rot y: 5.7428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1533 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1534 Footprint: Minimap: active: true x: 826 z: 866 Obstruction: active: true moving: false control group: 1534 control group 2: 0 tag: 6117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 866 last x: 826 last y diff: 0 last z: 866 territory: 2 rot x: 0 rot y: 5.8861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1534 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1535 Footprint: Minimap: active: true x: 846 z: 906 Obstruction: active: true moving: false control group: 1535 control group 2: 0 tag: 6325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 906 last x: 846 last y diff: 0 last z: 906 territory: 2 rot x: 0 rot y: 3.10094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1535 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1536 Footprint: Minimap: active: true x: 854 z: 906 Obstruction: active: true moving: false control group: 1536 control group 2: 0 tag: 6409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 906 last x: 854 last y diff: 0 last z: 906 territory: 2 rot x: 0 rot y: 5.04587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1536 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1537 Footprint: Minimap: active: true x: 798 z: 882 Obstruction: active: true moving: false control group: 1537 control group 2: 0 tag: 5753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 882 last x: 798 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 6.03597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1537 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1538 Footprint: Minimap: active: true x: 802 z: 882 Obstruction: active: true moving: false control group: 1538 control group 2: 0 tag: 5803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 882 last x: 802 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 3.7398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1538 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1539 Footprint: Minimap: active: true x: 806 z: 882 Obstruction: active: true moving: false control group: 1539 control group 2: 0 tag: 5843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 882 last x: 806 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 2.32355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1539 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1540 Footprint: Minimap: active: true x: 810 z: 882 Obstruction: active: true moving: false control group: 1540 control group 2: 0 tag: 5889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 882 last x: 810 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 3.36947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1540 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1541 Footprint: Minimap: active: true x: 814 z: 882 Obstruction: active: true moving: false control group: 1541 control group 2: 0 tag: 5939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 882 last x: 814 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 3.43302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1541 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1542 Footprint: Minimap: active: true x: 838 z: 882 Obstruction: active: true moving: false control group: 1542 control group 2: 0 tag: 6255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 882 last x: 838 last y diff: 0 last z: 882 territory: 2 rot x: 0 rot y: 3.84838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1542 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1543 Footprint: Minimap: active: true x: 842 z: 882 Obstruction: active: true moving: false control group: 1543 control group 2: 0 tag: 6289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 882 last x: 842 last y diff: 0 last z: 882 territory: 2 rot x: 0 rot y: 5.30224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1543 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1544 Footprint: Minimap: active: true x: 846 z: 894 Obstruction: active: true moving: false control group: 1544 control group 2: 0 tag: 6323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 894 last x: 846 last y diff: 0 last z: 894 territory: 2 rot x: 0 rot y: 1.15801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1544 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1545 Footprint: Minimap: active: true x: 850 z: 890 Obstruction: active: true moving: false control group: 1545 control group 2: 0 tag: 6371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 890 last x: 850 last y diff: 0 last z: 890 territory: 2 rot x: 0 rot y: 5.06791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1545 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1546 Footprint: Minimap: active: true x: 786 z: 886 Obstruction: active: true moving: false control group: 1546 control group 2: 0 tag: 5647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 886 last x: 786 last y diff: 0 last z: 886 territory: 0 rot x: 0 rot y: 4.55303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1546 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1547 Footprint: Minimap: active: true x: 790 z: 882 Obstruction: active: true moving: false control group: 1547 control group 2: 0 tag: 5675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 882 last x: 790 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 5.28869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1547 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1548 Footprint: Minimap: active: true x: 794 z: 882 Obstruction: active: true moving: false control group: 1548 control group 2: 0 tag: 5713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 882 last x: 794 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: 3.66099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1548 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1549 Footprint: Minimap: active: true x: 826 z: 874 Obstruction: active: true moving: false control group: 1549 control group 2: 0 tag: 6119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 874 last x: 826 last y diff: 0 last z: 874 territory: 2 rot x: 0 rot y: 5.92219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1549 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1550 Footprint: Minimap: active: true x: 826 z: 878 Obstruction: active: true moving: false control group: 1550 control group 2: 0 tag: 6121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 878 last x: 826 last y diff: 0 last z: 878 territory: 2 rot x: 0 rot y: 4.06551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1550 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1551 Footprint: Minimap: active: true x: 834 z: 870 Obstruction: active: true moving: false control group: 1551 control group 2: 0 tag: 6207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 870 last x: 834 last y diff: 0 last z: 870 territory: 2 rot x: 0 rot y: 0.06728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1551 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1552 Footprint: Minimap: active: true x: 850 z: 902 Obstruction: active: true moving: false control group: 1552 control group 2: 0 tag: 6375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 902 last x: 850 last y diff: 0 last z: 902 territory: 2 rot x: 0 rot y: 1.53205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1552 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1553 Footprint: Minimap: active: true x: 838 z: 878 Obstruction: active: true moving: false control group: 1553 control group 2: 0 tag: 6253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 878 last x: 838 last y diff: 0 last z: 878 territory: 2 rot x: 0 rot y: 2.85152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1553 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1554 Footprint: Minimap: active: true x: 850 z: 898 Obstruction: active: true moving: false control group: 1554 control group 2: 0 tag: 6373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 898 last x: 850 last y diff: 0 last z: 898 territory: 2 rot x: 0 rot y: 0.33405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1554 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1555 Footprint: Minimap: active: true x: 842 z: 874 Obstruction: active: true moving: false control group: 1555 control group 2: 0 tag: 6287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 874 last x: 842 last y diff: 0 last z: 874 territory: 2 rot x: 0 rot y: 1.54792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1555 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1556 Footprint: Minimap: active: true x: 838 z: 874 Obstruction: active: true moving: false control group: 1556 control group 2: 0 tag: 6251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 874 last x: 838 last y diff: 0 last z: 874 territory: 2 rot x: 0 rot y: 5.17281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1556 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1557 Footprint: Minimap: active: true x: 1046 z: 810 Obstruction: active: true moving: false control group: 1557 control group 2: 0 tag: 7501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 810 last x: 1046 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 5.962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1557 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1558 Footprint: Minimap: active: true x: 982 z: 786 Obstruction: active: true moving: false control group: 1558 control group 2: 0 tag: 7287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 786 last x: 982 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 2.66825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1558 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1559 Footprint: Minimap: active: true x: 986 z: 798 Obstruction: active: true moving: false control group: 1559 control group 2: 0 tag: 7305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 798 last x: 986 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 0.06255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1559 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1560 Footprint: Minimap: active: true x: 994 z: 806 Obstruction: active: true moving: false control group: 1560 control group 2: 0 tag: 7319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 806 last x: 994 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 1.47677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1560 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 9209, 0, 0, 0, 9164, 0 ], "miraged": [ false, true, false, false, false, true, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 30, "gatherers": [ [], [], [ 7109, 8066 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1561 Footprint: Minimap: active: true x: 1026 z: 818 Obstruction: active: true moving: false control group: 1561 control group 2: 0 tag: 7429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 818 last x: 1026 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 2.05521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1561 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1562 Footprint: Minimap: active: true x: 1034 z: 818 Obstruction: active: true moving: false control group: 1562 control group 2: 0 tag: 7453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 818 last x: 1034 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 3.60352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1562 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1563 Footprint: Minimap: active: true x: 1002 z: 830 Obstruction: active: true moving: false control group: 1563 control group 2: 0 tag: 7339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 830 last x: 1002 last y diff: 0 last z: 830 territory: 2 rot x: 0 rot y: 5.07085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1563 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1564 Footprint: Minimap: active: true x: 1002 z: 834 Obstruction: active: true moving: false control group: 1564 control group 2: 0 tag: 7341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 834 last x: 1002 last y diff: 0 last z: 834 territory: 2 rot x: 0 rot y: 4.19481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1564 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1565 Footprint: Minimap: active: true x: 1014 z: 830 Obstruction: active: true moving: false control group: 1565 control group 2: 0 tag: 7379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 830 last x: 1014 last y diff: 0 last z: 830 territory: 2 rot x: 0 rot y: 2.0798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1565 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1566 Footprint: Minimap: active: true x: 1034 z: 742 Obstruction: active: true moving: false control group: 1566 control group 2: 0 tag: 7439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 742 last x: 1034 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.55365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1566 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1567 Footprint: Minimap: active: true x: 1038 z: 746 Obstruction: active: true moving: false control group: 1567 control group 2: 0 tag: 7459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 746 last x: 1038 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 0.8337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1567 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1568 Footprint: Minimap: active: true x: 1042 z: 738 Obstruction: active: true moving: false control group: 1568 control group 2: 0 tag: 7471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 738 last x: 1042 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 1.04401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1568 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1569 Footprint: Minimap: active: true x: 998 z: 762 Obstruction: active: true moving: false control group: 1569 control group 2: 0 tag: 7323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 762 last x: 998 last y diff: 0 last z: 762 territory: 2 rot x: 0 rot y: 1.00081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1569 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1570 Footprint: Minimap: active: true x: 1018 z: 730 Obstruction: active: true moving: false control group: 1570 control group 2: 0 tag: 7381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 730 last x: 1018 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 5.08999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1570 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1571 Footprint: Minimap: active: true x: 1026 z: 738 Obstruction: active: true moving: false control group: 1571 control group 2: 0 tag: 7419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 738 last x: 1026 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 5.90282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1571 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1572 Footprint: Minimap: active: true x: 1038 z: 730 Obstruction: active: true moving: false control group: 1572 control group 2: 0 tag: 7457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 730 last x: 1038 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 5.06205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1572 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1573 Footprint: Minimap: active: true x: 1042 z: 734 Obstruction: active: true moving: false control group: 1573 control group 2: 0 tag: 7469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 734 last x: 1042 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 1.08112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1573 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1574 Footprint: Minimap: active: true x: 978 z: 794 Obstruction: active: true moving: false control group: 1574 control group 2: 0 tag: 7281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 794 last x: 978 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 2.9516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1574 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1575 Footprint: Minimap: active: true x: 1066 z: 786 Obstruction: active: true moving: false control group: 1575 control group 2: 0 tag: 7633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 786 last x: 1066 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 4.75062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1575 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1576 Footprint: Minimap: active: true x: 1070 z: 794 Obstruction: active: true moving: false control group: 1576 control group 2: 0 tag: 7659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 794 last x: 1070 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 4.28696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1576 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1577 Footprint: Minimap: active: true x: 1050 z: 814 Obstruction: active: true moving: false control group: 1577 control group 2: 0 tag: 7521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 814 last x: 1050 last y diff: 0 last z: 814 territory: 2 rot x: 0 rot y: 6.06212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1577 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1578 Footprint: Minimap: active: true x: 1054 z: 814 Obstruction: active: true moving: false control group: 1578 control group 2: 0 tag: 7537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 814 last x: 1054 last y diff: 0 last z: 814 territory: 2 rot x: 0 rot y: 5.80892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1578 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1579 Footprint: Minimap: active: true x: 1058 z: 750 Obstruction: active: true moving: false control group: 1579 control group 2: 0 tag: 7557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 750 last x: 1058 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 4.62194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1579 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1580 Footprint: Minimap: active: true x: 1062 z: 750 Obstruction: active: true moving: false control group: 1580 control group 2: 0 tag: 7589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 750 last x: 1062 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 6.27787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1580 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1581 Footprint: Minimap: active: true x: 1062 z: 726 Obstruction: active: true moving: false control group: 1581 control group 2: 0 tag: 7585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 726 last x: 1062 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 2.83938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1581 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1582 Footprint: Minimap: active: true x: 1062 z: 746 Obstruction: active: true moving: false control group: 1582 control group 2: 0 tag: 7587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 746 last x: 1062 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 6.02198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1582 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1583 Footprint: Minimap: active: true x: 982 z: 762 Obstruction: active: true moving: false control group: 1583 control group 2: 0 tag: 7285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 762 last x: 982 last y diff: 0 last z: 762 territory: 2 rot x: 0 rot y: 5.61503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1583 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1584 Footprint: Minimap: active: true x: 990 z: 762 Obstruction: active: true moving: false control group: 1584 control group 2: 0 tag: 7313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 762 last x: 990 last y diff: 0 last z: 762 territory: 2 rot x: 0 rot y: 1.72968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1584 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1585 Footprint: Minimap: active: true x: 1062 z: 718 Obstruction: active: true moving: false control group: 1585 control group 2: 0 tag: 7583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 718 last x: 1062 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 0.09481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1585 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1586 Footprint: Minimap: active: true x: 1038 z: 722 Obstruction: active: true moving: false control group: 1586 control group 2: 0 tag: 7455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 722 last x: 1038 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 0.44037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1586 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1587 Footprint: Minimap: active: true x: 1054 z: 714 Obstruction: active: true moving: false control group: 1587 control group 2: 0 tag: 7529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 714 last x: 1054 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 2.74091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1587 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1588 Footprint: Minimap: active: true x: 986 z: 786 Obstruction: active: true moving: false control group: 1588 control group 2: 0 tag: 7301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 786 last x: 986 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 2.57874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1588 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1589 Footprint: Minimap: active: true x: 986 z: 794 Obstruction: active: true moving: false control group: 1589 control group 2: 0 tag: 7303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 794 last x: 986 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 2.54462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1589 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1590 Footprint: Minimap: active: true x: 998 z: 802 Obstruction: active: true moving: false control group: 1590 control group 2: 0 tag: 7331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 802 last x: 998 last y diff: 0 last z: 802 territory: 2 rot x: 0 rot y: 5.46663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1590 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [ 9528, 9529, 9530, 9531, 9532 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1591 Footprint: Minimap: active: true x: 998 z: 818 Obstruction: active: true moving: false control group: 1591 control group 2: 0 tag: 7333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 818 last x: 998 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 1.85729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1591 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 9203, 0, 0, 0, 9169, 0 ], "miraged": [ false, true, false, false, false, true, false ], "seen": [ false, true, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 185, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1592 Footprint: Minimap: active: true x: 1010 z: 802 Obstruction: active: true moving: false control group: 1592 control group 2: 0 tag: 7361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 802 last x: 1010 last y diff: 0 last z: 802 territory: 2 rot x: 0 rot y: 4.67074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1592 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1593 Footprint: Minimap: active: true x: 1010 z: 810 Obstruction: active: true moving: false control group: 1593 control group 2: 0 tag: 7363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 810 last x: 1010 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 2.35215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1593 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1594 Footprint: Minimap: active: true x: 1018 z: 818 Obstruction: active: true moving: false control group: 1594 control group 2: 0 tag: 7403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 818 last x: 1018 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 0.27398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1594 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1595 Footprint: Minimap: active: true x: 1022 z: 818 Obstruction: active: true moving: false control group: 1595 control group 2: 0 tag: 7417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 818 last x: 1022 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 3.00704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1595 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1596 Footprint: Minimap: active: true x: 1010 z: 826 Obstruction: active: true moving: false control group: 1596 control group 2: 0 tag: 7365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 826 last x: 1010 last y diff: 0 last z: 826 territory: 2 rot x: 0 rot y: 4.40413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1596 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1597 Footprint: Minimap: active: true x: 1030 z: 742 Obstruction: active: true moving: false control group: 1597 control group 2: 0 tag: 7431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 y: 0 z: 742 last x: 1030 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 2.21337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1597 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1598 Footprint: Minimap: active: true x: 1046 z: 738 Obstruction: active: true moving: false control group: 1598 control group 2: 0 tag: 7493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 738 last x: 1046 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 1.35936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1598 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1599 Footprint: Minimap: active: true x: 1046 z: 750 Obstruction: active: true moving: false control group: 1599 control group 2: 0 tag: 7495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 750 last x: 1046 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 3.77778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1599 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1600 Footprint: Minimap: active: true x: 1010 z: 754 Obstruction: active: true moving: false control group: 1600 control group 2: 0 tag: 7355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 754 last x: 1010 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 2.81264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1600 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1601 Footprint: Minimap: active: true x: 994 z: 766 Obstruction: active: true moving: false control group: 1601 control group 2: 0 tag: 7317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 766 last x: 994 last y diff: 0 last z: 766 territory: 2 rot x: 0 rot y: 2.5361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1601 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1602 Footprint: Minimap: active: true x: 1014 z: 742 Obstruction: active: true moving: false control group: 1602 control group 2: 0 tag: 7367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 742 last x: 1014 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 5.85756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1602 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1603 Footprint: Minimap: active: true x: 1026 z: 742 Obstruction: active: true moving: false control group: 1603 control group 2: 0 tag: 7421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 742 last x: 1026 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 2.08071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1603 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1604 Footprint: Minimap: active: true x: 1062 z: 794 Obstruction: active: true moving: false control group: 1604 control group 2: 0 tag: 7591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 794 last x: 1062 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 1.27645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1604 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1605 Footprint: Minimap: active: true x: 1066 z: 794 Obstruction: active: true moving: false control group: 1605 control group 2: 0 tag: 7635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 794 last x: 1066 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 1.81232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1605 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1606 Footprint: Minimap: active: true x: 1062 z: 806 Obstruction: active: true moving: false control group: 1606 control group 2: 0 tag: 7593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 806 last x: 1062 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 5.26462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1606 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1607 Footprint: Minimap: active: true x: 1062 z: 810 Obstruction: active: true moving: false control group: 1607 control group 2: 0 tag: 7595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 810 last x: 1062 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 4.59627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1607 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1608 Footprint: Minimap: active: true x: 986 z: 766 Obstruction: active: true moving: false control group: 1608 control group 2: 0 tag: 7299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 766 last x: 986 last y diff: 0 last z: 766 territory: 2 rot x: 0 rot y: 3.00326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1608 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1609 Footprint: Minimap: active: true x: 1046 z: 754 Obstruction: active: true moving: false control group: 1609 control group 2: 0 tag: 7497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 754 last x: 1046 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 0.22362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1609 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1610 Footprint: Minimap: active: true x: 1054 z: 810 Obstruction: active: true moving: false control group: 1610 control group 2: 0 tag: 7535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 810 last x: 1054 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 5.21232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1610 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1611 Footprint: Minimap: active: true x: 1058 z: 810 Obstruction: active: true moving: false control group: 1611 control group 2: 0 tag: 7565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 810 last x: 1058 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 1.31466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1611 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1612 Footprint: Minimap: active: true x: 1010 z: 734 Obstruction: active: true moving: false control group: 1612 control group 2: 0 tag: 7351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 734 last x: 1010 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 0.50274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1612 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1613 Footprint: Minimap: active: true x: 1058 z: 742 Obstruction: active: true moving: false control group: 1613 control group 2: 0 tag: 7555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 742 last x: 1058 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.79905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1613 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1614 Footprint: Minimap: active: true x: 1046 z: 722 Obstruction: active: true moving: false control group: 1614 control group 2: 0 tag: 7491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 722 last x: 1046 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 0.99274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1614 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1615 Footprint: Minimap: active: true x: 1050 z: 718 Obstruction: active: true moving: false control group: 1615 control group 2: 0 tag: 7505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 718 last x: 1050 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 1.25707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1615 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1616 Footprint: Minimap: active: true x: 1030 z: 806 Obstruction: active: true moving: false control group: 1616 control group 2: 0 tag: 7437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 y: 0 z: 806 last x: 1030 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 2.35998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1616 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1617 Footprint: Minimap: active: true x: 1046 z: 802 Obstruction: active: true moving: false control group: 1617 control group 2: 0 tag: 7499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 802 last x: 1046 last y diff: 0 last z: 802 territory: 2 rot x: 0 rot y: 3.01677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1617 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1618 Footprint: Minimap: active: true x: 1054 z: 806 Obstruction: active: true moving: false control group: 1618 control group 2: 0 tag: 7533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 806 last x: 1054 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 2.95553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1618 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1619 Footprint: Minimap: active: true x: 990 z: 774 Obstruction: active: true moving: false control group: 1619 control group 2: 0 tag: 7315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 774 last x: 990 last y diff: 0 last z: 774 territory: 2 rot x: 0 rot y: 1.20824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1619 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1620 Footprint: Minimap: active: true x: 998 z: 790 Obstruction: active: true moving: false control group: 1620 control group 2: 0 tag: 7329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 790 last x: 998 last y diff: 0 last z: 790 territory: 2 rot x: 0 rot y: 3.39316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1620 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1621 Footprint: Minimap: active: true x: 1010 z: 798 Obstruction: active: true moving: false control group: 1621 control group 2: 0 tag: 7359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 798 last x: 1010 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 5.72812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1621 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1622 Footprint: Minimap: active: true x: 1014 z: 810 Obstruction: active: true moving: false control group: 1622 control group 2: 0 tag: 7375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 810 last x: 1014 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 3.08938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1622 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1623 Footprint: Minimap: active: true x: 1014 z: 814 Obstruction: active: true moving: false control group: 1623 control group 2: 0 tag: 7377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 814 last x: 1014 last y diff: 0 last z: 814 territory: 2 rot x: 0 rot y: 1.40203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1623 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1624 Footprint: Minimap: active: true x: 1022 z: 810 Obstruction: active: true moving: false control group: 1624 control group 2: 0 tag: 7415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 810 last x: 1022 last y diff: 0 last z: 810 territory: 2 rot x: 0 rot y: 2.08416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1624 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1625 Footprint: Minimap: active: true x: 1026 z: 746 Obstruction: active: true moving: false control group: 1625 control group 2: 0 tag: 7423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 746 last x: 1026 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 3.14182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1625 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1626 Footprint: Minimap: active: true x: 1034 z: 754 Obstruction: active: true moving: false control group: 1626 control group 2: 0 tag: 7441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 754 last x: 1034 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 2.39708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1626 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1627 Footprint: Minimap: active: true x: 1042 z: 754 Obstruction: active: true moving: false control group: 1627 control group 2: 0 tag: 7473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 754 last x: 1042 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 6.15474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1627 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1628 Footprint: Minimap: active: true x: 1050 z: 730 Obstruction: active: true moving: false control group: 1628 control group 2: 0 tag: 7509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 730 last x: 1050 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 2.59908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1628 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1629 Footprint: Minimap: active: true x: 1050 z: 738 Obstruction: active: true moving: false control group: 1629 control group 2: 0 tag: 7511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 738 last x: 1050 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 0.09896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1629 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1630 Footprint: Minimap: active: true x: 1050 z: 742 Obstruction: active: true moving: false control group: 1630 control group 2: 0 tag: 7513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 742 last x: 1050 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.77245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1630 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1631 Footprint: Minimap: active: true x: 1050 z: 746 Obstruction: active: true moving: false control group: 1631 control group 2: 0 tag: 7515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 746 last x: 1050 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 1.98163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1631 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1632 Footprint: Minimap: active: true x: 1050 z: 750 Obstruction: active: true moving: false control group: 1632 control group 2: 0 tag: 7517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 750 last x: 1050 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 2.8737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1632 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1633 Footprint: Minimap: active: true x: 1010 z: 738 Obstruction: active: true moving: false control group: 1633 control group 2: 0 tag: 7353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 738 last x: 1010 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 5.78225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1633 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1634 Footprint: Minimap: active: true x: 1014 z: 746 Obstruction: active: true moving: false control group: 1634 control group 2: 0 tag: 7369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 746 last x: 1014 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 3.5059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1634 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1635 Footprint: Minimap: active: true x: 1014 z: 750 Obstruction: active: true moving: false control group: 1635 control group 2: 0 tag: 7371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 750 last x: 1014 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 4.8898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1635 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1636 Footprint: Minimap: active: true x: 1002 z: 770 Obstruction: active: true moving: false control group: 1636 control group 2: 0 tag: 7335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 770 last x: 1002 last y diff: 0 last z: 770 territory: 2 rot x: 0 rot y: 3.89512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1636 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1637 Footprint: Minimap: active: true x: 1006 z: 770 Obstruction: active: true moving: false control group: 1637 control group 2: 0 tag: 7343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 770 last x: 1006 last y diff: 0 last z: 770 territory: 2 rot x: 0 rot y: 4.3984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1637 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1638 Footprint: Minimap: active: true x: 1018 z: 746 Obstruction: active: true moving: false control group: 1638 control group 2: 0 tag: 7383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 746 last x: 1018 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 1.71883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1638 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1639 Footprint: Minimap: active: true x: 1050 z: 726 Obstruction: active: true moving: false control group: 1639 control group 2: 0 tag: 7507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 726 last x: 1050 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 0.08233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1639 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1640 Footprint: Minimap: active: true x: 1058 z: 782 Obstruction: active: true moving: false control group: 1640 control group 2: 0 tag: 7559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 782 last x: 1058 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: 6.17861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1640 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1641 Footprint: Minimap: active: true x: 1058 z: 786 Obstruction: active: true moving: false control group: 1641 control group 2: 0 tag: 7561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 786 last x: 1058 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 3.62911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1641 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1642 Footprint: Minimap: active: true x: 1058 z: 806 Obstruction: active: true moving: false control group: 1642 control group 2: 0 tag: 7563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 806 last x: 1058 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 3.76348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1642 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1643 Footprint: Minimap: active: true x: 1042 z: 758 Obstruction: active: true moving: false control group: 1643 control group 2: 0 tag: 7475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 758 last x: 1042 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 4.04041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1643 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1644 Footprint: Minimap: active: true x: 1042 z: 762 Obstruction: active: true moving: false control group: 1644 control group 2: 0 tag: 7477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 762 last x: 1042 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 0.31611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1644 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1645 Footprint: Minimap: active: true x: 1042 z: 766 Obstruction: active: true moving: false control group: 1645 control group 2: 0 tag: 7479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 766 last x: 1042 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 5.78518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1645 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1646 Footprint: Minimap: active: true x: 1042 z: 782 Obstruction: active: true moving: false control group: 1646 control group 2: 0 tag: 7481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 782 last x: 1042 last y diff: 0 last z: 782 territory: 2 rot x: 0 rot y: 1.81112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1646 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1647 Footprint: Minimap: active: true x: 1054 z: 726 Obstruction: active: true moving: false control group: 1647 control group 2: 0 tag: 7531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 726 last x: 1054 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.59653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1647 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1648 Footprint: Minimap: active: true x: 1030 z: 798 Obstruction: active: true moving: false control group: 1648 control group 2: 0 tag: 7435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 y: 0 z: 798 last x: 1030 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 4.1773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1648 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1649 Footprint: Minimap: active: true x: 1034 z: 798 Obstruction: active: true moving: false control group: 1649 control group 2: 0 tag: 7451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 798 last x: 1034 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 5.0761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1649 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1650 Footprint: Minimap: active: true x: 1038 z: 798 Obstruction: active: true moving: false control group: 1650 control group 2: 0 tag: 7465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 798 last x: 1038 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 0.163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1650 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1651 Footprint: Minimap: active: true x: 1050 z: 798 Obstruction: active: true moving: false control group: 1651 control group 2: 0 tag: 7519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 798 last x: 1050 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 1.32546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1651 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1652 Footprint: Minimap: active: true x: 998 z: 786 Obstruction: active: true moving: false control group: 1652 control group 2: 0 tag: 7327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 786 last x: 998 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 2.64321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1652 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1653 Footprint: Minimap: active: true x: 1002 z: 790 Obstruction: active: true moving: false control group: 1653 control group 2: 0 tag: 7337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 790 last x: 1002 last y diff: 0 last z: 790 territory: 2 rot x: 0 rot y: 4.6634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1653 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1654 Footprint: Minimap: active: true x: 1006 z: 790 Obstruction: active: true moving: false control group: 1654 control group 2: 0 tag: 7349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 790 last x: 1006 last y diff: 0 last z: 790 territory: 2 rot x: 0 rot y: 4.72976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1654 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1655 Footprint: Minimap: active: true x: 1018 z: 794 Obstruction: active: true moving: false control group: 1655 control group 2: 0 tag: 7395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 794 last x: 1018 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 3.69835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1655 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1656 Footprint: Minimap: active: true x: 1018 z: 798 Obstruction: active: true moving: false control group: 1656 control group 2: 0 tag: 7397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 798 last x: 1018 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 3.06965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1656 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1657 Footprint: Minimap: active: true x: 1018 z: 802 Obstruction: active: true moving: false control group: 1657 control group 2: 0 tag: 7399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 802 last x: 1018 last y diff: 0 last z: 802 territory: 2 rot x: 0 rot y: 1.02163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1657 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1658 Footprint: Minimap: active: true x: 1018 z: 806 Obstruction: active: true moving: false control group: 1658 control group 2: 0 tag: 7401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 806 last x: 1018 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 3.04632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1658 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1659 Footprint: Minimap: active: true x: 1022 z: 754 Obstruction: active: true moving: false control group: 1659 control group 2: 0 tag: 7405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 754 last x: 1022 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 4.26833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1659 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1660 Footprint: Minimap: active: true x: 1034 z: 758 Obstruction: active: true moving: false control group: 1660 control group 2: 0 tag: 7443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 758 last x: 1034 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 3.38767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1660 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1661 Footprint: Minimap: active: true x: 1018 z: 750 Obstruction: active: true moving: false control group: 1661 control group 2: 0 tag: 7385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 750 last x: 1018 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 0.69961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1661 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1662 Footprint: Minimap: active: true x: 1018 z: 762 Obstruction: active: true moving: false control group: 1662 control group 2: 0 tag: 7387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 762 last x: 1018 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 5.92305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1662 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1663 Footprint: Minimap: active: true x: 1018 z: 766 Obstruction: active: true moving: false control group: 1663 control group 2: 0 tag: 7389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 766 last x: 1018 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 1.90581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1663 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1664 Footprint: Minimap: active: true x: 1006 z: 774 Obstruction: active: true moving: false control group: 1664 control group 2: 0 tag: 7345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 774 last x: 1006 last y diff: 0 last z: 774 territory: 2 rot x: 0 rot y: 5.56981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1664 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1665 Footprint: Minimap: active: true x: 1010 z: 774 Obstruction: active: true moving: false control group: 1665 control group 2: 0 tag: 7357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 774 last x: 1010 last y diff: 0 last z: 774 territory: 2 rot x: 0 rot y: 4.67634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1665 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1666 Footprint: Minimap: active: true x: 1038 z: 766 Obstruction: active: true moving: false control group: 1666 control group 2: 0 tag: 7461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 766 last x: 1038 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 4.13826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1666 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1667 Footprint: Minimap: active: true x: 1038 z: 786 Obstruction: active: true moving: false control group: 1667 control group 2: 0 tag: 7463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 786 last x: 1038 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 2.81939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1667 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1668 Footprint: Minimap: active: true x: 1022 z: 794 Obstruction: active: true moving: false control group: 1668 control group 2: 0 tag: 7411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 794 last x: 1022 last y diff: 0 last z: 794 territory: 2 rot x: 0 rot y: 4.94681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1668 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1669 Footprint: Minimap: active: true x: 1022 z: 798 Obstruction: active: true moving: false control group: 1669 control group 2: 0 tag: 7413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 798 last x: 1022 last y diff: 0 last z: 798 territory: 2 rot x: 0 rot y: 0.24914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1669 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1670 Footprint: Minimap: active: true x: 998 z: 778 Obstruction: active: true moving: false control group: 1670 control group 2: 0 tag: 7325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 778 last x: 998 last y diff: 0 last z: 778 territory: 2 rot x: 0 rot y: 2.06197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1670 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1671 Footprint: Minimap: active: true x: 1006 z: 782 Obstruction: active: true moving: false control group: 1671 control group 2: 0 tag: 7347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 782 last x: 1006 last y diff: 0 last z: 782 territory: 2 rot x: 0 rot y: 5.16788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1671 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1672 Footprint: Minimap: active: true x: 1018 z: 790 Obstruction: active: true moving: false control group: 1672 control group 2: 0 tag: 7393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 790 last x: 1018 last y diff: 0 last z: 790 territory: 2 rot x: 0 rot y: 3.21137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1672 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1673 Footprint: Minimap: active: true x: 1026 z: 762 Obstruction: active: true moving: false control group: 1673 control group 2: 0 tag: 7425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 762 last x: 1026 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 4.05587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1673 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1674 Footprint: Minimap: active: true x: 1034 z: 762 Obstruction: active: true moving: false control group: 1674 control group 2: 0 tag: 7445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 762 last x: 1034 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 2.3783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1674 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1675 Footprint: Minimap: active: true x: 1022 z: 766 Obstruction: active: true moving: false control group: 1675 control group 2: 0 tag: 7407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 766 last x: 1022 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 5.5808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1675 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1676 Footprint: Minimap: active: true x: 1034 z: 766 Obstruction: active: true moving: false control group: 1676 control group 2: 0 tag: 7447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 766 last x: 1034 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 0.64324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1676 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1677 Footprint: Minimap: active: true x: 1034 z: 774 Obstruction: active: true moving: false control group: 1677 control group 2: 0 tag: 7449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 774 last x: 1034 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: 3.55884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1677 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1678 Footprint: Minimap: active: true x: 1026 z: 790 Obstruction: active: true moving: false control group: 1678 control group 2: 0 tag: 7427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 790 last x: 1026 last y diff: 0 last z: 790 territory: 2 rot x: 0 rot y: 5.23227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1678 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1679 Footprint: Minimap: active: true x: 1014 z: 786 Obstruction: active: true moving: false control group: 1679 control group 2: 0 tag: 7373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 786 last x: 1014 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 5.22075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1679 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1680 Footprint: Minimap: active: true x: 1018 z: 786 Obstruction: active: true moving: false control group: 1680 control group 2: 0 tag: 7391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 786 last x: 1018 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 6.04128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1680 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1681 Footprint: Minimap: active: true x: 1022 z: 786 Obstruction: active: true moving: false control group: 1681 control group 2: 0 tag: 7409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 786 last x: 1022 last y diff: 0 last z: 786 territory: 2 rot x: 0 rot y: 0.4862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1681 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1682 Footprint: Minimap: active: true x: 1030 z: 770 Obstruction: active: true moving: false control group: 1682 control group 2: 0 tag: 7433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 y: 0 z: 770 last x: 1030 last y diff: 0 last z: 770 territory: 2 rot x: 0 rot y: 5.57215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1682 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1683 Footprint: Minimap: active: true x: 758 z: 994 Obstruction: active: true moving: false control group: 1683 control group 2: 0 tag: 5495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 994 last x: 758 last y diff: 0 last z: 994 territory: 3 rot x: 0 rot y: 3.73226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1683 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1684 Footprint: Minimap: active: true x: 762 z: 998 Obstruction: active: true moving: false control group: 1684 control group 2: 0 tag: 5525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 998 last x: 762 last y diff: 0 last z: 998 territory: 3 rot x: 0 rot y: 1.75852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1684 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1685 Footprint: Minimap: active: true x: 750 z: 986 Obstruction: active: true moving: false control group: 1685 control group 2: 0 tag: 5447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 986 last x: 750 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 5.15343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1685 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1686 Footprint: Minimap: active: true x: 754 z: 986 Obstruction: active: true moving: false control group: 1686 control group 2: 0 tag: 5467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 986 last x: 754 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 3.86463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1686 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1687 Footprint: Minimap: active: true x: 774 z: 1010 Obstruction: active: true moving: false control group: 1687 control group 2: 0 tag: 5591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1010 last x: 774 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 2.72983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1687 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1688 Footprint: Minimap: active: true x: 778 z: 1014 Obstruction: active: true moving: false control group: 1688 control group 2: 0 tag: 5619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 1014 last x: 778 last y diff: 0 last z: 1014 territory: 3 rot x: 0 rot y: 4.57068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1688 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1689 Footprint: Minimap: active: true x: 742 z: 978 Obstruction: active: true moving: false control group: 1689 control group 2: 0 tag: 5415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 978 last x: 742 last y diff: 0 last z: 978 territory: 3 rot x: 0 rot y: 1.86362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1689 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1690 Footprint: Minimap: active: true x: 798 z: 1018 Obstruction: active: true moving: false control group: 1690 control group 2: 0 tag: 5755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1018 last x: 798 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 6.20601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1690 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1691 Footprint: Minimap: active: true x: 722 z: 1038 Obstruction: active: true moving: false control group: 1691 control group 2: 0 tag: 5337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 1038 last x: 722 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 3.73211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1691 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1692 Footprint: Minimap: active: true x: 722 z: 1046 Obstruction: active: true moving: false control group: 1692 control group 2: 0 tag: 5339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 1046 last x: 722 last y diff: 0 last z: 1046 territory: 3 rot x: 0 rot y: 0.61146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1692 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1693 Footprint: Minimap: active: true x: 722 z: 1050 Obstruction: active: true moving: false control group: 1693 control group 2: 0 tag: 5341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 1050 last x: 722 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 4.66343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1693 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1694 Footprint: Minimap: active: true x: 794 z: 1042 Obstruction: active: true moving: false control group: 1694 control group 2: 0 tag: 5721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 1042 last x: 794 last y diff: 0 last z: 1042 territory: 3 rot x: 0 rot y: 0.23668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1694 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1695 Footprint: Minimap: active: true x: 798 z: 1026 Obstruction: active: true moving: false control group: 1695 control group 2: 0 tag: 5757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1026 last x: 798 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 5.40224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1695 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1696 Footprint: Minimap: active: true x: 798 z: 1030 Obstruction: active: true moving: false control group: 1696 control group 2: 0 tag: 5759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1030 last x: 798 last y diff: 0 last z: 1030 territory: 3 rot x: 0 rot y: 6.278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1696 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1697 Footprint: Minimap: active: true x: 726 z: 1058 Obstruction: active: true moving: false control group: 1697 control group 2: 0 tag: 5365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 1058 last x: 726 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 2.18546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1697 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1698 Footprint: Minimap: active: true x: 722 z: 1062 Obstruction: active: true moving: false control group: 1698 control group 2: 0 tag: 5343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 1062 last x: 722 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 1.98986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1698 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1699 Footprint: Minimap: active: true x: 734 z: 1070 Obstruction: active: true moving: false control group: 1699 control group 2: 0 tag: 5395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 1070 last x: 734 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 5.52242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1699 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1700 Footprint: Minimap: active: true x: 742 z: 1070 Obstruction: active: true moving: false control group: 1700 control group 2: 0 tag: 5425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 1070 last x: 742 last y diff: 0 last z: 1070 territory: 3 rot x: 0 rot y: 4.72312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1700 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1701 Footprint: Minimap: active: true x: 742 z: 1074 Obstruction: active: true moving: false control group: 1701 control group 2: 0 tag: 5427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 1074 last x: 742 last y diff: 0 last z: 1074 territory: 3 rot x: 0 rot y: 2.36596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1701 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1702 Footprint: Minimap: active: true x: 726 z: 1010 Obstruction: active: true moving: false control group: 1702 control group 2: 0 tag: 5355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 1010 last x: 726 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 6.21352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1702 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1703 Footprint: Minimap: active: true x: 718 z: 994 Obstruction: active: true moving: false control group: 1703 control group 2: 0 tag: 5307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 994 last x: 718 last y diff: 0 last z: 994 territory: 3 rot x: 0 rot y: 0.28611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1703 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1704 Footprint: Minimap: active: true x: 714 z: 1078 Obstruction: active: true moving: false control group: 1704 control group 2: 0 tag: 5285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 1078 last x: 714 last y diff: 0 last z: 1078 territory: 3 rot x: 0 rot y: 2.54091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1704 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1705 Footprint: Minimap: active: true x: 722 z: 966 Obstruction: active: true moving: false control group: 1705 control group 2: 0 tag: 5329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 966 last x: 722 last y diff: 0 last z: 966 territory: 3 rot x: 0 rot y: 1.78748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1705 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1706 Footprint: Minimap: active: true x: 722 z: 970 Obstruction: active: true moving: false control group: 1706 control group 2: 0 tag: 5331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 970 last x: 722 last y diff: 0 last z: 970 territory: 3 rot x: 0 rot y: 0.9665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1706 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1707 Footprint: Minimap: active: true x: 798 z: 1054 Obstruction: active: true moving: false control group: 1707 control group 2: 0 tag: 5761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1054 last x: 798 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 0.96673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1707 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1708 Footprint: Minimap: active: true x: 750 z: 994 Obstruction: active: true moving: false control group: 1708 control group 2: 0 tag: 5449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 994 last x: 750 last y diff: 0 last z: 994 territory: 3 rot x: 0 rot y: 1.30365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1708 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1709 Footprint: Minimap: active: true x: 758 z: 1006 Obstruction: active: true moving: false control group: 1709 control group 2: 0 tag: 5497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1006 last x: 758 last y diff: 0 last z: 1006 territory: 3 rot x: 0 rot y: 1.65911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1709 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1710 Footprint: Minimap: active: true x: 762 z: 1006 Obstruction: active: true moving: false control group: 1710 control group 2: 0 tag: 5527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1006 last x: 762 last y diff: 0 last z: 1006 territory: 3 rot x: 0 rot y: 2.20934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1710 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1711 Footprint: Minimap: active: true x: 774 z: 1018 Obstruction: active: true moving: false control group: 1711 control group 2: 0 tag: 5593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1018 last x: 774 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 4.58446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1711 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1712 Footprint: Minimap: active: true x: 726 z: 1014 Obstruction: active: true moving: false control group: 1712 control group 2: 0 tag: 5357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 1014 last x: 726 last y diff: 0 last z: 1014 territory: 3 rot x: 0 rot y: 0.35715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1712 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1713 Footprint: Minimap: active: true x: 726 z: 1018 Obstruction: active: true moving: false control group: 1713 control group 2: 0 tag: 5359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 1018 last x: 726 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 1.33535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1713 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1714 Footprint: Minimap: active: true x: 726 z: 1026 Obstruction: active: true moving: false control group: 1714 control group 2: 0 tag: 5361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 1026 last x: 726 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 1.40355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1714 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1715 Footprint: Minimap: active: true x: 726 z: 1034 Obstruction: active: true moving: false control group: 1715 control group 2: 0 tag: 5363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 1034 last x: 726 last y diff: 0 last z: 1034 territory: 3 rot x: 0 rot y: 5.25518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1715 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1716 Footprint: Minimap: active: true x: 790 z: 1038 Obstruction: active: true moving: false control group: 1716 control group 2: 0 tag: 5679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 1038 last x: 790 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 2.92458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1716 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1717 Footprint: Minimap: active: true x: 790 z: 1046 Obstruction: active: true moving: false control group: 1717 control group 2: 0 tag: 5681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 1046 last x: 790 last y diff: 0 last z: 1046 territory: 3 rot x: 0 rot y: 2.36747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1717 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1718 Footprint: Minimap: active: true x: 794 z: 1026 Obstruction: active: true moving: false control group: 1718 control group 2: 0 tag: 5719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 1026 last x: 794 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 2.90514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1718 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1719 Footprint: Minimap: active: true x: 718 z: 1066 Obstruction: active: true moving: false control group: 1719 control group 2: 0 tag: 5309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 1066 last x: 718 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 1.89142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1719 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1720 Footprint: Minimap: active: true x: 746 z: 1066 Obstruction: active: true moving: false control group: 1720 control group 2: 0 tag: 5443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1066 last x: 746 last y diff: 0 last z: 1066 territory: 3 rot x: 0 rot y: 0.93525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1720 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1721 Footprint: Minimap: active: true x: 762 z: 1062 Obstruction: active: true moving: false control group: 1721 control group 2: 0 tag: 5539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1062 last x: 762 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 5.23838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1721 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1722 Footprint: Minimap: active: true x: 726 z: 998 Obstruction: active: true moving: false control group: 1722 control group 2: 0 tag: 5353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 998 last x: 726 last y diff: 0 last z: 998 territory: 3 rot x: 0 rot y: 5.3222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1722 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1723 Footprint: Minimap: active: true x: 722 z: 986 Obstruction: active: true moving: false control group: 1723 control group 2: 0 tag: 5333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 986 last x: 722 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 3.70363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1723 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1724 Footprint: Minimap: active: true x: 722 z: 990 Obstruction: active: true moving: false control group: 1724 control group 2: 0 tag: 5335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 990 last x: 722 last y diff: 0 last z: 990 territory: 3 rot x: 0 rot y: 4.03383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1724 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1725 Footprint: Minimap: active: true x: 766 z: 1058 Obstruction: active: true moving: false control group: 1725 control group 2: 0 tag: 5561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1058 last x: 766 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 6.22355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1725 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1726 Footprint: Minimap: active: true x: 790 z: 1058 Obstruction: active: true moving: false control group: 1726 control group 2: 0 tag: 5683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 1058 last x: 790 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 4.39917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1726 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1727 Footprint: Minimap: active: true x: 746 z: 998 Obstruction: active: true moving: false control group: 1727 control group 2: 0 tag: 5429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 998 last x: 746 last y diff: 0 last z: 998 territory: 3 rot x: 0 rot y: 5.10741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1727 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1728 Footprint: Minimap: active: true x: 754 z: 1010 Obstruction: active: true moving: false control group: 1728 control group 2: 0 tag: 5469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1010 last x: 754 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 2.33973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1728 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1729 Footprint: Minimap: active: true x: 758 z: 1010 Obstruction: active: true moving: false control group: 1729 control group 2: 0 tag: 5499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1010 last x: 758 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 6.2172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1729 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1730 Footprint: Minimap: active: true x: 758 z: 1014 Obstruction: active: true moving: false control group: 1730 control group 2: 0 tag: 5501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1014 last x: 758 last y diff: 0 last z: 1014 territory: 3 rot x: 0 rot y: 4.76476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1730 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1731 Footprint: Minimap: active: true x: 762 z: 1014 Obstruction: active: true moving: false control group: 1731 control group 2: 0 tag: 5529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1014 last x: 762 last y diff: 0 last z: 1014 territory: 3 rot x: 0 rot y: 5.95098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1731 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1732 Footprint: Minimap: active: true x: 726 z: 982 Obstruction: active: true moving: false control group: 1732 control group 2: 0 tag: 5351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 982 last x: 726 last y diff: 0 last z: 982 territory: 3 rot x: 0 rot y: 4.36503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1732 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1733 Footprint: Minimap: active: true x: 730 z: 986 Obstruction: active: true moving: false control group: 1733 control group 2: 0 tag: 5375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 986 last x: 730 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 5.79525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1733 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1734 Footprint: Minimap: active: true x: 734 z: 986 Obstruction: active: true moving: false control group: 1734 control group 2: 0 tag: 5383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 986 last x: 734 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 0.9075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1734 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1735 Footprint: Minimap: active: true x: 738 z: 986 Obstruction: active: true moving: false control group: 1735 control group 2: 0 tag: 5401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 986 last x: 738 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 4.36907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1735 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1736 Footprint: Minimap: active: true x: 786 z: 1026 Obstruction: active: true moving: false control group: 1736 control group 2: 0 tag: 5651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1026 last x: 786 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 2.66857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1736 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1737 Footprint: Minimap: active: true x: 786 z: 1030 Obstruction: active: true moving: false control group: 1737 control group 2: 0 tag: 5653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1030 last x: 786 last y diff: 0 last z: 1030 territory: 3 rot x: 0 rot y: 2.49367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1737 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1738 Footprint: Minimap: active: true x: 786 z: 1034 Obstruction: active: true moving: false control group: 1738 control group 2: 0 tag: 5655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1034 last x: 786 last y diff: 0 last z: 1034 territory: 3 rot x: 0 rot y: 1.68781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1738 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1739 Footprint: Minimap: active: true x: 734 z: 1050 Obstruction: active: true moving: false control group: 1739 control group 2: 0 tag: 5393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 1050 last x: 734 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 5.3534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1739 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1740 Footprint: Minimap: active: true x: 738 z: 1062 Obstruction: active: true moving: false control group: 1740 control group 2: 0 tag: 5413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 1062 last x: 738 last y diff: 0 last z: 1062 territory: 3 rot x: 0 rot y: 5.81121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1740 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1741 Footprint: Minimap: active: true x: 742 z: 1058 Obstruction: active: true moving: false control group: 1741 control group 2: 0 tag: 5423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 1058 last x: 742 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 0.17902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1741 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1742 Footprint: Minimap: active: true x: 746 z: 1058 Obstruction: active: true moving: false control group: 1742 control group 2: 0 tag: 5441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1058 last x: 746 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 4.06034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1742 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1743 Footprint: Minimap: active: true x: 754 z: 1058 Obstruction: active: true moving: false control group: 1743 control group 2: 0 tag: 5481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1058 last x: 754 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 5.38747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1743 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1744 Footprint: Minimap: active: true x: 734 z: 1010 Obstruction: active: true moving: false control group: 1744 control group 2: 0 tag: 5387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 1010 last x: 734 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 3.31403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1744 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1745 Footprint: Minimap: active: true x: 734 z: 1018 Obstruction: active: true moving: false control group: 1745 control group 2: 0 tag: 5389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 1018 last x: 734 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 3.92457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1745 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1746 Footprint: Minimap: active: true x: 786 z: 1054 Obstruction: active: true moving: false control group: 1746 control group 2: 0 tag: 5657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1054 last x: 786 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 3.75524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1746 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1747 Footprint: Minimap: active: true x: 758 z: 1054 Obstruction: active: true moving: false control group: 1747 control group 2: 0 tag: 5509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1054 last x: 758 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 2.48093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1747 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1748 Footprint: Minimap: active: true x: 762 z: 1054 Obstruction: active: true moving: false control group: 1748 control group 2: 0 tag: 5537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1054 last x: 762 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 2.78011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1748 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1749 Footprint: Minimap: active: true x: 746 z: 1010 Obstruction: active: true moving: false control group: 1749 control group 2: 0 tag: 5431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1010 last x: 746 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 3.85785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1749 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1750 Footprint: Minimap: active: true x: 750 z: 1010 Obstruction: active: true moving: false control group: 1750 control group 2: 0 tag: 5451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1010 last x: 750 last y diff: 0 last z: 1010 territory: 3 rot x: 0 rot y: 1.1832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1750 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1751 Footprint: Minimap: active: true x: 738 z: 998 Obstruction: active: true moving: false control group: 1751 control group 2: 0 tag: 5403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 998 last x: 738 last y diff: 0 last z: 998 territory: 3 rot x: 0 rot y: 2.03008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1751 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1752 Footprint: Minimap: active: true x: 754 z: 1018 Obstruction: active: true moving: false control group: 1752 control group 2: 0 tag: 5471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1018 last x: 754 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 1.46335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1752 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1753 Footprint: Minimap: active: true x: 758 z: 1018 Obstruction: active: true moving: false control group: 1753 control group 2: 0 tag: 5503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1018 last x: 758 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 3.07952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1753 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1754 Footprint: Minimap: active: true x: 762 z: 1018 Obstruction: active: true moving: false control group: 1754 control group 2: 0 tag: 5531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1018 last x: 762 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 0.77262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1754 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1755 Footprint: Minimap: active: true x: 762 z: 1022 Obstruction: active: true moving: false control group: 1755 control group 2: 0 tag: 5533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1022 last x: 762 last y diff: 0 last z: 1022 territory: 3 rot x: 0 rot y: 3.23024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1755 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1756 Footprint: Minimap: active: true x: 766 z: 1022 Obstruction: active: true moving: false control group: 1756 control group 2: 0 tag: 5551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1022 last x: 766 last y diff: 0 last z: 1022 territory: 3 rot x: 0 rot y: 5.91167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1756 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1757 Footprint: Minimap: active: true x: 778 z: 1026 Obstruction: active: true moving: false control group: 1757 control group 2: 0 tag: 5621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 1026 last x: 778 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 5.52814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1757 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1758 Footprint: Minimap: active: true x: 734 z: 990 Obstruction: active: true moving: false control group: 1758 control group 2: 0 tag: 5385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 990 last x: 734 last y diff: 0 last z: 990 territory: 3 rot x: 0 rot y: 3.12089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1758 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1759 Footprint: Minimap: active: true x: 734 z: 1026 Obstruction: active: true moving: false control group: 1759 control group 2: 0 tag: 5391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 1026 last x: 734 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 2.38926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1759 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1760 Footprint: Minimap: active: true x: 746 z: 1054 Obstruction: active: true moving: false control group: 1760 control group 2: 0 tag: 5439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1054 last x: 746 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 2.5171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1760 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1761 Footprint: Minimap: active: true x: 738 z: 1002 Obstruction: active: true moving: false control group: 1761 control group 2: 0 tag: 5405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 1002 last x: 738 last y diff: 0 last z: 1002 territory: 3 rot x: 0 rot y: 1.77541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1761 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1762 Footprint: Minimap: active: true x: 738 z: 1018 Obstruction: active: true moving: false control group: 1762 control group 2: 0 tag: 5407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 1018 last x: 738 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 1.05556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1762 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1763 Footprint: Minimap: active: true x: 766 z: 1050 Obstruction: active: true moving: false control group: 1763 control group 2: 0 tag: 5559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1050 last x: 766 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 1.57151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1763 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1764 Footprint: Minimap: active: true x: 742 z: 1014 Obstruction: active: true moving: false control group: 1764 control group 2: 0 tag: 5417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 1014 last x: 742 last y diff: 0 last z: 1014 territory: 3 rot x: 0 rot y: 4.13724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1764 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1765 Footprint: Minimap: active: true x: 750 z: 1022 Obstruction: active: true moving: false control group: 1765 control group 2: 0 tag: 5453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1022 last x: 750 last y diff: 0 last z: 1022 territory: 3 rot x: 0 rot y: 3.64271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1765 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1766 Footprint: Minimap: active: true x: 766 z: 1030 Obstruction: active: true moving: false control group: 1766 control group 2: 0 tag: 5553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1030 last x: 766 last y diff: 0 last z: 1030 territory: 3 rot x: 0 rot y: 1.24553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1766 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1767 Footprint: Minimap: active: true x: 774 z: 1034 Obstruction: active: true moving: false control group: 1767 control group 2: 0 tag: 5595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1034 last x: 774 last y diff: 0 last z: 1034 territory: 3 rot x: 0 rot y: 5.52755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1767 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1768 Footprint: Minimap: active: true x: 778 z: 1034 Obstruction: active: true moving: false control group: 1768 control group 2: 0 tag: 5623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 1034 last x: 778 last y diff: 0 last z: 1034 territory: 3 rot x: 0 rot y: 3.88434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1768 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1769 Footprint: Minimap: active: true x: 738 z: 1026 Obstruction: active: true moving: false control group: 1769 control group 2: 0 tag: 5409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 1026 last x: 738 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 1.71793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1769 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1770 Footprint: Minimap: active: true x: 738 z: 1030 Obstruction: active: true moving: false control group: 1770 control group 2: 0 tag: 5411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 1030 last x: 738 last y diff: 0 last z: 1030 territory: 3 rot x: 0 rot y: 5.38958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1770 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1771 Footprint: Minimap: active: true x: 778 z: 1038 Obstruction: active: true moving: false control group: 1771 control group 2: 0 tag: 5625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 1038 last x: 778 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 4.95197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1771 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1772 Footprint: Minimap: active: true x: 746 z: 1050 Obstruction: active: true moving: false control group: 1772 control group 2: 0 tag: 5437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1050 last x: 746 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 0.48012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1772 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1773 Footprint: Minimap: active: true x: 750 z: 1050 Obstruction: active: true moving: false control group: 1773 control group 2: 0 tag: 5461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1050 last x: 750 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 1.70481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1773 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1774 Footprint: Minimap: active: true x: 742 z: 1018 Obstruction: active: true moving: false control group: 1774 control group 2: 0 tag: 5419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 1018 last x: 742 last y diff: 0 last z: 1018 territory: 3 rot x: 0 rot y: 5.9991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1774 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1775 Footprint: Minimap: active: true x: 742 z: 1026 Obstruction: active: true moving: false control group: 1775 control group 2: 0 tag: 5421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 1026 last x: 742 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 6.15854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1775 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1776 Footprint: Minimap: active: true x: 754 z: 1046 Obstruction: active: true moving: false control group: 1776 control group 2: 0 tag: 5479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1046 last x: 754 last y diff: 0 last z: 1046 territory: 3 rot x: 0 rot y: 3.63653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1776 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1777 Footprint: Minimap: active: true x: 758 z: 1046 Obstruction: active: true moving: false control group: 1777 control group 2: 0 tag: 5507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1046 last x: 758 last y diff: 0 last z: 1046 territory: 3 rot x: 0 rot y: 0.63814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1777 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1778 Footprint: Minimap: active: true x: 766 z: 1046 Obstruction: active: true moving: false control group: 1778 control group 2: 0 tag: 5557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1046 last x: 766 last y diff: 0 last z: 1046 territory: 3 rot x: 0 rot y: 3.8589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1778 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1779 Footprint: Minimap: active: true x: 750 z: 1026 Obstruction: active: true moving: false control group: 1779 control group 2: 0 tag: 5455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1026 last x: 750 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 0.78289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1779 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1780 Footprint: Minimap: active: true x: 754 z: 1026 Obstruction: active: true moving: false control group: 1780 control group 2: 0 tag: 5473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1026 last x: 754 last y diff: 0 last z: 1026 territory: 3 rot x: 0 rot y: 4.56945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1780 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1781 Footprint: Minimap: active: true x: 754 z: 1030 Obstruction: active: true moving: false control group: 1781 control group 2: 0 tag: 5475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1030 last x: 754 last y diff: 0 last z: 1030 territory: 3 rot x: 0 rot y: 2.61228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1781 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1782 Footprint: Minimap: active: true x: 770 z: 1038 Obstruction: active: true moving: false control group: 1782 control group 2: 0 tag: 5571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 1038 last x: 770 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 2.3594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1782 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1783 Footprint: Minimap: active: true x: 746 z: 1038 Obstruction: active: true moving: false control group: 1783 control group 2: 0 tag: 5433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1038 last x: 746 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 0.78838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1783 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1784 Footprint: Minimap: active: true x: 746 z: 1042 Obstruction: active: true moving: false control group: 1784 control group 2: 0 tag: 5435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1042 last x: 746 last y diff: 0 last z: 1042 territory: 3 rot x: 0 rot y: 3.79642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1784 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1785 Footprint: Minimap: active: true x: 762 z: 1042 Obstruction: active: true moving: false control group: 1785 control group 2: 0 tag: 5535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1042 last x: 762 last y diff: 0 last z: 1042 territory: 3 rot x: 0 rot y: 2.10474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1785 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1786 Footprint: Minimap: active: true x: 766 z: 1042 Obstruction: active: true moving: false control group: 1786 control group 2: 0 tag: 5555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1042 last x: 766 last y diff: 0 last z: 1042 territory: 3 rot x: 0 rot y: 2.73446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1786 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1787 Footprint: Minimap: active: true x: 750 z: 1034 Obstruction: active: true moving: false control group: 1787 control group 2: 0 tag: 5457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1034 last x: 750 last y diff: 0 last z: 1034 territory: 3 rot x: 0 rot y: 0.55617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1787 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1788 Footprint: Minimap: active: true x: 754 z: 1038 Obstruction: active: true moving: false control group: 1788 control group 2: 0 tag: 5477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1038 last x: 754 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 2.34289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1788 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1789 Footprint: Minimap: active: true x: 758 z: 1038 Obstruction: active: true moving: false control group: 1789 control group 2: 0 tag: 5505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1038 last x: 758 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 1.59983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1789 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1790 Footprint: Minimap: active: true x: 750 z: 1038 Obstruction: active: true moving: false control group: 1790 control group 2: 0 tag: 5459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1038 last x: 750 last y diff: 0 last z: 1038 territory: 3 rot x: 0 rot y: 0.3605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1790 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1791 Footprint: Minimap: active: true x: 1114 z: 394 Obstruction: active: true moving: false control group: 1791 control group 2: 0 tag: 7895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 394 last x: 1114 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 4.61312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1791 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1792 Footprint: Minimap: active: true x: 1122 z: 398 Obstruction: active: true moving: false control group: 1792 control group 2: 0 tag: 7949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 398 last x: 1122 last y diff: 0 last z: 398 territory: 1 rot x: 0 rot y: 2.10853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1792 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1793 Footprint: Minimap: active: true x: 1166 z: 370 Obstruction: active: true moving: false control group: 1793 control group 2: 0 tag: 8211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 370 last x: 1166 last y diff: 0 last z: 370 territory: 1 rot x: 0 rot y: 4.03913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1793 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1794 Footprint: Minimap: active: true x: 1138 z: 406 Obstruction: active: true moving: false control group: 1794 control group 2: 0 tag: 8065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 406 last x: 1138 last y diff: 0 last z: 406 territory: 1 rot x: 0 rot y: 5.99088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1794 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1795 Footprint: Minimap: active: true x: 1138 z: 402 Obstruction: active: true moving: false control group: 1795 control group 2: 0 tag: 8063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 402 last x: 1138 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 3.48726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1795 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1796 Footprint: Minimap: active: true x: 1142 z: 402 Obstruction: active: true moving: false control group: 1796 control group 2: 0 tag: 8089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 402 last x: 1142 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 5.92954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1796 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1797 Footprint: Minimap: active: true x: 1166 z: 382 Obstruction: active: true moving: false control group: 1797 control group 2: 0 tag: 8213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 382 last x: 1166 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 3.02556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1797 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1798 Footprint: Minimap: active: true x: 1154 z: 402 Obstruction: active: true moving: false control group: 1798 control group 2: 0 tag: 8151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 402 last x: 1154 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 1.90131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1798 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1799 Footprint: Minimap: active: true x: 1118 z: 318 Obstruction: active: true moving: false control group: 1799 control group 2: 0 tag: 7909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 318 last x: 1118 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 5.4499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1799 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1800 Footprint: Minimap: active: true x: 1122 z: 310 Obstruction: active: true moving: false control group: 1800 control group 2: 0 tag: 7935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 310 last x: 1122 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 2.78295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1800 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1801 Footprint: Minimap: active: true x: 1166 z: 406 Obstruction: active: true moving: false control group: 1801 control group 2: 0 tag: 8219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 406 last x: 1166 last y diff: 0 last z: 406 territory: 1 rot x: 0 rot y: 6.11185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1801 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1802 Footprint: Minimap: active: true x: 1174 z: 402 Obstruction: active: true moving: false control group: 1802 control group 2: 0 tag: 8267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 402 last x: 1174 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 5.05642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1802 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1803 Footprint: Minimap: active: true x: 1178 z: 402 Obstruction: active: true moving: false control group: 1803 control group 2: 0 tag: 8293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 402 last x: 1178 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 5.56312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1803 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1804 Footprint: Minimap: active: true x: 1202 z: 382 Obstruction: active: true moving: false control group: 1804 control group 2: 0 tag: 8415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 382 last x: 1202 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 1.13752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1804 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1805 Footprint: Minimap: active: true x: 1126 z: 302 Obstruction: active: true moving: false control group: 1805 control group 2: 0 tag: 7961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 302 last x: 1126 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 1.00792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1805 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1806 Footprint: Minimap: active: true x: 1150 z: 310 Obstruction: active: true moving: false control group: 1806 control group 2: 0 tag: 8111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 310 last x: 1150 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 6.01928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1806 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1807 Footprint: Minimap: active: true x: 1166 z: 318 Obstruction: active: true moving: false control group: 1807 control group 2: 0 tag: 8207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 318 last x: 1166 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 4.56896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1807 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1808 Footprint: Minimap: active: true x: 1102 z: 374 Obstruction: active: true moving: false control group: 1808 control group 2: 0 tag: 7823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 374 last x: 1102 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 4.73221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1808 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1809 Footprint: Minimap: active: true x: 1102 z: 346 Obstruction: active: true moving: false control group: 1809 control group 2: 0 tag: 7821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 346 last x: 1102 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 0.28466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1809 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1810 Footprint: Minimap: active: true x: 1194 z: 402 Obstruction: active: true moving: false control group: 1810 control group 2: 0 tag: 8381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 402 last x: 1194 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 3.95339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1810 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1811 Footprint: Minimap: active: true x: 1190 z: 402 Obstruction: active: true moving: false control group: 1811 control group 2: 0 tag: 8361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 402 last x: 1190 last y diff: 0 last z: 402 territory: 1 rot x: 0 rot y: 5.36597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1811 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1812 Footprint: Minimap: active: true x: 1122 z: 366 Obstruction: active: true moving: false control group: 1812 control group 2: 0 tag: 7947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 366 last x: 1122 last y diff: 0 last z: 366 territory: 1 rot x: 0 rot y: 4.64635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1812 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1813 Footprint: Minimap: active: true x: 1126 z: 366 Obstruction: active: true moving: false control group: 1813 control group 2: 0 tag: 7969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 366 last x: 1126 last y diff: 0 last z: 366 territory: 1 rot x: 0 rot y: 3.9925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1813 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1814 Footprint: Minimap: active: true x: 1134 z: 350 Obstruction: active: true moving: false control group: 1814 control group 2: 0 tag: 8029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 350 last x: 1134 last y diff: 0 last z: 350 territory: 1 rot x: 0 rot y: 4.2554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1814 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1815 Footprint: Minimap: active: true x: 1134 z: 358 Obstruction: active: true moving: false control group: 1815 control group 2: 0 tag: 8031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 358 last x: 1134 last y diff: 0 last z: 358 territory: 1 rot x: 0 rot y: 5.60256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1815 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1816 Footprint: Minimap: active: true x: 1126 z: 394 Obstruction: active: true moving: false control group: 1816 control group 2: 0 tag: 7979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 394 last x: 1126 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 4.21944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1816 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1817 Footprint: Minimap: active: true x: 1126 z: 398 Obstruction: active: true moving: false control group: 1817 control group 2: 0 tag: 7981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 398 last x: 1126 last y diff: 0 last z: 398 territory: 1 rot x: 0 rot y: 1.28216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1817 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1818 Footprint: Minimap: active: true x: 1162 z: 374 Obstruction: active: true moving: false control group: 1818 control group 2: 0 tag: 8191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 374 last x: 1162 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 2.10691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1818 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1819 Footprint: Minimap: active: true x: 1170 z: 366 Obstruction: active: true moving: false control group: 1819 control group 2: 0 tag: 8237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 366 last x: 1170 last y diff: 0 last z: 366 territory: 1 rot x: 0 rot y: 1.05485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1819 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1820 Footprint: Minimap: active: true x: 1162 z: 382 Obstruction: active: true moving: false control group: 1820 control group 2: 0 tag: 8193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 382 last x: 1162 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 2.69344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1820 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1821 Footprint: Minimap: active: true x: 1174 z: 366 Obstruction: active: true moving: false control group: 1821 control group 2: 0 tag: 8265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 366 last x: 1174 last y diff: 0 last z: 366 territory: 1 rot x: 0 rot y: 0.95743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1821 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1822 Footprint: Minimap: active: true x: 1182 z: 370 Obstruction: active: true moving: false control group: 1822 control group 2: 0 tag: 8319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 370 last x: 1182 last y diff: 0 last z: 370 territory: 1 rot x: 0 rot y: 4.68262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1822 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1823 Footprint: Minimap: active: true x: 1142 z: 394 Obstruction: active: true moving: false control group: 1823 control group 2: 0 tag: 8087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 394 last x: 1142 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 3.66233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1823 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1824 Footprint: Minimap: active: true x: 1150 z: 394 Obstruction: active: true moving: false control group: 1824 control group 2: 0 tag: 8127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 394 last x: 1150 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 0.07184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1824 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1825 Footprint: Minimap: active: true x: 1154 z: 394 Obstruction: active: true moving: false control group: 1825 control group 2: 0 tag: 8149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 394 last x: 1154 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 2.5646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1825 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1826 Footprint: Minimap: active: true x: 1158 z: 394 Obstruction: active: true moving: false control group: 1826 control group 2: 0 tag: 8173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 394 last x: 1158 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 5.76561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1826 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1827 Footprint: Minimap: active: true x: 1158 z: 398 Obstruction: active: true moving: false control group: 1827 control group 2: 0 tag: 8175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 398 last x: 1158 last y diff: 0 last z: 398 territory: 1 rot x: 0 rot y: 1.35871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1827 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1828 Footprint: Minimap: active: true x: 1118 z: 330 Obstruction: active: true moving: false control group: 1828 control group 2: 0 tag: 7911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 330 last x: 1118 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 5.51049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1828 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1829 Footprint: Minimap: active: true x: 1126 z: 318 Obstruction: active: true moving: false control group: 1829 control group 2: 0 tag: 7963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 318 last x: 1126 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 2.97332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1829 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1830 Footprint: Minimap: active: true x: 1190 z: 398 Obstruction: active: true moving: false control group: 1830 control group 2: 0 tag: 8359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 398 last x: 1190 last y diff: 0 last z: 398 territory: 1 rot x: 0 rot y: 5.18216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1830 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1831 Footprint: Minimap: active: true x: 1110 z: 334 Obstruction: active: true moving: false control group: 1831 control group 2: 0 tag: 7869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 334 last x: 1110 last y diff: 0 last z: 334 territory: 1 rot x: 0 rot y: 2.84314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1831 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1832 Footprint: Minimap: active: true x: 1198 z: 382 Obstruction: active: true moving: false control group: 1832 control group 2: 0 tag: 8401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 382 last x: 1198 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 4.96467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1832 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1833 Footprint: Minimap: active: true x: 1138 z: 306 Obstruction: active: true moving: false control group: 1833 control group 2: 0 tag: 8045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 306 last x: 1138 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 5.4513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1833 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1834 Footprint: Minimap: active: true x: 1150 z: 314 Obstruction: active: true moving: false control group: 1834 control group 2: 0 tag: 8113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 314 last x: 1150 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 5.78211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1834 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1835 Footprint: Minimap: active: true x: 1170 z: 326 Obstruction: active: true moving: false control group: 1835 control group 2: 0 tag: 8231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 326 last x: 1170 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 4.38871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1835 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1836 Footprint: Minimap: active: true x: 1106 z: 342 Obstruction: active: true moving: false control group: 1836 control group 2: 0 tag: 7845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 342 last x: 1106 last y diff: 0 last z: 342 territory: 1 rot x: 0 rot y: 5.97588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1836 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1837 Footprint: Minimap: active: true x: 1110 z: 338 Obstruction: active: true moving: false control group: 1837 control group 2: 0 tag: 7871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 338 last x: 1110 last y diff: 0 last z: 338 territory: 1 rot x: 0 rot y: 1.5469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1837 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1838 Footprint: Minimap: active: true x: 1110 z: 346 Obstruction: active: true moving: false control group: 1838 control group 2: 0 tag: 7875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 346 last x: 1110 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 0.97318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1838 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1839 Footprint: Minimap: active: true x: 1190 z: 394 Obstruction: active: true moving: false control group: 1839 control group 2: 0 tag: 8357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 394 last x: 1190 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 3.30953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1839 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1840 Footprint: Minimap: active: true x: 1114 z: 346 Obstruction: active: true moving: false control group: 1840 control group 2: 0 tag: 7889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 346 last x: 1114 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 3.67379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1840 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1841 Footprint: Minimap: active: true x: 1122 z: 346 Obstruction: active: true moving: false control group: 1841 control group 2: 0 tag: 7945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 346 last x: 1122 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 5.20153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1841 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1842 Footprint: Minimap: active: true x: 1126 z: 346 Obstruction: active: true moving: false control group: 1842 control group 2: 0 tag: 7967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 346 last x: 1126 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 4.70624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1842 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1843 Footprint: Minimap: active: true x: 1130 z: 346 Obstruction: active: true moving: false control group: 1843 control group 2: 0 tag: 8001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 346 last x: 1130 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 2.68148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1843 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1844 Footprint: Minimap: active: true x: 1134 z: 346 Obstruction: active: true moving: false control group: 1844 control group 2: 0 tag: 8027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 346 last x: 1134 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 0.88566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1844 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1845 Footprint: Minimap: active: true x: 1138 z: 350 Obstruction: active: true moving: false control group: 1845 control group 2: 0 tag: 8053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 350 last x: 1138 last y diff: 0 last z: 350 territory: 1 rot x: 0 rot y: 3.63018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1845 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1846 Footprint: Minimap: active: true x: 1138 z: 358 Obstruction: active: true moving: false control group: 1846 control group 2: 0 tag: 8055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 358 last x: 1138 last y diff: 0 last z: 358 territory: 1 rot x: 0 rot y: 3.40975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1846 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1847 Footprint: Minimap: active: true x: 1138 z: 366 Obstruction: active: true moving: false control group: 1847 control group 2: 0 tag: 8057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 366 last x: 1138 last y diff: 0 last z: 366 territory: 1 rot x: 0 rot y: 3.74811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1847 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1848 Footprint: Minimap: active: true x: 1114 z: 382 Obstruction: active: true moving: false control group: 1848 control group 2: 0 tag: 7893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 382 last x: 1114 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 1.74038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1848 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1849 Footprint: Minimap: active: true x: 1118 z: 382 Obstruction: active: true moving: false control group: 1849 control group 2: 0 tag: 7919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 382 last x: 1118 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 5.38941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1849 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1850 Footprint: Minimap: active: true x: 1126 z: 390 Obstruction: active: true moving: false control group: 1850 control group 2: 0 tag: 7977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 390 last x: 1126 last y diff: 0 last z: 390 territory: 1 rot x: 0 rot y: 3.89287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1850 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1851 Footprint: Minimap: active: true x: 1130 z: 390 Obstruction: active: true moving: false control group: 1851 control group 2: 0 tag: 8003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 390 last x: 1130 last y diff: 0 last z: 390 territory: 1 rot x: 0 rot y: 2.1117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1851 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1852 Footprint: Minimap: active: true x: 1158 z: 366 Obstruction: active: true moving: false control group: 1852 control group 2: 0 tag: 8163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 366 last x: 1158 last y diff: 0 last z: 366 territory: 1 rot x: 0 rot y: 4.04097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1852 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1853 Footprint: Minimap: active: true x: 1166 z: 362 Obstruction: active: true moving: false control group: 1853 control group 2: 0 tag: 8209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 362 last x: 1166 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 6.19452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1853 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1854 Footprint: Minimap: active: true x: 1158 z: 374 Obstruction: active: true moving: false control group: 1854 control group 2: 0 tag: 8165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 374 last x: 1158 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 3.9468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1854 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1855 Footprint: Minimap: active: true x: 1158 z: 378 Obstruction: active: true moving: false control group: 1855 control group 2: 0 tag: 8167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 378 last x: 1158 last y diff: 0 last z: 378 territory: 1 rot x: 0 rot y: 2.54368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1855 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1856 Footprint: Minimap: active: true x: 1174 z: 362 Obstruction: active: true moving: false control group: 1856 control group 2: 0 tag: 8263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 362 last x: 1174 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 4.2286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1856 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1857 Footprint: Minimap: active: true x: 1158 z: 382 Obstruction: active: true moving: false control group: 1857 control group 2: 0 tag: 8169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 382 last x: 1158 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 2.91703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1857 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1858 Footprint: Minimap: active: true x: 1158 z: 386 Obstruction: active: true moving: false control group: 1858 control group 2: 0 tag: 8171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 386 last x: 1158 last y diff: 0 last z: 386 territory: 1 rot x: 0 rot y: 2.97086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1858 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1859 Footprint: Minimap: active: true x: 1178 z: 362 Obstruction: active: true moving: false control group: 1859 control group 2: 0 tag: 8291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 362 last x: 1178 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 6.22031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1859 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1860 Footprint: Minimap: active: true x: 1186 z: 362 Obstruction: active: true moving: false control group: 1860 control group 2: 0 tag: 8333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 362 last x: 1186 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 0.17919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1860 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1861 Footprint: Minimap: active: true x: 1182 z: 334 Obstruction: active: true moving: false control group: 1861 control group 2: 0 tag: 8311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 334 last x: 1182 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.06974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1861 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1862 Footprint: Minimap: active: true x: 1182 z: 342 Obstruction: active: true moving: false control group: 1862 control group 2: 0 tag: 8313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 342 last x: 1182 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 3.59775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1862 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1863 Footprint: Minimap: active: true x: 1182 z: 346 Obstruction: active: true moving: false control group: 1863 control group 2: 0 tag: 8315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 346 last x: 1182 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 2.09806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1863 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1864 Footprint: Minimap: active: true x: 1182 z: 358 Obstruction: active: true moving: false control group: 1864 control group 2: 0 tag: 8317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 358 last x: 1182 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 0.9954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1864 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1865 Footprint: Minimap: active: true x: 1186 z: 358 Obstruction: active: true moving: false control group: 1865 control group 2: 0 tag: 8331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 358 last x: 1186 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 4.159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1865 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1866 Footprint: Minimap: active: true x: 1134 z: 394 Obstruction: active: true moving: false control group: 1866 control group 2: 0 tag: 8037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 394 last x: 1134 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 3.31955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1866 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1867 Footprint: Minimap: active: true x: 1138 z: 394 Obstruction: active: true moving: false control group: 1867 control group 2: 0 tag: 8061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 394 last x: 1138 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 6.18754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1867 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1868 Footprint: Minimap: active: true x: 1190 z: 370 Obstruction: active: true moving: false control group: 1868 control group 2: 0 tag: 8355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 370 last x: 1190 last y diff: 0 last z: 370 territory: 1 rot x: 0 rot y: 4.8077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1868 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1869 Footprint: Minimap: active: true x: 1194 z: 370 Obstruction: active: true moving: false control group: 1869 control group 2: 0 tag: 8377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 370 last x: 1194 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 5.30279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1869 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1870 Footprint: Minimap: active: true x: 1162 z: 390 Obstruction: active: true moving: false control group: 1870 control group 2: 0 tag: 8195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 390 last x: 1162 last y diff: 0 last z: 390 territory: 1 rot x: 0 rot y: 5.38364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1870 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1871 Footprint: Minimap: active: true x: 1154 z: 390 Obstruction: active: true moving: false control group: 1871 control group 2: 0 tag: 8147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 390 last x: 1154 last y diff: 0 last z: 390 territory: 1 rot x: 0 rot y: 1.09253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1871 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1872 Footprint: Minimap: active: true x: 1122 z: 326 Obstruction: active: true moving: false control group: 1872 control group 2: 0 tag: 7937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 326 last x: 1122 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 5.38007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1872 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1873 Footprint: Minimap: active: true x: 1122 z: 330 Obstruction: active: true moving: false control group: 1873 control group 2: 0 tag: 7939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 330 last x: 1122 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 4.42963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1873 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1874 Footprint: Minimap: active: true x: 1118 z: 334 Obstruction: active: true moving: false control group: 1874 control group 2: 0 tag: 7913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 334 last x: 1118 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 0.0583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1874 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1875 Footprint: Minimap: active: true x: 1126 z: 322 Obstruction: active: true moving: false control group: 1875 control group 2: 0 tag: 7965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 322 last x: 1126 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 2.16218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1875 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1876 Footprint: Minimap: active: true x: 1130 z: 322 Obstruction: active: true moving: false control group: 1876 control group 2: 0 tag: 7997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 322 last x: 1130 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 1.58005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1876 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1877 Footprint: Minimap: active: true x: 1166 z: 394 Obstruction: active: true moving: false control group: 1877 control group 2: 0 tag: 8215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 394 last x: 1166 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 0.43502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1877 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1878 Footprint: Minimap: active: true x: 1166 z: 398 Obstruction: active: true moving: false control group: 1878 control group 2: 0 tag: 8217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 398 last x: 1166 last y diff: 0 last z: 398 territory: 1 rot x: 0 rot y: 3.31623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1878 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1879 Footprint: Minimap: active: true x: 1170 z: 394 Obstruction: active: true moving: false control group: 1879 control group 2: 0 tag: 8239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 394 last x: 1170 last y diff: 0 last z: 394 territory: 1 rot x: 0 rot y: 0.32656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1879 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1880 Footprint: Minimap: active: true x: 1118 z: 338 Obstruction: active: true moving: false control group: 1880 control group 2: 0 tag: 7915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 338 last x: 1118 last y diff: 0 last z: 338 territory: 1 rot x: 0 rot y: 1.9637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1880 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1881 Footprint: Minimap: active: true x: 1194 z: 382 Obstruction: active: true moving: false control group: 1881 control group 2: 0 tag: 8379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 382 last x: 1194 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 1.68964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1881 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1882 Footprint: Minimap: active: true x: 1134 z: 310 Obstruction: active: true moving: false control group: 1882 control group 2: 0 tag: 8019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 310 last x: 1134 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 3.42956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1882 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1883 Footprint: Minimap: active: true x: 1134 z: 314 Obstruction: active: true moving: false control group: 1883 control group 2: 0 tag: 8021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 314 last x: 1134 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 2.7096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1883 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1884 Footprint: Minimap: active: true x: 1138 z: 314 Obstruction: active: true moving: false control group: 1884 control group 2: 0 tag: 8047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 314 last x: 1138 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 3.99407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1884 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1885 Footprint: Minimap: active: true x: 1146 z: 318 Obstruction: active: true moving: false control group: 1885 control group 2: 0 tag: 8101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 318 last x: 1146 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 1.00107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1885 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1886 Footprint: Minimap: active: true x: 1150 z: 318 Obstruction: active: true moving: false control group: 1886 control group 2: 0 tag: 8115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 318 last x: 1150 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 1.08858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1886 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1887 Footprint: Minimap: active: true x: 1158 z: 322 Obstruction: active: true moving: false control group: 1887 control group 2: 0 tag: 8157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 322 last x: 1158 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 4.44777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1887 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1888 Footprint: Minimap: active: true x: 1114 z: 374 Obstruction: active: true moving: false control group: 1888 control group 2: 0 tag: 7891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 374 last x: 1114 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 5.04291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1888 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1889 Footprint: Minimap: active: true x: 1126 z: 374 Obstruction: active: true moving: false control group: 1889 control group 2: 0 tag: 7971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 374 last x: 1126 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 0.33025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1889 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1890 Footprint: Minimap: active: true x: 1110 z: 342 Obstruction: active: true moving: false control group: 1890 control group 2: 0 tag: 7873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 342 last x: 1110 last y diff: 0 last z: 342 territory: 1 rot x: 0 rot y: 2.08811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1890 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1891 Footprint: Minimap: active: true x: 1154 z: 322 Obstruction: active: true moving: false control group: 1891 control group 2: 0 tag: 8137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 322 last x: 1154 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 4.3809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1891 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1892 Footprint: Minimap: active: true x: 1118 z: 342 Obstruction: active: true moving: false control group: 1892 control group 2: 0 tag: 7917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 342 last x: 1118 last y diff: 0 last z: 342 territory: 1 rot x: 0 rot y: 3.37813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1892 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1893 Footprint: Minimap: active: true x: 1122 z: 342 Obstruction: active: true moving: false control group: 1893 control group 2: 0 tag: 7943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 342 last x: 1122 last y diff: 0 last z: 342 territory: 1 rot x: 0 rot y: 2.85895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1893 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1894 Footprint: Minimap: active: true x: 1138 z: 342 Obstruction: active: true moving: false control group: 1894 control group 2: 0 tag: 8051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 342 last x: 1138 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 2.4906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1894 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1895 Footprint: Minimap: active: true x: 1142 z: 342 Obstruction: active: true moving: false control group: 1895 control group 2: 0 tag: 8077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 342 last x: 1142 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 4.96157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1895 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1896 Footprint: Minimap: active: true x: 1142 z: 346 Obstruction: active: true moving: false control group: 1896 control group 2: 0 tag: 8079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 346 last x: 1142 last y diff: 0 last z: 346 territory: 1 rot x: 0 rot y: 3.36107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1896 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1897 Footprint: Minimap: active: true x: 1142 z: 370 Obstruction: active: true moving: false control group: 1897 control group 2: 0 tag: 8081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 370 last x: 1142 last y diff: 0 last z: 370 territory: 1 rot x: 0 rot y: 0.48188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1897 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1898 Footprint: Minimap: active: true x: 1142 z: 374 Obstruction: active: true moving: false control group: 1898 control group 2: 0 tag: 8083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 374 last x: 1142 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 1.57087 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1898 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1899 Footprint: Minimap: active: true x: 1126 z: 382 Obstruction: active: true moving: false control group: 1899 control group 2: 0 tag: 7973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 382 last x: 1126 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 4.03097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1899 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1900 Footprint: Minimap: active: true x: 1126 z: 386 Obstruction: active: true moving: false control group: 1900 control group 2: 0 tag: 7975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 386 last x: 1126 last y diff: 0 last z: 386 territory: 1 rot x: 0 rot y: 5.40925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1900 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1901 Footprint: Minimap: active: true x: 1134 z: 386 Obstruction: active: true moving: false control group: 1901 control group 2: 0 tag: 8035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 386 last x: 1134 last y diff: 0 last z: 386 territory: 1 rot x: 0 rot y: 0.49425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1901 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1902 Footprint: Minimap: active: true x: 1154 z: 362 Obstruction: active: true moving: false control group: 1902 control group 2: 0 tag: 8141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 362 last x: 1154 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 3.34772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1902 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1903 Footprint: Minimap: active: true x: 1154 z: 370 Obstruction: active: true moving: false control group: 1903 control group 2: 0 tag: 8143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 370 last x: 1154 last y diff: 0 last z: 370 territory: 1 rot x: 0 rot y: 6.21128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1903 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1904 Footprint: Minimap: active: true x: 1154 z: 374 Obstruction: active: true moving: false control group: 1904 control group 2: 0 tag: 8145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 374 last x: 1154 last y diff: 0 last z: 374 territory: 1 rot x: 0 rot y: 0.5307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1904 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1905 Footprint: Minimap: active: true x: 1178 z: 358 Obstruction: active: true moving: false control group: 1905 control group 2: 0 tag: 8289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 358 last x: 1178 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 3.72327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1905 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1906 Footprint: Minimap: active: true x: 1178 z: 334 Obstruction: active: true moving: false control group: 1906 control group 2: 0 tag: 8285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 334 last x: 1178 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1906 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1907 Footprint: Minimap: active: true x: 1178 z: 350 Obstruction: active: true moving: false control group: 1907 control group 2: 0 tag: 8287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 350 last x: 1178 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 5.04628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1907 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1908 Footprint: Minimap: active: true x: 1122 z: 338 Obstruction: active: true moving: false control group: 1908 control group 2: 0 tag: 7941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 338 last x: 1122 last y diff: 0 last z: 338 territory: 1 rot x: 0 rot y: 0.55547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1908 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1909 Footprint: Minimap: active: true x: 1134 z: 318 Obstruction: active: true moving: false control group: 1909 control group 2: 0 tag: 8023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 318 last x: 1134 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 3.61084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1909 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1910 Footprint: Minimap: active: true x: 1138 z: 322 Obstruction: active: true moving: false control group: 1910 control group 2: 0 tag: 8049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 322 last x: 1138 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 5.04227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1910 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1911 Footprint: Minimap: active: true x: 1142 z: 322 Obstruction: active: true moving: false control group: 1911 control group 2: 0 tag: 8073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 322 last x: 1142 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 4.91164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1911 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1912 Footprint: Minimap: active: true x: 1150 z: 322 Obstruction: active: true moving: false control group: 1912 control group 2: 0 tag: 8117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 322 last x: 1150 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 2.60555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1912 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1913 Footprint: Minimap: active: true x: 1154 z: 330 Obstruction: active: true moving: false control group: 1913 control group 2: 0 tag: 8139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 330 last x: 1154 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 1.26041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1913 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1914 Footprint: Minimap: active: true x: 1162 z: 334 Obstruction: active: true moving: false control group: 1914 control group 2: 0 tag: 8187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 334 last x: 1162 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 1.492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1914 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1915 Footprint: Minimap: active: true x: 1134 z: 378 Obstruction: active: true moving: false control group: 1915 control group 2: 0 tag: 8033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 378 last x: 1134 last y diff: 0 last z: 378 territory: 1 rot x: 0 rot y: 1.68851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1915 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1916 Footprint: Minimap: active: true x: 1142 z: 338 Obstruction: active: true moving: false control group: 1916 control group 2: 0 tag: 8075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 338 last x: 1142 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 6.26671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1916 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1917 Footprint: Minimap: active: true x: 1146 z: 338 Obstruction: active: true moving: false control group: 1917 control group 2: 0 tag: 8103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 338 last x: 1146 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 5.26758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1917 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1918 Footprint: Minimap: active: true x: 1146 z: 350 Obstruction: active: true moving: false control group: 1918 control group 2: 0 tag: 8105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 350 last x: 1146 last y diff: 0 last z: 350 territory: 1 rot x: 0 rot y: 3.75478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1918 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1919 Footprint: Minimap: active: true x: 1146 z: 362 Obstruction: active: true moving: false control group: 1919 control group 2: 0 tag: 8107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 362 last x: 1146 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 6.21908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1919 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1920 Footprint: Minimap: active: true x: 1138 z: 382 Obstruction: active: true moving: false control group: 1920 control group 2: 0 tag: 8059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 382 last x: 1138 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 2.69411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1920 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1921 Footprint: Minimap: active: true x: 1150 z: 362 Obstruction: active: true moving: false control group: 1921 control group 2: 0 tag: 8123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 362 last x: 1150 last y diff: 0 last z: 362 territory: 1 rot x: 0 rot y: 2.1608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1921 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1922 Footprint: Minimap: active: true x: 1150 z: 370 Obstruction: active: true moving: false control group: 1922 control group 2: 0 tag: 8125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 370 last x: 1150 last y diff: 0 last z: 370 territory: 1 rot x: 0 rot y: 4.54043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1922 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1923 Footprint: Minimap: active: true x: 1174 z: 338 Obstruction: active: true moving: false control group: 1923 control group 2: 0 tag: 8257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 338 last x: 1174 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 0.72277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1923 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1924 Footprint: Minimap: active: true x: 1174 z: 342 Obstruction: active: true moving: false control group: 1924 control group 2: 0 tag: 8259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 342 last x: 1174 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 0.46767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1924 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1925 Footprint: Minimap: active: true x: 1174 z: 346 Obstruction: active: true moving: false control group: 1925 control group 2: 0 tag: 8261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 346 last x: 1174 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 3.43435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1925 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1926 Footprint: Minimap: active: true x: 1142 z: 382 Obstruction: active: true moving: false control group: 1926 control group 2: 0 tag: 8085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 382 last x: 1142 last y diff: 0 last z: 382 territory: 1 rot x: 0 rot y: 3.97663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1926 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1927 Footprint: Minimap: active: true x: 1130 z: 334 Obstruction: active: true moving: false control group: 1927 control group 2: 0 tag: 7999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 334 last x: 1130 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 0.09162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1927 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1928 Footprint: Minimap: active: true x: 1134 z: 334 Obstruction: active: true moving: false control group: 1928 control group 2: 0 tag: 8025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 334 last x: 1134 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.58962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1928 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1929 Footprint: Minimap: active: true x: 1150 z: 330 Obstruction: active: true moving: false control group: 1929 control group 2: 0 tag: 8119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 330 last x: 1150 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 2.85306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1929 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1930 Footprint: Minimap: active: true x: 1150 z: 338 Obstruction: active: true moving: false control group: 1930 control group 2: 0 tag: 8121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 338 last x: 1150 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 3.45064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1930 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1931 Footprint: Minimap: active: true x: 1162 z: 338 Obstruction: active: true moving: false control group: 1931 control group 2: 0 tag: 8189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 338 last x: 1162 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 3.39208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1931 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1932 Footprint: Minimap: active: true x: 1170 z: 338 Obstruction: active: true moving: false control group: 1932 control group 2: 0 tag: 8233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 338 last x: 1170 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 3.09458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1932 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1933 Footprint: Minimap: active: true x: 1170 z: 342 Obstruction: active: true moving: false control group: 1933 control group 2: 0 tag: 8235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 342 last x: 1170 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 5.45934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1933 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1934 Footprint: Minimap: active: true x: 1158 z: 342 Obstruction: active: true moving: false control group: 1934 control group 2: 0 tag: 8159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 342 last x: 1158 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 0.49183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1934 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1935 Footprint: Minimap: active: true x: 1158 z: 346 Obstruction: active: true moving: false control group: 1935 control group 2: 0 tag: 8161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 346 last x: 1158 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 3.1861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1935 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1936 Footprint: Minimap: active: true x: 650 z: 590 Obstruction: active: true moving: false control group: 1936 control group 2: 0 tag: 4697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 590 last x: 650 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 4.74865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1936 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1937 Footprint: Minimap: active: true x: 682 z: 614 Obstruction: active: true moving: false control group: 1937 control group 2: 0 tag: 5035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 614 last x: 682 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 0.84656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1937 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1938 Footprint: Minimap: active: true x: 682 z: 618 Obstruction: active: true moving: false control group: 1938 control group 2: 0 tag: 5037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 618 last x: 682 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 6.24895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1938 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1939 Footprint: Minimap: active: true x: 686 z: 614 Obstruction: active: true moving: false control group: 1939 control group 2: 0 tag: 5089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 614 last x: 686 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 4.0325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1939 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1940 Footprint: Minimap: active: true x: 690 z: 618 Obstruction: active: true moving: false control group: 1940 control group 2: 0 tag: 5131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 618 last x: 690 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.2353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1940 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1941 Footprint: Minimap: active: true x: 666 z: 578 Obstruction: active: true moving: false control group: 1941 control group 2: 0 tag: 4867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 578 last x: 666 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 2.84142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1941 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1942 Footprint: Minimap: active: true x: 666 z: 566 Obstruction: active: true moving: false control group: 1942 control group 2: 0 tag: 4865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 566 last x: 666 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 4.23534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1942 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1943 Footprint: Minimap: active: true x: 690 z: 562 Obstruction: active: true moving: false control group: 1943 control group 2: 0 tag: 5123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 562 last x: 690 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 1.57003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1943 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1944 Footprint: Minimap: active: true x: 634 z: 638 Obstruction: active: true moving: false control group: 1944 control group 2: 0 tag: 4575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 638 last x: 634 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 2.06028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1944 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1945 Footprint: Minimap: active: true x: 622 z: 622 Obstruction: active: true moving: false control group: 1945 control group 2: 0 tag: 4459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 622 last x: 622 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 6.23505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1945 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1946 Footprint: Minimap: active: true x: 626 z: 610 Obstruction: active: true moving: false control group: 1946 control group 2: 0 tag: 4489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 610 last x: 626 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 4.78977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1946 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1947 Footprint: Minimap: active: true x: 626 z: 638 Obstruction: active: true moving: false control group: 1947 control group 2: 0 tag: 4491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 638 last x: 626 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 3.9463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1947 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1948 Footprint: Minimap: active: true x: 650 z: 602 Obstruction: active: true moving: false control group: 1948 control group 2: 0 tag: 4699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 602 last x: 650 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 3.54863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1948 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1949 Footprint: Minimap: active: true x: 670 z: 650 Obstruction: active: true moving: false control group: 1949 control group 2: 0 tag: 4921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 650 last x: 670 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 5.78402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1949 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1950 Footprint: Minimap: active: true x: 662 z: 558 Obstruction: active: true moving: false control group: 1950 control group 2: 0 tag: 4811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 558 last x: 662 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 0.85451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1950 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1951 Footprint: Minimap: active: true x: 698 z: 558 Obstruction: active: true moving: false control group: 1951 control group 2: 0 tag: 5193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 558 last x: 698 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 3.51668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1951 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1952 Footprint: Minimap: active: true x: 718 z: 606 Obstruction: active: true moving: false control group: 1952 control group 2: 0 tag: 5303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 606 last x: 718 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 5.6729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1952 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1953 Footprint: Minimap: active: true x: 718 z: 610 Obstruction: active: true moving: false control group: 1953 control group 2: 0 tag: 5305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 610 last x: 718 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 3.8888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1953 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1954 Footprint: Minimap: active: true x: 726 z: 586 Obstruction: active: true moving: false control group: 1954 control group 2: 0 tag: 5349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 586 last x: 726 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 2.19562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1954 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1955 Footprint: Minimap: active: true x: 734 z: 606 Obstruction: active: true moving: false control group: 1955 control group 2: 0 tag: 5381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 606 last x: 734 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 2.72027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1955 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1956 Footprint: Minimap: active: true x: 634 z: 566 Obstruction: active: true moving: false control group: 1956 control group 2: 0 tag: 4571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 566 last x: 634 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 3.5583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1956 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1957 Footprint: Minimap: active: true x: 682 z: 654 Obstruction: active: true moving: false control group: 1957 control group 2: 0 tag: 5043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 654 last x: 682 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 4.37845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1957 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1958 Footprint: Minimap: active: true x: 686 z: 658 Obstruction: active: true moving: false control group: 1958 control group 2: 0 tag: 5095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 658 last x: 686 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 4.47146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1958 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1959 Footprint: Minimap: active: true x: 702 z: 658 Obstruction: active: true moving: false control group: 1959 control group 2: 0 tag: 5229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 658 last x: 702 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 3.32468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1959 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1960 Footprint: Minimap: active: true x: 706 z: 658 Obstruction: active: true moving: false control group: 1960 control group 2: 0 tag: 5249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 658 last x: 706 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 0.89557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1960 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1961 Footprint: Minimap: active: true x: 706 z: 646 Obstruction: active: true moving: false control group: 1961 control group 2: 0 tag: 5245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 646 last x: 706 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 0.18877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1961 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1962 Footprint: Minimap: active: true x: 706 z: 650 Obstruction: active: true moving: false control group: 1962 control group 2: 0 tag: 5247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 650 last x: 706 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 2.95365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1962 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1963 Footprint: Minimap: active: true x: 710 z: 650 Obstruction: active: true moving: false control group: 1963 control group 2: 0 tag: 5265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 650 last x: 710 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 4.0678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1963 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1964 Footprint: Minimap: active: true x: 722 z: 562 Obstruction: active: true moving: false control group: 1964 control group 2: 0 tag: 5321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 562 last x: 722 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 0.50754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1964 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1965 Footprint: Minimap: active: true x: 738 z: 598 Obstruction: active: true moving: false control group: 1965 control group 2: 0 tag: 5397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 598 last x: 738 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 1.7482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1965 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1966 Footprint: Minimap: active: true x: 738 z: 602 Obstruction: active: true moving: false control group: 1966 control group 2: 0 tag: 5399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 602 last x: 738 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 2.58864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1966 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1967 Footprint: Minimap: active: true x: 658 z: 650 Obstruction: active: true moving: false control group: 1967 control group 2: 0 tag: 4787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 650 last x: 658 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 2.28063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1967 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1968 Footprint: Minimap: active: true x: 730 z: 546 Obstruction: active: true moving: false control group: 1968 control group 2: 0 tag: 5369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 546 last x: 730 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 5.12957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1968 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1969 Footprint: Minimap: active: true x: 630 z: 578 Obstruction: active: true moving: false control group: 1969 control group 2: 0 tag: 4525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 578 last x: 630 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 0.37972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1969 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1970 Footprint: Minimap: active: true x: 630 z: 582 Obstruction: active: true moving: false control group: 1970 control group 2: 0 tag: 4527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 582 last x: 630 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 0.82273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1970 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1971 Footprint: Minimap: active: true x: 722 z: 610 Obstruction: active: true moving: false control group: 1971 control group 2: 0 tag: 5327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 610 last x: 722 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 2.35895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1971 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1972 Footprint: Minimap: active: true x: 718 z: 538 Obstruction: active: true moving: false control group: 1972 control group 2: 0 tag: 5289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 538 last x: 718 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 2.46946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1972 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1973 Footprint: Minimap: active: true x: 662 z: 602 Obstruction: active: true moving: false control group: 1973 control group 2: 0 tag: 4819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 602 last x: 662 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 0.33564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1973 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1974 Footprint: Minimap: active: true x: 686 z: 626 Obstruction: active: true moving: false control group: 1974 control group 2: 0 tag: 5091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 626 last x: 686 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 4.24593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1974 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1975 Footprint: Minimap: active: true x: 690 z: 626 Obstruction: active: true moving: false control group: 1975 control group 2: 0 tag: 5133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 626 last x: 690 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 5.29036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1975 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1976 Footprint: Minimap: active: true x: 694 z: 622 Obstruction: active: true moving: false control group: 1976 control group 2: 0 tag: 5171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 622 last x: 694 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 1.50765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1976 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1977 Footprint: Minimap: active: true x: 662 z: 566 Obstruction: active: true moving: false control group: 1977 control group 2: 0 tag: 4813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 566 last x: 662 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 1.76153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1977 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1978 Footprint: Minimap: active: true x: 662 z: 570 Obstruction: active: true moving: false control group: 1978 control group 2: 0 tag: 4815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 570 last x: 662 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 4.00506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1978 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1979 Footprint: Minimap: active: true x: 662 z: 582 Obstruction: active: true moving: false control group: 1979 control group 2: 0 tag: 4817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 582 last x: 662 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 6.01832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1979 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1980 Footprint: Minimap: active: true x: 642 z: 614 Obstruction: active: true moving: false control group: 1980 control group 2: 0 tag: 4621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 614 last x: 642 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 4.95939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1980 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1981 Footprint: Minimap: active: true x: 646 z: 582 Obstruction: active: true moving: false control group: 1981 control group 2: 0 tag: 4657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 582 last x: 646 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 0.50605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1981 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1982 Footprint: Minimap: active: true x: 654 z: 582 Obstruction: active: true moving: false control group: 1982 control group 2: 0 tag: 4735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 582 last x: 654 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 4.04627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1982 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1983 Footprint: Minimap: active: true x: 630 z: 618 Obstruction: active: true moving: false control group: 1983 control group 2: 0 tag: 4529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 618 last x: 630 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.9391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1983 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1984 Footprint: Minimap: active: true x: 630 z: 626 Obstruction: active: true moving: false control group: 1984 control group 2: 0 tag: 4531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 626 last x: 630 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 2.66204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1984 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1985 Footprint: Minimap: active: true x: 658 z: 642 Obstruction: active: true moving: false control group: 1985 control group 2: 0 tag: 4785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 642 last x: 658 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 5.18308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1985 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1986 Footprint: Minimap: active: true x: 662 z: 634 Obstruction: active: true moving: false control group: 1986 control group 2: 0 tag: 4827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 634 last x: 662 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 2.82027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1986 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1987 Footprint: Minimap: active: true x: 674 z: 634 Obstruction: active: true moving: false control group: 1987 control group 2: 0 tag: 4957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 634 last x: 674 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 3.36976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1987 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1988 Footprint: Minimap: active: true x: 718 z: 578 Obstruction: active: true moving: false control group: 1988 control group 2: 0 tag: 5297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 578 last x: 718 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 4.4379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1988 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1989 Footprint: Minimap: active: true x: 722 z: 586 Obstruction: active: true moving: false control group: 1989 control group 2: 0 tag: 5323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 586 last x: 722 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 3.17669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1989 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1990 Footprint: Minimap: active: true x: 702 z: 554 Obstruction: active: true moving: false control group: 1990 control group 2: 0 tag: 5221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 554 last x: 702 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 1.36666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1990 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1991 Footprint: Minimap: active: true x: 702 z: 606 Obstruction: active: true moving: false control group: 1991 control group 2: 0 tag: 5225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 606 last x: 702 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 3.1192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1991 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1992 Footprint: Minimap: active: true x: 702 z: 618 Obstruction: active: true moving: false control group: 1992 control group 2: 0 tag: 5227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 618 last x: 702 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 2.54522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1992 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1993 Footprint: Minimap: active: true x: 718 z: 602 Obstruction: active: true moving: false control group: 1993 control group 2: 0 tag: 5301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 602 last x: 718 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 5.24144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1993 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1994 Footprint: Minimap: active: true x: 722 z: 602 Obstruction: active: true moving: false control group: 1994 control group 2: 0 tag: 5325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 602 last x: 722 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 2.12316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1994 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1995 Footprint: Minimap: active: true x: 730 z: 594 Obstruction: active: true moving: false control group: 1995 control group 2: 0 tag: 5371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 594 last x: 730 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 5.6621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1995 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1996 Footprint: Minimap: active: true x: 638 z: 566 Obstruction: active: true moving: false control group: 1996 control group 2: 0 tag: 4601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 566 last x: 638 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 1.45447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1996 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1997 Footprint: Minimap: active: true x: 678 z: 646 Obstruction: active: true moving: false control group: 1997 control group 2: 0 tag: 4999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 646 last x: 678 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 3.19043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1997 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1998 Footprint: Minimap: active: true x: 690 z: 654 Obstruction: active: true moving: false control group: 1998 control group 2: 0 tag: 5139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 654 last x: 690 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 2.58114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1998 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1999 Footprint: Minimap: active: true x: 690 z: 658 Obstruction: active: true moving: false control group: 1999 control group 2: 0 tag: 5141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 658 last x: 690 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 5.67341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1999 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2000 Footprint: Minimap: active: true x: 694 z: 658 Obstruction: active: true moving: false control group: 2000 control group 2: 0 tag: 5175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 658 last x: 694 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 3.99338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2000 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2001 Footprint: Minimap: active: true x: 714 z: 550 Obstruction: active: true moving: false control group: 2001 control group 2: 0 tag: 5273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 550 last x: 714 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 2.00135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2001 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2002 Footprint: Minimap: active: true x: 718 z: 542 Obstruction: active: true moving: false control group: 2002 control group 2: 0 tag: 5291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 542 last x: 718 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 5.57923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2002 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2003 Footprint: Minimap: active: true x: 718 z: 546 Obstruction: active: true moving: false control group: 2003 control group 2: 0 tag: 5293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 546 last x: 718 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 4.35125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2003 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2004 Footprint: Minimap: active: true x: 722 z: 558 Obstruction: active: true moving: false control group: 2004 control group 2: 0 tag: 5319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 558 last x: 722 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 1.29665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2004 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2005 Footprint: Minimap: active: true x: 734 z: 598 Obstruction: active: true moving: false control group: 2005 control group 2: 0 tag: 5379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 598 last x: 734 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 0.16181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2005 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2006 Footprint: Minimap: active: true x: 726 z: 542 Obstruction: active: true moving: false control group: 2006 control group 2: 0 tag: 5345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 542 last x: 726 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 0.4183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2006 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2007 Footprint: Minimap: active: true x: 726 z: 550 Obstruction: active: true moving: false control group: 2007 control group 2: 0 tag: 5347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 550 last x: 726 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 4.47611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2007 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2008 Footprint: Minimap: active: true x: 634 z: 582 Obstruction: active: true moving: false control group: 2008 control group 2: 0 tag: 4573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 582 last x: 634 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 4.0665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2008 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2009 Footprint: Minimap: active: true x: 662 z: 606 Obstruction: active: true moving: false control group: 2009 control group 2: 0 tag: 4821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 606 last x: 662 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 4.99204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2009 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2010 Footprint: Minimap: active: true x: 666 z: 586 Obstruction: active: true moving: false control group: 2010 control group 2: 0 tag: 4869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 586 last x: 666 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 2.69452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2010 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2011 Footprint: Minimap: active: true x: 674 z: 618 Obstruction: active: true moving: false control group: 2011 control group 2: 0 tag: 4953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 618 last x: 674 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 1.999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2011 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2012 Footprint: Minimap: active: true x: 674 z: 622 Obstruction: active: true moving: false control group: 2012 control group 2: 0 tag: 4955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 622 last x: 674 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 3.49225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2012 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2013 Footprint: Minimap: active: true x: 678 z: 630 Obstruction: active: true moving: false control group: 2013 control group 2: 0 tag: 4995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 630 last x: 678 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 4.39553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2013 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2014 Footprint: Minimap: active: true x: 698 z: 614 Obstruction: active: true moving: false control group: 2014 control group 2: 0 tag: 5199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 614 last x: 698 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 4.34791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2014 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2015 Footprint: Minimap: active: true x: 658 z: 574 Obstruction: active: true moving: false control group: 2015 control group 2: 0 tag: 4775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 574 last x: 658 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 2.09357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2015 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2016 Footprint: Minimap: active: true x: 658 z: 578 Obstruction: active: true moving: false control group: 2016 control group 2: 0 tag: 4777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 578 last x: 658 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 0.51182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2016 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2017 Footprint: Minimap: active: true x: 682 z: 586 Obstruction: active: true moving: false control group: 2017 control group 2: 0 tag: 5027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 586 last x: 682 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 1.57201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2017 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2018 Footprint: Minimap: active: true x: 686 z: 574 Obstruction: active: true moving: false control group: 2018 control group 2: 0 tag: 5081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 574 last x: 686 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 4.00673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2018 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2019 Footprint: Minimap: active: true x: 694 z: 574 Obstruction: active: true moving: false control group: 2019 control group 2: 0 tag: 5167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 574 last x: 694 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 5.90864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2019 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2020 Footprint: Minimap: active: true x: 638 z: 630 Obstruction: active: true moving: false control group: 2020 control group 2: 0 tag: 4603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 630 last x: 638 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 0.64075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2020 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2021 Footprint: Minimap: active: true x: 650 z: 578 Obstruction: active: true moving: false control group: 2021 control group 2: 0 tag: 4695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 578 last x: 650 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 1.82824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2021 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2022 Footprint: Minimap: active: true x: 658 z: 610 Obstruction: active: true moving: false control group: 2022 control group 2: 0 tag: 4779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 610 last x: 658 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 4.72368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2022 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2023 Footprint: Minimap: active: true x: 654 z: 634 Obstruction: active: true moving: false control group: 2023 control group 2: 0 tag: 4741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 634 last x: 654 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 1.3845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2023 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2024 Footprint: Minimap: active: true x: 654 z: 638 Obstruction: active: true moving: false control group: 2024 control group 2: 0 tag: 4743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 638 last x: 654 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 0.52485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2024 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2025 Footprint: Minimap: active: true x: 658 z: 630 Obstruction: active: true moving: false control group: 2025 control group 2: 0 tag: 4783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 630 last x: 658 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 2.40207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2025 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2026 Footprint: Minimap: active: true x: 678 z: 638 Obstruction: active: true moving: false control group: 2026 control group 2: 0 tag: 4997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 638 last x: 678 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 3.34867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2026 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2027 Footprint: Minimap: active: true x: 654 z: 566 Obstruction: active: true moving: false control group: 2027 control group 2: 0 tag: 4731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 566 last x: 654 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 4.30877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2027 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2028 Footprint: Minimap: active: true x: 710 z: 562 Obstruction: active: true moving: false control group: 2028 control group 2: 0 tag: 5257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 562 last x: 710 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 3.38619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2028 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2029 Footprint: Minimap: active: true x: 714 z: 558 Obstruction: active: true moving: false control group: 2029 control group 2: 0 tag: 5277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 558 last x: 714 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 4.74897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2029 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2030 Footprint: Minimap: active: true x: 710 z: 570 Obstruction: active: true moving: false control group: 2030 control group 2: 0 tag: 5259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 570 last x: 710 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 2.57148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2030 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2031 Footprint: Minimap: active: true x: 710 z: 578 Obstruction: active: true moving: false control group: 2031 control group 2: 0 tag: 5261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 578 last x: 710 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 0.522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2031 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2032 Footprint: Minimap: active: true x: 706 z: 562 Obstruction: active: true moving: false control group: 2032 control group 2: 0 tag: 5241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 562 last x: 706 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 2.24976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2032 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2033 Footprint: Minimap: active: true x: 714 z: 598 Obstruction: active: true moving: false control group: 2033 control group 2: 0 tag: 5279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 598 last x: 714 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 0.38817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2033 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2034 Footprint: Minimap: active: true x: 718 z: 594 Obstruction: active: true moving: false control group: 2034 control group 2: 0 tag: 5299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 594 last x: 718 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 0.64943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2034 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2035 Footprint: Minimap: active: true x: 730 z: 598 Obstruction: active: true moving: false control group: 2035 control group 2: 0 tag: 5373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 598 last x: 730 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 2.87717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2035 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2036 Footprint: Minimap: active: true x: 686 z: 646 Obstruction: active: true moving: false control group: 2036 control group 2: 0 tag: 5093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 646 last x: 686 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 1.89731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2036 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2037 Footprint: Minimap: active: true x: 690 z: 638 Obstruction: active: true moving: false control group: 2037 control group 2: 0 tag: 5135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 638 last x: 690 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 2.47402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2037 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2038 Footprint: Minimap: active: true x: 690 z: 642 Obstruction: active: true moving: false control group: 2038 control group 2: 0 tag: 5137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 642 last x: 690 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 5.72147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2038 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2039 Footprint: Minimap: active: true x: 694 z: 646 Obstruction: active: true moving: false control group: 2039 control group 2: 0 tag: 5173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 646 last x: 694 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 2.75228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2039 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2040 Footprint: Minimap: active: true x: 714 z: 554 Obstruction: active: true moving: false control group: 2040 control group 2: 0 tag: 5275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 554 last x: 714 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 1.09588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2040 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2041 Footprint: Minimap: active: true x: 718 z: 554 Obstruction: active: true moving: false control group: 2041 control group 2: 0 tag: 5295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 554 last x: 718 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 5.76656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2041 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2042 Footprint: Minimap: active: true x: 722 z: 554 Obstruction: active: true moving: false control group: 2042 control group 2: 0 tag: 5317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 554 last x: 722 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 6.14637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2042 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2043 Footprint: Minimap: active: true x: 670 z: 594 Obstruction: active: true moving: false control group: 2043 control group 2: 0 tag: 4911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 594 last x: 670 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 2.59302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2043 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2044 Footprint: Minimap: active: true x: 670 z: 602 Obstruction: active: true moving: false control group: 2044 control group 2: 0 tag: 4913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 602 last x: 670 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 5.25153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2044 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2045 Footprint: Minimap: active: true x: 674 z: 602 Obstruction: active: true moving: false control group: 2045 control group 2: 0 tag: 4951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 602 last x: 674 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 2.44065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2045 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2046 Footprint: Minimap: active: true x: 670 z: 614 Obstruction: active: true moving: false control group: 2046 control group 2: 0 tag: 4915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 614 last x: 670 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 5.57267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2046 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2047 Footprint: Minimap: active: true x: 670 z: 618 Obstruction: active: true moving: false control group: 2047 control group 2: 0 tag: 4917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 618 last x: 670 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 0.2729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2047 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2048 Footprint: Minimap: active: true x: 682 z: 602 Obstruction: active: true moving: false control group: 2048 control group 2: 0 tag: 5033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 602 last x: 682 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 2.45955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2048 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2049 Footprint: Minimap: active: true x: 686 z: 602 Obstruction: active: true moving: false control group: 2049 control group 2: 0 tag: 5087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 602 last x: 686 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 5.98623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2049 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2050 Footprint: Minimap: active: true x: 670 z: 626 Obstruction: active: true moving: false control group: 2050 control group 2: 0 tag: 4919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 626 last x: 670 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 1.20443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2050 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2051 Footprint: Minimap: active: true x: 690 z: 602 Obstruction: active: true moving: false control group: 2051 control group 2: 0 tag: 5129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 602 last x: 690 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 3.06333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2051 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2052 Footprint: Minimap: active: true x: 682 z: 634 Obstruction: active: true moving: false control group: 2052 control group 2: 0 tag: 5039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 634 last x: 682 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 3.06713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2052 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2053 Footprint: Minimap: active: true x: 654 z: 574 Obstruction: active: true moving: false control group: 2053 control group 2: 0 tag: 4733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 574 last x: 654 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 2.79107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2053 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2054 Footprint: Minimap: active: true x: 682 z: 590 Obstruction: active: true moving: false control group: 2054 control group 2: 0 tag: 5029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 590 last x: 682 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 1.84441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2054 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2055 Footprint: Minimap: active: true x: 654 z: 622 Obstruction: active: true moving: false control group: 2055 control group 2: 0 tag: 4737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 622 last x: 654 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 2.2504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2055 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2056 Footprint: Minimap: active: true x: 658 z: 614 Obstruction: active: true moving: false control group: 2056 control group 2: 0 tag: 4781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 614 last x: 658 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 5.35827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2056 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2057 Footprint: Minimap: active: true x: 646 z: 574 Obstruction: active: true moving: false control group: 2057 control group 2: 0 tag: 4655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 574 last x: 646 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 4.40207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2057 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2058 Footprint: Minimap: active: true x: 650 z: 574 Obstruction: active: true moving: false control group: 2058 control group 2: 0 tag: 4693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 574 last x: 650 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 2.52767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2058 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2059 Footprint: Minimap: active: true x: 662 z: 614 Obstruction: active: true moving: false control group: 2059 control group 2: 0 tag: 4823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 614 last x: 662 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 3.43589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2059 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2060 Footprint: Minimap: active: true x: 666 z: 614 Obstruction: active: true moving: false control group: 2060 control group 2: 0 tag: 4871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 614 last x: 666 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 6.09147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2060 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2061 Footprint: Minimap: active: true x: 654 z: 626 Obstruction: active: true moving: false control group: 2061 control group 2: 0 tag: 4739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 626 last x: 654 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 0.47214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2061 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2062 Footprint: Minimap: active: true x: 682 z: 638 Obstruction: active: true moving: false control group: 2062 control group 2: 0 tag: 5041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 638 last x: 682 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 0.41398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2062 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2063 Footprint: Minimap: active: true x: 650 z: 570 Obstruction: active: true moving: false control group: 2063 control group 2: 0 tag: 4691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 570 last x: 650 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.42705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2063 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2064 Footprint: Minimap: active: true x: 706 z: 582 Obstruction: active: true moving: false control group: 2064 control group 2: 0 tag: 5243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 582 last x: 706 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 2.32207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2064 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2065 Footprint: Minimap: active: true x: 710 z: 594 Obstruction: active: true moving: false control group: 2065 control group 2: 0 tag: 5263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 594 last x: 710 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 4.75669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2065 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2066 Footprint: Minimap: active: true x: 698 z: 594 Obstruction: active: true moving: false control group: 2066 control group 2: 0 tag: 5197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 594 last x: 698 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 5.894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2066 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2067 Footprint: Minimap: active: true x: 674 z: 598 Obstruction: active: true moving: false control group: 2067 control group 2: 0 tag: 4949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 598 last x: 674 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 3.44433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2067 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2068 Footprint: Minimap: active: true x: 682 z: 598 Obstruction: active: true moving: false control group: 2068 control group 2: 0 tag: 5031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 598 last x: 682 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 2.66752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2068 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2069 Footprint: Minimap: active: true x: 686 z: 598 Obstruction: active: true moving: false control group: 2069 control group 2: 0 tag: 5085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 598 last x: 686 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 2.5264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2069 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2070 Footprint: Minimap: active: true x: 690 z: 598 Obstruction: active: true moving: false control group: 2070 control group 2: 0 tag: 5127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 598 last x: 690 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 3.32331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2070 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2071 Footprint: Minimap: active: true x: 686 z: 594 Obstruction: active: true moving: false control group: 2071 control group 2: 0 tag: 5083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 594 last x: 686 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 4.59588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2071 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2072 Footprint: Minimap: active: true x: 690 z: 586 Obstruction: active: true moving: false control group: 2072 control group 2: 0 tag: 5125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 586 last x: 690 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 3.71319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2072 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2073 Footprint: Minimap: active: true x: 662 z: 618 Obstruction: active: true moving: false control group: 2073 control group 2: 0 tag: 4825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 618 last x: 662 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.53635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2073 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2074 Footprint: Minimap: active: true x: 702 z: 590 Obstruction: active: true moving: false control group: 2074 control group 2: 0 tag: 5223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 590 last x: 702 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 2.40851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2074 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2075 Footprint: Minimap: active: true x: 694 z: 590 Obstruction: active: true moving: false control group: 2075 control group 2: 0 tag: 5169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 590 last x: 694 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 3.66886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2075 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2076 Footprint: Minimap: active: true x: 698 z: 590 Obstruction: active: true moving: false control group: 2076 control group 2: 0 tag: 5195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 590 last x: 698 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 0.73154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2076 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2077 Footprint: Minimap: active: true x: 658 z: 30 Obstruction: active: true moving: false control group: 2077 control group 2: 0 tag: 4767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 30 last x: 658 last y diff: 0 last z: 30 territory: 0 rot x: 0 rot y: 3.24051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2077 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2078 Footprint: Minimap: active: true x: 646 z: 38 Obstruction: active: true moving: false control group: 2078 control group 2: 0 tag: 4645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 38 last x: 646 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 4.32865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2078 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2079 Footprint: Minimap: active: true x: 670 z: 62 Obstruction: active: true moving: false control group: 2079 control group 2: 0 tag: 4901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 62 last x: 670 last y diff: 0 last z: 62 territory: 4 rot x: 0 rot y: 1.7995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2079 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2080 Footprint: Minimap: active: true x: 674 z: 62 Obstruction: active: true moving: false control group: 2080 control group 2: 0 tag: 4945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 62 last x: 674 last y diff: 0 last z: 62 territory: 4 rot x: 0 rot y: 1.88466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2080 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2081 Footprint: Minimap: active: true x: 630 z: 26 Obstruction: active: true moving: false control group: 2081 control group 2: 0 tag: 4513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 26 last x: 630 last y diff: 0 last z: 26 territory: 0 rot x: 0 rot y: 5.10366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2081 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2082 Footprint: Minimap: active: true x: 650 z: 26 Obstruction: active: true moving: false control group: 2082 control group 2: 0 tag: 4681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 26 last x: 650 last y diff: 0 last z: 26 territory: 0 rot x: 0 rot y: 3.71386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2082 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2083 Footprint: Minimap: active: true x: 642 z: 70 Obstruction: active: true moving: false control group: 2083 control group 2: 0 tag: 4615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 70 last x: 642 last y diff: 0 last z: 70 territory: 4 rot x: 0 rot y: 5.42331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2083 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2084 Footprint: Minimap: active: true x: 650 z: 70 Obstruction: active: true moving: false control group: 2084 control group 2: 0 tag: 4685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 70 last x: 650 last y diff: 0 last z: 70 territory: 4 rot x: 0 rot y: 4.62594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2084 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2085 Footprint: Minimap: active: true x: 730 z: 38 Obstruction: active: true moving: false control group: 2085 control group 2: 0 tag: 5367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 38 last x: 730 last y diff: 0 last z: 38 territory: 4 rot x: 0 rot y: 5.53397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2085 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2086 Footprint: Minimap: active: true x: 638 z: 66 Obstruction: active: true moving: false control group: 2086 control group 2: 0 tag: 4587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 66 last x: 638 last y diff: 0 last z: 66 territory: 4 rot x: 0 rot y: 3.52926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2086 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2087 Footprint: Minimap: active: true x: 734 z: 34 Obstruction: active: true moving: false control group: 2087 control group 2: 0 tag: 5377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 34 last x: 734 last y diff: 0 last z: 34 territory: 4 rot x: 0 rot y: 0.76027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2087 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2088 Footprint: Minimap: active: true x: 654 z: 42 Obstruction: active: true moving: false control group: 2088 control group 2: 0 tag: 4719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 42 last x: 654 last y diff: 0 last z: 42 territory: 0 rot x: 0 rot y: 4.55854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2088 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2089 Footprint: Minimap: active: true x: 674 z: 58 Obstruction: active: true moving: false control group: 2089 control group 2: 0 tag: 4943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 58 last x: 674 last y diff: 0 last z: 58 territory: 4 rot x: 0 rot y: 2.1297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2089 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2090 Footprint: Minimap: active: true x: 650 z: 50 Obstruction: active: true moving: false control group: 2090 control group 2: 0 tag: 4683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 50 last x: 650 last y diff: 0 last z: 50 territory: 4 rot x: 0 rot y: 1.3896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2090 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2091 Footprint: Minimap: active: true x: 646 z: 62 Obstruction: active: true moving: false control group: 2091 control group 2: 0 tag: 4647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 62 last x: 646 last y diff: 0 last z: 62 territory: 4 rot x: 0 rot y: 5.01032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2091 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2092 Footprint: Minimap: active: true x: 722 z: 34 Obstruction: active: true moving: false control group: 2092 control group 2: 0 tag: 5315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 34 last x: 722 last y diff: 0 last z: 34 territory: 4 rot x: 0 rot y: 2.65075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2092 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2093 Footprint: Minimap: active: true x: 706 z: 42 Obstruction: active: true moving: false control group: 2093 control group 2: 0 tag: 5237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 42 last x: 706 last y diff: 0 last z: 42 territory: 4 rot x: 0 rot y: 2.05834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2093 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2094 Footprint: Minimap: active: true x: 702 z: 46 Obstruction: active: true moving: false control group: 2094 control group 2: 0 tag: 5207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 46 last x: 702 last y diff: 0 last z: 46 territory: 4 rot x: 0 rot y: 1.16761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2094 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2095 Footprint: Minimap: active: true x: 686 z: 58 Obstruction: active: true moving: false control group: 2095 control group 2: 0 tag: 5069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 58 last x: 686 last y diff: 0 last z: 58 territory: 4 rot x: 0 rot y: 4.6109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2095 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2096 Footprint: Minimap: active: true x: 658 z: 46 Obstruction: active: true moving: false control group: 2096 control group 2: 0 tag: 4769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 46 last x: 658 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 2.18401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2096 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2097 Footprint: Minimap: active: true x: 666 z: 46 Obstruction: active: true moving: false control group: 2097 control group 2: 0 tag: 4847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 46 last x: 666 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 5.95684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2097 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2098 Footprint: Minimap: active: true x: 670 z: 22 Obstruction: active: true moving: false control group: 2098 control group 2: 0 tag: 4895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 22 last x: 670 last y diff: 0 last z: 22 territory: 0 rot x: 0 rot y: 4.91427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2098 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2099 Footprint: Minimap: active: true x: 670 z: 34 Obstruction: active: true moving: false control group: 2099 control group 2: 0 tag: 4897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 34 last x: 670 last y diff: 0 last z: 34 territory: 0 rot x: 0 rot y: 5.60901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2099 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2100 Footprint: Minimap: active: true x: 670 z: 38 Obstruction: active: true moving: false control group: 2100 control group 2: 0 tag: 4899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 38 last x: 670 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 5.66738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2100 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2101 Footprint: Minimap: active: true x: 654 z: 54 Obstruction: active: true moving: false control group: 2101 control group 2: 0 tag: 4721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 54 last x: 654 last y diff: 0 last z: 54 territory: 4 rot x: 0 rot y: 2.3282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2101 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2102 Footprint: Minimap: active: true x: 678 z: 54 Obstruction: active: true moving: false control group: 2102 control group 2: 0 tag: 4983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 54 last x: 678 last y diff: 0 last z: 54 territory: 4 rot x: 0 rot y: 3.73446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2102 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2103 Footprint: Minimap: active: true x: 706 z: 34 Obstruction: active: true moving: false control group: 2103 control group 2: 0 tag: 5235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 34 last x: 706 last y diff: 0 last z: 34 territory: 4 rot x: 0 rot y: 4.06957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2103 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2104 Footprint: Minimap: active: true x: 718 z: 30 Obstruction: active: true moving: false control group: 2104 control group 2: 0 tag: 5287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 30 last x: 718 last y diff: 0 last z: 30 territory: 4 rot x: 0 rot y: 1.1105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2104 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2105 Footprint: Minimap: active: true x: 722 z: 30 Obstruction: active: true moving: false control group: 2105 control group 2: 0 tag: 5313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 30 last x: 722 last y diff: 0 last z: 30 territory: 4 rot x: 0 rot y: 5.82679 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2105 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2106 Footprint: Minimap: active: true x: 722 z: 26 Obstruction: active: true moving: false control group: 2106 control group 2: 0 tag: 5311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 26 last x: 722 last y diff: 0 last z: 26 territory: 4 rot x: 0 rot y: 0.33683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2106 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2107 Footprint: Minimap: active: true x: 694 z: 46 Obstruction: active: true moving: false control group: 2107 control group 2: 0 tag: 5153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 46 last x: 694 last y diff: 0 last z: 46 territory: 4 rot x: 0 rot y: 5.47025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2107 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2108 Footprint: Minimap: active: true x: 694 z: 54 Obstruction: active: true moving: false control group: 2108 control group 2: 0 tag: 5155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 54 last x: 694 last y diff: 0 last z: 54 territory: 4 rot x: 0 rot y: 4.73165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2108 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2109 Footprint: Minimap: active: true x: 690 z: 54 Obstruction: active: true moving: false control group: 2109 control group 2: 0 tag: 5117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 54 last x: 690 last y diff: 0 last z: 54 territory: 4 rot x: 0 rot y: 3.37743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2109 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2110 Footprint: Minimap: active: true x: 666 z: 50 Obstruction: active: true moving: false control group: 2110 control group 2: 0 tag: 4849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 50 last x: 666 last y diff: 0 last z: 50 territory: 4 rot x: 0 rot y: 3.60424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2110 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2111 Footprint: Minimap: active: true x: 674 z: 22 Obstruction: active: true moving: false control group: 2111 control group 2: 0 tag: 4939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 22 last x: 674 last y diff: 0 last z: 22 territory: 0 rot x: 0 rot y: 1.99407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2111 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2112 Footprint: Minimap: active: true x: 674 z: 46 Obstruction: active: true moving: false control group: 2112 control group 2: 0 tag: 4941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 46 last x: 674 last y diff: 0 last z: 46 territory: 4 rot x: 0 rot y: 5.10805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2112 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2113 Footprint: Minimap: active: true x: 682 z: 50 Obstruction: active: true moving: false control group: 2113 control group 2: 0 tag: 5025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 50 last x: 682 last y diff: 0 last z: 50 territory: 4 rot x: 0 rot y: 3.95247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2113 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2114 Footprint: Minimap: active: true x: 686 z: 50 Obstruction: active: true moving: false control group: 2114 control group 2: 0 tag: 5067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 50 last x: 686 last y diff: 0 last z: 50 territory: 4 rot x: 0 rot y: 4.98198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2114 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2115 Footprint: Minimap: active: true x: 690 z: 50 Obstruction: active: true moving: false control group: 2115 control group 2: 0 tag: 5115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 50 last x: 690 last y diff: 0 last z: 50 territory: 4 rot x: 0 rot y: 1.63694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2115 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2116 Footprint: Minimap: active: true x: 698 z: 30 Obstruction: active: true moving: false control group: 2116 control group 2: 0 tag: 5187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 30 last x: 698 last y diff: 0 last z: 30 territory: 0 rot x: 0 rot y: 0.18645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2116 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2117 Footprint: Minimap: active: true x: 690 z: 42 Obstruction: active: true moving: false control group: 2117 control group 2: 0 tag: 5113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 42 last x: 690 last y diff: 0 last z: 42 territory: 4 rot x: 0 rot y: 2.00869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2117 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2118 Footprint: Minimap: active: true x: 694 z: 38 Obstruction: active: true moving: false control group: 2118 control group 2: 0 tag: 5151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 38 last x: 694 last y diff: 0 last z: 38 territory: 4 rot x: 0 rot y: 3.50715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2118 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2119 Footprint: Minimap: active: true x: 678 z: 26 Obstruction: active: true moving: false control group: 2119 control group 2: 0 tag: 4979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 26 last x: 678 last y diff: 0 last z: 26 territory: 0 rot x: 0 rot y: 2.28461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2119 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2120 Footprint: Minimap: active: true x: 678 z: 46 Obstruction: active: true moving: false control group: 2120 control group 2: 0 tag: 4981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 46 last x: 678 last y diff: 0 last z: 46 territory: 4 rot x: 0 rot y: 3.83283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2120 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2121 Footprint: Minimap: active: true x: 686 z: 46 Obstruction: active: true moving: false control group: 2121 control group 2: 0 tag: 5065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 46 last x: 686 last y diff: 0 last z: 46 territory: 4 rot x: 0 rot y: 3.53278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2121 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2122 Footprint: Minimap: active: true x: 698 z: 26 Obstruction: active: true moving: false control group: 2122 control group 2: 0 tag: 5185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 26 last x: 698 last y diff: 0 last z: 26 territory: 0 rot x: 0 rot y: 5.25435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2122 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2123 Footprint: Minimap: active: true x: 686 z: 38 Obstruction: active: true moving: false control group: 2123 control group 2: 0 tag: 5063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 38 last x: 686 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 2.8076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2123 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2124 Footprint: Minimap: active: true x: 690 z: 38 Obstruction: active: true moving: false control group: 2124 control group 2: 0 tag: 5111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 38 last x: 690 last y diff: 0 last z: 38 territory: 4 rot x: 0 rot y: 3.95286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2124 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2125 Footprint: Minimap: active: true x: 690 z: 34 Obstruction: active: true moving: false control group: 2125 control group 2: 0 tag: 5109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 34 last x: 690 last y diff: 0 last z: 34 territory: 4 rot x: 0 rot y: 4.23528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2125 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2126 Footprint: Minimap: active: true x: 682 z: 22 Obstruction: active: true moving: false control group: 2126 control group 2: 0 tag: 5021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 22 last x: 682 last y diff: 0 last z: 22 territory: 0 rot x: 0 rot y: 0.77056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2126 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2127 Footprint: Minimap: active: true x: 682 z: 38 Obstruction: active: true moving: false control group: 2127 control group 2: 0 tag: 5023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 38 last x: 682 last y diff: 0 last z: 38 territory: 0 rot x: 0 rot y: 3.0632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2127 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2128 Footprint: Minimap: active: true x: 690 z: 30 Obstruction: active: true moving: false control group: 2128 control group 2: 0 tag: 5107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 30 last x: 690 last y diff: 0 last z: 30 territory: 0 rot x: 0 rot y: 6.02611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2128 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2129 Footprint: Minimap: active: true x: 686 z: 26 Obstruction: active: true moving: false control group: 2129 control group 2: 0 tag: 5061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 26 last x: 686 last y diff: 0 last z: 26 territory: 0 rot x: 0 rot y: 1.01514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2129 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2130 Footprint: Minimap: active: true x: 842 z: 746 Obstruction: active: true moving: false control group: 2130 control group 2: 0 tag: 6279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 746 last x: 842 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 6.11535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2130 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2131 Footprint: Minimap: active: true x: 862 z: 766 Obstruction: active: true moving: false control group: 2131 control group 2: 0 tag: 6483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 766 last x: 862 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 1.0426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2131 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2132 Footprint: Minimap: active: true x: 870 z: 762 Obstruction: active: true moving: false control group: 2132 control group 2: 0 tag: 6569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 762 last x: 870 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 1.2762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2132 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2133 Footprint: Minimap: active: true x: 894 z: 738 Obstruction: active: true moving: false control group: 2133 control group 2: 0 tag: 6725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 738 last x: 894 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 5.75123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2133 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2134 Footprint: Minimap: active: true x: 898 z: 742 Obstruction: active: true moving: false control group: 2134 control group 2: 0 tag: 6755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 742 last x: 898 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 2.72265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2134 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2135 Footprint: Minimap: active: true x: 902 z: 742 Obstruction: active: true moving: false control group: 2135 control group 2: 0 tag: 6771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 742 last x: 902 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.53083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2135 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2136 Footprint: Minimap: active: true x: 850 z: 770 Obstruction: active: true moving: false control group: 2136 control group 2: 0 tag: 6363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 770 last x: 850 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 2.86075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2136 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2137 Footprint: Minimap: active: true x: 854 z: 770 Obstruction: active: true moving: false control group: 2137 control group 2: 0 tag: 6395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 770 last x: 854 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 0.15026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2137 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2138 Footprint: Minimap: active: true x: 910 z: 750 Obstruction: active: true moving: false control group: 2138 control group 2: 0 tag: 6827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 750 last x: 910 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 1.81936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2138 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2139 Footprint: Minimap: active: true x: 822 z: 710 Obstruction: active: true moving: false control group: 2139 control group 2: 0 tag: 6049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 710 last x: 822 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 4.9351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2139 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2140 Footprint: Minimap: active: true x: 826 z: 714 Obstruction: active: true moving: false control group: 2140 control group 2: 0 tag: 6113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 714 last x: 826 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 2.63334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2140 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2141 Footprint: Minimap: active: true x: 842 z: 686 Obstruction: active: true moving: false control group: 2141 control group 2: 0 tag: 6275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 686 last x: 842 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 2.28774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2141 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2142 Footprint: Minimap: active: true x: 886 z: 770 Obstruction: active: true moving: false control group: 2142 control group 2: 0 tag: 6687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 770 last x: 886 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 4.11565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2142 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2143 Footprint: Minimap: active: true x: 894 z: 770 Obstruction: active: true moving: false control group: 2143 control group 2: 0 tag: 6729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 770 last x: 894 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 3.79992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2143 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2144 Footprint: Minimap: active: true x: 814 z: 686 Obstruction: active: true moving: false control group: 2144 control group 2: 0 tag: 5933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 686 last x: 814 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 5.89893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2144 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2145 Footprint: Minimap: active: true x: 902 z: 774 Obstruction: active: true moving: false control group: 2145 control group 2: 0 tag: 6775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 774 last x: 902 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: 0.87671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2145 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2146 Footprint: Minimap: active: true x: 874 z: 694 Obstruction: active: true moving: false control group: 2146 control group 2: 0 tag: 6597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 694 last x: 874 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 1.14921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2146 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2147 Footprint: Minimap: active: true x: 890 z: 694 Obstruction: active: true moving: false control group: 2147 control group 2: 0 tag: 6701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 694 last x: 890 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 2.74462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2147 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2148 Footprint: Minimap: active: true x: 894 z: 694 Obstruction: active: true moving: false control group: 2148 control group 2: 0 tag: 6723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 694 last x: 894 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 1.73334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2148 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2149 Footprint: Minimap: active: true x: 898 z: 702 Obstruction: active: true moving: false control group: 2149 control group 2: 0 tag: 6753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 702 last x: 898 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 3.43242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2149 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2150 Footprint: Minimap: active: true x: 902 z: 702 Obstruction: active: true moving: false control group: 2150 control group 2: 0 tag: 6769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 702 last x: 902 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 3.64701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2150 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2151 Footprint: Minimap: active: true x: 798 z: 698 Obstruction: active: true moving: false control group: 2151 control group 2: 0 tag: 5747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 698 last x: 798 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 5.86657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2151 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2152 Footprint: Minimap: active: true x: 834 z: 734 Obstruction: active: true moving: false control group: 2152 control group 2: 0 tag: 6201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 734 last x: 834 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 1.74537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2152 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2153 Footprint: Minimap: active: true x: 802 z: 714 Obstruction: active: true moving: false control group: 2153 control group 2: 0 tag: 5799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 714 last x: 802 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 4.60523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2153 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2154 Footprint: Minimap: active: true x: 806 z: 714 Obstruction: active: true moving: false control group: 2154 control group 2: 0 tag: 5841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 714 last x: 806 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.5332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2154 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2155 Footprint: Minimap: active: true x: 854 z: 742 Obstruction: active: true moving: false control group: 2155 control group 2: 0 tag: 6393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 742 last x: 854 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.42003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2155 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2156 Footprint: Minimap: active: true x: 866 z: 762 Obstruction: active: true moving: false control group: 2156 control group 2: 0 tag: 6519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 762 last x: 866 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 5.83954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2156 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2157 Footprint: Minimap: active: true x: 870 z: 758 Obstruction: active: true moving: false control group: 2157 control group 2: 0 tag: 6567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 758 last x: 870 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 0.584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2157 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2158 Footprint: Minimap: active: true x: 882 z: 766 Obstruction: active: true moving: false control group: 2158 control group 2: 0 tag: 6657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 766 last x: 882 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 4.0378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2158 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2159 Footprint: Minimap: active: true x: 890 z: 734 Obstruction: active: true moving: false control group: 2159 control group 2: 0 tag: 6707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 734 last x: 890 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 4.54674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2159 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2160 Footprint: Minimap: active: true x: 902 z: 746 Obstruction: active: true moving: false control group: 2160 control group 2: 0 tag: 6773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 746 last x: 902 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 1.92902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2160 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2161 Footprint: Minimap: active: true x: 906 z: 742 Obstruction: active: true moving: false control group: 2161 control group 2: 0 tag: 6795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 742 last x: 906 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.86834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2161 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2162 Footprint: Minimap: active: true x: 838 z: 730 Obstruction: active: true moving: false control group: 2162 control group 2: 0 tag: 6247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 730 last x: 838 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 5.38114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2162 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2163 Footprint: Minimap: active: true x: 838 z: 698 Obstruction: active: true moving: false control group: 2163 control group 2: 0 tag: 6241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 698 last x: 838 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 2.33591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2163 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2164 Footprint: Minimap: active: true x: 838 z: 702 Obstruction: active: true moving: false control group: 2164 control group 2: 0 tag: 6243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 702 last x: 838 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 4.46038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2164 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2165 Footprint: Minimap: active: true x: 854 z: 706 Obstruction: active: true moving: false control group: 2165 control group 2: 0 tag: 6389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 706 last x: 854 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: 0.40473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2165 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2166 Footprint: Minimap: active: true x: 858 z: 706 Obstruction: active: true moving: false control group: 2166 control group 2: 0 tag: 6435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 706 last x: 858 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: 6.0246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2166 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2167 Footprint: Minimap: active: true x: 834 z: 722 Obstruction: active: true moving: false control group: 2167 control group 2: 0 tag: 6199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 722 last x: 834 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 0.86588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2167 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2168 Footprint: Minimap: active: true x: 830 z: 682 Obstruction: active: true moving: false control group: 2168 control group 2: 0 tag: 6161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 682 last x: 830 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 5.03991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2168 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2169 Footprint: Minimap: active: true x: 822 z: 682 Obstruction: active: true moving: false control group: 2169 control group 2: 0 tag: 6045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 682 last x: 822 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 2.98693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2169 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2170 Footprint: Minimap: active: true x: 842 z: 758 Obstruction: active: true moving: false control group: 2170 control group 2: 0 tag: 6281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 758 last x: 842 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 2.16547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2170 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2171 Footprint: Minimap: active: true x: 810 z: 710 Obstruction: active: true moving: false control group: 2171 control group 2: 0 tag: 5883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 710 last x: 810 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 5.20211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2171 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2172 Footprint: Minimap: active: true x: 870 z: 698 Obstruction: active: true moving: false control group: 2172 control group 2: 0 tag: 6551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 698 last x: 870 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 5.89368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2172 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2173 Footprint: Minimap: active: true x: 890 z: 714 Obstruction: active: true moving: false control group: 2173 control group 2: 0 tag: 6703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 714 last x: 890 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 1.9588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2173 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2174 Footprint: Minimap: active: true x: 890 z: 726 Obstruction: active: true moving: false control group: 2174 control group 2: 0 tag: 6705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 726 last x: 890 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.13402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2174 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2175 Footprint: Minimap: active: true x: 862 z: 698 Obstruction: active: true moving: false control group: 2175 control group 2: 0 tag: 6473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 698 last x: 862 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 0.27172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2175 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2176 Footprint: Minimap: active: true x: 858 z: 734 Obstruction: active: true moving: false control group: 2176 control group 2: 0 tag: 6441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 734 last x: 858 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 0.74872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2176 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2177 Footprint: Minimap: active: true x: 858 z: 750 Obstruction: active: true moving: false control group: 2177 control group 2: 0 tag: 6443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 750 last x: 858 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 0.05631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2177 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2178 Footprint: Minimap: active: true x: 850 z: 758 Obstruction: active: true moving: false control group: 2178 control group 2: 0 tag: 6361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 758 last x: 850 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 2.67627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2178 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2179 Footprint: Minimap: active: true x: 870 z: 754 Obstruction: active: true moving: false control group: 2179 control group 2: 0 tag: 6565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 754 last x: 870 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 6.0173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2179 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2180 Footprint: Minimap: active: true x: 874 z: 754 Obstruction: active: true moving: false control group: 2180 control group 2: 0 tag: 6609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 754 last x: 874 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 0.18963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2180 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2181 Footprint: Minimap: active: true x: 886 z: 742 Obstruction: active: true moving: false control group: 2181 control group 2: 0 tag: 6683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 742 last x: 886 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 0.18168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2181 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2182 Footprint: Minimap: active: true x: 886 z: 750 Obstruction: active: true moving: false control group: 2182 control group 2: 0 tag: 6685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 750 last x: 886 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 1.64509 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2182 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2183 Footprint: Minimap: active: true x: 894 z: 750 Obstruction: active: true moving: false control group: 2183 control group 2: 0 tag: 6727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 750 last x: 894 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 3.50586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2183 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2184 Footprint: Minimap: active: true x: 846 z: 726 Obstruction: active: true moving: false control group: 2184 control group 2: 0 tag: 6319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 726 last x: 846 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.13826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2184 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2185 Footprint: Minimap: active: true x: 854 z: 726 Obstruction: active: true moving: false control group: 2185 control group 2: 0 tag: 6391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 726 last x: 854 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 4.13343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2185 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2186 Footprint: Minimap: active: true x: 898 z: 758 Obstruction: active: true moving: false control group: 2186 control group 2: 0 tag: 6757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 758 last x: 898 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 1.63392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2186 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2187 Footprint: Minimap: active: true x: 898 z: 762 Obstruction: active: true moving: false control group: 2187 control group 2: 0 tag: 6759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 762 last x: 898 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 1.96843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2187 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2188 Footprint: Minimap: active: true x: 834 z: 698 Obstruction: active: true moving: false control group: 2188 control group 2: 0 tag: 6195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 698 last x: 834 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 4.917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2188 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2189 Footprint: Minimap: active: true x: 834 z: 706 Obstruction: active: true moving: false control group: 2189 control group 2: 0 tag: 6197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 706 last x: 834 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: 4.46293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2189 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2190 Footprint: Minimap: active: true x: 818 z: 702 Obstruction: active: true moving: false control group: 2190 control group 2: 0 tag: 6001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 702 last x: 818 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 1.74175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2190 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2191 Footprint: Minimap: active: true x: 826 z: 702 Obstruction: active: true moving: false control group: 2191 control group 2: 0 tag: 6111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 702 last x: 826 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 1.07328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2191 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2192 Footprint: Minimap: active: true x: 830 z: 702 Obstruction: active: true moving: false control group: 2192 control group 2: 0 tag: 6163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 702 last x: 830 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 4.53055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2192 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2193 Footprint: Minimap: active: true x: 838 z: 714 Obstruction: active: true moving: false control group: 2193 control group 2: 0 tag: 6245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 714 last x: 838 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 2.43328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2193 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2194 Footprint: Minimap: active: true x: 826 z: 686 Obstruction: active: true moving: false control group: 2194 control group 2: 0 tag: 6105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 686 last x: 826 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 3.2565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2194 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2195 Footprint: Minimap: active: true x: 826 z: 690 Obstruction: active: true moving: false control group: 2195 control group 2: 0 tag: 6107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 690 last x: 826 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: 2.4585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2195 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2196 Footprint: Minimap: active: true x: 890 z: 762 Obstruction: active: true moving: false control group: 2196 control group 2: 0 tag: 6709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 762 last x: 890 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 0.11615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2196 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2197 Footprint: Minimap: active: true x: 818 z: 698 Obstruction: active: true moving: false control group: 2197 control group 2: 0 tag: 5999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 698 last x: 818 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 2.2834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2197 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2198 Footprint: Minimap: active: true x: 822 z: 698 Obstruction: active: true moving: false control group: 2198 control group 2: 0 tag: 6047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 698 last x: 822 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 0.29142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2198 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2199 Footprint: Minimap: active: true x: 870 z: 702 Obstruction: active: true moving: false control group: 2199 control group 2: 0 tag: 6553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 702 last x: 870 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 1.43956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2199 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2200 Footprint: Minimap: active: true x: 878 z: 702 Obstruction: active: true moving: false control group: 2200 control group 2: 0 tag: 6633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 702 last x: 878 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 4.54325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2200 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2201 Footprint: Minimap: active: true x: 882 z: 702 Obstruction: active: true moving: false control group: 2201 control group 2: 0 tag: 6651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 702 last x: 882 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 0.82668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2201 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2202 Footprint: Minimap: active: true x: 886 z: 710 Obstruction: active: true moving: false control group: 2202 control group 2: 0 tag: 6677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 710 last x: 886 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 5.52623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2202 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2203 Footprint: Minimap: active: true x: 886 z: 714 Obstruction: active: true moving: false control group: 2203 control group 2: 0 tag: 6679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 714 last x: 886 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 5.34107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2203 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2204 Footprint: Minimap: active: true x: 886 z: 722 Obstruction: active: true moving: false control group: 2204 control group 2: 0 tag: 6681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 722 last x: 886 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 5.55324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2204 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2205 Footprint: Minimap: active: true x: 862 z: 726 Obstruction: active: true moving: false control group: 2205 control group 2: 0 tag: 6477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 726 last x: 862 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.78635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2205 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2206 Footprint: Minimap: active: true x: 862 z: 730 Obstruction: active: true moving: false control group: 2206 control group 2: 0 tag: 6479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 730 last x: 862 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 3.41306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2206 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2207 Footprint: Minimap: active: true x: 862 z: 742 Obstruction: active: true moving: false control group: 2207 control group 2: 0 tag: 6481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 742 last x: 862 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 2.37285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2207 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2208 Footprint: Minimap: active: true x: 882 z: 726 Obstruction: active: true moving: false control group: 2208 control group 2: 0 tag: 6653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 726 last x: 882 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 0.66558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2208 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2209 Footprint: Minimap: active: true x: 882 z: 738 Obstruction: active: true moving: false control group: 2209 control group 2: 0 tag: 6655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 738 last x: 882 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 1.3162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2209 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2210 Footprint: Minimap: active: true x: 858 z: 722 Obstruction: active: true moving: false control group: 2210 control group 2: 0 tag: 6439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 722 last x: 858 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 3.4652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2210 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2211 Footprint: Minimap: active: true x: 842 z: 714 Obstruction: active: true moving: false control group: 2211 control group 2: 0 tag: 6277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 714 last x: 842 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 3.63463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2211 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2212 Footprint: Minimap: active: true x: 858 z: 714 Obstruction: active: true moving: false control group: 2212 control group 2: 0 tag: 6437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 714 last x: 858 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 4.67087 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2212 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2213 Footprint: Minimap: active: true x: 862 z: 714 Obstruction: active: true moving: false control group: 2213 control group 2: 0 tag: 6475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 714 last x: 862 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.82728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2213 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2214 Footprint: Minimap: active: true x: 826 z: 698 Obstruction: active: true moving: false control group: 2214 control group 2: 0 tag: 6109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 698 last x: 826 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 2.75107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2214 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2215 Footprint: Minimap: active: true x: 866 z: 738 Obstruction: active: true moving: false control group: 2215 control group 2: 0 tag: 6515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 738 last x: 866 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 2.97585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2215 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2216 Footprint: Minimap: active: true x: 866 z: 746 Obstruction: active: true moving: false control group: 2216 control group 2: 0 tag: 6517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 746 last x: 866 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 0.10048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2216 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2217 Footprint: Minimap: active: true x: 870 z: 746 Obstruction: active: true moving: false control group: 2217 control group 2: 0 tag: 6563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 746 last x: 870 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 5.3677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2217 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2218 Footprint: Minimap: active: true x: 878 z: 718 Obstruction: active: true moving: false control group: 2218 control group 2: 0 tag: 6637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 718 last x: 878 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 5.11586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2218 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2219 Footprint: Minimap: active: true x: 878 z: 730 Obstruction: active: true moving: false control group: 2219 control group 2: 0 tag: 6639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 730 last x: 878 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 2.97062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2219 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2220 Footprint: Minimap: active: true x: 878 z: 742 Obstruction: active: true moving: false control group: 2220 control group 2: 0 tag: 6641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 742 last x: 878 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 0.72126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2220 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2221 Footprint: Minimap: active: true x: 850 z: 718 Obstruction: active: true moving: false control group: 2221 control group 2: 0 tag: 6359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 718 last x: 850 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 1.82515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2221 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2222 Footprint: Minimap: active: true x: 870 z: 714 Obstruction: active: true moving: false control group: 2222 control group 2: 0 tag: 6555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 714 last x: 870 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.65894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2222 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2223 Footprint: Minimap: active: true x: 878 z: 710 Obstruction: active: true moving: false control group: 2223 control group 2: 0 tag: 6635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 710 last x: 878 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 4.73902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2223 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2224 Footprint: Minimap: active: true x: 874 z: 714 Obstruction: active: true moving: false control group: 2224 control group 2: 0 tag: 6599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 714 last x: 874 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 2.47669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2224 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2225 Footprint: Minimap: active: true x: 870 z: 722 Obstruction: active: true moving: false control group: 2225 control group 2: 0 tag: 6557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 722 last x: 870 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 4.49022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2225 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2226 Footprint: Minimap: active: true x: 870 z: 730 Obstruction: active: true moving: false control group: 2226 control group 2: 0 tag: 6559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 730 last x: 870 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 5.62563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2226 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2227 Footprint: Minimap: active: true x: 870 z: 734 Obstruction: active: true moving: false control group: 2227 control group 2: 0 tag: 6561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 734 last x: 870 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 6.01342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2227 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2228 Footprint: Minimap: active: true x: 874 z: 722 Obstruction: active: true moving: false control group: 2228 control group 2: 0 tag: 6601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 722 last x: 874 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 2.6943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2228 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2229 Footprint: Minimap: active: true x: 874 z: 730 Obstruction: active: true moving: false control group: 2229 control group 2: 0 tag: 6603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 730 last x: 874 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 3.62511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2229 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2230 Footprint: Minimap: active: true x: 874 z: 734 Obstruction: active: true moving: false control group: 2230 control group 2: 0 tag: 6605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 734 last x: 874 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 5.3338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2230 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2231 Footprint: Minimap: active: true x: 874 z: 738 Obstruction: active: true moving: false control group: 2231 control group 2: 0 tag: 6607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 738 last x: 874 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 2.93786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2231 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2232 Footprint: Minimap: active: true x: 1162 z: 482 Obstruction: active: true moving: false control group: 2232 control group 2: 0 tag: 8197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 482 last x: 1162 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 4.43606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2232 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2233 Footprint: Minimap: active: true x: 1170 z: 482 Obstruction: active: true moving: false control group: 2233 control group 2: 0 tag: 8241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 482 last x: 1170 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 5.4173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2233 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2234 Footprint: Minimap: active: true x: 1178 z: 482 Obstruction: active: true moving: false control group: 2234 control group 2: 0 tag: 8295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 482 last x: 1178 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 5.80861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2234 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2235 Footprint: Minimap: active: true x: 1190 z: 478 Obstruction: active: true moving: false control group: 2235 control group 2: 0 tag: 8363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 478 last x: 1190 last y diff: 0 last z: 478 territory: 1 rot x: 0 rot y: 2.13209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2235 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2236 Footprint: Minimap: active: true x: 1158 z: 522 Obstruction: active: true moving: false control group: 2236 control group 2: 0 tag: 8177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 522 last x: 1158 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 2.26314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2236 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2237 Footprint: Minimap: active: true x: 1158 z: 526 Obstruction: active: true moving: false control group: 2237 control group 2: 0 tag: 8179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 526 last x: 1158 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 4.6767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2237 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2238 Footprint: Minimap: active: true x: 1162 z: 518 Obstruction: active: true moving: false control group: 2238 control group 2: 0 tag: 8199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 518 last x: 1162 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 4.71821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2238 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2239 Footprint: Minimap: active: true x: 1202 z: 474 Obstruction: active: true moving: false control group: 2239 control group 2: 0 tag: 8417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 474 last x: 1202 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 2.24094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2239 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2240 Footprint: Minimap: active: true x: 1218 z: 474 Obstruction: active: true moving: false control group: 2240 control group 2: 0 tag: 8517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 474 last x: 1218 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 4.9588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2240 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2241 Footprint: Minimap: active: true x: 1166 z: 530 Obstruction: active: true moving: false control group: 2241 control group 2: 0 tag: 8223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 530 last x: 1166 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 5.00913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2241 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2242 Footprint: Minimap: active: true x: 1222 z: 482 Obstruction: active: true moving: false control group: 2242 control group 2: 0 tag: 8545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 482 last x: 1222 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 2.50234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2242 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2243 Footprint: Minimap: active: true x: 1230 z: 482 Obstruction: active: true moving: false control group: 2243 control group 2: 0 tag: 8607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 482 last x: 1230 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 2.43339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2243 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2244 Footprint: Minimap: active: true x: 1218 z: 518 Obstruction: active: true moving: false control group: 2244 control group 2: 0 tag: 8521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 518 last x: 1218 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 3.43374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2244 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2245 Footprint: Minimap: active: true x: 1218 z: 522 Obstruction: active: true moving: false control group: 2245 control group 2: 0 tag: 8523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 522 last x: 1218 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 2.20849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2245 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2246 Footprint: Minimap: active: true x: 1230 z: 514 Obstruction: active: true moving: false control group: 2246 control group 2: 0 tag: 8609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 y: 0 z: 514 last x: 1230 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 0.4615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2246 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2247 Footprint: Minimap: active: true x: 1238 z: 502 Obstruction: active: true moving: false control group: 2247 control group 2: 0 tag: 8637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 502 last x: 1238 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 4.19394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2247 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2248 Footprint: Minimap: active: true x: 1174 z: 538 Obstruction: active: true moving: false control group: 2248 control group 2: 0 tag: 8275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 538 last x: 1174 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 5.13686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2248 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2249 Footprint: Minimap: active: true x: 1194 z: 534 Obstruction: active: true moving: false control group: 2249 control group 2: 0 tag: 8385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 534 last x: 1194 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: 6.08506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2249 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2250 Footprint: Minimap: active: true x: 1194 z: 538 Obstruction: active: true moving: false control group: 2250 control group 2: 0 tag: 8387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 538 last x: 1194 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 1.98948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2250 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2251 Footprint: Minimap: active: true x: 1202 z: 530 Obstruction: active: true moving: false control group: 2251 control group 2: 0 tag: 8421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 530 last x: 1202 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 4.05266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2251 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2252 Footprint: Minimap: active: true x: 1210 z: 526 Obstruction: active: true moving: false control group: 2252 control group 2: 0 tag: 8469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 526 last x: 1210 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 3.87597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2252 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2253 Footprint: Minimap: active: true x: 1242 z: 498 Obstruction: active: true moving: false control group: 2253 control group 2: 0 tag: 8649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 y: 0 z: 498 last x: 1242 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 0.54949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2253 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2254 Footprint: Minimap: active: true x: 1178 z: 486 Obstruction: active: true moving: false control group: 2254 control group 2: 0 tag: 8297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 486 last x: 1178 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: 0.96839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2254 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2255 Footprint: Minimap: active: true x: 1182 z: 482 Obstruction: active: true moving: false control group: 2255 control group 2: 0 tag: 8321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 482 last x: 1182 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 4.91883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2255 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2256 Footprint: Minimap: active: true x: 1166 z: 498 Obstruction: active: true moving: false control group: 2256 control group 2: 0 tag: 8221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 498 last x: 1166 last y diff: 0 last z: 498 territory: 1 rot x: 0 rot y: 0.6564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2256 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2257 Footprint: Minimap: active: true x: 1170 z: 490 Obstruction: active: true moving: false control group: 2257 control group 2: 0 tag: 8243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 490 last x: 1170 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 1.57911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2257 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2258 Footprint: Minimap: active: true x: 1214 z: 478 Obstruction: active: true moving: false control group: 2258 control group 2: 0 tag: 8485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 478 last x: 1214 last y diff: 0 last z: 478 territory: 1 rot x: 0 rot y: 2.01793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2258 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2259 Footprint: Minimap: active: true x: 1226 z: 486 Obstruction: active: true moving: false control group: 2259 control group 2: 0 tag: 8583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 486 last x: 1226 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: 1.53914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2259 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2260 Footprint: Minimap: active: true x: 1214 z: 514 Obstruction: active: true moving: false control group: 2260 control group 2: 0 tag: 8495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 514 last x: 1214 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 4.13447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2260 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2261 Footprint: Minimap: active: true x: 1214 z: 518 Obstruction: active: true moving: false control group: 2261 control group 2: 0 tag: 8497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 518 last x: 1214 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 2.43662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2261 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2262 Footprint: Minimap: active: true x: 1226 z: 502 Obstruction: active: true moving: false control group: 2262 control group 2: 0 tag: 8587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 502 last x: 1226 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 1.98301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2262 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2263 Footprint: Minimap: active: true x: 1226 z: 506 Obstruction: active: true moving: false control group: 2263 control group 2: 0 tag: 8589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 506 last x: 1226 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 1.47577 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2263 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2264 Footprint: Minimap: active: true x: 1182 z: 530 Obstruction: active: true moving: false control group: 2264 control group 2: 0 tag: 8329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 530 last x: 1182 last y diff: 0 last z: 530 territory: 1 rot x: 0 rot y: 3.96178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2264 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2265 Footprint: Minimap: active: true x: 1234 z: 490 Obstruction: active: true moving: false control group: 2265 control group 2: 0 tag: 8625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 490 last x: 1234 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 4.03626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2265 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2266 Footprint: Minimap: active: true x: 1174 z: 490 Obstruction: active: true moving: false control group: 2266 control group 2: 0 tag: 8269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 490 last x: 1174 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 4.68201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2266 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2267 Footprint: Minimap: active: true x: 1178 z: 490 Obstruction: active: true moving: false control group: 2267 control group 2: 0 tag: 8299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 490 last x: 1178 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 0.5458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2267 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2268 Footprint: Minimap: active: true x: 1182 z: 490 Obstruction: active: true moving: false control group: 2268 control group 2: 0 tag: 8323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 490 last x: 1182 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 5.50522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2268 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2269 Footprint: Minimap: active: true x: 1206 z: 486 Obstruction: active: true moving: false control group: 2269 control group 2: 0 tag: 8439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 486 last x: 1206 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: 3.4266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2269 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2270 Footprint: Minimap: active: true x: 1174 z: 502 Obstruction: active: true moving: false control group: 2270 control group 2: 0 tag: 8271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 502 last x: 1174 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 4.71592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2270 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2271 Footprint: Minimap: active: true x: 1170 z: 506 Obstruction: active: true moving: false control group: 2271 control group 2: 0 tag: 8245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 506 last x: 1170 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 1.6793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2271 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2272 Footprint: Minimap: active: true x: 1170 z: 518 Obstruction: active: true moving: false control group: 2272 control group 2: 0 tag: 8247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 518 last x: 1170 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 5.69446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2272 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2273 Footprint: Minimap: active: true x: 1214 z: 482 Obstruction: active: true moving: false control group: 2273 control group 2: 0 tag: 8487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 482 last x: 1214 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 0.87427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2273 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2274 Footprint: Minimap: active: true x: 1214 z: 490 Obstruction: active: true moving: false control group: 2274 control group 2: 0 tag: 8489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 490 last x: 1214 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 2.99704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2274 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2275 Footprint: Minimap: active: true x: 1222 z: 506 Obstruction: active: true moving: false control group: 2275 control group 2: 0 tag: 8549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 506 last x: 1222 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 3.69956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2275 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2276 Footprint: Minimap: active: true x: 1222 z: 502 Obstruction: active: true moving: false control group: 2276 control group 2: 0 tag: 8547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 502 last x: 1222 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 2.13561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2276 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2277 Footprint: Minimap: active: true x: 1226 z: 494 Obstruction: active: true moving: false control group: 2277 control group 2: 0 tag: 8585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 494 last x: 1226 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 2.45075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2277 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2278 Footprint: Minimap: active: true x: 1178 z: 526 Obstruction: active: true moving: false control group: 2278 control group 2: 0 tag: 8303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 526 last x: 1178 last y diff: 0 last z: 526 territory: 1 rot x: 0 rot y: 1.55756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2278 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2279 Footprint: Minimap: active: true x: 1186 z: 494 Obstruction: active: true moving: false control group: 2279 control group 2: 0 tag: 8335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 494 last x: 1186 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 4.3131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2279 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2280 Footprint: Minimap: active: true x: 1190 z: 490 Obstruction: active: true moving: false control group: 2280 control group 2: 0 tag: 8365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 490 last x: 1190 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 6.26011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2280 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2281 Footprint: Minimap: active: true x: 1198 z: 490 Obstruction: active: true moving: false control group: 2281 control group 2: 0 tag: 8403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 490 last x: 1198 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 2.8341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2281 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2282 Footprint: Minimap: active: true x: 1210 z: 490 Obstruction: active: true moving: false control group: 2282 control group 2: 0 tag: 8465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 490 last x: 1210 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 1.47582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2282 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2283 Footprint: Minimap: active: true x: 1174 z: 506 Obstruction: active: true moving: false control group: 2283 control group 2: 0 tag: 8273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 506 last x: 1174 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 0.96567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2283 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2284 Footprint: Minimap: active: true x: 1178 z: 522 Obstruction: active: true moving: false control group: 2284 control group 2: 0 tag: 8301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 522 last x: 1178 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 0.6908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2284 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2285 Footprint: Minimap: active: true x: 1214 z: 494 Obstruction: active: true moving: false control group: 2285 control group 2: 0 tag: 8491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 494 last x: 1214 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 5.52208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2285 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2286 Footprint: Minimap: active: true x: 1206 z: 510 Obstruction: active: true moving: false control group: 2286 control group 2: 0 tag: 8443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 510 last x: 1206 last y diff: 0 last z: 510 territory: 1 rot x: 0 rot y: 3.56348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2286 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2287 Footprint: Minimap: active: true x: 1214 z: 502 Obstruction: active: true moving: false control group: 2287 control group 2: 0 tag: 8493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 y: 0 z: 502 last x: 1214 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 2.10022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2287 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2288 Footprint: Minimap: active: true x: 1218 z: 498 Obstruction: active: true moving: false control group: 2288 control group 2: 0 tag: 8519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 y: 0 z: 498 last x: 1218 last y diff: 0 last z: 498 territory: 1 rot x: 0 rot y: 5.3755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2288 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2289 Footprint: Minimap: active: true x: 1186 z: 522 Obstruction: active: true moving: false control group: 2289 control group 2: 0 tag: 8339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 522 last x: 1186 last y diff: 0 last z: 522 territory: 1 rot x: 0 rot y: 3.64557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2289 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2290 Footprint: Minimap: active: true x: 1198 z: 518 Obstruction: active: true moving: false control group: 2290 control group 2: 0 tag: 8409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 518 last x: 1198 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 1.29676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2290 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2291 Footprint: Minimap: active: true x: 1190 z: 498 Obstruction: active: true moving: false control group: 2291 control group 2: 0 tag: 8367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 498 last x: 1190 last y diff: 0 last z: 498 territory: 1 rot x: 0 rot y: 0.584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2291 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2292 Footprint: Minimap: active: true x: 1206 z: 494 Obstruction: active: true moving: false control group: 2292 control group 2: 0 tag: 8441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 y: 0 z: 494 last x: 1206 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 2.56182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2292 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2293 Footprint: Minimap: active: true x: 1182 z: 510 Obstruction: active: true moving: false control group: 2293 control group 2: 0 tag: 8325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 510 last x: 1182 last y diff: 0 last z: 510 territory: 1 rot x: 0 rot y: 4.93107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2293 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2294 Footprint: Minimap: active: true x: 1182 z: 518 Obstruction: active: true moving: false control group: 2294 control group 2: 0 tag: 8327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 518 last x: 1182 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 1.58256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2294 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2295 Footprint: Minimap: active: true x: 1210 z: 498 Obstruction: active: true moving: false control group: 2295 control group 2: 0 tag: 8467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 y: 0 z: 498 last x: 1210 last y diff: 0 last z: 498 territory: 1 rot x: 0 rot y: 4.90055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2295 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2296 Footprint: Minimap: active: true x: 1202 z: 502 Obstruction: active: true moving: false control group: 2296 control group 2: 0 tag: 8419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 y: 0 z: 502 last x: 1202 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 4.29188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2296 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2297 Footprint: Minimap: active: true x: 1186 z: 518 Obstruction: active: true moving: false control group: 2297 control group 2: 0 tag: 8337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 518 last x: 1186 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 0.9725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2297 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2298 Footprint: Minimap: active: true x: 1194 z: 514 Obstruction: active: true moving: false control group: 2298 control group 2: 0 tag: 8383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 514 last x: 1194 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 6.09983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2298 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2299 Footprint: Minimap: active: true x: 1198 z: 506 Obstruction: active: true moving: false control group: 2299 control group 2: 0 tag: 8407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 506 last x: 1198 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 3.13926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2299 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2300 Footprint: Minimap: active: true x: 1198 z: 498 Obstruction: active: true moving: false control group: 2300 control group 2: 0 tag: 8405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 498 last x: 1198 last y diff: 0 last z: 498 territory: 1 rot x: 0 rot y: 2.1382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2300 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2301 Footprint: Minimap: active: true x: 1190 z: 506 Obstruction: active: true moving: false control group: 2301 control group 2: 0 tag: 8369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 506 last x: 1190 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 5.92136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2301 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2302 Footprint: Minimap: active: true x: 1066 z: 1078 Obstruction: active: true moving: false control group: 2302 control group 2: 0 tag: 7639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 1078 last x: 1066 last y diff: 0 last z: 1078 territory: 2 rot x: 0 rot y: 5.78977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2302 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2304 Footprint: Minimap: active: true x: 1050 z: 1042 Obstruction: active: true moving: false control group: 2304 control group 2: 0 tag: 7523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 1042 last x: 1050 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 5.84865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2304 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9417, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 131, "gatherers": [ [], [], [ 8084, 8085, 8065, 7594, 8083 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2305 Footprint: Minimap: active: true x: 1054 z: 1042 Obstruction: active: true moving: false control group: 2305 control group 2: 0 tag: 7539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 1042 last x: 1054 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 2.68883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2305 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9197, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 22, "gatherers": [ [], [], [ 7597, 7107, 7110 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2307 Footprint: Minimap: active: true x: 1042 z: 1066 Obstruction: active: true moving: false control group: 2307 control group 2: 0 tag: 7489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 1066 last x: 1042 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 1.09147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2307 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2308 Footprint: Minimap: active: true x: 1054 z: 1074 Obstruction: active: true moving: false control group: 2308 control group 2: 0 tag: 7547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 1074 last x: 1054 last y diff: 0 last z: 1074 territory: 2 rot x: 0 rot y: 5.71795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2308 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2309 Footprint: Minimap: active: true x: 1126 z: 1022 Obstruction: active: true moving: false control group: 2309 control group 2: 0 tag: 7995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 1022 last x: 1126 last y diff: 0 last z: 1022 territory: 2 rot x: 0 rot y: 2.39344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2309 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2310 Footprint: Minimap: active: true x: 1126 z: 1002 Obstruction: active: true moving: false control group: 2310 control group 2: 0 tag: 7993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 1002 last x: 1126 last y diff: 0 last z: 1002 territory: 2 rot x: 0 rot y: 2.52506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2310 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2311 Footprint: Minimap: active: true x: 1090 z: 998 Obstruction: active: true moving: false control group: 2311 control group 2: 0 tag: 7761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 y: 0 z: 998 last x: 1090 last y diff: 0 last z: 998 territory: 2 rot x: 0 rot y: 1.87699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2311 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2312 Footprint: Minimap: active: true x: 1042 z: 1042 Obstruction: active: true moving: false control group: 2312 control group 2: 0 tag: 7483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 1042 last x: 1042 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 3.12871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2312 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2313 Footprint: Minimap: active: true x: 1038 z: 1046 Obstruction: active: true moving: false control group: 2313 control group 2: 0 tag: 7467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 1046 last x: 1038 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 1.75696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2313 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2314 Footprint: Minimap: active: true x: 1062 z: 1074 Obstruction: active: true moving: false control group: 2314 control group 2: 0 tag: 7605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 1074 last x: 1062 last y diff: 0 last z: 1074 territory: 2 rot x: 0 rot y: 6.0598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2314 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2315 Footprint: Minimap: active: true x: 1070 z: 1074 Obstruction: active: true moving: false control group: 2315 control group 2: 0 tag: 7663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 1074 last x: 1070 last y diff: 0 last z: 1074 territory: 2 rot x: 0 rot y: 4.81446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2315 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2316 Footprint: Minimap: active: true x: 1074 z: 1078 Obstruction: active: true moving: false control group: 2316 control group 2: 0 tag: 7693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1078 last x: 1074 last y diff: 0 last z: 1078 territory: 0 rot x: 0 rot y: 6.01902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2316 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2317 Footprint: Minimap: active: true x: 1094 z: 1022 Obstruction: active: true moving: false control group: 2317 control group 2: 0 tag: 7781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1022 last x: 1094 last y diff: 0 last z: 1022 territory: 2 rot x: 0 rot y: 4.2134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2317 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9466, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 188, "gatherers": [ [], [], [ 6633 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2319 Footprint: Minimap: active: true x: 1050 z: 1046 Obstruction: active: true moving: false control group: 2319 control group 2: 0 tag: 7525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 1046 last x: 1050 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 3.81026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2319 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2320 Footprint: Minimap: active: true x: 1054 z: 1046 Obstruction: active: true moving: false control group: 2320 control group 2: 0 tag: 7541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 1046 last x: 1054 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 2.51552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2320 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2321 Footprint: Minimap: active: true x: 1094 z: 1010 Obstruction: active: true moving: false control group: 2321 control group 2: 0 tag: 7779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1010 last x: 1094 last y diff: 0 last z: 1010 territory: 2 rot x: 0 rot y: 1.02558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2321 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2323 Footprint: Minimap: active: true x: 1042 z: 1062 Obstruction: active: true moving: false control group: 2323 control group 2: 0 tag: 7487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 1062 last x: 1042 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 5.37586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2323 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2324 Footprint: Minimap: active: true x: 1046 z: 1062 Obstruction: active: true moving: false control group: 2324 control group 2: 0 tag: 7503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 1062 last x: 1046 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 1.16001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2324 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2325 Footprint: Minimap: active: true x: 1110 z: 1002 Obstruction: active: true moving: false control group: 2325 control group 2: 0 tag: 7885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 1002 last x: 1110 last y diff: 0 last z: 1002 territory: 2 rot x: 0 rot y: 0.69094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2325 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2326 Footprint: Minimap: active: true x: 1098 z: 994 Obstruction: active: true moving: false control group: 2326 control group 2: 0 tag: 7803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 994 last x: 1098 last y diff: 0 last z: 994 territory: 2 rot x: 0 rot y: 1.34816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2326 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2327 Footprint: Minimap: active: true x: 1106 z: 994 Obstruction: active: true moving: false control group: 2327 control group 2: 0 tag: 7855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 994 last x: 1106 last y diff: 0 last z: 994 territory: 2 rot x: 0 rot y: 5.4184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2327 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2328 Footprint: Minimap: active: true x: 1042 z: 1050 Obstruction: active: true moving: false control group: 2328 control group 2: 0 tag: 7485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 1050 last x: 1042 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 5.98534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2328 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2329 Footprint: Minimap: active: true x: 1066 z: 1070 Obstruction: active: true moving: false control group: 2329 control group 2: 0 tag: 7637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 1070 last x: 1066 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 2.00147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2329 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2330 Footprint: Minimap: active: true x: 1074 z: 1070 Obstruction: active: true moving: false control group: 2330 control group 2: 0 tag: 7691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1070 last x: 1074 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 6.18543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2330 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2331 Footprint: Minimap: active: true x: 1078 z: 1070 Obstruction: active: true moving: false control group: 2331 control group 2: 0 tag: 7707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 1070 last x: 1078 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 6.23853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2331 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2332 Footprint: Minimap: active: true x: 1078 z: 1074 Obstruction: active: true moving: false control group: 2332 control group 2: 0 tag: 7709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 1074 last x: 1078 last y diff: 0 last z: 1074 territory: 0 rot x: 0 rot y: 0.67817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2332 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2333 Footprint: Minimap: active: true x: 1082 z: 1074 Obstruction: active: true moving: false control group: 2333 control group 2: 0 tag: 7725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 1074 last x: 1082 last y diff: 0 last z: 1074 territory: 0 rot x: 0 rot y: 4.59423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2333 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2334 Footprint: Minimap: active: true x: 1086 z: 1074 Obstruction: active: true moving: false control group: 2334 control group 2: 0 tag: 7749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 1074 last x: 1086 last y diff: 0 last z: 1074 territory: 0 rot x: 0 rot y: 1.27953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2334 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2335 Footprint: Minimap: active: true x: 1098 z: 1018 Obstruction: active: true moving: false control group: 2335 control group 2: 0 tag: 7805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1018 last x: 1098 last y diff: 0 last z: 1018 territory: 2 rot x: 0 rot y: 4.37499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2335 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2336 Footprint: Minimap: active: true x: 1098 z: 1026 Obstruction: active: true moving: false control group: 2336 control group 2: 0 tag: 7807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1026 last x: 1098 last y diff: 0 last z: 1026 territory: 2 rot x: 0 rot y: 5.52321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2336 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2337 Footprint: Minimap: active: true x: 1098 z: 1030 Obstruction: active: true moving: false control group: 2337 control group 2: 0 tag: 7809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1030 last x: 1098 last y diff: 0 last z: 1030 territory: 2 rot x: 0 rot y: 0.70218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2337 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9455, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 120, "gatherers": [ [], [], [ 6549, 6791, 6794, 6632, 6546, 6630 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2338 Footprint: Minimap: active: true x: 1098 z: 1038 Obstruction: active: true moving: false control group: 2338 control group 2: 0 tag: 7811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1038 last x: 1098 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 3.54975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2338 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2339 Footprint: Minimap: active: true x: 1098 z: 1042 Obstruction: active: true moving: false control group: 2339 control group 2: 0 tag: 7813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1042 last x: 1098 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 2.64959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2339 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2340 Footprint: Minimap: active: true x: 1054 z: 1050 Obstruction: active: true moving: false control group: 2340 control group 2: 0 tag: 7543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 1050 last x: 1054 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 1.44864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2340 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2341 Footprint: Minimap: active: true x: 1058 z: 1050 Obstruction: active: true moving: false control group: 2341 control group 2: 0 tag: 7567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 1050 last x: 1058 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 3.63083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2341 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9206, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 152, "gatherers": [ [], [], [ 7106 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2344 Footprint: Minimap: active: true x: 1058 z: 1062 Obstruction: active: true moving: false control group: 2344 control group 2: 0 tag: 7569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 1062 last x: 1058 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 3.60987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2344 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2345 Footprint: Minimap: active: true x: 1058 z: 1066 Obstruction: active: true moving: false control group: 2345 control group 2: 0 tag: 7571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 1066 last x: 1058 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 3.70905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2345 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2346 Footprint: Minimap: active: true x: 1062 z: 1066 Obstruction: active: true moving: false control group: 2346 control group 2: 0 tag: 7603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 1066 last x: 1062 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 0.37394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2346 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2347 Footprint: Minimap: active: true x: 1118 z: 1018 Obstruction: active: true moving: false control group: 2347 control group 2: 0 tag: 7927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 1018 last x: 1118 last y diff: 0 last z: 1018 territory: 2 rot x: 0 rot y: 2.35308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2347 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2348 Footprint: Minimap: active: true x: 1118 z: 1022 Obstruction: active: true moving: false control group: 2348 control group 2: 0 tag: 7929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 1022 last x: 1118 last y diff: 0 last z: 1022 territory: 2 rot x: 0 rot y: 5.31136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2348 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2349 Footprint: Minimap: active: true x: 1118 z: 1026 Obstruction: active: true moving: false control group: 2349 control group 2: 0 tag: 7931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 1026 last x: 1118 last y diff: 0 last z: 1026 territory: 2 rot x: 0 rot y: 1.88712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2349 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2350 Footprint: Minimap: active: true x: 1106 z: 1002 Obstruction: active: true moving: false control group: 2350 control group 2: 0 tag: 7857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 1002 last x: 1106 last y diff: 0 last z: 1002 territory: 2 rot x: 0 rot y: 2.78534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2350 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2351 Footprint: Minimap: active: true x: 1114 z: 1006 Obstruction: active: true moving: false control group: 2351 control group 2: 0 tag: 7903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 1006 last x: 1114 last y diff: 0 last z: 1006 territory: 2 rot x: 0 rot y: 3.94066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2351 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2352 Footprint: Minimap: active: true x: 1114 z: 1010 Obstruction: active: true moving: false control group: 2352 control group 2: 0 tag: 7905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 1010 last x: 1114 last y diff: 0 last z: 1010 territory: 2 rot x: 0 rot y: 5.68065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2352 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2353 Footprint: Minimap: active: true x: 1102 z: 998 Obstruction: active: true moving: false control group: 2353 control group 2: 0 tag: 7833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 998 last x: 1102 last y diff: 0 last z: 998 territory: 2 rot x: 0 rot y: 0.08075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2353 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2354 Footprint: Minimap: active: true x: 1102 z: 1002 Obstruction: active: true moving: false control group: 2354 control group 2: 0 tag: 7835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 1002 last x: 1102 last y diff: 0 last z: 1002 territory: 2 rot x: 0 rot y: 0.00528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2354 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2355 Footprint: Minimap: active: true x: 1082 z: 1066 Obstruction: active: true moving: false control group: 2355 control group 2: 0 tag: 7723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 1066 last x: 1082 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 1.93227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2355 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2356 Footprint: Minimap: active: true x: 1094 z: 1046 Obstruction: active: true moving: false control group: 2356 control group 2: 0 tag: 7785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1046 last x: 1094 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 0.05616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2356 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2357 Footprint: Minimap: active: true x: 1102 z: 1038 Obstruction: active: true moving: false control group: 2357 control group 2: 0 tag: 7837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 1038 last x: 1102 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 2.14576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2357 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2358 Footprint: Minimap: active: true x: 1102 z: 1046 Obstruction: active: true moving: false control group: 2358 control group 2: 0 tag: 7839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 1046 last x: 1102 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 2.62374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2358 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2359 Footprint: Minimap: active: true x: 1050 z: 1054 Obstruction: active: true moving: false control group: 2359 control group 2: 0 tag: 7527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 1054 last x: 1050 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 3.2774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2359 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2360 Footprint: Minimap: active: true x: 1054 z: 1054 Obstruction: active: true moving: false control group: 2360 control group 2: 0 tag: 7545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 y: 0 z: 1054 last x: 1054 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 5.5218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2360 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2361 Footprint: Minimap: active: true x: 1082 z: 1050 Obstruction: active: true moving: false control group: 2361 control group 2: 0 tag: 7719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 1050 last x: 1082 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 4.88582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2361 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9349, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 57, "gatherers": [ [], [], [ 8082, 6373, 6370, 204, 7108, 7595 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2362 Footprint: Minimap: active: true x: 1062 z: 1058 Obstruction: active: true moving: false control group: 2362 control group 2: 0 tag: 7599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 1058 last x: 1062 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 4.84086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2362 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2363 Footprint: Minimap: active: true x: 1062 z: 1062 Obstruction: active: true moving: false control group: 2363 control group 2: 0 tag: 7601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 1062 last x: 1062 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 5.56452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2363 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2364 Footprint: Minimap: active: true x: 1114 z: 1038 Obstruction: active: true moving: false control group: 2364 control group 2: 0 tag: 7907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 1038 last x: 1114 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 1.87206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2364 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2365 Footprint: Minimap: active: true x: 1074 z: 1062 Obstruction: active: true moving: false control group: 2365 control group 2: 0 tag: 7689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1062 last x: 1074 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 2.64536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2365 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2366 Footprint: Minimap: active: true x: 1086 z: 1066 Obstruction: active: true moving: false control group: 2366 control group 2: 0 tag: 7747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 1066 last x: 1086 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 1.67014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2366 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2367 Footprint: Minimap: active: true x: 1106 z: 1014 Obstruction: active: true moving: false control group: 2367 control group 2: 0 tag: 7859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 1014 last x: 1106 last y diff: 0 last z: 1014 territory: 2 rot x: 0 rot y: 0.25173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2367 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2368 Footprint: Minimap: active: true x: 1106 z: 1026 Obstruction: active: true moving: false control group: 2368 control group 2: 0 tag: 7861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 1026 last x: 1106 last y diff: 0 last z: 1026 territory: 2 rot x: 0 rot y: 1.89893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2368 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2369 Footprint: Minimap: active: true x: 1106 z: 1038 Obstruction: active: true moving: false control group: 2369 control group 2: 0 tag: 7863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 1038 last x: 1106 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 4.20507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2369 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2370 Footprint: Minimap: active: true x: 1106 z: 1042 Obstruction: active: true moving: false control group: 2370 control group 2: 0 tag: 7865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 1042 last x: 1106 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 4.3931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2370 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2371 Footprint: Minimap: active: true x: 1106 z: 1046 Obstruction: active: true moving: false control group: 2371 control group 2: 0 tag: 7867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 1046 last x: 1106 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 0.37761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2371 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2372 Footprint: Minimap: active: true x: 1074 z: 1058 Obstruction: active: true moving: false control group: 2372 control group 2: 0 tag: 7687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1058 last x: 1074 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 3.11962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2372 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9463, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 126, "gatherers": [ [], [], [ 201, 8067, 8081, 6311, 6372 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2373 Footprint: Minimap: active: true x: 1078 z: 1058 Obstruction: active: true moving: false control group: 2373 control group 2: 0 tag: 7705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 1058 last x: 1078 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 0.69503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2373 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2374 Footprint: Minimap: active: true x: 1082 z: 1054 Obstruction: active: true moving: false control group: 2374 control group 2: 0 tag: 7721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 1054 last x: 1082 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 2.90128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2374 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2375 Footprint: Minimap: active: true x: 1110 z: 1034 Obstruction: active: true moving: false control group: 2375 control group 2: 0 tag: 7887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 1034 last x: 1110 last y diff: 0 last z: 1034 territory: 2 rot x: 0 rot y: 0.23407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2375 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2376 Footprint: Minimap: active: true x: 1118 z: 1042 Obstruction: active: true moving: false control group: 2376 control group 2: 0 tag: 7933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 1042 last x: 1118 last y diff: 0 last z: 1042 territory: 0 rot x: 0 rot y: 2.5922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2376 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2377 Footprint: Minimap: active: true x: 1086 z: 1058 Obstruction: active: true moving: false control group: 2377 control group 2: 0 tag: 7745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 1058 last x: 1086 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 2.1734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2377 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2378 Footprint: Minimap: active: true x: 1094 z: 1062 Obstruction: active: true moving: false control group: 2378 control group 2: 0 tag: 7789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1062 last x: 1094 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 1.64901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2378 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2379 Footprint: Minimap: active: true x: 1102 z: 1054 Obstruction: active: true moving: false control group: 2379 control group 2: 0 tag: 7841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 1054 last x: 1102 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 6.1236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2379 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2380 Footprint: Minimap: active: true x: 1094 z: 1058 Obstruction: active: true moving: false control group: 2380 control group 2: 0 tag: 7787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1058 last x: 1094 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 2.36513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2380 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2381 Footprint: Minimap: active: true x: 1098 z: 1058 Obstruction: active: true moving: false control group: 2381 control group 2: 0 tag: 7815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1058 last x: 1098 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 2.01383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2381 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2382 Footprint: Minimap: active: true x: 1102 z: 1058 Obstruction: active: true moving: false control group: 2382 control group 2: 0 tag: 7843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 1058 last x: 1102 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 0.04172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2382 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2383 Footprint: Minimap: active: true x: 558 z: 666 Obstruction: active: true moving: false control group: 2383 control group 2: 0 tag: 3881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 666 last x: 558 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: 0.95923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2383 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2384 Footprint: Minimap: active: true x: 558 z: 670 Obstruction: active: true moving: false control group: 2384 control group 2: 0 tag: 3883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 670 last x: 558 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 2.46496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2384 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2385 Footprint: Minimap: active: true x: 554 z: 658 Obstruction: active: true moving: false control group: 2385 control group 2: 0 tag: 3851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 658 last x: 554 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 3.26444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2385 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2386 Footprint: Minimap: active: true x: 546 z: 698 Obstruction: active: true moving: false control group: 2386 control group 2: 0 tag: 3789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 698 last x: 546 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 1.23626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2386 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2387 Footprint: Minimap: active: true x: 542 z: 642 Obstruction: active: true moving: false control group: 2387 control group 2: 0 tag: 3749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 642 last x: 542 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 1.47959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2387 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2388 Footprint: Minimap: active: true x: 546 z: 642 Obstruction: active: true moving: false control group: 2388 control group 2: 0 tag: 3777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 642 last x: 546 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 5.23041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2388 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2389 Footprint: Minimap: active: true x: 510 z: 674 Obstruction: active: true moving: false control group: 2389 control group 2: 0 tag: 3587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 674 last x: 510 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 5.87157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2389 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2390 Footprint: Minimap: active: true x: 510 z: 678 Obstruction: active: true moving: false control group: 2390 control group 2: 0 tag: 3589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 678 last x: 510 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: 0.578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2390 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2391 Footprint: Minimap: active: true x: 502 z: 686 Obstruction: active: true moving: false control group: 2391 control group 2: 0 tag: 3571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 686 last x: 502 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 2.14745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2391 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2392 Footprint: Minimap: active: true x: 506 z: 690 Obstruction: active: true moving: false control group: 2392 control group 2: 0 tag: 3579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 690 last x: 506 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: 0.52784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2392 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2393 Footprint: Minimap: active: true x: 514 z: 698 Obstruction: active: true moving: false control group: 2393 control group 2: 0 tag: 3605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 698 last x: 514 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 3.09408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2393 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2394 Footprint: Minimap: active: true x: 522 z: 702 Obstruction: active: true moving: false control group: 2394 control group 2: 0 tag: 3635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 702 last x: 522 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 3.79867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2394 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2395 Footprint: Minimap: active: true x: 522 z: 706 Obstruction: active: true moving: false control group: 2395 control group 2: 0 tag: 3637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 706 last x: 522 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: 4.97294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2395 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2396 Footprint: Minimap: active: true x: 530 z: 650 Obstruction: active: true moving: false control group: 2396 control group 2: 0 tag: 3675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 650 last x: 530 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 6.21758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2396 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2397 Footprint: Minimap: active: true x: 530 z: 654 Obstruction: active: true moving: false control group: 2397 control group 2: 0 tag: 3677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 654 last x: 530 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 4.3378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2397 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2398 Footprint: Minimap: active: true x: 522 z: 710 Obstruction: active: true moving: false control group: 2398 control group 2: 0 tag: 3639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 710 last x: 522 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 3.7502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2398 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2399 Footprint: Minimap: active: true x: 550 z: 714 Obstruction: active: true moving: false control group: 2399 control group 2: 0 tag: 3821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 714 last x: 550 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 4.53997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2399 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2400 Footprint: Minimap: active: true x: 542 z: 630 Obstruction: active: true moving: false control group: 2400 control group 2: 0 tag: 3747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 630 last x: 542 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 4.62906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2400 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2401 Footprint: Minimap: active: true x: 530 z: 738 Obstruction: active: true moving: false control group: 2401 control group 2: 0 tag: 3687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 738 last x: 530 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 2.08895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2401 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2402 Footprint: Minimap: active: true x: 546 z: 742 Obstruction: active: true moving: false control group: 2402 control group 2: 0 tag: 3793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 742 last x: 546 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 3.72768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2402 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2403 Footprint: Minimap: active: true x: 554 z: 734 Obstruction: active: true moving: false control group: 2403 control group 2: 0 tag: 3853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 734 last x: 554 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 4.3821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2403 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2404 Footprint: Minimap: active: true x: 518 z: 714 Obstruction: active: true moving: false control group: 2404 control group 2: 0 tag: 3627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 714 last x: 518 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 5.7516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2404 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2405 Footprint: Minimap: active: true x: 518 z: 718 Obstruction: active: true moving: false control group: 2405 control group 2: 0 tag: 3629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 718 last x: 518 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 2.65535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2405 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2406 Footprint: Minimap: active: true x: 526 z: 642 Obstruction: active: true moving: false control group: 2406 control group 2: 0 tag: 3649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 642 last x: 526 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 2.86525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2406 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2407 Footprint: Minimap: active: true x: 502 z: 682 Obstruction: active: true moving: false control group: 2407 control group 2: 0 tag: 3569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 682 last x: 502 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 2.69729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2407 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2408 Footprint: Minimap: active: true x: 518 z: 738 Obstruction: active: true moving: false control group: 2408 control group 2: 0 tag: 3631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 738 last x: 518 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 5.55365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2408 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2409 Footprint: Minimap: active: true x: 522 z: 738 Obstruction: active: true moving: false control group: 2409 control group 2: 0 tag: 3641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 738 last x: 522 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 4.15125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2409 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2410 Footprint: Minimap: active: true x: 546 z: 678 Obstruction: active: true moving: false control group: 2410 control group 2: 0 tag: 3787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 678 last x: 546 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: 4.53301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2410 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2411 Footprint: Minimap: active: true x: 550 z: 670 Obstruction: active: true moving: false control group: 2411 control group 2: 0 tag: 3819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 670 last x: 550 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 4.62621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2411 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2412 Footprint: Minimap: active: true x: 546 z: 646 Obstruction: active: true moving: false control group: 2412 control group 2: 0 tag: 3779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 646 last x: 546 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 5.98658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2412 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2413 Footprint: Minimap: active: true x: 546 z: 654 Obstruction: active: true moving: false control group: 2413 control group 2: 0 tag: 3781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 654 last x: 546 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 4.72091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2413 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2414 Footprint: Minimap: active: true x: 518 z: 694 Obstruction: active: true moving: false control group: 2414 control group 2: 0 tag: 3625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 694 last x: 518 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 0.06618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2414 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2415 Footprint: Minimap: active: true x: 542 z: 714 Obstruction: active: true moving: false control group: 2415 control group 2: 0 tag: 3757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 714 last x: 542 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.43827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2415 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2416 Footprint: Minimap: active: true x: 546 z: 730 Obstruction: active: true moving: false control group: 2416 control group 2: 0 tag: 3791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 730 last x: 546 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 0.20617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2416 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2417 Footprint: Minimap: active: true x: 526 z: 734 Obstruction: active: true moving: false control group: 2417 control group 2: 0 tag: 3657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 734 last x: 526 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 2.45833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2417 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2418 Footprint: Minimap: active: true x: 534 z: 734 Obstruction: active: true moving: false control group: 2418 control group 2: 0 tag: 3711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 734 last x: 534 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 0.86904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2418 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2419 Footprint: Minimap: active: true x: 550 z: 738 Obstruction: active: true moving: false control group: 2419 control group 2: 0 tag: 3823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 738 last x: 550 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 1.17196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2419 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2420 Footprint: Minimap: active: true x: 542 z: 674 Obstruction: active: true moving: false control group: 2420 control group 2: 0 tag: 3755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 674 last x: 542 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 6.00219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2420 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2421 Footprint: Minimap: active: true x: 546 z: 670 Obstruction: active: true moving: false control group: 2421 control group 2: 0 tag: 3785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 670 last x: 546 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 4.41643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2421 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2422 Footprint: Minimap: active: true x: 538 z: 674 Obstruction: active: true moving: false control group: 2422 control group 2: 0 tag: 3727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 674 last x: 538 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 1.99527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2422 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2423 Footprint: Minimap: active: true x: 538 z: 682 Obstruction: active: true moving: false control group: 2423 control group 2: 0 tag: 3729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 682 last x: 538 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 5.74766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2423 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2424 Footprint: Minimap: active: true x: 538 z: 694 Obstruction: active: true moving: false control group: 2424 control group 2: 0 tag: 3731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 694 last x: 538 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 2.13401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2424 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2425 Footprint: Minimap: active: true x: 546 z: 662 Obstruction: active: true moving: false control group: 2425 control group 2: 0 tag: 3783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 662 last x: 546 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 2.31777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2425 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2426 Footprint: Minimap: active: true x: 542 z: 658 Obstruction: active: true moving: false control group: 2426 control group 2: 0 tag: 3751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 658 last x: 542 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 3.47013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2426 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2427 Footprint: Minimap: active: true x: 542 z: 662 Obstruction: active: true moving: false control group: 2427 control group 2: 0 tag: 3753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 662 last x: 542 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 1.75922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2427 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2428 Footprint: Minimap: active: true x: 538 z: 702 Obstruction: active: true moving: false control group: 2428 control group 2: 0 tag: 3733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 702 last x: 538 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 3.1589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2428 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2429 Footprint: Minimap: active: true x: 534 z: 638 Obstruction: active: true moving: false control group: 2429 control group 2: 0 tag: 3703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 638 last x: 534 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 5.05614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2429 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2430 Footprint: Minimap: active: true x: 538 z: 650 Obstruction: active: true moving: false control group: 2430 control group 2: 0 tag: 3725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 650 last x: 538 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 0.69361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2430 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2431 Footprint: Minimap: active: true x: 514 z: 686 Obstruction: active: true moving: false control group: 2431 control group 2: 0 tag: 3603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 686 last x: 514 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 3.2934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2431 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2432 Footprint: Minimap: active: true x: 518 z: 682 Obstruction: active: true moving: false control group: 2432 control group 2: 0 tag: 3623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 682 last x: 518 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 4.14544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2432 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2433 Footprint: Minimap: active: true x: 522 z: 690 Obstruction: active: true moving: false control group: 2433 control group 2: 0 tag: 3633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 690 last x: 522 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: 3.98134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2433 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2434 Footprint: Minimap: active: true x: 530 z: 702 Obstruction: active: true moving: false control group: 2434 control group 2: 0 tag: 3681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 702 last x: 530 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 4.8003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2434 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2435 Footprint: Minimap: active: true x: 530 z: 714 Obstruction: active: true moving: false control group: 2435 control group 2: 0 tag: 3683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 714 last x: 530 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 5.78006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2435 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2436 Footprint: Minimap: active: true x: 526 z: 730 Obstruction: active: true moving: false control group: 2436 control group 2: 0 tag: 3655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 730 last x: 526 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 3.24096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2436 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2437 Footprint: Minimap: active: true x: 526 z: 726 Obstruction: active: true moving: false control group: 2437 control group 2: 0 tag: 3653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 726 last x: 526 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 2.80236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2437 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2438 Footprint: Minimap: active: true x: 534 z: 674 Obstruction: active: true moving: false control group: 2438 control group 2: 0 tag: 3705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 674 last x: 534 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 4.34832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2438 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2439 Footprint: Minimap: active: true x: 534 z: 698 Obstruction: active: true moving: false control group: 2439 control group 2: 0 tag: 3707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 698 last x: 534 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 0.20334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2439 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2440 Footprint: Minimap: active: true x: 526 z: 686 Obstruction: active: true moving: false control group: 2440 control group 2: 0 tag: 3651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 686 last x: 526 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 1.65365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2440 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2441 Footprint: Minimap: active: true x: 534 z: 726 Obstruction: active: true moving: false control group: 2441 control group 2: 0 tag: 3709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 726 last x: 534 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 4.34206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2441 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2442 Footprint: Minimap: active: true x: 530 z: 726 Obstruction: active: true moving: false control group: 2442 control group 2: 0 tag: 3685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 726 last x: 530 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 5.04508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2442 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2443 Footprint: Minimap: active: true x: 530 z: 678 Obstruction: active: true moving: false control group: 2443 control group 2: 0 tag: 3679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 678 last x: 530 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: 1.84252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2443 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2444 Footprint: Minimap: active: true x: 962 z: 206 Obstruction: active: true moving: false control group: 2444 control group 2: 0 tag: 7221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 206 last x: 962 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 5.98444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2444 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2445 Footprint: Minimap: active: true x: 950 z: 238 Obstruction: active: true moving: false control group: 2445 control group 2: 0 tag: 7187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 238 last x: 950 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 1.30748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2445 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2446 Footprint: Minimap: active: true x: 946 z: 182 Obstruction: active: true moving: false control group: 2446 control group 2: 0 tag: 7155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 182 last x: 946 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 1.00162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2446 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2447 Footprint: Minimap: active: true x: 950 z: 186 Obstruction: active: true moving: false control group: 2447 control group 2: 0 tag: 7183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 186 last x: 950 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 0.68337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2447 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2448 Footprint: Minimap: active: true x: 954 z: 186 Obstruction: active: true moving: false control group: 2448 control group 2: 0 tag: 7199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 186 last x: 954 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 1.02924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2448 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2449 Footprint: Minimap: active: true x: 958 z: 186 Obstruction: active: true moving: false control group: 2449 control group 2: 0 tag: 7211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 186 last x: 958 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.60276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2449 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2450 Footprint: Minimap: active: true x: 942 z: 246 Obstruction: active: true moving: false control group: 2450 control group 2: 0 tag: 7139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 246 last x: 942 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 4.79497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2450 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2451 Footprint: Minimap: active: true x: 946 z: 266 Obstruction: active: true moving: false control group: 2451 control group 2: 0 tag: 7163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 266 last x: 946 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 0.95476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2451 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2452 Footprint: Minimap: active: true x: 966 z: 186 Obstruction: active: true moving: false control group: 2452 control group 2: 0 tag: 7233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 186 last x: 966 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 0.91298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2452 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2453 Footprint: Minimap: active: true x: 974 z: 186 Obstruction: active: true moving: false control group: 2453 control group 2: 0 tag: 7265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 186 last x: 974 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 5.4103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2453 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2454 Footprint: Minimap: active: true x: 910 z: 282 Obstruction: active: true moving: false control group: 2454 control group 2: 0 tag: 6815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 282 last x: 910 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 4.26746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2454 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2455 Footprint: Minimap: active: true x: 894 z: 258 Obstruction: active: true moving: false control group: 2455 control group 2: 0 tag: 6717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 258 last x: 894 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 0.33448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2455 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2456 Footprint: Minimap: active: true x: 898 z: 274 Obstruction: active: true moving: false control group: 2456 control group 2: 0 tag: 6743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 274 last x: 898 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 5.3715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2456 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2457 Footprint: Minimap: active: true x: 982 z: 190 Obstruction: active: true moving: false control group: 2457 control group 2: 0 tag: 7283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 190 last x: 982 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.78893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2457 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2458 Footprint: Minimap: active: true x: 986 z: 190 Obstruction: active: true moving: false control group: 2458 control group 2: 0 tag: 7291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 190 last x: 986 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 4.434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2458 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2459 Footprint: Minimap: active: true x: 918 z: 210 Obstruction: active: true moving: false control group: 2459 control group 2: 0 tag: 6863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 210 last x: 918 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 0.27591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2459 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2460 Footprint: Minimap: active: true x: 918 z: 218 Obstruction: active: true moving: false control group: 2460 control group 2: 0 tag: 6865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 218 last x: 918 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.71837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2460 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2461 Footprint: Minimap: active: true x: 918 z: 230 Obstruction: active: true moving: false control group: 2461 control group 2: 0 tag: 6867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 230 last x: 918 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 3.36713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2461 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2462 Footprint: Minimap: active: true x: 922 z: 186 Obstruction: active: true moving: false control group: 2462 control group 2: 0 tag: 6901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 186 last x: 922 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.03264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2462 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2463 Footprint: Minimap: active: true x: 922 z: 182 Obstruction: active: true moving: false control group: 2463 control group 2: 0 tag: 6899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 182 last x: 922 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.51226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2463 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2464 Footprint: Minimap: active: true x: 990 z: 218 Obstruction: active: true moving: false control group: 2464 control group 2: 0 tag: 7309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 218 last x: 990 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.39267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2464 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2465 Footprint: Minimap: active: true x: 914 z: 294 Obstruction: active: true moving: false control group: 2465 control group 2: 0 tag: 6845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 294 last x: 914 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 0.02874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2465 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2466 Footprint: Minimap: active: true x: 966 z: 234 Obstruction: active: true moving: false control group: 2466 control group 2: 0 tag: 7245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 234 last x: 966 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 0.7274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2466 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2467 Footprint: Minimap: active: true x: 970 z: 242 Obstruction: active: true moving: false control group: 2467 control group 2: 0 tag: 7259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 242 last x: 970 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 2.45437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2467 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2468 Footprint: Minimap: active: true x: 978 z: 238 Obstruction: active: true moving: false control group: 2468 control group 2: 0 tag: 7279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 238 last x: 978 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 3.62555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2468 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2469 Footprint: Minimap: active: true x: 990 z: 234 Obstruction: active: true moving: false control group: 2469 control group 2: 0 tag: 7311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 234 last x: 990 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 5.83541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2469 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2470 Footprint: Minimap: active: true x: 938 z: 294 Obstruction: active: true moving: false control group: 2470 control group 2: 0 tag: 7099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 294 last x: 938 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 0.96778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2470 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2471 Footprint: Minimap: active: true x: 938 z: 298 Obstruction: active: true moving: false control group: 2471 control group 2: 0 tag: 7101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 298 last x: 938 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 3.74904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2471 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2472 Footprint: Minimap: active: true x: 946 z: 290 Obstruction: active: true moving: false control group: 2472 control group 2: 0 tag: 7167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 290 last x: 946 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 2.2376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2472 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2473 Footprint: Minimap: active: true x: 950 z: 274 Obstruction: active: true moving: false control group: 2473 control group 2: 0 tag: 7189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 274 last x: 950 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 3.71364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2473 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2474 Footprint: Minimap: active: true x: 950 z: 278 Obstruction: active: true moving: false control group: 2474 control group 2: 0 tag: 7191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 278 last x: 950 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 3.39545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2474 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2475 Footprint: Minimap: active: true x: 922 z: 306 Obstruction: active: true moving: false control group: 2475 control group 2: 0 tag: 6919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 306 last x: 922 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 4.47115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2475 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2476 Footprint: Minimap: active: true x: 934 z: 306 Obstruction: active: true moving: false control group: 2476 control group 2: 0 tag: 7061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 306 last x: 934 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 0.42077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2476 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2477 Footprint: Minimap: active: true x: 966 z: 202 Obstruction: active: true moving: false control group: 2477 control group 2: 0 tag: 7235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 202 last x: 966 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 0.66123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2477 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2478 Footprint: Minimap: active: true x: 966 z: 206 Obstruction: active: true moving: false control group: 2478 control group 2: 0 tag: 7237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 206 last x: 966 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 4.98415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2478 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2479 Footprint: Minimap: active: true x: 966 z: 210 Obstruction: active: true moving: false control group: 2479 control group 2: 0 tag: 7239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 210 last x: 966 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 5.13459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2479 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2480 Footprint: Minimap: active: true x: 942 z: 190 Obstruction: active: true moving: false control group: 2480 control group 2: 0 tag: 7123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 190 last x: 942 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 6.13831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2480 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2481 Footprint: Minimap: active: true x: 934 z: 266 Obstruction: active: true moving: false control group: 2481 control group 2: 0 tag: 7051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 266 last x: 934 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 4.58625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2481 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2482 Footprint: Minimap: active: true x: 934 z: 270 Obstruction: active: true moving: false control group: 2482 control group 2: 0 tag: 7053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 270 last x: 934 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 4.0453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2482 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2483 Footprint: Minimap: active: true x: 974 z: 190 Obstruction: active: true moving: false control group: 2483 control group 2: 0 tag: 7267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 190 last x: 974 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 4.68046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2483 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2484 Footprint: Minimap: active: true x: 914 z: 286 Obstruction: active: true moving: false control group: 2484 control group 2: 0 tag: 6843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 286 last x: 914 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 4.44037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2484 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2485 Footprint: Minimap: active: true x: 898 z: 250 Obstruction: active: true moving: false control group: 2485 control group 2: 0 tag: 6737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 250 last x: 898 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 0.32598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2485 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2486 Footprint: Minimap: active: true x: 898 z: 258 Obstruction: active: true moving: false control group: 2486 control group 2: 0 tag: 6739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 258 last x: 898 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 1.2519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2486 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2487 Footprint: Minimap: active: true x: 898 z: 262 Obstruction: active: true moving: false control group: 2487 control group 2: 0 tag: 6741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 262 last x: 898 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 1.20583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2487 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2488 Footprint: Minimap: active: true x: 922 z: 214 Obstruction: active: true moving: false control group: 2488 control group 2: 0 tag: 6903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 214 last x: 922 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 4.20134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2488 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2489 Footprint: Minimap: active: true x: 926 z: 202 Obstruction: active: true moving: false control group: 2489 control group 2: 0 tag: 6953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 202 last x: 926 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 1.97115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2489 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2490 Footprint: Minimap: active: true x: 926 z: 186 Obstruction: active: true moving: false control group: 2490 control group 2: 0 tag: 6951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 186 last x: 926 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 5.94323 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2490 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2491 Footprint: Minimap: active: true x: 914 z: 234 Obstruction: active: true moving: false control group: 2491 control group 2: 0 tag: 6833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 234 last x: 914 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 3.01014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2491 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2492 Footprint: Minimap: active: true x: 986 z: 214 Obstruction: active: true moving: false control group: 2492 control group 2: 0 tag: 7293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 214 last x: 986 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 1.13401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2492 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2493 Footprint: Minimap: active: true x: 986 z: 218 Obstruction: active: true moving: false control group: 2493 control group 2: 0 tag: 7295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 218 last x: 986 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.99585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2493 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2494 Footprint: Minimap: active: true x: 986 z: 222 Obstruction: active: true moving: false control group: 2494 control group 2: 0 tag: 7297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 222 last x: 986 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 1.78595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2494 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2495 Footprint: Minimap: active: true x: 918 z: 286 Obstruction: active: true moving: false control group: 2495 control group 2: 0 tag: 6879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 286 last x: 918 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 0.78331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2495 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2496 Footprint: Minimap: active: true x: 918 z: 294 Obstruction: active: true moving: false control group: 2496 control group 2: 0 tag: 6881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 294 last x: 918 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 4.89875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2496 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2497 Footprint: Minimap: active: true x: 966 z: 230 Obstruction: active: true moving: false control group: 2497 control group 2: 0 tag: 7243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 230 last x: 966 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 4.12955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2497 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2498 Footprint: Minimap: active: true x: 906 z: 238 Obstruction: active: true moving: false control group: 2498 control group 2: 0 tag: 6785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 238 last x: 906 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 4.3358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2498 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2499 Footprint: Minimap: active: true x: 910 z: 238 Obstruction: active: true moving: false control group: 2499 control group 2: 0 tag: 6807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 238 last x: 910 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 0.27915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2499 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2500 Footprint: Minimap: active: true x: 934 z: 290 Obstruction: active: true moving: false control group: 2500 control group 2: 0 tag: 7057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 290 last x: 934 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 3.98148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2500 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2501 Footprint: Minimap: active: true x: 938 z: 286 Obstruction: active: true moving: false control group: 2501 control group 2: 0 tag: 7097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 286 last x: 938 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 5.40864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2501 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2502 Footprint: Minimap: active: true x: 934 z: 298 Obstruction: active: true moving: false control group: 2502 control group 2: 0 tag: 7059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 298 last x: 934 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 1.2088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2502 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2503 Footprint: Minimap: active: true x: 942 z: 274 Obstruction: active: true moving: false control group: 2503 control group 2: 0 tag: 7141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 274 last x: 942 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 6.01233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2503 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2504 Footprint: Minimap: active: true x: 946 z: 282 Obstruction: active: true moving: false control group: 2504 control group 2: 0 tag: 7165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 282 last x: 946 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 3.0305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2504 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2505 Footprint: Minimap: active: true x: 946 z: 194 Obstruction: active: true moving: false control group: 2505 control group 2: 0 tag: 7157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 194 last x: 946 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 4.48855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2505 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2506 Footprint: Minimap: active: true x: 946 z: 210 Obstruction: active: true moving: false control group: 2506 control group 2: 0 tag: 7159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 210 last x: 946 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 0.63503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2506 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2507 Footprint: Minimap: active: true x: 946 z: 214 Obstruction: active: true moving: false control group: 2507 control group 2: 0 tag: 7161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 214 last x: 946 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 5.66724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2507 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2508 Footprint: Minimap: active: true x: 950 z: 214 Obstruction: active: true moving: false control group: 2508 control group 2: 0 tag: 7185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 214 last x: 950 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 3.9576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2508 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2509 Footprint: Minimap: active: true x: 962 z: 214 Obstruction: active: true moving: false control group: 2509 control group 2: 0 tag: 7223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 214 last x: 962 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 1.10833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2509 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2510 Footprint: Minimap: active: true x: 966 z: 214 Obstruction: active: true moving: false control group: 2510 control group 2: 0 tag: 7241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 214 last x: 966 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 3.0277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2510 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2511 Footprint: Minimap: active: true x: 970 z: 198 Obstruction: active: true moving: false control group: 2511 control group 2: 0 tag: 7253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 198 last x: 970 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 2.16803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2511 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2512 Footprint: Minimap: active: true x: 970 z: 206 Obstruction: active: true moving: false control group: 2512 control group 2: 0 tag: 7255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 206 last x: 970 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 4.89652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2512 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2513 Footprint: Minimap: active: true x: 942 z: 226 Obstruction: active: true moving: false control group: 2513 control group 2: 0 tag: 7133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 226 last x: 942 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.3638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2513 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2514 Footprint: Minimap: active: true x: 942 z: 230 Obstruction: active: true moving: false control group: 2514 control group 2: 0 tag: 7135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 230 last x: 942 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 0.18139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2514 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2515 Footprint: Minimap: active: true x: 942 z: 238 Obstruction: active: true moving: false control group: 2515 control group 2: 0 tag: 7137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 238 last x: 942 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 0.84473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2515 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2516 Footprint: Minimap: active: true x: 938 z: 190 Obstruction: active: true moving: false control group: 2516 control group 2: 0 tag: 7081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 190 last x: 938 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 2.81055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2516 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2517 Footprint: Minimap: active: true x: 942 z: 194 Obstruction: active: true moving: false control group: 2517 control group 2: 0 tag: 7125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 194 last x: 942 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 6.05184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2517 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2518 Footprint: Minimap: active: true x: 934 z: 238 Obstruction: active: true moving: false control group: 2518 control group 2: 0 tag: 7049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 238 last x: 934 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 2.788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2518 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2519 Footprint: Minimap: active: true x: 938 z: 238 Obstruction: active: true moving: false control group: 2519 control group 2: 0 tag: 7095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 238 last x: 938 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 4.1885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2519 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2520 Footprint: Minimap: active: true x: 930 z: 254 Obstruction: active: true moving: false control group: 2520 control group 2: 0 tag: 7003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 254 last x: 930 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 0.14197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2520 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2521 Footprint: Minimap: active: true x: 930 z: 274 Obstruction: active: true moving: false control group: 2521 control group 2: 0 tag: 7005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 274 last x: 930 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 0.59816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2521 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2522 Footprint: Minimap: active: true x: 934 z: 274 Obstruction: active: true moving: false control group: 2522 control group 2: 0 tag: 7055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 274 last x: 934 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 5.12545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2522 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2523 Footprint: Minimap: active: true x: 934 z: 186 Obstruction: active: true moving: false control group: 2523 control group 2: 0 tag: 7035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 186 last x: 934 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 5.39461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2523 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2524 Footprint: Minimap: active: true x: 934 z: 190 Obstruction: active: true moving: false control group: 2524 control group 2: 0 tag: 7037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 190 last x: 934 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.3497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2524 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2525 Footprint: Minimap: active: true x: 918 z: 270 Obstruction: active: true moving: false control group: 2525 control group 2: 0 tag: 6875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 270 last x: 918 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 0.54181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2525 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2526 Footprint: Minimap: active: true x: 918 z: 274 Obstruction: active: true moving: false control group: 2526 control group 2: 0 tag: 6877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 274 last x: 918 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 0.64614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2526 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2527 Footprint: Minimap: active: true x: 902 z: 258 Obstruction: active: true moving: false control group: 2527 control group 2: 0 tag: 6763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 258 last x: 902 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.03345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2527 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2528 Footprint: Minimap: active: true x: 902 z: 262 Obstruction: active: true moving: false control group: 2528 control group 2: 0 tag: 6765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 262 last x: 902 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.56106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2528 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2529 Footprint: Minimap: active: true x: 906 z: 242 Obstruction: active: true moving: false control group: 2529 control group 2: 0 tag: 6787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 242 last x: 906 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 5.0853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2529 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2530 Footprint: Minimap: active: true x: 906 z: 246 Obstruction: active: true moving: false control group: 2530 control group 2: 0 tag: 6789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 246 last x: 906 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 3.08863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2530 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2531 Footprint: Minimap: active: true x: 926 z: 210 Obstruction: active: true moving: false control group: 2531 control group 2: 0 tag: 6955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 210 last x: 926 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 0.74616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2531 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2532 Footprint: Minimap: active: true x: 930 z: 206 Obstruction: active: true moving: false control group: 2532 control group 2: 0 tag: 6993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 206 last x: 930 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.21056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2532 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2533 Footprint: Minimap: active: true x: 930 z: 210 Obstruction: active: true moving: false control group: 2533 control group 2: 0 tag: 6995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 210 last x: 930 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 1.63607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2533 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2534 Footprint: Minimap: active: true x: 930 z: 226 Obstruction: active: true moving: false control group: 2534 control group 2: 0 tag: 6997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 226 last x: 930 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 3.84987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2534 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2535 Footprint: Minimap: active: true x: 930 z: 230 Obstruction: active: true moving: false control group: 2535 control group 2: 0 tag: 6999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 230 last x: 930 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 2.56325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2535 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2536 Footprint: Minimap: active: true x: 930 z: 234 Obstruction: active: true moving: false control group: 2536 control group 2: 0 tag: 7001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 234 last x: 930 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 3.49605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2536 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2537 Footprint: Minimap: active: true x: 914 z: 238 Obstruction: active: true moving: false control group: 2537 control group 2: 0 tag: 6835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 238 last x: 914 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 5.99462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2537 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2538 Footprint: Minimap: active: true x: 978 z: 214 Obstruction: active: true moving: false control group: 2538 control group 2: 0 tag: 7275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 214 last x: 978 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 0.72588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2538 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2539 Footprint: Minimap: active: true x: 914 z: 242 Obstruction: active: true moving: false control group: 2539 control group 2: 0 tag: 6837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 242 last x: 914 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 6.27588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2539 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2540 Footprint: Minimap: active: true x: 930 z: 286 Obstruction: active: true moving: false control group: 2540 control group 2: 0 tag: 7007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 286 last x: 930 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 1.14083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2540 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2541 Footprint: Minimap: active: true x: 930 z: 290 Obstruction: active: true moving: false control group: 2541 control group 2: 0 tag: 7009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 290 last x: 930 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 4.61332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2541 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2542 Footprint: Minimap: active: true x: 930 z: 294 Obstruction: active: true moving: false control group: 2542 control group 2: 0 tag: 7011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 294 last x: 930 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 4.27079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2542 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2543 Footprint: Minimap: active: true x: 942 z: 278 Obstruction: active: true moving: false control group: 2543 control group 2: 0 tag: 7143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 278 last x: 942 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 1.94491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2543 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2544 Footprint: Minimap: active: true x: 942 z: 206 Obstruction: active: true moving: false control group: 2544 control group 2: 0 tag: 7127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 206 last x: 942 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 4.75542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2544 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2545 Footprint: Minimap: active: true x: 942 z: 210 Obstruction: active: true moving: false control group: 2545 control group 2: 0 tag: 7129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 210 last x: 942 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 5.05523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2545 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2546 Footprint: Minimap: active: true x: 942 z: 218 Obstruction: active: true moving: false control group: 2546 control group 2: 0 tag: 7131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 218 last x: 942 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.20742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2546 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2547 Footprint: Minimap: active: true x: 954 z: 218 Obstruction: active: true moving: false control group: 2547 control group 2: 0 tag: 7201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 218 last x: 954 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.62481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2547 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2548 Footprint: Minimap: active: true x: 962 z: 218 Obstruction: active: true moving: false control group: 2548 control group 2: 0 tag: 7225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 218 last x: 962 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.66813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2548 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2549 Footprint: Minimap: active: true x: 970 z: 218 Obstruction: active: true moving: false control group: 2549 control group 2: 0 tag: 7257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 218 last x: 970 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.16712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2549 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2550 Footprint: Minimap: active: true x: 974 z: 218 Obstruction: active: true moving: false control group: 2550 control group 2: 0 tag: 7269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 218 last x: 974 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.25306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2550 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2551 Footprint: Minimap: active: true x: 938 z: 230 Obstruction: active: true moving: false control group: 2551 control group 2: 0 tag: 7093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 230 last x: 938 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 5.90175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2551 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2552 Footprint: Minimap: active: true x: 934 z: 194 Obstruction: active: true moving: false control group: 2552 control group 2: 0 tag: 7039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 194 last x: 934 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 4.46491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2552 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2553 Footprint: Minimap: active: true x: 934 z: 198 Obstruction: active: true moving: false control group: 2553 control group 2: 0 tag: 7041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 198 last x: 934 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 2.803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2553 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2554 Footprint: Minimap: active: true x: 938 z: 198 Obstruction: active: true moving: false control group: 2554 control group 2: 0 tag: 7083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 198 last x: 938 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 5.46924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2554 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2555 Footprint: Minimap: active: true x: 926 z: 254 Obstruction: active: true moving: false control group: 2555 control group 2: 0 tag: 6957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 254 last x: 926 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 4.47844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2555 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2556 Footprint: Minimap: active: true x: 926 z: 258 Obstruction: active: true moving: false control group: 2556 control group 2: 0 tag: 6959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 258 last x: 926 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 5.66964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2556 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2557 Footprint: Minimap: active: true x: 926 z: 266 Obstruction: active: true moving: false control group: 2557 control group 2: 0 tag: 6961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 266 last x: 926 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 4.07692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2557 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2558 Footprint: Minimap: active: true x: 910 z: 266 Obstruction: active: true moving: false control group: 2558 control group 2: 0 tag: 6813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 266 last x: 910 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 0.81875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2558 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2559 Footprint: Minimap: active: true x: 922 z: 266 Obstruction: active: true moving: false control group: 2559 control group 2: 0 tag: 6911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 266 last x: 922 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 4.84704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2559 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2560 Footprint: Minimap: active: true x: 922 z: 270 Obstruction: active: true moving: false control group: 2560 control group 2: 0 tag: 6913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 270 last x: 922 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 4.99074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2560 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2561 Footprint: Minimap: active: true x: 922 z: 274 Obstruction: active: true moving: false control group: 2561 control group 2: 0 tag: 6915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 274 last x: 922 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 3.19932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2561 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2562 Footprint: Minimap: active: true x: 922 z: 278 Obstruction: active: true moving: false control group: 2562 control group 2: 0 tag: 6917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 278 last x: 922 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 0.3794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2562 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2563 Footprint: Minimap: active: true x: 910 z: 262 Obstruction: active: true moving: false control group: 2563 control group 2: 0 tag: 6811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 262 last x: 910 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.24627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2563 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2564 Footprint: Minimap: active: true x: 934 z: 206 Obstruction: active: true moving: false control group: 2564 control group 2: 0 tag: 7043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 206 last x: 934 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.05933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2564 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2565 Footprint: Minimap: active: true x: 934 z: 214 Obstruction: active: true moving: false control group: 2565 control group 2: 0 tag: 7045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 214 last x: 934 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 5.1885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2565 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2566 Footprint: Minimap: active: true x: 934 z: 230 Obstruction: active: true moving: false control group: 2566 control group 2: 0 tag: 7047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 230 last x: 934 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 4.43386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2566 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2567 Footprint: Minimap: active: true x: 918 z: 242 Obstruction: active: true moving: false control group: 2567 control group 2: 0 tag: 6869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 242 last x: 918 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 0.27233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2567 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2568 Footprint: Minimap: active: true x: 922 z: 242 Obstruction: active: true moving: false control group: 2568 control group 2: 0 tag: 6905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 242 last x: 922 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 4.39934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2568 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2569 Footprint: Minimap: active: true x: 978 z: 218 Obstruction: active: true moving: false control group: 2569 control group 2: 0 tag: 7277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 218 last x: 978 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.81507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2569 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2570 Footprint: Minimap: active: true x: 926 z: 282 Obstruction: active: true moving: false control group: 2570 control group 2: 0 tag: 6963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 282 last x: 926 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 0.8305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2570 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2571 Footprint: Minimap: active: true x: 926 z: 286 Obstruction: active: true moving: false control group: 2571 control group 2: 0 tag: 6965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 286 last x: 926 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 5.32552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2571 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2572 Footprint: Minimap: active: true x: 926 z: 290 Obstruction: active: true moving: false control group: 2572 control group 2: 0 tag: 6967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 290 last x: 926 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 4.99265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2572 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2573 Footprint: Minimap: active: true x: 974 z: 222 Obstruction: active: true moving: false control group: 2573 control group 2: 0 tag: 7271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 222 last x: 974 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 4.24192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2573 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2574 Footprint: Minimap: active: true x: 918 z: 246 Obstruction: active: true moving: false control group: 2574 control group 2: 0 tag: 6871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 246 last x: 918 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 1.54352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2574 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2575 Footprint: Minimap: active: true x: 938 z: 202 Obstruction: active: true moving: false control group: 2575 control group 2: 0 tag: 7085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 202 last x: 938 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 1.46398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2575 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2576 Footprint: Minimap: active: true x: 938 z: 206 Obstruction: active: true moving: false control group: 2576 control group 2: 0 tag: 7087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 206 last x: 938 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.58902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2576 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2577 Footprint: Minimap: active: true x: 938 z: 210 Obstruction: active: true moving: false control group: 2577 control group 2: 0 tag: 7089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 210 last x: 938 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 4.03464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2577 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2578 Footprint: Minimap: active: true x: 938 z: 214 Obstruction: active: true moving: false control group: 2578 control group 2: 0 tag: 7091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 214 last x: 938 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 5.36565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2578 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2579 Footprint: Minimap: active: true x: 922 z: 258 Obstruction: active: true moving: false control group: 2579 control group 2: 0 tag: 6907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 258 last x: 922 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.04554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2579 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2580 Footprint: Minimap: active: true x: 922 z: 262 Obstruction: active: true moving: false control group: 2580 control group 2: 0 tag: 6909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 262 last x: 922 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 2.08967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2580 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2581 Footprint: Minimap: active: true x: 918 z: 262 Obstruction: active: true moving: false control group: 2581 control group 2: 0 tag: 6873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 262 last x: 918 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 2.26806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2581 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2582 Footprint: Minimap: active: true x: 910 z: 258 Obstruction: active: true moving: false control group: 2582 control group 2: 0 tag: 6809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 258 last x: 910 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 0.30315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2582 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2583 Footprint: Minimap: active: true x: 914 z: 258 Obstruction: active: true moving: false control group: 2583 control group 2: 0 tag: 6841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 258 last x: 914 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 0.99195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2583 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2584 Footprint: Minimap: active: true x: 914 z: 254 Obstruction: active: true moving: false control group: 2584 control group 2: 0 tag: 6839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 254 last x: 914 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 4.96065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2584 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2585 Footprint: Minimap: active: true x: 210 z: 1030 Obstruction: active: true moving: false control group: 2585 control group 2: 0 tag: 1615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1030 last x: 210 last y diff: 0 last z: 1030 territory: 0 rot x: 0 rot y: 1.00152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2585 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2586 Footprint: Minimap: active: true x: 218 z: 1030 Obstruction: active: true moving: false control group: 2586 control group 2: 0 tag: 1675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 1030 last x: 218 last y diff: 0 last z: 1030 territory: 0 rot x: 0 rot y: 5.46917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2586 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2587 Footprint: Minimap: active: true x: 166 z: 1018 Obstruction: active: true moving: false control group: 2587 control group 2: 0 tag: 1429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 1018 last x: 166 last y diff: 0 last z: 1018 territory: 0 rot x: 0 rot y: 1.5385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2587 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2588 Footprint: Minimap: active: true x: 170 z: 1018 Obstruction: active: true moving: false control group: 2588 control group 2: 0 tag: 1439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 1018 last x: 170 last y diff: 0 last z: 1018 territory: 0 rot x: 0 rot y: 0.54925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2588 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2589 Footprint: Minimap: active: true x: 206 z: 1002 Obstruction: active: true moving: false control group: 2589 control group 2: 0 tag: 1595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 1002 last x: 206 last y diff: 0 last z: 1002 territory: 0 rot x: 0 rot y: 0.09731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2589 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2590 Footprint: Minimap: active: true x: 230 z: 1050 Obstruction: active: true moving: false control group: 2590 control group 2: 0 tag: 1781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 1050 last x: 230 last y diff: 0 last z: 1050 territory: 0 rot x: 0 rot y: 0.06128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2590 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2591 Footprint: Minimap: active: true x: 214 z: 1082 Obstruction: active: true moving: false control group: 2591 control group 2: 0 tag: 1651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1082 last x: 214 last y diff: 0 last z: 1082 territory: 0 rot x: 0 rot y: 0.00593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2591 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2592 Footprint: Minimap: active: true x: 214 z: 1086 Obstruction: active: true moving: false control group: 2592 control group 2: 0 tag: 1653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1086 last x: 214 last y diff: 0 last z: 1086 territory: 0 rot x: 0 rot y: 4.84672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2592 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2593 Footprint: Minimap: active: true x: 222 z: 1098 Obstruction: active: true moving: false control group: 2593 control group 2: 0 tag: 1715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 1098 last x: 222 last y diff: 0 last z: 1098 territory: 0 rot x: 0 rot y: 3.11818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2593 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2594 Footprint: Minimap: active: true x: 174 z: 998 Obstruction: active: true moving: false control group: 2594 control group 2: 0 tag: 1449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 998 last x: 174 last y diff: 0 last z: 998 territory: 0 rot x: 0 rot y: 4.55729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2594 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2595 Footprint: Minimap: active: true x: 182 z: 978 Obstruction: active: true moving: false control group: 2595 control group 2: 0 tag: 1467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 978 last x: 182 last y diff: 0 last z: 978 territory: 0 rot x: 0 rot y: 4.0037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2595 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2596 Footprint: Minimap: active: true x: 198 z: 974 Obstruction: active: true moving: false control group: 2596 control group 2: 0 tag: 1559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 974 last x: 198 last y diff: 0 last z: 974 territory: 0 rot x: 0 rot y: 5.32868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2596 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2597 Footprint: Minimap: active: true x: 162 z: 1034 Obstruction: active: true moving: false control group: 2597 control group 2: 0 tag: 1421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 y: 0 z: 1034 last x: 162 last y diff: 0 last z: 1034 territory: 0 rot x: 0 rot y: 0.24111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2597 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2598 Footprint: Minimap: active: true x: 166 z: 1034 Obstruction: active: true moving: false control group: 2598 control group 2: 0 tag: 1431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 1034 last x: 166 last y diff: 0 last z: 1034 territory: 0 rot x: 0 rot y: 1.24151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2598 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2599 Footprint: Minimap: active: true x: 198 z: 1018 Obstruction: active: true moving: false control group: 2599 control group 2: 0 tag: 1565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 1018 last x: 198 last y diff: 0 last z: 1018 territory: 0 rot x: 0 rot y: 3.01368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2599 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2600 Footprint: Minimap: active: true x: 210 z: 1034 Obstruction: active: true moving: false control group: 2600 control group 2: 0 tag: 1617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1034 last x: 210 last y diff: 0 last z: 1034 territory: 0 rot x: 0 rot y: 4.97196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2600 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2601 Footprint: Minimap: active: true x: 162 z: 1026 Obstruction: active: true moving: false control group: 2601 control group 2: 0 tag: 1417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 y: 0 z: 1026 last x: 162 last y diff: 0 last z: 1026 territory: 0 rot x: 0 rot y: 5.80828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2601 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2602 Footprint: Minimap: active: true x: 162 z: 1030 Obstruction: active: true moving: false control group: 2602 control group 2: 0 tag: 1419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 y: 0 z: 1030 last x: 162 last y diff: 0 last z: 1030 territory: 0 rot x: 0 rot y: 3.25954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2602 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2603 Footprint: Minimap: active: true x: 170 z: 1022 Obstruction: active: true moving: false control group: 2603 control group 2: 0 tag: 1441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 1022 last x: 170 last y diff: 0 last z: 1022 territory: 0 rot x: 0 rot y: 0.61611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2603 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2604 Footprint: Minimap: active: true x: 174 z: 1022 Obstruction: active: true moving: false control group: 2604 control group 2: 0 tag: 1451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 1022 last x: 174 last y diff: 0 last z: 1022 territory: 0 rot x: 0 rot y: 6.20936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2604 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2605 Footprint: Minimap: active: true x: 182 z: 1010 Obstruction: active: true moving: false control group: 2605 control group 2: 0 tag: 1479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 1010 last x: 182 last y diff: 0 last z: 1010 territory: 0 rot x: 0 rot y: 2.20107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2605 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2606 Footprint: Minimap: active: true x: 182 z: 1002 Obstruction: active: true moving: false control group: 2606 control group 2: 0 tag: 1477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 1002 last x: 182 last y diff: 0 last z: 1002 territory: 0 rot x: 0 rot y: 6.1536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2606 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2607 Footprint: Minimap: active: true x: 198 z: 994 Obstruction: active: true moving: false control group: 2607 control group 2: 0 tag: 1563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 994 last x: 198 last y diff: 0 last z: 994 territory: 0 rot x: 0 rot y: 5.93871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2607 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2608 Footprint: Minimap: active: true x: 214 z: 1038 Obstruction: active: true moving: false control group: 2608 control group 2: 0 tag: 1641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1038 last x: 214 last y diff: 0 last z: 1038 territory: 0 rot x: 0 rot y: 3.12311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2608 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2609 Footprint: Minimap: active: true x: 218 z: 1038 Obstruction: active: true moving: false control group: 2609 control group 2: 0 tag: 1677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 1038 last x: 218 last y diff: 0 last z: 1038 territory: 0 rot x: 0 rot y: 4.96348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2609 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2610 Footprint: Minimap: active: true x: 218 z: 1046 Obstruction: active: true moving: false control group: 2610 control group 2: 0 tag: 1679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 1046 last x: 218 last y diff: 0 last z: 1046 territory: 0 rot x: 0 rot y: 0.237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2610 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2611 Footprint: Minimap: active: true x: 226 z: 1050 Obstruction: active: true moving: false control group: 2611 control group 2: 0 tag: 1755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 1050 last x: 226 last y diff: 0 last z: 1050 territory: 0 rot x: 0 rot y: 2.16776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2611 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2612 Footprint: Minimap: active: true x: 226 z: 1058 Obstruction: active: true moving: false control group: 2612 control group 2: 0 tag: 1757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 1058 last x: 226 last y diff: 0 last z: 1058 territory: 0 rot x: 0 rot y: 2.83881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2612 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2613 Footprint: Minimap: active: true x: 210 z: 1074 Obstruction: active: true moving: false control group: 2613 control group 2: 0 tag: 1627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1074 last x: 210 last y diff: 0 last z: 1074 territory: 0 rot x: 0 rot y: 2.9614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2613 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2614 Footprint: Minimap: active: true x: 178 z: 986 Obstruction: active: true moving: false control group: 2614 control group 2: 0 tag: 1457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 y: 0 z: 986 last x: 178 last y diff: 0 last z: 986 territory: 0 rot x: 0 rot y: 3.17394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2614 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2615 Footprint: Minimap: active: true x: 178 z: 994 Obstruction: active: true moving: false control group: 2615 control group 2: 0 tag: 1459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 y: 0 z: 994 last x: 178 last y diff: 0 last z: 994 territory: 0 rot x: 0 rot y: 0.6384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2615 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2616 Footprint: Minimap: active: true x: 178 z: 998 Obstruction: active: true moving: false control group: 2616 control group 2: 0 tag: 1461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 y: 0 z: 998 last x: 178 last y diff: 0 last z: 998 territory: 0 rot x: 0 rot y: 5.75823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2616 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2617 Footprint: Minimap: active: true x: 182 z: 986 Obstruction: active: true moving: false control group: 2617 control group 2: 0 tag: 1469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 986 last x: 182 last y diff: 0 last z: 986 territory: 0 rot x: 0 rot y: 4.88965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2617 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2618 Footprint: Minimap: active: true x: 190 z: 978 Obstruction: active: true moving: false control group: 2618 control group 2: 0 tag: 1509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 978 last x: 190 last y diff: 0 last z: 978 territory: 0 rot x: 0 rot y: 4.89625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2618 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2619 Footprint: Minimap: active: true x: 198 z: 982 Obstruction: active: true moving: false control group: 2619 control group 2: 0 tag: 1561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 982 last x: 198 last y diff: 0 last z: 982 territory: 0 rot x: 0 rot y: 2.88895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2619 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2620 Footprint: Minimap: active: true x: 202 z: 982 Obstruction: active: true moving: false control group: 2620 control group 2: 0 tag: 1585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 982 last x: 202 last y diff: 0 last z: 982 territory: 0 rot x: 0 rot y: 3.53006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2620 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2621 Footprint: Minimap: active: true x: 170 z: 1042 Obstruction: active: true moving: false control group: 2621 control group 2: 0 tag: 1445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 1042 last x: 170 last y diff: 0 last z: 1042 territory: 0 rot x: 0 rot y: 4.32215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2621 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2622 Footprint: Minimap: active: true x: 194 z: 1002 Obstruction: active: true moving: false control group: 2622 control group 2: 0 tag: 1535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1002 last x: 194 last y diff: 0 last z: 1002 territory: 0 rot x: 0 rot y: 0.22374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2622 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2623 Footprint: Minimap: active: true x: 194 z: 1010 Obstruction: active: true moving: false control group: 2623 control group 2: 0 tag: 1537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1010 last x: 194 last y diff: 0 last z: 1010 territory: 0 rot x: 0 rot y: 3.00847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2623 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2624 Footprint: Minimap: active: true x: 194 z: 1014 Obstruction: active: true moving: false control group: 2624 control group 2: 0 tag: 1539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1014 last x: 194 last y diff: 0 last z: 1014 territory: 0 rot x: 0 rot y: 0.67205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2624 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2625 Footprint: Minimap: active: true x: 194 z: 1026 Obstruction: active: true moving: false control group: 2625 control group 2: 0 tag: 1541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1026 last x: 194 last y diff: 0 last z: 1026 territory: 0 rot x: 0 rot y: 0.71605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2625 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2626 Footprint: Minimap: active: true x: 198 z: 1034 Obstruction: active: true moving: false control group: 2626 control group 2: 0 tag: 1567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 1034 last x: 198 last y diff: 0 last z: 1034 territory: 0 rot x: 0 rot y: 6.24451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2626 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2627 Footprint: Minimap: active: true x: 210 z: 1038 Obstruction: active: true moving: false control group: 2627 control group 2: 0 tag: 1619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1038 last x: 210 last y diff: 0 last z: 1038 territory: 0 rot x: 0 rot y: 1.92 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2627 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2628 Footprint: Minimap: active: true x: 170 z: 1026 Obstruction: active: true moving: false control group: 2628 control group 2: 0 tag: 1443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 1026 last x: 170 last y diff: 0 last z: 1026 territory: 0 rot x: 0 rot y: 3.03177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2628 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2629 Footprint: Minimap: active: true x: 186 z: 1014 Obstruction: active: true moving: false control group: 2629 control group 2: 0 tag: 1487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 1014 last x: 186 last y diff: 0 last z: 1014 territory: 0 rot x: 0 rot y: 0.56446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2629 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2630 Footprint: Minimap: active: true x: 186 z: 1018 Obstruction: active: true moving: false control group: 2630 control group 2: 0 tag: 1489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 1018 last x: 186 last y diff: 0 last z: 1018 territory: 0 rot x: 0 rot y: 1.73005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2630 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2631 Footprint: Minimap: active: true x: 186 z: 1022 Obstruction: active: true moving: false control group: 2631 control group 2: 0 tag: 1491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 1022 last x: 186 last y diff: 0 last z: 1022 territory: 0 rot x: 0 rot y: 4.62877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2631 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2632 Footprint: Minimap: active: true x: 182 z: 998 Obstruction: active: true moving: false control group: 2632 control group 2: 0 tag: 1475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 998 last x: 182 last y diff: 0 last z: 998 territory: 0 rot x: 0 rot y: 0.33335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2632 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2633 Footprint: Minimap: active: true x: 194 z: 990 Obstruction: active: true moving: false control group: 2633 control group 2: 0 tag: 1531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 990 last x: 194 last y diff: 0 last z: 990 territory: 0 rot x: 0 rot y: 2.79262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2633 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2634 Footprint: Minimap: active: true x: 194 z: 994 Obstruction: active: true moving: false control group: 2634 control group 2: 0 tag: 1533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 994 last x: 194 last y diff: 0 last z: 994 territory: 0 rot x: 0 rot y: 4.38877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2634 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2635 Footprint: Minimap: active: true x: 214 z: 1042 Obstruction: active: true moving: false control group: 2635 control group 2: 0 tag: 1643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1042 last x: 214 last y diff: 0 last z: 1042 territory: 0 rot x: 0 rot y: 4.50939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2635 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2636 Footprint: Minimap: active: true x: 214 z: 1046 Obstruction: active: true moving: false control group: 2636 control group 2: 0 tag: 1645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1046 last x: 214 last y diff: 0 last z: 1046 territory: 0 rot x: 0 rot y: 4.69925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2636 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2637 Footprint: Minimap: active: true x: 222 z: 1054 Obstruction: active: true moving: false control group: 2637 control group 2: 0 tag: 1711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 1054 last x: 222 last y diff: 0 last z: 1054 territory: 0 rot x: 0 rot y: 3.66567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2637 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2638 Footprint: Minimap: active: true x: 222 z: 1062 Obstruction: active: true moving: false control group: 2638 control group 2: 0 tag: 1713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 1062 last x: 222 last y diff: 0 last z: 1062 territory: 0 rot x: 0 rot y: 1.52881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2638 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2639 Footprint: Minimap: active: true x: 210 z: 1070 Obstruction: active: true moving: false control group: 2639 control group 2: 0 tag: 1625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1070 last x: 210 last y diff: 0 last z: 1070 territory: 0 rot x: 0 rot y: 1.73595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2639 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2640 Footprint: Minimap: active: true x: 218 z: 1066 Obstruction: active: true moving: false control group: 2640 control group 2: 0 tag: 1683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 1066 last x: 218 last y diff: 0 last z: 1066 territory: 0 rot x: 0 rot y: 1.84365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2640 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2641 Footprint: Minimap: active: true x: 206 z: 1070 Obstruction: active: true moving: false control group: 2641 control group 2: 0 tag: 1603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 1070 last x: 206 last y diff: 0 last z: 1070 territory: 0 rot x: 0 rot y: 5.41468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2641 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2642 Footprint: Minimap: active: true x: 182 z: 990 Obstruction: active: true moving: false control group: 2642 control group 2: 0 tag: 1471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 990 last x: 182 last y diff: 0 last z: 990 territory: 0 rot x: 0 rot y: 2.70867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2642 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2643 Footprint: Minimap: active: true x: 182 z: 994 Obstruction: active: true moving: false control group: 2643 control group 2: 0 tag: 1473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 994 last x: 182 last y diff: 0 last z: 994 territory: 0 rot x: 0 rot y: 4.8847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2643 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2644 Footprint: Minimap: active: true x: 190 z: 990 Obstruction: active: true moving: false control group: 2644 control group 2: 0 tag: 1511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 990 last x: 190 last y diff: 0 last z: 990 territory: 0 rot x: 0 rot y: 3.14419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2644 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2645 Footprint: Minimap: active: true x: 174 z: 1050 Obstruction: active: true moving: false control group: 2645 control group 2: 0 tag: 1453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 1050 last x: 174 last y diff: 0 last z: 1050 territory: 0 rot x: 0 rot y: 4.99982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2645 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2646 Footprint: Minimap: active: true x: 190 z: 998 Obstruction: active: true moving: false control group: 2646 control group 2: 0 tag: 1513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 998 last x: 190 last y diff: 0 last z: 998 territory: 0 rot x: 0 rot y: 5.55819 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2646 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2647 Footprint: Minimap: active: true x: 190 z: 1002 Obstruction: active: true moving: false control group: 2647 control group 2: 0 tag: 1515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 1002 last x: 190 last y diff: 0 last z: 1002 territory: 0 rot x: 0 rot y: 6.17923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2647 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2648 Footprint: Minimap: active: true x: 190 z: 1022 Obstruction: active: true moving: false control group: 2648 control group 2: 0 tag: 1517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 1022 last x: 190 last y diff: 0 last z: 1022 territory: 0 rot x: 0 rot y: 2.97631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2648 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2649 Footprint: Minimap: active: true x: 182 z: 1030 Obstruction: active: true moving: false control group: 2649 control group 2: 0 tag: 1481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 1030 last x: 182 last y diff: 0 last z: 1030 territory: 0 rot x: 0 rot y: 4.67652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2649 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2650 Footprint: Minimap: active: true x: 186 z: 994 Obstruction: active: true moving: false control group: 2650 control group 2: 0 tag: 1485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 994 last x: 186 last y diff: 0 last z: 994 territory: 0 rot x: 0 rot y: 2.9352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2650 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2651 Footprint: Minimap: active: true x: 206 z: 1046 Obstruction: active: true moving: false control group: 2651 control group 2: 0 tag: 1597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 1046 last x: 206 last y diff: 0 last z: 1046 territory: 0 rot x: 0 rot y: 2.25304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2651 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2652 Footprint: Minimap: active: true x: 210 z: 1054 Obstruction: active: true moving: false control group: 2652 control group 2: 0 tag: 1621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1054 last x: 210 last y diff: 0 last z: 1054 territory: 0 rot x: 0 rot y: 1.64463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2652 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2653 Footprint: Minimap: active: true x: 214 z: 1054 Obstruction: active: true moving: false control group: 2653 control group 2: 0 tag: 1647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1054 last x: 214 last y diff: 0 last z: 1054 territory: 0 rot x: 0 rot y: 0.6538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2653 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2654 Footprint: Minimap: active: true x: 214 z: 1058 Obstruction: active: true moving: false control group: 2654 control group 2: 0 tag: 1649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 1058 last x: 214 last y diff: 0 last z: 1058 territory: 0 rot x: 0 rot y: 5.73295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2654 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2655 Footprint: Minimap: active: true x: 218 z: 1062 Obstruction: active: true moving: false control group: 2655 control group 2: 0 tag: 1681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 1062 last x: 218 last y diff: 0 last z: 1062 territory: 0 rot x: 0 rot y: 6.1794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2655 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2656 Footprint: Minimap: active: true x: 206 z: 1062 Obstruction: active: true moving: false control group: 2656 control group 2: 0 tag: 1599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 1062 last x: 206 last y diff: 0 last z: 1062 territory: 0 rot x: 0 rot y: 5.4958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2656 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2657 Footprint: Minimap: active: true x: 206 z: 1066 Obstruction: active: true moving: false control group: 2657 control group 2: 0 tag: 1601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 1066 last x: 206 last y diff: 0 last z: 1066 territory: 0 rot x: 0 rot y: 3.26137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2657 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2658 Footprint: Minimap: active: true x: 186 z: 1034 Obstruction: active: true moving: false control group: 2658 control group 2: 0 tag: 1493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 1034 last x: 186 last y diff: 0 last z: 1034 territory: 0 rot x: 0 rot y: 4.2349 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2658 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2659 Footprint: Minimap: active: true x: 190 z: 1042 Obstruction: active: true moving: false control group: 2659 control group 2: 0 tag: 1519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 1042 last x: 190 last y diff: 0 last z: 1042 territory: 0 rot x: 0 rot y: 4.46526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2659 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2660 Footprint: Minimap: active: true x: 194 z: 1042 Obstruction: active: true moving: false control group: 2660 control group 2: 0 tag: 1543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1042 last x: 194 last y diff: 0 last z: 1042 territory: 0 rot x: 0 rot y: 3.344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2660 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2661 Footprint: Minimap: active: true x: 210 z: 1058 Obstruction: active: true moving: false control group: 2661 control group 2: 0 tag: 1623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 1058 last x: 210 last y diff: 0 last z: 1058 territory: 0 rot x: 0 rot y: 1.4365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2661 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2662 Footprint: Minimap: active: true x: 198 z: 1062 Obstruction: active: true moving: false control group: 2662 control group 2: 0 tag: 1569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 1062 last x: 198 last y diff: 0 last z: 1062 territory: 0 rot x: 0 rot y: 5.46154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2662 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2663 Footprint: Minimap: active: true x: 182 z: 1046 Obstruction: active: true moving: false control group: 2663 control group 2: 0 tag: 1483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 1046 last x: 182 last y diff: 0 last z: 1046 territory: 0 rot x: 0 rot y: 2.55942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2663 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2664 Footprint: Minimap: active: true x: 186 z: 1046 Obstruction: active: true moving: false control group: 2664 control group 2: 0 tag: 1495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 1046 last x: 186 last y diff: 0 last z: 1046 territory: 0 rot x: 0 rot y: 2.0785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2664 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2665 Footprint: Minimap: active: true x: 194 z: 1070 Obstruction: active: true moving: false control group: 2665 control group 2: 0 tag: 1547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1070 last x: 194 last y diff: 0 last z: 1070 territory: 0 rot x: 0 rot y: 4.60767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2665 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2666 Footprint: Minimap: active: true x: 186 z: 1062 Obstruction: active: true moving: false control group: 2666 control group 2: 0 tag: 1497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 1062 last x: 186 last y diff: 0 last z: 1062 territory: 0 rot x: 0 rot y: 0.41388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2666 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2667 Footprint: Minimap: active: true x: 190 z: 1054 Obstruction: active: true moving: false control group: 2667 control group 2: 0 tag: 1521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 1054 last x: 190 last y diff: 0 last z: 1054 territory: 0 rot x: 0 rot y: 0.0846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2667 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2668 Footprint: Minimap: active: true x: 194 z: 1054 Obstruction: active: true moving: false control group: 2668 control group 2: 0 tag: 1545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 1054 last x: 194 last y diff: 0 last z: 1054 territory: 0 rot x: 0 rot y: 4.35145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2668 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2669 Footprint: Minimap: active: true x: 190 z: 1066 Obstruction: active: true moving: false control group: 2669 control group 2: 0 tag: 1523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 1066 last x: 190 last y diff: 0 last z: 1066 territory: 0 rot x: 0 rot y: 5.37557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2669 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2672 Footprint: Minimap: active: true x: 646 z: 322 Obstruction: active: true moving: false control group: 2672 control group 2: 0 tag: 4653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 322 last x: 646 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.39979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2672 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2673 Footprint: Minimap: active: true x: 666 z: 322 Obstruction: active: true moving: false control group: 2673 control group 2: 0 tag: 4861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 322 last x: 666 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 3.32607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2673 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2674 Footprint: Minimap: active: true x: 666 z: 326 Obstruction: active: true moving: false control group: 2674 control group 2: 0 tag: 4863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 326 last x: 666 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 1.58642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2674 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2675 Footprint: Minimap: active: true x: 690 z: 298 Obstruction: active: true moving: false control group: 2675 control group 2: 0 tag: 5119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 298 last x: 690 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 3.96563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2675 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2676 Footprint: Minimap: active: true x: 606 z: 298 Obstruction: active: true moving: false control group: 2676 control group 2: 0 tag: 4279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 298 last x: 606 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 5.67544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2676 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2677 Footprint: Minimap: active: true x: 614 z: 298 Obstruction: active: true moving: false control group: 2677 control group 2: 0 tag: 4367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 298 last x: 614 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 6.0699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2677 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8513, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 68, "gatherers": [ [], [], [], [], [ 6298, 409 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2678 Footprint: Minimap: active: true x: 618 z: 306 Obstruction: active: true moving: false control group: 2678 control group 2: 0 tag: 4411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 306 last x: 618 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 0.06514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2678 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8922, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 84, "gatherers": [ [], [], [], [], [ 6609, 6604 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2681 Footprint: Minimap: active: true x: 694 z: 298 Obstruction: active: true moving: false control group: 2681 control group 2: 0 tag: 5157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 298 last x: 694 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 1.95832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2681 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2682 Footprint: Minimap: active: true x: 634 z: 326 Obstruction: active: true moving: false control group: 2682 control group 2: 0 tag: 4569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 326 last x: 634 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 4.65311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2682 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2683 Footprint: Minimap: active: true x: 598 z: 286 Obstruction: active: true moving: false control group: 2683 control group 2: 0 tag: 4197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 286 last x: 598 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 3.22524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2683 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2684 Footprint: Minimap: active: true x: 606 z: 238 Obstruction: active: true moving: false control group: 2684 control group 2: 0 tag: 4271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 238 last x: 606 last y diff: 0 last z: 238 territory: 4 rot x: 0 rot y: 0.96651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2684 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2685 Footprint: Minimap: active: true x: 610 z: 226 Obstruction: active: true moving: false control group: 2685 control group 2: 0 tag: 4321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 226 last x: 610 last y diff: 0 last z: 226 territory: 4 rot x: 0 rot y: 2.06421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2685 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2686 Footprint: Minimap: active: true x: 594 z: 286 Obstruction: active: true moving: false control group: 2686 control group 2: 0 tag: 4153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 286 last x: 594 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 2.59038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2686 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2687 Footprint: Minimap: active: true x: 626 z: 334 Obstruction: active: true moving: false control group: 2687 control group 2: 0 tag: 4487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 334 last x: 626 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 3.56354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2687 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2688 Footprint: Minimap: active: true x: 630 z: 330 Obstruction: active: true moving: false control group: 2688 control group 2: 0 tag: 4523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 330 last x: 630 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 3.99459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2688 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2689 Footprint: Minimap: active: true x: 622 z: 230 Obstruction: active: true moving: false control group: 2689 control group 2: 0 tag: 4435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 230 last x: 622 last y diff: 0 last z: 230 territory: 4 rot x: 0 rot y: 0.89066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2689 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2690 Footprint: Minimap: active: true x: 678 z: 342 Obstruction: active: true moving: false control group: 2690 control group 2: 0 tag: 4993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 342 last x: 678 last y diff: 0 last z: 342 territory: 4 rot x: 0 rot y: 4.90265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2690 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2691 Footprint: Minimap: active: true x: 686 z: 346 Obstruction: active: true moving: false control group: 2691 control group 2: 0 tag: 5079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 346 last x: 686 last y diff: 0 last z: 346 territory: 4 rot x: 0 rot y: 0.96758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2691 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2692 Footprint: Minimap: active: true x: 702 z: 342 Obstruction: active: true moving: false control group: 2692 control group 2: 0 tag: 5219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 342 last x: 702 last y diff: 0 last z: 342 territory: 4 rot x: 0 rot y: 0.86167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2692 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2693 Footprint: Minimap: active: true x: 702 z: 338 Obstruction: active: true moving: false control group: 2693 control group 2: 0 tag: 5217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 338 last x: 702 last y diff: 0 last z: 338 territory: 4 rot x: 0 rot y: 1.9246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2693 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2694 Footprint: Minimap: active: true x: 710 z: 326 Obstruction: active: true moving: false control group: 2694 control group 2: 0 tag: 5253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 326 last x: 710 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 1.52065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2694 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2695 Footprint: Minimap: active: true x: 710 z: 330 Obstruction: active: true moving: false control group: 2695 control group 2: 0 tag: 5255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 330 last x: 710 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 3.56759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2695 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2696 Footprint: Minimap: active: true x: 606 z: 338 Obstruction: active: true moving: false control group: 2696 control group 2: 0 tag: 4283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 338 last x: 606 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 0.72057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2696 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2697 Footprint: Minimap: active: true x: 622 z: 334 Obstruction: active: true moving: false control group: 2697 control group 2: 0 tag: 4457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 334 last x: 622 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 1.8434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2697 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2699 Footprint: Minimap: active: true x: 666 z: 294 Obstruction: active: true moving: false control group: 2699 control group 2: 0 tag: 4851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 294 last x: 666 last y diff: 0 last z: 294 territory: 4 rot x: 0 rot y: 0.12978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2699 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7356, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 56, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2700 Footprint: Minimap: active: true x: 634 z: 322 Obstruction: active: true moving: false control group: 2700 control group 2: 0 tag: 4567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 322 last x: 634 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 5.93905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2700 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2701 Footprint: Minimap: active: true x: 638 z: 318 Obstruction: active: true moving: false control group: 2701 control group 2: 0 tag: 4599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 318 last x: 638 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 2.55286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2701 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9302, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 176, "gatherers": [ [], [], [], [], [ 6610 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2702 Footprint: Minimap: active: true x: 646 z: 314 Obstruction: active: true moving: false control group: 2702 control group 2: 0 tag: 4651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 314 last x: 646 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 2.0422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2702 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8512, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 141, "gatherers": [ [], [], [], [], [ 6607 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2703 Footprint: Minimap: active: true x: 654 z: 314 Obstruction: active: true moving: false control group: 2703 control group 2: 0 tag: 4729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 314 last x: 654 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 1.69665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2703 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8510, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 140, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2704 Footprint: Minimap: active: true x: 666 z: 318 Obstruction: active: true moving: false control group: 2704 control group 2: 0 tag: 4859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 318 last x: 666 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 4.05388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2704 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2705 Footprint: Minimap: active: true x: 670 z: 322 Obstruction: active: true moving: false control group: 2705 control group 2: 0 tag: 4909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 322 last x: 670 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 1.78228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2705 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2706 Footprint: Minimap: active: true x: 670 z: 298 Obstruction: active: true moving: false control group: 2706 control group 2: 0 tag: 4903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 298 last x: 670 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 3.124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2706 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2707 Footprint: Minimap: active: true x: 678 z: 298 Obstruction: active: true moving: false control group: 2707 control group 2: 0 tag: 4985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 298 last x: 678 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 0.72036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2707 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2710 Footprint: Minimap: active: true x: 622 z: 314 Obstruction: active: true moving: false control group: 2710 control group 2: 0 tag: 4449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 314 last x: 622 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 1.25905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2710 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [ 6299 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2713 Footprint: Minimap: active: true x: 606 z: 270 Obstruction: active: true moving: false control group: 2713 control group 2: 0 tag: 4273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 270 last x: 606 last y diff: 0 last z: 270 territory: 4 rot x: 0 rot y: 5.31324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2713 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2714 Footprint: Minimap: active: true x: 594 z: 282 Obstruction: active: true moving: false control group: 2714 control group 2: 0 tag: 4151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 282 last x: 594 last y diff: 0 last z: 282 territory: 4 rot x: 0 rot y: 4.43569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2714 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2715 Footprint: Minimap: active: true x: 606 z: 282 Obstruction: active: true moving: false control group: 2715 control group 2: 0 tag: 4277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 282 last x: 606 last y diff: 0 last z: 282 territory: 4 rot x: 0 rot y: 2.19982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2715 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 55, "gatherers": [ [], [], [], [], [ 6329, 6462, 6612, 6458, 412, 6611 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2718 Footprint: Minimap: active: true x: 602 z: 274 Obstruction: active: true moving: false control group: 2718 control group 2: 0 tag: 4239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 274 last x: 602 last y diff: 0 last z: 274 territory: 4 rot x: 0 rot y: 0.59076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2718 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2719 Footprint: Minimap: active: true x: 598 z: 278 Obstruction: active: true moving: false control group: 2719 control group 2: 0 tag: 4195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 278 last x: 598 last y diff: 0 last z: 278 territory: 4 rot x: 0 rot y: 0.28405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2719 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2720 Footprint: Minimap: active: true x: 618 z: 238 Obstruction: active: true moving: false control group: 2720 control group 2: 0 tag: 4397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 238 last x: 618 last y diff: 0 last z: 238 territory: 4 rot x: 0 rot y: 6.13393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2720 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2721 Footprint: Minimap: active: true x: 618 z: 242 Obstruction: active: true moving: false control group: 2721 control group 2: 0 tag: 4399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 242 last x: 618 last y diff: 0 last z: 242 territory: 4 rot x: 0 rot y: 1.72503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2721 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2722 Footprint: Minimap: active: true x: 618 z: 250 Obstruction: active: true moving: false control group: 2722 control group 2: 0 tag: 4401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 250 last x: 618 last y diff: 0 last z: 250 territory: 4 rot x: 0 rot y: 4.96314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2722 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2723 Footprint: Minimap: active: true x: 618 z: 254 Obstruction: active: true moving: false control group: 2723 control group 2: 0 tag: 4403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 254 last x: 618 last y diff: 0 last z: 254 territory: 4 rot x: 0 rot y: 3.88704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2723 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2724 Footprint: Minimap: active: true x: 702 z: 306 Obstruction: active: true moving: false control group: 2724 control group 2: 0 tag: 5209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 306 last x: 702 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 3.39083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2724 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2725 Footprint: Minimap: active: true x: 674 z: 322 Obstruction: active: true moving: false control group: 2725 control group 2: 0 tag: 4947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 322 last x: 674 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.89908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2725 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2726 Footprint: Minimap: active: true x: 678 z: 322 Obstruction: active: true moving: false control group: 2726 control group 2: 0 tag: 4991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 322 last x: 678 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 3.91701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2726 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2727 Footprint: Minimap: active: true x: 698 z: 310 Obstruction: active: true moving: false control group: 2727 control group 2: 0 tag: 5189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 310 last x: 698 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 4.9434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2727 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2728 Footprint: Minimap: active: true x: 702 z: 310 Obstruction: active: true moving: false control group: 2728 control group 2: 0 tag: 5211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 310 last x: 702 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 3.02401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2728 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2729 Footprint: Minimap: active: true x: 614 z: 318 Obstruction: active: true moving: false control group: 2729 control group 2: 0 tag: 4369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 318 last x: 614 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 2.15558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2729 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2730 Footprint: Minimap: active: true x: 622 z: 330 Obstruction: active: true moving: false control group: 2730 control group 2: 0 tag: 4455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 330 last x: 622 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 5.56563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2730 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2731 Footprint: Minimap: active: true x: 626 z: 326 Obstruction: active: true moving: false control group: 2731 control group 2: 0 tag: 4485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 326 last x: 626 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 2.1371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2731 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2732 Footprint: Minimap: active: true x: 618 z: 226 Obstruction: active: true moving: false control group: 2732 control group 2: 0 tag: 4395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 226 last x: 618 last y diff: 0 last z: 226 territory: 4 rot x: 0 rot y: 1.44901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2732 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2733 Footprint: Minimap: active: true x: 694 z: 342 Obstruction: active: true moving: false control group: 2733 control group 2: 0 tag: 5165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 342 last x: 694 last y diff: 0 last z: 342 territory: 4 rot x: 0 rot y: 2.5826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2733 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2734 Footprint: Minimap: active: true x: 702 z: 334 Obstruction: active: true moving: false control group: 2734 control group 2: 0 tag: 5215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 334 last x: 702 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 1.82276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2734 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2735 Footprint: Minimap: active: true x: 706 z: 330 Obstruction: active: true moving: false control group: 2735 control group 2: 0 tag: 5239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 330 last x: 706 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 1.94158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2735 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2736 Footprint: Minimap: active: true x: 606 z: 330 Obstruction: active: true moving: false control group: 2736 control group 2: 0 tag: 4281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 330 last x: 606 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 5.06666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2736 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2737 Footprint: Minimap: active: true x: 618 z: 330 Obstruction: active: true moving: false control group: 2737 control group 2: 0 tag: 4413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 330 last x: 618 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 4.2573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2737 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2739 Footprint: Minimap: active: true x: 666 z: 298 Obstruction: active: true moving: false control group: 2739 control group 2: 0 tag: 4853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 298 last x: 666 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 1.26275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2739 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2743 Footprint: Minimap: active: true x: 666 z: 314 Obstruction: active: true moving: false control group: 2743 control group 2: 0 tag: 4857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 314 last x: 666 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 3.1128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2743 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2744 Footprint: Minimap: active: true x: 666 z: 302 Obstruction: active: true moving: false control group: 2744 control group 2: 0 tag: 4855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 302 last x: 666 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 2.19698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2744 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2745 Footprint: Minimap: active: true x: 670 z: 302 Obstruction: active: true moving: false control group: 2745 control group 2: 0 tag: 4905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 302 last x: 670 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 4.9991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2745 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2746 Footprint: Minimap: active: true x: 686 z: 306 Obstruction: active: true moving: false control group: 2746 control group 2: 0 tag: 5071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 306 last x: 686 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 5.16088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2746 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2751 Footprint: Minimap: active: true x: 622 z: 318 Obstruction: active: true moving: false control group: 2751 control group 2: 0 tag: 4451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 318 last x: 622 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 0.49294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2751 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9350, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 180, "gatherers": [ [], [], [], [], [ 6464 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2755 Footprint: Minimap: active: true x: 622 z: 258 Obstruction: active: true moving: false control group: 2755 control group 2: 0 tag: 4437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 258 last x: 622 last y diff: 0 last z: 258 territory: 4 rot x: 0 rot y: 5.90197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2755 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2756 Footprint: Minimap: active: true x: 622 z: 266 Obstruction: active: true moving: false control group: 2756 control group 2: 0 tag: 4439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 266 last x: 622 last y diff: 0 last z: 266 territory: 4 rot x: 0 rot y: 5.28733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2756 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 9, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2757 Footprint: Minimap: active: true x: 626 z: 322 Obstruction: active: true moving: false control group: 2757 control group 2: 0 tag: 4483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 322 last x: 626 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 4.12998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2757 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [ 6330 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2758 Footprint: Minimap: active: true x: 610 z: 270 Obstruction: active: true moving: false control group: 2758 control group 2: 0 tag: 4323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 270 last x: 610 last y diff: 0 last z: 270 territory: 4 rot x: 0 rot y: 3.21375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2758 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 189, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2759 Footprint: Minimap: active: true x: 606 z: 274 Obstruction: active: true moving: false control group: 2759 control group 2: 0 tag: 4275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 274 last x: 606 last y diff: 0 last z: 274 territory: 4 rot x: 0 rot y: 1.18148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2759 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 153, "gatherers": [ [], [], [], [], [ 411 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2760 Footprint: Minimap: active: true x: 614 z: 262 Obstruction: active: true moving: false control group: 2760 control group 2: 0 tag: 4359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 262 last x: 614 last y diff: 0 last z: 262 territory: 4 rot x: 0 rot y: 3.01044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2760 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2761 Footprint: Minimap: active: true x: 614 z: 266 Obstruction: active: true moving: false control group: 2761 control group 2: 0 tag: 4361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 266 last x: 614 last y diff: 0 last z: 266 territory: 4 rot x: 0 rot y: 3.74291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2761 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2762 Footprint: Minimap: active: true x: 614 z: 242 Obstruction: active: true moving: false control group: 2762 control group 2: 0 tag: 4357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 242 last x: 614 last y diff: 0 last z: 242 territory: 4 rot x: 0 rot y: 3.92032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2762 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2764 Footprint: Minimap: active: true x: 686 z: 310 Obstruction: active: true moving: false control group: 2764 control group 2: 0 tag: 5073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 310 last x: 686 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 0.85796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2764 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2765 Footprint: Minimap: active: true x: 686 z: 322 Obstruction: active: true moving: false control group: 2765 control group 2: 0 tag: 5075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 322 last x: 686 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2765 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2766 Footprint: Minimap: active: true x: 686 z: 330 Obstruction: active: true moving: false control group: 2766 control group 2: 0 tag: 5077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 330 last x: 686 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 0.86854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2766 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2767 Footprint: Minimap: active: true x: 694 z: 314 Obstruction: active: true moving: false control group: 2767 control group 2: 0 tag: 5159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 314 last x: 694 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 0.29473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2767 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2768 Footprint: Minimap: active: true x: 694 z: 326 Obstruction: active: true moving: false control group: 2768 control group 2: 0 tag: 5161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 326 last x: 694 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 2.7096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2768 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2769 Footprint: Minimap: active: true x: 694 z: 330 Obstruction: active: true moving: false control group: 2769 control group 2: 0 tag: 5163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 330 last x: 694 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 6.08024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2769 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2770 Footprint: Minimap: active: true x: 698 z: 330 Obstruction: active: true moving: false control group: 2770 control group 2: 0 tag: 5191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 330 last x: 698 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 2.76883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2770 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2771 Footprint: Minimap: active: true x: 702 z: 330 Obstruction: active: true moving: false control group: 2771 control group 2: 0 tag: 5213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 330 last x: 702 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 3.35659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2771 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2772 Footprint: Minimap: active: true x: 614 z: 322 Obstruction: active: true moving: false control group: 2772 control group 2: 0 tag: 4371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 322 last x: 614 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 1.99793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2772 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2773 Footprint: Minimap: active: true x: 622 z: 322 Obstruction: active: true moving: false control group: 2773 control group 2: 0 tag: 4453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 322 last x: 622 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 5.04215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2773 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2777 Footprint: Minimap: active: true x: 662 z: 302 Obstruction: active: true moving: false control group: 2777 control group 2: 0 tag: 4807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 302 last x: 662 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 1.07474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2777 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2780 Footprint: Minimap: active: true x: 662 z: 306 Obstruction: active: true moving: false control group: 2780 control group 2: 0 tag: 4809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 306 last x: 662 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 1.91556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2780 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8297, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 136, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2781 Footprint: Minimap: active: true x: 670 z: 310 Obstruction: active: true moving: false control group: 2781 control group 2: 0 tag: 4907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 310 last x: 670 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 0.59653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2781 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2782 Footprint: Minimap: active: true x: 678 z: 310 Obstruction: active: true moving: false control group: 2782 control group 2: 0 tag: 4987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 310 last x: 678 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 5.49547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2782 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2783 Footprint: Minimap: active: true x: 678 z: 314 Obstruction: active: true moving: false control group: 2783 control group 2: 0 tag: 4989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 314 last x: 678 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 0.46183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2783 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2789 Footprint: Minimap: active: true x: 690 z: 326 Obstruction: active: true moving: false control group: 2789 control group 2: 0 tag: 5121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 326 last x: 690 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 0.96488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2789 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2797 Footprint: Minimap: active: true x: 1066 z: 230 Obstruction: active: true moving: false control group: 2797 control group 2: 0 tag: 7617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 230 last x: 1066 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 3.4023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2797 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2798 Footprint: Minimap: active: true x: 1062 z: 250 Obstruction: active: true moving: false control group: 2798 control group 2: 0 tag: 7577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 250 last x: 1062 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 3.72153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2798 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2799 Footprint: Minimap: active: true x: 1066 z: 214 Obstruction: active: true moving: false control group: 2799 control group 2: 0 tag: 7611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 214 last x: 1066 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 4.0497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2799 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2800 Footprint: Minimap: active: true x: 1066 z: 222 Obstruction: active: true moving: false control group: 2800 control group 2: 0 tag: 7613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 222 last x: 1066 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 4.78391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2800 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2801 Footprint: Minimap: active: true x: 1066 z: 226 Obstruction: active: true moving: false control group: 2801 control group 2: 0 tag: 7615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 226 last x: 1066 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 2.8928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2801 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2802 Footprint: Minimap: active: true x: 1086 z: 242 Obstruction: active: true moving: false control group: 2802 control group 2: 0 tag: 7733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 242 last x: 1086 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 5.98235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2802 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2803 Footprint: Minimap: active: true x: 1066 z: 202 Obstruction: active: true moving: false control group: 2803 control group 2: 0 tag: 7607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 202 last x: 1066 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.63834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2803 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2804 Footprint: Minimap: active: true x: 1066 z: 206 Obstruction: active: true moving: false control group: 2804 control group 2: 0 tag: 7609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 206 last x: 1066 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 5.58275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2804 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2805 Footprint: Minimap: active: true x: 1098 z: 234 Obstruction: active: true moving: false control group: 2805 control group 2: 0 tag: 7793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 234 last x: 1098 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 0.27518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2805 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2806 Footprint: Minimap: active: true x: 1102 z: 234 Obstruction: active: true moving: false control group: 2806 control group 2: 0 tag: 7819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 234 last x: 1102 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 3.88411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2806 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2807 Footprint: Minimap: active: true x: 1070 z: 250 Obstruction: active: true moving: false control group: 2807 control group 2: 0 tag: 7649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 250 last x: 1070 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 3.71523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2807 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2808 Footprint: Minimap: active: true x: 1066 z: 254 Obstruction: active: true moving: false control group: 2808 control group 2: 0 tag: 7623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 254 last x: 1066 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 3.08553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2808 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2809 Footprint: Minimap: active: true x: 1058 z: 262 Obstruction: active: true moving: false control group: 2809 control group 2: 0 tag: 7549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 262 last x: 1058 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 5.28241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2809 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2810 Footprint: Minimap: active: true x: 1062 z: 262 Obstruction: active: true moving: false control group: 2810 control group 2: 0 tag: 7579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 262 last x: 1062 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.41396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2810 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2811 Footprint: Minimap: active: true x: 1102 z: 230 Obstruction: active: true moving: false control group: 2811 control group 2: 0 tag: 7817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 230 last x: 1102 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 4.8777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2811 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2812 Footprint: Minimap: active: true x: 1062 z: 198 Obstruction: active: true moving: false control group: 2812 control group 2: 0 tag: 7575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 198 last x: 1062 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 3.6804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2812 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2813 Footprint: Minimap: active: true x: 1062 z: 186 Obstruction: active: true moving: false control group: 2813 control group 2: 0 tag: 7573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 186 last x: 1062 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 0.3569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2813 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2814 Footprint: Minimap: active: true x: 1066 z: 242 Obstruction: active: true moving: false control group: 2814 control group 2: 0 tag: 7619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 242 last x: 1066 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 3.02765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2814 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2815 Footprint: Minimap: active: true x: 1066 z: 246 Obstruction: active: true moving: false control group: 2815 control group 2: 0 tag: 7621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 246 last x: 1066 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 5.17615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2815 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2816 Footprint: Minimap: active: true x: 1070 z: 234 Obstruction: active: true moving: false control group: 2816 control group 2: 0 tag: 7643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 234 last x: 1070 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 4.15148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2816 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2817 Footprint: Minimap: active: true x: 1070 z: 242 Obstruction: active: true moving: false control group: 2817 control group 2: 0 tag: 7645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 242 last x: 1070 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 2.11861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2817 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2818 Footprint: Minimap: active: true x: 1070 z: 218 Obstruction: active: true moving: false control group: 2818 control group 2: 0 tag: 7641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 218 last x: 1070 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.25791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2818 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2819 Footprint: Minimap: active: true x: 1086 z: 230 Obstruction: active: true moving: false control group: 2819 control group 2: 0 tag: 7731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 230 last x: 1086 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.5527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2819 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2820 Footprint: Minimap: active: true x: 1070 z: 246 Obstruction: active: true moving: false control group: 2820 control group 2: 0 tag: 7647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 246 last x: 1070 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 2.08793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2820 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2821 Footprint: Minimap: active: true x: 1074 z: 226 Obstruction: active: true moving: false control group: 2821 control group 2: 0 tag: 7667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 226 last x: 1074 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 3.59655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2821 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2822 Footprint: Minimap: active: true x: 1074 z: 230 Obstruction: active: true moving: false control group: 2822 control group 2: 0 tag: 7669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 230 last x: 1074 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 3.68517 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2822 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2823 Footprint: Minimap: active: true x: 1074 z: 218 Obstruction: active: true moving: false control group: 2823 control group 2: 0 tag: 7665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 218 last x: 1074 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 1.653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2823 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2824 Footprint: Minimap: active: true x: 1078 z: 234 Obstruction: active: true moving: false control group: 2824 control group 2: 0 tag: 7699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 234 last x: 1078 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 2.96341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2824 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2825 Footprint: Minimap: active: true x: 1078 z: 230 Obstruction: active: true moving: false control group: 2825 control group 2: 0 tag: 7697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 230 last x: 1078 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.26204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2825 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2826 Footprint: Minimap: active: true x: 1098 z: 222 Obstruction: active: true moving: false control group: 2826 control group 2: 0 tag: 7791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 222 last x: 1098 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 1.97313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2826 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2827 Footprint: Minimap: active: true x: 1086 z: 210 Obstruction: active: true moving: false control group: 2827 control group 2: 0 tag: 7727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 210 last x: 1086 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 5.74463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2827 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2828 Footprint: Minimap: active: true x: 1086 z: 214 Obstruction: active: true moving: false control group: 2828 control group 2: 0 tag: 7729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 214 last x: 1086 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 1.76122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2828 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2829 Footprint: Minimap: active: true x: 1078 z: 210 Obstruction: active: true moving: false control group: 2829 control group 2: 0 tag: 7695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 210 last x: 1078 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 0.0831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2829 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2830 Footprint: Minimap: active: true x: 1082 z: 222 Obstruction: active: true moving: false control group: 2830 control group 2: 0 tag: 7713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 222 last x: 1082 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 3.6799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2830 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2831 Footprint: Minimap: active: true x: 1090 z: 218 Obstruction: active: true moving: false control group: 2831 control group 2: 0 tag: 7751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 y: 0 z: 218 last x: 1090 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.24733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2831 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2832 Footprint: Minimap: active: true x: 1082 z: 214 Obstruction: active: true moving: false control group: 2832 control group 2: 0 tag: 7711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 214 last x: 1082 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 3.53728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2832 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2833 Footprint: Minimap: active: true x: 146 z: 910 Obstruction: active: true moving: false control group: 2833 control group 2: 0 tag: 1361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 910 last x: 146 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 0.06148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2833 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2834 Footprint: Minimap: active: true x: 154 z: 906 Obstruction: active: true moving: false control group: 2834 control group 2: 0 tag: 1393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 906 last x: 154 last y diff: 0 last z: 906 territory: 6 rot x: 0 rot y: 3.91535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2834 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2835 Footprint: Minimap: active: true x: 122 z: 930 Obstruction: active: true moving: false control group: 2835 control group 2: 0 tag: 1163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 930 last x: 122 last y diff: 0 last z: 930 territory: 6 rot x: 0 rot y: 4.58652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2835 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2836 Footprint: Minimap: active: true x: 158 z: 886 Obstruction: active: true moving: false control group: 2836 control group 2: 0 tag: 1413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 886 last x: 158 last y diff: 0 last z: 886 territory: 6 rot x: 0 rot y: 2.67872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2836 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2837 Footprint: Minimap: active: true x: 158 z: 894 Obstruction: active: true moving: false control group: 2837 control group 2: 0 tag: 1415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 894 last x: 158 last y diff: 0 last z: 894 territory: 6 rot x: 0 rot y: 2.11602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2837 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2838 Footprint: Minimap: active: true x: 158 z: 874 Obstruction: active: true moving: false control group: 2838 control group 2: 0 tag: 1411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 874 last x: 158 last y diff: 0 last z: 874 territory: 6 rot x: 0 rot y: 4.4621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2838 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2839 Footprint: Minimap: active: true x: 110 z: 946 Obstruction: active: true moving: false control group: 2839 control group 2: 0 tag: 1049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 946 last x: 110 last y diff: 0 last z: 946 territory: 0 rot x: 0 rot y: 3.76017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2839 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2840 Footprint: Minimap: active: true x: 122 z: 874 Obstruction: active: true moving: false control group: 2840 control group 2: 0 tag: 1157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 874 last x: 122 last y diff: 0 last z: 874 territory: 6 rot x: 0 rot y: 0.23456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2840 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2841 Footprint: Minimap: active: true x: 130 z: 874 Obstruction: active: true moving: false control group: 2841 control group 2: 0 tag: 1251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 874 last x: 130 last y diff: 0 last z: 874 territory: 6 rot x: 0 rot y: 0.69603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2841 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2842 Footprint: Minimap: active: true x: 102 z: 898 Obstruction: active: true moving: false control group: 2842 control group 2: 0 tag: 955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 898 last x: 102 last y diff: 0 last z: 898 territory: 6 rot x: 0 rot y: 2.1987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2842 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2843 Footprint: Minimap: active: true x: 106 z: 890 Obstruction: active: true moving: false control group: 2843 control group 2: 0 tag: 1001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 890 last x: 106 last y diff: 0 last z: 890 territory: 6 rot x: 0 rot y: 3.66747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2843 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2844 Footprint: Minimap: active: true x: 94 z: 902 Obstruction: active: true moving: false control group: 2844 control group 2: 0 tag: 901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 902 last x: 94 last y diff: 0 last z: 902 territory: 6 rot x: 0 rot y: 2.75538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2844 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2845 Footprint: Minimap: active: true x: 102 z: 906 Obstruction: active: true moving: false control group: 2845 control group 2: 0 tag: 957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 906 last x: 102 last y diff: 0 last z: 906 territory: 6 rot x: 0 rot y: 1.53768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2845 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2846 Footprint: Minimap: active: true x: 90 z: 926 Obstruction: active: true moving: false control group: 2846 control group 2: 0 tag: 891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 926 last x: 90 last y diff: 0 last z: 926 territory: 6 rot x: 0 rot y: 3.72967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2846 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2847 Footprint: Minimap: active: true x: 78 z: 898 Obstruction: active: true moving: false control group: 2847 control group 2: 0 tag: 865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 y: 0 z: 898 last x: 78 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: 5.65531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2847 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2848 Footprint: Minimap: active: true x: 86 z: 898 Obstruction: active: true moving: false control group: 2848 control group 2: 0 tag: 879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 y: 0 z: 898 last x: 86 last y diff: 0 last z: 898 territory: 6 rot x: 0 rot y: 3.19451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2848 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2849 Footprint: Minimap: active: true x: 138 z: 910 Obstruction: active: true moving: false control group: 2849 control group 2: 0 tag: 1299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 910 last x: 138 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 3.75106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2849 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2850 Footprint: Minimap: active: true x: 150 z: 902 Obstruction: active: true moving: false control group: 2850 control group 2: 0 tag: 1379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 902 last x: 150 last y diff: 0 last z: 902 territory: 6 rot x: 0 rot y: 2.83812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2850 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2851 Footprint: Minimap: active: true x: 118 z: 926 Obstruction: active: true moving: false control group: 2851 control group 2: 0 tag: 1125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 926 last x: 118 last y diff: 0 last z: 926 territory: 6 rot x: 0 rot y: 2.96154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2851 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2852 Footprint: Minimap: active: true x: 118 z: 922 Obstruction: active: true moving: false control group: 2852 control group 2: 0 tag: 1123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 922 last x: 118 last y diff: 0 last z: 922 territory: 6 rot x: 0 rot y: 5.87835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2852 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2853 Footprint: Minimap: active: true x: 154 z: 878 Obstruction: active: true moving: false control group: 2853 control group 2: 0 tag: 1389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 878 last x: 154 last y diff: 0 last z: 878 territory: 6 rot x: 0 rot y: 3.09072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2853 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2854 Footprint: Minimap: active: true x: 154 z: 886 Obstruction: active: true moving: false control group: 2854 control group 2: 0 tag: 1391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 886 last x: 154 last y diff: 0 last z: 886 territory: 6 rot x: 0 rot y: 1.13668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2854 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2855 Footprint: Minimap: active: true x: 150 z: 878 Obstruction: active: true moving: false control group: 2855 control group 2: 0 tag: 1373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 878 last x: 150 last y diff: 0 last z: 878 territory: 6 rot x: 0 rot y: 3.06109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2855 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2856 Footprint: Minimap: active: true x: 110 z: 938 Obstruction: active: true moving: false control group: 2856 control group 2: 0 tag: 1047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 938 last x: 110 last y diff: 0 last z: 938 territory: 0 rot x: 0 rot y: 3.63018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2856 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2857 Footprint: Minimap: active: true x: 126 z: 878 Obstruction: active: true moving: false control group: 2857 control group 2: 0 tag: 1207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 878 last x: 126 last y diff: 0 last z: 878 territory: 6 rot x: 0 rot y: 4.60958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2857 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2858 Footprint: Minimap: active: true x: 130 z: 878 Obstruction: active: true moving: false control group: 2858 control group 2: 0 tag: 1253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 878 last x: 130 last y diff: 0 last z: 878 territory: 6 rot x: 0 rot y: 6.03556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2858 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2859 Footprint: Minimap: active: true x: 110 z: 890 Obstruction: active: true moving: false control group: 2859 control group 2: 0 tag: 1037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 890 last x: 110 last y diff: 0 last z: 890 territory: 6 rot x: 0 rot y: 5.19806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2859 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2860 Footprint: Minimap: active: true x: 110 z: 894 Obstruction: active: true moving: false control group: 2860 control group 2: 0 tag: 1039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 894 last x: 110 last y diff: 0 last z: 894 territory: 6 rot x: 0 rot y: 3.45444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2860 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2861 Footprint: Minimap: active: true x: 90 z: 914 Obstruction: active: true moving: false control group: 2861 control group 2: 0 tag: 887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 914 last x: 90 last y diff: 0 last z: 914 territory: 6 rot x: 0 rot y: 4.36004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2861 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2862 Footprint: Minimap: active: true x: 94 z: 930 Obstruction: active: true moving: false control group: 2862 control group 2: 0 tag: 905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 930 last x: 94 last y diff: 0 last z: 930 territory: 0 rot x: 0 rot y: 3.32671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2862 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2863 Footprint: Minimap: active: true x: 106 z: 870 Obstruction: active: true moving: false control group: 2863 control group 2: 0 tag: 997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 870 last x: 106 last y diff: 0 last z: 870 territory: 6 rot x: 0 rot y: 5.58515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2863 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2864 Footprint: Minimap: active: true x: 106 z: 874 Obstruction: active: true moving: false control group: 2864 control group 2: 0 tag: 999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 874 last x: 106 last y diff: 0 last z: 874 territory: 6 rot x: 0 rot y: 5.30271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2864 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2865 Footprint: Minimap: active: true x: 142 z: 866 Obstruction: active: true moving: false control group: 2865 control group 2: 0 tag: 1335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 866 last x: 142 last y diff: 0 last z: 866 territory: 6 rot x: 0 rot y: 6.2176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2865 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2866 Footprint: Minimap: active: true x: 130 z: 906 Obstruction: active: true moving: false control group: 2866 control group 2: 0 tag: 1257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 906 last x: 130 last y diff: 0 last z: 906 territory: 6 rot x: 0 rot y: 2.49236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2866 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2867 Footprint: Minimap: active: true x: 130 z: 910 Obstruction: active: true moving: false control group: 2867 control group 2: 0 tag: 1259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 910 last x: 130 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 4.87066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2867 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2868 Footprint: Minimap: active: true x: 138 z: 902 Obstruction: active: true moving: false control group: 2868 control group 2: 0 tag: 1297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 902 last x: 138 last y diff: 0 last z: 902 territory: 6 rot x: 0 rot y: 4.31226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2868 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2869 Footprint: Minimap: active: true x: 122 z: 914 Obstruction: active: true moving: false control group: 2869 control group 2: 0 tag: 1161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 914 last x: 122 last y diff: 0 last z: 914 territory: 6 rot x: 0 rot y: 2.93824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2869 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2870 Footprint: Minimap: active: true x: 126 z: 910 Obstruction: active: true moving: false control group: 2870 control group 2: 0 tag: 1211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 910 last x: 126 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 2.8291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2870 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2871 Footprint: Minimap: active: true x: 142 z: 898 Obstruction: active: true moving: false control group: 2871 control group 2: 0 tag: 1339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 898 last x: 142 last y diff: 0 last z: 898 territory: 6 rot x: 0 rot y: 1.48043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2871 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2872 Footprint: Minimap: active: true x: 110 z: 926 Obstruction: active: true moving: false control group: 2872 control group 2: 0 tag: 1045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 926 last x: 110 last y diff: 0 last z: 926 territory: 6 rot x: 0 rot y: 1.39902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2872 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2873 Footprint: Minimap: active: true x: 114 z: 922 Obstruction: active: true moving: false control group: 2873 control group 2: 0 tag: 1089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 922 last x: 114 last y diff: 0 last z: 922 territory: 6 rot x: 0 rot y: 1.1282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2873 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2874 Footprint: Minimap: active: true x: 114 z: 918 Obstruction: active: true moving: false control group: 2874 control group 2: 0 tag: 1087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 918 last x: 114 last y diff: 0 last z: 918 territory: 6 rot x: 0 rot y: 0.844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2874 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2875 Footprint: Minimap: active: true x: 150 z: 882 Obstruction: active: true moving: false control group: 2875 control group 2: 0 tag: 1375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 882 last x: 150 last y diff: 0 last z: 882 territory: 6 rot x: 0 rot y: 5.40804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2875 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2876 Footprint: Minimap: active: true x: 150 z: 890 Obstruction: active: true moving: false control group: 2876 control group 2: 0 tag: 1377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 890 last x: 150 last y diff: 0 last z: 890 territory: 6 rot x: 0 rot y: 5.03931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2876 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2877 Footprint: Minimap: active: true x: 146 z: 882 Obstruction: active: true moving: false control group: 2877 control group 2: 0 tag: 1357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 882 last x: 146 last y diff: 0 last z: 882 territory: 6 rot x: 0 rot y: 2.65911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2877 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2878 Footprint: Minimap: active: true x: 102 z: 934 Obstruction: active: true moving: false control group: 2878 control group 2: 0 tag: 961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 934 last x: 102 last y diff: 0 last z: 934 territory: 0 rot x: 0 rot y: 4.59073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2878 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2879 Footprint: Minimap: active: true x: 106 z: 934 Obstruction: active: true moving: false control group: 2879 control group 2: 0 tag: 1009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 934 last x: 106 last y diff: 0 last z: 934 territory: 6 rot x: 0 rot y: 4.9867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2879 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2880 Footprint: Minimap: active: true x: 106 z: 926 Obstruction: active: true moving: false control group: 2880 control group 2: 0 tag: 1007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 926 last x: 106 last y diff: 0 last z: 926 territory: 6 rot x: 0 rot y: 0.88494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2880 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2881 Footprint: Minimap: active: true x: 138 z: 878 Obstruction: active: true moving: false control group: 2881 control group 2: 0 tag: 1293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 878 last x: 138 last y diff: 0 last z: 878 territory: 6 rot x: 0 rot y: 6.16816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2881 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2882 Footprint: Minimap: active: true x: 114 z: 882 Obstruction: active: true moving: false control group: 2882 control group 2: 0 tag: 1077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 882 last x: 114 last y diff: 0 last z: 882 territory: 6 rot x: 0 rot y: 0.98288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2882 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2883 Footprint: Minimap: active: true x: 110 z: 906 Obstruction: active: true moving: false control group: 2883 control group 2: 0 tag: 1041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 906 last x: 110 last y diff: 0 last z: 906 territory: 6 rot x: 0 rot y: 2.79093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2883 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2884 Footprint: Minimap: active: true x: 114 z: 894 Obstruction: active: true moving: false control group: 2884 control group 2: 0 tag: 1079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 894 last x: 114 last y diff: 0 last z: 894 territory: 6 rot x: 0 rot y: 5.01444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2884 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2885 Footprint: Minimap: active: true x: 114 z: 898 Obstruction: active: true moving: false control group: 2885 control group 2: 0 tag: 1081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 898 last x: 114 last y diff: 0 last z: 898 territory: 6 rot x: 0 rot y: 3.30965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2885 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2886 Footprint: Minimap: active: true x: 114 z: 902 Obstruction: active: true moving: false control group: 2886 control group 2: 0 tag: 1083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 902 last x: 114 last y diff: 0 last z: 902 territory: 6 rot x: 0 rot y: 3.52103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2886 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2887 Footprint: Minimap: active: true x: 110 z: 910 Obstruction: active: true moving: false control group: 2887 control group 2: 0 tag: 1043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 910 last x: 110 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 4.66825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2887 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2888 Footprint: Minimap: active: true x: 90 z: 918 Obstruction: active: true moving: false control group: 2888 control group 2: 0 tag: 889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 918 last x: 90 last y diff: 0 last z: 918 territory: 6 rot x: 0 rot y: 4.91924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2888 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2889 Footprint: Minimap: active: true x: 94 z: 918 Obstruction: active: true moving: false control group: 2889 control group 2: 0 tag: 903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 918 last x: 94 last y diff: 0 last z: 918 territory: 6 rot x: 0 rot y: 2.66459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2889 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2890 Footprint: Minimap: active: true x: 106 z: 918 Obstruction: active: true moving: false control group: 2890 control group 2: 0 tag: 1003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 918 last x: 106 last y diff: 0 last z: 918 territory: 6 rot x: 0 rot y: 0.5365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2890 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2891 Footprint: Minimap: active: true x: 102 z: 930 Obstruction: active: true moving: false control group: 2891 control group 2: 0 tag: 959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 930 last x: 102 last y diff: 0 last z: 930 territory: 0 rot x: 0 rot y: 0.48803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2891 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2892 Footprint: Minimap: active: true x: 110 z: 878 Obstruction: active: true moving: false control group: 2892 control group 2: 0 tag: 1035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 878 last x: 110 last y diff: 0 last z: 878 territory: 6 rot x: 0 rot y: 4.73176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2892 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2893 Footprint: Minimap: active: true x: 82 z: 910 Obstruction: active: true moving: false control group: 2893 control group 2: 0 tag: 873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 y: 0 z: 910 last x: 82 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 1.06197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2893 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2894 Footprint: Minimap: active: true x: 126 z: 906 Obstruction: active: true moving: false control group: 2894 control group 2: 0 tag: 1209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 906 last x: 126 last y diff: 0 last z: 906 territory: 6 rot x: 0 rot y: 2.71726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2894 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2895 Footprint: Minimap: active: true x: 114 z: 910 Obstruction: active: true moving: false control group: 2895 control group 2: 0 tag: 1085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 910 last x: 114 last y diff: 0 last z: 910 territory: 6 rot x: 0 rot y: 4.1429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2895 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2896 Footprint: Minimap: active: true x: 138 z: 894 Obstruction: active: true moving: false control group: 2896 control group 2: 0 tag: 1295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 894 last x: 138 last y diff: 0 last z: 894 territory: 6 rot x: 0 rot y: 3.94895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2896 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2897 Footprint: Minimap: active: true x: 142 z: 894 Obstruction: active: true moving: false control group: 2897 control group 2: 0 tag: 1337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 894 last x: 142 last y diff: 0 last z: 894 territory: 6 rot x: 0 rot y: 3.92815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2897 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2898 Footprint: Minimap: active: true x: 146 z: 894 Obstruction: active: true moving: false control group: 2898 control group 2: 0 tag: 1359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 894 last x: 146 last y diff: 0 last z: 894 territory: 6 rot x: 0 rot y: 5.95966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2898 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2899 Footprint: Minimap: active: true x: 106 z: 922 Obstruction: active: true moving: false control group: 2899 control group 2: 0 tag: 1005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 922 last x: 106 last y diff: 0 last z: 922 territory: 6 rot x: 0 rot y: 0.84505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2899 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2900 Footprint: Minimap: active: true x: 118 z: 886 Obstruction: active: true moving: false control group: 2900 control group 2: 0 tag: 1121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 886 last x: 118 last y diff: 0 last z: 886 territory: 6 rot x: 0 rot y: 4.84568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2900 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2901 Footprint: Minimap: active: true x: 122 z: 886 Obstruction: active: true moving: false control group: 2901 control group 2: 0 tag: 1159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 886 last x: 122 last y diff: 0 last z: 886 territory: 6 rot x: 0 rot y: 3.70136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2901 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2902 Footprint: Minimap: active: true x: 130 z: 898 Obstruction: active: true moving: false control group: 2902 control group 2: 0 tag: 1255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 898 last x: 130 last y diff: 0 last z: 898 territory: 6 rot x: 0 rot y: 1.25727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2902 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2903 Footprint: Minimap: active: true x: 134 z: 890 Obstruction: active: true moving: false control group: 2903 control group 2: 0 tag: 1279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 890 last x: 134 last y diff: 0 last z: 890 territory: 6 rot x: 0 rot y: 2.194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2903 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2904 Footprint: Minimap: active: true x: 54 z: 518 Obstruction: active: true moving: false control group: 2904 control group 2: 0 tag: 833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 518 last x: 54 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 0.59786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2904 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2905 Footprint: Minimap: active: true x: 54 z: 522 Obstruction: active: true moving: false control group: 2905 control group 2: 0 tag: 835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 522 last x: 54 last y diff: 0 last z: 522 territory: 0 rot x: 0 rot y: 3.3212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2905 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2906 Footprint: Minimap: active: true x: 62 z: 518 Obstruction: active: true moving: false control group: 2906 control group 2: 0 tag: 851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 518 last x: 62 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 4.80465 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2906 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2907 Footprint: Minimap: active: true x: 62 z: 506 Obstruction: active: true moving: false control group: 2907 control group 2: 0 tag: 849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 506 last x: 62 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 3.19767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2907 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2908 Footprint: Minimap: active: true x: 38 z: 570 Obstruction: active: true moving: false control group: 2908 control group 2: 0 tag: 783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 570 last x: 38 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 3.8319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2908 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2909 Footprint: Minimap: active: true x: 42 z: 546 Obstruction: active: true moving: false control group: 2909 control group 2: 0 tag: 795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 546 last x: 42 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 5.38711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2909 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2910 Footprint: Minimap: active: true x: 42 z: 550 Obstruction: active: true moving: false control group: 2910 control group 2: 0 tag: 797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 550 last x: 42 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 0.72407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2910 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2911 Footprint: Minimap: active: true x: 50 z: 546 Obstruction: active: true moving: false control group: 2911 control group 2: 0 tag: 821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 546 last x: 50 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 5.3579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2911 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2912 Footprint: Minimap: active: true x: 46 z: 562 Obstruction: active: true moving: false control group: 2912 control group 2: 0 tag: 809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 562 last x: 46 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 3.28122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2912 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2913 Footprint: Minimap: active: true x: 50 z: 474 Obstruction: active: true moving: false control group: 2913 control group 2: 0 tag: 811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 474 last x: 50 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 5.57946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2913 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2914 Footprint: Minimap: active: true x: 70 z: 474 Obstruction: active: true moving: false control group: 2914 control group 2: 0 tag: 853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 y: 0 z: 474 last x: 70 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 3.03881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2914 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2915 Footprint: Minimap: active: true x: 70 z: 478 Obstruction: active: true moving: false control group: 2915 control group 2: 0 tag: 855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 y: 0 z: 478 last x: 70 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.75091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2915 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2916 Footprint: Minimap: active: true x: 74 z: 486 Obstruction: active: true moving: false control group: 2916 control group 2: 0 tag: 859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 y: 0 z: 486 last x: 74 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 3.71789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2916 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2917 Footprint: Minimap: active: true x: 74 z: 498 Obstruction: active: true moving: false control group: 2917 control group 2: 0 tag: 861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 y: 0 z: 498 last x: 74 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 3.9392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2917 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2918 Footprint: Minimap: active: true x: 78 z: 498 Obstruction: active: true moving: false control group: 2918 control group 2: 0 tag: 863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 y: 0 z: 498 last x: 78 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 0.27546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2918 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2919 Footprint: Minimap: active: true x: 50 z: 522 Obstruction: active: true moving: false control group: 2919 control group 2: 0 tag: 815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 522 last x: 50 last y diff: 0 last z: 522 territory: 0 rot x: 0 rot y: 5.32601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2919 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2920 Footprint: Minimap: active: true x: 50 z: 526 Obstruction: active: true moving: false control group: 2920 control group 2: 0 tag: 817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 526 last x: 50 last y diff: 0 last z: 526 territory: 0 rot x: 0 rot y: 2.47143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2920 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2921 Footprint: Minimap: active: true x: 54 z: 530 Obstruction: active: true moving: false control group: 2921 control group 2: 0 tag: 837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 530 last x: 54 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 1.02996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2921 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2922 Footprint: Minimap: active: true x: 26 z: 566 Obstruction: active: true moving: false control group: 2922 control group 2: 0 tag: 761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26 y: 0 z: 566 last x: 26 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 3.87754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2922 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2923 Footprint: Minimap: active: true x: 30 z: 566 Obstruction: active: true moving: false control group: 2923 control group 2: 0 tag: 767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 30 y: 0 z: 566 last x: 30 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 0.14649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2923 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2924 Footprint: Minimap: active: true x: 54 z: 534 Obstruction: active: true moving: false control group: 2924 control group 2: 0 tag: 839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 534 last x: 54 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 6.0688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2924 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2925 Footprint: Minimap: active: true x: 54 z: 470 Obstruction: active: true moving: false control group: 2925 control group 2: 0 tag: 823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 470 last x: 54 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 4.02863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2925 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2926 Footprint: Minimap: active: true x: 54 z: 474 Obstruction: active: true moving: false control group: 2926 control group 2: 0 tag: 825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 474 last x: 54 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 4.55182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2926 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2927 Footprint: Minimap: active: true x: 62 z: 478 Obstruction: active: true moving: false control group: 2927 control group 2: 0 tag: 845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 478 last x: 62 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.7395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2927 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2928 Footprint: Minimap: active: true x: 46 z: 518 Obstruction: active: true moving: false control group: 2928 control group 2: 0 tag: 803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 518 last x: 46 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 0.74566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2928 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2929 Footprint: Minimap: active: true x: 46 z: 534 Obstruction: active: true moving: false control group: 2929 control group 2: 0 tag: 805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 534 last x: 46 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 1.55971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2929 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2930 Footprint: Minimap: active: true x: 50 z: 534 Obstruction: active: true moving: false control group: 2930 control group 2: 0 tag: 819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 534 last x: 50 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 3.45667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2930 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2931 Footprint: Minimap: active: true x: 62 z: 498 Obstruction: active: true moving: false control group: 2931 control group 2: 0 tag: 847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 498 last x: 62 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 5.33306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2931 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2932 Footprint: Minimap: active: true x: 26 z: 562 Obstruction: active: true moving: false control group: 2932 control group 2: 0 tag: 759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26 y: 0 z: 562 last x: 26 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 5.35505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2932 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2933 Footprint: Minimap: active: true x: 30 z: 562 Obstruction: active: true moving: false control group: 2933 control group 2: 0 tag: 765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 30 y: 0 z: 562 last x: 30 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 6.23653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2933 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2934 Footprint: Minimap: active: true x: 42 z: 490 Obstruction: active: true moving: false control group: 2934 control group 2: 0 tag: 785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 490 last x: 42 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 6.03612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2934 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2935 Footprint: Minimap: active: true x: 34 z: 558 Obstruction: active: true moving: false control group: 2935 control group 2: 0 tag: 777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 y: 0 z: 558 last x: 34 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 3.4444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2935 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2936 Footprint: Minimap: active: true x: 34 z: 538 Obstruction: active: true moving: false control group: 2936 control group 2: 0 tag: 773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 y: 0 z: 538 last x: 34 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 6.21114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2936 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2937 Footprint: Minimap: active: true x: 34 z: 542 Obstruction: active: true moving: false control group: 2937 control group 2: 0 tag: 775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 y: 0 z: 542 last x: 34 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 0.36692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2937 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2938 Footprint: Minimap: active: true x: 46 z: 538 Obstruction: active: true moving: false control group: 2938 control group 2: 0 tag: 807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 538 last x: 46 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 2.82665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2938 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2939 Footprint: Minimap: active: true x: 46 z: 490 Obstruction: active: true moving: false control group: 2939 control group 2: 0 tag: 799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 490 last x: 46 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 1.42585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2939 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2940 Footprint: Minimap: active: true x: 50 z: 486 Obstruction: active: true moving: false control group: 2940 control group 2: 0 tag: 813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 486 last x: 50 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 1.55962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2940 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2941 Footprint: Minimap: active: true x: 54 z: 482 Obstruction: active: true moving: false control group: 2941 control group 2: 0 tag: 827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 482 last x: 54 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 3.42301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2941 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2942 Footprint: Minimap: active: true x: 58 z: 478 Obstruction: active: true moving: false control group: 2942 control group 2: 0 tag: 841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 y: 0 z: 478 last x: 58 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 0.13614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2942 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2943 Footprint: Minimap: active: true x: 42 z: 510 Obstruction: active: true moving: false control group: 2943 control group 2: 0 tag: 789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 510 last x: 42 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 3.38529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2943 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2944 Footprint: Minimap: active: true x: 42 z: 526 Obstruction: active: true moving: false control group: 2944 control group 2: 0 tag: 791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 526 last x: 42 last y diff: 0 last z: 526 territory: 0 rot x: 0 rot y: 6.2416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2944 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2945 Footprint: Minimap: active: true x: 42 z: 530 Obstruction: active: true moving: false control group: 2945 control group 2: 0 tag: 793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 530 last x: 42 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 2.5987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2945 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2946 Footprint: Minimap: active: true x: 54 z: 494 Obstruction: active: true moving: false control group: 2946 control group 2: 0 tag: 831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 494 last x: 54 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 2.75982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2946 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2947 Footprint: Minimap: active: true x: 42 z: 502 Obstruction: active: true moving: false control group: 2947 control group 2: 0 tag: 787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 502 last x: 42 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 0.8457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2947 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2948 Footprint: Minimap: active: true x: 34 z: 534 Obstruction: active: true moving: false control group: 2948 control group 2: 0 tag: 771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 y: 0 z: 534 last x: 34 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 0.52994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2948 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2949 Footprint: Minimap: active: true x: 30 z: 546 Obstruction: active: true moving: false control group: 2949 control group 2: 0 tag: 763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 30 y: 0 z: 546 last x: 30 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 3.91523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2949 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2950 Footprint: Minimap: active: true x: 54 z: 490 Obstruction: active: true moving: false control group: 2950 control group 2: 0 tag: 829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 490 last x: 54 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 1.53856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2950 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2951 Footprint: Minimap: active: true x: 58 z: 486 Obstruction: active: true moving: false control group: 2951 control group 2: 0 tag: 843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 y: 0 z: 486 last x: 58 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 3.10372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2951 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2952 Footprint: Minimap: active: true x: 46 z: 502 Obstruction: active: true moving: false control group: 2952 control group 2: 0 tag: 801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 502 last x: 46 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 3.21482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2952 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2953 Footprint: Minimap: active: true x: 38 z: 514 Obstruction: active: true moving: false control group: 2953 control group 2: 0 tag: 779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 514 last x: 38 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 2.7923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2953 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2954 Footprint: Minimap: active: true x: 38 z: 530 Obstruction: active: true moving: false control group: 2954 control group 2: 0 tag: 781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 530 last x: 38 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 3.13717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2954 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2955 Footprint: Minimap: active: true x: 34 z: 518 Obstruction: active: true moving: false control group: 2955 control group 2: 0 tag: 769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 y: 0 z: 518 last x: 34 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 6.215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2955 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2956 Footprint: Minimap: active: true x: 1102 z: 642 Obstruction: active: true moving: false control group: 2956 control group 2: 0 tag: 7831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 642 last x: 1102 last y diff: 0 last z: 642 territory: 1 rot x: 0 rot y: 2.12578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2956 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 32, "gatherers": [ [], [ 7569, 157, 6828, 6426 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2957 Footprint: Minimap: active: true x: 1142 z: 662 Obstruction: active: true moving: false control group: 2957 control group 2: 0 tag: 8099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 662 last x: 1142 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 4.03054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2957 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2958 Footprint: Minimap: active: true x: 1146 z: 658 Obstruction: active: true moving: false control group: 2958 control group 2: 0 tag: 8109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 658 last x: 1146 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 4.11828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2958 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2961 Footprint: Minimap: active: true x: 1118 z: 662 Obstruction: active: true moving: false control group: 2961 control group 2: 0 tag: 7925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 662 last x: 1118 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 4.63332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2961 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2962 Footprint: Minimap: active: true x: 1130 z: 670 Obstruction: active: true moving: false control group: 2962 control group 2: 0 tag: 8017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 670 last x: 1130 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 2.63549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2962 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2965 Footprint: Minimap: active: true x: 1126 z: 598 Obstruction: active: true moving: false control group: 2965 control group 2: 0 tag: 7983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 598 last x: 1126 last y diff: 0 last z: 598 territory: 1 rot x: 0 rot y: 1.2759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2965 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2966 Footprint: Minimap: active: true x: 1058 z: 590 Obstruction: active: true moving: false control group: 2966 control group 2: 0 tag: 7551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 590 last x: 1058 last y diff: 0 last z: 590 territory: 1 rot x: 0 rot y: 3.29802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2966 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2967 Footprint: Minimap: active: true x: 1062 z: 606 Obstruction: active: true moving: false control group: 2967 control group 2: 0 tag: 7581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 606 last x: 1062 last y diff: 0 last z: 606 territory: 1 rot x: 0 rot y: 0.51732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2967 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2968 Footprint: Minimap: active: true x: 1066 z: 614 Obstruction: active: true moving: false control group: 2968 control group 2: 0 tag: 7625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 614 last x: 1066 last y diff: 0 last z: 614 territory: 1 rot x: 0 rot y: 3.3949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2968 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9001, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 119, "gatherers": [ [], [ 6425 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2969 Footprint: Minimap: active: true x: 1066 z: 630 Obstruction: active: true moving: false control group: 2969 control group 2: 0 tag: 7627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 630 last x: 1066 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 0.11973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2969 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2970 Footprint: Minimap: active: true x: 1162 z: 610 Obstruction: active: true moving: false control group: 2970 control group 2: 0 tag: 8201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 610 last x: 1162 last y diff: 0 last z: 610 territory: 1 rot x: 0 rot y: 1.29542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2970 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2971 Footprint: Minimap: active: true x: 1166 z: 614 Obstruction: active: true moving: false control group: 2971 control group 2: 0 tag: 8225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 614 last x: 1166 last y diff: 0 last z: 614 territory: 1 rot x: 0 rot y: 1.32476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2971 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2972 Footprint: Minimap: active: true x: 1170 z: 614 Obstruction: active: true moving: false control group: 2972 control group 2: 0 tag: 8249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 614 last x: 1170 last y diff: 0 last z: 614 territory: 1 rot x: 0 rot y: 3.34116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2972 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2973 Footprint: Minimap: active: true x: 1130 z: 598 Obstruction: active: true moving: false control group: 2973 control group 2: 0 tag: 8005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 598 last x: 1130 last y diff: 0 last z: 598 territory: 1 rot x: 0 rot y: 3.26247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2973 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2974 Footprint: Minimap: active: true x: 1142 z: 606 Obstruction: active: true moving: false control group: 2974 control group 2: 0 tag: 8091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 606 last x: 1142 last y diff: 0 last z: 606 territory: 1 rot x: 0 rot y: 1.63543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2974 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2975 Footprint: Minimap: active: true x: 1066 z: 642 Obstruction: active: true moving: false control group: 2975 control group 2: 0 tag: 7631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 642 last x: 1066 last y diff: 0 last z: 642 territory: 1 rot x: 0 rot y: 1.80184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2975 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2976 Footprint: Minimap: active: true x: 1058 z: 598 Obstruction: active: true moving: false control group: 2976 control group 2: 0 tag: 7553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 598 last x: 1058 last y diff: 0 last z: 598 territory: 1 rot x: 0 rot y: 4.9633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2976 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2977 Footprint: Minimap: active: true x: 1178 z: 630 Obstruction: active: true moving: false control group: 2977 control group 2: 0 tag: 8305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 630 last x: 1178 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 5.28901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2977 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2978 Footprint: Minimap: active: true x: 1174 z: 638 Obstruction: active: true moving: false control group: 2978 control group 2: 0 tag: 8283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 638 last x: 1174 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 2.81778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2978 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2979 Footprint: Minimap: active: true x: 1178 z: 638 Obstruction: active: true moving: false control group: 2979 control group 2: 0 tag: 8309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 638 last x: 1178 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 5.22608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2979 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2980 Footprint: Minimap: active: true x: 1178 z: 634 Obstruction: active: true moving: false control group: 2980 control group 2: 0 tag: 8307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 634 last x: 1178 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 3.20546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2980 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2981 Footprint: Minimap: active: true x: 1106 z: 650 Obstruction: active: true moving: false control group: 2981 control group 2: 0 tag: 7853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 650 last x: 1106 last y diff: 0 last z: 650 territory: 1 rot x: 0 rot y: 2.79082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2981 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2984 Footprint: Minimap: active: true x: 1110 z: 654 Obstruction: active: true moving: false control group: 2984 control group 2: 0 tag: 7883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 654 last x: 1110 last y diff: 0 last z: 654 territory: 1 rot x: 0 rot y: 5.80517 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2984 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2986 Footprint: Minimap: active: true x: 1122 z: 602 Obstruction: active: true moving: false control group: 2986 control group 2: 0 tag: 7951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 602 last x: 1122 last y diff: 0 last z: 602 territory: 1 rot x: 0 rot y: 0.68812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2986 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8501, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 137, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2987 Footprint: Minimap: active: true x: 1066 z: 638 Obstruction: active: true moving: false control group: 2987 control group 2: 0 tag: 7629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 638 last x: 1066 last y diff: 0 last z: 638 territory: 1 rot x: 0 rot y: 4.75216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2987 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2988 Footprint: Minimap: active: true x: 1070 z: 594 Obstruction: active: true moving: false control group: 2988 control group 2: 0 tag: 7651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 594 last x: 1070 last y diff: 0 last z: 594 territory: 1 rot x: 0 rot y: 3.75971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2988 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2989 Footprint: Minimap: active: true x: 1070 z: 602 Obstruction: active: true moving: false control group: 2989 control group 2: 0 tag: 7653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 602 last x: 1070 last y diff: 0 last z: 602 territory: 1 rot x: 0 rot y: 2.94123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2989 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9236, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 26, "gatherers": [ [], [ 7385, 7388, 7567, 7563 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2991 Footprint: Minimap: active: true x: 1070 z: 626 Obstruction: active: true moving: false control group: 2991 control group 2: 0 tag: 7655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 626 last x: 1070 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 3.22315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2991 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 72, "gatherers": [ [], [ 7384, 7387, 7382, 7568 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2992 Footprint: Minimap: active: true x: 1070 z: 634 Obstruction: active: true moving: false control group: 2992 control group 2: 0 tag: 7657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 634 last x: 1070 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 2.30178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2992 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2993 Footprint: Minimap: active: true x: 1166 z: 618 Obstruction: active: true moving: false control group: 2993 control group 2: 0 tag: 8227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 618 last x: 1166 last y diff: 0 last z: 618 territory: 1 rot x: 0 rot y: 1.44451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2993 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2994 Footprint: Minimap: active: true x: 1170 z: 618 Obstruction: active: true moving: false control group: 2994 control group 2: 0 tag: 8251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 618 last x: 1170 last y diff: 0 last z: 618 territory: 1 rot x: 0 rot y: 4.52201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2994 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2995 Footprint: Minimap: active: true x: 1126 z: 606 Obstruction: active: true moving: false control group: 2995 control group 2: 0 tag: 7985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 606 last x: 1126 last y diff: 0 last z: 606 territory: 1 rot x: 0 rot y: 4.498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2995 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2996 Footprint: Minimap: active: true x: 1130 z: 606 Obstruction: active: true moving: false control group: 2996 control group 2: 0 tag: 8007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 606 last x: 1130 last y diff: 0 last z: 606 territory: 1 rot x: 0 rot y: 6.25161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2996 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2997 Footprint: Minimap: active: true x: 1138 z: 610 Obstruction: active: true moving: false control group: 2997 control group 2: 0 tag: 8067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 610 last x: 1138 last y diff: 0 last z: 610 territory: 1 rot x: 0 rot y: 3.87429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2997 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2998 Footprint: Minimap: active: true x: 1174 z: 626 Obstruction: active: true moving: false control group: 2998 control group 2: 0 tag: 8277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 626 last x: 1174 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 5.52797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2998 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2999 Footprint: Minimap: active: true x: 1174 z: 630 Obstruction: active: true moving: false control group: 2999 control group 2: 0 tag: 8279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 630 last x: 1174 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 1.93036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2999 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3000 Footprint: Minimap: active: true x: 1174 z: 634 Obstruction: active: true moving: false control group: 3000 control group 2: 0 tag: 8281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 634 last x: 1174 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 2.64286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3000 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3001 Footprint: Minimap: active: true x: 1082 z: 634 Obstruction: active: true moving: false control group: 3001 control group 2: 0 tag: 7717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 634 last x: 1082 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 5.54404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3001 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [ 6829, 7692, 7693 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3006 Footprint: Minimap: active: true x: 1110 z: 638 Obstruction: active: true moving: false control group: 3006 control group 2: 0 tag: 7881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 638 last x: 1110 last y diff: 0 last z: 638 territory: 1 rot x: 0 rot y: 2.93252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3006 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9015, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 113, "gatherers": [ [], [ 6441 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3007 Footprint: Minimap: active: true x: 1150 z: 646 Obstruction: active: true moving: false control group: 3007 control group 2: 0 tag: 8135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 646 last x: 1150 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 3.12182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3007 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3012 Footprint: Minimap: active: true x: 1114 z: 646 Obstruction: active: true moving: false control group: 3012 control group 2: 0 tag: 7901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 646 last x: 1114 last y diff: 0 last z: 646 territory: 1 rot x: 0 rot y: 5.33149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3012 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3013 Footprint: Minimap: active: true x: 1118 z: 654 Obstruction: active: true moving: false control group: 3013 control group 2: 0 tag: 7923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 654 last x: 1118 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 3.38918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3013 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3014 Footprint: Minimap: active: true x: 1122 z: 606 Obstruction: active: true moving: false control group: 3014 control group 2: 0 tag: 7953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 606 last x: 1122 last y diff: 0 last z: 606 territory: 1 rot x: 0 rot y: 1.65748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3014 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3015 Footprint: Minimap: active: true x: 1074 z: 634 Obstruction: active: true moving: false control group: 3015 control group 2: 0 tag: 7681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 634 last x: 1074 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 1.54766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3015 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3020 Footprint: Minimap: active: true x: 1150 z: 642 Obstruction: active: true moving: false control group: 3020 control group 2: 0 tag: 8133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 642 last x: 1150 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 2.8428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3020 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3021 Footprint: Minimap: active: true x: 1166 z: 634 Obstruction: active: true moving: false control group: 3021 control group 2: 0 tag: 8229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 634 last x: 1166 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 4.41068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3021 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3022 Footprint: Minimap: active: true x: 1138 z: 614 Obstruction: active: true moving: false control group: 3022 control group 2: 0 tag: 8069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 614 last x: 1138 last y diff: 0 last z: 614 territory: 1 rot x: 0 rot y: 3.84714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3022 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3023 Footprint: Minimap: active: true x: 1154 z: 618 Obstruction: active: true moving: false control group: 3023 control group 2: 0 tag: 8153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 618 last x: 1154 last y diff: 0 last z: 618 territory: 1 rot x: 0 rot y: 3.87609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3023 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3024 Footprint: Minimap: active: true x: 1162 z: 622 Obstruction: active: true moving: false control group: 3024 control group 2: 0 tag: 8203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 622 last x: 1162 last y diff: 0 last z: 622 territory: 1 rot x: 0 rot y: 2.71103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3024 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3025 Footprint: Minimap: active: true x: 1170 z: 622 Obstruction: active: true moving: false control group: 3025 control group 2: 0 tag: 8253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 622 last x: 1170 last y diff: 0 last z: 622 territory: 1 rot x: 0 rot y: 4.18586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3025 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3026 Footprint: Minimap: active: true x: 1126 z: 610 Obstruction: active: true moving: false control group: 3026 control group 2: 0 tag: 7987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 610 last x: 1126 last y diff: 0 last z: 610 territory: 1 rot x: 0 rot y: 0.34882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3026 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3027 Footprint: Minimap: active: true x: 1170 z: 626 Obstruction: active: true moving: false control group: 3027 control group 2: 0 tag: 8255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 626 last x: 1170 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 4.35401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3027 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3028 Footprint: Minimap: active: true x: 1078 z: 630 Obstruction: active: true moving: false control group: 3028 control group 2: 0 tag: 7703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 y: 0 z: 630 last x: 1078 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 1.7174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3028 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 65, "gatherers": [ [], [ 7690, 7562, 6831, 7565 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3029 Footprint: Minimap: active: true x: 1114 z: 642 Obstruction: active: true moving: false control group: 3029 control group 2: 0 tag: 7899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 642 last x: 1114 last y diff: 0 last z: 642 territory: 1 rot x: 0 rot y: 3.26447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3029 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3030 Footprint: Minimap: active: true x: 1130 z: 650 Obstruction: active: true moving: false control group: 3030 control group 2: 0 tag: 8015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 650 last x: 1130 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 2.31073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3030 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3031 Footprint: Minimap: active: true x: 1134 z: 642 Obstruction: active: true moving: false control group: 3031 control group 2: 0 tag: 8043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 642 last x: 1134 last y diff: 0 last z: 642 territory: 1 rot x: 0 rot y: 2.24547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3031 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3035 Footprint: Minimap: active: true x: 1122 z: 650 Obstruction: active: true moving: false control group: 3035 control group 2: 0 tag: 7959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 650 last x: 1122 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 6.1288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3035 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3037 Footprint: Minimap: active: true x: 1158 z: 638 Obstruction: active: true moving: false control group: 3037 control group 2: 0 tag: 8185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 638 last x: 1158 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 6.1423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3037 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3038 Footprint: Minimap: active: true x: 1158 z: 634 Obstruction: active: true moving: false control group: 3038 control group 2: 0 tag: 8183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 634 last x: 1158 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 6.09792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3038 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3039 Footprint: Minimap: active: true x: 1142 z: 622 Obstruction: active: true moving: false control group: 3039 control group 2: 0 tag: 8093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 622 last x: 1142 last y diff: 0 last z: 622 territory: 1 rot x: 0 rot y: 0.37995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3039 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3040 Footprint: Minimap: active: true x: 1154 z: 622 Obstruction: active: true moving: false control group: 3040 control group 2: 0 tag: 8155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 622 last x: 1154 last y diff: 0 last z: 622 territory: 1 rot x: 0 rot y: 3.8914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3040 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3041 Footprint: Minimap: active: true x: 1158 z: 626 Obstruction: active: true moving: false control group: 3041 control group 2: 0 tag: 8181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 626 last x: 1158 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 3.91404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3041 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3042 Footprint: Minimap: active: true x: 1162 z: 626 Obstruction: active: true moving: false control group: 3042 control group 2: 0 tag: 8205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 626 last x: 1162 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 2.04554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3042 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3043 Footprint: Minimap: active: true x: 1126 z: 646 Obstruction: active: true moving: false control group: 3043 control group 2: 0 tag: 7991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 646 last x: 1126 last y diff: 0 last z: 646 territory: 1 rot x: 0 rot y: 0.91701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3043 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3044 Footprint: Minimap: active: true x: 1130 z: 638 Obstruction: active: true moving: false control group: 3044 control group 2: 0 tag: 8013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 638 last x: 1130 last y diff: 0 last z: 638 territory: 1 rot x: 0 rot y: 3.09964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3044 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3045 Footprint: Minimap: active: true x: 1138 z: 638 Obstruction: active: true moving: false control group: 3045 control group 2: 0 tag: 8071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 638 last x: 1138 last y diff: 0 last z: 638 territory: 1 rot x: 0 rot y: 1.4404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3045 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3049 Footprint: Minimap: active: true x: 1142 z: 634 Obstruction: active: true moving: false control group: 3049 control group 2: 0 tag: 8097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 634 last x: 1142 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 1.7606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3049 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3050 Footprint: Minimap: active: true x: 1134 z: 626 Obstruction: active: true moving: false control group: 3050 control group 2: 0 tag: 8039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 626 last x: 1134 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 3.50196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3050 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3051 Footprint: Minimap: active: true x: 1150 z: 626 Obstruction: active: true moving: false control group: 3051 control group 2: 0 tag: 8129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 626 last x: 1150 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 1.99192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3051 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3052 Footprint: Minimap: active: true x: 1150 z: 630 Obstruction: active: true moving: false control group: 3052 control group 2: 0 tag: 8131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 630 last x: 1150 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 4.94236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3052 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3054 Footprint: Minimap: active: true x: 1118 z: 622 Obstruction: active: true moving: false control group: 3054 control group 2: 0 tag: 7921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 622 last x: 1118 last y diff: 0 last z: 622 territory: 1 rot x: 0 rot y: 0.94828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3054 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8369, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [ 6830 ], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3060 Footprint: Minimap: active: true x: 1122 z: 626 Obstruction: active: true moving: false control group: 3060 control group 2: 0 tag: 7955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 626 last x: 1122 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 3.06867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3060 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3061 Footprint: Minimap: active: true x: 1122 z: 634 Obstruction: active: true moving: false control group: 3061 control group 2: 0 tag: 7957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 634 last x: 1122 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 1.11741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3061 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3062 Footprint: Minimap: active: true x: 1130 z: 634 Obstruction: active: true moving: false control group: 3062 control group 2: 0 tag: 8011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 634 last x: 1130 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 3.08985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3062 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3063 Footprint: Minimap: active: true x: 1134 z: 634 Obstruction: active: true moving: false control group: 3063 control group 2: 0 tag: 8041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 634 last x: 1134 last y diff: 0 last z: 634 territory: 1 rot x: 0 rot y: 6.07041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3063 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3067 Footprint: Minimap: active: true x: 1142 z: 630 Obstruction: active: true moving: false control group: 3067 control group 2: 0 tag: 8095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 630 last x: 1142 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 0.69205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3067 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3068 Footprint: Minimap: active: true x: 1126 z: 626 Obstruction: active: true moving: false control group: 3068 control group 2: 0 tag: 7989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 626 last x: 1126 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 4.27994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3068 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3069 Footprint: Minimap: active: true x: 1130 z: 630 Obstruction: active: true moving: false control group: 3069 control group 2: 0 tag: 8009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 630 last x: 1130 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 2.95394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3069 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3070 Footprint: Minimap: active: true x: 362 z: 786 Obstruction: active: true moving: false control group: 3070 control group 2: 0 tag: 2477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 786 last x: 362 last y diff: 0 last z: 786 territory: 6 rot x: 0 rot y: 3.6515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3070 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3071 Footprint: Minimap: active: true x: 326 z: 762 Obstruction: active: true moving: false control group: 3071 control group 2: 0 tag: 2305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 762 last x: 326 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 4.29485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3071 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3072 Footprint: Minimap: active: true x: 338 z: 762 Obstruction: active: true moving: false control group: 3072 control group 2: 0 tag: 2349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 762 last x: 338 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 6.1242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3072 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3073 Footprint: Minimap: active: true x: 350 z: 750 Obstruction: active: true moving: false control group: 3073 control group 2: 0 tag: 2399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 750 last x: 350 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: 3.99541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3073 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3074 Footprint: Minimap: active: true x: 354 z: 750 Obstruction: active: true moving: false control group: 3074 control group 2: 0 tag: 2425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 750 last x: 354 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: 0.76551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3074 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3075 Footprint: Minimap: active: true x: 366 z: 786 Obstruction: active: true moving: false control group: 3075 control group 2: 0 tag: 2503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 786 last x: 366 last y diff: 0 last z: 786 territory: 6 rot x: 0 rot y: 0.71947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3075 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3076 Footprint: Minimap: active: true x: 366 z: 782 Obstruction: active: true moving: false control group: 3076 control group 2: 0 tag: 2501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 782 last x: 366 last y diff: 0 last z: 782 territory: 6 rot x: 0 rot y: 0.73816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3076 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3077 Footprint: Minimap: active: true x: 366 z: 734 Obstruction: active: true moving: false control group: 3077 control group 2: 0 tag: 2495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 734 last x: 366 last y diff: 0 last z: 734 territory: 6 rot x: 0 rot y: 2.62554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3077 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3078 Footprint: Minimap: active: true x: 366 z: 738 Obstruction: active: true moving: false control group: 3078 control group 2: 0 tag: 2497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 738 last x: 366 last y diff: 0 last z: 738 territory: 6 rot x: 0 rot y: 4.8715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3078 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3079 Footprint: Minimap: active: true x: 390 z: 766 Obstruction: active: true moving: false control group: 3079 control group 2: 0 tag: 2655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 766 last x: 390 last y diff: 0 last z: 766 territory: 6 rot x: 0 rot y: 5.25063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3079 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3080 Footprint: Minimap: active: true x: 394 z: 762 Obstruction: active: true moving: false control group: 3080 control group 2: 0 tag: 2689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 762 last x: 394 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 2.16059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3080 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3081 Footprint: Minimap: active: true x: 334 z: 798 Obstruction: active: true moving: false control group: 3081 control group 2: 0 tag: 2335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 798 last x: 334 last y diff: 0 last z: 798 territory: 6 rot x: 0 rot y: 6.0348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3081 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3082 Footprint: Minimap: active: true x: 334 z: 802 Obstruction: active: true moving: false control group: 3082 control group 2: 0 tag: 2337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 802 last x: 334 last y diff: 0 last z: 802 territory: 6 rot x: 0 rot y: 1.03103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3082 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3083 Footprint: Minimap: active: true x: 386 z: 726 Obstruction: active: true moving: false control group: 3083 control group 2: 0 tag: 2615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 726 last x: 386 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 3.05037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3083 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3084 Footprint: Minimap: active: true x: 322 z: 790 Obstruction: active: true moving: false control group: 3084 control group 2: 0 tag: 2293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 790 last x: 322 last y diff: 0 last z: 790 territory: 6 rot x: 0 rot y: 1.55053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3084 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3085 Footprint: Minimap: active: true x: 374 z: 726 Obstruction: active: true moving: false control group: 3085 control group 2: 0 tag: 2541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 726 last x: 374 last y diff: 0 last z: 726 territory: 6 rot x: 0 rot y: 4.79914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3085 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3086 Footprint: Minimap: active: true x: 378 z: 718 Obstruction: active: true moving: false control group: 3086 control group 2: 0 tag: 2563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 718 last x: 378 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 2.77279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3086 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3087 Footprint: Minimap: active: true x: 398 z: 742 Obstruction: active: true moving: false control group: 3087 control group 2: 0 tag: 2733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 742 last x: 398 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 1.71453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3087 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3088 Footprint: Minimap: active: true x: 394 z: 754 Obstruction: active: true moving: false control group: 3088 control group 2: 0 tag: 2687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 754 last x: 394 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 2.35257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3088 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3089 Footprint: Minimap: active: true x: 398 z: 746 Obstruction: active: true moving: false control group: 3089 control group 2: 0 tag: 2735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 746 last x: 398 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 6.17991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3089 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3090 Footprint: Minimap: active: true x: 330 z: 802 Obstruction: active: true moving: false control group: 3090 control group 2: 0 tag: 2327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 802 last x: 330 last y diff: 0 last z: 802 territory: 6 rot x: 0 rot y: 4.78748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3090 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3091 Footprint: Minimap: active: true x: 382 z: 714 Obstruction: active: true moving: false control group: 3091 control group 2: 0 tag: 2595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 714 last x: 382 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 3.20429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3091 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3092 Footprint: Minimap: active: true x: 362 z: 782 Obstruction: active: true moving: false control group: 3092 control group 2: 0 tag: 2475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 782 last x: 362 last y diff: 0 last z: 782 territory: 6 rot x: 0 rot y: 4.17992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3092 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3093 Footprint: Minimap: active: true x: 338 z: 766 Obstruction: active: true moving: false control group: 3093 control group 2: 0 tag: 2351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 766 last x: 338 last y diff: 0 last z: 766 territory: 6 rot x: 0 rot y: 5.78289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3093 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3094 Footprint: Minimap: active: true x: 342 z: 766 Obstruction: active: true moving: false control group: 3094 control group 2: 0 tag: 2365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 766 last x: 342 last y diff: 0 last z: 766 territory: 6 rot x: 0 rot y: 4.68911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3094 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3095 Footprint: Minimap: active: true x: 350 z: 758 Obstruction: active: true moving: false control group: 3095 control group 2: 0 tag: 2401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 758 last x: 350 last y diff: 0 last z: 758 territory: 6 rot x: 0 rot y: 3.30839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3095 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3096 Footprint: Minimap: active: true x: 358 z: 750 Obstruction: active: true moving: false control group: 3096 control group 2: 0 tag: 2447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 750 last x: 358 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: 2.61376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3096 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3097 Footprint: Minimap: active: true x: 326 z: 774 Obstruction: active: true moving: false control group: 3097 control group 2: 0 tag: 2307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 774 last x: 326 last y diff: 0 last z: 774 territory: 6 rot x: 0 rot y: 3.07996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3097 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3098 Footprint: Minimap: active: true x: 326 z: 778 Obstruction: active: true moving: false control group: 3098 control group 2: 0 tag: 2309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 778 last x: 326 last y diff: 0 last z: 778 territory: 6 rot x: 0 rot y: 2.98848 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3098 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3099 Footprint: Minimap: active: true x: 326 z: 786 Obstruction: active: true moving: false control group: 3099 control group 2: 0 tag: 2311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 786 last x: 326 last y diff: 0 last z: 786 territory: 6 rot x: 0 rot y: 0.5233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3099 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3100 Footprint: Minimap: active: true x: 346 z: 786 Obstruction: active: true moving: false control group: 3100 control group 2: 0 tag: 2383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 786 last x: 346 last y diff: 0 last z: 786 territory: 6 rot x: 0 rot y: 1.2205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3100 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3101 Footprint: Minimap: active: true x: 362 z: 778 Obstruction: active: true moving: false control group: 3101 control group 2: 0 tag: 2473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 778 last x: 362 last y diff: 0 last z: 778 territory: 6 rot x: 0 rot y: 0.70122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3101 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3102 Footprint: Minimap: active: true x: 362 z: 746 Obstruction: active: true moving: false control group: 3102 control group 2: 0 tag: 2469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 746 last x: 362 last y diff: 0 last z: 746 territory: 6 rot x: 0 rot y: 4.59133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3102 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3103 Footprint: Minimap: active: true x: 366 z: 742 Obstruction: active: true moving: false control group: 3103 control group 2: 0 tag: 2499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 742 last x: 366 last y diff: 0 last z: 742 territory: 6 rot x: 0 rot y: 5.45232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3103 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3104 Footprint: Minimap: active: true x: 386 z: 770 Obstruction: active: true moving: false control group: 3104 control group 2: 0 tag: 2625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 770 last x: 386 last y diff: 0 last z: 770 territory: 6 rot x: 0 rot y: 3.51464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3104 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3105 Footprint: Minimap: active: true x: 386 z: 758 Obstruction: active: true moving: false control group: 3105 control group 2: 0 tag: 2621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 758 last x: 386 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: 3.67618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3105 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3106 Footprint: Minimap: active: true x: 386 z: 762 Obstruction: active: true moving: false control group: 3106 control group 2: 0 tag: 2623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 762 last x: 386 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 3.57087 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3106 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3107 Footprint: Minimap: active: true x: 330 z: 798 Obstruction: active: true moving: false control group: 3107 control group 2: 0 tag: 2325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 798 last x: 330 last y diff: 0 last z: 798 territory: 6 rot x: 0 rot y: 2.86869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3107 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3108 Footprint: Minimap: active: true x: 386 z: 734 Obstruction: active: true moving: false control group: 3108 control group 2: 0 tag: 2617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 734 last x: 386 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 1.93438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3108 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3109 Footprint: Minimap: active: true x: 390 z: 738 Obstruction: active: true moving: false control group: 3109 control group 2: 0 tag: 2649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 738 last x: 390 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 3.00554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3109 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3110 Footprint: Minimap: active: true x: 390 z: 750 Obstruction: active: true moving: false control group: 3110 control group 2: 0 tag: 2651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 750 last x: 390 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 5.30965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3110 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3111 Footprint: Minimap: active: true x: 390 z: 754 Obstruction: active: true moving: false control group: 3111 control group 2: 0 tag: 2653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 754 last x: 390 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: 5.3057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3111 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3112 Footprint: Minimap: active: true x: 358 z: 778 Obstruction: active: true moving: false control group: 3112 control group 2: 0 tag: 2453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 778 last x: 358 last y diff: 0 last z: 778 territory: 6 rot x: 0 rot y: 4.86051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3112 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3113 Footprint: Minimap: active: true x: 338 z: 770 Obstruction: active: true moving: false control group: 3113 control group 2: 0 tag: 2353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 770 last x: 338 last y diff: 0 last z: 770 territory: 6 rot x: 0 rot y: 0.2179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3113 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3114 Footprint: Minimap: active: true x: 330 z: 774 Obstruction: active: true moving: false control group: 3114 control group 2: 0 tag: 2323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 774 last x: 330 last y diff: 0 last z: 774 territory: 6 rot x: 0 rot y: 2.16137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3114 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3115 Footprint: Minimap: active: true x: 334 z: 774 Obstruction: active: true moving: false control group: 3115 control group 2: 0 tag: 2333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 774 last x: 334 last y diff: 0 last z: 774 territory: 6 rot x: 0 rot y: 3.79252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3115 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3116 Footprint: Minimap: active: true x: 354 z: 762 Obstruction: active: true moving: false control group: 3116 control group 2: 0 tag: 2427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 762 last x: 354 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 3.23214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3116 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3117 Footprint: Minimap: active: true x: 358 z: 762 Obstruction: active: true moving: false control group: 3117 control group 2: 0 tag: 2449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 762 last x: 358 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 2.87916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3117 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3118 Footprint: Minimap: active: true x: 342 z: 782 Obstruction: active: true moving: false control group: 3118 control group 2: 0 tag: 2367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 782 last x: 342 last y diff: 0 last z: 782 territory: 6 rot x: 0 rot y: 1.72361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3118 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3119 Footprint: Minimap: active: true x: 370 z: 770 Obstruction: active: true moving: false control group: 3119 control group 2: 0 tag: 2529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 770 last x: 370 last y diff: 0 last z: 770 territory: 6 rot x: 0 rot y: 5.75478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3119 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3120 Footprint: Minimap: active: true x: 378 z: 766 Obstruction: active: true moving: false control group: 3120 control group 2: 0 tag: 2571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 766 last x: 378 last y diff: 0 last z: 766 territory: 6 rot x: 0 rot y: 3.7391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3120 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3121 Footprint: Minimap: active: true x: 378 z: 734 Obstruction: active: true moving: false control group: 3121 control group 2: 0 tag: 2565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 734 last x: 378 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 4.83381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3121 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3122 Footprint: Minimap: active: true x: 378 z: 738 Obstruction: active: true moving: false control group: 3122 control group 2: 0 tag: 2567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 738 last x: 378 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 0.76705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3122 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3123 Footprint: Minimap: active: true x: 386 z: 738 Obstruction: active: true moving: false control group: 3123 control group 2: 0 tag: 2619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 738 last x: 386 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 3.76378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3123 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3124 Footprint: Minimap: active: true x: 354 z: 774 Obstruction: active: true moving: false control group: 3124 control group 2: 0 tag: 2431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 774 last x: 354 last y diff: 0 last z: 774 territory: 6 rot x: 0 rot y: 5.70885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3124 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3125 Footprint: Minimap: active: true x: 350 z: 770 Obstruction: active: true moving: false control group: 3125 control group 2: 0 tag: 2403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 770 last x: 350 last y diff: 0 last z: 770 territory: 6 rot x: 0 rot y: 4.29476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3125 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3126 Footprint: Minimap: active: true x: 354 z: 766 Obstruction: active: true moving: false control group: 3126 control group 2: 0 tag: 2429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 766 last x: 354 last y diff: 0 last z: 766 territory: 6 rot x: 0 rot y: 0.55742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3126 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3127 Footprint: Minimap: active: true x: 358 z: 770 Obstruction: active: true moving: false control group: 3127 control group 2: 0 tag: 2451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 770 last x: 358 last y diff: 0 last z: 770 territory: 6 rot x: 0 rot y: 5.19347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3127 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3128 Footprint: Minimap: active: true x: 362 z: 770 Obstruction: active: true moving: false control group: 3128 control group 2: 0 tag: 2471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 770 last x: 362 last y diff: 0 last z: 770 territory: 6 rot x: 0 rot y: 5.30317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3128 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3129 Footprint: Minimap: active: true x: 370 z: 766 Obstruction: active: true moving: false control group: 3129 control group 2: 0 tag: 2527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 766 last x: 370 last y diff: 0 last z: 766 territory: 6 rot x: 0 rot y: 2.63144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3129 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3130 Footprint: Minimap: active: true x: 370 z: 754 Obstruction: active: true moving: false control group: 3130 control group 2: 0 tag: 2521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 754 last x: 370 last y diff: 0 last z: 754 territory: 6 rot x: 0 rot y: 3.28246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3130 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3131 Footprint: Minimap: active: true x: 370 z: 758 Obstruction: active: true moving: false control group: 3131 control group 2: 0 tag: 2523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 758 last x: 370 last y diff: 0 last z: 758 territory: 6 rot x: 0 rot y: 4.97498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3131 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3132 Footprint: Minimap: active: true x: 378 z: 762 Obstruction: active: true moving: false control group: 3132 control group 2: 0 tag: 2569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 762 last x: 378 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 5.5432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3132 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3133 Footprint: Minimap: active: true x: 370 z: 762 Obstruction: active: true moving: false control group: 3133 control group 2: 0 tag: 2525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 762 last x: 370 last y diff: 0 last z: 762 territory: 6 rot x: 0 rot y: 1.14303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3133 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3134 Footprint: Minimap: active: true x: 134 z: 662 Obstruction: active: true moving: false control group: 3134 control group 2: 0 tag: 1277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 662 last x: 134 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 2.50443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3134 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3135 Footprint: Minimap: active: true x: 142 z: 638 Obstruction: active: true moving: false control group: 3135 control group 2: 0 tag: 1333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 638 last x: 142 last y diff: 0 last z: 638 territory: 6 rot x: 0 rot y: 5.73543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3135 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3136 Footprint: Minimap: active: true x: 158 z: 614 Obstruction: active: true moving: false control group: 3136 control group 2: 0 tag: 1407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 614 last x: 158 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 6.1371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3136 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9233, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 53, "gatherers": [ [], [], [], [], [], [], [ 7253, 6908, 7992 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3138 Footprint: Minimap: active: true x: 98 z: 618 Obstruction: active: true moving: false control group: 3138 control group 2: 0 tag: 915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 618 last x: 98 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 1.0972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3138 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3139 Footprint: Minimap: active: true x: 90 z: 626 Obstruction: active: true moving: false control group: 3139 control group 2: 0 tag: 883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 626 last x: 90 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 4.5214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3139 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3140 Footprint: Minimap: active: true x: 94 z: 646 Obstruction: active: true moving: false control group: 3140 control group 2: 0 tag: 899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 646 last x: 94 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 5.31884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3140 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3141 Footprint: Minimap: active: true x: 90 z: 658 Obstruction: active: true moving: false control group: 3141 control group 2: 0 tag: 885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 658 last x: 90 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 3.07493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3141 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3142 Footprint: Minimap: active: true x: 130 z: 674 Obstruction: active: true moving: false control group: 3142 control group 2: 0 tag: 1249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 674 last x: 130 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 4.58639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3142 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3143 Footprint: Minimap: active: true x: 98 z: 686 Obstruction: active: true moving: false control group: 3143 control group 2: 0 tag: 925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 686 last x: 98 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 1.46044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3143 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3144 Footprint: Minimap: active: true x: 98 z: 690 Obstruction: active: true moving: false control group: 3144 control group 2: 0 tag: 927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 690 last x: 98 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 0.05224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3144 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3145 Footprint: Minimap: active: true x: 154 z: 594 Obstruction: active: true moving: false control group: 3145 control group 2: 0 tag: 1381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 594 last x: 154 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 3.06856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3145 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3146 Footprint: Minimap: active: true x: 118 z: 590 Obstruction: active: true moving: false control group: 3146 control group 2: 0 tag: 1095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 590 last x: 118 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 2.35177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3146 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3147 Footprint: Minimap: active: true x: 122 z: 582 Obstruction: active: true moving: false control group: 3147 control group 2: 0 tag: 1137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 582 last x: 122 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 2.4006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3147 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3148 Footprint: Minimap: active: true x: 122 z: 590 Obstruction: active: true moving: false control group: 3148 control group 2: 0 tag: 1139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 590 last x: 122 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 5.20661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3148 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3149 Footprint: Minimap: active: true x: 118 z: 702 Obstruction: active: true moving: false control group: 3149 control group 2: 0 tag: 1117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 702 last x: 118 last y diff: 0 last z: 702 territory: 6 rot x: 0 rot y: 2.29438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3149 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3150 Footprint: Minimap: active: true x: 118 z: 710 Obstruction: active: true moving: false control group: 3150 control group 2: 0 tag: 1119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 710 last x: 118 last y diff: 0 last z: 710 territory: 6 rot x: 0 rot y: 5.17348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3150 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3151 Footprint: Minimap: active: true x: 166 z: 606 Obstruction: active: true moving: false control group: 3151 control group 2: 0 tag: 1427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 606 last x: 166 last y diff: 0 last z: 606 territory: 6 rot x: 0 rot y: 5.02723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3151 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3152 Footprint: Minimap: active: true x: 170 z: 602 Obstruction: active: true moving: false control group: 3152 control group 2: 0 tag: 1437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 602 last x: 170 last y diff: 0 last z: 602 territory: 6 rot x: 0 rot y: 5.00466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3152 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3153 Footprint: Minimap: active: true x: 174 z: 590 Obstruction: active: true moving: false control group: 3153 control group 2: 0 tag: 1447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 590 last x: 174 last y diff: 0 last z: 590 territory: 6 rot x: 0 rot y: 3.09289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3153 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3154 Footprint: Minimap: active: true x: 170 z: 590 Obstruction: active: true moving: false control group: 3154 control group 2: 0 tag: 1433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 590 last x: 170 last y diff: 0 last z: 590 territory: 6 rot x: 0 rot y: 5.55561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3154 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3155 Footprint: Minimap: active: true x: 142 z: 574 Obstruction: active: true moving: false control group: 3155 control group 2: 0 tag: 1321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 574 last x: 142 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 1.70763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3155 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3156 Footprint: Minimap: active: true x: 142 z: 582 Obstruction: active: true moving: false control group: 3156 control group 2: 0 tag: 1323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 582 last x: 142 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 4.52695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3156 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3157 Footprint: Minimap: active: true x: 126 z: 694 Obstruction: active: true moving: false control group: 3157 control group 2: 0 tag: 1203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 694 last x: 126 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 1.22356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3157 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3158 Footprint: Minimap: active: true x: 126 z: 698 Obstruction: active: true moving: false control group: 3158 control group 2: 0 tag: 1205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 698 last x: 126 last y diff: 0 last z: 698 territory: 6 rot x: 0 rot y: 5.21464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3158 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3159 Footprint: Minimap: active: true x: 106 z: 706 Obstruction: active: true moving: false control group: 3159 control group 2: 0 tag: 993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 706 last x: 106 last y diff: 0 last z: 706 territory: 6 rot x: 0 rot y: 5.78167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3159 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3160 Footprint: Minimap: active: true x: 106 z: 710 Obstruction: active: true moving: false control group: 3160 control group 2: 0 tag: 995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 710 last x: 106 last y diff: 0 last z: 710 territory: 6 rot x: 0 rot y: 1.65854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3160 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3161 Footprint: Minimap: active: true x: 110 z: 710 Obstruction: active: true moving: false control group: 3161 control group 2: 0 tag: 1033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 710 last x: 110 last y diff: 0 last z: 710 territory: 6 rot x: 0 rot y: 0.65499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3161 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3162 Footprint: Minimap: active: true x: 130 z: 646 Obstruction: active: true moving: false control group: 3162 control group 2: 0 tag: 1245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 646 last x: 130 last y diff: 0 last z: 646 territory: 6 rot x: 0 rot y: 0.24366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3162 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3163 Footprint: Minimap: active: true x: 130 z: 654 Obstruction: active: true moving: false control group: 3163 control group 2: 0 tag: 1247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 654 last x: 130 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 5.3914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3163 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3165 Footprint: Minimap: active: true x: 154 z: 610 Obstruction: active: true moving: false control group: 3165 control group 2: 0 tag: 1383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 610 last x: 154 last y diff: 0 last z: 610 territory: 6 rot x: 0 rot y: 3.44765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3165 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3166 Footprint: Minimap: active: true x: 154 z: 614 Obstruction: active: true moving: false control group: 3166 control group 2: 0 tag: 1385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 614 last x: 154 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 1.24076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3166 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8870, 0, 8871, 8872, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 47, "gatherers": [ [], [], [], [], [], [], [ 7632, 7783 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3167 Footprint: Minimap: active: true x: 102 z: 626 Obstruction: active: true moving: false control group: 3167 control group 2: 0 tag: 941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 626 last x: 102 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 5.13353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3167 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3168 Footprint: Minimap: active: true x: 94 z: 630 Obstruction: active: true moving: false control group: 3168 control group 2: 0 tag: 897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 630 last x: 94 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 5.74946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3168 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3169 Footprint: Minimap: active: true x: 126 z: 658 Obstruction: active: true moving: false control group: 3169 control group 2: 0 tag: 1199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 658 last x: 126 last y diff: 0 last z: 658 territory: 6 rot x: 0 rot y: 4.02787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3169 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3170 Footprint: Minimap: active: true x: 126 z: 662 Obstruction: active: true moving: false control group: 3170 control group 2: 0 tag: 1201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 662 last x: 126 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 2.48726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3170 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3171 Footprint: Minimap: active: true x: 122 z: 674 Obstruction: active: true moving: false control group: 3171 control group 2: 0 tag: 1153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 674 last x: 122 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 3.13955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3171 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3172 Footprint: Minimap: active: true x: 122 z: 678 Obstruction: active: true moving: false control group: 3172 control group 2: 0 tag: 1155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 678 last x: 122 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 3.13883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3172 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3173 Footprint: Minimap: active: true x: 118 z: 598 Obstruction: active: true moving: false control group: 3173 control group 2: 0 tag: 1097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 598 last x: 118 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 4.20275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3173 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3174 Footprint: Minimap: active: true x: 98 z: 670 Obstruction: active: true moving: false control group: 3174 control group 2: 0 tag: 921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 670 last x: 98 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 4.24985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3174 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3175 Footprint: Minimap: active: true x: 98 z: 682 Obstruction: active: true moving: false control group: 3175 control group 2: 0 tag: 923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 682 last x: 98 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 2.38622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3175 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3176 Footprint: Minimap: active: true x: 98 z: 698 Obstruction: active: true moving: false control group: 3176 control group 2: 0 tag: 929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 698 last x: 98 last y diff: 0 last z: 698 territory: 6 rot x: 0 rot y: 5.48702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3176 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3177 Footprint: Minimap: active: true x: 102 z: 682 Obstruction: active: true moving: false control group: 3177 control group 2: 0 tag: 947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 682 last x: 102 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 4.00551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3177 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3178 Footprint: Minimap: active: true x: 102 z: 686 Obstruction: active: true moving: false control group: 3178 control group 2: 0 tag: 949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 686 last x: 102 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 4.75797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3178 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3179 Footprint: Minimap: active: true x: 102 z: 694 Obstruction: active: true moving: false control group: 3179 control group 2: 0 tag: 951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 694 last x: 102 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.94121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3179 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3180 Footprint: Minimap: active: true x: 102 z: 698 Obstruction: active: true moving: false control group: 3180 control group 2: 0 tag: 953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 698 last x: 102 last y diff: 0 last z: 698 territory: 6 rot x: 0 rot y: 3.92438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3180 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3181 Footprint: Minimap: active: true x: 146 z: 594 Obstruction: active: true moving: false control group: 3181 control group 2: 0 tag: 1351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 594 last x: 146 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 0.07992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3181 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3182 Footprint: Minimap: active: true x: 166 z: 598 Obstruction: active: true moving: false control group: 3182 control group 2: 0 tag: 1425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 598 last x: 166 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 3.93728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3182 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3183 Footprint: Minimap: active: true x: 170 z: 598 Obstruction: active: true moving: false control group: 3183 control group 2: 0 tag: 1435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 598 last x: 170 last y diff: 0 last z: 598 territory: 6 rot x: 0 rot y: 2.10582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3183 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3184 Footprint: Minimap: active: true x: 114 z: 702 Obstruction: active: true moving: false control group: 3184 control group 2: 0 tag: 1075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 702 last x: 114 last y diff: 0 last z: 702 territory: 6 rot x: 0 rot y: 2.72445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3184 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3185 Footprint: Minimap: active: true x: 130 z: 586 Obstruction: active: true moving: false control group: 3185 control group 2: 0 tag: 1233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 586 last x: 130 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 2.50322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3185 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3186 Footprint: Minimap: active: true x: 134 z: 574 Obstruction: active: true moving: false control group: 3186 control group 2: 0 tag: 1267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 574 last x: 134 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 5.2712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3186 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3187 Footprint: Minimap: active: true x: 126 z: 642 Obstruction: active: true moving: false control group: 3187 control group 2: 0 tag: 1193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 642 last x: 126 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 5.08584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3187 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3188 Footprint: Minimap: active: true x: 126 z: 646 Obstruction: active: true moving: false control group: 3188 control group 2: 0 tag: 1195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 646 last x: 126 last y diff: 0 last z: 646 territory: 6 rot x: 0 rot y: 5.9065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3188 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3189 Footprint: Minimap: active: true x: 126 z: 650 Obstruction: active: true moving: false control group: 3189 control group 2: 0 tag: 1197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 650 last x: 126 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 0.25245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3189 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3190 Footprint: Minimap: active: true x: 130 z: 638 Obstruction: active: true moving: false control group: 3190 control group 2: 0 tag: 1243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 638 last x: 130 last y diff: 0 last z: 638 territory: 6 rot x: 0 rot y: 4.34116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3190 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3191 Footprint: Minimap: active: true x: 146 z: 618 Obstruction: active: true moving: false control group: 3191 control group 2: 0 tag: 1355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 618 last x: 146 last y diff: 0 last z: 618 territory: 6 rot x: 0 rot y: 1.33893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3191 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3192 Footprint: Minimap: active: true x: 150 z: 614 Obstruction: active: true moving: false control group: 3192 control group 2: 0 tag: 1371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 614 last x: 150 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 4.59865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3192 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8885, 0, 8886, 8887, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 97, "gatherers": [ [], [], [], [], [], [], [ 7993 ] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3193 Footprint: Minimap: active: true x: 150 z: 606 Obstruction: active: true moving: false control group: 3193 control group 2: 0 tag: 1369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 606 last x: 150 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 4.88138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3193 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3194 Footprint: Minimap: active: true x: 106 z: 626 Obstruction: active: true moving: false control group: 3194 control group 2: 0 tag: 977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 626 last x: 106 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 5.14983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3194 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3195 Footprint: Minimap: active: true x: 98 z: 654 Obstruction: active: true moving: false control group: 3195 control group 2: 0 tag: 917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 654 last x: 98 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 4.31508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3195 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3196 Footprint: Minimap: active: true x: 102 z: 638 Obstruction: active: true moving: false control group: 3196 control group 2: 0 tag: 943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 638 last x: 102 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 2.38324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3196 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3197 Footprint: Minimap: active: true x: 98 z: 658 Obstruction: active: true moving: false control group: 3197 control group 2: 0 tag: 919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 658 last x: 98 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 1.40934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3197 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3198 Footprint: Minimap: active: true x: 122 z: 658 Obstruction: active: true moving: false control group: 3198 control group 2: 0 tag: 1149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 658 last x: 122 last y diff: 0 last z: 658 territory: 6 rot x: 0 rot y: 2.33834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3198 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3199 Footprint: Minimap: active: true x: 122 z: 666 Obstruction: active: true moving: false control group: 3199 control group 2: 0 tag: 1151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 666 last x: 122 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 5.12014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3199 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3200 Footprint: Minimap: active: true x: 118 z: 614 Obstruction: active: true moving: false control group: 3200 control group 2: 0 tag: 1099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 614 last x: 118 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 5.21198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3200 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3201 Footprint: Minimap: active: true x: 122 z: 606 Obstruction: active: true moving: false control group: 3201 control group 2: 0 tag: 1141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 606 last x: 122 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 5.8182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3201 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3202 Footprint: Minimap: active: true x: 102 z: 678 Obstruction: active: true moving: false control group: 3202 control group 2: 0 tag: 945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 678 last x: 102 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 5.05578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3202 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3203 Footprint: Minimap: active: true x: 106 z: 682 Obstruction: active: true moving: false control group: 3203 control group 2: 0 tag: 989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 682 last x: 106 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 2.82213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3203 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3204 Footprint: Minimap: active: true x: 106 z: 690 Obstruction: active: true moving: false control group: 3204 control group 2: 0 tag: 991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 690 last x: 106 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 0.56527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3204 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3205 Footprint: Minimap: active: true x: 142 z: 594 Obstruction: active: true moving: false control group: 3205 control group 2: 0 tag: 1325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 594 last x: 142 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 1.88761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3205 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3206 Footprint: Minimap: active: true x: 150 z: 602 Obstruction: active: true moving: false control group: 3206 control group 2: 0 tag: 1367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 602 last x: 150 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 0.22007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3206 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3207 Footprint: Minimap: active: true x: 158 z: 602 Obstruction: active: true moving: false control group: 3207 control group 2: 0 tag: 1405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 602 last x: 158 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 0.98203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3207 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3208 Footprint: Minimap: active: true x: 126 z: 598 Obstruction: active: true moving: false control group: 3208 control group 2: 0 tag: 1185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 598 last x: 126 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 0.82735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3208 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3209 Footprint: Minimap: active: true x: 130 z: 598 Obstruction: active: true moving: false control group: 3209 control group 2: 0 tag: 1235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 598 last x: 130 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 1.78095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3209 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3210 Footprint: Minimap: active: true x: 110 z: 698 Obstruction: active: true moving: false control group: 3210 control group 2: 0 tag: 1031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 698 last x: 110 last y diff: 0 last z: 698 territory: 6 rot x: 0 rot y: 5.38279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3210 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3211 Footprint: Minimap: active: true x: 134 z: 590 Obstruction: active: true moving: false control group: 3211 control group 2: 0 tag: 1269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 590 last x: 134 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 3.58027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3211 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3212 Footprint: Minimap: active: true x: 122 z: 638 Obstruction: active: true moving: false control group: 3212 control group 2: 0 tag: 1147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 638 last x: 122 last y diff: 0 last z: 638 territory: 6 rot x: 0 rot y: 0.97635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3212 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3213 Footprint: Minimap: active: true x: 130 z: 634 Obstruction: active: true moving: false control group: 3213 control group 2: 0 tag: 1241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 634 last x: 130 last y diff: 0 last z: 634 territory: 6 rot x: 0 rot y: 1.04278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3213 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3214 Footprint: Minimap: active: true x: 134 z: 626 Obstruction: active: true moving: false control group: 3214 control group 2: 0 tag: 1275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 626 last x: 134 last y diff: 0 last z: 626 territory: 6 rot x: 0 rot y: 3.73348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3214 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3215 Footprint: Minimap: active: true x: 138 z: 614 Obstruction: active: true moving: false control group: 3215 control group 2: 0 tag: 1291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 614 last x: 138 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 3.64928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3215 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3216 Footprint: Minimap: active: true x: 142 z: 614 Obstruction: active: true moving: false control group: 3216 control group 2: 0 tag: 1331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 614 last x: 142 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 1.45838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3216 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3217 Footprint: Minimap: active: true x: 142 z: 610 Obstruction: active: true moving: false control group: 3217 control group 2: 0 tag: 1329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 610 last x: 142 last y diff: 0 last z: 610 territory: 6 rot x: 0 rot y: 1.25277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3217 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3218 Footprint: Minimap: active: true x: 146 z: 606 Obstruction: active: true moving: false control group: 3218 control group 2: 0 tag: 1353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 606 last x: 146 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 5.44187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3218 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3219 Footprint: Minimap: active: true x: 110 z: 630 Obstruction: active: true moving: false control group: 3219 control group 2: 0 tag: 1023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 630 last x: 110 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 3.01304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3219 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3220 Footprint: Minimap: active: true x: 114 z: 626 Obstruction: active: true moving: false control group: 3220 control group 2: 0 tag: 1067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 626 last x: 114 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 2.77619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3220 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3221 Footprint: Minimap: active: true x: 114 z: 630 Obstruction: active: true moving: false control group: 3221 control group 2: 0 tag: 1069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 630 last x: 114 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 0.81736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3221 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3222 Footprint: Minimap: active: true x: 118 z: 618 Obstruction: active: true moving: false control group: 3222 control group 2: 0 tag: 1101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 618 last x: 118 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 1.23865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3222 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3223 Footprint: Minimap: active: true x: 118 z: 626 Obstruction: active: true moving: false control group: 3223 control group 2: 0 tag: 1103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 626 last x: 118 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 4.00121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3223 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3224 Footprint: Minimap: active: true x: 106 z: 642 Obstruction: active: true moving: false control group: 3224 control group 2: 0 tag: 979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 642 last x: 106 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 6.19632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3224 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3225 Footprint: Minimap: active: true x: 106 z: 650 Obstruction: active: true moving: false control group: 3225 control group 2: 0 tag: 981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 650 last x: 106 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 6.13845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3225 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3226 Footprint: Minimap: active: true x: 106 z: 654 Obstruction: active: true moving: false control group: 3226 control group 2: 0 tag: 983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 654 last x: 106 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 2.09647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3226 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3227 Footprint: Minimap: active: true x: 118 z: 654 Obstruction: active: true moving: false control group: 3227 control group 2: 0 tag: 1111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 654 last x: 118 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 5.2082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3227 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3228 Footprint: Minimap: active: true x: 118 z: 662 Obstruction: active: true moving: false control group: 3228 control group 2: 0 tag: 1113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 662 last x: 118 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 5.07441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3228 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3229 Footprint: Minimap: active: true x: 118 z: 666 Obstruction: active: true moving: false control group: 3229 control group 2: 0 tag: 1115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 666 last x: 118 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 0.18387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3229 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3230 Footprint: Minimap: active: true x: 122 z: 614 Obstruction: active: true moving: false control group: 3230 control group 2: 0 tag: 1143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 614 last x: 122 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 1.64728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3230 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3231 Footprint: Minimap: active: true x: 126 z: 606 Obstruction: active: true moving: false control group: 3231 control group 2: 0 tag: 1187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 606 last x: 126 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 5.58553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3231 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3232 Footprint: Minimap: active: true x: 106 z: 662 Obstruction: active: true moving: false control group: 3232 control group 2: 0 tag: 985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 662 last x: 106 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 0.03521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3232 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3233 Footprint: Minimap: active: true x: 106 z: 674 Obstruction: active: true moving: false control group: 3233 control group 2: 0 tag: 987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 674 last x: 106 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 0.18602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3233 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3234 Footprint: Minimap: active: true x: 110 z: 674 Obstruction: active: true moving: false control group: 3234 control group 2: 0 tag: 1029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 674 last x: 110 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 0.68497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3234 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3235 Footprint: Minimap: active: true x: 142 z: 602 Obstruction: active: true moving: false control group: 3235 control group 2: 0 tag: 1327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 602 last x: 142 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 5.13898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3235 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3236 Footprint: Minimap: active: true x: 130 z: 602 Obstruction: active: true moving: false control group: 3236 control group 2: 0 tag: 1237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 602 last x: 130 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 3.37139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3236 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3237 Footprint: Minimap: active: true x: 134 z: 594 Obstruction: active: true moving: false control group: 3237 control group 2: 0 tag: 1271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 594 last x: 134 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 3.4576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3237 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3238 Footprint: Minimap: active: true x: 118 z: 634 Obstruction: active: true moving: false control group: 3238 control group 2: 0 tag: 1105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 634 last x: 118 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 5.9817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3238 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3239 Footprint: Minimap: active: true x: 118 z: 638 Obstruction: active: true moving: false control group: 3239 control group 2: 0 tag: 1107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 638 last x: 118 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 4.25507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3239 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3240 Footprint: Minimap: active: true x: 118 z: 642 Obstruction: active: true moving: false control group: 3240 control group 2: 0 tag: 1109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 642 last x: 118 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 5.41942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3240 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3241 Footprint: Minimap: active: true x: 122 z: 634 Obstruction: active: true moving: false control group: 3241 control group 2: 0 tag: 1145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 634 last x: 122 last y diff: 0 last z: 634 territory: 6 rot x: 0 rot y: 1.94973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3241 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3242 Footprint: Minimap: active: true x: 126 z: 622 Obstruction: active: true moving: false control group: 3242 control group 2: 0 tag: 1189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 622 last x: 126 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 3.12746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3242 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3243 Footprint: Minimap: active: true x: 126 z: 626 Obstruction: active: true moving: false control group: 3243 control group 2: 0 tag: 1191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 626 last x: 126 last y diff: 0 last z: 626 territory: 6 rot x: 0 rot y: 3.3488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3243 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3244 Footprint: Minimap: active: true x: 130 z: 618 Obstruction: active: true moving: false control group: 3244 control group 2: 0 tag: 1239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 618 last x: 130 last y diff: 0 last z: 618 territory: 6 rot x: 0 rot y: 5.33042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3244 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3245 Footprint: Minimap: active: true x: 134 z: 610 Obstruction: active: true moving: false control group: 3245 control group 2: 0 tag: 1273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 610 last x: 134 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 3.16977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3245 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3246 Footprint: Minimap: active: true x: 138 z: 610 Obstruction: active: true moving: false control group: 3246 control group 2: 0 tag: 1289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 610 last x: 138 last y diff: 0 last z: 610 territory: 6 rot x: 0 rot y: 1.88016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3246 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3247 Footprint: Minimap: active: true x: 110 z: 638 Obstruction: active: true moving: false control group: 3247 control group 2: 0 tag: 1025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 638 last x: 110 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 2.54377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3247 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3248 Footprint: Minimap: active: true x: 114 z: 638 Obstruction: active: true moving: false control group: 3248 control group 2: 0 tag: 1071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 638 last x: 114 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 2.3409 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3248 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3249 Footprint: Minimap: active: true x: 114 z: 654 Obstruction: active: true moving: false control group: 3249 control group 2: 0 tag: 1073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 654 last x: 114 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 3.31392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3249 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3250 Footprint: Minimap: active: true x: 110 z: 670 Obstruction: active: true moving: false control group: 3250 control group 2: 0 tag: 1027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 670 last x: 110 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 0.53086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3250 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3255 Footprint: Minimap: active: true x: 626 z: 1166 Obstruction: active: true moving: false control group: 3255 control group 2: 0 tag: 4495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1166 last x: 626 last y diff: 0 last z: 1166 territory: 3 rot x: 0 rot y: 2.4619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3255 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9509, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 194, "gatherers": [ [], [], [], [ 6539, 6250 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3256 Footprint: Minimap: active: true x: 638 z: 1170 Obstruction: active: true moving: false control group: 3256 control group 2: 0 tag: 4607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 1170 last x: 638 last y diff: 0 last z: 1170 territory: 3 rot x: 0 rot y: 3.18609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3256 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3258 Footprint: Minimap: active: true x: 590 z: 1250 Obstruction: active: true moving: false control group: 3258 control group 2: 0 tag: 4145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 1250 last x: 590 last y diff: 0 last z: 1250 territory: 3 rot x: 0 rot y: 3.63865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3258 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3259 Footprint: Minimap: active: true x: 674 z: 1218 Obstruction: active: true moving: false control group: 3259 control group 2: 0 tag: 4977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 1218 last x: 674 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 0.35821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3259 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3260 Footprint: Minimap: active: true x: 674 z: 1206 Obstruction: active: true moving: false control group: 3260 control group 2: 0 tag: 4973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 1206 last x: 674 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 5.56667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3260 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3261 Footprint: Minimap: active: true x: 674 z: 1210 Obstruction: active: true moving: false control group: 3261 control group 2: 0 tag: 4975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 1210 last x: 674 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 2.9846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3261 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3262 Footprint: Minimap: active: true x: 678 z: 1206 Obstruction: active: true moving: false control group: 3262 control group 2: 0 tag: 5019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 1206 last x: 678 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 3.22513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3262 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3263 Footprint: Minimap: active: true x: 606 z: 1258 Obstruction: active: true moving: false control group: 3263 control group 2: 0 tag: 4315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 1258 last x: 606 last y diff: 0 last z: 1258 territory: 3 rot x: 0 rot y: 3.89475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3263 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3264 Footprint: Minimap: active: true x: 654 z: 1234 Obstruction: active: true moving: false control group: 3264 control group 2: 0 tag: 4765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 1234 last x: 654 last y diff: 0 last z: 1234 territory: 3 rot x: 0 rot y: 1.35286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3264 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3265 Footprint: Minimap: active: true x: 658 z: 1234 Obstruction: active: true moving: false control group: 3265 control group 2: 0 tag: 4805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 1234 last x: 658 last y diff: 0 last z: 1234 territory: 3 rot x: 0 rot y: 3.61391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3265 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3266 Footprint: Minimap: active: true x: 626 z: 1254 Obstruction: active: true moving: false control group: 3266 control group 2: 0 tag: 4509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1254 last x: 626 last y diff: 0 last z: 1254 territory: 3 rot x: 0 rot y: 6.18508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3266 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3267 Footprint: Minimap: active: true x: 626 z: 1258 Obstruction: active: true moving: false control group: 3267 control group 2: 0 tag: 4511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1258 last x: 626 last y diff: 0 last z: 1258 territory: 3 rot x: 0 rot y: 5.46224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3267 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3268 Footprint: Minimap: active: true x: 630 z: 1254 Obstruction: active: true moving: false control group: 3268 control group 2: 0 tag: 4555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1254 last x: 630 last y diff: 0 last z: 1254 territory: 3 rot x: 0 rot y: 1.64148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3268 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3269 Footprint: Minimap: active: true x: 634 z: 1254 Obstruction: active: true moving: false control group: 3269 control group 2: 0 tag: 4585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 1254 last x: 634 last y diff: 0 last z: 1254 territory: 3 rot x: 0 rot y: 0.29487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3269 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3270 Footprint: Minimap: active: true x: 638 z: 1254 Obstruction: active: true moving: false control group: 3270 control group 2: 0 tag: 4613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 1254 last x: 638 last y diff: 0 last z: 1254 territory: 3 rot x: 0 rot y: 2.3191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3270 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3271 Footprint: Minimap: active: true x: 642 z: 1254 Obstruction: active: true moving: false control group: 3271 control group 2: 0 tag: 4643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1254 last x: 642 last y diff: 0 last z: 1254 territory: 3 rot x: 0 rot y: 0.41921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3271 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3272 Footprint: Minimap: active: true x: 646 z: 1246 Obstruction: active: true moving: false control group: 3272 control group 2: 0 tag: 4679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1246 last x: 646 last y diff: 0 last z: 1246 territory: 3 rot x: 0 rot y: 2.579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3272 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3273 Footprint: Minimap: active: true x: 622 z: 1258 Obstruction: active: true moving: false control group: 3273 control group 2: 0 tag: 4471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 1258 last x: 622 last y diff: 0 last z: 1258 territory: 3 rot x: 0 rot y: 1.99352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3273 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3276 Footprint: Minimap: active: true x: 666 z: 1178 Obstruction: active: true moving: false control group: 3276 control group 2: 0 tag: 4885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 1178 last x: 666 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 5.89284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3276 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3277 Footprint: Minimap: active: true x: 678 z: 1178 Obstruction: active: true moving: false control group: 3277 control group 2: 0 tag: 5017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 1178 last x: 678 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 6.15668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3277 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3278 Footprint: Minimap: active: true x: 574 z: 1218 Obstruction: active: true moving: false control group: 3278 control group 2: 0 tag: 4007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 1218 last x: 574 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 2.45911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3278 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3279 Footprint: Minimap: active: true x: 574 z: 1222 Obstruction: active: true moving: false control group: 3279 control group 2: 0 tag: 4009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 1222 last x: 574 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 5.05643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3279 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3280 Footprint: Minimap: active: true x: 574 z: 1226 Obstruction: active: true moving: false control group: 3280 control group 2: 0 tag: 4011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 1226 last x: 574 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 2.49822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3280 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3283 Footprint: Minimap: active: true x: 586 z: 1226 Obstruction: active: true moving: false control group: 3283 control group 2: 0 tag: 4103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 1226 last x: 586 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 5.91382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3283 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3284 Footprint: Minimap: active: true x: 590 z: 1226 Obstruction: active: true moving: false control group: 3284 control group 2: 0 tag: 4143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 1226 last x: 590 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 5.65111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3284 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3285 Footprint: Minimap: active: true x: 594 z: 1230 Obstruction: active: true moving: false control group: 3285 control group 2: 0 tag: 4187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 1230 last x: 594 last y diff: 0 last z: 1230 territory: 3 rot x: 0 rot y: 1.08915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3285 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3289 Footprint: Minimap: active: true x: 594 z: 1250 Obstruction: active: true moving: false control group: 3289 control group 2: 0 tag: 4189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 1250 last x: 594 last y diff: 0 last z: 1250 territory: 3 rot x: 0 rot y: 2.69329 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3289 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3290 Footprint: Minimap: active: true x: 654 z: 1222 Obstruction: active: true moving: false control group: 3290 control group 2: 0 tag: 4763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 1222 last x: 654 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 5.91916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3290 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3291 Footprint: Minimap: active: true x: 666 z: 1218 Obstruction: active: true moving: false control group: 3291 control group 2: 0 tag: 4893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 1218 last x: 666 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 0.84931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3291 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3292 Footprint: Minimap: active: true x: 610 z: 1254 Obstruction: active: true moving: false control group: 3292 control group 2: 0 tag: 4353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 1254 last x: 610 last y diff: 0 last z: 1254 territory: 3 rot x: 0 rot y: 2.79207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3292 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3293 Footprint: Minimap: active: true x: 642 z: 1238 Obstruction: active: true moving: false control group: 3293 control group 2: 0 tag: 4641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1238 last x: 642 last y diff: 0 last z: 1238 territory: 3 rot x: 0 rot y: 6.18126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3293 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3294 Footprint: Minimap: active: true x: 646 z: 1230 Obstruction: active: true moving: false control group: 3294 control group 2: 0 tag: 4677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1230 last x: 646 last y diff: 0 last z: 1230 territory: 3 rot x: 0 rot y: 2.79744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3294 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3295 Footprint: Minimap: active: true x: 630 z: 1250 Obstruction: active: true moving: false control group: 3295 control group 2: 0 tag: 4553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1250 last x: 630 last y diff: 0 last z: 1250 territory: 3 rot x: 0 rot y: 1.38785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3295 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3296 Footprint: Minimap: active: true x: 646 z: 1178 Obstruction: active: true moving: false control group: 3296 control group 2: 0 tag: 4665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1178 last x: 646 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 0.58596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3296 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3297 Footprint: Minimap: active: true x: 650 z: 1178 Obstruction: active: true moving: false control group: 3297 control group 2: 0 tag: 4709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 1178 last x: 650 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 5.12784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3297 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3298 Footprint: Minimap: active: true x: 650 z: 1182 Obstruction: active: true moving: false control group: 3298 control group 2: 0 tag: 4711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 1182 last x: 650 last y diff: 0 last z: 1182 territory: 3 rot x: 0 rot y: 1.58329 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3298 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3299 Footprint: Minimap: active: true x: 650 z: 1186 Obstruction: active: true moving: false control group: 3299 control group 2: 0 tag: 4713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 1186 last x: 650 last y diff: 0 last z: 1186 territory: 3 rot x: 0 rot y: 1.51368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3299 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3302 Footprint: Minimap: active: true x: 674 z: 1194 Obstruction: active: true moving: false control group: 3302 control group 2: 0 tag: 4971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 1194 last x: 674 last y diff: 0 last z: 1194 territory: 3 rot x: 0 rot y: 2.87714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3302 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3303 Footprint: Minimap: active: true x: 582 z: 1222 Obstruction: active: true moving: false control group: 3303 control group 2: 0 tag: 4075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 1222 last x: 582 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 2.11367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3303 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3304 Footprint: Minimap: active: true x: 626 z: 1178 Obstruction: active: true moving: false control group: 3304 control group 2: 0 tag: 4497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1178 last x: 626 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 1.54526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3304 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9189, 0, 9190, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 61, "gatherers": [ [], [], [], [ 6247, 248 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3305 Footprint: Minimap: active: true x: 630 z: 1178 Obstruction: active: true moving: false control group: 3305 control group 2: 0 tag: 4537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1178 last x: 630 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 1.82827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3305 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3306 Footprint: Minimap: active: true x: 634 z: 1178 Obstruction: active: true moving: false control group: 3306 control group 2: 0 tag: 4581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 1178 last x: 634 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 5.66594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3306 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3307 Footprint: Minimap: active: true x: 642 z: 1178 Obstruction: active: true moving: false control group: 3307 control group 2: 0 tag: 4629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1178 last x: 642 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 1.46326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3307 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3308 Footprint: Minimap: active: true x: 598 z: 1222 Obstruction: active: true moving: false control group: 3308 control group 2: 0 tag: 4229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1222 last x: 598 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 5.53151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3308 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9420, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 183, "gatherers": [ [], [], [], [ 6248 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3309 Footprint: Minimap: active: true x: 598 z: 1226 Obstruction: active: true moving: false control group: 3309 control group 2: 0 tag: 4231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1226 last x: 598 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 2.9447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3309 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3310 Footprint: Minimap: active: true x: 598 z: 1230 Obstruction: active: true moving: false control group: 3310 control group 2: 0 tag: 4233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1230 last x: 598 last y diff: 0 last z: 1230 territory: 3 rot x: 0 rot y: 5.83146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3310 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3311 Footprint: Minimap: active: true x: 598 z: 1234 Obstruction: active: true moving: false control group: 3311 control group 2: 0 tag: 4235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1234 last x: 598 last y diff: 0 last z: 1234 territory: 3 rot x: 0 rot y: 2.46322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3311 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3312 Footprint: Minimap: active: true x: 598 z: 1246 Obstruction: active: true moving: false control group: 3312 control group 2: 0 tag: 4237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1246 last x: 598 last y diff: 0 last z: 1246 territory: 3 rot x: 0 rot y: 1.80149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3312 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3314 Footprint: Minimap: active: true x: 666 z: 1198 Obstruction: active: true moving: false control group: 3314 control group 2: 0 tag: 4889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 1198 last x: 666 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 0.6038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3314 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3315 Footprint: Minimap: active: true x: 666 z: 1206 Obstruction: active: true moving: false control group: 3315 control group 2: 0 tag: 4891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 1206 last x: 666 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 0.09629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3315 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3316 Footprint: Minimap: active: true x: 602 z: 1250 Obstruction: active: true moving: false control group: 3316 control group 2: 0 tag: 4269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1250 last x: 602 last y diff: 0 last z: 1250 territory: 3 rot x: 0 rot y: 5.57963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3316 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3317 Footprint: Minimap: active: true x: 610 z: 1250 Obstruction: active: true moving: false control group: 3317 control group 2: 0 tag: 4351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 1250 last x: 610 last y diff: 0 last z: 1250 territory: 3 rot x: 0 rot y: 4.39576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3317 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3318 Footprint: Minimap: active: true x: 642 z: 1226 Obstruction: active: true moving: false control group: 3318 control group 2: 0 tag: 4639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1226 last x: 642 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 6.28071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3318 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3319 Footprint: Minimap: active: true x: 646 z: 1226 Obstruction: active: true moving: false control group: 3319 control group 2: 0 tag: 4675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1226 last x: 646 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 4.87739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3319 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3320 Footprint: Minimap: active: true x: 638 z: 1242 Obstruction: active: true moving: false control group: 3320 control group 2: 0 tag: 4611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 1242 last x: 638 last y diff: 0 last z: 1242 territory: 3 rot x: 0 rot y: 3.99553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3320 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3321 Footprint: Minimap: active: true x: 618 z: 1246 Obstruction: active: true moving: false control group: 3321 control group 2: 0 tag: 4431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1246 last x: 618 last y diff: 0 last z: 1246 territory: 3 rot x: 0 rot y: 4.20664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3321 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3322 Footprint: Minimap: active: true x: 618 z: 1250 Obstruction: active: true moving: false control group: 3322 control group 2: 0 tag: 4433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1250 last x: 618 last y diff: 0 last z: 1250 territory: 3 rot x: 0 rot y: 5.7014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3322 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3323 Footprint: Minimap: active: true x: 630 z: 1246 Obstruction: active: true moving: false control group: 3323 control group 2: 0 tag: 4551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1246 last x: 630 last y diff: 0 last z: 1246 territory: 3 rot x: 0 rot y: 5.88765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3323 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3324 Footprint: Minimap: active: true x: 646 z: 1186 Obstruction: active: true moving: false control group: 3324 control group 2: 0 tag: 4667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1186 last x: 646 last y diff: 0 last z: 1186 territory: 3 rot x: 0 rot y: 2.03284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3324 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3325 Footprint: Minimap: active: true x: 670 z: 1186 Obstruction: active: true moving: false control group: 3325 control group 2: 0 tag: 4935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 1186 last x: 670 last y diff: 0 last z: 1186 territory: 3 rot x: 0 rot y: 5.08094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3325 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3326 Footprint: Minimap: active: true x: 670 z: 1190 Obstruction: active: true moving: false control group: 3326 control group 2: 0 tag: 4937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 1190 last x: 670 last y diff: 0 last z: 1190 territory: 3 rot x: 0 rot y: 3.89625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3326 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3327 Footprint: Minimap: active: true x: 658 z: 1194 Obstruction: active: true moving: false control group: 3327 control group 2: 0 tag: 4797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 1194 last x: 658 last y diff: 0 last z: 1194 territory: 3 rot x: 0 rot y: 2.1947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3327 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3328 Footprint: Minimap: active: true x: 662 z: 1194 Obstruction: active: true moving: false control group: 3328 control group 2: 0 tag: 4841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 1194 last x: 662 last y diff: 0 last z: 1194 territory: 3 rot x: 0 rot y: 2.2772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3328 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3329 Footprint: Minimap: active: true x: 666 z: 1194 Obstruction: active: true moving: false control group: 3329 control group 2: 0 tag: 4887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 1194 last x: 666 last y diff: 0 last z: 1194 territory: 3 rot x: 0 rot y: 3.0198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3329 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3332 Footprint: Minimap: active: true x: 586 z: 1218 Obstruction: active: true moving: false control group: 3332 control group 2: 0 tag: 4101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 1218 last x: 586 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 5.57319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3332 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8784, 0, 8785, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 31, "gatherers": [ [], [], [], [ 6249, 6362 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3335 Footprint: Minimap: active: true x: 602 z: 1218 Obstruction: active: true moving: false control group: 3335 control group 2: 0 tag: 4263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1218 last x: 602 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 1.6498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3335 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8981, 0, 8982, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 94, "gatherers": [ [], [], [], [ 6542, 6537, 6246 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3336 Footprint: Minimap: active: true x: 602 z: 1234 Obstruction: active: true moving: false control group: 3336 control group 2: 0 tag: 4265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1234 last x: 602 last y diff: 0 last z: 1234 territory: 3 rot x: 0 rot y: 0.38126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3336 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3337 Footprint: Minimap: active: true x: 602 z: 1238 Obstruction: active: true moving: false control group: 3337 control group 2: 0 tag: 4267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1238 last x: 602 last y diff: 0 last z: 1238 territory: 3 rot x: 0 rot y: 3.89998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3337 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3338 Footprint: Minimap: active: true x: 646 z: 1210 Obstruction: active: true moving: false control group: 3338 control group 2: 0 tag: 4673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1210 last x: 646 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 1.3487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3338 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3339 Footprint: Minimap: active: true x: 650 z: 1210 Obstruction: active: true moving: false control group: 3339 control group 2: 0 tag: 4717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 1210 last x: 650 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 5.86622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3339 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3340 Footprint: Minimap: active: true x: 658 z: 1210 Obstruction: active: true moving: false control group: 3340 control group 2: 0 tag: 4803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 1210 last x: 658 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 2.07538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3340 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3341 Footprint: Minimap: active: true x: 658 z: 1206 Obstruction: active: true moving: false control group: 3341 control group 2: 0 tag: 4801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 1206 last x: 658 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 5.47367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3341 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3342 Footprint: Minimap: active: true x: 662 z: 1206 Obstruction: active: true moving: false control group: 3342 control group 2: 0 tag: 4845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 1206 last x: 662 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 4.32258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3342 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3343 Footprint: Minimap: active: true x: 662 z: 1202 Obstruction: active: true moving: false control group: 3343 control group 2: 0 tag: 4843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 1202 last x: 662 last y diff: 0 last z: 1202 territory: 3 rot x: 0 rot y: 0.18087 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3343 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3344 Footprint: Minimap: active: true x: 606 z: 1246 Obstruction: active: true moving: false control group: 3344 control group 2: 0 tag: 4313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 1246 last x: 606 last y diff: 0 last z: 1246 territory: 3 rot x: 0 rot y: 4.01326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3344 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3345 Footprint: Minimap: active: true x: 618 z: 1242 Obstruction: active: true moving: false control group: 3345 control group 2: 0 tag: 4429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1242 last x: 618 last y diff: 0 last z: 1242 territory: 3 rot x: 0 rot y: 0.2737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3345 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3346 Footprint: Minimap: active: true x: 630 z: 1238 Obstruction: active: true moving: false control group: 3346 control group 2: 0 tag: 4549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1238 last x: 630 last y diff: 0 last z: 1238 territory: 3 rot x: 0 rot y: 4.87481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3346 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3347 Footprint: Minimap: active: true x: 642 z: 1194 Obstruction: active: true moving: false control group: 3347 control group 2: 0 tag: 4631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1194 last x: 642 last y diff: 0 last z: 1194 territory: 3 rot x: 0 rot y: 3.66245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3347 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3348 Footprint: Minimap: active: true x: 642 z: 1198 Obstruction: active: true moving: false control group: 3348 control group 2: 0 tag: 4633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1198 last x: 642 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 6.06284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3348 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9368, 0, 9369, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 117, "gatherers": [ [], [], [], [ 6538, 247, 249 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3349 Footprint: Minimap: active: true x: 654 z: 1198 Obstruction: active: true moving: false control group: 3349 control group 2: 0 tag: 4759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 1198 last x: 654 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 0.0341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3349 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3350 Footprint: Minimap: active: true x: 658 z: 1198 Obstruction: active: true moving: false control group: 3350 control group 2: 0 tag: 4799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 1198 last x: 658 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 3.50063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3350 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3352 Footprint: Minimap: active: true x: 630 z: 1186 Obstruction: active: true moving: false control group: 3352 control group 2: 0 tag: 4539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1186 last x: 630 last y diff: 0 last z: 1186 territory: 3 rot x: 0 rot y: 5.0388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3352 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3355 Footprint: Minimap: active: true x: 606 z: 1222 Obstruction: active: true moving: false control group: 3355 control group 2: 0 tag: 4307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 1222 last x: 606 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 5.20623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3355 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3356 Footprint: Minimap: active: true x: 606 z: 1226 Obstruction: active: true moving: false control group: 3356 control group 2: 0 tag: 4309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 1226 last x: 606 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 5.15134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3356 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3357 Footprint: Minimap: active: true x: 606 z: 1230 Obstruction: active: true moving: false control group: 3357 control group 2: 0 tag: 4311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 1230 last x: 606 last y diff: 0 last z: 1230 territory: 3 rot x: 0 rot y: 3.99437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3357 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3359 Footprint: Minimap: active: true x: 642 z: 1206 Obstruction: active: true moving: false control group: 3359 control group 2: 0 tag: 4637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1206 last x: 642 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 5.82337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3359 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3360 Footprint: Minimap: active: true x: 646 z: 1206 Obstruction: active: true moving: false control group: 3360 control group 2: 0 tag: 4671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1206 last x: 646 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 1.38976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3360 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3361 Footprint: Minimap: active: true x: 654 z: 1206 Obstruction: active: true moving: false control group: 3361 control group 2: 0 tag: 4761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 1206 last x: 654 last y diff: 0 last z: 1206 territory: 3 rot x: 0 rot y: 1.77677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3361 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3362 Footprint: Minimap: active: true x: 610 z: 1238 Obstruction: active: true moving: false control group: 3362 control group 2: 0 tag: 4347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 1238 last x: 610 last y diff: 0 last z: 1238 territory: 3 rot x: 0 rot y: 4.7108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3362 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3363 Footprint: Minimap: active: true x: 610 z: 1242 Obstruction: active: true moving: false control group: 3363 control group 2: 0 tag: 4349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 1242 last x: 610 last y diff: 0 last z: 1242 territory: 3 rot x: 0 rot y: 2.01539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3363 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3364 Footprint: Minimap: active: true x: 630 z: 1218 Obstruction: active: true moving: false control group: 3364 control group 2: 0 tag: 4545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1218 last x: 630 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 1.23066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3364 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3365 Footprint: Minimap: active: true x: 630 z: 1222 Obstruction: active: true moving: false control group: 3365 control group 2: 0 tag: 4547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1222 last x: 630 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 1.62175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3365 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3366 Footprint: Minimap: active: true x: 626 z: 1238 Obstruction: active: true moving: false control group: 3366 control group 2: 0 tag: 4507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1238 last x: 626 last y diff: 0 last z: 1238 territory: 3 rot x: 0 rot y: 0.59795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3366 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3367 Footprint: Minimap: active: true x: 626 z: 1234 Obstruction: active: true moving: false control group: 3367 control group 2: 0 tag: 4505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1234 last x: 626 last y diff: 0 last z: 1234 territory: 3 rot x: 0 rot y: 0.17632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3367 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3369 Footprint: Minimap: active: true x: 642 z: 1202 Obstruction: active: true moving: false control group: 3369 control group 2: 0 tag: 4635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1202 last x: 642 last y diff: 0 last z: 1202 territory: 3 rot x: 0 rot y: 1.26574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3369 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3370 Footprint: Minimap: active: true x: 646 z: 1202 Obstruction: active: true moving: false control group: 3370 control group 2: 0 tag: 4669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 1202 last x: 646 last y diff: 0 last z: 1202 territory: 3 rot x: 0 rot y: 0.48366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3370 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3371 Footprint: Minimap: active: true x: 650 z: 1202 Obstruction: active: true moving: false control group: 3371 control group 2: 0 tag: 4715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 1202 last x: 650 last y diff: 0 last z: 1202 territory: 3 rot x: 0 rot y: 4.96076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3371 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3376 Footprint: Minimap: active: true x: 610 z: 1210 Obstruction: active: true moving: false control group: 3376 control group 2: 0 tag: 4345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 1210 last x: 610 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 3.97922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3376 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9426, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 183, "gatherers": [ [], [], [], [ 6251 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3379 Footprint: Minimap: active: true x: 634 z: 1214 Obstruction: active: true moving: false control group: 3379 control group 2: 0 tag: 4583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 1214 last x: 634 last y diff: 0 last z: 1214 territory: 3 rot x: 0 rot y: 2.6685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3379 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3380 Footprint: Minimap: active: true x: 622 z: 1234 Obstruction: active: true moving: false control group: 3380 control group 2: 0 tag: 4469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 1234 last x: 622 last y diff: 0 last z: 1234 territory: 3 rot x: 0 rot y: 1.60238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3380 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3382 Footprint: Minimap: active: true x: 614 z: 1222 Obstruction: active: true moving: false control group: 3382 control group 2: 0 tag: 4391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 1222 last x: 614 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 6.04531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3382 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3383 Footprint: Minimap: active: true x: 614 z: 1226 Obstruction: active: true moving: false control group: 3383 control group 2: 0 tag: 4393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 1226 last x: 614 last y diff: 0 last z: 1226 territory: 3 rot x: 0 rot y: 2.75203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3383 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3385 Footprint: Minimap: active: true x: 618 z: 1230 Obstruction: active: true moving: false control group: 3385 control group 2: 0 tag: 4427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1230 last x: 618 last y diff: 0 last z: 1230 territory: 3 rot x: 0 rot y: 3.1448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3385 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3386 Footprint: Minimap: active: true x: 622 z: 1210 Obstruction: active: true moving: false control group: 3386 control group 2: 0 tag: 4465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 1210 last x: 622 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 3.9144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3386 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9512, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 195, "gatherers": [ [], [], [], [ 6540 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3387 Footprint: Minimap: active: true x: 622 z: 1214 Obstruction: active: true moving: false control group: 3387 control group 2: 0 tag: 4467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 1214 last x: 622 last y diff: 0 last z: 1214 territory: 3 rot x: 0 rot y: 3.98707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3387 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3388 Footprint: Minimap: active: true x: 630 z: 1210 Obstruction: active: true moving: false control group: 3388 control group 2: 0 tag: 4543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1210 last x: 630 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 2.57427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3388 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8935, 0, 8936, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 127, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3391 Footprint: Minimap: active: true x: 618 z: 1214 Obstruction: active: true moving: false control group: 3391 control group 2: 0 tag: 4425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1214 last x: 618 last y diff: 0 last z: 1214 territory: 3 rot x: 0 rot y: 5.72992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3391 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3392 Footprint: Minimap: active: true x: 702 z: 810 Obstruction: active: true moving: false control group: 3392 control group 2: 0 tag: 5233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 810 last x: 702 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 2.24006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3392 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3393 Footprint: Minimap: active: true x: 690 z: 834 Obstruction: active: true moving: false control group: 3393 control group 2: 0 tag: 5149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 834 last x: 690 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: 0.26586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3393 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3394 Footprint: Minimap: active: true x: 686 z: 842 Obstruction: active: true moving: false control group: 3394 control group 2: 0 tag: 5105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 842 last x: 686 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 4.4003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3394 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3395 Footprint: Minimap: active: true x: 686 z: 786 Obstruction: active: true moving: false control group: 3395 control group 2: 0 tag: 5097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 786 last x: 686 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 3.60953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3395 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3396 Footprint: Minimap: active: true x: 702 z: 790 Obstruction: active: true moving: false control group: 3396 control group 2: 0 tag: 5231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 790 last x: 702 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 6.03426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3396 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3397 Footprint: Minimap: active: true x: 710 z: 790 Obstruction: active: true moving: false control group: 3397 control group 2: 0 tag: 5267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 790 last x: 710 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 5.64124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3397 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3398 Footprint: Minimap: active: true x: 714 z: 790 Obstruction: active: true moving: false control group: 3398 control group 2: 0 tag: 5281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 790 last x: 714 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 0.67473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3398 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3399 Footprint: Minimap: active: true x: 710 z: 802 Obstruction: active: true moving: false control group: 3399 control group 2: 0 tag: 5271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 802 last x: 710 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 5.1946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3399 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3400 Footprint: Minimap: active: true x: 710 z: 798 Obstruction: active: true moving: false control group: 3400 control group 2: 0 tag: 5269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 798 last x: 710 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 5.19082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3400 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3401 Footprint: Minimap: active: true x: 714 z: 798 Obstruction: active: true moving: false control group: 3401 control group 2: 0 tag: 5283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 798 last x: 714 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 5.71688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3401 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3402 Footprint: Minimap: active: true x: 658 z: 846 Obstruction: active: true moving: false control group: 3402 control group 2: 0 tag: 4795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 846 last x: 658 last y diff: 0 last z: 846 territory: 0 rot x: 0 rot y: 0.12871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3402 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3403 Footprint: Minimap: active: true x: 650 z: 822 Obstruction: active: true moving: false control group: 3403 control group 2: 0 tag: 4703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 822 last x: 650 last y diff: 0 last z: 822 territory: 0 rot x: 0 rot y: 5.00872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3403 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3404 Footprint: Minimap: active: true x: 650 z: 826 Obstruction: active: true moving: false control group: 3404 control group 2: 0 tag: 4705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 826 last x: 650 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 4.88929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3404 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3405 Footprint: Minimap: active: true x: 650 z: 830 Obstruction: active: true moving: false control group: 3405 control group 2: 0 tag: 4707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 830 last x: 650 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: 3.09321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3405 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3406 Footprint: Minimap: active: true x: 630 z: 786 Obstruction: active: true moving: false control group: 3406 control group 2: 0 tag: 4533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 786 last x: 630 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 2.60511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3406 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3407 Footprint: Minimap: active: true x: 630 z: 806 Obstruction: active: true moving: false control group: 3407 control group 2: 0 tag: 4535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 806 last x: 630 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 3.26473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3407 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3408 Footprint: Minimap: active: true x: 662 z: 854 Obstruction: active: true moving: false control group: 3408 control group 2: 0 tag: 4839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 854 last x: 662 last y diff: 0 last z: 854 territory: 3 rot x: 0 rot y: 4.88134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3408 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3409 Footprint: Minimap: active: true x: 678 z: 854 Obstruction: active: true moving: false control group: 3409 control group 2: 0 tag: 5015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 854 last x: 678 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 3.39603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3409 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3410 Footprint: Minimap: active: true x: 654 z: 778 Obstruction: active: true moving: false control group: 3410 control group 2: 0 tag: 4745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 778 last x: 654 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 3.15497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3410 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3411 Footprint: Minimap: active: true x: 662 z: 774 Obstruction: active: true moving: false control group: 3411 control group 2: 0 tag: 4829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 774 last x: 662 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: 3.49613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3411 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3412 Footprint: Minimap: active: true x: 698 z: 778 Obstruction: active: true moving: false control group: 3412 control group 2: 0 tag: 5201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 778 last x: 698 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 4.2115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3412 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3413 Footprint: Minimap: active: true x: 694 z: 806 Obstruction: active: true moving: false control group: 3413 control group 2: 0 tag: 5181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 806 last x: 694 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 1.88363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3413 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3414 Footprint: Minimap: active: true x: 694 z: 810 Obstruction: active: true moving: false control group: 3414 control group 2: 0 tag: 5183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 810 last x: 694 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 0.23664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3414 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3415 Footprint: Minimap: active: true x: 686 z: 830 Obstruction: active: true moving: false control group: 3415 control group 2: 0 tag: 5103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 830 last x: 686 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: 1.51136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3415 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3416 Footprint: Minimap: active: true x: 698 z: 802 Obstruction: active: true moving: false control group: 3416 control group 2: 0 tag: 5205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 802 last x: 698 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 1.02239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3416 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3417 Footprint: Minimap: active: true x: 682 z: 838 Obstruction: active: true moving: false control group: 3417 control group 2: 0 tag: 5057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 838 last x: 682 last y diff: 0 last z: 838 territory: 0 rot x: 0 rot y: 5.52627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3417 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3418 Footprint: Minimap: active: true x: 682 z: 846 Obstruction: active: true moving: false control group: 3418 control group 2: 0 tag: 5059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 846 last x: 682 last y diff: 0 last z: 846 territory: 0 rot x: 0 rot y: 4.07827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3418 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3419 Footprint: Minimap: active: true x: 666 z: 786 Obstruction: active: true moving: false control group: 3419 control group 2: 0 tag: 4873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 786 last x: 666 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 1.92508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3419 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3420 Footprint: Minimap: active: true x: 670 z: 790 Obstruction: active: true moving: false control group: 3420 control group 2: 0 tag: 4923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 790 last x: 670 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 0.96186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3420 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3421 Footprint: Minimap: active: true x: 690 z: 786 Obstruction: active: true moving: false control group: 3421 control group 2: 0 tag: 5143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 786 last x: 690 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 5.10764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3421 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3422 Footprint: Minimap: active: true x: 706 z: 798 Obstruction: active: true moving: false control group: 3422 control group 2: 0 tag: 5251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 798 last x: 706 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 0.82653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3422 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3423 Footprint: Minimap: active: true x: 654 z: 834 Obstruction: active: true moving: false control group: 3423 control group 2: 0 tag: 4757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 834 last x: 654 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: 4.60756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3423 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3424 Footprint: Minimap: active: true x: 662 z: 842 Obstruction: active: true moving: false control group: 3424 control group 2: 0 tag: 4837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 842 last x: 662 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 4.3691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3424 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3425 Footprint: Minimap: active: true x: 642 z: 818 Obstruction: active: true moving: false control group: 3425 control group 2: 0 tag: 4627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 818 last x: 642 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 4.59891 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3425 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3426 Footprint: Minimap: active: true x: 654 z: 818 Obstruction: active: true moving: false control group: 3426 control group 2: 0 tag: 4753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 818 last x: 654 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 0.80149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3426 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3427 Footprint: Minimap: active: true x: 654 z: 822 Obstruction: active: true moving: false control group: 3427 control group 2: 0 tag: 4755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 822 last x: 654 last y diff: 0 last z: 822 territory: 0 rot x: 0 rot y: 4.23157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3427 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3428 Footprint: Minimap: active: true x: 634 z: 790 Obstruction: active: true moving: false control group: 3428 control group 2: 0 tag: 4577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 790 last x: 634 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 1.22889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3428 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3429 Footprint: Minimap: active: true x: 634 z: 810 Obstruction: active: true moving: false control group: 3429 control group 2: 0 tag: 4579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 810 last x: 634 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 5.4718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3429 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3430 Footprint: Minimap: active: true x: 650 z: 786 Obstruction: active: true moving: false control group: 3430 control group 2: 0 tag: 4701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 786 last x: 650 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 3.71384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3430 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3431 Footprint: Minimap: active: true x: 658 z: 778 Obstruction: active: true moving: false control group: 3431 control group 2: 0 tag: 4789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 778 last x: 658 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 0.95531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3431 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3432 Footprint: Minimap: active: true x: 690 z: 802 Obstruction: active: true moving: false control group: 3432 control group 2: 0 tag: 5145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 802 last x: 690 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 3.152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3432 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3433 Footprint: Minimap: active: true x: 690 z: 806 Obstruction: active: true moving: false control group: 3433 control group 2: 0 tag: 5147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 806 last x: 690 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 5.17141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3433 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3434 Footprint: Minimap: active: true x: 694 z: 802 Obstruction: active: true moving: false control group: 3434 control group 2: 0 tag: 5179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 802 last x: 694 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 2.96665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3434 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3435 Footprint: Minimap: active: true x: 682 z: 814 Obstruction: active: true moving: false control group: 3435 control group 2: 0 tag: 5053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 814 last x: 682 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 1.73716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3435 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3436 Footprint: Minimap: active: true x: 682 z: 818 Obstruction: active: true moving: false control group: 3436 control group 2: 0 tag: 5055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 818 last x: 682 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 0.2874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3436 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3437 Footprint: Minimap: active: true x: 698 z: 798 Obstruction: active: true moving: false control group: 3437 control group 2: 0 tag: 5203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 798 last x: 698 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 4.00161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3437 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3438 Footprint: Minimap: active: true x: 678 z: 826 Obstruction: active: true moving: false control group: 3438 control group 2: 0 tag: 5011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 826 last x: 678 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 3.25852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3438 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3439 Footprint: Minimap: active: true x: 678 z: 830 Obstruction: active: true moving: false control group: 3439 control group 2: 0 tag: 5013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 830 last x: 678 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: 4.77508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3439 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3440 Footprint: Minimap: active: true x: 678 z: 794 Obstruction: active: true moving: false control group: 3440 control group 2: 0 tag: 5001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 794 last x: 678 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 3.07166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3440 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3441 Footprint: Minimap: active: true x: 694 z: 794 Obstruction: active: true moving: false control group: 3441 control group 2: 0 tag: 5177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 794 last x: 694 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 1.91985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3441 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3442 Footprint: Minimap: active: true x: 666 z: 830 Obstruction: active: true moving: false control group: 3442 control group 2: 0 tag: 4883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 830 last x: 666 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: 4.39716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3442 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3443 Footprint: Minimap: active: true x: 654 z: 814 Obstruction: active: true moving: false control group: 3443 control group 2: 0 tag: 4751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 814 last x: 654 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 0.45292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3443 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3444 Footprint: Minimap: active: true x: 658 z: 826 Obstruction: active: true moving: false control group: 3444 control group 2: 0 tag: 4793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 826 last x: 658 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 0.27909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3444 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3445 Footprint: Minimap: active: true x: 642 z: 794 Obstruction: active: true moving: false control group: 3445 control group 2: 0 tag: 4623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 794 last x: 642 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 2.48682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3445 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3446 Footprint: Minimap: active: true x: 646 z: 794 Obstruction: active: true moving: false control group: 3446 control group 2: 0 tag: 4659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 794 last x: 646 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 5.60314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3446 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3447 Footprint: Minimap: active: true x: 638 z: 810 Obstruction: active: true moving: false control group: 3447 control group 2: 0 tag: 4605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 810 last x: 638 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 5.42196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3447 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3448 Footprint: Minimap: active: true x: 654 z: 786 Obstruction: active: true moving: false control group: 3448 control group 2: 0 tag: 4747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 786 last x: 654 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 1.03422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3448 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3449 Footprint: Minimap: active: true x: 654 z: 790 Obstruction: active: true moving: false control group: 3449 control group 2: 0 tag: 4749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 790 last x: 654 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: 4.99315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3449 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3450 Footprint: Minimap: active: true x: 658 z: 786 Obstruction: active: true moving: false control group: 3450 control group 2: 0 tag: 4791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 786 last x: 658 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: 2.61736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3450 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3451 Footprint: Minimap: active: true x: 646 z: 810 Obstruction: active: true moving: false control group: 3451 control group 2: 0 tag: 4663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 810 last x: 646 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 4.99317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3451 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3452 Footprint: Minimap: active: true x: 682 z: 806 Obstruction: active: true moving: false control group: 3452 control group 2: 0 tag: 5049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 806 last x: 682 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 1.66918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3452 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3453 Footprint: Minimap: active: true x: 682 z: 810 Obstruction: active: true moving: false control group: 3453 control group 2: 0 tag: 5051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 810 last x: 682 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: 4.96279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3453 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3454 Footprint: Minimap: active: true x: 686 z: 798 Obstruction: active: true moving: false control group: 3454 control group 2: 0 tag: 5099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 798 last x: 686 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 0.69071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3454 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3455 Footprint: Minimap: active: true x: 686 z: 802 Obstruction: active: true moving: false control group: 3455 control group 2: 0 tag: 5101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 802 last x: 686 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 4.51738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3455 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3456 Footprint: Minimap: active: true x: 678 z: 822 Obstruction: active: true moving: false control group: 3456 control group 2: 0 tag: 5009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 822 last x: 678 last y diff: 0 last z: 822 territory: 0 rot x: 0 rot y: 0.95966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3456 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3457 Footprint: Minimap: active: true x: 674 z: 826 Obstruction: active: true moving: false control group: 3457 control group 2: 0 tag: 4965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 826 last x: 674 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 1.61164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3457 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3458 Footprint: Minimap: active: true x: 674 z: 834 Obstruction: active: true moving: false control group: 3458 control group 2: 0 tag: 4967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 834 last x: 674 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: 1.63752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3458 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3459 Footprint: Minimap: active: true x: 674 z: 838 Obstruction: active: true moving: false control group: 3459 control group 2: 0 tag: 4969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 838 last x: 674 last y diff: 0 last z: 838 territory: 0 rot x: 0 rot y: 2.44343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3459 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3460 Footprint: Minimap: active: true x: 666 z: 798 Obstruction: active: true moving: false control group: 3460 control group 2: 0 tag: 4875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 798 last x: 666 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 5.25895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3460 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3461 Footprint: Minimap: active: true x: 670 z: 798 Obstruction: active: true moving: false control group: 3461 control group 2: 0 tag: 4925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 798 last x: 670 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 4.12737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3461 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3462 Footprint: Minimap: active: true x: 678 z: 798 Obstruction: active: true moving: false control group: 3462 control group 2: 0 tag: 5003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 798 last x: 678 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 0.29317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3462 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3463 Footprint: Minimap: active: true x: 682 z: 798 Obstruction: active: true moving: false control group: 3463 control group 2: 0 tag: 5045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 798 last x: 682 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 3.17287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3463 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3464 Footprint: Minimap: active: true x: 662 z: 826 Obstruction: active: true moving: false control group: 3464 control group 2: 0 tag: 4835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 826 last x: 662 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 0.51777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3464 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3465 Footprint: Minimap: active: true x: 670 z: 826 Obstruction: active: true moving: false control group: 3465 control group 2: 0 tag: 4929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 826 last x: 670 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 2.973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3465 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3466 Footprint: Minimap: active: true x: 670 z: 834 Obstruction: active: true moving: false control group: 3466 control group 2: 0 tag: 4931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 834 last x: 670 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: 6.23113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3466 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3467 Footprint: Minimap: active: true x: 670 z: 842 Obstruction: active: true moving: false control group: 3467 control group 2: 0 tag: 4933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 842 last x: 670 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 0.48253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3467 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3468 Footprint: Minimap: active: true x: 662 z: 818 Obstruction: active: true moving: false control group: 3468 control group 2: 0 tag: 4833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 818 last x: 662 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 4.28135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3468 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3469 Footprint: Minimap: active: true x: 642 z: 802 Obstruction: active: true moving: false control group: 3469 control group 2: 0 tag: 4625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 802 last x: 642 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 4.41558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3469 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3470 Footprint: Minimap: active: true x: 678 z: 802 Obstruction: active: true moving: false control group: 3470 control group 2: 0 tag: 5005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 802 last x: 678 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 2.33265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3470 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3471 Footprint: Minimap: active: true x: 678 z: 806 Obstruction: active: true moving: false control group: 3471 control group 2: 0 tag: 5007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 806 last x: 678 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 6.06888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3471 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3472 Footprint: Minimap: active: true x: 682 z: 802 Obstruction: active: true moving: false control group: 3472 control group 2: 0 tag: 5047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 802 last x: 682 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 4.47048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3472 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3473 Footprint: Minimap: active: true x: 674 z: 814 Obstruction: active: true moving: false control group: 3473 control group 2: 0 tag: 4961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 814 last x: 674 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 5.84289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3473 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3474 Footprint: Minimap: active: true x: 674 z: 818 Obstruction: active: true moving: false control group: 3474 control group 2: 0 tag: 4963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 818 last x: 674 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 4.96654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3474 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3475 Footprint: Minimap: active: true x: 662 z: 802 Obstruction: active: true moving: false control group: 3475 control group 2: 0 tag: 4831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 802 last x: 662 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 2.84849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3475 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3476 Footprint: Minimap: active: true x: 666 z: 802 Obstruction: active: true moving: false control group: 3476 control group 2: 0 tag: 4877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 802 last x: 666 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 6.1279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3476 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3477 Footprint: Minimap: active: true x: 674 z: 802 Obstruction: active: true moving: false control group: 3477 control group 2: 0 tag: 4959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 802 last x: 674 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 4.29014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3477 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3478 Footprint: Minimap: active: true x: 666 z: 806 Obstruction: active: true moving: false control group: 3478 control group 2: 0 tag: 4879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 806 last x: 666 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 0.35314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3478 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3479 Footprint: Minimap: active: true x: 666 z: 818 Obstruction: active: true moving: false control group: 3479 control group 2: 0 tag: 4881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 818 last x: 666 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: 2.7502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3479 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3480 Footprint: Minimap: active: true x: 646 z: 802 Obstruction: active: true moving: false control group: 3480 control group 2: 0 tag: 4661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 802 last x: 646 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: 1.18432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3480 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3481 Footprint: Minimap: active: true x: 670 z: 806 Obstruction: active: true moving: false control group: 3481 control group 2: 0 tag: 4927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 806 last x: 670 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 3.48755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3481 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3482 Footprint: Minimap: active: true x: 586 z: 150 Obstruction: active: true moving: false control group: 3482 control group 2: 0 tag: 4079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 150 last x: 586 last y diff: 0 last z: 150 territory: 4 rot x: 0 rot y: 0.80187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3482 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3483 Footprint: Minimap: active: true x: 590 z: 150 Obstruction: active: true moving: false control group: 3483 control group 2: 0 tag: 4105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 150 last x: 590 last y diff: 0 last z: 150 territory: 4 rot x: 0 rot y: 4.496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3483 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3484 Footprint: Minimap: active: true x: 594 z: 146 Obstruction: active: true moving: false control group: 3484 control group 2: 0 tag: 4149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 146 last x: 594 last y diff: 0 last z: 146 territory: 4 rot x: 0 rot y: 3.90145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3484 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3485 Footprint: Minimap: active: true x: 598 z: 146 Obstruction: active: true moving: false control group: 3485 control group 2: 0 tag: 4193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 146 last x: 598 last y diff: 0 last z: 146 territory: 4 rot x: 0 rot y: 4.92458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3485 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3486 Footprint: Minimap: active: true x: 598 z: 130 Obstruction: active: true moving: false control group: 3486 control group 2: 0 tag: 4191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 130 last x: 598 last y diff: 0 last z: 130 territory: 4 rot x: 0 rot y: 2.67051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3486 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3487 Footprint: Minimap: active: true x: 610 z: 138 Obstruction: active: true moving: false control group: 3487 control group 2: 0 tag: 4317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 138 last x: 610 last y diff: 0 last z: 138 territory: 4 rot x: 0 rot y: 4.77154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3487 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3488 Footprint: Minimap: active: true x: 610 z: 142 Obstruction: active: true moving: false control group: 3488 control group 2: 0 tag: 4319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 142 last x: 610 last y diff: 0 last z: 142 territory: 4 rot x: 0 rot y: 2.43642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3488 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3489 Footprint: Minimap: active: true x: 614 z: 142 Obstruction: active: true moving: false control group: 3489 control group 2: 0 tag: 4355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 142 last x: 614 last y diff: 0 last z: 142 territory: 4 rot x: 0 rot y: 1.0058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3489 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3490 Footprint: Minimap: active: true x: 626 z: 146 Obstruction: active: true moving: false control group: 3490 control group 2: 0 tag: 4473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 146 last x: 626 last y diff: 0 last z: 146 territory: 4 rot x: 0 rot y: 4.3822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3490 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3491 Footprint: Minimap: active: true x: 582 z: 126 Obstruction: active: true moving: false control group: 3491 control group 2: 0 tag: 4039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 126 last x: 582 last y diff: 0 last z: 126 territory: 4 rot x: 0 rot y: 2.75492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3491 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3492 Footprint: Minimap: active: true x: 562 z: 162 Obstruction: active: true moving: false control group: 3492 control group 2: 0 tag: 3901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 162 last x: 562 last y diff: 0 last z: 162 territory: 4 rot x: 0 rot y: 4.50934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3492 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3493 Footprint: Minimap: active: true x: 546 z: 146 Obstruction: active: true moving: false control group: 3493 control group 2: 0 tag: 3765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 146 last x: 546 last y diff: 0 last z: 146 territory: 0 rot x: 0 rot y: 6.15688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3493 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3494 Footprint: Minimap: active: true x: 550 z: 174 Obstruction: active: true moving: false control group: 3494 control group 2: 0 tag: 3807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 174 last x: 550 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 5.02436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3494 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3495 Footprint: Minimap: active: true x: 534 z: 162 Obstruction: active: true moving: false control group: 3495 control group 2: 0 tag: 3695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 162 last x: 534 last y diff: 0 last z: 162 territory: 0 rot x: 0 rot y: 1.58216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3495 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3496 Footprint: Minimap: active: true x: 530 z: 166 Obstruction: active: true moving: false control group: 3496 control group 2: 0 tag: 3665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 166 last x: 530 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 2.79065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3496 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3497 Footprint: Minimap: active: true x: 542 z: 174 Obstruction: active: true moving: false control group: 3497 control group 2: 0 tag: 3743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 174 last x: 542 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 3.08451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3497 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3498 Footprint: Minimap: active: true x: 582 z: 146 Obstruction: active: true moving: false control group: 3498 control group 2: 0 tag: 4041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 146 last x: 582 last y diff: 0 last z: 146 territory: 4 rot x: 0 rot y: 0.86236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3498 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3499 Footprint: Minimap: active: true x: 594 z: 138 Obstruction: active: true moving: false control group: 3499 control group 2: 0 tag: 4147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 138 last x: 594 last y diff: 0 last z: 138 territory: 4 rot x: 0 rot y: 1.62899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3499 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3500 Footprint: Minimap: active: true x: 570 z: 154 Obstruction: active: true moving: false control group: 3500 control group 2: 0 tag: 3953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 154 last x: 570 last y diff: 0 last z: 154 territory: 4 rot x: 0 rot y: 2.93023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3500 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3501 Footprint: Minimap: active: true x: 578 z: 138 Obstruction: active: true moving: false control group: 3501 control group 2: 0 tag: 4013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 138 last x: 578 last y diff: 0 last z: 138 territory: 4 rot x: 0 rot y: 1.06745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3501 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3502 Footprint: Minimap: active: true x: 558 z: 162 Obstruction: active: true moving: false control group: 3502 control group 2: 0 tag: 3865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 162 last x: 558 last y diff: 0 last z: 162 territory: 0 rot x: 0 rot y: 4.5936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3502 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3503 Footprint: Minimap: active: true x: 546 z: 166 Obstruction: active: true moving: false control group: 3503 control group 2: 0 tag: 3767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 166 last x: 546 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 0.645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3503 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3504 Footprint: Minimap: active: true x: 550 z: 166 Obstruction: active: true moving: false control group: 3504 control group 2: 0 tag: 3805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 166 last x: 550 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 0.56981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3504 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3505 Footprint: Minimap: active: true x: 554 z: 166 Obstruction: active: true moving: false control group: 3505 control group 2: 0 tag: 3839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 166 last x: 554 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 4.89928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3505 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3506 Footprint: Minimap: active: true x: 538 z: 166 Obstruction: active: true moving: false control group: 3506 control group 2: 0 tag: 3719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 166 last x: 538 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 5.77501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3506 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3507 Footprint: Minimap: active: true x: 586 z: 138 Obstruction: active: true moving: false control group: 3507 control group 2: 0 tag: 4077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 138 last x: 586 last y diff: 0 last z: 138 territory: 4 rot x: 0 rot y: 3.10566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3507 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3508 Footprint: Minimap: active: true x: 566 z: 150 Obstruction: active: true moving: false control group: 3508 control group 2: 0 tag: 3921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 150 last x: 566 last y diff: 0 last z: 150 territory: 0 rot x: 0 rot y: 0.51142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3508 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3509 Footprint: Minimap: active: true x: 562 z: 150 Obstruction: active: true moving: false control group: 3509 control group 2: 0 tag: 3899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 150 last x: 562 last y diff: 0 last z: 150 territory: 0 rot x: 0 rot y: 5.2954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3509 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3510 Footprint: Minimap: active: true x: 554 z: 158 Obstruction: active: true moving: false control group: 3510 control group 2: 0 tag: 3837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 158 last x: 554 last y diff: 0 last z: 158 territory: 0 rot x: 0 rot y: 1.29273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3510 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3511 Footprint: Minimap: active: true x: 830 z: 1206 Obstruction: active: true moving: false control group: 3511 control group 2: 0 tag: 6183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 1206 last x: 830 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 0.09734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3511 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3512 Footprint: Minimap: active: true x: 870 z: 1142 Obstruction: active: true moving: false control group: 3512 control group 2: 0 tag: 6583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 1142 last x: 870 last y diff: 0 last z: 1142 territory: 0 rot x: 0 rot y: 1.45806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3512 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3513 Footprint: Minimap: active: true x: 870 z: 1146 Obstruction: active: true moving: false control group: 3513 control group 2: 0 tag: 6585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 1146 last x: 870 last y diff: 0 last z: 1146 territory: 0 rot x: 0 rot y: 1.12372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3513 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3514 Footprint: Minimap: active: true x: 874 z: 1146 Obstruction: active: true moving: false control group: 3514 control group 2: 0 tag: 6621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 1146 last x: 874 last y diff: 0 last z: 1146 territory: 0 rot x: 0 rot y: 1.11927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3514 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3515 Footprint: Minimap: active: true x: 794 z: 1206 Obstruction: active: true moving: false control group: 3515 control group 2: 0 tag: 5727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 1206 last x: 794 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 2.83945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3515 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3516 Footprint: Minimap: active: true x: 794 z: 1214 Obstruction: active: true moving: false control group: 3516 control group 2: 0 tag: 5729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 1214 last x: 794 last y diff: 0 last z: 1214 territory: 0 rot x: 0 rot y: 1.70342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3516 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3517 Footprint: Minimap: active: true x: 770 z: 1190 Obstruction: active: true moving: false control group: 3517 control group 2: 0 tag: 5581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 1190 last x: 770 last y diff: 0 last z: 1190 territory: 3 rot x: 0 rot y: 1.16916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3517 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3518 Footprint: Minimap: active: true x: 774 z: 1186 Obstruction: active: true moving: false control group: 3518 control group 2: 0 tag: 5605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1186 last x: 774 last y diff: 0 last z: 1186 territory: 3 rot x: 0 rot y: 0.53223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3518 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3519 Footprint: Minimap: active: true x: 798 z: 1162 Obstruction: active: true moving: false control group: 3519 control group 2: 0 tag: 5765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1162 last x: 798 last y diff: 0 last z: 1162 territory: 3 rot x: 0 rot y: 1.67972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3519 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3520 Footprint: Minimap: active: true x: 798 z: 1166 Obstruction: active: true moving: false control group: 3520 control group 2: 0 tag: 5767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1166 last x: 798 last y diff: 0 last z: 1166 territory: 3 rot x: 0 rot y: 1.30095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3520 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3521 Footprint: Minimap: active: true x: 802 z: 1222 Obstruction: active: true moving: false control group: 3521 control group 2: 0 tag: 5817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 1222 last x: 802 last y diff: 0 last z: 1222 territory: 0 rot x: 0 rot y: 3.35302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3521 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3522 Footprint: Minimap: active: true x: 862 z: 1190 Obstruction: active: true moving: false control group: 3522 control group 2: 0 tag: 6505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 1190 last x: 862 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 0.33422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3522 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3523 Footprint: Minimap: active: true x: 862 z: 1198 Obstruction: active: true moving: false control group: 3523 control group 2: 0 tag: 6507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 1198 last x: 862 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 0.48581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3523 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3524 Footprint: Minimap: active: true x: 874 z: 1182 Obstruction: active: true moving: false control group: 3524 control group 2: 0 tag: 6625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 1182 last x: 874 last y diff: 0 last z: 1182 territory: 0 rot x: 0 rot y: 4.11887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3524 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3525 Footprint: Minimap: active: true x: 798 z: 1154 Obstruction: active: true moving: false control group: 3525 control group 2: 0 tag: 5763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1154 last x: 798 last y diff: 0 last z: 1154 territory: 3 rot x: 0 rot y: 5.45064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3525 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3526 Footprint: Minimap: active: true x: 814 z: 1138 Obstruction: active: true moving: false control group: 3526 control group 2: 0 tag: 5947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1138 last x: 814 last y diff: 0 last z: 1138 territory: 3 rot x: 0 rot y: 0.39553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3526 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3527 Footprint: Minimap: active: true x: 814 z: 1142 Obstruction: active: true moving: false control group: 3527 control group 2: 0 tag: 5949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1142 last x: 814 last y diff: 0 last z: 1142 territory: 3 rot x: 0 rot y: 0.84623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3527 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3528 Footprint: Minimap: active: true x: 830 z: 1146 Obstruction: active: true moving: false control group: 3528 control group 2: 0 tag: 6179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 1146 last x: 830 last y diff: 0 last z: 1146 territory: 0 rot x: 0 rot y: 3.7667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3528 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3529 Footprint: Minimap: active: true x: 826 z: 1154 Obstruction: active: true moving: false control group: 3529 control group 2: 0 tag: 6127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1154 last x: 826 last y diff: 0 last z: 1154 territory: 0 rot x: 0 rot y: 3.6325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3529 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3530 Footprint: Minimap: active: true x: 862 z: 1134 Obstruction: active: true moving: false control group: 3530 control group 2: 0 tag: 6499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 1134 last x: 862 last y diff: 0 last z: 1134 territory: 0 rot x: 0 rot y: 3.63541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3530 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3531 Footprint: Minimap: active: true x: 762 z: 1190 Obstruction: active: true moving: false control group: 3531 control group 2: 0 tag: 5543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1190 last x: 762 last y diff: 0 last z: 1190 territory: 3 rot x: 0 rot y: 5.03092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3531 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3532 Footprint: Minimap: active: true x: 830 z: 1138 Obstruction: active: true moving: false control group: 3532 control group 2: 0 tag: 6177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 1138 last x: 830 last y diff: 0 last z: 1138 territory: 0 rot x: 0 rot y: 3.9229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3532 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3533 Footprint: Minimap: active: true x: 882 z: 1162 Obstruction: active: true moving: false control group: 3533 control group 2: 0 tag: 6667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 1162 last x: 882 last y diff: 0 last z: 1162 territory: 0 rot x: 0 rot y: 2.51644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3533 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3534 Footprint: Minimap: active: true x: 882 z: 1166 Obstruction: active: true moving: false control group: 3534 control group 2: 0 tag: 6669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 1166 last x: 882 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 4.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3534 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3535 Footprint: Minimap: active: true x: 842 z: 1206 Obstruction: active: true moving: false control group: 3535 control group 2: 0 tag: 6311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1206 last x: 842 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 4.10837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3535 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3536 Footprint: Minimap: active: true x: 846 z: 1210 Obstruction: active: true moving: false control group: 3536 control group 2: 0 tag: 6349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1210 last x: 846 last y diff: 0 last z: 1210 territory: 0 rot x: 0 rot y: 2.39754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3536 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3537 Footprint: Minimap: active: true x: 858 z: 1210 Obstruction: active: true moving: false control group: 3537 control group 2: 0 tag: 6469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 1210 last x: 858 last y diff: 0 last z: 1210 territory: 0 rot x: 0 rot y: 0.89293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3537 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3538 Footprint: Minimap: active: true x: 858 z: 1206 Obstruction: active: true moving: false control group: 3538 control group 2: 0 tag: 6467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 1206 last x: 858 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 2.72062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3538 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3539 Footprint: Minimap: active: true x: 774 z: 1142 Obstruction: active: true moving: false control group: 3539 control group 2: 0 tag: 5597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1142 last x: 774 last y diff: 0 last z: 1142 territory: 3 rot x: 0 rot y: 3.2473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3539 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3540 Footprint: Minimap: active: true x: 774 z: 1146 Obstruction: active: true moving: false control group: 3540 control group 2: 0 tag: 5599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1146 last x: 774 last y diff: 0 last z: 1146 territory: 3 rot x: 0 rot y: 4.32511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3540 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3541 Footprint: Minimap: active: true x: 746 z: 1150 Obstruction: active: true moving: false control group: 3541 control group 2: 0 tag: 5445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 1150 last x: 746 last y diff: 0 last z: 1150 territory: 3 rot x: 0 rot y: 4.93615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3541 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3542 Footprint: Minimap: active: true x: 750 z: 1166 Obstruction: active: true moving: false control group: 3542 control group 2: 0 tag: 5463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1166 last x: 750 last y diff: 0 last z: 1166 territory: 3 rot x: 0 rot y: 2.76403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3542 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3543 Footprint: Minimap: active: true x: 818 z: 1222 Obstruction: active: true moving: false control group: 3543 control group 2: 0 tag: 6027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1222 last x: 818 last y diff: 0 last z: 1222 territory: 0 rot x: 0 rot y: 2.14327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3543 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3544 Footprint: Minimap: active: true x: 822 z: 1222 Obstruction: active: true moving: false control group: 3544 control group 2: 0 tag: 6083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1222 last x: 822 last y diff: 0 last z: 1222 territory: 0 rot x: 0 rot y: 3.97193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3544 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3545 Footprint: Minimap: active: true x: 826 z: 1222 Obstruction: active: true moving: false control group: 3545 control group 2: 0 tag: 6143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1222 last x: 826 last y diff: 0 last z: 1222 territory: 0 rot x: 0 rot y: 0.18511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3545 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3546 Footprint: Minimap: active: true x: 750 z: 1170 Obstruction: active: true moving: false control group: 3546 control group 2: 0 tag: 5465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 1170 last x: 750 last y diff: 0 last z: 1170 territory: 3 rot x: 0 rot y: 4.9599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3546 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3547 Footprint: Minimap: active: true x: 754 z: 1174 Obstruction: active: true moving: false control group: 3547 control group 2: 0 tag: 5485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1174 last x: 754 last y diff: 0 last z: 1174 territory: 3 rot x: 0 rot y: 6.24962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3547 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3548 Footprint: Minimap: active: true x: 822 z: 1206 Obstruction: active: true moving: false control group: 3548 control group 2: 0 tag: 6079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1206 last x: 822 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 0.27578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3548 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3549 Footprint: Minimap: active: true x: 822 z: 1210 Obstruction: active: true moving: false control group: 3549 control group 2: 0 tag: 6081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1210 last x: 822 last y diff: 0 last z: 1210 territory: 0 rot x: 0 rot y: 4.18754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3549 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3550 Footprint: Minimap: active: true x: 834 z: 1198 Obstruction: active: true moving: false control group: 3550 control group 2: 0 tag: 6233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1198 last x: 834 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 2.54957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3550 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3551 Footprint: Minimap: active: true x: 842 z: 1198 Obstruction: active: true moving: false control group: 3551 control group 2: 0 tag: 6309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1198 last x: 842 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 5.08262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3551 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3552 Footprint: Minimap: active: true x: 790 z: 1186 Obstruction: active: true moving: false control group: 3552 control group 2: 0 tag: 5687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 1186 last x: 790 last y diff: 0 last z: 1186 territory: 3 rot x: 0 rot y: 0.32377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3552 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3553 Footprint: Minimap: active: true x: 794 z: 1194 Obstruction: active: true moving: false control group: 3553 control group 2: 0 tag: 5725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 1194 last x: 794 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 0.67461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3553 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3554 Footprint: Minimap: active: true x: 798 z: 1198 Obstruction: active: true moving: false control group: 3554 control group 2: 0 tag: 5779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1198 last x: 798 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 2.83777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3554 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3555 Footprint: Minimap: active: true x: 798 z: 1202 Obstruction: active: true moving: false control group: 3555 control group 2: 0 tag: 5781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1202 last x: 798 last y diff: 0 last z: 1202 territory: 0 rot x: 0 rot y: 2.26555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3555 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3556 Footprint: Minimap: active: true x: 798 z: 1206 Obstruction: active: true moving: false control group: 3556 control group 2: 0 tag: 5783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1206 last x: 798 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 3.99013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3556 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3557 Footprint: Minimap: active: true x: 802 z: 1214 Obstruction: active: true moving: false control group: 3557 control group 2: 0 tag: 5815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 1214 last x: 802 last y diff: 0 last z: 1214 territory: 0 rot x: 0 rot y: 3.5195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3557 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3558 Footprint: Minimap: active: true x: 802 z: 1158 Obstruction: active: true moving: false control group: 3558 control group 2: 0 tag: 5807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 1158 last x: 802 last y diff: 0 last z: 1158 territory: 3 rot x: 0 rot y: 3.36545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3558 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3559 Footprint: Minimap: active: true x: 810 z: 1218 Obstruction: active: true moving: false control group: 3559 control group 2: 0 tag: 5901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 1218 last x: 810 last y diff: 0 last z: 1218 territory: 0 rot x: 0 rot y: 4.71937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3559 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3560 Footprint: Minimap: active: true x: 814 z: 1218 Obstruction: active: true moving: false control group: 3560 control group 2: 0 tag: 5963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1218 last x: 814 last y diff: 0 last z: 1218 territory: 0 rot x: 0 rot y: 2.12816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3560 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3561 Footprint: Minimap: active: true x: 818 z: 1218 Obstruction: active: true moving: false control group: 3561 control group 2: 0 tag: 6025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1218 last x: 818 last y diff: 0 last z: 1218 territory: 0 rot x: 0 rot y: 0.69788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3561 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3562 Footprint: Minimap: active: true x: 770 z: 1162 Obstruction: active: true moving: false control group: 3562 control group 2: 0 tag: 5573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 1162 last x: 770 last y diff: 0 last z: 1162 territory: 3 rot x: 0 rot y: 6.22243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3562 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3563 Footprint: Minimap: active: true x: 818 z: 1150 Obstruction: active: true moving: false control group: 3563 control group 2: 0 tag: 6011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1150 last x: 818 last y diff: 0 last z: 1150 territory: 0 rot x: 0 rot y: 1.90018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3563 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3564 Footprint: Minimap: active: true x: 834 z: 1146 Obstruction: active: true moving: false control group: 3564 control group 2: 0 tag: 6217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1146 last x: 834 last y diff: 0 last z: 1146 territory: 0 rot x: 0 rot y: 6.21132 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3564 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3565 Footprint: Minimap: active: true x: 818 z: 1158 Obstruction: active: true moving: false control group: 3565 control group 2: 0 tag: 6013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1158 last x: 818 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 0.91941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3565 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3566 Footprint: Minimap: active: true x: 834 z: 1158 Obstruction: active: true moving: false control group: 3566 control group 2: 0 tag: 6219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1158 last x: 834 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 2.70134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3566 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3567 Footprint: Minimap: active: true x: 858 z: 1138 Obstruction: active: true moving: false control group: 3567 control group 2: 0 tag: 6459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 1138 last x: 858 last y diff: 0 last z: 1138 territory: 0 rot x: 0 rot y: 3.8708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3567 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3568 Footprint: Minimap: active: true x: 862 z: 1142 Obstruction: active: true moving: false control group: 3568 control group 2: 0 tag: 6501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 1142 last x: 862 last y diff: 0 last z: 1142 territory: 0 rot x: 0 rot y: 1.7262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3568 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3569 Footprint: Minimap: active: true x: 878 z: 1170 Obstruction: active: true moving: false control group: 3569 control group 2: 0 tag: 6645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 1170 last x: 878 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 4.46776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3569 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3570 Footprint: Minimap: active: true x: 754 z: 1154 Obstruction: active: true moving: false control group: 3570 control group 2: 0 tag: 5483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 1154 last x: 754 last y diff: 0 last z: 1154 territory: 3 rot x: 0 rot y: 4.60576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3570 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3571 Footprint: Minimap: active: true x: 850 z: 1134 Obstruction: active: true moving: false control group: 3571 control group 2: 0 tag: 6379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 1134 last x: 850 last y diff: 0 last z: 1134 territory: 0 rot x: 0 rot y: 4.52884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3571 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3572 Footprint: Minimap: active: true x: 758 z: 1170 Obstruction: active: true moving: false control group: 3572 control group 2: 0 tag: 5515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1170 last x: 758 last y diff: 0 last z: 1170 territory: 3 rot x: 0 rot y: 5.03203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3572 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3573 Footprint: Minimap: active: true x: 818 z: 1202 Obstruction: active: true moving: false control group: 3573 control group 2: 0 tag: 6021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1202 last x: 818 last y diff: 0 last z: 1202 territory: 0 rot x: 0 rot y: 4.95574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3573 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3574 Footprint: Minimap: active: true x: 818 z: 1206 Obstruction: active: true moving: false control group: 3574 control group 2: 0 tag: 6023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1206 last x: 818 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 5.04343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3574 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3575 Footprint: Minimap: active: true x: 826 z: 1194 Obstruction: active: true moving: false control group: 3575 control group 2: 0 tag: 6141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1194 last x: 826 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 5.83312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3575 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3576 Footprint: Minimap: active: true x: 834 z: 1194 Obstruction: active: true moving: false control group: 3576 control group 2: 0 tag: 6231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1194 last x: 834 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 2.78606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3576 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3577 Footprint: Minimap: active: true x: 842 z: 1194 Obstruction: active: true moving: false control group: 3577 control group 2: 0 tag: 6307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1194 last x: 842 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 1.23296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3577 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3578 Footprint: Minimap: active: true x: 846 z: 1194 Obstruction: active: true moving: false control group: 3578 control group 2: 0 tag: 6345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1194 last x: 846 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 0.62166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3578 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3579 Footprint: Minimap: active: true x: 846 z: 1198 Obstruction: active: true moving: false control group: 3579 control group 2: 0 tag: 6347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1198 last x: 846 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 0.89887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3579 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3580 Footprint: Minimap: active: true x: 862 z: 1154 Obstruction: active: true moving: false control group: 3580 control group 2: 0 tag: 6503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 1154 last x: 862 last y diff: 0 last z: 1154 territory: 0 rot x: 0 rot y: 4.66979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3580 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3581 Footprint: Minimap: active: true x: 866 z: 1158 Obstruction: active: true moving: false control group: 3581 control group 2: 0 tag: 6535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 1158 last x: 866 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 4.30362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3581 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3582 Footprint: Minimap: active: true x: 786 z: 1182 Obstruction: active: true moving: false control group: 3582 control group 2: 0 tag: 5663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1182 last x: 786 last y diff: 0 last z: 1182 territory: 3 rot x: 0 rot y: 1.20501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3582 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3583 Footprint: Minimap: active: true x: 794 z: 1182 Obstruction: active: true moving: false control group: 3583 control group 2: 0 tag: 5723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 1182 last x: 794 last y diff: 0 last z: 1182 territory: 3 rot x: 0 rot y: 2.41753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3583 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3584 Footprint: Minimap: active: true x: 798 z: 1182 Obstruction: active: true moving: false control group: 3584 control group 2: 0 tag: 5773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1182 last x: 798 last y diff: 0 last z: 1182 territory: 3 rot x: 0 rot y: 3.0287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3584 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3585 Footprint: Minimap: active: true x: 798 z: 1186 Obstruction: active: true moving: false control group: 3585 control group 2: 0 tag: 5775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1186 last x: 798 last y diff: 0 last z: 1186 territory: 0 rot x: 0 rot y: 5.93587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3585 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3586 Footprint: Minimap: active: true x: 798 z: 1194 Obstruction: active: true moving: false control group: 3586 control group 2: 0 tag: 5777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1194 last x: 798 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 5.03504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3586 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3587 Footprint: Minimap: active: true x: 802 z: 1206 Obstruction: active: true moving: false control group: 3587 control group 2: 0 tag: 5813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 1206 last x: 802 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 1.23147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3587 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3588 Footprint: Minimap: active: true x: 770 z: 1178 Obstruction: active: true moving: false control group: 3588 control group 2: 0 tag: 5579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 1178 last x: 770 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 0.87644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3588 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3589 Footprint: Minimap: active: true x: 774 z: 1178 Obstruction: active: true moving: false control group: 3589 control group 2: 0 tag: 5603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1178 last x: 774 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 5.45241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3589 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3590 Footprint: Minimap: active: true x: 778 z: 1178 Obstruction: active: true moving: false control group: 3590 control group 2: 0 tag: 5627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 1178 last x: 778 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 4.8234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3590 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3591 Footprint: Minimap: active: true x: 786 z: 1178 Obstruction: active: true moving: false control group: 3591 control group 2: 0 tag: 5661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1178 last x: 786 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 3.28016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3591 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3592 Footprint: Minimap: active: true x: 786 z: 1174 Obstruction: active: true moving: false control group: 3592 control group 2: 0 tag: 5659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 1174 last x: 786 last y diff: 0 last z: 1174 territory: 3 rot x: 0 rot y: 4.6597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3592 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3593 Footprint: Minimap: active: true x: 798 z: 1174 Obstruction: active: true moving: false control group: 3593 control group 2: 0 tag: 5769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1174 last x: 798 last y diff: 0 last z: 1174 territory: 3 rot x: 0 rot y: 6.13018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3593 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3594 Footprint: Minimap: active: true x: 802 z: 1174 Obstruction: active: true moving: false control group: 3594 control group 2: 0 tag: 5809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 1174 last x: 802 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 4.85912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3594 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3595 Footprint: Minimap: active: true x: 854 z: 1190 Obstruction: active: true moving: false control group: 3595 control group 2: 0 tag: 6427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 1190 last x: 854 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 5.14983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3595 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3596 Footprint: Minimap: active: true x: 858 z: 1182 Obstruction: active: true moving: false control group: 3596 control group 2: 0 tag: 6465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 1182 last x: 858 last y diff: 0 last z: 1182 territory: 0 rot x: 0 rot y: 4.79722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3596 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3597 Footprint: Minimap: active: true x: 854 z: 1194 Obstruction: active: true moving: false control group: 3597 control group 2: 0 tag: 6429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 1194 last x: 854 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 3.37516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3597 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3598 Footprint: Minimap: active: true x: 870 z: 1174 Obstruction: active: true moving: false control group: 3598 control group 2: 0 tag: 6587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 1174 last x: 870 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 4.16907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3598 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3599 Footprint: Minimap: active: true x: 770 z: 1174 Obstruction: active: true moving: false control group: 3599 control group 2: 0 tag: 5577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 1174 last x: 770 last y diff: 0 last z: 1174 territory: 3 rot x: 0 rot y: 0.82651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3599 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3600 Footprint: Minimap: active: true x: 766 z: 1158 Obstruction: active: true moving: false control group: 3600 control group 2: 0 tag: 5563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1158 last x: 766 last y diff: 0 last z: 1158 territory: 3 rot x: 0 rot y: 5.53527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3600 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3601 Footprint: Minimap: active: true x: 766 z: 1162 Obstruction: active: true moving: false control group: 3601 control group 2: 0 tag: 5565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 1162 last x: 766 last y diff: 0 last z: 1162 territory: 3 rot x: 0 rot y: 5.3424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3601 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3602 Footprint: Minimap: active: true x: 770 z: 1166 Obstruction: active: true moving: false control group: 3602 control group 2: 0 tag: 5575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 1166 last x: 770 last y diff: 0 last z: 1166 territory: 3 rot x: 0 rot y: 2.7395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3602 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3603 Footprint: Minimap: active: true x: 814 z: 1158 Obstruction: active: true moving: false control group: 3603 control group 2: 0 tag: 5951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1158 last x: 814 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 4.72283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3603 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3604 Footprint: Minimap: active: true x: 838 z: 1154 Obstruction: active: true moving: false control group: 3604 control group 2: 0 tag: 6261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 1154 last x: 838 last y diff: 0 last z: 1154 territory: 0 rot x: 0 rot y: 1.52134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3604 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3605 Footprint: Minimap: active: true x: 826 z: 1162 Obstruction: active: true moving: false control group: 3605 control group 2: 0 tag: 6129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1162 last x: 826 last y diff: 0 last z: 1162 territory: 0 rot x: 0 rot y: 5.42449 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3605 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3606 Footprint: Minimap: active: true x: 874 z: 1166 Obstruction: active: true moving: false control group: 3606 control group 2: 0 tag: 6623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 1166 last x: 874 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 4.27172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3606 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3607 Footprint: Minimap: active: true x: 850 z: 1198 Obstruction: active: true moving: false control group: 3607 control group 2: 0 tag: 6387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 1198 last x: 850 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 4.6526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3607 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3608 Footprint: Minimap: active: true x: 758 z: 1158 Obstruction: active: true moving: false control group: 3608 control group 2: 0 tag: 5511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1158 last x: 758 last y diff: 0 last z: 1158 territory: 3 rot x: 0 rot y: 3.03104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3608 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3609 Footprint: Minimap: active: true x: 758 z: 1162 Obstruction: active: true moving: false control group: 3609 control group 2: 0 tag: 5513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 1162 last x: 758 last y diff: 0 last z: 1162 territory: 3 rot x: 0 rot y: 2.39672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3609 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3610 Footprint: Minimap: active: true x: 814 z: 1198 Obstruction: active: true moving: false control group: 3610 control group 2: 0 tag: 5959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1198 last x: 814 last y diff: 0 last z: 1198 territory: 0 rot x: 0 rot y: 3.46377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3610 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3611 Footprint: Minimap: active: true x: 818 z: 1194 Obstruction: active: true moving: false control group: 3611 control group 2: 0 tag: 6019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1194 last x: 818 last y diff: 0 last z: 1194 territory: 0 rot x: 0 rot y: 5.75754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3611 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3612 Footprint: Minimap: active: true x: 814 z: 1206 Obstruction: active: true moving: false control group: 3612 control group 2: 0 tag: 5961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1206 last x: 814 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 3.40723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3612 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3613 Footprint: Minimap: active: true x: 826 z: 1190 Obstruction: active: true moving: false control group: 3613 control group 2: 0 tag: 6139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1190 last x: 826 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 2.41451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3613 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3614 Footprint: Minimap: active: true x: 834 z: 1190 Obstruction: active: true moving: false control group: 3614 control group 2: 0 tag: 6229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1190 last x: 834 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 0.17644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3614 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3615 Footprint: Minimap: active: true x: 846 z: 1190 Obstruction: active: true moving: false control group: 3615 control group 2: 0 tag: 6343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1190 last x: 846 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 5.75876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3615 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3616 Footprint: Minimap: active: true x: 850 z: 1190 Obstruction: active: true moving: false control group: 3616 control group 2: 0 tag: 6385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 1190 last x: 850 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 1.04665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3616 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3617 Footprint: Minimap: active: true x: 866 z: 1166 Obstruction: active: true moving: false control group: 3617 control group 2: 0 tag: 6537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 1166 last x: 866 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 0.36164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3617 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3618 Footprint: Minimap: active: true x: 790 z: 1178 Obstruction: active: true moving: false control group: 3618 control group 2: 0 tag: 5685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 1178 last x: 790 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 2.48945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3618 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3619 Footprint: Minimap: active: true x: 798 z: 1178 Obstruction: active: true moving: false control group: 3619 control group 2: 0 tag: 5771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 1178 last x: 798 last y diff: 0 last z: 1178 territory: 3 rot x: 0 rot y: 0.92945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3619 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3620 Footprint: Minimap: active: true x: 802 z: 1186 Obstruction: active: true moving: false control group: 3620 control group 2: 0 tag: 5811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 1186 last x: 802 last y diff: 0 last z: 1186 territory: 0 rot x: 0 rot y: 5.1271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3620 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3621 Footprint: Minimap: active: true x: 806 z: 1190 Obstruction: active: true moving: false control group: 3621 control group 2: 0 tag: 5847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 1190 last x: 806 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 3.7066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3621 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3622 Footprint: Minimap: active: true x: 810 z: 1206 Obstruction: active: true moving: false control group: 3622 control group 2: 0 tag: 5899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 1206 last x: 810 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: 0.68134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3622 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3623 Footprint: Minimap: active: true x: 774 z: 1174 Obstruction: active: true moving: false control group: 3623 control group 2: 0 tag: 5601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 y: 0 z: 1174 last x: 774 last y diff: 0 last z: 1174 territory: 3 rot x: 0 rot y: 4.39075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3623 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3624 Footprint: Minimap: active: true x: 806 z: 1178 Obstruction: active: true moving: false control group: 3624 control group 2: 0 tag: 5845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 1178 last x: 806 last y diff: 0 last z: 1178 territory: 0 rot x: 0 rot y: 1.66353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3624 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3625 Footprint: Minimap: active: true x: 810 z: 1166 Obstruction: active: true moving: false control group: 3625 control group 2: 0 tag: 5895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 1166 last x: 810 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 1.64568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3625 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3626 Footprint: Minimap: active: true x: 810 z: 1178 Obstruction: active: true moving: false control group: 3626 control group 2: 0 tag: 5897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 1178 last x: 810 last y diff: 0 last z: 1178 territory: 0 rot x: 0 rot y: 4.39341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3626 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3627 Footprint: Minimap: active: true x: 854 z: 1170 Obstruction: active: true moving: false control group: 3627 control group 2: 0 tag: 6423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 1170 last x: 854 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 5.93563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3627 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3628 Footprint: Minimap: active: true x: 854 z: 1174 Obstruction: active: true moving: false control group: 3628 control group 2: 0 tag: 6425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 1174 last x: 854 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 3.02936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3628 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3629 Footprint: Minimap: active: true x: 858 z: 1170 Obstruction: active: true moving: false control group: 3629 control group 2: 0 tag: 6463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 1170 last x: 858 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 2.96137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3629 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3630 Footprint: Minimap: active: true x: 866 z: 1170 Obstruction: active: true moving: false control group: 3630 control group 2: 0 tag: 6539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 1170 last x: 866 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 0.09775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3630 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3631 Footprint: Minimap: active: true x: 762 z: 1162 Obstruction: active: true moving: false control group: 3631 control group 2: 0 tag: 5541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 1162 last x: 762 last y diff: 0 last z: 1162 territory: 3 rot x: 0 rot y: 4.85624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3631 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3632 Footprint: Minimap: active: true x: 842 z: 1146 Obstruction: active: true moving: false control group: 3632 control group 2: 0 tag: 6299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1146 last x: 842 last y diff: 0 last z: 1146 territory: 0 rot x: 0 rot y: 2.30967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3632 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3633 Footprint: Minimap: active: true x: 842 z: 1154 Obstruction: active: true moving: false control group: 3633 control group 2: 0 tag: 6301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1154 last x: 842 last y diff: 0 last z: 1154 territory: 0 rot x: 0 rot y: 5.40178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3633 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3634 Footprint: Minimap: active: true x: 842 z: 1158 Obstruction: active: true moving: false control group: 3634 control group 2: 0 tag: 6303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1158 last x: 842 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 5.33935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3634 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3635 Footprint: Minimap: active: true x: 842 z: 1162 Obstruction: active: true moving: false control group: 3635 control group 2: 0 tag: 6305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 1162 last x: 842 last y diff: 0 last z: 1162 territory: 0 rot x: 0 rot y: 4.69504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3635 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3636 Footprint: Minimap: active: true x: 822 z: 1166 Obstruction: active: true moving: false control group: 3636 control group 2: 0 tag: 6071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1166 last x: 822 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 5.00518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3636 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3637 Footprint: Minimap: active: true x: 826 z: 1166 Obstruction: active: true moving: false control group: 3637 control group 2: 0 tag: 6131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1166 last x: 826 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 5.81215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3637 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3638 Footprint: Minimap: active: true x: 834 z: 1166 Obstruction: active: true moving: false control group: 3638 control group 2: 0 tag: 6221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1166 last x: 834 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 3.33735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3638 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3639 Footprint: Minimap: active: true x: 854 z: 1150 Obstruction: active: true moving: false control group: 3639 control group 2: 0 tag: 6419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 1150 last x: 854 last y diff: 0 last z: 1150 territory: 0 rot x: 0 rot y: 1.30701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3639 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3640 Footprint: Minimap: active: true x: 814 z: 1190 Obstruction: active: true moving: false control group: 3640 control group 2: 0 tag: 5957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1190 last x: 814 last y diff: 0 last z: 1190 territory: 0 rot x: 0 rot y: 3.12417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3640 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3641 Footprint: Minimap: active: true x: 814 z: 1186 Obstruction: active: true moving: false control group: 3641 control group 2: 0 tag: 5955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1186 last x: 814 last y diff: 0 last z: 1186 territory: 0 rot x: 0 rot y: 3.94373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3641 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3642 Footprint: Minimap: active: true x: 822 z: 1186 Obstruction: active: true moving: false control group: 3642 control group 2: 0 tag: 6077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1186 last x: 822 last y diff: 0 last z: 1186 territory: 0 rot x: 0 rot y: 4.46763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3642 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3643 Footprint: Minimap: active: true x: 838 z: 1186 Obstruction: active: true moving: false control group: 3643 control group 2: 0 tag: 6269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 1186 last x: 838 last y diff: 0 last z: 1186 territory: 0 rot x: 0 rot y: 1.33288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3643 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3644 Footprint: Minimap: active: true x: 846 z: 1186 Obstruction: active: true moving: false control group: 3644 control group 2: 0 tag: 6341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1186 last x: 846 last y diff: 0 last z: 1186 territory: 0 rot x: 0 rot y: 5.57984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3644 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3645 Footprint: Minimap: active: true x: 858 z: 1166 Obstruction: active: true moving: false control group: 3645 control group 2: 0 tag: 6461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 1166 last x: 858 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 5.71663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3645 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3646 Footprint: Minimap: active: true x: 814 z: 1170 Obstruction: active: true moving: false control group: 3646 control group 2: 0 tag: 5953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 1170 last x: 814 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 1.95107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3646 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3647 Footprint: Minimap: active: true x: 846 z: 1174 Obstruction: active: true moving: false control group: 3647 control group 2: 0 tag: 6337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1174 last x: 846 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 5.65178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3647 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3648 Footprint: Minimap: active: true x: 846 z: 1178 Obstruction: active: true moving: false control group: 3648 control group 2: 0 tag: 6339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1178 last x: 846 last y diff: 0 last z: 1178 territory: 0 rot x: 0 rot y: 3.1872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3648 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3649 Footprint: Minimap: active: true x: 850 z: 1166 Obstruction: active: true moving: false control group: 3649 control group 2: 0 tag: 6383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 1166 last x: 850 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 2.08054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3649 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3650 Footprint: Minimap: active: true x: 854 z: 1166 Obstruction: active: true moving: false control group: 3650 control group 2: 0 tag: 6421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 1166 last x: 854 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 2.14098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3650 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3651 Footprint: Minimap: active: true x: 846 z: 1158 Obstruction: active: true moving: false control group: 3651 control group 2: 0 tag: 6333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1158 last x: 846 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 2.77186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3651 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3652 Footprint: Minimap: active: true x: 846 z: 1166 Obstruction: active: true moving: false control group: 3652 control group 2: 0 tag: 6335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 1166 last x: 846 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 5.0722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3652 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3653 Footprint: Minimap: active: true x: 818 z: 1170 Obstruction: active: true moving: false control group: 3653 control group 2: 0 tag: 6015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1170 last x: 818 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 4.10354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3653 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3654 Footprint: Minimap: active: true x: 822 z: 1170 Obstruction: active: true moving: false control group: 3654 control group 2: 0 tag: 6073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1170 last x: 822 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 5.4671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3654 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3655 Footprint: Minimap: active: true x: 826 z: 1170 Obstruction: active: true moving: false control group: 3655 control group 2: 0 tag: 6133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1170 last x: 826 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 5.21038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3655 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3656 Footprint: Minimap: active: true x: 834 z: 1170 Obstruction: active: true moving: false control group: 3656 control group 2: 0 tag: 6223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1170 last x: 834 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 2.9489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3656 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3657 Footprint: Minimap: active: true x: 838 z: 1170 Obstruction: active: true moving: false control group: 3657 control group 2: 0 tag: 6263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 1170 last x: 838 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 3.25972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3657 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3658 Footprint: Minimap: active: true x: 822 z: 1182 Obstruction: active: true moving: false control group: 3658 control group 2: 0 tag: 6075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 1182 last x: 822 last y diff: 0 last z: 1182 territory: 0 rot x: 0 rot y: 4.61725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3658 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3659 Footprint: Minimap: active: true x: 834 z: 1182 Obstruction: active: true moving: false control group: 3659 control group 2: 0 tag: 6227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1182 last x: 834 last y diff: 0 last z: 1182 territory: 0 rot x: 0 rot y: 0.22158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3659 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3660 Footprint: Minimap: active: true x: 838 z: 1182 Obstruction: active: true moving: false control group: 3660 control group 2: 0 tag: 6267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 1182 last x: 838 last y diff: 0 last z: 1182 territory: 0 rot x: 0 rot y: 0.76716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3660 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3661 Footprint: Minimap: active: true x: 850 z: 1158 Obstruction: active: true moving: false control group: 3661 control group 2: 0 tag: 6381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 1158 last x: 850 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 0.38839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3661 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3662 Footprint: Minimap: active: true x: 818 z: 1178 Obstruction: active: true moving: false control group: 3662 control group 2: 0 tag: 6017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1178 last x: 818 last y diff: 0 last z: 1178 territory: 0 rot x: 0 rot y: 6.0432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3662 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3663 Footprint: Minimap: active: true x: 826 z: 1174 Obstruction: active: true moving: false control group: 3663 control group 2: 0 tag: 6135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1174 last x: 826 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 1.08584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3663 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3664 Footprint: Minimap: active: true x: 830 z: 1174 Obstruction: active: true moving: false control group: 3664 control group 2: 0 tag: 6181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 1174 last x: 830 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 2.53214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3664 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3665 Footprint: Minimap: active: true x: 838 z: 1174 Obstruction: active: true moving: false control group: 3665 control group 2: 0 tag: 6265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 1174 last x: 838 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 6.05503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3665 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3666 Footprint: Minimap: active: true x: 826 z: 1178 Obstruction: active: true moving: false control group: 3666 control group 2: 0 tag: 6137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 1178 last x: 826 last y diff: 0 last z: 1178 territory: 0 rot x: 0 rot y: 5.92794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3666 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3667 Footprint: Minimap: active: true x: 834 z: 1178 Obstruction: active: true moving: false control group: 3667 control group 2: 0 tag: 6225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 1178 last x: 834 last y diff: 0 last z: 1178 territory: 0 rot x: 0 rot y: 1.79859 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3667 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3668 Footprint: Minimap: active: true x: 558 z: 922 Obstruction: active: true moving: false control group: 3668 control group 2: 0 tag: 3885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 922 last x: 558 last y diff: 0 last z: 922 territory: 3 rot x: 0 rot y: 5.60897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3668 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3670 Footprint: Minimap: active: true x: 574 z: 918 Obstruction: active: true moving: false control group: 3670 control group 2: 0 tag: 3995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 918 last x: 574 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 1.7367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3670 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9372, 0, 0, 0, 9373 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 92, "gatherers": [ [], [], [], [ 8937, 8939, 8942 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3671 Footprint: Minimap: active: true x: 574 z: 922 Obstruction: active: true moving: false control group: 3671 control group 2: 0 tag: 3997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 922 last x: 574 last y diff: 0 last z: 922 territory: 3 rot x: 0 rot y: 0.93822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3671 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3672 Footprint: Minimap: active: true x: 550 z: 958 Obstruction: active: true moving: false control group: 3672 control group 2: 0 tag: 3831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 958 last x: 550 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 0.75455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3672 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3673 Footprint: Minimap: active: true x: 554 z: 962 Obstruction: active: true moving: false control group: 3673 control group 2: 0 tag: 3861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 962 last x: 554 last y diff: 0 last z: 962 territory: 3 rot x: 0 rot y: 0.3951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3673 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3674 Footprint: Minimap: active: true x: 554 z: 966 Obstruction: active: true moving: false control group: 3674 control group 2: 0 tag: 3863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 966 last x: 554 last y diff: 0 last z: 966 territory: 3 rot x: 0 rot y: 2.90563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3674 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3675 Footprint: Minimap: active: true x: 566 z: 982 Obstruction: active: true moving: false control group: 3675 control group 2: 0 tag: 3951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 982 last x: 566 last y diff: 0 last z: 982 territory: 3 rot x: 0 rot y: 0.64318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3675 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3676 Footprint: Minimap: active: true x: 586 z: 982 Obstruction: active: true moving: false control group: 3676 control group 2: 0 tag: 4097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 982 last x: 586 last y diff: 0 last z: 982 territory: 3 rot x: 0 rot y: 1.6076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3676 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3677 Footprint: Minimap: active: true x: 590 z: 982 Obstruction: active: true moving: false control group: 3677 control group 2: 0 tag: 4139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 982 last x: 590 last y diff: 0 last z: 982 territory: 3 rot x: 0 rot y: 2.98542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3677 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7429, 0, 0, 0, 7430 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 130, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3678 Footprint: Minimap: active: true x: 578 z: 914 Obstruction: active: true moving: false control group: 3678 control group 2: 0 tag: 4029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 914 last x: 578 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 1.69866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3678 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9374, 0, 0, 0, 9375 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 144, "gatherers": [ [], [], [], [ 8941, 8940 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3679 Footprint: Minimap: active: true x: 606 z: 906 Obstruction: active: true moving: false control group: 3679 control group 2: 0 tag: 4291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 906 last x: 606 last y diff: 0 last z: 906 territory: 3 rot x: 0 rot y: 2.12887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3679 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3680 Footprint: Minimap: active: true x: 610 z: 914 Obstruction: active: true moving: false control group: 3680 control group 2: 0 tag: 4333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 914 last x: 610 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 5.45611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3680 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3681 Footprint: Minimap: active: true x: 582 z: 906 Obstruction: active: true moving: false control group: 3681 control group 2: 0 tag: 4059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 906 last x: 582 last y diff: 0 last z: 906 territory: 3 rot x: 0 rot y: 4.42707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3681 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3682 Footprint: Minimap: active: true x: 594 z: 894 Obstruction: active: true moving: false control group: 3682 control group 2: 0 tag: 4161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 894 last x: 594 last y diff: 0 last z: 894 territory: 3 rot x: 0 rot y: 2.33486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3682 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3683 Footprint: Minimap: active: true x: 594 z: 898 Obstruction: active: true moving: false control group: 3683 control group 2: 0 tag: 4163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 898 last x: 594 last y diff: 0 last z: 898 territory: 3 rot x: 0 rot y: 3.8289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3683 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3684 Footprint: Minimap: active: true x: 602 z: 902 Obstruction: active: true moving: false control group: 3684 control group 2: 0 tag: 4247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 902 last x: 602 last y diff: 0 last z: 902 territory: 3 rot x: 0 rot y: 6.11666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3684 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3685 Footprint: Minimap: active: true x: 542 z: 926 Obstruction: active: true moving: false control group: 3685 control group 2: 0 tag: 3759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 926 last x: 542 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 1.01261 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3685 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3686 Footprint: Minimap: active: true x: 542 z: 934 Obstruction: active: true moving: false control group: 3686 control group 2: 0 tag: 3761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 934 last x: 542 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 4.78657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3686 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3689 Footprint: Minimap: active: true x: 610 z: 942 Obstruction: active: true moving: false control group: 3689 control group 2: 0 tag: 4337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 942 last x: 610 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.21404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3689 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8244, 0, 0, 0, 8245 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 81, "gatherers": [ [], [], [], [ 8447 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3690 Footprint: Minimap: active: true x: 538 z: 946 Obstruction: active: true moving: false control group: 3690 control group 2: 0 tag: 3735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 946 last x: 538 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 3.60685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3690 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3691 Footprint: Minimap: active: true x: 534 z: 958 Obstruction: active: true moving: false control group: 3691 control group 2: 0 tag: 3713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 958 last x: 534 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 3.5509 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3691 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3696 Footprint: Minimap: active: true x: 558 z: 966 Obstruction: active: true moving: false control group: 3696 control group 2: 0 tag: 3895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 966 last x: 558 last y diff: 0 last z: 966 territory: 3 rot x: 0 rot y: 6.00123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3696 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3697 Footprint: Minimap: active: true x: 558 z: 974 Obstruction: active: true moving: false control group: 3697 control group 2: 0 tag: 3897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 974 last x: 558 last y diff: 0 last z: 974 territory: 3 rot x: 0 rot y: 2.344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3697 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3698 Footprint: Minimap: active: true x: 626 z: 938 Obstruction: active: true moving: false control group: 3698 control group 2: 0 tag: 4493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 938 last x: 626 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 0.63837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3698 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3701 Footprint: Minimap: active: true x: 550 z: 922 Obstruction: active: true moving: false control group: 3701 control group 2: 0 tag: 3825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 922 last x: 550 last y diff: 0 last z: 922 territory: 3 rot x: 0 rot y: 4.12615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3701 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3702 Footprint: Minimap: active: true x: 554 z: 926 Obstruction: active: true moving: false control group: 3702 control group 2: 0 tag: 3855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 926 last x: 554 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 1.33887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3702 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3703 Footprint: Minimap: active: true x: 558 z: 926 Obstruction: active: true moving: false control group: 3703 control group 2: 0 tag: 3887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 926 last x: 558 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 2.64058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3703 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3704 Footprint: Minimap: active: true x: 546 z: 954 Obstruction: active: true moving: false control group: 3704 control group 2: 0 tag: 3797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 954 last x: 546 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 6.13347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3704 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3705 Footprint: Minimap: active: true x: 570 z: 974 Obstruction: active: true moving: false control group: 3705 control group 2: 0 tag: 3977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 974 last x: 570 last y diff: 0 last z: 974 territory: 3 rot x: 0 rot y: 0.24161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3705 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3706 Footprint: Minimap: active: true x: 574 z: 978 Obstruction: active: true moving: false control group: 3706 control group 2: 0 tag: 4005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 978 last x: 574 last y diff: 0 last z: 978 territory: 3 rot x: 0 rot y: 5.73957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3706 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3707 Footprint: Minimap: active: true x: 590 z: 978 Obstruction: active: true moving: false control group: 3707 control group 2: 0 tag: 4137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 978 last x: 590 last y diff: 0 last z: 978 territory: 3 rot x: 0 rot y: 0.56928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3707 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 6992, 0, 0, 0, 6993 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 106, "gatherers": [ [], [], [], [ 6407, 6756 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3708 Footprint: Minimap: active: true x: 582 z: 910 Obstruction: active: true moving: false control group: 3708 control group 2: 0 tag: 4061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 910 last x: 582 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 3.81875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3708 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3709 Footprint: Minimap: active: true x: 602 z: 910 Obstruction: active: true moving: false control group: 3709 control group 2: 0 tag: 4249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 910 last x: 602 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 4.6378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3709 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3710 Footprint: Minimap: active: true x: 546 z: 930 Obstruction: active: true moving: false control group: 3710 control group 2: 0 tag: 3795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 930 last x: 546 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 3.13369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3710 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3712 Footprint: Minimap: active: true x: 606 z: 934 Obstruction: active: true moving: false control group: 3712 control group 2: 0 tag: 4295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 934 last x: 606 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.39922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3712 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9281, 0, 0, 0, 9282 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 88, "gatherers": [ [], [], [], [ 8444, 8442, 8453 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3714 Footprint: Minimap: active: true x: 614 z: 942 Obstruction: active: true moving: false control group: 3714 control group 2: 0 tag: 4377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 942 last x: 614 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.23404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3714 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3715 Footprint: Minimap: active: true x: 614 z: 946 Obstruction: active: true moving: false control group: 3715 control group 2: 0 tag: 4379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 946 last x: 614 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 2.4803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3715 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3716 Footprint: Minimap: active: true x: 614 z: 950 Obstruction: active: true moving: false control group: 3716 control group 2: 0 tag: 4381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 950 last x: 614 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 4.01352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3716 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7856, 0, 0, 0, 7857 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 62, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3718 Footprint: Minimap: active: true x: 618 z: 938 Obstruction: active: true moving: false control group: 3718 control group 2: 0 tag: 4417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 938 last x: 618 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 3.09206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3718 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 6777, 0, 0, 0, 6778 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 120, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3719 Footprint: Minimap: active: true x: 618 z: 926 Obstruction: active: true moving: false control group: 3719 control group 2: 0 tag: 4415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 926 last x: 618 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 0.81614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3719 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3720 Footprint: Minimap: active: true x: 554 z: 930 Obstruction: active: true moving: false control group: 3720 control group 2: 0 tag: 3857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 930 last x: 554 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 5.47095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3720 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3721 Footprint: Minimap: active: true x: 562 z: 930 Obstruction: active: true moving: false control group: 3721 control group 2: 0 tag: 3917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 930 last x: 562 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 3.00382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3721 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3722 Footprint: Minimap: active: true x: 566 z: 930 Obstruction: active: true moving: false control group: 3722 control group 2: 0 tag: 3941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 930 last x: 566 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 4.71578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3722 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3723 Footprint: Minimap: active: true x: 570 z: 930 Obstruction: active: true moving: false control group: 3723 control group 2: 0 tag: 3969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 930 last x: 570 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.94225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3723 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3724 Footprint: Minimap: active: true x: 574 z: 930 Obstruction: active: true moving: false control group: 3724 control group 2: 0 tag: 3999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 930 last x: 574 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 5.49173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3724 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3725 Footprint: Minimap: active: true x: 550 z: 950 Obstruction: active: true moving: false control group: 3725 control group 2: 0 tag: 3829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 950 last x: 550 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 5.99538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3725 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3726 Footprint: Minimap: active: true x: 554 z: 950 Obstruction: active: true moving: false control group: 3726 control group 2: 0 tag: 3859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 950 last x: 554 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 0.90281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3726 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3727 Footprint: Minimap: active: true x: 558 z: 950 Obstruction: active: true moving: false control group: 3727 control group 2: 0 tag: 3893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 950 last x: 558 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 1.44446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3727 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3728 Footprint: Minimap: active: true x: 562 z: 958 Obstruction: active: true moving: false control group: 3728 control group 2: 0 tag: 3919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 958 last x: 562 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 0.1391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3728 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3730 Footprint: Minimap: active: true x: 598 z: 914 Obstruction: active: true moving: false control group: 3730 control group 2: 0 tag: 4205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 914 last x: 598 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 2.38585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3730 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3731 Footprint: Minimap: active: true x: 590 z: 910 Obstruction: active: true moving: false control group: 3731 control group 2: 0 tag: 4123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 910 last x: 590 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 5.99045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3731 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3732 Footprint: Minimap: active: true x: 590 z: 914 Obstruction: active: true moving: false control group: 3732 control group 2: 0 tag: 4125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 914 last x: 590 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 4.53676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3732 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3733 Footprint: Minimap: active: true x: 594 z: 910 Obstruction: active: true moving: false control group: 3733 control group 2: 0 tag: 4165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 910 last x: 594 last y diff: 0 last z: 910 territory: 3 rot x: 0 rot y: 2.16271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3733 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3734 Footprint: Minimap: active: true x: 550 z: 942 Obstruction: active: true moving: false control group: 3734 control group 2: 0 tag: 3827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 942 last x: 550 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 1.16057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3734 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3735 Footprint: Minimap: active: true x: 594 z: 930 Obstruction: active: true moving: false control group: 3735 control group 2: 0 tag: 4169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 930 last x: 594 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.91529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3735 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9037, 0, 0, 0, 9038 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 89, "gatherers": [ [], [], [], [ 8450, 8448 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3738 Footprint: Minimap: active: true x: 598 z: 930 Obstruction: active: true moving: false control group: 3738 control group 2: 0 tag: 4207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 930 last x: 598 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.75376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3738 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9043, 0, 0, 0, 9044 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 123, "gatherers": [ [], [], [], [ 8445 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3743 Footprint: Minimap: active: true x: 566 z: 958 Obstruction: active: true moving: false control group: 3743 control group 2: 0 tag: 3947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 958 last x: 566 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 5.37665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3743 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3744 Footprint: Minimap: active: true x: 566 z: 966 Obstruction: active: true moving: false control group: 3744 control group 2: 0 tag: 3949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 966 last x: 566 last y diff: 0 last z: 966 territory: 3 rot x: 0 rot y: 2.12752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3744 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3745 Footprint: Minimap: active: true x: 610 z: 926 Obstruction: active: true moving: false control group: 3745 control group 2: 0 tag: 4335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 926 last x: 610 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 4.39388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3745 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3746 Footprint: Minimap: active: true x: 622 z: 930 Obstruction: active: true moving: false control group: 3746 control group 2: 0 tag: 4461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 930 last x: 622 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 3.10244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3746 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3747 Footprint: Minimap: active: true x: 566 z: 934 Obstruction: active: true moving: false control group: 3747 control group 2: 0 tag: 3943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 934 last x: 566 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.80533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3747 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3748 Footprint: Minimap: active: true x: 582 z: 934 Obstruction: active: true moving: false control group: 3748 control group 2: 0 tag: 4063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 934 last x: 582 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 5.25493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3748 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3749 Footprint: Minimap: active: true x: 586 z: 934 Obstruction: active: true moving: false control group: 3749 control group 2: 0 tag: 4089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 934 last x: 586 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.91419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9326, 0, 0, 0, 9327 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 73, "gatherers": [ [], [], [], [ 8443, 8272, 8451, 8452 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3750 Footprint: Minimap: active: true x: 558 z: 946 Obstruction: active: true moving: false control group: 3750 control group 2: 0 tag: 3891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 946 last x: 558 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 0.22013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3750 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3751 Footprint: Minimap: active: true x: 570 z: 966 Obstruction: active: true moving: false control group: 3751 control group 2: 0 tag: 3975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 966 last x: 570 last y diff: 0 last z: 966 territory: 3 rot x: 0 rot y: 5.01235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3751 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3752 Footprint: Minimap: active: true x: 578 z: 970 Obstruction: active: true moving: false control group: 3752 control group 2: 0 tag: 4035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 970 last x: 578 last y diff: 0 last z: 970 territory: 3 rot x: 0 rot y: 0.6441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3752 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 9507 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 189, "gatherers": [ [], [], [], [ 244, 6296 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3753 Footprint: Minimap: active: true x: 590 z: 922 Obstruction: active: true moving: false control group: 3753 control group 2: 0 tag: 4127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 922 last x: 590 last y diff: 0 last z: 922 territory: 3 rot x: 0 rot y: 2.31916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3753 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3754 Footprint: Minimap: active: true x: 594 z: 922 Obstruction: active: true moving: false control group: 3754 control group 2: 0 tag: 4167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 922 last x: 594 last y diff: 0 last z: 922 territory: 3 rot x: 0 rot y: 0.01774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3754 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3755 Footprint: Minimap: active: true x: 606 z: 926 Obstruction: active: true moving: false control group: 3755 control group 2: 0 tag: 4293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 926 last x: 606 last y diff: 0 last z: 926 territory: 3 rot x: 0 rot y: 5.54136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3755 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3756 Footprint: Minimap: active: true x: 590 z: 930 Obstruction: active: true moving: false control group: 3756 control group 2: 0 tag: 4129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 930 last x: 590 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 0.70759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3756 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9321, 0, 0, 0, 9322 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 165, "gatherers": [ [], [], [], [ 8454 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3760 Footprint: Minimap: active: true x: 570 z: 958 Obstruction: active: true moving: false control group: 3760 control group 2: 0 tag: 3973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 958 last x: 570 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 2.17103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3760 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3761 Footprint: Minimap: active: true x: 558 z: 938 Obstruction: active: true moving: false control group: 3761 control group 2: 0 tag: 3889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 938 last x: 558 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 5.58936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3761 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3762 Footprint: Minimap: active: true x: 566 z: 938 Obstruction: active: true moving: false control group: 3762 control group 2: 0 tag: 3945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 938 last x: 566 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 6.11817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3762 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3763 Footprint: Minimap: active: true x: 570 z: 938 Obstruction: active: true moving: false control group: 3763 control group 2: 0 tag: 3971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 938 last x: 570 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 5.5616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3763 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3764 Footprint: Minimap: active: true x: 582 z: 938 Obstruction: active: true moving: false control group: 3764 control group 2: 0 tag: 4065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 938 last x: 582 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 0.61608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3764 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9230, 0, 0, 0, 9231 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [ 8449 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3765 Footprint: Minimap: active: true x: 574 z: 962 Obstruction: active: true moving: false control group: 3765 control group 2: 0 tag: 4003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 962 last x: 574 last y diff: 0 last z: 962 territory: 3 rot x: 0 rot y: 3.69243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3765 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9376, 0, 0, 0, 9377 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 107, "gatherers": [ [], [], [], [ 246, 243, 245, 8230 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3770 Footprint: Minimap: active: true x: 574 z: 958 Obstruction: active: true moving: false control group: 3770 control group 2: 0 tag: 4001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 958 last x: 574 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 4.64451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3770 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9084, 0, 0, 0, 9085 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 36, "gatherers": [ [], [], [], [ 8231, 6295, 8273 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3771 Footprint: Minimap: active: true x: 578 z: 942 Obstruction: active: true moving: false control group: 3771 control group 2: 0 tag: 4031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 942 last x: 578 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.73325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3771 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9003, 0, 0, 0, 9004 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 53, "gatherers": [ [], [], [], [ 6956, 8232 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3772 Footprint: Minimap: active: true x: 1258 z: 654 Obstruction: active: true moving: false control group: 3772 control group 2: 0 tag: 8695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 654 last x: 1258 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 0.44665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3772 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3773 Footprint: Minimap: active: true x: 1258 z: 658 Obstruction: active: true moving: false control group: 3773 control group 2: 0 tag: 8697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 658 last x: 1258 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: 5.54035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3773 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3774 Footprint: Minimap: active: true x: 1258 z: 586 Obstruction: active: true moving: false control group: 3774 control group 2: 0 tag: 8683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 586 last x: 1258 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 2.9779 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3774 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3775 Footprint: Minimap: active: true x: 1258 z: 590 Obstruction: active: true moving: false control group: 3775 control group 2: 0 tag: 8685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 590 last x: 1258 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 2.5434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3775 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3776 Footprint: Minimap: active: true x: 1254 z: 610 Obstruction: active: true moving: false control group: 3776 control group 2: 0 tag: 8679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 y: 0 z: 610 last x: 1254 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 5.934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3776 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3777 Footprint: Minimap: active: true x: 1258 z: 634 Obstruction: active: true moving: false control group: 3777 control group 2: 0 tag: 8691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 634 last x: 1258 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 5.7652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3777 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3778 Footprint: Minimap: active: true x: 1258 z: 642 Obstruction: active: true moving: false control group: 3778 control group 2: 0 tag: 8693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 642 last x: 1258 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 6.07866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3778 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3779 Footprint: Minimap: active: true x: 1254 z: 598 Obstruction: active: true moving: false control group: 3779 control group 2: 0 tag: 8675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 y: 0 z: 598 last x: 1254 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 4.20466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3779 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3780 Footprint: Minimap: active: true x: 1254 z: 602 Obstruction: active: true moving: false control group: 3780 control group 2: 0 tag: 8677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 y: 0 z: 602 last x: 1254 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 5.13227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3780 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3781 Footprint: Minimap: active: true x: 1258 z: 606 Obstruction: active: true moving: false control group: 3781 control group 2: 0 tag: 8687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 606 last x: 1258 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 2.84052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3781 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3782 Footprint: Minimap: active: true x: 1258 z: 610 Obstruction: active: true moving: false control group: 3782 control group 2: 0 tag: 8689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 y: 0 z: 610 last x: 1258 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 0.45211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3782 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3783 Footprint: Minimap: active: true x: 1262 z: 630 Obstruction: active: true moving: false control group: 3783 control group 2: 0 tag: 8707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 630 last x: 1262 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 0.93686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3783 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3784 Footprint: Minimap: active: true x: 1262 z: 634 Obstruction: active: true moving: false control group: 3784 control group 2: 0 tag: 8709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 634 last x: 1262 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 1.79238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3784 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3785 Footprint: Minimap: active: true x: 1262 z: 646 Obstruction: active: true moving: false control group: 3785 control group 2: 0 tag: 8711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 646 last x: 1262 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 0.34481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3785 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3786 Footprint: Minimap: active: true x: 1262 z: 622 Obstruction: active: true moving: false control group: 3786 control group 2: 0 tag: 8705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 622 last x: 1262 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 0.6531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3786 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3787 Footprint: Minimap: active: true x: 1262 z: 598 Obstruction: active: true moving: false control group: 3787 control group 2: 0 tag: 8699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 598 last x: 1262 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 3.92852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3787 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3788 Footprint: Minimap: active: true x: 1262 z: 602 Obstruction: active: true moving: false control group: 3788 control group 2: 0 tag: 8701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 602 last x: 1262 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: 3.94434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3788 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3789 Footprint: Minimap: active: true x: 1262 z: 610 Obstruction: active: true moving: false control group: 3789 control group 2: 0 tag: 8703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1262 y: 0 z: 610 last x: 1262 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 1.90935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3789 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3790 Footprint: Minimap: active: true x: 806 z: 50 Obstruction: active: true moving: false control group: 3790 control group 2: 0 tag: 5819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 50 last x: 806 last y diff: 0 last z: 50 territory: 0 rot x: 0 rot y: 4.46447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3790 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3791 Footprint: Minimap: active: true x: 794 z: 74 Obstruction: active: true moving: false control group: 3791 control group 2: 0 tag: 5689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 74 last x: 794 last y diff: 0 last z: 74 territory: 4 rot x: 0 rot y: 3.7909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3791 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3792 Footprint: Minimap: active: true x: 794 z: 78 Obstruction: active: true moving: false control group: 3792 control group 2: 0 tag: 5691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 78 last x: 794 last y diff: 0 last z: 78 territory: 4 rot x: 0 rot y: 1.40355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3792 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3793 Footprint: Minimap: active: true x: 794 z: 90 Obstruction: active: true moving: false control group: 3793 control group 2: 0 tag: 5693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 90 last x: 794 last y diff: 0 last z: 90 territory: 4 rot x: 0 rot y: 0.481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3793 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3794 Footprint: Minimap: active: true x: 806 z: 94 Obstruction: active: true moving: false control group: 3794 control group 2: 0 tag: 5823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 94 last x: 806 last y diff: 0 last z: 94 territory: 4 rot x: 0 rot y: 5.8027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3794 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3795 Footprint: Minimap: active: true x: 810 z: 94 Obstruction: active: true moving: false control group: 3795 control group 2: 0 tag: 5857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 94 last x: 810 last y diff: 0 last z: 94 territory: 4 rot x: 0 rot y: 1.80948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3795 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3796 Footprint: Minimap: active: true x: 822 z: 94 Obstruction: active: true moving: false control group: 3796 control group 2: 0 tag: 6035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 94 last x: 822 last y diff: 0 last z: 94 territory: 4 rot x: 0 rot y: 0.30094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3796 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3797 Footprint: Minimap: active: true x: 834 z: 82 Obstruction: active: true moving: false control group: 3797 control group 2: 0 tag: 6189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 82 last x: 834 last y diff: 0 last z: 82 territory: 4 rot x: 0 rot y: 6.09124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3797 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3798 Footprint: Minimap: active: true x: 786 z: 86 Obstruction: active: true moving: false control group: 3798 control group 2: 0 tag: 5635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 86 last x: 786 last y diff: 0 last z: 86 territory: 4 rot x: 0 rot y: 3.38396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3798 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3799 Footprint: Minimap: active: true x: 850 z: 74 Obstruction: active: true moving: false control group: 3799 control group 2: 0 tag: 6355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 74 last x: 850 last y diff: 0 last z: 74 territory: 4 rot x: 0 rot y: 5.04963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3799 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3800 Footprint: Minimap: active: true x: 810 z: 58 Obstruction: active: true moving: false control group: 3800 control group 2: 0 tag: 5849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 58 last x: 810 last y diff: 0 last z: 58 territory: 4 rot x: 0 rot y: 3.1138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3800 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3801 Footprint: Minimap: active: true x: 806 z: 66 Obstruction: active: true moving: false control group: 3801 control group 2: 0 tag: 5821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 66 last x: 806 last y diff: 0 last z: 66 territory: 4 rot x: 0 rot y: 3.43555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3801 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3802 Footprint: Minimap: active: true x: 798 z: 82 Obstruction: active: true moving: false control group: 3802 control group 2: 0 tag: 5731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 82 last x: 798 last y diff: 0 last z: 82 territory: 4 rot x: 0 rot y: 2.94208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3802 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3803 Footprint: Minimap: active: true x: 822 z: 90 Obstruction: active: true moving: false control group: 3803 control group 2: 0 tag: 6033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 90 last x: 822 last y diff: 0 last z: 90 territory: 4 rot x: 0 rot y: 4.20791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3803 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3804 Footprint: Minimap: active: true x: 830 z: 74 Obstruction: active: true moving: false control group: 3804 control group 2: 0 tag: 6145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 74 last x: 830 last y diff: 0 last z: 74 territory: 4 rot x: 0 rot y: 6.11777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3804 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3805 Footprint: Minimap: active: true x: 830 z: 78 Obstruction: active: true moving: false control group: 3805 control group 2: 0 tag: 6147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 78 last x: 830 last y diff: 0 last z: 78 territory: 4 rot x: 0 rot y: 0.23086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3805 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3806 Footprint: Minimap: active: true x: 842 z: 70 Obstruction: active: true moving: false control group: 3806 control group 2: 0 tag: 6273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 70 last x: 842 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 5.85729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3806 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3807 Footprint: Minimap: active: true x: 850 z: 70 Obstruction: active: true moving: false control group: 3807 control group 2: 0 tag: 6353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 70 last x: 850 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 0.55243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3807 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3808 Footprint: Minimap: active: true x: 818 z: 46 Obstruction: active: true moving: false control group: 3808 control group 2: 0 tag: 5965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 46 last x: 818 last y diff: 0 last z: 46 territory: 0 rot x: 0 rot y: 4.19544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3808 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3809 Footprint: Minimap: active: true x: 814 z: 54 Obstruction: active: true moving: false control group: 3809 control group 2: 0 tag: 5903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 54 last x: 814 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 5.7262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3809 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3810 Footprint: Minimap: active: true x: 814 z: 58 Obstruction: active: true moving: false control group: 3810 control group 2: 0 tag: 5905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 58 last x: 814 last y diff: 0 last z: 58 territory: 4 rot x: 0 rot y: 1.97892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3810 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3811 Footprint: Minimap: active: true x: 810 z: 66 Obstruction: active: true moving: false control group: 3811 control group 2: 0 tag: 5851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 66 last x: 810 last y diff: 0 last z: 66 territory: 4 rot x: 0 rot y: 3.25191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3811 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3812 Footprint: Minimap: active: true x: 810 z: 70 Obstruction: active: true moving: false control group: 3812 control group 2: 0 tag: 5853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 70 last x: 810 last y diff: 0 last z: 70 territory: 4 rot x: 0 rot y: 5.06637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3812 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3813 Footprint: Minimap: active: true x: 810 z: 86 Obstruction: active: true moving: false control group: 3813 control group 2: 0 tag: 5855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 86 last x: 810 last y diff: 0 last z: 86 territory: 4 rot x: 0 rot y: 1.79485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3813 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3814 Footprint: Minimap: active: true x: 814 z: 86 Obstruction: active: true moving: false control group: 3814 control group 2: 0 tag: 5909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 86 last x: 814 last y diff: 0 last z: 86 territory: 4 rot x: 0 rot y: 1.71573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3814 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3815 Footprint: Minimap: active: true x: 826 z: 66 Obstruction: active: true moving: false control group: 3815 control group 2: 0 tag: 6085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 66 last x: 826 last y diff: 0 last z: 66 territory: 4 rot x: 0 rot y: 4.53849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3815 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3816 Footprint: Minimap: active: true x: 826 z: 78 Obstruction: active: true moving: false control group: 3816 control group 2: 0 tag: 6087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 78 last x: 826 last y diff: 0 last z: 78 territory: 4 rot x: 0 rot y: 1.09902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3816 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3817 Footprint: Minimap: active: true x: 838 z: 66 Obstruction: active: true moving: false control group: 3817 control group 2: 0 tag: 6237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 66 last x: 838 last y diff: 0 last z: 66 territory: 4 rot x: 0 rot y: 5.9176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3817 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3818 Footprint: Minimap: active: true x: 846 z: 58 Obstruction: active: true moving: false control group: 3818 control group 2: 0 tag: 6313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 58 last x: 846 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 0.35479 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3818 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3819 Footprint: Minimap: active: true x: 846 z: 62 Obstruction: active: true moving: false control group: 3819 control group 2: 0 tag: 6315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 62 last x: 846 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 2.55907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3819 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3820 Footprint: Minimap: active: true x: 850 z: 62 Obstruction: active: true moving: false control group: 3820 control group 2: 0 tag: 6351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 62 last x: 850 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 5.93894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3820 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3821 Footprint: Minimap: active: true x: 818 z: 54 Obstruction: active: true moving: false control group: 3821 control group 2: 0 tag: 5967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 54 last x: 818 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 1.21824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3821 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3822 Footprint: Minimap: active: true x: 818 z: 58 Obstruction: active: true moving: false control group: 3822 control group 2: 0 tag: 5969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 58 last x: 818 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 1.6148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3822 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3823 Footprint: Minimap: active: true x: 818 z: 66 Obstruction: active: true moving: false control group: 3823 control group 2: 0 tag: 5971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 66 last x: 818 last y diff: 0 last z: 66 territory: 4 rot x: 0 rot y: 4.52324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3823 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3824 Footprint: Minimap: active: true x: 814 z: 70 Obstruction: active: true moving: false control group: 3824 control group 2: 0 tag: 5907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 70 last x: 814 last y diff: 0 last z: 70 territory: 4 rot x: 0 rot y: 6.01076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3824 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3825 Footprint: Minimap: active: true x: 818 z: 70 Obstruction: active: true moving: false control group: 3825 control group 2: 0 tag: 5973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 70 last x: 818 last y diff: 0 last z: 70 territory: 4 rot x: 0 rot y: 3.3561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3825 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3826 Footprint: Minimap: active: true x: 834 z: 62 Obstruction: active: true moving: false control group: 3826 control group 2: 0 tag: 6187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 62 last x: 834 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 5.19843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3826 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3827 Footprint: Minimap: active: true x: 838 z: 62 Obstruction: active: true moving: false control group: 3827 control group 2: 0 tag: 6235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 62 last x: 838 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 0.34681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3827 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3828 Footprint: Minimap: active: true x: 842 z: 62 Obstruction: active: true moving: false control group: 3828 control group 2: 0 tag: 6271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 62 last x: 842 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 4.30076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3828 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3829 Footprint: Minimap: active: true x: 822 z: 54 Obstruction: active: true moving: false control group: 3829 control group 2: 0 tag: 6029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 54 last x: 822 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 0.92411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3829 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3830 Footprint: Minimap: active: true x: 822 z: 58 Obstruction: active: true moving: false control group: 3830 control group 2: 0 tag: 6031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 58 last x: 822 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 2.83854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3830 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3831 Footprint: Minimap: active: true x: 834 z: 58 Obstruction: active: true moving: false control group: 3831 control group 2: 0 tag: 6185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 58 last x: 834 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 3.67075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3831 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3832 Footprint: Minimap: active: true x: 886 z: 1054 Obstruction: active: true moving: false control group: 3832 control group 2: 0 tag: 6695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 1054 last x: 886 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 1.44417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3832 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8964, 8966, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 170, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3833 Footprint: Minimap: active: true x: 890 z: 1054 Obstruction: active: true moving: false control group: 3833 control group 2: 0 tag: 6715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 1054 last x: 890 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 2.79397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3833 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8965, 8967, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 29, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3834 Footprint: Minimap: active: true x: 894 z: 1058 Obstruction: active: true moving: false control group: 3834 control group 2: 0 tag: 6735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 1058 last x: 894 last y diff: 0 last z: 1058 territory: 0 rot x: 0 rot y: 3.77248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3834 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8968, 8969, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 105, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3835 Footprint: Minimap: active: true x: 930 z: 1070 Obstruction: active: true moving: false control group: 3835 control group 2: 0 tag: 7033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 1070 last x: 930 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 3.45942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3835 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3837 Footprint: Minimap: active: true x: 906 z: 1070 Obstruction: active: true moving: false control group: 3837 control group 2: 0 tag: 6805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 1070 last x: 906 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 2.24431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3837 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8970, 8971, 8558, 0, 0 ], "miraged": [ false, false, true, true, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 153, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3841 Footprint: Minimap: active: true x: 914 z: 1078 Obstruction: active: true moving: false control group: 3841 control group 2: 0 tag: 6861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 1078 last x: 914 last y diff: 0 last z: 1078 territory: 2 rot x: 0 rot y: 4.82203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3841 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3842 Footprint: Minimap: active: true x: 958 z: 1054 Obstruction: active: true moving: false control group: 3842 control group 2: 0 tag: 7217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 1054 last x: 958 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 2.68075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3842 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3852 Footprint: Minimap: active: true x: 938 z: 1058 Obstruction: active: true moving: false control group: 3852 control group 2: 0 tag: 7121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 1058 last x: 938 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 3.41659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3852 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7769, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 133, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3854 Footprint: Minimap: active: true x: 878 z: 1038 Obstruction: active: true moving: false control group: 3854 control group 2: 0 tag: 6643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 1038 last x: 878 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 5.46354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3854 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8882, 8883, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 65, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3868 Footprint: Minimap: active: true x: 922 z: 1066 Obstruction: active: true moving: false control group: 3868 control group 2: 0 tag: 6949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 1066 last x: 922 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 1.69312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3868 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8531, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 183, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3870 Footprint: Minimap: active: true x: 910 z: 1062 Obstruction: active: true moving: false control group: 3870 control group 2: 0 tag: 6831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 1062 last x: 910 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 4.86092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3870 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8973, 8974, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 41, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3872 Footprint: Minimap: active: true x: 950 z: 1046 Obstruction: active: true moving: false control group: 3872 control group 2: 0 tag: 7197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 1046 last x: 950 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 1.67293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3872 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7762, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 17, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3895 Footprint: Minimap: active: true x: 190 z: 258 Obstruction: active: true moving: false control group: 3895 control group 2: 0 tag: 1507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 258 last x: 190 last y diff: 0 last z: 258 territory: 5 rot x: 0 rot y: 4.18703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3895 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3896 Footprint: Minimap: active: true x: 198 z: 266 Obstruction: active: true moving: false control group: 3896 control group 2: 0 tag: 1555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 266 last x: 198 last y diff: 0 last z: 266 territory: 5 rot x: 0 rot y: 5.02721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3896 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9184, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 83, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3897 Footprint: Minimap: active: true x: 198 z: 274 Obstruction: active: true moving: false control group: 3897 control group 2: 0 tag: 1557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 274 last x: 198 last y diff: 0 last z: 274 territory: 5 rot x: 0 rot y: 2.24972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3897 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8464, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 58, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3898 Footprint: Minimap: active: true x: 194 z: 218 Obstruction: active: true moving: false control group: 3898 control group 2: 0 tag: 1525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 218 last x: 194 last y diff: 0 last z: 218 territory: 5 rot x: 0 rot y: 3.00054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3898 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3899 Footprint: Minimap: active: true x: 222 z: 206 Obstruction: active: true moving: false control group: 3899 control group 2: 0 tag: 1685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 206 last x: 222 last y diff: 0 last z: 206 territory: 5 rot x: 0 rot y: 1.65107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3899 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3900 Footprint: Minimap: active: true x: 214 z: 210 Obstruction: active: true moving: false control group: 3900 control group 2: 0 tag: 1629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 210 last x: 214 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 1.39193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3900 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3901 Footprint: Minimap: active: true x: 218 z: 210 Obstruction: active: true moving: false control group: 3901 control group 2: 0 tag: 1655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 210 last x: 218 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 0.24883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3901 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3902 Footprint: Minimap: active: true x: 178 z: 242 Obstruction: active: true moving: false control group: 3902 control group 2: 0 tag: 1455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 y: 0 z: 242 last x: 178 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 5.0513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3902 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3903 Footprint: Minimap: active: true x: 262 z: 238 Obstruction: active: true moving: false control group: 3903 control group 2: 0 tag: 1993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 238 last x: 262 last y diff: 0 last z: 238 territory: 5 rot x: 0 rot y: 3.28125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3903 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3904 Footprint: Minimap: active: true x: 258 z: 194 Obstruction: active: true moving: false control group: 3904 control group 2: 0 tag: 1961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 194 last x: 258 last y diff: 0 last z: 194 territory: 5 rot x: 0 rot y: 2.22402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3904 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3908 Footprint: Minimap: active: true x: 182 z: 254 Obstruction: active: true moving: false control group: 3908 control group 2: 0 tag: 1465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 254 last x: 182 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 3.17222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3908 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3911 Footprint: Minimap: active: true x: 202 z: 222 Obstruction: active: true moving: false control group: 3911 control group 2: 0 tag: 1571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 222 last x: 202 last y diff: 0 last z: 222 territory: 5 rot x: 0 rot y: 5.22576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3911 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3912 Footprint: Minimap: active: true x: 182 z: 250 Obstruction: active: true moving: false control group: 3912 control group 2: 0 tag: 1463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 250 last x: 182 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.58588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3912 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3913 Footprint: Minimap: active: true x: 266 z: 210 Obstruction: active: true moving: false control group: 3913 control group 2: 0 tag: 2019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 210 last x: 266 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 5.57616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3913 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3914 Footprint: Minimap: active: true x: 254 z: 202 Obstruction: active: true moving: false control group: 3914 control group 2: 0 tag: 1927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 202 last x: 254 last y diff: 0 last z: 202 territory: 5 rot x: 0 rot y: 2.71787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3914 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3915 Footprint: Minimap: active: true x: 262 z: 198 Obstruction: active: true moving: false control group: 3915 control group 2: 0 tag: 1989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 198 last x: 262 last y diff: 0 last z: 198 territory: 5 rot x: 0 rot y: 1.40375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3915 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3916 Footprint: Minimap: active: true x: 250 z: 254 Obstruction: active: true moving: false control group: 3916 control group 2: 0 tag: 1907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 254 last x: 250 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 3.65282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3916 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3917 Footprint: Minimap: active: true x: 234 z: 258 Obstruction: active: true moving: false control group: 3917 control group 2: 0 tag: 1793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 258 last x: 234 last y diff: 0 last z: 258 territory: 5 rot x: 0 rot y: 3.81026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3917 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3919 Footprint: Minimap: active: true x: 238 z: 254 Obstruction: active: true moving: false control group: 3919 control group 2: 0 tag: 1827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 254 last x: 238 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 6.26996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3919 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3920 Footprint: Minimap: active: true x: 242 z: 254 Obstruction: active: true moving: false control group: 3920 control group 2: 0 tag: 1857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 254 last x: 242 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 4.03824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3920 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3922 Footprint: Minimap: active: true x: 194 z: 250 Obstruction: active: true moving: false control group: 3922 control group 2: 0 tag: 1529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 250 last x: 194 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.76848 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3922 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3923 Footprint: Minimap: active: true x: 198 z: 250 Obstruction: active: true moving: false control group: 3923 control group 2: 0 tag: 1553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 250 last x: 198 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.49892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3923 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3926 Footprint: Minimap: active: true x: 202 z: 226 Obstruction: active: true moving: false control group: 3926 control group 2: 0 tag: 1573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 226 last x: 202 last y diff: 0 last z: 226 territory: 5 rot x: 0 rot y: 4.60361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3926 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3927 Footprint: Minimap: active: true x: 230 z: 206 Obstruction: active: true moving: false control group: 3927 control group 2: 0 tag: 1759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 206 last x: 230 last y diff: 0 last z: 206 territory: 5 rot x: 0 rot y: 4.86272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3927 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3928 Footprint: Minimap: active: true x: 230 z: 214 Obstruction: active: true moving: false control group: 3928 control group 2: 0 tag: 1761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 214 last x: 230 last y diff: 0 last z: 214 territory: 5 rot x: 0 rot y: 3.48418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3928 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3929 Footprint: Minimap: active: true x: 242 z: 210 Obstruction: active: true moving: false control group: 3929 control group 2: 0 tag: 1847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 210 last x: 242 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 1.16724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3929 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3930 Footprint: Minimap: active: true x: 246 z: 210 Obstruction: active: true moving: false control group: 3930 control group 2: 0 tag: 1875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 210 last x: 246 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 5.32924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3930 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3931 Footprint: Minimap: active: true x: 254 z: 210 Obstruction: active: true moving: false control group: 3931 control group 2: 0 tag: 1929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 210 last x: 254 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 0.23884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3931 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3932 Footprint: Minimap: active: true x: 190 z: 234 Obstruction: active: true moving: false control group: 3932 control group 2: 0 tag: 1499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 234 last x: 190 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 2.3869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3932 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3933 Footprint: Minimap: active: true x: 190 z: 238 Obstruction: active: true moving: false control group: 3933 control group 2: 0 tag: 1501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 238 last x: 190 last y diff: 0 last z: 238 territory: 5 rot x: 0 rot y: 0.55871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3933 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3934 Footprint: Minimap: active: true x: 190 z: 242 Obstruction: active: true moving: false control group: 3934 control group 2: 0 tag: 1503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 242 last x: 190 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 3.26311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3934 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3935 Footprint: Minimap: active: true x: 190 z: 246 Obstruction: active: true moving: false control group: 3935 control group 2: 0 tag: 1505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 246 last x: 190 last y diff: 0 last z: 246 territory: 5 rot x: 0 rot y: 1.91967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3935 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3936 Footprint: Minimap: active: true x: 254 z: 222 Obstruction: active: true moving: false control group: 3936 control group 2: 0 tag: 1935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 222 last x: 254 last y diff: 0 last z: 222 territory: 5 rot x: 0 rot y: 4.59252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3936 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3937 Footprint: Minimap: active: true x: 258 z: 222 Obstruction: active: true moving: false control group: 3937 control group 2: 0 tag: 1967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 222 last x: 258 last y diff: 0 last z: 222 territory: 5 rot x: 0 rot y: 5.28507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3937 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3938 Footprint: Minimap: active: true x: 254 z: 246 Obstruction: active: true moving: false control group: 3938 control group 2: 0 tag: 1937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 246 last x: 254 last y diff: 0 last z: 246 territory: 5 rot x: 0 rot y: 2.486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3938 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3939 Footprint: Minimap: active: true x: 262 z: 206 Obstruction: active: true moving: false control group: 3939 control group 2: 0 tag: 1991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 206 last x: 262 last y diff: 0 last z: 206 territory: 5 rot x: 0 rot y: 4.51046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3939 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3940 Footprint: Minimap: active: true x: 258 z: 206 Obstruction: active: true moving: false control group: 3940 control group 2: 0 tag: 1963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 206 last x: 258 last y diff: 0 last z: 206 territory: 5 rot x: 0 rot y: 4.14332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3940 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3941 Footprint: Minimap: active: true x: 226 z: 254 Obstruction: active: true moving: false control group: 3941 control group 2: 0 tag: 1723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 254 last x: 226 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 1.34107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3941 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3942 Footprint: Minimap: active: true x: 226 z: 258 Obstruction: active: true moving: false control group: 3942 control group 2: 0 tag: 1725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 258 last x: 226 last y diff: 0 last z: 258 territory: 5 rot x: 0 rot y: 0.7143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3942 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9284, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 180, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3943 Footprint: Minimap: active: true x: 230 z: 254 Obstruction: active: true moving: false control group: 3943 control group 2: 0 tag: 1765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 254 last x: 230 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 3.96657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3943 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3944 Footprint: Minimap: active: true x: 234 z: 250 Obstruction: active: true moving: false control group: 3944 control group 2: 0 tag: 1791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 250 last x: 234 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 5.06275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3944 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3945 Footprint: Minimap: active: true x: 238 z: 250 Obstruction: active: true moving: false control group: 3945 control group 2: 0 tag: 1825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 250 last x: 238 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 3.11472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3945 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3947 Footprint: Minimap: active: true x: 206 z: 230 Obstruction: active: true moving: false control group: 3947 control group 2: 0 tag: 1587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 230 last x: 206 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 6.22262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3947 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3948 Footprint: Minimap: active: true x: 214 z: 222 Obstruction: active: true moving: false control group: 3948 control group 2: 0 tag: 1631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 222 last x: 214 last y diff: 0 last z: 222 territory: 5 rot x: 0 rot y: 4.9038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3948 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3949 Footprint: Minimap: active: true x: 234 z: 218 Obstruction: active: true moving: false control group: 3949 control group 2: 0 tag: 1783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 218 last x: 234 last y diff: 0 last z: 218 territory: 5 rot x: 0 rot y: 0.64962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3949 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3950 Footprint: Minimap: active: true x: 238 z: 214 Obstruction: active: true moving: false control group: 3950 control group 2: 0 tag: 1813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 214 last x: 238 last y diff: 0 last z: 214 territory: 5 rot x: 0 rot y: 5.91573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3950 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3951 Footprint: Minimap: active: true x: 250 z: 214 Obstruction: active: true moving: false control group: 3951 control group 2: 0 tag: 1895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 214 last x: 250 last y diff: 0 last z: 214 territory: 5 rot x: 0 rot y: 4.61878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3951 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3952 Footprint: Minimap: active: true x: 254 z: 214 Obstruction: active: true moving: false control group: 3952 control group 2: 0 tag: 1931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 214 last x: 254 last y diff: 0 last z: 214 territory: 5 rot x: 0 rot y: 3.86226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3952 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3953 Footprint: Minimap: active: true x: 258 z: 210 Obstruction: active: true moving: false control group: 3953 control group 2: 0 tag: 1965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 210 last x: 258 last y diff: 0 last z: 210 territory: 5 rot x: 0 rot y: 5.79523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3953 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3954 Footprint: Minimap: active: true x: 194 z: 234 Obstruction: active: true moving: false control group: 3954 control group 2: 0 tag: 1527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 234 last x: 194 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 3.67307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3954 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3955 Footprint: Minimap: active: true x: 250 z: 218 Obstruction: active: true moving: false control group: 3955 control group 2: 0 tag: 1897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 218 last x: 250 last y diff: 0 last z: 218 territory: 5 rot x: 0 rot y: 1.52938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3955 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3956 Footprint: Minimap: active: true x: 250 z: 222 Obstruction: active: true moving: false control group: 3956 control group 2: 0 tag: 1899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 222 last x: 250 last y diff: 0 last z: 222 territory: 5 rot x: 0 rot y: 3.18216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3956 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3957 Footprint: Minimap: active: true x: 254 z: 218 Obstruction: active: true moving: false control group: 3957 control group 2: 0 tag: 1933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 218 last x: 254 last y diff: 0 last z: 218 territory: 5 rot x: 0 rot y: 4.77314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3957 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3958 Footprint: Minimap: active: true x: 250 z: 230 Obstruction: active: true moving: false control group: 3958 control group 2: 0 tag: 1901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 230 last x: 250 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 0.846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3958 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3959 Footprint: Minimap: active: true x: 250 z: 234 Obstruction: active: true moving: false control group: 3959 control group 2: 0 tag: 1903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 234 last x: 250 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 3.54807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3959 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3960 Footprint: Minimap: active: true x: 250 z: 242 Obstruction: active: true moving: false control group: 3960 control group 2: 0 tag: 1905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 242 last x: 250 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 0.42573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3960 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3961 Footprint: Minimap: active: true x: 222 z: 250 Obstruction: active: true moving: false control group: 3961 control group 2: 0 tag: 1691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 250 last x: 222 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.40795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9275, 0, 9496, 9497, 9498 ], "miraged": [ false, false, true, false, true, true, true ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 60, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3965 Footprint: Minimap: active: true x: 198 z: 242 Obstruction: active: true moving: false control group: 3965 control group 2: 0 tag: 1551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 242 last x: 198 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 3.02732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3965 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3966 Footprint: Minimap: active: true x: 206 z: 242 Obstruction: active: true moving: false control group: 3966 control group 2: 0 tag: 1589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 242 last x: 206 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 3.93702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3966 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3967 Footprint: Minimap: active: true x: 210 z: 234 Obstruction: active: true moving: false control group: 3967 control group 2: 0 tag: 1605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 234 last x: 210 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 2.52196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3967 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3968 Footprint: Minimap: active: true x: 218 z: 226 Obstruction: active: true moving: false control group: 3968 control group 2: 0 tag: 1657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 226 last x: 218 last y diff: 0 last z: 226 territory: 5 rot x: 0 rot y: 1.26516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3968 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3969 Footprint: Minimap: active: true x: 218 z: 234 Obstruction: active: true moving: false control group: 3969 control group 2: 0 tag: 1659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 234 last x: 218 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 3.65282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3969 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3970 Footprint: Minimap: active: true x: 238 z: 218 Obstruction: active: true moving: false control group: 3970 control group 2: 0 tag: 1815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 218 last x: 238 last y diff: 0 last z: 218 territory: 5 rot x: 0 rot y: 0.76815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3970 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3971 Footprint: Minimap: active: true x: 238 z: 222 Obstruction: active: true moving: false control group: 3971 control group 2: 0 tag: 1817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 222 last x: 238 last y diff: 0 last z: 222 territory: 5 rot x: 0 rot y: 2.2249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3971 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3972 Footprint: Minimap: active: true x: 222 z: 226 Obstruction: active: true moving: false control group: 3972 control group 2: 0 tag: 1687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 226 last x: 222 last y diff: 0 last z: 226 territory: 5 rot x: 0 rot y: 5.46279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3972 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3973 Footprint: Minimap: active: true x: 226 z: 226 Obstruction: active: true moving: false control group: 3973 control group 2: 0 tag: 1717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 226 last x: 226 last y diff: 0 last z: 226 territory: 5 rot x: 0 rot y: 2.47815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3973 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3974 Footprint: Minimap: active: true x: 198 z: 238 Obstruction: active: true moving: false control group: 3974 control group 2: 0 tag: 1549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 238 last x: 198 last y diff: 0 last z: 238 territory: 5 rot x: 0 rot y: 3.29612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3974 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3975 Footprint: Minimap: active: true x: 246 z: 230 Obstruction: active: true moving: false control group: 3975 control group 2: 0 tag: 1877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 230 last x: 246 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 5.4082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3975 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3976 Footprint: Minimap: active: true x: 246 z: 234 Obstruction: active: true moving: false control group: 3976 control group 2: 0 tag: 1879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 234 last x: 246 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 2.28331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3976 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3977 Footprint: Minimap: active: true x: 246 z: 242 Obstruction: active: true moving: false control group: 3977 control group 2: 0 tag: 1881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 242 last x: 246 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 0.9395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3977 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3978 Footprint: Minimap: active: true x: 238 z: 242 Obstruction: active: true moving: false control group: 3978 control group 2: 0 tag: 1823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 242 last x: 238 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 2.85247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3978 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3979 Footprint: Minimap: active: true x: 242 z: 242 Obstruction: active: true moving: false control group: 3979 control group 2: 0 tag: 1855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 242 last x: 242 last y diff: 0 last z: 242 territory: 5 rot x: 0 rot y: 3.67568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3979 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3980 Footprint: Minimap: active: true x: 226 z: 246 Obstruction: active: true moving: false control group: 3980 control group 2: 0 tag: 1721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 246 last x: 226 last y diff: 0 last z: 246 territory: 5 rot x: 0 rot y: 6.26906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3980 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3981 Footprint: Minimap: active: true x: 214 z: 238 Obstruction: active: true moving: false control group: 3981 control group 2: 0 tag: 1633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 238 last x: 214 last y diff: 0 last z: 238 territory: 5 rot x: 0 rot y: 6.02404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3981 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3982 Footprint: Minimap: active: true x: 222 z: 230 Obstruction: active: true moving: false control group: 3982 control group 2: 0 tag: 1689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 230 last x: 222 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 0.70047 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3982 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3983 Footprint: Minimap: active: true x: 242 z: 226 Obstruction: active: true moving: false control group: 3983 control group 2: 0 tag: 1849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 226 last x: 242 last y diff: 0 last z: 226 territory: 5 rot x: 0 rot y: 3.5059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3983 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3984 Footprint: Minimap: active: true x: 234 z: 230 Obstruction: active: true moving: false control group: 3984 control group 2: 0 tag: 1785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 230 last x: 234 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 0.93956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3984 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3985 Footprint: Minimap: active: true x: 238 z: 230 Obstruction: active: true moving: false control group: 3985 control group 2: 0 tag: 1819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 230 last x: 238 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 2.3239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3985 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3986 Footprint: Minimap: active: true x: 242 z: 230 Obstruction: active: true moving: false control group: 3986 control group 2: 0 tag: 1851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 230 last x: 242 last y diff: 0 last z: 230 territory: 5 rot x: 0 rot y: 6.10492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3986 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3987 Footprint: Minimap: active: true x: 242 z: 234 Obstruction: active: true moving: false control group: 3987 control group 2: 0 tag: 1853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 234 last x: 242 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 4.41971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3987 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3988 Footprint: Minimap: active: true x: 234 z: 238 Obstruction: active: true moving: false control group: 3988 control group 2: 0 tag: 1789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 238 last x: 234 last y diff: 0 last z: 238 territory: 5 rot x: 0 rot y: 1.53228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3988 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3989 Footprint: Minimap: active: true x: 226 z: 238 Obstruction: active: true moving: false control group: 3989 control group 2: 0 tag: 1719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 238 last x: 226 last y diff: 0 last z: 238 territory: 5 rot x: 0 rot y: 4.09398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3989 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3990 Footprint: Minimap: active: true x: 230 z: 234 Obstruction: active: true moving: false control group: 3990 control group 2: 0 tag: 1763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 234 last x: 230 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 4.7072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3990 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3991 Footprint: Minimap: active: true x: 234 z: 234 Obstruction: active: true moving: false control group: 3991 control group 2: 0 tag: 1787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 234 last x: 234 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 5.5897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3991 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3992 Footprint: Minimap: active: true x: 238 z: 234 Obstruction: active: true moving: false control group: 3992 control group 2: 0 tag: 1821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 234 last x: 238 last y diff: 0 last z: 234 territory: 5 rot x: 0 rot y: 2.31191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3992 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3995 Footprint: Minimap: active: true x: 826 z: 298 Obstruction: active: true moving: false control group: 3995 control group 2: 0 tag: 6089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 298 last x: 826 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 1.97855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3995 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3996 Footprint: Minimap: active: true x: 826 z: 310 Obstruction: active: true moving: false control group: 3996 control group 2: 0 tag: 6091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 310 last x: 826 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 0.4443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3996 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3997 Footprint: Minimap: active: true x: 834 z: 314 Obstruction: active: true moving: false control group: 3997 control group 2: 0 tag: 6191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 314 last x: 834 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 4.76615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3997 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3998 Footprint: Minimap: active: true x: 822 z: 286 Obstruction: active: true moving: false control group: 3998 control group 2: 0 tag: 6039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 286 last x: 822 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 3.9233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3998 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3999 Footprint: Minimap: active: true x: 822 z: 290 Obstruction: active: true moving: false control group: 3999 control group 2: 0 tag: 6041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 290 last x: 822 last y diff: 0 last z: 290 territory: 4 rot x: 0 rot y: 3.19137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3999 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4000 Footprint: Minimap: active: true x: 846 z: 334 Obstruction: active: true moving: false control group: 4000 control group 2: 0 tag: 6317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 334 last x: 846 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 4.71114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4000 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4001 Footprint: Minimap: active: true x: 850 z: 342 Obstruction: active: true moving: false control group: 4001 control group 2: 0 tag: 6357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 342 last x: 850 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 3.86498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4001 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4003 Footprint: Minimap: active: true x: 794 z: 362 Obstruction: active: true moving: false control group: 4003 control group 2: 0 tag: 5701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 362 last x: 794 last y diff: 0 last z: 362 territory: 4 rot x: 0 rot y: 2.07268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4003 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4004 Footprint: Minimap: active: true x: 858 z: 350 Obstruction: active: true moving: false control group: 4004 control group 2: 0 tag: 6431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 350 last x: 858 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 6.08651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4004 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4005 Footprint: Minimap: active: true x: 818 z: 270 Obstruction: active: true moving: false control group: 4005 control group 2: 0 tag: 5977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 270 last x: 818 last y diff: 0 last z: 270 territory: 4 rot x: 0 rot y: 5.83812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4005 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4006 Footprint: Minimap: active: true x: 818 z: 274 Obstruction: active: true moving: false control group: 4006 control group 2: 0 tag: 5979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 274 last x: 818 last y diff: 0 last z: 274 territory: 4 rot x: 0 rot y: 5.85973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4006 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4007 Footprint: Minimap: active: true x: 822 z: 278 Obstruction: active: true moving: false control group: 4007 control group 2: 0 tag: 6037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 278 last x: 822 last y diff: 0 last z: 278 territory: 4 rot x: 0 rot y: 2.93824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4007 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4008 Footprint: Minimap: active: true x: 802 z: 266 Obstruction: active: true moving: false control group: 4008 control group 2: 0 tag: 5785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 266 last x: 802 last y diff: 0 last z: 266 territory: 4 rot x: 0 rot y: 1.86622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4008 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4009 Footprint: Minimap: active: true x: 818 z: 262 Obstruction: active: true moving: false control group: 4009 control group 2: 0 tag: 5975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 262 last x: 818 last y diff: 0 last z: 262 territory: 4 rot x: 0 rot y: 4.21998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4009 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4010 Footprint: Minimap: active: true x: 838 z: 362 Obstruction: active: true moving: false control group: 4010 control group 2: 0 tag: 6239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 362 last x: 838 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 3.9827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4010 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4011 Footprint: Minimap: active: true x: 786 z: 322 Obstruction: active: true moving: false control group: 4011 control group 2: 0 tag: 5639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 322 last x: 786 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.67785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4011 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4012 Footprint: Minimap: active: true x: 790 z: 338 Obstruction: active: true moving: false control group: 4012 control group 2: 0 tag: 5671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 338 last x: 790 last y diff: 0 last z: 338 territory: 4 rot x: 0 rot y: 0.4849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4012 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4013 Footprint: Minimap: active: true x: 826 z: 374 Obstruction: active: true moving: false control group: 4013 control group 2: 0 tag: 6103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 374 last x: 826 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 4.97925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4013 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4014 Footprint: Minimap: active: true x: 806 z: 262 Obstruction: active: true moving: false control group: 4014 control group 2: 0 tag: 5825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 262 last x: 806 last y diff: 0 last z: 262 territory: 4 rot x: 0 rot y: 2.96558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4014 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4015 Footprint: Minimap: active: true x: 810 z: 254 Obstruction: active: true moving: false control group: 4015 control group 2: 0 tag: 5859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 254 last x: 810 last y diff: 0 last z: 254 territory: 4 rot x: 0 rot y: 5.17008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4015 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4016 Footprint: Minimap: active: true x: 790 z: 370 Obstruction: active: true moving: false control group: 4016 control group 2: 0 tag: 5673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 370 last x: 790 last y diff: 0 last z: 370 territory: 4 rot x: 0 rot y: 1.00548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4016 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4017 Footprint: Minimap: active: true x: 794 z: 366 Obstruction: active: true moving: false control group: 4017 control group 2: 0 tag: 5703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 366 last x: 794 last y diff: 0 last z: 366 territory: 4 rot x: 0 rot y: 5.47651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4017 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4020 Footprint: Minimap: active: true x: 798 z: 322 Obstruction: active: true moving: false control group: 4020 control group 2: 0 tag: 5741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 322 last x: 798 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.80994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4020 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9303, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [ 8287, 8685, 8294, 8688, 8295 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4021 Footprint: Minimap: active: true x: 826 z: 314 Obstruction: active: true moving: false control group: 4021 control group 2: 0 tag: 6093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 314 last x: 826 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 5.46798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4021 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4022 Footprint: Minimap: active: true x: 826 z: 318 Obstruction: active: true moving: false control group: 4022 control group 2: 0 tag: 6095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 318 last x: 826 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 3.86226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4022 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4023 Footprint: Minimap: active: true x: 830 z: 322 Obstruction: active: true moving: false control group: 4023 control group 2: 0 tag: 6149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 322 last x: 830 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 1.96811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4023 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4024 Footprint: Minimap: active: true x: 818 z: 298 Obstruction: active: true moving: false control group: 4024 control group 2: 0 tag: 5981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 298 last x: 818 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 4.8431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4024 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4025 Footprint: Minimap: active: true x: 798 z: 346 Obstruction: active: true moving: false control group: 4025 control group 2: 0 tag: 5743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 346 last x: 798 last y diff: 0 last z: 346 territory: 4 rot x: 0 rot y: 2.54728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4025 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4026 Footprint: Minimap: active: true x: 814 z: 266 Obstruction: active: true moving: false control group: 4026 control group 2: 0 tag: 5911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 266 last x: 814 last y diff: 0 last z: 266 territory: 4 rot x: 0 rot y: 1.04432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4026 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4027 Footprint: Minimap: active: true x: 826 z: 358 Obstruction: active: true moving: false control group: 4027 control group 2: 0 tag: 6101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 358 last x: 826 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 5.69451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4027 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4029 Footprint: Minimap: active: true x: 790 z: 334 Obstruction: active: true moving: false control group: 4029 control group 2: 0 tag: 5669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 334 last x: 790 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 0.82813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4029 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4030 Footprint: Minimap: active: true x: 810 z: 266 Obstruction: active: true moving: false control group: 4030 control group 2: 0 tag: 5861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 266 last x: 810 last y diff: 0 last z: 266 territory: 4 rot x: 0 rot y: 0.46657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4030 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4031 Footprint: Minimap: active: true x: 814 z: 374 Obstruction: active: true moving: false control group: 4031 control group 2: 0 tag: 5931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 374 last x: 814 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 5.59964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4031 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4032 Footprint: Minimap: active: true x: 818 z: 374 Obstruction: active: true moving: false control group: 4032 control group 2: 0 tag: 5997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 374 last x: 818 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 2.5184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4032 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4033 Footprint: Minimap: active: true x: 818 z: 370 Obstruction: active: true moving: false control group: 4033 control group 2: 0 tag: 5995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 370 last x: 818 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 5.09777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4033 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4034 Footprint: Minimap: active: true x: 794 z: 378 Obstruction: active: true moving: false control group: 4034 control group 2: 0 tag: 5705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 378 last x: 794 last y diff: 0 last z: 378 territory: 4 rot x: 0 rot y: 6.13796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4034 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4035 Footprint: Minimap: active: true x: 798 z: 378 Obstruction: active: true moving: false control group: 4035 control group 2: 0 tag: 5745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 378 last x: 798 last y diff: 0 last z: 378 territory: 4 rot x: 0 rot y: 3.61171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4035 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4036 Footprint: Minimap: active: true x: 802 z: 382 Obstruction: active: true moving: false control group: 4036 control group 2: 0 tag: 5797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 382 last x: 802 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 3.72275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4036 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4039 Footprint: Minimap: active: true x: 818 z: 306 Obstruction: active: true moving: false control group: 4039 control group 2: 0 tag: 5983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 306 last x: 818 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 5.09148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4039 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4040 Footprint: Minimap: active: true x: 818 z: 310 Obstruction: active: true moving: false control group: 4040 control group 2: 0 tag: 5985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 310 last x: 818 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 2.40778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4040 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4041 Footprint: Minimap: active: true x: 818 z: 318 Obstruction: active: true moving: false control group: 4041 control group 2: 0 tag: 5987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 318 last x: 818 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 3.74643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4041 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4042 Footprint: Minimap: active: true x: 826 z: 326 Obstruction: active: true moving: false control group: 4042 control group 2: 0 tag: 6097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 326 last x: 826 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 2.23082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4042 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4043 Footprint: Minimap: active: true x: 830 z: 330 Obstruction: active: true moving: false control group: 4043 control group 2: 0 tag: 6151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 330 last x: 830 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 1.45275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4043 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4044 Footprint: Minimap: active: true x: 830 z: 334 Obstruction: active: true moving: false control group: 4044 control group 2: 0 tag: 6153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 334 last x: 830 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 2.886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4044 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4045 Footprint: Minimap: active: true x: 834 z: 334 Obstruction: active: true moving: false control group: 4045 control group 2: 0 tag: 6193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 334 last x: 834 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 5.11052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4045 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4046 Footprint: Minimap: active: true x: 814 z: 286 Obstruction: active: true moving: false control group: 4046 control group 2: 0 tag: 5913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 286 last x: 814 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 0.87504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4046 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4047 Footprint: Minimap: active: true x: 814 z: 302 Obstruction: active: true moving: false control group: 4047 control group 2: 0 tag: 5915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 302 last x: 814 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 1.55237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4047 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4049 Footprint: Minimap: active: true x: 806 z: 362 Obstruction: active: true moving: false control group: 4049 control group 2: 0 tag: 5839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 362 last x: 806 last y diff: 0 last z: 362 territory: 4 rot x: 0 rot y: 3.01552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4049 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4050 Footprint: Minimap: active: true x: 810 z: 274 Obstruction: active: true moving: false control group: 4050 control group 2: 0 tag: 5863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 274 last x: 810 last y diff: 0 last z: 274 territory: 4 rot x: 0 rot y: 5.01655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4050 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4051 Footprint: Minimap: active: true x: 810 z: 278 Obstruction: active: true moving: false control group: 4051 control group 2: 0 tag: 5865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 278 last x: 810 last y diff: 0 last z: 278 territory: 4 rot x: 0 rot y: 1.52094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4051 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9089, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 58, "gatherers": [ [], [], [], [], [ 7264, 7263, 7707 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4052 Footprint: Minimap: active: true x: 826 z: 354 Obstruction: active: true moving: false control group: 4052 control group 2: 0 tag: 6099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 354 last x: 826 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 2.48704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4052 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4053 Footprint: Minimap: active: true x: 830 z: 354 Obstruction: active: true moving: false control group: 4053 control group 2: 0 tag: 6159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 354 last x: 830 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 4.74373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4053 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4057 Footprint: Minimap: active: true x: 794 z: 330 Obstruction: active: true moving: false control group: 4057 control group 2: 0 tag: 5699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 330 last x: 794 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 2.02532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4057 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4058 Footprint: Minimap: active: true x: 814 z: 366 Obstruction: active: true moving: false control group: 4058 control group 2: 0 tag: 5929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 366 last x: 814 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 1.39501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4058 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4059 Footprint: Minimap: active: true x: 802 z: 330 Obstruction: active: true moving: false control group: 4059 control group 2: 0 tag: 5795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 330 last x: 802 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 2.8924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4059 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4060 Footprint: Minimap: active: true x: 806 z: 298 Obstruction: active: true moving: false control group: 4060 control group 2: 0 tag: 5829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 298 last x: 806 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 0.8695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4060 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8948, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 85, "gatherers": [ [], [], [], [], [ 7265, 8292, 8683, 7262 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4061 Footprint: Minimap: active: true x: 806 z: 302 Obstruction: active: true moving: false control group: 4061 control group 2: 0 tag: 5831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 302 last x: 806 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 5.66977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4061 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8947, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 40, "gatherers": [ [], [], [], [], [ 7261, 8290, 8289 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4062 Footprint: Minimap: active: true x: 806 z: 306 Obstruction: active: true moving: false control group: 4062 control group 2: 0 tag: 5833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 306 last x: 806 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 4.15073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4062 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9151, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 15, "gatherers": [ [], [], [], [], [ 8288, 8681, 8286, 8687 ], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4063 Footprint: Minimap: active: true x: 806 z: 322 Obstruction: active: true moving: false control group: 4063 control group 2: 0 tag: 5835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 322 last x: 806 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.26491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4063 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4064 Footprint: Minimap: active: true x: 806 z: 330 Obstruction: active: true moving: false control group: 4064 control group 2: 0 tag: 5837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 330 last x: 806 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 1.7415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4064 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4065 Footprint: Minimap: active: true x: 814 z: 314 Obstruction: active: true moving: false control group: 4065 control group 2: 0 tag: 5917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 314 last x: 814 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 5.12877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4065 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4066 Footprint: Minimap: active: true x: 814 z: 318 Obstruction: active: true moving: false control group: 4066 control group 2: 0 tag: 5919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 318 last x: 814 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 5.56756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4066 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4067 Footprint: Minimap: active: true x: 818 z: 322 Obstruction: active: true moving: false control group: 4067 control group 2: 0 tag: 5989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 322 last x: 818 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 2.58756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4067 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4068 Footprint: Minimap: active: true x: 822 z: 330 Obstruction: active: true moving: false control group: 4068 control group 2: 0 tag: 6043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 330 last x: 822 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 4.41442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4068 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4069 Footprint: Minimap: active: true x: 830 z: 338 Obstruction: active: true moving: false control group: 4069 control group 2: 0 tag: 6155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 338 last x: 830 last y diff: 0 last z: 338 territory: 4 rot x: 0 rot y: 1.72385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4069 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4070 Footprint: Minimap: active: true x: 830 z: 342 Obstruction: active: true moving: false control group: 4070 control group 2: 0 tag: 6157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 342 last x: 830 last y diff: 0 last z: 342 territory: 4 rot x: 0 rot y: 3.91788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4070 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4072 Footprint: Minimap: active: true x: 810 z: 346 Obstruction: active: true moving: false control group: 4072 control group 2: 0 tag: 5875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 346 last x: 810 last y diff: 0 last z: 346 territory: 4 rot x: 0 rot y: 4.00814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4072 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4073 Footprint: Minimap: active: true x: 810 z: 350 Obstruction: active: true moving: false control group: 4073 control group 2: 0 tag: 5877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 350 last x: 810 last y diff: 0 last z: 350 territory: 4 rot x: 0 rot y: 4.47068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4073 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4074 Footprint: Minimap: active: true x: 810 z: 354 Obstruction: active: true moving: false control group: 4074 control group 2: 0 tag: 5879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 354 last x: 810 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 3.9479 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4074 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4075 Footprint: Minimap: active: true x: 810 z: 358 Obstruction: active: true moving: false control group: 4075 control group 2: 0 tag: 5881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 358 last x: 810 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 3.71499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4075 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4076 Footprint: Minimap: active: true x: 818 z: 350 Obstruction: active: true moving: false control group: 4076 control group 2: 0 tag: 5993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 350 last x: 818 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 2.38042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4076 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4077 Footprint: Minimap: active: true x: 814 z: 358 Obstruction: active: true moving: false control group: 4077 control group 2: 0 tag: 5925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 358 last x: 814 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 5.1086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4077 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4078 Footprint: Minimap: active: true x: 814 z: 362 Obstruction: active: true moving: false control group: 4078 control group 2: 0 tag: 5927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 362 last x: 814 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 2.55233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4078 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4080 Footprint: Minimap: active: true x: 810 z: 318 Obstruction: active: true moving: false control group: 4080 control group 2: 0 tag: 5867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 318 last x: 810 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 0.70746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4080 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4081 Footprint: Minimap: active: true x: 810 z: 322 Obstruction: active: true moving: false control group: 4081 control group 2: 0 tag: 5869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 322 last x: 810 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 2.11234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4081 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4082 Footprint: Minimap: active: true x: 810 z: 330 Obstruction: active: true moving: false control group: 4082 control group 2: 0 tag: 5871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 330 last x: 810 last y diff: 0 last z: 330 territory: 4 rot x: 0 rot y: 4.08625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4082 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4083 Footprint: Minimap: active: true x: 810 z: 334 Obstruction: active: true moving: false control group: 4083 control group 2: 0 tag: 5873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 334 last x: 810 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 0.40044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4083 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4084 Footprint: Minimap: active: true x: 814 z: 326 Obstruction: active: true moving: false control group: 4084 control group 2: 0 tag: 5921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 326 last x: 814 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 4.64344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4084 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4085 Footprint: Minimap: active: true x: 814 z: 346 Obstruction: active: true moving: false control group: 4085 control group 2: 0 tag: 5923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 346 last x: 814 last y diff: 0 last z: 346 territory: 4 rot x: 0 rot y: 4.2928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4085 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4086 Footprint: Minimap: active: true x: 818 z: 342 Obstruction: active: true moving: false control group: 4086 control group 2: 0 tag: 5991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 342 last x: 818 last y diff: 0 last z: 342 territory: 4 rot x: 0 rot y: 1.15871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4086 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4087 Footprint: Minimap: active: true x: 114 z: 338 Obstruction: active: true moving: false control group: 4087 control group 2: 0 tag: 1053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 338 last x: 114 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 2.35746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4087 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4088 Footprint: Minimap: active: true x: 122 z: 346 Obstruction: active: true moving: false control group: 4088 control group 2: 0 tag: 1129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 346 last x: 122 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 1.02955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4088 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4089 Footprint: Minimap: active: true x: 114 z: 334 Obstruction: active: true moving: false control group: 4089 control group 2: 0 tag: 1051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 334 last x: 114 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 3.09198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4089 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4090 Footprint: Minimap: active: true x: 74 z: 390 Obstruction: active: true moving: false control group: 4090 control group 2: 0 tag: 857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 y: 0 z: 390 last x: 74 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 4.13825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4090 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4091 Footprint: Minimap: active: true x: 82 z: 390 Obstruction: active: true moving: false control group: 4091 control group 2: 0 tag: 871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 y: 0 z: 390 last x: 82 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 4.09853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4091 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4092 Footprint: Minimap: active: true x: 158 z: 346 Obstruction: active: true moving: false control group: 4092 control group 2: 0 tag: 1395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 346 last x: 158 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 1.71152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4092 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4093 Footprint: Minimap: active: true x: 122 z: 330 Obstruction: active: true moving: false control group: 4093 control group 2: 0 tag: 1127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 330 last x: 122 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 5.8726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4093 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4094 Footprint: Minimap: active: true x: 142 z: 326 Obstruction: active: true moving: false control group: 4094 control group 2: 0 tag: 1301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 326 last x: 142 last y diff: 0 last z: 326 territory: 5 rot x: 0 rot y: 3.5071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4094 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4095 Footprint: Minimap: active: true x: 146 z: 330 Obstruction: active: true moving: false control group: 4095 control group 2: 0 tag: 1341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 330 last x: 146 last y diff: 0 last z: 330 territory: 5 rot x: 0 rot y: 4.87917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4095 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4096 Footprint: Minimap: active: true x: 138 z: 318 Obstruction: active: true moving: false control group: 4096 control group 2: 0 tag: 1281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 318 last x: 138 last y diff: 0 last z: 318 territory: 5 rot x: 0 rot y: 0.4903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4096 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4097 Footprint: Minimap: active: true x: 130 z: 410 Obstruction: active: true moving: false control group: 4097 control group 2: 0 tag: 1231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 410 last x: 130 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 3.40986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4097 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4098 Footprint: Minimap: active: true x: 142 z: 398 Obstruction: active: true moving: false control group: 4098 control group 2: 0 tag: 1319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 398 last x: 142 last y diff: 0 last z: 398 territory: 5 rot x: 0 rot y: 1.14509 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4098 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4099 Footprint: Minimap: active: true x: 150 z: 382 Obstruction: active: true moving: false control group: 4099 control group 2: 0 tag: 1363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 382 last x: 150 last y diff: 0 last z: 382 territory: 5 rot x: 0 rot y: 4.89451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4099 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4100 Footprint: Minimap: active: true x: 158 z: 378 Obstruction: active: true moving: false control group: 4100 control group 2: 0 tag: 1403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 378 last x: 158 last y diff: 0 last z: 378 territory: 5 rot x: 0 rot y: 5.2417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4100 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4101 Footprint: Minimap: active: true x: 150 z: 390 Obstruction: active: true moving: false control group: 4101 control group 2: 0 tag: 1365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 390 last x: 150 last y diff: 0 last z: 390 territory: 5 rot x: 0 rot y: 4.88913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4101 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [ 7400, 7401, 7744, 7745, 7746, 7747, 7748, 7749 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4102 Footprint: Minimap: active: true x: 158 z: 350 Obstruction: active: true moving: false control group: 4102 control group 2: 0 tag: 1397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 350 last x: 158 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 0.67005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4102 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4103 Footprint: Minimap: active: true x: 158 z: 366 Obstruction: active: true moving: false control group: 4103 control group 2: 0 tag: 1401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 366 last x: 158 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 5.09961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4103 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4104 Footprint: Minimap: active: true x: 166 z: 354 Obstruction: active: true moving: false control group: 4104 control group 2: 0 tag: 1423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 354 last x: 166 last y diff: 0 last z: 354 territory: 5 rot x: 0 rot y: 5.29886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4104 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4105 Footprint: Minimap: active: true x: 126 z: 314 Obstruction: active: true moving: false control group: 4105 control group 2: 0 tag: 1165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 314 last x: 126 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 2.42353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4105 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4106 Footprint: Minimap: active: true x: 130 z: 314 Obstruction: active: true moving: false control group: 4106 control group 2: 0 tag: 1213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 314 last x: 130 last y diff: 0 last z: 314 territory: 5 rot x: 0 rot y: 2.1707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4106 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4107 Footprint: Minimap: active: true x: 130 z: 318 Obstruction: active: true moving: false control group: 4107 control group 2: 0 tag: 1215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 318 last x: 130 last y diff: 0 last z: 318 territory: 5 rot x: 0 rot y: 4.01542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4107 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4108 Footprint: Minimap: active: true x: 82 z: 374 Obstruction: active: true moving: false control group: 4108 control group 2: 0 tag: 867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 y: 0 z: 374 last x: 82 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 0.45815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4108 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4109 Footprint: Minimap: active: true x: 82 z: 378 Obstruction: active: true moving: false control group: 4109 control group 2: 0 tag: 869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 y: 0 z: 378 last x: 82 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 6.01526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4109 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4110 Footprint: Minimap: active: true x: 110 z: 342 Obstruction: active: true moving: false control group: 4110 control group 2: 0 tag: 1011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 342 last x: 110 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 0.90944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4110 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4111 Footprint: Minimap: active: true x: 126 z: 334 Obstruction: active: true moving: false control group: 4111 control group 2: 0 tag: 1169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 334 last x: 126 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 4.90181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4111 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4112 Footprint: Minimap: active: true x: 98 z: 390 Obstruction: active: true moving: false control group: 4112 control group 2: 0 tag: 913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 390 last x: 98 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 3.86297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4112 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4113 Footprint: Minimap: active: true x: 86 z: 386 Obstruction: active: true moving: false control group: 4113 control group 2: 0 tag: 877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 y: 0 z: 386 last x: 86 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 4.64173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4113 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4114 Footprint: Minimap: active: true x: 106 z: 334 Obstruction: active: true moving: false control group: 4114 control group 2: 0 tag: 963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 334 last x: 106 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.30468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4114 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4115 Footprint: Minimap: active: true x: 106 z: 338 Obstruction: active: true moving: false control group: 4115 control group 2: 0 tag: 965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 338 last x: 106 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 4.04868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4115 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4116 Footprint: Minimap: active: true x: 126 z: 322 Obstruction: active: true moving: false control group: 4116 control group 2: 0 tag: 1167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 322 last x: 126 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 3.81135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4116 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4117 Footprint: Minimap: active: true x: 142 z: 338 Obstruction: active: true moving: false control group: 4117 control group 2: 0 tag: 1303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 338 last x: 142 last y diff: 0 last z: 338 territory: 5 rot x: 0 rot y: 4.2836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4117 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4118 Footprint: Minimap: active: true x: 134 z: 330 Obstruction: active: true moving: false control group: 4118 control group 2: 0 tag: 1261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 330 last x: 134 last y diff: 0 last z: 330 territory: 5 rot x: 0 rot y: 0.04195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4118 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4119 Footprint: Minimap: active: true x: 126 z: 402 Obstruction: active: true moving: false control group: 4119 control group 2: 0 tag: 1181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 402 last x: 126 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 5.58541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4119 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4120 Footprint: Minimap: active: true x: 126 z: 410 Obstruction: active: true moving: false control group: 4120 control group 2: 0 tag: 1183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 410 last x: 126 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 5.13698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4120 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4121 Footprint: Minimap: active: true x: 130 z: 402 Obstruction: active: true moving: false control group: 4121 control group 2: 0 tag: 1229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 402 last x: 130 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 1.81093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4121 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4122 Footprint: Minimap: active: true x: 146 z: 378 Obstruction: active: true moving: false control group: 4122 control group 2: 0 tag: 1349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 378 last x: 146 last y diff: 0 last z: 378 territory: 5 rot x: 0 rot y: 4.67058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4122 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4123 Footprint: Minimap: active: true x: 158 z: 354 Obstruction: active: true moving: false control group: 4123 control group 2: 0 tag: 1399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 354 last x: 158 last y diff: 0 last z: 354 territory: 5 rot x: 0 rot y: 3.39324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4123 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4124 Footprint: Minimap: active: true x: 122 z: 402 Obstruction: active: true moving: false control group: 4124 control group 2: 0 tag: 1135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 402 last x: 122 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 0.4287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4124 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4125 Footprint: Minimap: active: true x: 86 z: 366 Obstruction: active: true moving: false control group: 4125 control group 2: 0 tag: 875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 y: 0 z: 366 last x: 86 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 4.85395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4125 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4126 Footprint: Minimap: active: true x: 106 z: 354 Obstruction: active: true moving: false control group: 4126 control group 2: 0 tag: 967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 354 last x: 106 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 3.32769 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4126 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4127 Footprint: Minimap: active: true x: 114 z: 354 Obstruction: active: true moving: false control group: 4127 control group 2: 0 tag: 1055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 354 last x: 114 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 5.99813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4127 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4128 Footprint: Minimap: active: true x: 130 z: 346 Obstruction: active: true moving: false control group: 4128 control group 2: 0 tag: 1217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 346 last x: 130 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 1.28653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4128 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4129 Footprint: Minimap: active: true x: 130 z: 350 Obstruction: active: true moving: false control group: 4129 control group 2: 0 tag: 1219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 350 last x: 130 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 6.1913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4129 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4130 Footprint: Minimap: active: true x: 110 z: 386 Obstruction: active: true moving: false control group: 4130 control group 2: 0 tag: 1019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 386 last x: 110 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 1.24186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4130 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4131 Footprint: Minimap: active: true x: 110 z: 390 Obstruction: active: true moving: false control group: 4131 control group 2: 0 tag: 1021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 390 last x: 110 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 0.63511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4131 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4132 Footprint: Minimap: active: true x: 114 z: 390 Obstruction: active: true moving: false control group: 4132 control group 2: 0 tag: 1065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 390 last x: 114 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 5.37247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4132 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4133 Footprint: Minimap: active: true x: 142 z: 346 Obstruction: active: true moving: false control group: 4133 control group 2: 0 tag: 1305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 346 last x: 142 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 4.44111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4133 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4134 Footprint: Minimap: active: true x: 142 z: 350 Obstruction: active: true moving: false control group: 4134 control group 2: 0 tag: 1307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 350 last x: 142 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 0.91912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4134 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4135 Footprint: Minimap: active: true x: 130 z: 398 Obstruction: active: true moving: false control group: 4135 control group 2: 0 tag: 1227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 398 last x: 130 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 0.9763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4135 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4136 Footprint: Minimap: active: true x: 130 z: 394 Obstruction: active: true moving: false control group: 4136 control group 2: 0 tag: 1225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 394 last x: 130 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 2.97527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4136 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4137 Footprint: Minimap: active: true x: 138 z: 386 Obstruction: active: true moving: false control group: 4137 control group 2: 0 tag: 1287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 386 last x: 138 last y diff: 0 last z: 386 territory: 5 rot x: 0 rot y: 3.38981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4137 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4138 Footprint: Minimap: active: true x: 142 z: 370 Obstruction: active: true moving: false control group: 4138 control group 2: 0 tag: 1313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 370 last x: 142 last y diff: 0 last z: 370 territory: 5 rot x: 0 rot y: 3.51606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4138 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4139 Footprint: Minimap: active: true x: 142 z: 374 Obstruction: active: true moving: false control group: 4139 control group 2: 0 tag: 1315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 374 last x: 142 last y diff: 0 last z: 374 territory: 5 rot x: 0 rot y: 4.5611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4139 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4140 Footprint: Minimap: active: true x: 142 z: 378 Obstruction: active: true moving: false control group: 4140 control group 2: 0 tag: 1317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 378 last x: 142 last y diff: 0 last z: 378 territory: 5 rot x: 0 rot y: 1.5071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4140 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4141 Footprint: Minimap: active: true x: 146 z: 370 Obstruction: active: true moving: false control group: 4141 control group 2: 0 tag: 1347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 370 last x: 146 last y diff: 0 last z: 370 territory: 5 rot x: 0 rot y: 2.74326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4141 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4142 Footprint: Minimap: active: true x: 90 z: 362 Obstruction: active: true moving: false control group: 4142 control group 2: 0 tag: 881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 362 last x: 90 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 5.67922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4142 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4143 Footprint: Minimap: active: true x: 102 z: 346 Obstruction: active: true moving: false control group: 4143 control group 2: 0 tag: 931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 346 last x: 102 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 1.03901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4143 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4144 Footprint: Minimap: active: true x: 102 z: 354 Obstruction: active: true moving: false control group: 4144 control group 2: 0 tag: 933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 354 last x: 102 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 2.20168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4144 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4145 Footprint: Minimap: active: true x: 102 z: 358 Obstruction: active: true moving: false control group: 4145 control group 2: 0 tag: 935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 358 last x: 102 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 2.20554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4145 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4146 Footprint: Minimap: active: true x: 106 z: 358 Obstruction: active: true moving: false control group: 4146 control group 2: 0 tag: 969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 358 last x: 106 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 4.11263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4146 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4147 Footprint: Minimap: active: true x: 114 z: 358 Obstruction: active: true moving: false control group: 4147 control group 2: 0 tag: 1057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 358 last x: 114 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 1.76905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4147 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4148 Footprint: Minimap: active: true x: 130 z: 358 Obstruction: active: true moving: false control group: 4148 control group 2: 0 tag: 1221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 358 last x: 130 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 5.90648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4148 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4149 Footprint: Minimap: active: true x: 134 z: 350 Obstruction: active: true moving: false control group: 4149 control group 2: 0 tag: 1263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 350 last x: 134 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 5.79011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4149 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4150 Footprint: Minimap: active: true x: 106 z: 382 Obstruction: active: true moving: false control group: 4150 control group 2: 0 tag: 975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 382 last x: 106 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 5.96167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4150 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4151 Footprint: Minimap: active: true x: 114 z: 382 Obstruction: active: true moving: false control group: 4151 control group 2: 0 tag: 1063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 382 last x: 114 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 5.50815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4151 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4152 Footprint: Minimap: active: true x: 122 z: 386 Obstruction: active: true moving: false control group: 4152 control group 2: 0 tag: 1133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 386 last x: 122 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 6.06983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4152 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4153 Footprint: Minimap: active: true x: 126 z: 386 Obstruction: active: true moving: false control group: 4153 control group 2: 0 tag: 1177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 386 last x: 126 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 1.47614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4153 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4154 Footprint: Minimap: active: true x: 126 z: 390 Obstruction: active: true moving: false control group: 4154 control group 2: 0 tag: 1179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 390 last x: 126 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 1.65955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4154 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4155 Footprint: Minimap: active: true x: 142 z: 358 Obstruction: active: true moving: false control group: 4155 control group 2: 0 tag: 1309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 358 last x: 142 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 3.88393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4155 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4156 Footprint: Minimap: active: true x: 138 z: 382 Obstruction: active: true moving: false control group: 4156 control group 2: 0 tag: 1285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 382 last x: 138 last y diff: 0 last z: 382 territory: 5 rot x: 0 rot y: 3.82676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4156 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4157 Footprint: Minimap: active: true x: 138 z: 374 Obstruction: active: true moving: false control group: 4157 control group 2: 0 tag: 1283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 374 last x: 138 last y diff: 0 last z: 374 territory: 5 rot x: 0 rot y: 2.88811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4157 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4158 Footprint: Minimap: active: true x: 142 z: 366 Obstruction: active: true moving: false control group: 4158 control group 2: 0 tag: 1311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 366 last x: 142 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 2.88375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4158 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4159 Footprint: Minimap: active: true x: 146 z: 366 Obstruction: active: true moving: false control group: 4159 control group 2: 0 tag: 1345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 366 last x: 146 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 0.8741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4159 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4160 Footprint: Minimap: active: true x: 146 z: 362 Obstruction: active: true moving: false control group: 4160 control group 2: 0 tag: 1343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 362 last x: 146 last y diff: 0 last z: 362 territory: 5 rot x: 0 rot y: 3.18812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4160 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4161 Footprint: Minimap: active: true x: 94 z: 370 Obstruction: active: true moving: false control group: 4161 control group 2: 0 tag: 895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 370 last x: 94 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 3.30599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4161 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4162 Footprint: Minimap: active: true x: 98 z: 354 Obstruction: active: true moving: false control group: 4162 control group 2: 0 tag: 907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 354 last x: 98 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 5.25171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4162 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4163 Footprint: Minimap: active: true x: 98 z: 358 Obstruction: active: true moving: false control group: 4163 control group 2: 0 tag: 909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 358 last x: 98 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 6.1091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4163 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4164 Footprint: Minimap: active: true x: 102 z: 362 Obstruction: active: true moving: false control group: 4164 control group 2: 0 tag: 937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 362 last x: 102 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 4.31383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4164 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4165 Footprint: Minimap: active: true x: 110 z: 362 Obstruction: active: true moving: false control group: 4165 control group 2: 0 tag: 1013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 362 last x: 110 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 4.99253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4165 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4166 Footprint: Minimap: active: true x: 114 z: 362 Obstruction: active: true moving: false control group: 4166 control group 2: 0 tag: 1059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 362 last x: 114 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 1.405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4166 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4167 Footprint: Minimap: active: true x: 118 z: 362 Obstruction: active: true moving: false control group: 4167 control group 2: 0 tag: 1091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 362 last x: 118 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.54581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4167 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4168 Footprint: Minimap: active: true x: 126 z: 362 Obstruction: active: true moving: false control group: 4168 control group 2: 0 tag: 1171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 362 last x: 126 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 1.65046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4168 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4169 Footprint: Minimap: active: true x: 134 z: 362 Obstruction: active: true moving: false control group: 4169 control group 2: 0 tag: 1265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 362 last x: 134 last y diff: 0 last z: 362 territory: 5 rot x: 0 rot y: 4.44231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4169 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4170 Footprint: Minimap: active: true x: 94 z: 354 Obstruction: active: true moving: false control group: 4170 control group 2: 0 tag: 893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 354 last x: 94 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 2.73092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4170 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4171 Footprint: Minimap: active: true x: 106 z: 378 Obstruction: active: true moving: false control group: 4171 control group 2: 0 tag: 973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 378 last x: 106 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 3.88154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4171 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4172 Footprint: Minimap: active: true x: 114 z: 378 Obstruction: active: true moving: false control group: 4172 control group 2: 0 tag: 1061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 378 last x: 114 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 6.25693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4172 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4173 Footprint: Minimap: active: true x: 102 z: 374 Obstruction: active: true moving: false control group: 4173 control group 2: 0 tag: 939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 374 last x: 102 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 3.55336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4173 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4174 Footprint: Minimap: active: true x: 126 z: 378 Obstruction: active: true moving: false control group: 4174 control group 2: 0 tag: 1175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 378 last x: 126 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 1.25232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4174 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4175 Footprint: Minimap: active: true x: 98 z: 366 Obstruction: active: true moving: false control group: 4175 control group 2: 0 tag: 911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 366 last x: 98 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 1.26325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4175 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4176 Footprint: Minimap: active: true x: 118 z: 366 Obstruction: active: true moving: false control group: 4176 control group 2: 0 tag: 1093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 366 last x: 118 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 4.14687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4176 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4177 Footprint: Minimap: active: true x: 126 z: 366 Obstruction: active: true moving: false control group: 4177 control group 2: 0 tag: 1173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 366 last x: 126 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 4.04191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4177 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4178 Footprint: Minimap: active: true x: 130 z: 366 Obstruction: active: true moving: false control group: 4178 control group 2: 0 tag: 1223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 366 last x: 130 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 5.46186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4178 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4179 Footprint: Minimap: active: true x: 110 z: 374 Obstruction: active: true moving: false control group: 4179 control group 2: 0 tag: 1017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 374 last x: 110 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 3.0915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4179 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4180 Footprint: Minimap: active: true x: 106 z: 370 Obstruction: active: true moving: false control group: 4180 control group 2: 0 tag: 971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 370 last x: 106 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 2.0305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4180 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4181 Footprint: Minimap: active: true x: 110 z: 370 Obstruction: active: true moving: false control group: 4181 control group 2: 0 tag: 1015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 370 last x: 110 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 3.00683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4181 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4182 Footprint: Minimap: active: true x: 122 z: 370 Obstruction: active: true moving: false control group: 4182 control group 2: 0 tag: 1131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 370 last x: 122 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 5.80961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4182 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4185 Footprint: Minimap: active: true x: 402 z: 534 Obstruction: active: true moving: false control group: 4185 control group 2: 0 tag: 2791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 534 last x: 402 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 2.06751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4185 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8149, 0, 8150, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 67, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4186 Footprint: Minimap: active: true x: 462 z: 518 Obstruction: active: true moving: false control group: 4186 control group 2: 0 tag: 3419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 518 last x: 462 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 2.60631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4186 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4187 Footprint: Minimap: active: true x: 474 z: 510 Obstruction: active: true moving: false control group: 4187 control group 2: 0 tag: 3493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 510 last x: 474 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 0.05536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4187 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4188 Footprint: Minimap: active: true x: 386 z: 566 Obstruction: active: true moving: false control group: 4188 control group 2: 0 tag: 2609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 566 last x: 386 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 1.23861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4188 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4189 Footprint: Minimap: active: true x: 386 z: 570 Obstruction: active: true moving: false control group: 4189 control group 2: 0 tag: 2611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 570 last x: 386 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.41443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4189 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4190 Footprint: Minimap: active: true x: 434 z: 546 Obstruction: active: true moving: false control group: 4190 control group 2: 0 tag: 3187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 546 last x: 434 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 5.992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4190 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4191 Footprint: Minimap: active: true x: 434 z: 550 Obstruction: active: true moving: false control group: 4191 control group 2: 0 tag: 3189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 550 last x: 434 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 2.34238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4191 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4192 Footprint: Minimap: active: true x: 438 z: 542 Obstruction: active: true moving: false control group: 4192 control group 2: 0 tag: 3229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 542 last x: 438 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 4.39197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4192 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4193 Footprint: Minimap: active: true x: 402 z: 598 Obstruction: active: true moving: false control group: 4193 control group 2: 0 tag: 2799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 598 last x: 402 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 2.92185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4193 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4194 Footprint: Minimap: active: true x: 406 z: 590 Obstruction: active: true moving: false control group: 4194 control group 2: 0 tag: 2841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 590 last x: 406 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 3.5302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4194 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4195 Footprint: Minimap: active: true x: 410 z: 594 Obstruction: active: true moving: false control group: 4195 control group 2: 0 tag: 2889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 594 last x: 410 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: 3.74064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4195 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4196 Footprint: Minimap: active: true x: 422 z: 586 Obstruction: active: true moving: false control group: 4196 control group 2: 0 tag: 3039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 586 last x: 422 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 5.3566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4196 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4197 Footprint: Minimap: active: true x: 434 z: 554 Obstruction: active: true moving: false control group: 4197 control group 2: 0 tag: 3191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 554 last x: 434 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 2.80878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4197 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4198 Footprint: Minimap: active: true x: 434 z: 562 Obstruction: active: true moving: false control group: 4198 control group 2: 0 tag: 3193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 562 last x: 434 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 0.38984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4198 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4199 Footprint: Minimap: active: true x: 450 z: 490 Obstruction: active: true moving: false control group: 4199 control group 2: 0 tag: 3321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 490 last x: 450 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 5.67988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4199 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4200 Footprint: Minimap: active: true x: 458 z: 490 Obstruction: active: true moving: false control group: 4200 control group 2: 0 tag: 3391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 490 last x: 458 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 6.02532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4200 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4201 Footprint: Minimap: active: true x: 470 z: 494 Obstruction: active: true moving: false control group: 4201 control group 2: 0 tag: 3471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 494 last x: 470 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 5.21738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4201 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4202 Footprint: Minimap: active: true x: 446 z: 482 Obstruction: active: true moving: false control group: 4202 control group 2: 0 tag: 3293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 482 last x: 446 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 3.24349 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4202 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4203 Footprint: Minimap: active: true x: 446 z: 486 Obstruction: active: true moving: false control group: 4203 control group 2: 0 tag: 3295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 486 last x: 446 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.51977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4203 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4204 Footprint: Minimap: active: true x: 426 z: 578 Obstruction: active: true moving: false control group: 4204 control group 2: 0 tag: 3091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 578 last x: 426 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 4.38498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4204 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4205 Footprint: Minimap: active: true x: 430 z: 574 Obstruction: active: true moving: false control group: 4205 control group 2: 0 tag: 3137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 574 last x: 430 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 5.08399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4205 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4206 Footprint: Minimap: active: true x: 422 z: 482 Obstruction: active: true moving: false control group: 4206 control group 2: 0 tag: 3029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 482 last x: 422 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 3.86432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4206 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4207 Footprint: Minimap: active: true x: 422 z: 466 Obstruction: active: true moving: false control group: 4207 control group 2: 0 tag: 3025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 466 last x: 422 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 4.68526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4207 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4208 Footprint: Minimap: active: true x: 422 z: 470 Obstruction: active: true moving: false control group: 4208 control group 2: 0 tag: 3027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 470 last x: 422 last y diff: 0 last z: 470 territory: 5 rot x: 0 rot y: 4.05655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4208 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4209 Footprint: Minimap: active: true x: 426 z: 466 Obstruction: active: true moving: false control group: 4209 control group 2: 0 tag: 3077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 466 last x: 426 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 2.33681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4209 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4210 Footprint: Minimap: active: true x: 446 z: 466 Obstruction: active: true moving: false control group: 4210 control group 2: 0 tag: 3291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 466 last x: 446 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 1.33286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4210 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4211 Footprint: Minimap: active: true x: 478 z: 554 Obstruction: active: true moving: false control group: 4211 control group 2: 0 tag: 3513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 554 last x: 478 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 1.65474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4211 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4212 Footprint: Minimap: active: true x: 482 z: 534 Obstruction: active: true moving: false control group: 4212 control group 2: 0 tag: 3537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 534 last x: 482 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 4.13535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4212 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4213 Footprint: Minimap: active: true x: 482 z: 550 Obstruction: active: true moving: false control group: 4213 control group 2: 0 tag: 3539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 550 last x: 482 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 1.0774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4213 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4214 Footprint: Minimap: active: true x: 486 z: 550 Obstruction: active: true moving: false control group: 4214 control group 2: 0 tag: 3545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 550 last x: 486 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 4.87496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4214 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4215 Footprint: Minimap: active: true x: 386 z: 598 Obstruction: active: true moving: false control group: 4215 control group 2: 0 tag: 2613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 598 last x: 386 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 1.45673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4215 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4220 Footprint: Minimap: active: true x: 450 z: 514 Obstruction: active: true moving: false control group: 4220 control group 2: 0 tag: 3327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 514 last x: 450 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 4.79253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4220 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4221 Footprint: Minimap: active: true x: 450 z: 526 Obstruction: active: true moving: false control group: 4221 control group 2: 0 tag: 3329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 526 last x: 450 last y diff: 0 last z: 526 territory: 0 rot x: 0 rot y: 5.67154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4221 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4222 Footprint: Minimap: active: true x: 454 z: 530 Obstruction: active: true moving: false control group: 4222 control group 2: 0 tag: 3347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 530 last x: 454 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 3.41495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4222 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4223 Footprint: Minimap: active: true x: 466 z: 530 Obstruction: active: true moving: false control group: 4223 control group 2: 0 tag: 3455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 530 last x: 466 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 2.338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4223 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4224 Footprint: Minimap: active: true x: 466 z: 506 Obstruction: active: true moving: false control group: 4224 control group 2: 0 tag: 3453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 506 last x: 466 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 3.5945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4224 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4225 Footprint: Minimap: active: true x: 470 z: 506 Obstruction: active: true moving: false control group: 4225 control group 2: 0 tag: 3475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 506 last x: 470 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 3.58416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4225 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4226 Footprint: Minimap: active: true x: 466 z: 534 Obstruction: active: true moving: false control group: 4226 control group 2: 0 tag: 3457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 534 last x: 466 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 2.91875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4226 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4227 Footprint: Minimap: active: true x: 398 z: 558 Obstruction: active: true moving: false control group: 4227 control group 2: 0 tag: 2727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 558 last x: 398 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 4.66478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4227 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4228 Footprint: Minimap: active: true x: 402 z: 550 Obstruction: active: true moving: false control group: 4228 control group 2: 0 tag: 2793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 550 last x: 402 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 1.19851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4228 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4229 Footprint: Minimap: active: true x: 390 z: 586 Obstruction: active: true moving: false control group: 4229 control group 2: 0 tag: 2647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 586 last x: 390 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 5.76317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4229 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4230 Footprint: Minimap: active: true x: 434 z: 538 Obstruction: active: true moving: false control group: 4230 control group 2: 0 tag: 3185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 538 last x: 434 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 0.5948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4230 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4231 Footprint: Minimap: active: true x: 430 z: 550 Obstruction: active: true moving: false control group: 4231 control group 2: 0 tag: 3135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 550 last x: 430 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 6.187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4231 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4232 Footprint: Minimap: active: true x: 398 z: 586 Obstruction: active: true moving: false control group: 4232 control group 2: 0 tag: 2731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 586 last x: 398 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 5.2358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4232 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4233 Footprint: Minimap: active: true x: 414 z: 590 Obstruction: active: true moving: false control group: 4233 control group 2: 0 tag: 2937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 590 last x: 414 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 1.57633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4233 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4234 Footprint: Minimap: active: true x: 450 z: 494 Obstruction: active: true moving: false control group: 4234 control group 2: 0 tag: 3323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 494 last x: 450 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 1.2964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4234 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4235 Footprint: Minimap: active: true x: 458 z: 494 Obstruction: active: true moving: false control group: 4235 control group 2: 0 tag: 3393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 494 last x: 458 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 5.94726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4235 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4236 Footprint: Minimap: active: true x: 470 z: 502 Obstruction: active: true moving: false control group: 4236 control group 2: 0 tag: 3473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 502 last x: 470 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 5.50226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4236 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4237 Footprint: Minimap: active: true x: 458 z: 542 Obstruction: active: true moving: false control group: 4237 control group 2: 0 tag: 3399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 542 last x: 458 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 4.8099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4237 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4238 Footprint: Minimap: active: true x: 458 z: 546 Obstruction: active: true moving: false control group: 4238 control group 2: 0 tag: 3401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 546 last x: 458 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 1.85453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4238 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4239 Footprint: Minimap: active: true x: 442 z: 490 Obstruction: active: true moving: false control group: 4239 control group 2: 0 tag: 3257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 490 last x: 442 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 5.61576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4239 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4240 Footprint: Minimap: active: true x: 422 z: 574 Obstruction: active: true moving: false control group: 4240 control group 2: 0 tag: 3037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 574 last x: 422 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 3.92367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4240 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4241 Footprint: Minimap: active: true x: 426 z: 574 Obstruction: active: true moving: false control group: 4241 control group 2: 0 tag: 3089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 574 last x: 426 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 3.9064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4241 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4242 Footprint: Minimap: active: true x: 462 z: 546 Obstruction: active: true moving: false control group: 4242 control group 2: 0 tag: 3421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 546 last x: 462 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 0.82332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4242 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4243 Footprint: Minimap: active: true x: 470 z: 550 Obstruction: active: true moving: false control group: 4243 control group 2: 0 tag: 3479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 550 last x: 470 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 0.6732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4243 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4244 Footprint: Minimap: active: true x: 434 z: 470 Obstruction: active: true moving: false control group: 4244 control group 2: 0 tag: 3171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 470 last x: 434 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 5.5275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4244 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4245 Footprint: Minimap: active: true x: 438 z: 466 Obstruction: active: true moving: false control group: 4245 control group 2: 0 tag: 3215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 466 last x: 438 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 4.36594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4245 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4246 Footprint: Minimap: active: true x: 442 z: 466 Obstruction: active: true moving: false control group: 4246 control group 2: 0 tag: 3255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 466 last x: 442 last y diff: 0 last z: 466 territory: 5 rot x: 0 rot y: 2.23417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4246 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4247 Footprint: Minimap: active: true x: 450 z: 510 Obstruction: active: true moving: false control group: 4247 control group 2: 0 tag: 3325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 510 last x: 450 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 1.15477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4247 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4248 Footprint: Minimap: active: true x: 458 z: 510 Obstruction: active: true moving: false control group: 4248 control group 2: 0 tag: 3395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 510 last x: 458 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 1.33756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4248 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4249 Footprint: Minimap: active: true x: 462 z: 510 Obstruction: active: true moving: false control group: 4249 control group 2: 0 tag: 3417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 510 last x: 462 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 0.70504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4249 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4250 Footprint: Minimap: active: true x: 454 z: 534 Obstruction: active: true moving: false control group: 4250 control group 2: 0 tag: 3349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 534 last x: 454 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 4.28554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4250 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4251 Footprint: Minimap: active: true x: 462 z: 506 Obstruction: active: true moving: false control group: 4251 control group 2: 0 tag: 3415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 506 last x: 462 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 4.13297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4251 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4252 Footprint: Minimap: active: true x: 466 z: 502 Obstruction: active: true moving: false control group: 4252 control group 2: 0 tag: 3451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 502 last x: 466 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 4.93708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4252 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4253 Footprint: Minimap: active: true x: 466 z: 538 Obstruction: active: true moving: false control group: 4253 control group 2: 0 tag: 3459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 538 last x: 466 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 5.5035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4253 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4254 Footprint: Minimap: active: true x: 394 z: 578 Obstruction: active: true moving: false control group: 4254 control group 2: 0 tag: 2683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 578 last x: 394 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 1.25402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4254 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4255 Footprint: Minimap: active: true x: 394 z: 582 Obstruction: active: true moving: false control group: 4255 control group 2: 0 tag: 2685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 582 last x: 394 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 0.19671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4255 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4257 Footprint: Minimap: active: true x: 426 z: 538 Obstruction: active: true moving: false control group: 4257 control group 2: 0 tag: 3085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 538 last x: 426 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 0.50893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4257 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9396, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 54, "gatherers": [ [], [], [], [], [], [ 6734, 7984, 9213, 9214, 9211, 6733, 9215 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4258 Footprint: Minimap: active: true x: 426 z: 542 Obstruction: active: true moving: false control group: 4258 control group 2: 0 tag: 3087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 542 last x: 426 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 5.45414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4258 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9483, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 187, "gatherers": [ [], [], [], [], [], [ 9212 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4259 Footprint: Minimap: active: true x: 434 z: 534 Obstruction: active: true moving: false control group: 4259 control group 2: 0 tag: 3183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 534 last x: 434 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 4.56052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4259 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4260 Footprint: Minimap: active: true x: 442 z: 534 Obstruction: active: true moving: false control group: 4260 control group 2: 0 tag: 3265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 534 last x: 442 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 1.89116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4260 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4261 Footprint: Minimap: active: true x: 454 z: 538 Obstruction: active: true moving: false control group: 4261 control group 2: 0 tag: 3351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 538 last x: 454 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 1.68767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4261 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4262 Footprint: Minimap: active: true x: 406 z: 582 Obstruction: active: true moving: false control group: 4262 control group 2: 0 tag: 2839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 582 last x: 406 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 1.6284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4262 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4263 Footprint: Minimap: active: true x: 410 z: 582 Obstruction: active: true moving: false control group: 4263 control group 2: 0 tag: 2887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 582 last x: 410 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 5.94898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4263 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4264 Footprint: Minimap: active: true x: 414 z: 574 Obstruction: active: true moving: false control group: 4264 control group 2: 0 tag: 2935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 574 last x: 414 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 5.11355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4264 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4265 Footprint: Minimap: active: true x: 442 z: 494 Obstruction: active: true moving: false control group: 4265 control group 2: 0 tag: 3259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 494 last x: 442 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 0.64158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4265 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4266 Footprint: Minimap: active: true x: 454 z: 498 Obstruction: active: true moving: false control group: 4266 control group 2: 0 tag: 3343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 498 last x: 454 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 0.59141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4266 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4267 Footprint: Minimap: active: true x: 458 z: 538 Obstruction: active: true moving: false control group: 4267 control group 2: 0 tag: 3397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 538 last x: 458 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 1.71152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4267 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4268 Footprint: Minimap: active: true x: 418 z: 570 Obstruction: active: true moving: false control group: 4268 control group 2: 0 tag: 2989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 570 last x: 418 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.48377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4268 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4269 Footprint: Minimap: active: true x: 470 z: 542 Obstruction: active: true moving: false control group: 4269 control group 2: 0 tag: 3477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 542 last x: 470 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 0.32802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4269 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4270 Footprint: Minimap: active: true x: 430 z: 482 Obstruction: active: true moving: false control group: 4270 control group 2: 0 tag: 3125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 482 last x: 430 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 0.92618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4270 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4271 Footprint: Minimap: active: true x: 430 z: 498 Obstruction: active: true moving: false control group: 4271 control group 2: 0 tag: 3127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 498 last x: 430 last y diff: 0 last z: 498 territory: 5 rot x: 0 rot y: 5.83922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4271 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4272 Footprint: Minimap: active: true x: 478 z: 542 Obstruction: active: true moving: false control group: 4272 control group 2: 0 tag: 3511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 542 last x: 478 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 6.12606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4272 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4273 Footprint: Minimap: active: true x: 418 z: 538 Obstruction: active: true moving: false control group: 4273 control group 2: 0 tag: 2981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 538 last x: 418 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 5.4451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4273 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8776, 0, 8777, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 181, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4274 Footprint: Minimap: active: true x: 422 z: 538 Obstruction: active: true moving: false control group: 4274 control group 2: 0 tag: 3033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 538 last x: 422 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 0.25112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4274 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9395, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 124, "gatherers": [ [], [], [], [], [], [ 6732, 358, 8199 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4277 Footprint: Minimap: active: true x: 430 z: 506 Obstruction: active: true moving: false control group: 4277 control group 2: 0 tag: 3129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 506 last x: 430 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 5.5393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4277 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9161, 0, 0, 0, 9162 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 137, "gatherers": [ [], [], [], [], [], [ 8208 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4280 Footprint: Minimap: active: true x: 418 z: 542 Obstruction: active: true moving: false control group: 4280 control group 2: 0 tag: 2983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 542 last x: 418 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 3.7201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4280 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4281 Footprint: Minimap: active: true x: 414 z: 546 Obstruction: active: true moving: false control group: 4281 control group 2: 0 tag: 2929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 546 last x: 414 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 0.83281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4281 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4282 Footprint: Minimap: active: true x: 418 z: 546 Obstruction: active: true moving: false control group: 4282 control group 2: 0 tag: 2985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 546 last x: 418 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 5.96085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4282 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4283 Footprint: Minimap: active: true x: 442 z: 506 Obstruction: active: true moving: false control group: 4283 control group 2: 0 tag: 3261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 506 last x: 442 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 2.20736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4283 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4284 Footprint: Minimap: active: true x: 442 z: 514 Obstruction: active: true moving: false control group: 4284 control group 2: 0 tag: 3263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 514 last x: 442 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 3.00867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4284 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4285 Footprint: Minimap: active: true x: 446 z: 506 Obstruction: active: true moving: false control group: 4285 control group 2: 0 tag: 3297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 506 last x: 446 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 5.0515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4285 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4286 Footprint: Minimap: active: true x: 454 z: 506 Obstruction: active: true moving: false control group: 4286 control group 2: 0 tag: 3345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 506 last x: 454 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 2.56424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4286 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4287 Footprint: Minimap: active: true x: 406 z: 562 Obstruction: active: true moving: false control group: 4287 control group 2: 0 tag: 2833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 562 last x: 406 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 3.63973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4287 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4288 Footprint: Minimap: active: true x: 402 z: 566 Obstruction: active: true moving: false control group: 4288 control group 2: 0 tag: 2795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 566 last x: 402 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 4.02872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4288 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4289 Footprint: Minimap: active: true x: 410 z: 558 Obstruction: active: true moving: false control group: 4289 control group 2: 0 tag: 2881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 558 last x: 410 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 2.76343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4289 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4290 Footprint: Minimap: active: true x: 414 z: 550 Obstruction: active: true moving: false control group: 4290 control group 2: 0 tag: 2931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 550 last x: 414 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 3.10602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4290 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4291 Footprint: Minimap: active: true x: 398 z: 578 Obstruction: active: true moving: false control group: 4291 control group 2: 0 tag: 2729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 578 last x: 398 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 2.42162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4291 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4292 Footprint: Minimap: active: true x: 422 z: 546 Obstruction: active: true moving: false control group: 4292 control group 2: 0 tag: 3035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 546 last x: 422 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 0.39158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4292 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4293 Footprint: Minimap: active: true x: 434 z: 530 Obstruction: active: true moving: false control group: 4293 control group 2: 0 tag: 3181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 530 last x: 434 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 3.80523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4293 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9404, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 156, "gatherers": [ [], [], [], [], [], [ 6468, 6730 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4294 Footprint: Minimap: active: true x: 438 z: 530 Obstruction: active: true moving: false control group: 4294 control group 2: 0 tag: 3227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 530 last x: 438 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 5.1143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4294 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4295 Footprint: Minimap: active: true x: 402 z: 578 Obstruction: active: true moving: false control group: 4295 control group 2: 0 tag: 2797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 578 last x: 402 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 0.75747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4295 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4296 Footprint: Minimap: active: true x: 410 z: 578 Obstruction: active: true moving: false control group: 4296 control group 2: 0 tag: 2885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 578 last x: 410 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 3.00203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4296 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4297 Footprint: Minimap: active: true x: 438 z: 498 Obstruction: active: true moving: false control group: 4297 control group 2: 0 tag: 3217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 498 last x: 438 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 3.18732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4297 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4298 Footprint: Minimap: active: true x: 434 z: 478 Obstruction: active: true moving: false control group: 4298 control group 2: 0 tag: 3173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 478 last x: 434 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 6.00208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4298 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4299 Footprint: Minimap: active: true x: 434 z: 482 Obstruction: active: true moving: false control group: 4299 control group 2: 0 tag: 3175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 482 last x: 434 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 5.17559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4299 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4300 Footprint: Minimap: active: true x: 434 z: 486 Obstruction: active: true moving: false control group: 4300 control group 2: 0 tag: 3177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 486 last x: 434 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.04287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4300 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4301 Footprint: Minimap: active: true x: 414 z: 566 Obstruction: active: true moving: false control group: 4301 control group 2: 0 tag: 2933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 566 last x: 414 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 0.9622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4301 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4302 Footprint: Minimap: active: true x: 418 z: 554 Obstruction: active: true moving: false control group: 4302 control group 2: 0 tag: 2987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 554 last x: 418 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 5.72326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4302 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4304 Footprint: Minimap: active: true x: 438 z: 506 Obstruction: active: true moving: false control group: 4304 control group 2: 0 tag: 3219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 506 last x: 438 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 2.02804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4304 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4305 Footprint: Minimap: active: true x: 438 z: 510 Obstruction: active: true moving: false control group: 4305 control group 2: 0 tag: 3221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 510 last x: 438 last y diff: 0 last z: 510 territory: 5 rot x: 0 rot y: 2.16187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4305 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4306 Footprint: Minimap: active: true x: 438 z: 518 Obstruction: active: true moving: false control group: 4306 control group 2: 0 tag: 3223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 518 last x: 438 last y diff: 0 last z: 518 territory: 5 rot x: 0 rot y: 1.35029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4306 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9158, 0, 0, 0, 9159 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 33, "gatherers": [ [], [], [], [], [], [ 8201, 8205, 8203, 8204 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4307 Footprint: Minimap: active: true x: 438 z: 526 Obstruction: active: true moving: false control group: 4307 control group 2: 0 tag: 3225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 526 last x: 438 last y diff: 0 last z: 526 territory: 5 rot x: 0 rot y: 5.29607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4307 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9324, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 55, "gatherers": [ [], [], [], [], [], [ 8207, 8200, 8206, 8202 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4308 Footprint: Minimap: active: true x: 410 z: 566 Obstruction: active: true moving: false control group: 4308 control group 2: 0 tag: 2883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 566 last x: 410 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 2.45905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4308 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4309 Footprint: Minimap: active: true x: 406 z: 570 Obstruction: active: true moving: false control group: 4309 control group 2: 0 tag: 2835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 570 last x: 406 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 1.7084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4309 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4310 Footprint: Minimap: active: true x: 406 z: 574 Obstruction: active: true moving: false control group: 4310 control group 2: 0 tag: 2837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 574 last x: 406 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 1.42814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4310 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4311 Footprint: Minimap: active: true x: 526 z: 442 Obstruction: active: true moving: false control group: 4311 control group 2: 0 tag: 3647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 442 last x: 526 last y diff: 0 last z: 442 territory: 5 rot x: 0 rot y: 1.83382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4311 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9487, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 141, "gatherers": [ [], [], [], [], [], [ 9266, 9103, 9052, 9265, 9054, 9267, 9270, 9272 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4312 Footprint: Minimap: active: true x: 530 z: 442 Obstruction: active: true moving: false control group: 4312 control group 2: 0 tag: 3671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 442 last x: 530 last y diff: 0 last z: 442 territory: 5 rot x: 0 rot y: 0.07871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4312 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4313 Footprint: Minimap: active: true x: 530 z: 446 Obstruction: active: true moving: false control group: 4313 control group 2: 0 tag: 3673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 446 last x: 530 last y diff: 0 last z: 446 territory: 5 rot x: 0 rot y: 3.51766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4313 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4314 Footprint: Minimap: active: true x: 534 z: 446 Obstruction: active: true moving: false control group: 4314 control group 2: 0 tag: 3701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 446 last x: 534 last y diff: 0 last z: 446 territory: 5 rot x: 0 rot y: 1.94933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4314 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4315 Footprint: Minimap: active: true x: 574 z: 446 Obstruction: active: true moving: false control group: 4315 control group 2: 0 tag: 3981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 446 last x: 574 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 3.33223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4315 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4316 Footprint: Minimap: active: true x: 574 z: 450 Obstruction: active: true moving: false control group: 4316 control group 2: 0 tag: 3983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 450 last x: 574 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 5.69378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4316 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4317 Footprint: Minimap: active: true x: 582 z: 450 Obstruction: active: true moving: false control group: 4317 control group 2: 0 tag: 4049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 450 last x: 582 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 6.16602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4317 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4318 Footprint: Minimap: active: true x: 558 z: 486 Obstruction: active: true moving: false control group: 4318 control group 2: 0 tag: 3879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 486 last x: 558 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.7819 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4318 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4320 Footprint: Minimap: active: true x: 550 z: 406 Obstruction: active: true moving: false control group: 4320 control group 2: 0 tag: 3809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 406 last x: 550 last y diff: 0 last z: 406 territory: 5 rot x: 0 rot y: 4.89907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4320 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9263, 0, 0, 0, 9264 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 91, "gatherers": [ [], [], [], [], [], [ 9475, 9478, 9479, 9476, 9096, 9102, 9477, 9101 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4321 Footprint: Minimap: active: true x: 550 z: 410 Obstruction: active: true moving: false control group: 4321 control group 2: 0 tag: 3811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 410 last x: 550 last y diff: 0 last z: 410 territory: 5 rot x: 0 rot y: 2.50463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4321 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9450, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 113, "gatherers": [ [], [], [], [], [], [ 9100, 9099, 9093, 9094, 9095 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4322 Footprint: Minimap: active: true x: 554 z: 406 Obstruction: active: true moving: false control group: 4322 control group 2: 0 tag: 3841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 406 last x: 554 last y diff: 0 last z: 406 territory: 5 rot x: 0 rot y: 2.023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4322 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4323 Footprint: Minimap: active: true x: 586 z: 410 Obstruction: active: true moving: false control group: 4323 control group 2: 0 tag: 4081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 410 last x: 586 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.9964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4323 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4324 Footprint: Minimap: active: true x: 590 z: 410 Obstruction: active: true moving: false control group: 4324 control group 2: 0 tag: 4107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 410 last x: 590 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 0.6107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4324 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4328 Footprint: Minimap: active: true x: 594 z: 414 Obstruction: active: true moving: false control group: 4328 control group 2: 0 tag: 4155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 414 last x: 594 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.38538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4328 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4329 Footprint: Minimap: active: true x: 590 z: 450 Obstruction: active: true moving: false control group: 4329 control group 2: 0 tag: 4111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 450 last x: 590 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 3.43552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4329 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4330 Footprint: Minimap: active: true x: 582 z: 490 Obstruction: active: true moving: false control group: 4330 control group 2: 0 tag: 4057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 490 last x: 582 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 5.80274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4330 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4331 Footprint: Minimap: active: true x: 566 z: 486 Obstruction: active: true moving: false control group: 4331 control group 2: 0 tag: 3939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 486 last x: 566 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 6.24711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4331 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4332 Footprint: Minimap: active: true x: 578 z: 498 Obstruction: active: true moving: false control group: 4332 control group 2: 0 tag: 4027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 498 last x: 578 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 5.54372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4332 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4333 Footprint: Minimap: active: true x: 590 z: 438 Obstruction: active: true moving: false control group: 4333 control group 2: 0 tag: 4109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 438 last x: 590 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.3572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4333 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4334 Footprint: Minimap: active: true x: 606 z: 442 Obstruction: active: true moving: false control group: 4334 control group 2: 0 tag: 4285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 442 last x: 606 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 3.5404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4334 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4335 Footprint: Minimap: active: true x: 610 z: 454 Obstruction: active: true moving: false control group: 4335 control group 2: 0 tag: 4331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 454 last x: 610 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 2.78113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4335 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4337 Footprint: Minimap: active: true x: 606 z: 478 Obstruction: active: true moving: false control group: 4337 control group 2: 0 tag: 4287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 478 last x: 606 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 6.21798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4337 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4338 Footprint: Minimap: active: true x: 606 z: 486 Obstruction: active: true moving: false control group: 4338 control group 2: 0 tag: 4289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 486 last x: 606 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 5.74138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4338 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4339 Footprint: Minimap: active: true x: 614 z: 442 Obstruction: active: true moving: false control group: 4339 control group 2: 0 tag: 4373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 442 last x: 614 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 2.56475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4339 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4340 Footprint: Minimap: active: true x: 614 z: 446 Obstruction: active: true moving: false control group: 4340 control group 2: 0 tag: 4375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 446 last x: 614 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 3.11948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4340 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4341 Footprint: Minimap: active: true x: 534 z: 438 Obstruction: active: true moving: false control group: 4341 control group 2: 0 tag: 3699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 438 last x: 534 last y diff: 0 last z: 438 territory: 5 rot x: 0 rot y: 1.16799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4341 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4342 Footprint: Minimap: active: true x: 570 z: 446 Obstruction: active: true moving: false control group: 4342 control group 2: 0 tag: 3965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 446 last x: 570 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 2.02154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4342 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4343 Footprint: Minimap: active: true x: 538 z: 418 Obstruction: active: true moving: false control group: 4343 control group 2: 0 tag: 3721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 418 last x: 538 last y diff: 0 last z: 418 territory: 5 rot x: 0 rot y: 1.87931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4343 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9390, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 87, "gatherers": [ [], [], [], [], [], [ 8362, 8704, 8705, 8363, 9051, 8706, 9056, 8364 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4344 Footprint: Minimap: active: true x: 554 z: 414 Obstruction: active: true moving: false control group: 4344 control group 2: 0 tag: 3843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 414 last x: 554 last y diff: 0 last z: 414 territory: 5 rot x: 0 rot y: 0.6611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4344 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4345 Footprint: Minimap: active: true x: 562 z: 410 Obstruction: active: true moving: false control group: 4345 control group 2: 0 tag: 3903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 410 last x: 562 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 5.67627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4345 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4346 Footprint: Minimap: active: true x: 566 z: 406 Obstruction: active: true moving: false control group: 4346 control group 2: 0 tag: 3923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 406 last x: 566 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 5.88237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4346 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4347 Footprint: Minimap: active: true x: 570 z: 410 Obstruction: active: true moving: false control group: 4347 control group 2: 0 tag: 3955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 410 last x: 570 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.4704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4347 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4348 Footprint: Minimap: active: true x: 578 z: 410 Obstruction: active: true moving: false control group: 4348 control group 2: 0 tag: 4015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 410 last x: 578 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 2.31318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4348 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4349 Footprint: Minimap: active: true x: 586 z: 414 Obstruction: active: true moving: false control group: 4349 control group 2: 0 tag: 4083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 414 last x: 586 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.14083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4349 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4351 Footprint: Minimap: active: true x: 594 z: 454 Obstruction: active: true moving: false control group: 4351 control group 2: 0 tag: 4157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 454 last x: 594 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 1.66263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4351 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4352 Footprint: Minimap: active: true x: 598 z: 454 Obstruction: active: true moving: false control group: 4352 control group 2: 0 tag: 4199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 454 last x: 598 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 0.2442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4352 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4353 Footprint: Minimap: active: true x: 594 z: 470 Obstruction: active: true moving: false control group: 4353 control group 2: 0 tag: 4159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 470 last x: 594 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 4.20684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4353 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4354 Footprint: Minimap: active: true x: 602 z: 478 Obstruction: active: true moving: false control group: 4354 control group 2: 0 tag: 4245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 478 last x: 602 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 4.71122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4354 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4355 Footprint: Minimap: active: true x: 574 z: 494 Obstruction: active: true moving: false control group: 4355 control group 2: 0 tag: 3991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 494 last x: 574 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 3.30457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4355 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4356 Footprint: Minimap: active: true x: 598 z: 458 Obstruction: active: true moving: false control group: 4356 control group 2: 0 tag: 4201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 458 last x: 598 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.65658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4356 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4357 Footprint: Minimap: active: true x: 602 z: 458 Obstruction: active: true moving: false control group: 4357 control group 2: 0 tag: 4243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 458 last x: 602 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 1.9102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4357 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4358 Footprint: Minimap: active: true x: 602 z: 450 Obstruction: active: true moving: false control group: 4358 control group 2: 0 tag: 4241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 450 last x: 602 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 0.59533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4358 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4359 Footprint: Minimap: active: true x: 546 z: 442 Obstruction: active: true moving: false control group: 4359 control group 2: 0 tag: 3773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 442 last x: 546 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 1.88411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4359 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4360 Footprint: Minimap: active: true x: 546 z: 450 Obstruction: active: true moving: false control group: 4360 control group 2: 0 tag: 3775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 450 last x: 546 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 0.33523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4360 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4361 Footprint: Minimap: active: true x: 550 z: 450 Obstruction: active: true moving: false control group: 4361 control group 2: 0 tag: 3815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 450 last x: 550 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 2.78025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4361 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4362 Footprint: Minimap: active: true x: 550 z: 454 Obstruction: active: true moving: false control group: 4362 control group 2: 0 tag: 3817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 454 last x: 550 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 1.57515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4362 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4363 Footprint: Minimap: active: true x: 538 z: 438 Obstruction: active: true moving: false control group: 4363 control group 2: 0 tag: 3723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 438 last x: 538 last y diff: 0 last z: 438 territory: 5 rot x: 0 rot y: 1.00132 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4363 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4364 Footprint: Minimap: active: true x: 558 z: 474 Obstruction: active: true moving: false control group: 4364 control group 2: 0 tag: 3877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 474 last x: 558 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 4.45554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4364 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4365 Footprint: Minimap: active: true x: 566 z: 442 Obstruction: active: true moving: false control group: 4365 control group 2: 0 tag: 3929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 442 last x: 566 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 4.13102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4365 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4366 Footprint: Minimap: active: true x: 570 z: 434 Obstruction: active: true moving: false control group: 4366 control group 2: 0 tag: 3963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 434 last x: 570 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 4.52591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4366 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4367 Footprint: Minimap: active: true x: 574 z: 434 Obstruction: active: true moving: false control group: 4367 control group 2: 0 tag: 3979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 434 last x: 574 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 0.26545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4367 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4368 Footprint: Minimap: active: true x: 566 z: 446 Obstruction: active: true moving: false control group: 4368 control group 2: 0 tag: 3931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 446 last x: 566 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 5.19776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4368 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4369 Footprint: Minimap: active: true x: 578 z: 434 Obstruction: active: true moving: false control group: 4369 control group 2: 0 tag: 4019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 434 last x: 578 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 4.66347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4369 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4370 Footprint: Minimap: active: true x: 582 z: 434 Obstruction: active: true moving: false control group: 4370 control group 2: 0 tag: 4047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 434 last x: 582 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 0.49666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4370 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4371 Footprint: Minimap: active: true x: 566 z: 454 Obstruction: active: true moving: false control group: 4371 control group 2: 0 tag: 3933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 454 last x: 566 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 4.31287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4371 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4372 Footprint: Minimap: active: true x: 590 z: 458 Obstruction: active: true moving: false control group: 4372 control group 2: 0 tag: 4113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 458 last x: 590 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 5.36458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4372 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4373 Footprint: Minimap: active: true x: 566 z: 474 Obstruction: active: true moving: false control group: 4373 control group 2: 0 tag: 3937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 474 last x: 566 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 5.75461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4373 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4375 Footprint: Minimap: active: true x: 554 z: 418 Obstruction: active: true moving: false control group: 4375 control group 2: 0 tag: 3845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 418 last x: 554 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.17579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4375 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4376 Footprint: Minimap: active: true x: 534 z: 422 Obstruction: active: true moving: false control group: 4376 control group 2: 0 tag: 3697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 422 last x: 534 last y diff: 0 last z: 422 territory: 5 rot x: 0 rot y: 3.47701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4376 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9347, 0, 0, 0, 9348 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 11, "gatherers": [ [], [], [], [], [], [ 9269, 7173, 9273, 9049, 6383, 8708, 8710, 8711 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4377 Footprint: Minimap: active: true x: 550 z: 422 Obstruction: active: true moving: false control group: 4377 control group 2: 0 tag: 3813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 422 last x: 550 last y diff: 0 last z: 422 territory: 5 rot x: 0 rot y: 6.09041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4377 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4378 Footprint: Minimap: active: true x: 554 z: 422 Obstruction: active: true moving: false control group: 4378 control group 2: 0 tag: 3847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 422 last x: 554 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.22332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4378 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4379 Footprint: Minimap: active: true x: 582 z: 418 Obstruction: active: true moving: false control group: 4379 control group 2: 0 tag: 4043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 418 last x: 582 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.89951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4379 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4380 Footprint: Minimap: active: true x: 586 z: 422 Obstruction: active: true moving: false control group: 4380 control group 2: 0 tag: 4085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 422 last x: 586 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.33762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4380 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4381 Footprint: Minimap: active: true x: 578 z: 482 Obstruction: active: true moving: false control group: 4381 control group 2: 0 tag: 4025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 482 last x: 578 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 0.08701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4381 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4382 Footprint: Minimap: active: true x: 582 z: 482 Obstruction: active: true moving: false control group: 4382 control group 2: 0 tag: 4055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 482 last x: 582 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 2.60625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4382 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4383 Footprint: Minimap: active: true x: 598 z: 482 Obstruction: active: true moving: false control group: 4383 control group 2: 0 tag: 4203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 482 last x: 598 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 0.34655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4383 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4384 Footprint: Minimap: active: true x: 590 z: 462 Obstruction: active: true moving: false control group: 4384 control group 2: 0 tag: 4115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 462 last x: 590 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 5.69672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4384 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4385 Footprint: Minimap: active: true x: 590 z: 466 Obstruction: active: true moving: false control group: 4385 control group 2: 0 tag: 4117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 466 last x: 590 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 5.31801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4385 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4386 Footprint: Minimap: active: true x: 590 z: 470 Obstruction: active: true moving: false control group: 4386 control group 2: 0 tag: 4119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 470 last x: 590 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 1.97681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4386 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4387 Footprint: Minimap: active: true x: 590 z: 478 Obstruction: active: true moving: false control group: 4387 control group 2: 0 tag: 4121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 478 last x: 590 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 0.31975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4387 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4388 Footprint: Minimap: active: true x: 582 z: 430 Obstruction: active: true moving: false control group: 4388 control group 2: 0 tag: 4045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 430 last x: 582 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 1.67283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4388 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4389 Footprint: Minimap: active: true x: 546 z: 438 Obstruction: active: true moving: false control group: 4389 control group 2: 0 tag: 3771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 438 last x: 546 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 4.63209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4389 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4390 Footprint: Minimap: active: true x: 554 z: 450 Obstruction: active: true moving: false control group: 4390 control group 2: 0 tag: 3849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 450 last x: 554 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 4.4772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4390 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4391 Footprint: Minimap: active: true x: 558 z: 462 Obstruction: active: true moving: false control group: 4391 control group 2: 0 tag: 3875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 462 last x: 558 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 4.34633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4391 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4392 Footprint: Minimap: active: true x: 562 z: 438 Obstruction: active: true moving: false control group: 4392 control group 2: 0 tag: 3907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 438 last x: 562 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 3.3991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4392 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4393 Footprint: Minimap: active: true x: 570 z: 430 Obstruction: active: true moving: false control group: 4393 control group 2: 0 tag: 3961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 430 last x: 570 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.6309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4393 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4394 Footprint: Minimap: active: true x: 562 z: 442 Obstruction: active: true moving: false control group: 4394 control group 2: 0 tag: 3909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 442 last x: 562 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 5.53017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4394 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4395 Footprint: Minimap: active: true x: 562 z: 446 Obstruction: active: true moving: false control group: 4395 control group 2: 0 tag: 3911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 446 last x: 562 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 2.19105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4395 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4396 Footprint: Minimap: active: true x: 562 z: 454 Obstruction: active: true moving: false control group: 4396 control group 2: 0 tag: 3913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 454 last x: 562 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 2.47182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4396 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4397 Footprint: Minimap: active: true x: 562 z: 458 Obstruction: active: true moving: false control group: 4397 control group 2: 0 tag: 3915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 458 last x: 562 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 4.23588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4397 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4398 Footprint: Minimap: active: true x: 574 z: 462 Obstruction: active: true moving: false control group: 4398 control group 2: 0 tag: 3985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 462 last x: 574 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 0.47054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4398 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4399 Footprint: Minimap: active: true x: 570 z: 474 Obstruction: active: true moving: false control group: 4399 control group 2: 0 tag: 3967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 474 last x: 570 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 1.29632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4399 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4400 Footprint: Minimap: active: true x: 558 z: 422 Obstruction: active: true moving: false control group: 4400 control group 2: 0 tag: 3867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 422 last x: 558 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 5.64664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4400 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4401 Footprint: Minimap: active: true x: 542 z: 426 Obstruction: active: true moving: false control group: 4401 control group 2: 0 tag: 3745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 426 last x: 542 last y diff: 0 last z: 426 territory: 5 rot x: 0 rot y: 0.9745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4401 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [ 8703 ], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4402 Footprint: Minimap: active: true x: 558 z: 426 Obstruction: active: true moving: false control group: 4402 control group 2: 0 tag: 3869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 426 last x: 558 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 5.56266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4402 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4403 Footprint: Minimap: active: true x: 562 z: 422 Obstruction: active: true moving: false control group: 4403 control group 2: 0 tag: 3905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 422 last x: 562 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.11243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4403 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4404 Footprint: Minimap: active: true x: 566 z: 418 Obstruction: active: true moving: false control group: 4404 control group 2: 0 tag: 3925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 418 last x: 566 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 4.04525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4404 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4405 Footprint: Minimap: active: true x: 570 z: 418 Obstruction: active: true moving: false control group: 4405 control group 2: 0 tag: 3957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 418 last x: 570 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.92046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4405 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4406 Footprint: Minimap: active: true x: 586 z: 466 Obstruction: active: true moving: false control group: 4406 control group 2: 0 tag: 4087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 466 last x: 586 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 4.63694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4406 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4407 Footprint: Minimap: active: true x: 574 z: 474 Obstruction: active: true moving: false control group: 4407 control group 2: 0 tag: 3989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 474 last x: 574 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 3.0109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4407 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4408 Footprint: Minimap: active: true x: 578 z: 474 Obstruction: active: true moving: false control group: 4408 control group 2: 0 tag: 4023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 474 last x: 578 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 2.15973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4408 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4409 Footprint: Minimap: active: true x: 578 z: 426 Obstruction: active: true moving: false control group: 4409 control group 2: 0 tag: 4017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 426 last x: 578 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 4.23244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4409 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4410 Footprint: Minimap: active: true x: 558 z: 442 Obstruction: active: true moving: false control group: 4410 control group 2: 0 tag: 3873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 442 last x: 558 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 4.65845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4410 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4411 Footprint: Minimap: active: true x: 566 z: 466 Obstruction: active: true moving: false control group: 4411 control group 2: 0 tag: 3935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 466 last x: 566 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 2.15172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4411 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4412 Footprint: Minimap: active: true x: 558 z: 434 Obstruction: active: true moving: false control group: 4412 control group 2: 0 tag: 3871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 434 last x: 558 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 4.63209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4412 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4413 Footprint: Minimap: active: true x: 566 z: 426 Obstruction: active: true moving: false control group: 4413 control group 2: 0 tag: 3927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 426 last x: 566 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 5.38984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4413 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4414 Footprint: Minimap: active: true x: 570 z: 426 Obstruction: active: true moving: false control group: 4414 control group 2: 0 tag: 3959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 426 last x: 570 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.62804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4414 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4415 Footprint: Minimap: active: true x: 578 z: 466 Obstruction: active: true moving: false control group: 4415 control group 2: 0 tag: 4021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 466 last x: 578 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 0.97347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4415 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4416 Footprint: Minimap: active: true x: 574 z: 470 Obstruction: active: true moving: false control group: 4416 control group 2: 0 tag: 3987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 470 last x: 574 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 4.74061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4416 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4417 Footprint: Minimap: active: true x: 582 z: 474 Obstruction: active: true moving: false control group: 4417 control group 2: 0 tag: 4053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 474 last x: 582 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 6.19581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4417 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4418 Footprint: Minimap: active: true x: 582 z: 470 Obstruction: active: true moving: false control group: 4418 control group 2: 0 tag: 4051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 470 last x: 582 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 5.66701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4418 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4419 Footprint: Minimap: active: true x: 958 z: 1174 Obstruction: active: true moving: false control group: 4419 control group 2: 0 tag: 7219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 1174 last x: 958 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 4.28283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4419 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4420 Footprint: Minimap: active: true x: 970 z: 1158 Obstruction: active: true moving: false control group: 4420 control group 2: 0 tag: 7261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 1158 last x: 970 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 3.18923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4420 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4421 Footprint: Minimap: active: true x: 986 z: 1150 Obstruction: active: true moving: false control group: 4421 control group 2: 0 tag: 7307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 1150 last x: 986 last y diff: 0 last z: 1150 territory: 0 rot x: 0 rot y: 5.0615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4421 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4422 Footprint: Minimap: active: true x: 962 z: 1174 Obstruction: active: true moving: false control group: 4422 control group 2: 0 tag: 7231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 1174 last x: 962 last y diff: 0 last z: 1174 territory: 0 rot x: 0 rot y: 6.205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4422 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4423 Footprint: Minimap: active: true x: 982 z: 1158 Obstruction: active: true moving: false control group: 4423 control group 2: 0 tag: 7289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 1158 last x: 982 last y diff: 0 last z: 1158 territory: 0 rot x: 0 rot y: 2.63187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4423 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4424 Footprint: Minimap: active: true x: 994 z: 1154 Obstruction: active: true moving: false control group: 4424 control group 2: 0 tag: 7321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 1154 last x: 994 last y diff: 0 last z: 1154 territory: 0 rot x: 0 rot y: 4.26627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4424 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4425 Footprint: Minimap: active: true x: 966 z: 1170 Obstruction: active: true moving: false control group: 4425 control group 2: 0 tag: 7251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 1170 last x: 966 last y diff: 0 last z: 1170 territory: 0 rot x: 0 rot y: 2.31635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4425 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4426 Footprint: Minimap: active: true x: 970 z: 1166 Obstruction: active: true moving: false control group: 4426 control group 2: 0 tag: 7263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 1166 last x: 970 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 3.97918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4426 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4427 Footprint: Minimap: active: true x: 974 z: 1166 Obstruction: active: true moving: false control group: 4427 control group 2: 0 tag: 7273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 1166 last x: 974 last y diff: 0 last z: 1166 territory: 0 rot x: 0 rot y: 4.70008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4427 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4428 Footprint: Minimap: active: true x: 390.3595 z: 613.75501 Obstruction: active: true moving: false control group: 4428 control group 2: 0 tag: 263 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390.3595 y: 0 z: 613.75501 last x: 390.3595 last y diff: 0 last z: 613.75501 territory: 0 rot x: 0 rot y: -4.42348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4428 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4429 Footprint: Minimap: active: true x: 395.94843 z: 631.08143 Obstruction: active: true moving: false control group: 4429 control group 2: 0 tag: 265 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 395.94843 y: 0 z: 631.08143 last x: 395.94843 last y diff: 0 last z: 631.08143 territory: 0 rot x: 0 rot y: -2.88587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4429 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4430 Footprint: Minimap: active: true x: 588.56605 z: 499.36078 Obstruction: active: true moving: false control group: 4430 control group 2: 0 tag: 267 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.56605 y: 0 z: 499.36078 last x: 588.56605 last y diff: 0 last z: 499.36078 territory: 0 rot x: 0 rot y: -3.59351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4430 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4431 Footprint: Minimap: active: true x: 578.62763 z: 518.73365 Obstruction: active: true moving: false control group: 4431 control group 2: 0 tag: 269 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.62763 y: 0 z: 518.73365 last x: 578.62763 last y diff: 0 last z: 518.73365 territory: 0 rot x: 0 rot y: 1.54825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4431 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4432 Footprint: Minimap: active: true x: 1045.76178 z: 381.02582 Obstruction: active: true moving: false control group: 4432 control group 2: 0 tag: 271 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1045.76178 y: 0 z: 381.02582 last x: 1045.76178 last y diff: 0 last z: 381.02582 territory: 1 rot x: 0 rot y: -4.55974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4432 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4433 Footprint: Minimap: active: true x: 1046.95893 z: 365.06263 Obstruction: active: true moving: false control group: 4433 control group 2: 0 tag: 273 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046.95893 y: 0 z: 365.06263 last x: 1046.95893 last y diff: 0 last z: 365.06263 territory: 1 rot x: 0 rot y: -3.42344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4433 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4434 Footprint: Minimap: active: true x: 696.03705 z: 889.4477 Obstruction: active: true moving: false control group: 4434 control group 2: 0 tag: 275 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.03705 y: 0 z: 889.4477 last x: 696.03705 last y diff: 0 last z: 889.4477 territory: 3 rot x: 0 rot y: -0.64937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4434 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4435 Footprint: Minimap: active: true x: 688.22669 z: 894.42023 Obstruction: active: true moving: false control group: 4435 control group 2: 0 tag: 277 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.22669 y: 0 z: 894.42023 last x: 688.22669 last y diff: 0 last z: 894.42023 territory: 3 rot x: 0 rot y: 1.51325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4435 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8469, 0, 0, 0, 8470 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 188, "gatherers": [ [], [], [], [ 7885, 8002, 7951, 7883, 7953, 7886, 7884, 7952, 8001, 8000 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4436 Footprint: Minimap: active: true x: 686.9015 z: 875.01551 Obstruction: active: true moving: false control group: 4436 control group 2: 0 tag: 279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686.9015 y: 0 z: 875.01551 last x: 686.9015 last y diff: 0 last z: 875.01551 territory: 3 rot x: 0 rot y: 1.43073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4436 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4437 Footprint: Minimap: active: true x: 250.86194 z: 1007.68769 Obstruction: active: true moving: false control group: 4437 control group 2: 0 tag: 281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.86194 y: 0 z: 1007.68769 last x: 250.86194 last y diff: 0 last z: 1007.68769 territory: 0 rot x: 0 rot y: -3.01069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4437 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4438 Footprint: Minimap: active: true x: 235.33973 z: 1000.3089 Obstruction: active: true moving: false control group: 4438 control group 2: 0 tag: 283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 235.33973 y: 0 z: 1000.3089 last x: 235.33973 last y diff: 0 last z: 1000.3089 territory: 0 rot x: 0 rot y: -2.73081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4438 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4439 Footprint: Minimap: active: true x: 256.88099 z: 992.81763 Obstruction: active: true moving: false control group: 4439 control group 2: 0 tag: 285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.88099 y: 0 z: 992.81763 last x: 256.88099 last y diff: 0 last z: 992.81763 territory: 6 rot x: 0 rot y: -0.75074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4439 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9464, 9465, 0, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 4934, "gatherers": [ [], [], [], [], [], [], [ 9226, 7583, 7813, 7815, 8949, 8951, 8953, 8955, 8956, 8052, 7412, 7814, 7816, 8267, 9166, 8263 ] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4440 Footprint: Minimap: active: true x: 582.71888 z: 159.80335 Obstruction: active: true moving: false control group: 4440 control group 2: 0 tag: 287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.71888 y: 0 z: 159.80335 last x: 582.71888 last y diff: 0 last z: 159.80335 territory: 4 rot x: 0 rot y: -0.81162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4440 actor: "geology/stonemine_temperate_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4441 Footprint: Minimap: active: true x: 477.76807 z: 1170.43567 Obstruction: active: true moving: false control group: 4441 control group 2: 0 tag: 289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 477.76807 y: 0 z: 1170.43567 last x: 477.76807 last y diff: 0 last z: 1170.43567 territory: 3 rot x: 0 rot y: -3.2877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4441 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4442 Footprint: Minimap: active: true x: 490.28528 z: 1175.7735 Obstruction: active: true moving: false control group: 4442 control group 2: 0 tag: 291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.28528 y: 0 z: 1175.7735 last x: 490.28528 last y diff: 0 last z: 1175.7735 territory: 3 rot x: 0 rot y: -1.94791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4442 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4443 Footprint: Minimap: active: true x: 479.05207 z: 1158.01532 Obstruction: active: true moving: false control group: 4443 control group 2: 0 tag: 293 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.05207 y: 0 z: 1158.01532 last x: 479.05207 last y diff: 0 last z: 1158.01532 territory: 3 rot x: 0 rot y: -1.01922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4443 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4444 Footprint: Minimap: active: true x: 31.5041 z: 618.54816 Obstruction: active: true moving: false control group: 4444 control group 2: 0 tag: 295 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 31.5041 y: 0 z: 618.54816 last x: 31.5041 last y diff: 0 last z: 618.54816 territory: 0 rot x: 0 rot y: -0.50644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4444 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4445 Footprint: Minimap: active: true x: 19.02234 z: 606.71033 Obstruction: active: true moving: false control group: 4445 control group 2: 0 tag: 297 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 19.02234 y: 0 z: 606.71033 last x: 19.02234 last y diff: 0 last z: 606.71033 territory: 0 rot x: 0 rot y: -3.08945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4445 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4446 Footprint: Minimap: active: true x: 815.76148 z: 721.11481 Obstruction: active: true moving: false control group: 4446 control group 2: 0 tag: 299 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 815.76148 y: 0 z: 721.11481 last x: 815.76148 last y diff: 0 last z: 721.11481 territory: 0 rot x: 0 rot y: -1.37247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4446 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4447 Footprint: Minimap: active: true x: 821.98102 z: 716.19574 Obstruction: active: true moving: false control group: 4447 control group 2: 0 tag: 301 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.98102 y: 0 z: 716.19574 last x: 821.98102 last y diff: 0 last z: 716.19574 territory: 0 rot x: 0 rot y: -1.05904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4447 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4448 Footprint: Minimap: active: true x: 814.41248 z: 725.06397 Obstruction: active: true moving: false control group: 4448 control group 2: 0 tag: 303 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814.41248 y: 0 z: 725.06397 last x: 814.41248 last y diff: 0 last z: 725.06397 territory: 0 rot x: 0 rot y: -1.80791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4448 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4449 Footprint: Minimap: active: true x: 563.3924 z: 62.83637 Obstruction: active: true moving: false control group: 4449 control group 2: 0 tag: 305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.3924 y: 0 z: 62.83637 last x: 563.3924 last y diff: 0 last z: 62.83637 territory: 0 rot x: 0 rot y: -2.33022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4449 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4450 Footprint: Minimap: active: true x: 562.77674 z: 72.19111 Obstruction: active: true moving: false control group: 4450 control group 2: 0 tag: 307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.77674 y: 0 z: 72.19111 last x: 562.77674 last y diff: 0 last z: 72.19111 territory: 0 rot x: 0 rot y: -1.75397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4450 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4451 Footprint: Minimap: active: true x: 568.84192 z: 59.3661 Obstruction: active: true moving: false control group: 4451 control group 2: 0 tag: 309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.84192 y: 0 z: 59.3661 last x: 568.84192 last y diff: 0 last z: 59.3661 territory: 0 rot x: 0 rot y: -0.1746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4451 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4452 Footprint: Minimap: active: true x: 568.5818 z: 76.18622 Obstruction: active: true moving: false control group: 4452 control group 2: 0 tag: 311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.5818 y: 0 z: 76.18622 last x: 568.5818 last y diff: 0 last z: 76.18622 territory: 0 rot x: 0 rot y: -1.17472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4452 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4453 Footprint: Minimap: active: true x: 147.02088 z: 416.51423 Obstruction: active: true moving: false control group: 4453 control group 2: 0 tag: 313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 147.02088 y: 0 z: 416.51423 last x: 147.02088 last y diff: 0 last z: 416.51423 territory: 5 rot x: 0 rot y: -3.48438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4453 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4454 Footprint: Minimap: active: true x: 157.33033 z: 418.33173 Obstruction: active: true moving: false control group: 4454 control group 2: 0 tag: 315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 157.33033 y: 0 z: 418.33173 last x: 157.33033 last y diff: 0 last z: 418.33173 territory: 5 rot x: 0 rot y: -0.23826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4454 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [ 7750, 7751, 7752, 7753, 7754, 7755, 7756, 8802, 8803, 8804 ], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4455 Footprint: Minimap: active: true x: 158.69263 z: 410.10987 Obstruction: active: true moving: false control group: 4455 control group 2: 0 tag: 317 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158.69263 y: 0 z: 410.10987 last x: 158.69263 last y diff: 0 last z: 410.10987 territory: 5 rot x: 0 rot y: -2.39083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4455 actor: "geology/stonemine_granite.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [ 7031, 7033, 7034, 7035, 7159, 7160, 7161, 7162, 7394, 7395, 7396, 7399 ], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4456 Footprint: Minimap: active: true x: 880.67664 z: 983.26685 Obstruction: active: true moving: false control group: 4456 control group 2: 0 tag: 319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 880.67664 y: 0 z: 983.26685 last x: 880.67664 last y diff: 0 last z: 983.26685 territory: 2 rot x: 0 rot y: 0.78052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4456 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 4776, "gatherers": [ [], [], [ 9250, 9252, 9249, 9248, 9251 ], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4457 Footprint: Minimap: active: true x: 561.86493 z: 498.49402 Obstruction: active: true moving: false control group: 4457 control group 2: 0 tag: 321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.86493 y: 0 z: 498.49402 last x: 561.86493 last y diff: 0 last z: 498.49402 territory: 0 rot x: 0 rot y: -2.53373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4457 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4458 Footprint: Minimap: active: true x: 944.58832 z: 1156.85102 Obstruction: active: true moving: false control group: 4458 control group 2: 0 tag: 323 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 944.58832 y: 0 z: 1156.85102 last x: 944.58832 last y diff: 0 last z: 1156.85102 territory: 0 rot x: 0 rot y: -4.44227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4458 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4459 Footprint: Minimap: active: true x: 702.01026 z: 522.38196 Obstruction: active: true moving: false control group: 4459 control group 2: 0 tag: 325 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702.01026 y: 0 z: 522.38196 last x: 702.01026 last y diff: 0 last z: 522.38196 territory: 0 rot x: 0 rot y: -3.15668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4459 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4460 Footprint: Minimap: active: true x: 290.8874 z: 924.6626 Obstruction: active: true moving: false control group: 4460 control group 2: 0 tag: 327 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.8874 y: 0 z: 924.6626 last x: 290.8874 last y diff: 0 last z: 924.6626 territory: 6 rot x: 0 rot y: 0.19086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4460 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 9370, 9371, 0, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 4851, "gatherers": [ [], [], [], [], [], [], [ 9019, 6850, 6977, 7274, 7450, 8266, 8950, 9165, 9167, 9168, 9227, 9022, 9024, 9025, 9021, 9023, 9016, 9017, 9018, 9020 ] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4461 Footprint: Minimap: active: true x: 619.98023 z: 901.6703 Obstruction: active: true moving: false control group: 4461 control group 2: 0 tag: 329 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.98023 y: 0 z: 901.6703 last x: 619.98023 last y diff: 0 last z: 901.6703 territory: 3 rot x: 0 rot y: 0.64623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4461 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8270, 0, 0, 0, 8271 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 4513, "gatherers": [ [], [], [], [ 8573, 8574, 8575, 8576, 9331, 9333, 9332, 9334, 8577, 8578, 9335, 9336 ], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4462 Footprint: Minimap: active: true x: 617.47858 z: 390.11786 Obstruction: active: true moving: false control group: 4462 control group 2: 0 tag: 331 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.47858 y: 0 z: 390.11786 last x: 617.47858 last y diff: 0 last z: 390.11786 territory: 0 rot x: 0 rot y: -2.96151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4462 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4463 Footprint: Minimap: active: true x: 799.67182 z: 132.2522 Obstruction: active: true moving: false control group: 4463 control group 2: 0 tag: 333 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 799.67182 y: 0 z: 132.2522 last x: 799.67182 last y diff: 0 last z: 132.2522 territory: 4 rot x: 0 rot y: -3.76677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4463 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4464 Footprint: Minimap: active: true x: 364.51075 z: 595.71497 Obstruction: active: true moving: false control group: 4464 control group 2: 0 tag: 335 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.51075 y: 0 z: 595.71497 last x: 364.51075 last y diff: 0 last z: 595.71497 territory: 0 rot x: 0 rot y: -2.40122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4464 actor: "geology/metalmine_temperate_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4465 Footprint: Position: in world: true x: 134.16541 y: 0 z: 688.69013 last x: 134.16541 last y diff: 0 last z: 688.69013 territory: 6 rot x: 0 rot y: -2.57001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4465 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4466 Footprint: Position: in world: true x: 131.83631 y: 0 z: 692.51673 last x: 131.83631 last y diff: 0 last z: 692.51673 territory: 6 rot x: 0 rot y: -1.0398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4466 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4467 Footprint: Position: in world: true x: 1225.90345 y: 0 z: 587.85596 last x: 1225.90345 last y diff: 0 last z: 587.85596 territory: 0 rot x: 0 rot y: -3.21659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4467 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4468 Footprint: Position: in world: true x: 1226.1756 y: 0 z: 593.63703 last x: 1226.1756 last y diff: 0 last z: 593.63703 territory: 0 rot x: 0 rot y: -3.39814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4468 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4469 Footprint: Position: in world: true x: 270.04377 y: 0 z: 429.41523 last x: 270.04377 last y diff: 0 last z: 429.41523 territory: 5 rot x: 0 rot y: 0.09842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4469 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4470 Footprint: Position: in world: true x: 276.07734 y: 0 z: 908.44239 last x: 276.07734 last y diff: 0 last z: 908.44239 territory: 6 rot x: 0 rot y: -4.44417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4470 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4471 Footprint: Position: in world: true x: 755.63672 y: 0 z: 739.38776 last x: 755.63672 last y diff: 0 last z: 739.38776 territory: 0 rot x: 0 rot y: -3.23972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4471 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4472 Footprint: Position: in world: true x: 761.06635 y: 0 z: 742.06043 last x: 761.06635 last y diff: 0 last z: 742.06043 territory: 0 rot x: 0 rot y: 0.58964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4472 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4473 Footprint: Position: in world: true x: 755.97565 y: 0 z: 744.23792 last x: 755.97565 last y diff: 0 last z: 744.23792 territory: 0 rot x: 0 rot y: -0.20063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4473 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4474 Footprint: Position: in world: true x: 614.01532 y: 0 z: 668.58356 last x: 614.01532 last y diff: 0 last z: 668.58356 territory: 0 rot x: 0 rot y: -3.98609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4474 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4475 Footprint: Position: in world: true x: 616.13025 y: 0 z: 663.7259 last x: 616.13025 last y diff: 0 last z: 663.7259 territory: 0 rot x: 0 rot y: -3.77515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4475 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4476 Footprint: Position: in world: true x: 318.75184 y: 0 z: 959.99732 last x: 318.75184 last y diff: 0 last z: 959.99732 territory: 6 rot x: 0 rot y: -3.49521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4476 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4477 Footprint: Position: in world: true x: 318.4864 y: 0 z: 964.5594 last x: 318.4864 last y diff: 0 last z: 964.5594 territory: 6 rot x: 0 rot y: -2.67301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4477 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4478 Footprint: Position: in world: true x: 314.49012 y: 0 z: 960.7016 last x: 314.49012 last y diff: 0 last z: 960.7016 territory: 6 rot x: 0 rot y: -3.8164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4478 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4479 Footprint: Position: in world: true x: 974.58442 y: 0 z: 649.45862 last x: 974.58442 last y diff: 0 last z: 649.45862 territory: 0 rot x: 0 rot y: -4.56516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4479 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4480 Footprint: Position: in world: true x: 976.55433 y: 0 z: 652.99384 last x: 976.55433 last y diff: 0 last z: 652.99384 territory: 0 rot x: 0 rot y: -3.64277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4480 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4481 Footprint: Position: in world: true x: 496.43836 y: 0 z: 1253.23353 last x: 496.43836 last y diff: 0 last z: 1253.23353 territory: 3 rot x: 0 rot y: -1.61596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4481 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4482 Footprint: Position: in world: true x: 497.65821 y: 0 z: 1249.39716 last x: 497.65821 last y diff: 0 last z: 1249.39716 territory: 3 rot x: 0 rot y: 1.48995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4482 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4483 Footprint: Position: in world: true x: 763.8664 y: 0 z: 293.30976 last x: 763.8664 last y diff: 0 last z: 293.30976 territory: 4 rot x: 0 rot y: -2.21125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4483 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4484 Footprint: Position: in world: true x: 884.20313 y: 0 z: 992.60596 last x: 884.20313 last y diff: 0 last z: 992.60596 territory: 2 rot x: 0 rot y: -4.08124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4484 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4485 Footprint: Position: in world: true x: 888.04834 y: 0 z: 989.73737 last x: 888.04834 last y diff: 0 last z: 989.73737 territory: 2 rot x: 0 rot y: 0.24296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4485 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4486 Footprint: Position: in world: true x: 883.2928 y: 0 z: 987.25037 last x: 883.2928 last y diff: 0 last z: 987.25037 territory: 2 rot x: 0 rot y: -3.29696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4486 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4487 Footprint: Position: in world: true x: 856.3531 y: 0 z: 273.89435 last x: 856.3531 last y diff: 0 last z: 273.89435 territory: 4 rot x: 0 rot y: -2.59295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4487 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4488 Footprint: Position: in world: true x: 421.66358 y: 0 z: 266.0218 last x: 421.66358 last y diff: 0 last z: 266.0218 territory: 5 rot x: 0 rot y: -4.31226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4488 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4489 Footprint: Position: in world: true x: 423.74354 y: 0 z: 262.58045 last x: 423.74354 last y diff: 0 last z: 262.58045 territory: 5 rot x: 0 rot y: -0.39264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4489 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4490 Footprint: Position: in world: true x: 964.31031 y: 0 z: 775.15882 last x: 964.31031 last y diff: 0 last z: 775.15882 territory: 2 rot x: 0 rot y: -0.00754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4490 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4491 Footprint: Position: in world: true x: 1030.3412 y: 0 z: 976.07691 last x: 1030.3412 last y diff: 0 last z: 976.07691 territory: 2 rot x: 0 rot y: 1.2103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4491 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4492 Footprint: Position: in world: true x: 948.59723 y: 0 z: 267.21009 last x: 948.59723 last y diff: 0 last z: 267.21009 territory: 0 rot x: 0 rot y: -3.36564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4492 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4493 Footprint: Position: in world: true x: 1151.98041 y: 0 z: 279.94251 last x: 1151.98041 last y diff: 0 last z: 279.94251 territory: 0 rot x: 0 rot y: 0.34313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4493 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4494 Footprint: Position: in world: true x: 1150.40247 y: 0 z: 283.62928 last x: 1150.40247 last y diff: 0 last z: 283.62928 territory: 0 rot x: 0 rot y: -0.21775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4494 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4495 Footprint: Position: in world: true x: 1146.8147 y: 0 z: 281.61951 last x: 1146.8147 last y diff: 0 last z: 281.61951 territory: 0 rot x: 0 rot y: -2.8497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4495 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4496 Footprint: Position: in world: true x: 1185.85578 y: 0 z: 953.797 last x: 1185.85578 last y diff: 0 last z: 953.797 territory: 0 rot x: 0 rot y: 1.56344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4496 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4497 Footprint: Position: in world: true x: 1147.1391 y: 0 z: 794.784 last x: 1147.1391 last y diff: 0 last z: 794.784 territory: 0 rot x: 0 rot y: -2.40053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4497 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4498 Footprint: Position: in world: true x: 1143.56135 y: 0 z: 798.96894 last x: 1143.56135 last y diff: 0 last z: 798.96894 territory: 0 rot x: 0 rot y: -3.89135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4498 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4499 Footprint: Position: in world: true x: 103.2776 y: 0 z: 528.67817 last x: 103.2776 last y diff: 0 last z: 528.67817 territory: 0 rot x: 0 rot y: 0.13955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4499 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4500 Footprint: Position: in world: true x: 101.96839 y: 0 z: 533.04114 last x: 101.96839 last y diff: 0 last z: 533.04114 territory: 0 rot x: 0 rot y: -4.23411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4500 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4501 Footprint: Position: in world: true x: 67.63941 y: 0 z: 710.49195 last x: 67.63941 last y diff: 0 last z: 710.49195 territory: 0 rot x: 0 rot y: -3.19393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4501 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4502 Footprint: Position: in world: true x: 64.74628 y: 0 z: 844.04603 last x: 64.74628 last y diff: 0 last z: 844.04603 territory: 6 rot x: 0 rot y: -2.04409 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4502 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4503 Footprint: Position: in world: true x: 69.13288 y: 0 z: 845.88074 last x: 69.13288 last y diff: 0 last z: 845.88074 territory: 6 rot x: 0 rot y: -0.59038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4503 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4504 Footprint: Position: in world: true x: 735.17237 y: 0 z: 880.93854 last x: 735.17237 last y diff: 0 last z: 880.93854 territory: 3 rot x: 0 rot y: -2.02977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4504 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4505 Footprint: Position: in world: true x: 737.70838 y: 0 z: 884.97156 last x: 737.70838 last y diff: 0 last z: 884.97156 territory: 3 rot x: 0 rot y: -4.52932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4505 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4506 Footprint: Position: in world: true x: 1132.17804 y: 0 z: 871.66565 last x: 1132.17804 last y diff: 0 last z: 871.66565 territory: 2 rot x: 0 rot y: 1.44202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4506 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4507 Footprint: Position: in world: true x: 1137.64948 y: 0 z: 873.23377 last x: 1137.64948 last y diff: 0 last z: 873.23377 territory: 0 rot x: 0 rot y: -3.33043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4507 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4508 Footprint: Position: in world: true x: 1133.30274 y: 0 z: 876.8119 last x: 1133.30274 last y diff: 0 last z: 876.8119 territory: 2 rot x: 0 rot y: -2.07801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4508 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4509 Footprint: Position: in world: true x: 627.46369 y: 0 z: 815.05585 last x: 627.46369 last y diff: 0 last z: 815.05585 territory: 0 rot x: 0 rot y: -2.61403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4509 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4510 Footprint: Position: in world: true x: 627.8476 y: 0 z: 819.711 last x: 627.8476 last y diff: 0 last z: 819.711 territory: 0 rot x: 0 rot y: -2.44698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4510 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4511 Footprint: Position: in world: true x: 623.26575 y: 0 z: 818.9563 last x: 623.26575 last y diff: 0 last z: 818.9563 territory: 0 rot x: 0 rot y: -2.58808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4511 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4512 Footprint: Position: in world: true x: 286.19013 y: 0 z: 999.6142 last x: 286.19013 last y diff: 0 last z: 999.6142 territory: 6 rot x: 0 rot y: -0.02425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4512 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4513 Footprint: Position: in world: true x: 287.98646 y: 0 z: 994.63575 last x: 287.98646 last y diff: 0 last z: 994.63575 territory: 6 rot x: 0 rot y: -3.55053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4513 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4514 Footprint: Position: in world: true x: 919.52143 y: 0 z: 397.09687 last x: 919.52143 last y diff: 0 last z: 397.09687 territory: 0 rot x: 0 rot y: -0.6441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4514 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4515 Footprint: Position: in world: true x: 501.79426 y: 0 z: 301.46308 last x: 501.79426 last y diff: 0 last z: 301.46308 territory: 0 rot x: 0 rot y: -0.63259 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4515 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4516 Footprint: Position: in world: true x: 500.03284 y: 0 z: 295.5481 last x: 500.03284 last y diff: 0 last z: 295.5481 territory: 0 rot x: 0 rot y: -1.8992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4516 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4517 Footprint: Position: in world: true x: 623.37665 y: 0 z: 1047.38178 last x: 623.37665 last y diff: 0 last z: 1047.38178 territory: 3 rot x: 0 rot y: -0.46436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4517 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4518 Footprint: Position: in world: true x: 425.63245 y: 0 z: 1023.37012 last x: 425.63245 last y diff: 0 last z: 1023.37012 territory: 3 rot x: 0 rot y: -4.04528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4518 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4519 Footprint: Position: in world: true x: 281.21521 y: 0 z: 819.64509 last x: 281.21521 last y diff: 0 last z: 819.64509 territory: 6 rot x: 0 rot y: 0.34618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4519 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4520 Footprint: Position: in world: true x: 282.07154 y: 0 z: 824.86133 last x: 282.07154 last y diff: 0 last z: 824.86133 territory: 6 rot x: 0 rot y: 0.93357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4520 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4521 Footprint: Position: in world: true x: 285.96241 y: 0 z: 821.50306 last x: 285.96241 last y diff: 0 last z: 821.50306 territory: 6 rot x: 0 rot y: -3.33594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4521 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4522 Footprint: Position: in world: true x: 431.70136 y: 0 z: 51.92811 last x: 431.70136 last y diff: 0 last z: 51.92811 territory: 0 rot x: 0 rot y: -4.03742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4522 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4523 Footprint: Position: in world: true x: 431.89307 y: 0 z: 47.44855 last x: 431.89307 last y diff: 0 last z: 47.44855 territory: 0 rot x: 0 rot y: 1.51536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4523 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4524 Footprint: Position: in world: true x: 981.84272 y: 0 z: 309.27454 last x: 981.84272 last y diff: 0 last z: 309.27454 territory: 0 rot x: 0 rot y: -4.16218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4524 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4525 Footprint: Position: in world: true x: 985.86323 y: 0 z: 310.35322 last x: 985.86323 last y diff: 0 last z: 310.35322 territory: 0 rot x: 0 rot y: -3.852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4525 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4526 Footprint: Position: in world: true x: 901.19837 y: 0 z: 74.14606 last x: 901.19837 last y diff: 0 last z: 74.14606 territory: 0 rot x: 0 rot y: 0.02617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4526 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4527 Footprint: Position: in world: true x: 902.06128 y: 0 z: 70.14063 last x: 902.06128 last y diff: 0 last z: 70.14063 territory: 0 rot x: 0 rot y: 0.7758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4527 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4528 Footprint: Position: in world: true x: 576.654 y: 0 z: 563.2793 last x: 576.654 last y diff: 0 last z: 563.2793 territory: 0 rot x: 0 rot y: 0.1665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4528 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4529 Footprint: Position: in world: true x: 570.92725 y: 0 z: 567.54798 last x: 570.92725 last y diff: 0 last z: 567.54798 territory: 0 rot x: 0 rot y: -4.28885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4529 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4530 Footprint: Position: in world: true x: 571.97822 y: 0 z: 563.15186 last x: 571.97822 last y diff: 0 last z: 563.15186 territory: 0 rot x: 0 rot y: -2.69863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4530 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4531 Footprint: Position: in world: true x: 166.22693 y: 0 z: 398.43506 last x: 166.22693 last y diff: 0 last z: 398.43506 territory: 5 rot x: 0 rot y: -1.49099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4531 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4532 Footprint: Position: in world: true x: 163.96454 y: 0 z: 394.87653 last x: 163.96454 last y diff: 0 last z: 394.87653 territory: 5 rot x: 0 rot y: -3.02729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4532 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4533 Footprint: Position: in world: true x: 744.01874 y: 0 z: 133.154 last x: 744.01874 last y diff: 0 last z: 133.154 territory: 4 rot x: 0 rot y: -3.29915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4533 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4534 Footprint: Position: in world: true x: 748.74225 y: 0 z: 133.85932 last x: 748.74225 last y diff: 0 last z: 133.85932 territory: 4 rot x: 0 rot y: -2.89795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4534 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4535 Footprint: Position: in world: true x: 745.55854 y: 0 z: 21.8086 last x: 745.55854 last y diff: 0 last z: 21.8086 territory: 0 rot x: 0 rot y: -3.76249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4535 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4536 Footprint: Position: in world: true x: 925.51215 y: 0 z: 881.80665 last x: 925.51215 last y diff: 0 last z: 881.80665 territory: 2 rot x: 0 rot y: -1.20092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4536 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4537 Footprint: Position: in world: true x: 862.69886 y: 0 z: 235.28772 last x: 862.69886 last y diff: 0 last z: 235.28772 territory: 4 rot x: 0 rot y: -1.87037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4537 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4538 Footprint: Position: in world: true x: 859.47986 y: 0 z: 231.89399 last x: 859.47986 last y diff: 0 last z: 231.89399 territory: 4 rot x: 0 rot y: -2.7426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4538 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4539 Footprint: Position: in world: true x: 628.76264 y: 0 z: 694.73017 last x: 628.76264 last y diff: 0 last z: 694.73017 territory: 0 rot x: 0 rot y: 1.30176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4539 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4540 Footprint: Position: in world: true x: 992.01899 y: 0 z: 253.18531 last x: 992.01899 last y diff: 0 last z: 253.18531 territory: 0 rot x: 0 rot y: -0.88895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4540 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4541 Footprint: Position: in world: true x: 271.24518 y: 0 z: 410.77845 last x: 271.24518 last y diff: 0 last z: 410.77845 territory: 5 rot x: 0 rot y: -2.83451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4541 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4542 Footprint: Position: in world: true x: 861.2696 y: 0 z: 1102.15436 last x: 861.2696 last y diff: 0 last z: 1102.15436 territory: 0 rot x: 0 rot y: -4.20412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4542 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4543 Footprint: Position: in world: true x: 865.77948 y: 0 z: 1101.46143 last x: 865.77948 last y diff: 0 last z: 1101.46143 territory: 0 rot x: 0 rot y: -4.24036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4543 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4544 Footprint: Position: in world: true x: 272.81904 y: 0 z: 1091.47455 last x: 272.81904 last y diff: 0 last z: 1091.47455 territory: 0 rot x: 0 rot y: 1.26987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4544 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4545 Footprint: Position: in world: true x: 274.07319 y: 0 z: 1097.0959 last x: 274.07319 last y diff: 0 last z: 1097.0959 territory: 0 rot x: 0 rot y: 0.32871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4545 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4546 Footprint: Position: in world: true x: 526.13013 y: 0 z: 396.03193 last x: 526.13013 last y diff: 0 last z: 396.03193 territory: 5 rot x: 0 rot y: 0.67194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4546 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4547 Footprint: Position: in world: true x: 527.98798 y: 0 z: 400.25153 last x: 527.98798 last y diff: 0 last z: 400.25153 territory: 5 rot x: 0 rot y: -4.03455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4547 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4548 Footprint: Position: in world: true x: 1215.19843 y: 0 z: 462.84913 last x: 1215.19843 last y diff: 0 last z: 462.84913 territory: 1 rot x: 0 rot y: -4.05741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4548 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4549 Footprint: Position: in world: true x: 1220.6974 y: 0 z: 459.35792 last x: 1220.6974 last y diff: 0 last z: 459.35792 territory: 1 rot x: 0 rot y: 0.11971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4549 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4550 Footprint: Position: in world: true x: 1111.91822 y: 0 z: 588.26856 last x: 1111.91822 last y diff: 0 last z: 588.26856 territory: 1 rot x: 0 rot y: 0.9105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4550 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4551 Footprint: Position: in world: true x: 1108.93207 y: 0 z: 591.03364 last x: 1108.93207 last y diff: 0 last z: 591.03364 territory: 1 rot x: 0 rot y: -1.1399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4551 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4552 Footprint: Position: in world: true x: 537.53602 y: 0 z: 771.71668 last x: 537.53602 last y diff: 0 last z: 771.71668 territory: 0 rot x: 0 rot y: -1.40409 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4552 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4553 Footprint: Position: in world: true x: 539.24152 y: 0 z: 775.4762 last x: 539.24152 last y diff: 0 last z: 775.4762 territory: 0 rot x: 0 rot y: -3.93535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4553 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4554 Footprint: Position: in world: true x: 1132.7942 y: 0 z: 804.81183 last x: 1132.7942 last y diff: 0 last z: 804.81183 territory: 0 rot x: 0 rot y: -3.74894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4554 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4555 Footprint: Position: in world: true x: 1137.58808 y: 0 z: 806.8996 last x: 1137.58808 last y diff: 0 last z: 806.8996 territory: 0 rot x: 0 rot y: -3.75492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4555 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4556 Footprint: Position: in world: true x: 1151.87006 y: 0 z: 765.0171 last x: 1151.87006 last y diff: 0 last z: 765.0171 territory: 0 rot x: 0 rot y: -1.51404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4556 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4557 Footprint: Position: in world: true x: 1148.12855 y: 0 z: 767.93458 last x: 1148.12855 last y diff: 0 last z: 767.93458 territory: 0 rot x: 0 rot y: -2.38524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4557 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4558 Footprint: Position: in world: true x: 310.89747 y: 0 z: 249.37903 last x: 310.89747 last y diff: 0 last z: 249.37903 territory: 5 rot x: 0 rot y: 0.37348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4558 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4559 Footprint: Position: in world: true x: 307.0395 y: 0 z: 251.10993 last x: 307.0395 last y diff: 0 last z: 251.10993 territory: 5 rot x: 0 rot y: -2.71584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4559 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4560 Footprint: Position: in world: true x: 68.8158 y: 0 z: 821.38923 last x: 68.8158 last y diff: 0 last z: 821.38923 territory: 6 rot x: 0 rot y: -1.67835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4560 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4561 Footprint: Position: in world: true x: 69.85792 y: 0 z: 816.27045 last x: 69.85792 last y diff: 0 last z: 816.27045 territory: 6 rot x: 0 rot y: -2.77479 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4561 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4562 Footprint: Position: in world: true x: 646.07276 y: 0 z: 698.46479 last x: 646.07276 last y diff: 0 last z: 698.46479 territory: 0 rot x: 0 rot y: -2.14438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4562 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4563 Footprint: Position: in world: true x: 643.38209 y: 0 z: 695.47278 last x: 643.38209 last y diff: 0 last z: 695.47278 territory: 0 rot x: 0 rot y: -3.22194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4563 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4564 Footprint: Position: in world: true x: 649.1728 y: 0 z: 695.92298 last x: 649.1728 last y diff: 0 last z: 695.92298 territory: 0 rot x: 0 rot y: -3.85375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4564 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4565 Footprint: Position: in world: true x: 531.64863 y: 0 z: 971.8606 last x: 531.64863 last y diff: 0 last z: 971.8606 territory: 3 rot x: 0 rot y: 0.44535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4565 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4566 Footprint: Position: in world: true x: 531.69105 y: 0 z: 967.31397 last x: 531.69105 last y diff: 0 last z: 967.31397 territory: 3 rot x: 0 rot y: -2.71363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4566 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4567 Footprint: Position: in world: true x: 896.65162 y: 0 z: 1192.99341 last x: 896.65162 last y diff: 0 last z: 1192.99341 territory: 0 rot x: 0 rot y: 0.14747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4567 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4568 Footprint: Position: in world: true x: 892.70954 y: 0 z: 1190.61536 last x: 892.70954 last y diff: 0 last z: 1190.61536 territory: 0 rot x: 0 rot y: -2.72457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4568 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4569 Footprint: Position: in world: true x: 510.3606 y: 0 z: 770.31751 last x: 510.3606 last y diff: 0 last z: 770.31751 territory: 0 rot x: 0 rot y: -2.79241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4569 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4570 Footprint: Position: in world: true x: 512.15534 y: 0 z: 776.73469 last x: 512.15534 last y diff: 0 last z: 776.73469 territory: 0 rot x: 0 rot y: -2.79119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4570 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4571 Footprint: Position: in world: true x: 508.4275 y: 0 z: 774.80536 last x: 508.4275 last y diff: 0 last z: 774.80536 territory: 0 rot x: 0 rot y: -2.18635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4571 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4572 Footprint: Position: in world: true x: 323.39423 y: 0 z: 762.09925 last x: 323.39423 last y diff: 0 last z: 762.09925 territory: 6 rot x: 0 rot y: -2.28684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4572 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4573 Footprint: Position: in world: true x: 381.0467 y: 0 z: 1175.67243 last x: 381.0467 last y diff: 0 last z: 1175.67243 territory: 3 rot x: 0 rot y: -4.40728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4573 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4574 Footprint: Position: in world: true x: 378.08869 y: 0 z: 1178.45026 last x: 378.08869 last y diff: 0 last z: 1178.45026 territory: 3 rot x: 0 rot y: -1.30863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4574 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4575 Footprint: Position: in world: true x: 1189.08661 y: 0 z: 611.14979 last x: 1189.08661 last y diff: 0 last z: 611.14979 territory: 1 rot x: 0 rot y: -4.29857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4575 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4576 Footprint: Position: in world: true x: 582.81897 y: 0 z: 389.87342 last x: 582.81897 last y diff: 0 last z: 389.87342 territory: 0 rot x: 0 rot y: -2.55193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4576 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4577 Footprint: Position: in world: true x: 582.41169 y: 0 z: 385.8459 last x: 582.41169 last y diff: 0 last z: 385.8459 territory: 0 rot x: 0 rot y: -0.32728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4577 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4578 Footprint: Position: in world: true x: 578.2724 y: 0 z: 386.33655 last x: 578.2724 last y diff: 0 last z: 386.33655 territory: 0 rot x: 0 rot y: 1.28798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4578 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4579 Footprint: Position: in world: true x: 846.52356 y: 0 z: 271.05195 last x: 846.52356 last y diff: 0 last z: 271.05195 territory: 4 rot x: 0 rot y: 0.92135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4579 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4580 Footprint: Position: in world: true x: 743.29108 y: 0 z: 38.17078 last x: 743.29108 last y diff: 0 last z: 38.17078 territory: 4 rot x: 0 rot y: -0.78771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4580 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4581 Footprint: Position: in world: true x: 740.64142 y: 0 z: 34.75953 last x: 740.64142 last y diff: 0 last z: 34.75953 territory: 4 rot x: 0 rot y: -3.27155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4581 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4582 Footprint: Position: in world: true x: 780.29322 y: 0 z: 442.0918 last x: 780.29322 last y diff: 0 last z: 442.0918 territory: 0 rot x: 0 rot y: 1.44585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4582 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4583 Footprint: Position: in world: true x: 783.36219 y: 0 z: 439.40101 last x: 783.36219 last y diff: 0 last z: 439.40101 territory: 0 rot x: 0 rot y: -2.61167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4583 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4584 Footprint: Position: in world: true x: 940.12726 y: 0 z: 303.90497 last x: 940.12726 last y diff: 0 last z: 303.90497 territory: 0 rot x: 0 rot y: 0.8118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4584 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4585 Footprint: Position: in world: true x: 515.04755 y: 0 z: 447.78425 last x: 515.04755 last y diff: 0 last z: 447.78425 territory: 5 rot x: 0 rot y: -3.49045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4585 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4586 Footprint: Position: in world: true x: 514.23511 y: 0 z: 451.78321 last x: 514.23511 last y diff: 0 last z: 451.78321 territory: 0 rot x: 0 rot y: -0.96517 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4586 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4587 Footprint: Position: in world: true x: 845.80256 y: 0 z: 434.4087 last x: 845.80256 last y diff: 0 last z: 434.4087 territory: 0 rot x: 0 rot y: -3.34382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4587 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4588 Footprint: Position: in world: true x: 853.32105 y: 0 z: 840.09907 last x: 853.32105 last y diff: 0 last z: 840.09907 territory: 2 rot x: 0 rot y: 1.36533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4588 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4589 Footprint: Position: in world: true x: 851.61579 y: 0 z: 844.08014 last x: 851.61579 last y diff: 0 last z: 844.08014 territory: 2 rot x: 0 rot y: 0.3854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4589 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4590 Footprint: Position: in world: true x: 1005.83991 y: 0 z: 1055.05152 last x: 1005.83991 last y diff: 0 last z: 1055.05152 territory: 2 rot x: 0 rot y: -2.19819 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4590 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4591 Footprint: Position: in world: true x: 1007.75104 y: 0 z: 1059.5204 last x: 1007.75104 last y diff: 0 last z: 1059.5204 territory: 2 rot x: 0 rot y: -4.48784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4591 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4592 Footprint: Position: in world: true x: 373.33185 y: 0 z: 599.40772 last x: 373.33185 last y diff: 0 last z: 599.40772 territory: 0 rot x: 0 rot y: -3.42725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4592 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4593 Footprint: Position: in world: true x: 374.08356 y: 0 z: 604.81031 last x: 374.08356 last y diff: 0 last z: 604.81031 territory: 0 rot x: 0 rot y: -0.25373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4593 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4594 Footprint: Position: in world: true x: 908.69587 y: 0 z: 198.2743 last x: 908.69587 last y diff: 0 last z: 198.2743 territory: 0 rot x: 0 rot y: -1.67663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4594 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4595 Footprint: Position: in world: true x: 902.15387 y: 0 z: 197.96296 last x: 902.15387 last y diff: 0 last z: 197.96296 territory: 4 rot x: 0 rot y: -0.41034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4595 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4596 Footprint: Position: in world: true x: 1180.06861 y: 0 z: 824.6786 last x: 1180.06861 last y diff: 0 last z: 824.6786 territory: 0 rot x: 0 rot y: -3.8736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4596 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4597 Footprint: Position: in world: true x: 564.72315 y: 0 z: 675.41083 last x: 564.72315 last y diff: 0 last z: 675.41083 territory: 0 rot x: 0 rot y: -3.91002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4597 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4598 Footprint: Position: in world: true x: 355.36585 y: 0 z: 706.15796 last x: 355.36585 last y diff: 0 last z: 706.15796 territory: 6 rot x: 0 rot y: -2.78914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4598 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4599 Footprint: Position: in world: true x: 351.42353 y: 0 z: 708.03907 last x: 351.42353 last y diff: 0 last z: 708.03907 territory: 6 rot x: 0 rot y: -1.73995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4599 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4600 Footprint: Position: in world: true x: 1212.68873 y: 0 z: 606.4416 last x: 1212.68873 last y diff: 0 last z: 606.4416 territory: 0 rot x: 0 rot y: -2.55025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4600 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4601 Footprint: Position: in world: true x: 1208.53937 y: 0 z: 604.07062 last x: 1208.53937 last y diff: 0 last z: 604.07062 territory: 0 rot x: 0 rot y: 0.96506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4601 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4602 Footprint: Position: in world: true x: 1012.51532 y: 0 z: 711.35334 last x: 1012.51532 last y diff: 0 last z: 711.35334 territory: 0 rot x: 0 rot y: -1.05085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4602 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4603 Footprint: Position: in world: true x: 250.61213 y: 0 z: 1064.99573 last x: 250.61213 last y diff: 0 last z: 1064.99573 territory: 0 rot x: 0 rot y: -0.1498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4603 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4604 Footprint: Position: in world: true x: 247.60718 y: 0 z: 1059.08741 last x: 247.60718 last y diff: 0 last z: 1059.08741 territory: 0 rot x: 0 rot y: -4.49355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4604 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4605 Footprint: Position: in world: true x: 251.99573 y: 0 z: 1059.21662 last x: 251.99573 last y diff: 0 last z: 1059.21662 territory: 0 rot x: 0 rot y: -2.55468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4605 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4606 Footprint: Position: in world: true x: 294.9159 y: 0 z: 1098.9256 last x: 294.9159 last y diff: 0 last z: 1098.9256 territory: 0 rot x: 0 rot y: 0.85033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4606 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4607 Footprint: Position: in world: true x: 293.47785 y: 0 z: 1094.27167 last x: 293.47785 last y diff: 0 last z: 1094.27167 territory: 0 rot x: 0 rot y: 0.5068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4607 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4608 Footprint: Position: in world: true x: 671.48694 y: 0 z: 1165.36854 last x: 671.48694 last y diff: 0 last z: 1165.36854 territory: 3 rot x: 0 rot y: 1.38466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4608 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4609 Footprint: Position: in world: true x: 371.09028 y: 0 z: 532.49311 last x: 371.09028 last y diff: 0 last z: 532.49311 territory: 0 rot x: 0 rot y: -1.07865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4609 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4610 Footprint: Position: in world: true x: 368.47364 y: 0 z: 535.99921 last x: 368.47364 last y diff: 0 last z: 535.99921 territory: 0 rot x: 0 rot y: -3.79654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4610 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4611 Footprint: Position: in world: true x: 367.25678 y: 0 z: 531.13093 last x: 367.25678 last y diff: 0 last z: 531.13093 territory: 0 rot x: 0 rot y: -4.13099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4611 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4612 Footprint: Position: in world: true x: 231.29456 y: 0 z: 409.72889 last x: 231.29456 last y diff: 0 last z: 409.72889 territory: 5 rot x: 0 rot y: -2.24389 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4612 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4613 Footprint: Position: in world: true x: 235.29114 y: 0 z: 407.18946 last x: 235.29114 last y diff: 0 last z: 407.18946 territory: 5 rot x: 0 rot y: -0.36564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4613 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4614 Footprint: Position: in world: true x: 296.48676 y: 0 z: 152.87671 last x: 296.48676 last y diff: 0 last z: 152.87671 territory: 0 rot x: 0 rot y: -2.097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4614 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4615 Footprint: Position: in world: true x: 300.84803 y: 0 z: 154.5265 last x: 300.84803 last y diff: 0 last z: 154.5265 territory: 0 rot x: 0 rot y: -0.33062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4615 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4616 Footprint: Position: in world: true x: 1210.94251 y: 0 z: 673.25977 last x: 1210.94251 last y diff: 0 last z: 673.25977 territory: 0 rot x: 0 rot y: 1.37314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4616 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4617 Footprint: Position: in world: true x: 1212.54426 y: 0 z: 677.03614 last x: 1212.54426 last y diff: 0 last z: 677.03614 territory: 0 rot x: 0 rot y: -0.40552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4617 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4618 Footprint: Position: in world: true x: 55.37238 y: 0 z: 598.59907 last x: 55.37238 last y diff: 0 last z: 598.59907 territory: 0 rot x: 0 rot y: -1.42411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4618 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4619 Footprint: Position: in world: true x: 51.31025 y: 0 z: 597.6908 last x: 51.31025 last y diff: 0 last z: 597.6908 territory: 0 rot x: 0 rot y: -2.14681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4619 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4620 Footprint: Position: in world: true x: 54.77332 y: 0 z: 594.3888 last x: 54.77332 last y diff: 0 last z: 594.3888 territory: 0 rot x: 0 rot y: -3.06536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4620 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4621 Footprint: Position: in world: true x: 584.27973 y: 0 z: 371.3849 last x: 584.27973 last y diff: 0 last z: 371.3849 territory: 0 rot x: 0 rot y: 1.55692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4621 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4622 Footprint: Position: in world: true x: 578.193 y: 0 z: 374.25507 last x: 578.193 last y diff: 0 last z: 374.25507 territory: 0 rot x: 0 rot y: 0.31901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4622 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4623 Footprint: Position: in world: true x: 583.91803 y: 0 z: 376.08771 last x: 583.91803 last y diff: 0 last z: 376.08771 territory: 0 rot x: 0 rot y: -0.45354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4623 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4624 Footprint: Position: in world: true x: 910.32343 y: 0 z: 566.82038 last x: 910.32343 last y diff: 0 last z: 566.82038 territory: 1 rot x: 0 rot y: -0.89559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4624 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4625 Footprint: Position: in world: true x: 360.11048 y: 0 z: 807.71967 last x: 360.11048 last y diff: 0 last z: 807.71967 territory: 6 rot x: 0 rot y: -4.56904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4625 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4626 Footprint: Position: in world: true x: 239.28077 y: 0 z: 1063.72461 last x: 239.28077 last y diff: 0 last z: 1063.72461 territory: 0 rot x: 0 rot y: 0.73205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4626 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4627 Footprint: Position: in world: true x: 235.14167 y: 0 z: 1062.91163 last x: 235.14167 last y diff: 0 last z: 1062.91163 territory: 0 rot x: 0 rot y: -3.26206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4627 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4628 Footprint: Position: in world: true x: 553.64026 y: 0 z: 1253.73462 last x: 553.64026 last y diff: 0 last z: 1253.73462 territory: 3 rot x: 0 rot y: 0.24639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4628 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4629 Footprint: Position: in world: true x: 1183.45954 y: 0 z: 886.9195 last x: 1183.45954 last y diff: 0 last z: 886.9195 territory: 0 rot x: 0 rot y: 0.80735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4629 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4630 Footprint: Position: in world: true x: 1175.22938 y: 0 z: 889.54456 last x: 1175.22938 last y diff: 0 last z: 889.54456 territory: 0 rot x: 0 rot y: -2.43844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4630 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4631 Footprint: Position: in world: true x: 1179.51655 y: 0 z: 891.33118 last x: 1179.51655 last y diff: 0 last z: 891.33118 territory: 0 rot x: 0 rot y: -1.46258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4631 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4632 Footprint: Position: in world: true x: 1133.92103 y: 0 z: 830.0276 last x: 1133.92103 last y diff: 0 last z: 830.0276 territory: 0 rot x: 0 rot y: -0.7762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4632 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4633 Footprint: Position: in world: true x: 1137.73554 y: 0 z: 825.5915 last x: 1137.73554 last y diff: 0 last z: 825.5915 territory: 0 rot x: 0 rot y: -0.86004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4633 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4634 Footprint: Position: in world: true x: 1245.54804 y: 0 z: 580.33204 last x: 1245.54804 last y diff: 0 last z: 580.33204 territory: 0 rot x: 0 rot y: 1.38189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4634 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4635 Footprint: Position: in world: true x: 1248.05396 y: 0 z: 588.4195 last x: 1248.05396 last y diff: 0 last z: 588.4195 territory: 0 rot x: 0 rot y: -4.0801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4635 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4636 Footprint: Position: in world: true x: 155.39478 y: 0 z: 737.91248 last x: 155.39478 last y diff: 0 last z: 737.91248 territory: 6 rot x: 0 rot y: 0.40607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4636 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4637 Footprint: Position: in world: true x: 151.15363 y: 0 z: 736.74665 last x: 151.15363 last y diff: 0 last z: 736.74665 territory: 6 rot x: 0 rot y: -1.6231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4637 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4638 Footprint: Position: in world: true x: 156.154 y: 0 z: 732.72205 last x: 156.154 last y diff: 0 last z: 732.72205 territory: 6 rot x: 0 rot y: -4.25911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4638 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4639 Footprint: Position: in world: true x: 158.06849 y: 0 z: 741.94892 last x: 158.06849 last y diff: 0 last z: 741.94892 territory: 6 rot x: 0 rot y: -3.65505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4639 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4640 Footprint: Position: in world: true x: 147.27607 y: 0 z: 739.64136 last x: 147.27607 last y diff: 0 last z: 739.64136 territory: 6 rot x: 0 rot y: 0.46012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4640 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4641 Footprint: Position: in world: true x: 481.97522 y: 0 z: 154.13605 last x: 481.97522 last y diff: 0 last z: 154.13605 territory: 0 rot x: 0 rot y: -3.93255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4641 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4642 Footprint: Position: in world: true x: 484.66004 y: 0 z: 150.09961 last x: 484.66004 last y diff: 0 last z: 150.09961 territory: 0 rot x: 0 rot y: -0.94063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4642 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4643 Footprint: Position: in world: true x: 478.34888 y: 0 z: 158.87916 last x: 478.34888 last y diff: 0 last z: 158.87916 territory: 0 rot x: 0 rot y: -1.11536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4643 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4644 Footprint: Position: in world: true x: 445.22016 y: 0 z: 387.542 last x: 445.22016 last y diff: 0 last z: 387.542 territory: 5 rot x: 0 rot y: 0.52747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4644 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4645 Footprint: Position: in world: true x: 446.26978 y: 0 z: 383.3667 last x: 446.26978 last y diff: 0 last z: 383.3667 territory: 5 rot x: 0 rot y: -3.95783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4645 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4646 Footprint: Position: in world: true x: 469.84076 y: 0 z: 608.68311 last x: 469.84076 last y diff: 0 last z: 608.68311 territory: 0 rot x: 0 rot y: -3.55425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4646 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4647 Footprint: Position: in world: true x: 465.45014 y: 0 z: 605.74842 last x: 465.45014 last y diff: 0 last z: 605.74842 territory: 0 rot x: 0 rot y: -0.94945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4647 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4648 Footprint: Position: in world: true x: 476.02881 y: 0 z: 607.64026 last x: 476.02881 last y diff: 0 last z: 607.64026 territory: 0 rot x: 0 rot y: -0.13906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4648 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4649 Footprint: Position: in world: true x: 1050.47803 y: 0 z: 420.95008 last x: 1050.47803 last y diff: 0 last z: 420.95008 territory: 1 rot x: 0 rot y: -4.51381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4649 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4650 Footprint: Position: in world: true x: 1052.02112 y: 0 z: 424.98951 last x: 1052.02112 last y diff: 0 last z: 424.98951 territory: 1 rot x: 0 rot y: 1.13564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4650 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4651 Footprint: Position: in world: true x: 1047.88788 y: 0 z: 428.11072 last x: 1047.88788 last y diff: 0 last z: 428.11072 territory: 1 rot x: 0 rot y: 1.08571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4651 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4652 Footprint: Position: in world: true x: 1053.08533 y: 0 z: 416.72907 last x: 1053.08533 last y diff: 0 last z: 416.72907 territory: 1 rot x: 0 rot y: -0.17838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4652 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4653 Footprint: Position: in world: true x: 1079.40601 y: 0 z: 762.3266 last x: 1079.40601 last y diff: 0 last z: 762.3266 territory: 0 rot x: 0 rot y: -1.98385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4653 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4654 Footprint: Position: in world: true x: 1071.12305 y: 0 z: 760.71302 last x: 1071.12305 last y diff: 0 last z: 760.71302 territory: 0 rot x: 0 rot y: -3.77236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4654 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4655 Footprint: Position: in world: true x: 1081.09461 y: 0 z: 754.64258 last x: 1081.09461 last y diff: 0 last z: 754.64258 territory: 0 rot x: 0 rot y: -4.12551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4655 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4656 Footprint: Position: in world: true x: 1075.19013 y: 0 z: 767.01825 last x: 1075.19013 last y diff: 0 last z: 767.01825 territory: 0 rot x: 0 rot y: -0.2239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4656 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4657 Footprint: Position: in world: true x: 930.69324 y: 0 z: 846.44745 last x: 930.69324 last y diff: 0 last z: 846.44745 territory: 2 rot x: 0 rot y: -4.45304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4657 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4658 Footprint: Position: in world: true x: 935.25446 y: 0 z: 847.86158 last x: 935.25446 last y diff: 0 last z: 847.86158 territory: 2 rot x: 0 rot y: -0.27582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4658 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4659 Footprint: Position: in world: true x: 933.98194 y: 0 z: 840.46332 last x: 933.98194 last y diff: 0 last z: 840.46332 territory: 2 rot x: 0 rot y: 0.4852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4659 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4660 Footprint: Position: in world: true x: 923.2168 y: 0 z: 846.51746 last x: 923.2168 last y diff: 0 last z: 846.51746 territory: 2 rot x: 0 rot y: -0.69971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4660 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4661 Footprint: Position: in world: true x: 424.68512 y: 0 z: 1035.13575 last x: 424.68512 last y diff: 0 last z: 1035.13575 territory: 3 rot x: 0 rot y: -1.39672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4661 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4662 Footprint: Position: in world: true x: 425.1316 y: 0 z: 1040.15796 last x: 425.1316 last y diff: 0 last z: 1040.15796 territory: 3 rot x: 0 rot y: -2.10268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4662 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4663 Footprint: Position: in world: true x: 431.70759 y: 0 z: 1043.20508 last x: 431.70759 last y diff: 0 last z: 1043.20508 territory: 3 rot x: 0 rot y: -2.65717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4663 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4664 Footprint: Position: in world: true x: 420.50513 y: 0 z: 1032.54365 last x: 420.50513 last y diff: 0 last z: 1032.54365 territory: 3 rot x: 0 rot y: -0.44155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4664 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4665 Footprint: Position: in world: true x: 324.74988 y: 0 z: 1063.10706 last x: 324.74988 last y diff: 0 last z: 1063.10706 territory: 3 rot x: 0 rot y: -3.40174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4665 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4666 Footprint: Position: in world: true x: 318.70643 y: 0 z: 1056.59705 last x: 318.70643 last y diff: 0 last z: 1056.59705 territory: 3 rot x: 0 rot y: -4.34604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4666 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4667 Footprint: Position: in world: true x: 326.95612 y: 0 z: 1059.51044 last x: 326.95612 last y diff: 0 last z: 1059.51044 territory: 3 rot x: 0 rot y: -2.50623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4667 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4668 Footprint: Position: in world: true x: 316.89814 y: 0 z: 1065.02674 last x: 316.89814 last y diff: 0 last z: 1065.02674 territory: 3 rot x: 0 rot y: -0.75991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4668 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4669 Footprint: Position: in world: true x: 1023.83527 y: 0 z: 531.71155 last x: 1023.83527 last y diff: 0 last z: 531.71155 territory: 1 rot x: 0 rot y: -1.2522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4669 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4670 Footprint: Position: in world: true x: 1021.02417 y: 0 z: 526.34272 last x: 1021.02417 last y diff: 0 last z: 526.34272 territory: 1 rot x: 0 rot y: 0.45452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4670 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4671 Footprint: Position: in world: true x: 1028.2356 y: 0 z: 530.9889 last x: 1028.2356 last y diff: 0 last z: 530.9889 territory: 1 rot x: 0 rot y: -0.71373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4671 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4672 Footprint: Position: in world: true x: 842.74744 y: 0 z: 975.23267 last x: 842.74744 last y diff: 0 last z: 975.23267 territory: 2 rot x: 0 rot y: -2.60434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4672 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4673 Footprint: Position: in world: true x: 846.81476 y: 0 z: 973.73066 last x: 846.81476 last y diff: 0 last z: 973.73066 territory: 2 rot x: 0 rot y: -2.79458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4673 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4674 Footprint: Position: in world: true x: 852.09681 y: 0 z: 979.04926 last x: 852.09681 last y diff: 0 last z: 979.04926 territory: 2 rot x: 0 rot y: -2.17444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4674 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4675 Footprint: Position: in world: true x: 841.68372 y: 0 z: 979.2317 last x: 841.68372 last y diff: 0 last z: 979.2317 territory: 2 rot x: 0 rot y: -2.9786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4675 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4676 Footprint: Position: in world: true x: 841.80158 y: 0 z: 969.26288 last x: 841.80158 last y diff: 0 last z: 969.26288 territory: 2 rot x: 0 rot y: -2.6114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4676 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4677 Footprint: Position: in world: true x: 704.21344 y: 0 z: 757.74201 last x: 704.21344 last y diff: 0 last z: 757.74201 territory: 0 rot x: 0 rot y: 0.0479 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4677 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4678 Footprint: Position: in world: true x: 709.30695 y: 0 z: 759.36982 last x: 709.30695 last y diff: 0 last z: 759.36982 territory: 0 rot x: 0 rot y: -1.44602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4678 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4679 Footprint: Position: in world: true x: 707.92151 y: 0 z: 755.27656 last x: 707.92151 last y diff: 0 last z: 755.27656 territory: 0 rot x: 0 rot y: -4.1193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4679 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4680 Footprint: Position: in world: true x: 310.48102 y: 0 z: 297.50843 last x: 310.48102 last y diff: 0 last z: 297.50843 territory: 5 rot x: 0 rot y: -1.11533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4680 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4681 Footprint: Position: in world: true x: 310.72852 y: 0 z: 292.47864 last x: 310.72852 last y diff: 0 last z: 292.47864 territory: 5 rot x: 0 rot y: 0.88433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4681 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4682 Footprint: Position: in world: true x: 268.25477 y: 0 z: 875.40497 last x: 268.25477 last y diff: 0 last z: 875.40497 territory: 6 rot x: 0 rot y: -0.31887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4682 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4683 Footprint: Position: in world: true x: 267.99286 y: 0 z: 871.15339 last x: 267.99286 last y diff: 0 last z: 871.15339 territory: 6 rot x: 0 rot y: 1.56688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4683 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4684 Footprint: Position: in world: true x: 260.98273 y: 0 z: 876.18921 last x: 260.98273 last y diff: 0 last z: 876.18921 territory: 6 rot x: 0 rot y: -2.54363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4684 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4685 Footprint: Position: in world: true x: 270.30195 y: 0 z: 880.21015 last x: 270.30195 last y diff: 0 last z: 880.21015 territory: 6 rot x: 0 rot y: 1.54012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4685 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4686 Footprint: Position: in world: true x: 830.88459 y: 0 z: 155.84595 last x: 830.88459 last y diff: 0 last z: 155.84595 territory: 4 rot x: 0 rot y: -1.46991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4686 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4687 Footprint: Position: in world: true x: 827.68006 y: 0 z: 147.0752 last x: 827.68006 last y diff: 0 last z: 147.0752 territory: 4 rot x: 0 rot y: 0.76632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4687 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4688 Footprint: Position: in world: true x: 335.29603 y: 0 z: 1176.79474 last x: 335.29603 last y diff: 0 last z: 1176.79474 territory: 3 rot x: 0 rot y: -2.77962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4688 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4689 Footprint: Position: in world: true x: 336.94666 y: 0 z: 1172.98957 last x: 336.94666 last y diff: 0 last z: 1172.98957 territory: 3 rot x: 0 rot y: -0.23324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4689 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4690 Footprint: Position: in world: true x: 343.40894 y: 0 z: 1179.14753 last x: 343.40894 last y diff: 0 last z: 1179.14753 territory: 3 rot x: 0 rot y: -2.8399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4690 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4691 Footprint: Position: in world: true x: 887.602 y: 0 z: 924.22968 last x: 887.602 last y diff: 0 last z: 924.22968 territory: 2 rot x: 0 rot y: -1.21077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4691 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4692 Footprint: Position: in world: true x: 884.42023 y: 0 z: 927.68989 last x: 884.42023 last y diff: 0 last z: 927.68989 territory: 2 rot x: 0 rot y: -3.00791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4692 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4693 Footprint: Position: in world: true x: 888.87855 y: 0 z: 929.47626 last x: 888.87855 last y diff: 0 last z: 929.47626 territory: 2 rot x: 0 rot y: -4.05599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4693 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4694 Footprint: Position: in world: true x: 893.40973 y: 0 z: 926.65241 last x: 893.40973 last y diff: 0 last z: 926.65241 territory: 2 rot x: 0 rot y: -4.16633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4694 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4695 Footprint: Position: in world: true x: 467.33545 y: 0 z: 1193.7591 last x: 467.33545 last y diff: 0 last z: 1193.7591 territory: 3 rot x: 0 rot y: -3.52335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4695 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4696 Footprint: Position: in world: true x: 464.64393 y: 0 z: 1188.96558 last x: 464.64393 last y diff: 0 last z: 1188.96558 territory: 3 rot x: 0 rot y: -1.32595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4696 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4697 Footprint: Position: in world: true x: 468.57654 y: 0 z: 1189.79181 last x: 468.57654 last y diff: 0 last z: 1189.79181 territory: 3 rot x: 0 rot y: 1.48577 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4697 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4698 Footprint: Position: in world: true x: 465.61854 y: 0 z: 1197.66547 last x: 465.61854 last y diff: 0 last z: 1197.66547 territory: 3 rot x: 0 rot y: 1.22912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4698 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4699 Footprint: Position: in world: true x: 74.95374 y: 0 z: 850.61072 last x: 74.95374 last y diff: 0 last z: 850.61072 territory: 6 rot x: 0 rot y: -1.23156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4699 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4700 Footprint: Position: in world: true x: 72.93866 y: 0 z: 857.53803 last x: 72.93866 last y diff: 0 last z: 857.53803 territory: 6 rot x: 0 rot y: -0.40662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4700 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4701 Footprint: Position: in world: true x: 80.30256 y: 0 z: 858.24573 last x: 80.30256 last y diff: 0 last z: 858.24573 territory: 6 rot x: 0 rot y: -2.23063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4701 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4702 Footprint: Position: in world: true x: 71.24787 y: 0 z: 848.00824 last x: 71.24787 last y diff: 0 last z: 848.00824 territory: 6 rot x: 0 rot y: -0.7468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4702 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4703 Footprint: Position: in world: true x: 778.04041 y: 0 z: 627.38563 last x: 778.04041 last y diff: 0 last z: 627.38563 territory: 0 rot x: 0 rot y: 0.74795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4703 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4704 Footprint: Position: in world: true x: 775.58259 y: 0 z: 632.02826 last x: 775.58259 last y diff: 0 last z: 632.02826 territory: 0 rot x: 0 rot y: -3.23095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4704 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4705 Footprint: Position: in world: true x: 783.93781 y: 0 z: 623.86219 last x: 783.93781 last y diff: 0 last z: 623.86219 territory: 0 rot x: 0 rot y: -0.18197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4705 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4706 Footprint: Position: in world: true x: 600.94727 y: 0 z: 376.62684 last x: 600.94727 last y diff: 0 last z: 376.62684 territory: 0 rot x: 0 rot y: -2.35608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4706 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4707 Footprint: Position: in world: true x: 595.16462 y: 0 z: 376.89545 last x: 595.16462 last y diff: 0 last z: 376.89545 territory: 0 rot x: 0 rot y: -1.24618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4707 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4708 Footprint: Position: in world: true x: 606.52393 y: 0 z: 383.86896 last x: 606.52393 last y diff: 0 last z: 383.86896 territory: 0 rot x: 0 rot y: 0.96348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4708 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4709 Footprint: Position: in world: true x: 601.8993 y: 0 z: 385.42841 last x: 601.8993 last y diff: 0 last z: 385.42841 territory: 0 rot x: 0 rot y: -0.86059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4709 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4710 Footprint: Position: in world: true x: 841.69501 y: 0 z: 1122.39655 last x: 841.69501 last y diff: 0 last z: 1122.39655 territory: 0 rot x: 0 rot y: -4.43924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4710 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4711 Footprint: Position: in world: true x: 837.72657 y: 0 z: 1123.5149 last x: 837.72657 last y diff: 0 last z: 1123.5149 territory: 0 rot x: 0 rot y: -4.40003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4711 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4712 Footprint: Position: in world: true x: 609.14386 y: 0 z: 840.1297 last x: 609.14386 last y diff: 0 last z: 840.1297 territory: 3 rot x: 0 rot y: -0.5842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4712 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4713 Footprint: Position: in world: true x: 609.83301 y: 0 z: 844.1872 last x: 609.83301 last y diff: 0 last z: 844.1872 territory: 3 rot x: 0 rot y: -1.81508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4713 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4714 Footprint: Position: in world: true x: 612.09473 y: 0 z: 835.54657 last x: 612.09473 last y diff: 0 last z: 835.54657 territory: 3 rot x: 0 rot y: -1.90018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4714 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4715 Footprint: Position: in world: true x: 1131.73957 y: 0 z: 699.48591 last x: 1131.73957 last y diff: 0 last z: 699.48591 territory: 0 rot x: 0 rot y: 1.08799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4715 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4716 Footprint: Position: in world: true x: 1128.73151 y: 0 z: 703.14942 last x: 1128.73151 last y diff: 0 last z: 703.14942 territory: 0 rot x: 0 rot y: -1.93233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4716 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4717 Footprint: Position: in world: true x: 1125.12647 y: 0 z: 701.36054 last x: 1125.12647 last y diff: 0 last z: 701.36054 territory: 0 rot x: 0 rot y: -1.74648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4717 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4718 Footprint: Position: in world: true x: 1126.24054 y: 0 z: 695.49177 last x: 1126.24054 last y diff: 0 last z: 695.49177 territory: 0 rot x: 0 rot y: 0.17986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4718 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4719 Footprint: Position: in world: true x: 1247.45234 y: 0 z: 650.58191 last x: 1247.45234 last y diff: 0 last z: 650.58191 territory: 0 rot x: 0 rot y: -2.85441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4719 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4720 Footprint: Position: in world: true x: 1245.94074 y: 0 z: 643.37861 last x: 1245.94074 last y diff: 0 last z: 643.37861 territory: 0 rot x: 0 rot y: -0.64415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4720 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4721 Footprint: Position: in world: true x: 775.46216 y: 0 z: 331.18586 last x: 775.46216 last y diff: 0 last z: 331.18586 territory: 4 rot x: 0 rot y: 1.18117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4721 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4722 Footprint: Position: in world: true x: 779.2649 y: 0 z: 326.98987 last x: 779.2649 last y diff: 0 last z: 326.98987 territory: 4 rot x: 0 rot y: -1.35073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4722 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4723 Footprint: Position: in world: true x: 780.60987 y: 0 z: 332.04053 last x: 780.60987 last y diff: 0 last z: 332.04053 territory: 4 rot x: 0 rot y: -0.21111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4723 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4724 Footprint: Position: in world: true x: 502.0492 y: 0 z: 649.62934 last x: 502.0492 last y diff: 0 last z: 649.62934 territory: 0 rot x: 0 rot y: 1.5305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4724 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4725 Footprint: Position: in world: true x: 498.99915 y: 0 z: 652.43598 last x: 498.99915 last y diff: 0 last z: 652.43598 territory: 0 rot x: 0 rot y: -4.00367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4725 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4726 Footprint: Position: in world: true x: 502.70942 y: 0 z: 645.02393 last x: 502.70942 last y diff: 0 last z: 645.02393 territory: 0 rot x: 0 rot y: 0.65001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4726 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4727 Footprint: Position: in world: true x: 506.77259 y: 0 z: 650.8437 last x: 506.77259 last y diff: 0 last z: 650.8437 territory: 0 rot x: 0 rot y: -4.6338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4727 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4728 Footprint: Position: in world: true x: 673.58924 y: 0 z: 1240.85712 last x: 673.58924 last y diff: 0 last z: 1240.85712 territory: 3 rot x: 0 rot y: 0.87508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4728 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4729 Footprint: Position: in world: true x: 676.3722 y: 0 z: 1237.36847 last x: 676.3722 last y diff: 0 last z: 1237.36847 territory: 3 rot x: 0 rot y: -1.70391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4729 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4730 Footprint: Position: in world: true x: 680.352 y: 0 z: 1241.58875 last x: 680.352 last y diff: 0 last z: 1241.58875 territory: 3 rot x: 0 rot y: -0.8395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4730 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4731 Footprint: Position: in world: true x: 674.5481 y: 0 z: 1230.73945 last x: 674.5481 last y diff: 0 last z: 1230.73945 territory: 3 rot x: 0 rot y: -0.17252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4731 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4732 Footprint: Position: in world: true x: 669.77942 y: 0 z: 1242.26893 last x: 669.77942 last y diff: 0 last z: 1242.26893 territory: 3 rot x: 0 rot y: -4.45417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4732 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4733 Footprint: Position: in world: true x: 162.17981 y: 0 z: 525.07532 last x: 162.17981 last y diff: 0 last z: 525.07532 territory: 0 rot x: 0 rot y: -1.50794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4733 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4734 Footprint: Position: in world: true x: 158.45881 y: 0 z: 526.80799 last x: 158.45881 last y diff: 0 last z: 526.80799 territory: 0 rot x: 0 rot y: -0.81618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4734 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4735 Footprint: Position: in world: true x: 163.2859 y: 0 z: 530.11536 last x: 163.2859 last y diff: 0 last z: 530.11536 territory: 0 rot x: 0 rot y: -2.7975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4735 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4736 Footprint: Position: in world: true x: 167.22638 y: 0 z: 526.99286 last x: 167.22638 last y diff: 0 last z: 526.99286 territory: 0 rot x: 0 rot y: -2.99508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4736 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4737 Footprint: Position: in world: true x: 1154.03632 y: 0 z: 429.75831 last x: 1154.03632 last y diff: 0 last z: 429.75831 territory: 1 rot x: 0 rot y: -3.97059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4737 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4738 Footprint: Position: in world: true x: 1149.04633 y: 0 z: 433.97345 last x: 1149.04633 last y diff: 0 last z: 433.97345 territory: 1 rot x: 0 rot y: -0.0298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4738 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4739 Footprint: Position: in world: true x: 1152.46845 y: 0 z: 423.30671 last x: 1152.46845 last y diff: 0 last z: 423.30671 territory: 1 rot x: 0 rot y: -0.5271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4739 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4740 Footprint: Position: in world: true x: 575.69257 y: 0 z: 888.39631 last x: 575.69257 last y diff: 0 last z: 888.39631 territory: 3 rot x: 0 rot y: 0.32851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4740 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4741 Footprint: Position: in world: true x: 581.89435 y: 0 z: 886.69605 last x: 581.89435 last y diff: 0 last z: 886.69605 territory: 3 rot x: 0 rot y: -2.90923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4741 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4742 Footprint: Position: in world: true x: 581.2635 y: 0 z: 890.68604 last x: 581.2635 last y diff: 0 last z: 890.68604 territory: 3 rot x: 0 rot y: -3.47689 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4742 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4743 Footprint: Position: in world: true x: 582.27802 y: 0 z: 881.41175 last x: 582.27802 last y diff: 0 last z: 881.41175 territory: 3 rot x: 0 rot y: -4.03248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4743 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4744 Footprint: Position: in world: true x: 571.98914 y: 0 z: 885.5423 last x: 571.98914 last y diff: 0 last z: 885.5423 territory: 3 rot x: 0 rot y: -2.14606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4744 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4745 Footprint: Position: in world: true x: 821.00702 y: 0 z: 459.1374 last x: 821.00702 last y diff: 0 last z: 459.1374 territory: 0 rot x: 0 rot y: -2.46554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4745 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4746 Footprint: Position: in world: true x: 825.01777 y: 0 z: 460.12671 last x: 825.01777 last y diff: 0 last z: 460.12671 territory: 0 rot x: 0 rot y: -2.012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4746 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4747 Footprint: Position: in world: true x: 828.7345 y: 0 z: 454.72223 last x: 828.7345 last y diff: 0 last z: 454.72223 territory: 0 rot x: 0 rot y: -3.96874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4747 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4748 Footprint: Position: in world: true x: 821.40082 y: 0 z: 450.38099 last x: 821.40082 last y diff: 0 last z: 450.38099 territory: 0 rot x: 0 rot y: -4.5596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4748 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4749 Footprint: Position: in world: true x: 822.6969 y: 0 z: 465.02344 last x: 822.6969 last y diff: 0 last z: 465.02344 territory: 0 rot x: 0 rot y: -3.56098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4749 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4750 Footprint: Position: in world: true x: 243.09607 y: 0 z: 1102.92304 last x: 243.09607 last y diff: 0 last z: 1102.92304 territory: 0 rot x: 0 rot y: -1.0384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4750 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4751 Footprint: Position: in world: true x: 248.1247 y: 0 z: 1100.99793 last x: 248.1247 last y diff: 0 last z: 1100.99793 territory: 0 rot x: 0 rot y: -1.0212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4751 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4752 Footprint: Position: in world: true x: 247.7917 y: 0 z: 1095.16694 last x: 247.7917 last y diff: 0 last z: 1095.16694 territory: 0 rot x: 0 rot y: -2.32584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4752 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4753 Footprint: Position: in world: true x: 249.00776 y: 0 z: 1109.28974 last x: 249.00776 last y diff: 0 last z: 1109.28974 territory: 0 rot x: 0 rot y: -2.35491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4753 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4754 Footprint: Position: in world: true x: 741.93525 y: 0 z: 466.08307 last x: 741.93525 last y diff: 0 last z: 466.08307 territory: 0 rot x: 0 rot y: 0.48031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4754 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4755 Footprint: Position: in world: true x: 740.0583 y: 0 z: 471.50446 last x: 740.0583 last y diff: 0 last z: 471.50446 territory: 0 rot x: 0 rot y: 0.45046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4755 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4756 Footprint: Position: in world: true x: 746.15229 y: 0 z: 468.16883 last x: 746.15229 last y diff: 0 last z: 468.16883 territory: 0 rot x: 0 rot y: 1.13872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4756 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4757 Footprint: Position: in world: true x: 789.25922 y: 0 z: 951.86158 last x: 789.25922 last y diff: 0 last z: 951.86158 territory: 0 rot x: 0 rot y: -1.73913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4757 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4758 Footprint: Position: in world: true x: 785.92524 y: 0 z: 954.26771 last x: 785.92524 last y diff: 0 last z: 954.26771 territory: 2 rot x: 0 rot y: -2.46802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4758 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4759 Footprint: Position: in world: true x: 790.17237 y: 0 z: 956.89594 last x: 790.17237 last y diff: 0 last z: 956.89594 territory: 2 rot x: 0 rot y: -3.44567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4759 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4760 Footprint: Position: in world: true x: 246.61487 y: 0 z: 826.89173 last x: 246.61487 last y diff: 0 last z: 826.89173 territory: 6 rot x: 0 rot y: -0.71372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4760 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4761 Footprint: Position: in world: true x: 250.56757 y: 0 z: 827.67347 last x: 250.56757 last y diff: 0 last z: 827.67347 territory: 6 rot x: 0 rot y: -1.11982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4761 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4762 Footprint: Position: in world: true x: 247.49152 y: 0 z: 832.11872 last x: 247.49152 last y diff: 0 last z: 832.11872 territory: 6 rot x: 0 rot y: 0.47123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4762 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4763 Footprint: Position: in world: true x: 338.5959 y: 0 z: 963.56073 last x: 338.5959 last y diff: 0 last z: 963.56073 territory: 0 rot x: 0 rot y: -2.61414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4763 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4764 Footprint: Position: in world: true x: 341.6886 y: 0 z: 971.43287 last x: 341.6886 last y diff: 0 last z: 971.43287 territory: 3 rot x: 0 rot y: -1.75792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4764 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4765 Footprint: Position: in world: true x: 332.7724 y: 0 z: 965.3152 last x: 332.7724 last y diff: 0 last z: 965.3152 territory: 0 rot x: 0 rot y: -4.24279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4765 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4766 Footprint: Position: in world: true x: 827.917 y: 0 z: 1100.31916 last x: 827.917 last y diff: 0 last z: 1100.31916 territory: 3 rot x: 0 rot y: 0.31785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4766 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4767 Footprint: Position: in world: true x: 828.19275 y: 0 z: 1094.54273 last x: 828.19275 last y diff: 0 last z: 1094.54273 territory: 3 rot x: 0 rot y: 1.37975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4767 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4768 Footprint: Position: in world: true x: 821.82612 y: 0 z: 1103.59607 last x: 821.82612 last y diff: 0 last z: 1103.59607 territory: 3 rot x: 0 rot y: -4.50362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4768 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4769 Footprint: Position: in world: true x: 821.75257 y: 0 z: 1098.06513 last x: 821.75257 last y diff: 0 last z: 1098.06513 territory: 3 rot x: 0 rot y: -1.09737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4769 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4770 Footprint: Position: in world: true x: 1071.22779 y: 0 z: 667.06739 last x: 1071.22779 last y diff: 0 last z: 667.06739 territory: 1 rot x: 0 rot y: -4.01984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4770 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4771 Footprint: Position: in world: true x: 1069.7931 y: 0 z: 673.336 last x: 1069.7931 last y diff: 0 last z: 673.336 territory: 0 rot x: 0 rot y: 0.43688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4771 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4772 Footprint: Position: in world: true x: 1074.88971 y: 0 z: 670.80707 last x: 1074.88971 last y diff: 0 last z: 670.80707 territory: 0 rot x: 0 rot y: 0.34342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4772 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4773 Footprint: Position: in world: true x: 1065.70002 y: 0 z: 670.42157 last x: 1065.70002 last y diff: 0 last z: 670.42157 territory: 1 rot x: 0 rot y: -2.27707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4773 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4774 Footprint: Position: in world: true x: 499.25342 y: 0 z: 519.12519 last x: 499.25342 last y diff: 0 last z: 519.12519 territory: 0 rot x: 0 rot y: -3.25766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4774 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4775 Footprint: Position: in world: true x: 502.5625 y: 0 z: 525.43738 last x: 502.5625 last y diff: 0 last z: 525.43738 territory: 0 rot x: 0 rot y: -2.34052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4775 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4776 Footprint: Position: in world: true x: 261.38678 y: 0 z: 917.82343 last x: 261.38678 last y diff: 0 last z: 917.82343 territory: 6 rot x: 0 rot y: -2.3625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4776 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4777 Footprint: Position: in world: true x: 265.29883 y: 0 z: 923.48688 last x: 265.29883 last y diff: 0 last z: 923.48688 territory: 6 rot x: 0 rot y: -1.55103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4777 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4778 Footprint: Position: in world: true x: 375.29926 y: 0 z: 1194.61072 last x: 375.29926 last y diff: 0 last z: 1194.61072 territory: 3 rot x: 0 rot y: -1.08088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4778 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4779 Footprint: Position: in world: true x: 373.42896 y: 0 z: 1188.04786 last x: 373.42896 last y diff: 0 last z: 1188.04786 territory: 3 rot x: 0 rot y: -3.85366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4779 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4780 Footprint: Position: in world: true x: 370.10822 y: 0 z: 1195.41718 last x: 370.10822 last y diff: 0 last z: 1195.41718 territory: 3 rot x: 0 rot y: -2.97692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4780 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4781 Footprint: Position: in world: true x: 376.17566 y: 0 z: 1200.69941 last x: 376.17566 last y diff: 0 last z: 1200.69941 territory: 3 rot x: 0 rot y: -4.54712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4781 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4782 Footprint: Position: in world: true x: 597.3946 y: 0 z: 1063.74714 last x: 597.3946 last y diff: 0 last z: 1063.74714 territory: 3 rot x: 0 rot y: 0.83742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4782 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4783 Footprint: Position: in world: true x: 598.64289 y: 0 z: 1058.94965 last x: 598.64289 last y diff: 0 last z: 1058.94965 territory: 3 rot x: 0 rot y: 0.97364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4783 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4784 Footprint: Position: in world: true x: 590.78669 y: 0 z: 1065.37995 last x: 590.78669 last y diff: 0 last z: 1065.37995 territory: 3 rot x: 0 rot y: -3.53522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4784 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4785 Footprint: Position: in world: true x: 604.10962 y: 0 z: 1063.3744 last x: 604.10962 last y diff: 0 last z: 1063.3744 territory: 3 rot x: 0 rot y: -1.3164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4785 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4786 Footprint: Position: in world: true x: 916.89234 y: 0 z: 121.9195 last x: 916.89234 last y diff: 0 last z: 121.9195 territory: 0 rot x: 0 rot y: -1.80874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4786 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4787 Footprint: Position: in world: true x: 920.24897 y: 0 z: 115.40711 last x: 920.24897 last y diff: 0 last z: 115.40711 territory: 0 rot x: 0 rot y: -0.7461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4787 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4788 Footprint: Position: in world: true x: 1234.62702 y: 0 z: 461.0019 last x: 1234.62702 last y diff: 0 last z: 461.0019 territory: 0 rot x: 0 rot y: -1.9154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4788 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4789 Footprint: Position: in world: true x: 1238.98041 y: 0 z: 464.51636 last x: 1238.98041 last y diff: 0 last z: 464.51636 territory: 0 rot x: 0 rot y: 0.68926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4789 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4790 Footprint: Position: in world: true x: 1242.89649 y: 0 z: 456.9048 last x: 1242.89649 last y diff: 0 last z: 456.9048 territory: 0 rot x: 0 rot y: -2.99558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4790 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4791 Footprint: Position: in world: true x: 1231.14026 y: 0 z: 465.48206 last x: 1231.14026 last y diff: 0 last z: 465.48206 territory: 1 rot x: 0 rot y: 1.45656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4791 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4792 Footprint: Position: in world: true x: 472.6659 y: 0 z: 255.63636 last x: 472.6659 last y diff: 0 last z: 255.63636 territory: 0 rot x: 0 rot y: -3.21706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4792 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4793 Footprint: Position: in world: true x: 468.47681 y: 0 z: 253.4455 last x: 468.47681 last y diff: 0 last z: 253.4455 territory: 0 rot x: 0 rot y: -1.5029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4793 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4794 Footprint: Position: in world: true x: 477.89832 y: 0 z: 254.26941 last x: 477.89832 last y diff: 0 last z: 254.26941 territory: 0 rot x: 0 rot y: -1.0733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4794 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4795 Footprint: Position: in world: true x: 471.16962 y: 0 z: 249.8777 last x: 471.16962 last y diff: 0 last z: 249.8777 territory: 0 rot x: 0 rot y: -4.14443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4795 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4796 Footprint: Position: in world: true x: 690.10279 y: 0 z: 918.69251 last x: 690.10279 last y diff: 0 last z: 918.69251 territory: 3 rot x: 0 rot y: -0.89997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4796 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4797 Footprint: Position: in world: true x: 691.8531 y: 0 z: 924.87641 last x: 691.8531 last y diff: 0 last z: 924.87641 territory: 3 rot x: 0 rot y: -1.71062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4797 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4798 Footprint: Position: in world: true x: 349.65546 y: 0 z: 481.57306 last x: 349.65546 last y diff: 0 last z: 481.57306 territory: 5 rot x: 0 rot y: -4.63941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4798 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4799 Footprint: Position: in world: true x: 348.72913 y: 0 z: 485.63245 last x: 348.72913 last y diff: 0 last z: 485.63245 territory: 5 rot x: 0 rot y: -1.58217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4799 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4800 Footprint: Position: in world: true x: 356.47004 y: 0 z: 486.34266 last x: 356.47004 last y diff: 0 last z: 486.34266 territory: 5 rot x: 0 rot y: 0.49036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4800 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4801 Footprint: Position: in world: true x: 270.0193 y: 0 z: 447.64057 last x: 270.0193 last y diff: 0 last z: 447.64057 territory: 5 rot x: 0 rot y: 0.45936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4801 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4802 Footprint: Position: in world: true x: 268.88068 y: 0 z: 453.58643 last x: 268.88068 last y diff: 0 last z: 453.58643 territory: 5 rot x: 0 rot y: 0.85228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4802 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4803 Footprint: Position: in world: true x: 266.50043 y: 0 z: 450.04981 last x: 266.50043 last y diff: 0 last z: 450.04981 territory: 5 rot x: 0 rot y: -1.39032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4803 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4804 Footprint: Position: in world: true x: 273.13166 y: 0 z: 444.4922 last x: 273.13166 last y diff: 0 last z: 444.4922 territory: 5 rot x: 0 rot y: -2.31804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4804 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4805 Footprint: Position: in world: true x: 860.688 y: 0 z: 224.07807 last x: 860.688 last y diff: 0 last z: 224.07807 territory: 4 rot x: 0 rot y: -3.67122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4805 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4806 Footprint: Position: in world: true x: 856.87458 y: 0 z: 220.04621 last x: 856.87458 last y diff: 0 last z: 220.04621 territory: 4 rot x: 0 rot y: 0.59694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4806 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4807 Footprint: Position: in world: true x: 856.8617 y: 0 z: 225.99335 last x: 856.8617 last y diff: 0 last z: 225.99335 territory: 4 rot x: 0 rot y: -2.84295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4807 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4808 Footprint: Position: in world: true x: 852.43976 y: 0 z: 218.82026 last x: 852.43976 last y diff: 0 last z: 218.82026 territory: 4 rot x: 0 rot y: 0.38596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4808 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4809 Footprint: Position: in world: true x: 278.34314 y: 0 z: 862.39478 last x: 278.34314 last y diff: 0 last z: 862.39478 territory: 6 rot x: 0 rot y: 0.10772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4809 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4810 Footprint: Position: in world: true x: 281.65168 y: 0 z: 868.78705 last x: 281.65168 last y diff: 0 last z: 868.78705 territory: 6 rot x: 0 rot y: -1.48195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4810 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4811 Footprint: Position: in world: true x: 272.18647 y: 0 z: 864.3094 last x: 272.18647 last y diff: 0 last z: 864.3094 territory: 6 rot x: 0 rot y: -1.18294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4811 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4812 Footprint: Position: in world: true x: 1181.47144 y: 0 z: 578.81031 last x: 1181.47144 last y diff: 0 last z: 578.81031 territory: 1 rot x: 0 rot y: -0.68906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4812 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4813 Footprint: Position: in world: true x: 1184.64905 y: 0 z: 575.33021 last x: 1184.64905 last y diff: 0 last z: 575.33021 territory: 1 rot x: 0 rot y: 0.67293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4813 actor: "geology/stone_granite_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4814 Footprint: Position: in world: true x: 1181.26221 y: 0 z: 572.29963 last x: 1181.26221 last y diff: 0 last z: 572.29963 territory: 1 rot x: 0 rot y: -3.87192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4814 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4815 Footprint: Position: in world: true x: 1184.05616 y: 0 z: 584.88672 last x: 1184.05616 last y diff: 0 last z: 584.88672 territory: 1 rot x: 0 rot y: -4.67336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4815 actor: "geology/stone_granite_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4816 Footprint: Position: in world: true x: 15.8252 y: 0 z: 663.98127 last x: 15.8252 last y diff: 0 last z: 663.98127 territory: 0 rot x: 0 rot y: -4.29633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4816 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4817 Footprint: Position: in world: true x: 761.95203 y: 0 z: 581.59424 last x: 761.95203 last y diff: 0 last z: 581.59424 territory: 0 rot x: 0 rot y: -3.80562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4817 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4818 Footprint: Position: in world: true x: 765.77631 y: 0 z: 583.07245 last x: 765.77631 last y diff: 0 last z: 583.07245 territory: 0 rot x: 0 rot y: -2.8999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4818 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4819 Footprint: Position: in world: true x: 495.52033 y: 0 z: 1181.44825 last x: 495.52033 last y diff: 0 last z: 1181.44825 territory: 3 rot x: 0 rot y: -2.01943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4819 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4820 Footprint: Position: in world: true x: 494.58405 y: 0 z: 1176.97626 last x: 494.58405 last y diff: 0 last z: 1176.97626 territory: 3 rot x: 0 rot y: 0.38088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4820 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4821 Footprint: Position: in world: true x: 640.36884 y: 0 z: 261.42206 last x: 640.36884 last y diff: 0 last z: 261.42206 territory: 4 rot x: 0 rot y: -1.07369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4821 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4822 Footprint: Position: in world: true x: 105.71625 y: 0 z: 317.63282 last x: 105.71625 last y diff: 0 last z: 317.63282 territory: 0 rot x: 0 rot y: -0.60674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4822 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4823 Footprint: Position: in world: true x: 106.60895 y: 0 z: 321.7566 last x: 106.60895 last y diff: 0 last z: 321.7566 territory: 0 rot x: 0 rot y: -0.5455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4823 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4824 Footprint: Position: in world: true x: 826.61078 y: 0 z: 217.5019 last x: 826.61078 last y diff: 0 last z: 217.5019 territory: 4 rot x: 0 rot y: -1.57091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4824 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4825 Footprint: Position: in world: true x: 823.66364 y: 0 z: 220.87153 last x: 823.66364 last y diff: 0 last z: 220.87153 territory: 4 rot x: 0 rot y: -2.59701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4825 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4826 Footprint: Position: in world: true x: 360.9452 y: 0 z: 634.14637 last x: 360.9452 last y diff: 0 last z: 634.14637 territory: 0 rot x: 0 rot y: 0.73473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4826 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4827 Footprint: Position: in world: true x: 363.84461 y: 0 z: 630.94434 last x: 363.84461 last y diff: 0 last z: 630.94434 territory: 0 rot x: 0 rot y: -2.21128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4827 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4828 Footprint: Position: in world: true x: 657.99616 y: 0 z: 1166.0041 last x: 657.99616 last y diff: 0 last z: 1166.0041 territory: 3 rot x: 0 rot y: -4.63901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4828 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4829 Footprint: Position: in world: true x: 1058.89856 y: 0 z: 192.36396 last x: 1058.89856 last y diff: 0 last z: 192.36396 territory: 0 rot x: 0 rot y: -0.85613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4829 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4830 Footprint: Position: in world: true x: 1233.87635 y: 0 z: 677.97944 last x: 1233.87635 last y diff: 0 last z: 677.97944 territory: 0 rot x: 0 rot y: 1.41805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4830 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4831 Footprint: Position: in world: true x: 309.461 y: 0 z: 986.35901 last x: 309.461 last y diff: 0 last z: 986.35901 territory: 6 rot x: 0 rot y: -1.6279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4831 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4832 Footprint: Position: in world: true x: 420.07746 y: 0 z: 1214.65156 last x: 420.07746 last y diff: 0 last z: 1214.65156 territory: 3 rot x: 0 rot y: -4.04499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4832 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4833 Footprint: Position: in world: true x: 424.41535 y: 0 z: 1214.01844 last x: 424.41535 last y diff: 0 last z: 1214.01844 territory: 3 rot x: 0 rot y: 0.38408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4833 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4834 Footprint: Position: in world: true x: 704.30481 y: 0 z: 1128.11164 last x: 704.30481 last y diff: 0 last z: 1128.11164 territory: 3 rot x: 0 rot y: -4.26684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4834 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4835 Footprint: Position: in world: true x: 556.97053 y: 0 z: 1175.08747 last x: 556.97053 last y diff: 0 last z: 1175.08747 territory: 3 rot x: 0 rot y: -3.08016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4835 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4836 Footprint: Position: in world: true x: 500.42219 y: 0 z: 446.6706 last x: 500.42219 last y diff: 0 last z: 446.6706 territory: 0 rot x: 0 rot y: -2.84804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4836 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4837 Footprint: Position: in world: true x: 1163.05652 y: 0 z: 785.77393 last x: 1163.05652 last y diff: 0 last z: 785.77393 territory: 0 rot x: 0 rot y: -0.46471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4837 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4838 Footprint: Position: in world: true x: 670.84687 y: 0 z: 459.79334 last x: 670.84687 last y diff: 0 last z: 459.79334 territory: 0 rot x: 0 rot y: -1.1597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4838 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4839 Footprint: Position: in world: true x: 776.37726 y: 0 z: 1006.8371 last x: 776.37726 last y diff: 0 last z: 1006.8371 territory: 3 rot x: 0 rot y: -0.6327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4839 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4840 Footprint: Position: in world: true x: 59.30604 y: 0 z: 584.1009 last x: 59.30604 last y diff: 0 last z: 584.1009 territory: 0 rot x: 0 rot y: -1.6344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4840 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4841 Footprint: Position: in world: true x: 55.72364 y: 0 z: 588.97455 last x: 55.72364 last y diff: 0 last z: 588.97455 territory: 0 rot x: 0 rot y: 0.71816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4841 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4842 Footprint: Position: in world: true x: 1220.4513 y: 0 z: 863.45887 last x: 1220.4513 last y diff: 0 last z: 863.45887 territory: 0 rot x: 0 rot y: -4.65281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4842 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4843 Footprint: Position: in world: true x: 33.15748 y: 0 z: 697.19806 last x: 33.15748 last y diff: 0 last z: 697.19806 territory: 0 rot x: 0 rot y: -2.99103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4843 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4844 Footprint: Position: in world: true x: 33.98407 y: 0 z: 692.23621 last x: 33.98407 last y diff: 0 last z: 692.23621 territory: 0 rot x: 0 rot y: -4.09215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4844 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4845 Footprint: Position: in world: true x: 254.30262 y: 0 z: 408.86207 last x: 254.30262 last y diff: 0 last z: 408.86207 territory: 5 rot x: 0 rot y: -0.89913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4845 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4846 Footprint: Position: in world: true x: 256.03486 y: 0 z: 412.73896 last x: 256.03486 last y diff: 0 last z: 412.73896 territory: 5 rot x: 0 rot y: -1.96657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4846 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4847 Footprint: Position: in world: true x: 489.71857 y: 0 z: 261.86152 last x: 489.71857 last y diff: 0 last z: 261.86152 territory: 0 rot x: 0 rot y: 0.66486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4847 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4848 Footprint: Position: in world: true x: 492.84247 y: 0 z: 264.54792 last x: 492.84247 last y diff: 0 last z: 264.54792 territory: 0 rot x: 0 rot y: 0.70432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4848 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4849 Footprint: Position: in world: true x: 387.31959 y: 0 z: 925.00074 last x: 387.31959 last y diff: 0 last z: 925.00074 territory: 3 rot x: 0 rot y: -2.08777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4849 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4850 Footprint: Position: in world: true x: 537.4939 y: 0 z: 1206.53882 last x: 537.4939 last y diff: 0 last z: 1206.53882 territory: 3 rot x: 0 rot y: -3.49245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4850 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4851 Footprint: Position: in world: true x: 540.03168 y: 0 z: 1210.06373 last x: 540.03168 last y diff: 0 last z: 1210.06373 territory: 3 rot x: 0 rot y: -1.02099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4851 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4852 Footprint: Position: in world: true x: 503.01478 y: 0 z: 178.1457 last x: 503.01478 last y diff: 0 last z: 178.1457 territory: 0 rot x: 0 rot y: -0.28032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4852 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4853 Footprint: Position: in world: true x: 508.2577 y: 0 z: 180.40082 last x: 508.2577 last y diff: 0 last z: 180.40082 territory: 0 rot x: 0 rot y: -4.03948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4853 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4854 Footprint: Position: in world: true x: 875.98511 y: 0 z: 1105.42457 last x: 875.98511 last y diff: 0 last z: 1105.42457 territory: 0 rot x: 0 rot y: -2.42563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4854 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4855 Footprint: Position: in world: true x: 879.94123 y: 0 z: 1104.21827 last x: 879.94123 last y diff: 0 last z: 1104.21827 territory: 0 rot x: 0 rot y: 0.32271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4855 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4856 Footprint: Position: in world: true x: 746.95264 y: 0 z: 1095.80011 last x: 746.95264 last y diff: 0 last z: 1095.80011 territory: 3 rot x: 0 rot y: -1.05814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4856 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4857 Footprint: Position: in world: true x: 743.38428 y: 0 z: 1100.35804 last x: 743.38428 last y diff: 0 last z: 1100.35804 territory: 3 rot x: 0 rot y: -3.77355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4857 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4858 Footprint: Position: in world: true x: 875.98743 y: 0 z: 102.19703 last x: 875.98743 last y diff: 0 last z: 102.19703 territory: 0 rot x: 0 rot y: -3.26348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4858 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4859 Footprint: Position: in world: true x: 80.8321 y: 0 z: 553.83851 last x: 80.8321 last y diff: 0 last z: 553.83851 territory: 0 rot x: 0 rot y: -0.99996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4859 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4860 Footprint: Position: in world: true x: 84.7071 y: 0 z: 555.41108 last x: 84.7071 last y diff: 0 last z: 555.41108 territory: 0 rot x: 0 rot y: -3.764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4860 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4861 Footprint: Position: in world: true x: 934.7765 y: 0 z: 407.30671 last x: 934.7765 last y diff: 0 last z: 407.30671 territory: 1 rot x: 0 rot y: -1.28832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4861 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4862 Footprint: Position: in world: true x: 930.96009 y: 0 z: 403.53199 last x: 930.96009 last y diff: 0 last z: 403.53199 territory: 1 rot x: 0 rot y: -3.04589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4862 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4863 Footprint: Position: in world: true x: 477.92707 y: 0 z: 165.93018 last x: 477.92707 last y diff: 0 last z: 165.93018 territory: 0 rot x: 0 rot y: 1.53888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4863 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4864 Footprint: Position: in world: true x: 347.35242 y: 0 z: 744.96296 last x: 347.35242 last y diff: 0 last z: 744.96296 territory: 6 rot x: 0 rot y: 0.69251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4864 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4865 Footprint: Position: in world: true x: 379.51264 y: 0 z: 540.45179 last x: 379.51264 last y diff: 0 last z: 540.45179 territory: 0 rot x: 0 rot y: -4.42441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4865 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4866 Footprint: Position: in world: true x: 1171.84937 y: 0 z: 837.48542 last x: 1171.84937 last y diff: 0 last z: 837.48542 territory: 0 rot x: 0 rot y: -2.65992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4866 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4867 Footprint: Position: in world: true x: 1019.1977 y: 0 z: 946.02839 last x: 1019.1977 last y diff: 0 last z: 946.02839 territory: 2 rot x: 0 rot y: -1.74828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4867 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4868 Footprint: Position: in world: true x: 114.33783 y: 0 z: 801.5345 last x: 114.33783 last y diff: 0 last z: 801.5345 territory: 6 rot x: 0 rot y: 1.35755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4868 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4869 Footprint: Position: in world: true x: 110.3498 y: 0 z: 800.86225 last x: 110.3498 last y diff: 0 last z: 800.86225 territory: 6 rot x: 0 rot y: -3.6346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4869 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4870 Footprint: Position: in world: true x: 937.94806 y: 0 z: 384.55433 last x: 937.94806 last y diff: 0 last z: 384.55433 territory: 1 rot x: 0 rot y: -3.94544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4870 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4871 Footprint: Position: in world: true x: 941.27076 y: 0 z: 386.85816 last x: 941.27076 last y diff: 0 last z: 386.85816 territory: 1 rot x: 0 rot y: -3.76359 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4871 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4872 Footprint: Position: in world: true x: 490.3011 y: 0 z: 596.56165 last x: 490.3011 last y diff: 0 last z: 596.56165 territory: 0 rot x: 0 rot y: -2.23946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4872 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4873 Footprint: Position: in world: true x: 986.47846 y: 0 z: 754.685 last x: 986.47846 last y diff: 0 last z: 754.685 territory: 2 rot x: 0 rot y: -2.03084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4873 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4874 Footprint: Position: in world: true x: 1097.99683 y: 0 z: 337.99933 last x: 1097.99683 last y diff: 0 last z: 337.99933 territory: 1 rot x: 0 rot y: -2.90712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4874 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4875 Footprint: Position: in world: true x: 227.2334 y: 0 z: 298.13038 last x: 227.2334 last y diff: 0 last z: 298.13038 territory: 5 rot x: 0 rot y: -1.45089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4875 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4876 Footprint: Position: in world: true x: 225.57624 y: 0 z: 301.78711 last x: 225.57624 last y diff: 0 last z: 301.78711 territory: 5 rot x: 0 rot y: -2.03913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4876 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4877 Footprint: Position: in world: true x: 212.10053 y: 0 z: 641.40888 last x: 212.10053 last y diff: 0 last z: 641.40888 territory: 6 rot x: 0 rot y: 0.1192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4877 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4878 Footprint: Position: in world: true x: 217.8592 y: 0 z: 637.92133 last x: 217.8592 last y diff: 0 last z: 637.92133 territory: 6 rot x: 0 rot y: -4.2099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4878 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4879 Footprint: Position: in world: true x: 375.98237 y: 0 z: 239.38575 last x: 375.98237 last y diff: 0 last z: 239.38575 territory: 5 rot x: 0 rot y: -1.87346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4879 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4880 Footprint: Position: in world: true x: 915.13086 y: 0 z: 564.83625 last x: 915.13086 last y diff: 0 last z: 564.83625 territory: 1 rot x: 0 rot y: 0.71279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4880 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4881 Footprint: Position: in world: true x: 919.32416 y: 0 z: 946.7049 last x: 919.32416 last y diff: 0 last z: 946.7049 territory: 2 rot x: 0 rot y: 1.22385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4881 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4882 Footprint: Position: in world: true x: 914.93696 y: 0 z: 945.49146 last x: 914.93696 last y diff: 0 last z: 945.49146 territory: 2 rot x: 0 rot y: -1.47808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4882 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4883 Footprint: Position: in world: true x: 756.3531 y: 0 z: 199.9402 last x: 756.3531 last y diff: 0 last z: 199.9402 territory: 4 rot x: 0 rot y: -1.5268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4883 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4884 Footprint: Position: in world: true x: 910.87635 y: 0 z: 393.15168 last x: 910.87635 last y diff: 0 last z: 393.15168 territory: 0 rot x: 0 rot y: -2.0777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4884 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4885 Footprint: Position: in world: true x: 907.33417 y: 0 z: 395.81067 last x: 907.33417 last y diff: 0 last z: 395.81067 territory: 0 rot x: 0 rot y: -3.18023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4885 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4886 Footprint: Position: in world: true x: 186.03742 y: 0 z: 605.7782 last x: 186.03742 last y diff: 0 last z: 605.7782 territory: 6 rot x: 0 rot y: 0.48067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4886 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4887 Footprint: Position: in world: true x: 732.32361 y: 0 z: 536.81373 last x: 732.32361 last y diff: 0 last z: 536.81373 territory: 0 rot x: 0 rot y: -0.2386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4887 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4888 Footprint: Position: in world: true x: 1103.81836 y: 0 z: 755.10395 last x: 1103.81836 last y diff: 0 last z: 755.10395 territory: 0 rot x: 0 rot y: -0.44938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4888 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4889 Footprint: Position: in world: true x: 627.54017 y: 0 z: 804.21888 last x: 627.54017 last y diff: 0 last z: 804.21888 territory: 0 rot x: 0 rot y: -1.03931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4889 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4890 Footprint: Position: in world: true x: 382.74225 y: 0 z: 294.10016 last x: 382.74225 last y diff: 0 last z: 294.10016 territory: 5 rot x: 0 rot y: 0.50963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4890 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4891 Footprint: Position: in world: true x: 818.8639 y: 0 z: 631.0199 last x: 818.8639 last y diff: 0 last z: 631.0199 territory: 0 rot x: 0 rot y: 1.30416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4891 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4892 Footprint: Position: in world: true x: 1040.11377 y: 0 z: 813.15027 last x: 1040.11377 last y diff: 0 last z: 813.15027 territory: 2 rot x: 0 rot y: 0.93496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4892 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4893 Footprint: Position: in world: true x: 933.99671 y: 0 z: 1137.47846 last x: 933.99671 last y diff: 0 last z: 1137.47846 territory: 0 rot x: 0 rot y: -0.74585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4893 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4894 Footprint: Position: in world: true x: 934.43671 y: 0 z: 1141.94306 last x: 934.43671 last y diff: 0 last z: 1141.94306 territory: 0 rot x: 0 rot y: -1.90984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4894 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4895 Footprint: Position: in world: true x: 293.70832 y: 0 z: 233.2198 last x: 293.70832 last y diff: 0 last z: 233.2198 territory: 5 rot x: 0 rot y: -0.49733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4895 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4896 Footprint: Position: in world: true x: 182.5525 y: 0 z: 954.02778 last x: 182.5525 last y diff: 0 last z: 954.02778 territory: 6 rot x: 0 rot y: -3.22977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4896 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4897 Footprint: Position: in world: true x: 673.51014 y: 0 z: 910.91858 last x: 673.51014 last y diff: 0 last z: 910.91858 territory: 3 rot x: 0 rot y: -1.46569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4897 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4898 Footprint: Position: in world: true x: 667.82337 y: 0 z: 909.03193 last x: 667.82337 last y diff: 0 last z: 909.03193 territory: 3 rot x: 0 rot y: 0.14676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4898 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4899 Footprint: Position: in world: true x: 738.53418 y: 0 z: 157.73023 last x: 738.53418 last y diff: 0 last z: 157.73023 territory: 4 rot x: 0 rot y: -2.18621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4899 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4900 Footprint: Position: in world: true x: 778.20392 y: 0 z: 989.64393 last x: 778.20392 last y diff: 0 last z: 989.64393 territory: 3 rot x: 0 rot y: -2.38665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4900 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4901 Footprint: Position: in world: true x: 774.21589 y: 0 z: 990.75513 last x: 774.21589 last y diff: 0 last z: 990.75513 territory: 3 rot x: 0 rot y: -0.62865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4901 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4902 Footprint: Position: in world: true x: 601.70453 y: 0 z: 1170.90973 last x: 601.70453 last y diff: 0 last z: 1170.90973 territory: 3 rot x: 0 rot y: 0.2309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4902 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4903 Footprint: Position: in world: true x: 598.71991 y: 0 z: 1173.92054 last x: 598.71991 last y diff: 0 last z: 1173.92054 territory: 3 rot x: 0 rot y: 0.35442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4903 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4904 Footprint: Position: in world: true x: 1116.79444 y: 0 z: 947.84705 last x: 1116.79444 last y diff: 0 last z: 947.84705 territory: 2 rot x: 0 rot y: -1.47857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4904 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4905 Footprint: Position: in world: true x: 1120.04255 y: 0 z: 953.10431 last x: 1120.04255 last y diff: 0 last z: 953.10431 territory: 2 rot x: 0 rot y: -0.4112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4905 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4906 Footprint: Position: in world: true x: 1136.81067 y: 0 z: 496.66291 last x: 1136.81067 last y diff: 0 last z: 496.66291 territory: 1 rot x: 0 rot y: -1.32705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4906 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4907 Footprint: Position: in world: true x: 1133.2046 y: 0 z: 499.07343 last x: 1133.2046 last y diff: 0 last z: 499.07343 territory: 1 rot x: 0 rot y: -3.58227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4907 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4908 Footprint: Position: in world: true x: 829.865 y: 0 z: 225.60138 last x: 829.865 last y diff: 0 last z: 225.60138 territory: 4 rot x: 0 rot y: -0.70362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4908 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4909 Footprint: Position: in world: true x: 831.93982 y: 0 z: 229.34534 last x: 831.93982 last y diff: 0 last z: 229.34534 territory: 4 rot x: 0 rot y: -3.50652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4909 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4910 Footprint: Position: in world: true x: 672.88898 y: 0 z: 1079.43677 last x: 672.88898 last y diff: 0 last z: 1079.43677 territory: 3 rot x: 0 rot y: -2.94747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4910 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4911 Footprint: Position: in world: true x: 462.80262 y: 0 z: 1240.60706 last x: 462.80262 last y diff: 0 last z: 1240.60706 territory: 3 rot x: 0 rot y: -1.35662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4911 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4912 Footprint: Position: in world: true x: 422.35077 y: 0 z: 998.71387 last x: 422.35077 last y diff: 0 last z: 998.71387 territory: 3 rot x: 0 rot y: -3.16945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4912 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4913 Footprint: Position: in world: true x: 420.82544 y: 0 z: 994.6048 last x: 420.82544 last y diff: 0 last z: 994.6048 territory: 3 rot x: 0 rot y: -1.9575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4913 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4914 Footprint: Position: in world: true x: 614.36286 y: 0 z: 1019.40192 last x: 614.36286 last y diff: 0 last z: 1019.40192 territory: 3 rot x: 0 rot y: -2.86979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4914 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4915 Footprint: Position: in world: true x: 619.70215 y: 0 z: 1020.19086 last x: 619.70215 last y diff: 0 last z: 1020.19086 territory: 3 rot x: 0 rot y: -2.83227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4915 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4916 Footprint: Position: in world: true x: 1159.27497 y: 0 z: 757.43641 last x: 1159.27497 last y diff: 0 last z: 757.43641 territory: 0 rot x: 0 rot y: -1.74151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4916 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4917 Footprint: Position: in world: true x: 1158.50348 y: 0 z: 750.8495 last x: 1158.50348 last y diff: 0 last z: 750.8495 territory: 0 rot x: 0 rot y: 1.0773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4917 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4918 Footprint: Position: in world: true x: 778.02497 y: 0 z: 852.85816 last x: 778.02497 last y diff: 0 last z: 852.85816 territory: 0 rot x: 0 rot y: -0.40426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4918 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4919 Footprint: Position: in world: true x: 865.43183 y: 0 z: 214.9101 last x: 865.43183 last y diff: 0 last z: 214.9101 territory: 4 rot x: 0 rot y: -4.06572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4919 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4920 Footprint: Position: in world: true x: 1242.45539 y: 0 z: 602.047 last x: 1242.45539 last y diff: 0 last z: 602.047 territory: 0 rot x: 0 rot y: 0.91887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4920 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4921 Footprint: Position: in world: true x: 1238.60401 y: 0 z: 603.5141 last x: 1238.60401 last y diff: 0 last z: 603.5141 territory: 0 rot x: 0 rot y: -3.94462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4921 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4922 Footprint: Position: in world: true x: 761.83942 y: 0 z: 821.82551 last x: 761.83942 last y diff: 0 last z: 821.82551 territory: 0 rot x: 0 rot y: -2.21651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4922 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4923 Footprint: Position: in world: true x: 330.1595 y: 0 z: 530.99836 last x: 330.1595 last y diff: 0 last z: 530.99836 territory: 0 rot x: 0 rot y: 0.45614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4923 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4924 Footprint: Position: in world: true x: 381.84974 y: 0 z: 116.40748 last x: 381.84974 last y diff: 0 last z: 116.40748 territory: 0 rot x: 0 rot y: -1.92746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4924 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4925 Footprint: Position: in world: true x: 177.52826 y: 0 z: 517.85291 last x: 177.52826 last y diff: 0 last z: 517.85291 territory: 0 rot x: 0 rot y: 0.76931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4925 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4926 Footprint: Position: in world: true x: 177.62714 y: 0 z: 511.35883 last x: 177.62714 last y diff: 0 last z: 511.35883 territory: 0 rot x: 0 rot y: -0.4102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4926 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4927 Footprint: Position: in world: true x: 446.01056 y: 0 z: 395.70588 last x: 446.01056 last y diff: 0 last z: 395.70588 territory: 5 rot x: 0 rot y: -0.24335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4927 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4928 Footprint: Position: in world: true x: 870.51783 y: 0 z: 318.39533 last x: 870.51783 last y diff: 0 last z: 318.39533 territory: 0 rot x: 0 rot y: 1.11593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4928 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4929 Footprint: Position: in world: true x: 327.79621 y: 0 z: 405.1352 last x: 327.79621 last y diff: 0 last z: 405.1352 territory: 5 rot x: 0 rot y: 1.18755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4929 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4930 Footprint: Position: in world: true x: 332.67627 y: 0 z: 404.46479 last x: 332.67627 last y diff: 0 last z: 404.46479 territory: 5 rot x: 0 rot y: 1.02547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4930 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4931 Footprint: Position: in world: true x: 545.94391 y: 0 z: 773.1623 last x: 545.94391 last y diff: 0 last z: 773.1623 territory: 0 rot x: 0 rot y: -3.04966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4931 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4932 Footprint: Position: in world: true x: 546.83466 y: 0 z: 777.75538 last x: 546.83466 last y diff: 0 last z: 777.75538 territory: 0 rot x: 0 rot y: -3.84224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4932 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4933 Footprint: Position: in world: true x: 1094.9579 y: 0 z: 911.04975 last x: 1094.9579 last y diff: 0 last z: 911.04975 territory: 2 rot x: 0 rot y: -0.55871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4933 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4934 Footprint: Position: in world: true x: 799.65882 y: 0 z: 951.91663 last x: 799.65882 last y diff: 0 last z: 951.91663 territory: 2 rot x: 0 rot y: -3.02227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4934 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4935 Footprint: Position: in world: true x: 671.65094 y: 0 z: 279.5224 last x: 671.65094 last y diff: 0 last z: 279.5224 territory: 4 rot x: 0 rot y: -2.41698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4935 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4936 Footprint: Position: in world: true x: 972.516 y: 0 z: 915.92835 last x: 972.516 last y diff: 0 last z: 915.92835 territory: 2 rot x: 0 rot y: 0.61083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4936 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4937 Footprint: Position: in world: true x: 708.9079 y: 0 z: 617.56482 last x: 708.9079 last y diff: 0 last z: 617.56482 territory: 0 rot x: 0 rot y: -2.51337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4937 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4938 Footprint: Position: in world: true x: 713.23755 y: 0 z: 618.31055 last x: 713.23755 last y diff: 0 last z: 618.31055 territory: 0 rot x: 0 rot y: -4.19324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4938 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4939 Footprint: Position: in world: true x: 1133.4253 y: 0 z: 599.22126 last x: 1133.4253 last y diff: 0 last z: 599.22126 territory: 1 rot x: 0 rot y: -1.88788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4939 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4940 Footprint: Position: in world: true x: 1128.30494 y: 0 z: 594.17084 last x: 1128.30494 last y diff: 0 last z: 594.17084 territory: 1 rot x: 0 rot y: -4.30475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4940 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4941 Footprint: Position: in world: true x: 1130.30323 y: 0 z: 589.00379 last x: 1130.30323 last y diff: 0 last z: 589.00379 territory: 1 rot x: 0 rot y: 1.41961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4941 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4942 Footprint: Position: in world: true x: 1134.62037 y: 0 z: 589.34339 last x: 1134.62037 last y diff: 0 last z: 589.34339 territory: 1 rot x: 0 rot y: 1.22051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4942 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4943 Footprint: Position: in world: true x: 1122.96125 y: 0 z: 594.50947 last x: 1122.96125 last y diff: 0 last z: 594.50947 territory: 1 rot x: 0 rot y: 0.6296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4943 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4944 Footprint: Position: in world: true x: 1167.89881 y: 0 z: 977.92438 last x: 1167.89881 last y diff: 0 last z: 977.92438 territory: 0 rot x: 0 rot y: -2.63639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4944 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4945 Footprint: Position: in world: true x: 1164.77186 y: 0 z: 974.77698 last x: 1164.77186 last y diff: 0 last z: 974.77698 territory: 0 rot x: 0 rot y: -1.03919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4945 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4946 Footprint: Position: in world: true x: 1165.12745 y: 0 z: 970.41272 last x: 1165.12745 last y diff: 0 last z: 970.41272 territory: 0 rot x: 0 rot y: -0.4939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4946 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4947 Footprint: Position: in world: true x: 1170.81275 y: 0 z: 982.40815 last x: 1170.81275 last y diff: 0 last z: 982.40815 territory: 0 rot x: 0 rot y: 0.86142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4947 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4948 Footprint: Position: in world: true x: 1174.25214 y: 0 z: 970.93116 last x: 1174.25214 last y diff: 0 last z: 970.93116 territory: 0 rot x: 0 rot y: -4.17428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4948 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4949 Footprint: Position: in world: true x: 737.22181 y: 0 z: 576.54584 last x: 737.22181 last y diff: 0 last z: 576.54584 territory: 0 rot x: 0 rot y: 0.54252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4949 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4950 Footprint: Position: in world: true x: 745.02448 y: 0 z: 576.44251 last x: 745.02448 last y diff: 0 last z: 576.44251 territory: 0 rot x: 0 rot y: -0.05755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4950 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4951 Footprint: Position: in world: true x: 739.17176 y: 0 z: 582.84931 last x: 739.17176 last y diff: 0 last z: 582.84931 territory: 0 rot x: 0 rot y: -2.22518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4951 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4952 Footprint: Position: in world: true x: 732.85193 y: 0 z: 578.49402 last x: 732.85193 last y diff: 0 last z: 578.49402 territory: 0 rot x: 0 rot y: -3.77692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4952 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4953 Footprint: Position: in world: true x: 732.90717 y: 0 z: 583.977 last x: 732.90717 last y diff: 0 last z: 583.977 territory: 0 rot x: 0 rot y: 0.24103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4953 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4954 Footprint: Position: in world: true x: 731.35499 y: 0 z: 572.80427 last x: 731.35499 last y diff: 0 last z: 572.80427 territory: 0 rot x: 0 rot y: -3.02111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4954 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4955 Footprint: Position: in world: true x: 736.96912 y: 0 z: 587.73017 last x: 736.96912 last y diff: 0 last z: 587.73017 territory: 0 rot x: 0 rot y: -2.21807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4955 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4956 Footprint: Position: in world: true x: 743.0569 y: 0 z: 581.80738 last x: 743.0569 last y diff: 0 last z: 581.80738 territory: 0 rot x: 0 rot y: -3.92544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4956 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4957 Footprint: Position: in world: true x: 400.46436 y: 0 z: 171.12836 last x: 400.46436 last y diff: 0 last z: 171.12836 territory: 0 rot x: 0 rot y: -2.10894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4957 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4958 Footprint: Position: in world: true x: 399.40748 y: 0 z: 175.82056 last x: 399.40748 last y diff: 0 last z: 175.82056 territory: 0 rot x: 0 rot y: -3.39884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4958 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4959 Footprint: Position: in world: true x: 401.54944 y: 0 z: 179.58527 last x: 401.54944 last y diff: 0 last z: 179.58527 territory: 0 rot x: 0 rot y: -2.92385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4959 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4960 Footprint: Position: in world: true x: 407.42188 y: 0 z: 168.31495 last x: 407.42188 last y diff: 0 last z: 168.31495 territory: 0 rot x: 0 rot y: 0.02787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4960 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4961 Footprint: Position: in world: true x: 401.76703 y: 0 z: 164.7508 last x: 401.76703 last y diff: 0 last z: 164.7508 territory: 0 rot x: 0 rot y: -2.45488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4961 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4962 Footprint: Position: in world: true x: 411.44178 y: 0 z: 167.72638 last x: 411.44178 last y diff: 0 last z: 167.72638 territory: 0 rot x: 0 rot y: -0.01252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4962 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4963 Footprint: Position: in world: true x: 300.13141 y: 0 z: 722.56403 last x: 300.13141 last y diff: 0 last z: 722.56403 territory: 6 rot x: 0 rot y: 1.21612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4963 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4964 Footprint: Position: in world: true x: 294.79578 y: 0 z: 725.78351 last x: 294.79578 last y diff: 0 last z: 725.78351 territory: 6 rot x: 0 rot y: -0.24839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4964 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4965 Footprint: Position: in world: true x: 302.00721 y: 0 z: 728.6568 last x: 302.00721 last y diff: 0 last z: 728.6568 territory: 6 rot x: 0 rot y: -2.14263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4965 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4966 Footprint: Position: in world: true x: 297.85969 y: 0 z: 731.20636 last x: 297.85969 last y diff: 0 last z: 731.20636 territory: 6 rot x: 0 rot y: -3.75376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4966 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4967 Footprint: Position: in world: true x: 301.17402 y: 0 z: 716.56098 last x: 301.17402 last y diff: 0 last z: 716.56098 territory: 6 rot x: 0 rot y: 0.6812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4967 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4968 Footprint: Position: in world: true x: 298.64686 y: 0 z: 735.21796 last x: 298.64686 last y diff: 0 last z: 735.21796 territory: 6 rot x: 0 rot y: -1.78812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4968 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4969 Footprint: Position: in world: true x: 307.46375 y: 0 z: 726.92188 last x: 307.46375 last y diff: 0 last z: 726.92188 territory: 6 rot x: 0 rot y: -2.89985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4969 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4970 Footprint: Position: in world: true x: 290.9123 y: 0 z: 728.09571 last x: 290.9123 last y diff: 0 last z: 728.09571 territory: 6 rot x: 0 rot y: -1.17438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4970 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4971 Footprint: Position: in world: true x: 290.95899 y: 0 z: 721.53388 last x: 290.95899 last y diff: 0 last z: 721.53388 territory: 6 rot x: 0 rot y: 1.26175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4971 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4972 Footprint: Position: in world: true x: 753.81446 y: 0 z: 541.94623 last x: 753.81446 last y diff: 0 last z: 541.94623 territory: 0 rot x: 0 rot y: -1.7984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4972 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4973 Footprint: Position: in world: true x: 752.01191 y: 0 z: 535.32197 last x: 752.01191 last y diff: 0 last z: 535.32197 territory: 0 rot x: 0 rot y: -0.81478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4973 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4974 Footprint: Position: in world: true x: 749.1186 y: 0 z: 545.38898 last x: 749.1186 last y diff: 0 last z: 545.38898 territory: 0 rot x: 0 rot y: -0.04201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4974 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4975 Footprint: Position: in world: true x: 754.91364 y: 0 z: 548.46845 last x: 754.91364 last y diff: 0 last z: 548.46845 territory: 0 rot x: 0 rot y: 0.60668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4975 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4976 Footprint: Position: in world: true x: 760.03547 y: 0 z: 543.29206 last x: 760.03547 last y diff: 0 last z: 543.29206 territory: 0 rot x: 0 rot y: 0.55491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4976 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4977 Footprint: Position: in world: true x: 757.46882 y: 0 z: 533.11194 last x: 757.46882 last y diff: 0 last z: 533.11194 territory: 0 rot x: 0 rot y: -3.10061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4977 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4978 Footprint: Position: in world: true x: 757.4333 y: 0 z: 537.94086 last x: 757.4333 last y diff: 0 last z: 537.94086 territory: 0 rot x: 0 rot y: -0.16016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4978 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4979 Footprint: Position: in world: true x: 749.6706 y: 0 z: 549.49006 last x: 749.6706 last y diff: 0 last z: 549.49006 territory: 0 rot x: 0 rot y: 0.63784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4979 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4980 Footprint: Position: in world: true x: 760.23652 y: 0 z: 549.13416 last x: 760.23652 last y diff: 0 last z: 549.13416 territory: 0 rot x: 0 rot y: -3.06307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4980 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4981 Footprint: Position: in world: true x: 750.852 y: 0 z: 727.037 last x: 750.852 last y diff: 0 last z: 727.037 territory: 0 rot x: 0 rot y: 0.3203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4981 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4982 Footprint: Position: in world: true x: 752.87525 y: 0 z: 721.06995 last x: 752.87525 last y diff: 0 last z: 721.06995 territory: 0 rot x: 0 rot y: -4.61779 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4982 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4983 Footprint: Position: in world: true x: 745.32551 y: 0 z: 724.50654 last x: 745.32551 last y diff: 0 last z: 724.50654 territory: 0 rot x: 0 rot y: -2.462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4983 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4984 Footprint: Position: in world: true x: 749.40284 y: 0 z: 719.0611 last x: 749.40284 last y diff: 0 last z: 719.0611 territory: 0 rot x: 0 rot y: -2.93621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4984 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4985 Footprint: Position: in world: true x: 755.81849 y: 0 z: 716.6861 last x: 755.81849 last y diff: 0 last z: 716.6861 territory: 0 rot x: 0 rot y: -3.20427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4985 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4986 Footprint: Position: in world: true x: 745.5962 y: 0 z: 715.214 last x: 745.5962 last y diff: 0 last z: 715.214 territory: 0 rot x: 0 rot y: -0.70011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4986 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4987 Footprint: Position: in world: true x: 757.13331 y: 0 z: 726.45252 last x: 757.13331 last y diff: 0 last z: 726.45252 territory: 0 rot x: 0 rot y: -0.96212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4987 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4988 Footprint: Position: in world: true x: 741.70606 y: 0 z: 717.0611 last x: 741.70606 last y diff: 0 last z: 717.0611 territory: 0 rot x: 0 rot y: -0.4367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4988 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4989 Footprint: Position: in world: true x: 724.82636 y: 0 z: 965.76319 last x: 724.82636 last y diff: 0 last z: 965.76319 territory: 3 rot x: 0 rot y: -0.03133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4989 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4990 Footprint: Position: in world: true x: 718.19623 y: 0 z: 965.55707 last x: 718.19623 last y diff: 0 last z: 965.55707 territory: 3 rot x: 0 rot y: -3.20481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4990 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4991 Footprint: Position: in world: true x: 714.33338 y: 0 z: 970.67505 last x: 714.33338 last y diff: 0 last z: 970.67505 territory: 3 rot x: 0 rot y: -2.6302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4991 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4992 Footprint: Position: in world: true x: 710.27466 y: 0 z: 964.93812 last x: 710.27466 last y diff: 0 last z: 964.93812 territory: 3 rot x: 0 rot y: -4.59685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4992 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4993 Footprint: Position: in world: true x: 717.40699 y: 0 z: 957.9563 last x: 717.40699 last y diff: 0 last z: 957.9563 territory: 3 rot x: 0 rot y: -1.39783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4993 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4994 Footprint: Position: in world: true x: 709.61542 y: 0 z: 971.08356 last x: 709.61542 last y diff: 0 last z: 971.08356 territory: 3 rot x: 0 rot y: -1.66755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4994 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4995 Footprint: Position: in world: true x: 724.06623 y: 0 z: 960.11579 last x: 724.06623 last y diff: 0 last z: 960.11579 territory: 3 rot x: 0 rot y: -3.41327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4995 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4996 Footprint: Position: in world: true x: 710.00605 y: 0 z: 960.18848 last x: 710.00605 last y diff: 0 last z: 960.18848 territory: 3 rot x: 0 rot y: 0.10801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4996 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4997 Footprint: Position: in world: true x: 1022.00324 y: 0 z: 286.02491 last x: 1022.00324 last y diff: 0 last z: 286.02491 territory: 0 rot x: 0 rot y: -4.15844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4997 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4998 Footprint: Position: in world: true x: 1022.59498 y: 0 z: 278.99396 last x: 1022.59498 last y diff: 0 last z: 278.99396 territory: 0 rot x: 0 rot y: -4.01053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4998 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4999 Footprint: Position: in world: true x: 1027.7345 y: 0 z: 285.23444 last x: 1027.7345 last y diff: 0 last z: 285.23444 territory: 0 rot x: 0 rot y: -4.5522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4999 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5000 Footprint: Position: in world: true x: 1020.44349 y: 0 z: 292.34235 last x: 1020.44349 last y diff: 0 last z: 292.34235 territory: 0 rot x: 0 rot y: 0.0392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5000 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5001 Footprint: Position: in world: true x: 1015.96027 y: 0 z: 289.30597 last x: 1015.96027 last y diff: 0 last z: 289.30597 territory: 0 rot x: 0 rot y: -0.45794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5001 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5002 Footprint: Position: in world: true x: 1029.81513 y: 0 z: 280.20453 last x: 1029.81513 last y diff: 0 last z: 280.20453 territory: 0 rot x: 0 rot y: -1.562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5002 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5003 Footprint: Position: in world: true x: 1017.57483 y: 0 z: 278.9693 last x: 1017.57483 last y diff: 0 last z: 278.9693 territory: 0 rot x: 0 rot y: 0.29311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5003 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5004 Footprint: Position: in world: true x: 362.77747 y: 0 z: 1035.42457 last x: 362.77747 last y diff: 0 last z: 1035.42457 territory: 3 rot x: 0 rot y: 1.55275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5004 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5005 Footprint: Position: in world: true x: 361.45472 y: 0 z: 1040.26581 last x: 361.45472 last y diff: 0 last z: 1040.26581 territory: 3 rot x: 0 rot y: 1.27553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5005 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5006 Footprint: Position: in world: true x: 366.28632 y: 0 z: 1032.98456 last x: 366.28632 last y diff: 0 last z: 1032.98456 territory: 3 rot x: 0 rot y: 0.58307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5006 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5007 Footprint: Position: in world: true x: 366.82923 y: 0 z: 1040.62372 last x: 366.82923 last y diff: 0 last z: 1040.62372 territory: 3 rot x: 0 rot y: 0.83066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5007 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5008 Footprint: Position: in world: true x: 356.26954 y: 0 z: 1037.68293 last x: 356.26954 last y diff: 0 last z: 1037.68293 territory: 3 rot x: 0 rot y: -3.64905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5008 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5009 Footprint: Position: in world: true x: 371.42414 y: 0 z: 1031.47925 last x: 371.42414 last y diff: 0 last z: 1031.47925 territory: 3 rot x: 0 rot y: -3.3419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5009 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5010 Footprint: Position: in world: true x: 356.99128 y: 0 z: 1030.19971 last x: 356.99128 last y diff: 0 last z: 1030.19971 territory: 3 rot x: 0 rot y: -0.83211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5010 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5011 Footprint: Position: in world: true x: 405.11127 y: 0 z: 458.80127 last x: 405.11127 last y diff: 0 last z: 458.80127 territory: 5 rot x: 0 rot y: -2.7889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5011 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5012 Footprint: Position: in world: true x: 401.03144 y: 0 z: 462.02259 last x: 401.03144 last y diff: 0 last z: 462.02259 territory: 5 rot x: 0 rot y: -1.21962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5012 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5013 Footprint: Position: in world: true x: 411.08057 y: 0 z: 462.46515 last x: 411.08057 last y diff: 0 last z: 462.46515 territory: 5 rot x: 0 rot y: -3.38726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5013 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5014 Footprint: Position: in world: true x: 408.42713 y: 0 z: 448.9834 last x: 408.42713 last y diff: 0 last z: 448.9834 territory: 5 rot x: 0 rot y: -0.41556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5014 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5015 Footprint: Position: in world: true x: 405.17835 y: 0 z: 463.11689 last x: 405.17835 last y diff: 0 last z: 463.11689 territory: 5 rot x: 0 rot y: -2.19253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5015 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5016 Footprint: Position: in world: true x: 411.87995 y: 0 z: 451.69465 last x: 411.87995 last y diff: 0 last z: 451.69465 territory: 5 rot x: 0 rot y: -1.93918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5016 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5017 Footprint: Position: in world: true x: 398.22608 y: 0 z: 456.97938 last x: 398.22608 last y diff: 0 last z: 456.97938 territory: 5 rot x: 0 rot y: 0.72463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5017 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5018 Footprint: Position: in world: true x: 515.85425 y: 0 z: 472.34363 last x: 515.85425 last y diff: 0 last z: 472.34363 territory: 0 rot x: 0 rot y: 1.43053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5018 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5019 Footprint: Position: in world: true x: 522.8177 y: 0 z: 469.55854 last x: 522.8177 last y diff: 0 last z: 469.55854 territory: 0 rot x: 0 rot y: -0.25315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5019 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5020 Footprint: Position: in world: true x: 523.58765 y: 0 z: 464.69434 last x: 523.58765 last y diff: 0 last z: 464.69434 territory: 0 rot x: 0 rot y: -4.31572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5020 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5021 Footprint: Position: in world: true x: 518.09546 y: 0 z: 468.0088 last x: 518.09546 last y diff: 0 last z: 468.0088 territory: 0 rot x: 0 rot y: -4.62359 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5021 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5022 Footprint: Position: in world: true x: 528.02082 y: 0 z: 471.17414 last x: 528.02082 last y diff: 0 last z: 471.17414 territory: 0 rot x: 0 rot y: -1.54702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5022 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5023 Footprint: Position: in world: true x: 528.18482 y: 0 z: 463.89576 last x: 528.18482 last y diff: 0 last z: 463.89576 territory: 0 rot x: 0 rot y: -3.79006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5023 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5024 Footprint: Position: in world: true x: 523.6861 y: 0 z: 478.32032 last x: 523.6861 last y diff: 0 last z: 478.32032 territory: 0 rot x: 0 rot y: -1.84307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5024 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5025 Footprint: Position: in world: true x: 515.45014 y: 0 z: 463.65442 last x: 515.45014 last y diff: 0 last z: 463.65442 territory: 0 rot x: 0 rot y: 1.53537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5025 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5026 Footprint: Position: in world: true x: 518.82569 y: 0 z: 460.76581 last x: 518.82569 last y diff: 0 last z: 460.76581 territory: 0 rot x: 0 rot y: -2.97722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5026 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5027 Footprint: Position: in world: true x: 514.68775 y: 0 z: 476.5058 last x: 514.68775 last y diff: 0 last z: 476.5058 territory: 0 rot x: 0 rot y: -3.30765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5027 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5028 Footprint: Position: in world: true x: 899.43824 y: 0 z: 893.24653 last x: 899.43824 last y diff: 0 last z: 893.24653 territory: 2 rot x: 0 rot y: -0.91904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5028 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5029 Footprint: Position: in world: true x: 891.06904 y: 0 z: 892.69123 last x: 891.06904 last y diff: 0 last z: 892.69123 territory: 2 rot x: 0 rot y: -0.54345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5029 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5030 Footprint: Position: in world: true x: 891.3838 y: 0 z: 882.22748 last x: 891.3838 last y diff: 0 last z: 882.22748 territory: 2 rot x: 0 rot y: 0.97504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5030 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5031 Footprint: Position: in world: true x: 898.94196 y: 0 z: 883.85596 last x: 898.94196 last y diff: 0 last z: 883.85596 territory: 2 rot x: 0 rot y: -3.16239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5031 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5032 Footprint: Position: in world: true x: 887.51624 y: 0 z: 884.68854 last x: 887.51624 last y diff: 0 last z: 884.68854 territory: 2 rot x: 0 rot y: -4.03434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5032 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5033 Footprint: Position: in world: true x: 737.27741 y: 0 z: 82.30915 last x: 737.27741 last y diff: 0 last z: 82.30915 territory: 4 rot x: 0 rot y: -4.56423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5033 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5034 Footprint: Position: in world: true x: 741.25116 y: 0 z: 82.82587 last x: 741.25116 last y diff: 0 last z: 82.82587 territory: 4 rot x: 0 rot y: -0.59546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5034 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5035 Footprint: Position: in world: true x: 732.67634 y: 0 z: 80.2417 last x: 732.67634 last y diff: 0 last z: 80.2417 territory: 4 rot x: 0 rot y: -3.9631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5035 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5036 Footprint: Position: in world: true x: 728.34198 y: 0 z: 81.92048 last x: 728.34198 last y diff: 0 last z: 81.92048 territory: 4 rot x: 0 rot y: -0.46947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5036 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5037 Footprint: Position: in world: true x: 741.22925 y: 0 z: 75.412 last x: 741.22925 last y diff: 0 last z: 75.412 territory: 4 rot x: 0 rot y: -1.48955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5037 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5038 Footprint: Position: in world: true x: 746.7729 y: 0 z: 77.47413 last x: 746.7729 last y diff: 0 last z: 77.47413 territory: 4 rot x: 0 rot y: -0.14878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5038 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5039 Footprint: Position: in world: true x: 390.67267 y: 0 z: 317.18378 last x: 390.67267 last y diff: 0 last z: 317.18378 territory: 5 rot x: 0 rot y: 0.35463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5039 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5040 Footprint: Position: in world: true x: 385.2964 y: 0 z: 317.92664 last x: 385.2964 last y diff: 0 last z: 317.92664 territory: 5 rot x: 0 rot y: -4.21464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5040 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5041 Footprint: Position: in world: true x: 394.19495 y: 0 z: 321.52631 last x: 394.19495 last y diff: 0 last z: 321.52631 territory: 5 rot x: 0 rot y: 0.73493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5041 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5042 Footprint: Position: in world: true x: 389.21308 y: 0 z: 321.0506 last x: 389.21308 last y diff: 0 last z: 321.0506 territory: 5 rot x: 0 rot y: -0.1195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5042 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5043 Footprint: Position: in world: true x: 382.01679 y: 0 z: 323.63202 last x: 382.01679 last y diff: 0 last z: 323.63202 territory: 5 rot x: 0 rot y: -3.18064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5043 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5044 Footprint: Position: in world: true x: 393.59205 y: 0 z: 325.88221 last x: 393.59205 last y diff: 0 last z: 325.88221 territory: 5 rot x: 0 rot y: 0.01363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5044 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5045 Footprint: Position: in world: true x: 393.45777 y: 0 z: 313.67121 last x: 393.45777 last y diff: 0 last z: 313.67121 territory: 5 rot x: 0 rot y: -3.05376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5045 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5046 Footprint: Position: in world: true x: 386.50208 y: 0 z: 310.3761 last x: 386.50208 last y diff: 0 last z: 310.3761 territory: 5 rot x: 0 rot y: 1.27033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5046 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5047 Footprint: Position: in world: true x: 750.70777 y: 0 z: 38.33228 last x: 750.70777 last y diff: 0 last z: 38.33228 territory: 4 rot x: 0 rot y: -3.87319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5047 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5048 Footprint: Position: in world: true x: 746.59882 y: 0 z: 37.9438 last x: 746.59882 last y diff: 0 last z: 37.9438 territory: 4 rot x: 0 rot y: -2.51706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5048 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5049 Footprint: Position: in world: true x: 759.39881 y: 0 z: 34.85096 last x: 759.39881 last y diff: 0 last z: 34.85096 territory: 4 rot x: 0 rot y: -3.87351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5049 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5050 Footprint: Position: in world: true x: 751.46113 y: 0 z: 26.2378 last x: 751.46113 last y diff: 0 last z: 26.2378 territory: 0 rot x: 0 rot y: -4.08481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5050 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5051 Footprint: Position: in world: true x: 742.46521 y: 0 z: 31.77338 last x: 742.46521 last y diff: 0 last z: 31.77338 territory: 0 rot x: 0 rot y: -2.4253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5051 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5052 Footprint: Position: in world: true x: 756.8086 y: 0 z: 41.08442 last x: 756.8086 last y diff: 0 last z: 41.08442 territory: 4 rot x: 0 rot y: -0.9481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5052 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5053 Footprint: Position: in world: true x: 555.22144 y: 0 z: 757.0182 last x: 555.22144 last y diff: 0 last z: 757.0182 territory: 0 rot x: 0 rot y: -0.70888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5053 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5054 Footprint: Position: in world: true x: 562.75458 y: 0 z: 755.18928 last x: 562.75458 last y diff: 0 last z: 755.18928 territory: 0 rot x: 0 rot y: 1.28798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5054 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5055 Footprint: Position: in world: true x: 562.50324 y: 0 z: 763.11792 last x: 562.50324 last y diff: 0 last z: 763.11792 territory: 0 rot x: 0 rot y: -2.5108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5055 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5056 Footprint: Position: in world: true x: 558.5923 y: 0 z: 754.01648 last x: 558.5923 last y diff: 0 last z: 754.01648 territory: 0 rot x: 0 rot y: -3.47858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5056 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5057 Footprint: Position: in world: true x: 563.88965 y: 0 z: 749.01276 last x: 563.88965 last y diff: 0 last z: 749.01276 territory: 0 rot x: 0 rot y: -3.0318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5057 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5058 Footprint: Position: in world: true x: 557.78791 y: 0 z: 761.39777 last x: 557.78791 last y diff: 0 last z: 761.39777 territory: 0 rot x: 0 rot y: 0.30703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5058 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5059 Footprint: Position: in world: true x: 554.46418 y: 0 z: 764.49024 last x: 554.46418 last y diff: 0 last z: 764.49024 territory: 0 rot x: 0 rot y: -3.55587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5059 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5060 Footprint: Position: in world: true x: 133.68171 y: 0 z: 930.46961 last x: 133.68171 last y diff: 0 last z: 930.46961 territory: 6 rot x: 0 rot y: -3.75655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5060 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5061 Footprint: Position: in world: true x: 138.99872 y: 0 z: 932.44953 last x: 138.99872 last y diff: 0 last z: 932.44953 territory: 6 rot x: 0 rot y: -2.84321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5061 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5062 Footprint: Position: in world: true x: 138.07233 y: 0 z: 936.38202 last x: 138.07233 last y diff: 0 last z: 936.38202 territory: 6 rot x: 0 rot y: -1.56633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5062 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5063 Footprint: Position: in world: true x: 128.24592 y: 0 z: 935.65229 last x: 128.24592 last y diff: 0 last z: 935.65229 territory: 6 rot x: 0 rot y: -4.54253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5063 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5064 Footprint: Position: in world: true x: 134.50727 y: 0 z: 940.6764 last x: 134.50727 last y diff: 0 last z: 940.6764 territory: 6 rot x: 0 rot y: -1.20871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5064 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5065 Footprint: Position: in world: true x: 129.7447 y: 0 z: 925.79957 last x: 129.7447 last y diff: 0 last z: 925.79957 territory: 6 rot x: 0 rot y: 0.49401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5065 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5066 Footprint: Position: in world: true x: 128.72901 y: 0 z: 940.11646 last x: 128.72901 last y diff: 0 last z: 940.11646 territory: 6 rot x: 0 rot y: -4.5152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5066 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5067 Footprint: Position: in world: true x: 140.44141 y: 0 z: 927.53956 last x: 140.44141 last y diff: 0 last z: 927.53956 territory: 6 rot x: 0 rot y: -1.05617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5067 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5068 Footprint: Position: in world: true x: 143.636 y: 0 z: 936.34772 last x: 143.636 last y diff: 0 last z: 936.34772 territory: 6 rot x: 0 rot y: -0.27627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5068 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5069 Footprint: Position: in world: true x: 148.30481 y: 0 z: 990.82502 last x: 148.30481 last y diff: 0 last z: 990.82502 territory: 0 rot x: 0 rot y: -1.94671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5069 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5070 Footprint: Position: in world: true x: 159.83765 y: 0 z: 993.50782 last x: 159.83765 last y diff: 0 last z: 993.50782 territory: 0 rot x: 0 rot y: -0.50754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5070 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5071 Footprint: Position: in world: true x: 154.15125 y: 0 z: 993.09925 last x: 154.15125 last y diff: 0 last z: 993.09925 territory: 0 rot x: 0 rot y: 0.0118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5071 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5072 Footprint: Position: in world: true x: 152.16712 y: 0 z: 1000.47669 last x: 152.16712 last y diff: 0 last z: 1000.47669 territory: 0 rot x: 0 rot y: -1.65317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5072 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5073 Footprint: Position: in world: true x: 156.65082 y: 0 z: 998.64032 last x: 156.65082 last y diff: 0 last z: 998.64032 territory: 0 rot x: 0 rot y: 0.4495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5073 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5074 Footprint: Position: in world: true x: 155.66498 y: 0 z: 985.29792 last x: 155.66498 last y diff: 0 last z: 985.29792 territory: 0 rot x: 0 rot y: -0.7317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5074 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5075 Footprint: Position: in world: true x: 150.87745 y: 0 z: 987.5735 last x: 150.87745 last y diff: 0 last z: 987.5735 territory: 0 rot x: 0 rot y: -3.8344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5075 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5076 Footprint: Position: in world: true x: 754.3769 y: 0 z: 807.10187 last x: 754.3769 last y diff: 0 last z: 807.10187 territory: 0 rot x: 0 rot y: 0.32476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5076 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5077 Footprint: Position: in world: true x: 748.97321 y: 0 z: 805.18091 last x: 748.97321 last y diff: 0 last z: 805.18091 territory: 0 rot x: 0 rot y: 1.50068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5077 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5078 Footprint: Position: in world: true x: 748.55646 y: 0 z: 813.00507 last x: 748.55646 last y diff: 0 last z: 813.00507 territory: 0 rot x: 0 rot y: -2.11985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5078 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5079 Footprint: Position: in world: true x: 755.60169 y: 0 z: 815.52765 last x: 755.60169 last y diff: 0 last z: 815.52765 territory: 0 rot x: 0 rot y: -3.83332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5079 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5080 Footprint: Position: in world: true x: 746.79242 y: 0 z: 808.8426 last x: 746.79242 last y diff: 0 last z: 808.8426 territory: 0 rot x: 0 rot y: -3.53121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5080 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5081 Footprint: Position: in world: true x: 758.40845 y: 0 z: 808.06165 last x: 758.40845 last y diff: 0 last z: 808.06165 territory: 0 rot x: 0 rot y: -1.60814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5081 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5082 Footprint: Position: in world: true x: 760.85053 y: 0 z: 804.7533 last x: 760.85053 last y diff: 0 last z: 804.7533 territory: 0 rot x: 0 rot y: 0.38016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5082 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5083 Footprint: Position: in world: true x: 759.74561 y: 0 z: 812.79773 last x: 759.74561 last y diff: 0 last z: 812.79773 territory: 0 rot x: 0 rot y: 1.0196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5083 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5084 Footprint: Position: in world: true x: 458.71674 y: 0 z: 394.75434 last x: 458.71674 last y diff: 0 last z: 394.75434 territory: 5 rot x: 0 rot y: 0.49865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5084 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5085 Footprint: Position: in world: true x: 460.15241 y: 0 z: 388.93928 last x: 460.15241 last y diff: 0 last z: 388.93928 territory: 5 rot x: 0 rot y: 0.32306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5085 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5086 Footprint: Position: in world: true x: 452.92621 y: 0 z: 398.54682 last x: 452.92621 last y diff: 0 last z: 398.54682 territory: 5 rot x: 0 rot y: 0.01975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5086 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5087 Footprint: Position: in world: true x: 450.02997 y: 0 z: 394.5406 last x: 450.02997 last y diff: 0 last z: 394.5406 territory: 5 rot x: 0 rot y: -3.4976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5087 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5088 Footprint: Position: in world: true x: 464.08771 y: 0 z: 392.9599 last x: 464.08771 last y diff: 0 last z: 392.9599 territory: 5 rot x: 0 rot y: -1.61094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5088 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5089 Footprint: Position: in world: true x: 459.90394 y: 0 z: 402.24604 last x: 459.90394 last y diff: 0 last z: 402.24604 territory: 5 rot x: 0 rot y: -1.89737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5089 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5090 Footprint: Position: in world: true x: 461.86652 y: 0 z: 398.05591 last x: 461.86652 last y diff: 0 last z: 398.05591 territory: 5 rot x: 0 rot y: -4.68674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5090 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5091 Footprint: Position: in world: true x: 46.24164 y: 0 z: 450.15174 last x: 46.24164 last y diff: 0 last z: 450.15174 territory: 0 rot x: 0 rot y: 0.30066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5091 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5092 Footprint: Position: in world: true x: 41.65772 y: 0 z: 444.56782 last x: 41.65772 last y diff: 0 last z: 444.56782 territory: 0 rot x: 0 rot y: -1.82822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5092 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5093 Footprint: Position: in world: true x: 38.93958 y: 0 z: 440.11463 last x: 38.93958 last y diff: 0 last z: 440.11463 territory: 0 rot x: 0 rot y: -4.01262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5093 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5094 Footprint: Position: in world: true x: 38.04743 y: 0 z: 453.90522 last x: 38.04743 last y diff: 0 last z: 453.90522 territory: 0 rot x: 0 rot y: -3.01508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5094 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5095 Footprint: Position: in world: true x: 48.23957 y: 0 z: 443.43885 last x: 48.23957 last y diff: 0 last z: 443.43885 territory: 0 rot x: 0 rot y: 1.32671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5095 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5096 Footprint: Position: in world: true x: 43.4839 y: 0 z: 453.5066 last x: 43.4839 last y diff: 0 last z: 453.5066 territory: 0 rot x: 0 rot y: -3.96521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5096 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5097 Footprint: Position: in world: true x: 36.81397 y: 0 z: 446.318 last x: 36.81397 last y diff: 0 last z: 446.318 territory: 0 rot x: 0 rot y: -0.40928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5097 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5098 Footprint: Position: in world: true x: 489.00019 y: 0 z: 127.7226 last x: 489.00019 last y diff: 0 last z: 127.7226 territory: 0 rot x: 0 rot y: 1.20997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5098 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5099 Footprint: Position: in world: true x: 490.1772 y: 0 z: 136.50873 last x: 490.1772 last y diff: 0 last z: 136.50873 territory: 0 rot x: 0 rot y: -3.6768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5099 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5100 Footprint: Position: in world: true x: 485.66852 y: 0 z: 133.59321 last x: 485.66852 last y diff: 0 last z: 133.59321 territory: 0 rot x: 0 rot y: -3.3072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5100 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5101 Footprint: Position: in world: true x: 496.52546 y: 0 z: 128.76642 last x: 496.52546 last y diff: 0 last z: 128.76642 territory: 0 rot x: 0 rot y: 0.53779 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5101 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5102 Footprint: Position: in world: true x: 497.2295 y: 0 z: 134.84498 last x: 497.2295 last y diff: 0 last z: 134.84498 territory: 0 rot x: 0 rot y: -2.13401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5102 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5103 Footprint: Position: in world: true x: 490.576 y: 0 z: 122.94831 last x: 490.576 last y diff: 0 last z: 122.94831 territory: 0 rot x: 0 rot y: -0.56662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5103 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5104 Footprint: Position: in world: true x: 969.65973 y: 0 z: 759.8824 last x: 969.65973 last y diff: 0 last z: 759.8824 territory: 2 rot x: 0 rot y: -3.81846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5104 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5105 Footprint: Position: in world: true x: 968.58155 y: 0 z: 764.0608 last x: 968.58155 last y diff: 0 last z: 764.0608 territory: 2 rot x: 0 rot y: -1.7966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5105 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5106 Footprint: Position: in world: true x: 973.52253 y: 0 z: 761.5412 last x: 973.52253 last y diff: 0 last z: 761.5412 territory: 2 rot x: 0 rot y: 0.28891 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5106 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5107 Footprint: Position: in world: true x: 965.1905 y: 0 z: 757.53742 last x: 965.1905 last y diff: 0 last z: 757.53742 territory: 0 rot x: 0 rot y: -1.40384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5107 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5108 Footprint: Position: in world: true x: 970.06501 y: 0 z: 768.214 last x: 970.06501 last y diff: 0 last z: 768.214 territory: 2 rot x: 0 rot y: 0.3529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5108 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5109 Footprint: Position: in world: true x: 976.17829 y: 0 z: 766.64777 last x: 976.17829 last y diff: 0 last z: 766.64777 territory: 2 rot x: 0 rot y: -1.24564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5109 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5110 Footprint: Position: in world: true x: 960.40699 y: 0 z: 759.6698 last x: 960.40699 last y diff: 0 last z: 759.6698 territory: 0 rot x: 0 rot y: 0.24402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5110 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5111 Footprint: Position: in world: true x: 973.34125 y: 0 z: 754.23542 last x: 973.34125 last y diff: 0 last z: 754.23542 territory: 2 rot x: 0 rot y: -3.12487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5111 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5112 Footprint: Position: in world: true x: 242.94043 y: 0 z: 752.4712 last x: 242.94043 last y diff: 0 last z: 752.4712 territory: 6 rot x: 0 rot y: -1.47422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5112 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5113 Footprint: Position: in world: true x: 250.88068 y: 0 z: 762.1136 last x: 250.88068 last y diff: 0 last z: 762.1136 territory: 6 rot x: 0 rot y: -4.48113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5113 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5114 Footprint: Position: in world: true x: 246.35688 y: 0 z: 756.30036 last x: 246.35688 last y diff: 0 last z: 756.30036 territory: 6 rot x: 0 rot y: 0.93804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5114 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5115 Footprint: Position: in world: true x: 242.54926 y: 0 z: 764.21821 last x: 242.54926 last y diff: 0 last z: 764.21821 territory: 6 rot x: 0 rot y: -2.78603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5115 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5116 Footprint: Position: in world: true x: 253.04511 y: 0 z: 752.29236 last x: 253.04511 last y diff: 0 last z: 752.29236 territory: 6 rot x: 0 rot y: 0.35413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5116 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5117 Footprint: Position: in world: true x: 240.04664 y: 0 z: 756.60944 last x: 240.04664 last y diff: 0 last z: 756.60944 territory: 6 rot x: 0 rot y: 1.09227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5117 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5118 Footprint: Position: in world: true x: 253.12934 y: 0 z: 758.03974 last x: 253.12934 last y diff: 0 last z: 758.03974 territory: 6 rot x: 0 rot y: -2.53968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5118 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5119 Footprint: Position: in world: true x: 367.21167 y: 0 z: 1030.52625 last x: 367.21167 last y diff: 0 last z: 1030.52625 territory: 3 rot x: 0 rot y: -1.22602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5119 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5120 Footprint: Position: in world: true x: 366.25068 y: 0 z: 1039.74317 last x: 366.25068 last y diff: 0 last z: 1039.74317 territory: 3 rot x: 0 rot y: -1.14446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5120 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5121 Footprint: Position: in world: true x: 361.78132 y: 0 z: 1036.75263 last x: 361.78132 last y diff: 0 last z: 1036.75263 territory: 3 rot x: 0 rot y: -3.5275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5121 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5122 Footprint: Position: in world: true x: 369.50348 y: 0 z: 1025.83118 last x: 369.50348 last y diff: 0 last z: 1025.83118 territory: 3 rot x: 0 rot y: -3.50815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5122 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5123 Footprint: Position: in world: true x: 372.35907 y: 0 z: 1033.7281 last x: 372.35907 last y diff: 0 last z: 1033.7281 territory: 3 rot x: 0 rot y: -3.0694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5123 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5124 Footprint: Position: in world: true x: 361.79621 y: 0 z: 1029.667 last x: 361.79621 last y diff: 0 last z: 1029.667 territory: 3 rot x: 0 rot y: -0.37621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5124 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5125 Footprint: Position: in world: true x: 365.32654 y: 0 z: 1026.79896 last x: 365.32654 last y diff: 0 last z: 1026.79896 territory: 3 rot x: 0 rot y: -0.58074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5125 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5126 Footprint: Position: in world: true x: 373.12793 y: 0 z: 1037.9018 last x: 373.12793 last y diff: 0 last z: 1037.9018 territory: 3 rot x: 0 rot y: -0.331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5126 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5127 Footprint: Position: in world: true x: 1064.57001 y: 0 z: 581.87421 last x: 1064.57001 last y diff: 0 last z: 581.87421 territory: 1 rot x: 0 rot y: 0.18053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5127 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5128 Footprint: Position: in world: true x: 1063.19587 y: 0 z: 587.95331 last x: 1063.19587 last y diff: 0 last z: 587.95331 territory: 1 rot x: 0 rot y: -0.68805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5128 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5129 Footprint: Position: in world: true x: 1056.85993 y: 0 z: 580.1949 last x: 1056.85993 last y diff: 0 last z: 580.1949 territory: 1 rot x: 0 rot y: -0.42658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5129 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5130 Footprint: Position: in world: true x: 1054.23359 y: 0 z: 584.93732 last x: 1054.23359 last y diff: 0 last z: 584.93732 territory: 1 rot x: 0 rot y: -1.76687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5130 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5131 Footprint: Position: in world: true x: 1070.33277 y: 0 z: 586.85566 last x: 1070.33277 last y diff: 0 last z: 586.85566 territory: 1 rot x: 0 rot y: -3.13912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5131 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5132 Footprint: Position: in world: true x: 1065.58246 y: 0 z: 574.22291 last x: 1065.58246 last y diff: 0 last z: 574.22291 territory: 1 rot x: 0 rot y: -4.16004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5132 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5133 Footprint: Position: in world: true x: 388.57673 y: 0 z: 1051.82978 last x: 388.57673 last y diff: 0 last z: 1051.82978 territory: 3 rot x: 0 rot y: -3.71024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5133 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5134 Footprint: Position: in world: true x: 389.28541 y: 0 z: 1043.25373 last x: 389.28541 last y diff: 0 last z: 1043.25373 territory: 3 rot x: 0 rot y: -1.795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5134 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5135 Footprint: Position: in world: true x: 398.4303 y: 0 z: 1047.24103 last x: 398.4303 last y diff: 0 last z: 1047.24103 territory: 3 rot x: 0 rot y: -1.28145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5135 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5136 Footprint: Position: in world: true x: 394.78113 y: 0 z: 1049.18268 last x: 394.78113 last y diff: 0 last z: 1049.18268 territory: 3 rot x: 0 rot y: -0.6551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5136 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5137 Footprint: Position: in world: true x: 394.11017 y: 0 z: 1055.94391 last x: 394.11017 last y diff: 0 last z: 1055.94391 territory: 3 rot x: 0 rot y: -1.21003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5137 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5138 Footprint: Position: in world: true x: 393.57978 y: 0 z: 1044.57679 last x: 393.57978 last y diff: 0 last z: 1044.57679 territory: 3 rot x: 0 rot y: -2.39347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5138 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5139 Footprint: Position: in world: true x: 899.02192 y: 0 z: 941.534 last x: 899.02192 last y diff: 0 last z: 941.534 territory: 2 rot x: 0 rot y: -4.6429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5139 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5140 Footprint: Position: in world: true x: 898.11481 y: 0 z: 931.6468 last x: 898.11481 last y diff: 0 last z: 931.6468 territory: 2 rot x: 0 rot y: 1.50098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5140 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5141 Footprint: Position: in world: true x: 894.38416 y: 0 z: 935.22162 last x: 894.38416 last y diff: 0 last z: 935.22162 territory: 2 rot x: 0 rot y: -2.34501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5141 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5142 Footprint: Position: in world: true x: 903.42652 y: 0 z: 946.224 last x: 903.42652 last y diff: 0 last z: 946.224 territory: 2 rot x: 0 rot y: -1.8858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5142 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5143 Footprint: Position: in world: true x: 895.07441 y: 0 z: 947.21662 last x: 895.07441 last y diff: 0 last z: 947.21662 territory: 2 rot x: 0 rot y: -1.22751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5143 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5144 Footprint: Position: in world: true x: 905.99933 y: 0 z: 937.42328 last x: 905.99933 last y diff: 0 last z: 937.42328 territory: 2 rot x: 0 rot y: -3.37444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5144 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5145 Footprint: Position: in world: true x: 892.83405 y: 0 z: 931.27704 last x: 892.83405 last y diff: 0 last z: 931.27704 territory: 2 rot x: 0 rot y: 0.9119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5145 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5146 Footprint: Position: in world: true x: 294.50165 y: 0 z: 153.42536 last x: 294.50165 last y diff: 0 last z: 153.42536 territory: 0 rot x: 0 rot y: -4.2208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5146 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5147 Footprint: Position: in world: true x: 294.9004 y: 0 z: 157.68952 last x: 294.9004 last y diff: 0 last z: 157.68952 territory: 0 rot x: 0 rot y: -0.9444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5147 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5148 Footprint: Position: in world: true x: 289.95655 y: 0 z: 158.47053 last x: 289.95655 last y diff: 0 last z: 158.47053 territory: 0 rot x: 0 rot y: -2.79346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5148 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5149 Footprint: Position: in world: true x: 287.00794 y: 0 z: 154.20508 last x: 287.00794 last y diff: 0 last z: 154.20508 territory: 0 rot x: 0 rot y: 0.09278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5149 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5150 Footprint: Position: in world: true x: 294.12336 y: 0 z: 144.29023 last x: 294.12336 last y diff: 0 last z: 144.29023 territory: 0 rot x: 0 rot y: -4.25875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5150 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5151 Footprint: Position: in world: true x: 291.35022 y: 0 z: 148.52106 last x: 291.35022 last y diff: 0 last z: 148.52106 territory: 0 rot x: 0 rot y: 0.53763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5151 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5152 Footprint: Position: in world: true x: 297.69562 y: 0 z: 148.44831 last x: 297.69562 last y diff: 0 last z: 148.44831 territory: 0 rot x: 0 rot y: -0.51606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5152 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5153 Footprint: Position: in world: true x: 749.52948 y: 0 z: 918.80903 last x: 749.52948 last y diff: 0 last z: 918.80903 territory: 3 rot x: 0 rot y: -4.65384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5153 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5154 Footprint: Position: in world: true x: 740.66889 y: 0 z: 922.72498 last x: 740.66889 last y diff: 0 last z: 922.72498 territory: 3 rot x: 0 rot y: -2.11956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5154 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5155 Footprint: Position: in world: true x: 752.72645 y: 0 z: 928.2414 last x: 752.72645 last y diff: 0 last z: 928.2414 territory: 3 rot x: 0 rot y: -2.42347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5155 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5156 Footprint: Position: in world: true x: 742.81153 y: 0 z: 915.24335 last x: 742.81153 last y diff: 0 last z: 915.24335 territory: 3 rot x: 0 rot y: -4.66419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5156 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5157 Footprint: Position: in world: true x: 748.04572 y: 0 z: 928.48017 last x: 748.04572 last y diff: 0 last z: 928.48017 territory: 3 rot x: 0 rot y: -1.65793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5157 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5158 Footprint: Position: in world: true x: 627.65778 y: 0 z: 419.73865 last x: 627.65778 last y diff: 0 last z: 419.73865 territory: 0 rot x: 0 rot y: 0.06513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5158 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5159 Footprint: Position: in world: true x: 615.45594 y: 0 z: 422.5672 last x: 615.45594 last y diff: 0 last z: 422.5672 territory: 0 rot x: 0 rot y: 0.43082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5159 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5160 Footprint: Position: in world: true x: 622.03803 y: 0 z: 424.58887 last x: 622.03803 last y diff: 0 last z: 424.58887 territory: 0 rot x: 0 rot y: -2.22912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5160 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5161 Footprint: Position: in world: true x: 616.72791 y: 0 z: 430.11377 last x: 616.72791 last y diff: 0 last z: 430.11377 territory: 0 rot x: 0 rot y: 0.27062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5161 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5162 Footprint: Position: in world: true x: 622.50898 y: 0 z: 430.5063 last x: 622.50898 last y diff: 0 last z: 430.5063 territory: 0 rot x: 0 rot y: -0.51258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5162 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5163 Footprint: Position: in world: true x: 626.23902 y: 0 z: 426.74042 last x: 626.23902 last y diff: 0 last z: 426.74042 territory: 0 rot x: 0 rot y: 0.5799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5163 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5164 Footprint: Position: in world: true x: 618.34406 y: 0 z: 418.5829 last x: 618.34406 last y diff: 0 last z: 418.5829 territory: 0 rot x: 0 rot y: -4.34028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5164 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5165 Footprint: Position: in world: true x: 509.29542 y: 0 z: 973.54426 last x: 509.29542 last y diff: 0 last z: 973.54426 territory: 3 rot x: 0 rot y: -3.95199 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5165 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5166 Footprint: Position: in world: true x: 509.98041 y: 0 z: 969.40827 last x: 509.98041 last y diff: 0 last z: 969.40827 territory: 3 rot x: 0 rot y: -4.68133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5166 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5167 Footprint: Position: in world: true x: 501.22419 y: 0 z: 974.18348 last x: 501.22419 last y diff: 0 last z: 974.18348 territory: 3 rot x: 0 rot y: -1.21903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5167 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5168 Footprint: Position: in world: true x: 516.20087 y: 0 z: 962.56666 last x: 516.20087 last y diff: 0 last z: 962.56666 territory: 3 rot x: 0 rot y: -4.33677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5168 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5169 Footprint: Position: in world: true x: 503.23664 y: 0 z: 969.13471 last x: 503.23664 last y diff: 0 last z: 969.13471 territory: 3 rot x: 0 rot y: -2.3894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5169 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5170 Footprint: Position: in world: true x: 515.68531 y: 0 z: 970.063 last x: 515.68531 last y diff: 0 last z: 970.063 territory: 3 rot x: 0 rot y: -0.04152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5170 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5171 Footprint: Position: in world: true x: 90.22071 y: 0 z: 466.94928 last x: 90.22071 last y diff: 0 last z: 466.94928 territory: 0 rot x: 0 rot y: -3.72963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5171 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5172 Footprint: Position: in world: true x: 101.00129 y: 0 z: 465.11347 last x: 101.00129 last y diff: 0 last z: 465.11347 territory: 0 rot x: 0 rot y: -2.50324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5172 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5173 Footprint: Position: in world: true x: 98.41626 y: 0 z: 470.35749 last x: 98.41626 last y diff: 0 last z: 470.35749 territory: 0 rot x: 0 rot y: 0.83869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5173 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5174 Footprint: Position: in world: true x: 95.28028 y: 0 z: 457.33606 last x: 95.28028 last y diff: 0 last z: 457.33606 territory: 0 rot x: 0 rot y: 1.41054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5174 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5175 Footprint: Position: in world: true x: 97.1562 y: 0 z: 461.11841 last x: 97.1562 last y diff: 0 last z: 461.11841 territory: 0 rot x: 0 rot y: 1.51655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5175 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5176 Footprint: Position: in world: true x: 94.62598 y: 0 z: 473.57654 last x: 94.62598 last y diff: 0 last z: 473.57654 territory: 0 rot x: 0 rot y: -0.92437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5176 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5177 Footprint: Position: in world: true x: 91.57953 y: 0 z: 461.19922 last x: 91.57953 last y diff: 0 last z: 461.19922 territory: 0 rot x: 0 rot y: -0.05259 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5177 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5178 Footprint: Position: in world: true x: 476.10993 y: 0 z: 843.82026 last x: 476.10993 last y diff: 0 last z: 843.82026 territory: 0 rot x: 0 rot y: -1.24047 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5178 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5179 Footprint: Position: in world: true x: 470.94288 y: 0 z: 843.63392 last x: 470.94288 last y diff: 0 last z: 843.63392 territory: 0 rot x: 0 rot y: -1.24752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5179 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5180 Footprint: Position: in world: true x: 474.62122 y: 0 z: 839.79011 last x: 474.62122 last y diff: 0 last z: 839.79011 territory: 0 rot x: 0 rot y: -1.1093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5180 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5181 Footprint: Position: in world: true x: 477.58997 y: 0 z: 848.99012 last x: 477.58997 last y diff: 0 last z: 848.99012 territory: 3 rot x: 0 rot y: -0.75586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5181 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5182 Footprint: Position: in world: true x: 481.89405 y: 0 z: 838.52051 last x: 481.89405 last y diff: 0 last z: 838.52051 territory: 0 rot x: 0 rot y: -1.48357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5182 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5183 Footprint: Position: in world: true x: 469.87555 y: 0 z: 850.49 last x: 469.87555 last y diff: 0 last z: 850.49 territory: 3 rot x: 0 rot y: -4.706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5183 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5184 Footprint: Position: in world: true x: 466.1673 y: 0 z: 841.51795 last x: 466.1673 last y diff: 0 last z: 841.51795 territory: 0 rot x: 0 rot y: 0.53296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5184 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5185 Footprint: Position: in world: true x: 478.93085 y: 0 z: 835.51435 last x: 478.93085 last y diff: 0 last z: 835.51435 territory: 0 rot x: 0 rot y: 0.03904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5185 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5186 Footprint: Position: in world: true x: 473.35871 y: 0 z: 240.94373 last x: 473.35871 last y diff: 0 last z: 240.94373 territory: 0 rot x: 0 rot y: 0.86709 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5186 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5187 Footprint: Position: in world: true x: 469.52686 y: 0 z: 239.06214 last x: 469.52686 last y diff: 0 last z: 239.06214 territory: 0 rot x: 0 rot y: -4.31116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5187 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5188 Footprint: Position: in world: true x: 473.07447 y: 0 z: 248.88032 last x: 473.07447 last y diff: 0 last z: 248.88032 territory: 0 rot x: 0 rot y: 0.9705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5188 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5189 Footprint: Position: in world: true x: 469.76783 y: 0 z: 244.35407 last x: 469.76783 last y diff: 0 last z: 244.35407 territory: 0 rot x: 0 rot y: -1.34038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5189 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5190 Footprint: Position: in world: true x: 483.62824 y: 0 z: 243.23298 last x: 483.62824 last y diff: 0 last z: 243.23298 territory: 0 rot x: 0 rot y: -0.07235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5190 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5191 Footprint: Position: in world: true x: 481.81855 y: 0 z: 236.3335 last x: 481.81855 last y diff: 0 last z: 236.3335 territory: 0 rot x: 0 rot y: 1.40001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5191 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5192 Footprint: Position: in world: true x: 479.48072 y: 0 z: 245.86255 last x: 479.48072 last y diff: 0 last z: 245.86255 territory: 0 rot x: 0 rot y: -3.38642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5192 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5193 Footprint: Position: in world: true x: 464.96674 y: 0 z: 242.02314 last x: 464.96674 last y diff: 0 last z: 242.02314 territory: 0 rot x: 0 rot y: -3.09383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5193 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5194 Footprint: Position: in world: true x: 473.41462 y: 0 z: 235.55311 last x: 473.41462 last y diff: 0 last z: 235.55311 territory: 0 rot x: 0 rot y: -4.12954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5194 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5195 Footprint: Position: in world: true x: 530.35657 y: 0 z: 1010.74952 last x: 530.35657 last y diff: 0 last z: 1010.74952 territory: 3 rot x: 0 rot y: 1.49837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5195 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5196 Footprint: Position: in world: true x: 537.95887 y: 0 z: 1007.62922 last x: 537.95887 last y diff: 0 last z: 1007.62922 territory: 3 rot x: 0 rot y: -0.04798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5196 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5197 Footprint: Position: in world: true x: 536.88819 y: 0 z: 1013.02497 last x: 536.88819 last y diff: 0 last z: 1013.02497 territory: 3 rot x: 0 rot y: -0.52707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5197 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5198 Footprint: Position: in world: true x: 531.14112 y: 0 z: 1014.94404 last x: 531.14112 last y diff: 0 last z: 1014.94404 territory: 3 rot x: 0 rot y: -2.776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5198 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5199 Footprint: Position: in world: true x: 534.92444 y: 0 z: 1017.51911 last x: 534.92444 last y diff: 0 last z: 1017.51911 territory: 3 rot x: 0 rot y: -2.79207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5199 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5200 Footprint: Position: in world: true x: 532.1673 y: 0 z: 1002.15705 last x: 532.1673 last y diff: 0 last z: 1002.15705 territory: 3 rot x: 0 rot y: -1.34398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5200 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5201 Footprint: Position: in world: true x: 849.09937 y: 0 z: 315.3125 last x: 849.09937 last y diff: 0 last z: 315.3125 territory: 4 rot x: 0 rot y: -1.20142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5201 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5202 Footprint: Position: in world: true x: 855.18006 y: 0 z: 317.1554 last x: 855.18006 last y diff: 0 last z: 317.1554 territory: 4 rot x: 0 rot y: -4.15043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5202 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5203 Footprint: Position: in world: true x: 855.32117 y: 0 z: 324.57996 last x: 855.32117 last y diff: 0 last z: 324.57996 territory: 4 rot x: 0 rot y: -4.41202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5203 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5204 Footprint: Position: in world: true x: 858.56959 y: 0 z: 320.2414 last x: 858.56959 last y diff: 0 last z: 320.2414 territory: 0 rot x: 0 rot y: -1.41416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5204 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5205 Footprint: Position: in world: true x: 843.09375 y: 0 z: 322.40967 last x: 843.09375 last y diff: 0 last z: 322.40967 territory: 4 rot x: 0 rot y: -0.73647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5205 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5206 Footprint: Position: in world: true x: 843.66468 y: 0 z: 313.29224 last x: 843.66468 last y diff: 0 last z: 313.29224 territory: 4 rot x: 0 rot y: -2.31605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5206 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5207 Footprint: Position: in world: true x: 848.66694 y: 0 z: 959.4043 last x: 848.66694 last y diff: 0 last z: 959.4043 territory: 2 rot x: 0 rot y: -0.04657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5207 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5208 Footprint: Position: in world: true x: 844.82612 y: 0 z: 961.69343 last x: 844.82612 last y diff: 0 last z: 961.69343 territory: 2 rot x: 0 rot y: 0.31394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5208 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5209 Footprint: Position: in world: true x: 850.86011 y: 0 z: 954.78815 last x: 850.86011 last y diff: 0 last z: 954.78815 territory: 2 rot x: 0 rot y: -2.68448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5209 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5210 Footprint: Position: in world: true x: 843.88392 y: 0 z: 948.61377 last x: 843.88392 last y diff: 0 last z: 948.61377 territory: 2 rot x: 0 rot y: -4.3607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5210 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5211 Footprint: Position: in world: true x: 848.279 y: 0 z: 949.30231 last x: 848.279 last y diff: 0 last z: 949.30231 territory: 2 rot x: 0 rot y: -0.34816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5211 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5212 Footprint: Position: in world: true x: 840.0268 y: 0 z: 964.04413 last x: 840.0268 last y diff: 0 last z: 964.04413 territory: 2 rot x: 0 rot y: -2.78493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5212 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5213 Footprint: Position: in world: true x: 838.05549 y: 0 z: 958.3014 last x: 838.05549 last y diff: 0 last z: 958.3014 territory: 2 rot x: 0 rot y: -3.49596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5213 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5214 Footprint: Position: in world: true x: 847.07612 y: 0 z: 965.41889 last x: 847.07612 last y diff: 0 last z: 965.41889 territory: 2 rot x: 0 rot y: 1.20707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5214 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5215 Footprint: Position: in world: true x: 1054.66205 y: 0 z: 412.11506 last x: 1054.66205 last y diff: 0 last z: 412.11506 territory: 1 rot x: 0 rot y: 1.19045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5215 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5216 Footprint: Position: in world: true x: 1055.93476 y: 0 z: 405.00934 last x: 1055.93476 last y diff: 0 last z: 405.00934 territory: 1 rot x: 0 rot y: -2.8484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5216 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5217 Footprint: Position: in world: true x: 1061.76203 y: 0 z: 410.29853 last x: 1061.76203 last y diff: 0 last z: 410.29853 territory: 1 rot x: 0 rot y: -4.25886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5217 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5218 Footprint: Position: in world: true x: 1056.09827 y: 0 z: 416.54719 last x: 1056.09827 last y diff: 0 last z: 416.54719 territory: 1 rot x: 0 rot y: -3.98179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5218 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5219 Footprint: Position: in world: true x: 1061.0188 y: 0 z: 402.97858 last x: 1061.0188 last y diff: 0 last z: 402.97858 territory: 1 rot x: 0 rot y: -1.47278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5219 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5220 Footprint: Position: in world: true x: 1049.55207 y: 0 z: 408.654 last x: 1049.55207 last y diff: 0 last z: 408.654 territory: 1 rot x: 0 rot y: 1.3586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5220 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5221 Footprint: Position: in world: true x: 1051.71265 y: 0 z: 404.39991 last x: 1051.71265 last y diff: 0 last z: 404.39991 territory: 1 rot x: 0 rot y: -3.10288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5221 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5222 Footprint: Position: in world: true x: 1178.4654 y: 0 z: 705.9773 last x: 1178.4654 last y diff: 0 last z: 705.9773 territory: 0 rot x: 0 rot y: -0.0933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5222 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5223 Footprint: Position: in world: true x: 1176.45521 y: 0 z: 701.08832 last x: 1176.45521 last y diff: 0 last z: 701.08832 territory: 0 rot x: 0 rot y: -0.18191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5223 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5224 Footprint: Position: in world: true x: 1183.53547 y: 0 z: 702.65693 last x: 1183.53547 last y diff: 0 last z: 702.65693 territory: 0 rot x: 0 rot y: -1.53608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5224 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5225 Footprint: Position: in world: true x: 1176.70453 y: 0 z: 709.57563 last x: 1176.70453 last y diff: 0 last z: 709.57563 territory: 0 rot x: 0 rot y: 0.7288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5225 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5226 Footprint: Position: in world: true x: 1184.81025 y: 0 z: 707.20997 last x: 1184.81025 last y diff: 0 last z: 707.20997 territory: 0 rot x: 0 rot y: 0.25667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5226 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5227 Footprint: Position: in world: true x: 1170.77088 y: 0 z: 701.6576 last x: 1170.77088 last y diff: 0 last z: 701.6576 territory: 0 rot x: 0 rot y: -1.75751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5227 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5228 Footprint: Position: in world: true x: 1185.04047 y: 0 z: 712.25788 last x: 1185.04047 last y diff: 0 last z: 712.25788 territory: 0 rot x: 0 rot y: -1.20676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5228 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5229 Footprint: Position: in world: true x: 1179.22498 y: 0 z: 713.29212 last x: 1179.22498 last y diff: 0 last z: 713.29212 territory: 0 rot x: 0 rot y: 0.01087 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5229 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5230 Footprint: Position: in world: true x: 1178.47773 y: 0 z: 472.33625 last x: 1178.47773 last y diff: 0 last z: 472.33625 territory: 1 rot x: 0 rot y: -3.47646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5230 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5231 Footprint: Position: in world: true x: 1182.00043 y: 0 z: 469.99695 last x: 1182.00043 last y diff: 0 last z: 469.99695 territory: 1 rot x: 0 rot y: -2.52327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5231 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5232 Footprint: Position: in world: true x: 1188.26294 y: 0 z: 467.2967 last x: 1188.26294 last y diff: 0 last z: 467.2967 territory: 1 rot x: 0 rot y: -2.61483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5232 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5233 Footprint: Position: in world: true x: 1183.09736 y: 0 z: 475.91791 last x: 1183.09736 last y diff: 0 last z: 475.91791 territory: 1 rot x: 0 rot y: -1.36533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5233 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5234 Footprint: Position: in world: true x: 1187.90485 y: 0 z: 473.5987 last x: 1187.90485 last y diff: 0 last z: 473.5987 territory: 1 rot x: 0 rot y: -4.36933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5234 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5235 Footprint: Position: in world: true x: 1188.16492 y: 0 z: 462.80262 last x: 1188.16492 last y diff: 0 last z: 462.80262 territory: 1 rot x: 0 rot y: 0.69996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5235 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5236 Footprint: Position: in world: true x: 1173.1377 y: 0 z: 472.51972 last x: 1173.1377 last y diff: 0 last z: 472.51972 territory: 1 rot x: 0 rot y: -4.22773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5236 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5237 Footprint: Position: in world: true x: 1181.4922 y: 0 z: 465.18488 last x: 1181.4922 last y diff: 0 last z: 465.18488 territory: 1 rot x: 0 rot y: -1.72617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5237 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5238 Footprint: Position: in world: true x: 621.469 y: 0 z: 369.27515 last x: 621.469 last y diff: 0 last z: 369.27515 territory: 0 rot x: 0 rot y: -2.0703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5238 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5239 Footprint: Position: in world: true x: 631.20887 y: 0 z: 361.9109 last x: 631.20887 last y diff: 0 last z: 361.9109 territory: 0 rot x: 0 rot y: -0.30591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5239 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5240 Footprint: Position: in world: true x: 628.76111 y: 0 z: 371.10627 last x: 628.76111 last y diff: 0 last z: 371.10627 territory: 0 rot x: 0 rot y: -1.67998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5240 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5241 Footprint: Position: in world: true x: 619.18982 y: 0 z: 361.13013 last x: 619.18982 last y diff: 0 last z: 361.13013 territory: 0 rot x: 0 rot y: -0.86225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5241 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5242 Footprint: Position: in world: true x: 633.30018 y: 0 z: 369.7981 last x: 633.30018 last y diff: 0 last z: 369.7981 territory: 0 rot x: 0 rot y: -2.01374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5242 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5243 Footprint: Position: in world: true x: 622.39728 y: 0 z: 374.40845 last x: 622.39728 last y diff: 0 last z: 374.40845 territory: 0 rot x: 0 rot y: -2.70752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5243 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5244 Footprint: Position: in world: true x: 621.76551 y: 0 z: 357.29462 last x: 621.76551 last y diff: 0 last z: 357.29462 territory: 0 rot x: 0 rot y: -3.52952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5244 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5245 Footprint: Position: in world: true x: 117.27814 y: 0 z: 318.8714 last x: 117.27814 last y diff: 0 last z: 318.8714 territory: 0 rot x: 0 rot y: -1.2968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5245 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5246 Footprint: Position: in world: true x: 109.44007 y: 0 z: 321.87452 last x: 109.44007 last y diff: 0 last z: 321.87452 territory: 0 rot x: 0 rot y: -0.69861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5246 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5247 Footprint: Position: in world: true x: 112.38099 y: 0 z: 316.41791 last x: 112.38099 last y diff: 0 last z: 316.41791 territory: 0 rot x: 0 rot y: -0.93691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5247 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5248 Footprint: Position: in world: true x: 106.78382 y: 0 z: 315.77302 last x: 106.78382 last y diff: 0 last z: 315.77302 territory: 0 rot x: 0 rot y: -3.48438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5248 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5249 Footprint: Position: in world: true x: 112.59797 y: 0 z: 327.9098 last x: 112.59797 last y diff: 0 last z: 327.9098 territory: 0 rot x: 0 rot y: -1.5712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5249 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5250 Footprint: Position: in world: true x: 119.602 y: 0 z: 325.67878 last x: 119.602 last y diff: 0 last z: 325.67878 territory: 0 rot x: 0 rot y: -3.72732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5250 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5251 Footprint: Position: in world: true x: 978.0738 y: 0 z: 689.59327 last x: 978.0738 last y diff: 0 last z: 689.59327 territory: 0 rot x: 0 rot y: 0.38155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5251 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5252 Footprint: Position: in world: true x: 967.83191 y: 0 z: 693.59864 last x: 967.83191 last y diff: 0 last z: 693.59864 territory: 0 rot x: 0 rot y: -3.55213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5252 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5253 Footprint: Position: in world: true x: 970.81861 y: 0 z: 689.2226 last x: 970.81861 last y diff: 0 last z: 689.2226 territory: 0 rot x: 0 rot y: 0.52617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5253 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5254 Footprint: Position: in world: true x: 972.6584 y: 0 z: 694.83259 last x: 972.6584 last y diff: 0 last z: 694.83259 territory: 0 rot x: 0 rot y: -1.54986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5254 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5255 Footprint: Position: in world: true x: 978.82374 y: 0 z: 693.64747 last x: 978.82374 last y diff: 0 last z: 693.64747 territory: 0 rot x: 0 rot y: -0.14286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5255 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5256 Footprint: Position: in world: true x: 969.98566 y: 0 z: 683.07007 last x: 969.98566 last y diff: 0 last z: 683.07007 territory: 0 rot x: 0 rot y: 1.33762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5256 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5257 Footprint: Position: in world: true x: 975.20759 y: 0 z: 682.10621 last x: 975.20759 last y diff: 0 last z: 682.10621 territory: 0 rot x: 0 rot y: 0.74881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5257 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5258 Footprint: Position: in world: true x: 1005.32813 y: 0 z: 159.44397 last x: 1005.32813 last y diff: 0 last z: 159.44397 territory: 0 rot x: 0 rot y: -3.34887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5258 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5259 Footprint: Position: in world: true x: 1010.53779 y: 0 z: 156.326 last x: 1010.53779 last y diff: 0 last z: 156.326 territory: 0 rot x: 0 rot y: 1.4934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5259 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5260 Footprint: Position: in world: true x: 1012.91138 y: 0 z: 151.67414 last x: 1012.91138 last y diff: 0 last z: 151.67414 territory: 0 rot x: 0 rot y: 1.56907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5260 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5261 Footprint: Position: in world: true x: 1000.21808 y: 0 z: 156.37879 last x: 1000.21808 last y diff: 0 last z: 156.37879 territory: 0 rot x: 0 rot y: -3.51433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5261 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5262 Footprint: Position: in world: true x: 1004.2594 y: 0 z: 149.34845 last x: 1004.2594 last y diff: 0 last z: 149.34845 territory: 0 rot x: 0 rot y: -1.45231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5262 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5263 Footprint: Position: in world: true x: 999.50379 y: 0 z: 151.02527 last x: 999.50379 last y diff: 0 last z: 151.02527 territory: 0 rot x: 0 rot y: -4.23543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5263 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5264 Footprint: Position: in world: true x: 1074.45966 y: 0 z: 582.90766 last x: 1074.45966 last y diff: 0 last z: 582.90766 territory: 1 rot x: 0 rot y: -0.4919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5264 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5265 Footprint: Position: in world: true x: 1070.68451 y: 0 z: 577.85413 last x: 1070.68451 last y diff: 0 last z: 577.85413 territory: 1 rot x: 0 rot y: -3.24317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5265 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5266 Footprint: Position: in world: true x: 1066.87922 y: 0 z: 575.25135 last x: 1066.87922 last y diff: 0 last z: 575.25135 territory: 1 rot x: 0 rot y: 1.17959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5266 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5267 Footprint: Position: in world: true x: 1065.77656 y: 0 z: 584.38209 last x: 1065.77656 last y diff: 0 last z: 584.38209 territory: 1 rot x: 0 rot y: -2.02146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5267 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5268 Footprint: Position: in world: true x: 1061.72541 y: 0 z: 581.74885 last x: 1061.72541 last y diff: 0 last z: 581.74885 territory: 1 rot x: 0 rot y: 0.08884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5268 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5269 Footprint: Position: in world: true x: 1079.09919 y: 0 z: 574.56305 last x: 1079.09919 last y diff: 0 last z: 574.56305 territory: 1 rot x: 0 rot y: 1.51612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5269 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5270 Footprint: Position: in world: true x: 1068.66187 y: 0 z: 569.3307 last x: 1068.66187 last y diff: 0 last z: 569.3307 territory: 1 rot x: 0 rot y: -3.09433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5270 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5271 Footprint: Position: in world: true x: 158.86786 y: 0 z: 835.61817 last x: 158.86786 last y diff: 0 last z: 835.61817 territory: 6 rot x: 0 rot y: -1.14095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5271 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5272 Footprint: Position: in world: true x: 156.07837 y: 0 z: 827.74262 last x: 156.07837 last y diff: 0 last z: 827.74262 territory: 6 rot x: 0 rot y: -3.9642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5272 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5273 Footprint: Position: in world: true x: 153.90571 y: 0 z: 837.82844 last x: 153.90571 last y diff: 0 last z: 837.82844 territory: 6 rot x: 0 rot y: -2.0604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5273 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5274 Footprint: Position: in world: true x: 159.18262 y: 0 z: 841.70624 last x: 159.18262 last y diff: 0 last z: 841.70624 territory: 6 rot x: 0 rot y: 1.02782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5274 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5275 Footprint: Position: in world: true x: 163.07734 y: 0 z: 825.83149 last x: 163.07734 last y diff: 0 last z: 825.83149 territory: 6 rot x: 0 rot y: -3.36377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5275 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5276 Footprint: Position: in world: true x: 166.5796 y: 0 z: 833.93543 last x: 166.5796 last y diff: 0 last z: 833.93543 territory: 6 rot x: 0 rot y: -0.51867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5276 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5277 Footprint: Position: in world: true x: 151.42194 y: 0 z: 829.27125 last x: 151.42194 last y diff: 0 last z: 829.27125 territory: 6 rot x: 0 rot y: -2.76545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5277 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5278 Footprint: Position: in world: true x: 358.24946 y: 0 z: 316.92188 last x: 358.24946 last y diff: 0 last z: 316.92188 territory: 5 rot x: 0 rot y: -3.54494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5278 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5279 Footprint: Position: in world: true x: 358.521 y: 0 z: 310.72168 last x: 358.521 last y diff: 0 last z: 310.72168 territory: 5 rot x: 0 rot y: -3.05466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5279 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5280 Footprint: Position: in world: true x: 353.12391 y: 0 z: 312.41291 last x: 353.12391 last y diff: 0 last z: 312.41291 territory: 5 rot x: 0 rot y: -4.43377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5280 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5281 Footprint: Position: in world: true x: 363.48237 y: 0 z: 316.80433 last x: 363.48237 last y diff: 0 last z: 316.80433 territory: 5 rot x: 0 rot y: 0.87563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5281 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5282 Footprint: Position: in world: true x: 350.02802 y: 0 z: 308.4126 last x: 350.02802 last y diff: 0 last z: 308.4126 territory: 5 rot x: 0 rot y: -1.65575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5282 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5283 Footprint: Position: in world: true x: 353.9499 y: 0 z: 307.57068 last x: 353.9499 last y diff: 0 last z: 307.57068 territory: 5 rot x: 0 rot y: 1.56498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5283 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5284 Footprint: Position: in world: true x: 266.1117 y: 0 z: 369.96778 last x: 266.1117 last y diff: 0 last z: 369.96778 territory: 5 rot x: 0 rot y: 1.35015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5284 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5285 Footprint: Position: in world: true x: 256.38422 y: 0 z: 374.16108 last x: 256.38422 last y diff: 0 last z: 374.16108 territory: 5 rot x: 0 rot y: 0.82094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5285 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5286 Footprint: Position: in world: true x: 264.70813 y: 0 z: 364.9599 last x: 264.70813 last y diff: 0 last z: 364.9599 territory: 5 rot x: 0 rot y: 0.98223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5286 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5287 Footprint: Position: in world: true x: 269.16407 y: 0 z: 373.91999 last x: 269.16407 last y diff: 0 last z: 373.91999 territory: 5 rot x: 0 rot y: -0.12932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5287 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5288 Footprint: Position: in world: true x: 255.79157 y: 0 z: 370.03577 last x: 255.79157 last y diff: 0 last z: 370.03577 territory: 5 rot x: 0 rot y: -0.14194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5288 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5289 Footprint: Position: in world: true x: 254.40052 y: 0 z: 365.42725 last x: 254.40052 last y diff: 0 last z: 365.42725 territory: 5 rot x: 0 rot y: -1.13048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5289 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5290 Footprint: Position: in world: true x: 271.52588 y: 0 z: 368.22761 last x: 271.52588 last y diff: 0 last z: 368.22761 territory: 5 rot x: 0 rot y: -0.81051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5290 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5291 Footprint: Position: in world: true x: 583.88196 y: 0 z: 607.06873 last x: 583.88196 last y diff: 0 last z: 607.06873 territory: 0 rot x: 0 rot y: -0.45832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5291 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5292 Footprint: Position: in world: true x: 585.02906 y: 0 z: 595.5149 last x: 585.02906 last y diff: 0 last z: 595.5149 territory: 0 rot x: 0 rot y: -0.83126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5292 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5293 Footprint: Position: in world: true x: 591.25824 y: 0 z: 607.73243 last x: 591.25824 last y diff: 0 last z: 607.73243 territory: 0 rot x: 0 rot y: -3.57757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5293 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5294 Footprint: Position: in world: true x: 593.85114 y: 0 z: 602.73261 last x: 593.85114 last y diff: 0 last z: 602.73261 territory: 0 rot x: 0 rot y: -1.02758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5294 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5295 Footprint: Position: in world: true x: 576.50843 y: 0 z: 603.1136 last x: 576.50843 last y diff: 0 last z: 603.1136 territory: 0 rot x: 0 rot y: -0.94614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5295 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5296 Footprint: Position: in world: true x: 579.19904 y: 0 z: 598.56995 last x: 579.19904 last y diff: 0 last z: 598.56995 territory: 0 rot x: 0 rot y: 0.57613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5296 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5297 Footprint: Position: in world: true x: 589.10315 y: 0 z: 595.58918 last x: 589.10315 last y diff: 0 last z: 595.58918 territory: 0 rot x: 0 rot y: -2.11696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5297 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5298 Footprint: Position: in world: true x: 1144.08008 y: 0 z: 734.28827 last x: 1144.08008 last y diff: 0 last z: 734.28827 territory: 0 rot x: 0 rot y: 1.19484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5298 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5299 Footprint: Position: in world: true x: 1145.37525 y: 0 z: 729.48206 last x: 1145.37525 last y diff: 0 last z: 729.48206 territory: 0 rot x: 0 rot y: 1.44825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5299 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5300 Footprint: Position: in world: true x: 1148.43384 y: 0 z: 732.65375 last x: 1148.43384 last y diff: 0 last z: 732.65375 territory: 0 rot x: 0 rot y: -4.56733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5300 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5301 Footprint: Position: in world: true x: 1143.62201 y: 0 z: 725.66163 last x: 1143.62201 last y diff: 0 last z: 725.66163 territory: 0 rot x: 0 rot y: -4.3057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5301 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5302 Footprint: Position: in world: true x: 1152.91382 y: 0 z: 725.3346 last x: 1152.91382 last y diff: 0 last z: 725.3346 territory: 0 rot x: 0 rot y: -1.9489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5302 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5303 Footprint: Position: in world: true x: 1147.32282 y: 0 z: 739.3263 last x: 1147.32282 last y diff: 0 last z: 739.3263 territory: 0 rot x: 0 rot y: -3.13794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5303 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5304 Footprint: Position: in world: true x: 1136.80176 y: 0 z: 732.8307 last x: 1136.80176 last y diff: 0 last z: 732.8307 territory: 0 rot x: 0 rot y: 0.20885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5304 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5305 Footprint: Position: in world: true x: 1151.70044 y: 0 z: 737.88074 last x: 1151.70044 last y diff: 0 last z: 737.88074 territory: 0 rot x: 0 rot y: -4.09598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5305 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5306 Footprint: Position: in world: true x: 1144.92762 y: 0 z: 721.55048 last x: 1144.92762 last y diff: 0 last z: 721.55048 territory: 0 rot x: 0 rot y: -4.57125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5306 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5307 Footprint: Position: in world: true x: 1154.2497 y: 0 z: 730.25367 last x: 1154.2497 last y diff: 0 last z: 730.25367 territory: 0 rot x: 0 rot y: -2.69423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5307 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5308 Footprint: Position: in world: true x: 647.09144 y: 0 z: 1253.6706 last x: 647.09144 last y diff: 0 last z: 1253.6706 territory: 3 rot x: 0 rot y: -0.24527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5308 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5309 Footprint: Position: in world: true x: 649.54938 y: 0 z: 1256.95264 last x: 649.54938 last y diff: 0 last z: 1256.95264 territory: 3 rot x: 0 rot y: -3.14455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5309 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5310 Footprint: Position: in world: true x: 652.93104 y: 0 z: 1254.05066 last x: 652.93104 last y diff: 0 last z: 1254.05066 territory: 3 rot x: 0 rot y: -4.23221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5310 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5311 Footprint: Position: in world: true x: 654.58765 y: 0 z: 1260.74958 last x: 654.58765 last y diff: 0 last z: 1260.74958 territory: 3 rot x: 0 rot y: -0.58745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5311 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5312 Footprint: Position: in world: true x: 644.15577 y: 0 z: 1262.70508 last x: 644.15577 last y diff: 0 last z: 1262.70508 territory: 3 rot x: 0 rot y: -4.27932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5312 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5313 Footprint: Position: in world: true x: 640.96137 y: 0 z: 1259.66572 last x: 640.96137 last y diff: 0 last z: 1259.66572 territory: 3 rot x: 0 rot y: -2.02961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5313 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5314 Footprint: Position: in world: true x: 658.73334 y: 0 z: 1262.7887 last x: 658.73334 last y diff: 0 last z: 1262.7887 territory: 3 rot x: 0 rot y: 1.29447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5314 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5315 Footprint: Position: in world: true x: 346.28876 y: 0 z: 937.0829 last x: 346.28876 last y diff: 0 last z: 937.0829 territory: 6 rot x: 0 rot y: -3.19748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5315 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5316 Footprint: Position: in world: true x: 340.57477 y: 0 z: 937.48206 last x: 340.57477 last y diff: 0 last z: 937.48206 territory: 6 rot x: 0 rot y: -3.09308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5316 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5317 Footprint: Position: in world: true x: 341.66797 y: 0 z: 932.8083 last x: 341.66797 last y diff: 0 last z: 932.8083 territory: 6 rot x: 0 rot y: -0.80762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5317 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5318 Footprint: Position: in world: true x: 346.19214 y: 0 z: 928.91492 last x: 346.19214 last y diff: 0 last z: 928.91492 territory: 6 rot x: 0 rot y: -3.48772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5318 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5319 Footprint: Position: in world: true x: 346.45478 y: 0 z: 946.03327 last x: 346.45478 last y diff: 0 last z: 946.03327 territory: 6 rot x: 0 rot y: -1.20847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5319 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5320 Footprint: Position: in world: true x: 353.9383 y: 0 z: 940.18433 last x: 353.9383 last y diff: 0 last z: 940.18433 territory: 3 rot x: 0 rot y: -3.6974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5320 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5321 Footprint: Position: in world: true x: 351.34437 y: 0 z: 933.01532 last x: 351.34437 last y diff: 0 last z: 933.01532 territory: 6 rot x: 0 rot y: -1.94596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5321 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5322 Footprint: Position: in world: true x: 69.6609 y: 0 z: 611.37879 last x: 69.6609 last y diff: 0 last z: 611.37879 territory: 0 rot x: 0 rot y: -2.42347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5322 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5323 Footprint: Position: in world: true x: 65.98957 y: 0 z: 608.62464 last x: 65.98957 last y diff: 0 last z: 608.62464 territory: 0 rot x: 0 rot y: 1.46767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5323 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5324 Footprint: Position: in world: true x: 61.79413 y: 0 z: 609.76783 last x: 61.79413 last y diff: 0 last z: 609.76783 territory: 0 rot x: 0 rot y: -0.40879 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5324 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5325 Footprint: Position: in world: true x: 73.3047 y: 0 z: 607.33448 last x: 73.3047 last y diff: 0 last z: 607.33448 territory: 0 rot x: 0 rot y: -3.0087 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5325 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5326 Footprint: Position: in world: true x: 71.55115 y: 0 z: 602.38263 last x: 71.55115 last y diff: 0 last z: 602.38263 territory: 0 rot x: 0 rot y: -2.98992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5326 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5327 Footprint: Position: in world: true x: 60.13794 y: 0 z: 604.18781 last x: 60.13794 last y diff: 0 last z: 604.18781 territory: 0 rot x: 0 rot y: -2.73647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5327 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5328 Footprint: Position: in world: true x: 65.71369 y: 0 z: 619.83686 last x: 65.71369 last y diff: 0 last z: 619.83686 territory: 0 rot x: 0 rot y: -1.52956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5328 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5329 Footprint: Position: in world: true x: 69.38581 y: 0 z: 615.39197 last x: 69.38581 last y diff: 0 last z: 615.39197 territory: 0 rot x: 0 rot y: 1.47141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5329 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5330 Footprint: Position: in world: true x: 556.32422 y: 0 z: 620.27155 last x: 556.32422 last y diff: 0 last z: 620.27155 territory: 0 rot x: 0 rot y: -1.23525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5330 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5331 Footprint: Position: in world: true x: 562.26221 y: 0 z: 626.22388 last x: 562.26221 last y diff: 0 last z: 626.22388 territory: 0 rot x: 0 rot y: -1.65162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5331 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5332 Footprint: Position: in world: true x: 557.49177 y: 0 z: 624.52826 last x: 557.49177 last y diff: 0 last z: 624.52826 territory: 0 rot x: 0 rot y: -1.38868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5332 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5333 Footprint: Position: in world: true x: 561.60474 y: 0 z: 619.01667 last x: 561.60474 last y diff: 0 last z: 619.01667 territory: 0 rot x: 0 rot y: -4.00365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5333 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5334 Footprint: Position: in world: true x: 565.57813 y: 0 z: 619.8647 last x: 565.57813 last y diff: 0 last z: 619.8647 territory: 0 rot x: 0 rot y: -1.8418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5334 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5335 Footprint: Position: in world: true x: 551.43134 y: 0 z: 622.78803 last x: 551.43134 last y diff: 0 last z: 622.78803 territory: 0 rot x: 0 rot y: -2.41446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5335 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5336 Footprint: Position: in world: true x: 558.53681 y: 0 z: 628.41352 last x: 558.53681 last y diff: 0 last z: 628.41352 territory: 0 rot x: 0 rot y: 0.14554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5336 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5337 Footprint: Position: in world: true x: 1042.9491 y: 0 z: 341.59308 last x: 1042.9491 last y diff: 0 last z: 341.59308 territory: 1 rot x: 0 rot y: -4.60952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5337 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5338 Footprint: Position: in world: true x: 1041.23853 y: 0 z: 336.31019 last x: 1041.23853 last y diff: 0 last z: 336.31019 territory: 1 rot x: 0 rot y: 0.70829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5338 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5339 Footprint: Position: in world: true x: 1037.78931 y: 0 z: 342.15918 last x: 1037.78931 last y diff: 0 last z: 342.15918 territory: 1 rot x: 0 rot y: 1.24643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5339 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5340 Footprint: Position: in world: true x: 1033.94532 y: 0 z: 338.19794 last x: 1033.94532 last y diff: 0 last z: 338.19794 territory: 1 rot x: 0 rot y: -1.51684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5340 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5341 Footprint: Position: in world: true x: 1031.0547 y: 0 z: 343.41334 last x: 1031.0547 last y diff: 0 last z: 343.41334 territory: 1 rot x: 0 rot y: -0.29593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5341 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5342 Footprint: Position: in world: true x: 1041.65082 y: 0 z: 347.52503 last x: 1041.65082 last y diff: 0 last z: 347.52503 territory: 1 rot x: 0 rot y: -0.24717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5342 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5343 Footprint: Position: in world: true x: 1032.75275 y: 0 z: 350.10694 last x: 1032.75275 last y diff: 0 last z: 350.10694 territory: 1 rot x: 0 rot y: -3.91651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5343 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5344 Footprint: Position: in world: true x: 1046.61603 y: 0 z: 345.42762 last x: 1046.61603 last y diff: 0 last z: 345.42762 territory: 1 rot x: 0 rot y: -2.23227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5344 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5345 Footprint: Position: in world: true x: 1046.24836 y: 0 z: 339.18256 last x: 1046.24836 last y diff: 0 last z: 339.18256 territory: 1 rot x: 0 rot y: 0.72503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5345 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5346 Footprint: Position: in world: true x: 759.67042 y: 0 z: 956.76136 last x: 759.67042 last y diff: 0 last z: 956.76136 territory: 3 rot x: 0 rot y: -3.61297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5346 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5347 Footprint: Position: in world: true x: 753.85145 y: 0 z: 957.09968 last x: 753.85145 last y diff: 0 last z: 957.09968 territory: 3 rot x: 0 rot y: -3.4761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5347 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5348 Footprint: Position: in world: true x: 763.83332 y: 0 z: 950.09968 last x: 763.83332 last y diff: 0 last z: 950.09968 territory: 3 rot x: 0 rot y: 0.85438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5348 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5349 Footprint: Position: in world: true x: 756.50019 y: 0 z: 946.55787 last x: 756.50019 last y diff: 0 last z: 946.55787 territory: 3 rot x: 0 rot y: -2.38558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5349 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5350 Footprint: Position: in world: true x: 750.18525 y: 0 z: 949.99366 last x: 750.18525 last y diff: 0 last z: 949.99366 territory: 3 rot x: 0 rot y: -4.43749 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5350 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5351 Footprint: Position: in world: true x: 755.39643 y: 0 z: 961.00379 last x: 755.39643 last y diff: 0 last z: 961.00379 territory: 3 rot x: 0 rot y: 0.1921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5351 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5352 Footprint: Position: in world: true x: 759.29725 y: 0 z: 962.68299 last x: 759.29725 last y diff: 0 last z: 962.68299 territory: 3 rot x: 0 rot y: -0.43294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5352 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5353 Footprint: Position: in world: true x: 645.83057 y: 0 z: 554.79517 last x: 645.83057 last y diff: 0 last z: 554.79517 territory: 0 rot x: 0 rot y: -1.23298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5353 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5354 Footprint: Position: in world: true x: 639.2187 y: 0 z: 554.67872 last x: 639.2187 last y diff: 0 last z: 554.67872 territory: 0 rot x: 0 rot y: -3.5615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5354 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5355 Footprint: Position: in world: true x: 648.65033 y: 0 z: 546.28388 last x: 648.65033 last y diff: 0 last z: 546.28388 territory: 0 rot x: 0 rot y: -0.7549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5355 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5356 Footprint: Position: in world: true x: 643.17664 y: 0 z: 546.90754 last x: 643.17664 last y diff: 0 last z: 546.90754 territory: 0 rot x: 0 rot y: -0.9476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5356 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5357 Footprint: Position: in world: true x: 650.88868 y: 0 z: 550.04334 last x: 650.88868 last y diff: 0 last z: 550.04334 territory: 0 rot x: 0 rot y: 0.79282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5357 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5358 Footprint: Position: in world: true x: 641.34723 y: 0 z: 550.602 last x: 641.34723 last y diff: 0 last z: 550.602 territory: 0 rot x: 0 rot y: 0.91515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5358 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5359 Footprint: Position: in world: true x: 619.98719 y: 0 z: 1016.46827 last x: 619.98719 last y diff: 0 last z: 1016.46827 territory: 3 rot x: 0 rot y: -1.39583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5359 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5360 Footprint: Position: in world: true x: 620.52326 y: 0 z: 1011.50892 last x: 620.52326 last y diff: 0 last z: 1011.50892 territory: 3 rot x: 0 rot y: -2.87124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5360 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5361 Footprint: Position: in world: true x: 618.96094 y: 0 z: 1004.98346 last x: 618.96094 last y diff: 0 last z: 1004.98346 territory: 3 rot x: 0 rot y: -0.81794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5361 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5362 Footprint: Position: in world: true x: 611.38581 y: 0 z: 1013.59437 last x: 611.38581 last y diff: 0 last z: 1013.59437 territory: 3 rot x: 0 rot y: -1.3794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5362 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5363 Footprint: Position: in world: true x: 624.60926 y: 0 z: 1010.44703 last x: 624.60926 last y diff: 0 last z: 1010.44703 territory: 3 rot x: 0 rot y: -2.46233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5363 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5364 Footprint: Position: in world: true x: 611.84424 y: 0 z: 1002.80268 last x: 611.84424 last y diff: 0 last z: 1002.80268 territory: 3 rot x: 0 rot y: -3.10396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5364 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5365 Footprint: Position: in world: true x: 616.0752 y: 0 z: 1000.29358 last x: 616.0752 last y diff: 0 last z: 1000.29358 territory: 3 rot x: 0 rot y: -2.06893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5365 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5366 Footprint: Position: in world: true x: 291.96662 y: 0 z: 701.49964 last x: 291.96662 last y diff: 0 last z: 701.49964 territory: 6 rot x: 0 rot y: -3.20157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5366 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5367 Footprint: Position: in world: true x: 287.0948 y: 0 z: 695.38172 last x: 287.0948 last y diff: 0 last z: 695.38172 territory: 6 rot x: 0 rot y: 0.66626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5367 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5368 Footprint: Position: in world: true x: 286.11603 y: 0 z: 709.70533 last x: 286.11603 last y diff: 0 last z: 709.70533 territory: 6 rot x: 0 rot y: -3.666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5368 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5369 Footprint: Position: in world: true x: 277.4397 y: 0 z: 704.99701 last x: 277.4397 last y diff: 0 last z: 704.99701 territory: 6 rot x: 0 rot y: -0.05828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5369 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5370 Footprint: Position: in world: true x: 278.36396 y: 0 z: 697.33594 last x: 278.36396 last y diff: 0 last z: 697.33594 territory: 6 rot x: 0 rot y: -2.37476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5370 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5371 Footprint: Position: in world: true x: 292.99842 y: 0 z: 696.40577 last x: 292.99842 last y diff: 0 last z: 696.40577 territory: 6 rot x: 0 rot y: -3.12702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5371 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5372 Footprint: Position: in world: true x: 584.00666 y: 0 z: 832.5876 last x: 584.00666 last y diff: 0 last z: 832.5876 territory: 3 rot x: 0 rot y: 0.19506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5372 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5373 Footprint: Position: in world: true x: 588.99012 y: 0 z: 831.98621 last x: 588.99012 last y diff: 0 last z: 831.98621 territory: 3 rot x: 0 rot y: -0.72573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5373 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5374 Footprint: Position: in world: true x: 592.62824 y: 0 z: 839.43482 last x: 592.62824 last y diff: 0 last z: 839.43482 territory: 3 rot x: 0 rot y: -4.20939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5374 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5375 Footprint: Position: in world: true x: 586.63953 y: 0 z: 827.6955 last x: 586.63953 last y diff: 0 last z: 827.6955 territory: 3 rot x: 0 rot y: -4.4929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5375 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5376 Footprint: Position: in world: true x: 599.04535 y: 0 z: 831.26978 last x: 599.04535 last y diff: 0 last z: 831.26978 territory: 3 rot x: 0 rot y: -3.09632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5376 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5377 Footprint: Position: in world: true x: 583.80152 y: 0 z: 841.19611 last x: 583.80152 last y diff: 0 last z: 841.19611 territory: 3 rot x: 0 rot y: -0.90963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5377 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5378 Footprint: Position: in world: true x: 593.09253 y: 0 z: 828.81366 last x: 593.09253 last y diff: 0 last z: 828.81366 territory: 3 rot x: 0 rot y: 1.07024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5378 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5379 Footprint: Position: in world: true x: 596.55915 y: 0 z: 837.87018 last x: 596.55915 last y diff: 0 last z: 837.87018 territory: 3 rot x: 0 rot y: -2.88898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5379 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5380 Footprint: Position: in world: true x: 715.40461 y: 0 z: 615.162 last x: 715.40461 last y diff: 0 last z: 615.162 territory: 0 rot x: 0 rot y: -2.67882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5380 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5381 Footprint: Position: in world: true x: 709.67688 y: 0 z: 623.0251 last x: 709.67688 last y diff: 0 last z: 623.0251 territory: 0 rot x: 0 rot y: -3.28284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5381 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5382 Footprint: Position: in world: true x: 715.55945 y: 0 z: 621.71418 last x: 715.55945 last y diff: 0 last z: 621.71418 territory: 0 rot x: 0 rot y: -3.37571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5382 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5383 Footprint: Position: in world: true x: 708.06086 y: 0 z: 615.69239 last x: 708.06086 last y diff: 0 last z: 615.69239 territory: 0 rot x: 0 rot y: -0.88514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5383 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5384 Footprint: Position: in world: true x: 720.5998 y: 0 z: 619.93592 last x: 720.5998 last y diff: 0 last z: 619.93592 territory: 0 rot x: 0 rot y: -2.34675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5384 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5385 Footprint: Position: in world: true x: 713.27472 y: 0 z: 627.73725 last x: 713.27472 last y diff: 0 last z: 627.73725 territory: 0 rot x: 0 rot y: 1.3779 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5385 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5386 Footprint: Position: in world: true x: 709.93458 y: 0 z: 610.62336 last x: 709.93458 last y diff: 0 last z: 610.62336 territory: 0 rot x: 0 rot y: -0.40145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5386 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5387 Footprint: Position: in world: true x: 722.57587 y: 0 z: 613.57404 last x: 722.57587 last y diff: 0 last z: 613.57404 territory: 0 rot x: 0 rot y: -1.65445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5387 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5388 Footprint: Position: in world: true x: 720.73298 y: 0 z: 624.60755 last x: 720.73298 last y diff: 0 last z: 624.60755 territory: 0 rot x: 0 rot y: -0.63617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5388 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5389 Footprint: Position: in world: true x: 64.69983 y: 0 z: 823.2414 last x: 64.69983 last y diff: 0 last z: 823.2414 territory: 6 rot x: 0 rot y: 1.04508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5389 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5390 Footprint: Position: in world: true x: 68.79499 y: 0 z: 821.05872 last x: 68.79499 last y diff: 0 last z: 821.05872 territory: 6 rot x: 0 rot y: -2.96625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5390 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5391 Footprint: Position: in world: true x: 62.60932 y: 0 z: 817.48945 last x: 62.60932 last y diff: 0 last z: 817.48945 territory: 6 rot x: 0 rot y: -3.52907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5391 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5392 Footprint: Position: in world: true x: 62.59021 y: 0 z: 827.71448 last x: 62.59021 last y diff: 0 last z: 827.71448 territory: 6 rot x: 0 rot y: -1.82212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5392 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5393 Footprint: Position: in world: true x: 56.30213 y: 0 z: 820.04188 last x: 56.30213 last y diff: 0 last z: 820.04188 territory: 6 rot x: 0 rot y: -0.4826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5393 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5394 Footprint: Position: in world: true x: 72.92927 y: 0 z: 822.04011 last x: 72.92927 last y diff: 0 last z: 822.04011 territory: 6 rot x: 0 rot y: -4.23337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5394 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5395 Footprint: Position: in world: true x: 66.28834 y: 0 z: 813.99244 last x: 66.28834 last y diff: 0 last z: 813.99244 territory: 6 rot x: 0 rot y: -4.55257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5395 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5396 Footprint: Position: in world: true x: 68.24964 y: 0 z: 830.80378 last x: 68.24964 last y diff: 0 last z: 830.80378 territory: 6 rot x: 0 rot y: -1.95627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5396 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5397 Footprint: Position: in world: true x: 219.37348 y: 0 z: 587.20807 last x: 219.37348 last y diff: 0 last z: 587.20807 territory: 6 rot x: 0 rot y: 1.41715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5397 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5398 Footprint: Position: in world: true x: 221.15217 y: 0 z: 582.90485 last x: 221.15217 last y diff: 0 last z: 582.90485 territory: 6 rot x: 0 rot y: -3.91961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5398 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5399 Footprint: Position: in world: true x: 214.6927 y: 0 z: 583.8072 last x: 214.6927 last y diff: 0 last z: 583.8072 territory: 6 rot x: 0 rot y: -3.89934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5399 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5400 Footprint: Position: in world: true x: 214.8238 y: 0 z: 593.73041 last x: 214.8238 last y diff: 0 last z: 593.73041 territory: 6 rot x: 0 rot y: -2.66564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5400 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5401 Footprint: Position: in world: true x: 224.84076 y: 0 z: 589.43097 last x: 224.84076 last y diff: 0 last z: 589.43097 territory: 6 rot x: 0 rot y: 0.80854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5401 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5402 Footprint: Position: in world: true x: 211.55237 y: 0 z: 580.27393 last x: 211.55237 last y diff: 0 last z: 580.27393 territory: 6 rot x: 0 rot y: 0.56368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5402 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5403 Footprint: Position: in world: true x: 209.12855 y: 0 z: 586.5644 last x: 209.12855 last y diff: 0 last z: 586.5644 territory: 6 rot x: 0 rot y: 0.7531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5403 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5404 Footprint: Position: in world: true x: 219.53803 y: 0 z: 592.1479 last x: 219.53803 last y diff: 0 last z: 592.1479 territory: 6 rot x: 0 rot y: -3.30662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5404 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5405 Footprint: Position: in world: true x: 741.83777 y: 0 z: 1212.06293 last x: 741.83777 last y diff: 0 last z: 1212.06293 territory: 3 rot x: 0 rot y: -3.79903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5405 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5406 Footprint: Position: in world: true x: 745.4325 y: 0 z: 1215.7945 last x: 745.4325 last y diff: 0 last z: 1215.7945 territory: 3 rot x: 0 rot y: -3.10376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5406 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5407 Footprint: Position: in world: true x: 751.25043 y: 0 z: 1217.77692 last x: 751.25043 last y diff: 0 last z: 1217.77692 territory: 3 rot x: 0 rot y: -3.48261 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5407 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5408 Footprint: Position: in world: true x: 744.99866 y: 0 z: 1219.81647 last x: 744.99866 last y diff: 0 last z: 1219.81647 territory: 3 rot x: 0 rot y: -0.57796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5408 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5409 Footprint: Position: in world: true x: 750.78187 y: 0 z: 1208.98328 last x: 750.78187 last y diff: 0 last z: 1208.98328 territory: 3 rot x: 0 rot y: -4.11956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5409 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5410 Footprint: Position: in world: true x: 737.60535 y: 0 z: 1213.86762 last x: 737.60535 last y diff: 0 last z: 1213.86762 territory: 3 rot x: 0 rot y: -0.59272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5410 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5411 Footprint: Position: in world: true x: 745.18238 y: 0 z: 1208.82752 last x: 745.18238 last y diff: 0 last z: 1208.82752 territory: 3 rot x: 0 rot y: -1.40221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5411 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5412 Footprint: Position: in world: true x: 386.77778 y: 0 z: 382.20582 last x: 386.77778 last y diff: 0 last z: 382.20582 territory: 5 rot x: 0 rot y: -0.87943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5412 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5413 Footprint: Position: in world: true x: 390.62916 y: 0 z: 380.16352 last x: 390.62916 last y diff: 0 last z: 380.16352 territory: 5 rot x: 0 rot y: -3.6457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5413 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5414 Footprint: Position: in world: true x: 379.40772 y: 0 z: 377.57825 last x: 379.40772 last y diff: 0 last z: 377.57825 territory: 5 rot x: 0 rot y: -1.29067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5414 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5415 Footprint: Position: in world: true x: 391.14728 y: 0 z: 376.06275 last x: 391.14728 last y diff: 0 last z: 376.06275 territory: 5 rot x: 0 rot y: -0.135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5415 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5416 Footprint: Position: in world: true x: 390.33118 y: 0 z: 370.41285 last x: 390.33118 last y diff: 0 last z: 370.41285 territory: 5 rot x: 0 rot y: -0.1745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5416 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5417 Footprint: Position: in world: true x: 384.90687 y: 0 z: 368.74354 last x: 384.90687 last y diff: 0 last z: 368.74354 territory: 5 rot x: 0 rot y: -2.19426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5417 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5418 Footprint: Position: in world: true x: 382.7458 y: 0 z: 374.4455 last x: 382.7458 last y diff: 0 last z: 374.4455 territory: 5 rot x: 0 rot y: -2.01487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5418 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5419 Footprint: Position: in world: true x: 794.03254 y: 0 z: 772.00751 last x: 794.03254 last y diff: 0 last z: 772.00751 territory: 0 rot x: 0 rot y: -1.3109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5419 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5420 Footprint: Position: in world: true x: 795.0564 y: 0 z: 782.7945 last x: 795.0564 last y diff: 0 last z: 782.7945 territory: 0 rot x: 0 rot y: -0.1478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5420 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5421 Footprint: Position: in world: true x: 798.4593 y: 0 z: 778.26233 last x: 798.4593 last y diff: 0 last z: 778.26233 territory: 0 rot x: 0 rot y: 0.0111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5421 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5422 Footprint: Position: in world: true x: 805.07605 y: 0 z: 777.68915 last x: 805.07605 last y diff: 0 last z: 777.68915 territory: 0 rot x: 0 rot y: 1.41698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5422 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5423 Footprint: Position: in world: true x: 800.65638 y: 0 z: 771.49152 last x: 800.65638 last y diff: 0 last z: 771.49152 territory: 0 rot x: 0 rot y: -1.36037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5423 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5424 Footprint: Position: in world: true x: 805.40107 y: 0 z: 784.18335 last x: 805.40107 last y diff: 0 last z: 784.18335 territory: 0 rot x: 0 rot y: -3.35724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5424 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5425 Footprint: Position: in world: true x: 800.63349 y: 0 z: 784.81263 last x: 800.63349 last y diff: 0 last z: 784.81263 territory: 0 rot x: 0 rot y: -3.45635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5425 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5426 Footprint: Position: in world: true x: 731.68885 y: 0 z: 798.20325 last x: 731.68885 last y diff: 0 last z: 798.20325 territory: 0 rot x: 0 rot y: -0.48322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5426 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5427 Footprint: Position: in world: true x: 735.72498 y: 0 z: 800.72065 last x: 735.72498 last y diff: 0 last z: 800.72065 territory: 0 rot x: 0 rot y: -2.52097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5427 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5428 Footprint: Position: in world: true x: 724.37793 y: 0 z: 805.86884 last x: 724.37793 last y diff: 0 last z: 805.86884 territory: 0 rot x: 0 rot y: -2.56745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5428 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5429 Footprint: Position: in world: true x: 727.03614 y: 0 z: 795.96924 last x: 727.03614 last y diff: 0 last z: 795.96924 territory: 0 rot x: 0 rot y: -0.59603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5429 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5430 Footprint: Position: in world: true x: 738.3769 y: 0 z: 797.34107 last x: 738.3769 last y diff: 0 last z: 797.34107 territory: 0 rot x: 0 rot y: -3.81428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5430 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5431 Footprint: Position: in world: true x: 739.52564 y: 0 z: 802.43366 last x: 739.52564 last y diff: 0 last z: 802.43366 territory: 0 rot x: 0 rot y: 0.89332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5431 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5432 Footprint: Position: in world: true x: 731.1587 y: 0 z: 811.59058 last x: 731.1587 last y diff: 0 last z: 811.59058 territory: 0 rot x: 0 rot y: -4.6661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5432 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5433 Footprint: Position: in world: true x: 737.41425 y: 0 z: 807.4416 last x: 737.41425 last y diff: 0 last z: 807.4416 territory: 0 rot x: 0 rot y: 1.34069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5433 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5434 Footprint: Position: in world: true x: 722.32081 y: 0 z: 798.34943 last x: 722.32081 last y diff: 0 last z: 798.34943 territory: 0 rot x: 0 rot y: 1.53075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5434 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5435 Footprint: Position: in world: true x: 174.19349 y: 0 z: 624.5539 last x: 174.19349 last y diff: 0 last z: 624.5539 territory: 6 rot x: 0 rot y: 1.43525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5435 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5436 Footprint: Position: in world: true x: 174.43598 y: 0 z: 632.15668 last x: 174.43598 last y diff: 0 last z: 632.15668 territory: 6 rot x: 0 rot y: -2.4045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5436 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5437 Footprint: Position: in world: true x: 176.07154 y: 0 z: 628.27063 last x: 176.07154 last y diff: 0 last z: 628.27063 territory: 6 rot x: 0 rot y: -0.7278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5437 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5438 Footprint: Position: in world: true x: 169.18201 y: 0 z: 630.43598 last x: 169.18201 last y diff: 0 last z: 630.43598 territory: 6 rot x: 0 rot y: -0.23153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5438 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5439 Footprint: Position: in world: true x: 183.6767 y: 0 z: 637.22944 last x: 183.6767 last y diff: 0 last z: 637.22944 territory: 6 rot x: 0 rot y: -0.47736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5439 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5440 Footprint: Position: in world: true x: 187.27454 y: 0 z: 632.4513 last x: 187.27454 last y diff: 0 last z: 632.4513 territory: 6 rot x: 0 rot y: -1.84322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5440 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5441 Footprint: Position: in world: true x: 176.95746 y: 0 z: 621.21955 last x: 176.95746 last y diff: 0 last z: 621.21955 territory: 6 rot x: 0 rot y: -3.03708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5441 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5442 Footprint: Position: in world: true x: 177.69544 y: 0 z: 638.77997 last x: 177.69544 last y diff: 0 last z: 638.77997 territory: 6 rot x: 0 rot y: -3.81391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5442 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5443 Footprint: Position: in world: true x: 989.23566 y: 0 z: 1072.9297 last x: 989.23566 last y diff: 0 last z: 1072.9297 territory: 2 rot x: 0 rot y: -4.04841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5443 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5444 Footprint: Position: in world: true x: 981.5965 y: 0 z: 1067.21247 last x: 981.5965 last y diff: 0 last z: 1067.21247 territory: 2 rot x: 0 rot y: -1.31344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5444 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5445 Footprint: Position: in world: true x: 983.73829 y: 0 z: 1063.4867 last x: 983.73829 last y diff: 0 last z: 1063.4867 territory: 2 rot x: 0 rot y: -0.47168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5445 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5446 Footprint: Position: in world: true x: 989.57813 y: 0 z: 1076.94483 last x: 989.57813 last y diff: 0 last z: 1076.94483 territory: 2 rot x: 0 rot y: -4.3646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5446 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5447 Footprint: Position: in world: true x: 982.97059 y: 0 z: 1074.45582 last x: 982.97059 last y diff: 0 last z: 1074.45582 territory: 2 rot x: 0 rot y: -4.09527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5447 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5448 Footprint: Position: in world: true x: 993.42798 y: 0 z: 1069.7262 last x: 993.42798 last y diff: 0 last z: 1069.7262 territory: 2 rot x: 0 rot y: 0.6647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5448 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5449 Footprint: Position: in world: true x: 900.5694 y: 0 z: 603.95496 last x: 900.5694 last y diff: 0 last z: 603.95496 territory: 0 rot x: 0 rot y: 1.43589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5449 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5450 Footprint: Position: in world: true x: 896.7447 y: 0 z: 606.40424 last x: 896.7447 last y diff: 0 last z: 606.40424 territory: 0 rot x: 0 rot y: 0.33625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5450 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5451 Footprint: Position: in world: true x: 896.469 y: 0 z: 611.88593 last x: 896.469 last y diff: 0 last z: 611.88593 territory: 0 rot x: 0 rot y: -2.0411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5451 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5452 Footprint: Position: in world: true x: 896.15363 y: 0 z: 601.4427 last x: 896.15363 last y diff: 0 last z: 601.4427 territory: 0 rot x: 0 rot y: -0.64367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5452 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5453 Footprint: Position: in world: true x: 902.04535 y: 0 z: 611.52857 last x: 902.04535 last y diff: 0 last z: 611.52857 territory: 0 rot x: 0 rot y: 0.6084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5453 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5454 Footprint: Position: in world: true x: 1260.9922 y: 0 z: 571.50196 last x: 1260.9922 last y diff: 0 last z: 571.50196 territory: 0 rot x: 0 rot y: 0.94605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5454 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5455 Footprint: Position: in world: true x: 1262.67981 y: 0 z: 575.46094 last x: 1262.67981 last y diff: 0 last z: 575.46094 territory: 0 rot x: 0 rot y: -2.14347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5455 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5456 Footprint: Position: in world: true x: 1263.06867 y: 0 z: 565.91944 last x: 1263.06867 last y diff: 0 last z: 565.91944 territory: 0 rot x: 0 rot y: -2.51943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5456 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5457 Footprint: Position: in world: true x: 1256.85505 y: 0 z: 567.70691 last x: 1256.85505 last y diff: 0 last z: 567.70691 territory: 0 rot x: 0 rot y: 1.55277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5457 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5458 Footprint: Position: in world: true x: 1254.79609 y: 0 z: 580.56202 last x: 1254.79609 last y diff: 0 last z: 580.56202 territory: 0 rot x: 0 rot y: -3.7283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5458 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5459 Footprint: Position: in world: true x: 1270.28205 y: 0 z: 571.82685 last x: 1270.28205 last y diff: 0 last z: 571.82685 territory: 0 rot x: 0 rot y: -2.16272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5459 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5460 Footprint: Position: in world: true x: 1255.64026 y: 0 z: 574.71167 last x: 1255.64026 last y diff: 0 last z: 574.71167 territory: 0 rot x: 0 rot y: 1.51699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5460 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5461 Footprint: Position: in world: true x: 1025.38178 y: 0 z: 365.81385 last x: 1025.38178 last y diff: 0 last z: 365.81385 territory: 1 rot x: 0 rot y: -4.30837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5461 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5462 Footprint: Position: in world: true x: 1018.8827 y: 0 z: 365.01246 last x: 1018.8827 last y diff: 0 last z: 365.01246 territory: 1 rot x: 0 rot y: 0.40702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5462 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5463 Footprint: Position: in world: true x: 1030.97956 y: 0 z: 365.22175 last x: 1030.97956 last y diff: 0 last z: 365.22175 territory: 1 rot x: 0 rot y: -0.92513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5463 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5464 Footprint: Position: in world: true x: 1033.34076 y: 0 z: 360.75184 last x: 1033.34076 last y diff: 0 last z: 360.75184 territory: 1 rot x: 0 rot y: -0.32735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5464 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5465 Footprint: Position: in world: true x: 1019.59662 y: 0 z: 358.80091 last x: 1019.59662 last y diff: 0 last z: 358.80091 territory: 1 rot x: 0 rot y: -2.74173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5465 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5466 Footprint: Position: in world: true x: 1022.79737 y: 0 z: 362.22028 last x: 1022.79737 last y diff: 0 last z: 362.22028 territory: 1 rot x: 0 rot y: 0.4685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5466 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5467 Footprint: Position: in world: true x: 1025.39374 y: 0 z: 371.719 last x: 1025.39374 last y diff: 0 last z: 371.719 territory: 1 rot x: 0 rot y: 0.42125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5467 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5468 Footprint: Position: in world: true x: 245.5301 y: 0 z: 931.60785 last x: 245.5301 last y diff: 0 last z: 931.60785 territory: 6 rot x: 0 rot y: -0.05231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5468 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5469 Footprint: Position: in world: true x: 245.15748 y: 0 z: 938.53748 last x: 245.15748 last y diff: 0 last z: 938.53748 territory: 6 rot x: 0 rot y: -1.7095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5469 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5470 Footprint: Position: in world: true x: 238.28583 y: 0 z: 935.05445 last x: 238.28583 last y diff: 0 last z: 935.05445 territory: 6 rot x: 0 rot y: -0.3598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5470 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5471 Footprint: Position: in world: true x: 234.15302 y: 0 z: 934.86683 last x: 234.15302 last y diff: 0 last z: 934.86683 territory: 6 rot x: 0 rot y: 0.60184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5471 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5472 Footprint: Position: in world: true x: 236.72114 y: 0 z: 928.44721 last x: 236.72114 last y diff: 0 last z: 928.44721 territory: 6 rot x: 0 rot y: -1.02881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5472 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5473 Footprint: Position: in world: true x: 239.3595 y: 0 z: 941.90638 last x: 239.3595 last y diff: 0 last z: 941.90638 territory: 6 rot x: 0 rot y: 0.77485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5473 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5474 Footprint: Position: in world: true x: 243.28888 y: 0 z: 943.31708 last x: 243.28888 last y diff: 0 last z: 943.31708 territory: 6 rot x: 0 rot y: -1.84751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5474 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5475 Footprint: Position: in world: true x: 247.38062 y: 0 z: 925.85615 last x: 247.38062 last y diff: 0 last z: 925.85615 territory: 6 rot x: 0 rot y: -3.81421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5475 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5476 Footprint: Position: in world: true x: 1006.55713 y: 0 z: 467.91645 last x: 1006.55713 last y diff: 0 last z: 467.91645 territory: 1 rot x: 0 rot y: -0.61791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5476 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5477 Footprint: Position: in world: true x: 1013.7923 y: 0 z: 475.00928 last x: 1013.7923 last y diff: 0 last z: 475.00928 territory: 1 rot x: 0 rot y: -1.779 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5477 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5478 Footprint: Position: in world: true x: 1010.38044 y: 0 z: 470.2187 last x: 1010.38044 last y diff: 0 last z: 470.2187 territory: 1 rot x: 0 rot y: -0.45122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5478 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5479 Footprint: Position: in world: true x: 1015.69196 y: 0 z: 462.28309 last x: 1015.69196 last y diff: 0 last z: 462.28309 territory: 1 rot x: 0 rot y: 0.18218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5479 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5480 Footprint: Position: in world: true x: 1000.91877 y: 0 z: 467.29578 last x: 1000.91877 last y diff: 0 last z: 467.29578 territory: 1 rot x: 0 rot y: -2.93145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5480 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5481 Footprint: Position: in world: true x: 1004.73713 y: 0 z: 471.8888 last x: 1004.73713 last y diff: 0 last z: 471.8888 territory: 1 rot x: 0 rot y: 0.32732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5481 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5482 Footprint: Position: in world: true x: 304.55909 y: 0 z: 799.2801 last x: 304.55909 last y diff: 0 last z: 799.2801 territory: 6 rot x: 0 rot y: -2.44205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5482 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5483 Footprint: Position: in world: true x: 295.2422 y: 0 z: 800.48035 last x: 295.2422 last y diff: 0 last z: 800.48035 territory: 6 rot x: 0 rot y: -1.67641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5483 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5484 Footprint: Position: in world: true x: 301.88929 y: 0 z: 809.94593 last x: 301.88929 last y diff: 0 last z: 809.94593 territory: 6 rot x: 0 rot y: -2.09847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5484 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5485 Footprint: Position: in world: true x: 306.00586 y: 0 z: 809.66968 last x: 306.00586 last y diff: 0 last z: 809.66968 territory: 6 rot x: 0 rot y: -0.75568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5485 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5486 Footprint: Position: in world: true x: 304.96698 y: 0 z: 793.1739 last x: 304.96698 last y diff: 0 last z: 793.1739 territory: 6 rot x: 0 rot y: -2.08591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5486 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5487 Footprint: Position: in world: true x: 306.83332 y: 0 z: 802.81403 last x: 306.83332 last y diff: 0 last z: 802.81403 territory: 6 rot x: 0 rot y: -4.45511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5487 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5488 Footprint: Position: in world: true x: 311.97858 y: 0 z: 802.59058 last x: 311.97858 last y diff: 0 last z: 802.59058 territory: 6 rot x: 0 rot y: 0.33521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5488 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5489 Footprint: Position: in world: true x: 275.94788 y: 0 z: 786.98102 last x: 275.94788 last y diff: 0 last z: 786.98102 territory: 6 rot x: 0 rot y: -2.065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5489 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5490 Footprint: Position: in world: true x: 276.67219 y: 0 z: 791.9834 last x: 276.67219 last y diff: 0 last z: 791.9834 territory: 6 rot x: 0 rot y: 0.77791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5490 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5491 Footprint: Position: in world: true x: 284.73597 y: 0 z: 786.84467 last x: 284.73597 last y diff: 0 last z: 786.84467 territory: 6 rot x: 0 rot y: -2.84212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5491 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5492 Footprint: Position: in world: true x: 280.08661 y: 0 z: 779.34711 last x: 280.08661 last y diff: 0 last z: 779.34711 territory: 6 rot x: 0 rot y: -3.24878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5492 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5493 Footprint: Position: in world: true x: 272.464 y: 0 z: 782.39155 last x: 272.464 last y diff: 0 last z: 782.39155 territory: 6 rot x: 0 rot y: -4.63529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5493 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5494 Footprint: Position: in world: true x: 281.2516 y: 0 z: 792.89655 last x: 281.2516 last y diff: 0 last z: 792.89655 territory: 6 rot x: 0 rot y: -2.47805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5494 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5495 Footprint: Position: in world: true x: 271.33039 y: 0 z: 788.45728 last x: 271.33039 last y diff: 0 last z: 788.45728 territory: 6 rot x: 0 rot y: -2.5142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5495 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5496 Footprint: Position: in world: true x: 785.3462 y: 0 z: 625.84131 last x: 785.3462 last y diff: 0 last z: 625.84131 territory: 0 rot x: 0 rot y: 1.21755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5496 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5497 Footprint: Position: in world: true x: 790.09272 y: 0 z: 626.97553 last x: 790.09272 last y diff: 0 last z: 626.97553 territory: 0 rot x: 0 rot y: -3.62688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5497 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5498 Footprint: Position: in world: true x: 784.23566 y: 0 z: 612.83741 last x: 784.23566 last y diff: 0 last z: 612.83741 territory: 0 rot x: 0 rot y: 0.76064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5498 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5499 Footprint: Position: in world: true x: 792.19611 y: 0 z: 623.10065 last x: 792.19611 last y diff: 0 last z: 623.10065 territory: 0 rot x: 0 rot y: -0.46387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5499 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5500 Footprint: Position: in world: true x: 778.22382 y: 0 z: 616.44208 last x: 778.22382 last y diff: 0 last z: 616.44208 territory: 0 rot x: 0 rot y: 0.78823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5500 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5501 Footprint: Position: in world: true x: 468.07386 y: 0 z: 1100.2704 last x: 468.07386 last y diff: 0 last z: 1100.2704 territory: 3 rot x: 0 rot y: -0.66066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5501 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5502 Footprint: Position: in world: true x: 462.43793 y: 0 z: 1101.43488 last x: 462.43793 last y diff: 0 last z: 1101.43488 territory: 3 rot x: 0 rot y: 0.48275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5502 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5503 Footprint: Position: in world: true x: 463.75684 y: 0 z: 1097.0127 last x: 463.75684 last y diff: 0 last z: 1097.0127 territory: 3 rot x: 0 rot y: 0.18456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5503 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5504 Footprint: Position: in world: true x: 458.68226 y: 0 z: 1105.32422 last x: 458.68226 last y diff: 0 last z: 1105.32422 territory: 3 rot x: 0 rot y: 0.2781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5504 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5505 Footprint: Position: in world: true x: 464.80311 y: 0 z: 1108.36988 last x: 464.80311 last y diff: 0 last z: 1108.36988 territory: 3 rot x: 0 rot y: 0.44574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5505 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5506 Footprint: Position: in world: true x: 452.8548 y: 0 z: 1105.55475 last x: 452.8548 last y diff: 0 last z: 1105.55475 territory: 3 rot x: 0 rot y: -4.37493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5506 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5507 Footprint: Position: in world: true x: 469.24646 y: 0 z: 1106.0987 last x: 469.24646 last y diff: 0 last z: 1106.0987 territory: 3 rot x: 0 rot y: 0.61101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5507 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5508 Footprint: Position: in world: true x: 459.01026 y: 0 z: 1097.8603 last x: 459.01026 last y diff: 0 last z: 1097.8603 territory: 3 rot x: 0 rot y: 0.2754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5508 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5509 Footprint: Position: in world: true x: 451.90772 y: 0 z: 607.48609 last x: 451.90772 last y diff: 0 last z: 607.48609 territory: 0 rot x: 0 rot y: -1.5899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5509 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5510 Footprint: Position: in world: true x: 455.383 y: 0 z: 601.7577 last x: 455.383 last y diff: 0 last z: 601.7577 territory: 0 rot x: 0 rot y: -4.62034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5510 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5511 Footprint: Position: in world: true x: 451.24164 y: 0 z: 601.46515 last x: 451.24164 last y diff: 0 last z: 601.46515 territory: 0 rot x: 0 rot y: -4.22765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5511 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5512 Footprint: Position: in world: true x: 458.81104 y: 0 z: 598.64728 last x: 458.81104 last y diff: 0 last z: 598.64728 territory: 0 rot x: 0 rot y: 0.617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5512 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5513 Footprint: Position: in world: true x: 458.71741 y: 0 z: 607.22498 last x: 458.71741 last y diff: 0 last z: 607.22498 territory: 0 rot x: 0 rot y: -1.55167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5513 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5514 Footprint: Position: in world: true x: 451.1695 y: 0 z: 612.28406 last x: 451.1695 last y diff: 0 last z: 612.28406 territory: 0 rot x: 0 rot y: -3.89876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5514 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5515 Footprint: Position: in world: true x: 447.59601 y: 0 z: 605.67756 last x: 447.59601 last y diff: 0 last z: 605.67756 territory: 0 rot x: 0 rot y: -3.49839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5515 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5516 Footprint: Position: in world: true x: 447.13636 y: 0 z: 612.73719 last x: 447.13636 last y diff: 0 last z: 612.73719 territory: 0 rot x: 0 rot y: 0.03615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5516 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5517 Footprint: Position: in world: true x: 156.41321 y: 0 z: 998.7829 last x: 156.41321 last y diff: 0 last z: 998.7829 territory: 0 rot x: 0 rot y: -1.60947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5517 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5518 Footprint: Position: in world: true x: 163.1521 y: 0 z: 996.59375 last x: 163.1521 last y diff: 0 last z: 996.59375 territory: 0 rot x: 0 rot y: -4.04242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5518 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5519 Footprint: Position: in world: true x: 157.02576 y: 0 z: 990.87507 last x: 157.02576 last y diff: 0 last z: 990.87507 territory: 0 rot x: 0 rot y: 0.37049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5519 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5520 Footprint: Position: in world: true x: 155.50751 y: 0 z: 1004.43238 last x: 155.50751 last y diff: 0 last z: 1004.43238 territory: 0 rot x: 0 rot y: -0.7436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5520 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5521 Footprint: Position: in world: true x: 160.02973 y: 0 z: 1005.60151 last x: 160.02973 last y diff: 0 last z: 1005.60151 territory: 0 rot x: 0 rot y: -4.39808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5521 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5522 Footprint: Position: in world: true x: 150.6034 y: 0 z: 992.11915 last x: 150.6034 last y diff: 0 last z: 992.11915 territory: 0 rot x: 0 rot y: -3.60621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5522 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5523 Footprint: Position: in world: true x: 162.13611 y: 0 z: 1001.60633 last x: 162.13611 last y diff: 0 last z: 1001.60633 territory: 0 rot x: 0 rot y: 1.15932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5523 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5524 Footprint: Position: in world: true x: 811.22461 y: 0 z: 956.20252 last x: 811.22461 last y diff: 0 last z: 956.20252 territory: 2 rot x: 0 rot y: -0.28493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5524 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5525 Footprint: Position: in world: true x: 803.83442 y: 0 z: 950.33564 last x: 803.83442 last y diff: 0 last z: 950.33564 territory: 2 rot x: 0 rot y: -0.67867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5525 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5526 Footprint: Position: in world: true x: 803.36298 y: 0 z: 957.57117 last x: 803.36298 last y diff: 0 last z: 957.57117 territory: 2 rot x: 0 rot y: 0.58696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5526 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5527 Footprint: Position: in world: true x: 814.64405 y: 0 z: 959.58393 last x: 814.64405 last y diff: 0 last z: 959.58393 territory: 2 rot x: 0 rot y: -4.3343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5527 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5528 Footprint: Position: in world: true x: 811.85145 y: 0 z: 947.80445 last x: 811.85145 last y diff: 0 last z: 947.80445 territory: 2 rot x: 0 rot y: -0.78267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5528 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5529 Footprint: Position: in world: true x: 818.8241 y: 0 z: 954.73957 last x: 818.8241 last y diff: 0 last z: 954.73957 territory: 2 rot x: 0 rot y: 1.13506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5529 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5530 Footprint: Position: in world: true x: 815.08912 y: 0 z: 951.57752 last x: 815.08912 last y diff: 0 last z: 951.57752 territory: 2 rot x: 0 rot y: -2.42997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5530 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5531 Footprint: Position: in world: true x: 733.23542 y: 0 z: 155.63563 last x: 733.23542 last y diff: 0 last z: 155.63563 territory: 4 rot x: 0 rot y: -4.15493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5531 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5532 Footprint: Position: in world: true x: 730.28254 y: 0 z: 149.63056 last x: 730.28254 last y diff: 0 last z: 149.63056 territory: 4 rot x: 0 rot y: -0.28173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5532 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5533 Footprint: Position: in world: true x: 735.59955 y: 0 z: 151.59314 last x: 735.59955 last y diff: 0 last z: 151.59314 territory: 4 rot x: 0 rot y: -2.62555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5533 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5534 Footprint: Position: in world: true x: 738.64234 y: 0 z: 145.25019 last x: 738.64234 last y diff: 0 last z: 145.25019 territory: 4 rot x: 0 rot y: -4.07105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5534 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5535 Footprint: Position: in world: true x: 724.28571 y: 0 z: 157.93982 last x: 724.28571 last y diff: 0 last z: 157.93982 territory: 4 rot x: 0 rot y: -0.7156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5535 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5536 Footprint: Position: in world: true x: 730.15876 y: 0 z: 159.66425 last x: 730.15876 last y diff: 0 last z: 159.66425 territory: 4 rot x: 0 rot y: -3.12287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5536 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5537 Footprint: Position: in world: true x: 729.3216 y: 0 z: 143.22999 last x: 729.3216 last y diff: 0 last z: 143.22999 territory: 4 rot x: 0 rot y: -1.59308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5537 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5538 Footprint: Position: in world: true x: 1011.38459 y: 0 z: 156.70563 last x: 1011.38459 last y diff: 0 last z: 156.70563 territory: 0 rot x: 0 rot y: -2.13105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5538 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5539 Footprint: Position: in world: true x: 1013.95539 y: 0 z: 159.97059 last x: 1013.95539 last y diff: 0 last z: 159.97059 territory: 0 rot x: 0 rot y: -1.87925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5539 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5540 Footprint: Position: in world: true x: 1017.48591 y: 0 z: 155.85352 last x: 1017.48591 last y diff: 0 last z: 155.85352 territory: 0 rot x: 0 rot y: -4.70415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5540 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5541 Footprint: Position: in world: true x: 1020.55756 y: 0 z: 162.45044 last x: 1020.55756 last y diff: 0 last z: 162.45044 territory: 0 rot x: 0 rot y: -3.71912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5541 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5542 Footprint: Position: in world: true x: 741.37665 y: 0 z: 1181.57715 last x: 741.37665 last y diff: 0 last z: 1181.57715 territory: 3 rot x: 0 rot y: -3.77912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5542 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5543 Footprint: Position: in world: true x: 748.53705 y: 0 z: 1182.35157 last x: 748.53705 last y diff: 0 last z: 1182.35157 territory: 3 rot x: 0 rot y: -1.90171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5543 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5544 Footprint: Position: in world: true x: 739.12037 y: 0 z: 1176.51758 last x: 739.12037 last y diff: 0 last z: 1176.51758 territory: 3 rot x: 0 rot y: 0.41033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5544 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5545 Footprint: Position: in world: true x: 745.38032 y: 0 z: 1185.35376 last x: 745.38032 last y diff: 0 last z: 1185.35376 territory: 3 rot x: 0 rot y: 1.03475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5545 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5546 Footprint: Position: in world: true x: 748.22645 y: 0 z: 1178.29896 last x: 748.22645 last y diff: 0 last z: 1178.29896 territory: 3 rot x: 0 rot y: -2.123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5546 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5547 Footprint: Position: in world: true x: 1083.26124 y: 0 z: 551.45466 last x: 1083.26124 last y diff: 0 last z: 551.45466 territory: 1 rot x: 0 rot y: 0.22857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5547 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5548 Footprint: Position: in world: true x: 1088.5506 y: 0 z: 557.44153 last x: 1088.5506 last y diff: 0 last z: 557.44153 territory: 1 rot x: 0 rot y: -2.74242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5548 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5549 Footprint: Position: in world: true x: 1080.49683 y: 0 z: 556.63898 last x: 1080.49683 last y diff: 0 last z: 556.63898 territory: 1 rot x: 0 rot y: 1.00712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5549 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5550 Footprint: Position: in world: true x: 1081.43354 y: 0 z: 547.01429 last x: 1081.43354 last y diff: 0 last z: 547.01429 territory: 1 rot x: 0 rot y: -3.54975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5550 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5551 Footprint: Position: in world: true x: 1075.75599 y: 0 z: 552.23591 last x: 1075.75599 last y diff: 0 last z: 552.23591 territory: 1 rot x: 0 rot y: -1.04821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5551 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5552 Footprint: Position: in world: true x: 1087.6197 y: 0 z: 549.61731 last x: 1087.6197 last y diff: 0 last z: 549.61731 territory: 1 rot x: 0 rot y: -3.05172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5552 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5553 Footprint: Position: in world: true x: 278.09333 y: 0 z: 1088.39936 last x: 278.09333 last y diff: 0 last z: 1088.39936 territory: 0 rot x: 0 rot y: -1.56711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5553 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5554 Footprint: Position: in world: true x: 272.5771 y: 0 z: 1088.86951 last x: 272.5771 last y diff: 0 last z: 1088.86951 territory: 0 rot x: 0 rot y: 1.23699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5554 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5555 Footprint: Position: in world: true x: 281.08643 y: 0 z: 1084.16761 last x: 281.08643 last y diff: 0 last z: 1084.16761 territory: 0 rot x: 0 rot y: 1.0228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5555 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5556 Footprint: Position: in world: true x: 281.60584 y: 0 z: 1093.33564 last x: 281.60584 last y diff: 0 last z: 1093.33564 territory: 0 rot x: 0 rot y: -3.12807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5556 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5557 Footprint: Position: in world: true x: 269.86866 y: 0 z: 723.01362 last x: 269.86866 last y diff: 0 last z: 723.01362 territory: 6 rot x: 0 rot y: 0.52416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5557 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5558 Footprint: Position: in world: true x: 267.33008 y: 0 z: 716.00513 last x: 267.33008 last y diff: 0 last z: 716.00513 territory: 6 rot x: 0 rot y: 0.09406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5558 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5559 Footprint: Position: in world: true x: 264.3011 y: 0 z: 725.40741 last x: 264.3011 last y diff: 0 last z: 725.40741 territory: 6 rot x: 0 rot y: -2.21782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5559 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5560 Footprint: Position: in world: true x: 275.0799 y: 0 z: 724.76642 last x: 275.0799 last y diff: 0 last z: 724.76642 territory: 6 rot x: 0 rot y: -0.441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5560 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5561 Footprint: Position: in world: true x: 271.75379 y: 0 z: 727.97168 last x: 271.75379 last y diff: 0 last z: 727.97168 territory: 6 rot x: 0 rot y: -4.11527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5561 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5562 Footprint: Position: in world: true x: 993.37214 y: 0 z: 565.30439 last x: 993.37214 last y diff: 0 last z: 565.30439 territory: 1 rot x: 0 rot y: -1.15069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5562 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5563 Footprint: Position: in world: true x: 990.2818 y: 0 z: 562.11048 last x: 990.2818 last y diff: 0 last z: 562.11048 territory: 1 rot x: 0 rot y: -3.96256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5563 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5564 Footprint: Position: in world: true x: 999.05115 y: 0 z: 567.15522 last x: 999.05115 last y diff: 0 last z: 567.15522 territory: 1 rot x: 0 rot y: -0.31875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5564 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5565 Footprint: Position: in world: true x: 712.75696 y: 0 z: 49.44941 last x: 712.75696 last y diff: 0 last z: 49.44941 territory: 4 rot x: 0 rot y: -1.80108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5565 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5566 Footprint: Position: in world: true x: 711.28876 y: 0 z: 58.58185 last x: 711.28876 last y diff: 0 last z: 58.58185 territory: 4 rot x: 0 rot y: -3.43981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5566 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5567 Footprint: Position: in world: true x: 715.52564 y: 0 z: 56.3498 last x: 715.52564 last y diff: 0 last z: 56.3498 territory: 4 rot x: 0 rot y: -1.1455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5567 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5568 Footprint: Position: in world: true x: 716.57532 y: 0 z: 51.13703 last x: 716.57532 last y diff: 0 last z: 51.13703 territory: 4 rot x: 0 rot y: -1.89411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5568 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5569 Footprint: Position: in world: true x: 793.03815 y: 0 z: 97.20539 last x: 793.03815 last y diff: 0 last z: 97.20539 territory: 4 rot x: 0 rot y: -0.19036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5569 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5570 Footprint: Position: in world: true x: 793.96052 y: 0 z: 107.41193 last x: 793.96052 last y diff: 0 last z: 107.41193 territory: 4 rot x: 0 rot y: -0.92524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5570 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5571 Footprint: Position: in world: true x: 798.85389 y: 0 z: 107.2804 last x: 798.85389 last y diff: 0 last z: 107.2804 territory: 4 rot x: 0 rot y: -4.19909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5571 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5572 Footprint: Position: in world: true x: 789.37647 y: 0 z: 101.01746 last x: 789.37647 last y diff: 0 last z: 101.01746 territory: 4 rot x: 0 rot y: -0.47092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5572 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5573 Footprint: Position: in world: true x: 810.3531 y: 0 z: 175.85694 last x: 810.3531 last y diff: 0 last z: 175.85694 territory: 4 rot x: 0 rot y: -2.3905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5573 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5574 Footprint: Position: in world: true x: 806.61066 y: 0 z: 181.214 last x: 806.61066 last y diff: 0 last z: 181.214 territory: 4 rot x: 0 rot y: -3.64065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5574 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5575 Footprint: Position: in world: true x: 812.26044 y: 0 z: 189.45282 last x: 812.26044 last y diff: 0 last z: 189.45282 territory: 4 rot x: 0 rot y: -4.66391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5575 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5576 Footprint: Position: in world: true x: 810.12385 y: 0 z: 184.1974 last x: 810.12385 last y diff: 0 last z: 184.1974 territory: 4 rot x: 0 rot y: -1.29833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5576 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5577 Footprint: Position: in world: true x: 819.37665 y: 0 z: 178.70624 last x: 819.37665 last y diff: 0 last z: 178.70624 territory: 4 rot x: 0 rot y: -2.10575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5577 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5578 Footprint: Position: in world: true x: 993.50611 y: 0 z: 1045.17548 last x: 993.50611 last y diff: 0 last z: 1045.17548 territory: 2 rot x: 0 rot y: 0.81008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5578 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5579 Footprint: Position: in world: true x: 998.1861 y: 0 z: 1044.20484 last x: 998.1861 last y diff: 0 last z: 1044.20484 territory: 2 rot x: 0 rot y: 0.76777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5579 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5580 Footprint: Position: in world: true x: 990.26764 y: 0 z: 1040.4198 last x: 990.26764 last y diff: 0 last z: 1040.4198 territory: 2 rot x: 0 rot y: -2.14098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5580 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5581 Footprint: Position: in world: true x: 1001.37934 y: 0 z: 1041.5854 last x: 1001.37934 last y diff: 0 last z: 1041.5854 territory: 2 rot x: 0 rot y: 0.36808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5581 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5582 Footprint: Position: in world: true x: 746.47956 y: 0 z: 622.7074 last x: 746.47956 last y diff: 0 last z: 622.7074 territory: 0 rot x: 0 rot y: 0.00945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5582 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5583 Footprint: Position: in world: true x: 749.47242 y: 0 z: 617.46564 last x: 749.47242 last y diff: 0 last z: 617.46564 territory: 0 rot x: 0 rot y: -3.29525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5583 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5584 Footprint: Position: in world: true x: 751.93067 y: 0 z: 625.02167 last x: 751.93067 last y diff: 0 last z: 625.02167 territory: 0 rot x: 0 rot y: -3.93026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5584 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5585 Footprint: Position: in world: true x: 744.77814 y: 0 z: 615.09443 last x: 744.77814 last y diff: 0 last z: 615.09443 territory: 0 rot x: 0 rot y: -4.53489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5585 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5586 Footprint: Position: in world: true x: 935.97114 y: 0 z: 1002.78144 last x: 935.97114 last y diff: 0 last z: 1002.78144 territory: 2 rot x: 0 rot y: -0.18602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5586 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5587 Footprint: Position: in world: true x: 934.27314 y: 0 z: 997.89527 last x: 934.27314 last y diff: 0 last z: 997.89527 territory: 2 rot x: 0 rot y: 0.59812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5587 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5588 Footprint: Position: in world: true x: 940.3108 y: 0 z: 1007.06208 last x: 940.3108 last y diff: 0 last z: 1007.06208 territory: 2 rot x: 0 rot y: 0.51914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5588 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5589 Footprint: Position: in world: true x: 930.4842 y: 0 z: 1003.3614 last x: 930.4842 last y diff: 0 last z: 1003.3614 territory: 2 rot x: 0 rot y: -3.6447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5589 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5590 Footprint: Position: in world: true x: 158.43482 y: 0 z: 518.83869 last x: 158.43482 last y diff: 0 last z: 518.83869 territory: 0 rot x: 0 rot y: 0.4317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5590 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5591 Footprint: Position: in world: true x: 154.30237 y: 0 z: 519.08985 last x: 154.30237 last y diff: 0 last z: 519.08985 territory: 0 rot x: 0 rot y: -2.40214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5591 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5592 Footprint: Position: in world: true x: 155.31482 y: 0 z: 513.60804 last x: 155.31482 last y diff: 0 last z: 513.60804 territory: 0 rot x: 0 rot y: -2.92232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5592 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5593 Footprint: Position: in world: true x: 159.54273 y: 0 z: 512.70813 last x: 159.54273 last y diff: 0 last z: 512.70813 territory: 0 rot x: 0 rot y: -4.1374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5593 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5594 Footprint: Position: in world: true x: 158.67566 y: 0 z: 525.42072 last x: 158.67566 last y diff: 0 last z: 525.42072 territory: 0 rot x: 0 rot y: -1.73867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5594 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5595 Footprint: Position: in world: true x: 572.89625 y: 0 z: 583.80463 last x: 572.89625 last y diff: 0 last z: 583.80463 territory: 0 rot x: 0 rot y: 0.05037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5595 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5596 Footprint: Position: in world: true x: 567.9574 y: 0 z: 590.26441 last x: 567.9574 last y diff: 0 last z: 590.26441 territory: 0 rot x: 0 rot y: -2.89702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5596 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5597 Footprint: Position: in world: true x: 573.85767 y: 0 z: 589.14271 last x: 573.85767 last y diff: 0 last z: 589.14271 territory: 0 rot x: 0 rot y: -3.84911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5597 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5598 Footprint: Position: in world: true x: 111.94648 y: 0 z: 829.29065 last x: 111.94648 last y diff: 0 last z: 829.29065 territory: 6 rot x: 0 rot y: -1.12557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5598 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5599 Footprint: Position: in world: true x: 118.68171 y: 0 z: 825.599 last x: 118.68171 last y diff: 0 last z: 825.599 territory: 6 rot x: 0 rot y: -1.64992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5599 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5600 Footprint: Position: in world: true x: 120.78052 y: 0 z: 836.62452 last x: 120.78052 last y diff: 0 last z: 836.62452 territory: 6 rot x: 0 rot y: -0.70441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5600 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5601 Footprint: Position: in world: true x: 121.95435 y: 0 z: 830.43482 last x: 121.95435 last y diff: 0 last z: 830.43482 territory: 6 rot x: 0 rot y: -3.93917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5601 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5602 Footprint: Position: in world: true x: 115.4925 y: 0 z: 833.37305 last x: 115.4925 last y diff: 0 last z: 833.37305 territory: 6 rot x: 0 rot y: -4.43056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5602 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5603 Footprint: Position: in world: true x: 314.133 y: 0 z: 846.26355 last x: 314.133 last y diff: 0 last z: 846.26355 territory: 6 rot x: 0 rot y: 0.51386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5603 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5604 Footprint: Position: in world: true x: 316.17682 y: 0 z: 841.98127 last x: 316.17682 last y diff: 0 last z: 841.98127 territory: 6 rot x: 0 rot y: 0.4347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5604 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5605 Footprint: Position: in world: true x: 309.20173 y: 0 z: 844.64264 last x: 309.20173 last y diff: 0 last z: 844.64264 territory: 6 rot x: 0 rot y: -3.91654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5605 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5606 Footprint: Position: in world: true x: 778.54377 y: 0 z: 497.97822 last x: 778.54377 last y diff: 0 last z: 497.97822 territory: 0 rot x: 0 rot y: 0.36646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5606 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5607 Footprint: Position: in world: true x: 781.0735 y: 0 z: 502.61591 last x: 781.0735 last y diff: 0 last z: 502.61591 territory: 0 rot x: 0 rot y: 0.12386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5607 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5608 Footprint: Position: in world: true x: 783.32758 y: 0 z: 493.60975 last x: 783.32758 last y diff: 0 last z: 493.60975 territory: 0 rot x: 0 rot y: -0.97905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5608 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5609 Footprint: Position: in world: true x: 1063.07306 y: 0 z: 315.95356 last x: 1063.07306 last y diff: 0 last z: 315.95356 territory: 1 rot x: 0 rot y: -0.17058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5609 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5610 Footprint: Position: in world: true x: 1068.84919 y: 0 z: 316.10993 last x: 1068.84919 last y diff: 0 last z: 316.10993 territory: 1 rot x: 0 rot y: -1.75126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5610 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5611 Footprint: Position: in world: true x: 1062.78357 y: 0 z: 308.14307 last x: 1062.78357 last y diff: 0 last z: 308.14307 territory: 0 rot x: 0 rot y: 1.54404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5611 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5612 Footprint: Position: in world: true x: 1068.5832 y: 0 z: 309.4289 last x: 1068.5832 last y diff: 0 last z: 309.4289 territory: 0 rot x: 0 rot y: 1.26217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5612 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5613 Footprint: Position: in world: true x: 344.3581 y: 0 z: 276.37128 last x: 344.3581 last y diff: 0 last z: 276.37128 territory: 5 rot x: 0 rot y: -0.75443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5613 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5614 Footprint: Position: in world: true x: 337.41126 y: 0 z: 271.57563 last x: 337.41126 last y diff: 0 last z: 271.57563 territory: 5 rot x: 0 rot y: -1.4267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5614 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5615 Footprint: Position: in world: true x: 338.56305 y: 0 z: 280.74848 last x: 338.56305 last y diff: 0 last z: 280.74848 territory: 5 rot x: 0 rot y: -3.42431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5615 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5616 Footprint: Position: in world: true x: 344.17267 y: 0 z: 282.56031 last x: 344.17267 last y diff: 0 last z: 282.56031 territory: 5 rot x: 0 rot y: -4.17864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5616 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5617 Footprint: Position: in world: true x: 1022.55793 y: 0 z: 898.3653 last x: 1022.55793 last y diff: 0 last z: 898.3653 territory: 2 rot x: 0 rot y: -3.47803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5617 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5618 Footprint: Position: in world: true x: 1018.5395 y: 0 z: 899.31702 last x: 1018.5395 last y diff: 0 last z: 899.31702 territory: 2 rot x: 0 rot y: -1.61213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5618 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5619 Footprint: Position: in world: true x: 1026.65778 y: 0 z: 903.61585 last x: 1026.65778 last y diff: 0 last z: 903.61585 territory: 2 rot x: 0 rot y: -1.70997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5619 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5620 Footprint: Position: in world: true x: 1023.19581 y: 0 z: 893.02021 last x: 1023.19581 last y diff: 0 last z: 893.02021 territory: 2 rot x: 0 rot y: -2.45296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5620 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5621 Footprint: Position: in world: true x: 779.8075 y: 0 z: 813.10468 last x: 779.8075 last y diff: 0 last z: 813.10468 territory: 0 rot x: 0 rot y: -0.95272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5621 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5622 Footprint: Position: in world: true x: 788.99274 y: 0 z: 810.52479 last x: 788.99274 last y diff: 0 last z: 810.52479 territory: 0 rot x: 0 rot y: -3.29322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5622 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5623 Footprint: Position: in world: true x: 775.4438 y: 0 z: 814.95997 last x: 775.4438 last y diff: 0 last z: 814.95997 territory: 0 rot x: 0 rot y: -1.22376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5623 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5624 Footprint: Position: in world: true x: 783.96357 y: 0 z: 814.86072 last x: 783.96357 last y diff: 0 last z: 814.86072 territory: 0 rot x: 0 rot y: -1.6964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5624 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5625 Footprint: Position: in world: true x: 778.84461 y: 0 z: 819.80945 last x: 778.84461 last y diff: 0 last z: 819.80945 territory: 0 rot x: 0 rot y: -2.09304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5625 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5626 Footprint: Position: in world: true x: 1205.85859 y: 0 z: 454.15564 last x: 1205.85859 last y diff: 0 last z: 454.15564 territory: 1 rot x: 0 rot y: 1.4852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5626 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5627 Footprint: Position: in world: true x: 1200.63013 y: 0 z: 452.50318 last x: 1200.63013 last y diff: 0 last z: 452.50318 territory: 1 rot x: 0 rot y: -4.05271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5627 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5628 Footprint: Position: in world: true x: 1208.10096 y: 0 z: 447.5553 last x: 1208.10096 last y diff: 0 last z: 447.5553 territory: 1 rot x: 0 rot y: 1.41445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5628 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5629 Footprint: Position: in world: true x: 1196.20057 y: 0 z: 449.05787 last x: 1196.20057 last y diff: 0 last z: 449.05787 territory: 1 rot x: 0 rot y: -4.5975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5629 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5630 Footprint: Position: in world: true x: 1201.3863 y: 0 z: 447.59601 last x: 1201.3863 last y diff: 0 last z: 447.59601 territory: 1 rot x: 0 rot y: -3.59787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5630 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5631 Footprint: Position: in world: true x: 459.6183 y: 0 z: 1120.60822 last x: 459.6183 last y diff: 0 last z: 1120.60822 territory: 3 rot x: 0 rot y: -3.70231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5631 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5632 Footprint: Position: in world: true x: 465.79017 y: 0 z: 1121.50281 last x: 465.79017 last y diff: 0 last z: 1121.50281 territory: 3 rot x: 0 rot y: -0.35351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5632 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5633 Footprint: Position: in world: true x: 471.76496 y: 0 z: 1122.19654 last x: 471.76496 last y diff: 0 last z: 1122.19654 territory: 3 rot x: 0 rot y: -4.66657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5633 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5634 Footprint: Position: in world: true x: 463.7641 y: 0 z: 1129.3794 last x: 463.7641 last y diff: 0 last z: 1129.3794 territory: 3 rot x: 0 rot y: 1.29816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5634 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5635 Footprint: Position: in world: true x: 601.3285 y: 0 z: 418.26471 last x: 601.3285 last y diff: 0 last z: 418.26471 territory: 0 rot x: 0 rot y: -3.37766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5635 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5636 Footprint: Position: in world: true x: 606.29212 y: 0 z: 412.27997 last x: 606.29212 last y diff: 0 last z: 412.27997 territory: 0 rot x: 0 rot y: -0.37804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5636 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5637 Footprint: Position: in world: true x: 597.09247 y: 0 z: 420.77167 last x: 597.09247 last y diff: 0 last z: 420.77167 territory: 0 rot x: 0 rot y: -2.04348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5637 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5638 Footprint: Position: in world: true x: 601.37348 y: 0 z: 423.14643 last x: 601.37348 last y diff: 0 last z: 423.14643 territory: 0 rot x: 0 rot y: 1.45656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5638 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5639 Footprint: Position: in world: true x: 540.03724 y: 0 z: 1008.54902 last x: 540.03724 last y diff: 0 last z: 1008.54902 territory: 3 rot x: 0 rot y: 0.13747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5639 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5640 Footprint: Position: in world: true x: 533.85737 y: 0 z: 1014.34845 last x: 533.85737 last y diff: 0 last z: 1014.34845 territory: 3 rot x: 0 rot y: -0.93857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5640 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5641 Footprint: Position: in world: true x: 534.1117 y: 0 z: 1010.03724 last x: 534.1117 last y diff: 0 last z: 1010.03724 territory: 3 rot x: 0 rot y: -1.08951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5641 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5642 Footprint: Position: in world: true x: 531.4748 y: 0 z: 1004.8086 last x: 531.4748 last y diff: 0 last z: 1004.8086 territory: 3 rot x: 0 rot y: -2.46331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5642 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5643 Footprint: Position: in world: true x: 538.073 y: 0 z: 1013.5445 last x: 538.073 last y diff: 0 last z: 1013.5445 territory: 3 rot x: 0 rot y: -2.37536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5643 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5644 Footprint: Position: in world: true x: 529.54389 y: 0 z: 1010.74384 last x: 529.54389 last y diff: 0 last z: 1010.74384 territory: 3 rot x: 0 rot y: -3.44263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5644 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5645 Footprint: Position: in world: true x: 669.19477 y: 0 z: 495.50098 last x: 669.19477 last y diff: 0 last z: 495.50098 territory: 0 rot x: 0 rot y: -4.32184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5645 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5646 Footprint: Position: in world: true x: 665.78351 y: 0 z: 499.06452 last x: 665.78351 last y diff: 0 last z: 499.06452 territory: 0 rot x: 0 rot y: -4.43258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5646 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5647 Footprint: Position: in world: true x: 657.78815 y: 0 z: 498.40241 last x: 657.78815 last y diff: 0 last z: 498.40241 territory: 0 rot x: 0 rot y: -1.56191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5647 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5648 Footprint: Position: in world: true x: 282.482 y: 0 z: 361.88434 last x: 282.482 last y diff: 0 last z: 361.88434 territory: 5 rot x: 0 rot y: -2.638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5648 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5649 Footprint: Position: in world: true x: 276.90326 y: 0 z: 363.74927 last x: 276.90326 last y diff: 0 last z: 363.74927 territory: 5 rot x: 0 rot y: 1.5284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5649 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5650 Footprint: Position: in world: true x: 285.62153 y: 0 z: 364.82508 last x: 285.62153 last y diff: 0 last z: 364.82508 territory: 5 rot x: 0 rot y: -1.49497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5650 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5651 Footprint: Position: in world: true x: 279.99762 y: 0 z: 366.59711 last x: 279.99762 last y diff: 0 last z: 366.59711 territory: 5 rot x: 0 rot y: -1.98441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5651 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5652 Footprint: Position: in world: true x: 279.51386 y: 0 z: 356.1136 last x: 279.51386 last y diff: 0 last z: 356.1136 territory: 5 rot x: 0 rot y: -0.31438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5652 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5653 Footprint: Position: in world: true x: 335.6178 y: 0 z: 624.36475 last x: 335.6178 last y diff: 0 last z: 624.36475 territory: 0 rot x: 0 rot y: -3.97643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5653 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5654 Footprint: Position: in world: true x: 335.67737 y: 0 z: 617.77771 last x: 335.67737 last y diff: 0 last z: 617.77771 territory: 0 rot x: 0 rot y: -1.8022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5654 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5655 Footprint: Position: in world: true x: 331.60254 y: 0 z: 618.19324 last x: 331.60254 last y diff: 0 last z: 618.19324 territory: 0 rot x: 0 rot y: -0.83278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5655 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5656 Footprint: Position: in world: true x: 329.3993 y: 0 z: 627.0362 last x: 329.3993 last y diff: 0 last z: 627.0362 territory: 0 rot x: 0 rot y: -3.7915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5656 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5657 Footprint: Position: in world: true x: 487.22773 y: 0 z: 692.71186 last x: 487.22773 last y diff: 0 last z: 692.71186 territory: 0 rot x: 0 rot y: 1.15133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5657 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5658 Footprint: Position: in world: true x: 491.74714 y: 0 z: 684.79712 last x: 491.74714 last y diff: 0 last z: 684.79712 territory: 0 rot x: 0 rot y: -4.55887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5658 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5659 Footprint: Position: in world: true x: 485.49482 y: 0 z: 688.00422 last x: 485.49482 last y diff: 0 last z: 688.00422 territory: 0 rot x: 0 rot y: -4.13535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5659 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5660 Footprint: Position: in world: true x: 1135.60627 y: 0 z: 742.92206 last x: 1135.60627 last y diff: 0 last z: 742.92206 territory: 0 rot x: 0 rot y: -2.76273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5660 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5661 Footprint: Position: in world: true x: 1138.52198 y: 0 z: 747.45752 last x: 1138.52198 last y diff: 0 last z: 747.45752 territory: 0 rot x: 0 rot y: -0.53566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5661 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5662 Footprint: Position: in world: true x: 1139.89997 y: 0 z: 741.49122 last x: 1139.89997 last y diff: 0 last z: 741.49122 territory: 0 rot x: 0 rot y: -4.05495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5662 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5663 Footprint: Position: in world: true x: 1138.7541 y: 0 z: 753.22681 last x: 1138.7541 last y diff: 0 last z: 753.22681 territory: 0 rot x: 0 rot y: 0.34284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5663 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5664 Footprint: Position: in world: true x: 1132.6739 y: 0 z: 751.9048 last x: 1132.6739 last y diff: 0 last z: 751.9048 territory: 0 rot x: 0 rot y: -2.50155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5664 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5665 Footprint: Position: in world: true x: 750.56592 y: 0 z: 1252.20008 last x: 750.56592 last y diff: 0 last z: 1252.20008 territory: 3 rot x: 0 rot y: -1.5375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5665 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5666 Footprint: Position: in world: true x: 750.67774 y: 0 z: 1244.9845 last x: 750.67774 last y diff: 0 last z: 1244.9845 territory: 3 rot x: 0 rot y: -3.9468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5666 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5667 Footprint: Position: in world: true x: 746.47535 y: 0 z: 1241.23066 last x: 746.47535 last y diff: 0 last z: 1241.23066 territory: 3 rot x: 0 rot y: -0.50884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5667 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5668 Footprint: Position: in world: true x: 744.18433 y: 0 z: 1246.37208 last x: 744.18433 last y diff: 0 last z: 1246.37208 territory: 3 rot x: 0 rot y: -3.12594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5668 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5669 Footprint: Position: in world: true x: 621.54468 y: 0 z: 678.1327 last x: 621.54468 last y diff: 0 last z: 678.1327 territory: 0 rot x: 0 rot y: -3.10285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5669 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5670 Footprint: Position: in world: true x: 625.72522 y: 0 z: 679.0276 last x: 625.72522 last y diff: 0 last z: 679.0276 territory: 0 rot x: 0 rot y: -0.99317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5670 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5671 Footprint: Position: in world: true x: 623.73945 y: 0 z: 682.5854 last x: 623.73945 last y diff: 0 last z: 682.5854 territory: 0 rot x: 0 rot y: -0.03238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5671 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5672 Footprint: Position: in world: true x: 628.04444 y: 0 z: 683.04468 last x: 628.04444 last y diff: 0 last z: 683.04468 territory: 0 rot x: 0 rot y: -3.15308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5672 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5673 Footprint: Position: in world: true x: 628.05994 y: 0 z: 687.74396 last x: 628.05994 last y diff: 0 last z: 687.74396 territory: 0 rot x: 0 rot y: 0.28457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5673 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5674 Footprint: Position: in world: true x: 585.51081 y: 0 z: 1236.01166 last x: 585.51081 last y diff: 0 last z: 1236.01166 territory: 3 rot x: 0 rot y: -3.79357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5674 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5675 Footprint: Position: in world: true x: 587.72352 y: 0 z: 1232.58259 last x: 587.72352 last y diff: 0 last z: 1232.58259 territory: 3 rot x: 0 rot y: -3.54134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5675 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5676 Footprint: Position: in world: true x: 586.86457 y: 0 z: 1245.16315 last x: 586.86457 last y diff: 0 last z: 1245.16315 territory: 3 rot x: 0 rot y: -0.37406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5676 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5677 Footprint: Position: in world: true x: 587.10688 y: 0 z: 1240.87793 last x: 587.10688 last y diff: 0 last z: 1240.87793 territory: 3 rot x: 0 rot y: -2.90548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5677 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5678 Footprint: Position: in world: true x: 660.35755 y: 0 z: 543.40461 last x: 660.35755 last y diff: 0 last z: 543.40461 territory: 0 rot x: 0 rot y: 0.80774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5678 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5679 Footprint: Position: in world: true x: 656.4499 y: 0 z: 539.16443 last x: 656.4499 last y diff: 0 last z: 539.16443 territory: 0 rot x: 0 rot y: -3.11266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5679 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5680 Footprint: Position: in world: true x: 652.2345 y: 0 z: 537.0268 last x: 652.2345 last y diff: 0 last z: 537.0268 territory: 0 rot x: 0 rot y: -3.74459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5680 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5681 Footprint: Position: in world: true x: 655.57911 y: 0 z: 546.31464 last x: 655.57911 last y diff: 0 last z: 546.31464 territory: 0 rot x: 0 rot y: -0.01772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5681 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5682 Footprint: Position: in world: true x: 698.70398 y: 0 z: 167.1634 last x: 698.70398 last y diff: 0 last z: 167.1634 territory: 4 rot x: 0 rot y: -0.07012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5682 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5683 Footprint: Position: in world: true x: 692.76508 y: 0 z: 158.83167 last x: 692.76508 last y diff: 0 last z: 158.83167 territory: 4 rot x: 0 rot y: -2.70942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5683 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5684 Footprint: Position: in world: true x: 687.82056 y: 0 z: 162.7193 last x: 687.82056 last y diff: 0 last z: 162.7193 territory: 4 rot x: 0 rot y: -0.45186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5684 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5685 Footprint: Position: in world: true x: 693.96375 y: 0 z: 172.39765 last x: 693.96375 last y diff: 0 last z: 172.39765 territory: 4 rot x: 0 rot y: -4.59054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5685 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5686 Footprint: Position: in world: true x: 694.57862 y: 0 z: 163.28376 last x: 694.57862 last y diff: 0 last z: 163.28376 territory: 4 rot x: 0 rot y: -3.06012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5686 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5687 Footprint: Position: in world: true x: 689.78583 y: 0 z: 166.52637 last x: 689.78583 last y diff: 0 last z: 166.52637 territory: 4 rot x: 0 rot y: -0.72721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5687 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5688 Footprint: Position: in world: true x: 225.82386 y: 0 z: 990.07007 last x: 225.82386 last y diff: 0 last z: 990.07007 territory: 0 rot x: 0 rot y: -4.47565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5688 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5689 Footprint: Position: in world: true x: 223.41736 y: 0 z: 985.65912 last x: 223.41736 last y diff: 0 last z: 985.65912 territory: 0 rot x: 0 rot y: 0.02923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5689 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5690 Footprint: Position: in world: true x: 231.98804 y: 0 z: 990.58985 last x: 231.98804 last y diff: 0 last z: 990.58985 territory: 0 rot x: 0 rot y: -0.71189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5690 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5691 Footprint: Position: in world: true x: 228.39881 y: 0 z: 993.38941 last x: 228.39881 last y diff: 0 last z: 993.38941 territory: 0 rot x: 0 rot y: -4.12685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5691 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5692 Footprint: Position: in world: true x: 221.63331 y: 0 z: 992.00666 last x: 221.63331 last y diff: 0 last z: 992.00666 territory: 0 rot x: 0 rot y: -3.90561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5692 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5693 Footprint: Position: in world: true x: 379.65278 y: 0 z: 425.31415 last x: 379.65278 last y diff: 0 last z: 425.31415 territory: 5 rot x: 0 rot y: -3.58223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5693 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5694 Footprint: Position: in world: true x: 374.30268 y: 0 z: 419.76111 last x: 374.30268 last y diff: 0 last z: 419.76111 territory: 5 rot x: 0 rot y: -1.85622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5694 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5695 Footprint: Position: in world: true x: 375.55811 y: 0 z: 411.30701 last x: 375.55811 last y diff: 0 last z: 411.30701 territory: 5 rot x: 0 rot y: -3.06106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5695 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5696 Footprint: Position: in world: true x: 494.70673 y: 0 z: 1156.21827 last x: 494.70673 last y diff: 0 last z: 1156.21827 territory: 3 rot x: 0 rot y: 0.02494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5696 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5697 Footprint: Position: in world: true x: 489.62214 y: 0 z: 1154.7967 last x: 489.62214 last y diff: 0 last z: 1154.7967 territory: 3 rot x: 0 rot y: -0.06164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5697 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5698 Footprint: Position: in world: true x: 489.01655 y: 0 z: 1159.63868 last x: 489.01655 last y diff: 0 last z: 1159.63868 territory: 3 rot x: 0 rot y: 0.01174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5698 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5699 Footprint: Position: in world: true x: 366.7674 y: 0 z: 405.6479 last x: 366.7674 last y diff: 0 last z: 405.6479 territory: 5 rot x: 0 rot y: 0.18181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5699 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5700 Footprint: Position: in world: true x: 363.99122 y: 0 z: 402.06952 last x: 363.99122 last y diff: 0 last z: 402.06952 territory: 5 rot x: 0 rot y: 0.04641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5700 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5701 Footprint: Position: in world: true x: 372.00422 y: 0 z: 407.35395 last x: 372.00422 last y diff: 0 last z: 407.35395 territory: 5 rot x: 0 rot y: -4.12526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5701 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5702 Footprint: Position: in world: true x: 360.25245 y: 0 z: 404.93989 last x: 360.25245 last y diff: 0 last z: 404.93989 territory: 5 rot x: 0 rot y: -3.13886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5702 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5703 Footprint: Position: in world: true x: 363.71137 y: 0 z: 412.12842 last x: 363.71137 last y diff: 0 last z: 412.12842 territory: 5 rot x: 0 rot y: -1.07949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5703 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5704 Footprint: Position: in world: true x: 295.61225 y: 0 z: 708.16224 last x: 295.61225 last y diff: 0 last z: 708.16224 territory: 6 rot x: 0 rot y: -2.32615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5704 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5705 Footprint: Position: in world: true x: 294.49952 y: 0 z: 714.425 last x: 294.49952 last y diff: 0 last z: 714.425 territory: 6 rot x: 0 rot y: -0.95809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5705 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5706 Footprint: Position: in world: true x: 288.01337 y: 0 z: 709.33637 last x: 288.01337 last y diff: 0 last z: 709.33637 territory: 6 rot x: 0 rot y: -4.46787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5706 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5707 Footprint: Position: in world: true x: 290.22284 y: 0 z: 704.25776 last x: 290.22284 last y diff: 0 last z: 704.25776 territory: 6 rot x: 0 rot y: -2.3982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5707 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5708 Footprint: Position: in world: true x: 290.79712 y: 0 z: 716.1172 last x: 290.79712 last y diff: 0 last z: 716.1172 territory: 6 rot x: 0 rot y: -3.76339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5708 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5709 Footprint: Position: in world: true x: 912.91926 y: 0 z: 928.55701 last x: 912.91926 last y diff: 0 last z: 928.55701 territory: 2 rot x: 0 rot y: -0.66945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5709 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5710 Footprint: Position: in world: true x: 910.33442 y: 0 z: 924.69208 last x: 910.33442 last y diff: 0 last z: 924.69208 territory: 2 rot x: 0 rot y: -0.16062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5710 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5711 Footprint: Position: in world: true x: 909.78748 y: 0 z: 933.05127 last x: 909.78748 last y diff: 0 last z: 933.05127 territory: 2 rot x: 0 rot y: -0.4595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5711 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5712 Footprint: Position: in world: true x: 905.80585 y: 0 z: 923.84485 last x: 905.80585 last y diff: 0 last z: 923.84485 territory: 2 rot x: 0 rot y: 1.50019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5712 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5713 Footprint: Position: in world: true x: 981.54694 y: 0 z: 1010.99524 last x: 981.54694 last y diff: 0 last z: 1010.99524 territory: 2 rot x: 0 rot y: -1.17182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5713 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5714 Footprint: Position: in world: true x: 984.61591 y: 0 z: 1008.28321 last x: 984.61591 last y diff: 0 last z: 1008.28321 territory: 2 rot x: 0 rot y: -3.2751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5714 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5715 Footprint: Position: in world: true x: 983.23157 y: 0 z: 1014.90864 last x: 983.23157 last y diff: 0 last z: 1014.90864 territory: 2 rot x: 0 rot y: 0.71352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5715 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5716 Footprint: Position: in world: true x: 987.47034 y: 0 z: 1012.98945 last x: 987.47034 last y diff: 0 last z: 1012.98945 territory: 2 rot x: 0 rot y: -3.0112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5716 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5717 Footprint: Position: in world: true x: 977.89667 y: 0 z: 1009.08118 last x: 977.89667 last y diff: 0 last z: 1009.08118 territory: 2 rot x: 0 rot y: -1.9499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5717 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5718 Footprint: Position: in world: true x: 51.8772 y: 0 z: 604.27137 last x: 51.8772 last y diff: 0 last z: 604.27137 territory: 0 rot x: 0 rot y: -4.65203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5718 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5719 Footprint: Position: in world: true x: 55.75 y: 0 z: 607.06226 last x: 55.75 last y diff: 0 last z: 607.06226 territory: 0 rot x: 0 rot y: 0.59067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5719 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5720 Footprint: Position: in world: true x: 51.49079 y: 0 z: 613.04407 last x: 51.49079 last y diff: 0 last z: 613.04407 territory: 0 rot x: 0 rot y: 0.42844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5720 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5721 Footprint: Position: in world: true x: 22.06348 y: 0 z: 683.15552 last x: 22.06348 last y diff: 0 last z: 683.15552 territory: 0 rot x: 0 rot y: -3.65247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5721 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5722 Footprint: Position: in world: true x: 19.07172 y: 0 z: 689.52167 last x: 19.07172 last y diff: 0 last z: 689.52167 territory: 0 rot x: 0 rot y: 1.18021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5722 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5723 Footprint: Position: in world: true x: 23.22773 y: 0 z: 690.07062 last x: 23.22773 last y diff: 0 last z: 690.07062 territory: 0 rot x: 0 rot y: 0.93946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5723 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5724 Footprint: Position: in world: true x: 343.7671 y: 0 z: 509.4615 last x: 343.7671 last y diff: 0 last z: 509.4615 territory: 5 rot x: 0 rot y: -2.9683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5724 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5725 Footprint: Position: in world: true x: 337.75763 y: 0 z: 514.21442 last x: 337.75763 last y diff: 0 last z: 514.21442 territory: 0 rot x: 0 rot y: -2.52878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5725 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5726 Footprint: Position: in world: true x: 342.11866 y: 0 z: 516.54023 last x: 342.11866 last y diff: 0 last z: 516.54023 territory: 0 rot x: 0 rot y: 1.33117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5726 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5727 Footprint: Position: in world: true x: 347.17615 y: 0 z: 514.00568 last x: 347.17615 last y diff: 0 last z: 514.00568 territory: 0 rot x: 0 rot y: -0.31095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5727 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5728 Footprint: Position: in world: true x: 334.04072 y: 0 z: 510.18677 last x: 334.04072 last y diff: 0 last z: 510.18677 territory: 5 rot x: 0 rot y: -0.12381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5728 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5729 Footprint: Position: in world: true x: 673.82685 y: 0 z: 562.79413 last x: 673.82685 last y diff: 0 last z: 562.79413 territory: 0 rot x: 0 rot y: -3.2764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5729 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5730 Footprint: Position: in world: true x: 678.37238 y: 0 z: 559.53943 last x: 678.37238 last y diff: 0 last z: 559.53943 territory: 0 rot x: 0 rot y: -1.69498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5730 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5731 Footprint: Position: in world: true x: 681.44068 y: 0 z: 563.61329 last x: 681.44068 last y diff: 0 last z: 563.61329 territory: 0 rot x: 0 rot y: -2.13088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5731 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5732 Footprint: Position: in world: true x: 669.9834 y: 0 z: 566.3874 last x: 669.9834 last y diff: 0 last z: 566.3874 territory: 0 rot x: 0 rot y: -1.68406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5732 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5733 Footprint: Position: in world: true x: 671.66523 y: 0 z: 559.12867 last x: 671.66523 last y diff: 0 last z: 559.12867 territory: 0 rot x: 0 rot y: -0.82569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5733 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5734 Footprint: Position: in world: true x: 769.03937 y: 0 z: 834.11353 last x: 769.03937 last y diff: 0 last z: 834.11353 territory: 0 rot x: 0 rot y: -0.21164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5734 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5735 Footprint: Position: in world: true x: 767.14631 y: 0 z: 826.91077 last x: 767.14631 last y diff: 0 last z: 826.91077 territory: 0 rot x: 0 rot y: -3.38553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5735 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5736 Footprint: Position: in world: true x: 763.43378 y: 0 z: 824.53046 last x: 763.43378 last y diff: 0 last z: 824.53046 territory: 0 rot x: 0 rot y: 0.51891 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5736 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5737 Footprint: Position: in world: true x: 759.7688 y: 0 z: 828.60682 last x: 759.7688 last y diff: 0 last z: 828.60682 territory: 0 rot x: 0 rot y: 0.9538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5737 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5738 Footprint: Position: in world: true x: 1049.78486 y: 0 z: 344.87934 last x: 1049.78486 last y diff: 0 last z: 344.87934 territory: 1 rot x: 0 rot y: -2.6696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5738 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5739 Footprint: Position: in world: true x: 1044.7179 y: 0 z: 350.94373 last x: 1044.7179 last y diff: 0 last z: 350.94373 territory: 1 rot x: 0 rot y: -1.097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5739 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5740 Footprint: Position: in world: true x: 1052.75495 y: 0 z: 351.3495 last x: 1052.75495 last y diff: 0 last z: 351.3495 territory: 1 rot x: 0 rot y: 0.14063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5740 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5741 Footprint: Position: in world: true x: 1057.1443 y: 0 z: 343.81104 last x: 1057.1443 last y diff: 0 last z: 343.81104 territory: 1 rot x: 0 rot y: -4.08889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5741 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5742 Footprint: Position: in world: true x: 998.0312 y: 0 z: 630.96839 last x: 998.0312 last y diff: 0 last z: 630.96839 territory: 1 rot x: 0 rot y: 1.06456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5742 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5743 Footprint: Position: in world: true x: 993.57837 y: 0 z: 631.51136 last x: 993.57837 last y diff: 0 last z: 631.51136 territory: 1 rot x: 0 rot y: 1.51204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5743 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5744 Footprint: Position: in world: true x: 1002.60004 y: 0 z: 627.09809 last x: 1002.60004 last y diff: 0 last z: 627.09809 territory: 1 rot x: 0 rot y: 0.88765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5744 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5745 Footprint: Position: in world: true x: 999.11854 y: 0 z: 636.73371 last x: 999.11854 last y diff: 0 last z: 636.73371 territory: 1 rot x: 0 rot y: -2.81196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5745 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5746 Footprint: Position: in world: true x: 990.61652 y: 0 z: 627.45331 last x: 990.61652 last y diff: 0 last z: 627.45331 territory: 1 rot x: 0 rot y: -3.41434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5746 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5747 Footprint: Position: in world: true x: 1033.8423 y: 0 z: 283.77729 last x: 1033.8423 last y diff: 0 last z: 283.77729 territory: 0 rot x: 0 rot y: -3.68616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5747 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5748 Footprint: Position: in world: true x: 1042.36652 y: 0 z: 290.16114 last x: 1042.36652 last y diff: 0 last z: 290.16114 territory: 0 rot x: 0 rot y: -4.1506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5748 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5749 Footprint: Position: in world: true x: 1032.39124 y: 0 z: 289.12128 last x: 1032.39124 last y diff: 0 last z: 289.12128 territory: 0 rot x: 0 rot y: -1.1521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5749 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5750 Footprint: Position: in world: true x: 1105.34491 y: 0 z: 307.36261 last x: 1105.34491 last y diff: 0 last z: 307.36261 territory: 0 rot x: 0 rot y: -2.78745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5750 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5751 Footprint: Position: in world: true x: 1101.34772 y: 0 z: 314.10407 last x: 1101.34772 last y diff: 0 last z: 314.10407 territory: 0 rot x: 0 rot y: -3.955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5751 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5752 Footprint: Position: in world: true x: 1096.75647 y: 0 z: 311.63807 last x: 1096.75647 last y diff: 0 last z: 311.63807 territory: 0 rot x: 0 rot y: -0.78626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5752 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5753 Footprint: Position: in world: true x: 1101.39734 y: 0 z: 309.63587 last x: 1101.39734 last y diff: 0 last z: 309.63587 territory: 0 rot x: 0 rot y: 1.07596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5753 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5754 Footprint: Position: in world: true x: 1105.35407 y: 0 z: 311.87171 last x: 1105.35407 last y diff: 0 last z: 311.87171 territory: 0 rot x: 0 rot y: -0.2582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5754 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5755 Footprint: Position: in world: true x: 145.79737 y: 0 z: 682.66956 last x: 145.79737 last y diff: 0 last z: 682.66956 territory: 6 rot x: 0 rot y: -2.06196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5755 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5756 Footprint: Position: in world: true x: 140.35981 y: 0 z: 695.17652 last x: 140.35981 last y diff: 0 last z: 695.17652 territory: 6 rot x: 0 rot y: -3.59987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5756 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5757 Footprint: Position: in world: true x: 139.18262 y: 0 z: 689.76471 last x: 139.18262 last y diff: 0 last z: 689.76471 territory: 6 rot x: 0 rot y: -1.76609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5757 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5758 Footprint: Position: in world: true x: 705.74152 y: 0 z: 998.9264 last x: 705.74152 last y diff: 0 last z: 998.9264 territory: 3 rot x: 0 rot y: -3.23557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5758 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5759 Footprint: Position: in world: true x: 703.344 y: 0 z: 986.4748 last x: 703.344 last y diff: 0 last z: 986.4748 territory: 3 rot x: 0 rot y: 0.80071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5759 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5760 Footprint: Position: in world: true x: 705.22364 y: 0 z: 993.1991 last x: 705.22364 last y diff: 0 last z: 993.1991 territory: 3 rot x: 0 rot y: -3.00297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5760 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5761 Footprint: Position: in world: true x: 1013.60389 y: 0 z: 488.19727 last x: 1013.60389 last y diff: 0 last z: 488.19727 territory: 1 rot x: 0 rot y: -0.88083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5761 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5762 Footprint: Position: in world: true x: 1011.12293 y: 0 z: 484.70606 last x: 1011.12293 last y diff: 0 last z: 484.70606 territory: 1 rot x: 0 rot y: 1.08092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5762 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5763 Footprint: Position: in world: true x: 1009.36951 y: 0 z: 492.96631 last x: 1009.36951 last y diff: 0 last z: 492.96631 territory: 1 rot x: 0 rot y: 1.28774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5763 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5764 Footprint: Position: in world: true x: 1002.93915 y: 0 z: 492.2859 last x: 1002.93915 last y diff: 0 last z: 492.2859 territory: 1 rot x: 0 rot y: -2.31334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5764 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5765 Footprint: Position: in world: true x: 1226.17713 y: 0 z: 626.37629 last x: 1226.17713 last y diff: 0 last z: 626.37629 territory: 0 rot x: 0 rot y: -1.43238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5765 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5766 Footprint: Position: in world: true x: 1221.87616 y: 0 z: 625.62745 last x: 1221.87616 last y diff: 0 last z: 625.62745 territory: 0 rot x: 0 rot y: -2.03351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5766 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5767 Footprint: Position: in world: true x: 1222.00641 y: 0 z: 630.00458 last x: 1222.00641 last y diff: 0 last z: 630.00458 territory: 0 rot x: 0 rot y: 1.25077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5767 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5768 Footprint: Position: in world: true x: 1218.1468 y: 0 z: 628.09363 last x: 1218.1468 last y diff: 0 last z: 628.09363 territory: 0 rot x: 0 rot y: 0.09716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5768 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5769 Footprint: Position: in world: true x: 1219.48932 y: 0 z: 636.20057 last x: 1219.48932 last y diff: 0 last z: 636.20057 territory: 0 rot x: 0 rot y: 1.47698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5769 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5770 Footprint: Position: in world: true x: 155.3816 y: 0 z: 393.9438 last x: 155.3816 last y diff: 0 last z: 393.9438 territory: 5 rot x: 0 rot y: 1.04297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5770 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5771 Footprint: Position: in world: true x: 148.94568 y: 0 z: 396.70307 last x: 148.94568 last y diff: 0 last z: 396.70307 territory: 5 rot x: 0 rot y: -2.50202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5771 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5772 Footprint: Position: in world: true x: 152.47059 y: 0 z: 390.13624 last x: 152.47059 last y diff: 0 last z: 390.13624 territory: 5 rot x: 0 rot y: 1.22368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5772 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5773 Footprint: Position: in world: true x: 622.11164 y: 0 z: 703.84467 last x: 622.11164 last y diff: 0 last z: 703.84467 territory: 0 rot x: 0 rot y: -3.91152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5773 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5774 Footprint: Position: in world: true x: 620.54383 y: 0 z: 695.98591 last x: 620.54383 last y diff: 0 last z: 695.98591 territory: 0 rot x: 0 rot y: -1.19 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5774 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5775 Footprint: Position: in world: true x: 617.38746 y: 0 z: 700.98768 last x: 617.38746 last y diff: 0 last z: 700.98768 territory: 0 rot x: 0 rot y: -3.8486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5775 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5776 Footprint: Position: in world: true x: 616.3097 y: 0 z: 696.97718 last x: 616.3097 last y diff: 0 last z: 696.97718 territory: 0 rot x: 0 rot y: -0.33837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5776 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5777 Footprint: Position: in world: true x: 215.62812 y: 0 z: 454.82752 last x: 215.62812 last y diff: 0 last z: 454.82752 territory: 5 rot x: 0 rot y: -4.17573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5777 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5778 Footprint: Position: in world: true x: 210.77112 y: 0 z: 460.6236 last x: 210.77112 last y diff: 0 last z: 460.6236 territory: 5 rot x: 0 rot y: 0.04339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5778 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5779 Footprint: Position: in world: true x: 210.85492 y: 0 z: 455.16999 last x: 210.85492 last y diff: 0 last z: 455.16999 territory: 5 rot x: 0 rot y: -1.18291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5779 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5780 Footprint: Position: in world: true x: 212.34144 y: 0 z: 447.33112 last x: 212.34144 last y diff: 0 last z: 447.33112 territory: 5 rot x: 0 rot y: 0.04351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5780 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5781 Footprint: Position: in world: true x: 229.8241 y: 0 z: 157.19257 last x: 229.8241 last y diff: 0 last z: 157.19257 territory: 0 rot x: 0 rot y: -1.73763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5781 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5782 Footprint: Position: in world: true x: 235.46381 y: 0 z: 155.53168 last x: 235.46381 last y diff: 0 last z: 155.53168 territory: 0 rot x: 0 rot y: -2.98852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5782 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5783 Footprint: Position: in world: true x: 230.52967 y: 0 z: 164.15961 last x: 230.52967 last y diff: 0 last z: 164.15961 territory: 0 rot x: 0 rot y: -1.1737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5783 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5784 Footprint: Position: in world: true x: 241.94001 y: 0 z: 162.36243 last x: 241.94001 last y diff: 0 last z: 162.36243 territory: 0 rot x: 0 rot y: -1.64507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5784 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5785 Footprint: Position: in world: true x: 608.17872 y: 0 z: 629.53138 last x: 608.17872 last y diff: 0 last z: 629.53138 territory: 0 rot x: 0 rot y: -3.85088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5785 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5786 Footprint: Position: in world: true x: 617.07087 y: 0 z: 631.86646 last x: 617.07087 last y diff: 0 last z: 631.86646 territory: 0 rot x: 0 rot y: -1.12096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5786 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5787 Footprint: Position: in world: true x: 612.43116 y: 0 z: 622.24927 last x: 612.43116 last y diff: 0 last z: 622.24927 territory: 0 rot x: 0 rot y: 1.26224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5787 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5788 Footprint: Position: in world: true x: 616.24775 y: 0 z: 620.44123 last x: 616.24775 last y diff: 0 last z: 620.44123 territory: 0 rot x: 0 rot y: 1.20237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5788 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5789 Footprint: Position: in world: true x: 618.13685 y: 0 z: 627.95533 last x: 618.13685 last y diff: 0 last z: 627.95533 territory: 0 rot x: 0 rot y: -2.84391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5789 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5790 Footprint: Position: in world: true x: 328.19483 y: 0 z: 1042.47419 last x: 328.19483 last y diff: 0 last z: 1042.47419 territory: 3 rot x: 0 rot y: -3.86828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5790 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5791 Footprint: Position: in world: true x: 325.02887 y: 0 z: 1033.05433 last x: 325.02887 last y diff: 0 last z: 1033.05433 territory: 3 rot x: 0 rot y: -3.64185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5791 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5792 Footprint: Position: in world: true x: 321.95496 y: 0 z: 1043.97077 last x: 321.95496 last y diff: 0 last z: 1043.97077 territory: 3 rot x: 0 rot y: -1.53501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5792 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5793 Footprint: Position: in world: true x: 319.84137 y: 0 z: 1039.80506 last x: 319.84137 last y diff: 0 last z: 1039.80506 territory: 3 rot x: 0 rot y: -1.5046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5793 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5794 Footprint: Position: in world: true x: 830.2765 y: 0 z: 643.34284 last x: 830.2765 last y diff: 0 last z: 643.34284 territory: 0 rot x: 0 rot y: -1.58231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5794 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5795 Footprint: Position: in world: true x: 837.35511 y: 0 z: 649.36835 last x: 837.35511 last y diff: 0 last z: 649.36835 territory: 0 rot x: 0 rot y: -2.2155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5795 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5796 Footprint: Position: in world: true x: 834.3097 y: 0 z: 645.8993 last x: 834.3097 last y diff: 0 last z: 645.8993 territory: 0 rot x: 0 rot y: -0.12427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5796 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5797 Footprint: Position: in world: true x: 839.09424 y: 0 z: 640.77875 last x: 839.09424 last y diff: 0 last z: 640.77875 territory: 0 rot x: 0 rot y: -0.30082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5797 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5798 Footprint: Position: in world: true x: 722.26624 y: 0 z: 1006.899 last x: 722.26624 last y diff: 0 last z: 1006.899 territory: 3 rot x: 0 rot y: 1.01801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5798 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5799 Footprint: Position: in world: true x: 719.47925 y: 0 z: 1010.13923 last x: 719.47925 last y diff: 0 last z: 1010.13923 territory: 3 rot x: 0 rot y: 0.77999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5799 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5800 Footprint: Position: in world: true x: 718.40693 y: 0 z: 1016.65943 last x: 718.40693 last y diff: 0 last z: 1016.65943 territory: 3 rot x: 0 rot y: -3.18221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5800 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5801 Footprint: Position: in world: true x: 715.26355 y: 0 z: 1009.15455 last x: 715.26355 last y diff: 0 last z: 1009.15455 territory: 3 rot x: 0 rot y: -0.99947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5801 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5802 Footprint: Position: in world: true x: 277.05115 y: 0 z: 1155.40485 last x: 277.05115 last y diff: 0 last z: 1155.40485 territory: 0 rot x: 0 rot y: -3.96506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5802 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5803 Footprint: Position: in world: true x: 273.20759 y: 0 z: 1150.46143 last x: 273.20759 last y diff: 0 last z: 1150.46143 territory: 0 rot x: 0 rot y: -4.01682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5803 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5804 Footprint: Position: in world: true x: 275.05884 y: 0 z: 1144.74842 last x: 275.05884 last y diff: 0 last z: 1144.74842 territory: 0 rot x: 0 rot y: -2.37655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5804 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5805 Footprint: Position: in world: true x: 267.95301 y: 0 z: 1150.17579 last x: 267.95301 last y diff: 0 last z: 1150.17579 territory: 0 rot x: 0 rot y: 1.04067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5805 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5806 Footprint: Position: in world: true x: 687.72461 y: 0 z: 869.26972 last x: 687.72461 last y diff: 0 last z: 869.26972 territory: 3 rot x: 0 rot y: -4.37871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5806 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5807 Footprint: Position: in world: true x: 689.47663 y: 0 z: 873.18976 last x: 689.47663 last y diff: 0 last z: 873.18976 territory: 3 rot x: 0 rot y: 0.89321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5807 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5808 Footprint: Position: in world: true x: 693.79737 y: 0 z: 873.21009 last x: 693.79737 last y diff: 0 last z: 873.21009 territory: 3 rot x: 0 rot y: -2.40487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5808 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5809 Footprint: Position: in world: true x: 687.92981 y: 0 z: 881.22486 last x: 687.92981 last y diff: 0 last z: 881.22486 territory: 3 rot x: 0 rot y: -3.72272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5809 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5810 Footprint: Position: in world: true x: 508.25892 y: 0 z: 408.65967 last x: 508.25892 last y diff: 0 last z: 408.65967 territory: 5 rot x: 0 rot y: -0.24903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5810 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5811 Footprint: Position: in world: true x: 514.72767 y: 0 z: 416.52485 last x: 514.72767 last y diff: 0 last z: 416.52485 territory: 5 rot x: 0 rot y: 1.54992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5811 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5812 Footprint: Position: in world: true x: 509.20221 y: 0 z: 414.61597 last x: 509.20221 last y diff: 0 last z: 414.61597 territory: 5 rot x: 0 rot y: 0.61004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5812 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5813 Footprint: Position: in world: true x: 517.97321 y: 0 z: 411.96088 last x: 517.97321 last y diff: 0 last z: 411.96088 territory: 5 rot x: 0 rot y: 0.59377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5813 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5814 Footprint: Position: in world: true x: 512.71192 y: 0 z: 411.61091 last x: 512.71192 last y diff: 0 last z: 411.61091 territory: 5 rot x: 0 rot y: -4.21445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5814 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5815 Footprint: Position: in world: true x: 406.44336 y: 0 z: 216.32844 last x: 406.44336 last y diff: 0 last z: 216.32844 territory: 5 rot x: 0 rot y: -1.77926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5815 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5816 Footprint: Position: in world: true x: 409.38184 y: 0 z: 205.72742 last x: 409.38184 last y diff: 0 last z: 205.72742 territory: 0 rot x: 0 rot y: -3.28948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5816 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5817 Footprint: Position: in world: true x: 406.0193 y: 0 z: 209.49891 last x: 406.0193 last y diff: 0 last z: 209.49891 territory: 5 rot x: 0 rot y: -0.66118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5817 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5818 Footprint: Position: in world: true x: 410.97431 y: 0 z: 212.5594 last x: 410.97431 last y diff: 0 last z: 212.5594 territory: 5 rot x: 0 rot y: -3.37938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5818 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5819 Footprint: Position: in world: true x: 1003.12983 y: 0 z: 529.90674 last x: 1003.12983 last y diff: 0 last z: 529.90674 territory: 1 rot x: 0 rot y: -0.70994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5819 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5820 Footprint: Position: in world: true x: 999.08191 y: 0 z: 527.83912 last x: 999.08191 last y diff: 0 last z: 527.83912 territory: 1 rot x: 0 rot y: -4.44582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5820 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5821 Footprint: Position: in world: true x: 994.73566 y: 0 z: 530.7115 last x: 994.73566 last y diff: 0 last z: 530.7115 territory: 1 rot x: 0 rot y: -0.82157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5821 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5822 Footprint: Position: in world: true x: 996.1219 y: 0 z: 524.67615 last x: 996.1219 last y diff: 0 last z: 524.67615 territory: 1 rot x: 0 rot y: 1.5519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5822 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5823 Footprint: Position: in world: true x: 489.16205 y: 0 z: 317.24134 last x: 489.16205 last y diff: 0 last z: 317.24134 territory: 0 rot x: 0 rot y: 1.52569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5823 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5824 Footprint: Position: in world: true x: 488.55561 y: 0 z: 321.31415 last x: 488.55561 last y diff: 0 last z: 321.31415 territory: 0 rot x: 0 rot y: -0.58634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5824 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5825 Footprint: Position: in world: true x: 493.13386 y: 0 z: 315.4571 last x: 493.13386 last y diff: 0 last z: 315.4571 territory: 0 rot x: 0 rot y: -0.84487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5825 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5826 Footprint: Position: in world: true x: 483.93427 y: 0 z: 312.00715 last x: 483.93427 last y diff: 0 last z: 312.00715 territory: 0 rot x: 0 rot y: 0.34525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5826 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5827 Footprint: Position: in world: true x: 482.51789 y: 0 z: 318.5705 last x: 482.51789 last y diff: 0 last z: 318.5705 territory: 0 rot x: 0 rot y: -4.0736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5827 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5828 Footprint: Position: in world: true x: 479.36084 y: 0 z: 315.02259 last x: 479.36084 last y diff: 0 last z: 315.02259 territory: 0 rot x: 0 rot y: -2.772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5828 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5829 Footprint: Position: in world: true x: 987.20069 y: 0 z: 1085.76716 last x: 987.20069 last y diff: 0 last z: 1085.76716 territory: 2 rot x: 0 rot y: -2.67713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5829 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5830 Footprint: Position: in world: true x: 987.10517 y: 0 z: 1078.97931 last x: 987.10517 last y diff: 0 last z: 1078.97931 territory: 2 rot x: 0 rot y: -1.71187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5830 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5831 Footprint: Position: in world: true x: 981.7934 y: 0 z: 1075.75782 last x: 981.7934 last y diff: 0 last z: 1075.75782 territory: 2 rot x: 0 rot y: -3.12702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5831 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5832 Footprint: Position: in world: true x: 981.03162 y: 0 z: 1080.94178 last x: 981.03162 last y diff: 0 last z: 1080.94178 territory: 2 rot x: 0 rot y: -1.44866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5832 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5833 Footprint: Position: in world: true x: 276.52387 y: 0 z: 1118.40003 last x: 276.52387 last y diff: 0 last z: 1118.40003 territory: 0 rot x: 0 rot y: 1.12313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5833 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5834 Footprint: Position: in world: true x: 271.29798 y: 0 z: 1121.0871 last x: 271.29798 last y diff: 0 last z: 1121.0871 territory: 0 rot x: 0 rot y: 1.26006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5834 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5835 Footprint: Position: in world: true x: 278.58558 y: 0 z: 1122.16364 last x: 278.58558 last y diff: 0 last z: 1122.16364 territory: 0 rot x: 0 rot y: -3.11039 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5835 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5836 Footprint: Position: in world: true x: 1195.6012 y: 0 z: 603.35267 last x: 1195.6012 last y diff: 0 last z: 603.35267 territory: 1 rot x: 0 rot y: -3.20768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5836 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5837 Footprint: Position: in world: true x: 1186.82569 y: 0 z: 593.21802 last x: 1186.82569 last y diff: 0 last z: 593.21802 territory: 1 rot x: 0 rot y: -1.21273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5837 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5838 Footprint: Position: in world: true x: 1185.33936 y: 0 z: 600.86683 last x: 1185.33936 last y diff: 0 last z: 600.86683 territory: 1 rot x: 0 rot y: -0.97028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5838 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5839 Footprint: Position: in world: true x: 1196.47638 y: 0 z: 595.39985 last x: 1196.47638 last y diff: 0 last z: 595.39985 territory: 1 rot x: 0 rot y: -1.38875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5839 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5840 Footprint: Position: in world: true x: 1189.93757 y: 0 z: 599.59876 last x: 1189.93757 last y diff: 0 last z: 599.59876 territory: 1 rot x: 0 rot y: -1.10557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5840 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5841 Footprint: Position: in world: true x: 1017.66535 y: 0 z: 985.87983 last x: 1017.66535 last y diff: 0 last z: 985.87983 territory: 2 rot x: 0 rot y: -0.29528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5841 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5842 Footprint: Position: in world: true x: 1023.66028 y: 0 z: 990.78345 last x: 1023.66028 last y diff: 0 last z: 990.78345 territory: 2 rot x: 0 rot y: -0.28295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5842 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5843 Footprint: Position: in world: true x: 1014.06116 y: 0 z: 979.1006 last x: 1014.06116 last y diff: 0 last z: 979.1006 territory: 2 rot x: 0 rot y: 0.75709 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5843 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5844 Footprint: Position: in world: true x: 1021.5849 y: 0 z: 981.35181 last x: 1021.5849 last y diff: 0 last z: 981.35181 territory: 2 rot x: 0 rot y: 1.17322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5844 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5845 Footprint: Position: in world: true x: 724.19446 y: 0 z: 88.2165 last x: 724.19446 last y diff: 0 last z: 88.2165 territory: 4 rot x: 0 rot y: -0.62746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5845 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5846 Footprint: Position: in world: true x: 728.32001 y: 0 z: 94.51044 last x: 728.32001 last y diff: 0 last z: 94.51044 territory: 4 rot x: 0 rot y: -2.87403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5846 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5847 Footprint: Position: in world: true x: 728.75098 y: 0 z: 87.40503 last x: 728.75098 last y diff: 0 last z: 87.40503 territory: 4 rot x: 0 rot y: -1.01117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5847 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5848 Footprint: Position: in world: true x: 673.22498 y: 0 z: 414.76557 last x: 673.22498 last y diff: 0 last z: 414.76557 territory: 0 rot x: 0 rot y: -0.15484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5848 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5849 Footprint: Position: in world: true x: 667.99573 y: 0 z: 415.32734 last x: 667.99573 last y diff: 0 last z: 415.32734 territory: 0 rot x: 0 rot y: -0.05983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5849 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5850 Footprint: Position: in world: true x: 665.71631 y: 0 z: 420.94428 last x: 665.71631 last y diff: 0 last z: 420.94428 territory: 0 rot x: 0 rot y: -0.3427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5850 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5851 Footprint: Position: in world: true x: 661.28431 y: 0 z: 416.28919 last x: 661.28431 last y diff: 0 last z: 416.28919 territory: 0 rot x: 0 rot y: -1.0907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5851 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5852 Footprint: Position: in world: true x: 659.98023 y: 0 z: 409.58564 last x: 659.98023 last y diff: 0 last z: 409.58564 territory: 0 rot x: 0 rot y: -1.81565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5852 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5853 Footprint: Position: in world: true x: 616.75208 y: 0 z: 106.3122 last x: 616.75208 last y diff: 0 last z: 106.3122 territory: 4 rot x: 0 rot y: 0.19654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5853 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5854 Footprint: Position: in world: true x: 607.66498 y: 0 z: 109.24842 last x: 607.66498 last y diff: 0 last z: 109.24842 territory: 4 rot x: 0 rot y: 1.14707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5854 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5855 Footprint: Position: in world: true x: 607.94526 y: 0 z: 113.25788 last x: 607.94526 last y diff: 0 last z: 113.25788 territory: 4 rot x: 0 rot y: -0.79297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5855 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5856 Footprint: Position: in world: true x: 612.16486 y: 0 z: 112.20984 last x: 612.16486 last y diff: 0 last z: 112.20984 territory: 4 rot x: 0 rot y: -2.55988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5856 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5857 Footprint: Position: in world: true x: 620.23627 y: 0 z: 109.83082 last x: 620.23627 last y diff: 0 last z: 109.83082 territory: 4 rot x: 0 rot y: -1.2825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5857 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5858 Footprint: Position: in world: true x: 207.10315 y: 0 z: 320.19166 last x: 207.10315 last y diff: 0 last z: 320.19166 territory: 5 rot x: 0 rot y: 1.17397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5858 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5859 Footprint: Position: in world: true x: 201.8238 y: 0 z: 320.20661 last x: 201.8238 last y diff: 0 last z: 320.20661 territory: 5 rot x: 0 rot y: -1.85091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5859 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5860 Footprint: Position: in world: true x: 213.24512 y: 0 z: 323.57782 last x: 213.24512 last y diff: 0 last z: 323.57782 territory: 5 rot x: 0 rot y: 0.87337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5860 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5861 Footprint: Position: in world: true x: 198.1761 y: 0 z: 322.86371 last x: 198.1761 last y diff: 0 last z: 322.86371 territory: 5 rot x: 0 rot y: 1.42521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5861 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5862 Footprint: Position: in world: true x: 676.7693 y: 0 z: 1129.45612 last x: 676.7693 last y diff: 0 last z: 1129.45612 territory: 3 rot x: 0 rot y: -1.60022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5862 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5863 Footprint: Position: in world: true x: 684.32917 y: 0 z: 1134.72693 last x: 684.32917 last y diff: 0 last z: 1134.72693 territory: 3 rot x: 0 rot y: -2.89513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5863 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5864 Footprint: Position: in world: true x: 681.94074 y: 0 z: 1127.62513 last x: 681.94074 last y diff: 0 last z: 1127.62513 territory: 3 rot x: 0 rot y: -2.69166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5864 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5865 Footprint: Position: in world: true x: 680.08472 y: 0 z: 1133.3606 last x: 680.08472 last y diff: 0 last z: 1133.3606 territory: 3 rot x: 0 rot y: -0.37304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5865 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5866 Footprint: Position: in world: true x: 680.8672 y: 0 z: 1137.3058 last x: 680.8672 last y diff: 0 last z: 1137.3058 territory: 3 rot x: 0 rot y: -0.54404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5866 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5867 Footprint: Position: in world: true x: 167.54743 y: 0 z: 709.50843 last x: 167.54743 last y diff: 0 last z: 709.50843 territory: 6 rot x: 0 rot y: -4.29677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5867 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5868 Footprint: Position: in world: true x: 163.36445 y: 0 z: 714.16022 last x: 163.36445 last y diff: 0 last z: 714.16022 territory: 6 rot x: 0 rot y: -1.22081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5868 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5869 Footprint: Position: in world: true x: 173.61744 y: 0 z: 714.91254 last x: 173.61744 last y diff: 0 last z: 714.91254 territory: 6 rot x: 0 rot y: -1.14501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5869 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5870 Footprint: Position: in world: true x: 166.20105 y: 0 z: 721.61756 last x: 166.20105 last y diff: 0 last z: 721.61756 territory: 6 rot x: 0 rot y: -2.616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5870 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5871 Footprint: Position: in world: true x: 164.02436 y: 0 z: 707.4643 last x: 164.02436 last y diff: 0 last z: 707.4643 territory: 6 rot x: 0 rot y: -0.11281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5871 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5872 Footprint: Position: in world: true x: 771.2331 y: 0 z: 1122.70215 last x: 771.2331 last y diff: 0 last z: 1122.70215 territory: 3 rot x: 0 rot y: -1.59069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5872 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5873 Footprint: Position: in world: true x: 773.37696 y: 0 z: 1131.75635 last x: 773.37696 last y diff: 0 last z: 1131.75635 territory: 3 rot x: 0 rot y: -3.75705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5873 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5874 Footprint: Position: in world: true x: 768.17035 y: 0 z: 1129.80146 last x: 768.17035 last y diff: 0 last z: 1129.80146 territory: 3 rot x: 0 rot y: -3.85425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5874 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5875 Footprint: Position: in world: true x: 763.96766 y: 0 z: 1126.8313 last x: 763.96766 last y diff: 0 last z: 1126.8313 territory: 3 rot x: 0 rot y: -3.37629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5875 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5876 Footprint: Position: in world: true x: 773.00318 y: 0 z: 1126.8022 last x: 773.00318 last y diff: 0 last z: 1126.8022 territory: 3 rot x: 0 rot y: -0.53855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5876 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5877 Footprint: Position: in world: true x: 563.09626 y: 0 z: 23.91572 last x: 563.09626 last y diff: 0 last z: 23.91572 territory: 0 rot x: 0 rot y: 0.03447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5877 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5878 Footprint: Position: in world: true x: 565.74909 y: 0 z: 28.13007 last x: 565.74909 last y diff: 0 last z: 28.13007 territory: 0 rot x: 0 rot y: -4.55535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5878 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5879 Footprint: Position: in world: true x: 563.67145 y: 0 z: 15.41346 last x: 563.67145 last y diff: 0 last z: 15.41346 territory: 0 rot x: 0 rot y: 0.02028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5879 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5880 Footprint: Position: in world: true x: 566.8979 y: 0 z: 21.06232 last x: 566.8979 last y diff: 0 last z: 21.06232 territory: 0 rot x: 0 rot y: -0.90275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5880 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5881 Footprint: Position: in world: true x: 557.16584 y: 0 z: 21.44617 last x: 557.16584 last y diff: 0 last z: 21.44617 territory: 0 rot x: 0 rot y: 0.0746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5881 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5882 Footprint: Position: in world: true x: 1157.82453 y: 0 z: 459.47388 last x: 1157.82453 last y diff: 0 last z: 459.47388 territory: 1 rot x: 0 rot y: -0.0836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5882 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5883 Footprint: Position: in world: true x: 1155.56971 y: 0 z: 452.08716 last x: 1155.56971 last y diff: 0 last z: 452.08716 territory: 1 rot x: 0 rot y: 0.52338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5883 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5884 Footprint: Position: in world: true x: 1160.33118 y: 0 z: 453.83021 last x: 1160.33118 last y diff: 0 last z: 453.83021 territory: 1 rot x: 0 rot y: -2.82535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5884 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5885 Footprint: Position: in world: true x: 1167.33124 y: 0 z: 454.74665 last x: 1167.33124 last y diff: 0 last z: 454.74665 territory: 1 rot x: 0 rot y: -3.22887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5885 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5886 Footprint: Position: in world: true x: 188.09345 y: 0 z: 407.57544 last x: 188.09345 last y diff: 0 last z: 407.57544 territory: 5 rot x: 0 rot y: -2.14335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5886 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5887 Footprint: Position: in world: true x: 183.35138 y: 0 z: 408.81611 last x: 183.35138 last y diff: 0 last z: 408.81611 territory: 5 rot x: 0 rot y: 0.09377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5887 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5888 Footprint: Position: in world: true x: 184.2732 y: 0 z: 404.26172 last x: 184.2732 last y diff: 0 last z: 404.26172 territory: 5 rot x: 0 rot y: 0.97355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5888 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5889 Footprint: Position: in world: true x: 192.2392 y: 0 z: 409.37 last x: 192.2392 last y diff: 0 last z: 409.37 territory: 5 rot x: 0 rot y: 0.30314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5889 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5890 Footprint: Position: in world: true x: 184.94672 y: 0 z: 417.41242 last x: 184.94672 last y diff: 0 last z: 417.41242 territory: 5 rot x: 0 rot y: -0.61594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5890 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5891 Footprint: Position: in world: true x: 777.2685 y: 0 z: 240.53309 last x: 777.2685 last y diff: 0 last z: 240.53309 territory: 4 rot x: 0 rot y: -3.16562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5891 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5892 Footprint: Position: in world: true x: 784.7566 y: 0 z: 238.82477 last x: 784.7566 last y diff: 0 last z: 238.82477 territory: 4 rot x: 0 rot y: -3.88628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5892 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5893 Footprint: Position: in world: true x: 776.61353 y: 0 z: 245.51771 last x: 776.61353 last y diff: 0 last z: 245.51771 territory: 4 rot x: 0 rot y: -2.40831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5893 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5894 Footprint: Position: in world: true x: 780.55 y: 0 z: 248.97742 last x: 780.55 last y diff: 0 last z: 248.97742 territory: 4 rot x: 0 rot y: 0.89556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5894 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5895 Footprint: Position: in world: true x: 667.98786 y: 0 z: 1227.06153 last x: 667.98786 last y diff: 0 last z: 1227.06153 territory: 3 rot x: 0 rot y: -0.47622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5895 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5896 Footprint: Position: in world: true x: 673.89399 y: 0 z: 1221.26557 last x: 673.89399 last y diff: 0 last z: 1221.26557 territory: 3 rot x: 0 rot y: -0.33014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5896 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5897 Footprint: Position: in world: true x: 663.11725 y: 0 z: 1224.79688 last x: 663.11725 last y diff: 0 last z: 1224.79688 territory: 3 rot x: 0 rot y: -4.4607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5897 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5898 Footprint: Position: in world: true x: 671.82337 y: 0 z: 121.21546 last x: 671.82337 last y diff: 0 last z: 121.21546 territory: 4 rot x: 0 rot y: 0.33957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5898 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5899 Footprint: Position: in world: true x: 662.2027 y: 0 z: 123.52576 last x: 662.2027 last y diff: 0 last z: 123.52576 territory: 4 rot x: 0 rot y: -2.79624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5899 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5900 Footprint: Position: in world: true x: 666.75831 y: 0 z: 121.37543 last x: 666.75831 last y diff: 0 last z: 121.37543 territory: 4 rot x: 0 rot y: -0.49883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5900 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5901 Footprint: Position: in world: true x: 674.41974 y: 0 z: 117.59302 last x: 674.41974 last y diff: 0 last z: 117.59302 territory: 4 rot x: 0 rot y: -1.21589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5901 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5902 Footprint: Position: in world: true x: 674.02131 y: 0 z: 125.47266 last x: 674.02131 last y diff: 0 last z: 125.47266 territory: 4 rot x: 0 rot y: -4.17649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5902 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5909 Decay: Footprint: Minimap: active: true x: 426.97623 z: 1038.72889 Obstruction: active: true moving: false control group: 5909 control group 2: 0 tag: 244 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.97623 y: 0 z: 1038.72889 last x: 426.97623 last y diff: 0 last z: 1038.72889 territory: 3 rot x: 0 rot y: -0.20531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 11.65357 target max range: 11.65357 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 427.61252 goal z: 1034.49671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.77857 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5909 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43466, "losRangeQuery": 186, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -1.3936724139586631 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5910 Decay: Footprint: Minimap: active: true x: 438.08487 z: 1059.05393 Obstruction: active: true moving: false control group: 5910 control group 2: 0 tag: 246 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438.08487 y: 0 z: 1059.05393 last x: 438.08487 last y diff: 0 last z: 1059.05393 territory: 3 rot x: 0 rot y: -2.5902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.42373 target max range: 10.42373 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 441.91909 goal z: 1066.14289 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.54873 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5910 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42662, "losRangeQuery": 187, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": 0.4071611834899131 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5911 Decay: Footprint: Minimap: active: true x: 456.20296 z: 1058.23247 Obstruction: active: true moving: false control group: 5911 control group 2: 0 tag: 248 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.20296 y: 0 z: 1058.23247 last x: 456.20296 last y diff: 0 last z: 1058.23247 territory: 3 rot x: 0 rot y: -0.4027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 7.71465 target max range: 7.71465 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 457.90568 goal z: 1053.29299 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.83965 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5911 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 39838, "losRangeQuery": 188, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -0.8180345965758506 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5912 Decay: Footprint: Minimap: active: true x: 464.09775 z: 1092.96515 Obstruction: active: true moving: false control group: 5912 control group 2: 0 tag: 250 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 464.09775 y: 0 z: 1092.96515 last x: 464.09775 last y diff: 0 last z: 1092.96515 territory: 3 rot x: 0 rot y: -0.94631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 11.45427 target max range: 11.45427 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 468.4584 goal z: 1090.08736 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.57927 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5912 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40499, "losRangeQuery": 189, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -0.5324663592711631 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5913 Decay: Footprint: Minimap: active: true x: 429.10076 z: 1067.1455 Obstruction: active: true moving: false control group: 5913 control group 2: 0 tag: 252 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 429.10076 y: 0 z: 1067.1455 last x: 429.10076 last y diff: 0 last z: 1067.1455 territory: 3 rot x: 0 rot y: 0.97034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.43538 target max range: 10.43538 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 428.62719 goal z: 1066.9851 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.56038 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5913 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42180, "losRangeQuery": 190, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -3.334651417864913 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5914 Decay: Footprint: Minimap: active: true x: 479.87586 z: 1044.951 Obstruction: active: true moving: false control group: 5914 control group 2: 0 tag: 254 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.87586 y: 0 z: 1044.951 last x: 479.87586 last y diff: 0 last z: 1044.951 territory: 3 rot x: 0 rot y: -0.36934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8.0475 target max range: 8.0475 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 481.41095 goal z: 1039.95691 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.1725 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5914 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 39943, "losRangeQuery": 191, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -0.5762982891663369 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5915 Decay: Footprint: Minimap: active: true x: 118.01246 z: 501.01571 Obstruction: active: true moving: false control group: 5915 control group 2: 0 tag: 256 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118.01246 y: 0 z: 501.01571 last x: 118.01246 last y diff: 0 last z: 501.01571 territory: 0 rot x: 0 rot y: -1.90514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 7.84542 target max range: 7.84542 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 123.05597 goal z: 502.37957 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.97042 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5915 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43650, "losRangeQuery": 192, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": 1.5035901592835244 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5916 Decay: Footprint: Minimap: active: true x: 174.5198 z: 503.32157 Obstruction: active: true moving: true control group: 5916 control group 2: 0 tag: 258 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.5198 y: 0 z: 503.32157 last x: 175.34968 last y diff: 0 last z: 502.8697 territory: 0 rot x: 0 rot y: -1.01703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.2813 target max range: 10.2813 speed: 1.88991 current speed: 1.88984 moving: true facePointAfterMove: false tries: 0 length: 1 waypoint x: 166.64934 waypoint z: 507.60714 length: 1 waypoint x: 166.64934 waypoint z: 507.60714 type: 2 goal x: 175.7888 goal z: 502.63059 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.4063 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 1.88991 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5916 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 43648, "losRangeQuery": 193, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": 0.1897626446350869 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5917 Decay: Footprint: Minimap: active: true x: 176.85021 z: 482.02254 Obstruction: active: true moving: false control group: 5917 control group 2: 0 tag: 260 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.85021 y: 0 z: 482.02254 last x: 176.85021 last y diff: 0 last z: 482.02254 territory: 0 rot x: 0 rot y: 0.78794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 7.73281 target max range: 7.73281 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 175.15488 goal z: 480.3381 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.85781 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5917 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43180, "losRangeQuery": 194, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -0.7945818377867881 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5918 Decay: Footprint: Minimap: active: true x: 126.39023 z: 498.71575 Obstruction: active: true moving: false control group: 5918 control group 2: 0 tag: 262 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126.39023 y: 0 z: 498.71575 last x: 126.39023 last y diff: 0 last z: 498.71575 territory: 0 rot x: 0 rot y: 0.97008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.06865 target max range: 10.06865 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 118.73476 goal z: 493.97503 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.19365 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5918 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41115, "losRangeQuery": 195, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -3.5085558368102254 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5919 Decay: Footprint: Minimap: active: true x: 124.93917 z: 518.2956 Obstruction: active: true moving: false control group: 5919 control group 2: 0 tag: 264 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 124.93917 y: 0 z: 518.2956 last x: 124.93917 last y diff: 0 last z: 518.2956 territory: 0 rot x: 0 rot y: 0.628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 6.74286 target max range: 6.74286 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 121.519 goal z: 513.16074 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 6.86786 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5919 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43007, "losRangeQuery": 196, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -3.557918019427413 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5920 Decay: Footprint: Minimap: active: true x: 115.92724 z: 539.00918 Obstruction: active: true moving: false control group: 5920 control group 2: 0 tag: 266 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 115.92724 y: 0 z: 539.00918 last x: 115.92724 last y diff: 0 last z: 539.00918 territory: 0 rot x: 0 rot y: -1.8629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.83124 target max range: 9.83124 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 121.94195 goal z: 540.38305 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.95624 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5920 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 38532, "losRangeQuery": 197, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -4.379093699322587 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5921 Decay: Footprint: Minimap: active: true x: 141.63285 z: 519.08294 Obstruction: active: true moving: false control group: 5921 control group 2: 0 tag: 268 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 141.63285 y: 0 z: 519.08294 last x: 141.63285 last y diff: 0 last z: 519.08294 territory: 0 rot x: 0 rot y: -2.50594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.80391 target max range: 10.80391 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 145.63237 goal z: 524.96688 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.92891 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5921 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41835, "losRangeQuery": 198, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -1.0186724139586631 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5952 Decay: Footprint: Minimap: active: true x: 312.54888 z: 580.14184 Obstruction: active: true moving: false control group: 5952 control group 2: 0 tag: 330 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 312.54888 y: 0 z: 580.14184 last x: 312.54888 last y diff: 0 last z: 580.14184 territory: 0 rot x: 0 rot y: -1.06586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 11.3725 target max range: 11.3725 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 316.38146 goal z: 578.24733 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.4975 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5952 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42443, "losRangeQuery": 229, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -1.8188825176819619 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5953 Decay: Footprint: Minimap: active: true x: 292.13897 z: 560.19861 Obstruction: active: true moving: false control group: 5953 control group 2: 0 tag: 332 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.13897 y: 0 z: 560.19861 last x: 292.13897 last y diff: 0 last z: 560.19861 territory: 0 rot x: 0 rot y: 2.20336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.46521 target max range: 10.46521 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 290.15737 goal z: 561.53454 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.59021 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5953 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41160, "losRangeQuery": 230, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -3.675410695208663 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5954 Decay: Footprint: Minimap: active: true x: 249.03791 z: 625.96703 Obstruction: active: true moving: false control group: 5954 control group 2: 0 tag: 334 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 249.03791 y: 0 z: 625.96703 last x: 249.03791 last y diff: 0 last z: 625.96703 territory: 6 rot x: 0 rot y: -3.12429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8.60296 target max range: 8.60296 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 248.9227 goal z: 626.45357 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.72796 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5954 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40319, "losRangeQuery": 231, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -1.9966321514710244 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5955 Decay: Footprint: Minimap: active: true x: 307.15297 z: 554.60384 Obstruction: active: true moving: false control group: 5955 control group 2: 0 tag: 336 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.15297 y: 0 z: 554.60384 last x: 307.15297 last y diff: 0 last z: 554.60384 territory: 0 rot x: 0 rot y: 2.07016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 5.5167 target max range: 5.5167 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 304.13035 goal z: 556.01262 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.6417 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5955 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43225, "losRangeQuery": 232, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": 0.5977282000914756 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5956 Decay: Footprint: Minimap: active: true x: 299.64451 z: 586.51044 Obstruction: active: true moving: false control group: 5956 control group 2: 0 tag: 338 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 299.64451 y: 0 z: 586.51044 last x: 299.64451 last y diff: 0 last z: 586.51044 territory: 0 rot x: 0 rot y: -1.49704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 7.2505 target max range: 7.2505 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 303.91904 goal z: 586.2998 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.3755 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5956 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43381, "losRangeQuery": 233, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -2.4325975848571004 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5968 Decay: Footprint: Minimap: active: true x: 513.48514 z: 1191.34983 Obstruction: active: true moving: false control group: 5968 control group 2: 0 tag: 362 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.48514 y: 0 z: 1191.34983 last x: 513.48514 last y diff: 0 last z: 1191.34983 territory: 3 rot x: 0 rot y: -0.15499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.67476 target max range: 9.67476 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 514.15635 goal z: 1185.21682 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.79976 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5968 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40191, "losRangeQuery": 245, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -3.026585154400712 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5969 Decay: Footprint: Minimap: active: true x: 525.41764 z: 1246.77347 Obstruction: active: true moving: false control group: 5969 control group 2: 0 tag: 364 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.41764 y: 0 z: 1246.77347 last x: 525.41764 last y diff: 0 last z: 1246.77347 territory: 3 rot x: 0 rot y: -1.60138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 5.36161 target max range: 5.36161 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 530.64133 goal z: 1246.8771 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.48661 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5969 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42664, "losRangeQuery": 246, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": 0.3164782000914756 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5970 Decay: Footprint: Minimap: active: true x: 554.62943 z: 1203.6114 Obstruction: active: true moving: false control group: 5970 control group 2: 0 tag: 366 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.62943 y: 0 z: 1203.6114 last x: 554.62943 last y diff: 0 last z: 1203.6114 territory: 3 rot x: 0 rot y: -2.85839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 6.76256 target max range: 6.76256 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 555.14545 goal z: 1208.19225 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 6.88756 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5970 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43104, "losRangeQuery": 247, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -4.029963917864913 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5971 Decay: Footprint: Minimap: active: true x: 571.4357 z: 1195.15227 Obstruction: active: true moving: false control group: 5971 control group 2: 0 tag: 368 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.4357 y: 0 z: 1195.15227 last x: 571.4357 last y diff: 0 last z: 1195.15227 territory: 3 rot x: 0 rot y: -2.32752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 7.17794 target max range: 7.17794 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 576.6468 goal z: 1199.99601 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.30294 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5971 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43268, "losRangeQuery": 248, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -2.2264295147522746 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5972 Decay: Footprint: Minimap: active: true x: 555.14402 z: 1186.29923 Obstruction: active: true moving: false control group: 5972 control group 2: 0 tag: 370 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 555.14402 y: 0 z: 1186.29923 last x: 555.14402 last y diff: 0 last z: 1186.29923 territory: 3 rot x: 0 rot y: 0.39591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.07293 target max range: 10.07293 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 552.96621 goal z: 1179.83593 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.19793 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5972 actor: "fauna/deer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42046, "losRangeQuery": 249, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -3.2669568585022746 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5973 Decay: Footprint: Minimap: active: true x: 1096.81943 z: 764.72556 Obstruction: active: true moving: false control group: 5973 control group 2: 0 tag: 372 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1096.81943 y: 0 z: 764.72556 last x: 1096.81943 last y diff: 0 last z: 764.72556 territory: 0 rot x: 0 rot y: -2.61443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 11.37517 target max range: 11.37517 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1096.89615 goal z: 765.21964 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.50017 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5973 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43139, "losRangeQuery": 250, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -0.4955248309508506 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5974 Decay: Footprint: Minimap: active: true x: 1106.11202 z: 794.93593 Obstruction: active: true moving: false control group: 5974 control group 2: 0 tag: 374 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.11202 y: 0 z: 794.93593 last x: 1106.11202 last y diff: 0 last z: 794.93593 territory: 0 rot x: 0 rot y: 0.9928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 7.24718 target max range: 7.24718 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 1102.95771 goal z: 793.09948 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.37218 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5974 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41526, "losRangeQuery": 251, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -2.491550974713212 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5975 Decay: Footprint: Minimap: active: true x: 645.372 z: 31.62137 Obstruction: active: true moving: false control group: 5975 control group 2: 0 tag: 376 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 645.372 y: 0 z: 31.62137 last x: 645.372 last y diff: 0 last z: 31.62137 territory: 0 rot x: 0 rot y: 0.09002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.23682 target max range: 10.23682 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 644.95948 goal z: 24.83396 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.36182 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5975 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43333, "losRangeQuery": 252, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -2.0942273663147746 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5976 Decay: Footprint: Minimap: active: true x: 579.70778 z: 77.8542 Obstruction: active: true moving: false control group: 5976 control group 2: 0 tag: 378 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.70778 y: 0 z: 77.8542 last x: 579.70778 last y diff: 0 last z: 77.8542 territory: 0 rot x: 0 rot y: -1.73212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.89329 target max range: 9.89329 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 580.18693 goal z: 77.99708 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.01829 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5976 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40703, "losRangeQuery": 253, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": 0.009471364153975592 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5977 Decay: Footprint: Minimap: active: true x: 513.60671 z: 232.19259 Obstruction: active: true moving: false control group: 5977 control group 2: 0 tag: 380 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.60671 y: 0 z: 232.19259 last x: 513.60671 last y diff: 0 last z: 232.19259 territory: 0 rot x: 0 rot y: -0.46007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.77036 target max range: 9.77036 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 515.00341 goal z: 228.82041 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.89536 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5977 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 39716, "losRangeQuery": 254, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -1.7886919452086631 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5978 Decay: Footprint: Minimap: active: true x: 471.82045 z: 263.15264 Obstruction: active: true moving: false control group: 5978 control group 2: 0 tag: 382 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 471.82045 y: 0 z: 263.15264 last x: 471.82045 last y diff: 0 last z: 263.15264 territory: 0 rot x: 0 rot y: 1.51738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 10.17472 target max range: 10.17472 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 465.02471 goal z: 262.91338 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.29972 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5978 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40108, "losRangeQuery": 255, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -2.883640818463212 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5979 Decay: Footprint: Minimap: active: true x: 556.7618 z: 183.0057 Obstruction: active: true moving: false control group: 5979 control group 2: 0 tag: 384 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.7618 y: 0 z: 183.0057 last x: 556.7618 last y diff: 0 last z: 183.0057 territory: 4 rot x: 0 rot y: 2.24268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.26038 target max range: 9.26038 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 551.31514 goal z: 187.07673 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.38538 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5979 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40549, "losRangeQuery": 256, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -3.401707224713212 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5980 Decay: Footprint: Minimap: active: true x: 292.05173 z: 215.15938 Obstruction: active: true moving: false control group: 5980 control group 2: 0 tag: 386 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.05173 y: 0 z: 215.15938 last x: 292.05173 last y diff: 0 last z: 215.15938 territory: 5 rot x: 0 rot y: 2.88868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.7522 target max range: 9.7522 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 291.36381 goal z: 218.74395 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.8772 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5980 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42663, "losRangeQuery": 257, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": 1.3403058575257119 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5981 Decay: Footprint: Minimap: active: true x: 333.98563 z: 243.1188 Obstruction: active: true moving: false control group: 5981 control group 2: 0 tag: 388 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 333.98563 y: 0 z: 243.1188 last x: 333.98563 last y diff: 0 last z: 243.1188 territory: 5 rot x: 0 rot y: 1.89348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 5.1916 target max range: 5.1916 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 333.5711 goal z: 243.39837 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.3166 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5981 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41931, "losRangeQuery": 258, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -0.04775566591178809 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5982 Decay: Footprint: Minimap: active: true x: 114.1723 z: 312.92951 Obstruction: active: true moving: false control group: 5982 control group 2: 0 tag: 390 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114.1723 y: 0 z: 312.92951 last x: 114.1723 last y diff: 0 last z: 312.92951 territory: 0 rot x: 0 rot y: -2.94513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 6.02183 target max range: 6.02183 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 114.05843 goal z: 313.41637 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 6.14683 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5982 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42442, "losRangeQuery": 259, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -0.9532579852477256 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5983 Decay: Footprint: Minimap: active: true x: 93.37581 z: 358.32766 Obstruction: active: true moving: false control group: 5983 control group 2: 0 tag: 392 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 93.37581 y: 0 z: 358.32766 last x: 93.37581 last y diff: 0 last z: 358.32766 territory: 0 rot x: 0 rot y: 0.57903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 9.40427 target max range: 9.40427 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 91.53559 goal z: 355.17553 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.52927 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5983 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41324, "losRangeQuery": 260, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -0.3881029559508506 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5984 Decay: Footprint: Minimap: active: true x: 152.11397 z: 296.51221 Obstruction: active: true moving: false control group: 5984 control group 2: 0 tag: 394 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 152.11397 y: 0 z: 296.51221 last x: 152.11397 last y diff: 0 last z: 296.51221 territory: 5 rot x: 0 rot y: -2.15964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 11.23337 target max range: 11.23337 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 155.24428 goal z: 298.3893 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.35837 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5984 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 38581, "losRangeQuery": 261, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": 0.3824724627867881 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5985 Decay: Footprint: Minimap: active: true x: 550.17107 z: 856.98504 Obstruction: active: true moving: false control group: 5985 control group 2: 0 tag: 396 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.17107 y: 0 z: 856.98504 last x: 550.17107 last y diff: 0 last z: 856.98504 territory: 3 rot x: 0 rot y: 2.50019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8.89933 target max range: 8.89933 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 549.7723 goal z: 857.28666 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.02433 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5985 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41031, "losRangeQuery": 262, "fsmReenter": false, "roamAngle": -0.5235987755982988, "startAngle": -1.4567609356507119 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5986 Decay: Footprint: Minimap: active: true x: 570.35416 z: 862.1427 Obstruction: active: true moving: false control group: 5986 control group 2: 0 tag: 398 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.35416 y: 0 z: 862.1427 last x: 570.35416 last y diff: 0 last z: 862.1427 territory: 3 rot x: 0 rot y: 2.29502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 5.76671 target max range: 5.76671 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 2 goal x: 570.0366 goal z: 862.5289 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.89171 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 5986 actor: "fauna/rabbit1.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 10, "hitpoints": 10, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 41159, "losRangeQuery": 263, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": 0.4565386248961631 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5987 Footprint: Minimap: active: true x: 1049.6504 z: 261.55292 Obstruction: active: true moving: false control group: 5987 control group 2: 0 tag: 337 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1049.6504 y: 0 z: 261.55292 last x: 1049.6504 last y diff: 0 last z: 261.55292 territory: 0 rot x: 0 rot y: 1.48734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5987 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5988 Footprint: Minimap: active: true x: 1054.24848 z: 261.36567 Obstruction: active: true moving: false control group: 5988 control group 2: 0 tag: 339 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054.24848 y: 0 z: 261.36567 last x: 1054.24848 last y diff: 0 last z: 261.36567 territory: 0 rot x: 0 rot y: -0.08481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5988 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5989 Footprint: Minimap: active: true x: 1049.34662 z: 250.36841 Obstruction: active: true moving: false control group: 5989 control group 2: 0 tag: 341 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1049.34662 y: 0 z: 250.36841 last x: 1049.34662 last y diff: 0 last z: 250.36841 territory: 0 rot x: 0 rot y: -2.24175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5989 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5990 Footprint: Minimap: active: true x: 1041.08906 z: 260.24823 Obstruction: active: true moving: false control group: 5990 control group 2: 0 tag: 343 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1041.08906 y: 0 z: 260.24823 last x: 1041.08906 last y diff: 0 last z: 260.24823 territory: 0 rot x: 0 rot y: -2.08521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5990 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5991 Footprint: Minimap: active: true x: 1044.22071 z: 273.91126 Obstruction: active: true moving: false control group: 5991 control group 2: 0 tag: 345 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1044.22071 y: 0 z: 273.91126 last x: 1044.22071 last y diff: 0 last z: 273.91126 territory: 0 rot x: 0 rot y: -1.19283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5991 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5992 Footprint: Minimap: active: true x: 1054.59864 z: 265.51044 Obstruction: active: true moving: false control group: 5992 control group 2: 0 tag: 347 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054.59864 y: 0 z: 265.51044 last x: 1054.59864 last y diff: 0 last z: 265.51044 territory: 0 rot x: 0 rot y: 1.42858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5992 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6003 Footprint: Minimap: active: true x: 1123.57801 z: 269.93097 Obstruction: active: true moving: false control group: 6003 control group 2: 0 tag: 369 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1123.57801 y: 0 z: 269.93097 last x: 1123.57801 last y diff: 0 last z: 269.93097 territory: 0 rot x: 0 rot y: -2.43331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6003 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6004 Footprint: Minimap: active: true x: 1115.06055 z: 253.49659 Obstruction: active: true moving: false control group: 6004 control group 2: 0 tag: 371 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1115.06055 y: 0 z: 253.49659 last x: 1115.06055 last y diff: 0 last z: 253.49659 territory: 0 rot x: 0 rot y: 0.35512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6004 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6005 Footprint: Minimap: active: true x: 1112.27601 z: 276.96534 Obstruction: active: true moving: false control group: 6005 control group 2: 0 tag: 373 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1112.27601 y: 0 z: 276.96534 last x: 1112.27601 last y diff: 0 last z: 276.96534 territory: 0 rot x: 0 rot y: 0.50113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6005 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6006 Footprint: Minimap: active: true x: 1116.15363 z: 272.28791 Obstruction: active: true moving: false control group: 6006 control group 2: 0 tag: 375 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1116.15363 y: 0 z: 272.28791 last x: 1116.15363 last y diff: 0 last z: 272.28791 territory: 0 rot x: 0 rot y: -4.04432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6006 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6007 Footprint: Minimap: active: true x: 1115.9253 z: 261.14698 Obstruction: active: true moving: false control group: 6007 control group 2: 0 tag: 377 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1115.9253 y: 0 z: 261.14698 last x: 1115.9253 last y diff: 0 last z: 261.14698 territory: 0 rot x: 0 rot y: 1.339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6007 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6013 Footprint: Minimap: active: true x: 407.39283 z: 1176.92682 Obstruction: active: true moving: false control group: 6013 control group 2: 0 tag: 389 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.39283 y: 0 z: 1176.92682 last x: 407.39283 last y diff: 0 last z: 1176.92682 territory: 3 rot x: 0 rot y: -3.14985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6013 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6014 Footprint: Minimap: active: true x: 399.01758 z: 1182.85425 Obstruction: active: true moving: false control group: 6014 control group 2: 0 tag: 391 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.01758 y: 0 z: 1182.85425 last x: 399.01758 last y diff: 0 last z: 1182.85425 territory: 3 rot x: 0 rot y: -0.96721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6014 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6015 Footprint: Minimap: active: true x: 398.15912 z: 1171.6728 Obstruction: active: true moving: false control group: 6015 control group 2: 0 tag: 393 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.15912 y: 0 z: 1171.6728 last x: 398.15912 last y diff: 0 last z: 1171.6728 territory: 3 rot x: 0 rot y: -3.93723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6015 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6016 Footprint: Minimap: active: true x: 394.82941 z: 1191.1313 Obstruction: active: true moving: false control group: 6016 control group 2: 0 tag: 395 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394.82941 y: 0 z: 1191.1313 last x: 394.82941 last y diff: 0 last z: 1191.1313 territory: 3 rot x: 0 rot y: -2.83388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6016 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6017 Footprint: Minimap: active: true x: 399.30475 z: 1167.3974 Obstruction: active: true moving: false control group: 6017 control group 2: 0 tag: 397 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.30475 y: 0 z: 1167.3974 last x: 399.30475 last y diff: 0 last z: 1167.3974 territory: 3 rot x: 0 rot y: -0.70437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6017 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6018 Footprint: Minimap: active: true x: 626.35315 z: 835.18244 Obstruction: active: true moving: false control group: 6018 control group 2: 0 tag: 399 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.35315 y: 0 z: 835.18244 last x: 626.35315 last y diff: 0 last z: 835.18244 territory: 0 rot x: 0 rot y: 0.52079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6018 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6019 Footprint: Minimap: active: true x: 638.36152 z: 842.19422 Obstruction: active: true moving: false control group: 6019 control group 2: 0 tag: 401 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.36152 y: 0 z: 842.19422 last x: 638.36152 last y diff: 0 last z: 842.19422 territory: 3 rot x: 0 rot y: -3.0773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6019 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6020 Footprint: Minimap: active: true x: 634.1714 z: 849.85425 Obstruction: active: true moving: false control group: 6020 control group 2: 0 tag: 403 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634.1714 y: 0 z: 849.85425 last x: 634.1714 last y diff: 0 last z: 849.85425 territory: 3 rot x: 0 rot y: -2.44347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6020 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6021 Footprint: Minimap: active: true x: 631.67591 z: 845.80732 Obstruction: active: true moving: false control group: 6021 control group 2: 0 tag: 405 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.67591 y: 0 z: 845.80732 last x: 631.67591 last y diff: 0 last z: 845.80732 territory: 3 rot x: 0 rot y: -0.85236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6021 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6022 Footprint: Minimap: active: true x: 628.31775 z: 854.28315 Obstruction: active: true moving: false control group: 6022 control group 2: 0 tag: 407 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.31775 y: 0 z: 854.28315 last x: 628.31775 last y diff: 0 last z: 854.28315 territory: 3 rot x: 0 rot y: -1.25246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6022 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6023 Footprint: Minimap: active: true x: 627.69904 z: 843.25202 Obstruction: active: true moving: false control group: 6023 control group 2: 0 tag: 409 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 627.69904 y: 0 z: 843.25202 last x: 627.69904 last y diff: 0 last z: 843.25202 territory: 3 rot x: 0 rot y: -4.46795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6023 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6029 Footprint: Minimap: active: true x: 1018.24189 z: 711.06342 Obstruction: active: true moving: false control group: 6029 control group 2: 0 tag: 421 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.24189 y: 0 z: 711.06342 last x: 1018.24189 last y diff: 0 last z: 711.06342 territory: 0 rot x: 0 rot y: -2.69462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6029 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6030 Footprint: Minimap: active: true x: 1021.78254 z: 721.51532 Obstruction: active: true moving: false control group: 6030 control group 2: 0 tag: 423 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1021.78254 y: 0 z: 721.51532 last x: 1021.78254 last y diff: 0 last z: 721.51532 territory: 0 rot x: 0 rot y: -0.61908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6030 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6031 Footprint: Minimap: active: true x: 1023.7168 z: 728.57923 Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 425 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.7168 y: 0 z: 728.57923 last x: 1023.7168 last y diff: 0 last z: 728.57923 territory: 0 rot x: 0 rot y: -2.84212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6031 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6032 Footprint: Minimap: active: true x: 1022.94623 z: 708.97291 Obstruction: active: true moving: false control group: 6032 control group 2: 0 tag: 427 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022.94623 y: 0 z: 708.97291 last x: 1022.94623 last y diff: 0 last z: 708.97291 territory: 0 rot x: 0 rot y: 1.2043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6032 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6033 Footprint: Minimap: active: true x: 1015.15888 z: 717.98261 Obstruction: active: true moving: false control group: 6033 control group 2: 0 tag: 429 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1015.15888 y: 0 z: 717.98261 last x: 1015.15888 last y diff: 0 last z: 717.98261 territory: 0 rot x: 0 rot y: -1.47239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6033 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6034 Footprint: Minimap: active: true x: 1034.88117 z: 719.08979 Obstruction: active: true moving: false control group: 6034 control group 2: 0 tag: 431 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.88117 y: 0 z: 719.08979 last x: 1034.88117 last y diff: 0 last z: 719.08979 territory: 0 rot x: 0 rot y: -0.35163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6034 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6035 Footprint: Minimap: active: true x: 1030.30463 z: 729.01197 Obstruction: active: true moving: false control group: 6035 control group 2: 0 tag: 433 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030.30463 y: 0 z: 729.01197 last x: 1030.30463 last y diff: 0 last z: 729.01197 territory: 0 rot x: 0 rot y: -2.9934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6035 actor: "props/flora/berry_bush.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6036 Footprint: Minimap: active: true x: 581.35395 z: 1147.21802 Obstruction: active: true moving: false control group: 6036 control group 2: 0 tag: 435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.35395 y: 0 z: 1147.21802 last x: 581.35395 last y diff: 0 last z: 1147.21802 territory: 3 rot x: 0 rot y: -4.665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6036 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6037 Footprint: Minimap: active: true x: 53.11323 z: 845.50074 Obstruction: active: true moving: false control group: 6037 control group 2: 0 tag: 437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 53.11323 y: 0 z: 845.50074 last x: 53.11323 last y diff: 0 last z: 845.50074 territory: 0 rot x: 0 rot y: -3.7742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6037 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6038 Footprint: Minimap: active: true x: 361.40717 z: 830.41938 Obstruction: active: true moving: false control group: 6038 control group 2: 0 tag: 439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 361.40717 y: 0 z: 830.41938 last x: 361.40717 last y diff: 0 last z: 830.41938 territory: 6 rot x: 0 rot y: -2.28081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6038 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6039 Footprint: Minimap: active: true x: 1048.99207 z: 343.36377 Obstruction: active: true moving: false control group: 6039 control group 2: 0 tag: 441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1048.99207 y: 0 z: 343.36377 last x: 1048.99207 last y diff: 0 last z: 343.36377 territory: 1 rot x: 0 rot y: -0.29174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6039 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6040 Footprint: Minimap: active: true x: 147.16352 z: 284.80762 Obstruction: active: true moving: false control group: 6040 control group 2: 0 tag: 443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 147.16352 y: 0 z: 284.80762 last x: 147.16352 last y diff: 0 last z: 284.80762 territory: 5 rot x: 0 rot y: -0.9758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6040 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6041 Footprint: Minimap: active: true x: 276.78498 z: 1106.38294 Obstruction: active: true moving: false control group: 6041 control group 2: 0 tag: 445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 276.78498 y: 0 z: 1106.38294 last x: 276.78498 last y diff: 0 last z: 1106.38294 territory: 0 rot x: 0 rot y: -2.21772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6041 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6042 Footprint: Minimap: active: true x: 534.70075 z: 558.07526 Obstruction: active: true moving: false control group: 6042 control group 2: 0 tag: 447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.70075 y: 0 z: 558.07526 last x: 534.70075 last y diff: 0 last z: 558.07526 territory: 0 rot x: 0 rot y: -1.46496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6042 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6043 Footprint: Minimap: active: true x: 112.81824 z: 449.45643 Obstruction: active: true moving: false control group: 6043 control group 2: 0 tag: 449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 112.81824 y: 0 z: 449.45643 last x: 112.81824 last y diff: 0 last z: 449.45643 territory: 0 rot x: 0 rot y: -2.08646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6043 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6044 Footprint: Minimap: active: true x: 338.61176 z: 179.76636 Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.61176 y: 0 z: 179.76636 last x: 338.61176 last y diff: 0 last z: 179.76636 territory: 0 rot x: 0 rot y: 0.93853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6044 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6045 Footprint: Minimap: active: true x: 178.22962 z: 651.35749 Obstruction: active: true moving: false control group: 6045 control group 2: 0 tag: 453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178.22962 y: 0 z: 651.35749 last x: 178.22962 last y diff: 0 last z: 651.35749 territory: 6 rot x: 0 rot y: -0.00184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6045 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6046 Footprint: Minimap: active: true x: 336.33521 z: 939.40516 Obstruction: active: true moving: false control group: 6046 control group 2: 0 tag: 455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.33521 y: 0 z: 939.40516 last x: 336.33521 last y diff: 0 last z: 939.40516 territory: 6 rot x: 0 rot y: -3.55417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6046 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6047 Footprint: Minimap: active: true x: 1225.28174 z: 683.19758 Obstruction: active: true moving: false control group: 6047 control group 2: 0 tag: 457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1225.28174 y: 0 z: 683.19758 last x: 1225.28174 last y diff: 0 last z: 683.19758 territory: 0 rot x: 0 rot y: -0.9432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6047 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6048 Footprint: Minimap: active: true x: 472.47901 z: 407.54651 Obstruction: active: true moving: false control group: 6048 control group 2: 0 tag: 459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.47901 y: 0 z: 407.54651 last x: 472.47901 last y diff: 0 last z: 407.54651 territory: 5 rot x: 0 rot y: -4.10764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6048 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6049 Footprint: Minimap: active: true x: 741.21155 z: 935.20917 Obstruction: active: true moving: false control group: 6049 control group 2: 0 tag: 461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.21155 y: 0 z: 935.20917 last x: 741.21155 last y diff: 0 last z: 935.20917 territory: 3 rot x: 0 rot y: 0.17937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6049 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6050 Footprint: Minimap: active: true x: 431.82038 z: 190.60279 Obstruction: active: true moving: false control group: 6050 control group 2: 0 tag: 463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 431.82038 y: 0 z: 190.60279 last x: 431.82038 last y diff: 0 last z: 190.60279 territory: 0 rot x: 0 rot y: -3.5145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6050 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6051 Footprint: Minimap: active: true x: 747.18464 z: 826.10291 Obstruction: active: true moving: false control group: 6051 control group 2: 0 tag: 465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.18464 y: 0 z: 826.10291 last x: 747.18464 last y diff: 0 last z: 826.10291 territory: 0 rot x: 0 rot y: -2.49544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6051 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6052 Footprint: Minimap: active: true x: 589.659 z: 570.35358 Obstruction: active: true moving: false control group: 6052 control group 2: 0 tag: 467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 589.659 y: 0 z: 570.35358 last x: 589.659 last y diff: 0 last z: 570.35358 territory: 0 rot x: 0 rot y: -3.09862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6052 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6053 Footprint: Minimap: active: true x: 1146.6001 z: 566.73017 Obstruction: active: true moving: false control group: 6053 control group 2: 0 tag: 469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146.6001 y: 0 z: 566.73017 last x: 1146.6001 last y diff: 0 last z: 566.73017 territory: 1 rot x: 0 rot y: 1.32345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6053 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6054 Footprint: Minimap: active: true x: 868.37653 z: 300.65436 Obstruction: active: true moving: false control group: 6054 control group 2: 0 tag: 471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.37653 y: 0 z: 300.65436 last x: 868.37653 last y diff: 0 last z: 300.65436 territory: 0 rot x: 0 rot y: 1.21682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6054 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6055 Footprint: Minimap: active: true x: 678.73469 z: 112.28516 Obstruction: active: true moving: false control group: 6055 control group 2: 0 tag: 473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.73469 y: 0 z: 112.28516 last x: 678.73469 last y diff: 0 last z: 112.28516 territory: 4 rot x: 0 rot y: -3.77771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6055 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6056 Footprint: Minimap: active: true x: 873.2602 z: 384.11817 Obstruction: active: true moving: false control group: 6056 control group 2: 0 tag: 475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.2602 y: 0 z: 384.11817 last x: 873.2602 last y diff: 0 last z: 384.11817 territory: 0 rot x: 0 rot y: -2.46923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6056 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6057 Footprint: Minimap: active: true x: 554.46772 z: 860.81348 Obstruction: active: true moving: false control group: 6057 control group 2: 0 tag: 477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.46772 y: 0 z: 860.81348 last x: 554.46772 last y diff: 0 last z: 860.81348 territory: 3 rot x: 0 rot y: -3.52627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6057 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6058 Footprint: Minimap: active: true x: 457.0157 z: 219.60804 Obstruction: active: true moving: false control group: 6058 control group 2: 0 tag: 479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 457.0157 y: 0 z: 219.60804 last x: 457.0157 last y diff: 0 last z: 219.60804 territory: 0 rot x: 0 rot y: -3.65821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6058 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6059 Footprint: Minimap: active: true x: 373.00641 z: 389.77271 Obstruction: active: true moving: false control group: 6059 control group 2: 0 tag: 481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.00641 y: 0 z: 389.77271 last x: 373.00641 last y diff: 0 last z: 389.77271 territory: 5 rot x: 0 rot y: -0.02631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6059 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6060 Footprint: Minimap: active: true x: 641.55958 z: 474.19672 Obstruction: active: true moving: false control group: 6060 control group 2: 0 tag: 483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.55958 y: 0 z: 474.19672 last x: 641.55958 last y diff: 0 last z: 474.19672 territory: 0 rot x: 0 rot y: -3.94956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6060 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6061 Footprint: Minimap: active: true x: 220.16395 z: 347.89063 Obstruction: active: true moving: false control group: 6061 control group 2: 0 tag: 485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 220.16395 y: 0 z: 347.89063 last x: 220.16395 last y diff: 0 last z: 347.89063 territory: 5 rot x: 0 rot y: -1.16007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6061 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6062 Footprint: Minimap: active: true x: 233.82618 z: 550.25599 Obstruction: active: true moving: false control group: 6062 control group 2: 0 tag: 487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.82618 y: 0 z: 550.25599 last x: 233.82618 last y diff: 0 last z: 550.25599 territory: 0 rot x: 0 rot y: -0.47048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6062 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6063 Footprint: Minimap: active: true x: 712.03754 z: 1185.31092 Obstruction: active: true moving: false control group: 6063 control group 2: 0 tag: 489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.03754 y: 0 z: 1185.31092 last x: 712.03754 last y diff: 0 last z: 1185.31092 territory: 3 rot x: 0 rot y: -3.35508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6063 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6064 Footprint: Minimap: active: true x: 752.09864 z: 512.78577 Obstruction: active: true moving: false control group: 6064 control group 2: 0 tag: 491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 752.09864 y: 0 z: 512.78577 last x: 752.09864 last y diff: 0 last z: 512.78577 territory: 0 rot x: 0 rot y: -0.57485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6064 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6065 Footprint: Minimap: active: true x: 1018.84101 z: 1103.38813 Obstruction: active: true moving: false control group: 6065 control group 2: 0 tag: 493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.84101 y: 0 z: 1103.38813 last x: 1018.84101 last y diff: 0 last z: 1103.38813 territory: 0 rot x: 0 rot y: -4.32958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6065 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6066 Footprint: Minimap: active: true x: 774.17518 z: 422.04365 Obstruction: active: true moving: false control group: 6066 control group 2: 0 tag: 495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774.17518 y: 0 z: 422.04365 last x: 774.17518 last y diff: 0 last z: 422.04365 territory: 0 rot x: 0 rot y: -0.80556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6066 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6067 Footprint: Minimap: active: true x: 487.36585 z: 623.01124 Obstruction: active: true moving: false control group: 6067 control group 2: 0 tag: 497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.36585 y: 0 z: 623.01124 last x: 487.36585 last y diff: 0 last z: 623.01124 territory: 0 rot x: 0 rot y: 1.33063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6067 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6068 Footprint: Minimap: active: true x: 743.39118 z: 274.15992 Obstruction: active: true moving: false control group: 6068 control group 2: 0 tag: 499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.39118 y: 0 z: 274.15992 last x: 743.39118 last y diff: 0 last z: 274.15992 territory: 4 rot x: 0 rot y: -0.89264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6068 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6069 Footprint: Minimap: active: true x: 366.87855 z: 99.07337 Obstruction: active: true moving: false control group: 6069 control group 2: 0 tag: 501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366.87855 y: 0 z: 99.07337 last x: 366.87855 last y diff: 0 last z: 99.07337 territory: 0 rot x: 0 rot y: -4.14646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6069 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6070 Footprint: Minimap: active: true x: 1055.07355 z: 991.3418 Obstruction: active: true moving: false control group: 6070 control group 2: 0 tag: 503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1055.07355 y: 0 z: 991.3418 last x: 1055.07355 last y diff: 0 last z: 991.3418 territory: 2 rot x: 0 rot y: -1.16382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6070 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6071 Footprint: Minimap: active: true x: 907.35706 z: 1108.71521 Obstruction: active: true moving: false control group: 6071 control group 2: 0 tag: 505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 907.35706 y: 0 z: 1108.71521 last x: 907.35706 last y diff: 0 last z: 1108.71521 territory: 0 rot x: 0 rot y: 1.13949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6071 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6072 Footprint: Minimap: active: true x: 22.26783 z: 678.60645 Obstruction: active: true moving: false control group: 6072 control group 2: 0 tag: 507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 22.26783 y: 0 z: 678.60645 last x: 22.26783 last y diff: 0 last z: 678.60645 territory: 0 rot x: 0 rot y: -0.13855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6072 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6073 Footprint: Minimap: active: true x: 1064.47333 z: 882.47413 Obstruction: active: true moving: false control group: 6073 control group 2: 0 tag: 509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1064.47333 y: 0 z: 882.47413 last x: 1064.47333 last y diff: 0 last z: 882.47413 territory: 2 rot x: 0 rot y: -2.54618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6073 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6074 Footprint: Minimap: active: true x: 931.48017 z: 817.85517 Obstruction: active: true moving: false control group: 6074 control group 2: 0 tag: 511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 931.48017 y: 0 z: 817.85517 last x: 931.48017 last y diff: 0 last z: 817.85517 territory: 2 rot x: 0 rot y: 0.37658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6074 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6075 Footprint: Minimap: active: true x: 360.10328 z: 683.11823 Obstruction: active: true moving: false control group: 6075 control group 2: 0 tag: 513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.10328 y: 0 z: 683.11823 last x: 360.10328 last y diff: 0 last z: 683.11823 territory: 0 rot x: 0 rot y: -1.50933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6075 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6076 Footprint: Minimap: active: true x: 876.38569 z: 465.07837 Obstruction: active: true moving: false control group: 6076 control group 2: 0 tag: 515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.38569 y: 0 z: 465.07837 last x: 876.38569 last y diff: 0 last z: 465.07837 territory: 1 rot x: 0 rot y: -3.3808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6076 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6077 Footprint: Minimap: active: true x: 300.95374 z: 1149.5373 Obstruction: active: true moving: false control group: 6077 control group 2: 0 tag: 517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 300.95374 y: 0 z: 1149.5373 last x: 300.95374 last y diff: 0 last z: 1149.5373 territory: 0 rot x: 0 rot y: -3.26136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6077 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6078 Footprint: Minimap: active: true x: 736.36304 z: 69.3086 Obstruction: active: true moving: false control group: 6078 control group 2: 0 tag: 519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.36304 y: 0 z: 69.3086 last x: 736.36304 last y diff: 0 last z: 69.3086 territory: 4 rot x: 0 rot y: -2.03739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6078 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6079 Footprint: Minimap: active: true x: 445.40442 z: 633.1485 Obstruction: active: true moving: false control group: 6079 control group 2: 0 tag: 521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 445.40442 y: 0 z: 633.1485 last x: 445.40442 last y diff: 0 last z: 633.1485 territory: 0 rot x: 0 rot y: -1.09711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6079 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6080 Footprint: Minimap: active: true x: 356.72553 z: 630.75 Obstruction: active: true moving: false control group: 6080 control group 2: 0 tag: 523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 356.72553 y: 0 z: 630.75 last x: 356.72553 last y diff: 0 last z: 630.75 territory: 0 rot x: 0 rot y: -1.6334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6080 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6081 Footprint: Minimap: active: true x: 667.5431 z: 890.92621 Obstruction: active: true moving: false control group: 6081 control group 2: 0 tag: 525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.5431 y: 0 z: 890.92621 last x: 667.5431 last y diff: 0 last z: 890.92621 territory: 3 rot x: 0 rot y: 0.24732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6081 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6082 Footprint: Minimap: active: true x: 969.32715 z: 316.28467 Obstruction: active: true moving: false control group: 6082 control group 2: 0 tag: 527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 969.32715 y: 0 z: 316.28467 last x: 969.32715 last y diff: 0 last z: 316.28467 territory: 0 rot x: 0 rot y: -4.64168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6082 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6083 Footprint: Minimap: active: true x: 728.96662 z: 1224.66468 Obstruction: active: true moving: false control group: 6083 control group 2: 0 tag: 529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.96662 y: 0 z: 1224.66468 last x: 728.96662 last y diff: 0 last z: 1224.66468 territory: 3 rot x: 0 rot y: -4.21627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6083 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6084 Footprint: Minimap: active: true x: 418.20862 z: 158.64277 Obstruction: active: true moving: false control group: 6084 control group 2: 0 tag: 531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418.20862 y: 0 z: 158.64277 last x: 418.20862 last y diff: 0 last z: 158.64277 territory: 0 rot x: 0 rot y: -1.6088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6084 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6085 Footprint: Minimap: active: true x: 679.3271 z: 1091.73365 Obstruction: active: true moving: false control group: 6085 control group 2: 0 tag: 533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.3271 y: 0 z: 1091.73365 last x: 679.3271 last y diff: 0 last z: 1091.73365 territory: 3 rot x: 0 rot y: -2.89177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6085 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6086 Footprint: Minimap: active: true x: 1143.29078 z: 963.8686 Obstruction: active: true moving: false control group: 6086 control group 2: 0 tag: 535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1143.29078 y: 0 z: 963.8686 last x: 1143.29078 last y diff: 0 last z: 963.8686 territory: 2 rot x: 0 rot y: -0.07711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6086 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6087 Footprint: Minimap: active: true x: 678.4347 z: 700.17219 Obstruction: active: true moving: false control group: 6087 control group 2: 0 tag: 537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.4347 y: 0 z: 700.17219 last x: 678.4347 last y diff: 0 last z: 700.17219 territory: 0 rot x: 0 rot y: -4.54245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6087 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6088 Footprint: Minimap: active: true x: 641.86811 z: 1029.88678 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.86811 y: 0 z: 1029.88678 last x: 641.86811 last y diff: 0 last z: 1029.88678 territory: 3 rot x: 0 rot y: 1.53083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6088 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6089 Footprint: Minimap: active: true x: 775.32612 z: 603.6764 Obstruction: active: true moving: false control group: 6089 control group 2: 0 tag: 541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.32612 y: 0 z: 603.6764 last x: 775.32612 last y diff: 0 last z: 603.6764 territory: 0 rot x: 0 rot y: 1.37398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6089 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6090 Footprint: Minimap: active: true x: 741.47284 z: 721.25135 Obstruction: active: true moving: false control group: 6090 control group 2: 0 tag: 543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.47284 y: 0 z: 721.25135 last x: 741.47284 last y diff: 0 last z: 721.25135 territory: 0 rot x: 0 rot y: -4.48641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6090 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6091 Footprint: Minimap: active: true x: 709.25696 z: 927.79383 Obstruction: active: true moving: false control group: 6091 control group 2: 0 tag: 545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.25696 y: 0 z: 927.79383 last x: 709.25696 last y diff: 0 last z: 927.79383 territory: 3 rot x: 0 rot y: -3.29244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6091 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6092 Footprint: Minimap: active: true x: 596.59821 z: 532.6388 Obstruction: active: true moving: false control group: 6092 control group 2: 0 tag: 547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 596.59821 y: 0 z: 532.6388 last x: 596.59821 last y diff: 0 last z: 532.6388 territory: 0 rot x: 0 rot y: -1.09398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6092 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6093 Footprint: Minimap: active: true x: 214.7237 z: 578.33228 Obstruction: active: true moving: false control group: 6093 control group 2: 0 tag: 549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214.7237 y: 0 z: 578.33228 last x: 214.7237 last y diff: 0 last z: 578.33228 territory: 6 rot x: 0 rot y: -1.64954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6093 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6094 Footprint: Minimap: active: true x: 689.60608 z: 263.74952 Obstruction: active: true moving: false control group: 6094 control group 2: 0 tag: 551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.60608 y: 0 z: 263.74952 last x: 689.60608 last y diff: 0 last z: 263.74952 territory: 4 rot x: 0 rot y: -1.66157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6094 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6095 Footprint: Minimap: active: true x: 1001.65906 z: 1031.15015 Obstruction: active: true moving: false control group: 6095 control group 2: 0 tag: 553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.65906 y: 0 z: 1031.15015 last x: 1001.65906 last y diff: 0 last z: 1031.15015 territory: 2 rot x: 0 rot y: -1.92484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6095 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6096 Footprint: Minimap: active: true x: 920.31318 z: 640.94184 Obstruction: active: true moving: false control group: 6096 control group 2: 0 tag: 555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 920.31318 y: 0 z: 640.94184 last x: 920.31318 last y diff: 0 last z: 640.94184 territory: 0 rot x: 0 rot y: 0.99698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6096 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6097 Footprint: Minimap: active: true x: 784.3664 z: 220.46418 Obstruction: active: true moving: false control group: 6097 control group 2: 0 tag: 557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.3664 y: 0 z: 220.46418 last x: 784.3664 last y diff: 0 last z: 220.46418 territory: 4 rot x: 0 rot y: 0.10773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6097 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6098 Footprint: Minimap: active: true x: 1090.8484 z: 859.85792 Obstruction: active: true moving: false control group: 6098 control group 2: 0 tag: 559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090.8484 y: 0 z: 859.85792 last x: 1090.8484 last y diff: 0 last z: 859.85792 territory: 2 rot x: 0 rot y: -1.81888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6098 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6099 Footprint: Minimap: active: true x: 408.39472 z: 692.82136 Obstruction: active: true moving: false control group: 6099 control group 2: 0 tag: 561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 408.39472 y: 0 z: 692.82136 last x: 408.39472 last y diff: 0 last z: 692.82136 territory: 0 rot x: 0 rot y: -1.39921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6099 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6100 Footprint: Minimap: active: true x: 1083.40918 z: 418.40577 Obstruction: active: true moving: false control group: 6100 control group 2: 0 tag: 563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.40918 y: 0 z: 418.40577 last x: 1083.40918 last y diff: 0 last z: 418.40577 territory: 1 rot x: 0 rot y: -1.33687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6100 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6101 Footprint: Minimap: active: true x: 746.36329 z: 470.63056 Obstruction: active: true moving: false control group: 6101 control group 2: 0 tag: 565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746.36329 y: 0 z: 470.63056 last x: 746.36329 last y diff: 0 last z: 470.63056 territory: 0 rot x: 0 rot y: -3.15697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6101 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6102 Footprint: Minimap: active: true x: 597.05854 z: 66.97217 Obstruction: active: true moving: false control group: 6102 control group 2: 0 tag: 567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 597.05854 y: 0 z: 66.97217 last x: 597.05854 last y diff: 0 last z: 66.97217 territory: 0 rot x: 0 rot y: 0.67302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6102 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6103 Footprint: Minimap: active: true x: 187.75928 z: 319.79261 Obstruction: active: true moving: false control group: 6103 control group 2: 0 tag: 569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.75928 y: 0 z: 319.79261 last x: 187.75928 last y diff: 0 last z: 319.79261 territory: 5 rot x: 0 rot y: -4.50966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6103 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6104 Footprint: Minimap: active: true x: 19.3642 z: 642.0492 Obstruction: active: true moving: false control group: 6104 control group 2: 0 tag: 571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 19.3642 y: 0 z: 642.0492 last x: 19.3642 last y diff: 0 last z: 642.0492 territory: 0 rot x: 0 rot y: -0.45775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6104 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6105 Footprint: Minimap: active: true x: 665.47925 z: 401.87879 Obstruction: active: true moving: false control group: 6105 control group 2: 0 tag: 573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 665.47925 y: 0 z: 401.87879 last x: 665.47925 last y diff: 0 last z: 401.87879 territory: 0 rot x: 0 rot y: -0.0678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6105 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6106 Footprint: Minimap: active: true x: 887.21241 z: 84.75245 Obstruction: active: true moving: false control group: 6106 control group 2: 0 tag: 575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 887.21241 y: 0 z: 84.75245 last x: 887.21241 last y diff: 0 last z: 84.75245 territory: 0 rot x: 0 rot y: -0.45212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6106 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6107 Footprint: Minimap: active: true x: 859.86152 z: 1090.75379 Obstruction: active: true moving: false control group: 6107 control group 2: 0 tag: 577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.86152 y: 0 z: 1090.75379 last x: 859.86152 last y diff: 0 last z: 1090.75379 territory: 0 rot x: 0 rot y: 1.27698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6107 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6108 Footprint: Minimap: active: true x: 1195.6081 z: 586.67804 Obstruction: active: true moving: false control group: 6108 control group 2: 0 tag: 579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1195.6081 y: 0 z: 586.67804 last x: 1195.6081 last y diff: 0 last z: 586.67804 territory: 1 rot x: 0 rot y: -1.54029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6108 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6109 Footprint: Minimap: active: true x: 945.8343 z: 851.83942 Obstruction: active: true moving: false control group: 6109 control group 2: 0 tag: 581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 945.8343 y: 0 z: 851.83942 last x: 945.8343 last y diff: 0 last z: 851.83942 territory: 2 rot x: 0 rot y: -0.42739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6109 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6110 Footprint: Minimap: active: true x: 311.6371 z: 883.1308 Obstruction: active: true moving: false control group: 6110 control group 2: 0 tag: 583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 311.6371 y: 0 z: 883.1308 last x: 311.6371 last y diff: 0 last z: 883.1308 territory: 6 rot x: 0 rot y: -2.6512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6110 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6111 Footprint: Minimap: active: true x: 425.58771 z: 100.17652 Obstruction: active: true moving: false control group: 6111 control group 2: 0 tag: 585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 425.58771 y: 0 z: 100.17652 last x: 425.58771 last y diff: 0 last z: 100.17652 territory: 0 rot x: 0 rot y: 0.11232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6111 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6112 Footprint: Minimap: active: true x: 276.40473 z: 536.20069 Obstruction: active: true moving: false control group: 6112 control group 2: 0 tag: 587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 276.40473 y: 0 z: 536.20069 last x: 276.40473 last y diff: 0 last z: 536.20069 territory: 0 rot x: 0 rot y: 0.15566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6112 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6113 Footprint: Minimap: active: true x: 903.2461 z: 954.0572 Obstruction: active: true moving: false control group: 6113 control group 2: 0 tag: 589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 903.2461 y: 0 z: 954.0572 last x: 903.2461 last y diff: 0 last z: 954.0572 territory: 2 rot x: 0 rot y: -1.01168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6113 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6114 Footprint: Minimap: active: true x: 900.30164 z: 608.41614 Obstruction: active: true moving: false control group: 6114 control group 2: 0 tag: 591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.30164 y: 0 z: 608.41614 last x: 900.30164 last y diff: 0 last z: 608.41614 territory: 0 rot x: 0 rot y: -1.9366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6114 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6115 Footprint: Minimap: active: true x: 999.18561 z: 697.62195 Obstruction: active: true moving: false control group: 6115 control group 2: 0 tag: 593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.18561 y: 0 z: 697.62195 last x: 999.18561 last y diff: 0 last z: 697.62195 territory: 0 rot x: 0 rot y: -3.49686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6115 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6116 Footprint: Minimap: active: true x: 1016.0221 z: 364.05781 Obstruction: active: true moving: false control group: 6116 control group 2: 0 tag: 595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1016.0221 y: 0 z: 364.05781 last x: 1016.0221 last y diff: 0 last z: 364.05781 territory: 1 rot x: 0 rot y: -1.37583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6116 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6117 Footprint: Minimap: active: true x: 989.48163 z: 620.27442 Obstruction: active: true moving: false control group: 6117 control group 2: 0 tag: 597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.48163 y: 0 z: 620.27442 last x: 989.48163 last y diff: 0 last z: 620.27442 territory: 1 rot x: 0 rot y: 0.78756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6117 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6118 Footprint: Minimap: active: true x: 468.60975 z: 658.79804 Obstruction: active: true moving: false control group: 6118 control group 2: 0 tag: 599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 468.60975 y: 0 z: 658.79804 last x: 468.60975 last y diff: 0 last z: 658.79804 territory: 0 rot x: 0 rot y: 0.53907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6118 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6119 Footprint: Minimap: active: true x: 665.66437 z: 1136.52131 Obstruction: active: true moving: false control group: 6119 control group 2: 0 tag: 601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 665.66437 y: 0 z: 1136.52131 last x: 665.66437 last y diff: 0 last z: 1136.52131 territory: 3 rot x: 0 rot y: 0.1629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6119 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6120 Footprint: Minimap: active: true x: 316.59113 z: 978.03528 Obstruction: active: true moving: false control group: 6120 control group 2: 0 tag: 603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 316.59113 y: 0 z: 978.03528 last x: 316.59113 last y diff: 0 last z: 978.03528 territory: 6 rot x: 0 rot y: 1.26461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6120 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6121 Footprint: Minimap: active: true x: 922.03913 z: 368.42353 Obstruction: active: true moving: false control group: 6121 control group 2: 0 tag: 605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.03913 y: 0 z: 368.42353 last x: 922.03913 last y diff: 0 last z: 368.42353 territory: 0 rot x: 0 rot y: -1.61138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6121 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6122 Footprint: Minimap: active: true x: 467.06806 z: 814.20826 Obstruction: active: true moving: false control group: 6122 control group 2: 0 tag: 607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 467.06806 y: 0 z: 814.20826 last x: 467.06806 last y diff: 0 last z: 814.20826 territory: 0 rot x: 0 rot y: 1.3219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6122 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6123 Footprint: Minimap: active: true x: 387.8299 z: 477.19928 Obstruction: active: true moving: false control group: 6123 control group 2: 0 tag: 609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 387.8299 y: 0 z: 477.19928 last x: 387.8299 last y diff: 0 last z: 477.19928 territory: 5 rot x: 0 rot y: -0.80079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6123 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6124 Footprint: Minimap: active: true x: 466.38581 z: 1215.06159 Obstruction: active: true moving: false control group: 6124 control group 2: 0 tag: 611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466.38581 y: 0 z: 1215.06159 last x: 466.38581 last y diff: 0 last z: 1215.06159 territory: 3 rot x: 0 rot y: -2.09728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6124 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6125 Footprint: Minimap: active: true x: 1004.00086 z: 869.16071 Obstruction: active: true moving: false control group: 6125 control group 2: 0 tag: 613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.00086 y: 0 z: 869.16071 last x: 1004.00086 last y diff: 0 last z: 869.16071 territory: 2 rot x: 0 rot y: -2.39737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6125 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6126 Footprint: Minimap: active: true x: 447.49042 z: 1167.26307 Obstruction: active: true moving: false control group: 6126 control group 2: 0 tag: 615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 447.49042 y: 0 z: 1167.26307 last x: 447.49042 last y diff: 0 last z: 1167.26307 territory: 3 rot x: 0 rot y: -2.76984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6126 actor: "flora/trees/european_beech_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6127 Footprint: Minimap: active: true x: 288.33851 z: 1056.36268 Obstruction: active: true moving: false control group: 6127 control group 2: 0 tag: 617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 288.33851 y: 0 z: 1056.36268 last x: 288.33851 last y diff: 0 last z: 1056.36268 territory: 0 rot x: 0 rot y: -1.15833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6127 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6128 Footprint: Minimap: active: true x: 900.16395 z: 420.02497 Obstruction: active: true moving: false control group: 6128 control group 2: 0 tag: 619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.16395 y: 0 z: 420.02497 last x: 900.16395 last y diff: 0 last z: 420.02497 territory: 1 rot x: 0 rot y: -0.10898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6128 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6129 Footprint: Minimap: active: true x: 138.6012 z: 502.1626 Obstruction: active: true moving: false control group: 6129 control group 2: 0 tag: 621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138.6012 y: 0 z: 502.1626 last x: 138.6012 last y diff: 0 last z: 502.1626 territory: 0 rot x: 0 rot y: -2.45109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6129 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6130 Footprint: Minimap: active: true x: 817.91663 z: 511.24164 Obstruction: active: true moving: false control group: 6130 control group 2: 0 tag: 623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 817.91663 y: 0 z: 511.24164 last x: 817.91663 last y diff: 0 last z: 511.24164 territory: 0 rot x: 0 rot y: 0.07348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6130 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6131 Footprint: Minimap: active: true x: 330.47608 z: 121.23493 Obstruction: active: true moving: false control group: 6131 control group 2: 0 tag: 625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.47608 y: 0 z: 121.23493 last x: 330.47608 last y diff: 0 last z: 121.23493 territory: 0 rot x: 0 rot y: 1.56415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6131 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6132 Footprint: Minimap: active: true x: 390.06452 z: 814.42823 Obstruction: active: true moving: false control group: 6132 control group 2: 0 tag: 627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390.06452 y: 0 z: 814.42823 last x: 390.06452 last y diff: 0 last z: 814.42823 territory: 6 rot x: 0 rot y: -2.60337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6132 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6133 Footprint: Minimap: active: true x: 851.55445 z: 422.92487 Obstruction: active: true moving: false control group: 6133 control group 2: 0 tag: 629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 851.55445 y: 0 z: 422.92487 last x: 851.55445 last y diff: 0 last z: 422.92487 territory: 0 rot x: 0 rot y: -0.39826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6133 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6134 Footprint: Minimap: active: true x: 166.77045 z: 681.115 Obstruction: active: true moving: false control group: 6134 control group 2: 0 tag: 631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.77045 y: 0 z: 681.115 last x: 166.77045 last y diff: 0 last z: 681.115 territory: 6 rot x: 0 rot y: 0.44455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6134 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6135 Footprint: Minimap: active: true x: 1144.36323 z: 835.22059 Obstruction: active: true moving: false control group: 6135 control group 2: 0 tag: 633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1144.36323 y: 0 z: 835.22059 last x: 1144.36323 last y diff: 0 last z: 835.22059 territory: 0 rot x: 0 rot y: -0.55771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6135 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6136 Footprint: Minimap: active: true x: 732.0229 z: 435.5876 Obstruction: active: true moving: false control group: 6136 control group 2: 0 tag: 635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.0229 y: 0 z: 435.5876 last x: 732.0229 last y diff: 0 last z: 435.5876 territory: 0 rot x: 0 rot y: -2.52006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6136 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6137 Footprint: Minimap: active: true x: 955.26606 z: 143.34467 Obstruction: active: true moving: false control group: 6137 control group 2: 0 tag: 637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 955.26606 y: 0 z: 143.34467 last x: 955.26606 last y diff: 0 last z: 143.34467 territory: 0 rot x: 0 rot y: -4.26563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6137 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6138 Footprint: Minimap: active: true x: 821.33191 z: 598.09687 Obstruction: active: true moving: false control group: 6138 control group 2: 0 tag: 639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.33191 y: 0 z: 598.09687 last x: 821.33191 last y diff: 0 last z: 598.09687 territory: 0 rot x: 0 rot y: -0.53232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6138 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6139 Footprint: Minimap: active: true x: 317.64722 z: 270.21839 Obstruction: active: true moving: false control group: 6139 control group 2: 0 tag: 641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 317.64722 y: 0 z: 270.21839 last x: 317.64722 last y diff: 0 last z: 270.21839 territory: 5 rot x: 0 rot y: 1.55707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6139 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6140 Footprint: Minimap: active: true x: 1118.57868 z: 537.06495 Obstruction: active: true moving: false control group: 6140 control group 2: 0 tag: 643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118.57868 y: 0 z: 537.06495 last x: 1118.57868 last y diff: 0 last z: 537.06495 territory: 1 rot x: 0 rot y: -0.97121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6140 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6141 Footprint: Minimap: active: true x: 195.2663 z: 884.35407 Obstruction: active: true moving: false control group: 6141 control group 2: 0 tag: 645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 195.2663 y: 0 z: 884.35407 last x: 195.2663 last y diff: 0 last z: 884.35407 territory: 6 rot x: 0 rot y: -0.72551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6141 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6142 Footprint: Minimap: active: true x: 1124.91535 z: 457.31348 Obstruction: active: true moving: false control group: 6142 control group 2: 0 tag: 647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1124.91535 y: 0 z: 457.31348 last x: 1124.91535 last y diff: 0 last z: 457.31348 territory: 1 rot x: 0 rot y: -0.35764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6142 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6143 Footprint: Minimap: active: true x: 1125.54719 z: 867.90253 Obstruction: active: true moving: false control group: 6143 control group 2: 0 tag: 649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1125.54719 y: 0 z: 867.90253 last x: 1125.54719 last y diff: 0 last z: 867.90253 territory: 2 rot x: 0 rot y: -1.78666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6143 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6144 Footprint: Minimap: active: true x: 913.30115 z: 1144.84473 Obstruction: active: true moving: false control group: 6144 control group 2: 0 tag: 651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.30115 y: 0 z: 1144.84473 last x: 913.30115 last y diff: 0 last z: 1144.84473 territory: 0 rot x: 0 rot y: -2.82975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6144 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6145 Footprint: Minimap: active: true x: 298.08173 z: 731.03394 Obstruction: active: true moving: false control group: 6145 control group 2: 0 tag: 653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.08173 y: 0 z: 731.03394 last x: 298.08173 last y diff: 0 last z: 731.03394 territory: 6 rot x: 0 rot y: -3.44861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6145 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6146 Footprint: Minimap: active: true x: 793.7685 z: 794.46363 Obstruction: active: true moving: false control group: 6146 control group 2: 0 tag: 655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 793.7685 y: 0 z: 794.46363 last x: 793.7685 last y diff: 0 last z: 794.46363 territory: 0 rot x: 0 rot y: -2.92025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6146 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6147 Footprint: Minimap: active: true x: 246.13251 z: 871.0453 Obstruction: active: true moving: false control group: 6147 control group 2: 0 tag: 657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246.13251 y: 0 z: 871.0453 last x: 246.13251 last y diff: 0 last z: 871.0453 territory: 6 rot x: 0 rot y: -1.14031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6147 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 8944, 8945, 8946, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 166, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6148 Footprint: Minimap: active: true x: 532.13056 z: 1192.39606 Obstruction: active: true moving: false control group: 6148 control group 2: 0 tag: 659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.13056 y: 0 z: 1192.39606 last x: 532.13056 last y diff: 0 last z: 1192.39606 territory: 3 rot x: 0 rot y: 1.29148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6148 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6149 Footprint: Minimap: active: true x: 720.80872 z: 886.71314 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 720.80872 y: 0 z: 886.71314 last x: 720.80872 last y diff: 0 last z: 886.71314 territory: 3 rot x: 0 rot y: 1.07631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6149 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6150 Footprint: Minimap: active: true x: 957.34998 z: 656.47126 Obstruction: active: true moving: false control group: 6150 control group 2: 0 tag: 663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.34998 y: 0 z: 656.47126 last x: 957.34998 last y diff: 0 last z: 656.47126 territory: 0 rot x: 0 rot y: -0.05723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6150 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6151 Footprint: Minimap: active: true x: 754.56055 z: 1109.84528 Obstruction: active: true moving: false control group: 6151 control group 2: 0 tag: 665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754.56055 y: 0 z: 1109.84528 last x: 754.56055 last y diff: 0 last z: 1109.84528 territory: 3 rot x: 0 rot y: -0.66568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6151 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6152 Footprint: Minimap: active: true x: 1023.77088 z: 601.33442 Obstruction: active: true moving: false control group: 6152 control group 2: 0 tag: 667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.77088 y: 0 z: 601.33442 last x: 1023.77088 last y diff: 0 last z: 601.33442 territory: 1 rot x: 0 rot y: -0.39974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6152 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6153 Footprint: Minimap: active: true x: 400.32825 z: 1016.71888 Obstruction: active: true moving: false control group: 6153 control group 2: 0 tag: 669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 400.32825 y: 0 z: 1016.71888 last x: 400.32825 last y diff: 0 last z: 1016.71888 territory: 3 rot x: 0 rot y: -1.04256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6153 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6154 Footprint: Minimap: active: true x: 540.1266 z: 105.39509 Obstruction: active: true moving: false control group: 6154 control group 2: 0 tag: 671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 540.1266 y: 0 z: 105.39509 last x: 540.1266 last y diff: 0 last z: 105.39509 territory: 0 rot x: 0 rot y: -3.63685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6154 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6155 Footprint: Minimap: active: true x: 73.73487 z: 817.97718 Obstruction: active: true moving: false control group: 6155 control group 2: 0 tag: 673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 73.73487 y: 0 z: 817.97718 last x: 73.73487 last y diff: 0 last z: 817.97718 territory: 6 rot x: 0 rot y: 0.72818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6155 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6156 Footprint: Minimap: active: true x: 1005.84394 z: 269.6211 Obstruction: active: true moving: false control group: 6156 control group 2: 0 tag: 675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1005.84394 y: 0 z: 269.6211 last x: 1005.84394 last y diff: 0 last z: 269.6211 territory: 0 rot x: 0 rot y: -4.09452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6156 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6157 Footprint: Minimap: active: true x: 469.55842 z: 1131.18335 Obstruction: active: true moving: false control group: 6157 control group 2: 0 tag: 677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.55842 y: 0 z: 1131.18335 last x: 469.55842 last y diff: 0 last z: 1131.18335 territory: 3 rot x: 0 rot y: -1.97956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6157 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6158 Footprint: Minimap: active: true x: 509.45618 z: 994.09907 Obstruction: active: true moving: false control group: 6158 control group 2: 0 tag: 679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.45618 y: 0 z: 994.09907 last x: 509.45618 last y diff: 0 last z: 994.09907 territory: 3 rot x: 0 rot y: 1.14252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6158 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6159 Footprint: Minimap: active: true x: 179.91742 z: 847.9043 Obstruction: active: true moving: false control group: 6159 control group 2: 0 tag: 681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.91742 y: 0 z: 847.9043 last x: 179.91742 last y diff: 0 last z: 847.9043 territory: 6 rot x: 0 rot y: -0.9236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6159 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 7373, 0, 8112, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 174, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6160 Footprint: Minimap: active: true x: 255.02063 z: 922.8003 Obstruction: active: true moving: false control group: 6160 control group 2: 0 tag: 683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 255.02063 y: 0 z: 922.8003 last x: 255.02063 last y diff: 0 last z: 922.8003 territory: 6 rot x: 0 rot y: -2.01183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6160 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6161 Footprint: Minimap: active: true x: 589.48816 z: 845.51807 Obstruction: active: true moving: false control group: 6161 control group 2: 0 tag: 685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 589.48816 y: 0 z: 845.51807 last x: 589.48816 last y diff: 0 last z: 845.51807 territory: 3 rot x: 0 rot y: 1.31632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6161 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6162 Footprint: Minimap: active: true x: 972.4662 z: 1111.29456 Obstruction: active: true moving: false control group: 6162 control group 2: 0 tag: 687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.4662 y: 0 z: 1111.29456 last x: 972.4662 last y diff: 0 last z: 1111.29456 territory: 2 rot x: 0 rot y: -0.2788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6162 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6163 Footprint: Minimap: active: true x: 32.21216 z: 715.67774 Obstruction: active: true moving: false control group: 6163 control group 2: 0 tag: 689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 32.21216 y: 0 z: 715.67774 last x: 32.21216 last y diff: 0 last z: 715.67774 territory: 0 rot x: 0 rot y: 1.30507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6163 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6164 Footprint: Minimap: active: true x: 963.54255 z: 592.42603 Obstruction: active: true moving: false control group: 6164 control group 2: 0 tag: 691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.54255 y: 0 z: 592.42603 last x: 963.54255 last y diff: 0 last z: 592.42603 territory: 1 rot x: 0 rot y: 0.95998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6164 actor: "flora/trees/oak_aut.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6165 Footprint: Minimap: active: true x: 320.48816 z: 545.67829 Obstruction: active: true moving: false control group: 6165 control group 2: 0 tag: 693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.48816 y: 0 z: 545.67829 last x: 320.48816 last y diff: 0 last z: 545.67829 territory: 0 rot x: 0 rot y: 0.27311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6165 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6166 Footprint: Minimap: active: true x: 701.56672 z: 727.83405 Obstruction: active: true moving: false control group: 6166 control group 2: 0 tag: 695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.56672 y: 0 z: 727.83405 last x: 701.56672 last y diff: 0 last z: 727.83405 territory: 0 rot x: 0 rot y: 1.01269 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6166 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6167 Footprint: Minimap: active: true x: 946.62781 z: 429.21424 Obstruction: active: true moving: false control group: 6167 control group 2: 0 tag: 697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.62781 y: 0 z: 429.21424 last x: 946.62781 last y diff: 0 last z: 429.21424 territory: 1 rot x: 0 rot y: -1.89026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6167 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6168 Footprint: Minimap: active: true x: 99.55378 z: 773.89777 Obstruction: active: true moving: false control group: 6168 control group 2: 0 tag: 699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 99.55378 y: 0 z: 773.89777 last x: 99.55378 last y diff: 0 last z: 773.89777 territory: 6 rot x: 0 rot y: 0.55573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6168 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6169 Footprint: Minimap: active: true x: 573.09473 z: 805.35584 Obstruction: active: true moving: false control group: 6169 control group 2: 0 tag: 701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.09473 y: 0 z: 805.35584 last x: 573.09473 last y diff: 0 last z: 805.35584 territory: 0 rot x: 0 rot y: -2.7383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6169 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, false, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6170 Footprint: Minimap: active: true x: 760.61506 z: 797.54535 Obstruction: active: true moving: false control group: 6170 control group 2: 0 tag: 703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 760.61506 y: 0 z: 797.54535 last x: 760.61506 last y diff: 0 last z: 797.54535 territory: 0 rot x: 0 rot y: 0.62327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6170 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6171 Footprint: Minimap: active: true x: 284.39008 z: 1025.46601 Obstruction: active: true moving: false control group: 6171 control group 2: 0 tag: 705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.39008 y: 0 z: 1025.46601 last x: 284.39008 last y diff: 0 last z: 1025.46601 territory: 0 rot x: 0 rot y: -4.10178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6171 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6172 Footprint: Minimap: active: true x: 712.62525 z: 109.20508 Obstruction: active: true moving: false control group: 6172 control group 2: 0 tag: 707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.62525 y: 0 z: 109.20508 last x: 712.62525 last y diff: 0 last z: 109.20508 territory: 4 rot x: 0 rot y: -3.54949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6172 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6173 Footprint: Minimap: active: true x: 420.99177 z: 1200.12378 Obstruction: active: true moving: false control group: 6173 control group 2: 0 tag: 709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 420.99177 y: 0 z: 1200.12378 last x: 420.99177 last y diff: 0 last z: 1200.12378 territory: 3 rot x: 0 rot y: 0.89896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6173 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6174 Footprint: Minimap: active: true x: 1164.54883 z: 441.49225 Obstruction: active: true moving: false control group: 6174 control group 2: 0 tag: 711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1164.54883 y: 0 z: 441.49225 last x: 1164.54883 last y diff: 0 last z: 441.49225 territory: 1 rot x: 0 rot y: -4.15052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6174 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6175 Footprint: Minimap: active: true x: 791.12024 z: 539.0683 Obstruction: active: true moving: false control group: 6175 control group 2: 0 tag: 713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.12024 y: 0 z: 539.0683 last x: 791.12024 last y diff: 0 last z: 539.0683 territory: 0 rot x: 0 rot y: 0.16671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6175 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6176 Footprint: Minimap: active: true x: 278.95667 z: 860.04151 Obstruction: active: true moving: false control group: 6176 control group 2: 0 tag: 715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278.95667 y: 0 z: 860.04151 last x: 278.95667 last y diff: 0 last z: 860.04151 territory: 6 rot x: 0 rot y: -2.77277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6176 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6177 Footprint: Minimap: active: true x: 523.88508 z: 334.43628 Obstruction: active: true moving: false control group: 6177 control group 2: 0 tag: 717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 523.88508 y: 0 z: 334.43628 last x: 523.88508 last y diff: 0 last z: 334.43628 territory: 0 rot x: 0 rot y: -2.71569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6177 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6178 Footprint: Minimap: active: true x: 478.45282 z: 437.87739 Obstruction: active: true moving: false control group: 6178 control group 2: 0 tag: 719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478.45282 y: 0 z: 437.87739 last x: 478.45282 last y diff: 0 last z: 437.87739 territory: 5 rot x: 0 rot y: -3.588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6178 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6179 Footprint: Minimap: active: true x: 574.72284 z: 201.82087 Obstruction: active: true moving: false control group: 6179 control group 2: 0 tag: 721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.72284 y: 0 z: 201.82087 last x: 574.72284 last y diff: 0 last z: 201.82087 territory: 4 rot x: 0 rot y: -0.17086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6179 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6180 Footprint: Minimap: active: true x: 58.03406 z: 691.8722 Obstruction: active: true moving: false control group: 6180 control group 2: 0 tag: 723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.03406 y: 0 z: 691.8722 last x: 58.03406 last y diff: 0 last z: 691.8722 territory: 0 rot x: 0 rot y: -3.17363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6180 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6181 Footprint: Minimap: active: true x: 142.02961 z: 466.63288 Obstruction: active: true moving: false control group: 6181 control group 2: 0 tag: 725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142.02961 y: 0 z: 466.63288 last x: 142.02961 last y diff: 0 last z: 466.63288 territory: 0 rot x: 0 rot y: -0.5646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6181 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6182 Footprint: Minimap: active: true x: 562.60163 z: 363.28547 Obstruction: active: true moving: false control group: 6182 control group 2: 0 tag: 727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.60163 y: 0 z: 363.28547 last x: 562.60163 last y diff: 0 last z: 363.28547 territory: 0 rot x: 0 rot y: -2.9785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6182 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6183 Footprint: Minimap: active: true x: 862.2121 z: 639.84034 Obstruction: active: true moving: false control group: 6183 control group 2: 0 tag: 729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.2121 y: 0 z: 639.84034 last x: 862.2121 last y diff: 0 last z: 639.84034 territory: 0 rot x: 0 rot y: -3.65793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6183 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6184 Footprint: Minimap: active: true x: 895.19776 z: 161.42756 Obstruction: active: true moving: false control group: 6184 control group 2: 0 tag: 731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.19776 y: 0 z: 161.42756 last x: 895.19776 last y diff: 0 last z: 161.42756 territory: 0 rot x: 0 rot y: -3.40474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6184 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6185 Footprint: Minimap: active: true x: 477.11005 z: 189.9463 Obstruction: active: true moving: false control group: 6185 control group 2: 0 tag: 733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 477.11005 y: 0 z: 189.9463 last x: 477.11005 last y diff: 0 last z: 189.9463 territory: 0 rot x: 0 rot y: 1.4678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6185 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6186 Footprint: Minimap: active: true x: 327.89527 z: 239.52363 Obstruction: active: true moving: false control group: 6186 control group 2: 0 tag: 735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.89527 y: 0 z: 239.52363 last x: 327.89527 last y diff: 0 last z: 239.52363 territory: 5 rot x: 0 rot y: -1.97747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6186 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6187 Footprint: Minimap: active: true x: 991.3949 z: 1083.7881 Obstruction: active: true moving: false control group: 6187 control group 2: 0 tag: 737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 991.3949 y: 0 z: 1083.7881 last x: 991.3949 last y diff: 0 last z: 1083.7881 territory: 2 rot x: 0 rot y: -4.27424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6187 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6188 Footprint: Minimap: active: true x: 400.9892 z: 404.31446 Obstruction: active: true moving: false control group: 6188 control group 2: 0 tag: 739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 400.9892 y: 0 z: 404.31446 last x: 400.9892 last y diff: 0 last z: 404.31446 territory: 5 rot x: 0 rot y: 1.22872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6188 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6189 Footprint: Minimap: active: true x: 809.46357 z: 982.08228 Obstruction: active: true moving: false control group: 6189 control group 2: 0 tag: 741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 809.46357 y: 0 z: 982.08228 last x: 809.46357 last y diff: 0 last z: 982.08228 territory: 2 rot x: 0 rot y: -3.00646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6189 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6190 Footprint: Minimap: active: true x: 147.72388 z: 730.08149 Obstruction: active: true moving: false control group: 6190 control group 2: 0 tag: 743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 147.72388 y: 0 z: 730.08149 last x: 147.72388 last y diff: 0 last z: 730.08149 territory: 6 rot x: 0 rot y: -0.34041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6190 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6191 Footprint: Minimap: active: true x: 669.52936 z: 148.3614 Obstruction: active: true moving: false control group: 6191 control group 2: 0 tag: 745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 669.52936 y: 0 z: 148.3614 last x: 669.52936 last y diff: 0 last z: 148.3614 territory: 4 rot x: 0 rot y: -3.94991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6191 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6192 Footprint: Minimap: active: true x: 528.71839 z: 1022.47431 Obstruction: active: true moving: false control group: 6192 control group 2: 0 tag: 747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 528.71839 y: 0 z: 1022.47431 last x: 528.71839 last y diff: 0 last z: 1022.47431 territory: 3 rot x: 0 rot y: -4.52973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6192 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6193 Footprint: Minimap: active: true x: 371.47461 z: 347.17127 Obstruction: active: true moving: false control group: 6193 control group 2: 0 tag: 749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 371.47461 y: 0 z: 347.17127 last x: 371.47461 last y diff: 0 last z: 347.17127 territory: 5 rot x: 0 rot y: -0.68747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6193 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6194 Footprint: Minimap: active: true x: 913.96308 z: 854.0019 Obstruction: active: true moving: false control group: 6194 control group 2: 0 tag: 751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.96308 y: 0 z: 854.0019 last x: 913.96308 last y diff: 0 last z: 854.0019 territory: 2 rot x: 0 rot y: -1.37751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6194 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6195 Footprint: Minimap: active: true x: 472.23884 z: 1075.63892 Obstruction: active: true moving: false control group: 6195 control group 2: 0 tag: 753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.23884 y: 0 z: 1075.63892 last x: 472.23884 last y diff: 0 last z: 1075.63892 territory: 3 rot x: 0 rot y: -3.89036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6195 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6196 Footprint: Minimap: active: true x: 325.33393 z: 838.47034 Obstruction: active: true moving: false control group: 6196 control group 2: 0 tag: 755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 325.33393 y: 0 z: 838.47034 last x: 325.33393 last y diff: 0 last z: 838.47034 territory: 6 rot x: 0 rot y: -0.20723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6196 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6197 Footprint: Minimap: active: true x: 1050.51557 z: 556.52167 Obstruction: active: true moving: false control group: 6197 control group 2: 0 tag: 757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050.51557 y: 0 z: 556.52167 last x: 1050.51557 last y diff: 0 last z: 556.52167 territory: 1 rot x: 0 rot y: 1.56991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6197 actor: "flora/trees/pine.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6206 Decay: Footprint: Minimap: active: true x: 988.45185 z: 917.46081 Obstruction: active: true moving: false control group: 6206 control group 2: 0 tag: 400 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 988.45185 y: 0 z: 917.46081 last x: 988.45185 last y diff: 0 last z: 917.46081 territory: 2 rot x: 0 rot y: 1.7045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6206 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 900 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 218, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 985.5285034179688, "y": 22.999282836914062, "z": 880.6690063476562 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41929, "losRangeQuery": 901, "fsmReenter": true, "gatheringTarget": 6486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6231 Decay: Footprint: Minimap: active: true x: 394.31711 z: 327.17518 Obstruction: active: true moving: false control group: 6210 control group 2: 0 tag: 8777 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 394.31711 y: 0 z: 327.17518 last x: 394.31711 last y diff: 0 last z: 327.17518 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12219 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7184, 0, 6616, 0, 8799 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6234 Decay: Footprint: Minimap: active: true x: 908.24085 z: 913.23407 Obstruction: active: true moving: false control group: 6203 control group 2: 0 tag: 8783 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 908.24085 y: 0 z: 913.23407 last x: 908.24085 last y diff: 0 last z: 913.23407 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15515 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 8580, 0 ], "miraged": [ false, false, false, false, false, true, false ], "seen": [ false, false, true, true, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6236 Decay: Footprint: Minimap: active: true x: 1089.81275 z: 576.33558 Obstruction: active: true moving: false control group: 6202 control group 2: 0 tag: 8787 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1089.81275 y: 0 z: 576.33558 last x: 1089.81275 last y diff: 0 last z: 576.33558 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34141 actor: "structures/romans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7015, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6237 Decay: Footprint: Minimap: active: true x: 607.3813 z: 201.60944 Obstruction: active: true moving: false control group: 6198 control group 2: 0 tag: 8789 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 607.3813 y: 0 z: 201.60944 last x: 607.3813 last y diff: 0 last z: 201.60944 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "structures/spartans/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7643, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6239 Decay: Footprint: Minimap: active: true x: 649.80713 z: 265.51868 Obstruction: active: true moving: false control group: 6200 control group 2: 0 tag: 8793 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 649.80713 y: 0 z: 265.51868 last x: 649.80713 last y diff: 0 last z: 265.51868 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15129 actor: "structures/spartans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6241 Decay: Footprint: Minimap: active: true x: 931.44068 z: 1010.98139 Obstruction: active: true moving: false control group: 6205 control group 2: 0 tag: 8797 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 931.44068 y: 0 z: 1010.98139 last x: 931.44068 last y diff: 0 last z: 1010.98139 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42933 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6244 Decay: Footprint: Minimap: active: true x: 306.77833 z: 293.22486 Obstruction: active: true moving: false control group: 6224 control group 2: 0 tag: 8803 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 306.77833 y: 0 z: 293.22486 last x: 306.77833 last y diff: 0 last z: 293.22486 territory: 5 rot x: 0 rot y: 1.79268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37533 actor: "structures/gauls/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7551, 0, 6665, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 720, "hitpoints": 720, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6246 Decay: Footprint: Minimap: active: true x: 602.25626 z: 1215.92325 Obstruction: active: true moving: false control group: 6246 control group 2: 0 tag: 402 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 602.25626 y: 0 z: 1215.92325 last x: 602.25626 last y diff: 0 last z: 1215.92325 territory: 3 rot x: 0 rot y: -0.17255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3335 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 602 goal z: 1218 goal u x: -0.0789 goal u z: -0.99692 goal v x: 0.99692 goal v z: -0.0789 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6246 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 902 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3335, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3335, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43554, "losRangeQuery": 903, "fsmReenter": false, "gatheringTarget": 3335 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6247 Decay: Footprint: Minimap: active: true x: 623.89831 z: 1179.99695 Obstruction: active: true moving: false control group: 6247 control group 2: 0 tag: 404 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 623.89831 y: 0 z: 1179.99695 last x: 623.89831 last y diff: 0 last z: 1179.99695 territory: 3 rot x: 0 rot y: 2.33614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 1178 goal u x: 0.02556 goal u z: -0.99968 goal v x: 0.99968 goal v z: 0.02556 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6247 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 248 ], "isApplied": true, "rangeQuery": 904 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1178 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1178 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42888, "losRangeQuery": 905, "fsmReenter": false, "gatheringTarget": 3304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6248 Decay: Footprint: Minimap: active: true x: 597.9024 z: 1219.1013 Obstruction: active: true moving: false control group: 6248 control group 2: 0 tag: 406 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.9024 y: 0 z: 1219.1013 last x: 597.9024 last y diff: 0 last z: 1219.1013 territory: 3 rot x: 0 rot y: 0.05118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3308 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1222 goal u x: 0.73082 goal u z: 0.6832 goal v x: -0.6832 goal v z: 0.73082 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6248 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 906 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3308, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 598, "y": 23, "z": 1222 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3308, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 598, "y": 23, "z": 1222 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43350, "losRangeQuery": 907, "fsmReenter": false, "gatheringTarget": 3308 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6249 Decay: Footprint: Minimap: active: true x: 587.65694 z: 1216.88305 Obstruction: active: true moving: false control group: 6249 control group 2: 0 tag: 408 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 587.65694 y: 0 z: 1216.88305 last x: 587.65694 last y diff: 0 last z: 1216.88305 territory: 3 rot x: 0 rot y: -0.9383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3332 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586 goal z: 1218 goal u x: 0.75866 goal u z: 0.65217 goal v x: -0.65217 goal v z: 0.75866 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6249 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 908 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3332, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3332, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42239, "losRangeQuery": 909, "fsmReenter": false, "gatheringTarget": 3332 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6250 Decay: Footprint: Minimap: active: true x: 622.60082 z: 1168.52764 Obstruction: active: true moving: true control group: 6250 control group 2: 0 tag: 410 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 622.60082 y: 0 z: 1168.52764 last x: 619.62206 last y diff: 0 last z: 1171.90018 territory: 3 rot x: 0 rot y: 2.4049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3255 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99933 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 623.5 waypoint z: 1167.5 length: 0 type: 3 goal x: 626 goal z: 1166 goal u x: -0.7781 goal u z: -0.62883 goal v x: 0.62883 goal v z: -0.7781 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99933 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6250 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 248 ], "isApplied": true, "rangeQuery": 910 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3255, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3255, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 609.64013671875, "z": 1191.3543701171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 911, "fsmReenter": false, "gatheringTarget": 3255 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6251 Decay: Footprint: Minimap: active: true x: 608.76664 z: 1208.3049 Obstruction: active: true moving: false control group: 6251 control group 2: 0 tag: 412 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 608.76664 y: 0 z: 1208.3049 last x: 608.76664 last y diff: 0 last z: 1208.3049 territory: 3 rot x: 0 rot y: 0.66158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 610 goal z: 1210 goal u x: -0.66956 goal u z: 0.74335 goal v x: -0.74335 goal v z: -0.66956 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6251 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 912 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 610, "y": 23, "z": 1210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 610, "y": 23, "z": 1210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43351, "losRangeQuery": 913, "fsmReenter": false, "gatheringTarget": 3376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6254 Decay: Footprint: Minimap: active: true x: 1055.37954 z: 452.5408 Obstruction: active: true moving: false control group: 6254 control group 2: 0 tag: 414 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1055.37954 y: 0 z: 452.5408 last x: 1055.37954 last y diff: 0 last z: 452.5408 territory: 1 rot x: 0 rot y: 2.93302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6706 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1057.6808 goal z: 437.51017 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6254 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 914 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1059.1138916015625, "z": 492.3670959472656 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42106, "losRangeQuery": 915, "fsmReenter": false, "gatheringTarget": 6706 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6255 Decay: Footprint: Minimap: active: true x: 1056.55503 z: 453.71633 Obstruction: active: true moving: false control group: 6255 control group 2: 0 tag: 416 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1056.55503 y: 0 z: 453.71633 last x: 1056.55503 last y diff: 0 last z: 453.71633 territory: 1 rot x: 0 rot y: 3.03957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6706 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1057.6808 goal z: 437.51017 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6255 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 916 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1059.1138916015625, "z": 492.3670959472656 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42511, "losRangeQuery": 917, "fsmReenter": false, "gatheringTarget": 6706 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6256 Decay: Footprint: Minimap: active: true x: 1058.8299 z: 453.69233 Obstruction: active: true moving: false control group: 6256 control group 2: 0 tag: 418 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1058.8299 y: 0 z: 453.69233 last x: 1058.8299 last y diff: 0 last z: 453.69233 territory: 1 rot x: 0 rot y: -3.03745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6706 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1057.6808 goal z: 437.51017 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6256 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 918 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6706, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1057.6807861328125, "y": 23, "z": 437.5101623535156 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1059.1138916015625, "z": 492.3670959472656 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42682, "losRangeQuery": 919, "fsmReenter": false, "gatheringTarget": 6706 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6257 Decay: Footprint: Minimap: active: true x: 1064.89658 z: 461.65853 Obstruction: active: true moving: false control group: 6257 control group 2: 0 tag: 420 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1064.89658 y: 0 z: 461.65853 last x: 1064.89658 last y diff: 0 last z: 461.65853 territory: 1 rot x: 0 rot y: 2.315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074.0171 goal z: 453.44745 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6257 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 920 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42512, "losRangeQuery": 921, "fsmReenter": false, "gatheringTarget": 6670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6258 Decay: Footprint: Minimap: active: true x: 1067.6507 z: 464.41277 Obstruction: active: true moving: false control group: 6258 control group 2: 0 tag: 422 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1067.6507 y: 0 z: 464.41277 last x: 1067.6507 last y diff: 0 last z: 464.41277 territory: 1 rot x: 0 rot y: 2.5646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074.0171 goal z: 453.44745 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6258 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 922 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42513, "losRangeQuery": 923, "fsmReenter": false, "gatheringTarget": 6670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6259 Decay: Footprint: Minimap: active: true x: 1072.2554 z: 469.01766 Obstruction: active: true moving: false control group: 6259 control group 2: 0 tag: 424 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.2554 y: 0 z: 469.01766 last x: 1072.2554 last y diff: 0 last z: 469.01766 territory: 1 rot x: 0 rot y: 2.98194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074.0171 goal z: 453.44745 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6259 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 924 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6670, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1074.01708984375, "y": 23, "z": 453.44744873046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42978, "losRangeQuery": 925, "fsmReenter": false, "gatheringTarget": 6670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6260 Decay: Footprint: Minimap: active: true x: 275.80704 z: 650.22674 Obstruction: active: true moving: false control group: 6260 control group 2: 0 tag: 426 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 275.80704 y: 0 z: 650.22674 last x: 275.80704 last y diff: 0 last z: 650.22674 territory: 6 rot x: 0 rot y: 1.718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 516 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 650 goal u x: -0.46096 goal u z: -0.88785 goal v x: 0.88785 goal v z: -0.46096 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6260 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 8618, 8622, 8619, 8617, 8620, 8621, 7055 ], "isApplied": true, "rangeQuery": 926 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.3050537109375, "z": 611.875244140625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43026, "losRangeQuery": 927, "fsmReenter": false, "gatheringTarget": 516 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6261 Decay: Footprint: Minimap: active: true x: 199.8024 z: 756.51351 Obstruction: active: true moving: false control group: 6261 control group 2: 0 tag: 428 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 199.8024 y: 0 z: 756.51351 last x: 199.8024 last y diff: 0 last z: 756.51351 territory: 6 rot x: 0 rot y: 0.35772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 203.74909 goal z: 769.89826 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6261 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7581, 9221, 9220, 9503 ], "isApplied": true, "rangeQuery": 928 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 175.92465209960938, "z": 746.79736328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42107, "losRangeQuery": 929, "fsmReenter": false, "gatheringTarget": 6587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6262 Decay: Footprint: Minimap: active: true x: 211.89783 z: 806.8889 Obstruction: active: true moving: false control group: 6262 control group 2: 0 tag: 430 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 211.89783 y: 0 z: 806.8889 last x: 211.89783 last y diff: 0 last z: 806.8889 territory: 6 rot x: 0 rot y: -1.55372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6262 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 930 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 226.17306518554688, "z": 836.8155517578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43577, "losRangeQuery": 931, "fsmReenter": true, "gatheringTarget": 6664 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6263 Decay: Footprint: Minimap: active: true x: 271.36861 z: 664.55658 Obstruction: active: true moving: false control group: 6263 control group 2: 0 tag: 432 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 271.36861 y: 0 z: 664.55658 last x: 271.36861 last y diff: 0 last z: 664.55658 territory: 6 rot x: 0 rot y: -2.5939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 574 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 662 goal u x: 0.28975 goal u z: -0.95737 goal v x: 0.95737 goal v z: 0.28975 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6263 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 8618, 7054, 292, 7785, 7053, 7166 ], "isApplied": true, "rangeQuery": 932 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 199.91064453125, "z": 770.4299926757812 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42635, "losRangeQuery": 933, "fsmReenter": false, "gatheringTarget": 574 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6264 Decay: Footprint: Minimap: active: true x: 213.06138 z: 808.03855 Obstruction: active: true moving: false control group: 6264 control group 2: 0 tag: 434 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 213.06138 y: 0 z: 808.03855 last x: 213.06138 last y diff: 0 last z: 808.03855 territory: 6 rot x: 0 rot y: -1.65542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6589 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.94907 goal z: 807.06434 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6264 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 934 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 226.17306518554688, "z": 836.8155517578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41153, "losRangeQuery": 935, "fsmReenter": true, "gatheringTarget": 6664 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6265 Decay: Footprint: Minimap: active: true x: 226.32218 z: 808.66851 Obstruction: active: true moving: false control group: 6265 control group 2: 0 tag: 436 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 226.32218 y: 0 z: 808.66851 last x: 226.32218 last y diff: 0 last z: 808.66851 territory: 6 rot x: 0 rot y: 1.53522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6265 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 936 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41417, "losRangeQuery": 937, "fsmReenter": true, "gatheringTarget": 7220 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6267 Decay: Footprint: Minimap: active: true x: 989.61103 z: 918.62003 Obstruction: active: true moving: false control group: 6267 control group 2: 0 tag: 438 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 989.61103 y: 0 z: 918.62003 last x: 989.61103 last y diff: 0 last z: 918.62003 territory: 2 rot x: 0 rot y: 1.80512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6267 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 938 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 218, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 985.5285034179688, "y": 22.999282836914062, "z": 880.6690063476562 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42770, "losRangeQuery": 939, "fsmReenter": true, "gatheringTarget": 6486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6268 Decay: Footprint: Minimap: active: true x: 980.94129 z: 910.19744 Obstruction: active: true moving: false control group: 6268 control group 2: 0 tag: 440 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 980.94129 y: 0 z: 910.19744 last x: 980.94129 last y diff: 0 last z: 910.19744 territory: 2 rot x: 0 rot y: 2.75126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6268 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 940 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 928.444091796875, "z": 874.9188232421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41669, "losRangeQuery": 941, "fsmReenter": true, "gatheringTarget": 6643 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6269 Decay: Footprint: Minimap: active: true x: 982.10376 z: 911.35991 Obstruction: active: true moving: false control group: 6269 control group 2: 0 tag: 442 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 982.10376 y: 0 z: 911.35991 last x: 982.10376 last y diff: 0 last z: 911.35991 territory: 2 rot x: 0 rot y: 2.8644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6269 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 942 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6643, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 984.9519653320312, "y": 22.999282836914062, "z": 898.0679931640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 928.444091796875, "z": 874.9188232421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43267, "losRangeQuery": 943, "fsmReenter": true, "gatheringTarget": 6643 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6270 Decay: Footprint: Minimap: active: true x: 987.67835 z: 915.91991 Obstruction: active: true moving: false control group: 6270 control group 2: 0 tag: 444 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 987.67835 y: 0 z: 915.91991 last x: 987.67835 last y diff: 0 last z: 915.91991 territory: 2 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1005.00995 goal z: 915.9203 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6270 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 944 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 218, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 985.5285034179688, "y": 22.999282836914062, "z": 880.6690063476562 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42221, "losRangeQuery": 945, "fsmReenter": true, "gatheringTarget": 6486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6271 Decay: Footprint: Minimap: active: true x: 988.82784 z: 914.77045 Obstruction: active: true moving: false control group: 6271 control group 2: 0 tag: 446 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 988.82784 y: 0 z: 914.77045 last x: 988.82784 last y diff: 0 last z: 914.77045 territory: 2 rot x: 0 rot y: 1.4666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1005.00995 goal z: 915.9203 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6271 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 946 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1005.0099487304688, "y": 22.999282836914062, "z": 915.9202880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42514, "losRangeQuery": 947, "fsmReenter": false, "gatheringTarget": 6486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6272 Decay: Footprint: Minimap: active: true x: 331.13137 z: 387.36098 Obstruction: active: true moving: false control group: 6272 control group 2: 0 tag: 448 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 331.13137 y: 0 z: 387.36098 last x: 331.13137 last y diff: 0 last z: 387.36098 territory: 5 rot x: 0 rot y: 2.25937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 6272 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8319, 8320, 8315, 8314, 8312, 8318 ], "isApplied": true, "rangeQuery": 948 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 17 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 386.194580078125, "z": 316.35430908203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40084, "losRangeQuery": 949, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6273 Decay: Footprint: Minimap: active: true x: 445.25258 z: 389.22222 Obstruction: active: true moving: true control group: 6273 control group 2: 0 tag: 450 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 445.25258 y: 0 z: 389.22222 last x: 446.75884 last y diff: 0 last z: 384.99222 territory: 5 rot x: 0 rot y: -0.41248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.98035 moving: true facePointAfterMove: true tries: 0 length: 8 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 length: 0 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.98035 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6273 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7027, 7032 ], "isApplied": true, "rangeQuery": 950 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 18 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 386.194580078125, "z": 316.35430908203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 951, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6274 Decay: Footprint: Minimap: active: true x: 466.72812 z: 360.36596 Obstruction: active: true moving: false control group: 6274 control group 2: 0 tag: 452 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 466.72812 y: 0 z: 360.36596 last x: 466.72812 last y diff: 0 last z: 360.36596 territory: 5 rot x: 0 rot y: 1.55317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9493 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 477.62381 goal z: 360.4897 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 6274 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 6969 ], "isApplied": true, "rangeQuery": 952 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9493, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9493, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42889, "losRangeQuery": 953, "fsmReenter": false, "repairTarget": 9493 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6275 Decay: Footprint: Minimap: active: true x: 446.85245 z: 384.75072 Obstruction: active: true moving: true control group: 6275 control group 2: 0 tag: 454 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 446.85245 y: 0 z: 384.75072 last x: 448.47876 last y diff: 0 last z: 380.5548 territory: 5 rot x: 0 rot y: -0.43879 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 9.00013 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 length: 0 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00013 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6275 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7032, 7434, 7027, 7029 ], "isApplied": true, "rangeQuery": 954 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 955, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6276 Decay: Footprint: Minimap: active: true x: 451.3242 z: 377.92856 Obstruction: active: true moving: true control group: 6276 control group 2: 0 tag: 456 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 451.3242 y: 0 z: 377.92856 last x: 451.3242 last y diff: 0 last z: 377.92856 territory: 5 rot x: 0 rot y: -0.7412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.9787 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 length: 5 waypoint x: 445.68998 waypoint z: 383.58825 waypoint x: 445.68998 waypoint z: 385.9132 waypoint x: 448.01493 waypoint z: 385.9132 waypoint x: 449.793 waypoint z: 385.48743 waypoint x: 451.42466 waypoint z: 382.89515 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.9787 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6276 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7066, 7029, 7032, 7027, 7434 ], "isApplied": true, "rangeQuery": 956 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 957, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6277 Decay: Footprint: Minimap: active: true x: 305.16066 z: 307.75306 Obstruction: active: true moving: false control group: 6277 control group 2: 0 tag: 458 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 305.16066 y: 0 z: 307.75306 last x: 305.16066 last y diff: 0 last z: 307.75306 territory: 5 rot x: 0 rot y: -0.7987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6536 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 296.34824 goal z: 316.27222 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6277 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 958 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40767, "losRangeQuery": 959, "fsmReenter": false, "gatheringTarget": 6536 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6278 Decay: Footprint: Minimap: active: true x: 712.92237 z: 181.82644 Obstruction: active: true moving: false control group: 6278 control group 2: 0 tag: 460 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 712.92237 y: 0 z: 181.82644 last x: 712.92237 last y diff: 0 last z: 181.82644 territory: 4 rot x: 0 rot y: -1.66022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6902 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 696.81312 goal z: 180.85401 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6278 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 960 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42737, "losRangeQuery": 961, "fsmReenter": false, "gatheringTarget": 6902 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6279 Decay: Footprint: Minimap: active: true x: 714.14472 z: 180.8544 Obstruction: active: true moving: false control group: 6279 control group 2: 0 tag: 462 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 714.14472 y: 0 z: 180.8544 last x: 714.14472 last y diff: 0 last z: 180.8544 territory: 4 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6902 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 696.81312 goal z: 180.85401 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6279 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 962 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42738, "losRangeQuery": 963, "fsmReenter": false, "gatheringTarget": 6902 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6280 Decay: Footprint: Minimap: active: true x: 711.89803 z: 183.10097 Obstruction: active: true moving: false control group: 6280 control group 2: 0 tag: 464 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 711.89803 y: 0 z: 183.10097 last x: 711.89803 last y diff: 0 last z: 183.10097 territory: 4 rot x: 0 rot y: -1.77445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6902 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 696.81312 goal z: 180.85401 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6280 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 964 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42515, "losRangeQuery": 965, "fsmReenter": false, "gatheringTarget": 6902 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6281 Decay: Footprint: Minimap: active: true x: 698.96132 z: 203.44538 Obstruction: active: true moving: false control group: 6281 control group 2: 0 tag: 466 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 698.96132 y: 0 z: 203.44538 last x: 698.96132 last y diff: 0 last z: 203.44538 territory: 4 rot x: 0 rot y: -1.2814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6822 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 684.82313 goal z: 206.63855 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6281 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 966 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6822, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 684.8231201171875, "y": 23, "z": 206.6385498046875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42288, "losRangeQuery": 967, "fsmReenter": false, "gatheringTarget": 6822 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6282 Decay: Footprint: Minimap: active: true x: 715.78331 z: 181.22606 Obstruction: active: true moving: true control group: 6282 control group 2: 0 tag: 468 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 715.78331 y: 0 z: 181.22606 last x: 715.77703 last y diff: 0 last z: 181.23235 territory: 4 rot x: 0 rot y: -1.60102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 6902 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 714.14472 waypoint z: 180.8544 length: 3 waypoint x: 712.98876 waypoint z: 179.69837 waypoint x: 712.98224 waypoint z: 179.69191 waypoint x: 715.3072 waypoint z: 179.69191 type: 3 goal x: 696.81312 goal z: 180.85401 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6282 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 968 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 969, "fsmReenter": false, "gatheringTarget": 6902 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6283 Decay: Footprint: Minimap: active: true x: 710.70153 z: 184.29741 Obstruction: active: true moving: false control group: 6283 control group 2: 0 tag: 470 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 710.70153 y: 0 z: 184.29741 last x: 710.70153 last y diff: 0 last z: 184.29741 territory: 4 rot x: 0 rot y: -1.88288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6902 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 696.81312 goal z: 180.85401 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6283 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 970 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6902, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 696.8131103515625, "y": 23, "z": 180.85400390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42890, "losRangeQuery": 971, "fsmReenter": false, "gatheringTarget": 6902 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6284 Decay: Footprint: Minimap: active: true x: 246.87412 z: 833.45557 Obstruction: active: true moving: false control group: 6214 control group 2: 0 tag: 8813 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 246.87412 y: 0 z: 833.45557 last x: 246.87412 last y diff: 0 last z: 833.45557 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9422 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6746, 7462, 8425, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6286 Decay: Footprint: Minimap: active: true x: 183.7574 z: 745.71003 Obstruction: active: true moving: false control group: 6223 control group 2: 0 tag: 8817 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 183.7574 y: 0 z: 745.71003 last x: 183.7574 last y diff: 0 last z: 745.71003 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "structures/iberians/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7277, 0, 8171, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6287 Decay: Footprint: Minimap: active: true x: 1015.83962 z: 895.82332 Obstruction: active: true moving: true control group: 6287 control group 2: 0 tag: 472 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1015.83962 y: 0 z: 895.82332 last x: 1013.92254 last y diff: 0 last z: 899.49364 territory: 2 rot x: 0 rot y: 2.60264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.28165 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 length: 1 waypoint x: 1018.66303 waypoint z: 893.33698 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.28165 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6287 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9309, 9307, 9306, 9308, 9305, 9310, 9314, 9311, 9313, 9312 ], "isApplied": true, "rangeQuery": 972 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 805.6181640625, "z": 978.96142578125 }, "workOrders": [ { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 973, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6288 Decay: Footprint: Minimap: active: true x: 1070.7983 z: 507.50786 Obstruction: active: true moving: false control group: 6288 control group 2: 0 tag: 474 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1070.7983 y: 0 z: 507.50786 last x: 1070.7983 last y diff: 0 last z: 507.50786 territory: 1 rot x: 0 rot y: 1.77376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6776 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1085.89026 goal z: 505.2685 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6288 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 974 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42416, "losRangeQuery": 975, "fsmReenter": false, "gatheringTarget": 6776 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6294 Decay: Footprint: Minimap: active: true x: 900.30054 z: 875.44465 Obstruction: active: true moving: false control group: 6235 control group 2: 0 tag: 8829 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 900.30054 y: 0 z: 875.44465 last x: 900.30054 last y diff: 0 last z: 875.44465 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50906 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 8588, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6295 Decay: Footprint: Minimap: active: true x: 576.10241 z: 957.30053 Obstruction: active: true moving: false control group: 6295 control group 2: 0 tag: 476 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 576.10241 y: 0 z: 957.30053 last x: 576.10241 last y diff: 0 last z: 957.30053 territory: 3 rot x: 0 rot y: -1.17867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3770 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 958 goal u x: -0.06791 goal u z: 0.99773 goal v x: -0.99773 goal v z: -0.06791 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6295 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 8273, 8231, 8230 ], "isApplied": true, "rangeQuery": 976 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3770, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 958 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3770, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 958 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 601.919921875, "z": 994.472412109375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42891, "losRangeQuery": 977, "fsmReenter": false, "gatheringTarget": 3770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6296 Decay: Footprint: Minimap: active: true x: 579.57032 z: 971.3855 Obstruction: active: true moving: false control group: 6296 control group 2: 0 tag: 478 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.57032 y: 0 z: 971.3855 last x: 579.57032 last y diff: 0 last z: 971.3855 territory: 3 rot x: 0 rot y: -2.3071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3752 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 578 goal z: 970 goal u x: 0.80002 goal u z: -0.60067 goal v x: 0.60067 goal v z: 0.80002 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6296 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 6407 ], "isApplied": true, "rangeQuery": 978 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 970 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 970 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 624.3299560546875, "z": 1000.5634155273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43027, "losRangeQuery": 979, "fsmReenter": false, "gatheringTarget": 3752 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6297 Decay: Footprint: Minimap: active: true x: 1010.47535 z: 902.66248 Obstruction: active: true moving: true control group: 6297 control group 2: 0 tag: 480 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1010.47535 y: 0 z: 902.66248 last x: 1005.98855 last y diff: 0 last z: 902.39379 territory: 2 rot x: 0 rot y: 1.48206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.98966 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 length: 5 waypoint x: 1019 waypoint z: 893 waypoint x: 1015.21847 waypoint z: 899.13611 waypoint x: 1015.08501 waypoint z: 900.65612 waypoint x: 1012.64257 waypoint z: 901.10584 waypoint x: 1011.02683 waypoint z: 902.66248 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.98966 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6297 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9309, 9305, 9310, 9311 ], "isApplied": true, "rangeQuery": 980 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 805.6181640625, "z": 978.96142578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 981, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6298 Decay: Footprint: Minimap: active: true x: 615.08754 z: 296.13772 Obstruction: active: true moving: false control group: 6298 control group 2: 0 tag: 482 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 615.08754 y: 0 z: 296.13772 last x: 615.08754 last y diff: 0 last z: 296.13772 territory: 4 rot x: 0 rot y: -0.57914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2677 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 614 goal z: 298 goal u x: 0.9775 goal u z: 0.2118 goal v x: -0.2118 goal v z: 0.9775 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6298 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 409 ], "isApplied": true, "rangeQuery": 982 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2677, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2677, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 298 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43352, "losRangeQuery": 983, "fsmReenter": false, "gatheringTarget": 2677 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6299 Decay: Footprint: Minimap: active: true x: 623.98276 z: 314.53252 Obstruction: active: true moving: false control group: 6299 control group 2: 0 tag: 484 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 623.98276 y: 0 z: 314.53252 last x: 625.77082 last y diff: 0 last z: 315.10872 territory: 4 rot x: 0 rot y: -1.90336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2710 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 622 goal z: 314 goal u x: 0.30678 goal u z: -0.95208 goal v x: 0.95208 goal v z: 0.30678 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6299 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 984 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2710, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 622, "y": 23, "z": 314 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2710, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 622, "y": 23, "z": 314 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43680, "losRangeQuery": 985, "fsmReenter": false, "gatheringTarget": 2710 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6300 Decay: Footprint: Minimap: active: true x: 444.23404 z: 395.27163 Obstruction: active: true moving: true control group: 6300 control group 2: 0 tag: 486 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 444.23404 y: 0 z: 395.27163 last x: 444.95304 last y diff: 0 last z: 390.83645 territory: 5 rot x: 0 rot y: -0.21915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.98615 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 length: 0 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.98615 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6300 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 986 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 987, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6301 Decay: Footprint: Minimap: active: true x: 343.329 z: 375.92516 Obstruction: active: true moving: false control group: 6301 control group 2: 0 tag: 488 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 343.329 y: 0 z: 375.92516 last x: 343.329 last y diff: 0 last z: 375.92516 territory: 5 rot x: 0 rot y: -0.73404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 6301 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8316, 8313, 8311, 8317, 8530, 8529, 8604, 8605 ], "isApplied": true, "rangeQuery": 988 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 14 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": true } }, { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40719, "losRangeQuery": 989, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6303 Decay: Footprint: Minimap: active: true x: 600.8155 z: 1050.5376 Obstruction: active: true moving: false control group: 6208 control group 2: 0 tag: 8833 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.8155 y: 0 z: 1050.5376 last x: 600.8155 last y diff: 0 last z: 1050.5376 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19785 actor: "structures/hellenes/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6569, 0, 0, 0, 6707 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6304 Decay: Footprint: Minimap: active: true x: 210.38099 z: 809.96427 Obstruction: active: true moving: false control group: 6304 control group 2: 0 tag: 490 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.38099 y: 0 z: 809.96427 last x: 210.38099 last y diff: 0 last z: 809.96427 territory: 6 rot x: 0 rot y: -1.83362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6664 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.94907 goal z: 807.06434 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6304 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 990 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 323, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 214.90472412109375, "y": 22.999282836914062, "z": 833.1492919921875 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43555, "losRangeQuery": 991, "fsmReenter": false, "gatheringTarget": 6664 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6305 Decay: Footprint: Minimap: active: true x: 210.73925 z: 805.73024 Obstruction: active: true moving: false control group: 6305 control group 2: 0 tag: 492 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.73925 y: 0 z: 805.73024 last x: 210.73925 last y diff: 0 last z: 805.73024 territory: 6 rot x: 0 rot y: -1.44085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6305 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 992 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41154, "losRangeQuery": 993, "fsmReenter": true, "gatheringTarget": 6664 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6306 Decay: Footprint: Minimap: active: true x: 211.53354 z: 808.81177 Obstruction: active: true moving: false control group: 6306 control group 2: 0 tag: 494 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 211.53354 y: 0 z: 808.81177 last x: 211.53354 last y diff: 0 last z: 808.81177 territory: 6 rot x: 0 rot y: -1.72918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6664 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 195.94907 goal z: 807.06434 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6306 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 994 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6664, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 195.94906616210938, "y": 22.999282836914062, "z": 807.0643310546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43353, "losRangeQuery": 995, "fsmReenter": false, "gatheringTarget": 6664 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6311 Decay: Footprint: Minimap: active: true x: 1074.25916 z: 1049.50391 Obstruction: active: true moving: true control group: 6311 control group 2: 0 tag: 496 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1074.25916 y: 0 z: 1049.50391 last x: 1074.25916 last y diff: 0 last z: 1049.50391 territory: 2 rot x: 0 rot y: 0.0266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.9918 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1074.11715 waypoint z: 1055.95205 length: 3 waypoint x: 1075.65752 waypoint z: 1057.7876 waypoint x: 1075.65752 waypoint z: 1057.7876 waypoint x: 1078.2124 waypoint z: 1055.65752 type: 3 goal x: 1074 goal z: 1058 goal u x: -0.99978 goal u z: -0.02202 goal v x: 0.02202 goal v z: -0.99978 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.9918 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6311 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8081, 7108, 7595, 204, 201, 8067, 8082 ], "isApplied": true, "rangeQuery": 996 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 997, "fsmReenter": false, "gatheringTarget": 2372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6313 Decay: Footprint: Minimap: active: true x: 1028.86854 z: 567.82471 Obstruction: active: true moving: false control group: 6215 control group 2: 0 tag: 8845 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1028.86854 y: 0 z: 567.82471 last x: 1028.86854 last y diff: 0 last z: 567.82471 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29555 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7002, 0, 6832, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6315 Decay: Footprint: Minimap: active: true x: 860.82587 z: 927.90236 Obstruction: active: true moving: true control group: 6315 control group 2: 0 tag: 498 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 860.82587 y: 0 z: 927.90236 last x: 858.21767 last y diff: 0 last z: 924.23531 territory: 2 rot x: 0 rot y: 0.6529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 863.6541 waypoint z: 928.41913 length: 2 waypoint x: 862.21964 waypoint z: 929.85354 waypoint x: 862.21616 waypoint z: 929.85706 type: 3 goal x: 863.65387 goal z: 939.38404 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6315 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8750, 8397, 6887, 8717, 8749, 8713, 9518 ], "isApplied": true, "rangeQuery": 998 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 805.6181640625, "z": 978.96142578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 999, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6320 Decay: Footprint: Minimap: active: true x: 582.05573 z: 1077.39708 Obstruction: active: true moving: false control group: 6320 control group 2: 0 tag: 500 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 582.05573 y: 0 z: 1077.39708 last x: 582.05573 last y diff: 0 last z: 1077.39708 territory: 3 rot x: 0 rot y: 1.67878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6906 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598.19574 goal z: 1076.20582 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6320 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1000 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42335, "losRangeQuery": 1001, "fsmReenter": false, "gatheringTarget": 6906 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6321 Decay: Footprint: Minimap: active: true x: 600.77685 z: 1036.21601 Obstruction: active: true moving: false control group: 6321 control group 2: 0 tag: 502 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.77685 y: 0 z: 1036.21601 last x: 600.77685 last y diff: 0 last z: 1036.21601 territory: 3 rot x: 0 rot y: 1.74392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7362 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 616.19819 goal z: 1034.30604 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6321 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1002 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 602.445068359375, "z": 1035.809326171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41256, "losRangeQuery": 1003, "fsmReenter": false, "gatheringTarget": 7362 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6326 Decay: Footprint: Minimap: active: true x: 317.46265 z: 291.98012 Obstruction: active: true moving: false control group: 6326 control group 2: 0 tag: 504 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 317.46265 y: 0 z: 291.98012 last x: 317.46265 last y diff: 0 last z: 291.98012 territory: 5 rot x: 0 rot y: 0.90905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6688 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.32151 goal z: 301.34095 goal u x: -0.9691 goal u z: 0.24761 goal v x: -0.24761 goal v z: -0.9691 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6326 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1004 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 325.47491455078125, "z": 270.9952087402344 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41056, "losRangeQuery": 1005, "fsmReenter": false, "gatheringTarget": 6688 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6327 Decay: Footprint: Minimap: active: true x: 448.63053 z: 384.32496 Obstruction: active: true moving: true control group: 6327 control group 2: 0 tag: 506 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 448.63053 y: 0 z: 384.32496 last x: 449.71875 last y diff: 0 last z: 380.01563 territory: 5 rot x: 0 rot y: -0.31672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.8892 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 length: 2 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 447.92132 waypoint z: 386.1547 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.8892 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6327 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7032, 7027, 7029, 7434 ], "isApplied": true, "rangeQuery": 1006 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 363.57666015625, "z": 321.4294738769531 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1007, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6328 Decay: Footprint: Minimap: active: true x: 302.45408 z: 304.19684 Obstruction: active: true moving: false control group: 6328 control group 2: 0 tag: 508 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 302.45408 y: 0 z: 304.19684 last x: 302.45408 last y diff: 0 last z: 304.19684 territory: 5 rot x: 0 rot y: -0.52755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6244 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 306.77833 goal z: 293.22486 goal u x: -0.22005 goal u z: -0.97568 goal v x: 0.97568 goal v z: -0.22005 goal hw: 9.75 goal hh: 9.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6328 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1008 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 363.57666015625, "z": 321.4294738769531 }, "workOrders": [ { "type": "Gather", "data": { "target": 1027, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 406, "y": 23, "z": 278 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42040, "losRangeQuery": 1009, "fsmReenter": true, "gatheringTarget": 6536 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6329 Decay: Footprint: Minimap: active: true x: 608.5 z: 283.5 Obstruction: active: true moving: false control group: 6329 control group 2: 0 tag: 510 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 608.5 y: 0 z: 283.5 last x: 608.5 last y diff: 0 last z: 283.5 territory: 4 rot x: 0 rot y: -2.15984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2715 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 282 goal u x: -0.58852 goal u z: -0.80901 goal v x: 0.80901 goal v z: -0.58852 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6329 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 411, 412 ], "isApplied": true, "rangeQuery": 1010 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42892, "losRangeQuery": 1011, "fsmReenter": false, "gatheringTarget": 2715 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6330 Decay: Footprint: Minimap: active: true x: 628.2527 z: 321.02796 Obstruction: active: true moving: false control group: 6330 control group 2: 0 tag: 512 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 628.2527 y: 0 z: 321.02796 last x: 628.25174 last y diff: 0 last z: 321.02733 territory: 4 rot x: 0 rot y: -1.09731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2757 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 322 goal u x: -0.55027 goal u z: 0.8355 goal v x: -0.8355 goal v z: -0.55027 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6330 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1012 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2757, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2757, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 322 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43681, "losRangeQuery": 1013, "fsmReenter": false, "gatheringTarget": 2757 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6333 Decay: Footprint: Minimap: active: true x: 272.11553 z: 661.94028 Obstruction: active: true moving: false control group: 6333 control group 2: 0 tag: 514 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 272.11553 y: 0 z: 661.94028 last x: 272.11553 last y diff: 0 last z: 661.94028 territory: 6 rot x: 0 rot y: -1.52768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 574 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 662 goal u x: 0.28975 goal u z: -0.95737 goal v x: 0.95737 goal v z: 0.28975 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6333 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7251, 7055, 7054, 8618, 292, 7785, 7053 ], "isApplied": true, "rangeQuery": 1014 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43295, "losRangeQuery": 1015, "fsmReenter": false, "gatheringTarget": 574 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6334 Decay: Footprint: Minimap: active: true x: 196.75411 z: 759.56168 Obstruction: active: true moving: false control group: 6334 control group 2: 0 tag: 516 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 196.75411 y: 0 z: 759.56168 last x: 196.75411 last y diff: 0 last z: 759.56168 territory: 6 rot x: 0 rot y: 0.634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6587 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 203.74909 goal z: 769.89826 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6334 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 9503 ], "isApplied": true, "rangeQuery": 1016 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6587, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 203.74908447265625, "y": 22.999282836914062, "z": 769.8982543945312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 175.92465209960938, "z": 746.79736328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42241, "losRangeQuery": 1017, "fsmReenter": false, "gatheringTarget": 6587 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6335 Decay: Footprint: Minimap: active: true x: 286.05665 z: 679.6941 Obstruction: active: true moving: false control group: 6335 control group 2: 0 tag: 518 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 286.05665 y: 0 z: 679.6941 last x: 286.05665 last y diff: 0 last z: 679.6941 territory: 6 rot x: 0 rot y: -0.03768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 286 goal z: 682 goal u x: 0.43595 goal u z: 0.9004 goal v x: -0.9004 goal v z: 0.43595 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6335 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7252 ], "isApplied": true, "rangeQuery": 1018 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.3050537109375, "z": 611.875244140625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42290, "losRangeQuery": 1019, "fsmReenter": false, "gatheringTarget": 500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6340 Decay: Footprint: Minimap: active: true x: 507.83207 z: 1061.10486 Obstruction: active: true moving: false control group: 6238 control group 2: 0 tag: 8877 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 507.83207 y: 0 z: 1061.10486 last x: 507.83207 last y diff: 0 last z: 1061.10486 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55502 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6820, 0, 8484, 0, 6700 ], "miraged": [ false, false, false, false, true, false, true ], "seen": [ false, false, true, true, true, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6342 Decay: Footprint: Minimap: active: true x: 1063.5 z: 512.5 Obstruction: active: true moving: false control group: 6342 control group 2: 0 tag: 520 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1063.5 y: 0 z: 512.5 last x: 1063.5 last y diff: 0 last z: 512.5 territory: 1 rot x: 0 rot y: 0.37864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6342 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1020 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42042, "losRangeQuery": 1021, "fsmReenter": true, "gatheringTarget": 6770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6343 Decay: Footprint: Minimap: active: true x: 1069.5 z: 506.5 Obstruction: active: true moving: false control group: 6343 control group 2: 0 tag: 522 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1069.5 y: 0 z: 506.5 last x: 1069.5 last y diff: 0 last z: 506.5 territory: 1 rot x: 0 rot y: 1.6806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6343 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1022 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42272, "losRangeQuery": 1023, "fsmReenter": true, "gatheringTarget": 6776 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6344 Decay: Footprint: Minimap: active: true x: 1073.49515 z: 501.92334 Obstruction: active: true moving: false control group: 6344 control group 2: 0 tag: 524 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1073.49515 y: 0 z: 501.92334 last x: 1073.49515 last y diff: 0 last z: 501.92334 territory: 1 rot x: 0 rot y: 1.23697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6344 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1024 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42616, "losRangeQuery": 1025, "fsmReenter": true, "gatheringTarget": 6776 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6345 Decay: Footprint: Minimap: active: true x: 1071.1702 z: 504.2483 Obstruction: active: true moving: false control group: 6345 control group 2: 0 tag: 526 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1071.1702 y: 0 z: 504.2483 last x: 1071.1702 last y diff: 0 last z: 504.2483 territory: 1 rot x: 0 rot y: 1.469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6776 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 1085.89026 goal z: 505.2685 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6345 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1026 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42440, "losRangeQuery": 1027, "fsmReenter": true, "gatheringTarget": 6776 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6348 Decay: Footprint: Minimap: active: true x: 626.9333 z: 316.2712 Obstruction: active: true moving: false control group: 6348 control group 2: 0 tag: 528 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 626.9333 y: 0 z: 316.2712 last x: 626.9333 last y diff: 0 last z: 316.2712 territory: 4 rot x: 0 rot y: -0.55071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2752 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 318 goal u x: 0.6493 goal u z: -0.7611 goal v x: 0.7611 goal v z: 0.6493 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6348 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1028 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43682, "losRangeQuery": 1029, "fsmReenter": false, "gatheringTarget": 0 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6350 Decay: Footprint: Minimap: active: true x: 259.8899 z: 826.93567 Obstruction: active: true moving: false control group: 6314 control group 2: 0 tag: 8887 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.8899 y: 0 z: 826.93567 last x: 259.8899 last y diff: 0 last z: 826.93567 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24525 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6747, 7471, 8430, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6358 Decay: Footprint: Minimap: active: true x: 371.39176 z: 313.987 Obstruction: active: true moving: false control group: 6338 control group 2: 0 tag: 8903 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 371.39176 y: 0 z: 313.987 last x: 371.39176 last y diff: 0 last z: 313.987 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58438 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 6618, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6361 Decay: Footprint: Minimap: active: true x: 625.0897 z: 1180.0274 Obstruction: active: true moving: true control group: 6361 control group 2: 0 tag: 530 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 625.0897 y: 0 z: 1180.0274 last x: 625.0897 last y diff: 0 last z: 1180.0274 territory: 3 rot x: 0 rot y: 2.65485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80869 target entity: 7281 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 3 waypoint x: 612.5 waypoint z: 1189.5 waypoint x: 616 waypoint z: 1188 waypoint x: 624.5 waypoint z: 1181.5 length: 0 type: 3 goal x: 600.9355 goal z: 1190.33655 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 6361 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 248 ], "isApplied": true, "rangeQuery": 1030 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7281, "force": false } }, { "type": "Gather", "data": { "target": 3304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1178 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7281, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 609.64013671875, "z": 1191.3543701171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1031, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6362 Decay: Footprint: Minimap: active: true x: 586.49447 z: 1215.72057 Obstruction: active: true moving: false control group: 6362 control group 2: 0 tag: 532 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 586.49447 y: 0 z: 1215.72057 last x: 586.49447 last y diff: 0 last z: 1215.72057 territory: 3 rot x: 0 rot y: -0.28002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3332 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586 goal z: 1218 goal u x: 0.75866 goal u z: 0.65217 goal v x: -0.65217 goal v z: 0.75866 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6362 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1032 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3332, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3332, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42595, "losRangeQuery": 1033, "fsmReenter": false, "gatheringTarget": 3332 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6369 Decay: Footprint: Minimap: active: true x: 1007.6686 z: 900.44954 Obstruction: active: true moving: true control group: 6369 control group 2: 0 tag: 534 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1007.6686 y: 0 z: 900.44954 last x: 1003.17869 last y diff: 0 last z: 900.62797 territory: 2 rot x: 0 rot y: 1.63083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.98691 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 length: 5 waypoint x: 1019 waypoint z: 893 waypoint x: 1015.59614 waypoint z: 900.52634 waypoint x: 1013.27118 waypoint z: 900.52634 waypoint x: 1013.07596 waypoint z: 900.03283 waypoint x: 1010.75101 waypoint z: 900.03283 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.98691 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6369 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9309, 9310, 9311 ], "isApplied": true, "rangeQuery": 1034 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 805.6181640625, "z": 978.96142578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1035, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6370 Decay: Footprint: Minimap: active: true x: 1079.62685 z: 1048.33411 Obstruction: active: true moving: false control group: 6370 control group 2: 0 tag: 536 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1079.62685 y: 0 z: 1048.33411 last x: 1079.62685 last y diff: 0 last z: 1048.33411 territory: 2 rot x: 0 rot y: 0.92293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2361 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 1050 goal u x: 0.17251 goal u z: 0.98514 goal v x: -0.98514 goal v z: 0.17251 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6370 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 204, 7595, 8082, 8081, 7108 ], "isApplied": true, "rangeQuery": 1036 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 955.1060791015625, "z": 1009.5492553710938 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43196, "losRangeQuery": 1037, "fsmReenter": false, "gatheringTarget": 2361 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6371 Decay: Footprint: Minimap: active: true x: 1071.52143 z: 1048.9027 Obstruction: active: true moving: true control group: 6371 control group 2: 0 tag: 538 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1071.52143 y: 0 z: 1048.9027 last x: 1070.99473 last y diff: 0 last z: 1053.37177 territory: 2 rot x: 0 rot y: 2.97599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8972 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1072.36892 waypoint z: 1041.71198 length: 1 waypoint x: 1072.36892 waypoint z: 1041.71198 type: 3 goal x: 1072.36915 goal z: 1030.74708 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6371 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 202, 201, 8067, 8081, 204 ], "isApplied": true, "rangeQuery": 1038 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 953.5733642578125, "z": 1008.41748046875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1039, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6372 Decay: Footprint: Minimap: active: true x: 1074.24927 z: 1055.95496 Obstruction: active: true moving: false control group: 6372 control group 2: 0 tag: 540 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1074.24927 y: 0 z: 1055.95496 last x: 1074.24927 last y diff: 0 last z: 1055.95496 territory: 2 rot x: 0 rot y: -0.17067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074 goal z: 1058 goal u x: -0.99978 goal u z: -0.02202 goal v x: 0.02202 goal v z: -0.99978 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6372 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8081, 201, 8067, 204, 202 ], "isApplied": true, "rangeQuery": 1040 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 918.8521118164062, "z": 975.1765747070312 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43683, "losRangeQuery": 1041, "fsmReenter": false, "gatheringTarget": 2372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6373 Decay: Footprint: Minimap: active: true x: 1083.83294 z: 1051.76049 Obstruction: active: true moving: false control group: 6373 control group 2: 0 tag: 542 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1083.83294 y: 0 z: 1051.76049 last x: 1083.83294 last y diff: 0 last z: 1051.76049 territory: 2 rot x: 0 rot y: -2.34037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2361 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 1050 goal u x: 0.17251 goal u z: 0.98514 goal v x: -0.98514 goal v z: 0.17251 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6373 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8082, 204, 7108 ], "isApplied": true, "rangeQuery": 1042 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 907.6778564453125, "z": 1000.536376953125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43116, "losRangeQuery": 1043, "fsmReenter": false, "gatheringTarget": 2361 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6378 Decay: Footprint: Minimap: active: true x: 271.00892 z: 821.80213 Obstruction: active: true moving: false control group: 6339 control group 2: 0 tag: 8929 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 271.00892 y: 0 z: 821.80213 last x: 271.00892 last y diff: 0 last z: 821.80213 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63794 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6748, 7478, 8431, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6379 Decay: Footprint: Minimap: active: true x: 743.42475 z: 236.00718 Obstruction: active: true moving: false control group: 6356 control group 2: 0 tag: 8931 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 743.42475 y: 0 z: 236.00718 last x: 743.42475 last y diff: 0 last z: 236.00718 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24221 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6381 Decay: Footprint: Minimap: active: true x: 317.5 z: 345.5 Obstruction: active: true moving: false control group: 6381 control group 2: 0 tag: 544 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 317.5 y: 0 z: 345.5 last x: 317.5 last y diff: 0 last z: 345.5 territory: 5 rot x: 0 rot y: 2.99305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6381 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1044 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42480, "losRangeQuery": 1045, "fsmReenter": true, "gatheringTarget": 6489 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6382 Decay: Footprint: Minimap: active: true x: 352.94143 z: 357.23571 Obstruction: active: true moving: false control group: 6382 control group 2: 0 tag: 546 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 352.94143 y: 0 z: 357.23571 last x: 352.94143 last y diff: 0 last z: 357.23571 territory: 5 rot x: 0 rot y: -2.6876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 6382 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7986, 7979, 8592, 8600, 7978, 7977, 7980, 7983, 8595, 7982, 7987, 7985, 8598, 7981, 8601, 7988 ], "isApplied": true, "rangeQuery": 1046 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43556, "losRangeQuery": 1047, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6383 Decay: Footprint: Minimap: active: true x: 531.9604 z: 422.3786 Obstruction: active: true moving: false control group: 6383 control group 2: 0 tag: 548 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 531.9604 y: 0 z: 422.3786 last x: 531.9604 last y diff: 0 last z: 422.3786 territory: 5 rot x: 0 rot y: 1.81673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6383 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8703, 8708, 8711, 8364, 9056, 8710, 9049, 9269, 9273, 7173, 8705, 8362, 8363, 9051, 9481, 8706 ], "isApplied": true, "rangeQuery": 1048 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43197, "losRangeQuery": 1049, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6384 Decay: Footprint: Minimap: active: true x: 457.88189 z: 340.53525 Obstruction: active: true moving: true control group: 6384 control group 2: 0 tag: 550 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 457.88189 y: 0 z: 340.53525 last x: 459.72329 last y diff: 0 last z: 342.08785 territory: 5 rot x: 0 rot y: 0.93883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 463.48543 waypoint z: 344.5558 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6384 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7613, 7615, 6967, 7028, 364, 7611, 7025, 363, 7026, 7158, 362, 6968 ], "isApplied": true, "rangeQuery": 1050 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1051, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6386 Decay: Footprint: Minimap: active: true x: 585.39515 z: 1177.83277 Obstruction: active: true moving: false control group: 6318 control group 2: 0 tag: 8937 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 585.39515 y: 0 z: 1177.83277 last x: 585.39515 last y diff: 0 last z: 1177.83277 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36760 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6656, 0, 7923, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6388 Decay: Footprint: Minimap: active: true x: 924.90401 z: 895.7593 Obstruction: active: true moving: true control group: 6388 control group 2: 0 tag: 2510 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 924.90401 y: 0 z: 895.7593 last x: 931.06026 last y diff: 0 last z: 902.01262 territory: 2 rot x: 0 rot y: -2.36234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.55033 moving: true facePointAfterMove: true tries: 0 length: 13 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 908.5 waypoint z: 874.5 waypoint x: 910 waypoint z: 878.5 waypoint x: 913.25 waypoint z: 883 waypoint x: 917.375 waypoint z: 887.75 waypoint x: 919.9375 waypoint z: 890.625 waypoint x: 924.21875 waypoint z: 895.0625 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.55033 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6388 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 73.63000000000002 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 729750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2264, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6391 Decay: Footprint: Minimap: active: true x: 1060.5 z: 515.5 Obstruction: active: true moving: false control group: 6391 control group 2: 0 tag: 554 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1060.5 y: 0 z: 515.5 last x: 1060.5 last y diff: 0 last z: 515.5 territory: 1 rot x: 0 rot y: 0.65835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6391 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1053 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42178, "losRangeQuery": 1054, "fsmReenter": true, "gatheringTarget": 6770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6392 Decay: Footprint: Minimap: active: true x: 1067.5 z: 508.5 Obstruction: active: true moving: false control group: 6392 control group 2: 0 tag: 556 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1067.5 y: 0 z: 508.5 last x: 1067.5 last y diff: 0 last z: 508.5 territory: 1 rot x: 0 rot y: 0.00571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6392 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1055 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42271, "losRangeQuery": 1056, "fsmReenter": true, "gatheringTarget": 6770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6393 Decay: Footprint: Minimap: active: true x: 1072.33268 z: 503.08582 Obstruction: active: true moving: false control group: 6393 control group 2: 0 tag: 558 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.33268 y: 0 z: 503.08582 last x: 1072.33268 last y diff: 0 last z: 503.08582 territory: 1 rot x: 0 rot y: 1.35299 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6393 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1057 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6776, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1085.8902587890625, "y": 23, "z": 505.26849365234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43135, "losRangeQuery": 1058, "fsmReenter": true, "gatheringTarget": 6776 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6394 Decay: Footprint: Minimap: active: true x: 1062.377 z: 513.5653 Obstruction: active: true moving: false control group: 6394 control group 2: 0 tag: 560 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1062.377 y: 0 z: 513.5653 last x: 1062.377 last y diff: 0 last z: 513.5653 territory: 1 rot x: 0 rot y: 0.4817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6394 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1059 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42481, "losRangeQuery": 1060, "fsmReenter": true, "gatheringTarget": 6770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6395 Decay: Footprint: Minimap: active: true x: 1064.6175 z: 511.32491 Obstruction: active: true moving: false control group: 6395 control group 2: 0 tag: 562 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1064.6175 y: 0 z: 511.32491 last x: 1064.6175 last y diff: 0 last z: 511.32491 territory: 1 rot x: 0 rot y: 0.27352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6395 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1061 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6770, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1067.56103515625, "y": 23, "z": 525.287109375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1079.7252197265625, "z": 533.6354370117188 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42769, "losRangeQuery": 1062, "fsmReenter": true, "gatheringTarget": 6770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6399 Decay: Footprint: Minimap: active: true x: 226.68892 z: 810.58777 Obstruction: active: true moving: false control group: 6399 control group 2: 0 tag: 828 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 226.68892 y: 0 z: 810.58777 last x: 226.68892 last y diff: 0 last z: 810.58777 territory: 6 rot x: 0 rot y: 1.71081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7220 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 242.47541 goal z: 809.04297 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6399 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1067 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41808, "losRangeQuery": 1068, "fsmReenter": false, "gatheringTarget": 7220 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6400 Decay: Footprint: Minimap: active: true x: 220.34534 z: 814.35503 Obstruction: active: true moving: false control group: 6400 control group 2: 0 tag: 830 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.34534 y: 0 z: 814.35503 last x: 220.34534 last y diff: 0 last z: 814.35503 territory: 6 rot x: 0 rot y: -0.37462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7389 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 216.59171 goal z: 826.3415 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6400 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1069 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 322, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 224.0831298828125, "y": 23, "z": 851.9921264648438 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41612, "losRangeQuery": 1070, "fsmReenter": true, "gatheringTarget": 7486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6404 Decay: Footprint: Minimap: active: true x: 362.92438 z: 304.78415 Obstruction: active: true moving: false control group: 6364 control group 2: 0 tag: 8951 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 362.92438 y: 0 z: 304.78415 last x: 362.92438 last y diff: 0 last z: 304.78415 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58773 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 6622, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6405 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6405 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: -1 rot x: 0 rot y: 0.72641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 344.92875 goal z: 1015.22669 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.75 goal hh: 5.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 14.39997 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "carry_wood" seed: 6405 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 44.94046356597953 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9320, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9320, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 351.9254150390625, "z": 1033.12744140625 }, "workOrders": [], "lastAttacked": 842500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2265, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6406 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6406 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: -1 rot x: 0 rot y: 0.97701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 344.92875 goal z: 1015.22669 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.75 goal hh: 5.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 14.39997 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "carry_wood" seed: 6406 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 42.78848334915569 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9320, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9320, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 351.9254150390625, "z": 1033.12744140625 }, "workOrders": [], "lastAttacked": 842500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2266, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6407 Decay: Footprint: Minimap: active: true x: 587.16724 z: 977.37777 Obstruction: active: true moving: false control group: 6407 control group 2: 0 tag: 578 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 587.16724 y: 0 z: 977.37777 last x: 587.16724 last y diff: 0 last z: 977.37777 territory: 3 rot x: 0 rot y: 1.28791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3707 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 590 goal z: 978 goal u x: 0.8427 goal u z: -0.53916 goal v x: 0.53916 goal v z: 0.8427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6407 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 11.38265847172304 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3707, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 590, "y": 23, "z": 978 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3707, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 590, "y": 23, "z": 978 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 636.5487670898438, "z": 957.3644409179688 }, "workOrders": [], "lastAttacked": 265500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42980, "losRangeQuery": 2267, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 3707 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6415 Decay: Footprint: Minimap: active: true x: 932.84745 z: 899.84586 Obstruction: active: true moving: true control group: 6415 control group 2: 0 tag: 2504 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 932.84745 y: 0 z: 899.84586 last x: 939.05193 last y diff: 0 last z: 906.05144 territory: 2 rot x: 0 rot y: -2.35625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.55048 moving: true facePointAfterMove: true tries: 0 length: 16 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 906.2886 waypoint z: 872.78451 waypoint x: 908.8943 waypoint z: 875.64225 waypoint x: 912.69715 waypoint z: 879.57113 waypoint x: 916.59858 waypoint z: 883.53556 waypoint x: 919.5493 waypoint z: 886.51778 waypoint x: 922.52465 waypoint z: 889.50889 waypoint x: 925.51232 waypoint z: 892.50445 waypoint x: 929.00615 waypoint z: 896.00222 waypoint x: 931.75307 waypoint z: 898.7511 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.55048 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6415 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 67.00000000000001 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 728750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2268, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6418 Decay: Footprint: Minimap: active: true x: 880.69574 z: 946.80024 Obstruction: active: true moving: false control group: 6380 control group 2: 0 tag: 8995 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 880.69574 y: 0 z: 946.80024 last x: 880.69574 last y diff: 0 last z: 946.80024 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 824 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6420 Decay: Footprint: Minimap: active: true x: 631.26075 z: 1013.99244 Obstruction: active: true moving: false control group: 6355 control group 2: 0 tag: 8999 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 631.26075 y: 0 z: 1013.99244 last x: 631.26075 last y diff: 0 last z: 1013.99244 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33527 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6568, 0, 0, 0, 6716 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6421 Decay: Footprint: Minimap: active: true x: 294.36353 z: 328.74912 Obstruction: active: true moving: false control group: 6421 control group 2: 0 tag: 582 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 294.36353 y: 0 z: 328.74912 last x: 294.36353 last y diff: 0 last z: 328.74912 territory: 5 rot x: 0 rot y: -1.3688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6580 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 279.26108 goal z: 330.978 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6421 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1077 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 7469, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43117, "losRangeQuery": 1078, "fsmReenter": false, "gatheringTarget": 6580 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6422 Decay: Footprint: Minimap: active: true x: 291.73601 z: 326.93265 Obstruction: active: true moving: false control group: 6422 control group 2: 0 tag: 584 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 291.73601 y: 0 z: 326.93265 last x: 291.73601 last y diff: 0 last z: 326.93265 territory: 5 rot x: 0 rot y: -1.18616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6580 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 279.26108 goal z: 330.978 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6422 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1079 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42894, "losRangeQuery": 1080, "fsmReenter": false, "gatheringTarget": 6580 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6423 Decay: Footprint: Minimap: active: true x: 294.66768 z: 331.92357 Obstruction: active: true moving: false control group: 6423 control group 2: 0 tag: 586 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 294.66768 y: 0 z: 331.92357 last x: 294.66768 last y diff: 0 last z: 331.92357 territory: 5 rot x: 0 rot y: 2.98928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6536 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 296.34824 goal z: 316.27222 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6423 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1081 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 286.6396179199219, "z": 373.3951416015625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42062, "losRangeQuery": 1082, "fsmReenter": false, "gatheringTarget": 6536 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6424 Decay: Footprint: Minimap: active: true x: 311.00524 z: 339.55144 Obstruction: active: true moving: false control group: 6424 control group 2: 0 tag: 588 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 311.00524 y: 0 z: 339.55144 last x: 311.00524 last y diff: 0 last z: 339.55144 territory: 5 rot x: 0 rot y: 2.39171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6424 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1083 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 318.6885681152344, "z": 331.86474609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41319, "losRangeQuery": 1084, "fsmReenter": true, "gatheringTarget": 6489 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6425 Decay: Footprint: Minimap: active: true x: 1067.47144 z: 611.50127 Obstruction: active: true moving: false control group: 6425 control group 2: 0 tag: 590 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1067.47144 y: 0 z: 611.50127 last x: 1067.47144 last y diff: 0 last z: 611.50127 territory: 1 rot x: 0 rot y: -0.58219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2968 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1066 goal z: 614 goal u x: -0.96834 goal u z: 0.25057 goal v x: -0.25057 goal v z: -0.96834 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6425 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2968, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1066, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2968, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1066, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43557, "losRangeQuery": 2269, "fsmReenter": false, "gatheringTarget": 2968 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6426 Decay: Footprint: Minimap: active: true x: 1100.21076 z: 640.69616 Obstruction: active: true moving: false control group: 6426 control group 2: 0 tag: 592 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1100.21076 y: 0 z: 640.69616 last x: 1100.21076 last y diff: 0 last z: 640.69616 territory: 1 rot x: 0 rot y: 0.90867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2956 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1102 goal z: 642 goal u x: -0.52704 goal u z: -0.85033 goal v x: 0.85033 goal v z: -0.52704 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6426 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43558, "losRangeQuery": 2270, "fsmReenter": false, "gatheringTarget": 2956 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6429 Decay: Footprint: Minimap: active: true x: 935.12224 z: 898.12244 Obstruction: active: true moving: true control group: 6429 control group 2: 0 tag: 2516 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 935.12224 y: 0 z: 898.12244 last x: 941.47136 last y diff: 0 last z: 904.17122 territory: 2 rot x: 0 rot y: -2.33718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.53843 moving: true facePointAfterMove: true tries: 0 length: 14 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 888.47004 waypoint z: 852.7082 waypoint x: 892.98502 waypoint z: 856.6041 waypoint x: 896.24251 waypoint z: 859.55205 waypoint x: 900.37125 waypoint z: 863.52602 waypoint x: 903.93563 waypoint z: 867.01301 waypoint x: 907.71781 waypoint z: 870.75651 waypoint x: 912.10891 waypoint z: 875.12826 waypoint x: 914.80445 waypoint z: 877.81412 waypoint x: 917.65223 waypoint z: 880.65706 waypoint x: 921.07612 waypoint z: 884.07853 waypoint x: 924.78806 waypoint z: 887.78927 waypoint x: 928.64403 waypoint z: 891.64463 waypoint x: 931.57201 waypoint z: 894.57232 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.53843 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6429 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 73.75000000000003 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 730000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2271, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6431 Decay: Footprint: Minimap: active: true x: 1013.3573 z: 560.90894 Obstruction: active: true moving: false control group: 6354 control group 2: 0 tag: 9023 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.3573 y: 0 z: 560.90894 last x: 1013.3573 last y diff: 0 last z: 560.90894 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10917 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6998, 0, 6834, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6432 Decay: Footprint: Minimap: active: true x: 368.95304 z: 287.30787 Obstruction: active: true moving: false control group: 6403 control group 2: 0 tag: 9025 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 368.95304 y: 0 z: 287.30787 last x: 368.95304 last y diff: 0 last z: 287.30787 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17411 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 6628, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6440 Decay: Footprint: Minimap: active: true x: 210.6154 z: 669.10706 Obstruction: active: true moving: false control group: 6390 control group 2: 0 tag: 9055 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.6154 y: 0 z: 669.10706 last x: 210.6154 last y diff: 0 last z: 669.10706 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25904 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7314, 0, 8345, 7328, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6441 Decay: Footprint: Minimap: active: true x: 1107.46538 z: 637.32683 Obstruction: active: true moving: false control group: 6441 control group 2: 0 tag: 596 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1107.46538 y: 0 z: 637.32683 last x: 1107.46538 last y diff: 0 last z: 637.32683 territory: 1 rot x: 0 rot y: 1.24115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8635 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1108.27588 goal z: 627.17225 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6441 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3006, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1110, "y": 23, "z": 638 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3006, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1110, "y": 23, "z": 638 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42920, "losRangeQuery": 2272, "fsmReenter": true, "gatheringTarget": 3006 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6445 Decay: Footprint: Minimap: active: true x: 580.86414 z: 1076.20543 Obstruction: active: true moving: false control group: 6445 control group 2: 0 tag: 598 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 580.86414 y: 0 z: 1076.20543 last x: 580.86414 last y diff: 0 last z: 1076.20543 territory: 3 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6906 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598.19574 goal z: 1076.20582 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6445 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1089 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [ { "type": "Gather", "data": { "target": 3695, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 970 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42336, "losRangeQuery": 1090, "fsmReenter": false, "gatheringTarget": 6906 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6446 Decay: Footprint: Minimap: active: true x: 583.27701 z: 1078.61843 Obstruction: active: true moving: false control group: 6446 control group 2: 0 tag: 600 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 583.27701 y: 0 z: 1078.61843 last x: 583.27701 last y diff: 0 last z: 1078.61843 territory: 3 rot x: 0 rot y: 1.78946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6906 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598.19574 goal z: 1076.20582 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6446 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1091 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43355, "losRangeQuery": 1092, "fsmReenter": false, "gatheringTarget": 6906 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6447 Decay: Footprint: Minimap: active: true x: 584.4266 z: 1079.76806 Obstruction: active: true moving: false control group: 6447 control group 2: 0 tag: 602 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 584.4266 y: 0 z: 1079.76806 last x: 584.4266 last y diff: 0 last z: 1079.76806 territory: 3 rot x: 0 rot y: 1.89367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6906 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598.19574 goal z: 1076.20582 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6447 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1093 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41745, "losRangeQuery": 1094, "fsmReenter": false, "gatheringTarget": 6906 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6448 Decay: Footprint: Minimap: active: true x: 582.61701 z: 1074.45261 Obstruction: active: true moving: false control group: 6448 control group 2: 0 tag: 604 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 582.61701 y: 0 z: 1074.45261 last x: 582.61701 last y diff: 0 last z: 1074.45261 territory: 3 rot x: 0 rot y: 1.41192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6906 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598.19574 goal z: 1076.20582 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6448 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1095 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6906, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 598.1957397460938, "y": 22.999282836914062, "z": 1076.205810546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41686, "losRangeQuery": 1096, "fsmReenter": false, "gatheringTarget": 6906 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6449 Decay: Footprint: Minimap: active: true x: 579.52096 z: 1072.79964 Obstruction: active: true moving: false control group: 6449 control group 2: 0 tag: 606 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.52096 y: 0 z: 1072.79964 last x: 579.52096 last y diff: 0 last z: 1072.79964 territory: 3 rot x: 0 rot y: 2.99221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6868 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 581.1692 goal z: 1057.11597 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6449 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1097 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43243, "losRangeQuery": 1098, "fsmReenter": false, "gatheringTarget": 6868 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6450 Decay: Footprint: Minimap: active: true x: 580.94452 z: 1074.22327 Obstruction: active: true moving: false control group: 6450 control group 2: 0 tag: 608 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 580.94452 y: 0 z: 1074.22327 last x: 580.94452 last y diff: 0 last z: 1074.22327 territory: 3 rot x: 0 rot y: 3.12122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6868 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 581.1692 goal z: 1057.11597 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6450 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1099 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [ { "type": "Gather", "data": { "target": 3716, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 614, "y": 23, "z": 950 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42420, "losRangeQuery": 1100, "fsmReenter": false, "gatheringTarget": 6868 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6452 Decay: Footprint: Minimap: active: true x: 609.63569 z: 1001.51111 Obstruction: active: true moving: false control group: 6416 control group 2: 0 tag: 9079 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 609.63569 y: 0 z: 1001.51111 last x: 609.63569 last y diff: 0 last z: 1001.51111 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30315 actor: "structures/hellenes/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6565, 0, 0, 0, 6723 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6453 Decay: Footprint: Minimap: active: true x: 915.74863 z: 885.01876 Obstruction: active: true moving: true control group: 6453 control group 2: 0 tag: 2514 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 915.74863 y: 0 z: 885.01876 last x: 921.70844 last y diff: 0 last z: 891.4592 territory: 2 rot x: 0 rot y: -2.38663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.54978 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 908.5 waypoint z: 874.5 waypoint x: 910 waypoint z: 878 waypoint x: 913.25 waypoint z: 882.25 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.54978 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6453 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 61.910000000000025 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 730000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2273, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6456 Decay: Footprint: Minimap: active: true x: 706.82172 z: 209.81255 Obstruction: active: true moving: false control group: 6456 control group 2: 0 tag: 612 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 706.82172 y: 0 z: 209.81255 last x: 706.82172 last y diff: 0 last z: 209.81255 territory: 4 rot x: 0 rot y: -0.2381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6456 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1102 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 686.305908203125, "z": 251.66650390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42043, "losRangeQuery": 1103, "fsmReenter": true, "gatheringTarget": 6626 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6457 Decay: Footprint: Minimap: active: true x: 704.5 z: 207.5 Obstruction: active: true moving: false control group: 6457 control group 2: 0 tag: 614 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 704.5 y: 0 z: 207.5 last x: 704.5 last y diff: 0 last z: 207.5 territory: 4 rot x: 0 rot y: -0.01795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6457 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1104 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 686.305908203125, "z": 251.66650390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43331, "losRangeQuery": 1105, "fsmReenter": true, "gatheringTarget": 6626 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6458 Decay: Footprint: Minimap: active: true x: 612.41059 z: 284.34948 Obstruction: active: true moving: true control group: 6458 control group 2: 0 tag: 616 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 612.41059 y: 0 z: 284.34948 last x: 616.88169 last y diff: 0 last z: 283.84025 territory: 4 rot x: 0 rot y: -1.41021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2715 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 608.8649 waypoint z: 282.45202 length: 3 waypoint x: 606.8142 waypoint z: 283.94381 waypoint x: 607.33753 waypoint z: 284.66248 waypoint x: 609.66248 waypoint z: 284.66248 type: 3 goal x: 606 goal z: 282 goal u x: -0.58852 goal u z: -0.80901 goal v x: 0.80901 goal v z: -0.58852 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6458 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1106 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 638.878173828125, "z": 252.9644775390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1107, "fsmReenter": false, "gatheringTarget": 2715 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6459 Decay: Footprint: Minimap: active: true x: 702.76684 z: 208.26185 Obstruction: active: true moving: false control group: 6459 control group 2: 0 tag: 618 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 702.76684 y: 0 z: 208.26185 last x: 702.76684 last y diff: 0 last z: 208.26185 territory: 4 rot x: 0 rot y: 0.14145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6626 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 704.31092 goal z: 223.86704 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6459 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1108 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 686.305908203125, "z": 251.66650390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43077, "losRangeQuery": 1109, "fsmReenter": false, "gatheringTarget": 6626 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6460 Decay: Footprint: Minimap: active: true x: 701.60436 z: 209.42432 Obstruction: active: true moving: false control group: 6460 control group 2: 0 tag: 620 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 701.60436 y: 0 z: 209.42432 last x: 701.60436 last y diff: 0 last z: 209.42432 territory: 4 rot x: 0 rot y: 0.24793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6626 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 704.31092 goal z: 223.86704 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6460 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1110 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 686.305908203125, "z": 251.66650390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42596, "losRangeQuery": 1111, "fsmReenter": false, "gatheringTarget": 6626 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6461 Decay: Footprint: Minimap: active: true x: 632.44295 z: 302.79128 Obstruction: active: true moving: true control group: 6461 control group 2: 0 tag: 622 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 632.44295 y: 0 z: 302.79128 last x: 630.05796 last y diff: 0 last z: 306.60727 territory: 4 rot x: 0 rot y: 2.53743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7131 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 634.5 waypoint z: 299.5 length: 0 type: 3 goal x: 635.59406 goal z: 287.94874 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6461 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1112 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7131, "force": false } }, { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7131, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 638.878173828125, "z": 252.9644775390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1113, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6462 Decay: Footprint: Minimap: active: true x: 608.32335 z: 282.36655 Obstruction: active: true moving: false control group: 6462 control group 2: 0 tag: 624 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 608.32335 y: 0 z: 282.36655 last x: 608.32335 last y diff: 0 last z: 282.36655 territory: 4 rot x: 0 rot y: -1.78486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2715 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 282 goal u x: -0.58852 goal u z: -0.80901 goal v x: 0.80901 goal v z: -0.58852 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6462 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 411, 412 ], "isApplied": true, "rangeQuery": 1114 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 638.878173828125, "z": 252.9644775390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43198, "losRangeQuery": 1115, "fsmReenter": false, "gatheringTarget": 2715 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6463 Decay: Footprint: Minimap: active: true x: 705.66218 z: 208.65296 Obstruction: active: true moving: false control group: 6463 control group 2: 0 tag: 626 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 705.66218 y: 0 z: 208.65296 last x: 705.66218 last y diff: 0 last z: 208.65296 territory: 4 rot x: 0 rot y: -0.12815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6463 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1116 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6626, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 704.3109130859375, "y": 23, "z": 223.86703491210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 686.305908203125, "z": 251.66650390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43649, "losRangeQuery": 1117, "fsmReenter": true, "gatheringTarget": 6626 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6464 Decay: Footprint: Minimap: active: true x: 623.72707 z: 316.88137 Obstruction: active: true moving: false control group: 6464 control group 2: 0 tag: 628 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 623.72707 y: 0 z: 316.88137 last x: 624.70763 last y diff: 0 last z: 316.35499 territory: 4 rot x: 0 rot y: -0.95334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2751 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 622 goal z: 318 goal u x: 0.88135 goal u z: -0.4733 goal v x: 0.4733 goal v z: 0.88135 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6464 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1118 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2751, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 622, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2751, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 622, "y": 23, "z": 318 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 638.878173828125, "z": 252.9644775390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43684, "losRangeQuery": 1119, "fsmReenter": false, "gatheringTarget": 2751 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6465 Decay: Footprint: Minimap: active: true x: 628.50051 z: 308.93808 Obstruction: active: true moving: true control group: 6465 control group 2: 0 tag: 630 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 628.50051 y: 0 z: 308.93808 last x: 625.75037 last y diff: 0 last z: 312.49608 territory: 4 rot x: 0 rot y: 2.45678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7131 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.9939 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 634.5 waypoint z: 299.5 waypoint x: 629.5 waypoint z: 307.5 length: 1 waypoint x: 629.5 waypoint z: 307.5 type: 3 goal x: 635.59406 goal z: 287.94874 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.9939 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6465 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1120 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7131, "force": false } }, { "type": "Gather", "data": { "target": 2751, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 622, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7131, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 638.878173828125, "z": 252.9644775390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1121, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6466 Decay: Footprint: Minimap: active: true x: 888.6183 z: 940.4203 Obstruction: active: true moving: false control group: 6430 control group 2: 0 tag: 9085 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 888.6183 y: 0 z: 940.4203 last x: 888.6183 last y diff: 0 last z: 940.4203 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 38494 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6467 Decay: Footprint: Minimap: active: true x: 312.1687 z: 340.71496 Obstruction: active: true moving: false control group: 6467 control group 2: 0 tag: 632 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 312.1687 y: 0 z: 340.71496 last x: 312.1687 last y diff: 0 last z: 340.71496 territory: 5 rot x: 0 rot y: 2.5003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6467 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1122 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41416, "losRangeQuery": 1123, "fsmReenter": true, "gatheringTarget": 6489 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6468 Decay: Footprint: Minimap: active: true x: 431.12113 z: 529.64733 Obstruction: active: true moving: false control group: 6468 control group 2: 0 tag: 634 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 431.12113 y: 0 z: 529.64733 last x: 431.12113 last y diff: 0 last z: 529.64733 territory: 5 rot x: 0 rot y: 1.39937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4293 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 434 goal z: 530 goal u x: -0.78818 goal u z: 0.61615 goal v x: -0.61615 goal v z: -0.78818 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6468 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8206, 8200, 7984, 8207, 9211, 8202 ], "isApplied": true, "rangeQuery": 1124 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4293, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 434, "y": 23, "z": 530 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4293, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 434, "y": 23, "z": 530 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 413.3918762207031, "z": 486.52557373046875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43244, "losRangeQuery": 1125, "fsmReenter": false, "gatheringTarget": 4293 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6469 Decay: Footprint: Minimap: active: true x: 309.72635 z: 338.27251 Obstruction: active: true moving: false control group: 6469 control group 2: 0 tag: 636 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 309.72635 y: 0 z: 338.27251 last x: 309.72635 last y diff: 0 last z: 338.27251 territory: 5 rot x: 0 rot y: 2.27236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6469 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1126 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41610, "losRangeQuery": 1127, "fsmReenter": true, "gatheringTarget": 6489 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6470 Decay: Footprint: Minimap: active: true x: 308.56188 z: 337.108 Obstruction: active: true moving: false control group: 6470 control group 2: 0 tag: 638 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 308.56188 y: 0 z: 337.108 last x: 308.56188 last y diff: 0 last z: 337.108 territory: 5 rot x: 0 rot y: 2.16367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6470 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1128 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6489, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 319.0398864746094, "y": 22.999282836914062, "z": 330.75567626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41720, "losRangeQuery": 1129, "fsmReenter": true, "gatheringTarget": 6489 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6471 Decay: Footprint: Minimap: active: true x: 267.61994 z: 660.65157 Obstruction: active: true moving: true control group: 6471 control group 2: 0 tag: 640 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.61994 y: 0 z: 660.65157 last x: 264.0662 last y diff: 0 last z: 657.89631 territory: 6 rot x: 0 rot y: 0.88482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 574 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99344 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 268.6314 waypoint z: 659.44343 length: 1 waypoint x: 268.21163 waypoint z: 660.83036 type: 3 goal x: 270 goal z: 662 goal u x: 0.28975 goal u z: -0.95737 goal v x: 0.95737 goal v z: 0.28975 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99344 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6471 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7055, 7251, 8618, 7053, 292 ], "isApplied": true, "rangeQuery": 1130 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1131, "fsmReenter": false, "gatheringTarget": 574 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6472 Decay: Footprint: Minimap: active: true x: 224.09049 z: 773.09926 Obstruction: active: true moving: false control group: 6472 control group 2: 0 tag: 642 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 224.09049 y: 0 z: 773.09926 last x: 224.09049 last y diff: 0 last z: 773.09926 territory: 6 rot x: 0 rot y: 1.4081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6472 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1132 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43538, "losRangeQuery": 1133, "fsmReenter": true, "gatheringTarget": 6920 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6473 Decay: Footprint: Minimap: active: true x: 267.70453 z: 658.02001 Obstruction: active: true moving: false control group: 6473 control group 2: 0 tag: 644 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.70453 y: 0 z: 658.02001 last x: 267.70453 last y diff: 0 last z: 658.02001 territory: 6 rot x: 0 rot y: 1.58437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 573 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 658 goal u x: -0.44169 goal u z: 0.8976 goal v x: -0.8976 goal v z: -0.44169 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6473 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7251, 8618, 7055, 7053, 292 ], "isApplied": true, "rangeQuery": 1134 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.3050537109375, "z": 611.875244140625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42421, "losRangeQuery": 1135, "fsmReenter": false, "gatheringTarget": 573 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6474 Decay: Footprint: Minimap: active: true x: 226.6306 z: 772.90978 Obstruction: active: true moving: false control group: 6474 control group 2: 0 tag: 646 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 226.6306 y: 0 z: 772.90978 last x: 226.6306 last y diff: 0 last z: 772.90978 territory: 6 rot x: 0 rot y: 1.3649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6920 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 240.3075 goal z: 774.97309 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6474 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1136 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41687, "losRangeQuery": 1137, "fsmReenter": false, "gatheringTarget": 6920 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6475 Decay: Footprint: Minimap: active: true x: 242.5 z: 792.5 Obstruction: active: true moving: false control group: 6475 control group 2: 0 tag: 648 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 242.5 y: 0 z: 792.5 last x: 242.5 last y diff: 0 last z: 792.5 territory: 6 rot x: 0 rot y: 1.68767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6475 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1138 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 225.76010131835938, "z": 796.8106079101562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43224, "losRangeQuery": 1139, "fsmReenter": true, "gatheringTarget": 6980 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6476 Decay: Footprint: Minimap: active: true x: 265.46084 z: 657.16666 Obstruction: active: true moving: true control group: 6476 control group 2: 0 tag: 650 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 265.46084 y: 0 z: 657.16666 last x: 268.73523 last y diff: 0 last z: 659.47484 territory: 6 rot x: 0 rot y: -2.22027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8659 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.01233 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 265.61565 waypoint z: 656.34693 length: 2 waypoint x: 265.23247 waypoint z: 656.7301 waypoint x: 265.22867 waypoint z: 656.73383 type: 3 goal x: 255.38169 goal z: 655.61579 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.01233 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6476 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7055, 7251, 8618, 7053, 292 ], "isApplied": true, "rangeQuery": 1140 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1141, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6477 Decay: Footprint: Minimap: active: true x: 244.82496 z: 794.82496 Obstruction: active: true moving: false control group: 6477 control group 2: 0 tag: 652 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 244.82496 y: 0 z: 794.82496 last x: 244.82496 last y diff: 0 last z: 794.82496 territory: 6 rot x: 0 rot y: 1.90342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6980 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 258.16803 goal z: 791.24067 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6477 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1142 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 225.76010131835938, "z": 796.8106079101562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43296, "losRangeQuery": 1143, "fsmReenter": false, "gatheringTarget": 6980 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6478 Decay: Footprint: Minimap: active: true x: 225.46813 z: 774.07226 Obstruction: active: true moving: false control group: 6478 control group 2: 0 tag: 654 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 225.46813 y: 0 z: 774.07226 last x: 225.46813 last y diff: 0 last z: 774.07226 territory: 6 rot x: 0 rot y: 1.4809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6920 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 240.3075 goal z: 774.97309 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6478 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1144 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41197, "losRangeQuery": 1145, "fsmReenter": true, "gatheringTarget": 6920 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6479 Decay: Footprint: Minimap: active: true x: 206.64148 z: 859.30329 Obstruction: active: true moving: false control group: 6444 control group 2: 0 tag: 9087 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 206.64148 y: 0 z: 859.30329 last x: 206.64148 last y diff: 0 last z: 859.30329 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28750 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6736, 0, 8099, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6486 Decay: Footprint: Minimap: active: true x: 1005.00995 z: 915.9203 Obstruction: active: true moving: false control group: 6439 control group 2: 0 tag: 9117 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1005.00995 y: 0 z: 915.9203 last x: 1005.00995 last y diff: 0 last z: 915.9203 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24590 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 6206, 6270, 6271, 6267, 200 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6489 Decay: Footprint: Minimap: active: true x: 319.0399 z: 330.75568 Obstruction: active: true moving: false control group: 6434 control group 2: 0 tag: 9123 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 319.0399 y: 0 z: 330.75568 last x: 319.0399 last y diff: 0 last z: 330.75568 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43914 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7534, 0, 6678, 0, 8778 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 6424, 6467, 6469, 6470, 6381 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6490 Decay: Footprint: Minimap: active: true x: 626.13233 z: 979.34522 Obstruction: active: true moving: false control group: 6428 control group 2: 0 tag: 9125 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 626.13233 y: 0 z: 979.34522 last x: 626.13233 last y diff: 0 last z: 979.34522 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59711 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6563, 0, 0, 0, 6722 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6491 Decay: Footprint: Minimap: active: true x: 360.85135 z: 272.27344 Obstruction: active: true moving: false control group: 6438 control group 2: 0 tag: 9127 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 360.85135 y: 0 z: 272.27344 last x: 360.85135 last y diff: 0 last z: 272.27344 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50048 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 6634, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6492 Decay: Footprint: Minimap: active: true x: 938.81606 z: 901.81615 Obstruction: active: true moving: true control group: 6492 control group 2: 0 tag: 2518 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 938.81606 y: 0 z: 901.81615 last x: 944.8684 last y diff: 0 last z: 908.15377 territory: 2 rot x: 0 rot y: -2.37427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.52668 moving: true facePointAfterMove: true tries: 0 length: 15 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 888.47004 waypoint z: 852.7082 waypoint x: 892.98502 waypoint z: 856.6041 waypoint x: 896.24251 waypoint z: 859.55205 waypoint x: 900.37125 waypoint z: 863.52602 waypoint x: 903.93563 waypoint z: 867.01301 waypoint x: 907.71781 waypoint z: 870.75651 waypoint x: 912.10891 waypoint z: 875.12826 waypoint x: 914.80445 waypoint z: 877.81412 waypoint x: 917.65223 waypoint z: 880.65706 waypoint x: 921.07612 waypoint z: 884.07853 waypoint x: 924.78806 waypoint z: 887.78927 waypoint x: 928.64403 waypoint z: 891.64463 waypoint x: 931.57201 waypoint z: 894.57232 waypoint x: 936.536 waypoint z: 899.53615 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.52668 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6492 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 68.06000000000002 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 729750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2274, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6500 Decay: Footprint: Minimap: active: true x: 681.86695 z: 247.48984 Obstruction: active: true moving: false control group: 6480 control group 2: 0 tag: 9149 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 681.86695 y: 0 z: 247.48984 last x: 681.86695 last y diff: 0 last z: 247.48984 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 20334 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6501 Decay: Footprint: Minimap: active: true x: 324.38517 z: 874.48737 Obstruction: active: true moving: false control group: 6482 control group 2: 0 tag: 9151 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 324.38517 y: 0 z: 874.48737 last x: 324.38517 last y diff: 0 last z: 874.48737 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "ungarrisoned" seed: 61984 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6782, 7441, 8461, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 348.94305419921875, "z": 893.599609375 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "fruit" }, "resourceTemplate": "gaia/flora_bush_berry", "target": 6025 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6504 Decay: Footprint: Minimap: active: true x: 1075.59626 z: 473.88924 Obstruction: active: true moving: false control group: 6504 control group 2: 0 tag: 658 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1075.59626 y: 0 z: 473.88924 last x: 1075.59626 last y diff: 0 last z: 473.88924 territory: 1 rot x: 0 rot y: 1.80883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6558 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.3014 goal z: 471.26304 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6504 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1147 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1070.411865234375, "z": 440.46014404296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41747, "losRangeQuery": 1148, "fsmReenter": false, "gatheringTarget": 6558 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6505 Decay: Footprint: Minimap: active: true x: 1074.32235 z: 472.61529 Obstruction: active: true moving: false control group: 6505 control group 2: 0 tag: 660 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1074.32235 y: 0 z: 472.61529 last x: 1074.32235 last y diff: 0 last z: 472.61529 territory: 1 rot x: 0 rot y: 1.69336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6558 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.3014 goal z: 471.26304 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6505 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1149 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1070.411865234375, "z": 440.46014404296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41688, "losRangeQuery": 1150, "fsmReenter": false, "gatheringTarget": 6558 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6506 Decay: Footprint: Minimap: active: true x: 1073.15571 z: 471.44858 Obstruction: active: true moving: false control group: 6506 control group 2: 0 tag: 662 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1073.15571 y: 0 z: 471.44858 last x: 1073.15571 last y diff: 0 last z: 471.44858 territory: 1 rot x: 0 rot y: 1.58762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6558 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.3014 goal z: 471.26304 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6506 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1151 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1070.411865234375, "z": 440.46014404296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41636, "losRangeQuery": 1152, "fsmReenter": false, "gatheringTarget": 6558 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6507 Decay: Footprint: Minimap: active: true x: 1077.93685 z: 476.22994 Obstruction: active: true moving: false control group: 6507 control group 2: 0 tag: 664 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1077.93685 y: 0 z: 476.22994 last x: 1077.93685 last y diff: 0 last z: 476.22994 territory: 1 rot x: 0 rot y: 2.02097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6558 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.3014 goal z: 471.26304 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6507 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1153 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1070.411865234375, "z": 440.46014404296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42981, "losRangeQuery": 1154, "fsmReenter": false, "gatheringTarget": 6558 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6508 Decay: Footprint: Minimap: active: true x: 1076.77878 z: 475.07181 Obstruction: active: true moving: false control group: 6508 control group 2: 0 tag: 666 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1076.77878 y: 0 z: 475.07181 last x: 1076.77878 last y diff: 0 last z: 475.07181 territory: 1 rot x: 0 rot y: 1.91601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6558 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.3014 goal z: 471.26304 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6508 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1155 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6558, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1090.3013916015625, "y": 23, "z": 471.2630310058594 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1070.411865234375, "z": 440.46014404296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41907, "losRangeQuery": 1156, "fsmReenter": false, "gatheringTarget": 6558 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6513 Decay: Footprint: Minimap: active: true x: 898.14002 z: 936.57056 Obstruction: active: true moving: false control group: 6481 control group 2: 0 tag: 9165 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 898.14002 y: 0 z: 936.57056 last x: 898.14002 last y diff: 0 last z: 936.57056 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37186 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6515 Decay: Footprint: Minimap: active: true x: 316.64234 z: 294.90957 Obstruction: active: true moving: false control group: 6515 control group 2: 0 tag: 668 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.64234 y: 0 z: 294.90957 last x: 316.64234 last y diff: 0 last z: 294.90957 territory: 5 rot x: 0 rot y: 1.06846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6244 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 306.77833 goal z: 293.22486 goal u x: -0.22005 goal u z: -0.97568 goal v x: 0.97568 goal v z: -0.22005 goal hw: 9.75 goal hh: 9.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6515 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1157 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42395, "losRangeQuery": 1158, "fsmReenter": true, "gatheringTarget": 6688 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6516 Decay: Footprint: Minimap: active: true x: 316.36826 z: 293.69431 Obstruction: active: true moving: false control group: 6516 control group 2: 0 tag: 670 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.36826 y: 0 z: 293.69431 last x: 316.36826 last y diff: 0 last z: 293.69431 territory: 5 rot x: 0 rot y: 1.01471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6244 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 306.77833 goal z: 293.22486 goal u x: -0.22005 goal u z: -0.97568 goal v x: 0.97568 goal v z: -0.22005 goal hw: 9.75 goal hh: 9.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6516 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1159 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41415, "losRangeQuery": 1160, "fsmReenter": true, "gatheringTarget": 6688 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6517 Decay: Footprint: Minimap: active: true x: 318.82534 z: 291.63195 Obstruction: active: true moving: false control group: 6517 control group 2: 0 tag: 672 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 318.82534 y: 0 z: 291.63195 last x: 318.82534 last y diff: 0 last z: 291.63195 territory: 5 rot x: 0 rot y: 0.8516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6688 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 330.32151 goal z: 301.34095 goal u x: -0.9691 goal u z: 0.24761 goal v x: -0.24761 goal v z: -0.9691 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6517 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1161 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6688, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 330.3215026855469, "y": 22.999282836914062, "z": 301.3409423828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41225, "losRangeQuery": 1162, "fsmReenter": false, "gatheringTarget": 6688 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6518 Decay: Footprint: Minimap: active: true x: 296.59269 z: 330.97838 Obstruction: active: true moving: false control group: 6518 control group 2: 0 tag: 674 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 296.59269 y: 0 z: 330.97838 last x: 296.59269 last y diff: 0 last z: 330.97838 territory: 5 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6580 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 279.26108 goal z: 330.978 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6518 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1163 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42134, "losRangeQuery": 1164, "fsmReenter": true, "gatheringTarget": 6580 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6519 Decay: Footprint: Minimap: active: true x: 190.16935 z: 859.73505 Obstruction: active: true moving: false control group: 6493 control group 2: 0 tag: 9169 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 190.16935 y: 0 z: 859.73505 last x: 190.16935 last y diff: 0 last z: 859.73505 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32708 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6727, 0, 8105, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6520 Decay: Footprint: Minimap: active: true x: 667.52021 z: 230.6688 Obstruction: active: true moving: false control group: 6483 control group 2: 0 tag: 9171 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 667.52021 y: 0 z: 230.6688 last x: 667.52021 last y diff: 0 last z: 230.6688 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39355 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6527 Decay: Footprint: Minimap: active: true x: 334.39768 z: 882.67853 Obstruction: active: true moving: false control group: 6503 control group 2: 0 tag: 9181 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 334.39768 y: 0 z: 882.67853 last x: 334.39768 last y diff: 0 last z: 882.67853 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28166 actor: "structures/iberians/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6783, 7438, 8462, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6531 Decay: Footprint: Minimap: active: true x: 187.41366 z: 768.88523 Obstruction: active: true moving: false control group: 6531 control group 2: 0 tag: 676 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.41366 y: 0 z: 768.88523 last x: 187.41366 last y diff: 0 last z: 768.88523 territory: 6 rot x: 0 rot y: -0.10242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6602 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 186.28379 goal z: 785.08729 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6531 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1165 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 179.77572631835938, "z": 787.1187133789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42376, "losRangeQuery": 1166, "fsmReenter": false, "gatheringTarget": 6602 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6532 Decay: Footprint: Minimap: active: true x: 197.5 z: 791.5 Obstruction: active: true moving: false control group: 6532 control group 2: 0 tag: 678 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 197.5 y: 0 z: 791.5 last x: 197.5 last y diff: 0 last z: 791.5 territory: 6 rot x: 0 rot y: -2.1422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6532 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1167 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 179.77572631835938, "z": 787.1187133789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43463, "losRangeQuery": 1168, "fsmReenter": true, "gatheringTarget": 6602 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6533 Decay: Footprint: Minimap: active: true x: 198.64975 z: 790.3589 Obstruction: active: true moving: false control group: 6533 control group 2: 0 tag: 680 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 198.64975 y: 0 z: 790.3589 last x: 198.64975 last y diff: 0 last z: 790.3589 territory: 6 rot x: 0 rot y: -2.04029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6533 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1169 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 179.77572631835938, "z": 787.1187133789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42041, "losRangeQuery": 1170, "fsmReenter": true, "gatheringTarget": 6602 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6534 Decay: Footprint: Minimap: active: true x: 186.28415 z: 767.75567 Obstruction: active: true moving: false control group: 6534 control group 2: 0 tag: 682 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.28415 y: 0 z: 767.75567 last x: 186.28415 last y diff: 0 last z: 767.75567 territory: 6 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6602 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 186.28379 goal z: 785.08729 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6534 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1171 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 179.77572631835938, "z": 787.1187133789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42291, "losRangeQuery": 1172, "fsmReenter": false, "gatheringTarget": 6602 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6535 Decay: Footprint: Minimap: active: true x: 185.13463 z: 768.90513 Obstruction: active: true moving: false control group: 6535 control group 2: 0 tag: 684 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 185.13463 y: 0 z: 768.90513 last x: 185.13463 last y diff: 0 last z: 768.90513 territory: 6 rot x: 0 rot y: 0.10416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6602 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 186.28379 goal z: 785.08729 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6535 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1173 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6602, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 186.28378295898438, "y": 22.999282836914062, "z": 785.0872802734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 179.77572631835938, "z": 787.1187133789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43519, "losRangeQuery": 1174, "fsmReenter": false, "gatheringTarget": 6602 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6536 Decay: Footprint: Minimap: active: true x: 296.34824 z: 316.27222 Obstruction: active: true moving: false control group: 6495 control group 2: 0 tag: 9189 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 296.34824 y: 0 z: 316.27222 last x: 296.34824 last y diff: 0 last z: 316.27222 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30122 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7545, 0, 6672, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 6277, 6585, 6582, 6328, 6423 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6537 Decay: Footprint: Minimap: active: true x: 603.37714 z: 1215.83455 Obstruction: active: true moving: false control group: 6537 control group 2: 0 tag: 686 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 603.37714 y: 0 z: 1215.83455 last x: 603.37714 last y diff: 0 last z: 1215.83455 territory: 3 rot x: 0 rot y: -0.61065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3335 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 602 goal z: 1218 goal u x: -0.0789 goal u z: -0.99692 goal v x: 0.99692 goal v z: -0.0789 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6537 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1175 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3335, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3335, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42942, "losRangeQuery": 1176, "fsmReenter": false, "gatheringTarget": 3335 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6538 Decay: Footprint: Minimap: active: true x: 640.90537 z: 1199.85593 Obstruction: active: true moving: false control group: 6538 control group 2: 0 tag: 688 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 640.90537 y: 0 z: 1199.85593 last x: 640.90537 last y diff: 0 last z: 1199.85593 territory: 3 rot x: 0 rot y: 2.55884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3348 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 642 goal z: 1198 goal u x: 0.97599 goal u z: 0.21868 goal v x: -0.21868 goal v z: 0.97599 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6538 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [ 247, 249 ], "isApplied": true, "rangeQuery": 1177 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3348, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 642, "y": 23, "z": 1198 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42422, "losRangeQuery": 1178, "fsmReenter": false, "gatheringTarget": 3348 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6539 Decay: Footprint: Minimap: active: true x: 625.53756 z: 1168.26316 Obstruction: active: true moving: false control group: 6539 control group 2: 0 tag: 690 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 625.53756 y: 0 z: 1168.26316 last x: 625.53756 last y diff: 0 last z: 1168.26316 territory: 3 rot x: 0 rot y: 2.87508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3255 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 1166 goal u x: -0.7781 goal u z: -0.62883 goal v x: 0.62883 goal v z: -0.7781 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6539 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1179 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3255, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3255, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 626, "y": 23, "z": 1166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 609.64013671875, "z": 1191.3543701171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43078, "losRangeQuery": 1180, "fsmReenter": false, "gatheringTarget": 3255 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6540 Decay: Footprint: Minimap: active: true x: 620.18004 z: 1209.11745 Obstruction: active: true moving: false control group: 6540 control group 2: 0 tag: 692 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 620.18004 y: 0 z: 1209.11745 last x: 620.18004 last y diff: 0 last z: 1209.11745 territory: 3 rot x: 0 rot y: 1.05784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 622 goal z: 1210 goal u x: -0.71631 goal u z: 0.6984 goal v x: -0.6984 goal v z: -0.71631 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6540 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1181 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3386, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 622, "y": 23, "z": 1210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3386, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 622, "y": 23, "z": 1210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43029, "losRangeQuery": 1182, "fsmReenter": false, "gatheringTarget": 3386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6541 Decay: Footprint: Minimap: active: true x: 619.3323 z: 1198.14907 Obstruction: active: true moving: true control group: 6541 control group 2: 0 tag: 694 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 619.3323 y: 0 z: 1198.14907 last x: 622.67568 last y diff: 0 last z: 1201.16105 territory: 3 rot x: 0 rot y: -2.31525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7281 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9.00004 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 611.5 waypoint z: 1191.5 waypoint x: 617.5 waypoint z: 1196.5 length: 0 type: 3 goal x: 600.9355 goal z: 1190.33655 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00004 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6541 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1183 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7281, "force": false } }, { "type": "Gather", "data": { "target": 3388, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 630, "y": 23, "z": 1210 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7281, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 609.64013671875, "z": 1191.3543701171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1184, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6542 Decay: Footprint: Minimap: active: true x: 600.90764 z: 1216.02997 Obstruction: active: true moving: false control group: 6542 control group 2: 0 tag: 696 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.90764 y: 0 z: 1216.02997 last x: 600.90764 last y diff: 0 last z: 1216.02997 territory: 3 rot x: 0 rot y: 0.56032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3335 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 602 goal z: 1218 goal u x: -0.0789 goal u z: -0.99692 goal v x: 0.99692 goal v z: -0.0789 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6542 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1185 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3335, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3335, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 1218 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 608.4285888671875, "z": 1155.6431884765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42637, "losRangeQuery": 1186, "fsmReenter": false, "gatheringTarget": 3335 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6545 Decay: Footprint: Minimap: active: true x: 848.18177 z: 913.75614 Obstruction: active: true moving: false control group: 6545 control group 2: 0 tag: 698 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 848.18177 y: 0 z: 913.75614 last x: 848.18177 last y diff: 0 last z: 913.75614 territory: 2 rot x: 0 rot y: -1.41288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1510 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 846 goal z: 914 goal u x: -0.96813 goal u z: -0.25138 goal v x: 0.25138 goal v z: -0.96813 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6545 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8409, 8413, 8714, 8398, 8751, 8395, 8396, 8748, 8752, 8410, 8563, 8397, 8716 ], "isApplied": true, "rangeQuery": 1187 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 805.6181640625, "z": 978.96142578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43079, "losRangeQuery": 1188, "fsmReenter": false, "gatheringTarget": 1510 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6546 Decay: Footprint: Minimap: active: true x: 1086.5615 z: 1030.74616 Obstruction: active: true moving: true control group: 6546 control group 2: 0 tag: 700 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1086.5615 y: 0 z: 1030.74616 last x: 1082.20513 last y diff: 0 last z: 1029.61835 territory: 2 rot x: 0 rot y: 1.24778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2337 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1095.10975 waypoint z: 1029.75875 length: 3 waypoint x: 1097.4347 waypoint z: 1032.0837 waypoint x: 1097.4347 waypoint z: 1032.0837 waypoint x: 1091.05373 waypoint z: 1031.90914 type: 3 goal x: 1098 goal z: 1030 goal u x: 0.7638 goal u z: -0.64611 goal v x: 0.64611 goal v z: 0.7638 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6546 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1189 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1190, "fsmReenter": false, "gatheringTarget": 2337 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6547 Decay: Footprint: Minimap: active: true x: 829.06215 z: 928.1664 Obstruction: active: true moving: false control group: 6547 control group 2: 0 tag: 702 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 829.06215 y: 0 z: 928.1664 last x: 829.06215 last y diff: 0 last z: 928.1664 territory: 2 rot x: 0 rot y: 0.53158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1476 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 830 goal z: 930 goal u x: -0.37118 goal u z: -0.92893 goal v x: 0.92893 goal v z: -0.37118 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6547 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 6888, 203, 6886, 7598 ], "isApplied": true, "rangeQuery": 1191 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 805.6181640625, "z": 978.96142578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43394, "losRangeQuery": 1192, "fsmReenter": false, "gatheringTarget": 1476 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6548 Decay: Footprint: Minimap: active: true x: 966.10541 z: 802.31261 Obstruction: active: true moving: false control group: 6548 control group 2: 0 tag: 704 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 966.10541 y: 0 z: 802.31261 last x: 966.10541 last y diff: 0 last z: 802.31261 territory: 2 rot x: 0 rot y: -1.65058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 6548 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 6890, 7596, 8069 ], "isApplied": true, "rangeQuery": 1193 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 38928, "losRangeQuery": 1194, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6549 Decay: Footprint: Minimap: active: true x: 1096.36001 z: 1028.70112 Obstruction: active: true moving: false control group: 6549 control group 2: 0 tag: 706 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1096.36001 y: 0 z: 1028.70112 last x: 1096.36001 last y diff: 0 last z: 1028.70112 territory: 2 rot x: 0 rot y: 0.87656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2337 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1098 goal z: 1030 goal u x: 0.7638 goal u z: -0.64611 goal v x: 0.64611 goal v z: 0.7638 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6549 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1195 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 967.4246215820312, "z": 1011.3544921875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42740, "losRangeQuery": 1196, "fsmReenter": false, "gatheringTarget": 2337 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6550 Decay: Footprint: Minimap: active: true x: 345.62882 z: 263.92261 Obstruction: active: true moving: false control group: 6502 control group 2: 0 tag: 9201 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 345.62882 y: 0 z: 263.92261 last x: 345.62882 last y diff: 0 last z: 263.92261 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59569 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7572, 0, 6627, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6557 Decay: Footprint: Minimap: active: true x: 653.91059 z: 212.71052 Obstruction: active: true moving: false control group: 6499 control group 2: 0 tag: 9221 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 653.91059 y: 0 z: 212.71052 last x: 653.91059 last y diff: 0 last z: 212.71052 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 44755 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6558 Decay: Footprint: Minimap: active: true x: 1090.3014 z: 471.26304 Obstruction: active: true moving: false control group: 6514 control group 2: 0 tag: 9223 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1090.3014 y: 0 z: 471.26304 last x: 1090.3014 last y diff: 0 last z: 471.26304 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24715 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7005, 0, 6855, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6506, 6505, 6504, 6508, 6507 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6563 Footprint: Minimap: active: true x: 626.13233 z: 979.34522 Obstruction: active: true moving: false control group: 6563 control group 2: 0 tag: 9233 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 626.13233 y: 0 z: 979.34522 last x: 626.13233 last y diff: 0 last z: 979.34522 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59711 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6490, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6565 Footprint: Minimap: active: true x: 609.63569 z: 1001.51111 Obstruction: active: true moving: false control group: 6565 control group 2: 0 tag: 9235 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 609.63569 y: 0 z: 1001.51111 last x: 609.63569 last y diff: 0 last z: 1001.51111 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30315 actor: "structures/hellenes/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6452, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6568 Footprint: Minimap: active: true x: 631.26075 z: 1013.99244 Obstruction: active: true moving: false control group: 6568 control group 2: 0 tag: 9247 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 631.26075 y: 0 z: 1013.99244 last x: 631.26075 last y diff: 0 last z: 1013.99244 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33527 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6420, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6569 Footprint: Minimap: active: true x: 600.8155 z: 1050.5376 Obstruction: active: true moving: false control group: 6569 control group 2: 0 tag: 9249 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.8155 y: 0 z: 1050.5376 last x: 600.8155 last y diff: 0 last z: 1050.5376 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19785 actor: "structures/hellenes/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6303, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6576 Decay: Footprint: Minimap: active: true x: 904.97925 z: 928.49189 Obstruction: active: true moving: false control group: 6544 control group 2: 0 tag: 9263 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 904.97925 y: 0 z: 928.49189 last x: 904.97925 last y diff: 0 last z: 928.49189 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16693 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6580 Decay: Footprint: Minimap: active: true x: 279.26108 z: 330.978 Obstruction: active: true moving: false control group: 6523 control group 2: 0 tag: 9277 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 279.26108 y: 0 z: 330.978 last x: 279.26108 last y diff: 0 last z: 330.978 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39996 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7541, 0, 6677, 0, 8768 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 360, 6518, 6583, 6422, 6421 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6582 Decay: Footprint: Minimap: active: true x: 293.49315 z: 330.749 Obstruction: active: true moving: false control group: 6582 control group 2: 0 tag: 708 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 293.49315 y: 0 z: 330.749 last x: 293.49315 last y diff: 0 last z: 330.749 territory: 5 rot x: 0 rot y: 2.88283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6536 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 296.34824 goal z: 316.27222 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6582 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1197 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41435, "losRangeQuery": 1198, "fsmReenter": false, "gatheringTarget": 6536 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6583 Decay: Footprint: Minimap: active: true x: 292.83678 z: 334.73412 Obstruction: active: true moving: false control group: 6583 control group 2: 0 tag: 710 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 292.83678 y: 0 z: 334.73412 last x: 292.83678 last y diff: 0 last z: 334.73412 territory: 5 rot x: 0 rot y: -1.91123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6580 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 279.26108 goal z: 330.978 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6583 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1199 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6580, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 279.2610778808594, "y": 22.999282836914062, "z": 330.9779968261719 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42176, "losRangeQuery": 1200, "fsmReenter": true, "gatheringTarget": 6580 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6584 Decay: Footprint: Minimap: active: true x: 281.1761 z: 348.61538 Obstruction: active: true moving: false control group: 6584 control group 2: 0 tag: 712 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 281.1761 y: 0 z: 348.61538 last x: 281.1761 last y diff: 0 last z: 348.61538 territory: 5 rot x: 0 rot y: 0.04326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6872 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 281.6532 goal z: 365.46955 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6584 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1201 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42437, "losRangeQuery": 1202, "fsmReenter": true, "gatheringTarget": 6872 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6585 Decay: Footprint: Minimap: active: true x: 295.79596 z: 333.0519 Obstruction: active: true moving: false control group: 6585 control group 2: 0 tag: 714 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 295.79596 y: 0 z: 333.0519 last x: 295.79596 last y diff: 0 last z: 333.0519 territory: 5 rot x: 0 rot y: 3.09154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6536 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 296.34824 goal z: 316.27222 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6585 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1203 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 6671, "autocontinue": true, "force": true } } ], "order": { "type": "Gather", "data": { "target": 6536, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 296.3482360839844, "y": 22.999282836914062, "z": 316.272216796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41239, "losRangeQuery": 1204, "fsmReenter": true, "gatheringTarget": 6536 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6586 Decay: Footprint: Minimap: active: true x: 282.31771 z: 349.77121 Obstruction: active: true moving: false control group: 6586 control group 2: 0 tag: 716 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 282.31771 y: 0 z: 349.77121 last x: 282.31771 last y diff: 0 last z: 349.77121 territory: 5 rot x: 0 rot y: -1.57404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6586 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1205 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6671, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 264.85601806640625, "y": 22.999282836914062, "z": 349.7351379394531 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6671, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 264.85601806640625, "y": 22.999282836914062, "z": 349.7351379394531 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43462, "losRangeQuery": 1206, "fsmReenter": true, "gatheringTarget": 6671 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6587 Decay: Footprint: Minimap: active: true x: 203.74909 z: 769.89826 Obstruction: active: true moving: false control group: 6551 control group 2: 0 tag: 9281 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 203.74909 y: 0 z: 769.89826 last x: 203.74909 last y diff: 0 last z: 769.89826 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46145 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7340, 0, 8147, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 289, 6261, 6334, 288, 291 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6590 Decay: Footprint: Minimap: active: true x: 598.17965 z: 1057.43749 Obstruction: active: true moving: false control group: 6590 control group 2: 0 tag: 718 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 598.17965 y: 0 z: 1057.43749 last x: 598.17965 last y diff: 0 last z: 1057.43749 territory: 3 rot x: 0 rot y: -1.59995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6868 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 581.1692 goal z: 1057.11597 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6590 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1207 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41566, "losRangeQuery": 1208, "fsmReenter": true, "gatheringTarget": 6868 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6591 Decay: Footprint: Minimap: active: true x: 597.01717 z: 1056.27501 Obstruction: active: true moving: false control group: 6591 control group 2: 0 tag: 720 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.01717 y: 0 z: 1056.27501 last x: 597.01717 last y diff: 0 last z: 1056.27501 territory: 3 rot x: 0 rot y: -1.49166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6303 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 600.8155 goal z: 1050.5376 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.25 goal hh: 6.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6591 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1209 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [ { "type": "Gather", "data": { "target": 3695, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 970 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41830, "losRangeQuery": 1210, "fsmReenter": true, "gatheringTarget": 6868 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6592 Decay: Footprint: Minimap: active: true x: 597.02956 z: 1058.58751 Obstruction: active: true moving: false control group: 6592 control group 2: 0 tag: 722 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.02956 y: 0 z: 1058.58751 last x: 597.02956 last y diff: 0 last z: 1058.58751 territory: 3 rot x: 0 rot y: -1.70417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6868 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 581.1692 goal z: 1057.11597 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6592 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1211 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6868, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 581.169189453125, "y": 23, "z": 1057.115966796875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 565.6068115234375, "z": 1060.1353759765625 }, "workOrders": [ { "type": "Gather", "data": { "target": 3695, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 602, "y": 23, "z": 970 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42516, "losRangeQuery": 1212, "fsmReenter": false, "gatheringTarget": 6868 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6595 Decay: Footprint: Minimap: active: true x: 1015.5 z: 138.5 Obstruction: active: true moving: false control group: 6595 control group 2: 0 tag: 724 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1015.5 y: 0 z: 138.5 last x: 1015.5 last y diff: 0 last z: 138.5 territory: 0 rot x: 0 rot y: 2.40183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6595 actor: "units/romans/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 192, "hitpoints": 192, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 99.11720000000004 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1021.9298095703125, "z": 131.27670288085938 }, "workOrders": [], "lastAttacked": 509375, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1213, "fsmReenter": false, "attackTimers": { "prepare": 375, "repeat": 2000 }, "oldAttackType": "Melee", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6596 Decay: Footprint: Minimap: active: true x: 1017.82496 z: 140.82496 Obstruction: active: true moving: true control group: 6596 control group 2: 0 tag: 726 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1017.82496 y: 0 z: 140.82496 last x: 1017.82496 last y diff: 0 last z: 140.82496 territory: 0 rot x: 0 rot y: 1.11414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80870 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 12.2606 moving: true facePointAfterMove: true tries: 39 length: 1 waypoint x: 1021.92981 waypoint z: 131.27671 length: 0 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 25.73974 anim name: "walk" anim once: false anim speed: 12.2606 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6596 actor: "units/romans/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 192, "hitpoints": 192, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 28.020000000000007 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1021.9298095703125, "z": 131.27670288085938 }, "workOrders": [], "lastAttacked": 542875, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1214, "fsmReenter": false, "attackTimers": { "prepare": 375, "repeat": 2000 }, "oldAttackType": "Melee", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6597 Decay: Footprint: Minimap: active: true x: 1013.9375 z: 138.0625 Obstruction: active: true moving: true control group: 6597 control group 2: 0 tag: 728 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.9375 y: 0 z: 138.0625 last x: 1013.9375 last y diff: 0 last z: 138.0625 territory: 0 rot x: 0 rot y: 1.7228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80871 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 8.21457 moving: true facePointAfterMove: true tries: 38 length: 1 waypoint x: 1021.92981 waypoint z: 131.27671 length: 0 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 25.73974 anim name: "walk" anim once: false anim speed: 8.21457 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6597 actor: "units/romans/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 192, "hitpoints": 192, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 23.860000000000003 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1021.9298095703125, "z": 131.27670288085938 }, "workOrders": [], "lastAttacked": 543375, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1215, "fsmReenter": false, "attackTimers": { "prepare": 375, "repeat": 2000 }, "oldAttackType": "Melee", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6598 Decay: Footprint: Minimap: active: true x: 1012.5 z: 137.5 Obstruction: active: true moving: true control group: 6598 control group 2: 0 tag: 730 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1012.5 y: 0 z: 137.5 last x: 1012.77503 last y diff: 0 last z: 136.90003 territory: 0 rot x: 0 rot y: -0.49373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80872 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 1.32001 moving: true facePointAfterMove: true tries: 2 length: 1 waypoint x: 1021.92981 waypoint z: 131.27671 length: 0 type: 0 goal x: 1021.92981 goal z: 131.27671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 25.73974 anim name: "walk" anim once: false anim speed: 1.32001 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6598 actor: "units/romans/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 192, "hitpoints": 192, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 18.220000000000006 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1021.9298095703125, "z": 131.27670288085938 }, "workOrders": [], "lastAttacked": 543875, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1216, "fsmReenter": false, "attackTimers": { "prepare": 375, "repeat": 2000 }, "oldAttackType": "Melee", "resyncAnimation": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6601 Decay: Footprint: Minimap: active: true x: 316.40638 z: 368.39313 Obstruction: active: true moving: false control group: 6529 control group 2: 0 tag: 9289 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.40638 y: 0 z: 368.39313 last x: 316.40638 last y diff: 0 last z: 368.39313 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39442 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7203, 0, 6687, 0, 8790 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 6839, 6840, 357 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6602 Decay: Footprint: Minimap: active: true x: 186.28379 z: 785.08729 Obstruction: active: true moving: false control group: 6561 control group 2: 0 tag: 9291 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.28379 y: 0 z: 785.08729 last x: 186.28379 last y diff: 0 last z: 785.08729 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36956 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7347, 0, 8148, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 6533, 6534, 6531, 6532, 6535 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6603 Decay: Footprint: Minimap: active: true x: 619.8217 z: 287.41608 Obstruction: active: true moving: true control group: 6603 control group 2: 0 tag: 732 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 619.8217 y: 0 z: 287.41608 last x: 615.75 last y diff: 0 last z: 285.5 territory: 4 rot x: 0 rot y: 1.06815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7131 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 624.5 waypoint z: 287.5 waypoint x: 620 waypoint z: 287.5 length: 1 waypoint x: 620 waypoint z: 287.5 type: 3 goal x: 635.59406 goal z: 287.94874 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6603 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 412, 409 ], "isApplied": true, "rangeQuery": 1217 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7131, "force": false } }, { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7131, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1218, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6604 Decay: Footprint: Minimap: active: true x: 619.9123 z: 303.82094 Obstruction: active: true moving: false control group: 6604 control group 2: 0 tag: 734 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 619.9123 y: 0 z: 303.82094 last x: 619.9123 last y diff: 0 last z: 303.82094 territory: 4 rot x: 0 rot y: -0.7342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2678 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 618 goal z: 306 goal u x: 0.9979 goal u z: -0.06507 goal v x: 0.06507 goal v z: 0.9979 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6604 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 409 ], "isApplied": true, "rangeQuery": 1219 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 618, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 618, "y": 23, "z": 306 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42793, "losRangeQuery": 1220, "fsmReenter": false, "gatheringTarget": 2678 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6605 Decay: Footprint: Minimap: active: true x: 635.24012 z: 299.26734 Obstruction: active: true moving: false control group: 6605 control group 2: 0 tag: 736 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 635.24012 y: 0 z: 299.26734 last x: 634.5 last y diff: 0 last z: 300.56553 territory: 4 rot x: 0 rot y: 3.09397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 1 path state: 0 pass class: "default" ticket: 0 target entity: 7131 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 635.59406 goal z: 287.94874 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6605 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1221 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43685, "losRangeQuery": 1222, "fsmReenter": true, "gatheringTarget": 0 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6606 Decay: Footprint: Minimap: active: true x: 626.80785 z: 320.21296 Obstruction: active: true moving: false control group: 6606 control group 2: 0 tag: 738 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 626.80785 y: 0 z: 320.21296 last x: 626.80785 last y diff: 0 last z: 320.21296 territory: 4 rot x: 0 rot y: -2.72152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2752 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 318 goal u x: 0.6493 goal u z: -0.7611 goal v x: 0.7611 goal v z: 0.6493 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6606 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1223 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 643.0542602539062, "z": 245.22323608398438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42638, "losRangeQuery": 1224, "fsmReenter": false, "gatheringTarget": 2752 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6607 Decay: Footprint: Minimap: active: true x: 643.24169 z: 313.10392 Obstruction: active: true moving: false control group: 6607 control group 2: 0 tag: 740 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 643.24169 y: 0 z: 313.10392 last x: 643.24169 last y diff: 0 last z: 313.10392 territory: 4 rot x: 0 rot y: 1.18564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2702 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 646 goal z: 314 goal u x: -0.45421 goal u z: -0.89133 goal v x: 0.89133 goal v z: -0.45421 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6607 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1225 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2702, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 646, "y": 23, "z": 314 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2702, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 646, "y": 23, "z": 314 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 643.0542602539062, "z": 245.22323608398438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43356, "losRangeQuery": 1226, "fsmReenter": false, "gatheringTarget": 2702 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6608 Decay: Footprint: Minimap: active: true x: 627.60891 z: 319.0738 Obstruction: active: true moving: false control group: 6608 control group 2: 0 tag: 742 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 627.60891 y: 0 z: 319.0738 last x: 627.60891 last y diff: 0 last z: 319.0738 territory: 4 rot x: 0 rot y: -2.19954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2752 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 626 goal z: 318 goal u x: 0.6493 goal u z: -0.7611 goal v x: 0.7611 goal v z: 0.6493 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6608 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1227 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2752, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 626, "y": 23, "z": 318 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 643.0542602539062, "z": 245.22323608398438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43357, "losRangeQuery": 1228, "fsmReenter": false, "gatheringTarget": 2752 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6609 Decay: Footprint: Minimap: active: true x: 619.99268 z: 305.05388 Obstruction: active: true moving: false control group: 6609 control group 2: 0 tag: 744 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 619.99268 y: 0 z: 305.05388 last x: 619.99268 last y diff: 0 last z: 305.05388 territory: 4 rot x: 0 rot y: -1.0651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2678 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 618 goal z: 306 goal u x: 0.9979 goal u z: -0.06507 goal v x: 0.06507 goal v z: 0.9979 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6609 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1229 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 618, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 618, "y": 23, "z": 306 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 643.0542602539062, "z": 245.22323608398438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42292, "losRangeQuery": 1230, "fsmReenter": false, "gatheringTarget": 2678 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6610 Decay: Footprint: Minimap: active: true x: 637.43316 z: 315.15558 Obstruction: active: true moving: false control group: 6610 control group 2: 0 tag: 746 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 637.43316 y: 0 z: 315.15558 last x: 637.43316 last y diff: 0 last z: 315.15558 territory: 4 rot x: 0 rot y: 0.26104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2701 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 638 goal z: 318 goal u x: -0.83202 goal u z: -0.55552 goal v x: 0.55552 goal v z: -0.83202 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6610 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1231 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2701, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 638, "y": 23, "z": 318 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2701, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 638, "y": 23, "z": 318 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42982, "losRangeQuery": 1232, "fsmReenter": false, "gatheringTarget": 2701 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6611 Decay: Footprint: Minimap: active: true x: 624.27546 z: 288.3022 Obstruction: active: true moving: true control group: 6611 control group 2: 0 tag: 748 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 624.27546 y: 0 z: 288.3022 last x: 621.1629 last y diff: 0 last z: 287.5 territory: 4 rot x: 0 rot y: -1.9736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2715 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 608.5 waypoint z: 283.5 waypoint x: 614 waypoint z: 283.5 waypoint x: 623.5 waypoint z: 287.5 length: 0 type: 3 goal x: 606 goal z: 282 goal u x: -0.58852 goal u z: -0.80901 goal v x: 0.80901 goal v z: -0.58852 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6611 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 409 ], "isApplied": true, "rangeQuery": 1233 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1234, "fsmReenter": false, "gatheringTarget": 2715 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6612 Decay: Footprint: Minimap: active: true x: 607.89075 z: 281.11289 Obstruction: active: true moving: false control group: 6612 control group 2: 0 tag: 750 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 607.89075 y: 0 z: 281.11289 last x: 607.89075 last y diff: 0 last z: 281.11289 territory: 4 rot x: 0 rot y: -1.06916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2715 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 282 goal u x: -0.58852 goal u z: -0.80901 goal v x: 0.80901 goal v z: -0.58852 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6612 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [ 411, 412 ], "isApplied": true, "rangeQuery": 1235 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2715, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 606, "y": 23, "z": 282 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 643.0542602539062, "z": 245.22323608398438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43358, "losRangeQuery": 1236, "fsmReenter": false, "gatheringTarget": 2715 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6616 Footprint: Minimap: active: true x: 394.31711 z: 327.17518 Obstruction: active: true moving: false control group: 6616 control group 2: 0 tag: 9299 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 394.31711 y: 0 z: 327.17518 last x: 394.31711 last y diff: 0 last z: 327.17518 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12219 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 6231, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6617 Decay: Footprint: Minimap: active: true x: 602.78937 z: 1156.464 Obstruction: active: true moving: false control group: 6579 control group 2: 0 tag: 9301 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 602.78937 y: 0 z: 1156.464 last x: 602.78937 last y diff: 0 last z: 1156.464 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47323 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6649, 0, 7914, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6618 Footprint: Minimap: active: true x: 371.39176 z: 313.987 Obstruction: active: true moving: false control group: 6618 control group 2: 0 tag: 9303 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 371.39176 y: 0 z: 313.987 last x: 371.39176 last y diff: 0 last z: 313.987 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58438 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6358, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6622 Footprint: Minimap: active: true x: 362.92438 z: 304.78415 Obstruction: active: true moving: false control group: 6622 control group 2: 0 tag: 9311 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 362.92438 y: 0 z: 304.78415 last x: 362.92438 last y diff: 0 last z: 304.78415 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58773 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6404, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6626 Decay: Footprint: Minimap: active: true x: 704.31092 z: 223.86704 Obstruction: active: true moving: false control group: 6554 control group 2: 0 tag: 9319 flags: 2 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 704.31092 y: 0 z: 223.86704 last x: 704.31092 last y diff: 0 last z: 223.86704 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3985 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6456, 6460, 6459, 6457, 6463 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6627 Footprint: Minimap: active: true x: 345.62882 z: 263.92261 Obstruction: active: true moving: false control group: 6627 control group 2: 0 tag: 9321 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 345.62882 y: 0 z: 263.92261 last x: 345.62882 last y diff: 0 last z: 263.92261 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59569 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6550, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6628 Footprint: Minimap: active: true x: 368.95304 z: 287.30787 Obstruction: active: true moving: false control group: 6628 control group 2: 0 tag: 9323 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 368.95304 y: 0 z: 287.30787 last x: 368.95304 last y diff: 0 last z: 287.30787 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17411 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6432, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6629 Decay: Footprint: Minimap: active: true x: 1096.07699 z: 1033.20847 Obstruction: active: true moving: true control group: 6629 control group 2: 0 tag: 752 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1096.07699 y: 0 z: 1033.20847 last x: 1099.18145 last y diff: 0 last z: 1031.35814 territory: 2 rot x: 0 rot y: -0.98421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8972 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 7.2281 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1083.33404 waypoint z: 1030.74732 length: 1 waypoint x: 1083.33404 waypoint z: 1030.74732 type: 3 goal x: 1072.36915 goal z: 1030.74708 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 7.2281 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6629 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1237 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1238, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6630 Decay: Footprint: Minimap: active: true x: 1097.4347 z: 1032.0837 Obstruction: active: true moving: false control group: 6630 control group 2: 0 tag: 754 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1097.4347 y: 0 z: 1032.0837 last x: 1097.4347 last y diff: 0 last z: 1032.0837 territory: 2 rot x: 0 rot y: 2.80637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2337 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1098 goal z: 1030 goal u x: 0.7638 goal u z: -0.64611 goal v x: 0.64611 goal v z: 0.7638 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6630 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1239 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 955.1060791015625, "z": 1009.5492553710938 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43686, "losRangeQuery": 1240, "fsmReenter": false, "gatheringTarget": 2337 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6631 Decay: Footprint: Minimap: active: true x: 964.95881 z: 803.45917 Obstruction: active: true moving: false control group: 6631 control group 2: 0 tag: 756 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 964.95881 y: 0 z: 803.45917 last x: 964.95881 last y diff: 0 last z: 803.45917 territory: 2 rot x: 0 rot y: -1.72875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 6631 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 7596, 6890, 8069, 8068 ], "isApplied": true, "rangeQuery": 1241 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 39071, "losRangeQuery": 1242, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6632 Decay: Footprint: Minimap: active: true x: 1096.26688 z: 1032.0837 Obstruction: active: true moving: true control group: 6632 control group 2: 0 tag: 758 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1096.26688 y: 0 z: 1032.0837 last x: 1092.21621 last y diff: 0 last z: 1030.74666 territory: 2 rot x: 0 rot y: 1.18099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2337 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.53125 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1095.10975 waypoint z: 1029.75875 length: 2 waypoint x: 1097.4347 waypoint z: 1032.0837 waypoint x: 1097.4347 waypoint z: 1032.0837 type: 3 goal x: 1098 goal z: 1030 goal u x: 0.7638 goal u z: -0.64611 goal v x: 0.64611 goal v z: 0.7638 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.53125 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6632 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1243 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 982.6395263671875, "z": 1049.114013671875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1244, "fsmReenter": false, "gatheringTarget": 2337 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6633 Decay: Footprint: Minimap: active: true x: 1091.21789 z: 1022.81943 Obstruction: active: true moving: false control group: 6633 control group 2: 0 tag: 760 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1091.21789 y: 0 z: 1022.81943 last x: 1091.21789 last y diff: 0 last z: 1022.81943 territory: 2 rot x: 0 rot y: 1.9282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2317 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1094 goal z: 1022 goal u x: -0.4787 goal u z: 0.87844 goal v x: -0.87844 goal v z: -0.4787 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6633 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1245 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2317, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1094, "y": 23, "z": 1022 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2317, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1094, "y": 23, "z": 1022 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43359, "losRangeQuery": 1246, "fsmReenter": false, "gatheringTarget": 2317 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6634 Footprint: Minimap: active: true x: 360.85135 z: 272.27344 Obstruction: active: true moving: false control group: 6634 control group 2: 0 tag: 9325 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 360.85135 y: 0 z: 272.27344 last x: 360.85135 last y diff: 0 last z: 272.27344 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50048 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6491, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6635 Decay: Footprint: Minimap: active: true x: 332.92267 z: 257.98682 Obstruction: active: true moving: false control group: 6556 control group 2: 0 tag: 9327 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 332.92267 y: 0 z: 257.98682 last x: 332.92267 last y diff: 0 last z: 257.98682 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58444 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7576, 0, 6662, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6636 Decay: Footprint: Minimap: active: true x: 228.95556 z: 770.58483 Obstruction: active: true moving: false control group: 6636 control group 2: 0 tag: 762 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 228.95556 y: 0 z: 770.58483 last x: 228.95556 last y diff: 0 last z: 770.58483 territory: 6 rot x: 0 rot y: 1.13288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6920 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 240.3075 goal z: 774.97309 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6636 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1247 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41389, "losRangeQuery": 1248, "fsmReenter": false, "gatheringTarget": 6920 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6637 Decay: Footprint: Minimap: active: true x: 243.66248 z: 793.66248 Obstruction: active: true moving: false control group: 6637 control group 2: 0 tag: 764 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 243.66248 y: 0 z: 793.66248 last x: 243.66248 last y diff: 0 last z: 793.66248 territory: 6 rot x: 0 rot y: 1.79554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6980 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 258.16803 goal z: 791.24067 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6637 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1249 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 225.76010131835938, "z": 796.8106079101562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43154, "losRangeQuery": 1250, "fsmReenter": false, "gatheringTarget": 6980 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6638 Decay: Footprint: Minimap: active: true x: 227.79308 z: 771.7473 Obstruction: active: true moving: false control group: 6638 control group 2: 0 tag: 766 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 227.79308 y: 0 z: 771.7473 last x: 227.79308 last y diff: 0 last z: 771.7473 territory: 6 rot x: 0 rot y: 1.2489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6920 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 240.3075 goal z: 774.97309 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6638 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1251 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6920, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 240.3074951171875, "y": 23, "z": 774.9730834960938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43395, "losRangeQuery": 1252, "fsmReenter": false, "gatheringTarget": 6920 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6639 Decay: Footprint: Minimap: active: true x: 245.98743 z: 795.98743 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 768 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 245.98743 y: 0 z: 795.98743 last x: 245.98743 last y diff: 0 last z: 795.98743 territory: 6 rot x: 0 rot y: 2.0113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6980 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 258.16803 goal z: 791.24067 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6639 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1253 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6980, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 258.16802978515625, "y": 22.999282836914062, "z": 791.2406616210938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 225.76010131835938, "z": 796.8106079101562 }, "workOrders": [ { "type": "Repair", "data": { "target": 6894, "autocontinue": true, "force": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41436, "losRangeQuery": 1254, "fsmReenter": false, "gatheringTarget": 6980 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6643 Decay: Footprint: Minimap: active: true x: 984.95197 z: 898.068 Obstruction: active: true moving: false control group: 6572 control group 2: 0 tag: 9335 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 984.95197 y: 0 z: 898.068 last x: 984.95197 last y diff: 0 last z: 898.068 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9396 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 6268, 199, 198, 197, 6269 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6649 Footprint: Minimap: active: true x: 602.78937 z: 1156.464 Obstruction: active: true moving: false control group: 6649 control group 2: 0 tag: 9345 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 602.78937 y: 0 z: 1156.464 last x: 602.78937 last y diff: 0 last z: 1156.464 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47323 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6617, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6656 Footprint: Minimap: active: true x: 585.39515 z: 1177.83277 Obstruction: active: true moving: false control group: 6656 control group 2: 0 tag: 9367 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 585.39515 y: 0 z: 1177.83277 last x: 585.39515 last y diff: 0 last z: 1177.83277 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36760 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6386, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6660 Decay: Footprint: Minimap: active: true x: 1058.38773 z: 461.66999 Obstruction: active: true moving: false control group: 6660 control group 2: 0 tag: 770 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1058.38773 y: 0 z: 461.66999 last x: 1058.38773 last y diff: 0 last z: 461.66999 territory: 1 rot x: 0 rot y: -1.77634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6660 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1255 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43465, "losRangeQuery": 1256, "fsmReenter": true, "gatheringTarget": 6729 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6661 Decay: Footprint: Minimap: active: true x: 1059.57364 z: 460.48412 Obstruction: active: true moving: false control group: 6661 control group 2: 0 tag: 772 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1059.57364 y: 0 z: 460.48412 last x: 1059.57364 last y diff: 0 last z: 460.48412 territory: 1 rot x: 0 rot y: -1.66546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6661 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1257 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43380, "losRangeQuery": 1258, "fsmReenter": true, "gatheringTarget": 6729 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6662 Footprint: Minimap: active: true x: 332.92267 z: 257.98682 Obstruction: active: true moving: false control group: 6662 control group 2: 0 tag: 9375 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 332.92267 y: 0 z: 257.98682 last x: 332.92267 last y diff: 0 last z: 257.98682 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58444 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6635, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6664 Decay: Footprint: Minimap: active: true x: 195.94907 z: 807.06434 Obstruction: active: true moving: false control group: 6589 control group 2: 0 tag: 9387 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 195.94907 y: 0 z: 807.06434 last x: 195.94907 last y diff: 0 last z: 807.06434 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53429 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7379, 0, 8098, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 6264, 6305, 6306, 6304, 6262 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6665 Footprint: Minimap: active: true x: 306.77833 z: 293.22486 Obstruction: active: true moving: false control group: 6665 control group 2: 0 tag: 9389 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 306.77833 y: 0 z: 293.22486 last x: 306.77833 last y diff: 0 last z: 293.22486 territory: 5 rot x: 0 rot y: 1.79268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37533 actor: "structures/gauls/farmstead.xml" Identity: Mirage: object: { "player": 4, "parent": 6244, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 720, "hitpoints": 720, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6670 Decay: Footprint: Minimap: active: true x: 1074.0171 z: 453.44745 Obstruction: active: true moving: false control group: 6574 control group 2: 0 tag: 9395 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1074.0171 y: 0 z: 453.44745 last x: 1074.0171 last y diff: 0 last z: 453.44745 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46596 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7000, 0, 6860, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 154, 152, 6257, 6258, 6259 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6671 Decay: Footprint: Minimap: active: true x: 264.85602 z: 349.73514 Obstruction: active: true moving: false control group: 6588 control group 2: 0 tag: 9397 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 264.85602 y: 0 z: 349.73514 last x: 264.85602 last y diff: 0 last z: 349.73514 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49585 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7537, 0, 6680, 0, 8772 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 6586 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6672 Footprint: Minimap: active: true x: 296.34824 z: 316.27222 Obstruction: active: true moving: false control group: 6672 control group 2: 0 tag: 9399 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 296.34824 y: 0 z: 316.27222 last x: 296.34824 last y diff: 0 last z: 316.27222 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30122 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6536, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6673 Footprint: Minimap: active: true x: 614 z: 958 Obstruction: active: true moving: false control group: 6673 control group 2: 0 tag: 9401 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 958 last x: 614 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 4.7584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3700 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 57, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6677 Footprint: Minimap: active: true x: 279.26108 z: 330.978 Obstruction: active: true moving: false control group: 6677 control group 2: 0 tag: 9409 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 279.26108 y: 0 z: 330.978 last x: 279.26108 last y diff: 0 last z: 330.978 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39996 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6580, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6678 Footprint: Minimap: active: true x: 319.0399 z: 330.75568 Obstruction: active: true moving: false control group: 6678 control group 2: 0 tag: 9411 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 319.0399 y: 0 z: 330.75568 last x: 319.0399 last y diff: 0 last z: 330.75568 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43914 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6489, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6680 Footprint: Minimap: active: true x: 264.85602 z: 349.73514 Obstruction: active: true moving: false control group: 6680 control group 2: 0 tag: 9415 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 264.85602 y: 0 z: 349.73514 last x: 264.85602 last y diff: 0 last z: 349.73514 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49585 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6671, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6682 Footprint: Minimap: active: true x: 300 z: 348 Obstruction: active: true moving: false control group: 6682 control group 2: 0 tag: 9419 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 300 y: 0 z: 348 last x: 300 last y diff: 0 last z: 348 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "structures/gauls/civic_centre.xml" Identity: Mirage: object: { "player": 4, "parent": 356, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2400, "hitpoints": 2400, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 2000, 0 ], "maxCapturePoints": 2000, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6684 Decay: Footprint: Minimap: active: true x: 568.54789 z: 1124.64377 Obstruction: active: true moving: false control group: 6684 control group 2: 0 tag: 774 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 568.54789 y: 0 z: 1124.64377 last x: 568.54789 last y diff: 0 last z: 1124.64377 territory: 3 rot x: 0 rot y: -0.86403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 6684 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 6 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 580.3411865234375, "z": 1116.998779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42397, "losRangeQuery": 1259, "fsmReenter": true, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6685 Decay: Footprint: Minimap: active: true x: 570.16022 z: 1125.21273 Obstruction: active: true moving: false control group: 6685 control group 2: 0 tag: 776 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 570.16022 y: 0 z: 1125.21273 last x: 570.16022 last y diff: 0 last z: 1125.21273 territory: 3 rot x: 0 rot y: -0.99001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6757 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 579.31824 goal z: 1124.29029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.625 goal hh: 7.125 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 6685 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 580.3411865234375, "z": 1116.998779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42353, "losRangeQuery": 1260, "fsmReenter": true, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6686 Decay: Footprint: Minimap: active: true x: 567.25698 z: 1123.79661 Obstruction: active: true moving: false control group: 6686 control group 2: 0 tag: 778 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 567.25698 y: 0 z: 1123.79661 last x: 567.25698 last y diff: 0 last z: 1123.79661 territory: 3 rot x: 0 rot y: -0.72056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 6686 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 14 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 580.3411865234375, "z": 1116.998779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41183, "losRangeQuery": 1261, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6687 Footprint: Minimap: active: true x: 316.40638 z: 368.39313 Obstruction: active: true moving: false control group: 6687 control group 2: 0 tag: 9423 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.40638 y: 0 z: 368.39313 last x: 316.40638 last y diff: 0 last z: 368.39313 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39442 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6601, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6688 Decay: Footprint: Minimap: active: true x: 330.32151 z: 301.34095 Obstruction: active: true moving: false control group: 6570 control group 2: 0 tag: 9425 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 330.32151 y: 0 z: 301.34095 last x: 330.32151 last y diff: 0 last z: 301.34095 territory: 5 rot x: 0 rot y: -2.89144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55178 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7540, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 6326, 6517, 6516, 359, 6515 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6689 Decay: Footprint: Minimap: active: true x: 936.50867 z: 991.47663 Obstruction: active: true moving: false control group: 6522 control group 2: 0 tag: 9427 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 936.50867 y: 0 z: 991.47663 last x: 936.50867 last y diff: 0 last z: 991.47663 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33261 actor: "structures/mauryans/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 12, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_infantry_spearman_b", "units/maur_infantry_swordsman_b", "units/maur_infantry_archer_b", "units/maur_cavalry_swordsman_b", "units/maur_cavalry_javelinist_b", "units/maur_champion_infantry_barracks", "units/maur_champion_maiden_barracks" ] } RallyPoint: object: { "pos": [ { "x": 998, "z": 802 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1590 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6690 Decay: Footprint: Minimap: active: true x: 1051.65732 z: 468.4001 Obstruction: active: true moving: false control group: 6690 control group 2: 0 tag: 780 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1051.65732 y: 0 z: 468.4001 last x: 1051.65732 last y diff: 0 last z: 468.4001 territory: 1 rot x: 0 rot y: -2.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 150 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1060 goal z: 488 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.75 goal hh: 19.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6690 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1262 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42872, "losRangeQuery": 1263, "fsmReenter": true, "gatheringTarget": 6729 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6695 Decay: Footprint: Minimap: active: true x: 700.96955 z: 264.14875 Obstruction: active: true moving: false control group: 6645 control group 2: 0 tag: 9437 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 700.96955 y: 0 z: 264.14875 last x: 700.96955 last y diff: 0 last z: 264.14875 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10319 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6698 Decay: Footprint: Minimap: active: true x: 648.0959 z: 984.82746 Obstruction: active: true moving: false control group: 6498 control group 2: 0 tag: 9443 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 648.0959 y: 0 z: 984.82746 last x: 648.0959 last y diff: 0 last z: 984.82746 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36162 actor: "structures/athenians/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 6715 ], "miraged": [ false, false, false, false, false, false, true ], "seen": [ false, false, true, true, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 23, "queue": [ { "id": 22, "player": 3, "unitTemplate": "units/athen_infantry_javelinist_b", "count": 3, "resources": { "food": 25, "metal": 25, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 19265.79748224553, "timeRemaining": 4265.797482245529, "neededSlots": 0 } ], "timer": 43590, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_infantry_spearman_b", "units/athen_infantry_javelinist_b", "units/athen_infantry_slinger_b", "units/athen_cavalry_swordsman_b", "units/athen_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 582, "z": 906 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_oak_aut", "target": 3681 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6700 Footprint: Minimap: active: true x: 507.83207 z: 1061.10486 Obstruction: active: true moving: false control group: 6700 control group 2: 0 tag: 9447 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 507.83207 y: 0 z: 1061.10486 last x: 507.83207 last y diff: 0 last z: 1061.10486 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55502 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 6, "parent": 6340, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6701 Footprint: Minimap: active: true x: 560 z: 1080 Obstruction: active: true moving: false control group: 6701 control group 2: 0 tag: 9449 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 560 y: 0 z: 1080 last x: 560 last y diff: 0 last z: 1080 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 242 actor: "structures/athenians/civil_centre.xml" Identity: Mirage: object: { "player": 6, "parent": 242, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3300.0000000000005, "hitpoints": 3300.0000000000005, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 2750, 0, 0, 0 ], "maxCapturePoints": 2750, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6706 Decay: Footprint: Minimap: active: true x: 1057.6808 z: 437.51017 Obstruction: active: true moving: false control group: 6651 control group 2: 0 tag: 9459 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1057.6808 y: 0 z: 437.51017 last x: 1057.6808 last y diff: 0 last z: 437.51017 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7576 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6984, 0, 6864, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6254, 6255, 151, 6256, 153 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6707 Footprint: Minimap: active: true x: 600.8155 z: 1050.5376 Obstruction: active: true moving: false control group: 6707 control group 2: 0 tag: 9461 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.8155 y: 0 z: 1050.5376 last x: 600.8155 last y diff: 0 last z: 1050.5376 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19785 actor: "structures/hellenes/farmstead.xml" Identity: Mirage: object: { "player": 6, "parent": 6303, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6708 Decay: Footprint: Minimap: active: true x: 229.66031 z: 842.2558 Obstruction: active: true moving: false control group: 6614 control group 2: 0 tag: 9463 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 229.66031 y: 0 z: 842.2558 last x: 229.66031 last y diff: 0 last z: 842.2558 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30945 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6742, 7440, 8077, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6709 Decay: Footprint: Minimap: active: true x: 976.35915 z: 908.40587 Obstruction: active: true moving: false control group: 6709 control group 2: 0 tag: 782 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 976.35915 y: 0 z: 908.40587 last x: 976.35915 last y diff: 0 last z: 908.40587 territory: 2 rot x: 0 rot y: -1.41788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6709 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1264 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41721, "losRangeQuery": 1265, "fsmReenter": true, "gatheringTarget": 6771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6710 Decay: Footprint: Minimap: active: true x: 975.1794 z: 909.58558 Obstruction: active: true moving: false control group: 6710 control group 2: 0 tag: 784 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 975.1794 y: 0 z: 909.58558 last x: 975.1794 last y diff: 0 last z: 909.58558 territory: 2 rot x: 0 rot y: -1.51261 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6710 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1266 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43101, "losRangeQuery": 1267, "fsmReenter": true, "gatheringTarget": 6771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6711 Decay: Footprint: Minimap: active: true x: 974.01693 z: 908.4231 Obstruction: active: true moving: false control group: 6711 control group 2: 0 tag: 786 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 974.01693 y: 0 z: 908.4231 last x: 974.01693 last y diff: 0 last z: 908.4231 territory: 2 rot x: 0 rot y: -1.39669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6771 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 960.00837 goal z: 910.16938 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6711 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1268 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42794, "losRangeQuery": 1269, "fsmReenter": false, "gatheringTarget": 6771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6712 Decay: Footprint: Minimap: active: true x: 972.85445 z: 907.26063 Obstruction: active: true moving: false control group: 6712 control group 2: 0 tag: 788 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 972.85445 y: 0 z: 907.26063 last x: 972.85445 last y diff: 0 last z: 907.26063 territory: 2 rot x: 0 rot y: -1.2808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6771 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 960.00837 goal z: 910.16938 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6712 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1270 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43155, "losRangeQuery": 1271, "fsmReenter": false, "gatheringTarget": 6771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6713 Decay: Footprint: Minimap: active: true x: 959.4255 z: 925.3388 Obstruction: active: true moving: false control group: 6713 control group 2: 0 tag: 790 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 959.4255 y: 0 z: 925.3388 last x: 959.4255 last y diff: 0 last z: 925.3388 territory: 2 rot x: 0 rot y: 3.08347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6713 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1272 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6771, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 960.0083618164062, "y": 22.999282836914062, "z": 910.1693725585938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43136, "losRangeQuery": 1273, "fsmReenter": true, "gatheringTarget": 6771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6715 Footprint: Minimap: active: true x: 648.0959 z: 984.82746 Obstruction: active: true moving: false control group: 6715 control group 2: 0 tag: 9465 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 648.0959 y: 0 z: 984.82746 last x: 648.0959 last y diff: 0 last z: 984.82746 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36162 actor: "structures/athenians/barracks.xml" Identity: Mirage: object: { "player": 6, "parent": 6698, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6716 Footprint: Minimap: active: true x: 631.26075 z: 1013.99244 Obstruction: active: true moving: false control group: 6716 control group 2: 0 tag: 9467 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 631.26075 y: 0 z: 1013.99244 last x: 631.26075 last y diff: 0 last z: 1013.99244 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33527 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 6, "parent": 6420, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6717 Decay: Footprint: Minimap: active: true x: 187.25824 z: 679.98603 Obstruction: active: true moving: false control group: 6530 control group 2: 0 tag: 9469 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.25824 y: 0 z: 679.98603 last x: 187.25824 last y diff: 0 last z: 679.98603 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58740 actor: "structures/iberians/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7337, 0, 8181, 7316, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 20, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_infantry_spearman_b", "units/iber_infantry_swordsman_b", "units/iber_infantry_javelinist_b", "units/iber_infantry_slinger_b", "units/iber_cavalry_spearman_b", "units/iber_cavalry_javelinist_b", "units/iber_champion_infantry_barracks", "units/iber_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 269.6177978515625, "z": 958.0010986328125 } ], "data": [ { "command": "repair", "target": 9246 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6721 Footprint: Minimap: active: true x: 615.60322 z: 990.33381 Obstruction: active: true moving: false control group: 6721 control group 2: 0 tag: 9473 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 615.60322 y: 0 z: 990.33381 last x: 615.60322 last y diff: 0 last z: 990.33381 territory: 3 rot x: 0 rot y: -3.86461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5998 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 83, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6722 Footprint: Minimap: active: true x: 626.13233 z: 979.34522 Obstruction: active: true moving: false control group: 6722 control group 2: 0 tag: 9475 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 626.13233 y: 0 z: 979.34522 last x: 626.13233 last y diff: 0 last z: 979.34522 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59711 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 6490, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6723 Footprint: Minimap: active: true x: 609.63569 z: 1001.51111 Obstruction: active: true moving: false control group: 6723 control group 2: 0 tag: 9477 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 609.63569 y: 0 z: 1001.51111 last x: 609.63569 last y diff: 0 last z: 1001.51111 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30315 actor: "structures/hellenes/farmstead.xml" Identity: Mirage: object: { "player": 6, "parent": 6452, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6725 Footprint: Minimap: active: true x: 594 z: 974 Obstruction: active: true moving: false control group: 6725 control group 2: 0 tag: 9481 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 974 last x: 594 last y diff: 0 last z: 974 territory: 3 rot x: 0 rot y: 3.96814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3694 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 192, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6726 Footprint: Minimap: active: true x: 602 z: 970 Obstruction: active: true moving: false control group: 6726 control group 2: 0 tag: 9483 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 970 last x: 602 last y diff: 0 last z: 970 territory: 3 rot x: 0 rot y: 1.78966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3695 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 115, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6727 Footprint: Minimap: active: true x: 190.16935 z: 859.73505 Obstruction: active: true moving: false control group: 6727 control group 2: 0 tag: 9485 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 190.16935 y: 0 z: 859.73505 last x: 190.16935 last y diff: 0 last z: 859.73505 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32708 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6519, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6728 Footprint: Minimap: active: true x: 187.52717 z: 873.0655 Obstruction: active: true moving: false control group: 6728 control group 2: 0 tag: 9487 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.52717 y: 0 z: 873.0655 last x: 187.52717 last y diff: 0 last z: 873.0655 territory: 6 rot x: 0 rot y: 3.02402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 315 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 315, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6729 Decay: Footprint: Minimap: active: true x: 1043.78846 z: 459.47205 Obstruction: active: true moving: false control group: 6663 control group 2: 0 tag: 9489 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1043.78846 y: 0 z: 459.47205 last x: 1043.78846 last y diff: 0 last z: 459.47205 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18672 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6995, 0, 6861, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6966, 6690, 6661, 6660 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6730 Decay: Footprint: Minimap: active: true x: 432.40616 z: 528.64278 Obstruction: active: true moving: false control group: 6730 control group 2: 0 tag: 792 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 432.40616 y: 0 z: 528.64278 last x: 432.40616 last y diff: 0 last z: 528.64278 territory: 0 rot x: 0 rot y: 0.84838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4293 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 434 goal z: 530 goal u x: -0.78818 goal u z: 0.61615 goal v x: -0.61615 goal v z: -0.78818 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6730 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8202, 8201, 8206, 8200, 8207, 8203, 7984 ], "isApplied": true, "rangeQuery": 1274 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4293, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 434, "y": 23, "z": 530 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4293, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 434, "y": 23, "z": 530 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 429.3531494140625, "z": 432.540771484375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43396, "losRangeQuery": 1275, "fsmReenter": false, "gatheringTarget": 4293 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6731 Decay: Footprint: Minimap: active: true x: 424.70469 z: 531.01908 Obstruction: active: true moving: true control group: 6731 control group 2: 0 tag: 794 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 424.70469 y: 0 z: 531.01908 last x: 427.88776 last y diff: 0 last z: 534.19996 territory: 5 rot x: 0 rot y: -2.35593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8899 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 419.1405 waypoint z: 529.51923 length: 1 waypoint x: 421.17148 waypoint z: 527.48832 type: 3 goal x: 418.66446 goal z: 519.03058 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6731 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 9213, 7984, 9214, 9212, 9211, 8199, 9215 ], "isApplied": true, "rangeQuery": 1276 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8899, "force": false } }, { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8899, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 413.3918762207031, "z": 486.52557373046875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1277, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6732 Decay: Footprint: Minimap: active: true x: 420.87441 z: 536.17191 Obstruction: active: true moving: false control group: 6732 control group 2: 0 tag: 796 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 420.87441 y: 0 z: 536.17191 last x: 420.87441 last y diff: 0 last z: 536.17191 territory: 0 rot x: 0 rot y: 0.59862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4274 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 422 goal z: 538 goal u x: 0.96886 goal u z: -0.24848 goal v x: 0.24848 goal v z: 0.96886 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6732 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8199, 9211, 9214, 7984, 9213, 9215, 9212 ], "isApplied": true, "rangeQuery": 1278 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4274, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 422, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4274, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 422, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 427.98028564453125, "z": 454.249267578125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42684, "losRangeQuery": 1279, "fsmReenter": false, "gatheringTarget": 4274 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6733 Decay: Footprint: Minimap: active: true x: 425.71904 z: 535.80845 Obstruction: active: true moving: false control group: 6733 control group 2: 0 tag: 798 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 425.71904 y: 0 z: 535.80845 last x: 425.71904 last y diff: 0 last z: 535.80845 territory: 5 rot x: 0 rot y: 0.17852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6733 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8199, 9211, 7984, 9215, 9214, 9213, 9212 ], "isApplied": true, "rangeQuery": 1280 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 408.2070007324219, "z": 515.10400390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43156, "losRangeQuery": 1281, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6734 Decay: Footprint: Minimap: active: true x: 427.02038 z: 539.63448 Obstruction: active: true moving: false control group: 6734 control group 2: 0 tag: 800 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 427.02038 y: 0 z: 539.63448 last x: 427.02038 last y diff: 0 last z: 539.63448 territory: 0 rot x: 0 rot y: -2.53786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6734 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 9213, 7984, 9214, 9212, 9211, 8199, 9215 ], "isApplied": true, "rangeQuery": 1282 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41589, "losRangeQuery": 1283, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6735 Footprint: Minimap: active: true x: 214.90473 z: 833.1493 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 9491 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214.90473 y: 0 z: 833.1493 last x: 214.90473 last y diff: 0 last z: 833.1493 territory: 6 rot x: 0 rot y: -2.17824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 323 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 6, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6736 Footprint: Minimap: active: true x: 206.64148 z: 859.30329 Obstruction: active: true moving: false control group: 6736 control group 2: 0 tag: 9493 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 206.64148 y: 0 z: 859.30329 last x: 206.64148 last y diff: 0 last z: 859.30329 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28750 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6479, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6737 Footprint: Minimap: active: true x: 208.38215 z: 875.52881 Obstruction: active: true moving: false control group: 6737 control group 2: 0 tag: 9495 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 208.38215 y: 0 z: 875.52881 last x: 208.38215 last y diff: 0 last z: 875.52881 territory: 6 rot x: 0 rot y: -2.87653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 316 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 316, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6739 Footprint: Minimap: active: true x: 225.1291 z: 862.8584 Obstruction: active: true moving: false control group: 6739 control group 2: 0 tag: 9499 flags: 0 length: 3 tag: 9501 tag: 9503 tag: 9505 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 225.1291 y: 0 z: 862.8584 last x: 225.1291 last y diff: 0 last z: 862.8584 territory: 6 rot x: 0 rot y: -2.4939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 313 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 2, "parent": 313, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6740 Footprint: Minimap: active: true x: 224.08313 z: 851.99213 Obstruction: active: true moving: false control group: 6740 control group 2: 0 tag: 9507 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 224.08313 y: 0 z: 851.99213 last x: 224.08313 last y diff: 0 last z: 851.99213 territory: 6 rot x: 0 rot y: -0.30999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 322 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 148, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6741 Footprint: Minimap: active: true x: 232.2223 z: 834.80158 Obstruction: active: true moving: false control group: 6741 control group 2: 0 tag: 9509 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 232.2223 y: 0 z: 834.80158 last x: 232.2223 last y diff: 0 last z: 834.80158 territory: 6 rot x: 0 rot y: -4.29592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 325 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 186, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6742 Footprint: Minimap: active: true x: 229.66031 z: 842.2558 Obstruction: active: true moving: false control group: 6742 control group 2: 0 tag: 9511 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 229.66031 y: 0 z: 842.2558 last x: 229.66031 last y diff: 0 last z: 842.2558 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30945 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6708, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6743 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6743 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: -1 rot x: 0 rot y: 0.05834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 344.92875 goal z: 1015.22669 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.75 goal hh: 5.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 5.46961 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6743 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9320, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9320, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 351.9254150390625, "z": 1033.12744140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1284, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6744 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6744 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: -1 rot x: 0 rot y: -0.08082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6978 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4.5 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 1 goal x: 298.89773 goal z: 979.59015 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.50635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 1.54462 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6744 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9320, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9320, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 351.9254150390625, "z": 1033.12744140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1285, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6745 Footprint: Minimap: active: true x: 296.66889 z: 794.11841 Obstruction: active: true moving: false control group: 6745 control group 2: 0 tag: 9513 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 296.66889 y: 0 z: 794.11841 last x: 296.66889 last y diff: 0 last z: 794.11841 territory: 6 rot x: 0 rot y: -1.67038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 310 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 310, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6746 Footprint: Minimap: active: true x: 246.87412 z: 833.45557 Obstruction: active: true moving: false control group: 6746 control group 2: 0 tag: 9515 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 246.87412 y: 0 z: 833.45557 last x: 246.87412 last y diff: 0 last z: 833.45557 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9422 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6284, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6747 Footprint: Minimap: active: true x: 259.8899 z: 826.93567 Obstruction: active: true moving: false control group: 6747 control group 2: 0 tag: 9517 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.8899 y: 0 z: 826.93567 last x: 259.8899 last y diff: 0 last z: 826.93567 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24525 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6350, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6748 Footprint: Minimap: active: true x: 271.00892 z: 821.80213 Obstruction: active: true moving: false control group: 6748 control group 2: 0 tag: 9519 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 271.00892 y: 0 z: 821.80213 last x: 271.00892 last y diff: 0 last z: 821.80213 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63794 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6378, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6749 Footprint: Minimap: active: true x: 288.36426 z: 813.40656 Obstruction: active: true moving: false control group: 6749 control group 2: 0 tag: 9521 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.36426 y: 0 z: 813.40656 last x: 288.36426 last y diff: 0 last z: 813.40656 territory: 6 rot x: 0 rot y: -1.97736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 309 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 309, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6750 Footprint: Minimap: active: true x: 241.8761 z: 850.188 Obstruction: active: true moving: false control group: 6750 control group 2: 0 tag: 9523 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 241.8761 y: 0 z: 850.188 last x: 241.8761 last y diff: 0 last z: 850.188 territory: 6 rot x: 0 rot y: -2.60296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 314, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6752 Footprint: Minimap: active: true x: 260.96784 z: 841.44135 Obstruction: active: true moving: false control group: 6752 control group 2: 0 tag: 9527 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.96784 y: 0 z: 841.44135 last x: 260.96784 last y diff: 0 last z: 841.44135 territory: 6 rot x: 0 rot y: -2.712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 311 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 311, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6753 Decay: Footprint: Minimap: active: true x: 993.51636 z: 1038.85486 Obstruction: active: true moving: false control group: 6676 control group 2: 0 tag: 9529 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 993.51636 y: 0 z: 1038.85486 last x: 993.51636 last y diff: 0 last z: 1038.85486 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 56938 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7763, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6756 Decay: Footprint: Minimap: active: true x: 597.36799 z: 978.29584 Obstruction: active: true moving: true control group: 6756 control group 2: 0 tag: 806 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.36799 y: 0 z: 978.29584 last x: 596.49686 last y diff: 0 last z: 977.96671 territory: 3 rot x: 0 rot y: -1.63144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3707 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 592.83277 waypoint z: 978.62224 type: 3 goal x: 590 goal z: 978 goal u x: 0.8427 goal u z: -0.53916 goal v x: 0.53916 goal v z: 0.8427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6756 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3707, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 590, "y": 23, "z": 978 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3707, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 590, "y": 23, "z": 978 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1286, "fsmReenter": false, "gatheringTarget": 3707 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6757 Decay: Footprint: Minimap: active: true x: 579.31824 z: 1124.29029 Obstruction: active: true moving: false control group: 6694 control group 2: 0 tag: 9535 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.31824 y: 0 z: 1124.29029 last x: 579.31824 last y diff: 0 last z: 1124.29029 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34403 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6804, 0, 7918, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6758 Decay: Footprint: Minimap: active: true x: 755.70618 z: 238.9533 Obstruction: active: true moving: false control group: 6758 control group 2: 0 tag: 808 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 755.70618 y: 0 z: 238.9533 last x: 754.13753 last y diff: 0 last z: 242.87261 territory: 4 rot x: 0 rot y: 2.6926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80874 target entity: 7240 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.44312 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 755.69921 waypoint z: 238.94632 length: 0 type: 3 goal x: 772.42261 goal z: 238.33848 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.44312 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6758 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1287 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1288, "fsmReenter": false, "gatheringTarget": 7240 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6759 Decay: Footprint: Minimap: active: true x: 761.04477 z: 244.29212 Obstruction: active: true moving: false control group: 6759 control group 2: 0 tag: 810 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 761.04477 y: 0 z: 244.29212 last x: 761.04477 last y diff: 0 last z: 244.29212 territory: 4 rot x: 0 rot y: 2.1104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7240 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 772.42261 goal z: 238.33848 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6759 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1289 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42242, "losRangeQuery": 1290, "fsmReenter": false, "gatheringTarget": 7240 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6760 Decay: Footprint: Minimap: active: true x: 758.64921 z: 241.89644 Obstruction: active: true moving: false control group: 6760 control group 2: 0 tag: 812 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 758.64921 y: 0 z: 241.89644 last x: 758.64921 last y diff: 0 last z: 241.89644 territory: 4 rot x: 0 rot y: 1.89327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7240 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 772.42261 goal z: 238.33848 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6760 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1291 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42337, "losRangeQuery": 1292, "fsmReenter": false, "gatheringTarget": 7240 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6761 Decay: Footprint: Minimap: active: true x: 759.84812 z: 243.09542 Obstruction: active: true moving: false control group: 6761 control group 2: 0 tag: 814 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.84812 y: 0 z: 243.09542 last x: 759.84812 last y diff: 0 last z: 243.09542 territory: 4 rot x: 0 rot y: 2.00194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7240 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 772.42261 goal z: 238.33848 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6761 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1293 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42338, "losRangeQuery": 1294, "fsmReenter": false, "gatheringTarget": 7240 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6762 Decay: Footprint: Minimap: active: true x: 756.8756 z: 240.12276 Obstruction: active: true moving: false control group: 6762 control group 2: 0 tag: 816 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 756.8756 y: 0 z: 240.12276 last x: 756.8756 last y diff: 0 last z: 240.12276 territory: 4 rot x: 0 rot y: 1.73252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7240 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 772.42261 goal z: 238.33848 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6762 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1295 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7240, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 772.422607421875, "y": 23, "z": 238.33847045898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42460, "losRangeQuery": 1296, "fsmReenter": false, "gatheringTarget": 7240 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6763 Decay: Footprint: Minimap: active: true x: 739.21975 z: 245.80607 Obstruction: active: true moving: false control group: 6763 control group 2: 0 tag: 818 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 739.21975 y: 0 z: 245.80607 last x: 739.21975 last y diff: 0 last z: 245.80607 territory: 4 rot x: 0 rot y: -1.46666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 723.0376 goal z: 246.95521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6763 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1297 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42983, "losRangeQuery": 1298, "fsmReenter": false, "gatheringTarget": 7134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6764 Decay: Footprint: Minimap: active: true x: 740.36921 z: 246.95559 Obstruction: active: true moving: false control group: 6764 control group 2: 0 tag: 820 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 740.36921 y: 0 z: 246.95559 last x: 740.36921 last y diff: 0 last z: 246.95559 territory: 4 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 723.0376 goal z: 246.95521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6764 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1299 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42339, "losRangeQuery": 1300, "fsmReenter": false, "gatheringTarget": 7134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6765 Decay: Footprint: Minimap: active: true x: 739.24369 z: 248.08104 Obstruction: active: true moving: false control group: 6765 control group 2: 0 tag: 822 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 739.24369 y: 0 z: 248.08104 last x: 739.24369 last y diff: 0 last z: 248.08104 territory: 4 rot x: 0 rot y: -1.67284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 723.0376 goal z: 246.95521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6765 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1301 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43081, "losRangeQuery": 1302, "fsmReenter": false, "gatheringTarget": 7134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6766 Decay: Footprint: Minimap: active: true x: 745.74349 z: 251.26627 Obstruction: active: true moving: false control group: 6766 control group 2: 0 tag: 824 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 745.74349 y: 0 z: 251.26627 last x: 745.74663 last y diff: 0 last z: 251.26314 territory: 4 rot x: 0 rot y: -1.82146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80875 target entity: 7134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 740.36921 waypoint z: 246.95559 length: 0 type: 3 goal x: 723.0376 goal z: 246.95521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6766 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1303 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1304, "fsmReenter": false, "gatheringTarget": 7134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6767 Decay: Footprint: Minimap: active: true x: 737.77784 z: 249.54683 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 826 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 737.77784 y: 0 z: 249.54683 last x: 740.14219 last y diff: 0 last z: 251.92142 territory: 4 rot x: 0 rot y: -2.35788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7134 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 6.70188 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 737.78309 waypoint z: 249.54159 type: 3 goal x: 723.0376 goal z: 246.95521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 6.70188 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6767 actor: "units/spartans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1305 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 34.99985, "hitpoints": 34.99985, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7134, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 723.03759765625, "y": 23, "z": 246.9552001953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 659.5204467773438, "z": 177.405029296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1306, "fsmReenter": false, "gatheringTarget": 7134 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6770 Decay: Footprint: Minimap: active: true x: 1067.56104 z: 525.28711 Obstruction: active: true moving: false control group: 6704 control group 2: 0 tag: 9541 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1067.56104 y: 0 z: 525.28711 last x: 1067.56104 last y diff: 0 last z: 525.28711 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40943 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7008, 0, 6844, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6342, 6391, 6392, 6394, 6395 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6771 Decay: Footprint: Minimap: active: true x: 960.00837 z: 910.16938 Obstruction: active: true moving: false control group: 6696 control group 2: 0 tag: 9543 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 960.00837 y: 0 z: 910.16938 last x: 960.00837 last y diff: 0 last z: 910.16938 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12368 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 6709, 6711, 6710, 6713, 6712 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6774 Footprint: Minimap: active: true x: 611.3877 z: 989.48884 Obstruction: active: true moving: false control group: 6774 control group 2: 0 tag: 9547 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.3877 y: 0 z: 989.48884 last x: 611.3877 last y diff: 0 last z: 989.48884 territory: 3 rot x: 0 rot y: -3.84844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6000 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6775 Decay: Footprint: Minimap: active: true x: 1002.53852 z: 549.96631 Obstruction: active: true moving: false control group: 6600 control group 2: 0 tag: 9549 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1002.53852 y: 0 z: 549.96631 last x: 1002.53852 last y diff: 0 last z: 549.96631 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64472 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 6997, 0, 6841, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6776 Decay: Footprint: Minimap: active: true x: 1085.89026 z: 505.2685 Obstruction: active: true moving: false control group: 6697 control group 2: 0 tag: 9551 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1085.89026 y: 0 z: 505.2685 last x: 1085.89026 last y diff: 0 last z: 505.2685 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3206 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7007, 0, 6843, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6343, 6288, 6345, 6344, 6393 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6777 Footprint: Minimap: active: true x: 618 z: 938 Obstruction: active: true moving: false control group: 6777 control group 2: 0 tag: 9553 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 938 last x: 618 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 3.09206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3718 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3718, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 186, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6778 Footprint: Minimap: active: true x: 618 z: 938 Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 9555 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 938 last x: 618 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 3.09206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3718 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3718, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6779 Footprint: Minimap: active: true x: 280.05964 z: 832.69471 Obstruction: active: true moving: false control group: 6779 control group 2: 0 tag: 9557 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 280.05964 y: 0 z: 832.69471 last x: 280.05964 last y diff: 0 last z: 832.69471 territory: 6 rot x: 0 rot y: -2.34469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 312 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 312, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6780 Decay: Footprint: Minimap: active: true x: 400.66956 z: 425.09601 Obstruction: active: true moving: false control group: 6681 control group 2: 0 tag: 9559 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.66956 y: 0 z: 425.09601 last x: 400.66956 last y diff: 0 last z: 425.09601 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58354 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7214, 0, 7653, 0, 8862 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6782 Footprint: Minimap: active: true x: 324.38517 z: 874.48737 Obstruction: active: true moving: false control group: 6782 control group 2: 0 tag: 9563 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 324.38517 y: 0 z: 874.48737 last x: 324.38517 last y diff: 0 last z: 874.48737 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61984 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6501, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6783 Footprint: Minimap: active: true x: 334.39768 z: 882.67853 Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 9565 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 334.39768 y: 0 z: 882.67853 last x: 334.39768 last y diff: 0 last z: 882.67853 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28166 actor: "structures/iberians/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6527, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 900, "hitpoints": 900, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6784 Footprint: Minimap: active: true x: 345.49628 z: 900.03303 Obstruction: active: true moving: false control group: 6784 control group 2: 0 tag: 9567 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 345.49628 y: 0 z: 900.03303 last x: 345.49628 last y diff: 0 last z: 900.03303 territory: 6 rot x: 0 rot y: -1.59484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6027 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 154, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6785 Decay: Footprint: Minimap: active: true x: 392.67618 z: 445.34305 Obstruction: active: true moving: false control group: 6691 control group 2: 0 tag: 9569 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 392.67618 y: 0 z: 445.34305 last x: 392.67618 last y diff: 0 last z: 445.34305 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24692 actor: "structures/gauls/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7219, 0, 0, 0, 8827 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 720, "hitpoints": 720, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6786 Decay: Footprint: Minimap: active: true x: 996.10315 z: 1028.2284 Obstruction: active: true moving: false control group: 6705 control group 2: 0 tag: 9571 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 996.10315 y: 0 z: 1028.2284 last x: 996.10315 last y diff: 0 last z: 1028.2284 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16632 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7758, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6788 Footprint: Minimap: active: true x: 348.94306 z: 893.59961 Obstruction: active: true moving: false control group: 6788 control group 2: 0 tag: 9575 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 348.94306 y: 0 z: 893.59961 last x: 348.94306 last y diff: 0 last z: 893.59961 territory: 6 rot x: 0 rot y: -4.08194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6025 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6790 Decay: Footprint: Minimap: active: true x: 964.94294 z: 801.15014 Obstruction: active: true moving: false control group: 6790 control group 2: 0 tag: 832 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 964.94294 y: 0 z: 801.15014 last x: 964.94294 last y diff: 0 last z: 801.15014 territory: 2 rot x: 0 rot y: -1.57137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 6790 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 7596, 6890, 8069 ], "isApplied": true, "rangeQuery": 1307 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 39150, "losRangeQuery": 1308, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6791 Decay: Footprint: Minimap: active: true x: 1096.27222 z: 1030.92122 Obstruction: active: true moving: false control group: 6791 control group 2: 0 tag: 834 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1096.27222 y: 0 z: 1030.92122 last x: 1096.27222 last y diff: 0 last z: 1030.92122 territory: 2 rot x: 0 rot y: 2.11707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2337 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1098 goal z: 1030 goal u x: 0.7638 goal u z: -0.64611 goal v x: 0.64611 goal v z: 0.7638 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6791 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1309 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42943, "losRangeQuery": 1310, "fsmReenter": false, "gatheringTarget": 2337 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6792 Decay: Footprint: Minimap: active: true x: 963.48215 z: 798.81368 Obstruction: active: true moving: false control group: 6792 control group 2: 0 tag: 836 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 963.48215 y: 0 z: 798.81368 last x: 963.48215 last y diff: 0 last z: 798.81368 territory: 2 rot x: 0 rot y: -1.40123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 6792 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 7596, 6890 ], "isApplied": true, "rangeQuery": 1311 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 39241, "losRangeQuery": 1312, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6793 Decay: Footprint: Minimap: active: true x: 1007.12784 z: 903.55626 Obstruction: active: true moving: true control group: 6793 control group 2: 0 tag: 838 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1007.12784 y: 0 z: 903.55626 last x: 1002.67293 last y diff: 0 last z: 903.11284 territory: 2 rot x: 0 rot y: 1.42861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.95383 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 length: 6 waypoint x: 1019 waypoint z: 893 waypoint x: 1015.21847 waypoint z: 899.13611 waypoint x: 1015.08501 waypoint z: 900.65612 waypoint x: 1012.64257 waypoint z: 901.10584 waypoint x: 1011.02683 waypoint z: 902.66248 waypoint x: 1007.15102 waypoint z: 903.55626 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.95383 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6793 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9309, 9310 ], "isApplied": true, "rangeQuery": 1313 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 883.3994750976562, "z": 861.38330078125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1314, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6794 Decay: Footprint: Minimap: active: true x: 1095.10975 z: 1029.75875 Obstruction: active: true moving: false control group: 6794 control group 2: 0 tag: 840 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1095.10975 y: 0 z: 1029.75875 last x: 1095.10975 last y diff: 0 last z: 1029.75875 territory: 2 rot x: 0 rot y: 1.4498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2337 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1098 goal z: 1030 goal u x: 0.7638 goal u z: -0.64611 goal v x: 0.64611 goal v z: 0.7638 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6794 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1315 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2337, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1098, "y": 23, "z": 1030 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43118, "losRangeQuery": 1316, "fsmReenter": false, "gatheringTarget": 2337 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6803 Footprint: Minimap: active: true x: 562 z: 1130 Obstruction: active: true moving: false control group: 6803 control group 2: 0 tag: 9611 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 1130 last x: 562 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: -0.39669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 257 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 257, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4972, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6804 Footprint: Minimap: active: true x: 579.31824 z: 1124.29029 Obstruction: active: true moving: false control group: 6804 control group 2: 0 tag: 9613 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.31824 y: 0 z: 1124.29029 last x: 579.31824 last y diff: 0 last z: 1124.29029 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34403 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6757, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6807 Footprint: Minimap: active: true x: 513.6761 z: 1099.89338 Obstruction: active: true moving: false control group: 6807 control group 2: 0 tag: 9619 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.6761 y: 0 z: 1099.89338 last x: 513.6761 last y diff: 0 last z: 1099.89338 territory: 3 rot x: 0 rot y: -3.5191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 253 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 253, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 134, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6808 Decay: Footprint: Minimap: active: true x: 211.18418 z: 685.65987 Obstruction: active: true moving: true control group: 6808 control group 2: 0 tag: 842 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 211.18418 y: 0 z: 685.65987 last x: 214.918 last y diff: 0 last z: 682.7656 territory: 6 rot x: 0 rot y: -0.8849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.44843 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 length: 0 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.44843 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6808 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1317, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6809 Decay: Footprint: Minimap: active: true x: 213.21007 z: 683.94881 Obstruction: active: true moving: true control group: 6809 control group 2: 0 tag: 844 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 213.21007 y: 0 z: 683.94881 last x: 216.23781 last y diff: 0 last z: 680.32143 territory: 6 rot x: 0 rot y: -0.71465 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.44986 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 waypoint x: 212.75 waypoint z: 684.5 length: 1 waypoint x: 212.75 waypoint z: 684.5 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.44986 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6809 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 215.890625, "z": 660.4224243164062 }, "workOrders": [ { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1318, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6810 Decay: Footprint: Minimap: active: true x: 219.62208 z: 674.14831 Obstruction: active: true moving: true control group: 6810 control group 2: 0 tag: 846 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 219.62208 y: 0 z: 674.14831 last x: 219.62208 last y diff: 0 last z: 674.14831 territory: 6 rot x: 0 rot y: -0.76537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80876 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.4268 moving: true facePointAfterMove: true tries: 1 length: 10 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 length: 1 waypoint x: 212.75 waypoint z: 684.5 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.4268 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6810 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1319, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6813 Footprint: Minimap: active: true x: 560 z: 1080 Obstruction: active: true moving: false control group: 6813 control group 2: 0 tag: 9625 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 560 y: 0 z: 1080 last x: 560 last y diff: 0 last z: 1080 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 242 actor: "structures/athenians/civil_centre.xml" Identity: Mirage: object: { "player": 2, "parent": 242, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3300.0000000000005, "hitpoints": 3300.0000000000005, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 2750, 0, 0, 0 ], "maxCapturePoints": 2750, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6814 Decay: Footprint: Minimap: active: true x: 367.39676 z: 451.91968 Obstruction: active: true moving: false control group: 6768 control group 2: 0 tag: 9627 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 367.39676 y: 0 z: 451.91968 last x: 367.39676 last y diff: 0 last z: 451.91968 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18957 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7225, 0, 0, 0, 8814 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6815 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6815 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: -1 rot x: 0 rot y: 1.48755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 344.92875 goal z: 1015.22669 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.75 goal hh: 5.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 14.39997 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 500 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "carry_wood" seed: 6815 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 38.743335603682176 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9320, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9320, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 351.9254150390625, "z": 1033.12744140625 }, "workOrders": [], "lastAttacked": 842500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2275, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6816 Decay: Footprint: Minimap: active: true x: 380.87432 z: 1057.61222 Obstruction: active: true moving: false control group: 6816 control group 2: 0 tag: 850 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 380.87432 y: 0 z: 1057.61222 last x: 380.87432 last y diff: 0 last z: 1057.61222 territory: 3 rot x: 0 rot y: -1.38407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6816 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 54.120000000000005, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 33.302934622719825 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "lastAttacked": 848500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43199, "losRangeQuery": 2276, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6820 Footprint: Minimap: active: true x: 507.83207 z: 1061.10486 Obstruction: active: true moving: false control group: 6820 control group 2: 0 tag: 9633 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 507.83207 y: 0 z: 1061.10486 last x: 507.83207 last y diff: 0 last z: 1061.10486 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55502 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6340, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6822 Decay: Footprint: Minimap: active: true x: 684.82313 z: 206.63855 Obstruction: active: true moving: false control group: 6679 control group 2: 0 tag: 9637 flags: 2 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 684.82313 y: 0 z: 206.63855 last x: 684.82313 last y diff: 0 last z: 206.63855 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35058 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6281, 405, 406, 408, 407 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6828 Decay: Footprint: Minimap: active: true x: 1101.50025 z: 640.33889 Obstruction: active: true moving: false control group: 6828 control group 2: 0 tag: 852 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1101.50025 y: 0 z: 640.33889 last x: 1101.50025 last y diff: 0 last z: 640.33889 territory: 1 rot x: 0 rot y: 0.3633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2956 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1102 goal z: 642 goal u x: -0.52704 goal u z: -0.85033 goal v x: 0.85033 goal v z: -0.52704 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6828 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 157, 6441, 6426 ], "isApplied": true, "rangeQuery": 1322 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43245, "losRangeQuery": 1323, "fsmReenter": false, "gatheringTarget": 2956 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6829 Decay: Footprint: Minimap: active: true x: 1083.36171 z: 632.4662 Obstruction: active: true moving: false control group: 6829 control group 2: 0 tag: 854 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1083.36171 y: 0 z: 632.4662 last x: 1083.36171 last y diff: 0 last z: 632.4662 territory: 1 rot x: 0 rot y: -0.73873 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3001 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 634 goal u x: 0.73932 goal u z: 0.674 goal v x: -0.674 goal v z: 0.73932 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6829 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1324 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3001, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1082, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3001, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1082, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43360, "losRangeQuery": 1325, "fsmReenter": false, "gatheringTarget": 3001 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6830 Decay: Footprint: Minimap: active: true x: 1115.1381 z: 622.47045 Obstruction: active: true moving: false control group: 6830 control group 2: 0 tag: 856 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1115.1381 y: 0 z: 622.47045 last x: 1115.1381 last y diff: 0 last z: 622.47045 territory: 1 rot x: 0 rot y: 1.79256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3054 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1118 goal z: 622 goal u x: 0.5833 goal u z: -0.81278 goal v x: 0.81278 goal v z: 0.5833 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6830 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1326 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3054, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1118, "y": 23, "z": 622 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3054, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1118, "y": 23, "z": 622 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43059, "losRangeQuery": 1327, "fsmReenter": true, "gatheringTarget": 3054 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6831 Decay: Footprint: Minimap: active: true x: 1080.11426 z: 630.28362 Obstruction: active: true moving: false control group: 6831 control group 2: 0 tag: 858 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1080.11426 y: 0 z: 630.28362 last x: 1080.11426 last y diff: 0 last z: 630.28362 territory: 1 rot x: 0 rot y: -1.7566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1078 goal z: 630 goal u x: -0.14605 goal u z: -0.98938 goal v x: 0.98938 goal v z: -0.14605 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6831 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1328 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43297, "losRangeQuery": 1329, "fsmReenter": false, "gatheringTarget": 3028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6832 Footprint: Minimap: active: true x: 1028.86854 z: 567.82471 Obstruction: active: true moving: false control group: 6832 control group 2: 0 tag: 9649 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1028.86854 y: 0 z: 567.82471 last x: 1028.86854 last y diff: 0 last z: 567.82471 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29555 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6313, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6834 Footprint: Minimap: active: true x: 1013.3573 z: 560.90894 Obstruction: active: true moving: false control group: 6834 control group 2: 0 tag: 9651 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.3573 y: 0 z: 560.90894 last x: 1013.3573 last y diff: 0 last z: 560.90894 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10917 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6431, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6835 Decay: Footprint: Minimap: active: true x: 289.96195 z: 358.03838 Obstruction: active: true moving: false control group: 6835 control group 2: 0 tag: 860 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 289.96195 y: 0 z: 358.03838 last x: 289.96195 last y diff: 0 last z: 358.03838 territory: 5 rot x: 0 rot y: -0.8292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6826 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 281.6532 goal z: 365.46955 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6835 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1330 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42768, "losRangeQuery": 1331, "fsmReenter": true, "gatheringTarget": 6872 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6836 Decay: Footprint: Minimap: active: true x: 288.79848 z: 356.87487 Obstruction: active: true moving: false control group: 6836 control group 2: 0 tag: 862 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 288.79848 y: 0 z: 356.87487 last x: 288.79848 last y diff: 0 last z: 356.87487 territory: 5 rot x: 0 rot y: -0.7131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6826 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 281.6532 goal z: 365.46955 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6836 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1332 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41318, "losRangeQuery": 1333, "fsmReenter": true, "gatheringTarget": 6872 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6837 Decay: Footprint: Minimap: active: true x: 287.63601 z: 355.7124 Obstruction: active: true moving: false control group: 6837 control group 2: 0 tag: 864 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 287.63601 y: 0 z: 355.7124 last x: 287.63601 last y diff: 0 last z: 355.7124 territory: 5 rot x: 0 rot y: -0.59708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6826 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 281.6532 goal z: 365.46955 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6837 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1334 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41414, "losRangeQuery": 1335, "fsmReenter": true, "gatheringTarget": 6872 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6838 Decay: Footprint: Minimap: active: true x: 291.75556 z: 359.83207 Obstruction: active: true moving: false control group: 6838 control group 2: 0 tag: 866 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 291.75556 y: 0 z: 359.83207 last x: 291.75556 last y diff: 0 last z: 359.83207 territory: 5 rot x: 0 rot y: -1.0082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6826 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 281.6532 goal z: 365.46955 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6838 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1336 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6872, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 281.6531982421875, "y": 23, "z": 365.46954345703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41523, "losRangeQuery": 1337, "fsmReenter": true, "gatheringTarget": 6872 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6839 Decay: Footprint: Minimap: active: true x: 299.9996 z: 367.45386 Obstruction: active: true moving: false control group: 6839 control group 2: 0 tag: 868 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 299.9996 y: 0 z: 367.45386 last x: 299.9996 last y diff: 0 last z: 367.45386 territory: 5 rot x: 0 rot y: 1.48575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6839 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1338 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6601, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 316.4063720703125, "y": 23, "z": 368.39312744140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6601, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 316.4063720703125, "y": 23, "z": 368.39312744140625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40697, "losRangeQuery": 1339, "fsmReenter": true, "gatheringTarget": 6601 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6840 Decay: Footprint: Minimap: active: true x: 301.14724 z: 366.30625 Obstruction: active: true moving: false control group: 6840 control group 2: 0 tag: 870 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 301.14724 y: 0 z: 366.30625 last x: 301.14724 last y diff: 0 last z: 366.30625 territory: 5 rot x: 0 rot y: 1.38183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 356 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 300 goal z: 348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.75 goal hh: 13.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6840 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1340 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6601, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 316.4063720703125, "y": 23, "z": 368.39312744140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6601, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 316.4063720703125, "y": 23, "z": 368.39312744140625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40880, "losRangeQuery": 1341, "fsmReenter": true, "gatheringTarget": 6601 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6841 Footprint: Minimap: active: true x: 1002.53852 z: 549.96631 Obstruction: active: true moving: false control group: 6841 control group 2: 0 tag: 9653 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1002.53852 y: 0 z: 549.96631 last x: 1002.53852 last y diff: 0 last z: 549.96631 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64472 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6775, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6842 Decay: Footprint: Minimap: active: true x: 217.19141 z: 647.52704 Obstruction: active: true moving: false control group: 6751 control group 2: 0 tag: 9655 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 217.19141 y: 0 z: 647.52704 last x: 217.19141 last y diff: 0 last z: 647.52704 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28344 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7311, 0, 8343, 7335, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6843 Footprint: Minimap: active: true x: 1085.89026 z: 505.2685 Obstruction: active: true moving: false control group: 6843 control group 2: 0 tag: 9657 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1085.89026 y: 0 z: 505.2685 last x: 1085.89026 last y diff: 0 last z: 505.2685 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3206 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6776, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6844 Footprint: Minimap: active: true x: 1067.56104 z: 525.28711 Obstruction: active: true moving: false control group: 6844 control group 2: 0 tag: 9659 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1067.56104 y: 0 z: 525.28711 last x: 1067.56104 last y diff: 0 last z: 525.28711 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40943 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6770, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6845 Decay: Footprint: Minimap: active: true x: 221.50782 z: 813.19256 Obstruction: active: true moving: false control group: 6845 control group 2: 0 tag: 872 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 221.50782 y: 0 z: 813.19256 last x: 221.50782 last y diff: 0 last z: 813.19256 territory: 6 rot x: 0 rot y: -0.4275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6845 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1342 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43099, "losRangeQuery": 1343, "fsmReenter": true, "gatheringTarget": 7486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6846 Decay: Footprint: Minimap: active: true x: 223.19135 z: 815.60944 Obstruction: active: true moving: false control group: 6846 control group 2: 0 tag: 874 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 223.19135 y: 0 z: 815.60944 last x: 223.19135 last y diff: 0 last z: 815.60944 territory: 6 rot x: 0 rot y: -0.59816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 216.59171 goal z: 826.3415 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6846 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1344 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42068, "losRangeQuery": 1345, "fsmReenter": false, "gatheringTarget": 7486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6847 Decay: Footprint: Minimap: active: true x: 228.63524 z: 806.35555 Obstruction: active: true moving: false control group: 6847 control group 2: 0 tag: 876 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 228.63524 y: 0 z: 806.35555 last x: 228.63524 last y diff: 0 last z: 806.35555 territory: 6 rot x: 0 rot y: 1.31539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6847 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1346 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43100, "losRangeQuery": 1347, "fsmReenter": true, "gatheringTarget": 7220 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6848 Decay: Footprint: Minimap: active: true x: 222.02331 z: 814.44135 Obstruction: active: true moving: false control group: 6848 control group 2: 0 tag: 878 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 222.02331 y: 0 z: 814.44135 last x: 222.02331 last y diff: 0 last z: 814.44135 territory: 6 rot x: 0 rot y: -0.49228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 216.59171 goal z: 826.3415 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6848 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1348 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42293, "losRangeQuery": 1349, "fsmReenter": false, "gatheringTarget": 7486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6849 Decay: Footprint: Minimap: active: true x: 227.47771 z: 807.51304 Obstruction: active: true moving: false control group: 6849 control group 2: 0 tag: 880 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 227.47771 y: 0 z: 807.51304 last x: 227.47771 last y diff: 0 last z: 807.51304 territory: 6 rot x: 0 rot y: 1.42539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 287 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 220 goal z: 792 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6849 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1350 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [ { "type": "Gather", "data": { "target": 322, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 224.0831298828125, "y": 23, "z": 851.9921264648438 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41782, "losRangeQuery": 1351, "fsmReenter": true, "gatheringTarget": 7220 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6850 Decay: Footprint: Minimap: active: true x: 283.83165 z: 948.23037 Obstruction: active: true moving: true control group: 6850 control group 2: 0 tag: 882 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 283.83165 y: 0 z: 948.23037 last x: 282.91993 last y diff: 0 last z: 952.63704 territory: 6 rot x: 0 rot y: 2.87232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 284.5 waypoint z: 945 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6850 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 8266 ], "isApplied": true, "rangeQuery": 1352 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1353, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6851 Decay: Footprint: Minimap: active: true x: 225.16149 z: 809.81485 Obstruction: active: true moving: false control group: 6851 control group 2: 0 tag: 884 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 225.16149 y: 0 z: 809.81485 last x: 225.16149 last y diff: 0 last z: 809.81485 territory: 6 rot x: 0 rot y: 1.63785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7132 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 242.47541 goal z: 809.04297 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6851 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1354 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7220, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 242.47540283203125, "y": 22.999282836914062, "z": 809.04296875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41667, "losRangeQuery": 1355, "fsmReenter": true, "gatheringTarget": 7220 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6852 Decay: Footprint: Minimap: active: true x: 224.36141 z: 816.77955 Obstruction: active: true moving: false control group: 6852 control group 2: 0 tag: 886 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 224.36141 y: 0 z: 816.77955 last x: 224.36141 last y diff: 0 last z: 816.77955 territory: 6 rot x: 0 rot y: -0.7042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 216.59171 goal z: 826.3415 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6852 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1356 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7486, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 216.59170532226562, "y": 23, "z": 826.3414916992188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 210.63189697265625, "z": 821.9095458984375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41292, "losRangeQuery": 1357, "fsmReenter": false, "gatheringTarget": 7486 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6854 Footprint: Minimap: active: true x: 1027.4737 z: 520.58381 Obstruction: active: true moving: false control group: 6854 control group 2: 0 tag: 9661 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.4737 y: 0 z: 520.58381 last x: 1027.4737 last y diff: 0 last z: 520.58381 territory: 1 rot x: 0 rot y: -4.23708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 162 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 162, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 181, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6855 Footprint: Minimap: active: true x: 1090.3014 z: 471.26304 Obstruction: active: true moving: false control group: 6855 control group 2: 0 tag: 9663 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1090.3014 y: 0 z: 471.26304 last x: 1090.3014 last y diff: 0 last z: 471.26304 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24715 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6558, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6856 Footprint: Minimap: active: true x: 1025.28174 z: 517.69172 Obstruction: active: true moving: false control group: 6856 control group 2: 0 tag: 9665 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.28174 y: 0 z: 517.69172 last x: 1025.28174 last y diff: 0 last z: 517.69172 territory: 1 rot x: 0 rot y: -1.40766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 161 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 161, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 65, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6858 Footprint: Minimap: active: true x: 1060 z: 488 Obstruction: active: true moving: false control group: 6858 control group 2: 0 tag: 9669 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1060 y: 0 z: 488 last x: 1060 last y diff: 0 last z: 488 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 150 actor: "structures/romans/civic_centre.xml" Identity: Mirage: object: { "player": 4, "parent": 150, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 2500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 2500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6860 Footprint: Minimap: active: true x: 1074.0171 z: 453.44745 Obstruction: active: true moving: false control group: 6860 control group 2: 0 tag: 9673 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1074.0171 y: 0 z: 453.44745 last x: 1074.0171 last y diff: 0 last z: 453.44745 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46596 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6670, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6861 Footprint: Minimap: active: true x: 1043.78846 z: 459.47205 Obstruction: active: true moving: false control group: 6861 control group 2: 0 tag: 9675 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1043.78846 y: 0 z: 459.47205 last x: 1043.78846 last y diff: 0 last z: 459.47205 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18672 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6729, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6862 Decay: Footprint: Minimap: active: true x: 989.88978 z: 1018.75763 Obstruction: active: true moving: false control group: 6800 control group 2: 0 tag: 9677 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 989.88978 y: 0 z: 1018.75763 last x: 989.88978 last y diff: 0 last z: 1018.75763 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39302 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7735, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6864 Footprint: Minimap: active: true x: 1057.6808 z: 437.51017 Obstruction: active: true moving: false control group: 6864 control group 2: 0 tag: 9697 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1057.6808 y: 0 z: 437.51017 last x: 1057.6808 last y diff: 0 last z: 437.51017 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7576 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6706, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6865 Decay: Footprint: Minimap: active: true x: 646.72864 z: 187.50608 Obstruction: active: true moving: false control group: 6801 control group 2: 0 tag: 9699 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.72864 y: 0 z: 187.50608 last x: 646.72864 last y diff: 0 last z: 187.50608 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52200 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7662, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6866 Decay: Footprint: Minimap: active: true x: 370.79612 z: 1026.851 Obstruction: active: true moving: true control group: 6866 control group 2: 0 tag: 888 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 370.79612 y: 0 z: 1026.851 last x: 374.82502 last y diff: 0 last z: 1028.28043 territory: 3 rot x: 0 rot y: -1.98217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.5499 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 377.6122 waypoint z: 1055.12568 length: 5 waypoint x: 378.31449 waypoint z: 1060.33098 waypoint x: 378.31449 waypoint z: 1060.33098 waypoint x: 374.7283 waypoint z: 1058.54651 waypoint x: 352.53971 waypoint z: 1035.44436 waypoint x: 363.664 waypoint z: 1024.32055 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.5499 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6866 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1358, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6867 Decay: Footprint: Minimap: active: true x: 375.95673 z: 1054.63784 Obstruction: active: true moving: false control group: 6867 control group 2: 0 tag: 890 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 375.95673 y: 0 z: 1054.63784 last x: 375.95673 last y diff: 0 last z: 1054.63784 territory: 3 rot x: 0 rot y: 1.9445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 760 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1054 goal u x: 0.82958 goal u z: -0.55915 goal v x: 0.55915 goal v z: 0.82958 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6867 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 116.41106399999998, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 28.84049999999999 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "lastAttacked": 706500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43630, "losRangeQuery": 1359, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false, "gatheringTarget": 760 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6868 Decay: Footprint: Minimap: active: true x: 581.1692 z: 1057.11597 Obstruction: active: true moving: false control group: 6787 control group 2: 0 tag: 9701 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 581.1692 y: 0 z: 1057.11597 last x: 581.1692 last y diff: 0 last z: 1057.11597 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9577 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6590, 6591, 6450, 6592, 6449 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6872 Decay: Footprint: Minimap: active: true x: 281.6532 z: 365.46955 Obstruction: active: true moving: false control group: 6826 control group 2: 0 tag: 9709 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 281.6532 y: 0 z: 365.46955 last x: 281.6532 last y diff: 0 last z: 365.46955 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4047 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7532, 0, 0, 0, 8780 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 6836, 6837, 6838, 6584, 6835 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6875 Footprint: Minimap: active: true x: 615.6977 z: 983.35816 Obstruction: active: true moving: false control group: 6875 control group 2: 0 tag: 9715 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 615.6977 y: 0 z: 983.35816 last x: 615.6977 last y diff: 0 last z: 983.35816 territory: 3 rot x: 0 rot y: -1.417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6002 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6878 Footprint: Minimap: active: true x: 604.59083 z: 986.2989 Obstruction: active: true moving: false control group: 6878 control group 2: 0 tag: 9719 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.59083 y: 0 z: 986.2989 last x: 604.59083 last y diff: 0 last z: 986.2989 territory: 3 rot x: 0 rot y: -0.67554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5999 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6880 Decay: Footprint: Minimap: active: true x: 955.1651 z: 930.58938 Obstruction: active: true moving: false control group: 6880 control group 2: 0 tag: 892 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 955.1651 y: 0 z: 930.58938 last x: 955.1651 last y diff: 0 last z: 930.58938 territory: 2 rot x: 0 rot y: -1.9295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6812 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 942.97425 goal z: 926.98176 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6880 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1360 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43541, "losRangeQuery": 1361, "fsmReenter": true, "gatheringTarget": 6918 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6881 Decay: Footprint: Minimap: active: true x: 955.1474 z: 932.14034 Obstruction: active: true moving: false control group: 6881 control group 2: 0 tag: 894 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 955.1474 y: 0 z: 932.14034 last x: 955.1474 last y diff: 0 last z: 932.14034 territory: 2 rot x: 0 rot y: -2.03834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6918 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 942.97425 goal z: 926.98176 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6881 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1362 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42795, "losRangeQuery": 1363, "fsmReenter": false, "gatheringTarget": 6918 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6882 Decay: Footprint: Minimap: active: true x: 953.98894 z: 933.29876 Obstruction: active: true moving: false control group: 6882 control group 2: 0 tag: 896 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 953.98894 y: 0 z: 933.29876 last x: 953.98894 last y diff: 0 last z: 933.29876 territory: 2 rot x: 0 rot y: -2.14332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6918 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 942.97425 goal z: 926.98176 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6882 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1364 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42984, "losRangeQuery": 1365, "fsmReenter": false, "gatheringTarget": 6918 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6883 Decay: Footprint: Minimap: active: true x: 956.52381 z: 931.5142 Obstruction: active: true moving: false control group: 6883 control group 2: 0 tag: 898 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 956.52381 y: 0 z: 931.5142 last x: 956.52381 last y diff: 0 last z: 931.5142 territory: 2 rot x: 0 rot y: -1.96454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6883 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1366 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41613, "losRangeQuery": 1367, "fsmReenter": true, "gatheringTarget": 6918 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6884 Decay: Footprint: Minimap: active: true x: 952.81838 z: 934.46927 Obstruction: active: true moving: false control group: 6884 control group 2: 0 tag: 900 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 952.81838 y: 0 z: 934.46927 last x: 952.81838 last y diff: 0 last z: 934.46927 territory: 2 rot x: 0 rot y: -2.24941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6918 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 942.97425 goal z: 926.98176 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6884 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1368 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6918, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 942.9742431640625, "y": 23, "z": 926.9817504882812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42639, "losRangeQuery": 1369, "fsmReenter": false, "gatheringTarget": 6918 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6886 Decay: Footprint: Minimap: active: true x: 831.26284 z: 931.70374 Obstruction: active: true moving: false control group: 6886 control group 2: 0 tag: 902 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 831.26284 y: 0 z: 931.70374 last x: 831.26284 last y diff: 0 last z: 931.70374 territory: 2 rot x: 0 rot y: -3.05706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 6886 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43483, "losRangeQuery": 2277, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6887 Decay: Footprint: Minimap: active: true x: 857.69129 z: 920.69834 Obstruction: active: true moving: false control group: 6887 control group 2: 0 tag: 904 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 857.69129 y: 0 z: 920.69834 last x: 857.69129 last y diff: 0 last z: 920.69834 territory: 2 rot x: 0 rot y: -2.26343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 6887 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43484, "losRangeQuery": 2278, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6888 Decay: Footprint: Minimap: active: true x: 828.84798 z: 925.45118 Obstruction: active: true moving: false control group: 6888 control group 2: 0 tag: 906 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 828.84798 y: 0 z: 925.45118 last x: 828.84798 last y diff: 0 last z: 925.45118 territory: 2 rot x: 0 rot y: -3.12879 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 6888 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1439, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 826, "y": 23, "z": 926 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43485, "losRangeQuery": 2279, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6889 Decay: Footprint: Minimap: active: true x: 1058.69796 z: 1036.76853 Obstruction: active: true moving: true control group: 6889 control group 2: 0 tag: 908 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1058.69796 y: 0 z: 1036.76853 last x: 1058.69796 last y diff: 0 last z: 1036.76853 territory: 2 rot x: 0 rot y: 2.38459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80877 target entity: 8972 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.847 moving: true facePointAfterMove: true tries: 1 length: 1 waypoint x: 1063.05871 waypoint z: 1032.40136 length: 1 waypoint x: 1063.06008 waypoint z: 1032.40275 type: 3 goal x: 1072.36915 goal z: 1030.74708 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.847 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6889 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8972, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2280, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6890 Decay: Footprint: Minimap: active: true x: 961.12523 z: 807.29258 Obstruction: active: true moving: false control group: 6890 control group 2: 0 tag: 910 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 961.12523 y: 0 z: 807.29258 last x: 961.12523 last y diff: 0 last z: 807.29258 territory: 2 rot x: 0 rot y: -1.99013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 6890 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 38855, "losRangeQuery": 2281, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6897 Decay: Footprint: Minimap: active: true x: 665.98243 z: 167.65882 Obstruction: active: true moving: false control group: 6802 control group 2: 0 tag: 9749 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 665.98243 y: 0 z: 167.65882 last x: 665.98243 last y diff: 0 last z: 167.65882 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 51311 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7674, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6900 Decay: Footprint: Minimap: active: true x: 402.55039 z: 354.47742 Obstruction: active: true moving: false control group: 6621 control group 2: 0 tag: 9755 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 402.55039 y: 0 z: 354.47742 last x: 402.55039 last y diff: 0 last z: 354.47742 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50959 actor: "structures/celts/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 4 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7200, 0, 7087, 0, 8811 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 11, "queue": [ { "id": 10, "player": 5, "unitTemplate": "units/gaul_infantry_spearman_b", "count": 4, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 30314.33133020796, "timeRemaining": 5314.331330207959, "neededSlots": 0 } ], "timer": 43584, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_infantry_spearman_b", "units/gaul_infantry_javelinist_b", "units/gaul_infantry_slinger_b", "units/gaul_cavalry_swordsman_b", "units/gaul_cavalry_javelinist_b", "units/gaul_champion_infantry_barracks", "units/gaul_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 550, "z": 406 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_oak_aut", "target": 4320 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6902 Decay: Footprint: Minimap: active: true x: 696.81312 z: 180.85401 Obstruction: active: true moving: false control group: 6693 control group 2: 0 tag: 9767 flags: 2 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 696.81312 y: 0 z: 180.85401 last x: 696.81312 last y diff: 0 last z: 180.85401 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2875 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7679, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6280, 6278, 6279, 6283, 6282 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6904 Footprint: Minimap: active: true x: 345.66334 z: 904.20051 Obstruction: active: true moving: false control group: 6904 control group 2: 0 tag: 9771 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 345.66334 y: 0 z: 904.20051 last x: 345.66334 last y diff: 0 last z: 904.20051 territory: 6 rot x: 0 rot y: -2.60613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6026 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6906 Decay: Footprint: Minimap: active: true x: 598.19574 z: 1076.20582 Obstruction: active: true moving: false control group: 6789 control group 2: 0 tag: 9775 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 598.19574 y: 0 z: 1076.20582 last x: 598.19574 last y diff: 0 last z: 1076.20582 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32596 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7895, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6448, 6447, 6320, 6445, 6446 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6907 Decay: Footprint: Minimap: active: true x: 416.99326 z: 324.0448 Obstruction: active: true moving: false control group: 6896 control group 2: 0 tag: 9777 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 416.99326 y: 0 z: 324.0448 last x: 416.99326 last y diff: 0 last z: 324.0448 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7179, 0, 7088, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6908 Decay: Footprint: Minimap: active: true x: 156.71479 z: 615.8831 Obstruction: active: true moving: false control group: 6908 control group 2: 0 tag: 912 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 156.71479 y: 0 z: 615.8831 last x: 156.71479 last y diff: 0 last z: 615.8831 territory: 6 rot x: 0 rot y: 2.5044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3136 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 158 goal z: 614 goal u x: 0.98945 goal u z: 0.14567 goal v x: -0.14567 goal v z: 0.98945 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6908 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3136, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 158, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3136, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 158, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 174.505126953125, "z": 637.5088500976562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43200, "losRangeQuery": 2282, "fsmReenter": false, "gatheringTarget": 3136 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6909 Decay: Footprint: Minimap: active: true x: 825.10859 z: 894.87714 Obstruction: active: true moving: true control group: 6909 control group 2: 0 tag: 914 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 825.10859 y: 0 z: 894.87714 last x: 827.68207 last y diff: 0 last z: 889.13587 territory: 2 rot x: 0 rot y: -0.4862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.58332 moving: true facePointAfterMove: true tries: 0 length: 25 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.58332 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6909 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2283, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6910 Decay: Footprint: Minimap: active: true x: 623.94648 z: 1156.50513 Obstruction: active: true moving: false control group: 6859 control group 2: 0 tag: 9787 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 623.94648 y: 0 z: 1156.50513 last x: 623.94648 last y diff: 0 last z: 1156.50513 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35692 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7908, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6912 Footprint: Minimap: active: true x: 598 z: 966 Obstruction: active: true moving: false control group: 6912 control group 2: 0 tag: 9791 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 966 last x: 598 last y diff: 0 last z: 966 territory: 3 rot x: 0 rot y: 0.13886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3717 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6913 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6913 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.5896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.41385 anim name: "walk" anim once: false anim speed: 9.22394 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6913 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 112.91412, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1377, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 750 }, "oldAttackType": "Melee", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6914 Decay: Footprint: Minimap: active: true x: 223.84556 z: 672.05492 Obstruction: active: true moving: true control group: 6914 control group 2: 0 tag: 918 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 223.84556 y: 0 z: 672.05492 last x: 223.84556 last y diff: 0 last z: 672.05492 territory: 6 rot x: 0 rot y: -1.12211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80878 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.44986 moving: true facePointAfterMove: true tries: 1 length: 10 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 length: 2 waypoint x: 212.75 waypoint z: 684.5 waypoint x: 219.98765 waypoint z: 673.59763 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.44986 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6914 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1378, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6915 Decay: Footprint: Minimap: active: true x: 183.39635 z: 691.39635 Obstruction: active: true moving: true control group: 6915 control group 2: 0 tag: 920 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 183.39635 y: 0 z: 691.39635 last x: 187.24997 last y diff: 0 last z: 693.5 territory: 6 rot x: 0 rot y: -2.1255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 8.78083 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 length: 0 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 8.78083 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6915 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 492, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 258, "y": 23, "z": 622 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1379, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6916 Decay: Footprint: Minimap: active: true x: 226.21917 z: 669.90989 Obstruction: active: true moving: true control group: 6916 control group 2: 0 tag: 922 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 226.21917 y: 0 z: 669.90989 last x: 226.21917 last y diff: 0 last z: 669.90989 territory: 6 rot x: 0 rot y: -1.10615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80879 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.2783 moving: true facePointAfterMove: true tries: 1 length: 11 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 waypoint x: 212.75 waypoint z: 684.5 length: 3 waypoint x: 218.96253 waypoint z: 676.83753 waypoint x: 219.98765 waypoint z: 673.59763 waypoint x: 224.0313 waypoint z: 671.89394 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.2783 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6916 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1380, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6917 Decay: Footprint: Minimap: active: true x: 983.72321 z: 1010.26624 Obstruction: active: true moving: false control group: 6873 control group 2: 0 tag: 9793 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 983.72321 y: 0 z: 1010.26624 last x: 983.72321 last y diff: 0 last z: 1010.26624 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61574 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6918 Decay: Footprint: Minimap: active: true x: 942.97425 z: 926.98176 Obstruction: active: true moving: false control group: 6812 control group 2: 0 tag: 9795 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 942.97425 y: 0 z: 926.98176 last x: 942.97425 last y diff: 0 last z: 926.98176 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59828 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 6883, 6884, 6881, 6882, 6880 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6920 Decay: Footprint: Minimap: active: true x: 240.3075 z: 774.97309 Obstruction: active: true moving: false control group: 6857 control group 2: 0 tag: 9807 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.3075 y: 0 z: 774.97309 last x: 240.3075 last y diff: 0 last z: 774.97309 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59382 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 7461, 8392, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 6478, 6636, 6474, 6638, 6472 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6921 Decay: Footprint: Minimap: active: true x: 707.85474 z: 281.81888 Obstruction: active: true moving: false control group: 6921 control group 2: 0 tag: 924 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 707.85474 y: 0 z: 281.81888 last x: 707.85474 last y diff: 0 last z: 281.81888 territory: 4 rot x: 0 rot y: 0.04777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 707.99207 goal z: 286.20057 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6921 actor: "units/spartans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 16.76 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 707.9920654296875, "z": 286.2005615234375 }, "workOrders": [], "lastAttacked": 500750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2284, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6923 Decay: Footprint: Minimap: active: true x: 707.74604 z: 278.35029 Obstruction: active: true moving: false control group: 6923 control group 2: 0 tag: 928 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 707.74604 y: 0 z: 278.35029 last x: 707.74604 last y diff: 0 last z: 278.35029 territory: 4 rot x: 0 rot y: 0.04777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 707.99207 goal z: 286.20057 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6923 actor: "units/spartans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 6.76 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 707.9920654296875, "z": 286.2005615234375 }, "workOrders": [], "lastAttacked": 472250, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2285, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6924 Decay: Footprint: Minimap: active: true x: 707.99207 z: 286.20057 Obstruction: active: true moving: false control group: 6924 control group 2: 0 tag: 930 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 707.99207 y: 0 z: 286.20057 last x: 707.99207 last y diff: 0 last z: 286.20057 territory: 4 rot x: 0 rot y: 0.04777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 707.99207 goal z: 286.20057 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6924 actor: "units/spartans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 10 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 707.9920654296875, "z": 286.2005615234375 }, "workOrders": [], "lastAttacked": 472500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2286, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6925 Decay: Footprint: Minimap: active: true x: 709.15455 z: 285.0381 Obstruction: active: true moving: false control group: 6925 control group 2: 0 tag: 932 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 709.15455 y: 0 z: 285.0381 last x: 709.15455 last y diff: 0 last z: 285.0381 territory: 4 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 707.99207 goal z: 286.20057 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6925 actor: "units/spartans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 6.48 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 707.9920654296875, "z": 286.2005615234375 }, "workOrders": [], "lastAttacked": 472500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2287, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6930 Decay: Footprint: Minimap: active: true x: 685.7649 z: 148.11692 Obstruction: active: true moving: false control group: 6819 control group 2: 0 tag: 9823 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 685.7649 y: 0 z: 148.11692 last x: 685.7649 last y diff: 0 last z: 148.11692 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63215 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7680, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6938 Decay: Footprint: Minimap: active: true x: 559.12838 z: 1057.88115 Obstruction: active: true moving: false control group: 6938 control group 2: 0 tag: 936 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 559.12838 y: 0 z: 1057.88115 last x: 557.74286 last y diff: 0 last z: 1056.51397 territory: 3 rot x: 0 rot y: -1.83924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80880 target entity: 7133 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 557.75776 waypoint z: 1056.49906 length: 0 type: 3 goal x: 542.47596 goal z: 1054.44898 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6938 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1387 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 554.3067016601562, "z": 1042.101318359375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1388, "fsmReenter": false, "gatheringTarget": 7133 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6939 Decay: Footprint: Minimap: active: true x: 558.91878 z: 1055.3381 Obstruction: active: true moving: false control group: 6939 control group 2: 0 tag: 938 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 558.91878 y: 0 z: 1055.3381 last x: 558.91878 last y diff: 0 last z: 1055.3381 territory: 3 rot x: 0 rot y: -1.65139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7133 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 542.47596 goal z: 1054.44898 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6939 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1389 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 554.3067016601562, "z": 1042.101318359375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41440, "losRangeQuery": 1390, "fsmReenter": false, "gatheringTarget": 7133 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6940 Decay: Footprint: Minimap: active: true x: 422.2696 z: 366.79816 Obstruction: active: true moving: false control group: 6870 control group 2: 0 tag: 9837 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 422.2696 y: 0 z: 366.79816 last x: 422.2696 last y diff: 0 last z: 366.79816 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31643 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7198, 0, 7091, 0, 8825 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6943 Decay: Footprint: Minimap: active: true x: 962.87563 z: 937.8663 Obstruction: active: true moving: false control group: 6943 control group 2: 0 tag: 940 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 962.87563 y: 0 z: 937.8663 last x: 962.87563 last y diff: 0 last z: 937.8663 territory: 2 rot x: 0 rot y: -0.7388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6943 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1391 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42317, "losRangeQuery": 1392, "fsmReenter": true, "gatheringTarget": 6987 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6944 Decay: Footprint: Minimap: active: true x: 961.71068 z: 936.7013 Obstruction: active: true moving: false control group: 6944 control group 2: 0 tag: 942 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 961.71068 y: 0 z: 936.7013 last x: 961.71068 last y diff: 0 last z: 936.7013 territory: 2 rot x: 0 rot y: -0.6389 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6944 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1393 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42441, "losRangeQuery": 1394, "fsmReenter": true, "gatheringTarget": 6987 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6945 Decay: Footprint: Minimap: active: true x: 960.54723 z: 935.5378 Obstruction: active: true moving: false control group: 6945 control group 2: 0 tag: 944 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 960.54723 y: 0 z: 935.5378 last x: 960.54723 last y diff: 0 last z: 935.5378 territory: 2 rot x: 0 rot y: -0.53911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6945 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1395 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42536, "losRangeQuery": 1396, "fsmReenter": true, "gatheringTarget": 6987 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6946 Decay: Footprint: Minimap: active: true x: 964.75184 z: 939.74259 Obstruction: active: true moving: false control group: 6946 control group 2: 0 tag: 946 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 964.75184 y: 0 z: 939.74259 last x: 964.75184 last y diff: 0 last z: 939.74259 territory: 2 rot x: 0 rot y: -0.8997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6946 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1397 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42771, "losRangeQuery": 1398, "fsmReenter": true, "gatheringTarget": 6987 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6947 Decay: Footprint: Minimap: active: true x: 965.91745 z: 940.90825 Obstruction: active: true moving: false control group: 6947 control group 2: 0 tag: 948 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 965.91745 y: 0 z: 940.90825 last x: 965.91745 last y diff: 0 last z: 940.90825 territory: 2 rot x: 0 rot y: -0.99965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6947 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1399 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6987, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 954.2611083984375, "y": 23, "z": 947.568115234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42709, "losRangeQuery": 1400, "fsmReenter": true, "gatheringTarget": 6987 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6949 Decay: Footprint: Minimap: active: true x: 192.33515 z: 658.39838 Obstruction: active: true moving: false control group: 6927 control group 2: 0 tag: 9845 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 192.33515 y: 0 z: 658.39838 last x: 192.33515 last y diff: 0 last z: 658.39838 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26800 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7325, 0, 8176, 7326, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6955 Decay: Footprint: Minimap: active: true x: 379.79343 z: 1049.47484 Obstruction: active: true moving: false control group: 6955 control group 2: 0 tag: 950 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 379.79343 y: 0 z: 1049.47484 last x: 380.66204 last y diff: 0 last z: 1050.33709 territory: 3 rot x: 0 rot y: -0.19675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80882 target entity: 785 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 379.1182 waypoint z: 1060.01738 length: 0 type: 3 goal x: 378 goal z: 1062 goal u x: 0.06392 goal u z: -0.99798 goal v x: 0.99798 goal v z: 0.06392 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 6955 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 785, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1062 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 785, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1062 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1401, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6956 Decay: Footprint: Minimap: active: true x: 579.71163 z: 943.2184 Obstruction: active: true moving: false control group: 6956 control group 2: 0 tag: 952 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.71163 y: 0 z: 943.2184 last x: 579.71163 last y diff: 0 last z: 943.2184 territory: 3 rot x: 0 rot y: -2.224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3771 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 578 goal z: 942 goal u x: 0.74335 goal u z: -0.66953 goal v x: 0.66953 goal v z: 0.74335 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6956 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3771, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 942 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3771, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 942 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 636.5487670898438, "z": 957.3644409179688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42202, "losRangeQuery": 1402, "fsmReenter": false, "gatheringTarget": 3771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6957 Decay: Footprint: Minimap: active: true x: 373.03205 z: 1053.60883 Obstruction: active: true moving: true control group: 6957 control group 2: 0 tag: 954 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 373.03205 y: 0 z: 1053.60883 last x: 376.49064 last y diff: 0 last z: 1052.54415 territory: 3 rot x: 0 rot y: -1.20107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 785 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 7.2375 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 376.08521 waypoint z: 1059.82314 length: 4 waypoint x: 376.08521 waypoint z: 1059.82314 waypoint x: 373.96322 waypoint z: 1059.55027 waypoint x: 371.8179 waypoint z: 1057.6128 waypoint x: 371.8179 waypoint z: 1055.28785 type: 3 goal x: 378 goal z: 1062 goal u x: 0.06392 goal u z: -0.99798 goal v x: 0.99798 goal v z: 0.06392 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.23168 anim name: "walk" anim once: false anim speed: 7.2375 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 6957 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 124.20553199999999, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 14.420250000000001 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 785, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1062 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 785, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1062 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "lastAttacked": 706000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1403, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false, "gatheringTarget": 785 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6961 Decay: Footprint: Minimap: active: true x: 1035.06664 z: 485.56307 Obstruction: active: true moving: false control group: 6961 control group 2: 0 tag: 956 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1035.06664 y: 0 z: 485.56307 last x: 1035.06664 last y diff: 0 last z: 485.56307 territory: 1 rot x: 0 rot y: -2.43082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6931 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 1027.94459 goal z: 476.94523 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6961 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1404 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43647, "losRangeQuery": 1405, "fsmReenter": true, "gatheringTarget": 7006 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6962 Decay: Footprint: Minimap: active: true x: 1036.23046 z: 484.3993 Obstruction: active: true moving: false control group: 6962 control group 2: 0 tag: 958 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1036.23046 y: 0 z: 484.3993 last x: 1036.23046 last y diff: 0 last z: 484.3993 territory: 1 rot x: 0 rot y: -2.3147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6931 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 1027.94459 goal z: 476.94523 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6962 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1406 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41668, "losRangeQuery": 1407, "fsmReenter": true, "gatheringTarget": 7006 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6963 Decay: Footprint: Minimap: active: true x: 1037.39293 z: 483.23682 Obstruction: active: true moving: false control group: 6963 control group 2: 0 tag: 960 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1037.39293 y: 0 z: 483.23682 last x: 1037.39293 last y diff: 0 last z: 483.23682 territory: 1 rot x: 0 rot y: -2.19869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6931 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 1027.94459 goal z: 476.94523 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6963 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1408 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41783, "losRangeQuery": 1409, "fsmReenter": true, "gatheringTarget": 7006 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6964 Decay: Footprint: Minimap: active: true x: 1033.19034 z: 487.4393 Obstruction: active: true moving: false control group: 6964 control group 2: 0 tag: 962 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1033.19034 y: 0 z: 487.4393 last x: 1033.19034 last y diff: 0 last z: 487.4393 territory: 1 rot x: 0 rot y: -2.61808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6931 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 1027.94459 goal z: 476.94523 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6964 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1410 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41885, "losRangeQuery": 1411, "fsmReenter": true, "gatheringTarget": 7006 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6965 Decay: Footprint: Minimap: active: true x: 1032.02421 z: 488.60537 Obstruction: active: true moving: false control group: 6965 control group 2: 0 tag: 964 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1032.02421 y: 0 z: 488.60537 last x: 1032.02421 last y diff: 0 last z: 488.60537 territory: 1 rot x: 0 rot y: -2.73446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6931 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 1027.94459 goal z: 476.94523 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6965 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1412 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7006, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1027.944580078125, "y": 23, "z": 476.9452209472656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41988, "losRangeQuery": 1413, "fsmReenter": true, "gatheringTarget": 7006 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6966 Decay: Footprint: Minimap: active: true x: 1043.52804 z: 476.5436 Obstruction: active: true moving: false control group: 6966 control group 2: 0 tag: 966 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1043.52804 y: 0 z: 476.5436 last x: 1043.52804 last y diff: 0 last z: 476.5436 territory: 1 rot x: 0 rot y: 3.11799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6729 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1043.78846 goal z: 459.47205 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6966 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1414 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6729, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1043.7884521484375, "y": 23, "z": 459.4720458984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42661, "losRangeQuery": 1415, "fsmReenter": true, "gatheringTarget": 6729 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6967 Decay: Footprint: Minimap: active: true x: 459.56942 z: 349.70897 Obstruction: active: true moving: false control group: 6967 control group 2: 0 tag: 968 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 459.56942 y: 0 z: 349.70897 last x: 459.56942 last y diff: 0 last z: 349.70897 territory: 5 rot x: 0 rot y: 1.40284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 462 goal z: 350 goal u x: 0.642 goal u z: -0.76726 goal v x: 0.76726 goal v z: 0.642 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 6967 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41958, "losRangeQuery": 2288, "fsmReenter": false, "gatheringTarget": 1028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6968 Decay: Footprint: Minimap: active: true x: 460.42383 z: 351.35526 Obstruction: active: true moving: false control group: 6968 control group 2: 0 tag: 970 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 460.42383 y: 0 z: 351.35526 last x: 460.42383 last y diff: 0 last z: 351.35526 territory: 5 rot x: 0 rot y: 2.29702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 462 goal z: 350 goal u x: 0.642 goal u z: -0.76726 goal v x: 0.76726 goal v z: 0.642 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6968 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43201, "losRangeQuery": 2289, "fsmReenter": false, "gatheringTarget": 1028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6969 Decay: Footprint: Minimap: active: true x: 461.6816 z: 352.40769 Obstruction: active: true moving: false control group: 6969 control group 2: 0 tag: 972 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 461.6816 y: 0 z: 352.40769 last x: 461.6816 last y diff: 0 last z: 352.40769 territory: 5 rot x: 0 rot y: 2.95812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 462 goal z: 350 goal u x: 0.642 goal u z: -0.76726 goal v x: 0.76726 goal v z: 0.642 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 6969 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43247, "losRangeQuery": 2290, "fsmReenter": false, "gatheringTarget": 1028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6975 Decay: Footprint: Minimap: active: true x: 267.82547 z: 748.61304 Obstruction: active: true moving: false control group: 6935 control group 2: 0 tag: 9867 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.82547 y: 0 z: 748.61304 last x: 267.82547 last y diff: 0 last z: 748.61304 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32109 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7278, 7467, 8391, 7282, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6976 Decay: Footprint: Minimap: active: true x: 232.73728 z: 741.52384 Obstruction: active: true moving: false control group: 6976 control group 2: 0 tag: 974 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 232.73728 y: 0 z: 741.52384 last x: 232.73728 last y diff: 0 last z: 741.52384 territory: 6 rot x: 0 rot y: 0.60172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 326 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 238 goal z: 750 goal u x: -0.3282 goal u z: 0.94494 goal v x: -0.94494 goal v z: -0.3282 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 6976 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 181.20108032226562, "z": 853.7353515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43158, "losRangeQuery": 1419, "fsmReenter": false, "gatheringTarget": 326 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6977 Decay: Footprint: Minimap: active: true x: 274.69658 z: 941.01842 Obstruction: active: true moving: true control group: 6977 control group 2: 0 tag: 976 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.69658 y: 0 z: 941.01842 last x: 271.51474 last y diff: 0 last z: 944.38012 territory: 6 rot x: 0 rot y: 2.37778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 9.25745 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.3831 anim name: "walk" anim once: false anim speed: 9.25745 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6977 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 115.74235999999999, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42036 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2822, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6978 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6978 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.10854 anim name: "walk" anim once: false anim speed: 9.44986 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 6978 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 101.28302773581069, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1421, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6980 Decay: Footprint: Minimap: active: true x: 258.16803 z: 791.24067 Obstruction: active: true moving: false control group: 6894 control group 2: 0 tag: 9871 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.16803 y: 0 z: 791.24067 last x: 258.16803 last y diff: 0 last z: 791.24067 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53972 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 7470, 8414, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 6639, 6637, 6475, 6477 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6981 Decay: Footprint: Minimap: active: true x: 556.56563 z: 1057.69115 Obstruction: active: true moving: false control group: 6981 control group 2: 0 tag: 980 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 556.56563 y: 0 z: 1057.69115 last x: 556.56563 last y diff: 0 last z: 1057.69115 territory: 3 rot x: 0 rot y: -1.86464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7133 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 542.47596 goal z: 1054.44898 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6981 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1422 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 554.3067016601562, "z": 1042.101318359375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41506, "losRangeQuery": 1423, "fsmReenter": false, "gatheringTarget": 7133 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6982 Decay: Footprint: Minimap: active: true x: 555.38805 z: 1058.86867 Obstruction: active: true moving: false control group: 6982 control group 2: 0 tag: 982 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 555.38805 y: 0 z: 1058.86867 last x: 555.38805 last y diff: 0 last z: 1058.86867 territory: 3 rot x: 0 rot y: -1.97138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7133 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 542.47596 goal z: 1054.44898 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 6982 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1424 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7133, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 542.4759521484375, "y": 23, "z": 1054.448974609375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 554.3067016601562, "z": 1042.101318359375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41591, "losRangeQuery": 1425, "fsmReenter": false, "gatheringTarget": 7133 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6984 Footprint: Minimap: active: true x: 1057.6808 z: 437.51017 Obstruction: active: true moving: false control group: 6984 control group 2: 0 tag: 9875 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1057.6808 y: 0 z: 437.51017 last x: 1057.6808 last y diff: 0 last z: 437.51017 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7576 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6706, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6985 Decay: Footprint: Minimap: active: true x: 412.42707 z: 451.4257 Obstruction: active: true moving: false control group: 6941 control group 2: 0 tag: 9877 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 412.42707 y: 0 z: 451.4257 last x: 412.42707 last y diff: 0 last z: 451.4257 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62149 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7215, 0, 0, 0, 8881 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6987 Decay: Footprint: Minimap: active: true x: 954.26111 z: 947.56812 Obstruction: active: true moving: false control group: 6899 control group 2: 0 tag: 9889 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 954.26111 y: 0 z: 947.56812 last x: 954.26111 last y diff: 0 last z: 947.56812 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61865 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 6943, 6944, 6945, 6947, 6946 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6989 Footprint: Minimap: active: true x: 594 z: 970 Obstruction: active: true moving: false control group: 6989 control group 2: 0 tag: 9893 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 970 last x: 594 last y diff: 0 last z: 970 territory: 3 rot x: 0 rot y: 6.0754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3693 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6992 Footprint: Minimap: active: true x: 590 z: 978 Obstruction: active: true moving: false control group: 6992 control group 2: 0 tag: 9899 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 978 last x: 590 last y diff: 0 last z: 978 territory: 3 rot x: 0 rot y: 0.56928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3707 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3707, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6993 Footprint: Minimap: active: true x: 590 z: 978 Obstruction: active: true moving: false control group: 6993 control group 2: 0 tag: 9901 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 978 last x: 590 last y diff: 0 last z: 978 territory: 3 rot x: 0 rot y: 0.56928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3707 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3707, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6995 Footprint: Minimap: active: true x: 1043.78846 z: 459.47205 Obstruction: active: true moving: false control group: 6995 control group 2: 0 tag: 9913 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1043.78846 y: 0 z: 459.47205 last x: 1043.78846 last y diff: 0 last z: 459.47205 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18672 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6729, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6997 Footprint: Minimap: active: true x: 1002.53852 z: 549.96631 Obstruction: active: true moving: false control group: 6997 control group 2: 0 tag: 9917 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1002.53852 y: 0 z: 549.96631 last x: 1002.53852 last y diff: 0 last z: 549.96631 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64472 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6775, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6998 Footprint: Minimap: active: true x: 1013.3573 z: 560.90894 Obstruction: active: true moving: false control group: 6998 control group 2: 0 tag: 9919 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.3573 y: 0 z: 560.90894 last x: 1013.3573 last y diff: 0 last z: 560.90894 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10917 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6431, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 6999 Decay: Footprint: Minimap: active: true x: 198.50007 z: 643.67115 Obstruction: active: true moving: false control group: 6952 control group 2: 0 tag: 9921 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 198.50007 y: 0 z: 643.67115 last x: 198.50007 last y diff: 0 last z: 643.67115 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61796 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7315, 0, 8336, 7331, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7000 Footprint: Minimap: active: true x: 1074.0171 z: 453.44745 Obstruction: active: true moving: false control group: 7000 control group 2: 0 tag: 9923 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1074.0171 y: 0 z: 453.44745 last x: 1074.0171 last y diff: 0 last z: 453.44745 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46596 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6670, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7001 Footprint: Minimap: active: true x: 1025.28174 z: 517.69172 Obstruction: active: true moving: false control group: 7001 control group 2: 0 tag: 9925 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.28174 y: 0 z: 517.69172 last x: 1025.28174 last y diff: 0 last z: 517.69172 territory: 1 rot x: 0 rot y: -1.40766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 161 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 161, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 65, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7002 Footprint: Minimap: active: true x: 1028.86854 z: 567.82471 Obstruction: active: true moving: false control group: 7002 control group 2: 0 tag: 9927 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1028.86854 y: 0 z: 567.82471 last x: 1028.86854 last y diff: 0 last z: 567.82471 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29555 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6313, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7003 Footprint: Minimap: active: true x: 1027.4737 z: 520.58381 Obstruction: active: true moving: false control group: 7003 control group 2: 0 tag: 9929 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.4737 y: 0 z: 520.58381 last x: 1027.4737 last y diff: 0 last z: 520.58381 territory: 1 rot x: 0 rot y: -4.23708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 162 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 162, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 181, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7004 Footprint: Minimap: active: true x: 1060 z: 488 Obstruction: active: true moving: false control group: 7004 control group 2: 0 tag: 9931 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1060 y: 0 z: 488 last x: 1060 last y diff: 0 last z: 488 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 150 actor: "structures/romans/civic_centre.xml" Identity: Mirage: object: { "player": 2, "parent": 150, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 2500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 2500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7005 Footprint: Minimap: active: true x: 1090.3014 z: 471.26304 Obstruction: active: true moving: false control group: 7005 control group 2: 0 tag: 9933 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1090.3014 y: 0 z: 471.26304 last x: 1090.3014 last y diff: 0 last z: 471.26304 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24715 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6558, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7006 Decay: Footprint: Minimap: active: true x: 1027.94459 z: 476.94523 Obstruction: active: true moving: false control group: 6931 control group 2: 0 tag: 9935 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1027.94459 y: 0 z: 476.94523 last x: 1027.94459 last y diff: 0 last z: 476.94523 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35261 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7070, 0, 7556, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, true, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6962, 6963, 6964, 6965, 6961 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7007 Footprint: Minimap: active: true x: 1085.89026 z: 505.2685 Obstruction: active: true moving: false control group: 7007 control group 2: 0 tag: 9937 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1085.89026 y: 0 z: 505.2685 last x: 1085.89026 last y diff: 0 last z: 505.2685 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3206 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6776, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7008 Footprint: Minimap: active: true x: 1067.56104 z: 525.28711 Obstruction: active: true moving: false control group: 7008 control group 2: 0 tag: 9939 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1067.56104 y: 0 z: 525.28711 last x: 1067.56104 last y diff: 0 last z: 525.28711 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40943 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6770, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7009 Decay: Footprint: Minimap: active: true x: 588.62285 z: 1117.17583 Obstruction: active: true moving: false control group: 7009 control group 2: 0 tag: 984 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 588.62285 y: 0 z: 1117.17583 last x: 588.62285 last y diff: 0 last z: 1117.17583 territory: 3 rot x: 0 rot y: 1.96821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7009 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42463, "losRangeQuery": 1426, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7010 Decay: Footprint: Minimap: active: true x: 587.28132 z: 1116.31002 Obstruction: active: true moving: false control group: 7010 control group 2: 0 tag: 986 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 587.28132 y: 0 z: 1116.31002 last x: 587.28132 last y diff: 0 last z: 1116.31002 territory: 3 rot x: 0 rot y: 1.84931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7010 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41391, "losRangeQuery": 1427, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7015 Footprint: Minimap: active: true x: 1089.81275 z: 576.33558 Obstruction: active: true moving: false control group: 7015 control group 2: 0 tag: 9949 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1089.81275 y: 0 z: 576.33558 last x: 1089.81275 last y diff: 0 last z: 576.33558 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34141 actor: "structures/romans/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6236, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7019 Decay: Footprint: Minimap: active: true x: 561.6288 z: 1055.39158 Obstruction: active: true moving: false control group: 7019 control group 2: 0 tag: 988 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 561.6288 y: 0 z: 1055.39158 last x: 561.6288 last y diff: 0 last z: 1055.39158 territory: 3 rot x: 0 rot y: 2.91831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7041 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 564.09253 goal z: 1040.52344 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7019 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1428 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7041, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 564.092529296875, "y": 23, "z": 1040.5234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7041, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 564.092529296875, "y": 23, "z": 1040.5234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42378, "losRangeQuery": 1429, "fsmReenter": false, "gatheringTarget": 7041 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7020 Decay: Footprint: Minimap: active: true x: 969.62165 z: 1020.65198 Obstruction: active: true moving: false control group: 6960 control group 2: 0 tag: 9957 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 969.62165 y: 0 z: 1020.65198 last x: 969.62165 last y diff: 0 last z: 1020.65198 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43978 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7025 Decay: Footprint: Minimap: active: true x: 464.82879 z: 348.03925 Obstruction: active: true moving: false control group: 7025 control group 2: 0 tag: 990 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 464.82879 y: 0 z: 348.03925 last x: 464.82879 last y diff: 0 last z: 348.03925 territory: 5 rot x: 0 rot y: 0.58744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7025 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 996, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 350 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 996, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42194, "losRangeQuery": 2291, "fsmReenter": true, "gatheringTarget": 996 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7026 Decay: Footprint: Minimap: active: true x: 468.9872 z: 343.49204 Obstruction: active: true moving: false control group: 7026 control group 2: 0 tag: 992 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 468.9872 y: 0 z: 343.49204 last x: 468.9872 last y diff: 0 last z: 343.49204 territory: 5 rot x: 0 rot y: 0.45188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 976 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 470 goal z: 346 goal u x: -0.88883 goal u z: -0.45908 goal v x: 0.45908 goal v z: -0.88883 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7026 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 470, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 470, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42556, "losRangeQuery": 2292, "fsmReenter": false, "gatheringTarget": 976 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7027 Decay: Footprint: Minimap: active: true x: 447.29505 z: 383.60882 Obstruction: active: true moving: true control group: 7027 control group 2: 0 tag: 994 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 447.29505 y: 0 z: 383.60882 last x: 448.5 last y diff: 0 last z: 377.53417 territory: 5 rot x: 0 rot y: -0.26003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.386 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 length: 0 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.386 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7027 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2293, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7028 Decay: Footprint: Minimap: active: true x: 467.44423 z: 343.48545 Obstruction: active: true moving: false control group: 7028 control group 2: 0 tag: 996 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 467.44423 y: 0 z: 343.48545 last x: 467.44423 last y diff: 0 last z: 343.48545 territory: 5 rot x: 0 rot y: -0.57308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7028 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41959, "losRangeQuery": 2294, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7029 Decay: Footprint: Minimap: active: true x: 450.26218 z: 381.73267 Obstruction: active: true moving: true control group: 7029 control group 2: 0 tag: 998 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 450.26218 y: 0 z: 381.73267 last x: 452.60938 last y diff: 0 last z: 376.25782 territory: 5 rot x: 0 rot y: -0.47138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 11.91358 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 length: 1 waypoint x: 447.92132 waypoint z: 383.82975 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.91358 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7029 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2295, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7030 Decay: Footprint: Minimap: active: true x: 443.57142 z: 409.25025 Obstruction: active: true moving: true control group: 7030 control group 2: 0 tag: 1000 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 443.57142 y: 0 z: 409.25025 last x: 444.04394 last y diff: 0 last z: 402.97115 territory: 5 rot x: 0 rot y: -0.10996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.5937 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 length: 0 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.5937 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7030 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2296, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7031 Decay: Footprint: Minimap: active: true x: 175.12523 z: 402.87478 Obstruction: active: true moving: true control group: 7031 control group 2: 0 tag: 1002 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 175.12523 y: 0 z: 402.87478 last x: 178.82633 last y diff: 0 last z: 398.0078 territory: 5 rot x: 0 rot y: -0.67855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.22873 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 167.5 waypoint z: 410.5 waypoint x: 172 waypoint z: 406 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.22873 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7031 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2297, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7032 Decay: Footprint: Minimap: active: true x: 448.06012 z: 381.63492 Obstruction: active: true moving: true control group: 7032 control group 2: 0 tag: 1004 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 448.06012 y: 0 z: 381.63492 last x: 449.66248 last y diff: 0 last z: 376.23314 territory: 5 rot x: 0 rot y: -0.35938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 11.26883 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 length: 0 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.26883 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7032 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2298, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7033 Decay: Footprint: Minimap: active: true x: 200.04297 z: 400.59743 Obstruction: active: true moving: true control group: 7033 control group 2: 0 tag: 1006 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 200.04297 y: 0 z: 400.59743 last x: 205.32804 last y diff: 0 last z: 397.40342 territory: 5 rot x: 0 rot y: -0.9791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.35047 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 179 waypoint z: 410.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.35047 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7033 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2299, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7034 Decay: Footprint: Minimap: active: true x: 186.32755 z: 401.20646 Obstruction: active: true moving: true control group: 7034 control group 2: 0 tag: 1008 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 186.32755 y: 0 z: 401.20646 last x: 191.3718 last y diff: 0 last z: 397.5 territory: 5 rot x: 0 rot y: -0.90548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.51914 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 172 waypoint z: 410.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.51914 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7034 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2300, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7035 Decay: Footprint: Minimap: active: true x: 178.1126 z: 401.88741 Obstruction: active: true moving: true control group: 7035 control group 2: 0 tag: 1010 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 178.1126 y: 0 z: 401.88741 last x: 182.63071 last y diff: 0 last z: 397.5 territory: 5 rot x: 0 rot y: -0.79693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59565 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 169.5 waypoint z: 410.5 waypoint x: 173 waypoint z: 407 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59565 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7035 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 414.3912353515625, "z": 304.05328369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2301, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7036 Decay: Footprint: Minimap: active: true x: 979.9549 z: 955.0463 Obstruction: active: true moving: false control group: 7036 control group 2: 0 tag: 1012 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 979.9549 y: 0 z: 955.0463 last x: 979.9549 last y diff: 0 last z: 955.0463 territory: 2 rot x: 0 rot y: -0.85413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6991 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 971.39637 goal z: 962.22767 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7036 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1441 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42816, "losRangeQuery": 1442, "fsmReenter": true, "gatheringTarget": 7080 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7037 Decay: Footprint: Minimap: active: true x: 978.53824 z: 953.62958 Obstruction: active: true moving: false control group: 7037 control group 2: 0 tag: 1014 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 978.53824 y: 0 z: 953.62958 last x: 978.53824 last y diff: 0 last z: 953.62958 territory: 2 rot x: 0 rot y: -0.71276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1014.92316 goal z: 940.61994 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7037 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1443 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42958, "losRangeQuery": 1444, "fsmReenter": true, "gatheringTarget": 7080 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7038 Decay: Footprint: Minimap: active: true x: 977.37577 z: 952.46711 Obstruction: active: true moving: false control group: 7038 control group 2: 0 tag: 1016 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 977.37577 y: 0 z: 952.46711 last x: 977.37577 last y diff: 0 last z: 952.46711 territory: 2 rot x: 0 rot y: -0.59675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6991 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 971.39637 goal z: 962.22767 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7038 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1445 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43057, "losRangeQuery": 1446, "fsmReenter": true, "gatheringTarget": 7080 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7039 Decay: Footprint: Minimap: active: true x: 982.12171 z: 957.11321 Obstruction: active: true moving: false control group: 7039 control group 2: 0 tag: 1018 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 982.12171 y: 0 z: 957.11321 last x: 982.12171 last y diff: 0 last z: 957.11321 territory: 2 rot x: 0 rot y: -1.06362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7039 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1447 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43058, "losRangeQuery": 1448, "fsmReenter": true, "gatheringTarget": 7080 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7040 Decay: Footprint: Minimap: active: true x: 983.5 z: 956.5 Obstruction: active: true moving: false control group: 7040 control group 2: 0 tag: 1020 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 983.5 y: 0 z: 956.5 last x: 983.5 last y diff: 0 last z: 956.5 territory: 2 rot x: 0 rot y: -1.06624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1014.92316 goal z: 940.61994 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7040 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1449 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7080, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 971.3963623046875, "y": 23, "z": 962.2276611328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42959, "losRangeQuery": 1450, "fsmReenter": true, "gatheringTarget": 7080 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7041 Decay: Footprint: Minimap: active: true x: 564.09253 z: 1040.52344 Obstruction: active: true moving: false control group: 6954 control group 2: 0 tag: 9967 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 564.09253 y: 0 z: 1040.52344 last x: 564.09253 last y diff: 0 last z: 1040.52344 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10336 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 7368, 7366, 7019 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7045 Decay: Footprint: Minimap: active: true x: 970.83057 z: 1053.83716 Obstruction: active: true moving: false control group: 6974 control group 2: 0 tag: 9973 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 970.83057 y: 0 z: 1053.83716 last x: 970.83057 last y diff: 0 last z: 1053.83716 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32557 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7768, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7053 Decay: Footprint: Minimap: active: true x: 262.5 z: 661.5 Obstruction: active: true moving: true control group: 7053 control group 2: 0 tag: 1022 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 262.5 y: 0 z: 661.5 last x: 262.5 last y diff: 0 last z: 661.5 territory: 6 rot x: 0 rot y: 1.17074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80883 target entity: 500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 3.20975 moving: true facePointAfterMove: true tries: 1 length: 5 waypoint x: 283.5 waypoint z: 680.5 waypoint x: 280.5 waypoint z: 678.5 waypoint x: 277 waypoint z: 675.5 waypoint x: 273.25 waypoint z: 672 waypoint x: 269.375 waypoint z: 668.25 length: 2 waypoint x: 269.375 waypoint z: 668.25 waypoint x: 265.65075 waypoint z: 665.59658 type: 3 goal x: 286 goal z: 682 goal u x: 0.43595 goal u z: 0.9004 goal v x: -0.9004 goal v z: 0.43595 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 3.20975 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7053 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2302, "fsmReenter": false, "gatheringTarget": 500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7054 Decay: Footprint: Minimap: active: true x: 275.16147 z: 669.4046 Obstruction: active: true moving: false control group: 7054 control group 2: 0 tag: 1024 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 275.16147 y: 0 z: 669.4046 last x: 275.16147 last y diff: 0 last z: 669.4046 territory: 6 rot x: 0 rot y: 1.29845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 577 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 670 goal u x: 0.54711 goal u z: 0.83756 goal v x: -0.83756 goal v z: 0.54711 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7054 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 577, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 670 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 577, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 670 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43248, "losRangeQuery": 2303, "fsmReenter": false, "gatheringTarget": 577 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7055 Decay: Footprint: Minimap: active: true x: 266.34658 z: 655.61603 Obstruction: active: true moving: false control group: 7055 control group 2: 0 tag: 1026 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 266.34658 y: 0 z: 655.61603 last x: 270.36799 last y diff: 0 last z: 653.28278 territory: 6 rot x: 0 rot y: 0.95055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80884 target entity: 573 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 268.39234 waypoint z: 656.62223 length: 0 type: 3 goal x: 270 goal z: 658 goal u x: -0.44169 goal u z: 0.8976 goal v x: -0.8976 goal v z: -0.44169 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7055 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2304, "fsmReenter": false, "gatheringTarget": 573 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7057 Decay: Footprint: Minimap: active: true x: 991.10389 z: 532.50843 Obstruction: active: true moving: false control group: 6901 control group 2: 0 tag: 9989 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 991.10389 y: 0 z: 532.50843 last x: 991.10389 last y diff: 0 last z: 532.50843 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40498 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7900, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7060 Footprint: Minimap: active: true x: 598 z: 1114 Obstruction: active: true moving: false control group: 7060 control group 2: 0 tag: 9995 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1114 last x: 598 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: -0.57322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 258 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 2, "parent": 258, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7061 Footprint: Minimap: active: true x: 598 z: 1114 Obstruction: active: true moving: false control group: 7061 control group 2: 0 tag: 9997 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1114 last x: 598 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: -0.57322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 258 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 6, "parent": 258, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7064 Decay: Footprint: Minimap: active: true x: 455.75474 z: 363.93473 Obstruction: active: true moving: false control group: 7064 control group 2: 0 tag: 1028 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 455.75474 y: 0 z: 363.93473 last x: 455.75474 last y diff: 0 last z: 363.93473 territory: 5 rot x: 0 rot y: -0.72158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 988 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 454 goal z: 366 goal u x: 0.99997 goal u z: -0.00867 goal v x: 0.00867 goal v z: 0.99997 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7064 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 988, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 454, "y": 23, "z": 366 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 988, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 454, "y": 23, "z": 366 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43204, "losRangeQuery": 2305, "fsmReenter": false, "gatheringTarget": 988 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7065 Decay: Footprint: Minimap: active: true x: 435.24235 z: 365.10189 Obstruction: active: true moving: false control group: 7065 control group 2: 0 tag: 1030 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 435.24235 y: 0 z: 365.10189 last x: 435.24235 last y diff: 0 last z: 365.10189 territory: 5 rot x: 0 rot y: 1.18491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 990 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 366 goal u x: 0.89167 goal u z: -0.45356 goal v x: 0.45356 goal v z: 0.89167 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7065 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42944, "losRangeQuery": 2306, "fsmReenter": false, "gatheringTarget": 990 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7066 Decay: Footprint: Minimap: active: true x: 453.44164 z: 377.84957 Obstruction: active: true moving: true control group: 7066 control group 2: 0 tag: 1032 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 453.44164 y: 0 z: 377.84957 last x: 456.5547 last y diff: 0 last z: 372.37891 territory: 5 rot x: 0 rot y: -0.5697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.58875 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 waypoint x: 449.71875 waypoint z: 380.01563 length: 1 waypoint x: 450.88123 waypoint z: 381.17811 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.58875 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7066 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2307, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7067 Decay: Footprint: Minimap: active: true x: 453.91692 z: 372.66691 Obstruction: active: true moving: true control group: 7067 control group 2: 0 tag: 1034 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 453.91692 y: 0 z: 372.66691 last x: 459.32482 last y diff: 0 last z: 369.65542 territory: 5 rot x: 0 rot y: -1.00896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.37974 moving: true facePointAfterMove: true tries: 0 length: 12 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 waypoint x: 449.71875 waypoint z: 380.01563 waypoint x: 452.60938 waypoint z: 376.25782 length: 1 waypoint x: 451.4469 waypoint z: 375.09534 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.37974 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7067 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 18 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2308, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7070 Footprint: Minimap: active: true x: 1027.94459 z: 476.94523 Obstruction: active: true moving: false control group: 7070 control group 2: 0 tag: 10007 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1027.94459 y: 0 z: 476.94523 last x: 1027.94459 last y diff: 0 last z: 476.94523 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35261 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 7006, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7076 Decay: Footprint: Minimap: active: true x: 197.14142 z: 848.29432 Obstruction: active: true moving: false control group: 7021 control group 2: 0 tag: 10019 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 197.14142 y: 0 z: 848.29432 last x: 197.14142 last y diff: 0 last z: 848.29432 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26592 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7370, 0, 8106, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7077 Decay: Footprint: Minimap: active: true x: 884.94782 z: 1005.81843 Obstruction: active: true moving: false control group: 7012 control group 2: 0 tag: 10021 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 884.94782 y: 0 z: 1005.81843 last x: 884.94782 last y diff: 0 last z: 1005.81843 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25860 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7080 Decay: Footprint: Minimap: active: true x: 971.39637 z: 962.22767 Obstruction: active: true moving: false control group: 6991 control group 2: 0 tag: 10027 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 971.39637 y: 0 z: 962.22767 last x: 971.39637 last y diff: 0 last z: 962.22767 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14277 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7036, 7037, 7040, 7038, 7039 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7082 Footprint: Minimap: active: true x: 628.2292 z: 994.14344 Obstruction: active: true moving: false control group: 7082 control group 2: 0 tag: 10031 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.2292 y: 0 z: 994.14344 last x: 628.2292 last y diff: 0 last z: 994.14344 territory: 3 rot x: 0 rot y: 0.96358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6001 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7085 Decay: Footprint: Minimap: active: true x: 978.56934 z: 1029.297 Obstruction: active: true moving: false control group: 6970 control group 2: 0 tag: 10037 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 978.56934 y: 0 z: 1029.297 last x: 978.56934 last y diff: 0 last z: 1029.297 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53541 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7743, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7087 Footprint: Minimap: active: true x: 402.55039 z: 354.47742 Obstruction: active: true moving: false control group: 7087 control group 2: 0 tag: 10047 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 402.55039 y: 0 z: 354.47742 last x: 402.55039 last y diff: 0 last z: 354.47742 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50959 actor: "structures/celts/barracks.xml" Identity: Mirage: object: { "player": 4, "parent": 6900, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1600, "hitpoints": 1600, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7088 Footprint: Minimap: active: true x: 416.99326 z: 324.0448 Obstruction: active: true moving: false control group: 7088 control group 2: 0 tag: 10049 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 416.99326 y: 0 z: 324.0448 last x: 416.99326 last y diff: 0 last z: 324.0448 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 6907, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7089 Decay: Footprint: Minimap: active: true x: 400.42487 z: 462.80768 Obstruction: active: true moving: false control group: 7018 control group 2: 0 tag: 10051 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.42487 y: 0 z: 462.80768 last x: 400.42487 last y diff: 0 last z: 462.80768 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31122 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7222, 0, 0, 0, 8863 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7091 Footprint: Minimap: active: true x: 422.2696 z: 366.79816 Obstruction: active: true moving: false control group: 7091 control group 2: 0 tag: 10055 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 422.2696 y: 0 z: 366.79816 last x: 422.2696 last y diff: 0 last z: 366.79816 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31643 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6940, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7095 Decay: Footprint: Minimap: active: true x: 978.98829 z: 1062.04651 Obstruction: active: true moving: false control group: 6979 control group 2: 0 tag: 10071 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 978.98829 y: 0 z: 1062.04651 last x: 978.98829 last y diff: 0 last z: 1062.04651 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7159 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7775, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7096 Decay: Footprint: Minimap: active: true x: 267.37783 z: 635.23868 Obstruction: active: true moving: false control group: 7096 control group 2: 0 tag: 1036 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.37783 y: 0 z: 635.23868 last x: 267.37783 last y diff: 0 last z: 635.23868 territory: 6 rot x: 0 rot y: 2.07476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 570 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 634 goal u x: -0.33744 goal u z: 0.94169 goal v x: -0.94169 goal v z: -0.33744 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7096 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 8251, 7786, 7631 ], "isApplied": true, "rangeQuery": 1458 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 196.43167114257812, "z": 713.8368530273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43249, "losRangeQuery": 1459, "fsmReenter": false, "gatheringTarget": 570 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7097 Decay: Footprint: Minimap: active: true x: 268.39234 z: 656.62223 Obstruction: active: true moving: false control group: 7097 control group 2: 0 tag: 1038 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 268.39234 y: 0 z: 656.62223 last x: 268.39234 last y diff: 0 last z: 656.62223 territory: 6 rot x: 0 rot y: 0.8459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 573 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 658 goal u x: -0.44169 goal u z: 0.8976 goal v x: -0.8976 goal v z: -0.44169 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7097 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7251, 8618, 7055, 7053, 292, 8622, 8617 ], "isApplied": true, "rangeQuery": 1460 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 196.43167114257812, "z": 713.8368530273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43631, "losRangeQuery": 1461, "fsmReenter": false, "gatheringTarget": 573 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7098 Decay: Footprint: Minimap: active: true x: 184.35672 z: 753.95185 Obstruction: active: true moving: false control group: 7098 control group 2: 0 tag: 1040 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 184.35672 y: 0 z: 753.95185 last x: 184.35672 last y diff: 0 last z: 753.95185 territory: 6 rot x: 0 rot y: -0.70849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8045 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 4 goal x: 177.25763 goal z: 762.59272 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.125 goal hh: 11.125 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7098 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1462 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 528, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 246, "y": 23, "z": 662 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43539, "losRangeQuery": 1463, "fsmReenter": true, "gatheringTarget": 8045 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7099 Decay: Footprint: Minimap: active: true x: 186.3164 z: 754.3199 Obstruction: active: true moving: false control group: 7099 control group 2: 0 tag: 1042 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.3164 y: 0 z: 754.3199 last x: 186.3164 last y diff: 0 last z: 754.3199 territory: 6 rot x: 0 rot y: -0.82102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8045 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 177.25763 goal z: 762.59272 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7099 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1464 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 196.43167114257812, "z": 713.8368530273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43520, "losRangeQuery": 1465, "fsmReenter": false, "gatheringTarget": 8045 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7100 Decay: Footprint: Minimap: active: true x: 272.55657 z: 660.63138 Obstruction: active: true moving: true control group: 7100 control group 2: 0 tag: 1044 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 272.55657 y: 0 z: 660.63138 last x: 273.278 last y diff: 0 last z: 661.38367 territory: 6 rot x: 0 rot y: -2.37264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 574 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 2.0846 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 272.55657 waypoint z: 660.63138 type: 3 goal x: 270 goal z: 662 goal u x: 0.28975 goal u z: -0.95737 goal v x: 0.95737 goal v z: 0.28975 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 2.0846 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7100 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 8618, 7055, 7054, 292, 8622 ], "isApplied": true, "rangeQuery": 1466 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 196.43167114257812, "z": 713.8368530273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1467, "fsmReenter": false, "gatheringTarget": 574 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7101 Decay: Footprint: Minimap: active: true x: 269.82111 z: 664.08823 Obstruction: active: true moving: false control group: 7101 control group 2: 0 tag: 1046 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.82111 y: 0 z: 664.08823 last x: 269.82111 last y diff: 0 last z: 664.08823 territory: 6 rot x: 0 rot y: 3.01764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 574 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 662 goal u x: 0.28975 goal u z: -0.95737 goal v x: 0.95737 goal v z: 0.28975 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7101 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7251, 7054, 7053, 8618, 7785, 292 ], "isApplied": true, "rangeQuery": 1468 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43521, "losRangeQuery": 1469, "fsmReenter": false, "gatheringTarget": 574 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7102 Decay: Footprint: Minimap: active: true x: 185.51526 z: 752.79468 Obstruction: active: true moving: false control group: 7102 control group 2: 0 tag: 1048 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 185.51526 y: 0 z: 752.79468 last x: 185.51526 last y diff: 0 last z: 752.79468 territory: 6 rot x: 0 rot y: -0.7184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6286 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 183.7574 goal z: 745.71003 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 6.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7102 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1470 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 196.43167114257812, "z": 713.8368530273438 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43540, "losRangeQuery": 1471, "fsmReenter": true, "gatheringTarget": 8045 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7105 Decay: Footprint: Minimap: active: true x: 565.01838 z: 1182.59058 Obstruction: active: true moving: false control group: 7052 control group 2: 0 tag: 10075 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 565.01838 y: 0 z: 1182.59058 last x: 565.01838 last y diff: 0 last z: 1182.59058 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13770 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7934, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7106 Decay: Footprint: Minimap: active: true x: 1058.8469 z: 1047.22612 Obstruction: active: true moving: false control group: 7106 control group 2: 0 tag: 1050 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1058.8469 y: 0 z: 1047.22612 last x: 1058.8469 last y diff: 0 last z: 1047.22612 territory: 2 rot x: 0 rot y: -0.36742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2341 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1058 goal z: 1050 goal u x: -0.88312 goal u z: 0.47001 goal v x: -0.47001 goal v z: -0.88312 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7106 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 11.700000000000012 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2341, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1058, "y": 24.923904418945312, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2341, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1058, "y": 24.923904418945312, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "lastAttacked": 572100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43522, "losRangeQuery": 2309, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 2341 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7107 Decay: Footprint: Minimap: active: true x: 1052.43125 z: 1040.73012 Obstruction: active: true moving: false control group: 7107 control group 2: 0 tag: 1052 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1052.43125 y: 0 z: 1040.73012 last x: 1052.43125 last y diff: 0 last z: 1040.73012 territory: 2 rot x: 0 rot y: 0.86811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2305 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1054 goal z: 1042 goal u x: -0.89962 goal u z: -0.43758 goal v x: 0.43758 goal v z: -0.89962 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7107 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 5.850000000000006 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "lastAttacked": 572100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43205, "losRangeQuery": 2310, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 2305 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7108 Decay: Footprint: Minimap: active: true x: 1080.94428 z: 1048.10341 Obstruction: active: true moving: false control group: 7108 control group 2: 0 tag: 1054 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1080.94428 y: 0 z: 1048.10341 last x: 1080.77884 last y diff: 0 last z: 1047.1576 territory: 2 rot x: 0 rot y: 0.56173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2361 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 1050 goal u x: 0.17251 goal u z: 0.98514 goal v x: -0.98514 goal v z: 0.17251 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7108 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 5.850000000000006 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "lastAttacked": 572100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43687, "losRangeQuery": 2311, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 2361 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7109 Decay: Footprint: Minimap: active: true x: 993.02721 z: 807.9674 Obstruction: active: true moving: false control group: 7109 control group 2: 0 tag: 1056 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 993.02721 y: 0 z: 807.9674 last x: 993.02721 last y diff: 0 last z: 807.9674 territory: 2 rot x: 0 rot y: 2.62188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1560 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 994 goal z: 806 goal u x: 0.09394 goal u z: -0.99563 goal v x: 0.99563 goal v z: 0.09394 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7109 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1560, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 994, "y": 23, "z": 806 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1560, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 994, "y": 23, "z": 806 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1024.816650390625, "z": 1099.3875732421875 }, "workOrders": [], "lastAttacked": 572100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42641, "losRangeQuery": 2312, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 1560 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7110 Decay: Footprint: Minimap: active: true x: 1056.74123 z: 1041.05283 Obstruction: active: true moving: false control group: 7110 control group 2: 0 tag: 1058 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1056.74123 y: 0 z: 1041.05283 last x: 1056.74123 last y diff: 0 last z: 1041.05283 territory: 2 rot x: 0 rot y: -1.16742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2305 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1054 goal z: 1042 goal u x: -0.89962 goal u z: -0.43758 goal v x: 0.43758 goal v z: -0.89962 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7110 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 11.700000000000012 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "lastAttacked": 572100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43399, "losRangeQuery": 2313, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 2305 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7114 Footprint: Minimap: active: true x: 602 z: 958 Obstruction: active: true moving: false control group: 7114 control group 2: 0 tag: 10099 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 958 last x: 602 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 1.72652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3759 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7120 Footprint: Minimap: active: true x: 635.59406 z: 287.94874 Obstruction: active: true moving: false control group: 7120 control group 2: 0 tag: 10111 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 635.59406 y: 0 z: 287.94874 last x: 635.59406 last y diff: 0 last z: 287.94874 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64749 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 5, "buildTime": { "timeRemaining": 13.696106565704518, "timeRemainingNew": 12.13285910834831 }, "maxHitpoints": 880.0000000000001, "hitpoints": 1.1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7121 Footprint: Minimap: active: true x: 658 z: 286 Obstruction: active: true moving: false control group: 7121 control group 2: 0 tag: 10113 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 286 last x: 658 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 6.0245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2671 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 7, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7122 Footprint: Minimap: active: true x: 634 z: 298 Obstruction: active: true moving: false control group: 7122 control group 2: 0 tag: 10115 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 298 last x: 634 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 0.0739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2795 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 62, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7123 Footprint: Minimap: active: true x: 658 z: 290 Obstruction: active: true moving: false control group: 7123 control group 2: 0 tag: 10117 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 290 last x: 658 last y diff: 0 last z: 290 territory: 4 rot x: 0 rot y: 0.67966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2698 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 153, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7127 Decay: Footprint: Minimap: active: true x: 927.20308 z: 499.3613 Obstruction: active: true moving: false control group: 7127 control group 2: 0 tag: 1060 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 927.20308 y: 0 z: 499.3613 last x: 927.20308 last y diff: 0 last z: 499.3613 territory: 1 rot x: 0 rot y: -0.49193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 926 goal z: 502 goal u x: 0.35016 goal u z: 0.93703 goal v x: -0.93703 goal v z: 0.35016 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7127 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 926, "y": 23, "z": 502 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 926, "y": 23, "z": 502 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 978.5252685546875, "z": 485.2115478515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43400, "losRangeQuery": 2314, "fsmReenter": false, "gatheringTarget": 1376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7128 Decay: Footprint: Minimap: active: true x: 945.15236 z: 511.22638 Obstruction: active: true moving: false control group: 7128 control group 2: 0 tag: 1062 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 945.15236 y: 0 z: 511.22638 last x: 945.15236 last y diff: 0 last z: 511.22638 territory: 1 rot x: 0 rot y: 0.3677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1379 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 946 goal z: 514 goal u x: -0.46976 goal u z: 0.88324 goal v x: -0.88324 goal v z: -0.46976 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7128 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1379, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1379, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 978.5252685546875, "z": 485.2115478515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43206, "losRangeQuery": 2315, "fsmReenter": false, "gatheringTarget": 1379 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7129 Decay: Footprint: Minimap: active: true x: 944.01653 z: 509.34424 Obstruction: active: true moving: true control group: 7129 control group 2: 0 tag: 1064 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 944.01653 y: 0 z: 509.34424 last x: 944.24947 last y diff: 0 last z: 503.04857 territory: 1 rot x: 0 rot y: -0.05607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1379 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 945.15236 waypoint z: 511.22638 length: 3 waypoint x: 944.41427 waypoint z: 512.61413 waypoint x: 943.98989 waypoint z: 512.38886 waypoint x: 943.98989 waypoint z: 510.06391 type: 3 goal x: 946 goal z: 514 goal u x: -0.46976 goal u z: 0.88324 goal v x: -0.88324 goal v z: -0.46976 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7129 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1379, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1379, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 978.5252685546875, "z": 485.2115478515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2316, "fsmReenter": false, "gatheringTarget": 1379 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7130 Decay: Footprint: Minimap: active: true x: 947.04339 z: 512.23214 Obstruction: active: true moving: false control group: 7130 control group 2: 0 tag: 1066 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 947.04339 y: 0 z: 512.23214 last x: 947.04339 last y diff: 0 last z: 512.23214 territory: 1 rot x: 0 rot y: -0.58301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1379 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 946 goal z: 514 goal u x: -0.46976 goal u z: 0.88324 goal v x: -0.88324 goal v z: -0.46976 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7130 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1379, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1379, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 978.5252685546875, "z": 485.2115478515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43560, "losRangeQuery": 2317, "fsmReenter": false, "gatheringTarget": 1379 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7131 Decay: Footprint: Minimap: active: true x: 635.59406 z: 287.94874 Obstruction: active: true moving: false control group: 7118 control group 2: 0 tag: 10133 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 635.59406 y: 0 z: 287.94874 last x: 635.59406 last y diff: 0 last z: 287.94874 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64749 actor: "structures/spartans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7133 Decay: Footprint: Minimap: active: true x: 542.47596 z: 1054.44898 Obstruction: active: true moving: false control group: 7084 control group 2: 0 tag: 10137 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 542.47596 y: 0 z: 1054.44898 last x: 542.47596 last y diff: 0 last z: 1054.44898 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26504 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6939, 6981, 6982, 6938 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7134 Decay: Footprint: Minimap: active: true x: 723.0376 z: 246.95521 Obstruction: active: true moving: false control group: 7068 control group 2: 0 tag: 10139 flags: 2 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 723.0376 y: 0 z: 246.95521 last x: 723.0376 last y diff: 0 last z: 246.95521 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10879 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6764, 6763, 6765, 6767, 6766 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7135 Footprint: Minimap: active: true x: 626 z: 294 Obstruction: active: true moving: false control group: 7135 control group 2: 0 tag: 10141 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 294 last x: 626 last y diff: 0 last z: 294 territory: 4 rot x: 0 rot y: 3.95252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2750 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7136 Decay: Footprint: Minimap: active: true x: 430.77381 z: 452.15342 Obstruction: active: true moving: false control group: 7075 control group 2: 0 tag: 10143 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 430.77381 y: 0 z: 452.15342 last x: 430.77381 last y diff: 0 last z: 452.15342 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18571 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7208, 0, 7650, 0, 8892 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7137 Decay: Footprint: Minimap: active: true x: 1005.1131 z: 934.1228 Obstruction: active: true moving: false control group: 7137 control group 2: 0 tag: 1068 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1005.1131 y: 0 z: 934.1228 last x: 1005.1131 last y diff: 0 last z: 934.1228 territory: 2 rot x: 0 rot y: 0.94497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7137 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1481 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41831, "losRangeQuery": 1482, "fsmReenter": true, "gatheringTarget": 7204 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7138 Decay: Footprint: Minimap: active: true x: 1007.9007 z: 930.31084 Obstruction: active: true moving: false control group: 7138 control group 2: 0 tag: 1070 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1007.9007 y: 0 z: 930.31084 last x: 1007.9007 last y diff: 0 last z: 930.31084 territory: 2 rot x: 0 rot y: 0.63648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7204 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1014.92316 goal z: 940.61994 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7138 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1483 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42686, "losRangeQuery": 1484, "fsmReenter": false, "gatheringTarget": 7204 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7139 Decay: Footprint: Minimap: active: true x: 1006.27558 z: 932.96032 Obstruction: active: true moving: false control group: 7139 control group 2: 0 tag: 1072 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1006.27558 y: 0 z: 932.96032 last x: 1006.27558 last y diff: 0 last z: 932.96032 territory: 2 rot x: 0 rot y: 0.833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7204 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1014.92316 goal z: 940.61994 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7139 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1485 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42796, "losRangeQuery": 1486, "fsmReenter": false, "gatheringTarget": 7204 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7140 Decay: Footprint: Minimap: active: true x: 1006.73902 z: 931.47246 Obstruction: active: true moving: false control group: 7140 control group 2: 0 tag: 1074 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1006.73902 y: 0 z: 931.47246 last x: 1006.73902 last y diff: 0 last z: 931.47246 territory: 2 rot x: 0 rot y: 0.74177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7204 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1014.92316 goal z: 940.61994 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7140 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1487 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42844, "losRangeQuery": 1488, "fsmReenter": false, "gatheringTarget": 7204 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7141 Decay: Footprint: Minimap: active: true x: 1003.96847 z: 935.26737 Obstruction: active: true moving: false control group: 7141 control group 2: 0 tag: 1076 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1003.96847 y: 0 z: 935.26737 last x: 1003.96847 last y diff: 0 last z: 935.26737 territory: 2 rot x: 0 rot y: 1.05521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 196 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 980 goal z: 932 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7141 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1489 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7204, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1014.9231567382812, "y": 22.999282836914062, "z": 940.6199340820312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42356, "losRangeQuery": 1490, "fsmReenter": true, "gatheringTarget": 7204 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7142 Decay: Footprint: Minimap: active: true x: 174.4084 z: 853.71344 Obstruction: active: true moving: false control group: 7111 control group 2: 0 tag: 10145 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 174.4084 y: 0 z: 853.71344 last x: 174.4084 last y diff: 0 last z: 853.71344 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30447 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7374, 0, 8113, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7146 Decay: Footprint: Minimap: active: true x: 565.65467 z: 1203.16236 Obstruction: active: true moving: false control group: 7116 control group 2: 0 tag: 10151 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 565.65467 y: 0 z: 1203.16236 last x: 565.65467 last y diff: 0 last z: 1203.16236 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55487 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7930, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7152 Decay: Footprint: Minimap: active: true x: 589.96663 z: 1118.0431 Obstruction: active: true moving: false control group: 7152 control group 2: 0 tag: 1078 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 589.96663 y: 0 z: 1118.0431 last x: 589.96663 last y diff: 0 last z: 1118.0431 territory: 3 rot x: 0 rot y: 2.09668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7152 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41346, "losRangeQuery": 1491, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7153 Decay: Footprint: Minimap: active: true x: 591.11754 z: 1118.7859 Obstruction: active: true moving: false control group: 7153 control group 2: 0 tag: 1080 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 591.11754 y: 0 z: 1118.7859 last x: 591.11754 last y diff: 0 last z: 1118.7859 territory: 3 rot x: 0 rot y: 2.21508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7153 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42295, "losRangeQuery": 1492, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7154 Decay: Footprint: Minimap: active: true x: 588.4438 z: 1115.14754 Obstruction: active: true moving: false control group: 7154 control group 2: 0 tag: 1082 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 588.4438 y: 0 z: 1115.14754 last x: 588.4438 last y diff: 0 last z: 1115.14754 territory: 3 rot x: 0 rot y: 1.73922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7154 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42845, "losRangeQuery": 1493, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7157 Decay: Footprint: Minimap: active: true x: 468.51458 z: 347.44422 Obstruction: active: true moving: false control group: 7157 control group 2: 0 tag: 1084 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 468.51458 y: 0 z: 347.44422 last x: 468.51458 last y diff: 0 last z: 347.44422 territory: 5 rot x: 0 rot y: -2.14385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7157 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42557, "losRangeQuery": 2318, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7158 Decay: Footprint: Minimap: active: true x: 467.13895 z: 347.81614 Obstruction: active: true moving: false control group: 7158 control group 2: 0 tag: 1086 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 467.13895 y: 0 z: 347.81614 last x: 467.13895 last y diff: 0 last z: 347.81614 territory: 5 rot x: 0 rot y: -2.53618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7158 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42945, "losRangeQuery": 2319, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7159 Decay: Footprint: Minimap: active: true x: 202.50577 z: 400.30871 Obstruction: active: true moving: true control group: 7159 control group 2: 0 tag: 1088 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 202.50577 y: 0 z: 400.30871 last x: 207.92035 last y diff: 0 last z: 397.21488 territory: 5 rot x: 0 rot y: -0.99964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.47226 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 180 waypoint z: 410.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.47226 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7159 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2320, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7160 Decay: Footprint: Minimap: active: true x: 207.97603 z: 399.82662 Obstruction: active: true moving: true control group: 7160 control group 2: 0 tag: 1090 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 207.97603 y: 0 z: 399.82662 last x: 213.49692 last y diff: 0 last z: 396.80932 territory: 5 rot x: 0 rot y: -1.01571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.5832 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 182.5 waypoint z: 410.5 waypoint x: 195 waypoint z: 406.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.5832 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7160 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2321, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7161 Decay: Footprint: Minimap: active: true x: 216.0884 z: 399.98528 Obstruction: active: true moving: true control group: 7161 control group 2: 0 tag: 1092 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 216.0884 y: 0 z: 399.98528 last x: 220.99918 last y diff: 0 last z: 396.05944 territory: 5 rot x: 0 rot y: -0.87295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.57425 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 186 waypoint z: 410.5 waypoint x: 196.75 waypoint z: 410 waypoint x: 204.625 waypoint z: 407.25 waypoint x: 210.0625 waypoint z: 404.375 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.57425 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7161 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2322, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7162 Decay: Footprint: Minimap: active: true x: 225.23964 z: 397.83083 Obstruction: active: true moving: true control group: 7162 control group 2: 0 tag: 1094 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 225.23964 y: 0 z: 397.83083 last x: 230.07903 last y diff: 0 last z: 393.82117 territory: 5 rot x: 0 rot y: -0.85904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.56931 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 165.5 waypoint z: 410.5 waypoint x: 189.5 waypoint z: 410.5 waypoint x: 202.5 waypoint z: 409.5 waypoint x: 211 waypoint z: 407 waypoint x: 217.75 waypoint z: 403.25 waypoint x: 222.625 waypoint z: 399.875 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.56931 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7162 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2323, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7163 Decay: Footprint: Minimap: active: true x: 193.93267 z: 693.24231 Obstruction: active: true moving: true control group: 7163 control group 2: 0 tag: 1096 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 193.93267 y: 0 z: 693.24231 last x: 198.50736 last y diff: 0 last z: 692.12926 territory: 6 rot x: 0 rot y: -1.26342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.4163 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 length: 0 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.4163 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7163 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1500, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7164 Decay: Footprint: Minimap: active: true x: 217.26006 z: 676.71769 Obstruction: active: true moving: true control group: 7164 control group 2: 0 tag: 1098 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 217.26006 y: 0 z: 676.71769 last x: 221.15012 last y diff: 0 last z: 674.76011 territory: 6 rot x: 0 rot y: -1.04496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 8.7097 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 waypoint x: 212.75 waypoint z: 684.5 length: 3 waypoint x: 212.75 waypoint z: 684.5 waypoint x: 213.75553 waypoint z: 681.60312 waypoint x: 215.07534 waypoint z: 679.15896 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 8.7097 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7164 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1501, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7165 Decay: Footprint: Minimap: active: true x: 185.26093 z: 693.26093 Obstruction: active: true moving: true control group: 7165 control group 2: 0 tag: 1100 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 185.26093 y: 0 z: 693.26093 last x: 189.88685 last y diff: 0 last z: 693.5 territory: 6 rot x: 0 rot y: -1.648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.26417 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 length: 0 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.26417 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7165 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1502, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7166 Decay: Footprint: Minimap: active: true x: 276.5 z: 672.5 Obstruction: active: true moving: true control group: 7166 control group 2: 0 tag: 1102 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.5 y: 0 z: 672.5 last x: 276.98842 last y diff: 0 last z: 672.70933 territory: 6 rot x: 0 rot y: -2.04204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80885 target entity: 8659 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 1.06275 moving: true facePointAfterMove: true tries: 1 length: 4 waypoint x: 264.5 waypoint z: 657.5 waypoint x: 266 waypoint z: 661 waypoint x: 267.5 waypoint z: 664.5 waypoint x: 271.5 waypoint z: 668 length: 0 type: 3 goal x: 255.38169 goal z: 655.61579 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 1.06275 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7166 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1503, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7167 Decay: Footprint: Minimap: active: true x: 195.57007 z: 693.024 Obstruction: active: true moving: true control group: 7167 control group 2: 0 tag: 1104 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 195.57007 y: 0 z: 693.024 last x: 200.08257 last y diff: 0 last z: 691.63183 territory: 6 rot x: 0 rot y: -1.20044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.44474 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 length: 0 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.44474 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7167 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 575, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 666 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1504, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7172 Decay: Footprint: Minimap: active: true x: 456.9168 z: 363.94964 Obstruction: active: true moving: false control group: 7172 control group 2: 0 tag: 1106 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 456.9168 y: 0 z: 363.94964 last x: 456.9168 last y diff: 0 last z: 363.94964 territory: 5 rot x: 0 rot y: 0.543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 970 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 458 goal z: 366 goal u x: -1 goal u z: -0.00036 goal v x: 0.00036 goal v z: -1 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7172 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 970, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 458, "y": 23, "z": 366 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 970, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 458, "y": 23, "z": 366 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43298, "losRangeQuery": 2324, "fsmReenter": false, "gatheringTarget": 970 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7173 Decay: Footprint: Minimap: active: true x: 536.2868 z: 422.33077 Obstruction: active: true moving: false control group: 7173 control group 2: 0 tag: 1108 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 536.2868 y: 0 z: 422.33077 last x: 536.2868 last y diff: 0 last z: 422.33077 territory: 5 rot x: 0 rot y: -1.7693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7173 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42597, "losRangeQuery": 2325, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7174 Decay: Footprint: Minimap: active: true x: 550.19397 z: 402.36513 Obstruction: active: true moving: false control group: 7174 control group 2: 0 tag: 1110 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 550.19397 y: 0 z: 402.36513 last x: 550.19397 last y diff: 0 last z: 402.36513 territory: 5 rot x: 0 rot y: 2.24708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 7174 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 18 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42687, "losRangeQuery": 2326, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7175 Decay: Footprint: Minimap: active: true x: 444.13173 z: 367.78303 Obstruction: active: true moving: false control group: 7175 control group 2: 0 tag: 1112 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 444.13173 y: 0 z: 367.78303 last x: 444.13173 last y diff: 0 last z: 367.78303 territory: 5 rot x: 0 rot y: 0.71837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1029 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 446 goal z: 370 goal u x: 0.99642 goal u z: 0.08506 goal v x: -0.08506 goal v z: 0.99642 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7175 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1029, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 446, "y": 23, "z": 370 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1029, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 446, "y": 23, "z": 370 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43120, "losRangeQuery": 2327, "fsmReenter": false, "gatheringTarget": 1029 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7176 Footprint: Minimap: active: true x: 422 z: 314 Obstruction: active: true moving: false control group: 7176 control group 2: 0 tag: 10173 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 314 last x: 422 last y diff: 0 last z: 314 territory: 5 rot x: 0 rot y: 0.9794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1059 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 59, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7177 Footprint: Minimap: active: true x: 430 z: 322 Obstruction: active: true moving: false control group: 7177 control group 2: 0 tag: 10175 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 322 last x: 430 last y diff: 0 last z: 322 territory: 5 rot x: 0 rot y: 6.18015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1057 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 188, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7178 Footprint: Minimap: active: true x: 430 z: 326 Obstruction: active: true moving: false control group: 7178 control group 2: 0 tag: 10177 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 326 last x: 430 last y diff: 0 last z: 326 territory: 5 rot x: 0 rot y: 0.21847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1058 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 176, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7179 Footprint: Minimap: active: true x: 416.99326 z: 324.0448 Obstruction: active: true moving: false control group: 7179 control group 2: 0 tag: 10179 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 416.99326 y: 0 z: 324.0448 last x: 416.99326 last y diff: 0 last z: 324.0448 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6907, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7180 Decay: Footprint: Minimap: active: true x: 268.18229 z: 632.99367 Obstruction: active: true moving: false control group: 7180 control group 2: 0 tag: 1114 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 268.18229 y: 0 z: 632.99367 last x: 268.18229 last y diff: 0 last z: 632.99367 territory: 6 rot x: 0 rot y: 1.01107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 570 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 634 goal u x: -0.33744 goal u z: 0.94169 goal v x: -0.94169 goal v z: -0.33744 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7180 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7786, 8251, 7631 ], "isApplied": true, "rangeQuery": 1509 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42642, "losRangeQuery": 1510, "fsmReenter": false, "gatheringTarget": 570 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7181 Decay: Footprint: Minimap: active: true x: 189.3954 z: 757.39902 Obstruction: active: true moving: false control group: 7181 control group 2: 0 tag: 1116 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 189.3954 y: 0 z: 757.39902 last x: 189.3954 last y diff: 0 last z: 757.39902 territory: 6 rot x: 0 rot y: -1.10009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8045 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 177.25763 goal z: 762.59272 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7181 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 9503 ], "isApplied": true, "rangeQuery": 1511 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43632, "losRangeQuery": 1512, "fsmReenter": false, "gatheringTarget": 8045 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7182 Decay: Footprint: Minimap: active: true x: 268.36348 z: 655.3154 Obstruction: active: true moving: true control group: 7182 control group 2: 0 tag: 1118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 268.36348 y: 0 z: 655.3154 last x: 272.35102 last y diff: 0 last z: 655.67733 territory: 6 rot x: 0 rot y: -1.70151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8659 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.00785 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 265.29441 waypoint z: 656.66816 length: 1 waypoint x: 266.34658 waypoint z: 655.61603 type: 3 goal x: 255.38169 goal z: 655.61579 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.00785 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7182 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 7055, 8618, 8622, 8617, 8620, 8621 ], "isApplied": true, "rangeQuery": 1513 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1514, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7183 Decay: Footprint: Minimap: active: true x: 188.22696 z: 756.23053 Obstruction: active: true moving: false control group: 7183 control group 2: 0 tag: 1120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 188.22696 y: 0 z: 756.23053 last x: 188.22696 last y diff: 0 last z: 756.23053 territory: 6 rot x: 0 rot y: -0.9942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8045 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 177.25763 goal z: 762.59272 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7183 actor: "units/iberians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 6 ] }, "units/female_inspiration": { "targetUnits": [ 9503 ], "isApplied": true, "rangeQuery": 1515 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8045, "type": { "generic": "food", "specific": "grain" }, "template": "structures/iber_field", "lastPos": { "x": 177.25762939453125, "y": 22.999282836914062, "z": 762.5927124023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 557, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 250, "y": 23, "z": 666 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41593, "losRangeQuery": 1516, "fsmReenter": false, "gatheringTarget": 8045 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7184 Footprint: Minimap: active: true x: 394.31711 z: 327.17518 Obstruction: active: true moving: false control group: 7184 control group 2: 0 tag: 10181 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 394.31711 y: 0 z: 327.17518 last x: 394.31711 last y diff: 0 last z: 327.17518 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12219 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6231, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7185 Footprint: Minimap: active: true x: 430 z: 330 Obstruction: active: true moving: false control group: 7185 control group 2: 0 tag: 10183 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 330 last x: 430 last y diff: 0 last z: 330 territory: 5 rot x: 0 rot y: 1.73971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1048 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 137, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7186 Footprint: Minimap: active: true x: 430 z: 334 Obstruction: active: true moving: false control group: 7186 control group 2: 0 tag: 10185 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 334 last x: 430 last y diff: 0 last z: 334 territory: 5 rot x: 0 rot y: 1.58158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1049 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 19, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7187 Decay: Footprint: Minimap: active: true x: 590.30106 z: 1045.20415 Obstruction: active: true moving: false control group: 7187 control group 2: 0 tag: 1122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 590.30106 y: 0 z: 1045.20415 last x: 590.30106 last y diff: 0 last z: 1045.20415 territory: 3 rot x: 0 rot y: -2.83393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7202 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586.9065 goal z: 1031.26734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7187 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1517 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43207, "losRangeQuery": 1518, "fsmReenter": false, "gatheringTarget": 7202 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7188 Decay: Footprint: Minimap: active: true x: 591.48696 z: 1044.01832 Obstruction: active: true moving: false control group: 7188 control group 2: 0 tag: 1124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 591.48696 y: 0 z: 1044.01832 last x: 591.48696 last y diff: 0 last z: 1044.01832 territory: 3 rot x: 0 rot y: -2.72645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7202 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586.9065 goal z: 1031.26734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7188 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1519 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43523, "losRangeQuery": 1520, "fsmReenter": false, "gatheringTarget": 7202 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7189 Decay: Footprint: Minimap: active: true x: 589.13421 z: 1046.37096 Obstruction: active: true moving: false control group: 7189 control group 2: 0 tag: 1126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 589.13421 y: 0 z: 1046.37096 last x: 589.13421 last y diff: 0 last z: 1046.37096 territory: 3 rot x: 0 rot y: -2.93969 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7202 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586.9065 goal z: 1031.26734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7189 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1521 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42204, "losRangeQuery": 1522, "fsmReenter": false, "gatheringTarget": 7202 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7190 Decay: Footprint: Minimap: active: true x: 592.65928 z: 1042.84603 Obstruction: active: true moving: false control group: 7190 control group 2: 0 tag: 1128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 592.65928 y: 0 z: 1042.84603 last x: 592.65928 last y diff: 0 last z: 1042.84603 territory: 3 rot x: 0 rot y: -2.6202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7202 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586.9065 goal z: 1031.26734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7190 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1523 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43524, "losRangeQuery": 1524, "fsmReenter": false, "gatheringTarget": 7202 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7191 Decay: Footprint: Minimap: active: true x: 586.93274 z: 1048.57233 Obstruction: active: true moving: false control group: 7191 control group 2: 0 tag: 1130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 586.93274 y: 0 z: 1048.57233 last x: 586.93274 last y diff: 0 last z: 1048.57233 territory: 3 rot x: 0 rot y: -3.13921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7202 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586.9065 goal z: 1031.26734 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7191 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1525 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7202, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 586.906494140625, "y": 23, "z": 1031.267333984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41101, "losRangeQuery": 1526, "fsmReenter": false, "gatheringTarget": 7202 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7193 Decay: Footprint: Minimap: active: true x: 755.90583 z: 254.19126 Obstruction: active: true moving: false control group: 7074 control group 2: 0 tag: 10189 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 755.90583 y: 0 z: 254.19126 last x: 755.90583 last y diff: 0 last z: 254.19126 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25531 actor: "structures/spartans/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7194 Footprint: Minimap: active: true x: 430 z: 342 Obstruction: active: true moving: false control group: 7194 control group 2: 0 tag: 10191 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 342 last x: 430 last y diff: 0 last z: 342 territory: 5 rot x: 0 rot y: 5.81766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1009 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 195, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7195 Footprint: Minimap: active: true x: 426 z: 338 Obstruction: active: true moving: false control group: 7195 control group 2: 0 tag: 10193 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 338 last x: 426 last y diff: 0 last z: 338 territory: 5 rot x: 0 rot y: 6.2406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1019 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 124, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7196 Footprint: Minimap: active: true x: 414 z: 342 Obstruction: active: true moving: false control group: 7196 control group 2: 0 tag: 10195 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 342 last x: 414 last y diff: 0 last z: 342 territory: 5 rot x: 0 rot y: 0.82264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 967 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 67, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7197 Decay: Footprint: Minimap: active: true x: 982.10132 z: 517.95215 Obstruction: active: true moving: false control group: 7117 control group 2: 0 tag: 10197 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 982.10132 y: 0 z: 517.95215 last x: 982.10132 last y diff: 0 last z: 517.95215 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21582 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7896, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7198 Footprint: Minimap: active: true x: 422.2696 z: 366.79816 Obstruction: active: true moving: false control group: 7198 control group 2: 0 tag: 10199 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 422.2696 y: 0 z: 366.79816 last x: 422.2696 last y diff: 0 last z: 366.79816 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31643 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6940, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7200 Footprint: Minimap: active: true x: 402.55039 z: 354.47742 Obstruction: active: true moving: false control group: 7200 control group 2: 0 tag: 10209 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 402.55039 y: 0 z: 354.47742 last x: 402.55039 last y diff: 0 last z: 354.47742 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50959 actor: "structures/celts/barracks.xml" Identity: Mirage: object: { "player": 2, "parent": 6900, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1600, "hitpoints": 1600, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7202 Decay: Footprint: Minimap: active: true x: 586.9065 z: 1031.26734 Obstruction: active: true moving: false control group: 7047 control group 2: 0 tag: 10213 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 586.9065 y: 0 z: 1031.26734 last x: 586.9065 last y diff: 0 last z: 1031.26734 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55446 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 7191, 7189, 7187, 7188, 7190 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7203 Footprint: Minimap: active: true x: 316.40638 z: 368.39313 Obstruction: active: true moving: false control group: 7203 control group 2: 0 tag: 10215 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.40638 y: 0 z: 368.39313 last x: 316.40638 last y diff: 0 last z: 368.39313 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39442 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6601, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7204 Decay: Footprint: Minimap: active: true x: 1014.92316 z: 940.61994 Obstruction: active: true moving: false control group: 7073 control group 2: 0 tag: 10217 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1014.92316 y: 0 z: 940.61994 last x: 1014.92316 last y diff: 0 last z: 940.61994 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59582 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7711, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7137, 7141, 7138, 7139, 7140 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7207 Footprint: Minimap: active: true x: 634 z: 302 Obstruction: active: true moving: false control group: 7207 control group 2: 0 tag: 10221 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 302 last x: 634 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 4.05422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2793 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7208 Footprint: Minimap: active: true x: 430.77381 z: 452.15342 Obstruction: active: true moving: false control group: 7208 control group 2: 0 tag: 10223 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 430.77381 y: 0 z: 452.15342 last x: 430.77381 last y diff: 0 last z: 452.15342 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18571 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7136, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7209 Decay: Footprint: Minimap: active: true x: 920.98102 z: 986.33802 Obstruction: active: true moving: false control group: 7149 control group 2: 0 tag: 10225 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 920.98102 y: 0 z: 986.33802 last x: 920.98102 last y diff: 0 last z: 986.33802 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 38704 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7214 Footprint: Minimap: active: true x: 400.66956 z: 425.09601 Obstruction: active: true moving: false control group: 7214 control group 2: 0 tag: 10235 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.66956 y: 0 z: 425.09601 last x: 400.66956 last y diff: 0 last z: 425.09601 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58354 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6780, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7215 Footprint: Minimap: active: true x: 412.42707 z: 451.4257 Obstruction: active: true moving: false control group: 7215 control group 2: 0 tag: 10237 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 412.42707 y: 0 z: 451.4257 last x: 412.42707 last y diff: 0 last z: 451.4257 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62149 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6985, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7216 Footprint: Minimap: active: true x: 418.55872 z: 473.79023 Obstruction: active: true moving: false control group: 7216 control group 2: 0 tag: 10239 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418.55872 y: 0 z: 473.79023 last x: 418.55872 last y diff: 0 last z: 473.79023 territory: 5 rot x: 0 rot y: -2.07021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6010 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 120, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7217 Footprint: Minimap: active: true x: 414.57642 z: 476.66834 Obstruction: active: true moving: false control group: 7217 control group 2: 0 tag: 10241 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414.57642 y: 0 z: 476.66834 last x: 414.57642 last y diff: 0 last z: 476.66834 territory: 5 rot x: 0 rot y: -3.04805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6011 actor: "props/flora/berry_bush.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 125, "type": { "generic": "food", "specific": "fruit" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7218 Decay: Footprint: Minimap: active: true x: 403.77796 z: 478.53373 Obstruction: active: true moving: false control group: 7145 control group 2: 0 tag: 10243 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.77796 y: 0 z: 478.53373 last x: 403.77796 last y diff: 0 last z: 478.53373 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43507 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7223, 0, 0, 0, 8864 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7219 Footprint: Minimap: active: true x: 392.67618 z: 445.34305 Obstruction: active: true moving: false control group: 7219 control group 2: 0 tag: 10245 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 392.67618 y: 0 z: 445.34305 last x: 392.67618 last y diff: 0 last z: 445.34305 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24692 actor: "structures/gauls/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6785, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 720, "hitpoints": 720, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7220 Decay: Footprint: Minimap: active: true x: 242.47541 z: 809.04297 Obstruction: active: true moving: false control group: 7132 control group 2: 0 tag: 10247 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 242.47541 y: 0 z: 809.04297 last x: 242.47541 last y diff: 0 last z: 809.04297 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28274 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 7464, 8415, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 6265, 6851, 6849, 6399, 6847 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7222 Footprint: Minimap: active: true x: 400.42487 z: 462.80768 Obstruction: active: true moving: false control group: 7222 control group 2: 0 tag: 10251 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.42487 y: 0 z: 462.80768 last x: 400.42487 last y diff: 0 last z: 462.80768 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31122 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7089, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7223 Footprint: Minimap: active: true x: 403.77796 z: 478.53373 Obstruction: active: true moving: false control group: 7223 control group 2: 0 tag: 10253 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.77796 y: 0 z: 478.53373 last x: 403.77796 last y diff: 0 last z: 478.53373 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43507 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7218, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7225 Footprint: Minimap: active: true x: 367.39676 z: 451.91968 Obstruction: active: true moving: false control group: 7225 control group 2: 0 tag: 10257 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 367.39676 y: 0 z: 451.91968 last x: 367.39676 last y diff: 0 last z: 451.91968 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18957 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6814, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7233 Decay: Footprint: Minimap: active: true x: 914.1363 z: 979.76612 Obstruction: active: true moving: false control group: 7156 control group 2: 0 tag: 10273 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 914.1363 y: 0 z: 979.76612 last x: 914.1363 last y diff: 0 last z: 979.76612 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53980 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7238 Decay: Footprint: Minimap: active: true x: 630.31385 z: 961.26374 Obstruction: active: true moving: false control group: 7143 control group 2: 0 tag: 10283 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 630.31385 y: 0 z: 961.26374 last x: 630.31385 last y diff: 0 last z: 961.26374 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16824 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7239 Decay: Footprint: Minimap: active: true x: 608.68659 z: 977.94239 Obstruction: active: true moving: false control group: 7206 control group 2: 0 tag: 10285 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 608.68659 y: 0 z: 977.94239 last x: 608.68659 last y diff: 0 last z: 977.94239 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16463 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7240 Decay: Footprint: Minimap: active: true x: 772.42261 z: 238.33848 Obstruction: active: true moving: false control group: 7078 control group 2: 0 tag: 10287 flags: 2 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 772.42261 y: 0 z: 238.33848 last x: 772.42261 last y diff: 0 last z: 238.33848 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 22327 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7697, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6759, 6760, 6761, 6762, 6758 ], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7241 Decay: Footprint: Minimap: active: true x: 606.02883 z: 1041.46821 Obstruction: active: true moving: false control group: 7241 control group 2: 0 tag: 1132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 606.02883 y: 0 z: 1041.46821 last x: 606.02883 last y diff: 0 last z: 1041.46821 territory: 3 rot x: 0 rot y: 2.21993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7362 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 616.19819 goal z: 1034.30604 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7241 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1527 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41295, "losRangeQuery": 1528, "fsmReenter": false, "gatheringTarget": 7362 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7242 Decay: Footprint: Minimap: active: true x: 603.1456 z: 1038.58487 Obstruction: active: true moving: false control group: 7242 control group 2: 0 tag: 1134 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 603.1456 y: 0 z: 1038.58487 last x: 603.1456 last y diff: 0 last z: 1038.58487 territory: 3 rot x: 0 rot y: 1.95861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7362 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 616.19819 goal z: 1034.30604 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7242 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1529 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41392, "losRangeQuery": 1530, "fsmReenter": false, "gatheringTarget": 7362 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7243 Decay: Footprint: Minimap: active: true x: 566.04218 z: 1123.28782 Obstruction: active: true moving: false control group: 7243 control group 2: 0 tag: 1136 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 566.04218 y: 0 z: 1123.28782 last x: 566.04218 last y diff: 0 last z: 1123.28782 territory: 3 rot x: 0 rot y: -0.59043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7243 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41594, "losRangeQuery": 1531, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7244 Decay: Footprint: Minimap: active: true x: 564.63848 z: 1122.69991 Obstruction: active: true moving: false control group: 7244 control group 2: 0 tag: 1138 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 564.63848 y: 0 z: 1122.69991 last x: 564.63848 last y diff: 0 last z: 1122.69991 territory: 3 rot x: 0 rot y: -0.41703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7244 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 10 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41813, "losRangeQuery": 1532, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7245 Decay: Footprint: Minimap: active: true x: 557.74494 z: 1120.09113 Obstruction: active: true moving: false control group: 7245 control group 2: 0 tag: 1140 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 557.74494 y: 0 z: 1120.09113 last x: 557.74494 last y diff: 0 last z: 1120.09113 territory: 3 rot x: 0 rot y: 0.47191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7245 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42205, "losRangeQuery": 1533, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7246 Decay: Footprint: Minimap: active: true x: 556.75074 z: 1122.46491 Obstruction: active: true moving: false control group: 7246 control group 2: 0 tag: 1142 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 556.75074 y: 0 z: 1122.46491 last x: 556.75074 last y diff: 0 last z: 1122.46491 territory: 3 rot x: 0 rot y: 0.645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7246 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 6 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42559, "losRangeQuery": 1534, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7250 Footprint: Minimap: active: true x: 598 z: 986 Obstruction: active: true moving: false control group: 7250 control group 2: 0 tag: 10295 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 986 last x: 598 last y diff: 0 last z: 986 territory: 3 rot x: 0 rot y: 3.26043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3692 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7251 Decay: Footprint: Minimap: active: true x: 262.90185 z: 659.0606 Obstruction: active: true moving: false control group: 7251 control group 2: 0 tag: 1144 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 262.90185 y: 0 z: 659.0606 last x: 262.90185 last y diff: 0 last z: 659.0606 territory: 6 rot x: 0 rot y: 1.11081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80886 target entity: 574 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 268.25687 waypoint z: 660.68091 length: 2 waypoint x: 268.21163 waypoint z: 660.83036 waypoint x: 267.57276 waypoint z: 660.63732 type: 3 goal x: 270 goal z: 662 goal u x: 0.28975 goal u z: -0.95737 goal v x: 0.95737 goal v z: 0.28975 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7251 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 574, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 662 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2328, "fsmReenter": false, "gatheringTarget": 574 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7252 Decay: Footprint: Minimap: active: true x: 285.22786 z: 684.22164 Obstruction: active: true moving: false control group: 7252 control group 2: 0 tag: 1146 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.22786 y: 0 z: 684.22164 last x: 285.22786 last y diff: 0 last z: 684.22164 territory: 6 rot x: 0 rot y: 2.73646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 286 goal z: 682 goal u x: 0.43595 goal u z: 0.9004 goal v x: -0.9004 goal v z: 0.43595 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7252 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43121, "losRangeQuery": 2329, "fsmReenter": false, "gatheringTarget": 500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7253 Decay: Footprint: Minimap: active: true x: 159.31878 z: 616.26644 Obstruction: active: true moving: false control group: 7253 control group 2: 0 tag: 1148 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 159.31878 y: 0 z: 616.26644 last x: 159.31878 last y diff: 0 last z: 616.26644 territory: 6 rot x: 0 rot y: -2.56379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3136 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 158 goal z: 614 goal u x: 0.98945 goal u z: 0.14567 goal v x: -0.14567 goal v z: 0.98945 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7253 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3136, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 158, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3136, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 158, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 174.505126953125, "z": 637.5088500976562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42251, "losRangeQuery": 2330, "fsmReenter": false, "gatheringTarget": 3136 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7255 Footprint: Minimap: active: true x: 430 z: 318 Obstruction: active: true moving: false control group: 7255 control group 2: 0 tag: 10299 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 318 last x: 430 last y diff: 0 last z: 318 territory: 5 rot x: 0 rot y: 5.18905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1061 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7259 Footprint: Minimap: active: true x: 288.02009 z: 753.01856 Obstruction: active: true moving: false control group: 7259 control group 2: 0 tag: 10307 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.02009 y: 0 z: 753.01856 last x: 288.02009 last y diff: 0 last z: 753.01856 territory: 6 rot x: 0 rot y: -1.11442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 308 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 308, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7260 Decay: Footprint: Minimap: active: true x: 324.00934 z: 279.13556 Obstruction: active: true moving: false control group: 7224 control group 2: 0 tag: 10309 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 324.00934 y: 0 z: 279.13556 last x: 324.00934 last y diff: 0 last z: 279.13556 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34071 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7555, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7261 Decay: Footprint: Minimap: active: true x: 804.15233 z: 301.06186 Obstruction: active: true moving: false control group: 7261 control group 2: 0 tag: 1150 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 804.15233 y: 0 z: 301.06186 last x: 804.15233 last y diff: 0 last z: 301.06186 territory: 4 rot x: 0 rot y: 1.04183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4061 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 302 goal u x: 0.81803 goal u z: 0.57593 goal v x: -0.57593 goal v z: 0.81803 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7261 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 43.8, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4061, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 302 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4061, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 302 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 749.2237548828125, "z": 296.12628173828125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43031, "losRangeQuery": 2331, "fsmReenter": false, "gatheringTarget": 4061 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7262 Decay: Footprint: Minimap: active: true x: 805.75631 z: 295.10993 Obstruction: active: true moving: false control group: 7262 control group 2: 0 tag: 1152 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 805.75631 y: 0 z: 295.10993 last x: 805.75631 last y diff: 0 last z: 295.10993 territory: 4 rot x: 0 rot y: 0.12217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4060 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 298 goal u x: 0.64547 goal u z: -0.76435 goal v x: 0.76435 goal v z: 0.64547 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7262 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 749.2237548828125, "z": 296.12628173828125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43561, "losRangeQuery": 2332, "fsmReenter": false, "gatheringTarget": 4060 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7263 Decay: Footprint: Minimap: active: true x: 807.90532 z: 278.8436 Obstruction: active: true moving: false control group: 7263 control group 2: 0 tag: 1154 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.90532 y: 0 z: 278.8436 last x: 807.90532 last y diff: 0 last z: 278.8436 territory: 4 rot x: 0 rot y: 2.0218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4051 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 810 goal z: 278 goal u x: 0.04989 goal u z: -0.99877 goal v x: 0.99877 goal v z: 0.04989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7263 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4051, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 810, "y": 23, "z": 278 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4051, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 810, "y": 23, "z": 278 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 749.2237548828125, "z": 296.12628173828125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42946, "losRangeQuery": 2333, "fsmReenter": false, "gatheringTarget": 4051 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7264 Decay: Footprint: Minimap: active: true x: 807.85032 z: 279.94521 Obstruction: active: true moving: false control group: 7264 control group 2: 0 tag: 1156 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.85032 y: 0 z: 279.94521 last x: 807.85032 last y diff: 0 last z: 279.94521 territory: 4 rot x: 0 rot y: 2.317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4051 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 810 goal z: 278 goal u x: 0.04989 goal u z: -0.99877 goal v x: 0.99877 goal v z: 0.04989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7264 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4051, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 810, "y": 23, "z": 278 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4051, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 810, "y": 23, "z": 278 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 749.2237548828125, "z": 296.12628173828125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42425, "losRangeQuery": 2334, "fsmReenter": false, "gatheringTarget": 4051 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7265 Decay: Footprint: Minimap: active: true x: 807.16222 z: 296.58576 Obstruction: active: true moving: false control group: 7265 control group 2: 0 tag: 1158 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.16222 y: 0 z: 296.58576 last x: 807.16222 last y diff: 0 last z: 296.58576 territory: 4 rot x: 0 rot y: -0.7086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4060 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 298 goal u x: 0.64547 goal u z: -0.76435 goal v x: 0.76435 goal v z: 0.64547 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7265 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 749.2237548828125, "z": 296.12628173828125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42985, "losRangeQuery": 2335, "fsmReenter": false, "gatheringTarget": 4060 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7266 Decay: Footprint: Minimap: active: true x: 645.41214 z: 346.7179 Obstruction: active: true moving: false control group: 7266 control group 2: 0 tag: 1160 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 645.41214 y: 0 z: 346.7179 last x: 645.41214 last y diff: 0 last z: 346.7179 territory: 4 rot x: 0 rot y: 0.90888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7266 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2336, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7267 Decay: Footprint: Minimap: active: true x: 646.58252 z: 347.57029 Obstruction: active: true moving: false control group: 7267 control group 2: 0 tag: 1162 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.58252 y: 0 z: 347.57029 last x: 646.58252 last y diff: 0 last z: 347.57029 territory: 4 rot x: 0 rot y: 0.00615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7267 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2337, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7268 Decay: Footprint: Minimap: active: true x: 798.29287 z: 290.12917 Obstruction: active: true moving: true control group: 7268 control group 2: 0 tag: 1164 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 798.29287 y: 0 z: 290.12917 last x: 803.93471 last y diff: 0 last z: 292.87502 territory: 4 rot x: 0 rot y: -2.08503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.54911 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 795.5 waypoint z: 288.5 length: 0 type: 3 goal x: 784.1825 goal z: 288.55555 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.54911 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7268 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 749.2237548828125, "z": 296.12628173828125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2338, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7269 Decay: Footprint: Minimap: active: true x: 645.40181 z: 342.82781 Obstruction: active: true moving: false control group: 7269 control group 2: 0 tag: 1166 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 645.40181 y: 0 z: 342.82781 last x: 645.40181 last y diff: 0 last z: 342.82781 territory: 4 rot x: 0 rot y: 0.31313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7269 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2339, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7270 Decay: Footprint: Minimap: active: true x: 646.57462 z: 345.55542 Obstruction: active: true moving: false control group: 7270 control group 2: 0 tag: 1168 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.57462 y: 0 z: 345.55542 last x: 646.57462 last y diff: 0 last z: 345.55542 territory: 4 rot x: 0 rot y: 0.00615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7270 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2340, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7271 Decay: Footprint: Minimap: active: true x: 647.7371 z: 346.7179 Obstruction: active: true moving: false control group: 7271 control group 2: 0 tag: 1170 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 647.7371 y: 0 z: 346.7179 last x: 647.7371 last y diff: 0 last z: 346.7179 territory: 4 rot x: 0 rot y: -0.90366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7271 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2341, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7272 Decay: Footprint: Minimap: active: true x: 645.42005 z: 348.73276 Obstruction: active: true moving: false control group: 7272 control group 2: 0 tag: 1172 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 645.42005 y: 0 z: 348.73276 last x: 645.42005 last y diff: 0 last z: 348.73276 territory: 4 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7272 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2342, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7273 Decay: Footprint: Minimap: active: true x: 218.96253 z: 676.83753 Obstruction: active: true moving: true control group: 7273 control group 2: 0 tag: 1174 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 218.96253 y: 0 z: 676.83753 last x: 219.48276 last y diff: 0 last z: 676.69544 territory: 6 rot x: 0 rot y: -1.23382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80887 target entity: 9486 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 1.07856 moving: true facePointAfterMove: true tries: 1 length: 10 waypoint x: 165.5 waypoint z: 691.5 waypoint x: 170.5 waypoint z: 690 waypoint x: 175.5 waypoint z: 688.5 waypoint x: 180.5 waypoint z: 688.5 waypoint x: 183 waypoint z: 691 waypoint x: 185.5 waypoint z: 693.5 waypoint x: 192 waypoint z: 693.5 waypoint x: 195.75 waypoint z: 693 waypoint x: 200.5 waypoint z: 691.5 waypoint x: 206 waypoint z: 689.5 length: 1 waypoint x: 212.75 waypoint z: 684.5 type: 3 goal x: 151.18934 goal z: 691.92322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 1.07856 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7273 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 9486, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1550, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7274 Decay: Footprint: Minimap: active: true x: 271.56183 z: 943.66994 Obstruction: active: true moving: true control group: 7274 control group 2: 0 tag: 1176 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 271.56183 y: 0 z: 943.66994 last x: 267.3904 last y diff: 0 last z: 945.5121 territory: 6 rot x: 0 rot y: 2.052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.4499 current speed: 9.12015 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 waypoint x: 271.75 waypoint z: 943.625 length: 1 waypoint x: 271.75 waypoint z: 943.625 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.8251 anim name: "walk" anim once: false anim speed: 9.12015 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7274 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 94.48471999999998, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42037 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2823, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7275 Decay: Footprint: Minimap: active: true x: 186.6041 z: 730.12757 Obstruction: active: true moving: false control group: 7211 control group 2: 0 tag: 10311 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.6041 y: 0 z: 730.12757 last x: 186.6041 last y diff: 0 last z: 730.12757 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60138 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7344, 0, 8169, 7291, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7277 Footprint: Minimap: active: true x: 183.7574 z: 745.71003 Obstruction: active: true moving: false control group: 7277 control group 2: 0 tag: 10315 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 183.7574 y: 0 z: 745.71003 last x: 183.7574 last y diff: 0 last z: 745.71003 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "structures/iberians/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6286, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 900, "hitpoints": 900, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7278 Footprint: Minimap: active: true x: 267.82547 z: 748.61304 Obstruction: active: true moving: false control group: 7278 control group 2: 0 tag: 10317 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.82547 y: 0 z: 748.61304 last x: 267.82547 last y diff: 0 last z: 748.61304 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32109 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6975, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7280 Footprint: Minimap: active: true x: 274.40552 z: 737.02967 Obstruction: active: true moving: false control group: 7280 control group 2: 0 tag: 10321 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.40552 y: 0 z: 737.02967 last x: 274.40552 last y diff: 0 last z: 737.02967 territory: 6 rot x: 0 rot y: -0.86544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 305, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7281 Decay: Footprint: Minimap: active: true x: 600.9355 z: 1190.33655 Obstruction: active: true moving: false control group: 7227 control group 2: 0 tag: 10323 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.9355 y: 0 z: 1190.33655 last x: 600.9355 last y diff: 0 last z: 1190.33655 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61930 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7916, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7282 Footprint: Minimap: active: true x: 267.82547 z: 748.61304 Obstruction: active: true moving: false control group: 7282 control group 2: 0 tag: 10325 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.82547 y: 0 z: 748.61304 last x: 267.82547 last y diff: 0 last z: 748.61304 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32109 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 5, "parent": 6975, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7285 Decay: Footprint: Minimap: active: true x: 976.18915 z: 497.90677 Obstruction: active: true moving: false control group: 7212 control group 2: 0 tag: 10331 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 976.18915 y: 0 z: 497.90677 last x: 976.18915 last y diff: 0 last z: 497.90677 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 57729 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7892, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7287 Footprint: Minimap: active: true x: 260.79102 z: 721.04078 Obstruction: active: true moving: false control group: 7287 control group 2: 0 tag: 10335 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.79102 y: 0 z: 721.04078 last x: 260.79102 last y diff: 0 last z: 721.04078 territory: 6 rot x: 0 rot y: -0.583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 306, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7288 Decay: Footprint: Minimap: active: true x: 364.42978 z: 326.19623 Obstruction: active: true moving: false control group: 7213 control group 2: 0 tag: 10337 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 364.42978 y: 0 z: 326.19623 last x: 364.42978 last y diff: 0 last z: 326.19623 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60655 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8789 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7290 Footprint: Minimap: active: true x: 274.40552 z: 737.02967 Obstruction: active: true moving: false control group: 7290 control group 2: 0 tag: 10341 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.40552 y: 0 z: 737.02967 last x: 274.40552 last y diff: 0 last z: 737.02967 territory: 6 rot x: 0 rot y: -0.86544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 5, "parent": 305, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7291 Footprint: Minimap: active: true x: 186.6041 z: 730.12757 Obstruction: active: true moving: false control group: 7291 control group 2: 0 tag: 10343 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.6041 y: 0 z: 730.12757 last x: 186.6041 last y diff: 0 last z: 730.12757 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60138 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 5, "parent": 7275, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7292 Decay: Footprint: Minimap: active: true x: 963.97577 z: 1009.77887 Obstruction: active: true moving: false control group: 7231 control group 2: 0 tag: 10345 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 963.97577 y: 0 z: 1009.77887 last x: 963.97577 last y diff: 0 last z: 1009.77887 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60241 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7293 Footprint: Minimap: active: true x: 179.74695 z: 718.04011 Obstruction: active: true moving: false control group: 7293 control group 2: 0 tag: 10347 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 179.74695 y: 0 z: 718.04011 last x: 179.74695 last y diff: 0 last z: 718.04011 territory: 6 rot x: 0 rot y: 0.50051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 5, "parent": 302, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7294 Footprint: Minimap: active: true x: 242 z: 662 Obstruction: active: true moving: false control group: 7294 control group 2: 0 tag: 10349 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 662 last x: 242 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 4.18032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 497 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 91, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7295 Footprint: Minimap: active: true x: 238 z: 666 Obstruction: active: true moving: false control group: 7295 control group 2: 0 tag: 10351 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 666 last x: 238 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 4.87502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 530 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 32, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7297 Footprint: Minimap: active: true x: 238 z: 694 Obstruction: active: true moving: false control group: 7297 control group 2: 0 tag: 10355 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 694 last x: 238 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 3.36637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 472 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 197, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7298 Footprint: Minimap: active: true x: 238 z: 690 Obstruction: active: true moving: false control group: 7298 control group 2: 0 tag: 10357 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 690 last x: 238 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 6.05439 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 505 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 195, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7299 Footprint: Minimap: active: true x: 238 z: 678 Obstruction: active: true moving: false control group: 7299 control group 2: 0 tag: 10359 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 678 last x: 238 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 0.79374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 566 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 199, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7300 Footprint: Minimap: active: true x: 240.73243 z: 714.82361 Obstruction: active: true moving: false control group: 7300 control group 2: 0 tag: 10361 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.73243 y: 0 z: 714.82361 last x: 240.73243 last y diff: 0 last z: 714.82361 territory: 6 rot x: 0 rot y: -0.30057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 303, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7303 Footprint: Minimap: active: true x: 606 z: 954 Obstruction: active: true moving: false control group: 7303 control group 2: 0 tag: 10367 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 954 last x: 606 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 3.9171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3740 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7305 Footprint: Minimap: active: true x: 234 z: 670 Obstruction: active: true moving: false control group: 7305 control group 2: 0 tag: 10371 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 670 last x: 234 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 2.50988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 558 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 24, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7306 Footprint: Minimap: active: true x: 234 z: 682 Obstruction: active: true moving: false control group: 7306 control group 2: 0 tag: 10373 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 682 last x: 234 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 1.79764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 534 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 144, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7307 Footprint: Minimap: active: true x: 200.2104 z: 713.32325 Obstruction: active: true moving: false control group: 7307 control group 2: 0 tag: 10375 flags: 0 length: 3 tag: 10377 tag: 10379 tag: 10381 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 200.2104 y: 0 z: 713.32325 last x: 200.2104 last y diff: 0 last z: 713.32325 territory: 6 rot x: 0 rot y: 0.22655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 301 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 5, "parent": 301, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7308 Footprint: Minimap: active: true x: 228.21607 z: 729.76264 Obstruction: active: true moving: false control group: 7308 control group 2: 0 tag: 10383 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 228.21607 y: 0 z: 729.76264 last x: 228.21607 last y diff: 0 last z: 729.76264 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26735 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 39.95 }, "maxHitpoints": 800, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7309 Footprint: Minimap: active: true x: 240.73243 z: 714.82361 Obstruction: active: true moving: false control group: 7309 control group 2: 0 tag: 10385 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.73243 y: 0 z: 714.82361 last x: 240.73243 last y diff: 0 last z: 714.82361 territory: 6 rot x: 0 rot y: -0.30057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 5, "parent": 303, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7310 Footprint: Minimap: active: true x: 260.79102 z: 721.04078 Obstruction: active: true moving: false control group: 7310 control group 2: 0 tag: 10387 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.79102 y: 0 z: 721.04078 last x: 260.79102 last y diff: 0 last z: 721.04078 territory: 6 rot x: 0 rot y: -0.583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 5, "parent": 306, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7311 Footprint: Minimap: active: true x: 217.19141 z: 647.52704 Obstruction: active: true moving: false control group: 7311 control group 2: 0 tag: 10389 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 217.19141 y: 0 z: 647.52704 last x: 217.19141 last y diff: 0 last z: 647.52704 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28344 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6842, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7312 Footprint: Minimap: active: true x: 226 z: 694 Obstruction: active: true moving: false control group: 7312 control group 2: 0 tag: 10391 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 694 last x: 226 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.6601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 471 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 111, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7313 Footprint: Minimap: active: true x: 220.67383 z: 708.60645 Obstruction: active: true moving: false control group: 7313 control group 2: 0 tag: 10393 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.67383 y: 0 z: 708.60645 last x: 220.67383 last y diff: 0 last z: 708.60645 territory: 6 rot x: 0 rot y: -0.03701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 304 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 5, "parent": 304, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7314 Footprint: Minimap: active: true x: 210.6154 z: 669.10706 Obstruction: active: true moving: false control group: 7314 control group 2: 0 tag: 10403 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.6154 y: 0 z: 669.10706 last x: 210.6154 last y diff: 0 last z: 669.10706 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25904 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 6440, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7315 Footprint: Minimap: active: true x: 198.50007 z: 643.67115 Obstruction: active: true moving: false control group: 7315 control group 2: 0 tag: 10405 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 198.50007 y: 0 z: 643.67115 last x: 198.50007 last y diff: 0 last z: 643.67115 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61796 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6999, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7316 Footprint: Minimap: active: true x: 187.25824 z: 679.98603 Obstruction: active: true moving: false control group: 7316 control group 2: 0 tag: 10407 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.25824 y: 0 z: 679.98603 last x: 187.25824 last y diff: 0 last z: 679.98603 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58740 actor: "structures/iberians/barracks.xml" Identity: Mirage: object: { "player": 5, "parent": 6717, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2000, "hitpoints": 2000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7318 Footprint: Minimap: active: true x: 220.67383 z: 708.60645 Obstruction: active: true moving: false control group: 7318 control group 2: 0 tag: 10411 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.67383 y: 0 z: 708.60645 last x: 220.67383 last y diff: 0 last z: 708.60645 territory: 6 rot x: 0 rot y: -0.03701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 304 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 304, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7325 Footprint: Minimap: active: true x: 192.33515 z: 658.39838 Obstruction: active: true moving: false control group: 7325 control group 2: 0 tag: 10425 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 192.33515 y: 0 z: 658.39838 last x: 192.33515 last y diff: 0 last z: 658.39838 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26800 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6949, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7326 Footprint: Minimap: active: true x: 192.33515 z: 658.39838 Obstruction: active: true moving: false control group: 7326 control group 2: 0 tag: 10427 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 192.33515 y: 0 z: 658.39838 last x: 192.33515 last y diff: 0 last z: 658.39838 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26800 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 5, "parent": 6949, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7328 Footprint: Minimap: active: true x: 210.6154 z: 669.10706 Obstruction: active: true moving: false control group: 7328 control group 2: 0 tag: 10431 flags: 0 OverlayRenderer: Ownership: owner: 6 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Footprint: Minimap: active: true x: 202 z: 690 Obstruction: active: true moving: false control group: 7334 control group 2: 0 tag: 10443 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 690 last x: 202 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 1.81038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 481 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, 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"activated": false } - id: 7337 Footprint: Minimap: active: true x: 187.25824 z: 679.98603 Obstruction: active: true moving: false control group: 7337 control group 2: 0 tag: 10449 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.25824 y: 0 z: 679.98603 last x: 187.25824 last y diff: 0 last z: 679.98603 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58740 actor: "structures/iberians/barracks.xml" Identity: Mirage: object: { "player": 2, "parent": 6717, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2000, "hitpoints": 2000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7338 Footprint: Minimap: active: true x: 200.2104 z: 713.32325 Obstruction: active: true moving: false control group: 7338 control group 2: 0 tag: 10451 flags: 0 length: 3 tag: 10453 tag: 10455 tag: 10457 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 200.2104 y: 0 z: 713.32325 last x: 200.2104 last y diff: 0 last z: 713.32325 territory: 6 rot x: 0 rot y: 0.22655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 301 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 2, "parent": 301, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7340 Footprint: Minimap: active: true x: 203.74909 z: 769.89826 Obstruction: active: true moving: false control group: 7340 control group 2: 0 tag: 10461 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 203.74909 y: 0 z: 769.89826 last x: 203.74909 last y diff: 0 last z: 769.89826 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46145 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6587, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7343 Footprint: Minimap: active: true x: 179.74695 z: 718.04011 Obstruction: active: true moving: false control group: 7343 control group 2: 0 tag: 10467 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 179.74695 y: 0 z: 718.04011 last x: 179.74695 last y diff: 0 last z: 718.04011 territory: 6 rot x: 0 rot y: 0.50051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 302, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 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name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60138 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7275, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7346 Footprint: Minimap: active: true x: 164.73609 z: 732.7259 Obstruction: active: true moving: false control group: 7346 control group 2: 0 tag: 10473 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 164.73609 y: 0 z: 732.7259 last x: 164.73609 last y diff: 0 last z: 732.7259 territory: 6 rot x: 0 rot y: 0.77446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 299 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 299, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, 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"upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36956 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6602, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7353 Footprint: Minimap: active: true x: 149.72522 z: 747.41175 Obstruction: active: true moving: false control group: 7353 control group 2: 0 tag: 10487 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.72522 y: 0 z: 747.41175 last x: 149.72522 last y diff: 0 last z: 747.41175 territory: 6 rot x: 0 rot y: 1.17511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 300 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 300, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7355 Footprint: Minimap: active: true x: 149.82984 z: 768.4115 Obstruction: active: true moving: false control group: 7355 control group 2: 0 tag: 10491 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.82984 y: 0 z: 768.4115 last x: 149.82984 last y diff: 0 last z: 768.4115 territory: 6 rot x: 0 rot y: 1.57578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 297 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 297, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7356 Footprint: Minimap: active: true x: 666 z: 294 Obstruction: active: true moving: false control group: 7356 control group 2: 0 tag: 10493 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 294 last x: 666 last y diff: 0 last z: 294 territory: 4 rot x: 0 rot y: 0.12978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2699 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2699, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 112, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7357 Decay: Footprint: Minimap: active: true x: 1081.72681 z: 934.25042 Obstruction: active: true moving: false control group: 7357 control group 2: 0 tag: 1178 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1081.72681 y: 0 z: 934.25042 last x: 1081.72681 last y diff: 0 last z: 934.25042 territory: 2 rot x: 0 rot y: 2.31894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7546 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.8036 goal z: 925.99561 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7357 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1552 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.8697509765625, "z": 959.5040283203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42465, "losRangeQuery": 1553, "fsmReenter": false, "gatheringTarget": 7546 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7358 Decay: Footprint: Minimap: active: true x: 1082.51269 z: 935.7909 Obstruction: active: true moving: false control group: 7358 control group 2: 0 tag: 1180 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1082.51269 y: 0 z: 935.7909 last x: 1082.51269 last y diff: 0 last z: 935.7909 territory: 2 rot x: 0 rot y: 2.42153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7406 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.8036 goal z: 925.99561 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7358 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1554 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.8697509765625, "z": 959.5040283203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42482, "losRangeQuery": 1555, "fsmReenter": true, "gatheringTarget": 7546 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7359 Decay: Footprint: Minimap: active: true x: 1090.42289 z: 942.14737 Obstruction: active: true moving: false control group: 7359 control group 2: 0 tag: 1182 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1090.42289 y: 0 z: 942.14737 last x: 1090.42289 last y diff: 0 last z: 942.14737 territory: 2 rot x: 0 rot y: 3.10541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7480 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1081.63111 goal z: 945.02778 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7359 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1556 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.8697509765625, "z": 959.5040283203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42913, "losRangeQuery": 1557, "fsmReenter": true, "gatheringTarget": 7546 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7360 Decay: Footprint: Minimap: active: true x: 1080.56164 z: 933.0852 Obstruction: active: true moving: false control group: 7360 control group 2: 0 tag: 1184 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1080.56164 y: 0 z: 933.0852 last x: 1080.56164 last y diff: 0 last z: 933.0852 territory: 2 rot x: 0 rot y: 2.21335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7546 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.8036 goal z: 925.99561 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7360 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1558 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.8697509765625, "z": 959.5040283203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42797, "losRangeQuery": 1559, "fsmReenter": false, "gatheringTarget": 7546 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7361 Decay: Footprint: Minimap: active: true x: 1091.95203 z: 942.933 Obstruction: active: true moving: false control group: 7361 control group 2: 0 tag: 1186 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1091.95203 y: 0 z: 942.933 last x: 1091.95203 last y diff: 0 last z: 942.933 territory: 2 rot x: 0 rot y: -3.04186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7406 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1090.8036 goal z: 925.99561 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.78333 goal hh: 12.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7361 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1560 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7546, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1090.8035888671875, "y": 23, "z": 925.99560546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.8697509765625, "z": 959.5040283203125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42772, "losRangeQuery": 1561, "fsmReenter": true, "gatheringTarget": 7546 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7362 Decay: Footprint: Minimap: active: true x: 616.19819 z: 1034.30604 Obstruction: active: true moving: false control group: 7126 control group 2: 0 tag: 10495 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 616.19819 y: 0 z: 1034.30604 last x: 616.19819 last y diff: 0 last z: 1034.30604 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31215 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6321, 7241, 7242, 7369, 7367 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7363 Decay: Footprint: Minimap: active: true x: 176.89957 z: 697.45893 Obstruction: active: true moving: false control group: 7283 control group 2: 0 tag: 10497 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 176.89957 y: 0 z: 697.45893 last x: 176.89957 last y diff: 0 last z: 697.45893 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14645 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7425, 0, 8186, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7364 Decay: Footprint: Minimap: active: true x: 960.4563 z: 1060.52723 Obstruction: active: true moving: false control group: 7234 control group 2: 0 tag: 10507 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 960.4563 y: 0 z: 1060.52723 last x: 960.4563 last y diff: 0 last z: 1060.52723 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27617 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7776, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7366 Decay: Footprint: Minimap: active: true x: 577.87415 z: 1044.07364 Obstruction: active: true moving: false control group: 7366 control group 2: 0 tag: 1188 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 577.87415 y: 0 z: 1044.07364 last x: 577.87415 last y diff: 0 last z: 1044.07364 territory: 3 rot x: 0 rot y: -1.89257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7041 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 564.09253 goal z: 1040.52344 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7366 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1562 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7041, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 564.092529296875, "y": 23, "z": 1040.5234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7041, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 564.092529296875, "y": 23, "z": 1040.5234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42207, "losRangeQuery": 1563, "fsmReenter": false, "gatheringTarget": 7041 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7367 Decay: Footprint: Minimap: active: true x: 604.57111 z: 1040.01044 Obstruction: active: true moving: false control group: 7367 control group 2: 0 tag: 1190 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 604.57111 y: 0 z: 1040.01044 last x: 604.57111 last y diff: 0 last z: 1040.01044 territory: 3 rot x: 0 rot y: 2.0878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7362 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 616.19819 goal z: 1034.30604 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7367 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1564 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42208, "losRangeQuery": 1565, "fsmReenter": false, "gatheringTarget": 7362 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7368 Decay: Footprint: Minimap: active: true x: 579.00252 z: 1042.94533 Obstruction: active: true moving: false control group: 7368 control group 2: 0 tag: 1192 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.00252 y: 0 z: 1042.94533 last x: 579.00252 last y diff: 0 last z: 1042.94533 territory: 3 rot x: 0 rot y: -1.7903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7041 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 564.09253 goal z: 1040.52344 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7368 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1566 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7041, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 564.092529296875, "y": 23, "z": 1040.5234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7041, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 564.092529296875, "y": 23, "z": 1040.5234375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41750, "losRangeQuery": 1567, "fsmReenter": false, "gatheringTarget": 7041 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7369 Decay: Footprint: Minimap: active: true x: 601.94094 z: 1037.38015 Obstruction: active: true moving: false control group: 7369 control group 2: 0 tag: 1194 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 601.94094 y: 0 z: 1037.38015 last x: 601.94094 last y diff: 0 last z: 1037.38015 territory: 3 rot x: 0 rot y: 1.84942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7362 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 616.19819 goal z: 1034.30604 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7369 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1568 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7362, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 616.1981811523438, "y": 22.999282836914062, "z": 1034.3060302734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42117, "losRangeQuery": 1569, "fsmReenter": false, "gatheringTarget": 7362 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7370 Footprint: Minimap: active: true x: 197.14142 z: 848.29432 Obstruction: active: true moving: false control group: 7370 control group 2: 0 tag: 10511 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 197.14142 y: 0 z: 848.29432 last x: 197.14142 last y diff: 0 last z: 848.29432 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26592 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7076, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7371 Footprint: Minimap: active: true x: 166.67212 z: 870.60218 Obstruction: active: true moving: false control group: 7371 control group 2: 0 tag: 10513 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 166.67212 y: 0 z: 870.60218 last x: 166.67212 last y diff: 0 last z: 870.60218 territory: 6 rot x: 0 rot y: 2.43245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 318 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 318, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7373 Footprint: Minimap: active: true x: 179.91742 z: 847.9043 Obstruction: active: true moving: false control group: 7373 control group 2: 0 tag: 10517 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.91742 y: 0 z: 847.9043 last x: 179.91742 last y diff: 0 last z: 847.9043 territory: 6 rot x: 0 rot y: -0.9236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6159 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 6159, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 174, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7374 Footprint: Minimap: active: true x: 174.4084 z: 853.71344 Obstruction: active: true moving: false control group: 7374 control group 2: 0 tag: 10519 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 174.4084 y: 0 z: 853.71344 last x: 174.4084 last y diff: 0 last z: 853.71344 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30447 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7142, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7375 Footprint: Minimap: active: true x: 161.06916 z: 850.36341 Obstruction: active: true moving: false control group: 7375 control group 2: 0 tag: 10529 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 161.06916 y: 0 z: 850.36341 last x: 161.06916 last y diff: 0 last z: 850.36341 territory: 6 rot x: 0 rot y: 1.84089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 317 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 2, "parent": 317, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7376 Decay: Footprint: Minimap: active: true x: 592.46575 z: 1119.65603 Obstruction: active: true moving: false control group: 7376 control group 2: 0 tag: 1196 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 592.46575 y: 0 z: 1119.65603 last x: 592.46575 last y diff: 0 last z: 1119.65603 territory: 3 rot x: 0 rot y: 2.36474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7376 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 13 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41061, "losRangeQuery": 1570, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7377 Decay: Footprint: Minimap: active: true x: 596.3859 z: 1122.18609 Obstruction: active: true moving: false control group: 7377 control group 2: 0 tag: 1198 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 596.3859 y: 0 z: 1122.18609 last x: 596.3859 last y diff: 0 last z: 1122.18609 territory: 3 rot x: 0 rot y: 2.88288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7377 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41545, "losRangeQuery": 1571, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7379 Footprint: Minimap: active: true x: 195.94907 z: 807.06434 Obstruction: active: true moving: false control group: 7379 control group 2: 0 tag: 10533 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 195.94907 y: 0 z: 807.06434 last x: 195.94907 last y diff: 0 last z: 807.06434 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53429 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6664, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7380 Decay: Footprint: Minimap: active: true x: 404.81449 z: 493.57898 Obstruction: active: true moving: false control group: 7247 control group 2: 0 tag: 10535 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 404.81449 y: 0 z: 493.57898 last x: 404.81449 last y diff: 0 last z: 493.57898 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62476 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8820 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7381 Decay: Footprint: Minimap: active: true x: 1112.19172 z: 555.7361 Obstruction: active: true moving: false control group: 7381 control group 2: 0 tag: 1200 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1112.19172 y: 0 z: 555.7361 last x: 1112.19172 last y diff: 0 last z: 555.7361 territory: 1 rot x: 0 rot y: 2.9886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 7381 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1572 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43082, "losRangeQuery": 1573, "fsmReenter": false, "repairTarget": 9358 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7382 Decay: Footprint: Minimap: active: true x: 1072.08042 z: 626.28798 Obstruction: active: true moving: false control group: 7382 control group 2: 0 tag: 1202 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.08042 y: 0 z: 626.28798 last x: 1072.08042 last y diff: 0 last z: 626.28798 territory: 1 rot x: 0 rot y: -1.7618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2991 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 626 goal u x: -0.99672 goal u z: 0.08141 goal v x: -0.08141 goal v z: -0.99672 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7382 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1574 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43361, "losRangeQuery": 1575, "fsmReenter": false, "gatheringTarget": 2991 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7383 Decay: Footprint: Minimap: active: true x: 1096.66912 z: 546.89934 Obstruction: active: true moving: true control group: 7383 control group 2: 0 tag: 1204 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1096.66912 y: 0 z: 546.89934 last x: 1094.70556 last y diff: 0 last z: 550.94834 territory: 1 rot x: 0 rot y: 2.62861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1101.04982 waypoint z: 544.59372 length: 5 waypoint x: 1105.6964 waypoint z: 539.9405 waypoint x: 1105.6964 waypoint z: 539.9405 waypoint x: 1103.37145 waypoint z: 539.9405 waypoint x: 1101.0465 waypoint z: 542.26545 waypoint x: 1096.89815 waypoint z: 546.42708 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7383 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 155 ], "isApplied": true, "rangeQuery": 1576 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 1577, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7384 Decay: Footprint: Minimap: active: true x: 1071.8764 z: 623.78986 Obstruction: active: true moving: false control group: 7384 control group 2: 0 tag: 1206 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1071.8764 y: 0 z: 623.78986 last x: 1071.8764 last y diff: 0 last z: 623.78986 territory: 1 rot x: 0 rot y: -0.72127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2991 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 626 goal u x: -0.99672 goal u z: 0.08141 goal v x: -0.08141 goal v z: -0.99672 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7384 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1578 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42688, "losRangeQuery": 1579, "fsmReenter": false, "gatheringTarget": 2991 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7385 Decay: Footprint: Minimap: active: true x: 1071.60119 z: 604.41742 Obstruction: active: true moving: false control group: 7385 control group 2: 0 tag: 1208 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1071.60119 y: 0 z: 604.41742 last x: 1071.60119 last y diff: 0 last z: 604.41742 territory: 1 rot x: 0 rot y: -2.51572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2989 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 602 goal u x: -0.98015 goal u z: -0.19909 goal v x: 0.19909 goal v z: -0.98015 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7385 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 6425 ], "isApplied": true, "rangeQuery": 1580 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43032, "losRangeQuery": 1581, "fsmReenter": false, "gatheringTarget": 2989 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7386 Decay: Footprint: Minimap: active: true x: 1075.57422 z: 605.49213 Obstruction: active: true moving: true control group: 7386 control group 2: 0 tag: 1210 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1075.57422 y: 0 z: 605.49213 last x: 1071.87391 last y diff: 0 last z: 603.0747 territory: 1 rot x: 0 rot y: 0.9501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7927 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.83997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1077.23122 waypoint z: 606.81109 length: 1 waypoint x: 1077.23122 waypoint z: 606.81109 type: 3 goal x: 1088.54981 goal z: 607.16504 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.83997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7386 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 6425 ], "isApplied": true, "rangeQuery": 1582 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7927, "force": false } }, { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7927, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1583, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7387 Decay: Footprint: Minimap: active: true x: 1071.9784 z: 625.03885 Obstruction: active: true moving: false control group: 7387 control group 2: 0 tag: 1212 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1071.9784 y: 0 z: 625.03885 last x: 1071.9784 last y diff: 0 last z: 625.03885 territory: 1 rot x: 0 rot y: -1.05721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2991 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 626 goal u x: -0.99672 goal u z: 0.08141 goal v x: -0.08141 goal v z: -0.99672 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7387 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1584 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43159, "losRangeQuery": 1585, "fsmReenter": false, "gatheringTarget": 2991 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7388 Decay: Footprint: Minimap: active: true x: 1072.14681 z: 601.7311 Obstruction: active: true moving: false control group: 7388 control group 2: 0 tag: 1214 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.14681 y: 0 z: 601.7311 last x: 1072.14681 last y diff: 0 last z: 601.7311 territory: 1 rot x: 0 rot y: -1.39596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2989 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 602 goal u x: -0.98015 goal u z: -0.19909 goal v x: 0.19909 goal v z: -0.98015 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7388 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1586 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43401, "losRangeQuery": 1587, "fsmReenter": false, "gatheringTarget": 2989 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7390 Footprint: Minimap: active: true x: 155.4662 z: 830.1247 Obstruction: active: true moving: false control group: 7390 control group 2: 0 tag: 10539 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 155.4662 y: 0 z: 830.1247 last x: 155.4662 last y diff: 0 last z: 830.1247 territory: 6 rot x: 0 rot y: 1.7741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 320 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 320, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7392 Decay: Footprint: Minimap: active: true x: 230.22602 z: 651.79114 Obstruction: active: true moving: false control group: 7345 control group 2: 0 tag: 10543 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 230.22602 y: 0 z: 651.79114 last x: 230.22602 last y diff: 0 last z: 651.79114 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8347, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7393 Decay: Footprint: Minimap: active: true x: 296.76188 z: 368.3827 Obstruction: active: true moving: false control group: 7393 control group 2: 0 tag: 1216 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 296.76188 y: 0 z: 368.3827 last x: 296.76188 last y diff: 0 last z: 368.3827 territory: 5 rot x: 0 rot y: -0.07798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8466 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 295.90162 goal z: 384.85438 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7393 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1588 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42689, "losRangeQuery": 1589, "fsmReenter": false, "gatheringTarget": 8466 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7394 Decay: Footprint: Minimap: active: true x: 169.81562 z: 388.99671 Obstruction: active: true moving: true control group: 7394 control group 2: 0 tag: 1218 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 169.81562 y: 0 z: 388.99671 last x: 169.81562 last y diff: 0 last z: 388.99671 territory: 5 rot x: 0 rot y: -0.35532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80888 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 6 waypoint x: 158.5 waypoint z: 403.5 waypoint x: 155.5 waypoint z: 401.5 waypoint x: 155.5 waypoint z: 398.5 waypoint x: 158.5 waypoint z: 395.5 waypoint x: 162.5 waypoint z: 391.5 waypoint x: 166.5 waypoint z: 387.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7394 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7754, 7749, 7744, 7746, 8802, 8804, 7750, 7747, 7756, 7748, 7752, 7751, 8803, 7755, 7745 ], "isApplied": true, "rangeQuery": 1590 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.86410522460938, "z": 271.51434326171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1591, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7395 Decay: Footprint: Minimap: active: true x: 170.97384 z: 390.15497 Obstruction: active: true moving: true control group: 7395 control group 2: 0 tag: 1220 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 170.97384 y: 0 z: 390.15497 last x: 170.97384 last y diff: 0 last z: 390.15497 territory: 5 rot x: 0 rot y: -0.49384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80889 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 7 waypoint x: 158.5 waypoint z: 403.5 waypoint x: 155.5 waypoint z: 401.5 waypoint x: 155.5 waypoint z: 398.5 waypoint x: 158.5 waypoint z: 395.5 waypoint x: 162.5 waypoint z: 391.5 waypoint x: 166.5 waypoint z: 387.5 waypoint x: 168.5 waypoint z: 387.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7395 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7754, 8802, 7749, 7744, 7746, 7747, 8804, 7750, 7748, 7752, 7751, 7755 ], "isApplied": true, "rangeQuery": 1592 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.86410522460938, "z": 271.51434326171875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1593, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7396 Decay: Footprint: Minimap: active: true x: 159.19365 z: 393.00025 Obstruction: active: true moving: true control group: 7396 control group 2: 0 tag: 1222 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 159.19365 y: 0 z: 393.00025 last x: 162.9214 last y diff: 0 last z: 391.36406 territory: 5 rot x: 0 rot y: -1.09166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.142 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 158.9253 waypoint z: 403.3935 length: 2 waypoint x: 158.9253 waypoint z: 403.3935 waypoint x: 155.7206 waypoint z: 399.86738 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.142 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7396 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7756, 7751, 7744, 8804, 7746, 7749, 7754, 7747, 8803, 7753, 7745 ], "isApplied": true, "rangeQuery": 1594 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1595, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7397 Decay: Footprint: Minimap: active: true x: 298.18407 z: 370.23412 Obstruction: active: true moving: false control group: 7397 control group 2: 0 tag: 1224 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 298.18407 y: 0 z: 370.23412 last x: 298.18407 last y diff: 0 last z: 370.23412 territory: 5 rot x: 0 rot y: -0.21213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8466 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 295.90162 goal z: 384.85438 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7397 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1596 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 3918, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 222, "y": 24.282608032226562, "z": 270 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40526, "losRangeQuery": 1597, "fsmReenter": false, "gatheringTarget": 8466 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7398 Decay: Footprint: Minimap: active: true x: 299.34655 z: 371.3966 Obstruction: active: true moving: false control group: 7398 control group 2: 0 tag: 1226 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 299.34655 y: 0 z: 371.3966 last x: 299.34655 last y diff: 0 last z: 371.3966 territory: 5 rot x: 0 rot y: -0.32016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8466 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 295.90162 goal z: 384.85438 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7398 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1598 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42848, "losRangeQuery": 1599, "fsmReenter": false, "gatheringTarget": 8466 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7399 Decay: Footprint: Minimap: active: true x: 172.13407 z: 391.31525 Obstruction: active: true moving: true control group: 7399 control group 2: 0 tag: 1228 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 172.13407 y: 0 z: 391.31525 last x: 172.13407 last y diff: 0 last z: 391.31525 territory: 5 rot x: 0 rot y: -0.6326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80890 target entity: 4455 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 7 waypoint x: 158.5 waypoint z: 403.5 waypoint x: 155.5 waypoint z: 401.5 waypoint x: 155.5 waypoint z: 398.5 waypoint x: 158.5 waypoint z: 395.5 waypoint x: 162.5 waypoint z: 391.5 waypoint x: 166.5 waypoint z: 387.5 waypoint x: 168.5 waypoint z: 387.5 length: 0 type: 3 goal x: 158.69263 goal z: 410.10987 goal u x: -0.73148 goal u z: 0.6825 goal v x: -0.6825 goal v z: -0.73148 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7399 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8804, 8802, 7747, 7754, 7750, 7744, 7746, 7749, 7748, 7752, 7755, 7031 ], "isApplied": true, "rangeQuery": 1600 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4455, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 158.692626953125, "y": 23, "z": 410.10986328125 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1601, "fsmReenter": false, "gatheringTarget": 4455 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7400 Decay: Footprint: Minimap: active: true x: 160.82421 z: 385.49053 Obstruction: active: true moving: true control group: 7400 control group 2: 0 tag: 1230 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 160.82421 y: 0 z: 385.49053 last x: 165.31977 last y diff: 0 last z: 385.29062 territory: 5 rot x: 0 rot y: -1.50393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 151.67666 waypoint z: 387.72544 length: 2 waypoint x: 151.6581 waypoint z: 387.62137 waypoint x: 159.43332 waypoint z: 385.55239 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7400 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 8803, 7756, 7745, 7744, 7753, 7754, 7749, 7746, 7747, 7751, 8804 ], "isApplied": true, "rangeQuery": 1602 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1603, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7401 Decay: Footprint: Minimap: active: true x: 161.68371 z: 382.74801 Obstruction: active: true moving: true control group: 7401 control group 2: 0 tag: 1232 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 161.68371 y: 0 z: 382.74801 last x: 166.03025 last y diff: 0 last z: 381.63161 territory: 5 rot x: 0 rot y: -1.24981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.97522 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 151.6581 waypoint z: 387.62137 length: 1 waypoint x: 151.6581 waypoint z: 387.62137 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.97522 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7401 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [ 7745, 8803, 7756, 7744, 7754, 7749, 7746, 7747, 8804 ], "isApplied": true, "rangeQuery": 1604 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 3942, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 226, "y": 26.701080322265625, "z": 258 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 161.72808837890625, "z": 392.12335205078125, "force": true } }, { "type": "Walk", "data": { "x": 162.320556640625, "z": 403.9220886230469, "force": true } }, { "type": "Walk", "data": { "x": 163.85427856445312, "z": 395.91278076171875, "force": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1605, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7402 Decay: Footprint: Minimap: active: true x: 294.75246 z: 368.67222 Obstruction: active: true moving: false control group: 7402 control group 2: 0 tag: 1234 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 294.75246 y: 0 z: 368.67222 last x: 294.75246 last y diff: 0 last z: 368.67222 territory: 5 rot x: 0 rot y: 0.10416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8466 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 295.90162 goal z: 384.85438 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7402 actor: "units/celts/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 5 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1606 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1.5, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.46287499999999987, "stone.rock": 0.46287499999999987, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8466, "type": { "generic": "food", "specific": "grain" }, "template": "structures/gaul_field", "lastPos": { "x": 295.901611328125, "y": 23, "z": 384.8543701171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40915, "losRangeQuery": 1607, "fsmReenter": false, "gatheringTarget": 8466 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7403 Decay: Footprint: Minimap: active: true x: 403.70044 z: 307.79029 Obstruction: active: true moving: false control group: 7365 control group 2: 0 tag: 10545 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.70044 y: 0 z: 307.79029 last x: 403.70044 last y diff: 0 last z: 307.79029 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30170 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7663, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7405 Footprint: Minimap: active: true x: 152.70026 z: 809.76795 Obstruction: active: true moving: false control group: 7405 control group 2: 0 tag: 10547 flags: 0 length: 3 tag: 10549 tag: 10551 tag: 10553 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 152.70026 y: 0 z: 809.76795 last x: 152.70026 last y diff: 0 last z: 809.76795 territory: 6 rot x: 0 rot y: 1.70585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 319 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 2, "parent": 319, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7411 Footprint: Minimap: active: true x: 149.9344 z: 789.41126 Obstruction: active: true moving: false control group: 7411 control group 2: 0 tag: 10565 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.9344 y: 0 z: 789.41126 last x: 149.9344 last y diff: 0 last z: 789.41126 territory: 6 rot x: 0 rot y: 1.6401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 298 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 298, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7412 Decay: Footprint: Minimap: active: true x: 254.33094 z: 984.3289 Obstruction: active: true moving: false control group: 7412 control group 2: 0 tag: 1236 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 254.33094 y: 0 z: 984.3289 last x: 254.33094 last y diff: 0 last z: 984.3289 territory: 6 rot x: 0 rot y: 0.36289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7412 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 55.400000000000006, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42035 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 282.2267303466797, "z": 962.9184265136719 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43250, "losRangeQuery": 2824, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7413 Decay: Footprint: Minimap: active: true x: 231.37366 z: 745.45005 Obstruction: active: true moving: false control group: 7413 control group 2: 0 tag: 1238 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 231.37366 y: 0 z: 745.45005 last x: 231.37366 last y diff: 0 last z: 745.45005 territory: 6 rot x: 0 rot y: 0.93133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 326 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 238 goal z: 750 goal u x: -0.3282 goal u z: 0.94494 goal v x: -0.94494 goal v z: -0.3282 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7413 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43563, "losRangeQuery": 2344, "fsmReenter": false, "gatheringTarget": 326 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7414 Footprint: Minimap: active: true x: 246 z: 662 Obstruction: active: true moving: false control group: 7414 control group 2: 0 tag: 10567 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 662 last x: 246 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 5.86178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 528 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7417 Decay: Footprint: Minimap: active: true x: 228.21607 z: 729.76264 Obstruction: active: true moving: false control group: 7257 control group 2: 0 tag: 10573 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 228.21607 y: 0 z: 729.76264 last x: 228.21607 last y diff: 0 last z: 729.76264 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26735 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 7454, 8372, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7420 Decay: Footprint: Minimap: active: true x: 925.69097 z: 891.69085 Obstruction: active: true moving: true control group: 7420 control group 2: 0 tag: 2506 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 925.69097 y: 0 z: 891.69085 last x: 931.8959 last y diff: 0 last z: 897.89586 territory: 2 rot x: 0 rot y: -2.3562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.5503 moving: true facePointAfterMove: true tries: 0 length: 13 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 907.7886 waypoint z: 873.78451 waypoint x: 912.1443 waypoint z: 878.14225 waypoint x: 914.82215 waypoint z: 880.82113 waypoint x: 918.16108 waypoint z: 884.16056 waypoint x: 922.33054 waypoint z: 888.33028 waypoint x: 925.41527 waypoint z: 891.41514 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.5503 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7420 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 24.310000000000002 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 730500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2345, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7421 Decay: Footprint: Minimap: active: true x: 918.88032 z: 881.88428 Obstruction: active: true moving: true control group: 7421 control group 2: 0 tag: 2520 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 918.88032 y: 0 z: 881.88428 last x: 925.08687 last y diff: 0 last z: 888.08803 territory: 2 rot x: 0 rot y: -2.35604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.55082 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 888.47004 waypoint z: 852.7082 waypoint x: 892.98502 waypoint z: 856.6041 waypoint x: 896.24251 waypoint z: 859.55205 waypoint x: 900.37125 waypoint z: 863.52602 waypoint x: 903.93563 waypoint z: 867.01301 waypoint x: 907.71781 waypoint z: 870.75651 waypoint x: 912.10891 waypoint z: 875.12826 waypoint x: 914.80445 waypoint z: 877.81412 waypoint x: 917.65223 waypoint z: 880.65706 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.55082 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7421 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2346, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7422 Decay: Footprint: Minimap: active: true x: 921.95933 z: 896.81084 Obstruction: active: true moving: true control group: 7422 control group 2: 0 tag: 2522 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 921.95933 y: 0 z: 896.81084 last x: 928.10694 last y diff: 0 last z: 903.0729 territory: 2 rot x: 0 rot y: -2.36344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.55066 moving: true facePointAfterMove: true tries: 0 length: 13 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 908.5 waypoint z: 874.5 waypoint x: 908.5 waypoint z: 879 waypoint x: 910 waypoint z: 882.75 waypoint x: 913.25 waypoint z: 887.125 waypoint x: 916.875 waypoint z: 891.3125 waypoint x: 919.6875 waypoint z: 894.40625 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.55066 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7422 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 9.72 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 649750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2347, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7423 Decay: Footprint: Minimap: active: true x: 915.38035 z: 888.78612 Obstruction: active: true moving: true control group: 7423 control group 2: 0 tag: 2524 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 915.38035 y: 0 z: 888.78612 last x: 921.35903 last y diff: 0 last z: 895.20707 territory: 2 rot x: 0 rot y: -2.38421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.54685 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 908.5 waypoint z: 874.5 waypoint x: 908.5 waypoint z: 878.5 waypoint x: 910 waypoint z: 882 waypoint x: 913.25 waypoint z: 886.25 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.54685 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7423 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 3.24 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 641750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2348, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7424 Decay: Footprint: Minimap: active: true x: 917.40107 z: 883.40044 Obstruction: active: true moving: true control group: 7424 control group 2: 0 tag: 2508 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 917.40107 y: 0 z: 883.40044 last x: 923.60602 last y diff: 0 last z: 889.60581 territory: 2 rot x: 0 rot y: -2.35622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 17.55085 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 884.44007 waypoint z: 849.91639 waypoint x: 886.97004 waypoint z: 852.7082 waypoint x: 890.73502 waypoint z: 856.6041 waypoint x: 894.11751 waypoint z: 860.05205 waypoint x: 896.80875 waypoint z: 862.77602 waypoint x: 900.65438 waypoint z: 866.63801 waypoint x: 904.07718 waypoint z: 870.06901 waypoint x: 907.7886 waypoint z: 873.78451 waypoint x: 912.1443 waypoint z: 878.14225 waypoint x: 914.82215 waypoint z: 880.82113 length: 0 type: 0 goal x: 884.44007 goal z: 849.91639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.55085 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7424 actor: "units/mauryans/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0.2799999999999997 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } } ], "order": { "type": "Walk", "data": { "x": 884.4400634765625, "z": 849.9163818359375, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 884.4400634765625, "z": 849.9163818359375 }, "workOrders": [], "lastAttacked": 641750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2349, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7425 Footprint: Minimap: active: true x: 176.89957 z: 697.45893 Obstruction: active: true moving: false control group: 7425 control group 2: 0 tag: 10579 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 176.89957 y: 0 z: 697.45893 last x: 176.89957 last y diff: 0 last z: 697.45893 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14645 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7363, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7426 Footprint: Minimap: active: true x: 238 z: 750 Obstruction: active: true moving: false control group: 7426 control group 2: 0 tag: 10581 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 750 last x: 238 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: -1.90516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 326 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 326, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7429 Footprint: Minimap: active: true x: 590 z: 982 Obstruction: active: true moving: false control group: 7429 control group 2: 0 tag: 10587 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 982 last x: 590 last y diff: 0 last z: 982 territory: 3 rot x: 0 rot y: 2.98542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3677 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3677, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7430 Footprint: Minimap: active: true x: 590 z: 982 Obstruction: active: true moving: false control group: 7430 control group 2: 0 tag: 10589 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 982 last x: 590 last y diff: 0 last z: 982 territory: 3 rot x: 0 rot y: 2.98542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3677 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3677, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7431 Decay: Footprint: Minimap: active: true x: 429.71029 z: 357.00977 Obstruction: active: true moving: false control group: 7431 control group 2: 0 tag: 1250 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 429.71029 y: 0 z: 357.00977 last x: 431.79236 last y diff: 0 last z: 359.08346 territory: 5 rot x: 0 rot y: 0.75358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80891 target entity: 990 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 435.24235 waypoint z: 365.10189 length: 0 type: 3 goal x: 438 goal z: 366 goal u x: 0.89167 goal u z: -0.45356 goal v x: 0.45356 goal v z: 0.89167 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7431 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2350, "fsmReenter": false, "gatheringTarget": 990 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7432 Decay: Footprint: Minimap: active: true x: 452.32424 z: 372.95933 Obstruction: active: true moving: true control group: 7432 control group 2: 0 tag: 1252 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 452.32424 y: 0 z: 372.95933 last x: 449.85347 last y diff: 0 last z: 367.19693 territory: 5 rot x: 0 rot y: 0.47141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8144 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.5395 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 456.75701 waypoint z: 379.06467 length: 2 waypoint x: 456.61683 waypoint z: 379.20485 waypoint x: 453.15273 waypoint z: 375.74318 type: 3 goal x: 460.62015 goal z: 386.16639 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.5395 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7432 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8144, "force": false } }, { "type": "Gather", "data": { "target": 1029, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 446, "y": 23, "z": 370 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8144, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2351, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7433 Decay: Footprint: Minimap: active: true x: 432.2696 z: 355.67357 Obstruction: active: true moving: false control group: 7433 control group 2: 0 tag: 1254 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 432.2696 y: 0 z: 355.67357 last x: 432.2696 last y diff: 0 last z: 355.67357 territory: 5 rot x: 0 rot y: 0.67003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 963 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 434 goal z: 358 goal u x: -0.98948 goal u z: -0.14538 goal v x: 0.14538 goal v z: -0.98948 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7433 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 963, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 434, "y": 23, "z": 358 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 963, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 434, "y": 23, "z": 358 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42643, "losRangeQuery": 2352, "fsmReenter": false, "gatheringTarget": 963 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7434 Decay: Footprint: Minimap: active: true x: 447.98797 z: 379.78618 Obstruction: active: true moving: true control group: 7434 control group 2: 0 tag: 1256 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 447.98797 y: 0 z: 379.78618 last x: 449.33941 last y diff: 0 last z: 374.04326 territory: 5 rot x: 0 rot y: -0.29925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 11.79957 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 waypoint x: 448.5 waypoint z: 380.5 length: 1 waypoint x: 447.87571 waypoint z: 379.95813 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.79957 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7434 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2353, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7435 Decay: Footprint: Minimap: active: true x: 436.32642 z: 356.26961 Obstruction: active: true moving: false control group: 7435 control group 2: 0 tag: 1258 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 436.32642 y: 0 z: 356.26961 last x: 436.32642 last y diff: 0 last z: 356.26961 territory: 5 rot x: 0 rot y: -0.9008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 963 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 434 goal z: 358 goal u x: -0.98948 goal u z: -0.14538 goal v x: 0.14538 goal v z: -0.98948 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7435 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 963, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 434, "y": 23, "z": 358 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 963, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 434, "y": 23, "z": 358 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43251, "losRangeQuery": 2354, "fsmReenter": false, "gatheringTarget": 963 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7436 Decay: Footprint: Minimap: active: true x: 438.72834 z: 363.76363 Obstruction: active: true moving: false control group: 7436 control group 2: 0 tag: 1260 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 438.72834 y: 0 z: 363.76363 last x: 438.72834 last y diff: 0 last z: 363.76363 territory: 5 rot x: 0 rot y: -0.38592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 990 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 366 goal u x: 0.89167 goal u z: -0.45356 goal v x: 0.45356 goal v z: 0.89167 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7436 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 17 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43252, "losRangeQuery": 2355, "fsmReenter": false, "gatheringTarget": 990 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7438 Footprint: Minimap: active: true x: 334.39768 z: 882.67853 Obstruction: active: true moving: false control group: 7438 control group 2: 0 tag: 10593 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 334.39768 y: 0 z: 882.67853 last x: 334.39768 last y diff: 0 last z: 882.67853 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28166 actor: "structures/iberians/farmstead.xml" Identity: Mirage: object: { "player": 3, "parent": 6527, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 900, "hitpoints": 900, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7439 Footprint: Minimap: active: true x: 241.8761 z: 850.188 Obstruction: active: true moving: false control group: 7439 control group 2: 0 tag: 10595 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 241.8761 y: 0 z: 850.188 last x: 241.8761 last y diff: 0 last z: 850.188 territory: 6 rot x: 0 rot y: -2.60296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 314, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7440 Footprint: Minimap: active: true x: 229.66031 z: 842.2558 Obstruction: active: true moving: false control group: 7440 control group 2: 0 tag: 10597 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 229.66031 y: 0 z: 842.2558 last x: 229.66031 last y diff: 0 last z: 842.2558 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30945 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 3, "parent": 6708, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7441 Footprint: Minimap: active: true x: 324.38517 z: 874.48737 Obstruction: active: true moving: false control group: 7441 control group 2: 0 tag: 10599 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 324.38517 y: 0 z: 874.48737 last x: 324.38517 last y diff: 0 last z: 874.48737 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61984 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 3, "parent": 6501, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7442 Footprint: Minimap: active: true x: 426 z: 350 Obstruction: active: true moving: false control group: 7442 control group 2: 0 tag: 10601 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 350 last x: 426 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 6.12128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 960 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7444 Footprint: Minimap: active: true x: 232.2223 z: 834.80158 Obstruction: active: true moving: false control group: 7444 control group 2: 0 tag: 10605 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 232.2223 y: 0 z: 834.80158 last x: 232.2223 last y diff: 0 last z: 834.80158 territory: 6 rot x: 0 rot y: -4.29592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 325 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 109, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7445 Decay: Footprint: Minimap: active: true x: 729.38929 z: 290.42371 Obstruction: active: true moving: false control group: 7284 control group 2: 0 tag: 10607 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 729.38929 y: 0 z: 290.42371 last x: 729.38929 last y diff: 0 last z: 290.42371 territory: 4 rot x: 0 rot y: 0.38077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19119 actor: "structures/spartans/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 7, "queue": [ { "id": 6, "player": 4, "unitTemplate": "units/spart_infantry_spearman_b", "count": 10, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 63095.73444801927, "timeRemaining": 18095.73444801927, "neededSlots": 0 } ], "timer": 43652, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_infantry_spearman_b", "units/spart_infantry_javelinist_b", "units/spart_cavalry_spearman_b", "units/spart_cavalry_javelinist_b", "units/spart_champion_infantry_sword" ] } RallyPoint: object: { "pos": [ { "x": 770, "z": 210 }, { "x": 781.8027954101562, "z": 154.51705932617188 } ], "data": [ { "command": "gather", "resourceType": { "generic": "metal", "specific": "ore" }, "resourceTemplate": "gaia/geology_metal_temperate_slabs", "target": 419 }, { "command": "walk" } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7446 Footprint: Minimap: active: true x: 238 z: 694 Obstruction: active: true moving: false control group: 7446 control group 2: 0 tag: 10617 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 694 last x: 238 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 3.36637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 472 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 149, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7448 Decay: Footprint: Minimap: active: true x: 233.22022 z: 740.13335 Obstruction: active: true moving: false control group: 7448 control group 2: 0 tag: 1262 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 233.22022 y: 0 z: 740.13335 last x: 233.22022 last y diff: 0 last z: 740.13335 territory: 6 rot x: 0 rot y: 0.51264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 326 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 238 goal z: 750 goal u x: -0.3282 goal u z: 0.94494 goal v x: -0.94494 goal v z: -0.3282 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7448 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } }, { "type": "Repair", "data": { "target": 7644, "autocontinue": true, "force": true } }, { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43633, "losRangeQuery": 2356, "fsmReenter": false, "gatheringTarget": 326 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7449 Decay: Footprint: Minimap: active: true x: 232.25376 z: 742.916 Obstruction: active: true moving: false control group: 7449 control group 2: 0 tag: 1264 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 232.25376 y: 0 z: 742.916 last x: 232.25376 last y diff: 0 last z: 742.916 territory: 6 rot x: 0 rot y: 0.70353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 326 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 238 goal z: 750 goal u x: -0.3282 goal u z: 0.94494 goal v x: -0.94494 goal v z: -0.3282 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7449 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 14 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40916, "losRangeQuery": 2357, "fsmReenter": false, "gatheringTarget": 326 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7450 Decay: Footprint: Minimap: active: true x: 268.8078 z: 947.49437 Obstruction: active: true moving: true control group: 7450 control group 2: 0 tag: 1266 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 268.8078 y: 0 z: 947.49437 last x: 263.79651 last y diff: 0 last z: 951.31234 territory: 6 rot x: 0 rot y: 2.25005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 waypoint x: 271.75 waypoint z: 943.625 length: 4 waypoint x: 272.67722 waypoint z: 943.21764 waypoint x: 272.67722 waypoint z: 945.5426 waypoint x: 270.78054 waypoint z: 946.7367 waypoint x: 269.61803 waypoint z: 946.87706 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 15.81994 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7450 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 50, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42028 } Identity: Loot: Looter: Promotion: object: { "currentXp": 29.640000000000025 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2825, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7451 Decay: Footprint: Minimap: active: true x: 231.76966 z: 744.30983 Obstruction: active: true moving: false control group: 7451 control group 2: 0 tag: 1268 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 231.76966 y: 0 z: 744.30983 last x: 231.76966 last y diff: 0 last z: 744.30983 territory: 6 rot x: 0 rot y: 0.82099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 326 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 238 goal z: 750 goal u x: -0.3282 goal u z: 0.94494 goal v x: -0.94494 goal v z: -0.3282 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7451 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 326, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 238, "y": 23, "z": 750 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41229, "losRangeQuery": 2359, "fsmReenter": false, "gatheringTarget": 326 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7453 Footprint: Minimap: active: true x: 240.73243 z: 714.82361 Obstruction: active: true moving: false control group: 7453 control group 2: 0 tag: 10631 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.73243 y: 0 z: 714.82361 last x: 240.73243 last y diff: 0 last z: 714.82361 territory: 6 rot x: 0 rot y: -0.30057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 3, "parent": 303, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7454 Footprint: Minimap: active: true x: 228.21607 z: 729.76264 Obstruction: active: true moving: false control group: 7454 control group 2: 0 tag: 10633 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 228.21607 y: 0 z: 729.76264 last x: 228.21607 last y diff: 0 last z: 729.76264 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26735 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 3, "parent": 7417, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7455 Footprint: Minimap: active: true x: 220 z: 792 Obstruction: active: true moving: false control group: 7455 control group 2: 0 tag: 10635 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220 y: 0 z: 792 last x: 220 last y diff: 0 last z: 792 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 287 actor: "structures/iberians/civil_centre.xml" Identity: Mirage: object: { "player": 3, "parent": 287, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 2500 ], "maxCapturePoints": 2500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7459 Footprint: Minimap: active: true x: 260.79102 z: 721.04078 Obstruction: active: true moving: false control group: 7459 control group 2: 0 tag: 10643 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.79102 y: 0 z: 721.04078 last x: 260.79102 last y diff: 0 last z: 721.04078 territory: 6 rot x: 0 rot y: -0.583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 306, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7460 Footprint: Minimap: active: true x: 238 z: 750 Obstruction: active: true moving: false control group: 7460 control group 2: 0 tag: 10645 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 750 last x: 238 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: -1.90516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 326 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 3, "parent": 326, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4978, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 9, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7461 Footprint: Minimap: active: true x: 240.3075 z: 774.97309 Obstruction: active: true moving: false control group: 7461 control group 2: 0 tag: 10647 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.3075 y: 0 z: 774.97309 last x: 240.3075 last y diff: 0 last z: 774.97309 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59382 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 3, "parent": 6920, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7462 Footprint: Minimap: active: true x: 246.87412 z: 833.45557 Obstruction: active: true moving: false control group: 7462 control group 2: 0 tag: 10649 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 246.87412 y: 0 z: 833.45557 last x: 246.87412 last y diff: 0 last z: 833.45557 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9422 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 3, "parent": 6284, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7464 Footprint: Minimap: active: true x: 242.47541 z: 809.04297 Obstruction: active: true moving: false control group: 7464 control group 2: 0 tag: 10653 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 242.47541 y: 0 z: 809.04297 last x: 242.47541 last y diff: 0 last z: 809.04297 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28274 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 3, "parent": 7220, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7466 Footprint: Minimap: active: true x: 274.40552 z: 737.02967 Obstruction: active: true moving: false control group: 7466 control group 2: 0 tag: 10657 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.40552 y: 0 z: 737.02967 last x: 274.40552 last y diff: 0 last z: 737.02967 territory: 6 rot x: 0 rot y: -0.86544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 3, "parent": 305, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7467 Footprint: Minimap: active: true x: 267.82547 z: 748.61304 Obstruction: active: true moving: false control group: 7467 control group 2: 0 tag: 10659 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.82547 y: 0 z: 748.61304 last x: 267.82547 last y diff: 0 last z: 748.61304 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32109 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 3, "parent": 6975, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7468 Footprint: Minimap: active: true x: 260.96784 z: 841.44135 Obstruction: active: true moving: false control group: 7468 control group 2: 0 tag: 10661 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.96784 y: 0 z: 841.44135 last x: 260.96784 last y diff: 0 last z: 841.44135 territory: 6 rot x: 0 rot y: -2.712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 311 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 3, "parent": 311, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7469 Decay: Footprint: Minimap: active: true x: 236.4575 z: 283.12238 Obstruction: active: true moving: false control group: 7349 control group 2: 0 tag: 10663 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 236.4575 y: 0 z: 283.12238 last x: 236.4575 last y diff: 0 last z: 283.12238 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31030 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7549, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7470 Footprint: Minimap: active: true x: 258.16803 z: 791.24067 Obstruction: active: true moving: false control group: 7470 control group 2: 0 tag: 10665 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.16803 y: 0 z: 791.24067 last x: 258.16803 last y diff: 0 last z: 791.24067 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53972 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 3, "parent": 6980, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7471 Footprint: Minimap: active: true x: 259.8899 z: 826.93567 Obstruction: active: true moving: false control group: 7471 control group 2: 0 tag: 10667 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.8899 y: 0 z: 826.93567 last x: 259.8899 last y diff: 0 last z: 826.93567 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24525 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 3, "parent": 6350, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7473 Footprint: Minimap: active: true x: 288.02009 z: 753.01856 Obstruction: active: true moving: false control group: 7473 control group 2: 0 tag: 10671 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.02009 y: 0 z: 753.01856 last x: 288.02009 last y diff: 0 last z: 753.01856 territory: 6 rot x: 0 rot y: -1.11442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 308 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 308, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7474 Decay: Footprint: Minimap: active: true x: 609.95936 z: 1054.481 Obstruction: active: true moving: false control group: 7474 control group 2: 0 tag: 1270 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 609.95936 y: 0 z: 1054.481 last x: 609.95936 last y diff: 0 last z: 1054.481 territory: 3 rot x: 0 rot y: 1.19161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6303 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 600.8155 goal z: 1050.5376 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.25 goal hh: 6.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7474 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1625 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 631.7227783203125, "z": 1071.385986328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41241, "losRangeQuery": 1626, "fsmReenter": true, "gatheringTarget": 7642 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7475 Decay: Footprint: Minimap: active: true x: 611.62226 z: 1052.81815 Obstruction: active: true moving: false control group: 7475 control group 2: 0 tag: 1272 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 611.62226 y: 0 z: 1052.81815 last x: 611.62226 last y diff: 0 last z: 1052.81815 territory: 3 rot x: 0 rot y: 1.04235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6303 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 600.8155 goal z: 1050.5376 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.25 goal hh: 6.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7475 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1627 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 631.7227783203125, "z": 1071.385986328125 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41418, "losRangeQuery": 1628, "fsmReenter": true, "gatheringTarget": 7642 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7477 Footprint: Minimap: active: true x: 292.34449 z: 773.56849 Obstruction: active: true moving: false control group: 7477 control group 2: 0 tag: 10683 flags: 0 length: 3 tag: 10685 tag: 10687 tag: 10689 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 292.34449 y: 0 z: 773.56849 last x: 292.34449 last y diff: 0 last z: 773.56849 territory: 6 rot x: 0 rot y: -1.3634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 307 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 3, "parent": 307, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7478 Footprint: Minimap: active: true x: 271.00892 z: 821.80213 Obstruction: active: true moving: false control group: 7478 control group 2: 0 tag: 10691 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 271.00892 y: 0 z: 821.80213 last x: 271.00892 last y diff: 0 last z: 821.80213 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63794 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 3, "parent": 6378, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7479 Decay: Footprint: Minimap: active: true x: 990.03461 z: 1048.29981 Obstruction: active: true moving: false control group: 7236 control group 2: 0 tag: 10693 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 990.03461 y: 0 z: 1048.29981 last x: 990.03461 last y diff: 0 last z: 1048.29981 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21573 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7766, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7480 Decay: Footprint: Minimap: active: true x: 1081.63111 z: 945.02778 Obstruction: active: true moving: false control group: 7391 control group 2: 0 tag: 10695 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1081.63111 y: 0 z: 945.02778 last x: 1081.63111 last y diff: 0 last z: 945.02778 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25195 actor: "structures/mauryans/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7723, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7481 Footprint: Minimap: active: true x: 280.05964 z: 832.69471 Obstruction: active: true moving: false control group: 7481 control group 2: 0 tag: 10705 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 280.05964 y: 0 z: 832.69471 last x: 280.05964 last y diff: 0 last z: 832.69471 territory: 6 rot x: 0 rot y: -2.34469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 312 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 312, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7482 Footprint: Minimap: active: true x: 430 z: 350 Obstruction: active: true moving: false control group: 7482 control group 2: 0 tag: 10707 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 350 last x: 430 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 3.06795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 961 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7483 Footprint: Minimap: active: true x: 296.66889 z: 794.11841 Obstruction: active: true moving: false control group: 7483 control group 2: 0 tag: 10709 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 296.66889 y: 0 z: 794.11841 last x: 296.66889 last y diff: 0 last z: 794.11841 territory: 6 rot x: 0 rot y: -1.67038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 310 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 310, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7484 Footprint: Minimap: active: true x: 288.36426 z: 813.40656 Obstruction: active: true moving: false control group: 7484 control group 2: 0 tag: 10711 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.36426 y: 0 z: 813.40656 last x: 288.36426 last y diff: 0 last z: 813.40656 territory: 6 rot x: 0 rot y: -1.97736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 309 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 3, "parent": 309, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7485 Footprint: Minimap: active: true x: 438 z: 342 Obstruction: active: true moving: false control group: 7485 control group 2: 0 tag: 10713 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 342 last x: 438 last y diff: 0 last z: 342 territory: 5 rot x: 0 rot y: 2.41334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1010 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7486 Decay: Footprint: Minimap: active: true x: 216.59171 z: 826.3415 Obstruction: active: true moving: false control group: 7389 control group 2: 0 tag: 10715 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 216.59171 y: 0 z: 826.3415 last x: 216.59171 last y diff: 0 last z: 826.3415 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14753 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8087, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 6852, 6400, 6846, 6848, 6845 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7487 Footprint: Minimap: active: true x: 438 z: 338 Obstruction: active: true moving: false control group: 7487 control group 2: 0 tag: 10717 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 338 last x: 438 last y diff: 0 last z: 338 territory: 5 rot x: 0 rot y: 4.84314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1042 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7488 Footprint: Minimap: active: true x: 202 z: 694 Obstruction: active: true moving: false control group: 7488 control group 2: 0 tag: 10719 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 694 last x: 202 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.16967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 480 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 480, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7489 Footprint: Minimap: active: true x: 202 z: 694 Obstruction: active: true moving: false control group: 7489 control group 2: 0 tag: 10721 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 694 last x: 202 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.16967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 480 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 480, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7494 Footprint: Minimap: active: true x: 246 z: 674 Obstruction: active: true moving: false control group: 7494 control group 2: 0 tag: 10729 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 674 last x: 246 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 6.27265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 583 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7502 Decay: Footprint: Minimap: active: true x: 762.69977 z: 299.91425 Obstruction: active: true moving: false control group: 7410 control group 2: 0 tag: 10745 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 762.69977 y: 0 z: 299.91425 last x: 762.69977 last y diff: 0 last z: 299.91425 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29973 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7639, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7503 Footprint: Minimap: active: true x: 622 z: 302 Obstruction: active: true moving: false control group: 7503 control group 2: 0 tag: 10747 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 302 last x: 622 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 1.45301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2709 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7504 Decay: Footprint: Minimap: active: true x: 748.43198 z: 172.5538 Obstruction: active: true moving: false control group: 7504 control group 2: 0 tag: 1274 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 748.43198 y: 0 z: 172.5538 last x: 748.43198 last y diff: 0 last z: 172.5538 territory: 4 rot x: 0 rot y: 2.42006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7504 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 5 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42520, "losRangeQuery": 1629, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7505 Decay: Footprint: Minimap: active: true x: 747.0623 z: 172.19463 Obstruction: active: true moving: false control group: 7505 control group 2: 0 tag: 1276 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 747.0623 y: 0 z: 172.19463 last x: 747.0623 last y diff: 0 last z: 172.19463 territory: 4 rot x: 0 rot y: 2.31176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7505 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41911, "losRangeQuery": 1630, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7506 Decay: Footprint: Minimap: active: true x: 736.73417 z: 187.6252 Obstruction: active: true moving: true control group: 7506 control group 2: 0 tag: 1278 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 736.73417 y: 0 z: 187.6252 last x: 739.87397 last y diff: 0 last z: 184.72468 territory: 4 rot x: 0 rot y: -0.81652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54902 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 733.5 waypoint z: 190.5 length: 0 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54902 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_stone" seed: 7506 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 404, "force": false } }, { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 404, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1631, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7507 Decay: Footprint: Minimap: active: true x: 751.09014 z: 173.25078 Obstruction: active: true moving: false control group: 7507 control group 2: 0 tag: 1280 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 751.09014 y: 0 z: 173.25078 last x: 751.09014 last y diff: 0 last z: 173.25078 territory: 4 rot x: 0 rot y: 2.69173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7507 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42798, "losRangeQuery": 1632, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7508 Decay: Footprint: Minimap: active: true x: 752.4634 z: 173.61086 Obstruction: active: true moving: false control group: 7508 control group 2: 0 tag: 1282 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 752.4634 y: 0 z: 173.61086 last x: 752.46322 last y diff: 0 last z: 173.61081 territory: 4 rot x: 0 rot y: 2.87774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7508 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43688, "losRangeQuery": 1633, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7509 Decay: Footprint: Minimap: active: true x: 755.72095 z: 174.46503 Obstruction: active: true moving: false control group: 7509 control group 2: 0 tag: 1284 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 755.72095 y: 0 z: 174.46503 last x: 755.72095 last y diff: 0 last z: 174.46503 territory: 4 rot x: 0 rot y: -2.87621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7509 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42986, "losRangeQuery": 1634, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7510 Decay: Footprint: Minimap: active: true x: 742.72498 z: 187.74933 Obstruction: active: true moving: true control group: 7510 control group 2: 0 tag: 1286 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 742.72498 y: 0 z: 187.74933 last x: 740.19387 last y diff: 0 last z: 191.19446 territory: 4 rot x: 0 rot y: 2.47632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54996 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 746.5 waypoint z: 172.5 waypoint x: 746.5 waypoint z: 179 waypoint x: 745.5 waypoint z: 183.25 waypoint x: 743 waypoint z: 187.375 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54996 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7510 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1635, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7511 Decay: Footprint: Minimap: active: true x: 745.1719 z: 171.69895 Obstruction: active: true moving: false control group: 7511 control group 2: 0 tag: 1288 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 745.1719 y: 0 z: 171.69895 last x: 745.1719 last y diff: 0 last z: 171.69895 territory: 4 rot x: 0 rot y: 2.18703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7511 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42296, "losRangeQuery": 1636, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7516 Decay: Footprint: Minimap: active: true x: 1071.42692 z: 941.9217 Obstruction: active: true moving: false control group: 7516 control group 2: 0 tag: 1290 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1071.42692 y: 0 z: 941.9217 last x: 1071.42692 last y diff: 0 last z: 941.9217 territory: 2 rot x: 0 rot y: -2.28512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1061.97669 goal z: 934.04029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7516 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1637 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1078.021240234375, "z": 944.6421508789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42521, "losRangeQuery": 1638, "fsmReenter": false, "gatheringTarget": 7616 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7517 Decay: Footprint: Minimap: active: true x: 1067.99997 z: 945.34849 Obstruction: active: true moving: false control group: 7517 control group 2: 0 tag: 1292 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1067.99997 y: 0 z: 945.34849 last x: 1067.99997 last y diff: 0 last z: 945.34849 territory: 2 rot x: 0 rot y: -2.59568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1061.97669 goal z: 934.04029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7517 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1639 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1078.021240234375, "z": 944.6421508789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41965, "losRangeQuery": 1640, "fsmReenter": false, "gatheringTarget": 7616 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7518 Decay: Footprint: Minimap: active: true x: 1070.25365 z: 943.09491 Obstruction: active: true moving: false control group: 7518 control group 2: 0 tag: 1294 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1070.25365 y: 0 z: 943.09491 last x: 1070.25365 last y diff: 0 last z: 943.09491 territory: 2 rot x: 0 rot y: -2.39144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1061.97669 goal z: 934.04029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7518 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1641 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1078.021240234375, "z": 944.6421508789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42598, "losRangeQuery": 1642, "fsmReenter": false, "gatheringTarget": 7616 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7519 Decay: Footprint: Minimap: active: true x: 1072.61376 z: 940.7349 Obstruction: active: true moving: false control group: 7519 control group 2: 0 tag: 1296 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1072.61376 y: 0 z: 940.7349 last x: 1072.61376 last y diff: 0 last z: 940.7349 territory: 2 rot x: 0 rot y: -2.17756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1061.97669 goal z: 934.04029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7519 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1643 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1078.021240234375, "z": 944.6421508789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42744, "losRangeQuery": 1644, "fsmReenter": false, "gatheringTarget": 7616 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7520 Decay: Footprint: Minimap: active: true x: 1069.13727 z: 944.21125 Obstruction: active: true moving: false control group: 7520 control group 2: 0 tag: 1298 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1069.13727 y: 0 z: 944.21125 last x: 1069.13727 last y diff: 0 last z: 944.21125 territory: 2 rot x: 0 rot y: -2.49262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1061.97669 goal z: 934.04029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7520 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1645 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7616, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1061.9766845703125, "y": 23, "z": 934.040283203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1078.021240234375, "z": 944.6421508789062 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42157, "losRangeQuery": 1646, "fsmReenter": false, "gatheringTarget": 7616 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7525 Footprint: Minimap: active: true x: 250 z: 662 Obstruction: active: true moving: false control group: 7525 control group 2: 0 tag: 10765 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 662 last x: 250 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 5.96123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 556 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7532 Footprint: Minimap: active: true x: 281.6532 z: 365.46955 Obstruction: active: true moving: false control group: 7532 control group 2: 0 tag: 10775 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 281.6532 y: 0 z: 365.46955 last x: 281.6532 last y diff: 0 last z: 365.46955 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4047 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6872, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7533 Footprint: Minimap: active: true x: 300 z: 348 Obstruction: active: true moving: false control group: 7533 control group 2: 0 tag: 10777 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 300 y: 0 z: 348 last x: 300 last y diff: 0 last z: 348 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "structures/gauls/civic_centre.xml" Identity: Mirage: object: { "player": 2, "parent": 356, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2400, "hitpoints": 2400, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 2000, 0 ], "maxCapturePoints": 2000, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7534 Footprint: Minimap: active: true x: 319.0399 z: 330.75568 Obstruction: active: true moving: false control group: 7534 control group 2: 0 tag: 10779 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 319.0399 y: 0 z: 330.75568 last x: 319.0399 last y diff: 0 last z: 330.75568 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43914 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6489, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7537 Footprint: Minimap: active: true x: 264.85602 z: 349.73514 Obstruction: active: true moving: false control group: 7537 control group 2: 0 tag: 10785 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 264.85602 y: 0 z: 349.73514 last x: 264.85602 last y diff: 0 last z: 349.73514 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49585 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6671, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7540 Footprint: Minimap: active: true x: 330.32151 z: 301.34095 Obstruction: active: true moving: false control group: 7540 control group 2: 0 tag: 10799 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 330.32151 y: 0 z: 301.34095 last x: 330.32151 last y diff: 0 last z: 301.34095 territory: 5 rot x: 0 rot y: -2.89144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55178 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6688, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7541 Footprint: Minimap: active: true x: 279.26108 z: 330.978 Obstruction: active: true moving: false control group: 7541 control group 2: 0 tag: 10801 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 279.26108 y: 0 z: 330.978 last x: 279.26108 last y diff: 0 last z: 330.978 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39996 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6580, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7543 Footprint: Minimap: active: true x: 973.38337 z: 417.93653 Obstruction: active: true moving: false control group: 7543 control group 2: 0 tag: 10813 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 973.38337 y: 0 z: 417.93653 last x: 973.38337 last y diff: 0 last z: 417.93653 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_5x5.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26583 actor: "structures/fndn_5x5.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 6, "buildTime": { "timeRemaining": 4.640449364939491, "timeRemainingNew": 4.165789158756261 }, "maxHitpoints": 2000, "hitpoints": 1783.1274180028045, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7545 Footprint: Minimap: active: true x: 296.34824 z: 316.27222 Obstruction: active: true moving: false control group: 7545 control group 2: 0 tag: 10817 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 296.34824 y: 0 z: 316.27222 last x: 296.34824 last y diff: 0 last z: 316.27222 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30122 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 2, "parent": 6536, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7546 Decay: Footprint: Minimap: active: true x: 1090.8036 z: 925.99561 Obstruction: active: true moving: false control group: 7406 control group 2: 0 tag: 10819 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1090.8036 y: 0 z: 925.99561 last x: 1090.8036 last y diff: 0 last z: 925.99561 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29583 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7719, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7357, 7358, 7361, 7360, 7359 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7547 Footprint: Minimap: active: true x: 226 z: 278 Obstruction: active: true moving: false control group: 7547 control group 2: 0 tag: 10821 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 278 last x: 226 last y diff: 0 last z: 278 territory: 5 rot x: 0 rot y: 1.08764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3890 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 178, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7548 Footprint: Minimap: active: true x: 226 z: 282 Obstruction: active: true moving: false control group: 7548 control group 2: 0 tag: 10823 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 282 last x: 226 last y diff: 0 last z: 282 territory: 5 rot x: 0 rot y: 6.04287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3891 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 139, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7549 Footprint: Minimap: active: true x: 236.4575 z: 283.12238 Obstruction: active: true moving: false control group: 7549 control group 2: 0 tag: 10825 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 236.4575 y: 0 z: 283.12238 last x: 236.4575 last y diff: 0 last z: 283.12238 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31030 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 7469, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7550 Decay: Footprint: Minimap: active: true x: 445.09345 z: 449.94092 Obstruction: active: true moving: false control group: 7419 control group 2: 0 tag: 10827 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 445.09345 y: 0 z: 449.94092 last x: 445.09345 last y diff: 0 last z: 449.94092 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8095 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7654, 0, 8894 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7551 Footprint: Minimap: active: true x: 306.77833 z: 293.22486 Obstruction: active: true moving: false control group: 7551 control group 2: 0 tag: 10837 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 306.77833 y: 0 z: 293.22486 last x: 306.77833 last y diff: 0 last z: 293.22486 territory: 5 rot x: 0 rot y: 1.79268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37533 actor: "structures/gauls/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6244, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 720, "hitpoints": 720, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7552 Decay: Footprint: Minimap: active: true x: 1002.16492 z: 1058.78492 Obstruction: active: true moving: false control group: 7237 control group 2: 0 tag: 10839 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1002.16492 y: 0 z: 1058.78492 last x: 1002.16492 last y diff: 0 last z: 1058.78492 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58471 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7770, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7555 Footprint: Minimap: active: true x: 324.00934 z: 279.13556 Obstruction: active: true moving: false control group: 7555 control group 2: 0 tag: 10845 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 324.00934 y: 0 z: 279.13556 last x: 324.00934 last y diff: 0 last z: 279.13556 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34071 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7260, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7556 Footprint: Minimap: active: true x: 1027.94459 z: 476.94523 Obstruction: active: true moving: false control group: 7556 control group 2: 0 tag: 10847 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1027.94459 y: 0 z: 476.94523 last x: 1027.94459 last y diff: 0 last z: 476.94523 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35261 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 7006, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 500, 0, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7557 Decay: Footprint: Minimap: active: true x: 973.38337 z: 417.93653 Obstruction: active: true moving: false control group: 7319 control group 2: 0 tag: 10849 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 973.38337 y: 0 z: 417.93653 last x: 973.38337 last y diff: 0 last z: 417.93653 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26583 actor: "structures/romans/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 15, "queue": [ { "id": 13, "player": 1, "unitTemplate": "units/rome_infantry_javelinist_b", "count": 6, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 41929.627126294734, "timeRemaining": 16362.391064328374, "neededSlots": 0 }, { "id": 14, "player": 1, "unitTemplate": "units/rome_infantry_javelinist_b", "count": 7, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 47432.76393803364, "timeRemaining": 47432.76393803364 } ], "timer": 43579, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_infantry_spearman_b", "units/rome_infantry_swordsman_b", "units/rome_infantry_javelinist_b", "units/rome_cavalry_spearman_b", "units/rome_cavalry_javelinist_b", "units/rome_champion_infantry_barracks", "units/rome_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 1046.9589233398438, "z": 365.0626220703125 } ], "data": [ { "command": "gather", "resourceType": { "generic": "stone", "specific": "rock" }, "resourceTemplate": "gaia/geology_stonemine_temperate_quarry", "target": 4433 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7558 Decay: Footprint: Minimap: active: true x: 222.46769 z: 688.63508 Obstruction: active: true moving: false control group: 7536 control group 2: 0 tag: 10851 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 222.46769 y: 0 z: 688.63508 last x: 222.46769 last y diff: 0 last z: 688.63508 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47639 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8355, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7561 Decay: Footprint: Minimap: active: true x: 786.54981 z: 263.49143 Obstruction: active: true moving: false control group: 7418 control group 2: 0 tag: 10857 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 786.54981 y: 0 z: 263.49143 last x: 786.54981 last y diff: 0 last z: 263.49143 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33636 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7562 Decay: Footprint: Minimap: active: true x: 1079.72883 z: 627.67238 Obstruction: active: true moving: false control group: 7562 control group 2: 0 tag: 1300 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1079.72883 y: 0 z: 627.67238 last x: 1079.72883 last y diff: 0 last z: 627.67238 territory: 1 rot x: 0 rot y: -0.66948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1078 goal z: 630 goal u x: -0.14605 goal u z: -0.98938 goal v x: 0.98938 goal v z: -0.14605 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7562 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1647 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42947, "losRangeQuery": 1648, "fsmReenter": false, "gatheringTarget": 3028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7563 Decay: Footprint: Minimap: active: true x: 1072.37975 z: 600.58423 Obstruction: active: true moving: false control group: 7563 control group 2: 0 tag: 1302 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.37975 y: 0 z: 600.58423 last x: 1072.37975 last y diff: 0 last z: 600.58423 territory: 1 rot x: 0 rot y: -0.98488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2989 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 602 goal u x: -0.98015 goal u z: -0.19909 goal v x: 0.19909 goal v z: -0.98015 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7563 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1649 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43564, "losRangeQuery": 1650, "fsmReenter": false, "gatheringTarget": 2989 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7564 Decay: Footprint: Minimap: active: true x: 1101.0465 z: 544.5904 Obstruction: active: true moving: false control group: 7564 control group 2: 0 tag: 1304 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1101.0465 y: 0 z: 544.5904 last x: 1101.0465 last y diff: 0 last z: 544.5904 territory: 1 rot x: 0 rot y: 1.57978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 7564 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 155 ], "isApplied": true, "rangeQuery": 1651 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43162, "losRangeQuery": 1652, "fsmReenter": false, "repairTarget": 9358 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7565 Decay: Footprint: Minimap: active: true x: 1086.1489 z: 622.04223 Obstruction: active: true moving: true control group: 7565 control group 2: 0 tag: 1306 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1086.1489 y: 0 z: 622.04223 last x: 1088.90328 last y diff: 0 last z: 618.48366 territory: 1 rot x: 0 rot y: -0.68537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1079.72883 waypoint z: 627.67238 length: 2 waypoint x: 1079.92153 waypoint z: 628.97785 waypoint x: 1080.8913 waypoint z: 628.83486 type: 3 goal x: 1078 goal z: 630 goal u x: -0.14605 goal u z: -0.98938 goal v x: 0.98938 goal v z: -0.14605 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7565 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1653 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1654, "fsmReenter": false, "gatheringTarget": 3028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7566 Decay: Footprint: Minimap: active: true x: 1102.20897 z: 543.42792 Obstruction: active: true moving: false control group: 7566 control group 2: 0 tag: 1308 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1102.20897 y: 0 z: 543.42792 last x: 1102.20897 last y diff: 0 last z: 543.42792 territory: 1 rot x: 0 rot y: 1.43125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 7566 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 155 ], "isApplied": true, "rangeQuery": 1655 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43300, "losRangeQuery": 1656, "fsmReenter": false, "repairTarget": 9358 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7567 Decay: Footprint: Minimap: active: true x: 1071.07445 z: 600.12604 Obstruction: active: true moving: true control group: 7567 control group 2: 0 tag: 1310 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1071.07445 y: 0 z: 600.12604 last x: 1072.43676 last y diff: 0 last z: 599.42235 territory: 1 rot x: 0 rot y: -1.03579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2989 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 3.06662 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1071.07467 waypoint z: 600.12609 type: 3 goal x: 1070 goal z: 602 goal u x: -0.98015 goal u z: -0.19909 goal v x: 0.19909 goal v z: -0.98015 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 3.06662 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7567 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1657 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2989, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 602 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1658, "fsmReenter": false, "gatheringTarget": 2989 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7568 Decay: Footprint: Minimap: active: true x: 1072.18245 z: 627.53721 Obstruction: active: true moving: false control group: 7568 control group 2: 0 tag: 1312 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.18245 y: 0 z: 627.53721 last x: 1072.18245 last y diff: 0 last z: 627.53721 territory: 1 rot x: 0 rot y: -2.21996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2991 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1070 goal z: 626 goal u x: -0.99672 goal u z: 0.08141 goal v x: -0.08141 goal v z: -0.99672 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7568 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1659 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2991, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1070, "y": 23, "z": 626 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43634, "losRangeQuery": 1660, "fsmReenter": false, "gatheringTarget": 2991 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7569 Decay: Footprint: Minimap: active: true x: 1103.5055 z: 640.53615 Obstruction: active: true moving: false control group: 7569 control group 2: 0 tag: 1314 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1103.5055 y: 0 z: 640.53615 last x: 1103.5055 last y diff: 0 last z: 640.53615 territory: 1 rot x: 0 rot y: -0.79642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2956 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1102 goal z: 642 goal u x: -0.52704 goal u z: -0.85033 goal v x: 0.85033 goal v z: -0.52704 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7569 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 6441, 157, 6426 ], "isApplied": true, "rangeQuery": 1661 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2956, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 642 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42690, "losRangeQuery": 1662, "fsmReenter": false, "gatheringTarget": 2956 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7570 Decay: Footprint: Minimap: active: true x: 606.61382 z: 1057.82638 Obstruction: active: true moving: false control group: 7570 control group 2: 0 tag: 1316 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 606.61382 y: 0 z: 1057.82638 last x: 606.61382 last y diff: 0 last z: 1057.82638 territory: 3 rot x: 0 rot y: 1.49189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6303 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 600.8155 goal z: 1050.5376 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.25 goal hh: 6.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7570 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1663 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 626.4509887695312, "z": 1061.54296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41271, "losRangeQuery": 1664, "fsmReenter": true, "gatheringTarget": 7642 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7571 Decay: Footprint: Minimap: active: true x: 608.79932 z: 1055.64097 Obstruction: active: true moving: false control group: 7571 control group 2: 0 tag: 1318 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 608.79932 y: 0 z: 1055.64097 last x: 608.79932 last y diff: 0 last z: 1055.64097 territory: 3 rot x: 0 rot y: 1.29572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 6303 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 600.8155 goal z: 1050.5376 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.25 goal hh: 6.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7571 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1665 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7642, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 623.23486328125, "y": 23, "z": 1058.7056884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 626.4509887695312, "z": 1061.54296875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41884, "losRangeQuery": 1666, "fsmReenter": true, "gatheringTarget": 7642 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7572 Footprint: Minimap: active: true x: 345.62882 z: 263.92261 Obstruction: active: true moving: false control group: 7572 control group 2: 0 tag: 10859 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 345.62882 y: 0 z: 263.92261 last x: 345.62882 last y diff: 0 last z: 263.92261 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59569 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6550, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7574 Footprint: Minimap: active: true x: 598 z: 954 Obstruction: active: true moving: false control group: 7574 control group 2: 0 tag: 10863 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 954 last x: 598 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 3.79653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3739 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7576 Footprint: Minimap: active: true x: 332.92267 z: 257.98682 Obstruction: active: true moving: false control group: 7576 control group 2: 0 tag: 10867 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 332.92267 y: 0 z: 257.98682 last x: 332.92267 last y diff: 0 last z: 257.98682 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58444 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6635, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7578 Footprint: Minimap: active: true x: 242 z: 694 Obstruction: active: true moving: false control group: 7578 control group 2: 0 tag: 10871 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 694 last x: 242 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 1.25716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 473 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7579 Footprint: Minimap: active: true x: 242 z: 694 Obstruction: active: true moving: false control group: 7579 control group 2: 0 tag: 10873 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 694 last x: 242 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 1.25716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 473 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7581 Decay: Footprint: Minimap: active: true x: 207.09668 z: 754.47548 Obstruction: active: true moving: false control group: 7581 control group 2: 0 tag: 1320 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 207.09668 y: 0 z: 754.47548 last x: 207.09668 last y diff: 0 last z: 754.47548 territory: 6 rot x: 0 rot y: 2.7408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7581 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41751, "losRangeQuery": 2360, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7582 Decay: Footprint: Minimap: active: true x: 220.24137 z: 745.95917 Obstruction: active: true moving: false control group: 7582 control group 2: 0 tag: 1322 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.24137 y: 0 z: 745.95917 last x: 220.24137 last y diff: 0 last z: 745.95917 territory: 6 rot x: 0 rot y: -1.56456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7582 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41692, "losRangeQuery": 2361, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7583 Decay: Footprint: Minimap: active: true x: 259.02787 z: 984.2169 Obstruction: active: true moving: false control group: 7583 control group 2: 0 tag: 1324 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.02787 y: 0 z: 984.2169 last x: 259.02787 last y diff: 0 last z: 984.2169 territory: 6 rot x: 0 rot y: -0.3138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 7583 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 267.39300537109375, "z": 977.7514953613281 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43048, "losRangeQuery": 2826, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7584 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 7584 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7584 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "lastAttacked": 828750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2363, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7585 Decay: Footprint: Minimap: active: true x: 210.5 z: 756.5 Obstruction: active: true moving: false control group: 7585 control group 2: 0 tag: 1328 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.5 y: 0 z: 756.5 last x: 210.5 last y diff: 0 last z: 756.5 territory: 6 rot x: 0 rot y: -3.0702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7585 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42071, "losRangeQuery": 2364, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7586 Footprint: Minimap: active: true x: 1094.16626 z: 532.84406 Obstruction: active: true moving: false control group: 7586 control group 2: 0 tag: 10877 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1094.16626 y: 0 z: 532.84406 last x: 1094.16626 last y diff: 0 last z: 532.84406 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47504 actor: "structures/plot_field_found.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 49.8 }, "maxHitpoints": 250, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7589 Footprint: Minimap: active: true x: 210 z: 746 Obstruction: active: true moving: false control group: 7589 control group 2: 0 tag: 10883 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 746 last x: 210 last y diff: 0 last z: 746 territory: 6 rot x: 0 rot y: -3.99642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 2, "parent": 327, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7590 Footprint: Minimap: active: true x: 210 z: 746 Obstruction: active: true moving: false control group: 7590 control group 2: 0 tag: 10885 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 746 last x: 210 last y diff: 0 last z: 746 territory: 6 rot x: 0 rot y: -3.99642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 3, "parent": 327, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7591 Footprint: Minimap: active: true x: 210 z: 746 Obstruction: active: true moving: false control group: 7591 control group 2: 0 tag: 10887 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 746 last x: 210 last y diff: 0 last z: 746 territory: 6 rot x: 0 rot y: -3.99642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 5, "parent": 327, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7593 Decay: Footprint: Minimap: active: true x: 414.30427 z: 408.78614 Obstruction: active: true moving: false control group: 7490 control group 2: 0 tag: 10891 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 414.30427 y: 0 z: 408.78614 last x: 414.30427 last y diff: 0 last z: 408.78614 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63942 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7664, 0, 8869 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7594 Decay: Footprint: Minimap: active: true x: 1050.97855 z: 1040.19333 Obstruction: active: true moving: false control group: 7594 control group 2: 0 tag: 1330 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1050.97855 y: 0 z: 1040.19333 last x: 1050.97855 last y diff: 0 last z: 1040.19333 territory: 2 rot x: 0 rot y: -0.5519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1050 goal z: 1042 goal u x: 0.9074 goal u z: 0.42115 goal v x: -0.42115 goal v z: 0.9074 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7594 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1047.8350830078125, "z": 999.7349243164062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43402, "losRangeQuery": 2365, "fsmReenter": false, "gatheringTarget": 2304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7595 Decay: Footprint: Minimap: active: true x: 1072.36892 z: 1041.71198 Obstruction: active: true moving: false control group: 7595 control group 2: 0 tag: 1332 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1072.36892 y: 0 z: 1041.71198 last x: 1073.26075 last y diff: 0 last z: 1042.85096 territory: 2 rot x: 0 rot y: 0.84427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80892 target entity: 2361 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1079.62685 waypoint z: 1048.33411 length: 0 type: 3 goal x: 1082 goal z: 1050 goal u x: 0.17251 goal u z: 0.98514 goal v x: -0.98514 goal v z: 0.17251 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7595 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2366, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 2361 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7596 Decay: Footprint: Minimap: active: true x: 964.64463 z: 799.97616 Obstruction: active: true moving: false control group: 7596 control group 2: 0 tag: 1334 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 964.64463 y: 0 z: 799.97616 last x: 964.64463 last y diff: 0 last z: 799.97616 territory: 2 rot x: 0 rot y: -1.48588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 7596 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "lastAttacked": 571600, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 39162, "losRangeQuery": 2367, "fsmReenter": false, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7597 Decay: Footprint: Minimap: active: true x: 1053.94542 z: 1039.69292 Obstruction: active: true moving: false control group: 7597 control group 2: 0 tag: 1336 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1053.94542 y: 0 z: 1039.69292 last x: 1053.94542 last y diff: 0 last z: 1039.69292 territory: 2 rot x: 0 rot y: 0.03632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2305 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1054 goal z: 1042 goal u x: -0.89962 goal u z: -0.43758 goal v x: 0.43758 goal v z: -0.89962 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7597 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2305, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1054, "y": 23.744552612304688, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 960.3992309570312, "z": 1084.7967529296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42691, "losRangeQuery": 2368, "fsmReenter": false, "gatheringTarget": 2305 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7598 Decay: Footprint: Minimap: active: true x: 832.13312 z: 933.05842 Obstruction: active: true moving: false control group: 7598 control group 2: 0 tag: 1338 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 832.13312 y: 0 z: 933.05842 last x: 832.13312 last y diff: 0 last z: 933.05842 territory: 2 rot x: 0 rot y: -3.03505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 7598 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43486, "losRangeQuery": 2369, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7600 Decay: Footprint: Minimap: active: true x: 227.39203 z: 635.19526 Obstruction: active: true moving: false control group: 7542 control group 2: 0 tag: 10895 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 227.39203 y: 0 z: 635.19526 last x: 227.39203 last y diff: 0 last z: 635.19526 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2891 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8338, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7601 Footprint: Minimap: active: true x: 254 z: 678 Obstruction: active: true moving: false control group: 7601 control group 2: 0 tag: 10897 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 678 last x: 254 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 0.43139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 586 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7603 Footprint: Minimap: active: true x: 238 z: 638 Obstruction: active: true moving: false control group: 7603 control group 2: 0 tag: 10901 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 638 last x: 238 last y diff: 0 last z: 638 territory: 6 rot x: 0 rot y: 5.17109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 466 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7607 Footprint: Minimap: active: true x: 598 z: 950 Obstruction: active: true moving: false control group: 7607 control group 2: 0 tag: 10909 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 950 last x: 598 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 1.28747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3713 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7609 Footprint: Minimap: active: true x: 250 z: 666 Obstruction: active: true moving: false control group: 7609 control group 2: 0 tag: 10913 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 666 last x: 250 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 2.32822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 557 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7611 Decay: Footprint: Minimap: active: true x: 461.0643 z: 347.92244 Obstruction: active: true moving: false control group: 7611 control group 2: 0 tag: 1340 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 461.0643 y: 0 z: 347.92244 last x: 461.0643 last y diff: 0 last z: 347.92244 territory: 5 rot x: 0 rot y: 0.4878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 462 goal z: 350 goal u x: 0.642 goal u z: -0.76726 goal v x: 0.76726 goal v z: 0.642 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7611 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 462, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42849, "losRangeQuery": 2370, "fsmReenter": false, "gatheringTarget": 1028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7612 Decay: Footprint: Minimap: active: true x: 446.81232 z: 372.84934 Obstruction: active: true moving: true control group: 7612 control group 2: 0 tag: 1342 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 446.81232 y: 0 z: 372.84934 last x: 447.33753 last y diff: 0 last z: 366.83753 territory: 5 rot x: 0 rot y: -0.12623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9508 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.0694 moving: true facePointAfterMove: true tries: 0 length: 10 waypoint x: 454.5 waypoint z: 448.5 waypoint x: 454.5 waypoint z: 439.5 waypoint x: 453.5 waypoint z: 434 waypoint x: 448.5 waypoint z: 426.75 waypoint x: 443.5 waypoint z: 419.5 waypoint x: 443.5 waypoint z: 410 waypoint x: 444 waypoint z: 404.75 waypoint x: 444.25 waypoint z: 394.625 waypoint x: 445.375 waypoint z: 388.5625 waypoint x: 446.9375 waypoint z: 384.53125 length: 3 waypoint x: 447.92132 waypoint z: 383.82975 waypoint x: 444.06644 waypoint z: 379.33805 waypoint x: 444.66195 waypoint z: 376.06644 type: 3 goal x: 453.42893 goal z: 461.19355 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.0694 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7612 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9508, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2371, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7613 Decay: Footprint: Minimap: active: true x: 464.86106 z: 344.18386 Obstruction: active: true moving: false control group: 7613 control group 2: 0 tag: 1344 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 464.86106 y: 0 z: 344.18386 last x: 464.86106 last y diff: 0 last z: 344.18386 territory: 5 rot x: 0 rot y: 0.60543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 995 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 466 goal z: 346 goal u x: 0.26107 goal u z: 0.96557 goal v x: -0.96557 goal v z: 0.26107 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7613 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42252, "losRangeQuery": 2372, "fsmReenter": false, "gatheringTarget": 995 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7614 Decay: Footprint: Minimap: active: true x: 439.32584 z: 364.8778 Obstruction: active: true moving: false control group: 7614 control group 2: 0 tag: 1346 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 439.32584 y: 0 z: 364.8778 last x: 439.32584 last y diff: 0 last z: 364.8778 territory: 5 rot x: 0 rot y: -0.85074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1015 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 442 goal z: 366 goal u x: -0.37853 goal u z: -0.92595 goal v x: 0.92595 goal v z: -0.37853 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7614 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 438, "y": 23, "z": 366 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43103, "losRangeQuery": 2373, "fsmReenter": true, "gatheringTarget": 990 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7615 Decay: Footprint: Minimap: active: true x: 458.78341 z: 343.39281 Obstruction: active: true moving: true control group: 7615 control group 2: 0 tag: 1348 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 458.78341 y: 0 z: 343.39281 last x: 464.08933 last y diff: 0 last z: 346.7894 territory: 5 rot x: 0 rot y: -2.18389 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8783 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 457.86399 waypoint z: 340.55314 length: 3 waypoint x: 456.72373 waypoint z: 341.69336 waypoint x: 456.71941 waypoint z: 341.69773 waypoint x: 458.56081 waypoint z: 343.25033 type: 3 goal x: 446.20957 goal z: 341.24241 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7615 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8783, "force": false } }, { "type": "Gather", "data": { "target": 995, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 466, "y": 23, "z": 346 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8783, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2374, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7616 Decay: Footprint: Minimap: active: true x: 1061.97669 z: 934.04029 Obstruction: active: true moving: false control group: 7409 control group 2: 0 tag: 10917 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1061.97669 y: 0 z: 934.04029 last x: 1061.97669 last y diff: 0 last z: 934.04029 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16429 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7721, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7517, 7520, 7516, 7518, 7519 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7618 Decay: Footprint: Minimap: active: true x: 376.85921 z: 1055.97681 Obstruction: active: true moving: false control group: 7618 control group 2: 0 tag: 1350 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 376.85921 y: 0 z: 1055.97681 last x: 376.85921 last y diff: 0 last z: 1055.97681 territory: 3 rot x: 0 rot y: 2.56681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 760 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1054 goal u x: 0.82958 goal u z: -0.55915 goal v x: 0.55915 goal v z: 0.82958 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7618 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43122, "losRangeQuery": 1682, "fsmReenter": false, "gatheringTarget": 760 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7619 Decay: Footprint: Minimap: active: true x: 379.09907 z: 1059.94118 Obstruction: active: true moving: false control group: 7619 control group 2: 0 tag: 1352 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 379.09907 y: 0 z: 1059.94118 last x: 379.09952 last y diff: 0 last z: 1059.94059 territory: 3 rot x: 0 rot y: -2.57374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7619 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 14.420250000000001 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "lastAttacked": 807000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43689, "losRangeQuery": 1683, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7620 Decay: Footprint: Minimap: active: true x: 381.60747 z: 1048.95865 Obstruction: active: true moving: true control group: 7620 control group 2: 0 tag: 1354 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 381.60747 y: 0 z: 1048.95865 last x: 380.66248 last y diff: 0 last z: 1052.66248 territory: 3 rot x: 0 rot y: 2.82229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8671 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 7.64493 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 378.62995 waypoint z: 1050.63828 length: 1 waypoint x: 380.95693 waypoint z: 1048.3114 type: 3 goal x: 378.00055 goal z: 1040.30298 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.0634 anim name: "walk" anim once: false anim speed: 7.64493 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 7620 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 116.41106399999998, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8671, "force": false } }, { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1684, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7621 Decay: Footprint: Minimap: active: true x: 375.15317 z: 1053.44564 Obstruction: active: true moving: false control group: 7621 control group 2: 0 tag: 1356 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 375.15317 y: 0 z: 1053.44564 last x: 375.15317 last y diff: 0 last z: 1053.44564 territory: 3 rot x: 0 rot y: 1.31478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 760 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1054 goal u x: 0.82958 goal u z: -0.55915 goal v x: 0.55915 goal v z: 0.82958 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7621 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 124.20553199999999, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42799, "losRangeQuery": 1685, "fsmReenter": false, "gatheringTarget": 760 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7622 Decay: Footprint: Minimap: active: true x: 377.83036 z: 1051.64116 Obstruction: active: true moving: false control group: 7622 control group 2: 0 tag: 1358 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 377.83036 y: 0 z: 1051.64116 last x: 377.83036 last y diff: 0 last z: 1051.64116 territory: 3 rot x: 0 rot y: 0.10541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 760 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1054 goal u x: 0.82958 goal u z: -0.55915 goal v x: 0.55915 goal v z: 0.82958 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7622 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 124.20553199999999, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 350.4324951171875, "z": 1027.2498779296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42360, "losRangeQuery": 1686, "fsmReenter": true, "gatheringTarget": 760 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7626 Decay: Footprint: Minimap: active: true x: 957.10932 z: 1002.76771 Obstruction: active: true moving: false control group: 7577 control group 2: 0 tag: 10927 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 957.10932 y: 0 z: 1002.76771 last x: 957.10932 last y diff: 0 last z: 1002.76771 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64436 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7627 Decay: Footprint: Minimap: active: true x: 428.73603 z: 434.84345 Obstruction: active: true moving: false control group: 7538 control group 2: 0 tag: 10929 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 428.73603 y: 0 z: 434.84345 last x: 428.73603 last y diff: 0 last z: 434.84345 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25879 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 7660, 0, 8890 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7629 Footprint: Minimap: active: true x: 434 z: 354 Obstruction: active: true moving: false control group: 7629 control group 2: 0 tag: 10933 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 354 last x: 434 last y diff: 0 last z: 354 territory: 5 rot x: 0 rot y: 4.00217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 962 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7631 Decay: Footprint: Minimap: active: true x: 269.34476 z: 631.8312 Obstruction: active: true moving: false control group: 7631 control group 2: 0 tag: 1360 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.34476 y: 0 z: 631.8312 last x: 269.34476 last y diff: 0 last z: 631.8312 territory: 0 rot x: 0 rot y: 0.36448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 570 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 634 goal u x: -0.33744 goal u z: 0.94169 goal v x: -0.94169 goal v z: -0.33744 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7631 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43690, "losRangeQuery": 2375, "fsmReenter": false, "gatheringTarget": 570 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7632 Decay: Footprint: Minimap: active: true x: 153.46291 z: 615.98359 Obstruction: active: true moving: false control group: 7632 control group 2: 0 tag: 1362 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 153.46291 y: 0 z: 615.98359 last x: 153.46291 last y diff: 0 last z: 615.98359 territory: 6 rot x: 0 rot y: 2.8069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 154 goal z: 614 goal u x: 0.32415 goal u z: -0.94632 goal v x: 0.94632 goal v z: 0.32415 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7632 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3166, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 154, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3166, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 154, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 174.505126953125, "z": 637.5088500976562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43403, "losRangeQuery": 2376, "fsmReenter": false, "gatheringTarget": 3166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7633 Decay: Footprint: Minimap: active: true x: 263.72258 z: 616.33231 Obstruction: active: true moving: true control group: 7633 control group 2: 0 tag: 1364 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 263.72258 y: 0 z: 616.33231 last x: 259.5 last y diff: 0 last z: 616.5 territory: 0 rot x: 0 rot y: 1.6308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 8.45182 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 263.72258 waypoint z: 616.33231 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 8.45182 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7633 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2377, "fsmReenter": false, "gatheringTarget": 459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7634 Decay: Footprint: Minimap: active: true x: 260.01139 z: 615.22071 Obstruction: active: true moving: false control group: 7634 control group 2: 0 tag: 1366 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.01139 y: 0 z: 615.22071 last x: 260.01139 last y diff: 0 last z: 615.22071 territory: 0 rot x: 0 rot y: 2.16828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 258 goal z: 614 goal u x: -0.49105 goal u z: -0.8716 goal v x: 0.8716 goal v z: -0.49105 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7634 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43578, "losRangeQuery": 2378, "fsmReenter": true, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7635 Footprint: Minimap: active: true x: 254 z: 686 Obstruction: active: true moving: false control group: 7635 control group 2: 0 tag: 10937 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 686 last x: 254 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 5.31739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 535 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7636 Footprint: Minimap: active: true x: 254 z: 686 Obstruction: active: true moving: false control group: 7636 control group 2: 0 tag: 10939 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 686 last x: 254 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 5.31739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 535 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7639 Footprint: Minimap: active: true x: 762.69977 z: 299.91425 Obstruction: active: true moving: false control group: 7639 control group 2: 0 tag: 10945 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 762.69977 y: 0 z: 299.91425 last x: 762.69977 last y diff: 0 last z: 299.91425 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29973 actor: "structures/spartans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7502, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 330, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7642 Decay: Footprint: Minimap: active: true x: 623.23487 z: 1058.7057 Obstruction: active: true moving: false control group: 7529 control group 2: 0 tag: 10951 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 623.23487 y: 0 z: 1058.7057 last x: 623.23487 last y diff: 0 last z: 1058.7057 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64418 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 7474, 7570, 7475, 7571 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7643 Footprint: Minimap: active: true x: 607.3813 z: 201.60944 Obstruction: active: true moving: false control group: 7643 control group 2: 0 tag: 10953 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 607.3813 y: 0 z: 201.60944 last x: 607.3813 last y diff: 0 last z: 201.60944 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/spartans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "structures/spartans/farmstead.xml" Identity: Mirage: object: { "player": 2, "parent": 6237, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 990.0000000000001, "hitpoints": 990.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 330, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7644 Decay: Footprint: Minimap: active: true x: 258.2811 z: 736.58399 Obstruction: active: true moving: false control group: 7554 control group 2: 0 tag: 10955 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.2811 y: 0 z: 736.58399 last x: 258.2811 last y diff: 0 last z: 736.58399 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 65173 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8387, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7646 Footprint: Minimap: active: true x: 618 z: 294 Obstruction: active: true moving: false control group: 7646 control group 2: 0 tag: 10959 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 294 last x: 618 last y diff: 0 last z: 294 territory: 4 rot x: 0 rot y: 1.30085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2708 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7648 Decay: Footprint: Minimap: active: true x: 943.896 z: 491.72995 Obstruction: active: true moving: false control group: 7560 control group 2: 0 tag: 10963 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 943.896 y: 0 z: 491.72995 last x: 943.896 last y diff: 0 last z: 491.72995 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37682 actor: "structures/romans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7891, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7650 Footprint: Minimap: active: true x: 430.77381 z: 452.15342 Obstruction: active: true moving: false control group: 7650 control group 2: 0 tag: 10967 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 430.77381 y: 0 z: 452.15342 last x: 430.77381 last y diff: 0 last z: 452.15342 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18571 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7136, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7653 Footprint: Minimap: active: true x: 400.66956 z: 425.09601 Obstruction: active: true moving: false control group: 7653 control group 2: 0 tag: 10973 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.66956 y: 0 z: 425.09601 last x: 400.66956 last y diff: 0 last z: 425.09601 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58354 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6780, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7654 Footprint: Minimap: active: true x: 445.09345 z: 449.94092 Obstruction: active: true moving: false control group: 7654 control group 2: 0 tag: 10975 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 445.09345 y: 0 z: 449.94092 last x: 445.09345 last y diff: 0 last z: 449.94092 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8095 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7550, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7655 Decay: Footprint: Minimap: active: true x: 1076.0157 z: 951.08468 Obstruction: active: true moving: false control group: 7655 control group 2: 0 tag: 1368 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1076.0157 y: 0 z: 951.08468 last x: 1076.0157 last y diff: 0 last z: 951.08468 territory: 2 rot x: 0 rot y: -0.54123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7480 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1081.63111 goal z: 945.02778 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7655 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1691 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43330, "losRangeQuery": 1692, "fsmReenter": true, "gatheringTarget": 7738 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7656 Decay: Footprint: Minimap: active: true x: 1071.3736 z: 946.44237 Obstruction: active: true moving: false control group: 7656 control group 2: 0 tag: 1370 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1071.3736 y: 0 z: 946.44237 last x: 1071.3736 last y diff: 0 last z: 946.44237 territory: 2 rot x: 0 rot y: -0.11504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7480 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1081.63111 goal z: 945.02778 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7656 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1693 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42576, "losRangeQuery": 1694, "fsmReenter": true, "gatheringTarget": 7738 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7657 Decay: Footprint: Minimap: active: true x: 1072.5304 z: 947.59923 Obstruction: active: true moving: false control group: 7657 control group 2: 0 tag: 1372 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1072.5304 y: 0 z: 947.59923 last x: 1072.5304 last y diff: 0 last z: 947.59923 territory: 2 rot x: 0 rot y: -0.22124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7480 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1081.63111 goal z: 945.02778 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7657 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1695 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42773, "losRangeQuery": 1696, "fsmReenter": true, "gatheringTarget": 7738 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7658 Decay: Footprint: Minimap: active: true x: 1073.69204 z: 948.76092 Obstruction: active: true moving: false control group: 7658 control group 2: 0 tag: 1374 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1073.69204 y: 0 z: 948.76092 last x: 1073.69204 last y diff: 0 last z: 948.76092 territory: 2 rot x: 0 rot y: -0.32789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7480 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1081.63111 goal z: 945.02778 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7658 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1697 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42914, "losRangeQuery": 1698, "fsmReenter": true, "gatheringTarget": 7738 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7659 Decay: Footprint: Minimap: active: true x: 1074.85285 z: 949.92179 Obstruction: active: true moving: false control group: 7659 control group 2: 0 tag: 1376 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1074.85285 y: 0 z: 949.92179 last x: 1074.85285 last y diff: 0 last z: 949.92179 territory: 2 rot x: 0 rot y: -0.43448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7480 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1081.63111 goal z: 945.02778 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7659 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1699 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7738, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1070.120849609375, "y": 23, "z": 962.2986450195312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43137, "losRangeQuery": 1700, "fsmReenter": true, "gatheringTarget": 7738 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7660 Footprint: Minimap: active: true x: 428.73603 z: 434.84345 Obstruction: active: true moving: false control group: 7660 control group 2: 0 tag: 10977 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 428.73603 y: 0 z: 434.84345 last x: 428.73603 last y diff: 0 last z: 434.84345 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25879 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7627, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7661 Footprint: Minimap: active: true x: 442 z: 330 Obstruction: active: true moving: false control group: 7661 control group 2: 0 tag: 10979 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 330 last x: 442 last y diff: 0 last z: 330 territory: 5 rot x: 0 rot y: 1.84186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1031 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7662 Footprint: Minimap: active: true x: 646.72864 z: 187.50608 Obstruction: active: true moving: false control group: 7662 control group 2: 0 tag: 10981 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.72864 y: 0 z: 187.50608 last x: 646.72864 last y diff: 0 last z: 187.50608 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52200 actor: "structures/spartans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6865, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 330, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7663 Footprint: Minimap: active: true x: 403.70044 z: 307.79029 Obstruction: active: true moving: false control group: 7663 control group 2: 0 tag: 10983 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.70044 y: 0 z: 307.79029 last x: 403.70044 last y diff: 0 last z: 307.79029 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30170 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 7403, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7664 Footprint: Minimap: active: true x: 414.30427 z: 408.78614 Obstruction: active: true moving: false control group: 7664 control group 2: 0 tag: 10985 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 414.30427 y: 0 z: 408.78614 last x: 414.30427 last y diff: 0 last z: 408.78614 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63942 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7593, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7667 Footprint: Minimap: active: true x: 942 z: 502 Obstruction: active: true moving: false control group: 7667 control group 2: 0 tag: 10991 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 502 last x: 942 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 1.00646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1296 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7670 Decay: Footprint: Minimap: active: true x: 996.5 z: 469.5 Obstruction: active: true moving: false control group: 7670 control group 2: 0 tag: 1378 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 996.5 y: 0 z: 469.5 last x: 996.5 last y diff: 0 last z: 469.5 territory: 1 rot x: 0 rot y: 1.78231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9365 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1109.19007 goal z: 451.96613 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.05 goal hh: 8.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7670 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1051.552490234375, "z": 392.2474365234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2379, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7671 Decay: Footprint: Minimap: active: true x: 1140.82062 z: 497.74843 Obstruction: active: true moving: false control group: 7671 control group 2: 0 tag: 1380 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1140.82062 y: 0 z: 497.74843 last x: 1140.82143 last y diff: 0 last z: 497.74762 territory: 1 rot x: 0 rot y: 0.90293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 7671 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1051.552490234375, "z": 392.2474365234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43691, "losRangeQuery": 2380, "fsmReenter": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7674 Footprint: Minimap: active: true x: 665.98243 z: 167.65882 Obstruction: active: true moving: false control group: 7674 control group 2: 0 tag: 11001 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 665.98243 y: 0 z: 167.65882 last x: 665.98243 last y diff: 0 last z: 167.65882 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 51311 actor: "structures/spartans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6897, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 330, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7675 Footprint: Minimap: active: true x: 720 z: 200 Obstruction: active: true moving: false control group: 7675 control group 2: 0 tag: 11003 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 720 y: 0 z: 200 last x: 720 last y diff: 0 last z: 200 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/spartans/civic_center.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 404 actor: "structures/spartans/civic_center.xml" Identity: Mirage: object: { "player": 2, "parent": 404, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3300.0000000000005, "hitpoints": 3300.0000000000005, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 2750, 0, 0 ], "maxCapturePoints": 2750, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7677 Footprint: Minimap: active: true x: 634 z: 314 Obstruction: active: true moving: false control group: 7677 control group 2: 0 tag: 11007 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 314 last x: 634 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 2.88146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2741 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 149, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7679 Footprint: Minimap: active: true x: 696.81312 z: 180.85401 Obstruction: active: true moving: false control group: 7679 control group 2: 0 tag: 11011 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 696.81312 y: 0 z: 180.85401 last x: 696.81312 last y diff: 0 last z: 180.85401 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2875 actor: "structures/plot_field_medit.xml" Identity: Mirage: object: { "player": 2, "parent": 6902, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 275, "hitpoints": 275, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 550, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7680 Footprint: Minimap: active: true x: 685.7649 z: 148.11692 Obstruction: active: true moving: false control group: 7680 control group 2: 0 tag: 11013 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 685.7649 y: 0 z: 148.11692 last x: 685.7649 last y diff: 0 last z: 148.11692 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63215 actor: "structures/spartans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 6930, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 330, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7681 Decay: Footprint: Minimap: active: true x: 546.35248 z: 979.52991 Obstruction: active: true moving: false control group: 7623 control group 2: 0 tag: 11015 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 546.35248 y: 0 z: 979.52991 last x: 546.35248 last y diff: 0 last z: 979.52991 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9087 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7683 Footprint: Minimap: active: true x: 258 z: 690 Obstruction: active: true moving: false control group: 7683 control group 2: 0 tag: 11019 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 690 last x: 258 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 2.11304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 537 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7684 Footprint: Minimap: active: true x: 258 z: 690 Obstruction: active: true moving: false control group: 7684 control group 2: 0 tag: 11021 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 690 last x: 258 last y diff: 0 last z: 690 territory: 6 rot x: 0 rot y: 2.11304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 537 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7690 Decay: Footprint: Minimap: active: true x: 1078.2257 z: 627.89426 Obstruction: active: true moving: false control group: 7690 control group 2: 0 tag: 1382 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1078.2257 y: 0 z: 627.89426 last x: 1078.2257 last y diff: 0 last z: 627.89426 territory: 1 rot x: 0 rot y: -0.15207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1078 goal z: 630 goal u x: -0.14605 goal u z: -0.98938 goal v x: 0.98938 goal v z: -0.14605 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7690 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1703 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3028, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1078, "y": 23, "z": 630 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42646, "losRangeQuery": 1704, "fsmReenter": false, "gatheringTarget": 3028 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7691 Decay: Footprint: Minimap: active: true x: 1104.53393 z: 541.10297 Obstruction: active: true moving: false control group: 7691 control group 2: 0 tag: 1384 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1104.53393 y: 0 z: 541.10297 last x: 1104.53393 last y diff: 0 last z: 541.10297 territory: 1 rot x: 0 rot y: 1.13395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 7691 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 155 ], "isApplied": true, "rangeQuery": 1705 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43635, "losRangeQuery": 1706, "fsmReenter": false, "repairTarget": 9358 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7692 Decay: Footprint: Minimap: active: true x: 1084.8973 z: 633.8661 Obstruction: active: true moving: false control group: 7692 control group 2: 0 tag: 1386 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1084.8973 y: 0 z: 633.8661 last x: 1084.8973 last y diff: 0 last z: 633.8661 territory: 1 rot x: 0 rot y: -1.50141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3001 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 634 goal u x: 0.73932 goal u z: 0.674 goal v x: -0.674 goal v z: 0.73932 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7692 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1707 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3001, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1082, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3001, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1082, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43404, "losRangeQuery": 1708, "fsmReenter": false, "gatheringTarget": 3001 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7693 Decay: Footprint: Minimap: active: true x: 1082.14597 z: 631.35785 Obstruction: active: true moving: false control group: 7693 control group 2: 0 tag: 1388 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1082.14597 y: 0 z: 631.35785 last x: 1082.14597 last y diff: 0 last z: 631.35785 territory: 1 rot x: 0 rot y: -0.08225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3001 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 634 goal u x: 0.73932 goal u z: 0.674 goal v x: -0.674 goal v z: 0.73932 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 7693 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1709 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3001, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1082, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3001, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1082, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43565, "losRangeQuery": 1710, "fsmReenter": false, "gatheringTarget": 3001 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7694 Decay: Footprint: Minimap: active: true x: 1113.35483 z: 556.89928 Obstruction: active: true moving: false control group: 7694 control group 2: 0 tag: 1390 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.35483 y: 0 z: 556.89928 last x: 1113.35483 last y diff: 0 last z: 556.89928 territory: 1 rot x: 0 rot y: 3.13563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 7694 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1711 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43124, "losRangeQuery": 1712, "fsmReenter": false, "repairTarget": 9358 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7695 Decay: Footprint: Minimap: active: true x: 1103.37145 z: 542.26545 Obstruction: active: true moving: false control group: 7695 control group 2: 0 tag: 1392 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1103.37145 y: 0 z: 542.26545 last x: 1103.37145 last y diff: 0 last z: 542.26545 territory: 1 rot x: 0 rot y: 1.2826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9358 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1113.4021 goal z: 544.51941 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 7695 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 155 ], "isApplied": true, "rangeQuery": 1713 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9358, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43405, "losRangeQuery": 1714, "fsmReenter": false, "repairTarget": 9358 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7696 Footprint: Minimap: active: true x: 754 z: 166 Obstruction: active: true moving: false control group: 7696 control group 2: 0 tag: 11031 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 166 last x: 754 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 1.31434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 420 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 2, "parent": 420, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4863, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7697 Footprint: Minimap: active: true x: 772.42261 z: 238.33848 Obstruction: active: true moving: false control group: 7697 control group 2: 0 tag: 11033 flags: 0 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 772.42261 y: 0 z: 238.33848 last x: 772.42261 last y diff: 0 last z: 238.33848 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 22327 actor: "structures/plot_field_medit.xml" Identity: Mirage: object: { "player": 2, "parent": 7240, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 275, "hitpoints": 275, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 550, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7698 Footprint: Minimap: active: true x: 246 z: 650 Obstruction: active: true moving: false control group: 7698 control group 2: 0 tag: 11035 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 650 last x: 246 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 1.26775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 527 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7703 Decay: Footprint: Minimap: active: true x: 644.24967 z: 347.88038 Obstruction: active: true moving: false control group: 7703 control group 2: 0 tag: 1394 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 644.24967 y: 0 z: 347.88038 last x: 644.24967 last y diff: 0 last z: 347.88038 territory: 4 rot x: 0 rot y: 1.7551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7703 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2381, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7704 Decay: Footprint: Minimap: active: true x: 644.24967 z: 349.98081 Obstruction: active: true moving: false control group: 7704 control group 2: 0 tag: 1396 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 644.24967 y: 0 z: 349.98081 last x: 644.24967 last y diff: 0 last z: 349.98081 territory: 4 rot x: 0 rot y: 2.36905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7704 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2382, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7705 Decay: Footprint: Minimap: active: true x: 647.72593 z: 342.8149 Obstruction: active: true moving: false control group: 7705 control group 2: 0 tag: 1398 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 647.72593 y: 0 z: 342.8149 last x: 647.72593 last y diff: 0 last z: 342.8149 territory: 4 rot x: 0 rot y: -0.3045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7705 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2383, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7706 Decay: Footprint: Minimap: active: true x: 646.55546 z: 340.65864 Obstruction: active: true moving: false control group: 7706 control group 2: 0 tag: 1400 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.55546 y: 0 z: 340.65864 last x: 646.55546 last y diff: 0 last z: 340.65864 territory: 4 rot x: 0 rot y: 0.00615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7706 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2384, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7707 Decay: Footprint: Minimap: active: true x: 809.06777 z: 280.006 Obstruction: active: true moving: false control group: 7707 control group 2: 0 tag: 1402 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 809.06777 y: 0 z: 280.006 last x: 809.06777 last y diff: 0 last z: 280.006 territory: 4 rot x: 0 rot y: 2.64321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4051 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 810 goal z: 278 goal u x: 0.04989 goal u z: -0.99877 goal v x: 0.99877 goal v z: 0.04989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7707 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4051, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 810, "y": 23, "z": 278 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4051, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 810, "y": 23, "z": 278 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 768.0214233398438, "z": 273.82244873046875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43636, "losRangeQuery": 2385, "fsmReenter": false, "gatheringTarget": 4051 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7708 Decay: Footprint: Minimap: active: true x: 647.745 z: 348.73276 Obstruction: active: true moving: false control group: 7708 control group 2: 0 tag: 1404 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 647.745 y: 0 z: 348.73276 last x: 647.745 last y diff: 0 last z: 348.73276 territory: 4 rot x: 0 rot y: -2.3562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7708 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2386, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7709 Decay: Footprint: Minimap: active: true x: 641.92472 z: 349.98081 Obstruction: active: true moving: false control group: 7709 control group 2: 0 tag: 1406 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 641.92472 y: 0 z: 349.98081 last x: 641.92472 last y diff: 0 last z: 349.98081 territory: 4 rot x: 0 rot y: 2.1065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7709 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2387, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7710 Decay: Footprint: Minimap: active: true x: 646.58252 z: 349.89524 Obstruction: active: true moving: false control group: 7710 control group 2: 0 tag: 1408 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.58252 y: 0 z: 349.89524 last x: 646.58252 last y diff: 0 last z: 349.89524 territory: 4 rot x: 0 rot y: 3.1416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 646.58252 goal z: 347.57029 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 7710 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 646.58251953125, "z": 347.5702819824219 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2388, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7711 Footprint: Minimap: active: true x: 1014.92316 z: 940.61994 Obstruction: active: true moving: false control group: 7711 control group 2: 0 tag: 11045 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1014.92316 y: 0 z: 940.61994 last x: 1014.92316 last y diff: 0 last z: 940.61994 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59582 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 7204, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 500, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7712 Footprint: Minimap: active: true x: 258 z: 686 Obstruction: active: true moving: false control group: 7712 control group 2: 0 tag: 11047 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 686 last x: 258 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 3.84787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 536 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7713 Footprint: Minimap: active: true x: 258 z: 686 Obstruction: active: true moving: false control group: 7713 control group 2: 0 tag: 11049 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 686 last x: 258 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 3.84787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 536 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7719 Footprint: Minimap: active: true x: 1090.8036 z: 925.99561 Obstruction: active: true moving: false control group: 7719 control group 2: 0 tag: 11061 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1090.8036 y: 0 z: 925.99561 last x: 1090.8036 last y diff: 0 last z: 925.99561 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29583 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 7546, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 500, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7721 Footprint: Minimap: active: true x: 1061.97669 z: 934.04029 Obstruction: active: true moving: false control group: 7721 control group 2: 0 tag: 11065 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1061.97669 y: 0 z: 934.04029 last x: 1061.97669 last y diff: 0 last z: 934.04029 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16429 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 7616, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 500, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7723 Footprint: Minimap: active: true x: 1081.63111 z: 945.02778 Obstruction: active: true moving: false control group: 7723 control group 2: 0 tag: 11069 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1081.63111 y: 0 z: 945.02778 last x: 1081.63111 last y diff: 0 last z: 945.02778 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25195 actor: "structures/mauryans/farmstead.xml" Identity: Mirage: object: { "player": 4, "parent": 7480, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 900, "hitpoints": 900, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7724 Decay: Footprint: Minimap: active: true x: 559.27259 z: 1000.04499 Obstruction: active: true moving: false control group: 7497 control group 2: 0 tag: 11071 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 559.27259 y: 0 z: 1000.04499 last x: 559.27259 last y diff: 0 last z: 1000.04499 territory: 3 rot x: 0 rot y: -1.83552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16120 actor: "structures/athenians/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 15, "queue": [ { "id": 14, "player": 3, "unitTemplate": "units/athen_infantry_javelinist_b", "count": 3, "resources": { "food": 25, "metal": 25, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 19265.79748224553, "timeRemaining": 4265.797482245529, "neededSlots": 0 } ], "timer": 43589, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_infantry_spearman_b", "units/athen_infantry_javelinist_b", "units/athen_infantry_slinger_b", "units/athen_cavalry_swordsman_b", "units/athen_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 582, "z": 906 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_oak_aut", "target": 3681 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7725 Decay: Footprint: Minimap: active: true x: 1145.47262 z: 493.09662 Obstruction: active: true moving: false control group: 7725 control group 2: 0 tag: 1410 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1145.47262 y: 0 z: 493.09662 last x: 1145.47262 last y diff: 0 last z: 493.09662 territory: 1 rot x: 0 rot y: 0.31492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 7725 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1051.552490234375, "z": 392.2474365234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43301, "losRangeQuery": 2389, "fsmReenter": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7726 Footprint: Minimap: active: true x: 442 z: 322 Obstruction: active: true moving: false control group: 7726 control group 2: 0 tag: 11073 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 322 last x: 442 last y diff: 0 last z: 322 territory: 5 rot x: 0 rot y: 4.54654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1030 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7729 Footprint: Minimap: active: true x: 1100.18323 z: 954.69349 Obstruction: active: true moving: false control group: 7729 control group 2: 0 tag: 11079 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1100.18323 y: 0 z: 954.69349 last x: 1100.18323 last y diff: 0 last z: 954.69349 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18720 actor: "structures/plot_field_found.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 49.8 }, "maxHitpoints": 250, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7732 Footprint: Minimap: active: true x: 1070.12085 z: 962.29865 Obstruction: active: true moving: false control group: 7732 control group 2: 0 tag: 11085 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1070.12085 y: 0 z: 962.29865 last x: 1070.12085 last y diff: 0 last z: 962.29865 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39948 actor: "structures/plot_field_found.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 5, "buildTime": { "timeRemaining": 4.156791813586765, "timeRemainingNew": 3.6587387651293155 }, "maxHitpoints": 250, "hitpoints": 185.87796726849115, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7733 Footprint: Minimap: active: true x: 222 z: 286 Obstruction: active: true moving: false control group: 7733 control group 2: 0 tag: 11087 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 286 last x: 222 last y diff: 0 last z: 286 territory: 5 rot x: 0 rot y: 4.28484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3893 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7734 Footprint: Minimap: active: true x: 222 z: 282 Obstruction: active: true moving: false control group: 7734 control group 2: 0 tag: 11089 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 282 last x: 222 last y diff: 0 last z: 282 territory: 5 rot x: 0 rot y: 4.63769 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3894 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7735 Footprint: Minimap: active: true x: 989.88978 z: 1018.75763 Obstruction: active: true moving: false control group: 7735 control group 2: 0 tag: 11091 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 989.88978 y: 0 z: 1018.75763 last x: 989.88978 last y diff: 0 last z: 1018.75763 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39302 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6862, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7738 Decay: Footprint: Minimap: active: true x: 1070.12085 z: 962.29865 Obstruction: active: true moving: false control group: 7544 control group 2: 0 tag: 11097 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1070.12085 y: 0 z: 962.29865 last x: 1070.12085 last y diff: 0 last z: 962.29865 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39948 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7656, 7657, 7658, 7659, 7655 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7739 Footprint: Minimap: active: true x: 242 z: 642 Obstruction: active: true moving: false control group: 7739 control group 2: 0 tag: 11099 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 642 last x: 242 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 1.94013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 495 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7743 Footprint: Minimap: active: true x: 978.56934 z: 1029.297 Obstruction: active: true moving: false control group: 7743 control group 2: 0 tag: 11115 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 978.56934 y: 0 z: 1029.297 last x: 978.56934 last y diff: 0 last z: 1029.297 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53541 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7085, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7744 Decay: Footprint: Minimap: active: true x: 161.99093 z: 389.03481 Obstruction: active: true moving: true control group: 7744 control group 2: 0 tag: 1412 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 161.99093 y: 0 z: 389.03481 last x: 167.55234 last y diff: 0 last z: 386.73333 territory: 5 rot x: 0 rot y: -1.11104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.03763 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 151.99526 waypoint z: 389.51029 length: 2 waypoint x: 152.24346 waypoint z: 390.90067 waypoint x: 161.7556 waypoint z: 389.20235 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.03763 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7744 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2390, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7745 Decay: Footprint: Minimap: active: true x: 163.33639 z: 383.6722 Obstruction: active: true moving: false control group: 7745 control group 2: 0 tag: 1414 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 163.33639 y: 0 z: 383.6722 last x: 163.33639 last y diff: 0 last z: 383.6722 territory: 5 rot x: 0 rot y: -0.22135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80893 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 151.6581 waypoint z: 387.62137 length: 1 waypoint x: 151.6581 waypoint z: 387.62137 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7745 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2391, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7746 Decay: Footprint: Minimap: active: true x: 168.70664 z: 387.88769 Obstruction: active: true moving: true control group: 7746 control group 2: 0 tag: 1416 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 168.70664 y: 0 z: 387.88769 last x: 168.70664 last y diff: 0 last z: 387.88769 territory: 5 rot x: 0 rot y: -0.22271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80894 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 3 waypoint x: 152.5 waypoint z: 389.5 waypoint x: 158.5 waypoint z: 389.5 waypoint x: 162.5 waypoint z: 388.5 length: 0 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7746 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2392, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7747 Decay: Footprint: Minimap: active: true x: 165.24405 z: 389.04151 Obstruction: active: true moving: true control group: 7747 control group 2: 0 tag: 1418 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 165.24405 y: 0 z: 389.04151 last x: 165.24405 last y diff: 0 last z: 389.04151 territory: 5 rot x: 0 rot y: 0.21456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80895 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 1 waypoint x: 152.32337 waypoint z: 391.34838 length: 2 waypoint x: 152.25132 waypoint z: 390.94471 waypoint x: 162.92075 waypoint z: 389.03982 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7747 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2393, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7748 Decay: Footprint: Minimap: active: true x: 173.2963 z: 392.47754 Obstruction: active: true moving: true control group: 7748 control group 2: 0 tag: 1420 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 173.2963 y: 0 z: 392.47754 last x: 173.2963 last y diff: 0 last z: 392.47754 territory: 5 rot x: 0 rot y: -0.77161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80896 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 4 waypoint x: 152.5 waypoint z: 391.5 waypoint x: 157.5 waypoint z: 391.5 waypoint x: 162 waypoint z: 389.5 waypoint x: 168.5 waypoint z: 387.5 length: 0 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7748 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2394, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7749 Decay: Footprint: Minimap: active: true x: 167.55231 z: 388.03617 Obstruction: active: true moving: true control group: 7749 control group 2: 0 tag: 1422 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 167.55231 y: 0 z: 388.03617 last x: 167.55231 last y diff: 0 last z: 388.03617 territory: 5 rot x: 0 rot y: -0.09397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4101 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 3 waypoint x: 152.5 waypoint z: 389.5 waypoint x: 158.5 waypoint z: 389.5 waypoint x: 166.5 waypoint z: 387.5 length: 0 type: 3 goal x: 150 goal z: 390 goal u x: 0.17576 goal u z: 0.98458 goal v x: -0.98458 goal v z: 0.17576 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7749 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4101, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 390 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43678, "losRangeQuery": 2395, "fsmReenter": false, "gatheringTarget": 4101 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7750 Decay: Footprint: Minimap: active: true x: 174.46065 z: 393.64194 Obstruction: active: true moving: true control group: 7750 control group 2: 0 tag: 1424 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 174.46065 y: 0 z: 393.64194 last x: 174.46065 last y diff: 0 last z: 393.64194 territory: 5 rot x: 0 rot y: -0.91085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80897 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 5 waypoint x: 163.5 waypoint z: 414.5 waypoint x: 170 waypoint z: 408 waypoint x: 174.25 waypoint z: 403.75 waypoint x: 178.5 waypoint z: 399.5 waypoint x: 178.5 waypoint z: 397.5 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7750 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2396, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7751 Decay: Footprint: Minimap: active: true x: 161.75857 z: 392.52686 Obstruction: active: true moving: true control group: 7751 control group 2: 0 tag: 1426 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 161.75857 y: 0 z: 392.52686 last x: 161.75857 last y diff: 0 last z: 392.52686 territory: 5 rot x: 0 rot y: 0.68172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80898 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 5 waypoint x: 154.5 waypoint z: 412.5 waypoint x: 152.5 waypoint z: 411.5 waypoint x: 152.5 waypoint z: 406.5 waypoint x: 154 waypoint z: 402.5 waypoint x: 155.5 waypoint z: 398.5 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7751 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2397, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7752 Decay: Footprint: Minimap: active: true x: 175.62603 z: 394.80736 Obstruction: active: true moving: true control group: 7752 control group 2: 0 tag: 1428 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 175.62603 y: 0 z: 394.80736 last x: 175.62603 last y diff: 0 last z: 394.80736 territory: 5 rot x: 0 rot y: -1.05022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80899 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 5 waypoint x: 163.5 waypoint z: 414.5 waypoint x: 170 waypoint z: 408 waypoint x: 174.25 waypoint z: 403.75 waypoint x: 178.5 waypoint z: 399.5 waypoint x: 178.5 waypoint z: 397.5 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7752 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 202.86410522460938, "z": 271.51434326171875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2398, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7753 Decay: Footprint: Minimap: active: true x: 160.59505 z: 393.69031 Obstruction: active: true moving: true control group: 7753 control group 2: 0 tag: 1430 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 160.59505 y: 0 z: 393.69031 last x: 160.59505 last y diff: 0 last z: 393.69031 territory: 5 rot x: 0 rot y: -0.32276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80900 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 9.27115 moving: true facePointAfterMove: true tries: 1 length: 5 waypoint x: 154.5 waypoint z: 412.5 waypoint x: 152.5 waypoint z: 411.5 waypoint x: 152.5 waypoint z: 406.5 waypoint x: 154 waypoint z: 402.5 waypoint x: 155.5 waypoint z: 398.5 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 9.27115 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7753 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2399, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7754 Decay: Footprint: Minimap: active: true x: 166.39921 z: 387.88642 Obstruction: active: true moving: true control group: 7754 control group 2: 0 tag: 1432 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 166.39921 y: 0 z: 387.88642 last x: 166.39921 last y diff: 0 last z: 387.88642 territory: 5 rot x: 0 rot y: 0.05973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80901 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 7 waypoint x: 163.5 waypoint z: 414.5 waypoint x: 170 waypoint z: 408 waypoint x: 174.25 waypoint z: 403.75 waypoint x: 178.5 waypoint z: 399.5 waypoint x: 178.5 waypoint z: 397.5 waypoint x: 175.5 waypoint z: 394.5 waypoint x: 172 waypoint z: 391 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 7754 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 3897, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 198, "y": 23.06793212890625, "z": 274 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 161.72808837890625, "z": 392.12335205078125, "force": true } }, { "type": "Walk", "data": { "x": 162.320556640625, "z": 403.9220886230469, "force": true } }, { "type": "Walk", "data": { "x": 163.85427856445312, "z": 395.91278076171875, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2400, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7755 Decay: Footprint: Minimap: active: true x: 176.5 z: 393.5 Obstruction: active: true moving: true control group: 7755 control group 2: 0 tag: 1434 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 176.5 y: 0 z: 393.5 last x: 175.619 last y diff: 0 last z: 392.46573 territory: 5 rot x: 0 rot y: 0.72257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80902 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 2.71726 moving: true facePointAfterMove: true tries: 1 length: 3 waypoint x: 163.5 waypoint z: 414.5 waypoint x: 170 waypoint z: 408 waypoint x: 174.25 waypoint z: 403.75 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 2.71726 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7755 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2401, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7756 Decay: Footprint: Minimap: active: true x: 156.8919 z: 393.13762 Obstruction: active: true moving: true control group: 7756 control group 2: 0 tag: 1436 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 156.8919 y: 0 z: 393.13762 last x: 160.59313 last y diff: 0 last z: 388.03988 territory: 5 rot x: 0 rot y: -0.66077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59937 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 154.5 waypoint z: 412.5 waypoint x: 152.5 waypoint z: 411.5 waypoint x: 152.5 waypoint z: 404 waypoint x: 153 waypoint z: 399.75 waypoint x: 154.75 waypoint z: 396.125 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59937 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7756 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2402, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7758 Footprint: Minimap: active: true x: 996.10315 z: 1028.2284 Obstruction: active: true moving: false control group: 7758 control group 2: 0 tag: 11119 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 996.10315 y: 0 z: 1028.2284 last x: 996.10315 last y diff: 0 last z: 1028.2284 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16632 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6786, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7760 Decay: Footprint: Minimap: active: true x: 163.37339 z: 780.86561 Obstruction: active: true moving: false control group: 7702 control group 2: 0 tag: 11123 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 163.37339 y: 0 z: 780.86561 last x: 163.37339 last y diff: 0 last z: 780.86561 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53291 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8122, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7762 Footprint: Minimap: active: true x: 950 z: 1046 Obstruction: active: true moving: false control group: 7762 control group 2: 0 tag: 11127 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 1046 last x: 950 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 1.67293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3872 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3872, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 20, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7763 Footprint: Minimap: active: true x: 993.51636 z: 1038.85486 Obstruction: active: true moving: false control group: 7763 control group 2: 0 tag: 11129 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 993.51636 y: 0 z: 1038.85486 last x: 993.51636 last y diff: 0 last z: 1038.85486 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 56938 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6753, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7764 Decay: Footprint: Minimap: active: true x: 524.80323 z: 1012.80628 Obstruction: active: true moving: false control group: 7625 control group 2: 0 tag: 11131 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 524.80323 y: 0 z: 1012.80628 last x: 524.80323 last y diff: 0 last z: 1012.80628 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30542 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7766 Footprint: Minimap: active: true x: 990.03461 z: 1048.29981 Obstruction: active: true moving: false control group: 7766 control group 2: 0 tag: 11135 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 990.03461 y: 0 z: 1048.29981 last x: 990.03461 last y diff: 0 last z: 1048.29981 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21573 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7479, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7767 Decay: Footprint: Minimap: active: true x: 1035.56043 z: 428.08182 Obstruction: active: true moving: false control group: 7668 control group 2: 0 tag: 11137 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1035.56043 y: 0 z: 428.08182 last x: 1035.56043 last y diff: 0 last z: 428.08182 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3579 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 7872, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7768 Footprint: Minimap: active: true x: 970.83057 z: 1053.83716 Obstruction: active: true moving: false control group: 7768 control group 2: 0 tag: 11139 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 970.83057 y: 0 z: 1053.83716 last x: 970.83057 last y diff: 0 last z: 1053.83716 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32557 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7045, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7769 Footprint: Minimap: active: true x: 938 z: 1058 Obstruction: active: true moving: false control group: 7769 control group 2: 0 tag: 11141 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 1058 last x: 938 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 3.41659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3852 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3852, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 159, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7770 Footprint: Minimap: active: true x: 1002.16492 z: 1058.78492 Obstruction: active: true moving: false control group: 7770 control group 2: 0 tag: 11143 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1002.16492 y: 0 z: 1058.78492 last x: 1002.16492 last y diff: 0 last z: 1058.78492 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58471 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7552, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7771 Decay: Footprint: Minimap: active: true x: 428.61768 z: 398.53116 Obstruction: active: true moving: false control group: 7588 control group 2: 0 tag: 11145 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 428.61768 y: 0 z: 398.53116 last x: 428.61768 last y diff: 0 last z: 398.53116 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59465 actor: "structures/celts/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 4 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8880 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 8, "queue": [ { "id": 7, "player": 5, "unitTemplate": "units/gaul_infantry_spearman_b", "count": 4, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 30314.33133020796, "timeRemaining": 18628.662660415917, "neededSlots": 0 } ], "timer": 43581, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_infantry_spearman_b", "units/gaul_infantry_javelinist_b", "units/gaul_infantry_slinger_b", "units/gaul_cavalry_swordsman_b", "units/gaul_cavalry_javelinist_b", "units/gaul_champion_infantry_barracks", "units/gaul_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 550, "z": 406 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_oak_aut", "target": 4320 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7772 Footprint: Minimap: active: true x: 434 z: 358 Obstruction: active: true moving: false control group: 7772 control group 2: 0 tag: 11147 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 358 last x: 434 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 2.99575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 963, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7773 Footprint: Minimap: active: true x: 434 z: 358 Obstruction: active: true moving: false control group: 7773 control group 2: 0 tag: 11149 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 358 last x: 434 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 2.99575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 963, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7775 Footprint: Minimap: active: true x: 978.98829 z: 1062.04651 Obstruction: active: true moving: false control group: 7775 control group 2: 0 tag: 11153 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 978.98829 y: 0 z: 1062.04651 last x: 978.98829 last y diff: 0 last z: 1062.04651 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7159 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7095, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7776 Footprint: Minimap: active: true x: 960.4563 z: 1060.52723 Obstruction: active: true moving: false control group: 7776 control group 2: 0 tag: 11155 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 960.4563 y: 0 z: 1060.52723 last x: 960.4563 last y diff: 0 last z: 1060.52723 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27617 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7364, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7777 Decay: Footprint: Minimap: active: true x: 743.063 z: 318.50348 Obstruction: active: true moving: false control group: 7641 control group 2: 0 tag: 11157 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 743.063 y: 0 z: 318.50348 last x: 743.063 last y diff: 0 last z: 318.50348 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/defense_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 32258 actor: "structures/spartans/defense_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2912, "gaiaUnitsQuery": 2913 } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 8108, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, true, false, true, true, true ] } GarrisonHolder: object: { "entities": [ 8644 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1100, "hitpoints": 1100, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 722.084716796875, "z": 345.384765625 } ], "data": [ { "command": "repair", "target": 9111 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7783 Decay: Footprint: Minimap: active: true x: 155.27547 z: 616.60444 Obstruction: active: true moving: false control group: 7783 control group 2: 0 tag: 1438 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 155.27547 y: 0 z: 616.60444 last x: 155.27547 last y diff: 0 last z: 616.60444 territory: 6 rot x: 0 rot y: -2.6252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 154 goal z: 614 goal u x: 0.32415 goal u z: -0.94632 goal v x: 0.94632 goal v z: 0.32415 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7783 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3166, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 154, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3166, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 154, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 174.505126953125, "z": 637.5088500976562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43407, "losRangeQuery": 2403, "fsmReenter": false, "gatheringTarget": 3166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7784 Decay: Footprint: Minimap: active: true x: 827.5 z: 851.42441 Obstruction: active: true moving: true control group: 7784 control group 2: 0 tag: 1440 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 827.5 y: 0 z: 851.42441 last x: 827.5 last y diff: 0 last z: 845.1244 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.60004 moving: true facePointAfterMove: true tries: 0 length: 34 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 waypoint x: 828.5 waypoint z: 858.5 waypoint x: 828.5 waypoint z: 852.5 waypoint x: 827.5 waypoint z: 851.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.60004 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7784 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [ { "type": "Gather", "data": { "target": 588, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 642 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2404, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7785 Decay: Footprint: Minimap: active: true x: 275.11796 z: 675.18163 Obstruction: active: true moving: true control group: 7785 control group 2: 0 tag: 1442 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 275.11796 y: 0 z: 675.18163 last x: 270.39728 last y diff: 0 last z: 671.0141 territory: 6 rot x: 0 rot y: 0.83428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 500 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59412 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 283.5 waypoint z: 680.5 waypoint x: 279.5 waypoint z: 678.5 waypoint x: 275.5 waypoint z: 675.5 length: 0 type: 3 goal x: 286 goal z: 682 goal u x: 0.43595 goal u z: 0.9004 goal v x: -0.9004 goal v z: 0.43595 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59412 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7785 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 500, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 286, "y": 23, "z": 682 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 576, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 670 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2405, "fsmReenter": false, "gatheringTarget": 500 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7786 Decay: Footprint: Minimap: active: true x: 268.7765 z: 635.73987 Obstruction: active: true moving: false control group: 7786 control group 2: 0 tag: 1444 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 268.7765 y: 0 z: 635.73987 last x: 268.7765 last y diff: 0 last z: 635.73987 territory: 6 rot x: 0 rot y: 2.49305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 570 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 634 goal u x: -0.33744 goal u z: 0.94169 goal v x: -0.94169 goal v z: -0.33744 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7786 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42850, "losRangeQuery": 2406, "fsmReenter": false, "gatheringTarget": 570 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7788 Decay: Footprint: Minimap: active: true x: 759.39495 z: 212.78505 Obstruction: active: true moving: false control group: 7788 control group 2: 0 tag: 1446 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.39495 y: 0 z: 212.78505 last x: 759.39495 last y diff: 0 last z: 212.78505 territory: 4 rot x: 0 rot y: 1.89753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7788 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43363, "losRangeQuery": 1743, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7789 Decay: Footprint: Minimap: active: true x: 770.18198 z: 219.08483 Obstruction: active: true moving: false control group: 7789 control group 2: 0 tag: 1448 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 770.18198 y: 0 z: 219.08483 last x: 770.18198 last y diff: 0 last z: 219.08483 territory: 4 rot x: 0 rot y: -3.11075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7789 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43253, "losRangeQuery": 1744, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7790 Decay: Footprint: Minimap: active: true x: 753.17611 z: 206.50338 Obstruction: active: true moving: true control group: 7790 control group 2: 0 tag: 1450 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 753.17611 y: 0 z: 206.50338 last x: 749.68551 last y diff: 0 last z: 204.03536 territory: 4 rot x: 0 rot y: 0.92019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54993 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 761.5 waypoint z: 208.5 waypoint x: 756 waypoint z: 208.5 length: 1 waypoint x: 756 waypoint z: 208.5 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54993 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7790 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1745, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7791 Decay: Footprint: Minimap: active: true x: 746.63797 z: 203.66434 Obstruction: active: true moving: false control group: 7791 control group 2: 0 tag: 1452 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 746.63797 y: 0 z: 203.66434 last x: 746.63797 last y diff: 0 last z: 203.66434 territory: 4 rot x: 0 rot y: -2.25149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80903 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54993 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 742.99091 waypoint z: 200.00051 length: 0 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54993 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_metal" seed: 7791 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 10 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 404, "force": false } }, { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 404, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1746, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7792 Decay: Footprint: Minimap: active: true x: 749.48996 z: 205.84528 Obstruction: active: true moving: true control group: 7792 control group 2: 0 tag: 1454 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 749.48996 y: 0 z: 205.84528 last x: 752.30906 last y diff: 0 last z: 208.98052 territory: 4 rot x: 0 rot y: -2.3979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.43253 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 742.5 waypoint z: 200.5 length: 0 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.43253 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_metal" seed: 7792 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 10 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 404, "force": false } }, { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 404, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1747, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7793 Decay: Footprint: Minimap: active: true x: 764.73182 z: 215.90186 Obstruction: active: true moving: false control group: 7793 control group 2: 0 tag: 1456 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 764.73182 y: 0 z: 215.90186 last x: 764.73182 last y diff: 0 last z: 215.90186 territory: 4 rot x: 0 rot y: 2.40075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7793 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42693, "losRangeQuery": 1748, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7794 Decay: Footprint: Minimap: active: true x: 537.0091 z: 1079.9995 Obstruction: active: true moving: false control group: 7794 control group 2: 0 tag: 1458 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 537.0091 y: 0 z: 1079.9995 last x: 537.0091 last y diff: 0 last z: 1079.9995 territory: 3 rot x: 0 rot y: -2.29233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 242 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 560 goal z: 1080 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7794 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1749 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 526.306396484375, "z": 1076.974609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43464, "losRangeQuery": 1750, "fsmReenter": true, "gatheringTarget": 7909 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7795 Decay: Footprint: Minimap: active: true x: 534.61236 z: 1082.2671 Obstruction: active: true moving: false control group: 7795 control group 2: 0 tag: 1460 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 534.61236 y: 0 z: 1082.2671 last x: 534.61236 last y diff: 0 last z: 1082.2671 territory: 3 rot x: 0 rot y: -2.50322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7909 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 527.5688 goal z: 1071.97913 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7795 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1751 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 526.306396484375, "z": 1076.974609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43085, "losRangeQuery": 1752, "fsmReenter": false, "gatheringTarget": 7909 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7796 Decay: Footprint: Minimap: active: true x: 538.1537 z: 1078.85494 Obstruction: active: true moving: false control group: 7796 control group 2: 0 tag: 1462 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 538.1537 y: 0 z: 1078.85494 last x: 538.1537 last y diff: 0 last z: 1078.85494 territory: 3 rot x: 0 rot y: -2.18937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 242 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 560 goal z: 1080 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7796 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1753 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 526.306396484375, "z": 1076.974609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41155, "losRangeQuery": 1754, "fsmReenter": true, "gatheringTarget": 7909 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7797 Decay: Footprint: Minimap: active: true x: 535.77404 z: 1081.10547 Obstruction: active: true moving: false control group: 7797 control group 2: 0 tag: 1464 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 535.77404 y: 0 z: 1081.10547 last x: 535.77404 last y diff: 0 last z: 1081.10547 territory: 3 rot x: 0 rot y: -2.39792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7909 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 527.5688 goal z: 1071.97913 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7797 actor: "units/athenians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1755 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.42350000000000004, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7909, "type": { "generic": "food", "specific": "grain" }, "template": "structures/athen_field", "lastPos": { "x": 527.5687866210938, "y": 22.999282836914062, "z": 1071.9791259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 526.306396484375, "z": 1076.974609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43364, "losRangeQuery": 1756, "fsmReenter": false, "gatheringTarget": 7909 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7798 Decay: Footprint: Minimap: active: true x: 557.75226 z: 1121.24233 Obstruction: active: true moving: false control group: 7798 control group 2: 0 tag: 1466 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 557.75226 y: 0 z: 1121.24233 last x: 557.75226 last y diff: 0 last z: 1121.24233 territory: 3 rot x: 0 rot y: 0.51305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80904 target entity: 6757 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 567.99964 waypoint z: 1124.64374 length: 8 waypoint x: 569.21035 waypoint z: 1123.43306 waypoint x: 568.41945 waypoint z: 1122.63413 waypoint x: 567.20466 waypoint z: 1122.12534 waypoint x: 564.39534 waypoint z: 1120.94874 waypoint x: 562.8004 waypoint z: 1120.28072 waypoint x: 561.39068 waypoint z: 1119.6903 waypoint x: 559.06572 waypoint z: 1119.6903 waypoint x: 558.90741 waypoint z: 1121.25361 type: 3 goal x: 579.31824 goal z: 1124.29029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_metal" seed: 7798 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 15 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6757, "force": false } }, { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6757, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1757, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7799 Decay: Footprint: Minimap: active: true x: 563.23287 z: 1122.11121 Obstruction: active: true moving: false control group: 7799 control group 2: 0 tag: 1468 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 563.23287 y: 0 z: 1122.11121 last x: 563.23287 last y diff: 0 last z: 1122.11121 territory: 3 rot x: 0 rot y: -0.21233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7799 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43365, "losRangeQuery": 1758, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7800 Decay: Footprint: Minimap: active: true x: 565.5882 z: 1121.44832 Obstruction: active: true moving: true control group: 7800 control group 2: 0 tag: 1470 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 565.5882 y: 0 z: 1121.44832 last x: 561.63793 last y diff: 0 last z: 1121.4432 territory: 3 rot x: 0 rot y: 1.56878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 6757 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 7.90055 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 567.99964 waypoint z: 1124.64374 length: 3 waypoint x: 569.21035 waypoint z: 1123.43306 waypoint x: 568.41945 waypoint z: 1122.63413 waypoint x: 567.20466 waypoint z: 1122.12534 type: 3 goal x: 579.31824 goal z: 1124.29029 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 7.90055 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_metal" seed: 7800 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 15 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6757, "force": false } }, { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6757, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1759, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7801 Decay: Footprint: Minimap: active: true x: 560.2282 z: 1120.85277 Obstruction: active: true moving: false control group: 7801 control group 2: 0 tag: 1472 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 560.2282 y: 0 z: 1120.85277 last x: 560.2282 last y diff: 0 last z: 1120.85277 territory: 3 rot x: 0 rot y: 0.2549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 562 goal z: 1130 goal u x: 0.92269 goal u z: 0.38645 goal v x: -0.38645 goal v z: 0.92269 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 7801 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 257, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 562, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41548, "losRangeQuery": 1760, "fsmReenter": false, "gatheringTarget": 257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7803 Decay: Footprint: Minimap: active: true x: 1084.3117 z: 955.55799 Obstruction: active: true moving: false control group: 7803 control group 2: 0 tag: 1474 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1084.3117 y: 0 z: 955.55799 last x: 1084.3117 last y diff: 0 last z: 955.55799 territory: 2 rot x: 0 rot y: 1.65194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7924 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1100.18323 goal z: 954.69349 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7803 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1761 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42428, "losRangeQuery": 1762, "fsmReenter": false, "gatheringTarget": 7924 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7804 Decay: Footprint: Minimap: active: true x: 1083.13857 z: 954.40616 Obstruction: active: true moving: false control group: 7804 control group 2: 0 tag: 1476 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1083.13857 y: 0 z: 954.40616 last x: 1083.13857 last y diff: 0 last z: 954.40616 territory: 2 rot x: 0 rot y: 1.54477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7924 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1100.18323 goal z: 954.69349 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7804 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1763 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42466, "losRangeQuery": 1764, "fsmReenter": false, "gatheringTarget": 7924 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7805 Decay: Footprint: Minimap: active: true x: 1085.48481 z: 956.70983 Obstruction: active: true moving: false control group: 7805 control group 2: 0 tag: 1478 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1085.48481 y: 0 z: 956.70983 last x: 1085.48481 last y diff: 0 last z: 956.70983 territory: 2 rot x: 0 rot y: 1.76029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7924 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1100.18323 goal z: 954.69349 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7805 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1765 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41650, "losRangeQuery": 1766, "fsmReenter": false, "gatheringTarget": 7924 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7806 Decay: Footprint: Minimap: active: true x: 1084.31296 z: 953.23182 Obstruction: active: true moving: false control group: 7806 control group 2: 0 tag: 1480 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1084.31296 y: 0 z: 953.23182 last x: 1084.31296 last y diff: 0 last z: 953.23182 territory: 2 rot x: 0 rot y: 1.43834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7924 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1100.18323 goal z: 954.69349 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7806 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1767 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42562, "losRangeQuery": 1768, "fsmReenter": false, "gatheringTarget": 7924 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7807 Decay: Footprint: Minimap: active: true x: 1085.48525 z: 952.05958 Obstruction: active: true moving: false control group: 7807 control group 2: 0 tag: 1482 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1085.48525 y: 0 z: 952.05958 last x: 1085.48525 last y diff: 0 last z: 952.05958 territory: 2 rot x: 0 rot y: 1.3321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7924 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1100.18323 goal z: 954.69349 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7807 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1769 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7924, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1100.1832275390625, "y": 23.595916748046875, "z": 954.6934814453125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42897, "losRangeQuery": 1770, "fsmReenter": false, "gatheringTarget": 7924 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7812 Footprint: Minimap: active: true x: 770 z: 210 Obstruction: active: true moving: false control group: 7812 control group 2: 0 tag: 11181 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 y: 0 z: 210 last x: 770 last y diff: 0 last z: 210 territory: 4 rot x: 0 rot y: -3.6703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 419 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 419, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7813 Decay: Footprint: Minimap: active: true x: 264.38775 z: 989.29537 Obstruction: active: true moving: false control group: 7813 control group 2: 0 tag: 1484 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 264.38775 y: 0 z: 989.29537 last x: 264.38775 last y diff: 0 last z: 989.29537 territory: 6 rot x: 0 rot y: -1.06916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 7813 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 276.0742950439453, "z": 969.0705871582031 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43049, "losRangeQuery": 2827, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7814 Decay: Footprint: Minimap: active: true x: 265.55022 z: 990.45784 Obstruction: active: true moving: false control group: 7814 control group 2: 0 tag: 1486 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 265.55022 y: 0 z: 990.45784 last x: 265.55022 last y diff: 0 last z: 990.45784 territory: 6 rot x: 0 rot y: -1.23472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7814 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 279.9392395019531, "z": 965.205810546875 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43303, "losRangeQuery": 2828, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7815 Decay: Footprint: Minimap: active: true x: 261.38675 z: 986.41764 Obstruction: active: true moving: false control group: 7815 control group 2: 0 tag: 1488 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 261.38675 y: 0 z: 986.41764 last x: 261.38675 last y diff: 0 last z: 986.41764 territory: 6 rot x: 0 rot y: -0.64901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 7815 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 50, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42039 } Identity: Loot: Looter: Promotion: object: { "currentXp": 28.080000000000002 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 266.2262878417969, "z": 981.2328948974609 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43050, "losRangeQuery": 2829, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7816 Decay: Footprint: Minimap: active: true x: 253.16846 z: 985.49137 Obstruction: active: true moving: false control group: 7816 control group 2: 0 tag: 1490 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 253.16846 y: 0 z: 985.49137 last x: 253.16846 last y diff: 0 last z: 985.49137 territory: 6 rot x: 0 rot y: 0.52831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7816 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 28.4, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42030 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 284.4933319091797, "z": 962.9322357177734 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43304, "losRangeQuery": 2830, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7817 Decay: Footprint: Minimap: active: true x: 217.30024 z: 742.57851 Obstruction: active: true moving: false control group: 7817 control group 2: 0 tag: 1492 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 217.30024 y: 0 z: 742.57851 last x: 217.30024 last y diff: 0 last z: 742.57851 territory: 6 rot x: 0 rot y: -1.06954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7817 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43254, "losRangeQuery": 2411, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7821 Decay: Footprint: Minimap: active: true x: 784.1825 z: 288.55555 Obstruction: active: true moving: false control group: 7736 control group 2: 0 tag: 11187 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 784.1825 y: 0 z: 288.55555 last x: 784.1825 last y diff: 0 last z: 288.55555 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 38132 actor: "structures/spartans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7823 Decay: Footprint: Minimap: active: true x: 204.61512 z: 725.67725 Obstruction: active: true moving: false control group: 7731 control group 2: 0 tag: 11191 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 204.61512 y: 0 z: 725.67725 last x: 204.61512 last y diff: 0 last z: 725.67725 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21284 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8165, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7829 Decay: Footprint: Minimap: active: true x: 906.69806 z: 1028.3899 Obstruction: active: true moving: false control group: 7774 control group 2: 0 tag: 11211 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 906.69806 y: 0 z: 1028.3899 last x: 906.69806 last y diff: 0 last z: 1028.3899 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4885 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7830 Footprint: Minimap: active: true x: 794 z: 290 Obstruction: active: true moving: false control group: 7830 control group 2: 0 tag: 11213 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 290 last x: 794 last y diff: 0 last z: 290 territory: 4 rot x: 0 rot y: 1.67603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4048 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7831 Decay: Footprint: Minimap: active: true x: 1060.95575 z: 864.77657 Obstruction: active: true moving: false control group: 7831 control group 2: 0 tag: 1494 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1060.95575 y: 0 z: 864.77657 last x: 1060.95575 last y diff: 0 last z: 864.77657 territory: 2 rot x: 0 rot y: 2.49286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8145 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1050.69825 goal z: 866.19117 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7831 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1776 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42870, "losRangeQuery": 1777, "fsmReenter": true, "gatheringTarget": 8280 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7832 Decay: Footprint: Minimap: active: true x: 1064.48461 z: 868.26253 Obstruction: active: true moving: false control group: 7832 control group 2: 0 tag: 1696 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1064.48461 y: 0 z: 868.26253 last x: 1064.48461 last y diff: 0 last z: 868.26253 territory: 2 rot x: 0 rot y: 2.81109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8280 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1068.13135 goal z: 854.57746 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7832 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1778 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1054.1204833984375, "z": 869.5042724609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42523, "losRangeQuery": 1779, "fsmReenter": false, "gatheringTarget": 8280 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7833 Decay: Footprint: Minimap: active: true x: 1062.14437 z: 865.92219 Obstruction: active: true moving: false control group: 7833 control group 2: 0 tag: 1498 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1062.14437 y: 0 z: 865.92219 last x: 1062.14437 last y diff: 0 last z: 865.92219 territory: 2 rot x: 0 rot y: 2.59899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8280 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1068.13135 goal z: 854.57746 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7833 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1780 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41913, "losRangeQuery": 1781, "fsmReenter": false, "gatheringTarget": 8280 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7834 Decay: Footprint: Minimap: active: true x: 1059.5 z: 863.5 Obstruction: active: true moving: false control group: 7834 control group 2: 0 tag: 1500 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1059.5 y: 0 z: 863.5 last x: 1059.5 last y diff: 0 last z: 863.5 territory: 2 rot x: 0 rot y: 2.36922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8280 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1068.13135 goal z: 854.57746 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7834 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1782 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42916, "losRangeQuery": 1783, "fsmReenter": true, "gatheringTarget": 8280 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7835 Decay: Footprint: Minimap: active: true x: 1063.31348 z: 867.09134 Obstruction: active: true moving: false control group: 7835 control group 2: 0 tag: 1502 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1063.31348 y: 0 z: 867.09134 last x: 1063.31348 last y diff: 0 last z: 867.09134 territory: 2 rot x: 0 rot y: 2.70495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8280 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1068.13135 goal z: 854.57746 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7835 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1784 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8280, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1068.13134765625, "y": 23, "z": 854.5774536132812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42159, "losRangeQuery": 1785, "fsmReenter": false, "gatheringTarget": 8280 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7836 Decay: Footprint: Minimap: active: true x: 1041.13051 z: 862.00847 Obstruction: active: true moving: false control group: 7836 control group 2: 0 tag: 1504 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1041.13051 y: 0 z: 862.00847 last x: 1041.13051 last y diff: 0 last z: 862.00847 territory: 2 rot x: 0 rot y: -3.03481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8239 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1040.03333 goal z: 846.96705 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7836 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1786 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42255, "losRangeQuery": 1787, "fsmReenter": false, "gatheringTarget": 8239 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7837 Decay: Footprint: Minimap: active: true x: 1038.77604 z: 869.81206 Obstruction: active: true moving: false control group: 7837 control group 2: 0 tag: 1506 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1038.77604 y: 0 z: 869.81206 last x: 1038.77604 last y diff: 0 last z: 869.81206 territory: 2 rot x: 0 rot y: -0.9511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1028.28199 goal z: 876.64954 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7837 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1788 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43638, "losRangeQuery": 1789, "fsmReenter": false, "gatheringTarget": 8459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7838 Decay: Footprint: Minimap: active: true x: 1039.94335 z: 870.97944 Obstruction: active: true moving: false control group: 7838 control group 2: 0 tag: 1508 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1039.94335 y: 0 z: 870.97944 last x: 1039.94335 last y diff: 0 last z: 870.97944 territory: 2 rot x: 0 rot y: -1.05691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1028.28199 goal z: 876.64954 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7838 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1790 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41651, "losRangeQuery": 1791, "fsmReenter": false, "gatheringTarget": 8459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7839 Decay: Footprint: Minimap: active: true x: 1043.4315 z: 860.90026 Obstruction: active: true moving: false control group: 7839 control group 2: 0 tag: 1510 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1043.4315 y: 0 z: 860.90026 last x: 1043.4315 last y diff: 0 last z: 860.90026 territory: 2 rot x: 0 rot y: -2.83361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8239 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1040.03333 goal z: 846.96705 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7839 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1792 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42987, "losRangeQuery": 1793, "fsmReenter": false, "gatheringTarget": 8239 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7840 Decay: Footprint: Minimap: active: true x: 1042.26464 z: 862.06705 Obstruction: active: true moving: false control group: 7840 control group 2: 0 tag: 1512 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1042.26464 y: 0 z: 862.06705 last x: 1042.26464 last y diff: 0 last z: 862.06705 territory: 2 rot x: 0 rot y: -2.93937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8239 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1040.03333 goal z: 846.96705 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7840 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1794 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43255, "losRangeQuery": 1795, "fsmReenter": false, "gatheringTarget": 8239 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7841 Decay: Footprint: Minimap: active: true x: 1051.49224 z: 876.32122 Obstruction: active: true moving: false control group: 7841 control group 2: 0 tag: 1514 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1051.49224 y: 0 z: 876.32122 last x: 1051.49224 last y diff: 0 last z: 876.32122 territory: 2 rot x: 0 rot y: 0.15395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8378 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1053.19068 goal z: 891.95411 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7841 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1796 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41968, "losRangeQuery": 1797, "fsmReenter": false, "gatheringTarget": 8378 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7842 Decay: Footprint: Minimap: active: true x: 1041.12519 z: 872.16132 Obstruction: active: true moving: false control group: 7842 control group 2: 0 tag: 1516 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1041.12519 y: 0 z: 872.16132 last x: 1041.12519 last y diff: 0 last z: 872.16132 territory: 2 rot x: 0 rot y: -1.16404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1028.28199 goal z: 876.64954 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7842 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1798 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42299, "losRangeQuery": 1799, "fsmReenter": false, "gatheringTarget": 8459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7843 Decay: Footprint: Minimap: active: true x: 1050.32898 z: 877.48443 Obstruction: active: true moving: false control group: 7843 control group 2: 0 tag: 1518 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1050.32898 y: 0 z: 877.48443 last x: 1050.32898 last y diff: 0 last z: 877.48443 territory: 2 rot x: 0 rot y: 0.25939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8378 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1053.19068 goal z: 891.95411 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7843 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1800 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41753, "losRangeQuery": 1801, "fsmReenter": false, "gatheringTarget": 8378 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7844 Decay: Footprint: Minimap: active: true x: 1040.03296 z: 864.29867 Obstruction: active: true moving: false control group: 7844 control group 2: 0 tag: 1520 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1040.03296 y: 0 z: 864.29867 last x: 1040.03296 last y diff: 0 last z: 864.29867 territory: 2 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8239 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1040.03333 goal z: 846.96705 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7844 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1802 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42694, "losRangeQuery": 1803, "fsmReenter": false, "gatheringTarget": 8239 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7845 Decay: Footprint: Minimap: active: true x: 1038.88352 z: 863.14916 Obstruction: active: true moving: false control group: 7845 control group 2: 0 tag: 1522 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1038.88352 y: 0 z: 863.14916 last x: 1038.88352 last y diff: 0 last z: 863.14916 territory: 2 rot x: 0 rot y: 3.03739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8239 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1040.03333 goal z: 846.96705 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 7845 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1804 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8239, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1040.0333251953125, "y": 23, "z": 846.967041015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41914, "losRangeQuery": 1805, "fsmReenter": false, "gatheringTarget": 8239 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7847 Decay: Footprint: Minimap: active: true x: 238.57343 z: 673.41938 Obstruction: active: true moving: false control group: 7781 control group 2: 0 tag: 11217 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 238.57343 y: 0 z: 673.41938 last x: 238.57343 last y diff: 0 last z: 673.41938 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27993 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8356, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7848 Footprint: Minimap: active: true x: 794 z: 282 Obstruction: active: true moving: false control group: 7848 control group 2: 0 tag: 11219 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 282 last x: 794 last y diff: 0 last z: 282 territory: 4 rot x: 0 rot y: 4.46933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4028 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7851 Decay: Footprint: Minimap: active: true x: 515.8949 z: 1025.16565 Obstruction: active: true moving: false control group: 7628 control group 2: 0 tag: 11223 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 515.8949 y: 0 z: 1025.16565 last x: 515.8949 last y diff: 0 last z: 1025.16565 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28909 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8483, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7852 Decay: Footprint: Minimap: active: true x: 230.72587 z: 616.98121 Obstruction: active: true moving: false control group: 7765 control group 2: 0 tag: 11225 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 230.72587 y: 0 z: 616.98121 last x: 230.72587 last y diff: 0 last z: 616.98121 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11366 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8333, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7854 Footprint: Minimap: active: true x: 798 z: 286 Obstruction: active: true moving: false control group: 7854 control group 2: 0 tag: 11229 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 286 last x: 798 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 3.23881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4054 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7856 Footprint: Minimap: active: true x: 614 z: 950 Obstruction: active: true moving: false control group: 7856 control group 2: 0 tag: 11233 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 950 last x: 614 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 4.01352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3716 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3716, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7857 Footprint: Minimap: active: true x: 614 z: 950 Obstruction: active: true moving: false control group: 7857 control group 2: 0 tag: 11235 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 950 last x: 614 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 4.01352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3716 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3716, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7859 Footprint: Minimap: active: true x: 242 z: 626 Obstruction: active: true moving: false control group: 7859 control group 2: 0 tag: 11239 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 626 last x: 242 last y diff: 0 last z: 626 territory: 6 rot x: 0 rot y: 5.88851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 482 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7867 Decay: Footprint: Minimap: active: true x: 403.02009 z: 510.47297 Obstruction: active: true moving: false control group: 7673 control group 2: 0 tag: 11255 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.02009 y: 0 z: 510.47297 last x: 403.02009 last y diff: 0 last z: 510.47297 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 23346 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8815 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7868 Footprint: Minimap: active: true x: 222 z: 270 Obstruction: active: true moving: false control group: 7868 control group 2: 0 tag: 11257 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 270 last x: 222 last y diff: 0 last z: 270 territory: 5 rot x: 0 rot y: 5.01122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3918 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7872 Footprint: Minimap: active: true x: 1035.56043 z: 428.08182 Obstruction: active: true moving: false control group: 7872 control group 2: 0 tag: 11265 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1035.56043 y: 0 z: 428.08182 last x: 1035.56043 last y diff: 0 last z: 428.08182 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3579 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7767, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7873 Decay: Footprint: Minimap: active: true x: 911.02125 z: 998.8133 Obstruction: active: true moving: false control group: 7822 control group 2: 0 tag: 11267 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 911.02125 y: 0 z: 998.8133 last x: 911.02125 last y diff: 0 last z: 998.8133 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47056 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7874 Footprint: Minimap: active: true x: 218 z: 286 Obstruction: active: true moving: false control group: 7874 control group 2: 0 tag: 11269 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 286 last x: 218 last y diff: 0 last z: 286 territory: 5 rot x: 0 rot y: 6.18592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3892 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7879 Footprint: Minimap: active: true x: 414 z: 514 Obstruction: active: true moving: false control group: 7879 control group 2: 0 tag: 11279 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 514 last x: 414 last y diff: 0 last z: 514 territory: 5 rot x: 0 rot y: 4.88947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4183 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7882 Decay: Footprint: Minimap: active: true x: 240.98697 z: 700.31977 Obstruction: active: true moving: false control group: 7808 control group 2: 0 tag: 11285 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.98697 y: 0 z: 700.31977 last x: 240.98697 last y diff: 0 last z: 700.31977 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52974 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8367, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7883 Decay: Footprint: Minimap: active: true x: 685.66184 z: 899.03035 Obstruction: active: true moving: false control group: 7883 control group 2: 0 tag: 1524 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 685.66184 y: 0 z: 899.03035 last x: 685.66184 last y diff: 0 last z: 899.03035 territory: 3 rot x: 0 rot y: 2.58008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7883 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41754, "losRangeQuery": 2412, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7884 Decay: Footprint: Minimap: active: true x: 691.78893 z: 899.3834 Obstruction: active: true moving: false control group: 7884 control group 2: 0 tag: 1526 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 691.78893 y: 0 z: 899.3834 last x: 691.78893 last y diff: 0 last z: 899.3834 territory: 3 rot x: 0 rot y: -2.48525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7884 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42468, "losRangeQuery": 2413, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7885 Decay: Footprint: Minimap: active: true x: 683.21128 z: 898.88917 Obstruction: active: true moving: false control group: 7885 control group 2: 0 tag: 1528 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 683.21128 y: 0 z: 898.88917 last x: 683.21128 last y diff: 0 last z: 898.88917 territory: 3 rot x: 0 rot y: 2.31095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7885 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41188, "losRangeQuery": 2414, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7886 Decay: Footprint: Minimap: active: true x: 688.11255 z: 899.17156 Obstruction: active: true moving: false control group: 7886 control group 2: 0 tag: 1530 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 688.11255 y: 0 z: 899.17156 last x: 688.11255 last y diff: 0 last z: 899.17156 territory: 3 rot x: 0 rot y: 3.10474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7886 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42384, "losRangeQuery": 2415, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7891 Footprint: Minimap: active: true x: 943.896 z: 491.72995 Obstruction: active: true moving: false control group: 7891 control group 2: 0 tag: 11303 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 943.896 y: 0 z: 491.72995 last x: 943.896 last y diff: 0 last z: 491.72995 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37682 actor: "structures/romans/storehouse.xml" Identity: Mirage: object: { "player": 2, "parent": 7648, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7892 Footprint: Minimap: active: true x: 976.18915 z: 497.90677 Obstruction: active: true moving: false control group: 7892 control group 2: 0 tag: 11305 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 976.18915 y: 0 z: 497.90677 last x: 976.18915 last y diff: 0 last z: 497.90677 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 57729 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7285, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7893 Footprint: Minimap: active: true x: 650 z: 310 Obstruction: active: true moving: false control group: 7893 control group 2: 0 tag: 11307 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 310 last x: 650 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 3.28805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2742 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 173, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7895 Footprint: Minimap: active: true x: 598.19574 z: 1076.20582 Obstruction: active: true moving: false control group: 7895 control group 2: 0 tag: 11311 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 598.19574 y: 0 z: 1076.20582 last x: 598.19574 last y diff: 0 last z: 1076.20582 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32596 actor: "structures/plot_field_medit.xml" Identity: Mirage: object: { "player": 4, "parent": 6906, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 275, "hitpoints": 275, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7896 Footprint: Minimap: active: true x: 982.10132 z: 517.95215 Obstruction: active: true moving: false control group: 7896 control group 2: 0 tag: 11313 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 982.10132 y: 0 z: 517.95215 last x: 982.10132 last y diff: 0 last z: 517.95215 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21582 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7197, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7897 Decay: Footprint: Minimap: active: true x: 1023.57038 z: 441.37525 Obstruction: active: true moving: false control group: 7810 control group 2: 0 tag: 11315 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1023.57038 y: 0 z: 441.37525 last x: 1023.57038 last y diff: 0 last z: 441.37525 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42108 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7898 Footprint: Minimap: active: true x: 654 z: 306 Obstruction: active: true moving: false control group: 7898 control group 2: 0 tag: 11317 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 306 last x: 654 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 6.00522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2779 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 151, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7900 Footprint: Minimap: active: true x: 991.10389 z: 532.50843 Obstruction: active: true moving: false control group: 7900 control group 2: 0 tag: 11321 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 991.10389 y: 0 z: 532.50843 last x: 991.10389 last y diff: 0 last z: 532.50843 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40498 actor: "structures/romans/house.xml" Identity: Mirage: object: { "player": 2, "parent": 7057, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1200, "hitpoints": 1200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 300, 0, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7903 Footprint: Minimap: active: true x: 560 z: 1080 Obstruction: active: true moving: false control group: 7903 control group 2: 0 tag: 11327 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 560 y: 0 z: 1080 last x: 560 last y diff: 0 last z: 1080 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 242 actor: "structures/athenians/civil_centre.xml" Identity: Mirage: object: { "player": 4, "parent": 242, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3300.0000000000005, "hitpoints": 3300.0000000000005, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 2750, 0, 0, 0 ], "maxCapturePoints": 2750, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7904 Footprint: Minimap: active: true x: 622 z: 1198 Obstruction: active: true moving: false control group: 7904 control group 2: 0 tag: 11329 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 1198 last x: 622 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 1.73932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3378 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 118, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7905 Footprint: Minimap: active: true x: 618 z: 1210 Obstruction: active: true moving: false control group: 7905 control group 2: 0 tag: 11331 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1210 last x: 618 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 5.88247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3390 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 182, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7907 Footprint: Minimap: active: true x: 598 z: 1114 Obstruction: active: true moving: false control group: 7907 control group 2: 0 tag: 11343 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1114 last x: 598 last y diff: 0 last z: 1114 territory: 3 rot x: 0 rot y: -0.57322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 258 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 4, "parent": 258, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4492, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7908 Footprint: Minimap: active: true x: 623.94648 z: 1156.50513 Obstruction: active: true moving: false control group: 7908 control group 2: 0 tag: 11345 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 623.94648 y: 0 z: 1156.50513 last x: 623.94648 last y diff: 0 last z: 1156.50513 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35692 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6910, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7909 Decay: Footprint: Minimap: active: true x: 527.5688 z: 1071.97913 Obstruction: active: true moving: false control group: 7811 control group 2: 0 tag: 11347 flags: 2 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 527.5688 y: 0 z: 1071.97913 last x: 527.5688 last y diff: 0 last z: 1071.97913 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_medit.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27814 actor: "structures/plot_field_medit.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 275, "hitpoints": 275, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 7796, 7795, 7797, 7794 ], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7910 Decay: Footprint: Minimap: active: true x: 505.03257 z: 1040.10071 Obstruction: active: true moving: false control group: 7638 control group 2: 0 tag: 11349 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 505.03257 y: 0 z: 1040.10071 last x: 505.03257 last y diff: 0 last z: 1040.10071 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55276 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8482, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7912 Footprint: Minimap: active: true x: 614 z: 1170 Obstruction: active: true moving: false control group: 7912 control group 2: 0 tag: 11353 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 1170 last x: 614 last y diff: 0 last z: 1170 territory: 3 rot x: 0 rot y: 2.65766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3253 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 164, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7913 Footprint: Minimap: active: true x: 602 z: 1210 Obstruction: active: true moving: false control group: 7913 control group 2: 0 tag: 11355 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1210 last x: 602 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 2.47452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3375 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 42, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7914 Footprint: Minimap: active: true x: 602.78937 z: 1156.464 Obstruction: active: true moving: false control group: 7914 control group 2: 0 tag: 11357 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 602.78937 y: 0 z: 1156.464 last x: 602.78937 last y diff: 0 last z: 1156.464 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47323 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6617, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7915 Footprint: Minimap: active: true x: 594 z: 1210 Obstruction: active: true moving: false control group: 7915 control group 2: 0 tag: 11359 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 1210 last x: 594 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 4.01841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3372 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 153, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7916 Footprint: Minimap: active: true x: 600.9355 z: 1190.33655 Obstruction: active: true moving: false control group: 7916 control group 2: 0 tag: 11361 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 600.9355 y: 0 z: 1190.33655 last x: 600.9355 last y diff: 0 last z: 1190.33655 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61930 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 7281, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7917 Decay: Footprint: Minimap: active: true x: 993.26612 z: 992.35242 Obstruction: active: true moving: false control group: 7855 control group 2: 0 tag: 11363 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 993.26612 y: 0 z: 992.35242 last x: 993.26612 last y diff: 0 last z: 992.35242 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 48353 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7918 Footprint: Minimap: active: true x: 579.31824 z: 1124.29029 Obstruction: active: true moving: false control group: 7918 control group 2: 0 tag: 11365 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 579.31824 y: 0 z: 1124.29029 last x: 579.31824 last y diff: 0 last z: 1124.29029 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34403 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 6757, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7919 Footprint: Minimap: active: true x: 582 z: 1210 Obstruction: active: true moving: false control group: 7919 control group 2: 0 tag: 11367 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 1210 last x: 582 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 0.9379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3300 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 187, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7923 Footprint: Minimap: active: true x: 585.39515 z: 1177.83277 Obstruction: active: true moving: false control group: 7923 control group 2: 0 tag: 11375 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 585.39515 y: 0 z: 1177.83277 last x: 585.39515 last y diff: 0 last z: 1177.83277 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36760 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 6386, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7924 Decay: Footprint: Minimap: active: true x: 1100.18323 z: 954.69349 Obstruction: active: true moving: false control group: 7672 control group 2: 0 tag: 11377 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1100.18323 y: 0 z: 954.69349 last x: 1100.18323 last y diff: 0 last z: 954.69349 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18720 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7805, 7803, 7804, 7806, 7807 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7925 Decay: Footprint: Minimap: active: true x: 902.28406 z: 991.03266 Obstruction: active: true moving: false control group: 7827 control group 2: 0 tag: 11379 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 902.28406 y: 0 z: 991.03266 last x: 902.28406 last y diff: 0 last z: 991.03266 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8785 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7927 Decay: Footprint: Minimap: active: true x: 1088.54981 z: 607.16504 Obstruction: active: true moving: false control group: 7888 control group 2: 0 tag: 11383 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1088.54981 y: 0 z: 607.16504 last x: 1088.54981 last y diff: 0 last z: 607.16504 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16166 actor: "structures/romans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7929 Footprint: Minimap: active: true x: 562 z: 1130 Obstruction: active: true moving: false control group: 7929 control group 2: 0 tag: 11387 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 1130 last x: 562 last y diff: 0 last z: 1130 territory: 3 rot x: 0 rot y: -0.39669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 257 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 4, "parent": 257, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4282, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 11, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7930 Footprint: Minimap: active: true x: 565.65467 z: 1203.16236 Obstruction: active: true moving: false control group: 7930 control group 2: 0 tag: 11389 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 565.65467 y: 0 z: 1203.16236 last x: 565.65467 last y diff: 0 last z: 1203.16236 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55487 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7146, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7933 Footprint: Minimap: active: true x: 626 z: 1194 Obstruction: active: true moving: false control group: 7933 control group 2: 0 tag: 11395 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1194 last x: 626 last y diff: 0 last z: 1194 territory: 3 rot x: 0 rot y: 4.8513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3374 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7934 Footprint: Minimap: active: true x: 565.01838 z: 1182.59058 Obstruction: active: true moving: false control group: 7934 control group 2: 0 tag: 11397 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 565.01838 y: 0 z: 1182.59058 last x: 565.01838 last y diff: 0 last z: 1182.59058 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13770 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7105, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7936 Footprint: Minimap: active: true x: 513.6761 z: 1099.89338 Obstruction: active: true moving: false control group: 7936 control group 2: 0 tag: 11401 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.6761 y: 0 z: 1099.89338 last x: 513.6761 last y diff: 0 last z: 1099.89338 territory: 3 rot x: 0 rot y: -3.5191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 253 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 253, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 134, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7939 Decay: Footprint: Minimap: active: true x: 429.13355 z: 346.62183 Obstruction: active: true moving: false control group: 7901 control group 2: 0 tag: 11407 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 429.13355 y: 0 z: 346.62183 last x: 429.13355 last y diff: 0 last z: 346.62183 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6499 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8813 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7940 Decay: Footprint: Minimap: active: true x: 763.75689 z: 340.84719 Obstruction: active: true moving: false control group: 7940 control group 2: 0 tag: 2132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 763.75689 y: 0 z: 340.84719 last x: 763.75689 last y diff: 0 last z: 340.84719 territory: 4 rot x: 0 rot y: 2.88022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 10.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 7940 actor: "units/spartans/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 172.8, "hitpoints": 172.8, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 0.25, "rates": { "food.fruit": 0.1875, "food.grain": 0.08265624999999999, "food.meat": 0.25, "metal.ore": 0.125, "stone.rock": 0.125, "stone.ruins": 0.5, "treasure": 0.25, "wood.ruins": 1.25, "wood.tree": 0.1875 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41596, "losRangeQuery": 1810, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7941 Decay: Footprint: Minimap: active: true x: 765.02564 z: 342.11599 Obstruction: active: true moving: false control group: 7941 control group 2: 0 tag: 2128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 765.02564 y: 0 z: 342.11599 last x: 765.02564 last y diff: 0 last z: 342.11599 territory: 4 rot x: 0 rot y: 3.0172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 10.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 7941 actor: "units/spartans/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 172.8, "hitpoints": 172.8, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 0.25, "rates": { "food.fruit": 0.1875, "food.grain": 0.08265624999999999, "food.meat": 0.25, "metal.ore": 0.125, "stone.rock": 0.125, "stone.ruins": 0.5, "treasure": 0.25, "wood.ruins": 1.25, "wood.tree": 0.1875 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41550, "losRangeQuery": 1811, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7942 Decay: Footprint: Minimap: active: true x: 762.60084 z: 339.69108 Obstruction: active: true moving: false control group: 7942 control group 2: 0 tag: 2130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 762.60084 y: 0 z: 339.69108 last x: 762.60084 last y diff: 0 last z: 339.69108 territory: 4 rot x: 0 rot y: 2.75541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 10.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 7942 actor: "units/spartans/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 172.8, "hitpoints": 172.8, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 0.25, "rates": { "food.fruit": 0.1875, "food.grain": 0.08265624999999999, "food.meat": 0.25, "metal.ore": 0.125, "stone.rock": 0.125, "stone.ruins": 0.5, "treasure": 0.25, "wood.ruins": 1.25, "wood.tree": 0.1875 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41694, "losRangeQuery": 1812, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7943 Decay: Footprint: Minimap: active: true x: 761.43958 z: 338.52977 Obstruction: active: true moving: false control group: 7943 control group 2: 0 tag: 2126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 761.43958 y: 0 z: 338.52977 last x: 761.43958 last y diff: 0 last z: 338.52977 territory: 4 rot x: 0 rot y: 2.63003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 10.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 7943 actor: "units/spartans/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 172.8, "hitpoints": 172.8, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 0.25, "rates": { "food.fruit": 0.1875, "food.grain": 0.08265624999999999, "food.meat": 0.25, "metal.ore": 0.125, "stone.rock": 0.125, "stone.ruins": 0.5, "treasure": 0.25, "wood.ruins": 1.25, "wood.tree": 0.1875 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41755, "losRangeQuery": 1813, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7944 Decay: Footprint: Minimap: active: true x: 994.20704 z: 467.09858 Obstruction: active: true moving: true control group: 7944 control group 2: 0 tag: 1540 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 994.20704 y: 0 z: 467.09858 last x: 994.20704 last y diff: 0 last z: 467.09858 territory: 1 rot x: 0 rot y: -0.6557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8959 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 994.5 waypoint z: 467.5 length: 0 type: 3 goal x: 1047.29993 goal z: 413.8881 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.05 goal hh: 8.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7944 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkToTarget", "data": { "target": 8959, "force": true } } ], "order": { "type": "WalkToTarget", "data": { "target": 8959, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1051.552490234375, "z": 392.2474365234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2416, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7945 Decay: Footprint: Minimap: active: true x: 995.36951 z: 468.26105 Obstruction: active: true moving: true control group: 7945 control group 2: 0 tag: 1542 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 995.36951 y: 0 z: 468.26105 last x: 995.36951 last y diff: 0 last z: 468.26105 territory: 1 rot x: 0 rot y: -0.80546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8959 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 995.5 waypoint z: 468.5 length: 0 type: 3 goal x: 1047.29993 goal z: 413.8881 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.05 goal hh: 8.05 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7945 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkToTarget", "data": { "target": 8959, "force": true } } ], "order": { "type": "WalkToTarget", "data": { "target": 8959, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1051.552490234375, "z": 392.2474365234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2417, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7946 Decay: Footprint: Minimap: active: true x: 965.72773 z: 985.5489 Obstruction: active: true moving: false control group: 7866 control group 2: 0 tag: 11409 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 965.72773 y: 0 z: 985.5489 last x: 965.72773 last y diff: 0 last z: 985.5489 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47148 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7950 Footprint: Minimap: active: true x: 938 z: 510 Obstruction: active: true moving: false control group: 7950 control group 2: 0 tag: 11417 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 510 last x: 938 last y diff: 0 last z: 510 territory: 1 rot x: 0 rot y: 0.91781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1342 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7951 Decay: Footprint: Minimap: active: true x: 684.43654 z: 898.95975 Obstruction: active: true moving: false control group: 7951 control group 2: 0 tag: 1544 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 684.43654 y: 0 z: 898.95975 last x: 684.43654 last y diff: 0 last z: 898.95975 territory: 3 rot x: 0 rot y: 2.42684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7951 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41652, "losRangeQuery": 1816, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7952 Decay: Footprint: Minimap: active: true x: 689.33797 z: 899.24218 Obstruction: active: true moving: false control group: 7952 control group 2: 0 tag: 1546 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 689.33797 y: 0 z: 899.24218 last x: 689.33797 last y diff: 0 last z: 899.24218 territory: 3 rot x: 0 rot y: -2.84739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7952 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 5 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42599, "losRangeQuery": 1817, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7953 Decay: Footprint: Minimap: active: true x: 686.8872 z: 899.10096 Obstruction: active: true moving: false control group: 7953 control group 2: 0 tag: 1548 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 686.8872 y: 0 z: 899.10096 last x: 686.8872 last y diff: 0 last z: 899.10096 territory: 3 rot x: 0 rot y: 2.79209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7953 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42300, "losRangeQuery": 1818, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7955 Footprint: Minimap: active: true x: 934 z: 506 Obstruction: active: true moving: false control group: 7955 control group 2: 0 tag: 11421 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 506 last x: 934 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 1.37111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1317 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7960 Decay: Footprint: Minimap: active: true x: 977.73292 z: 992.11133 Obstruction: active: true moving: false control group: 7864 control group 2: 0 tag: 11431 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 977.73292 y: 0 z: 992.11133 last x: 977.73292 last y diff: 0 last z: 992.11133 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24553 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7961 Footprint: Minimap: active: true x: 258 z: 678 Obstruction: active: true moving: false control group: 7961 control group 2: 0 tag: 11433 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 678 last x: 258 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 4.20043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 587 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7964 Footprint: Minimap: active: true x: 258 z: 674 Obstruction: active: true moving: false control group: 7964 control group 2: 0 tag: 11439 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 674 last x: 258 last y diff: 0 last z: 674 territory: 6 rot x: 0 rot y: 3.74492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 592 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7967 Decay: Footprint: Minimap: active: true x: 254.21518 z: 705.27222 Obstruction: active: true moving: false control group: 7809 control group 2: 0 tag: 11443 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 254.21518 y: 0 z: 705.27222 last x: 254.21518 last y diff: 0 last z: 705.27222 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64336 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8377, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7971 Decay: Footprint: Minimap: active: true x: 452.60053 z: 418.24033 Obstruction: active: true moving: false control group: 7850 control group 2: 0 tag: 11451 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 452.60053 y: 0 z: 418.24033 last x: 452.60053 last y diff: 0 last z: 418.24033 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39145 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8893 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7973 Footprint: Minimap: active: true x: 602 z: 946 Obstruction: active: true moving: false control group: 7973 control group 2: 0 tag: 11455 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 946 last x: 602 last y diff: 0 last z: 946 territory: 3 rot x: 0 rot y: 5.37851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3687 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7974 Footprint: Minimap: active: true x: 250 z: 650 Obstruction: active: true moving: false control group: 7974 control group 2: 0 tag: 11457 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 650 last x: 250 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 5.33231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 555 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 7977 Decay: Footprint: Minimap: active: true x: 351.24921 z: 357.69164 Obstruction: active: true moving: false control group: 7977 control group 2: 0 tag: 1550 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 351.24921 y: 0 z: 357.69164 last x: 351.24921 last y diff: 0 last z: 357.69164 territory: 5 rot x: 0 rot y: -2.92212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7977 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41874, "losRangeQuery": 2418, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7978 Decay: Footprint: Minimap: active: true x: 347.01812 z: 358.8316 Obstruction: active: true moving: false control group: 7978 control group 2: 0 tag: 1552 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 347.01812 y: 0 z: 358.8316 last x: 347.01812 last y diff: 0 last z: 358.8316 territory: 5 rot x: 0 rot y: 2.74511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7978 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 17 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40976, "losRangeQuery": 2419, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7979 Decay: Footprint: Minimap: active: true x: 356.85613 z: 356.18099 Obstruction: active: true moving: false control group: 7979 control group 2: 0 tag: 1554 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 356.85613 y: 0 z: 356.18099 last x: 356.85613 last y diff: 0 last z: 356.18099 territory: 5 rot x: 0 rot y: -2.31554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7979 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 14 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41399, "losRangeQuery": 2420, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7980 Decay: Footprint: Minimap: active: true x: 349.8718 z: 358.06275 Obstruction: active: true moving: false control group: 7980 control group 2: 0 tag: 1556 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 349.8718 y: 0 z: 358.06275 last x: 349.8718 last y diff: 0 last z: 358.06275 territory: 5 rot x: 0 rot y: 3.11701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7980 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41915, "losRangeQuery": 2421, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7981 Decay: Footprint: Minimap: active: true x: 344.16256 z: 358.13125 Obstruction: active: true moving: false control group: 7981 control group 2: 0 tag: 1558 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 344.16256 y: 0 z: 358.13125 last x: 344.16256 last y diff: 0 last z: 358.13125 territory: 5 rot x: 0 rot y: 2.48516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7981 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42745, "losRangeQuery": 2422, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7982 Decay: Footprint: Minimap: active: true x: 354.10961 z: 356.92096 Obstruction: active: true moving: false control group: 7982 control group 2: 0 tag: 1560 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 354.10961 y: 0 z: 356.92096 last x: 354.10961 last y diff: 0 last z: 356.92096 territory: 5 rot x: 0 rot y: -2.55637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7982 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41916, "losRangeQuery": 2423, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7983 Decay: Footprint: Minimap: active: true x: 348.39849 z: 358.4597 Obstruction: active: true moving: false control group: 7983 control group 2: 0 tag: 1562 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 348.39849 y: 0 z: 358.4597 last x: 348.39849 last y diff: 0 last z: 358.4597 territory: 5 rot x: 0 rot y: 2.89156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7983 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 14 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41449, "losRangeQuery": 2424, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7984 Decay: Footprint: Minimap: active: true x: 427.06818 z: 535.7051 Obstruction: active: true moving: false control group: 7984 control group 2: 0 tag: 1564 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 427.06818 y: 0 z: 535.7051 last x: 427.06818 last y diff: 0 last z: 535.7051 territory: 5 rot x: 0 rot y: -0.49894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7984 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41969, "losRangeQuery": 2425, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7985 Decay: Footprint: Minimap: active: true x: 358.04047 z: 350.04554 Obstruction: active: true moving: false control group: 7985 control group 2: 0 tag: 1566 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 358.04047 y: 0 z: 350.04554 last x: 358.04047 last y diff: 0 last z: 350.04554 territory: 5 rot x: 0 rot y: -1.57966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7985 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 15 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41300, "losRangeQuery": 2426, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7986 Decay: Footprint: Minimap: active: true x: 359.0264 z: 355.19483 Obstruction: active: true moving: false control group: 7986 control group 2: 0 tag: 1568 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 359.0264 y: 0 z: 355.19483 last x: 359.0264 last y diff: 0 last z: 355.19483 territory: 5 rot x: 0 rot y: -2.1446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7986 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41818, "losRangeQuery": 2427, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7987 Decay: Footprint: Minimap: active: true x: 358.91491 z: 353.2911 Obstruction: active: true moving: false control group: 7987 control group 2: 0 tag: 1570 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 358.91491 y: 0 z: 353.2911 last x: 358.91491 last y diff: 0 last z: 353.2911 territory: 5 rot x: 0 rot y: -1.99433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7987 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 17 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41064, "losRangeQuery": 2428, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7988 Decay: Footprint: Minimap: active: true x: 343.4232 z: 355.38703 Obstruction: active: true moving: false control group: 7988 control group 2: 0 tag: 1572 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 343.4232 y: 0 z: 355.38703 last x: 343.4232 last y diff: 0 last z: 355.38703 territory: 5 rot x: 0 rot y: 2.2781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 7988 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 5 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42898, "losRangeQuery": 2429, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7989 Decay: Footprint: Minimap: active: true x: 352.61698 z: 370.33204 Obstruction: active: true moving: false control group: 7737 control group 2: 0 tag: 11463 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 352.61698 y: 0 z: 370.33204 last x: 352.61698 last y diff: 0 last z: 370.33204 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47599 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8806 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7990 Decay: Footprint: Minimap: active: true x: 347.38578 z: 325.91169 Obstruction: active: true moving: false control group: 7761 control group 2: 0 tag: 11465 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 347.38578 y: 0 z: 325.91169 last x: 347.38578 last y diff: 0 last z: 325.91169 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11342 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8779 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7991 Decay: Footprint: Minimap: active: true x: 827.63685 z: 889.22632 Obstruction: active: true moving: true control group: 7991 control group 2: 0 tag: 1574 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 827.63685 y: 0 z: 889.22632 last x: 828.5 last y diff: 0 last z: 883.13006 territory: 2 rot x: 0 rot y: -0.19484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.31412 moving: true facePointAfterMove: true tries: 0 length: 26 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.31412 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7991 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2430, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7992 Decay: Footprint: Minimap: active: true x: 158.0202 z: 616.07526 Obstruction: active: true moving: false control group: 7992 control group 2: 0 tag: 1576 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 158.0202 y: 0 z: 616.07526 last x: 158.02015 last y diff: 0 last z: 616.07526 territory: 6 rot x: 0 rot y: -3.12647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3136 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 158 goal z: 614 goal u x: 0.98945 goal u z: 0.14567 goal v x: -0.14567 goal v z: 0.98945 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7992 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3136, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 158, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3136, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 158, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 174.505126953125, "z": 637.5088500976562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43692, "losRangeQuery": 2431, "fsmReenter": false, "gatheringTarget": 3136 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7993 Decay: Footprint: Minimap: active: true x: 151.8041 z: 616.26969 Obstruction: active: true moving: false control group: 7993 control group 2: 0 tag: 1578 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 151.8041 y: 0 z: 616.26969 last x: 151.8041 last y diff: 0 last z: 616.26969 territory: 6 rot x: 0 rot y: -2.44596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3192 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 150 goal z: 614 goal u x: -0.11356 goal u z: 0.99361 goal v x: -0.99361 goal v z: -0.11356 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 7993 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3192, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3192, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 150, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 174.505126953125, "z": 637.5088500976562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42256, "losRangeQuery": 2432, "fsmReenter": false, "gatheringTarget": 3192 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7994 Decay: Footprint: Minimap: active: true x: 826.7856 z: 826.42766 Obstruction: active: true moving: true control group: 7994 control group 2: 0 tag: 1580 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 826.7856 y: 0 z: 826.42766 last x: 826.7856 last y diff: 0 last z: 826.42766 territory: 0 rot x: 0 rot y: 0.16536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80907 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 1 length: 35 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 waypoint x: 828.5 waypoint z: 858.5 waypoint x: 828.5 waypoint z: 852.5 waypoint x: 827.5 waypoint z: 851.5 waypoint x: 827.5 waypoint z: 847.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 7994 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2433, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 7999 Footprint: Minimap: active: true x: 214 z: 282 Obstruction: active: true moving: false control group: 7999 control group 2: 0 tag: 11475 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 282 last x: 214 last y diff: 0 last z: 282 territory: 5 rot x: 0 rot y: 1.27938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3906 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8000 Decay: Footprint: Minimap: active: true x: 692.76621 z: 898.21035 Obstruction: active: true moving: false control group: 8000 control group 2: 0 tag: 1582 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 692.76621 y: 0 z: 898.21035 last x: 692.76621 last y diff: 0 last z: 898.21035 territory: 3 rot x: 0 rot y: -2.28554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8000 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43256, "losRangeQuery": 1836, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8001 Decay: Footprint: Minimap: active: true x: 690.56342 z: 899.31278 Obstruction: active: true moving: false control group: 8001 control group 2: 0 tag: 1584 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 690.56342 y: 0 z: 899.31278 last x: 690.56342 last y diff: 0 last z: 899.31278 territory: 3 rot x: 0 rot y: -2.63386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8001 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42801, "losRangeQuery": 1837, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8002 Decay: Footprint: Minimap: active: true x: 683.31493 z: 897.08988 Obstruction: active: true moving: false control group: 8002 control group 2: 0 tag: 1586 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 683.31493 y: 0 z: 897.08988 last x: 683.31493 last y diff: 0 last z: 897.08988 territory: 3 rot x: 0 rot y: 2.12394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4435 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 688.22669 goal z: 894.42023 goal u x: 0.05753 goal u z: -0.99836 goal v x: 0.99836 goal v z: 0.05753 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8002 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4435, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 688.2266845703125, "y": 23, "z": 894.4202270507812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 663.8887329101562, "z": 905.7990112304688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41301, "losRangeQuery": 1838, "fsmReenter": false, "gatheringTarget": 4435 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8003 Decay: Footprint: Minimap: active: true x: 1005.50458 z: 1000.58411 Obstruction: active: true moving: false control group: 7858 control group 2: 0 tag: 11477 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1005.50458 y: 0 z: 1000.58411 last x: 1005.50458 last y diff: 0 last z: 1000.58411 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 45266 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8008 Footprint: Minimap: active: true x: 350 z: 350 Obstruction: active: true moving: false control group: 8008 control group 2: 0 tag: 11487 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 350 last x: 350 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: -2.87841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 372 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 2, "parent": 372, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 13, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8009 Footprint: Minimap: active: true x: 350 z: 350 Obstruction: active: true moving: false control group: 8009 control group 2: 0 tag: 11489 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 350 last x: 350 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: -2.87841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 372 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 4, "parent": 372, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 13, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8011 Footprint: Minimap: active: true x: 338 z: 382 Obstruction: active: true moving: false control group: 8011 control group 2: 0 tag: 11493 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 382 last x: 338 last y diff: 0 last z: 382 territory: 5 rot x: 0 rot y: 1.1366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 371 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 371, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8012 Footprint: Minimap: active: true x: 338 z: 382 Obstruction: active: true moving: false control group: 8012 control group 2: 0 tag: 11495 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 382 last x: 338 last y diff: 0 last z: 382 territory: 5 rot x: 0 rot y: 1.1366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 371 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 4, "parent": 371, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8014 Decay: Footprint: Minimap: active: true x: 276.25522 z: 808.39008 Obstruction: active: true moving: false control group: 7922 control group 2: 0 tag: 11499 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.25522 y: 0 z: 808.39008 last x: 276.25522 last y diff: 0 last z: 808.39008 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 122 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8424, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8015 Footprint: Minimap: active: true x: 214 z: 290 Obstruction: active: true moving: false control group: 8015 control group 2: 0 tag: 11501 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 290 last x: 214 last y diff: 0 last z: 290 territory: 5 rot x: 0 rot y: 2.13947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3907 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8016 Decay: Footprint: Minimap: active: true x: 916.092 z: 439.21813 Obstruction: active: true moving: true control group: 8016 control group 2: 0 tag: 1588 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 916.092 y: 0 z: 439.21813 last x: 919.29793 last y diff: 0 last z: 442.37597 territory: 1 rot x: 0 rot y: -2.35027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 880.65525 waypoint z: 422.74936 waypoint x: 890.07763 waypoint z: 422.62468 waypoint x: 896.28881 waypoint z: 424.06234 waypoint x: 900.3944 waypoint z: 425.78116 waypoint x: 903.9472 waypoint z: 428.14058 waypoint x: 906.7236 waypoint z: 430.32029 waypoint x: 909.6118 waypoint z: 432.91015 waypoint x: 914.5559 waypoint z: 437.70507 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8016 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1839 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1309, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1840, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8017 Decay: Footprint: Minimap: active: true x: 904.1306 z: 442.17916 Obstruction: active: true moving: true control group: 8017 control group 2: 0 tag: 1590 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 904.1306 y: 0 z: 442.17916 last x: 907.324 last y diff: 0 last z: 445.34981 territory: 1 rot x: 0 rot y: -2.3534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00016 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 873.65525 waypoint z: 422.74936 waypoint x: 880.57763 waypoint z: 424.12468 waypoint x: 885.03881 waypoint z: 425.81234 waypoint x: 888.2694 waypoint z: 427.65616 waypoint x: 891.3847 waypoint z: 430.07808 waypoint x: 894.44234 waypoint z: 432.78904 waypoint x: 898.47117 waypoint z: 436.64452 waypoint x: 901.48559 waypoint z: 439.57226 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00016 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8017 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1841 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1301, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 914, "y": 23, "z": 482 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1842, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8018 Decay: Footprint: Minimap: active: true x: 914.05758 z: 430.68088 Obstruction: active: true moving: true control group: 8018 control group 2: 0 tag: 1592 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 914.05758 y: 0 z: 430.68088 last x: 917.3779 last y diff: 0 last z: 433.71714 territory: 1 rot x: 0 rot y: -2.32111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 8.99854 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 880.65525 waypoint z: 422.74936 waypoint x: 893.57763 waypoint z: 422.62468 waypoint x: 900.53881 waypoint z: 423.06234 waypoint x: 905.0194 waypoint z: 424.28116 waypoint x: 908.2597 waypoint z: 425.89058 waypoint x: 912.37984 waypoint z: 429.19529 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99854 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8018 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1843 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1302, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 922, "y": 23, "z": 462 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1844, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8019 Decay: Footprint: Minimap: active: true x: 917.61747 z: 452.63311 Obstruction: active: true moving: true control group: 8019 control group 2: 0 tag: 1594 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 917.61747 y: 0 z: 452.63311 last x: 920.80315 last y diff: 0 last z: 455.81156 territory: 1 rot x: 0 rot y: -2.35531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00025 moving: true facePointAfterMove: true tries: 0 length: 11 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 875.15525 waypoint z: 422.74936 waypoint x: 882.82763 waypoint z: 424.12468 waypoint x: 887.16381 waypoint z: 425.31234 waypoint x: 891.3319 waypoint z: 427.90616 waypoint x: 894.41594 waypoint z: 430.20308 waypoint x: 897.45797 waypoint z: 432.85154 waypoint x: 900.97898 waypoint z: 436.17577 waypoint x: 904.2395 waypoint z: 439.33788 waypoint x: 907.86974 waypoint z: 442.91894 waypoint x: 913.68487 waypoint z: 448.70946 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00025 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8019 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1845 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1340, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 930, "y": 23, "z": 494 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1846, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8020 Decay: Footprint: Minimap: active: true x: 914.9765 z: 457.90532 Obstruction: active: true moving: true control group: 8020 control group 2: 0 tag: 1596 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 914.9765 y: 0 z: 457.90532 last x: 917.09475 last y diff: 0 last z: 461.87316 territory: 1 rot x: 0 rot y: -2.59488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 8.9957 moving: true facePointAfterMove: true tries: 0 length: 14 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 873.65525 waypoint z: 422.74936 waypoint x: 880.57763 waypoint z: 424.12468 waypoint x: 885.03881 waypoint z: 425.81234 waypoint x: 888.2694 waypoint z: 427.65616 waypoint x: 891.3847 waypoint z: 430.07808 waypoint x: 894.44234 waypoint z: 432.78904 waypoint x: 898.47117 waypoint z: 436.64452 waypoint x: 901.48559 waypoint z: 439.57226 waypoint x: 904.49279 waypoint z: 442.53612 waypoint x: 907.99639 waypoint z: 446.01806 waypoint x: 911.24819 waypoint z: 449.25902 waypoint x: 914.5 waypoint z: 452.5 waypoint x: 914.5 waypoint z: 457 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.9957 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8020 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1847 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1375, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 926, "y": 23, "z": 494 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1848, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8021 Decay: Footprint: Minimap: active: true x: 912.36644 z: 474.51612 Obstruction: active: true moving: true control group: 8021 control group 2: 0 tag: 1598 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 912.36644 y: 0 z: 474.51612 last x: 916.25066 last y diff: 0 last z: 476.77401 territory: 1 rot x: 0 rot y: -2.14824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 8.98557 moving: true facePointAfterMove: true tries: 0 length: 14 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 862.65525 waypoint z: 431.74936 waypoint x: 864.07763 waypoint z: 437.62468 waypoint x: 867.28881 waypoint z: 443.06234 waypoint x: 870.3944 waypoint z: 447.28116 waypoint x: 873.4472 waypoint z: 450.89058 waypoint x: 875.9736 waypoint z: 453.69529 waypoint x: 879.2368 waypoint z: 457.09765 waypoint x: 881.8684 waypoint z: 459.79882 waypoint x: 885.6842 waypoint z: 463.6494 waypoint x: 890.0921 waypoint z: 468.0747 waypoint x: 894.5 waypoint z: 472.5 waypoint x: 904 waypoint z: 472.5 waypoint x: 909.25 waypoint z: 473 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.98557 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8021 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1849 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1375, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 926, "y": 23, "z": 494 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1850, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8022 Decay: Footprint: Minimap: active: true x: 918.70939 z: 446.77535 Obstruction: active: true moving: true control group: 8022 control group 2: 0 tag: 1600 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 918.70939 y: 0 z: 446.77535 last x: 921.90371 last y diff: 0 last z: 449.945 territory: 1 rot x: 0 rot y: -2.35315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00007 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 878.65525 waypoint z: 422.74936 waypoint x: 887.07763 waypoint z: 423.12468 waypoint x: 892.28881 waypoint z: 424.31234 waypoint x: 895.8944 waypoint z: 425.90616 waypoint x: 899.1972 waypoint z: 428.20308 waypoint x: 903.3486 waypoint z: 431.85154 waypoint x: 907.4243 waypoint z: 435.67577 waypoint x: 913.46215 waypoint z: 441.58788 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00007 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8022 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1851 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1309, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1852, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8023 Decay: Footprint: Minimap: active: true x: 921.80907 z: 446.90041 Obstruction: active: true moving: true control group: 8023 control group 2: 0 tag: 1602 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 921.80907 y: 0 z: 446.90041 last x: 925.00979 last y diff: 0 last z: 450.06363 territory: 1 rot x: 0 rot y: -2.35157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00013 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 880.15525 waypoint z: 422.74936 waypoint x: 890.32763 waypoint z: 424.12468 waypoint x: 896.41381 waypoint z: 425.81234 waypoint x: 900.4569 waypoint z: 427.65616 waypoint x: 903.97844 waypoint z: 430.07808 waypoint x: 907.23922 waypoint z: 432.78904 waypoint x: 913.3696 waypoint z: 438.64452 waypoint x: 918.9348 waypoint z: 444.07226 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00013 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8023 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1853 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1309, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1854, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8024 Decay: Footprint: Minimap: active: true x: 916.31174 z: 440.52375 Obstruction: active: true moving: true control group: 8024 control group 2: 0 tag: 1604 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 916.31174 y: 0 z: 440.52375 last x: 919.533 last y diff: 0 last z: 443.66611 territory: 1 rot x: 0 rot y: -2.34647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00019 moving: true facePointAfterMove: true tries: 0 length: 8 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 880.65525 waypoint z: 422.74936 waypoint x: 891.07763 waypoint z: 424.12468 waypoint x: 896.78881 waypoint z: 425.31234 waypoint x: 900.1444 waypoint z: 426.40616 waypoint x: 903.8222 waypoint z: 428.95308 waypoint x: 907.6611 waypoint z: 432.22654 waypoint x: 913.58054 waypoint z: 437.86327 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00019 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8024 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1855 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1309, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 946, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1856, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8029 Decay: Footprint: Minimap: active: true x: 1037.62366 z: 868.65964 Obstruction: active: true moving: false control group: 8029 control group 2: 0 tag: 1606 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1037.62366 y: 0 z: 868.65964 last x: 1037.62366 last y diff: 0 last z: 868.65964 territory: 2 rot x: 0 rot y: -0.84667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1028.28199 goal z: 876.64954 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8029 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1857 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42074, "losRangeQuery": 1858, "fsmReenter": false, "gatheringTarget": 8459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8030 Decay: Footprint: Minimap: active: true x: 1036.46036 z: 867.49628 Obstruction: active: true moving: false control group: 8030 control group 2: 0 tag: 1608 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1036.46036 y: 0 z: 867.49628 last x: 1036.46036 last y diff: 0 last z: 867.49628 territory: 2 rot x: 0 rot y: -0.74125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1028.28199 goal z: 876.64954 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8030 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1859 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8459, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1028.281982421875, "y": 23, "z": 876.6495361328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42210, "losRangeQuery": 1860, "fsmReenter": false, "gatheringTarget": 8459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8031 Decay: Footprint: Minimap: active: true x: 1049.1745 z: 878.63884 Obstruction: active: true moving: false control group: 8031 control group 2: 0 tag: 1610 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1049.1745 y: 0 z: 878.63884 last x: 1049.1745 last y diff: 0 last z: 878.63884 territory: 2 rot x: 0 rot y: 0.36402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8378 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1053.19068 goal z: 891.95411 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8031 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1861 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42805, "losRangeQuery": 1862, "fsmReenter": false, "gatheringTarget": 8378 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8032 Decay: Footprint: Minimap: active: true x: 1048.01401 z: 879.7993 Obstruction: active: true moving: false control group: 8032 control group 2: 0 tag: 1612 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1048.01401 y: 0 z: 879.7993 last x: 1048.01401 last y diff: 0 last z: 879.7993 territory: 2 rot x: 0 rot y: 0.4692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8378 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1053.19068 goal z: 891.95411 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8032 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1863 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42851, "losRangeQuery": 1864, "fsmReenter": false, "gatheringTarget": 8378 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8033 Decay: Footprint: Minimap: active: true x: 1052.9452 z: 874.86831 Obstruction: active: true moving: false control group: 8033 control group 2: 0 tag: 1614 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1052.9452 y: 0 z: 874.86831 last x: 1052.9452 last y diff: 0 last z: 874.86831 territory: 2 rot x: 0 rot y: 0.02227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8378 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1053.19068 goal z: 891.95411 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8033 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1865 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8378, "type": { "generic": "food", "specific": "grain" }, "template": "structures/maur_field", "lastPos": { "x": 1053.190673828125, "y": 23, "z": 891.9541015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1073.4366455078125, "z": 861.096435546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42124, "losRangeQuery": 1866, "fsmReenter": false, "gatheringTarget": 8378 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8035 Decay: Footprint: Minimap: active: true x: 955.49537 z: 976.55164 Obstruction: active: true moving: false control group: 7870 control group 2: 0 tag: 11513 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 955.49537 y: 0 z: 976.55164 last x: 955.49537 last y diff: 0 last z: 976.55164 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "ungarrisoned" seed: 20243 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8038 Footprint: Minimap: active: true x: 602 z: 1214 Obstruction: active: true moving: false control group: 8038 control group 2: 0 tag: 11519 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1214 last x: 602 last y diff: 0 last z: 1214 territory: 3 rot x: 0 rot y: 3.8738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3354 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8040 Decay: Footprint: Minimap: active: true x: 1070.21888 z: 915.3625 Obstruction: active: true moving: false control group: 7921 control group 2: 0 tag: 11523 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1070.21888 y: 0 z: 915.3625 last x: 1070.21888 last y diff: 0 last z: 915.3625 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4528 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8042 Decay: Footprint: Minimap: active: true x: 1013.32886 z: 451.54664 Obstruction: active: true moving: false control group: 7948 control group 2: 0 tag: 11527 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.32886 y: 0 z: 451.54664 last x: 1013.32886 last y diff: 0 last z: 451.54664 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52155 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8045 Decay: Footprint: Minimap: active: true x: 177.25763 z: 762.59272 Obstruction: active: true moving: false control group: 7899 control group 2: 0 tag: 11533 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 177.25763 y: 0 z: 762.59272 last x: 177.25763 last y diff: 0 last z: 762.59272 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52142 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8166, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [], [ 7183, 7099, 7098, 7102, 7181 ] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8046 Decay: Footprint: Minimap: active: true x: 635.84424 z: 945.67127 Obstruction: active: true moving: false control group: 8004 control group 2: 0 tag: 11535 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 635.84424 y: 0 z: 945.67127 last x: 635.84424 last y diff: 0 last z: 945.67127 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52035 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8047 Footprint: Minimap: active: true x: 802 z: 282 Obstruction: active: true moving: false control group: 8047 control group 2: 0 tag: 11537 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 282 last x: 802 last y diff: 0 last z: 282 territory: 4 rot x: 0 rot y: 3.50861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4055 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8048 Footprint: Minimap: active: true x: 262 z: 682 Obstruction: active: true moving: false control group: 8048 control group 2: 0 tag: 11539 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 682 last x: 262 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 0.23403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 567 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8049 Footprint: Minimap: active: true x: 262 z: 682 Obstruction: active: true moving: false control group: 8049 control group 2: 0 tag: 11541 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 682 last x: 262 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 0.23403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 567 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8051 Decay: Footprint: Minimap: active: true x: 442.65998 z: 291.83515 Obstruction: active: true moving: false control group: 8027 control group 2: 0 tag: 11545 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 442.65998 y: 0 z: 291.83515 last x: 442.65998 last y diff: 0 last z: 291.83515 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50151 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8052 Decay: Footprint: Minimap: active: true x: 255.49341 z: 983.16642 Obstruction: active: true moving: false control group: 8052 control group 2: 0 tag: 1616 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 255.49341 y: 0 z: 983.16642 last x: 255.49341 last y diff: 0 last z: 983.16642 territory: 6 rot x: 0 rot y: 0.19747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8052 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 22.999999999999996, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42029 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 316.88768005371094, "z": 993.6605987548828 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43164, "losRangeQuery": 2831, "fsmReenter": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8053 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 8053 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.65717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.04394 anim name: "walk" anim once: false anim speed: 12.03403 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8053 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 49.2, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "lastAttacked": 828750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2435, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8054 Decay: Footprint: Minimap: active: true x: 216.26613 z: 741.38988 Obstruction: active: true moving: false control group: 8054 control group 2: 0 tag: 1620 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 216.26613 y: 0 z: 741.38988 last x: 216.26613 last y diff: 0 last z: 741.38988 territory: 6 rot x: 0 rot y: -0.90499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8054 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43408, "losRangeQuery": 2436, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8055 Decay: Footprint: Minimap: active: true x: 213.9891 z: 738.77256 Obstruction: active: true moving: false control group: 8055 control group 2: 0 tag: 1622 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 213.9891 y: 0 z: 738.77256 last x: 213.9891 last y diff: 0 last z: 738.77256 territory: 6 rot x: 0 rot y: -0.55866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8055 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 14 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40870, "losRangeQuery": 2437, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8056 Decay: Footprint: Minimap: active: true x: 213.48046 z: 753.09781 Obstruction: active: true moving: false control group: 8056 control group 2: 0 tag: 1624 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 213.48046 y: 0 z: 753.09781 last x: 213.48046 last y diff: 0 last z: 753.09781 territory: 6 rot x: 0 rot y: -2.62476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8056 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41357, "losRangeQuery": 2438, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8057 Decay: Footprint: Minimap: active: true x: 210.93487 z: 735.2619 Obstruction: active: true moving: false control group: 8057 control group 2: 0 tag: 1626 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.93487 y: 0 z: 735.2619 last x: 210.93487 last y diff: 0 last z: 735.2619 territory: 6 rot x: 0 rot y: -0.12583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8057 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43567, "losRangeQuery": 2439, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8058 Footprint: Minimap: active: true x: 802 z: 286 Obstruction: active: true moving: false control group: 8058 control group 2: 0 tag: 11547 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 286 last x: 802 last y diff: 0 last z: 286 territory: 4 rot x: 0 rot y: 3.56223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4056 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8060 Decay: Footprint: Minimap: active: true x: 1140.8196 z: 493.02108 Obstruction: active: true moving: true control group: 8060 control group 2: 0 tag: 1628 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1140.8196 y: 0 z: 493.02108 last x: 1145.12616 last y diff: 0 last z: 488.4229 territory: 1 rot x: 0 rot y: -0.7597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1147.64135 waypoint z: 490.928 length: 3 waypoint x: 1139.65711 waypoint z: 498.91189 waypoint x: 1139.65896 waypoint z: 498.9101 waypoint x: 1139.65978 waypoint z: 494.25942 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8060 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2440, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8061 Decay: Footprint: Minimap: active: true x: 1139.65711 z: 498.91189 Obstruction: active: true moving: true control group: 8061 control group 2: 0 tag: 1630 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1139.65711 y: 0 z: 498.91189 last x: 1140.82226 last y diff: 0 last z: 495.4219 territory: 1 rot x: 0 rot y: -0.39318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 7.35868 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1139.6553 waypoint z: 498.9137 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 7.35868 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8061 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2441, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8062 Footprint: Minimap: active: true x: 254 z: 662 Obstruction: active: true moving: false control group: 8062 control group 2: 0 tag: 11551 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 662 last x: 254 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 3.57547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 581 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8065 Decay: Footprint: Minimap: active: true x: 1047.82723 z: 1041.99144 Obstruction: active: true moving: false control group: 8065 control group 2: 0 tag: 1632 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1047.82723 y: 0 z: 1041.99144 last x: 1047.82723 last y diff: 0 last z: 1041.99144 territory: 2 rot x: 0 rot y: 1.56464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1050 goal z: 1042 goal u x: 0.9074 goal u z: 0.42115 goal v x: -0.42115 goal v z: 0.9074 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8065 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1047.8350830078125, "z": 999.7349243164062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42989, "losRangeQuery": 2442, "fsmReenter": false, "gatheringTarget": 2304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8066 Decay: Footprint: Minimap: active: true x: 991.81525 z: 807.33097 Obstruction: active: true moving: false control group: 8066 control group 2: 0 tag: 1634 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 991.81525 y: 0 z: 807.33097 last x: 991.81525 last y diff: 0 last z: 807.33097 territory: 2 rot x: 0 rot y: 2.16547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1560 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 994 goal z: 806 goal u x: 0.09394 goal u z: -0.99563 goal v x: 0.99563 goal v z: 0.09394 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8066 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1560, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 994, "y": 23, "z": 806 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1560, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 994, "y": 23, "z": 806 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1024.816650390625, "z": 1099.3875732421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43332, "losRangeQuery": 2443, "fsmReenter": true, "gatheringTarget": 1560 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8067 Decay: Footprint: Minimap: active: true x: 1071.99561 z: 1055.90532 Obstruction: active: true moving: false control group: 8067 control group 2: 0 tag: 1636 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1071.99561 y: 0 z: 1055.90532 last x: 1071.99561 last y diff: 0 last z: 1055.90532 territory: 2 rot x: 0 rot y: 0.76812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1074 goal z: 1058 goal u x: -0.99978 goal u z: -0.02202 goal v x: 0.02202 goal v z: -0.99978 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8067 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43409, "losRangeQuery": 2444, "fsmReenter": false, "gatheringTarget": 2372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8068 Decay: Footprint: Minimap: active: true x: 958.47054 z: 809.94716 Obstruction: active: true moving: false control group: 8068 control group 2: 0 tag: 1638 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 958.47054 y: 0 z: 809.94716 last x: 958.47054 last y diff: 0 last z: 809.94716 territory: 2 rot x: 0 rot y: -2.17113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8068 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 38809, "losRangeQuery": 2445, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8069 Decay: Footprint: Minimap: active: true x: 959.63738 z: 808.78035 Obstruction: active: true moving: false control group: 8069 control group 2: 0 tag: 1640 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 959.63738 y: 0 z: 808.78035 last x: 959.63738 last y diff: 0 last z: 808.78035 territory: 2 rot x: 0 rot y: -2.09156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9245 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 944.23694 goal z: 801.14258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.28333 goal hh: 15.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8069 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9245, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 961.789794921875, "z": 813.271240234375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 38948, "losRangeQuery": 2446, "fsmReenter": false, "repairTarget": 9245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8072 Decay: Footprint: Minimap: active: true x: 391.34327 z: 261.72703 Obstruction: active: true moving: false control group: 7871 control group 2: 0 tag: 11561 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 391.34327 y: 0 z: 261.72703 last x: 391.34327 last y diff: 0 last z: 261.72703 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50550 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8073 Footprint: Minimap: active: true x: 266 z: 686 Obstruction: active: true moving: false control group: 8073 control group 2: 0 tag: 11563 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 686 last x: 266 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 1.878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 541 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8074 Footprint: Minimap: active: true x: 266 z: 686 Obstruction: active: true moving: false control group: 8074 control group 2: 0 tag: 11565 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 686 last x: 266 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 1.878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 541 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8076 Footprint: Minimap: active: true x: 802 z: 290 Obstruction: active: true moving: false control group: 8076 control group 2: 0 tag: 11569 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 290 last x: 802 last y diff: 0 last z: 290 territory: 4 rot x: 0 rot y: 2.45365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4071 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8077 Footprint: Minimap: active: true x: 229.66031 z: 842.2558 Obstruction: active: true moving: false control group: 8077 control group 2: 0 tag: 11571 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 229.66031 y: 0 z: 842.2558 last x: 229.66031 last y diff: 0 last z: 842.2558 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30945 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6708, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8080 Footprint: Minimap: active: true x: 926 z: 482 Obstruction: active: true moving: false control group: 8080 control group 2: 0 tag: 11577 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 482 last x: 926 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 3.07511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1350 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8081 Decay: Footprint: Minimap: active: true x: 1075.38563 z: 1055.97999 Obstruction: active: true moving: true control group: 8081 control group 2: 0 tag: 1642 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1075.38563 y: 0 z: 1055.97999 last x: 1074.27543 last y diff: 0 last z: 1054.76746 territory: 2 rot x: 0 rot y: 0.75081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 3.288 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1075.38566 waypoint z: 1055.97999 type: 3 goal x: 1074 goal z: 1058 goal u x: -0.99978 goal u z: -0.02202 goal v x: 0.02202 goal v z: -0.99978 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 3.288 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8081 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2372, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1074, "y": 24.160324096679688, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2447, "fsmReenter": false, "gatheringTarget": 2372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8082 Decay: Footprint: Minimap: active: true x: 1083.76944 z: 1048.2182 Obstruction: active: true moving: false control group: 8082 control group 2: 0 tag: 1644 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1083.76944 y: 0 z: 1048.2182 last x: 1083.76944 last y diff: 0 last z: 1048.2182 territory: 2 rot x: 0 rot y: -0.78267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2361 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1082 goal z: 1050 goal u x: 0.17251 goal u z: 0.98514 goal v x: -0.98514 goal v z: 0.17251 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8082 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2361, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1082, "y": 23.06793212890625, "z": 1050 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42748, "losRangeQuery": 2448, "fsmReenter": false, "gatheringTarget": 2361 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8083 Decay: Footprint: Minimap: active: true x: 1059.95919 z: 1035.48115 Obstruction: active: true moving: false control group: 8083 control group 2: 0 tag: 1646 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1059.95919 y: 0 z: 1035.48115 last x: 1059.95919 last y diff: 0 last z: 1035.48115 territory: 2 rot x: 0 rot y: -0.36736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80908 target entity: 2304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.89988 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1052.72349 waypoint z: 1041.0032 length: 3 waypoint x: 1051.8563 waypoint z: 1042.87159 waypoint x: 1054.76813 waypoint z: 1044.22304 waypoint x: 1057.90371 waypoint z: 1042.21531 type: 3 goal x: 1050 goal z: 1042 goal u x: 0.9074 goal u z: 0.42115 goal v x: -0.42115 goal v z: 0.9074 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.89988 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8083 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1047.8350830078125, "z": 999.7349243164062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2449, "fsmReenter": false, "gatheringTarget": 2304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8084 Decay: Footprint: Minimap: active: true x: 1049.50486 z: 1039.50936 Obstruction: active: true moving: false control group: 8084 control group 2: 0 tag: 1648 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1049.50486 y: 0 z: 1039.50936 last x: 1049.50486 last y diff: 0 last z: 1039.50936 territory: 2 rot x: 0 rot y: 0.26052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1050 goal z: 1042 goal u x: 0.9074 goal u z: 0.42115 goal v x: -0.42115 goal v z: 0.9074 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8084 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1047.8350830078125, "z": 999.7349243164062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42749, "losRangeQuery": 2450, "fsmReenter": false, "gatheringTarget": 2304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8085 Decay: Footprint: Minimap: active: true x: 1048.35357 z: 1040.6762 Obstruction: active: true moving: false control group: 8085 control group 2: 0 tag: 1650 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1048.35357 y: 0 z: 1040.6762 last x: 1048.35357 last y diff: 0 last z: 1040.6762 territory: 2 rot x: 0 rot y: 0.87072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 2304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1050 goal z: 1042 goal u x: 0.9074 goal u z: 0.42115 goal v x: -0.42115 goal v z: 0.9074 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8085 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2304, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1050, "y": 23.315216064453125, "z": 1042 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 1047.8350830078125, "z": 999.7349243164062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42900, "losRangeQuery": 2451, "fsmReenter": false, "gatheringTarget": 2304 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8087 Footprint: Minimap: active: true x: 216.59171 z: 826.3415 Obstruction: active: true moving: false control group: 8087 control group 2: 0 tag: 11581 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 216.59171 y: 0 z: 826.3415 last x: 216.59171 last y diff: 0 last z: 826.3415 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14753 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 7486, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8088 Footprint: Minimap: active: true x: 225.1291 z: 862.8584 Obstruction: active: true moving: false control group: 8088 control group 2: 0 tag: 11583 flags: 0 length: 3 tag: 11585 tag: 11587 tag: 11589 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 225.1291 y: 0 z: 862.8584 last x: 225.1291 last y diff: 0 last z: 862.8584 territory: 6 rot x: 0 rot y: -2.4939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 313 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 4, "parent": 313, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8092 Footprint: Minimap: active: true x: 790 z: 302 Obstruction: active: true moving: false control group: 8092 control group 2: 0 tag: 11597 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 302 last x: 790 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 1.9551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4002 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8093 Decay: Footprint: Minimap: active: true x: 282.63242 z: 797.05347 Obstruction: active: true moving: false control group: 7928 control group 2: 0 tag: 11599 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 282.63242 y: 0 z: 797.05347 last x: 282.63242 last y diff: 0 last z: 797.05347 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42650 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8420, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8094 Footprint: Minimap: active: true x: 446 z: 330 Obstruction: active: true moving: false control group: 8094 control group 2: 0 tag: 11601 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 330 last x: 446 last y diff: 0 last z: 330 territory: 5 rot x: 0 rot y: 4.25364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 999 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8096 Footprint: Minimap: active: true x: 442 z: 334 Obstruction: active: true moving: false control group: 8096 control group 2: 0 tag: 11605 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 334 last x: 442 last y diff: 0 last z: 334 territory: 5 rot x: 0 rot y: 5.73768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1032 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } 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repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 318 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 318, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8115 Footprint: Minimap: active: true x: 442 z: 342 Obstruction: active: true moving: false control group: 8115 control group 2: 0 tag: 11643 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 342 last x: 442 last y diff: 0 last z: 342 territory: 5 rot x: 0 rot y: 4.04731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1011 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8117 Decay: Footprint: Minimap: active: true x: 597.74282 z: 1123.06183 Obstruction: active: true moving: false control group: 8117 control group 2: 0 tag: 1652 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.74282 y: 0 z: 1123.06183 last x: 597.74282 last y diff: 0 last z: 1123.06183 territory: 3 rot x: 0 rot y: 3.09824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8117 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41758, "losRangeQuery": 2452, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8118 Decay: Footprint: Minimap: active: true x: 595.03129 z: 1121.31182 Obstruction: active: true moving: false control group: 8118 control group 2: 0 tag: 1654 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 595.03129 y: 0 z: 1121.31182 last x: 595.03129 last y diff: 0 last z: 1121.31182 territory: 3 rot x: 0 rot y: 2.688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8118 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43568, "losRangeQuery": 2453, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8119 Decay: Footprint: Minimap: active: true x: 599.10203 z: 1123.93906 Obstruction: active: true moving: false control group: 8119 control group 2: 0 tag: 1656 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 599.10203 y: 0 z: 1123.93906 last x: 599.10203 last y diff: 0 last z: 1123.93906 territory: 3 rot x: 0 rot y: -2.98481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8119 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42126, "losRangeQuery": 2454, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8120 Decay: Footprint: Minimap: active: true x: 593.81716 z: 1120.52822 Obstruction: active: true moving: false control group: 8120 control group 2: 0 tag: 1658 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 593.81716 y: 0 z: 1120.52822 last x: 593.81716 last y diff: 0 last z: 1120.52822 territory: 3 rot x: 0 rot y: 2.52817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 1114 goal u x: 0.84057 goal u z: 0.5425 goal v x: -0.5425 goal v z: 0.84057 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8120 actor: "units/athenians/infantry_slinger_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 13 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 258, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 598, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41103, "losRangeQuery": 2455, "fsmReenter": false, "gatheringTarget": 258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8121 Footprint: Minimap: active: true x: 161.06916 z: 850.36341 Obstruction: active: true moving: false control group: 8121 control group 2: 0 tag: 11647 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 161.06916 y: 0 z: 850.36341 last x: 161.06916 last y diff: 0 last z: 850.36341 territory: 6 rot x: 0 rot y: 1.84089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 317 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 317, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8122 Footprint: Minimap: active: true x: 163.37339 z: 780.86561 Obstruction: active: true moving: false control group: 8122 control group 2: 0 tag: 11649 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 163.37339 y: 0 z: 780.86561 last x: 163.37339 last y diff: 0 last z: 780.86561 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53291 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7760, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8123 Footprint: Minimap: active: true x: 442 z: 346 Obstruction: active: true moving: false control group: 8123 control group 2: 0 tag: 11651 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 346 last x: 442 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 6.00358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1012 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8125 Footprint: Minimap: active: true x: 155.4662 z: 830.1247 Obstruction: active: true moving: false control group: 8125 control group 2: 0 tag: 11655 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 155.4662 y: 0 z: 830.1247 last x: 155.4662 last y diff: 0 last z: 830.1247 territory: 6 rot x: 0 rot y: 1.7741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 320 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 320, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8129 Footprint: Minimap: active: true x: 152.70026 z: 809.76795 Obstruction: active: true moving: false control group: 8129 control group 2: 0 tag: 11663 flags: 0 length: 3 tag: 11665 tag: 11667 tag: 11669 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 152.70026 y: 0 z: 809.76795 last x: 152.70026 last y diff: 0 last z: 809.76795 territory: 6 rot x: 0 rot y: 1.70585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 319 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 4, "parent": 319, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8130 Footprint: Minimap: active: true x: 422 z: 514 Obstruction: active: true moving: false control group: 8130 control group 2: 0 tag: 11671 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 514 last x: 422 last y diff: 0 last z: 514 territory: 5 rot x: 0 rot y: 4.80343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4219 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8132 Footprint: Minimap: active: true x: 254 z: 666 Obstruction: active: true moving: false control group: 8132 control group 2: 0 tag: 11675 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 666 last x: 254 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 4.41176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 582 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8136 Footprint: Minimap: active: true x: 414 z: 522 Obstruction: active: true moving: false control group: 8136 control group 2: 0 tag: 11683 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 522 last x: 414 last y diff: 0 last z: 522 territory: 5 rot x: 0 rot y: 3.82796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4184 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8140 Decay: Footprint: Minimap: active: true x: 387.45231 z: 514.13819 Obstruction: active: true moving: false control group: 8006 control group 2: 0 tag: 11691 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 387.45231 y: 0 z: 514.13819 last x: 387.45231 last y diff: 0 last z: 514.13819 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62837 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8141 Decay: Footprint: Minimap: active: true x: 646.35547 z: 933.12262 Obstruction: active: true moving: false control group: 8071 control group 2: 0 tag: 11693 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 646.35547 y: 0 z: 933.12262 last x: 646.35547 last y diff: 0 last z: 933.12262 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15285 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8142 Footprint: Minimap: active: true x: 210 z: 746 Obstruction: active: true moving: false control group: 8142 control group 2: 0 tag: 11695 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 746 last x: 210 last y diff: 0 last z: 746 territory: 6 rot x: 0 rot y: -3.99642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 4, "parent": 327, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4256, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 20, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8144 Decay: Footprint: Minimap: active: true x: 460.62015 z: 386.16639 Obstruction: active: true moving: false control group: 7890 control group 2: 0 tag: 11699 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 460.62015 y: 0 z: 386.16639 last x: 460.62015 last y diff: 0 last z: 386.16639 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37856 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8889 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8145 Decay: Footprint: Minimap: active: true x: 1050.69825 z: 866.19117 Obstruction: active: true moving: false control group: 7935 control group 2: 0 tag: 11701 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1050.69825 y: 0 z: 866.19117 last x: 1050.69825 last y diff: 0 last z: 866.19117 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19551 actor: "structures/mauryans/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9200, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8147 Footprint: Minimap: active: true x: 203.74909 z: 769.89826 Obstruction: active: true moving: false control group: 8147 control group 2: 0 tag: 11705 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 203.74909 y: 0 z: 769.89826 last x: 203.74909 last y diff: 0 last z: 769.89826 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46145 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6587, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8148 Footprint: Minimap: active: true x: 186.28379 z: 785.08729 Obstruction: active: true moving: false control group: 8148 control group 2: 0 tag: 11707 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.28379 y: 0 z: 785.08729 last x: 186.28379 last y diff: 0 last z: 785.08729 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36956 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6602, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8149 Footprint: Minimap: active: true x: 402 z: 534 Obstruction: active: true moving: false control group: 8149 control group 2: 0 tag: 11709 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 534 last x: 402 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 2.06751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4185 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4185, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8150 Footprint: Minimap: active: true x: 402 z: 534 Obstruction: active: true moving: false control group: 8150 control group 2: 0 tag: 11711 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 534 last x: 402 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 2.06751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4185 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 4185, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8151 Decay: Footprint: Minimap: active: true x: 751.4809 z: 202.34206 Obstruction: active: true moving: true control group: 8151 control group 2: 0 tag: 1660 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 751.4809 y: 0 z: 202.34206 last x: 755.79763 last y diff: 0 last z: 206.93068 territory: 4 rot x: 0 rot y: -2.38016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 742.5 waypoint z: 200.5 waypoint x: 746.5 waypoint z: 200.5 length: 2 waypoint x: 746.32946 waypoint z: 199.33753 waypoint x: 748.65441 waypoint z: 199.33753 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_metal" seed: 8151 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 10 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 404, "force": false } }, { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 404, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2456, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8152 Decay: Footprint: Minimap: active: true x: 749.69282 z: 202.65705 Obstruction: active: true moving: true control group: 8152 control group 2: 0 tag: 1662 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 749.69282 y: 0 z: 202.65705 last x: 743.5 last y diff: 0 last z: 201.5 territory: 4 rot x: 0 rot y: 1.32354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 761.5 waypoint z: 208.5 length: 2 waypoint x: 760.64039 waypoint z: 207.4995 waypoint x: 750.84798 waypoint z: 202.87288 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8152 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2457, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8153 Decay: Footprint: Minimap: active: true x: 760.87018 z: 215.48798 Obstruction: active: true moving: true control group: 8153 control group 2: 0 tag: 1664 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.87018 y: 0 z: 215.48798 last x: 766.44933 last y diff: 0 last z: 216.42133 territory: 4 rot x: 0 rot y: -1.79592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 404 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 11.31336 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 742.5 waypoint z: 200.5 waypoint x: 751 waypoint z: 207 waypoint x: 755.75 waypoint z: 210.75 waypoint x: 759.625 waypoint z: 213.625 length: 1 waypoint x: 759.59682 waypoint z: 214.74431 type: 3 goal x: 720 goal z: 200 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.31336 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_metal" seed: 8153 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 10 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 404, "force": false } }, { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 404, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2458, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8154 Decay: Footprint: Minimap: active: true x: 762.66248 z: 207.33753 Obstruction: active: true moving: false control group: 8154 control group 2: 0 tag: 1666 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 762.66248 y: 0 z: 207.33753 last x: 762.66248 last y diff: 0 last z: 207.33753 territory: 4 rot x: 0 rot y: 1.1526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8154 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42211, "losRangeQuery": 2459, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8155 Decay: Footprint: Minimap: active: true x: 764.1292 z: 204.67864 Obstruction: active: true moving: false control group: 8155 control group 2: 0 tag: 1668 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 764.1292 y: 0 z: 204.67864 last x: 764.1292 last y diff: 0 last z: 204.67864 territory: 4 rot x: 0 rot y: 0.82396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8155 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42015, "losRangeQuery": 2460, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8156 Decay: Footprint: Minimap: active: true x: 742.99091 z: 200.00051 Obstruction: active: true moving: true control group: 8156 control group 2: 0 tag: 1670 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 742.99091 y: 0 z: 200.00051 last x: 741.78742 last y diff: 0 last z: 199.08378 territory: 4 rot x: 0 rot y: 1.1464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 761.5 waypoint z: 208.5 waypoint x: 756 waypoint z: 208.5 waypoint x: 743.5 waypoint z: 201.5 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8156 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2461, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8157 Decay: Footprint: Minimap: active: true x: 764.93035 z: 203.30683 Obstruction: active: true moving: false control group: 8157 control group 2: 0 tag: 1672 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 764.93035 y: 0 z: 203.30683 last x: 764.93035 last y diff: 0 last z: 203.30683 territory: 4 rot x: 0 rot y: 0.67702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8157 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 9 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41917, "losRangeQuery": 2462, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8158 Decay: Footprint: Minimap: active: true x: 763.32734 z: 206.05164 Obstruction: active: true moving: false control group: 8158 control group 2: 0 tag: 1674 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 763.32734 y: 0 z: 206.05164 last x: 763.32734 last y diff: 0 last z: 206.05164 territory: 4 rot x: 0 rot y: 0.98687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8158 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42257, "losRangeQuery": 2463, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8159 Decay: Footprint: Minimap: active: true x: 431.43726 z: 1075.13672 Obstruction: active: true moving: false control group: 7828 control group 2: 0 tag: 11713 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 431.43726 y: 0 z: 1075.13672 last x: 431.43726 last y diff: 0 last z: 1075.13672 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36819 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8498, 0, 0 ], "miraged": [ false, false, false, false, true, false, false ], "seen": [ false, false, true, true, true, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8162 Footprint: Minimap: active: true x: 149.9344 z: 789.41126 Obstruction: active: true moving: false control group: 8162 control group 2: 0 tag: 11719 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.9344 y: 0 z: 789.41126 last x: 149.9344 last y diff: 0 last z: 789.41126 territory: 6 rot x: 0 rot y: 1.6401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 298 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 298, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8164 Footprint: Minimap: active: true x: 202 z: 694 Obstruction: active: true moving: false control group: 8164 control group 2: 0 tag: 11723 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 694 last x: 202 last y diff: 0 last z: 694 territory: 6 rot x: 0 rot y: 5.16967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 480 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 480, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 148, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8165 Footprint: Minimap: active: true x: 204.61512 z: 725.67725 Obstruction: active: true moving: false control group: 8165 control group 2: 0 tag: 11725 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 204.61512 y: 0 z: 725.67725 last x: 204.61512 last y diff: 0 last z: 725.67725 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21284 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7823, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8166 Footprint: Minimap: active: true x: 177.25763 z: 762.59272 Obstruction: active: true moving: false control group: 8166 control group 2: 0 tag: 11727 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 177.25763 y: 0 z: 762.59272 last x: 177.25763 last y diff: 0 last z: 762.59272 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52142 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 8045, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8169 Footprint: Minimap: active: true x: 186.6041 z: 730.12757 Obstruction: active: true moving: false control group: 8169 control group 2: 0 tag: 11733 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 186.6041 y: 0 z: 730.12757 last x: 186.6041 last y diff: 0 last z: 730.12757 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60138 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7275, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8170 Footprint: Minimap: active: true x: 200.2104 z: 713.32325 Obstruction: active: true moving: false control group: 8170 control group 2: 0 tag: 11735 flags: 0 length: 3 tag: 11737 tag: 11739 tag: 11741 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 200.2104 y: 0 z: 713.32325 last x: 200.2104 last y diff: 0 last z: 713.32325 territory: 6 rot x: 0 rot y: 0.22655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 301 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 4, "parent": 301, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8171 Footprint: Minimap: active: true x: 183.7574 z: 745.71003 Obstruction: active: true moving: false control group: 8171 control group 2: 0 tag: 11743 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 183.7574 y: 0 z: 745.71003 last x: 183.7574 last y diff: 0 last z: 745.71003 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "structures/iberians/farmstead.xml" Identity: Mirage: object: { "player": 4, "parent": 6286, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 900, "hitpoints": 900, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8172 Footprint: Minimap: active: true x: 149.82984 z: 768.4115 Obstruction: active: true moving: false control group: 8172 control group 2: 0 tag: 11745 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.82984 y: 0 z: 768.4115 last x: 149.82984 last y diff: 0 last z: 768.4115 territory: 6 rot x: 0 rot y: 1.57578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 297 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 297, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8174 Footprint: Minimap: active: true x: 626 z: 1198 Obstruction: active: true moving: false control group: 8174 control group 2: 0 tag: 11749 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1198 last x: 626 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 1.23555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3381 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8176 Footprint: Minimap: active: true x: 192.33515 z: 658.39838 Obstruction: active: true moving: false control group: 8176 control group 2: 0 tag: 11753 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 192.33515 y: 0 z: 658.39838 last x: 192.33515 last y diff: 0 last z: 658.39838 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26800 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6949, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8177 Footprint: Minimap: active: true x: 179.74695 z: 718.04011 Obstruction: active: true moving: false control group: 8177 control group 2: 0 tag: 11755 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 179.74695 y: 0 z: 718.04011 last x: 179.74695 last y diff: 0 last z: 718.04011 territory: 6 rot x: 0 rot y: 0.50051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 302, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8178 Footprint: Minimap: active: true x: 149.72522 z: 747.41175 Obstruction: active: true moving: false control group: 8178 control group 2: 0 tag: 11757 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 149.72522 y: 0 z: 747.41175 last x: 149.72522 last y diff: 0 last z: 747.41175 territory: 6 rot x: 0 rot y: 1.17511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 300 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 300, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8181 Footprint: Minimap: active: true x: 187.25824 z: 679.98603 Obstruction: active: true moving: false control group: 8181 control group 2: 0 tag: 11763 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 187.25824 y: 0 z: 679.98603 last x: 187.25824 last y diff: 0 last z: 679.98603 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58740 actor: "structures/iberians/barracks.xml" Identity: Mirage: object: { "player": 4, "parent": 6717, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2000, "hitpoints": 2000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8182 Footprint: Minimap: active: true x: 164.73609 z: 732.7259 Obstruction: active: true moving: false control group: 8182 control group 2: 0 tag: 11765 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 164.73609 y: 0 z: 732.7259 last x: 164.73609 last y diff: 0 last z: 732.7259 territory: 6 rot x: 0 rot y: 0.77446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 299 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 299, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8183 Decay: Footprint: Minimap: active: true x: 436.53858 z: 268.08423 Obstruction: active: true moving: false control group: 8036 control group 2: 0 tag: 11767 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 436.53858 y: 0 z: 268.08423 last x: 436.53858 last y diff: 0 last z: 268.08423 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8376 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8184 Footprint: Minimap: active: true x: 210 z: 274 Obstruction: active: true moving: false control group: 8184 control group 2: 0 tag: 11769 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 274 last x: 210 last y diff: 0 last z: 274 territory: 5 rot x: 0 rot y: 1.45028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3921 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8186 Footprint: Minimap: active: true x: 176.89957 z: 697.45893 Obstruction: active: true moving: false control group: 8186 control group 2: 0 tag: 11773 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 176.89957 y: 0 z: 697.45893 last x: 176.89957 last y diff: 0 last z: 697.45893 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14645 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7363, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8187 Decay: Footprint: Minimap: active: true x: 320.30332 z: 393.98136 Obstruction: active: true moving: false control group: 7926 control group 2: 0 tag: 11775 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 320.30332 y: 0 z: 393.98136 last x: 320.30332 last y diff: 0 last z: 393.98136 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61318 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8800 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8199 Decay: Footprint: Minimap: active: true x: 419.50451 z: 536.52326 Obstruction: active: true moving: false control group: 8199 control group 2: 0 tag: 1676 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 419.50451 y: 0 z: 536.52326 last x: 419.50451 last y diff: 0 last z: 536.52326 territory: 0 rot x: 0 rot y: 0.98684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4274 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 422 goal z: 538 goal u x: 0.96886 goal u z: -0.24848 goal v x: 0.24848 goal v z: 0.96886 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8199 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4274, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 422, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4274, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 422, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43210, "losRangeQuery": 2464, "fsmReenter": false, "gatheringTarget": 4274 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8200 Decay: Footprint: Minimap: active: true x: 436.5021 z: 524.53147 Obstruction: active: true moving: false control group: 8200 control group 2: 0 tag: 1678 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 436.5021 y: 0 z: 524.53147 last x: 436.5021 last y diff: 0 last z: 524.53147 territory: 5 rot x: 0 rot y: 0.79317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 526 goal u x: 0.5512 goal u z: 0.83487 goal v x: -0.83487 goal v z: 0.5512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8200 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42750, "losRangeQuery": 2465, "fsmReenter": false, "gatheringTarget": 4307 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8201 Decay: Footprint: Minimap: active: true x: 435.56353 z: 519.49569 Obstruction: active: true moving: false control group: 8201 control group 2: 0 tag: 1680 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 435.56353 y: 0 z: 519.49569 last x: 435.56353 last y diff: 0 last z: 519.49569 territory: 5 rot x: 0 rot y: 2.1683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4306 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 518 goal u x: 0.21875 goal u z: -0.97597 goal v x: 0.97597 goal v z: 0.21875 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8201 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42076, "losRangeQuery": 2466, "fsmReenter": false, "gatheringTarget": 4306 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8202 Decay: Footprint: Minimap: active: true x: 435.15859 z: 525.41846 Obstruction: active: true moving: false control group: 8202 control group 2: 0 tag: 1682 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 435.15859 y: 0 z: 525.41846 last x: 435.15859 last y diff: 0 last z: 525.41846 territory: 5 rot x: 0 rot y: 1.30393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 526 goal u x: 0.5512 goal u z: 0.83487 goal v x: -0.83487 goal v z: 0.5512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8202 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43569, "losRangeQuery": 2467, "fsmReenter": false, "gatheringTarget": 4307 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8203 Decay: Footprint: Minimap: active: true x: 436.90531 z: 519.85589 Obstruction: active: true moving: false control group: 8203 control group 2: 0 tag: 1684 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 436.90531 y: 0 z: 519.85589 last x: 436.90531 last y diff: 0 last z: 519.85589 territory: 5 rot x: 0 rot y: 2.5588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4306 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 518 goal u x: 0.21875 goal u z: -0.97597 goal v x: 0.97597 goal v z: 0.21875 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8203 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42563, "losRangeQuery": 2468, "fsmReenter": false, "gatheringTarget": 4306 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8204 Decay: Footprint: Minimap: active: true x: 436.3034 z: 516.19472 Obstruction: active: true moving: false control group: 8204 control group 2: 0 tag: 1686 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 436.3034 y: 0 z: 516.19472 last x: 436.3034 last y diff: 0 last z: 516.19472 territory: 5 rot x: 0 rot y: 0.76105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4306 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 518 goal u x: 0.21875 goal u z: -0.97597 goal v x: 0.97597 goal v z: 0.21875 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8204 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43570, "losRangeQuery": 2469, "fsmReenter": false, "gatheringTarget": 4306 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8205 Decay: Footprint: Minimap: active: true x: 435.88601 z: 518.05698 Obstruction: active: true moving: false control group: 8205 control group 2: 0 tag: 1688 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 435.88601 y: 0 z: 518.05698 last x: 435.88601 last y diff: 0 last z: 518.05698 territory: 5 rot x: 0 rot y: 1.61202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4306 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 518 goal u x: 0.21875 goal u z: -0.97597 goal v x: 0.97597 goal v z: 0.21875 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8205 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4306, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 518 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42343, "losRangeQuery": 2470, "fsmReenter": false, "gatheringTarget": 4306 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8206 Decay: Footprint: Minimap: active: true x: 436.32107 z: 526.58094 Obstruction: active: true moving: false control group: 8206 control group 2: 0 tag: 1690 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 436.32107 y: 0 z: 526.58094 last x: 436.32107 last y diff: 0 last z: 526.58094 territory: 5 rot x: 0 rot y: 1.9746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 526 goal u x: 0.5512 goal u z: 0.83487 goal v x: -0.83487 goal v z: 0.5512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8206 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43087, "losRangeQuery": 2471, "fsmReenter": false, "gatheringTarget": 4307 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8207 Decay: Footprint: Minimap: active: true x: 437.84781 z: 523.643 Obstruction: active: true moving: false control group: 8207 control group 2: 0 tag: 1692 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 437.84781 y: 0 z: 523.643 last x: 437.84781 last y diff: 0 last z: 523.643 territory: 5 rot x: 0 rot y: 0.09528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 438 goal z: 526 goal u x: 0.5512 goal u z: 0.83487 goal v x: -0.83487 goal v z: 0.5512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8207 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 18 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4307, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 438, "y": 23, "z": 526 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42077, "losRangeQuery": 2472, "fsmReenter": false, "gatheringTarget": 4307 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8208 Decay: Footprint: Minimap: active: true x: 429.53354 z: 508.358 Obstruction: active: true moving: false control group: 8208 control group 2: 0 tag: 1694 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 429.53354 y: 0 z: 508.358 last x: 429.53354 last y diff: 0 last z: 508.358 territory: 5 rot x: 0 rot y: 2.88218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4277 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 430 goal z: 506 goal u x: 0.7361 goal u z: 0.67751 goal v x: -0.67751 goal v z: 0.7361 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8208 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 17 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4277, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 430, "y": 23, "z": 506 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4277, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 430, "y": 23, "z": 506 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41971, "losRangeQuery": 2473, "fsmReenter": false, "gatheringTarget": 4277 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8211 Footprint: Minimap: active: true x: 202 z: 274 Obstruction: active: true moving: false control group: 8211 control group 2: 0 tag: 11801 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 274 last x: 202 last y diff: 0 last z: 274 territory: 5 rot x: 0 rot y: 5.74344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3910 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8213 Decay: Footprint: Minimap: active: true x: 1001.8271 z: 462.99848 Obstruction: active: true moving: false control group: 8110 control group 2: 0 tag: 11805 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1001.8271 y: 0 z: 462.99848 last x: 1001.8271 last y diff: 0 last z: 462.99848 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3074 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8215 Decay: Footprint: Minimap: active: true x: 1113.28573 z: 506.26931 Obstruction: active: true moving: false control group: 8215 control group 2: 0 tag: 1698 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.28573 y: 0 z: 506.26931 last x: 1113.28573 last y diff: 0 last z: 506.26931 territory: 1 rot x: 0 rot y: -0.76214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8215 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 8491, 8492, 8490, 8493, 9442, 9443, 9444, 9445, 9446 ], "isApplied": true, "rangeQuery": 1907 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41972, "losRangeQuery": 1908, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8216 Decay: Footprint: Minimap: active: true x: 946.50634 z: 482.50402 Obstruction: active: true moving: true control group: 8216 control group 2: 0 tag: 1700 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 946.50634 y: 0 z: 482.50402 last x: 949.68773 last y diff: 0 last z: 485.68674 territory: 1 rot x: 0 rot y: -2.35636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00022 moving: true facePointAfterMove: true tries: 0 length: 20 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 875.15525 waypoint z: 422.74936 waypoint x: 882.82763 waypoint z: 424.12468 waypoint x: 887.16381 waypoint z: 425.31234 waypoint x: 891.3319 waypoint z: 427.90616 waypoint x: 894.41594 waypoint z: 430.20308 waypoint x: 897.45797 waypoint z: 432.85154 waypoint x: 900.97898 waypoint z: 436.17577 waypoint x: 904.2395 waypoint z: 439.33788 waypoint x: 907.86974 waypoint z: 442.91894 waypoint x: 913.68487 waypoint z: 448.70946 waypoint x: 919.09243 waypoint z: 454.10473 waypoint x: 921.79621 waypoint z: 457.30236 waypoint x: 924.64811 waypoint z: 460.40117 waypoint x: 928.07406 waypoint z: 463.95058 waypoint x: 932.28702 waypoint z: 468.22529 waypoint x: 934.89351 waypoint z: 470.86265 waypoint x: 937.69675 waypoint z: 473.68133 waypoint x: 940.59838 waypoint z: 476.59066 waypoint x: 944.54918 waypoint z: 480.54532 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00022 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8216 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1909 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1295, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 966, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1910, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8217 Decay: Footprint: Minimap: active: true x: 1099.90096 z: 483.40586 Obstruction: active: true moving: false control group: 8217 control group 2: 0 tag: 1702 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1099.90096 y: 0 z: 483.40586 last x: 1099.90096 last y diff: 0 last z: 483.40586 territory: 1 rot x: 0 rot y: 1.24978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8217 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 9406, 8657, 8655 ], "isApplied": true, "rangeQuery": 1911 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41451, "losRangeQuery": 1912, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8218 Decay: Footprint: Minimap: active: true x: 1103.69193 z: 480.54667 Obstruction: active: true moving: false control group: 8218 control group 2: 0 tag: 1704 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1103.69193 y: 0 z: 480.54667 last x: 1103.69193 last y diff: 0 last z: 480.54667 territory: 1 rot x: 0 rot y: 0.84249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8218 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 9406, 8657, 9407, 9408, 9409, 8655 ], "isApplied": true, "rangeQuery": 1913 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42078, "losRangeQuery": 1914, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8219 Decay: Footprint: Minimap: active: true x: 1107.52443 z: 478.54664 Obstruction: active: true moving: false control group: 8219 control group 2: 0 tag: 1706 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1107.52443 y: 0 z: 478.54664 last x: 1107.52443 last y diff: 0 last z: 478.54664 territory: 1 rot x: 0 rot y: 0.39167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8219 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 9407, 9408, 8657, 9406, 9409, 9410, 8654, 8656, 9405, 9411, 8655 ], "isApplied": true, "rangeQuery": 1915 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42524, "losRangeQuery": 1916, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8220 Decay: Footprint: Minimap: active: true x: 948.5112 z: 484.5098 Obstruction: active: true moving: true control group: 8220 control group 2: 0 tag: 1708 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 948.5112 y: 0 z: 484.5098 last x: 951.71967 last y diff: 0 last z: 487.66491 territory: 1 rot x: 0 rot y: -2.34961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 8.99976 moving: true facePointAfterMove: true tries: 0 length: 21 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 875.15525 waypoint z: 422.74936 waypoint x: 882.82763 waypoint z: 424.12468 waypoint x: 887.16381 waypoint z: 425.31234 waypoint x: 891.3319 waypoint z: 427.90616 waypoint x: 894.41594 waypoint z: 430.20308 waypoint x: 897.45797 waypoint z: 432.85154 waypoint x: 900.97898 waypoint z: 436.17577 waypoint x: 904.2395 waypoint z: 439.33788 waypoint x: 907.86974 waypoint z: 442.91894 waypoint x: 913.68487 waypoint z: 448.70946 waypoint x: 919.09243 waypoint z: 454.10473 waypoint x: 921.79621 waypoint z: 457.30236 waypoint x: 924.64811 waypoint z: 460.40117 waypoint x: 928.07406 waypoint z: 463.95058 waypoint x: 932.28702 waypoint z: 468.22529 waypoint x: 934.89351 waypoint z: 470.86265 waypoint x: 937.69675 waypoint z: 473.68133 waypoint x: 940.59838 waypoint z: 476.59066 waypoint x: 944.54918 waypoint z: 480.54532 waypoint x: 947.02459 waypoint z: 483.02266 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99976 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8220 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1917 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1295, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 966, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1918, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8221 Decay: Footprint: Minimap: active: true x: 935.42927 z: 471.40134 Obstruction: active: true moving: true control group: 8221 control group 2: 0 tag: 1710 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 935.42927 y: 0 z: 471.40134 last x: 938.60384 last y diff: 0 last z: 474.59083 territory: 1 rot x: 0 rot y: -2.35804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 9.00016 moving: true facePointAfterMove: true tries: 0 length: 17 waypoint x: 862.8105 waypoint z: 422.99872 waypoint x: 875.15525 waypoint z: 422.74936 waypoint x: 882.82763 waypoint z: 424.12468 waypoint x: 887.16381 waypoint z: 425.31234 waypoint x: 891.3319 waypoint z: 427.90616 waypoint x: 894.41594 waypoint z: 430.20308 waypoint x: 897.45797 waypoint z: 432.85154 waypoint x: 900.97898 waypoint z: 436.17577 waypoint x: 904.2395 waypoint z: 439.33788 waypoint x: 907.86974 waypoint z: 442.91894 waypoint x: 913.68487 waypoint z: 448.70946 waypoint x: 919.09243 waypoint z: 454.10473 waypoint x: 921.79621 waypoint z: 457.30236 waypoint x: 924.64811 waypoint z: 460.40117 waypoint x: 928.07406 waypoint z: 463.95058 waypoint x: 932.28702 waypoint z: 468.22529 waypoint x: 934.89351 waypoint z: 470.86265 length: 0 type: 0 goal x: 862.8105 goal z: 422.99872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9.00016 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8221 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1919 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 862.8104858398438, "z": 422.99871826171875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 862.8104858398438, "z": 422.99871826171875 }, "workOrders": [ { "type": "Gather", "data": { "target": 1295, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 966, "y": 23, "z": 518 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1920, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8223 Footprint: Minimap: active: true x: 250 z: 642 Obstruction: active: true moving: false control group: 8223 control group 2: 0 tag: 11811 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 642 last x: 250 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 4.93383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 545 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8228 Decay: Footprint: Minimap: active: true x: 226.35004 z: 303.97126 Obstruction: active: true moving: false control group: 8111 control group 2: 0 tag: 11821 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 226.35004 y: 0 z: 303.97126 last x: 226.35004 last y diff: 0 last z: 303.97126 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21357 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8230 Decay: Footprint: Minimap: active: true x: 575.75947 z: 960.94611 Obstruction: active: true moving: false control group: 8230 control group 2: 0 tag: 1712 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 575.75947 y: 0 z: 960.94611 last x: 575.75947 last y diff: 0 last z: 960.94611 territory: 3 rot x: 0 rot y: -0.98238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3765 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 962 goal u x: -0.85253 goal u z: 0.52349 goal v x: -0.52349 goal v z: -0.85253 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8230 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3765, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 962 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43165, "losRangeQuery": 2474, "fsmReenter": false, "gatheringTarget": 3765 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8231 Decay: Footprint: Minimap: active: true x: 575.97274 z: 959.20577 Obstruction: active: true moving: false control group: 8231 control group 2: 0 tag: 1714 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 575.97274 y: 0 z: 959.20577 last x: 575.97274 last y diff: 0 last z: 959.20577 territory: 3 rot x: 0 rot y: -2.1667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3770 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 958 goal u x: -0.06791 goal u z: 0.99773 goal v x: -0.99773 goal v z: -0.06791 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8231 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3770, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 958 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3770, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 958 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42752, "losRangeQuery": 2475, "fsmReenter": false, "gatheringTarget": 3770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8232 Decay: Footprint: Minimap: active: true x: 580.89637 z: 942.15133 Obstruction: active: true moving: false control group: 8232 control group 2: 0 tag: 1716 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 580.89637 y: 0 z: 942.15133 last x: 580.89637 last y diff: 0 last z: 942.15133 territory: 3 rot x: 0 rot y: -1.6488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3771 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 578 goal z: 942 goal u x: 0.74335 goal u z: -0.66953 goal v x: 0.66953 goal v z: 0.74335 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8232 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3771, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 942 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3771, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 942 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43088, "losRangeQuery": 2476, "fsmReenter": false, "gatheringTarget": 3771 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8235 Footprint: Minimap: active: true x: 254 z: 646 Obstruction: active: true moving: false control group: 8235 control group 2: 0 tag: 11829 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 646 last x: 254 last y diff: 0 last z: 646 territory: 6 rot x: 0 rot y: 2.26783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 569 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8239 Decay: Footprint: Minimap: active: true x: 1040.03333 z: 846.96705 Obstruction: active: true moving: false control group: 8163 control group 2: 0 tag: 11837 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1040.03333 y: 0 z: 846.96705 last x: 1040.03333 last y diff: 0 last z: 846.96705 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2172 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9204, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7845, 7836, 7844, 7839, 7840 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8244 Footprint: Minimap: active: true x: 610 z: 942 Obstruction: active: true moving: false control group: 8244 control group 2: 0 tag: 11845 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 942 last x: 610 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.21404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3689 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3689, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8245 Footprint: Minimap: active: true x: 610 z: 942 Obstruction: active: true moving: false control group: 8245 control group 2: 0 tag: 11847 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 942 last x: 610 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.21404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3689 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3689, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8247 Footprint: Minimap: active: true x: 962 z: 502 Obstruction: active: true moving: false control group: 8247 control group 2: 0 tag: 11851 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 502 last x: 962 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 3.32778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1297 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8248 Decay: Footprint: Minimap: active: true x: 262.54571 z: 616.15532 Obstruction: active: true moving: false control group: 8248 control group 2: 0 tag: 1718 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 262.54571 y: 0 z: 616.15532 last x: 262.54571 last y diff: 0 last z: 616.15532 territory: 0 rot x: 0 rot y: -2.82424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8248 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43639, "losRangeQuery": 2477, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8249 Decay: Footprint: Minimap: active: true x: 259.98722 z: 619.2417 Obstruction: active: true moving: false control group: 8249 control group 2: 0 tag: 1720 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.98722 y: 0 z: 619.2417 last x: 259.98722 last y diff: 0 last z: 619.2417 territory: 0 rot x: 0 rot y: 1.18355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80910 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 8.26963 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 260.49733 waypoint z: 615.84733 length: 2 waypoint x: 263.72258 waypoint z: 616.33231 waypoint x: 263.70798 waypoint z: 617.31777 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 8.26963 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8249 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 569, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 254, "y": 23, "z": 646 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2478, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8250 Decay: Footprint: Minimap: active: true x: 260.50643 z: 607.80819 Obstruction: active: true moving: false control group: 8250 control group 2: 0 tag: 1722 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.50643 y: 0 z: 607.80819 last x: 259.60476 last y diff: 0 last z: 612.67031 territory: 0 rot x: 0 rot y: 2.43104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 493 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 262 goal z: 606 goal u x: 0.18244 goal u z: -0.98337 goal v x: 0.98337 goal v z: 0.18244 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8250 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 606 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 606 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43693, "losRangeQuery": 2479, "fsmReenter": false, "gatheringTarget": 493 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8251 Decay: Footprint: Minimap: active: true x: 270.1769 z: 636.24167 Obstruction: active: true moving: false control group: 8251 control group 2: 0 tag: 1724 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 270.1769 y: 0 z: 636.24167 last x: 270.1769 last y diff: 0 last z: 636.24167 territory: 6 rot x: 0 rot y: -3.02671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 570 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 270 goal z: 634 goal u x: -0.33744 goal u z: 0.94169 goal v x: -0.94169 goal v z: -0.33744 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8251 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 570, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 634 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43366, "losRangeQuery": 2480, "fsmReenter": false, "gatheringTarget": 570 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8252 Decay: Footprint: Minimap: active: true x: 828.5 z: 882.52962 Obstruction: active: true moving: true control group: 8252 control group 2: 0 tag: 1726 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 828.5 y: 0 z: 882.52962 last x: 828.5 last y diff: 0 last z: 876.22951 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.60022 moving: true facePointAfterMove: true tries: 0 length: 28 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.60022 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8252 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2481, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8253 Decay: Footprint: Minimap: active: true x: 827.5 z: 845.74363 Obstruction: active: true moving: true control group: 8253 control group 2: 0 tag: 1728 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 827.5 y: 0 z: 845.74363 last x: 827.5 last y diff: 0 last z: 839.44365 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 35 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 waypoint x: 828.5 waypoint z: 858.5 waypoint x: 828.5 waypoint z: 852.5 waypoint x: 827.5 waypoint z: 851.5 waypoint x: 827.5 waypoint z: 847.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8253 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2482, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8254 Decay: Footprint: Minimap: active: true x: 260.66248 z: 617.66248 Obstruction: active: true moving: false control group: 8254 control group 2: 0 tag: 1730 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.66248 y: 0 z: 617.66248 last x: 258.38801 last y diff: 0 last z: 616.13529 territory: 0 rot x: 0 rot y: 0.9398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80911 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 5.47925 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 260.92556 waypoint z: 615.91172 length: 2 waypoint x: 263.72258 waypoint z: 616.33231 waypoint x: 263.70818 waypoint z: 617.3178 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 5.47925 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8254 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 569, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 254, "y": 23, "z": 646 }, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2483, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8256 Footprint: Minimap: active: true x: 598 z: 938 Obstruction: active: true moving: false control group: 8256 control group 2: 0 tag: 11855 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 938 last x: 598 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 4.60601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3711 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8259 Decay: Footprint: Minimap: active: true x: 276.70069 z: 710.4286 Obstruction: active: true moving: false control group: 8197 control group 2: 0 tag: 11861 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.70069 y: 0 z: 710.4286 last x: 276.70069 last y diff: 0 last z: 710.4286 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19955 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8383, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8260 Decay: Footprint: Minimap: active: true x: 211.01203 z: 323.7547 Obstruction: active: true moving: false control group: 8135 control group 2: 0 tag: 11863 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 211.01203 y: 0 z: 323.7547 last x: 211.01203 last y diff: 0 last z: 323.7547 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18579 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8731 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8261 Footprint: Minimap: active: true x: 414 z: 526 Obstruction: active: true moving: false control group: 8261 control group 2: 0 tag: 11865 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 526 last x: 414 last y diff: 0 last z: 526 territory: 5 rot x: 0 rot y: 4.6641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4216 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8263 Decay: Footprint: Minimap: active: true x: 266.7127 z: 991.62032 Obstruction: active: true moving: false control group: 8263 control group 2: 0 tag: 1732 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 266.7127 y: 0 z: 991.62032 last x: 266.7127 last y diff: 0 last z: 991.62032 territory: 6 rot x: 0 rot y: -1.40027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8263 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 33.800000000000004, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42032 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 297.05259704589844, "z": 977.0259704589844 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43526, "losRangeQuery": 2832, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8264 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 8264 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.66276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.38035 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8264 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "lastAttacked": 828750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2485, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8265 Decay: Footprint: Minimap: active: true x: 218.75773 z: 744.2538 Obstruction: active: true moving: false control group: 8265 control group 2: 0 tag: 1736 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 218.75773 y: 0 z: 744.2538 last x: 218.75773 last y diff: 0 last z: 744.2538 territory: 6 rot x: 0 rot y: -1.30968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8265 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41918, "losRangeQuery": 2486, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8266 Decay: Footprint: Minimap: active: true x: 281.7105 z: 951.77628 Obstruction: active: true moving: true control group: 8266 control group 2: 0 tag: 1738 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 281.7105 y: 0 z: 951.77628 last x: 280.74186 last y diff: 0 last z: 958.00133 territory: 6 rot x: 0 rot y: 2.93007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 284.5 waypoint z: 945 length: 2 waypoint x: 284.5 waypoint z: 945 waypoint x: 281.75745 waypoint z: 951.47457 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 15.44195 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8266 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 44.60000000000001, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42027 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2833, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8267 Decay: Footprint: Minimap: active: true x: 252.01906 z: 986.66326 Obstruction: active: true moving: false control group: 8267 control group 2: 0 tag: 1740 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 252.01906 y: 0 z: 986.66326 last x: 252.01906 last y diff: 0 last z: 986.66326 territory: 6 rot x: 0 rot y: 0.69327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8267 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 55.400000000000006, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42033 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 304.2888488769531, "z": 984.6705169677734 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43367, "losRangeQuery": 2834, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8270 Footprint: Minimap: active: true x: 619.98023 z: 901.6703 Obstruction: active: true moving: false control group: 8270 control group 2: 0 tag: 11873 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.98023 y: 0 z: 901.6703 last x: 619.98023 last y diff: 0 last z: 901.6703 territory: 3 rot x: 0 rot y: 0.64623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4461 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 4461, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8271 Footprint: Minimap: active: true x: 619.98023 z: 901.6703 Obstruction: active: true moving: false control group: 8271 control group 2: 0 tag: 11875 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.98023 y: 0 z: 901.6703 last x: 619.98023 last y diff: 0 last z: 901.6703 territory: 3 rot x: 0 rot y: 0.64623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4461 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 6, "parent": 4461, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8272 Decay: Footprint: Minimap: active: true x: 587.53533 z: 936.4599 Obstruction: active: true moving: false control group: 8272 control group 2: 0 tag: 1742 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 587.53533 y: 0 z: 936.4599 last x: 587.53533 last y diff: 0 last z: 936.4599 territory: 3 rot x: 0 rot y: -2.53795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586 goal z: 934 goal u x: -0.97445 goal u z: -0.22551 goal v x: 0.22551 goal v z: -0.97445 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8272 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43368, "losRangeQuery": 2489, "fsmReenter": false, "gatheringTarget": 3749 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8273 Decay: Footprint: Minimap: active: true x: 586.60193 z: 953.7176 Obstruction: active: true moving: true control group: 8273 control group 2: 0 tag: 1744 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 586.60193 y: 0 z: 953.7176 last x: 582.32674 last y diff: 0 last z: 954.69282 territory: 3 rot x: 0 rot y: -1.1724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3770 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 576.18454 waypoint z: 956.0939 type: 3 goal x: 574 goal z: 958 goal u x: -0.06791 goal u z: 0.99773 goal v x: -0.99773 goal v z: -0.06791 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8273 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.6655000000000002, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3770, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 958 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3770, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 958 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2490, "fsmReenter": false, "gatheringTarget": 3770 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8277 Footprint: Minimap: active: true x: 446 z: 334 Obstruction: active: true moving: false control group: 8277 control group 2: 0 tag: 11883 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 334 last x: 446 last y diff: 0 last z: 334 territory: 5 rot x: 0 rot y: 2.37876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1000 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8279 Decay: Footprint: Minimap: active: true x: 163.07587 z: 653.46601 Obstruction: active: true moving: false control group: 7970 control group 2: 0 tag: 11887 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 163.07587 y: 0 z: 653.46601 last x: 163.07587 last y diff: 0 last z: 653.46601 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3040 actor: "structures/iberians/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8327, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 9, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_infantry_spearman_b", "units/iber_infantry_swordsman_b", "units/iber_infantry_javelinist_b", "units/iber_infantry_slinger_b", "units/iber_cavalry_spearman_b", "units/iber_cavalry_javelinist_b", "units/iber_champion_infantry_barracks", "units/iber_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 269.6177978515625, "z": 958.0010986328125 } ], "data": [ { "command": "repair", "target": 9246 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8280 Decay: Footprint: Minimap: active: true x: 1068.13135 z: 854.57746 Obstruction: active: true moving: false control group: 8168 control group 2: 0 tag: 11889 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1068.13135 y: 0 z: 854.57746 last x: 1068.13135 last y diff: 0 last z: 854.57746 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15735 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9205, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7833, 7835, 7832, 7831, 7834 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8282 Footprint: Minimap: active: true x: 454 z: 338 Obstruction: active: true moving: false control group: 8282 control group 2: 0 tag: 11893 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 338 last x: 454 last y diff: 0 last z: 338 territory: 5 rot x: 0 rot y: 1.74138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 954 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8284 Footprint: Minimap: active: true x: 254 z: 642 Obstruction: active: true moving: false control group: 8284 control group 2: 0 tag: 11897 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 642 last x: 254 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 2.86965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 568 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8286 Decay: Footprint: Minimap: active: true x: 804.36284 z: 304.75097 Obstruction: active: true moving: false control group: 8286 control group 2: 0 tag: 1746 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 804.36284 y: 0 z: 304.75097 last x: 804.36284 last y diff: 0 last z: 304.75097 territory: 4 rot x: 0 rot y: 0.89101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4062 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 306 goal u x: -0.53281 goal u z: 0.84675 goal v x: -0.84675 goal v z: -0.53281 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8286 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43410, "losRangeQuery": 2491, "fsmReenter": false, "gatheringTarget": 4062 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8287 Decay: Footprint: Minimap: active: true x: 797.92887 z: 319.10051 Obstruction: active: true moving: false control group: 8287 control group 2: 0 tag: 1748 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 797.92887 y: 0 z: 319.10051 last x: 797.92887 last y diff: 0 last z: 319.10051 territory: 4 rot x: 0 rot y: 0.03763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4020 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 798 goal z: 322 goal u x: 0.68985 goal u z: -0.72455 goal v x: 0.72455 goal v z: 0.68985 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8287 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42648, "losRangeQuery": 2492, "fsmReenter": false, "gatheringTarget": 4020 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8288 Decay: Footprint: Minimap: active: true x: 808.14094 z: 306.44842 Obstruction: active: true moving: false control group: 8288 control group 2: 0 tag: 1750 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 808.14094 y: 0 z: 306.44842 last x: 808.14094 last y diff: 0 last z: 306.44842 territory: 4 rot x: 0 rot y: -1.84282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4062 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 306 goal u x: -0.53281 goal u z: 0.84675 goal v x: -0.84675 goal v z: -0.53281 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8288 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42902, "losRangeQuery": 2493, "fsmReenter": false, "gatheringTarget": 4062 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8289 Decay: Footprint: Minimap: active: true x: 805.1976 z: 299.57723 Obstruction: active: true moving: false control group: 8289 control group 2: 0 tag: 1752 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 805.1976 y: 0 z: 299.57723 last x: 805.1976 last y diff: 0 last z: 299.57723 territory: 4 rot x: 0 rot y: 0.39083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4061 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 302 goal u x: 0.81803 goal u z: 0.57593 goal v x: -0.57593 goal v z: 0.81803 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8289 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4061, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 302 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4061, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 302 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43527, "losRangeQuery": 2494, "fsmReenter": false, "gatheringTarget": 4061 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8290 Decay: Footprint: Minimap: active: true x: 803.21801 z: 302.38895 Obstruction: active: true moving: false control group: 8290 control group 2: 0 tag: 1754 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.21801 y: 0 z: 302.38895 last x: 803.21801 last y diff: 0 last z: 302.38895 territory: 4 rot x: 0 rot y: 1.76348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4061 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 302 goal u x: 0.81803 goal u z: 0.57593 goal v x: -0.57593 goal v z: 0.81803 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8290 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4061, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 302 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4061, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 302 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43125, "losRangeQuery": 2495, "fsmReenter": false, "gatheringTarget": 4061 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8291 Decay: Footprint: Minimap: active: true x: 808.5 z: 298.97844 Obstruction: active: true moving: true control group: 8291 control group 2: 0 tag: 1756 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 808.5 y: 0 z: 298.97844 last x: 807.05358 last y diff: 0 last z: 304.53496 territory: 4 rot x: 0 rot y: 2.81714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 11.48337 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 793.5 waypoint z: 290.5 waypoint x: 798 waypoint z: 290.5 waypoint x: 802.75 waypoint z: 293 waypoint x: 808.5 waypoint z: 296.5 length: 0 type: 3 goal x: 784.1825 goal z: 288.55555 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.48337 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8291 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2496, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8292 Decay: Footprint: Minimap: active: true x: 803.36263 z: 297.94448 Obstruction: active: true moving: false control group: 8292 control group 2: 0 tag: 1758 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.36263 y: 0 z: 297.94448 last x: 803.36263 last y diff: 0 last z: 297.94448 territory: 4 rot x: 0 rot y: 1.53843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4060 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 298 goal u x: 0.64547 goal u z: -0.76435 goal v x: 0.76435 goal v z: 0.64547 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8292 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43257, "losRangeQuery": 2497, "fsmReenter": false, "gatheringTarget": 4060 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8293 Decay: Footprint: Minimap: active: true x: 804.5 z: 308.5 Obstruction: active: true moving: true control group: 8293 control group 2: 0 tag: 1760 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 804.5 y: 0 z: 308.5 last x: 805.89448 last y diff: 0 last z: 308.33666 territory: 4 rot x: 0 rot y: -1.4061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80912 target entity: 7821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 2.80799 moving: true facePointAfterMove: true tries: 1 length: 3 waypoint x: 790.5 waypoint z: 293.5 waypoint x: 793 waypoint z: 296.5 waypoint x: 795.75 waypoint z: 299.5 length: 0 type: 3 goal x: 784.1825 goal z: 288.55555 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 2.80799 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8293 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2498, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8294 Decay: Footprint: Minimap: active: true x: 796.79606 z: 320.2903 Obstruction: active: true moving: false control group: 8294 control group 2: 0 tag: 1762 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 796.79606 y: 0 z: 320.2903 last x: 796.79606 last y diff: 0 last z: 320.2903 territory: 4 rot x: 0 rot y: 0.6491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4020 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 798 goal z: 322 goal u x: 0.68985 goal u z: -0.72455 goal v x: 0.72455 goal v z: 0.68985 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8294 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42852, "losRangeQuery": 2499, "fsmReenter": false, "gatheringTarget": 4020 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8295 Decay: Footprint: Minimap: active: true x: 795.6613 z: 321.48215 Obstruction: active: true moving: false control group: 8295 control group 2: 0 tag: 1764 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 795.6613 y: 0 z: 321.48215 last x: 795.6613 last y diff: 0 last z: 321.48215 territory: 4 rot x: 0 rot y: 1.28605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4020 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 798 goal z: 322 goal u x: 0.68985 goal u z: -0.72455 goal v x: 0.72455 goal v z: 0.68985 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8295 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 765.7662353515625, "z": 333.3511962890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42992, "losRangeQuery": 2500, "fsmReenter": false, "gatheringTarget": 4020 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8297 Footprint: Minimap: active: true x: 662 z: 306 Obstruction: active: true moving: false control group: 8297 control group 2: 0 tag: 11901 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 306 last x: 662 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 1.91556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2780 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2780, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8298 Decay: Footprint: Minimap: active: true x: 1144.30811 z: 494.26108 Obstruction: active: true moving: false control group: 8298 control group 2: 0 tag: 1766 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1144.30811 y: 0 z: 494.26108 last x: 1144.30811 last y diff: 0 last z: 494.26108 territory: 1 rot x: 0 rot y: 0.46213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8298 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43305, "losRangeQuery": 2501, "fsmReenter": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8299 Decay: Footprint: Minimap: active: true x: 1139.40409 z: 491.76069 Obstruction: active: true moving: false control group: 8299 control group 2: 0 tag: 1768 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1139.40409 y: 0 z: 491.76069 last x: 1139.40409 last y diff: 0 last z: 491.76069 territory: 1 rot x: 0 rot y: 0.30083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80913 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.59992 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1143.10737 waypoint z: 495.46178 length: 2 waypoint x: 1139.65711 waypoint z: 498.91189 waypoint x: 1139.65896 waypoint z: 498.9101 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8299 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2502, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8300 Decay: Footprint: Minimap: active: true x: 1143.14803 z: 495.42112 Obstruction: active: true moving: false control group: 8300 control group 2: 0 tag: 1770 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1143.14803 y: 0 z: 495.42112 last x: 1143.14803 last y diff: 0 last z: 495.42112 territory: 1 rot x: 0 rot y: 0.60877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8300 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43411, "losRangeQuery": 2503, "fsmReenter": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8301 Decay: Footprint: Minimap: active: true x: 1143.5 z: 487 Obstruction: active: true moving: false control group: 8301 control group 2: 0 tag: 1772 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1143.5 y: 0 z: 487 last x: 1143.5 last y diff: 0 last z: 487 territory: 1 rot x: 0 rot y: 0.6635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80914 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0.76716 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1147.53959 waypoint z: 491.02974 length: 4 waypoint x: 1140.8214 waypoint z: 497.74766 waypoint x: 1139.65978 waypoint z: 496.58437 waypoint x: 1139.65978 waypoint z: 494.25942 waypoint x: 1140.56656 waypoint z: 492.92316 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 0.76716 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8301 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2504, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8302 Decay: Footprint: Minimap: active: true x: 1141.98473 z: 496.58437 Obstruction: active: true moving: false control group: 8302 control group 2: 0 tag: 1774 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1141.98473 y: 0 z: 496.58437 last x: 1141.98473 last y diff: 0 last z: 496.58437 territory: 1 rot x: 0 rot y: 0.7558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8302 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43528, "losRangeQuery": 2505, "fsmReenter": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8303 Decay: Footprint: Minimap: active: true x: 1147.79981 z: 490.76954 Obstruction: active: true moving: false control group: 8303 control group 2: 0 tag: 1776 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1147.79981 y: 0 z: 490.76954 last x: 1147.79981 last y diff: 0 last z: 490.76954 territory: 1 rot x: 0 rot y: 0.02076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9386 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1147.96387 goal z: 503.03211 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8303 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9386, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43211, "losRangeQuery": 2506, "fsmReenter": false, "repairTarget": 9386 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8306 Footprint: Minimap: active: true x: 934 z: 482 Obstruction: active: true moving: false control group: 8306 control group 2: 0 tag: 11907 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 482 last x: 934 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 4.09047 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1324 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8307 Decay: Footprint: Minimap: active: true x: 421.47764 z: 252.40391 Obstruction: active: true moving: false control group: 8039 control group 2: 0 tag: 11909 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 421.47764 y: 0 z: 252.40391 last x: 421.47764 last y diff: 0 last z: 252.40391 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1801 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8309 Footprint: Minimap: active: true x: 922 z: 490 Obstruction: active: true moving: false control group: 8309 control group 2: 0 tag: 11913 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 490 last x: 922 last y diff: 0 last z: 490 territory: 1 rot x: 0 rot y: 3.16909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1345 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8310 Decay: Footprint: Minimap: active: true x: 810.06147 z: 229.36988 Obstruction: active: true moving: false control group: 8229 control group 2: 0 tag: 11915 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 810.06147 y: 0 z: 229.36988 last x: 810.06147 last y diff: 0 last z: 229.36988 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 44436 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8311 Decay: Footprint: Minimap: active: true x: 341.4365 z: 375.04769 Obstruction: active: true moving: false control group: 8311 control group 2: 0 tag: 1778 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 341.4365 y: 0 z: 375.04769 last x: 341.4365 last y diff: 0 last z: 375.04769 territory: 5 rot x: 0 rot y: -0.51963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8311 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 9 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42346, "losRangeQuery": 2507, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8312 Decay: Footprint: Minimap: active: true x: 329.0974 z: 386.41794 Obstruction: active: true moving: false control group: 8312 control group 2: 0 tag: 1780 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 329.0974 y: 0 z: 386.41794 last x: 329.0974 last y diff: 0 last z: 386.41794 territory: 5 rot x: 0 rot y: 2.09177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8312 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42649, "losRangeQuery": 2508, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8313 Decay: Footprint: Minimap: active: true x: 335.68241 z: 372.37981 Obstruction: active: true moving: false control group: 8313 control group 2: 0 tag: 1782 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 335.68241 y: 0 z: 372.37981 last x: 335.68241 last y diff: 0 last z: 372.37981 territory: 5 rot x: 0 rot y: 0.30498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8313 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 9 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42432, "losRangeQuery": 2509, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8314 Decay: Footprint: Minimap: active: true x: 332.52854 z: 388.0088 Obstruction: active: true moving: false control group: 8314 control group 2: 0 tag: 1784 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 332.52854 y: 0 z: 388.0088 last x: 332.52854 last y diff: 0 last z: 388.0088 territory: 5 rot x: 0 rot y: 2.39295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8314 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42853, "losRangeQuery": 2510, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8315 Decay: Footprint: Minimap: active: true x: 327.70528 z: 385.7725 Obstruction: active: true moving: false control group: 8315 control group 2: 0 tag: 1786 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 327.70528 y: 0 z: 385.7725 last x: 327.70528 last y diff: 0 last z: 385.7725 territory: 5 rot x: 0 rot y: 1.99206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8315 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 9 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42386, "losRangeQuery": 2511, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8316 Decay: Footprint: Minimap: active: true x: 340.03423 z: 374.39753 Obstruction: active: true moving: false control group: 8316 control group 2: 0 tag: 1788 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 340.03423 y: 0 z: 374.39753 last x: 340.03423 last y diff: 0 last z: 374.39753 territory: 5 rot x: 0 rot y: -0.33161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8316 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42472, "losRangeQuery": 2512, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8317 Decay: Footprint: Minimap: active: true x: 338.62989 z: 373.7464 Obstruction: active: true moving: false control group: 8317 control group 2: 0 tag: 1790 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 338.62989 y: 0 z: 373.7464 last x: 338.62989 last y diff: 0 last z: 373.7464 territory: 5 rot x: 0 rot y: -0.1114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8317 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42601, "losRangeQuery": 2513, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8318 Decay: Footprint: Minimap: active: true x: 335.32902 z: 389.30724 Obstruction: active: true moving: false control group: 8318 control group 2: 0 tag: 1792 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 335.32902 y: 0 z: 389.30724 last x: 335.32902 last y diff: 0 last z: 389.30724 territory: 5 rot x: 0 rot y: 2.72112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8318 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43033, "losRangeQuery": 2514, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8319 Decay: Footprint: Minimap: active: true x: 336.73397 z: 389.95864 Obstruction: active: true moving: false control group: 8319 control group 2: 0 tag: 1794 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 336.73397 y: 0 z: 389.95864 last x: 336.73397 last y diff: 0 last z: 389.95864 territory: 5 rot x: 0 rot y: 2.92602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8319 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 6 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42807, "losRangeQuery": 2515, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8320 Decay: Footprint: Minimap: active: true x: 333.92775 z: 388.65754 Obstruction: active: true moving: false control group: 8320 control group 2: 0 tag: 1796 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 333.92775 y: 0 z: 388.65754 last x: 333.92775 last y diff: 0 last z: 388.65754 territory: 5 rot x: 0 rot y: 2.54543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8320 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42951, "losRangeQuery": 2516, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8322 Footprint: Minimap: active: true x: 258 z: 666 Obstruction: active: true moving: false control group: 8322 control group 2: 0 tag: 11919 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 666 last x: 258 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 2.22765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 591 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8325 Footprint: Minimap: active: true x: 626 z: 1182 Obstruction: active: true moving: false control group: 8325 control group 2: 0 tag: 11925 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1182 last x: 626 last y diff: 0 last z: 1182 territory: 3 rot x: 0 rot y: 6.22225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3333 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8327 Footprint: Minimap: active: true x: 163.07587 z: 653.46601 Obstruction: active: true moving: false control group: 8327 control group 2: 0 tag: 11929 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 163.07587 y: 0 z: 653.46601 last x: 163.07587 last y diff: 0 last z: 653.46601 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3040 actor: "structures/iberians/barracks.xml" Identity: Mirage: object: { "player": 4, "parent": 8279, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2000, "hitpoints": 2000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8330 Footprint: Minimap: active: true x: 254 z: 634 Obstruction: active: true moving: false control group: 8330 control group 2: 0 tag: 11935 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 634 last x: 254 last y diff: 0 last z: 634 territory: 6 rot x: 0 rot y: 3.57953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 544 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8333 Footprint: Minimap: active: true x: 230.72587 z: 616.98121 Obstruction: active: true moving: false control group: 8333 control group 2: 0 tag: 11941 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 230.72587 y: 0 z: 616.98121 last x: 230.72587 last y diff: 0 last z: 616.98121 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11366 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7852, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8336 Footprint: Minimap: active: true x: 198.50007 z: 643.67115 Obstruction: active: true moving: false control group: 8336 control group 2: 0 tag: 11947 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 198.50007 y: 0 z: 643.67115 last x: 198.50007 last y diff: 0 last z: 643.67115 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61796 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6999, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8337 Decay: Footprint: Minimap: active: true x: 285.91425 z: 703.56605 Obstruction: active: true moving: false control group: 8198 control group 2: 0 tag: 11949 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.91425 y: 0 z: 703.56605 last x: 285.91425 last y diff: 0 last z: 703.56605 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14571 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8380, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8338 Footprint: Minimap: active: true x: 227.39203 z: 635.19526 Obstruction: active: true moving: false control group: 8338 control group 2: 0 tag: 11951 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 227.39203 y: 0 z: 635.19526 last x: 227.39203 last y diff: 0 last z: 635.19526 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2891 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 7600, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8339 Footprint: Minimap: active: true x: 250 z: 630 Obstruction: active: true moving: false control group: 8339 control group 2: 0 tag: 11953 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 630 last x: 250 last y diff: 0 last z: 630 territory: 6 rot x: 0 rot y: 4.89885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 510 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8343 Footprint: Minimap: active: true x: 217.19141 z: 647.52704 Obstruction: active: true moving: false control group: 8343 control group 2: 0 tag: 11961 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 217.19141 y: 0 z: 647.52704 last x: 217.19141 last y diff: 0 last z: 647.52704 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28344 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6842, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8345 Footprint: Minimap: active: true x: 210.6154 z: 669.10706 Obstruction: active: true moving: false control group: 8345 control group 2: 0 tag: 11965 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 210.6154 y: 0 z: 669.10706 last x: 210.6154 last y diff: 0 last z: 669.10706 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25904 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 6440, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8347 Footprint: Minimap: active: true x: 230.22602 z: 651.79114 Obstruction: active: true moving: false control group: 8347 control group 2: 0 tag: 11969 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 230.22602 y: 0 z: 651.79114 last x: 230.22602 last y diff: 0 last z: 651.79114 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7392, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8348 Decay: Footprint: Minimap: active: true x: 423.06891 z: 1030.39332 Obstruction: active: true moving: false control group: 8189 control group 2: 0 tag: 11971 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 423.06891 y: 0 z: 1030.39332 last x: 423.06891 last y diff: 0 last z: 1030.39332 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32591 actor: "structures/hellenes/scout_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 8, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2914, "gaiaUnitsQuery": 2915 } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 8497, 9142, 9143 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1100, "hitpoints": 1100, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8349 Footprint: Minimap: active: true x: 266 z: 678 Obstruction: active: true moving: false control group: 8349 control group 2: 0 tag: 11973 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 678 last x: 266 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 0.3203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 559 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8350 Footprint: Minimap: active: true x: 266 z: 678 Obstruction: active: true moving: false control group: 8350 control group 2: 0 tag: 11975 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 678 last x: 266 last y diff: 0 last z: 678 territory: 6 rot x: 0 rot y: 0.3203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 559 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8355 Footprint: Minimap: active: true x: 222.46769 z: 688.63508 Obstruction: active: true moving: false control group: 8355 control group 2: 0 tag: 11983 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 222.46769 y: 0 z: 688.63508 last x: 222.46769 last y diff: 0 last z: 688.63508 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47639 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 7558, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8356 Footprint: Minimap: active: true x: 238.57343 z: 673.41938 Obstruction: active: true moving: false control group: 8356 control group 2: 0 tag: 11985 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 238.57343 y: 0 z: 673.41938 last x: 238.57343 last y diff: 0 last z: 673.41938 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 27993 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 7847, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8360 Footprint: Minimap: active: true x: 220.67383 z: 708.60645 Obstruction: active: true moving: false control group: 8360 control group 2: 0 tag: 12001 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.67383 y: 0 z: 708.60645 last x: 220.67383 last y diff: 0 last z: 708.60645 territory: 6 rot x: 0 rot y: -0.03701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 304 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 304, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8361 Decay: Footprint: Minimap: active: true x: 673.01294 z: 948.94867 Obstruction: active: true moving: false control group: 8167 control group 2: 0 tag: 12003 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 673.01294 y: 0 z: 948.94867 last x: 673.01294 last y diff: 0 last z: 948.94867 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13685 actor: "structures/hellenes/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1650.0000000000002, "hitpoints": 1650.0000000000002, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8362 Decay: Footprint: Minimap: active: true x: 536.66248 z: 416.66248 Obstruction: active: true moving: false control group: 8362 control group 2: 0 tag: 1798 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 536.66248 y: 0 z: 416.66248 last x: 536.66248 last y diff: 0 last z: 416.66248 territory: 5 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8362 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42565, "losRangeQuery": 2517, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8363 Decay: Footprint: Minimap: active: true x: 537.94228 z: 415.8663 Obstruction: active: true moving: false control group: 8363 control group 2: 0 tag: 1800 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 537.94228 y: 0 z: 415.8663 last x: 537.94228 last y diff: 0 last z: 415.8663 territory: 5 rot x: 0 rot y: 0.04139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8363 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43126, "losRangeQuery": 2518, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8364 Decay: Footprint: Minimap: active: true x: 535.79274 z: 417.82679 Obstruction: active: true moving: false control group: 8364 control group 2: 0 tag: 1802 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 535.79274 y: 0 z: 417.82679 last x: 534.56426 last y diff: 0 last z: 418.15438 territory: 5 rot x: 0 rot y: 1.4565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8364 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43694, "losRangeQuery": 2519, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8365 Decay: Footprint: Minimap: active: true x: 555.18519 z: 407.35657 Obstruction: active: true moving: false control group: 8365 control group 2: 0 tag: 1804 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 555.18519 y: 0 z: 407.35657 last x: 555.18519 last y diff: 0 last z: 407.35657 territory: 5 rot x: 0 rot y: 2.844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8365 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43127, "losRangeQuery": 2520, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8367 Footprint: Minimap: active: true x: 240.98697 z: 700.31977 Obstruction: active: true moving: false control group: 8367 control group 2: 0 tag: 12007 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.98697 y: 0 z: 700.31977 last x: 240.98697 last y diff: 0 last z: 700.31977 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 52974 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7882, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8369 Footprint: Minimap: active: true x: 1118 z: 622 Obstruction: active: true moving: false control group: 8369 control group 2: 0 tag: 12011 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 622 last x: 1118 last y diff: 0 last z: 622 territory: 1 rot x: 0 rot y: 0.94828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3054 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3054, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8372 Footprint: Minimap: active: true x: 228.21607 z: 729.76264 Obstruction: active: true moving: false control group: 8372 control group 2: 0 tag: 12017 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 228.21607 y: 0 z: 729.76264 last x: 228.21607 last y diff: 0 last z: 729.76264 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26735 actor: "structures/iberians/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 7417, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8373 Footprint: Minimap: active: true x: 262 z: 670 Obstruction: active: true moving: false control group: 8373 control group 2: 0 tag: 12019 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 670 last x: 262 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 3.5201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 584 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8376 Footprint: Minimap: active: true x: 240.73243 z: 714.82361 Obstruction: active: true moving: false control group: 8376 control group 2: 0 tag: 12033 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.73243 y: 0 z: 714.82361 last x: 240.73243 last y diff: 0 last z: 714.82361 territory: 6 rot x: 0 rot y: -0.30057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 303, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8377 Footprint: Minimap: active: true x: 254.21518 z: 705.27222 Obstruction: active: true moving: false control group: 8377 control group 2: 0 tag: 12035 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 254.21518 y: 0 z: 705.27222 last x: 254.21518 last y diff: 0 last z: 705.27222 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 64336 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7967, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8378 Decay: Footprint: Minimap: active: true x: 1053.19068 z: 891.95411 Obstruction: active: true moving: false control group: 8179 control group 2: 0 tag: 12037 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1053.19068 y: 0 z: 891.95411 last x: 1053.19068 last y diff: 0 last z: 891.95411 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17492 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9194, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7843, 7841, 8033, 8031, 8032 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8380 Footprint: Minimap: active: true x: 285.91425 z: 703.56605 Obstruction: active: true moving: false control group: 8380 control group 2: 0 tag: 12041 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.91425 y: 0 z: 703.56605 last x: 285.91425 last y diff: 0 last z: 703.56605 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14571 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 8337, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8382 Footprint: Minimap: active: true x: 260.79102 z: 721.04078 Obstruction: active: true moving: false control group: 8382 control group 2: 0 tag: 12045 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.79102 y: 0 z: 721.04078 last x: 260.79102 last y diff: 0 last z: 721.04078 territory: 6 rot x: 0 rot y: -0.583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 306, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8383 Footprint: Minimap: active: true x: 276.70069 z: 710.4286 Obstruction: active: true moving: false control group: 8383 control group 2: 0 tag: 12047 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.70069 y: 0 z: 710.4286 last x: 276.70069 last y diff: 0 last z: 710.4286 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19955 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 8259, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8386 Footprint: Minimap: active: true x: 238 z: 750 Obstruction: active: true moving: false control group: 8386 control group 2: 0 tag: 12051 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 750 last x: 238 last y diff: 0 last z: 750 territory: 6 rot x: 0 rot y: -1.90516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 326 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 4, "parent": 326, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4214, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8387 Footprint: Minimap: active: true x: 258.2811 z: 736.58399 Obstruction: active: true moving: false control group: 8387 control group 2: 0 tag: 12053 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.2811 y: 0 z: 736.58399 last x: 258.2811 last y diff: 0 last z: 736.58399 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 65173 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7644, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8388 Footprint: Minimap: active: true x: 220 z: 792 Obstruction: active: true moving: false control group: 8388 control group 2: 0 tag: 12055 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220 y: 0 z: 792 last x: 220 last y diff: 0 last z: 792 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 287 actor: "structures/iberians/civil_centre.xml" Identity: Mirage: object: { "player": 4, "parent": 287, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 2500 ], "maxCapturePoints": 2500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8390 Footprint: Minimap: active: true x: 274.40552 z: 737.02967 Obstruction: active: true moving: false control group: 8390 control group 2: 0 tag: 12059 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.40552 y: 0 z: 737.02967 last x: 274.40552 last y diff: 0 last z: 737.02967 territory: 6 rot x: 0 rot y: -0.86544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 305, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8391 Footprint: Minimap: active: true x: 267.82547 z: 748.61304 Obstruction: active: true moving: false control group: 8391 control group 2: 0 tag: 12061 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267.82547 y: 0 z: 748.61304 last x: 267.82547 last y diff: 0 last z: 748.61304 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32109 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6975, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8392 Footprint: Minimap: active: true x: 240.3075 z: 774.97309 Obstruction: active: true moving: false control group: 8392 control group 2: 0 tag: 12063 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.3075 y: 0 z: 774.97309 last x: 240.3075 last y diff: 0 last z: 774.97309 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59382 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6920, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8393 Footprint: Minimap: active: true x: 786 z: 310 Obstruction: active: true moving: false control group: 8393 control group 2: 0 tag: 12065 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 310 last x: 786 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 4.25513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3993 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8394 Footprint: Minimap: active: true x: 288.02009 z: 753.01856 Obstruction: active: true moving: false control group: 8394 control group 2: 0 tag: 12067 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.02009 y: 0 z: 753.01856 last x: 288.02009 last y diff: 0 last z: 753.01856 territory: 6 rot x: 0 rot y: -1.11442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 308 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 308, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8395 Decay: Footprint: Minimap: active: true x: 854.89281 z: 911.95514 Obstruction: active: true moving: false control group: 8395 control group 2: 0 tag: 1806 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 854.89281 y: 0 z: 911.95514 last x: 854.89281 last y diff: 0 last z: 911.95514 territory: 2 rot x: 0 rot y: -2.1408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8395 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43487, "losRangeQuery": 2521, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8396 Decay: Footprint: Minimap: active: true x: 856.05848 z: 912.55431 Obstruction: active: true moving: false control group: 8396 control group 2: 0 tag: 1808 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 856.05848 y: 0 z: 912.55431 last x: 856.05848 last y diff: 0 last z: 912.55431 territory: 2 rot x: 0 rot y: -2.13947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8396 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43488, "losRangeQuery": 2522, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8397 Decay: Footprint: Minimap: active: true x: 856.03803 z: 916.06196 Obstruction: active: true moving: false control group: 8397 control group 2: 0 tag: 1810 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 856.03803 y: 0 z: 916.06196 last x: 856.03803 last y diff: 0 last z: 916.06196 territory: 2 rot x: 0 rot y: -2.36078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8397 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43489, "losRangeQuery": 2523, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8398 Decay: Footprint: Minimap: active: true x: 852.64231 z: 912.2192 Obstruction: active: true moving: false control group: 8398 control group 2: 0 tag: 1812 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 852.64231 y: 0 z: 912.2192 last x: 852.64231 last y diff: 0 last z: 912.2192 territory: 2 rot x: 0 rot y: -2.17531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8398 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43490, "losRangeQuery": 2524, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8399 Decay: Footprint: Minimap: active: true x: 881.34807 z: 924.82609 Obstruction: active: true moving: false control group: 8399 control group 2: 0 tag: 1814 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 881.34807 y: 0 z: 924.82609 last x: 881.34807 last y diff: 0 last z: 924.82609 territory: 2 rot x: 0 rot y: -2.11529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8399 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1423, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 882, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43491, "losRangeQuery": 2525, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8400 Decay: Footprint: Minimap: active: true x: 798.33393 z: 203.47309 Obstruction: active: true moving: false control group: 8233 control group 2: 0 tag: 12069 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 798.33393 y: 0 z: 203.47309 last x: 798.33393 last y diff: 0 last z: 203.47309 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 7200 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8401 Footprint: Minimap: active: true x: 292.34449 z: 773.56849 Obstruction: active: true moving: false control group: 8401 control group 2: 0 tag: 12071 flags: 0 length: 3 tag: 12073 tag: 12075 tag: 12077 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 292.34449 y: 0 z: 773.56849 last x: 292.34449 last y diff: 0 last z: 773.56849 territory: 6 rot x: 0 rot y: -1.3634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 307 actor: "structures/iberians/wall_gate.xml" Identity: Mirage: object: { "player": 4, "parent": 307, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall", "Gates" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8402 Decay: Footprint: Minimap: active: true x: 178.54535 z: 623.41742 Obstruction: active: true moving: false control group: 8334 control group 2: 0 tag: 12079 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 178.54535 y: 0 z: 623.41742 last x: 178.54535 last y diff: 0 last z: 623.41742 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17968 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8403 Decay: Footprint: Minimap: active: true x: 1063.70655 z: 547.99895 Obstruction: active: true moving: false control group: 8403 control group 2: 0 tag: 1816 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1063.70655 y: 0 z: 547.99895 last x: 1063.70655 last y diff: 0 last z: 547.99895 territory: 1 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8675 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1063.70618 goal z: 565.33057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8403 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1975 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42960, "losRangeQuery": 1976, "fsmReenter": true, "gatheringTarget": 8675 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8404 Decay: Footprint: Minimap: active: true x: 1062.58106 z: 549.12438 Obstruction: active: true moving: false control group: 8404 control group 2: 0 tag: 1818 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1062.58106 y: 0 z: 549.12438 last x: 1062.58106 last y diff: 0 last z: 549.12438 territory: 1 rot x: 0 rot y: 0.10198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8675 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1063.70618 goal z: 565.33057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8404 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1977 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43212, "losRangeQuery": 1978, "fsmReenter": false, "gatheringTarget": 8675 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8405 Decay: Footprint: Minimap: active: true x: 1061.46956 z: 550.23583 Obstruction: active: true moving: false control group: 8405 control group 2: 0 tag: 1820 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1061.46956 y: 0 z: 550.23583 last x: 1061.46956 last y diff: 0 last z: 550.23583 territory: 1 rot x: 0 rot y: 0.20273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8675 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1063.70618 goal z: 565.33057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8405 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1979 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43412, "losRangeQuery": 1980, "fsmReenter": false, "gatheringTarget": 8675 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8406 Decay: Footprint: Minimap: active: true x: 1065.33783 z: 548.67666 Obstruction: active: true moving: false control group: 8406 control group 2: 0 tag: 1822 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1065.33783 y: 0 z: 548.67666 last x: 1065.33783 last y diff: 0 last z: 548.67666 territory: 1 rot x: 0 rot y: -0.14019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8509 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1076.50355 goal z: 546.75544 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.25 goal hh: 9.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8406 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1981 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43178, "losRangeQuery": 1982, "fsmReenter": true, "gatheringTarget": 8675 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8407 Decay: Footprint: Minimap: active: true x: 1063.0116 z: 546.35032 Obstruction: active: true moving: false control group: 8407 control group 2: 0 tag: 1824 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1063.0116 y: 0 z: 546.35032 last x: 1061.80254 last y diff: 0 last z: 547.57134 territory: 1 rot x: 0 rot y: 0.05547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80915 target entity: 8675 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1063.70655 waypoint z: 547.99895 length: 0 type: 3 goal x: 1063.70618 goal z: 565.33057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8407 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 1983 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8675, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1063.7061767578125, "y": 23, "z": 565.33056640625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1984, "fsmReenter": false, "gatheringTarget": 8675 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8408 Decay: Footprint: Minimap: active: true x: 1113.72152 z: 513.29761 Obstruction: active: true moving: false control group: 8408 control group 2: 0 tag: 1826 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.72152 y: 0 z: 513.29761 last x: 1113.72152 last y diff: 0 last z: 513.29761 territory: 1 rot x: 0 rot y: -1.43984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8408 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [ 8492, 8493, 8491, 8490, 9445, 9446 ], "isApplied": true, "rangeQuery": 1985 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41921, "losRangeQuery": 1986, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8409 Decay: Footprint: Minimap: active: true x: 845.1444 z: 915.50101 Obstruction: active: true moving: false control group: 8409 control group 2: 0 tag: 1828 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 845.1444 y: 0 z: 915.50101 last x: 845.1444 last y diff: 0 last z: 915.50101 territory: 2 rot x: 0 rot y: -2.36506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8409 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43492, "losRangeQuery": 2526, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8410 Decay: Footprint: Minimap: active: true x: 851.85888 z: 909.02703 Obstruction: active: true moving: false control group: 8410 control group 2: 0 tag: 1830 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 851.85888 y: 0 z: 909.02703 last x: 851.85888 last y diff: 0 last z: 909.02703 territory: 2 rot x: 0 rot y: -2.11138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8410 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43493, "losRangeQuery": 2527, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8411 Decay: Footprint: Minimap: active: true x: 880.52762 z: 923.51362 Obstruction: active: true moving: false control group: 8411 control group 2: 0 tag: 1832 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 880.52762 y: 0 z: 923.51362 last x: 880.52762 last y diff: 0 last z: 923.51362 territory: 2 rot x: 0 rot y: -2.10456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8411 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1423, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 882, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43494, "losRangeQuery": 2528, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8412 Decay: Footprint: Minimap: active: true x: 879.67751 z: 922.15371 Obstruction: active: true moving: false control group: 8412 control group 2: 0 tag: 1834 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 879.67751 y: 0 z: 922.15371 last x: 879.67751 last y diff: 0 last z: 922.15371 territory: 2 rot x: 0 rot y: -2.09287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8412 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1423, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 882, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43495, "losRangeQuery": 2529, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8413 Decay: Footprint: Minimap: active: true x: 844.00915 z: 915.60152 Obstruction: active: true moving: false control group: 8413 control group 2: 0 tag: 1836 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 844.00915 y: 0 z: 915.60152 last x: 844.00915 last y diff: 0 last z: 915.60152 territory: 2 rot x: 0 rot y: -2.38982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8413 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43496, "losRangeQuery": 2530, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8414 Footprint: Minimap: active: true x: 258.16803 z: 791.24067 Obstruction: active: true moving: false control group: 8414 control group 2: 0 tag: 12081 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.16803 y: 0 z: 791.24067 last x: 258.16803 last y diff: 0 last z: 791.24067 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 53972 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 6980, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8415 Footprint: Minimap: active: true x: 242.47541 z: 809.04297 Obstruction: active: true moving: false control group: 8415 control group 2: 0 tag: 12083 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 242.47541 y: 0 z: 809.04297 last x: 242.47541 last y diff: 0 last z: 809.04297 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28274 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 4, "parent": 7220, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8416 Footprint: Minimap: active: true x: 206 z: 266 Obstruction: active: true moving: false control group: 8416 control group 2: 0 tag: 12085 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 266 last x: 206 last y diff: 0 last z: 266 territory: 5 rot x: 0 rot y: 2.68645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3925 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8418 Decay: Footprint: Minimap: active: true x: 863.65387 z: 939.38404 Obstruction: active: true moving: false control group: 8243 control group 2: 0 tag: 12089 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 863.65387 y: 0 z: 939.38404 last x: 863.65387 last y diff: 0 last z: 939.38404 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15958 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 2, "count": 1, "technologyTemplate": "gather_capacity_basket", "resources": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "productionStarted": true, "timeTotal": 40000, "timeRemaining": 4000 } ], "timer": 43654, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8420 Footprint: Minimap: active: true x: 282.63242 z: 797.05347 Obstruction: active: true moving: false control group: 8420 control group 2: 0 tag: 12093 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 282.63242 y: 0 z: 797.05347 last x: 282.63242 last y diff: 0 last z: 797.05347 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42650 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 8093, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8421 Footprint: Minimap: active: true x: 296.66889 z: 794.11841 Obstruction: active: true moving: false control group: 8421 control group 2: 0 tag: 12095 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 296.66889 y: 0 z: 794.11841 last x: 296.66889 last y diff: 0 last z: 794.11841 territory: 6 rot x: 0 rot y: -1.67038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 310 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 310, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8424 Footprint: Minimap: active: true x: 276.25522 z: 808.39008 Obstruction: active: true moving: false control group: 8424 control group 2: 0 tag: 12101 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.25522 y: 0 z: 808.39008 last x: 276.25522 last y diff: 0 last z: 808.39008 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 122 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 8014, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8425 Footprint: Minimap: active: true x: 246.87412 z: 833.45557 Obstruction: active: true moving: false control group: 8425 control group 2: 0 tag: 12103 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 246.87412 y: 0 z: 833.45557 last x: 246.87412 last y diff: 0 last z: 833.45557 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9422 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6284, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8426 Footprint: Minimap: active: true x: 806 z: 294 Obstruction: active: true moving: false control group: 8426 control group 2: 0 tag: 12105 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 294 last x: 806 last y diff: 0 last z: 294 territory: 4 rot x: 0 rot y: 0.27277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4079 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8428 Footprint: Minimap: active: true x: 418 z: 526 Obstruction: active: true moving: false control group: 8428 control group 2: 0 tag: 12109 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 526 last x: 418 last y diff: 0 last z: 526 territory: 5 rot x: 0 rot y: 1.96984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4218 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8430 Footprint: Minimap: active: true x: 259.8899 z: 826.93567 Obstruction: active: true moving: false control group: 8430 control group 2: 0 tag: 12113 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.8899 y: 0 z: 826.93567 last x: 259.8899 last y diff: 0 last z: 826.93567 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24525 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6350, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8431 Footprint: Minimap: active: true x: 271.00892 z: 821.80213 Obstruction: active: true moving: false control group: 8431 control group 2: 0 tag: 12115 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 271.00892 y: 0 z: 821.80213 last x: 271.00892 last y diff: 0 last z: 821.80213 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63794 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6378, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8432 Footprint: Minimap: active: true x: 288.36426 z: 813.40656 Obstruction: active: true moving: false control group: 8432 control group 2: 0 tag: 12117 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 288.36426 y: 0 z: 813.40656 last x: 288.36426 last y diff: 0 last z: 813.40656 territory: 6 rot x: 0 rot y: -1.97736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 309 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 309, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8433 Footprint: Minimap: active: true x: 241.8761 z: 850.188 Obstruction: active: true moving: false control group: 8433 control group 2: 0 tag: 12119 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 241.8761 y: 0 z: 850.188 last x: 241.8761 last y diff: 0 last z: 850.188 territory: 6 rot x: 0 rot y: -2.60296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 314, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8436 Footprint: Minimap: active: true x: 260.96784 z: 841.44135 Obstruction: active: true moving: false control group: 8436 control group 2: 0 tag: 12125 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.96784 y: 0 z: 841.44135 last x: 260.96784 last y diff: 0 last z: 841.44135 territory: 6 rot x: 0 rot y: -2.712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 311 actor: "structures/iberians/wall_long.xml" Identity: Mirage: object: { "player": 4, "parent": 311, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "LongWall" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 3000, "hitpoints": 3000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8437 Footprint: Minimap: active: true x: 280.05964 z: 832.69471 Obstruction: active: true moving: false control group: 8437 control group 2: 0 tag: 12127 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 280.05964 y: 0 z: 832.69471 last x: 280.05964 last y diff: 0 last z: 832.69471 territory: 6 rot x: 0 rot y: -2.34469 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 312 actor: "structures/iberians/wall_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 312, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "StoneWall", "Tower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 4000, "hitpoints": 4000, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 1200 ], "maxCapturePoints": 1200, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8438 Footprint: Minimap: active: true x: 230 z: 266 Obstruction: active: true moving: false control group: 8438 control group 2: 0 tag: 12129 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 266 last x: 230 last y diff: 0 last z: 266 territory: 5 rot x: 0 rot y: 0.11716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3905 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8439 Footprint: Minimap: active: true x: 262 z: 666 Obstruction: active: true moving: false control group: 8439 control group 2: 0 tag: 12131 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 666 last x: 262 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 3.3443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 593 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8442 Decay: Footprint: Minimap: active: true x: 605.72028 z: 936.52665 Obstruction: active: true moving: false control group: 8442 control group 2: 0 tag: 1838 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 605.72028 y: 0 z: 936.52665 last x: 605.72028 last y diff: 0 last z: 936.52665 territory: 3 rot x: 0 rot y: 2.98502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3712 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 934 goal u x: -0.73717 goal u z: -0.67635 goal v x: 0.67635 goal v z: -0.73717 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8442 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3712, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 606, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3712, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 606, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43129, "losRangeQuery": 2531, "fsmReenter": false, "gatheringTarget": 3712 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8443 Decay: Footprint: Minimap: active: true x: 587.80761 z: 935.28324 Obstruction: active: true moving: false control group: 8443 control group 2: 0 tag: 1840 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 587.80761 y: 0 z: 935.28324 last x: 587.80761 last y diff: 0 last z: 935.28324 territory: 3 rot x: 0 rot y: -2.22295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586 goal z: 934 goal u x: -0.97445 goal u z: -0.22551 goal v x: 0.22551 goal v z: -0.97445 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8443 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43258, "losRangeQuery": 2532, "fsmReenter": false, "gatheringTarget": 3749 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8444 Decay: Footprint: Minimap: active: true x: 604.56052 z: 935.46258 Obstruction: active: true moving: false control group: 8444 control group 2: 0 tag: 1842 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 604.56052 y: 0 z: 935.46258 last x: 604.56052 last y diff: 0 last z: 935.46258 territory: 3 rot x: 0 rot y: 2.36245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3712 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 934 goal u x: -0.73717 goal u z: -0.67635 goal v x: 0.67635 goal v z: -0.73717 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8444 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3712, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 606, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3712, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 606, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42995, "losRangeQuery": 2533, "fsmReenter": false, "gatheringTarget": 3712 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8445 Decay: Footprint: Minimap: active: true x: 596.48301 z: 932.36567 Obstruction: active: true moving: false control group: 8445 control group 2: 0 tag: 1844 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 596.48301 y: 0 z: 932.36567 last x: 596.48301 last y diff: 0 last z: 932.36567 territory: 3 rot x: 0 rot y: 2.52787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3738 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 598 goal z: 930 goal u x: -0.18192 goal u z: -0.98346 goal v x: 0.98346 goal v z: -0.18192 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8445 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3738, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 598, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3738, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 598, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43034, "losRangeQuery": 2534, "fsmReenter": false, "gatheringTarget": 3738 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8446 Footprint: Minimap: active: true x: 202 z: 270 Obstruction: active: true moving: false control group: 8446 control group 2: 0 tag: 12137 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 270 last x: 202 last y diff: 0 last z: 270 territory: 5 rot x: 0 rot y: 3.1081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3909 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8447 Decay: Footprint: Minimap: active: true x: 608.43183 z: 944.43895 Obstruction: active: true moving: false control group: 8447 control group 2: 0 tag: 1846 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 608.43183 y: 0 z: 944.43895 last x: 608.43183 last y diff: 0 last z: 944.43895 territory: 3 rot x: 0 rot y: 2.52686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3689 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 610 goal z: 942 goal u x: 0.97736 goal u z: -0.2124 goal v x: 0.2124 goal v z: 0.97736 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8447 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3689, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 610, "y": 23, "z": 942 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3689, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 610, "y": 23, "z": 942 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43369, "losRangeQuery": 2535, "fsmReenter": false, "gatheringTarget": 3689 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8448 Decay: Footprint: Minimap: active: true x: 594.65152 z: 931.94486 Obstruction: active: true moving: false control group: 8448 control group 2: 0 tag: 1848 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 594.65152 y: 0 z: 931.94486 last x: 594.65152 last y diff: 0 last z: 931.94486 territory: 3 rot x: 0 rot y: -2.74743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3735 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 594 goal z: 930 goal u x: -0.33773 goal u z: -0.94158 goal v x: 0.94158 goal v z: -0.33773 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8448 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3735, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 594, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3735, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 594, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43307, "losRangeQuery": 2536, "fsmReenter": false, "gatheringTarget": 3735 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8449 Decay: Footprint: Minimap: active: true x: 584.85878 z: 938.48899 Obstruction: active: true moving: false control group: 8449 control group 2: 0 tag: 1850 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 584.85878 y: 0 z: 938.48899 last x: 584.85878 last y diff: 0 last z: 938.48899 territory: 3 rot x: 0 rot y: -1.80024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3764 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 582 goal z: 938 goal u x: 0.81655 goal u z: -0.57801 goal v x: 0.57801 goal v z: 0.81655 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8449 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3764, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 582, "y": 23, "z": 938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3764, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 582, "y": 23, "z": 938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43035, "losRangeQuery": 2537, "fsmReenter": false, "gatheringTarget": 3764 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8450 Decay: Footprint: Minimap: active: true x: 593.25034 z: 932.44744 Obstruction: active: true moving: false control group: 8450 control group 2: 0 tag: 1852 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 593.25034 y: 0 z: 932.44744 last x: 593.25034 last y diff: 0 last z: 932.44744 territory: 3 rot x: 0 rot y: 2.77326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3735 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 594 goal z: 930 goal u x: -0.33773 goal u z: -0.94158 goal v x: 0.94158 goal v z: -0.33773 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8450 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3735, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 594, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3735, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 594, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42952, "losRangeQuery": 2538, "fsmReenter": false, "gatheringTarget": 3735 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8451 Decay: Footprint: Minimap: active: true x: 586.28896 z: 936.17145 Obstruction: active: true moving: false control group: 8451 control group 2: 0 tag: 1854 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 586.28896 y: 0 z: 936.17145 last x: 586.28896 last y diff: 0 last z: 936.17145 territory: 3 rot x: 0 rot y: -2.95711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 586 goal z: 934 goal u x: -0.97445 goal u z: -0.22551 goal v x: 0.22551 goal v z: -0.97445 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8451 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43571, "losRangeQuery": 2539, "fsmReenter": false, "gatheringTarget": 3749 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8452 Decay: Footprint: Minimap: active: true x: 597.59321 z: 942.72677 Obstruction: active: true moving: false control group: 8452 control group 2: 0 tag: 1856 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.59321 y: 0 z: 942.72677 last x: 597.26825 last y diff: 0 last z: 942.41071 territory: 3 rot x: 0 rot y: -2.24541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80916 target entity: 3749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 587.53533 waypoint z: 936.4599 length: 0 type: 3 goal x: 586 goal z: 934 goal u x: -0.97445 goal u z: -0.22551 goal v x: 0.22551 goal v z: -0.97445 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8452 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3749, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 586, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2540, "fsmReenter": false, "gatheringTarget": 3749 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8453 Decay: Footprint: Minimap: active: true x: 603.39805 z: 934.3001 Obstruction: active: true moving: false control group: 8453 control group 2: 0 tag: 1858 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 603.39805 y: 0 z: 934.3001 last x: 603.39805 last y diff: 0 last z: 934.3001 territory: 3 rot x: 0 rot y: 1.73324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3712 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 606 goal z: 934 goal u x: -0.73717 goal u z: -0.67635 goal v x: 0.67635 goal v z: -0.73717 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8453 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3712, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 606, "y": 23, "z": 934 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3712, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 606, "y": 23, "z": 934 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43529, "losRangeQuery": 2541, "fsmReenter": false, "gatheringTarget": 3712 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8454 Decay: Footprint: Minimap: active: true x: 590.16066 z: 932.56115 Obstruction: active: true moving: false control group: 8454 control group 2: 0 tag: 1860 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 590.16066 y: 0 z: 932.56115 last x: 590.16066 last y diff: 0 last z: 932.56115 territory: 3 rot x: 0 rot y: -3.04888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3756 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 590 goal z: 930 goal u x: 0.7603 goal u z: -0.65023 goal v x: 0.65023 goal v z: 0.7603 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8454 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3756, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 590, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3756, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 590, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42213, "losRangeQuery": 2542, "fsmReenter": false, "gatheringTarget": 3756 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8455 Decay: Footprint: Minimap: active: true x: 299.61835 z: 701.09607 Obstruction: active: true moving: false control group: 8222 control group 2: 0 tag: 12139 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 299.61835 y: 0 z: 701.09607 last x: 299.61835 last y diff: 0 last z: 701.09607 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61471 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8456 Footprint: Minimap: active: true x: 446 z: 354 Obstruction: active: true moving: false control group: 8456 control group 2: 0 tag: 12141 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 354 last x: 446 last y diff: 0 last z: 354 territory: 5 rot x: 0 rot y: 1.36202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1043 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8459 Decay: Footprint: Minimap: active: true x: 1028.28199 z: 876.64954 Obstruction: active: true moving: false control group: 8180 control group 2: 0 tag: 12147 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1028.28199 y: 0 z: 876.64954 last x: 1028.28199 last y diff: 0 last z: 876.64954 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30300 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9195, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7838, 8029, 8030, 7842, 7837 ], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8461 Footprint: Minimap: active: true x: 324.38517 z: 874.48737 Obstruction: active: true moving: false control group: 8461 control group 2: 0 tag: 12151 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 324.38517 y: 0 z: 874.48737 last x: 324.38517 last y diff: 0 last z: 874.48737 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61984 actor: "structures/iberians/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6501, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8462 Footprint: Minimap: active: true x: 334.39768 z: 882.67853 Obstruction: active: true moving: false control group: 8462 control group 2: 0 tag: 12153 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 334.39768 y: 0 z: 882.67853 last x: 334.39768 last y diff: 0 last z: 882.67853 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28166 actor: "structures/iberians/farmstead.xml" Identity: Mirage: object: { "player": 4, "parent": 6527, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 900, "hitpoints": 900, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 300 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8463 Decay: Footprint: Minimap: active: true x: 682.37867 z: 913.15833 Obstruction: active: true moving: false control group: 8379 control group 2: 0 tag: 12155 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 682.37867 y: 0 z: 913.15833 last x: 682.37867 last y diff: 0 last z: 913.15833 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25602 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8464 Footprint: Minimap: active: true x: 198 z: 274 Obstruction: active: true moving: false control group: 8464 control group 2: 0 tag: 12157 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 274 last x: 198 last y diff: 0 last z: 274 territory: 5 rot x: 0 rot y: 2.24972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3897 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3897, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8466 Decay: Footprint: Minimap: active: true x: 295.90162 z: 384.85438 Obstruction: active: true moving: false control group: 8257 control group 2: 0 tag: 12161 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 295.90162 y: 0 z: 384.85438 last x: 295.90162 last y diff: 0 last z: 384.85438 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12608 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8787 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [], [ 7397, 7402, 7393, 7398 ], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8467 Decay: Footprint: Minimap: active: true x: 597.92054 z: 953.36414 Obstruction: active: true moving: false control group: 8417 control group 2: 0 tag: 12163 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 597.92054 y: 0 z: 953.36414 last x: 597.92054 last y diff: 0 last z: 953.36414 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55516 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8468 Decay: Footprint: Minimap: active: true x: 408.73548 z: 239.21387 Obstruction: active: true moving: false control group: 8041 control group 2: 0 tag: 12165 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 408.73548 y: 0 z: 239.21387 last x: 408.73548 last y diff: 0 last z: 239.21387 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21539 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8469 Footprint: Minimap: active: true x: 688.22669 z: 894.42023 Obstruction: active: true moving: false control group: 8469 control group 2: 0 tag: 12167 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.22669 y: 0 z: 894.42023 last x: 688.22669 last y diff: 0 last z: 894.42023 territory: 3 rot x: 0 rot y: 1.51325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4435 actor: "geology/stonemine_granite.xml" Identity: Mirage: object: { "player": 2, "parent": 4435, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 1000, "amount": 1000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 12, "numGatherers": 10, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8470 Footprint: Minimap: active: true x: 688.22669 z: 894.42023 Obstruction: active: true moving: false control group: 8470 control group 2: 0 tag: 12169 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.22669 y: 0 z: 894.42023 last x: 688.22669 last y diff: 0 last z: 894.42023 territory: 3 rot x: 0 rot y: 1.51325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4435 actor: "geology/stonemine_granite.xml" Identity: Mirage: object: { "player": 6, "parent": 4435, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 1000, "amount": 1000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 12, "numGatherers": 10, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8471 Decay: Footprint: Minimap: active: true x: 182.10828 z: 608.0464 Obstruction: active: true moving: false control group: 8353 control group 2: 0 tag: 12171 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 182.10828 y: 0 z: 608.0464 last x: 182.10828 last y diff: 0 last z: 608.0464 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16554 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8474 Decay: Footprint: Minimap: active: true x: 258.33753 z: 617.66248 Obstruction: active: true moving: false control group: 8474 control group 2: 0 tag: 1862 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.33753 y: 0 z: 617.66248 last x: 257.21988 last y diff: 0 last z: 616.79342 territory: 0 rot x: 0 rot y: 0.88367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80917 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 2.83152 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 259.66771 waypoint z: 615.72257 length: 3 waypoint x: 263.72258 waypoint z: 616.33231 waypoint x: 263.70818 waypoint z: 617.3178 waypoint x: 260.66248 waypoint z: 617.66248 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 2.83152 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8474 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2543, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8475 Decay: Footprint: Minimap: active: true x: 257.68673 z: 611.8226 Obstruction: active: true moving: false control group: 8475 control group 2: 0 tag: 1864 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 257.68673 y: 0 z: 611.8226 last x: 257.68673 last y diff: 0 last z: 611.8226 territory: 0 rot x: 0 rot y: 0.1976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80918 target entity: 493 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 259.61014 waypoint z: 607.64193 length: 1 waypoint x: 259.61014 waypoint z: 607.64193 type: 3 goal x: 262 goal z: 606 goal u x: 0.18244 goal u z: -0.98337 goal v x: 0.98337 goal v z: 0.18244 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_wood" seed: 8475 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 606 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 606 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2544, "fsmReenter": false, "gatheringTarget": 493 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8476 Decay: Footprint: Minimap: active: true x: 259.91846 z: 614.05491 Obstruction: active: true moving: false control group: 8476 control group 2: 0 tag: 1866 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 259.91846 y: 0 z: 614.05491 last x: 259.91848 last y diff: 0 last z: 614.05483 territory: 0 rot x: 0 rot y: 1.61118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8476 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43695, "losRangeQuery": 2545, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8477 Decay: Footprint: Minimap: active: true x: 260.73217 z: 611.73609 Obstruction: active: true moving: false control group: 8477 control group 2: 0 tag: 1868 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.73217 y: 0 z: 611.73609 last x: 260.73253 last y diff: 0 last z: 611.73613 territory: 0 rot x: 0 rot y: 0.56391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8477 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43696, "losRangeQuery": 2546, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8478 Decay: Footprint: Minimap: active: true x: 261.2375 z: 615.95862 Obstruction: active: true moving: false control group: 8478 control group 2: 0 tag: 1870 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 261.2375 y: 0 z: 615.95862 last x: 261.2375 last y diff: 0 last z: 615.95862 territory: 0 rot x: 0 rot y: 2.70144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 262 goal z: 614 goal u x: -0.989 goal u z: -0.14872 goal v x: 0.14872 goal v z: -0.989 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8478 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 262, "y": 23, "z": 614 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43530, "losRangeQuery": 2547, "fsmReenter": false, "gatheringTarget": 494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8480 Footprint: Minimap: active: true x: 590 z: 962 Obstruction: active: true moving: false control group: 8480 control group 2: 0 tag: 12179 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 962 last x: 590 last y diff: 0 last z: 962 territory: 3 rot x: 0 rot y: 3.6091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3742 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8482 Footprint: Minimap: active: true x: 505.03257 z: 1040.10071 Obstruction: active: true moving: false control group: 8482 control group 2: 0 tag: 12183 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 505.03257 y: 0 z: 1040.10071 last x: 505.03257 last y diff: 0 last z: 1040.10071 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55276 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7910, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8483 Footprint: Minimap: active: true x: 515.8949 z: 1025.16565 Obstruction: active: true moving: false control group: 8483 control group 2: 0 tag: 12185 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 515.8949 y: 0 z: 1025.16565 last x: 515.8949 last y diff: 0 last z: 1025.16565 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28909 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 7851, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8484 Footprint: Minimap: active: true x: 507.83207 z: 1061.10486 Obstruction: active: true moving: false control group: 8484 control group 2: 0 tag: 12187 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 507.83207 y: 0 z: 1061.10486 last x: 507.83207 last y diff: 0 last z: 1061.10486 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55502 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 6340, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8486 Footprint: Minimap: active: true x: 586 z: 954 Obstruction: active: true moving: false control group: 8486 control group 2: 0 tag: 12191 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 954 last x: 586 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 3.69948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3768 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8487 Decay: Footprint: Minimap: active: true x: 793.05146 z: 178.20353 Obstruction: active: true moving: false control group: 8240 control group 2: 0 tag: 12193 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 793.05146 y: 0 z: 178.20353 last x: 793.05146 last y diff: 0 last z: 178.20353 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36756 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8489 Footprint: Minimap: active: true x: 930 z: 506 Obstruction: active: true moving: false control group: 8489 control group 2: 0 tag: 12197 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 506 last x: 930 last y diff: 0 last z: 506 territory: 1 rot x: 0 rot y: 2.11507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1341 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8490 Decay: Footprint: Minimap: active: true x: 1113.56902 z: 510.83814 Obstruction: active: true moving: false control group: 8490 control group 2: 0 tag: 1872 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.56902 y: 0 z: 510.83814 last x: 1113.56902 last y diff: 0 last z: 510.83814 territory: 1 rot x: 0 rot y: -1.10798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8490 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43089, "losRangeQuery": 2548, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8491 Decay: Footprint: Minimap: active: true x: 1113.36194 z: 507.49856 Obstruction: active: true moving: false control group: 8491 control group 2: 0 tag: 1874 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.36194 y: 0 z: 507.49856 last x: 1113.36194 last y diff: 0 last z: 507.49856 territory: 1 rot x: 0 rot y: -0.83416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8491 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42996, "losRangeQuery": 2549, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8492 Decay: Footprint: Minimap: active: true x: 1113.49277 z: 509.60857 Obstruction: active: true moving: false control group: 8492 control group 2: 0 tag: 1876 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.49277 y: 0 z: 509.60857 last x: 1113.49277 last y diff: 0 last z: 509.60857 territory: 1 rot x: 0 rot y: -0.99036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8492 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43090, "losRangeQuery": 2550, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8493 Decay: Footprint: Minimap: active: true x: 1113.64527 z: 512.06782 Obstruction: active: true moving: false control group: 8493 control group 2: 0 tag: 1878 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.64527 y: 0 z: 512.06782 last x: 1113.64527 last y diff: 0 last z: 512.06782 territory: 1 rot x: 0 rot y: -1.25391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8493 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43259, "losRangeQuery": 2551, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8496 Footprint: Minimap: active: true x: 440.61744 z: 1043.34241 Obstruction: active: true moving: false control group: 8496 control group 2: 0 tag: 12203 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 440.61744 y: 0 z: 1043.34241 last x: 440.61744 last y diff: 0 last z: 1043.34241 territory: 3 rot x: 0 rot y: -2.01191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4388 actor: "structures/athenians/barracks.xml" Identity: Mirage: object: { "player": 4, "parent": 8109, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8497 Footprint: Minimap: active: true x: 423.06891 z: 1030.39332 Obstruction: active: true moving: false control group: 8497 control group 2: 0 tag: 12205 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 423.06891 y: 0 z: 1030.39332 last x: 423.06891 last y diff: 0 last z: 1030.39332 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32591 actor: "structures/hellenes/scout_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 8348, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1100, "hitpoints": 1100, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8498 Footprint: Minimap: active: true x: 431.43726 z: 1075.13672 Obstruction: active: true moving: false control group: 8498 control group 2: 0 tag: 12207 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 431.43726 y: 0 z: 1075.13672 last x: 431.43726 last y diff: 0 last z: 1075.13672 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36819 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 8159, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8500 Footprint: Minimap: active: true x: 950 z: 466 Obstruction: active: true moving: false control group: 8500 control group 2: 0 tag: 12211 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 466 last x: 950 last y diff: 0 last z: 466 territory: 1 rot x: 0 rot y: 1.22463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1308 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8501 Footprint: Minimap: active: true x: 1122 z: 602 Obstruction: active: true moving: false control group: 8501 control group 2: 0 tag: 12213 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 602 last x: 1122 last y diff: 0 last z: 602 territory: 1 rot x: 0 rot y: 0.68812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2986 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2986, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8502 Decay: Footprint: Minimap: active: true x: 937.49054 z: 1075.63672 Obstruction: active: true moving: false control group: 8268 control group 2: 0 tag: 12215 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 937.49054 y: 0 z: 1075.63672 last x: 937.49054 last y diff: 0 last z: 1075.63672 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 48803 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8503 Footprint: Minimap: active: true x: 946 z: 474 Obstruction: active: true moving: false control group: 8503 control group 2: 0 tag: 12217 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 474 last x: 946 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 1.36301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1309 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1309, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8504 Footprint: Minimap: active: true x: 946 z: 474 Obstruction: active: true moving: false control group: 8504 control group 2: 0 tag: 12219 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 474 last x: 946 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 1.36301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1309 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1309, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8506 Footprint: Minimap: active: true x: 594 z: 938 Obstruction: active: true moving: false control group: 8506 control group 2: 0 tag: 12223 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 938 last x: 594 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 2.45362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3737 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8508 Decay: Footprint: Minimap: active: true x: 846.12543 z: 970.9834 Obstruction: active: true moving: false control group: 8238 control group 2: 0 tag: 12227 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 846.12543 y: 0 z: 970.9834 last x: 846.12543 last y diff: 0 last z: 970.9834 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37019 actor: "structures/mauryans/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 5, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_infantry_spearman_b", "units/maur_infantry_swordsman_b", "units/maur_infantry_archer_b", "units/maur_cavalry_swordsman_b", "units/maur_cavalry_javelinist_b", "units/maur_champion_infantry_barracks", "units/maur_champion_maiden_barracks" ] } RallyPoint: object: { "pos": [ { "x": 998, "z": 802 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1590 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8509 Decay: Footprint: Minimap: active: true x: 1076.50355 z: 546.75544 Obstruction: active: true moving: false control group: 7501 control group 2: 0 tag: 12229 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1076.50355 y: 0 z: 546.75544 last x: 1076.50355 last y diff: 0 last z: 546.75544 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 21169 actor: "structures/romans/farmstead.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8510 Footprint: Minimap: active: true x: 654 z: 314 Obstruction: active: true moving: false control group: 8510 control group 2: 0 tag: 12231 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 314 last x: 654 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 1.69665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2703 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2703, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8512 Footprint: Minimap: active: true x: 646 z: 314 Obstruction: active: true moving: false control group: 8512 control group 2: 0 tag: 12233 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 314 last x: 646 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 2.0422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2702 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2702, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8513 Footprint: Minimap: active: true x: 614 z: 298 Obstruction: active: true moving: false control group: 8513 control group 2: 0 tag: 12235 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 298 last x: 614 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 6.0699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2677 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2677, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8514 Footprint: Minimap: active: true x: 458 z: 338 Obstruction: active: true moving: false control group: 8514 control group 2: 0 tag: 12237 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 338 last x: 458 last y diff: 0 last z: 338 territory: 5 rot x: 0 rot y: 2.54415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 955 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8518 Footprint: Minimap: active: true x: 430 z: 514 Obstruction: active: true moving: false control group: 8518 control group 2: 0 tag: 12245 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 514 last x: 430 last y diff: 0 last z: 514 territory: 5 rot x: 0 rot y: 0.78965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4278 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8520 Footprint: Minimap: active: true x: 442 z: 358 Obstruction: active: true moving: false control group: 8520 control group 2: 0 tag: 12249 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 358 last x: 442 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 2.2349 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1013 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8523 Decay: Footprint: Minimap: active: true x: 196.02799 z: 299.34775 Obstruction: active: true moving: false control group: 8128 control group 2: 0 tag: 12255 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 196.02799 y: 0 z: 299.34775 last x: 196.02799 last y diff: 0 last z: 299.34775 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 65046 actor: "structures/gauls/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8527 Footprint: Minimap: active: true x: 630 z: 1202 Obstruction: active: true moving: false control group: 8527 control group 2: 0 tag: 12271 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1202 last x: 630 last y diff: 0 last z: 1202 territory: 3 rot x: 0 rot y: 2.3414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3389 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8529 Decay: Footprint: Minimap: active: true x: 346.06896 z: 377.19555 Obstruction: active: true moving: false control group: 8529 control group 2: 0 tag: 1880 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 346.06896 y: 0 z: 377.19555 last x: 346.06896 last y diff: 0 last z: 377.19555 territory: 5 rot x: 0 rot y: -0.98456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8529 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42854, "losRangeQuery": 2552, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8530 Decay: Footprint: Minimap: active: true x: 344.67351 z: 376.54854 Obstruction: active: true moving: false control group: 8530 control group 2: 0 tag: 1882 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 344.67351 y: 0 z: 376.54854 last x: 344.67351 last y diff: 0 last z: 376.54854 territory: 5 rot x: 0 rot y: -0.86457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8530 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43037, "losRangeQuery": 2553, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8531 Footprint: Minimap: active: true x: 922 z: 1066 Obstruction: active: true moving: false control group: 8531 control group 2: 0 tag: 12275 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 1066 last x: 922 last y diff: 0 last z: 1066 territory: 2 rot x: 0 rot y: 1.69312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3868 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3868, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8532 Footprint: Minimap: active: true x: 410 z: 530 Obstruction: active: true moving: false control group: 8532 control group 2: 0 tag: 12277 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 530 last x: 410 last y diff: 0 last z: 530 territory: 5 rot x: 0 rot y: 5.43895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4217 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8535 Footprint: Minimap: active: true x: 598 z: 1214 Obstruction: active: true moving: false control group: 8535 control group 2: 0 tag: 12283 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1214 last x: 598 last y diff: 0 last z: 1214 territory: 3 rot x: 0 rot y: 0.70098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3353 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8537 Decay: Footprint: Minimap: active: true x: 477.60495 z: 394.89255 Obstruction: active: true moving: false control group: 8086 control group 2: 0 tag: 12295 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 477.60495 y: 0 z: 394.89255 last x: 477.60495 last y diff: 0 last z: 394.89255 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41365 actor: "structures/celts/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 4 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8891 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 5, "queue": [ { "id": 4, "player": 5, "unitTemplate": "units/gaul_infantry_spearman_b", "count": 4, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 30314.33133020796, "timeRemaining": 18628.662660415917, "neededSlots": 0 } ], "timer": 43580, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_infantry_spearman_b", "units/gaul_infantry_javelinist_b", "units/gaul_infantry_slinger_b", "units/gaul_cavalry_swordsman_b", "units/gaul_cavalry_javelinist_b", "units/gaul_champion_infantry_barracks", "units/gaul_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 550, "z": 406 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_oak_aut", "target": 4320 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8538 Footprint: Minimap: active: true x: 270 z: 686 Obstruction: active: true moving: false control group: 8538 control group 2: 0 tag: 12297 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 686 last x: 270 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 3.96346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 531 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8539 Footprint: Minimap: active: true x: 270 z: 686 Obstruction: active: true moving: false control group: 8539 control group 2: 0 tag: 12299 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 686 last x: 270 last y diff: 0 last z: 686 territory: 6 rot x: 0 rot y: 3.96346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 531 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8543 Footprint: Minimap: active: true x: 962 z: 510 Obstruction: active: true moving: false control group: 8543 control group 2: 0 tag: 12307 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 510 last x: 962 last y diff: 0 last z: 510 territory: 1 rot x: 0 rot y: 5.93345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1294 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8544 Footprint: Minimap: active: true x: 790 z: 310 Obstruction: active: true moving: false control group: 8544 control group 2: 0 tag: 12317 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 310 last x: 790 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 1.57454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3994 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8545 Footprint: Minimap: active: true x: 798 z: 302 Obstruction: active: true moving: false control group: 8545 control group 2: 0 tag: 12319 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 302 last x: 798 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 0.76381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4037 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8546 Decay: Footprint: Minimap: active: true x: 154.75013 z: 631.5033 Obstruction: active: true moving: false control group: 8332 control group 2: 0 tag: 12321 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 154.75013 y: 0 z: 631.5033 last x: 154.75013 last y diff: 0 last z: 631.5033 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 19920 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8547 Footprint: Minimap: active: true x: 154 z: 618 Obstruction: active: true moving: false control group: 8547 control group 2: 0 tag: 12323 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 618 last x: 154 last y diff: 0 last z: 618 territory: 6 rot x: 0 rot y: 4.95795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3164 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8550 Decay: Footprint: Minimap: active: true x: 216.0756 z: 274.83704 Obstruction: active: true moving: false control group: 8465 control group 2: 0 tag: 12337 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 216.0756 y: 0 z: 274.83704 last x: 216.0756 last y diff: 0 last z: 274.83704 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32148 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8552 Decay: Footprint: Minimap: active: true x: 989.1183 z: 474.201 Obstruction: active: true moving: false control group: 8473 control group 2: 0 tag: 12341 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 989.1183 y: 0 z: 474.201 last x: 989.1183 last y diff: 0 last z: 474.201 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61769 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8553 Decay: Footprint: Minimap: active: true x: 759.70423 z: 132.03071 Obstruction: active: true moving: false control group: 8472 control group 2: 0 tag: 12343 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.70423 y: 0 z: 132.03071 last x: 759.70423 last y diff: 0 last z: 132.03071 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13406 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8554 Footprint: Minimap: active: true x: 258 z: 630 Obstruction: active: true moving: false control group: 8554 control group 2: 0 tag: 12345 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 630 last x: 258 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 0.27666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 543 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8558 Footprint: Minimap: active: true x: 906 z: 1070 Obstruction: active: true moving: false control group: 8558 control group 2: 0 tag: 12353 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 1070 last x: 906 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 2.24431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3837 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3837, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8559 Footprint: Minimap: active: true x: 214 z: 262 Obstruction: active: true moving: false control group: 8559 control group 2: 0 tag: 12355 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 262 last x: 214 last y diff: 0 last z: 262 territory: 5 rot x: 0 rot y: 0.8204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3962 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8560 Decay: Footprint: Minimap: active: true x: 872.50124 z: 911.47011 Obstruction: active: true moving: false control group: 8560 control group 2: 0 tag: 1884 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 872.50124 y: 0 z: 911.47011 last x: 872.50124 last y diff: 0 last z: 911.47011 territory: 2 rot x: 0 rot y: -1.9762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8560 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 874, "y": 23.508148193359375, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43497, "losRangeQuery": 2554, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8561 Decay: Footprint: Minimap: active: true x: 865.56006 z: 908.86678 Obstruction: active: true moving: false control group: 8561 control group 2: 0 tag: 1886 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 865.56006 y: 0 z: 908.86678 last x: 865.56006 last y diff: 0 last z: 908.86678 territory: 2 rot x: 0 rot y: -1.97216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8561 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 866, "y": 24.853256225585938, "z": 906 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43498, "losRangeQuery": 2555, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8562 Decay: Footprint: Minimap: active: true x: 864.599 z: 907.55729 Obstruction: active: true moving: false control group: 8562 control group 2: 0 tag: 1888 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 864.599 y: 0 z: 907.55729 last x: 864.599 last y diff: 0 last z: 907.55729 territory: 2 rot x: 0 rot y: -1.95017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8562 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 866, "y": 24.853256225585938, "z": 906 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43499, "losRangeQuery": 2556, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8563 Decay: Footprint: Minimap: active: true x: 855.4247 z: 907.95945 Obstruction: active: true moving: false control group: 8563 control group 2: 0 tag: 1890 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 855.4247 y: 0 z: 907.95945 last x: 855.4247 last y diff: 0 last z: 907.95945 territory: 2 rot x: 0 rot y: -2.04152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8563 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 8.999999999999998 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43500, "losRangeQuery": 2557, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8564 Decay: Footprint: Minimap: active: true x: 882.35135 z: 919.76484 Obstruction: active: true moving: false control group: 8564 control group 2: 0 tag: 1892 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 882.35135 y: 0 z: 919.76484 last x: 882.35135 last y diff: 0 last z: 919.76484 territory: 2 rot x: 0 rot y: -2.04532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8564 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1423, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 882, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43501, "losRangeQuery": 2558, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8567 Decay: Footprint: Minimap: active: true x: 957.74823 z: 1092.77991 Obstruction: active: true moving: false control group: 8269 control group 2: 0 tag: 12361 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 957.74823 y: 0 z: 1092.77991 last x: 957.74823 last y diff: 0 last z: 1092.77991 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16680 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [ { "x": 846, "z": 930 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_euro_beech_aut", "target": 1478 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8568 Decay: Footprint: Minimap: active: true x: 1094.16626 z: 532.84406 Obstruction: active: true moving: false control group: 7496 control group 2: 0 tag: 12363 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1094.16626 y: 0 z: 532.84406 last x: 1094.16626 last y diff: 0 last z: 532.84406 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47504 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 8735, 8734, 8736, 8733, 8737 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8572 Decay: Footprint: Minimap: active: true x: 403.25776 z: 1031.92444 Obstruction: active: true moving: false control group: 8321 control group 2: 0 tag: 12379 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 403.25776 y: 0 z: 1031.92444 last x: 403.25776 last y diff: 0 last z: 1031.92444 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14939 actor: "structures/hellenes/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9413, 9140, 9141 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8573 Decay: Footprint: Minimap: active: true x: 625.97135 z: 906.86292 Obstruction: active: true moving: false control group: 8573 control group 2: 0 tag: 1894 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 625.97135 y: 0 z: 906.86292 last x: 625.97135 last y diff: 0 last z: 906.86292 territory: 3 rot x: 0 rot y: -2.30013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8573 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 634.0777587890625, "z": 911.0118408203125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41463, "losRangeQuery": 2559, "fsmReenter": true, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8574 Decay: Footprint: Minimap: active: true x: 621.85325 z: 909.9686 Obstruction: active: true moving: false control group: 8574 control group 2: 0 tag: 1896 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 621.85325 y: 0 z: 909.9686 last x: 621.85325 last y diff: 0 last z: 909.9686 territory: 3 rot x: 0 rot y: -2.85233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8574 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 634.0777587890625, "z": 911.0118408203125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41464, "losRangeQuery": 2560, "fsmReenter": true, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8575 Decay: Footprint: Minimap: active: true x: 627.59737 z: 905.63665 Obstruction: active: true moving: false control group: 8575 control group 2: 0 tag: 1898 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 627.59737 y: 0 z: 905.63665 last x: 627.59737 last y diff: 0 last z: 905.63665 territory: 3 rot x: 0 rot y: -2.10866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8575 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 634.0777587890625, "z": 911.0118408203125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41465, "losRangeQuery": 2561, "fsmReenter": true, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8576 Decay: Footprint: Minimap: active: true x: 628.71355 z: 904.79488 Obstruction: active: true moving: false control group: 8576 control group 2: 0 tag: 1900 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 628.71355 y: 0 z: 904.79488 last x: 628.71355 last y diff: 0 last z: 904.79488 territory: 3 rot x: 0 rot y: -1.98472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8576 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 634.0777587890625, "z": 911.0118408203125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41466, "losRangeQuery": 2562, "fsmReenter": true, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8577 Decay: Footprint: Minimap: active: true x: 620.54654 z: 910.95406 Obstruction: active: true moving: false control group: 8577 control group 2: 0 tag: 1902 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 620.54654 y: 0 z: 910.95406 last x: 620.54654 last y diff: 0 last z: 910.95406 territory: 3 rot x: 0 rot y: -3.0513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8577 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 634.0777587890625, "z": 911.0118408203125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41701, "losRangeQuery": 2563, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8578 Decay: Footprint: Minimap: active: true x: 630.41419 z: 903.51233 Obstruction: active: true moving: false control group: 8578 control group 2: 0 tag: 1904 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 630.41419 y: 0 z: 903.51233 last x: 630.41419 last y diff: 0 last z: 903.51233 territory: 3 rot x: 0 rot y: -1.80651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8578 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 634.0777587890625, "z": 911.0118408203125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41702, "losRangeQuery": 2564, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8580 Footprint: Minimap: active: true x: 908.24085 z: 913.23407 Obstruction: active: true moving: false control group: 8580 control group 2: 0 tag: 12381 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 908.24085 y: 0 z: 913.23407 last x: 908.24085 last y diff: 0 last z: 913.23407 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15515 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 5, "parent": 6234, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8582 Footprint: Minimap: active: true x: 618 z: 1170 Obstruction: active: true moving: false control group: 8582 control group 2: 0 tag: 12385 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 1170 last x: 618 last y diff: 0 last z: 1170 territory: 3 rot x: 0 rot y: 4.07042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3254 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8583 Footprint: Minimap: active: true x: 446 z: 358 Obstruction: active: true moving: false control group: 8583 control group 2: 0 tag: 12387 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 358 last x: 446 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 1.44642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1044 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8585 Footprint: Minimap: active: true x: 450 z: 358 Obstruction: active: true moving: false control group: 8585 control group 2: 0 tag: 12391 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 358 last x: 450 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 3.28161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1023 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8588 Footprint: Minimap: active: true x: 900.30054 z: 875.44465 Obstruction: active: true moving: false control group: 8588 control group 2: 0 tag: 12397 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 900.30054 y: 0 z: 875.44465 last x: 900.30054 last y diff: 0 last z: 875.44465 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50906 actor: "structures/mauryans/house.xml" Identity: Mirage: object: { "player": 5, "parent": 6294, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8590 Footprint: Minimap: active: true x: 458 z: 342 Obstruction: active: true moving: false control group: 8590 control group 2: 0 tag: 12401 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 342 last x: 458 last y diff: 0 last z: 342 territory: 5 rot x: 0 rot y: 4.05602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 981 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8592 Decay: Footprint: Minimap: active: true x: 355.4835 z: 356.5508 Obstruction: active: true moving: false control group: 8592 control group 2: 0 tag: 1906 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 355.4835 y: 0 z: 356.5508 last x: 355.4835 last y diff: 0 last z: 356.5508 territory: 5 rot x: 0 rot y: -2.42585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8592 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41703, "losRangeQuery": 2565, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8593 Decay: Footprint: Minimap: active: true x: 343.053 z: 354.01302 Obstruction: active: true moving: false control group: 8593 control group 2: 0 tag: 1908 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 343.053 y: 0 z: 354.01302 last x: 343.053 last y diff: 0 last z: 354.01302 territory: 5 rot x: 0 rot y: 2.14596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8593 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43170, "losRangeQuery": 2566, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8594 Decay: Footprint: Minimap: active: true x: 342.24923 z: 351.0297 Obstruction: active: true moving: false control group: 8594 control group 2: 0 tag: 1910 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 342.24923 y: 0 z: 351.0297 last x: 342.24923 last y diff: 0 last z: 351.0297 territory: 5 rot x: 0 rot y: 1.75501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8594 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43260, "losRangeQuery": 2567, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8595 Decay: Footprint: Minimap: active: true x: 345.63646 z: 359.20385 Obstruction: active: true moving: false control group: 8595 control group 2: 0 tag: 1912 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 345.63646 y: 0 z: 359.20385 last x: 345.63646 last y diff: 0 last z: 359.20385 territory: 5 rot x: 0 rot y: 2.63639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8595 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41762, "losRangeQuery": 2568, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8596 Decay: Footprint: Minimap: active: true x: 342.62015 z: 352.40644 Obstruction: active: true moving: false control group: 8596 control group 2: 0 tag: 1914 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 342.62015 y: 0 z: 352.40644 last x: 342.62015 last y diff: 0 last z: 352.40644 territory: 5 rot x: 0 rot y: 1.95707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8596 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42953, "losRangeQuery": 2569, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8597 Decay: Footprint: Minimap: active: true x: 350.76056 z: 341.76688 Obstruction: active: true moving: false control group: 8597 control group 2: 0 tag: 1916 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 350.76056 y: 0 z: 341.76688 last x: 350.76056 last y diff: 0 last z: 341.76688 territory: 5 rot x: 0 rot y: -0.13286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8597 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43308, "losRangeQuery": 2570, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8598 Decay: Footprint: Minimap: active: true x: 344.53174 z: 359.50149 Obstruction: active: true moving: false control group: 8598 control group 2: 0 tag: 1918 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 344.53174 y: 0 z: 359.50149 last x: 344.53174 last y diff: 0 last z: 359.50149 territory: 5 rot x: 0 rot y: 2.5678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8598 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42347, "losRangeQuery": 2571, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8599 Decay: Footprint: Minimap: active: true x: 348.00512 z: 342.50927 Obstruction: active: true moving: false control group: 8599 control group 2: 0 tag: 1920 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 348.00512 y: 0 z: 342.50927 last x: 348.00512 last y diff: 0 last z: 342.50927 territory: 5 rot x: 0 rot y: 0.33037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8599 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43038, "losRangeQuery": 2572, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8600 Decay: Footprint: Minimap: active: true x: 358.41201 z: 351.42452 Obstruction: active: true moving: false control group: 8600 control group 2: 0 tag: 1922 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 358.41201 y: 0 z: 351.42452 last x: 358.41201 last y diff: 0 last z: 351.42452 territory: 5 rot x: 0 rot y: -1.79828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8600 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41974, "losRangeQuery": 2573, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8601 Decay: Footprint: Minimap: active: true x: 343.79256 z: 356.75794 Obstruction: active: true moving: false control group: 8601 control group 2: 0 tag: 1924 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 343.79256 y: 0 z: 356.75794 last x: 343.79256 last y diff: 0 last z: 356.75794 territory: 5 rot x: 0 rot y: 2.38953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8601 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42997, "losRangeQuery": 2574, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8602 Decay: Footprint: Minimap: active: true x: 349.38221 z: 342.13823 Obstruction: active: true moving: false control group: 8602 control group 2: 0 tag: 1926 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 349.38221 y: 0 z: 342.13823 last x: 349.38221 last y diff: 0 last z: 342.13823 territory: 5 rot x: 0 rot y: 0.11446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8602 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, { "type": "Gather", "data": { "target": 4256, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 534 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43171, "losRangeQuery": 2575, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8603 Decay: Footprint: Minimap: active: true x: 341.37732 z: 347.79358 Obstruction: active: true moving: false control group: 8603 control group 2: 0 tag: 1928 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 341.37732 y: 0 z: 347.79358 last x: 341.37732 last y diff: 0 last z: 347.79358 territory: 5 rot x: 0 rot y: 1.25077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 372 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 350 goal z: 350 goal u x: -0.9658 goal u z: 0.26021 goal v x: -0.26021 goal v z: -0.9658 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8603 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 15 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 372, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 350, "y": 23, "z": 350 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41017, "losRangeQuery": 2576, "fsmReenter": false, "gatheringTarget": 372 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8604 Decay: Footprint: Minimap: active: true x: 347.95231 z: 378.96605 Obstruction: active: true moving: false control group: 8604 control group 2: 0 tag: 1930 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 347.95231 y: 0 z: 378.96605 last x: 347.95231 last y diff: 0 last z: 378.96605 territory: 5 rot x: 0 rot y: -1.20382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8604 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 354.8658447265625, "z": 356.7172088623047 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43223, "losRangeQuery": 2577, "fsmReenter": true, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8605 Decay: Footprint: Minimap: active: true x: 337.09107 z: 373.03293 Obstruction: active: true moving: false control group: 8605 control group 2: 0 tag: 1932 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 337.09107 y: 0 z: 373.03293 last x: 337.09107 last y diff: 0 last z: 373.03293 territory: 5 rot x: 0 rot y: 0.1446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 371 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 338 goal z: 382 goal u x: 0.4208 goal u z: -0.90757 goal v x: 0.90757 goal v z: 0.4208 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8605 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 14 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 371, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 338, "y": 23, "z": 382 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 354.8658447265625, "z": 356.7172088623047 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41658, "losRangeQuery": 2578, "fsmReenter": false, "gatheringTarget": 371 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8609 Decay: Footprint: Minimap: active: true x: 176.58606 z: 286.2139 Obstruction: active: true moving: false control group: 8234 control group 2: 0 tag: 12411 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 176.58606 y: 0 z: 286.2139 last x: 176.58606 last y diff: 0 last z: 286.2139 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 22593 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8611 Footprint: Minimap: active: true x: 426 z: 526 Obstruction: active: true moving: false control group: 8611 control group 2: 0 tag: 12415 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 526 last x: 426 last y diff: 0 last z: 526 territory: 5 rot x: 0 rot y: 6.02852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4275 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8614 Decay: Footprint: Minimap: active: true x: 1127.64502 z: 509.78702 Obstruction: active: true moving: false control group: 8517 control group 2: 0 tag: 12421 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1127.64502 y: 0 z: 509.78702 last x: 1127.64502 last y diff: 0 last z: 509.78702 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 10438 actor: "structures/romans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8616 Footprint: Minimap: active: true x: 606 z: 938 Obstruction: active: true moving: false control group: 8616 control group 2: 0 tag: 12425 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 938 last x: 606 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 4.10161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3688 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8617 Decay: Footprint: Minimap: active: true x: 276.40302 z: 651.37467 Obstruction: active: true moving: false control group: 8617 control group 2: 0 tag: 1934 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.40302 y: 0 z: 651.37467 last x: 276.40302 last y diff: 0 last z: 651.37467 territory: 6 rot x: 0 rot y: 2.29744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 516 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 650 goal u x: -0.46096 goal u z: -0.88785 goal v x: 0.88785 goal v z: -0.46096 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8617 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43215, "losRangeQuery": 2579, "fsmReenter": false, "gatheringTarget": 516 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8618 Decay: Footprint: Minimap: active: true x: 269.55481 z: 655.45975 Obstruction: active: true moving: false control group: 8618 control group 2: 0 tag: 1936 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.55481 y: 0 z: 655.45975 last x: 271.08065 last y diff: 0 last z: 656.24616 territory: 6 rot x: 0 rot y: -2.10505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80919 target entity: 8659 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 3.43311 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 266.34658 waypoint z: 655.61603 length: 2 waypoint x: 266.34658 waypoint z: 655.61603 waypoint x: 267.22986 waypoint z: 655.45975 type: 3 goal x: 255.38169 goal z: 655.61579 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 3.43311 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8618 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, { "type": "Gather", "data": { "target": 573, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 270, "y": 23, "z": 658 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8659, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2580, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8619 Decay: Footprint: Minimap: active: true x: 275.83341 z: 643.92644 Obstruction: active: true moving: false control group: 8619 control group 2: 0 tag: 1938 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 275.83341 y: 0 z: 643.92644 last x: 275.83341 last y diff: 0 last z: 643.92644 territory: 6 rot x: 0 rot y: 2.31012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 514 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 642 goal u x: -0.99831 goal u z: -0.05858 goal v x: 0.05858 goal v z: -0.99831 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8619 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 514, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 642 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 514, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 642 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42905, "losRangeQuery": 2581, "fsmReenter": false, "gatheringTarget": 514 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8620 Decay: Footprint: Minimap: active: true x: 275.23498 z: 649.12488 Obstruction: active: true moving: false control group: 8620 control group 2: 0 tag: 1940 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 275.23498 y: 0 z: 649.12488 last x: 275.23498 last y diff: 0 last z: 649.12488 territory: 6 rot x: 0 rot y: 1.19318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 516 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 650 goal u x: -0.46096 goal u z: -0.88785 goal v x: 0.88785 goal v z: -0.46096 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8620 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43309, "losRangeQuery": 2582, "fsmReenter": false, "gatheringTarget": 516 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8621 Decay: Footprint: Minimap: active: true x: 276.62534 z: 648.403 Obstruction: active: true moving: false control group: 8621 control group 2: 0 tag: 1942 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 276.62534 y: 0 z: 648.403 last x: 276.62568 last y diff: 0 last z: 648.40282 territory: 6 rot x: 0 rot y: 0.72666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 516 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 650 goal u x: -0.46096 goal u z: -0.88785 goal v x: 0.88785 goal v z: -0.46096 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8621 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43697, "losRangeQuery": 2583, "fsmReenter": false, "gatheringTarget": 516 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8622 Decay: Footprint: Minimap: active: true x: 277.1249 z: 652.76505 Obstruction: active: true moving: false control group: 8622 control group 2: 0 tag: 1944 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 277.1249 y: 0 z: 652.76505 last x: 277.1249 last y diff: 0 last z: 652.76505 territory: 6 rot x: 0 rot y: 2.76397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 516 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 278 goal z: 650 goal u x: -0.46096 goal u z: -0.88785 goal v x: 0.88785 goal v z: -0.46096 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8622 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 278, "y": 23, "z": 650 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 188.41110229492188, "z": 578.141357421875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42757, "losRangeQuery": 2584, "fsmReenter": false, "gatheringTarget": 516 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8624 Footprint: Minimap: active: true x: 938 z: 514 Obstruction: active: true moving: false control group: 8624 control group 2: 0 tag: 12429 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 514 last x: 938 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 3.26175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1378 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8625 Footprint: Minimap: active: true x: 266 z: 670 Obstruction: active: true moving: false control group: 8625 control group 2: 0 tag: 12431 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 670 last x: 266 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 0.86908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 585 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8629 Footprint: Minimap: active: true x: 1106 z: 514 Obstruction: active: true moving: false control group: 8629 control group 2: 0 tag: 12439 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 514 last x: 1106 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: -4.6505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 165 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 165, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8630 Footprint: Minimap: active: true x: 1106 z: 514 Obstruction: active: true moving: false control group: 8630 control group 2: 0 tag: 12441 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 514 last x: 1106 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: -4.6505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 165 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 4, "parent": 165, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8632 Footprint: Minimap: active: true x: 594 z: 934 Obstruction: active: true moving: false control group: 8632 control group 2: 0 tag: 12445 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 934 last x: 594 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 0.23676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3736 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8635 Decay: Footprint: Minimap: active: true x: 1108.27588 z: 627.17225 Obstruction: active: true moving: false control group: 8566 control group 2: 0 tag: 12451 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1108.27588 y: 0 z: 627.17225 last x: 1108.27588 last y diff: 0 last z: 627.17225 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 56109 actor: "structures/romans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8639 Decay: Footprint: Minimap: active: true x: 410.39942 z: 384.87354 Obstruction: active: true moving: false control group: 8335 control group 2: 0 tag: 12467 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 410.39942 y: 0 z: 384.87354 last x: 410.39942 last y diff: 0 last z: 384.87354 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43731 actor: "structures/celts/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8826 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8642 Decay: Footprint: Minimap: active: true x: 768.48328 z: 340.9622 Obstruction: active: true moving: false control group: 8642 control group 2: 0 tag: 1946 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 768.48328 y: 0 z: 340.9622 last x: 768.48328 last y diff: 0 last z: 340.9622 territory: 4 rot x: 0 rot y: -2.89267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8642 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41877, "losRangeQuery": 2046, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8643 Decay: Footprint: Minimap: active: true x: 766.1775 z: 343.2679 Obstruction: active: true moving: false control group: 8643 control group 2: 0 tag: 1948 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 766.1775 y: 0 z: 343.2679 last x: 766.1775 last y diff: 0 last z: 343.2679 territory: 4 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8643 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41457, "losRangeQuery": 2047, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8644 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 8644 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: false territory: -1 rot x: 0 rot y: 1.64557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 7777 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 743.063 goal z: 318.50348 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.75 goal hh: 5.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54993 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 8644 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7777, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7777, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2048, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8645 Decay: Footprint: Minimap: active: true x: 760.21526 z: 337.3054 Obstruction: active: true moving: false control group: 8645 control group 2: 0 tag: 1952 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.21526 y: 0 z: 337.3054 last x: 760.21526 last y diff: 0 last z: 337.3054 territory: 4 rot x: 0 rot y: 2.49785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8645 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41763, "losRangeQuery": 2049, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8646 Decay: Footprint: Minimap: active: true x: 769.64348 z: 339.80204 Obstruction: active: true moving: false control group: 8646 control group 2: 0 tag: 1954 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 769.64348 y: 0 z: 339.80204 last x: 769.64348 last y diff: 0 last z: 339.80204 territory: 4 rot x: 0 rot y: -2.76742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8646 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41922, "losRangeQuery": 2050, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8647 Decay: Footprint: Minimap: active: true x: 767.32938 z: 342.11605 Obstruction: active: true moving: false control group: 8647 control group 2: 0 tag: 1956 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 767.32938 y: 0 z: 342.11605 last x: 767.32938 last y diff: 0 last z: 342.11605 territory: 4 rot x: 0 rot y: -3.01726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8647 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41659, "losRangeQuery": 2051, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8648 Decay: Footprint: Minimap: active: true x: 759.05306 z: 336.14316 Obstruction: active: true moving: false control group: 8648 control group 2: 0 tag: 1958 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.05306 y: 0 z: 336.14316 last x: 759.05306 last y diff: 0 last z: 336.14316 territory: 4 rot x: 0 rot y: 2.37237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8648 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 41923, "losRangeQuery": 2052, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8649 Decay: Footprint: Minimap: active: true x: 657.52277 z: 291.47016 Obstruction: active: true moving: false control group: 8649 control group 2: 0 tag: 1960 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 657.52277 y: 0 z: 291.47016 last x: 657.52277 last y diff: 0 last z: 291.47016 territory: 4 rot x: 0 rot y: -1.57241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 657.52277 goal z: 291.47016 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8649 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 657.5227661132812, "z": 291.47015380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2053, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8650 Decay: Footprint: Minimap: active: true x: 757.88884 z: 334.97889 Obstruction: active: true moving: false control group: 8650 control group 2: 0 tag: 1962 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 757.88884 y: 0 z: 334.97889 last x: 757.88884 last y diff: 0 last z: 334.97889 territory: 4 rot x: 0 rot y: 2.2467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8650 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42019, "losRangeQuery": 2054, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8651 Decay: Footprint: Minimap: active: true x: 770.80138 z: 338.64419 Obstruction: active: true moving: false control group: 8651 control group 2: 0 tag: 1964 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 770.80138 y: 0 z: 338.64419 last x: 770.80138 last y diff: 0 last z: 338.64419 territory: 4 rot x: 0 rot y: -2.6424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9325 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 766.1778 goal z: 328.71879 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.28333 goal hh: 10.28333 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 8651 actor: "units/spartans/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9325, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 757.1641235351562, "z": 357.95465087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42020, "losRangeQuery": 2055, "fsmReenter": false, "repairTarget": 9325 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8654 Decay: Footprint: Minimap: active: true x: 1114.0076 z: 476.9216 Obstruction: active: true moving: false control group: 8654 control group 2: 0 tag: 1966 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1114.0076 y: 0 z: 476.9216 last x: 1114.0076 last y diff: 0 last z: 476.9216 territory: 1 rot x: 0 rot y: -0.48107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8654 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 5 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42855, "losRangeQuery": 2585, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8655 Decay: Footprint: Minimap: active: true x: 1102.31423 z: 481.26563 Obstruction: active: true moving: false control group: 8655 control group 2: 0 tag: 1968 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1102.31423 y: 0 z: 481.26563 last x: 1102.31423 last y diff: 0 last z: 481.26563 territory: 1 rot x: 0 rot y: 0.97205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8655 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43640, "losRangeQuery": 2586, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8656 Decay: Footprint: Minimap: active: true x: 1114.7299 z: 478.30565 Obstruction: active: true moving: false control group: 8656 control group 2: 0 tag: 1970 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1114.7299 y: 0 z: 478.30565 last x: 1114.7299 last y diff: 0 last z: 478.30565 territory: 1 rot x: 0 rot y: -0.59801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8656 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42998, "losRangeQuery": 2587, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8657 Decay: Footprint: Minimap: active: true x: 1101.06344 z: 482.24338 Obstruction: active: true moving: false control group: 8657 control group 2: 0 tag: 1972 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1101.06344 y: 0 z: 482.24338 last x: 1101.06344 last y diff: 0 last z: 482.24338 territory: 1 rot x: 0 rot y: 1.10592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8657 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42306, "losRangeQuery": 2588, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8658 Decay: Footprint: Minimap: active: true x: 1116.90629 z: 482.47612 Obstruction: active: true moving: false control group: 8658 control group 2: 0 tag: 1974 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1116.90629 y: 0 z: 482.47612 last x: 1116.90629 last y diff: 0 last z: 482.47612 territory: 1 rot x: 0 rot y: -1.04011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8658 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43413, "losRangeQuery": 2589, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8659 Decay: Footprint: Minimap: active: true x: 255.38169 z: 655.61579 Obstruction: active: true moving: false control group: 8607 control group 2: 0 tag: 12477 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 255.38169 y: 0 z: 655.61579 last x: 255.38169 last y diff: 0 last z: 655.61579 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 45615 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8660 Decay: Footprint: Minimap: active: true x: 828.5 z: 876.82995 Obstruction: active: true moving: true control group: 8660 control group 2: 0 tag: 1976 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 828.5 y: 0 z: 876.82995 last x: 828.5 last y diff: 0 last z: 870.52985 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.6002 moving: true facePointAfterMove: true tries: 0 length: 29 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.6002 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8660 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2590, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8661 Decay: Footprint: Minimap: active: true x: 827.5 z: 839.44365 Obstruction: active: true moving: true control group: 8661 control group 2: 0 tag: 1978 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 827.5 y: 0 z: 839.44365 last x: 827.5 last y diff: 0 last z: 833.14368 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 35 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 waypoint x: 828.5 waypoint z: 858.5 waypoint x: 828.5 waypoint z: 852.5 waypoint x: 827.5 waypoint z: 851.5 waypoint x: 827.5 waypoint z: 847.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8661 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2591, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8662 Decay: Footprint: Minimap: active: true x: 828.89701 z: 820.62548 Obstruction: active: true moving: true control group: 8662 control group 2: 0 tag: 1980 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 828.89701 y: 0 z: 820.62548 last x: 830.02057 last y diff: 0 last z: 814.48664 territory: 0 rot x: 0 rot y: -0.24305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 12.4816 moving: true facePointAfterMove: true tries: 0 length: 36 waypoint x: 834.5 waypoint z: 1057.5 waypoint x: 824.5 waypoint z: 1057.5 waypoint x: 818 waypoint z: 1056 waypoint x: 812.75 waypoint z: 1053.25 waypoint x: 808.625 waypoint z: 1050.375 waypoint x: 804.5625 waypoint z: 1046.9375 waypoint x: 801.53125 waypoint z: 1044.21875 waypoint x: 798.5 waypoint z: 1041.5 waypoint x: 797.5 waypoint z: 1037.5 waypoint x: 794.5 waypoint z: 1033 waypoint x: 791.5 waypoint z: 1028.5 waypoint x: 791.5 waypoint z: 992.5 waypoint x: 793.5 waypoint z: 972.5 waypoint x: 796.5 waypoint z: 960.5 waypoint x: 799.5 waypoint z: 948.5 waypoint x: 804 waypoint z: 944 waypoint x: 809.75 waypoint z: 938.25 waypoint x: 813.125 waypoint z: 934.875 waypoint x: 816.5 waypoint z: 931.5 waypoint x: 816.5 waypoint z: 924.5 waypoint x: 816.5 waypoint z: 914.5 waypoint x: 818 waypoint z: 908 waypoint x: 819.75 waypoint z: 903.75 waypoint x: 822.125 waypoint z: 900.125 waypoint x: 824.5 waypoint z: 896.5 waypoint x: 826 waypoint z: 892.5 waypoint x: 828.5 waypoint z: 887.5 waypoint x: 828.5 waypoint z: 883.5 waypoint x: 828.5 waypoint z: 879.5 waypoint x: 828.5 waypoint z: 873.5 waypoint x: 828.5 waypoint z: 864.5 waypoint x: 828.5 waypoint z: 858.5 waypoint x: 828.5 waypoint z: 852.5 waypoint x: 827.5 waypoint z: 851.5 waypoint x: 827.5 waypoint z: 847.5 waypoint x: 827.5 waypoint z: 832.5 length: 0 type: 0 goal x: 840.4264 goal z: 1050.45777 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.4816 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8662 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, { "type": "Walk", "data": { "x": 812.4271240234375, "z": 1207.3724365234375, "force": true } }, { "type": "Walk", "data": { "x": 661.16455078125, "z": 1258.05517578125, "force": true } } ], "order": { "type": "Walk", "data": { "x": 840.4263916015625, "z": 1050.457763671875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 840.4263916015625, "z": 1050.457763671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 2592, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8665 Footprint: Minimap: active: true x: 586 z: 970 Obstruction: active: true moving: false control group: 8665 control group 2: 0 tag: 12481 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 970 last x: 586 last y diff: 0 last z: 970 territory: 3 rot x: 0 rot y: 1.54528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3741 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8668 Footprint: Minimap: active: true x: 262 z: 646 Obstruction: active: true moving: false control group: 8668 control group 2: 0 tag: 12487 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 646 last x: 262 last y diff: 0 last z: 646 territory: 6 rot x: 0 rot y: 5.86588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 594 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8671 Decay: Footprint: Minimap: active: true x: 378.00055 z: 1040.30298 Obstruction: active: true moving: false control group: 8587 control group 2: 0 tag: 12493 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 378.00055 y: 0 z: 1040.30298 last x: 378.00055 last y diff: 0 last z: 1040.30298 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54310 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9364, 9136, 9138 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8675 Decay: Footprint: Minimap: active: true x: 1063.70618 z: 565.33057 Obstruction: active: true moving: false control group: 8258 control group 2: 0 tag: 12501 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1063.70618 y: 0 z: 565.33057 last x: 1063.70618 last y diff: 0 last z: 565.33057 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62082 actor: "structures/plot_field_temp.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 8403, 8406, 8404, 8405, 8407 ], [], [], [], [], [] ], "infinite": true, "cachedType": { "generic": "food", "specific": "grain" } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8677 Footprint: Minimap: active: true x: 378 z: 1054 Obstruction: active: true moving: false control group: 8677 control group 2: 0 tag: 12505 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1054 last x: 378 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 0.59318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 760 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 117, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8679 Footprint: Minimap: active: true x: 386 z: 1050 Obstruction: active: true moving: false control group: 8679 control group 2: 0 tag: 12509 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1050 last x: 386 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 5.40752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 732 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 51, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8681 Decay: Footprint: Minimap: active: true x: 804.5 z: 303.5 Obstruction: active: true moving: false control group: 8681 control group 2: 0 tag: 1984 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 804.5 y: 0 z: 303.5 last x: 804.5 last y diff: 0 last z: 303.5 territory: 4 rot x: 0 rot y: 0.58906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4062 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 306 goal u x: -0.53281 goal u z: 0.84675 goal v x: -0.84675 goal v z: -0.53281 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8681 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43172, "losRangeQuery": 2594, "fsmReenter": false, "gatheringTarget": 4062 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8682 Decay: Footprint: Minimap: active: true x: 807.5 z: 308.5 Obstruction: active: true moving: true control group: 8682 control group 2: 0 tag: 1986 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.5 y: 0 z: 308.5 last x: 807.28652 last y diff: 0 last z: 307.80626 territory: 4 rot x: 0 rot y: 0.36965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80920 target entity: 7821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 1.4517 moving: true facePointAfterMove: true tries: 1 length: 4 waypoint x: 792.5 waypoint z: 291.5 waypoint x: 794 waypoint z: 295.5 waypoint x: 796.25 waypoint z: 299 waypoint x: 799.875 waypoint z: 303.25 length: 0 type: 3 goal x: 784.1825 goal z: 288.55555 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 1.4517 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8682 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2595, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8683 Decay: Footprint: Minimap: active: true x: 804.7841 z: 296.26119 Obstruction: active: true moving: false control group: 8683 control group 2: 0 tag: 1988 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 804.7841 y: 0 z: 296.26119 last x: 804.7841 last y diff: 0 last z: 296.26119 territory: 4 rot x: 0 rot y: 0.64641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4060 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 298 goal u x: 0.64547 goal u z: -0.76435 goal v x: 0.76435 goal v z: 0.64547 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8683 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4060, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 298 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43370, "losRangeQuery": 2596, "fsmReenter": false, "gatheringTarget": 4060 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8684 Decay: Footprint: Minimap: active: true x: 795.77202 z: 299.52596 Obstruction: active: true moving: true control group: 8684 control group 2: 0 tag: 1990 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 795.77202 y: 0 z: 299.52596 last x: 799.84824 last y diff: 0 last z: 304.3295 territory: 4 rot x: 0 rot y: -2.42052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 790.5 waypoint z: 293.5 waypoint x: 793 waypoint z: 296.5 waypoint x: 795.75 waypoint z: 299.5 length: 1 waypoint x: 795.75 waypoint z: 299.5 type: 3 goal x: 784.1825 goal z: 288.55555 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8684 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2597, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8685 Decay: Footprint: Minimap: active: true x: 799.09134 z: 320.263 Obstruction: active: true moving: false control group: 8685 control group 2: 0 tag: 1992 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 799.09134 y: 0 z: 320.263 last x: 799.09134 last y diff: 0 last z: 320.263 territory: 4 rot x: 0 rot y: -0.60613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4020 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 798 goal z: 322 goal u x: 0.68985 goal u z: -0.72455 goal v x: 0.72455 goal v z: 0.68985 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8685 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42758, "losRangeQuery": 2598, "fsmReenter": false, "gatheringTarget": 4020 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8686 Decay: Footprint: Minimap: active: true x: 788.53618 z: 314.78483 Obstruction: active: true moving: true control group: 8686 control group 2: 0 tag: 1994 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 788.53618 y: 0 z: 314.78483 last x: 792.42682 last y diff: 0 last z: 319.73617 territory: 4 rot x: 0 rot y: -2.45041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 7821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.5941 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 784.5 waypoint z: 299.5 waypoint x: 784.5 waypoint z: 306 waypoint x: 786 waypoint z: 310.75 length: 0 type: 3 goal x: 784.1825 goal z: 288.55555 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.5941 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8686 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7821, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2599, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8687 Decay: Footprint: Minimap: active: true x: 803.50783 z: 306.10973 Obstruction: active: true moving: false control group: 8687 control group 2: 0 tag: 1996 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.50783 y: 0 z: 306.10973 last x: 803.50783 last y diff: 0 last z: 306.10973 territory: 4 rot x: 0 rot y: 1.63704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4062 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 806 goal z: 306 goal u x: -0.53281 goal u z: 0.84675 goal v x: -0.84675 goal v z: -0.53281 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8687 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4062, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 806, "y": 23, "z": 306 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43572, "losRangeQuery": 2600, "fsmReenter": false, "gatheringTarget": 4062 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8688 Decay: Footprint: Minimap: active: true x: 800.25382 z: 321.42547 Obstruction: active: true moving: false control group: 8688 control group 2: 0 tag: 1998 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 800.25382 y: 0 z: 321.42547 last x: 800.25382 last y diff: 0 last z: 321.42547 territory: 4 rot x: 0 rot y: -1.25171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4020 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 798 goal z: 322 goal u x: 0.68985 goal u z: -0.72455 goal v x: 0.72455 goal v z: 0.68985 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8688 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4020, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 798, "y": 23, "z": 322 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42856, "losRangeQuery": 2601, "fsmReenter": false, "gatheringTarget": 4020 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8691 Footprint: Minimap: active: true x: 586 z: 950 Obstruction: active: true moving: false control group: 8691 control group 2: 0 tag: 12517 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 950 last x: 586 last y diff: 0 last z: 950 territory: 3 rot x: 0 rot y: 0.66147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3767 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8692 Decay: Footprint: Minimap: active: true x: 1013.34496 z: 896.97428 Obstruction: active: true moving: false control group: 8692 control group 2: 0 tag: 2000 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.34496 y: 0 z: 896.97428 last x: 1013.34496 last y diff: 0 last z: 896.97428 territory: 2 rot x: 0 rot y: -2.33587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8692 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9314, 9313, 9306, 9308, 9305, 9310, 9311, 9312, 9307, 9309 ], "isApplied": true, "rangeQuery": 2073 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41410, "losRangeQuery": 2074, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8693 Decay: Footprint: Minimap: active: true x: 1013.49253 z: 894.5196 Obstruction: active: true moving: false control group: 8693 control group 2: 0 tag: 2002 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.49253 y: 0 z: 894.5196 last x: 1013.49253 last y diff: 0 last z: 894.5196 territory: 2 rot x: 0 rot y: -2.16182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8693 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9306, 9305, 9313, 9310, 9311, 9314, 9312, 9309, 9308 ], "isApplied": true, "rangeQuery": 2075 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41660, "losRangeQuery": 2076, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8694 Decay: Footprint: Minimap: active: true x: 1013.41874 z: 895.74703 Obstruction: active: true moving: false control group: 8694 control group 2: 0 tag: 2004 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.41874 y: 0 z: 895.74703 last x: 1013.41874 last y diff: 0 last z: 895.74703 territory: 2 rot x: 0 rot y: -2.25647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8694 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9306, 9313, 9314, 9305, 9310, 9311, 9312, 9307, 9309, 9308 ], "isApplied": true, "rangeQuery": 2077 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41556, "losRangeQuery": 2078, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8695 Decay: Footprint: Minimap: active: true x: 1013.27118 z: 898.2014 Obstruction: active: true moving: false control group: 8695 control group 2: 0 tag: 2006 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.27118 y: 0 z: 898.2014 last x: 1013.27118 last y diff: 0 last z: 898.2014 territory: 2 rot x: 0 rot y: -2.40342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8695 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9314, 9306, 9313, 9308, 9305, 9310, 9311, 9312, 9307, 9309 ], "isApplied": true, "rangeQuery": 2079 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41191, "losRangeQuery": 2080, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8696 Decay: Footprint: Minimap: active: true x: 1013.56414 z: 893.32848 Obstruction: active: true moving: false control group: 8696 control group 2: 0 tag: 2008 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.56414 y: 0 z: 893.32848 last x: 1013.56414 last y diff: 0 last z: 893.32848 territory: 2 rot x: 0 rot y: -2.05079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 8696 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9313, 9310, 9311, 9314, 9312, 9308, 9309, 9305 ], "isApplied": true, "rangeQuery": 2081 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41766, "losRangeQuery": 2082, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8699 Footprint: Minimap: active: true x: 934 z: 474 Obstruction: active: true moving: false control group: 8699 control group 2: 0 tag: 12523 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 474 last x: 934 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 4.25751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1352 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8701 Footprint: Minimap: active: true x: 582 z: 954 Obstruction: active: true moving: false control group: 8701 control group 2: 0 tag: 12527 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 954 last x: 582 last y diff: 0 last z: 954 territory: 3 rot x: 0 rot y: 3.18802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3769 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8703 Decay: Footprint: Minimap: active: true x: 538.20078 z: 426.41408 Obstruction: active: true moving: true control group: 8703 control group 2: 0 tag: 2010 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 538.20078 y: 0 z: 426.41408 last x: 531.95997 last y diff: 0 last z: 425.55282 territory: 5 rot x: 0 rot y: 1.38032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4401 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 539.15145 waypoint z: 426.5453 type: 3 goal x: 542 goal z: 426 goal u x: 0.56179 goal u z: -0.82778 goal v x: 0.82778 goal v z: 0.56179 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8703 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4401, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 542, "y": 23, "z": 426 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4401, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 542, "y": 23, "z": 426 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2602, "fsmReenter": false, "gatheringTarget": 4401 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8704 Decay: Footprint: Minimap: active: true x: 539.33132 z: 415.42377 Obstruction: active: true moving: false control group: 8704 control group 2: 0 tag: 2012 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 539.33132 y: 0 z: 415.42377 last x: 539.33132 last y diff: 0 last z: 415.42377 territory: 5 rot x: 0 rot y: -0.5352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8704 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42699, "losRangeQuery": 2603, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8705 Decay: Footprint: Minimap: active: true x: 535.42379 z: 416.66868 Obstruction: active: true moving: false control group: 8705 control group 2: 0 tag: 2014 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 535.42379 y: 0 z: 416.66868 last x: 535.42379 last y diff: 0 last z: 416.66868 territory: 5 rot x: 0 rot y: 1.03562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8705 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42857, "losRangeQuery": 2604, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8706 Decay: Footprint: Minimap: active: true x: 539.77446 z: 416.81475 Obstruction: active: true moving: false control group: 8706 control group 2: 0 tag: 2016 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 539.77446 y: 0 z: 416.81475 last x: 539.77446 last y diff: 0 last z: 416.81475 territory: 5 rot x: 0 rot y: -0.94176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8706 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43414, "losRangeQuery": 2605, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8707 Decay: Footprint: Minimap: active: true x: 549.0313 z: 401.20241 Obstruction: active: true moving: false control group: 8707 control group 2: 0 tag: 2018 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 549.0313 y: 0 z: 401.20241 last x: 549.0313 last y diff: 0 last z: 401.20241 territory: 5 rot x: 0 rot y: 2.10802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 8707 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42603, "losRangeQuery": 2606, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8708 Decay: Footprint: Minimap: active: true x: 531.52067 z: 421.11667 Obstruction: active: true moving: false control group: 8708 control group 2: 0 tag: 2020 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 531.52067 y: 0 z: 421.11667 last x: 531.52067 last y diff: 0 last z: 421.11667 territory: 5 rot x: 0 rot y: 1.15818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8708 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43216, "losRangeQuery": 2607, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8709 Decay: Footprint: Minimap: active: true x: 519.933 z: 376.46595 Obstruction: active: true moving: false control group: 8709 control group 2: 0 tag: 2022 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 519.933 y: 0 z: 376.46595 last x: 519.933 last y diff: 0 last z: 376.46595 territory: 5 rot x: 0 rot y: 1.67257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9219 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 520.1847 goal z: 366.41282 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.28333 goal hh: 7.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 8709 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9117, "autocontinue": true, "force": false } } ], "order": { "type": "Repair", "data": { "target": 9117, "autocontinue": true, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 515.4882202148438, "z": 371.19561767578125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 40455, "losRangeQuery": 2608, "fsmReenter": true, "repairTarget": 9117 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8710 Decay: Footprint: Minimap: active: true x: 535.9676 z: 423.48592 Obstruction: active: true moving: false control group: 8710 control group 2: 0 tag: 2024 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 535.9676 y: 0 z: 423.48592 last x: 535.9676 last y diff: 0 last z: 423.48592 territory: 5 rot x: 0 rot y: -2.24666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8710 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43217, "losRangeQuery": 2609, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8711 Decay: Footprint: Minimap: active: true x: 533.18705 z: 420.11173 Obstruction: active: true moving: false control group: 8711 control group 2: 0 tag: 2026 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 533.18705 y: 0 z: 420.11173 last x: 533.18705 last y diff: 0 last z: 420.11173 territory: 5 rot x: 0 rot y: 0.47277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 8711 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43531, "losRangeQuery": 2610, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8712 Decay: Footprint: Minimap: active: true x: 559.8031 z: 405.0604 Obstruction: active: true moving: false control group: 8712 control group 2: 0 tag: 2028 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 559.8031 y: 0 z: 405.0604 last x: 559.8031 last y diff: 0 last z: 405.0604 territory: 5 rot x: 0 rot y: -2.8224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 8712 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 511.342529296875, "z": 411.4771728515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43415, "losRangeQuery": 2611, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8713 Decay: Footprint: Minimap: active: true x: 864.5 z: 927.5 Obstruction: active: true moving: false control group: 8713 control group 2: 0 tag: 2030 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 864.5 y: 0 z: 927.5 last x: 864.5 last y diff: 0 last z: 927.5 territory: 2 rot x: 0 rot y: -2.438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8713 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1516, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 866, "y": 24.853256225585938, "z": 906 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43502, "losRangeQuery": 2612, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8714 Decay: Footprint: Minimap: active: true x: 847.46935 z: 916.49997 Obstruction: active: true moving: false control group: 8714 control group 2: 0 tag: 2032 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 847.46935 y: 0 z: 916.49997 last x: 847.46935 last y diff: 0 last z: 916.49997 territory: 2 rot x: 0 rot y: -2.34067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8714 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43503, "losRangeQuery": 2613, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8715 Decay: Footprint: Minimap: active: true x: 874.51481 z: 911.98528 Obstruction: active: true moving: false control group: 8715 control group 2: 0 tag: 2034 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 874.51481 y: 0 z: 911.98528 last x: 874.51481 last y diff: 0 last z: 911.98528 territory: 2 rot x: 0 rot y: -1.97295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8715 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 874, "y": 23.508148193359375, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43504, "losRangeQuery": 2614, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8716 Decay: Footprint: Minimap: active: true x: 850.6964 z: 910.1895 Obstruction: active: true moving: false control group: 8716 control group 2: 0 tag: 2036 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 850.6964 y: 0 z: 910.1895 last x: 850.6964 last y diff: 0 last z: 910.1895 territory: 2 rot x: 0 rot y: -2.1561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8716 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 9 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43505, "losRangeQuery": 2615, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8717 Decay: Footprint: Minimap: active: true x: 864.94733 z: 924.9215 Obstruction: active: true moving: false control group: 8717 control group 2: 0 tag: 2038 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 864.94733 y: 0 z: 924.9215 last x: 864.94733 last y diff: 0 last z: 924.9215 territory: 2 rot x: 0 rot y: -2.40984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8717 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1493, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 874, "y": 23.508148193359375, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43506, "losRangeQuery": 2616, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8731 Footprint: Minimap: active: true x: 211.01203 z: 323.7547 Obstruction: active: true moving: false control group: 8731 control group 2: 0 tag: 12573 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 211.01203 y: 0 z: 323.7547 last x: 211.01203 last y diff: 0 last z: 323.7547 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18579 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 8260, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8732 Footprint: Minimap: active: true x: 798 z: 306 Obstruction: active: true moving: false control group: 8732 control group 2: 0 tag: 12575 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 306 last x: 798 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 6.16362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4018 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8733 Decay: Footprint: Minimap: active: true x: 1079.09115 z: 535.10027 Obstruction: active: true moving: false control group: 8733 control group 2: 0 tag: 2040 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1079.09115 y: 0 z: 535.10027 last x: 1079.09115 last y diff: 0 last z: 535.10027 territory: 1 rot x: 0 rot y: 1.7753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8568 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1094.16626 goal z: 532.84406 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8733 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2098 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43218, "losRangeQuery": 2099, "fsmReenter": false, "gatheringTarget": 8568 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8734 Decay: Footprint: Minimap: active: true x: 1076.83466 z: 532.84368 Obstruction: active: true moving: false control group: 8734 control group 2: 0 tag: 2042 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1076.83466 y: 0 z: 532.84368 last x: 1076.83466 last y diff: 0 last z: 532.84368 territory: 1 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8568 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1094.16626 goal z: 532.84406 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8734 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2100 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42605, "losRangeQuery": 2101, "fsmReenter": false, "gatheringTarget": 8568 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8735 Decay: Footprint: Minimap: active: true x: 1079.08736 z: 530.59105 Obstruction: active: true moving: false control group: 8735 control group 2: 0 tag: 2044 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1079.08736 y: 0 z: 530.59105 last x: 1079.08736 last y diff: 0 last z: 530.59105 territory: 1 rot x: 0 rot y: 1.36661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8568 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1094.16626 goal z: 532.84406 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8735 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2102 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41825, "losRangeQuery": 2103, "fsmReenter": false, "gatheringTarget": 8568 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8736 Decay: Footprint: Minimap: active: true x: 1077.93601 z: 533.94509 Obstruction: active: true moving: false control group: 8736 control group 2: 0 tag: 2046 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1077.93601 y: 0 z: 533.94509 last x: 1077.93601 last y diff: 0 last z: 533.94509 territory: 1 rot x: 0 rot y: 1.6706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8568 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1094.16626 goal z: 532.84406 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8736 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2104 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42761, "losRangeQuery": 2105, "fsmReenter": false, "gatheringTarget": 8568 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8737 Decay: Footprint: Minimap: active: true x: 1079.35476 z: 531.73938 Obstruction: active: true moving: false control group: 8737 control group 2: 0 tag: 2048 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1079.35476 y: 0 z: 531.73938 last x: 1079.35476 last y diff: 0 last z: 531.73938 territory: 1 rot x: 0 rot y: 1.46178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 8568 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1094.16626 goal z: 532.84406 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.25 goal hh: 12.25 maxdist: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_grain" key: "animationVariant" value: "" seed: 8737 actor: "units/romans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2106 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.575, "food.meat": 1, "metal.ore": 0.40249999999999997, "stone.rock": 0.40249999999999997, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8568, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 1094.166259765625, "y": 23, "z": 532.8440551757812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43573, "losRangeQuery": 2107, "fsmReenter": false, "gatheringTarget": 8568 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8745 Footprint: Minimap: active: true x: 282 z: 654 Obstruction: active: true moving: false control group: 8745 control group 2: 0 tag: 12591 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 654 last x: 282 last y diff: 0 last z: 654 territory: 6 rot x: 0 rot y: 1.7843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 487 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8748 Decay: Footprint: Minimap: active: true x: 856.64022 z: 911.19977 Obstruction: active: true moving: false control group: 8748 control group 2: 0 tag: 2050 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 856.64022 y: 0 z: 911.19977 last x: 856.64022 last y diff: 0 last z: 911.19977 territory: 2 rot x: 0 rot y: -2.10415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8748 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 9 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43507, "losRangeQuery": 2617, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8749 Decay: Footprint: Minimap: active: true x: 863.37864 z: 928.69459 Obstruction: active: true moving: false control group: 8749 control group 2: 0 tag: 2052 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 863.37864 y: 0 z: 928.69459 last x: 863.37864 last y diff: 0 last z: 928.69459 territory: 2 rot x: 0 rot y: -2.46052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8749 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43508, "losRangeQuery": 2618, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8750 Decay: Footprint: Minimap: active: true x: 861.45688 z: 917.41298 Obstruction: active: true moving: false control group: 8750 control group 2: 0 tag: 2054 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 861.45688 y: 0 z: 917.41298 last x: 861.45688 last y diff: 0 last z: 917.41298 territory: 2 rot x: 0 rot y: -2.17005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8750 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43509, "losRangeQuery": 2619, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8751 Decay: Footprint: Minimap: active: true x: 852.11664 z: 910.81791 Obstruction: active: true moving: false control group: 8751 control group 2: 0 tag: 2056 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 852.11664 y: 0 z: 910.81791 last x: 852.11664 last y diff: 0 last z: 910.81791 territory: 2 rot x: 0 rot y: -2.15116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8751 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 9 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43510, "losRangeQuery": 2620, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8752 Decay: Footprint: Minimap: active: true x: 853.0137 z: 908.17983 Obstruction: active: true moving: false control group: 8752 control group 2: 0 tag: 2058 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 853.0137 y: 0 z: 908.17983 last x: 853.0137 last y diff: 0 last z: 908.17983 territory: 2 rot x: 0 rot y: -2.075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 8752 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 1.000000000000017 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1511, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.923904418945312, "z": 910 }, "force": false, "autoharvest": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43511, "losRangeQuery": 2621, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8758 Decay: Footprint: Minimap: active: true x: 209.4852 z: 624.79029 Obstruction: active: true moving: false control group: 8507 control group 2: 0 tag: 12607 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 209.4852 y: 0 z: 624.79029 last x: 209.4852 last y diff: 0 last z: 624.79029 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49561 actor: "structures/iberians/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8760 Decay: Footprint: Minimap: active: true x: 634.1407 z: 915.38294 Obstruction: active: true moving: false control group: 8628 control group 2: 0 tag: 12611 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 634.1407 y: 0 z: 915.38294 last x: 634.1407 last y diff: 0 last z: 915.38294 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55459 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8765 Footprint: Minimap: active: true x: 210 z: 258 Obstruction: active: true moving: false control group: 8765 control group 2: 0 tag: 12621 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 258 last x: 210 last y diff: 0 last z: 258 territory: 5 rot x: 0 rot y: 5.67444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3946 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8766 Decay: Footprint: Minimap: active: true x: 811.32856 z: 968.12732 Obstruction: active: true moving: false control group: 8641 control group 2: 0 tag: 12623 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 811.32856 y: 0 z: 968.12732 last x: 811.32856 last y diff: 0 last z: 968.12732 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4953 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8767 Footprint: Minimap: active: true x: 218 z: 258 Obstruction: active: true moving: false control group: 8767 control group 2: 0 tag: 12625 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 258 last x: 218 last y diff: 0 last z: 258 territory: 5 rot x: 0 rot y: 0.6717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3963 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8768 Footprint: Minimap: active: true x: 279.26108 z: 330.978 Obstruction: active: true moving: false control group: 8768 control group 2: 0 tag: 12627 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 279.26108 y: 0 z: 330.978 last x: 279.26108 last y diff: 0 last z: 330.978 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39996 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 6, "parent": 6580, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8769 Footprint: Minimap: active: true x: 1110 z: 486 Obstruction: active: true moving: false control group: 8769 control group 2: 0 tag: 12629 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 486 last x: 1110 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: -2.66054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 166 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 2, "parent": 166, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 9, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8770 Footprint: Minimap: active: true x: 1110 z: 486 Obstruction: active: true moving: false control group: 8770 control group 2: 0 tag: 12631 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 486 last x: 1110 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: -2.66054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 166 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 4, "parent": 166, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 9, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8772 Footprint: Minimap: active: true x: 264.85602 z: 349.73514 Obstruction: active: true moving: false control group: 8772 control group 2: 0 tag: 12635 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 264.85602 y: 0 z: 349.73514 last x: 264.85602 last y diff: 0 last z: 349.73514 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49585 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 6, "parent": 6671, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8773 Decay: Footprint: Minimap: active: true x: 759.63843 z: 79.22095 Obstruction: active: true moving: false control group: 8536 control group 2: 0 tag: 12637 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.63843 y: 0 z: 79.22095 last x: 759.63843 last y diff: 0 last z: 79.22095 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33700 actor: "structures/spartans/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1650.0000000000002, "hitpoints": 1650.0000000000002, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8774 Decay: Footprint: Minimap: active: true x: 807.57367 z: 954.82837 Obstruction: active: true moving: false control group: 8653 control group 2: 0 tag: 12639 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 807.57367 y: 0 z: 954.82837 last x: 807.57367 last y diff: 0 last z: 954.82837 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 28704 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8776 Footprint: Minimap: active: true x: 418 z: 538 Obstruction: active: true moving: false control group: 8776 control group 2: 0 tag: 12643 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 538 last x: 418 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 5.4451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4273 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4273, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8777 Footprint: Minimap: active: true x: 418 z: 538 Obstruction: active: true moving: false control group: 8777 control group 2: 0 tag: 12645 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 538 last x: 418 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 5.4451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4273 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 4273, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8778 Footprint: Minimap: active: true x: 319.0399 z: 330.75568 Obstruction: active: true moving: false control group: 8778 control group 2: 0 tag: 12647 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 319.0399 y: 0 z: 330.75568 last x: 319.0399 last y diff: 0 last z: 330.75568 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43914 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 6, "parent": 6489, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8779 Footprint: Minimap: active: true x: 347.38578 z: 325.91169 Obstruction: active: true moving: false control group: 8779 control group 2: 0 tag: 12649 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 347.38578 y: 0 z: 325.91169 last x: 347.38578 last y diff: 0 last z: 325.91169 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 11342 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 7990, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8780 Footprint: Minimap: active: true x: 281.6532 z: 365.46955 Obstruction: active: true moving: false control group: 8780 control group 2: 0 tag: 12651 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 281.6532 y: 0 z: 365.46955 last x: 281.6532 last y diff: 0 last z: 365.46955 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4047 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 6, "parent": 6872, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8782 Footprint: Minimap: active: true x: 300 z: 348 Obstruction: active: true moving: false control group: 8782 control group 2: 0 tag: 12655 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 300 y: 0 z: 348 last x: 300 last y diff: 0 last z: 348 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/civic_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "structures/gauls/civic_centre.xml" Identity: Mirage: object: { "player": 6, "parent": 356, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Defensive", "CivCentre", "Civic", "CivilCentre" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2400, "hitpoints": 2400, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 2000, 0 ], "maxCapturePoints": 2000, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8783 Decay: Footprint: Minimap: active: true x: 446.20957 z: 341.24241 Obstruction: active: true moving: false control group: 8739 control group 2: 0 tag: 12657 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 446.20957 y: 0 z: 341.24241 last x: 446.20957 last y diff: 0 last z: 341.24241 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33247 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 8809 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8784 Footprint: Minimap: active: true x: 586 z: 1218 Obstruction: active: true moving: false control group: 8784 control group 2: 0 tag: 12659 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 1218 last x: 586 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 5.57319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3332 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3332, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8785 Footprint: Minimap: active: true x: 586 z: 1218 Obstruction: active: true moving: false control group: 8785 control group 2: 0 tag: 12661 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 1218 last x: 586 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 5.57319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3332 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3332, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8787 Footprint: Minimap: active: true x: 295.90162 z: 384.85438 Obstruction: active: true moving: false control group: 8787 control group 2: 0 tag: 12665 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 295.90162 y: 0 z: 384.85438 last x: 295.90162 last y diff: 0 last z: 384.85438 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12608 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 6, "parent": 8466, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8789 Footprint: Minimap: active: true x: 364.42978 z: 326.19623 Obstruction: active: true moving: false control group: 8789 control group 2: 0 tag: 12669 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 364.42978 y: 0 z: 326.19623 last x: 364.42978 last y diff: 0 last z: 326.19623 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60655 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7288, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8790 Footprint: Minimap: active: true x: 316.40638 z: 368.39313 Obstruction: active: true moving: false control group: 8790 control group 2: 0 tag: 12671 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 316.40638 y: 0 z: 368.39313 last x: 316.40638 last y diff: 0 last z: 368.39313 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39442 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 6, "parent": 6601, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 200, "hitpoints": 200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8792 Footprint: Minimap: active: true x: 590 z: 942 Obstruction: active: true moving: false control group: 8792 control group 2: 0 tag: 12675 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 942 last x: 590 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 4.89347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3758 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8793 Footprint: Minimap: active: true x: 454 z: 350 Obstruction: active: true moving: false control group: 8793 control group 2: 0 tag: 12677 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 350 last x: 454 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 5.29545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1033 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8798 Footprint: Minimap: active: true x: 350 z: 350 Obstruction: active: true moving: false control group: 8798 control group 2: 0 tag: 12687 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 350 last x: 350 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: -2.87841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 372 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 6, "parent": 372, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4094, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 24, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8799 Footprint: Minimap: active: true x: 394.31711 z: 327.17518 Obstruction: active: true moving: false control group: 8799 control group 2: 0 tag: 12689 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 394.31711 y: 0 z: 327.17518 last x: 394.31711 last y diff: 0 last z: 327.17518 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 12219 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 6231, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8800 Footprint: Minimap: active: true x: 320.30332 z: 393.98136 Obstruction: active: true moving: false control group: 8800 control group 2: 0 tag: 12691 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 320.30332 y: 0 z: 393.98136 last x: 320.30332 last y diff: 0 last z: 393.98136 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 61318 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 8187, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8802 Decay: Footprint: Minimap: active: true x: 178.33959 z: 399.66042 Obstruction: active: true moving: true control group: 8802 control group 2: 0 tag: 2060 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 178.33959 y: 0 z: 399.66042 last x: 176.78948 last y diff: 0 last z: 395.97086 territory: 5 rot x: 0 rot y: 0.46473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.00391 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 163.5 waypoint z: 414.5 waypoint x: 170 waypoint z: 408 waypoint x: 174.25 waypoint z: 403.75 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.00391 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 8802 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 161.72808837890625, "z": 392.12335205078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2113, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8803 Decay: Footprint: Minimap: active: true x: 158.02132 z: 390.02608 Obstruction: active: true moving: true control group: 8803 control group 2: 0 tag: 2062 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 158.02132 y: 0 z: 390.02608 last x: 160.5958 last y diff: 0 last z: 386.71486 territory: 5 rot x: 0 rot y: -0.68711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.38859 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 154.5 waypoint z: 412.5 waypoint x: 152.5 waypoint z: 411.5 waypoint x: 152.5 waypoint z: 403 waypoint x: 153.5 waypoint z: 397.75 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.38859 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 8803 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 161.72808837890625, "z": 392.12335205078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2114, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8804 Decay: Footprint: Minimap: active: true x: 164.08323 z: 390.2023 Obstruction: active: true moving: true control group: 8804 control group 2: 0 tag: 2064 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 164.08323 y: 0 z: 390.2023 last x: 164.08323 last y diff: 0 last z: 390.2023 territory: 5 rot x: 0 rot y: 0.37015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80921 target entity: 4454 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 9 waypoint x: 163.5 waypoint z: 414.5 waypoint x: 170 waypoint z: 408 waypoint x: 174.25 waypoint z: 403.75 waypoint x: 178.5 waypoint z: 399.5 waypoint x: 178.5 waypoint z: 397.5 waypoint x: 175.5 waypoint z: 394.5 waypoint x: 172 waypoint z: 391 waypoint x: 168.5 waypoint z: 387.5 waypoint x: 166.5 waypoint z: 387.5 length: 0 type: 3 goal x: 157.33033 goal z: 418.33173 goal u x: 0.97196 goal u z: 0.23604 goal v x: -0.23604 goal v z: 0.97196 goal hw: 4.75 goal hh: 4.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8804 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4454, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 157.330322265625, "y": 23, "z": 418.33172607421875 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 161.72808837890625, "z": 392.12335205078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2115, "fsmReenter": false, "gatheringTarget": 4454 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8805 Footprint: Minimap: active: true x: 338 z: 382 Obstruction: active: true moving: false control group: 8805 control group 2: 0 tag: 12695 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 382 last x: 338 last y diff: 0 last z: 382 territory: 5 rot x: 0 rot y: 1.1366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 371 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 6, "parent": 371, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4445, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 16, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8806 Footprint: Minimap: active: true x: 352.61698 z: 370.33204 Obstruction: active: true moving: false control group: 8806 control group 2: 0 tag: 12697 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 352.61698 y: 0 z: 370.33204 last x: 352.61698 last y diff: 0 last z: 370.33204 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47599 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 7989, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8809 Footprint: Minimap: active: true x: 446.20957 z: 341.24241 Obstruction: active: true moving: false control group: 8809 control group 2: 0 tag: 12711 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 446.20957 y: 0 z: 341.24241 last x: 446.20957 last y diff: 0 last z: 341.24241 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33247 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 8783, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8811 Footprint: Minimap: active: true x: 402.55039 z: 354.47742 Obstruction: active: true moving: false control group: 8811 control group 2: 0 tag: 12715 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 402.55039 y: 0 z: 354.47742 last x: 402.55039 last y diff: 0 last z: 354.47742 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50959 actor: "structures/celts/barracks.xml" Identity: Mirage: object: { "player": 6, "parent": 6900, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1600, "hitpoints": 1600, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8812 Decay: Footprint: Minimap: active: true x: 808.63642 z: 915.92078 Obstruction: active: true moving: false control group: 8674 control group 2: 0 tag: 12717 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 808.63642 y: 0 z: 915.92078 last x: 808.63642 last y diff: 0 last z: 915.92078 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49995 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8813 Footprint: Minimap: active: true x: 429.13355 z: 346.62183 Obstruction: active: true moving: false control group: 8813 control group 2: 0 tag: 12719 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 429.13355 y: 0 z: 346.62183 last x: 429.13355 last y diff: 0 last z: 346.62183 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6499 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 7939, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8814 Footprint: Minimap: active: true x: 367.39676 z: 451.91968 Obstruction: active: true moving: false control group: 8814 control group 2: 0 tag: 12721 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 367.39676 y: 0 z: 451.91968 last x: 367.39676 last y diff: 0 last z: 451.91968 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18957 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 6814, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8815 Footprint: Minimap: active: true x: 403.02009 z: 510.47297 Obstruction: active: true moving: false control group: 8815 control group 2: 0 tag: 12723 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.02009 y: 0 z: 510.47297 last x: 403.02009 last y diff: 0 last z: 510.47297 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 23346 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 7867, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8820 Footprint: Minimap: active: true x: 404.81449 z: 493.57898 Obstruction: active: true moving: false control group: 8820 control group 2: 0 tag: 12741 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 404.81449 y: 0 z: 493.57898 last x: 404.81449 last y diff: 0 last z: 493.57898 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62476 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7380, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8822 Decay: Footprint: Minimap: active: true x: 982.27851 z: 1099.50245 Obstruction: active: true moving: false control group: 8570 control group 2: 0 tag: 12745 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 982.27851 y: 0 z: 1099.50245 last x: 982.27851 last y diff: 0 last z: 1099.50245 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34469 actor: "structures/mauryans/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8824 Footprint: Minimap: active: true x: 434 z: 358 Obstruction: active: true moving: false control group: 8824 control group 2: 0 tag: 12749 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 358 last x: 434 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 2.99575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 963, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 146, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8825 Footprint: Minimap: active: true x: 422.2696 z: 366.79816 Obstruction: active: true moving: false control group: 8825 control group 2: 0 tag: 12751 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 422.2696 y: 0 z: 366.79816 last x: 422.2696 last y diff: 0 last z: 366.79816 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31643 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 6940, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8826 Footprint: Minimap: active: true x: 410.39942 z: 384.87354 Obstruction: active: true moving: false control group: 8826 control group 2: 0 tag: 12753 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 410.39942 y: 0 z: 384.87354 last x: 410.39942 last y diff: 0 last z: 384.87354 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/celts/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43731 actor: "structures/celts/blacksmith.xml" Identity: Mirage: object: { "player": 6, "parent": 8639, "miragedIids": {}, "classesList": [ "Structure", "Military", "Town", "Blacksmith" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1600, "hitpoints": 1600, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8827 Footprint: Minimap: active: true x: 392.67618 z: 445.34305 Obstruction: active: true moving: false control group: 8827 control group 2: 0 tag: 12755 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 392.67618 y: 0 z: 445.34305 last x: 392.67618 last y diff: 0 last z: 445.34305 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24692 actor: "structures/gauls/farmstead.xml" Identity: Mirage: object: { "player": 6, "parent": 6785, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 720, "hitpoints": 720, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8828 Decay: Footprint: Minimap: active: true x: 848.49996 z: 912.53068 Obstruction: active: true moving: false control group: 8828 control group 2: 0 tag: 2066 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 848.49996 y: 0 z: 912.53068 last x: 848.49996 last y diff: 0 last z: 912.53068 territory: 2 rot x: 0 rot y: -0.98934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1510 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 846 goal z: 914 goal u x: -0.96813 goal u z: -0.25138 goal v x: 0.25138 goal v z: -0.96813 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8828 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8409, 8395, 8413, 8714, 8398, 8751, 8396, 8563, 8748, 8752, 8410, 8397, 8716 ], "isApplied": true, "rangeQuery": 2116 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43174, "losRangeQuery": 2117, "fsmReenter": false, "gatheringTarget": 1510 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8829 Decay: Footprint: Minimap: active: true x: 831.50495 z: 926.07221 Obstruction: active: true moving: true control group: 8829 control group 2: 0 tag: 2068 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 831.50495 y: 0 z: 926.07221 last x: 827.88755 last y diff: 0 last z: 923.82413 territory: 2 rot x: 0 rot y: 0.96875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.51807 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 852.5 waypoint z: 939.5 waypoint x: 848 waypoint z: 939.5 waypoint x: 840.25 waypoint z: 934 waypoint x: 834.375 waypoint z: 929.25 length: 2 waypoint x: 834.375 waypoint z: 929.25 waypoint x: 832.83753 waypoint z: 927.66248 type: 3 goal x: 863.65387 goal z: 939.38404 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.51807 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8829 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 203, 6886, 6888 ], "isApplied": true, "rangeQuery": 2118 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1439, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 826, "y": 23, "z": 926 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2119, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8830 Decay: Footprint: Minimap: active: true x: 1017.66654 z: 918.76583 Obstruction: active: true moving: false control group: 8830 control group 2: 0 tag: 2070 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1017.66654 y: 0 z: 918.76583 last x: 1017.66654 last y diff: 0 last z: 918.76583 territory: 2 rot x: 0 rot y: 1.13163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8830 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9063, 9065, 9064, 9030 ], "isApplied": true, "rangeQuery": 2120 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1440, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 842, "y": 23, "z": 934 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42166, "losRangeQuery": 2121, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8831 Decay: Footprint: Minimap: active: true x: 1018.93436 z: 917.74131 Obstruction: active: true moving: false control group: 8831 control group 2: 0 tag: 2072 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1018.93436 y: 0 z: 917.74131 last x: 1018.93436 last y diff: 0 last z: 917.74131 territory: 2 rot x: 0 rot y: 0.9801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8831 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9063, 9065, 9064, 9030 ], "isApplied": true, "rangeQuery": 2122 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1478, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42700, "losRangeQuery": 2123, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8832 Decay: Footprint: Minimap: active: true x: 830.19463 z: 939.5 Obstruction: active: true moving: true control group: 8832 control group 2: 0 tag: 2074 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 830.19463 y: 0 z: 939.5 last x: 834.69463 last y diff: 0 last z: 939.5 territory: 2 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 824.5 waypoint z: 939.5 length: 0 type: 3 goal x: 822 goal z: 938 goal u x: 0.47585 goal u z: 0.87998 goal v x: -0.87998 goal v z: 0.47585 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8832 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 7598, 6886 ], "isApplied": true, "rangeQuery": 2124 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 822, "y": 23, "z": 938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 822, "y": 23, "z": 938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2125, "fsmReenter": false, "gatheringTarget": 1448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8833 Decay: Footprint: Minimap: active: true x: 1032.4301 z: 917.62151 Obstruction: active: true moving: false control group: 8833 control group 2: 0 tag: 2076 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1032.4301 y: 0 z: 917.62151 last x: 1032.4301 last y diff: 0 last z: 917.62151 territory: 2 rot x: 0 rot y: -0.93448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8833 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9066, 9027, 9067, 9026, 9028, 9030 ], "isApplied": true, "rangeQuery": 2126 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1491, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.013580322265625, "z": 926 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42023, "losRangeQuery": 2127, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8834 Decay: Footprint: Minimap: active: true x: 830.92725 z: 927.83864 Obstruction: active: true moving: false control group: 8834 control group 2: 0 tag: 2078 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 830.92725 y: 0 z: 927.83864 last x: 830.92725 last y diff: 0 last z: 927.83864 territory: 2 rot x: 0 rot y: -0.4716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1476 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 830 goal z: 930 goal u x: -0.37118 goal u z: -0.92893 goal v x: 0.92893 goal v z: -0.37118 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8834 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 203, 6886, 6888, 7598 ], "isApplied": true, "rangeQuery": 2128 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43310, "losRangeQuery": 2129, "fsmReenter": false, "gatheringTarget": 1476 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8835 Decay: Footprint: Minimap: active: true x: 823.39386 z: 939.57767 Obstruction: active: true moving: false control group: 8835 control group 2: 0 tag: 2080 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 823.39386 y: 0 z: 939.57767 last x: 823.39386 last y diff: 0 last z: 939.57767 territory: 2 rot x: 0 rot y: -2.40477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 822 goal z: 938 goal u x: 0.47585 goal u z: 0.87998 goal v x: -0.87998 goal v z: 0.47585 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8835 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2130 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 822, "y": 23, "z": 938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 822, "y": 23, "z": 938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43131, "losRangeQuery": 2131, "fsmReenter": false, "gatheringTarget": 1448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8836 Decay: Footprint: Minimap: active: true x: 839.91227 z: 920.17916 Obstruction: active: true moving: false control group: 8836 control group 2: 0 tag: 2082 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 839.91227 y: 0 z: 920.17916 last x: 839.91227 last y diff: 0 last z: 920.17916 territory: 2 rot x: 0 rot y: -2.40743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 838 goal z: 918 goal u x: 0.0651 goal u z: -0.99791 goal v x: 0.99791 goal v z: 0.0651 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8836 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8413, 8409, 8714 ], "isApplied": true, "rangeQuery": 2132 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43532, "losRangeQuery": 2133, "fsmReenter": false, "gatheringTarget": 1494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8837 Decay: Footprint: Minimap: active: true x: 832.66518 z: 931.14341 Obstruction: active: true moving: false control group: 8837 control group 2: 0 tag: 2084 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 832.66518 y: 0 z: 931.14341 last x: 832.66518 last y diff: 0 last z: 931.14341 territory: 2 rot x: 0 rot y: -2.0424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1476 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 830 goal z: 930 goal u x: -0.37118 goal u z: -0.92893 goal v x: 0.92893 goal v z: -0.37118 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8837 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 203, 6886, 6888, 7598 ], "isApplied": true, "rangeQuery": 2134 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42858, "losRangeQuery": 2135, "fsmReenter": false, "gatheringTarget": 1476 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8838 Decay: Footprint: Minimap: active: true x: 834 z: 926.5 Obstruction: active: true moving: false control group: 8838 control group 2: 0 tag: 2086 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 834 y: 0 z: 926.5 last x: 834 last y diff: 0 last z: 926.5 territory: 2 rot x: 0 rot y: -2.03623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80922 target entity: 1439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0.76697 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 828.84798 waypoint z: 925.45118 length: 3 waypoint x: 827.82937 waypoint z: 926.95607 waypoint x: 827.89968 waypoint z: 927.00393 waypoint x: 829.76478 waypoint z: 926.67617 type: 3 goal x: 826 goal z: 926 goal u x: -0.56077 goal u z: 0.8285 goal v x: -0.8285 goal v z: -0.56077 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 0.76697 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8838 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 203, 7598, 6886, 6888 ], "isApplied": true, "rangeQuery": 2136 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1439, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 826, "y": 23, "z": 926 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1439, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 826, "y": 23, "z": 926 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2137, "fsmReenter": false, "gatheringTarget": 1439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8839 Decay: Footprint: Minimap: active: true x: 854.29628 z: 921.2208 Obstruction: active: true moving: true control group: 8839 control group 2: 0 tag: 2088 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 854.29628 y: 0 z: 921.2208 last x: 851.17516 last y diff: 0 last z: 917.9791 territory: 2 rot x: 0 rot y: 0.77054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 862.5 waypoint z: 929.5 waypoint x: 860 waypoint z: 927 waypoint x: 856.25 waypoint z: 923.25 length: 1 waypoint x: 856.25 waypoint z: 923.25 type: 3 goal x: 863.65387 goal z: 939.38404 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8839 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8413, 8714, 8409, 8398, 8751, 8395, 8396, 8752, 8748, 8410, 8397, 8716, 6887 ], "isApplied": true, "rangeQuery": 2138 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1510, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23.758148193359375, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2139, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8840 Decay: Footprint: Minimap: active: true x: 856.33326 z: 935.73966 Obstruction: active: true moving: true control group: 8840 control group 2: 0 tag: 2090 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 856.33326 y: 0 z: 935.73966 last x: 856.33326 last y diff: 0 last z: 935.73966 territory: 2 rot x: 0 rot y: -2.34328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80923 target entity: 1494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 4 waypoint x: 839.5 waypoint z: 920.5 waypoint x: 844 waypoint z: 924 waypoint x: 847.75 waypoint z: 927.25 waypoint x: 850.625 waypoint z: 929.875 length: 0 type: 3 goal x: 838 goal z: 918 goal u x: 0.0651 goal u z: -0.99791 goal v x: 0.99791 goal v z: 0.0651 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8840 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9518, 9517, 8749, 9516, 9520 ], "isApplied": true, "rangeQuery": 2140 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2141, "fsmReenter": false, "gatheringTarget": 1494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8841 Decay: Footprint: Minimap: active: true x: 1024.61414 z: 913.3747 Obstruction: active: true moving: false control group: 8841 control group 2: 0 tag: 2092 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1024.61414 y: 0 z: 913.3747 last x: 1024.61414 last y diff: 0 last z: 913.3747 territory: 2 rot x: 0 rot y: 0.21747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8841 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9065, 9064, 9030, 9029, 9028, 9026, 9067, 9027, 9066 ], "isApplied": true, "rangeQuery": 2142 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1478, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 846, "y": 23, "z": 930 }, "force": false } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42652, "losRangeQuery": 2143, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8842 Decay: Footprint: Minimap: active: true x: 969.93575 z: 898.5 Obstruction: active: true moving: true control group: 8842 control group 2: 0 tag: 2094 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 969.93575 y: 0 z: 898.5 last x: 965.43575 last y diff: 0 last z: 898.5 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 waypoint x: 1016.25 waypoint z: 895.75 waypoint x: 1013.5 waypoint z: 898.5 length: 0 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8842 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2144 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2145, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8843 Decay: Footprint: Minimap: active: true x: 829.8587 z: 932.2648 Obstruction: active: true moving: false control group: 8843 control group 2: 0 tag: 2096 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 829.8587 y: 0 z: 932.2648 last x: 829.8587 last y diff: 0 last z: 932.2648 territory: 2 rot x: 0 rot y: 3.04934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1476 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 830 goal z: 930 goal u x: -0.37118 goal u z: -0.92893 goal v x: 0.92893 goal v z: -0.37118 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8843 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 6888, 7598, 203, 6886 ], "isApplied": true, "rangeQuery": 2146 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43372, "losRangeQuery": 2147, "fsmReenter": false, "gatheringTarget": 1476 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8844 Decay: Footprint: Minimap: active: true x: 851.5 z: 915.5 Obstruction: active: true moving: true control group: 8844 control group 2: 0 tag: 2098 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 851.5 y: 0 z: 915.5 last x: 851.9448 last y diff: 0 last z: 914.8824 territory: 2 rot x: 0 rot y: -0.65766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80924 target entity: 8418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 1.52222 moving: true facePointAfterMove: true tries: 1 length: 2 waypoint x: 863.5 waypoint z: 928.5 waypoint x: 859 waypoint z: 924 length: 0 type: 3 goal x: 863.65387 goal z: 939.38404 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 1.52222 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8844 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8750, 8751, 8398, 8752, 8748, 8396, 8714, 8395, 8409, 8413, 8563, 8410, 8397, 6887, 8716 ], "isApplied": true, "rangeQuery": 2148 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2149, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8845 Decay: Footprint: Minimap: active: true x: 1005.01777 z: 900.59838 Obstruction: active: true moving: true control group: 8845 control group 2: 0 tag: 2100 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1005.01777 y: 0 z: 900.59838 last x: 1000.52201 last y diff: 0 last z: 900.41901 territory: 2 rot x: 0 rot y: 1.51055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.99866 moving: true facePointAfterMove: true tries: 0 length: 7 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 length: 6 waypoint x: 1019 waypoint z: 893 waypoint x: 1015.59614 waypoint z: 900.52634 waypoint x: 1013.27118 waypoint z: 900.52634 waypoint x: 1013.07596 waypoint z: 900.03283 waypoint x: 1010.75101 waypoint z: 900.03283 waypoint x: 1006.56763 waypoint z: 900.59838 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99866 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8845 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9309 ], "isApplied": true, "rangeQuery": 2150 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1447, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2151, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8846 Decay: Footprint: Minimap: active: true x: 858.9983 z: 916.55474 Obstruction: active: true moving: true control group: 8846 control group 2: 0 tag: 2102 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 858.9983 y: 0 z: 916.55474 last x: 856.05167 last y diff: 0 last z: 913.72361 territory: 2 rot x: 0 rot y: 0.80111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 8418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 8.17261 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 863.5 waypoint z: 928.5 waypoint x: 863.5 waypoint z: 924.5 waypoint x: 861.5 waypoint z: 920.5 length: 1 waypoint x: 861.5 waypoint z: 920.5 type: 3 goal x: 863.65387 goal z: 939.38404 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.17261 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8846 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8398, 8751, 8752, 8750, 8748, 8396, 8395, 8410, 8714, 8563, 8716, 8397, 6887 ], "isApplied": true, "rangeQuery": 2152 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8418, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2153, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8847 Decay: Footprint: Minimap: active: true x: 1028.04386 z: 889.4222 Obstruction: active: true moving: true control group: 8847 control group 2: 0 tag: 2104 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1028.04386 y: 0 z: 889.4222 last x: 1023.60369 last y diff: 0 last z: 890.15352 territory: 2 rot x: 0 rot y: 1.79294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 8.99997 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 length: 0 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 8.99997 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8847 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9313 ], "isApplied": true, "rangeQuery": 2154 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2155, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8848 Decay: Footprint: Minimap: active: true x: 853.72674 z: 916.04847 Obstruction: active: true moving: false control group: 8848 control group 2: 0 tag: 2106 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 853.72674 y: 0 z: 916.04847 last x: 853.72674 last y diff: 0 last z: 916.04847 territory: 2 rot x: 0 rot y: 2.9567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1484 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 854 goal z: 914 goal u x: -0.00583 goal u z: 1 goal v x: -1 goal v z: -0.00583 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8848 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8396, 8398, 8395, 8714, 8748, 8751, 8750, 8563, 8409, 8410, 8752, 8413, 8397, 6887, 8716 ], "isApplied": true, "rangeQuery": 2156 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43219, "losRangeQuery": 2157, "fsmReenter": false, "gatheringTarget": 1484 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8849 Decay: Footprint: Minimap: active: true x: 995.0873 z: 898.5 Obstruction: active: true moving: true control group: 8849 control group 2: 0 tag: 2108 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 995.0873 y: 0 z: 898.5 last x: 990.5873 last y diff: 0 last z: 898.5 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 0 length: 9 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 waypoint x: 1016.25 waypoint z: 895.75 waypoint x: 1013.5 waypoint z: 898.5 length: 0 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8849 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2158 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [ { "type": "Gather", "data": { "target": 1447, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2159, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8850 Decay: Footprint: Minimap: active: true x: 1004.84838 z: 898.5 Obstruction: active: true moving: true control group: 8850 control group 2: 0 tag: 2110 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1004.84838 y: 0 z: 898.5 last x: 1004.84838 last y diff: 0 last z: 898.5 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80925 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 1 length: 8 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 waypoint x: 1016.25 waypoint z: 895.75 length: 0 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8850 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9305, 9309, 9310, 9311 ], "isApplied": true, "rangeQuery": 2160 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2161, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8851 Decay: Footprint: Minimap: active: true x: 999.71859 z: 898.5 Obstruction: active: true moving: true control group: 8851 control group 2: 0 tag: 2112 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 999.71859 y: 0 z: 898.5 last x: 999.71859 last y diff: 0 last z: 898.5 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80926 target entity: 9418 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 current speed: 9 moving: true facePointAfterMove: true tries: 1 length: 8 waypoint x: 1123.5 waypoint z: 884.5 waypoint x: 1095 waypoint z: 884.5 waypoint x: 1080.25 waypoint z: 885 waypoint x: 1053.375 waypoint z: 885.25 waypoint x: 1037.4375 waypoint z: 887.875 waypoint x: 1021.5 waypoint z: 890.5 waypoint x: 1019 waypoint z: 893 waypoint x: 1016.25 waypoint z: 895.75 length: 0 type: 3 goal x: 1134.14625 goal z: 882.00184 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "walk" anim once: false anim speed: 9 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8851 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2162 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9424, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 9427, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9418, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2163, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8852 Decay: Footprint: Minimap: active: true x: 824.77941 z: 938.82847 Obstruction: active: true moving: false control group: 8852 control group 2: 0 tag: 2114 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 824.77941 y: 0 z: 938.82847 last x: 824.77941 last y diff: 0 last z: 938.82847 territory: 2 rot x: 0 rot y: -1.9315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1448 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 822 goal z: 938 goal u x: 0.47585 goal u z: 0.87998 goal v x: -0.87998 goal v z: 0.47585 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8852 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 6886, 7598 ], "isApplied": true, "rangeQuery": 2164 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 822, "y": 23, "z": 938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1448, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 822, "y": 23, "z": 938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42701, "losRangeQuery": 2165, "fsmReenter": false, "gatheringTarget": 1448 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8853 Decay: Footprint: Minimap: active: true x: 856.04485 z: 914.89281 Obstruction: active: true moving: false control group: 8853 control group 2: 0 tag: 2116 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 856.04485 y: 0 z: 914.89281 last x: 856.04485 last y diff: 0 last z: 914.89281 territory: 2 rot x: 0 rot y: -2.04821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1484 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 854 goal z: 914 goal u x: -0.00583 goal u z: 1 goal v x: -1 goal v z: -0.00583 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8853 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8398, 8751, 8750, 8752, 8748, 8396, 8395, 8714, 8563, 8410, 8397, 6887, 8716 ], "isApplied": true, "rangeQuery": 2166 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1484, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 854, "y": 24.660324096679688, "z": 914 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42763, "losRangeQuery": 2167, "fsmReenter": false, "gatheringTarget": 1484 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8854 Decay: Footprint: Minimap: active: true x: 1016.40769 z: 919.80304 Obstruction: active: true moving: false control group: 8854 control group 2: 0 tag: 2118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1016.40769 y: 0 z: 919.80304 last x: 1016.40769 last y diff: 0 last z: 919.80304 territory: 2 rot x: 0 rot y: 1.27808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 8854 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9063, 9065, 9064, 9030 ], "isApplied": true, "rangeQuery": 2168 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42348, "losRangeQuery": 2169, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8855 Decay: Footprint: Minimap: active: true x: 853.45607 z: 939.85798 Obstruction: active: true moving: true control group: 8855 control group 2: 0 tag: 2120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 853.45607 y: 0 z: 939.85798 last x: 853.45607 last y diff: 0 last z: 939.85798 territory: 2 rot x: 0 rot y: -2.0977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 828.5 waypoint z: 926.5 waypoint x: 835 waypoint z: 926.5 waypoint x: 838.75 waypoint z: 927 waypoint x: 843.125 waypoint z: 929.75 waypoint x: 847.3125 waypoint z: 933.125 waypoint x: 852.5 waypoint z: 937.5 length: 0 type: 3 goal x: 826 goal z: 926 goal u x: -0.56077 goal u z: 0.8285 goal v x: -0.8285 goal v z: -0.56077 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8855 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9520, 9517, 9516, 9519, 9518 ], "isApplied": true, "rangeQuery": 2170 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1439, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 826, "y": 23, "z": 926 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1439, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 826, "y": 23, "z": 926 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2171, "fsmReenter": false, "gatheringTarget": 1439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8856 Decay: Footprint: Minimap: active: true x: 837.9485 z: 920.05106 Obstruction: active: true moving: false control group: 8856 control group 2: 0 tag: 2122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 837.9485 y: 0 z: 920.05106 last x: 837.9485 last y diff: 0 last z: 920.05106 territory: 2 rot x: 0 rot y: 3.10311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1494 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 838 goal z: 918 goal u x: 0.0651 goal u z: -0.99791 goal v x: 0.99791 goal v z: 0.0651 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8856 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 8413, 8409 ], "isApplied": true, "rangeQuery": 2172 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1494, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838, "y": 23.013580322265625, "z": 918 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42653, "losRangeQuery": 2173, "fsmReenter": false, "gatheringTarget": 1494 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8857 Decay: Footprint: Minimap: active: true x: 828.69622 z: 931.10232 Obstruction: active: true moving: false control group: 8857 control group 2: 0 tag: 2124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 828.69622 y: 0 z: 931.10232 last x: 828.69622 last y diff: 0 last z: 931.10232 territory: 2 rot x: 0 rot y: 2.29044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 1476 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 830 goal z: 930 goal u x: -0.37118 goal u z: -0.92893 goal v x: 0.92893 goal v z: -0.37118 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8857 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 7598, 203, 6886, 6888 ], "isApplied": true, "rangeQuery": 2174 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1476, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 830, "y": 23, "z": 930 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43698, "losRangeQuery": 2175, "fsmReenter": false, "gatheringTarget": 1476 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8862 Footprint: Minimap: active: true x: 400.66956 z: 425.09601 Obstruction: active: true moving: false control group: 8862 control group 2: 0 tag: 12765 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.66956 y: 0 z: 425.09601 last x: 400.66956 last y diff: 0 last z: 425.09601 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58354 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 6780, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8863 Footprint: Minimap: active: true x: 400.42487 z: 462.80768 Obstruction: active: true moving: false control group: 8863 control group 2: 0 tag: 12767 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 400.42487 y: 0 z: 462.80768 last x: 400.42487 last y diff: 0 last z: 462.80768 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31122 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7089, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8864 Footprint: Minimap: active: true x: 403.77796 z: 478.53373 Obstruction: active: true moving: false control group: 8864 control group 2: 0 tag: 12769 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 403.77796 y: 0 z: 478.53373 last x: 403.77796 last y diff: 0 last z: 478.53373 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43507 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7218, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8865 Footprint: Minimap: active: true x: 158 z: 618 Obstruction: active: true moving: false control group: 8865 control group 2: 0 tag: 12771 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 618 last x: 158 last y diff: 0 last z: 618 territory: 6 rot x: 0 rot y: 5.65833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3137 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8869 Footprint: Minimap: active: true x: 414.30427 z: 408.78614 Obstruction: active: true moving: false control group: 8869 control group 2: 0 tag: 12779 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 414.30427 y: 0 z: 408.78614 last x: 414.30427 last y diff: 0 last z: 408.78614 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63942 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7593, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8870 Footprint: Minimap: active: true x: 154 z: 614 Obstruction: active: true moving: false control group: 8870 control group 2: 0 tag: 12781 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 614 last x: 154 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 1.24076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3166 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3166, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8871 Footprint: Minimap: active: true x: 154 z: 614 Obstruction: active: true moving: false control group: 8871 control group 2: 0 tag: 12783 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 614 last x: 154 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 1.24076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3166 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3166, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8872 Footprint: Minimap: active: true x: 154 z: 614 Obstruction: active: true moving: false control group: 8872 control group 2: 0 tag: 12785 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 614 last x: 154 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 1.24076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3166 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 3166, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8873 Footprint: Minimap: active: true x: 250 z: 618 Obstruction: active: true moving: false control group: 8873 control group 2: 0 tag: 12787 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 618 last x: 250 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.29957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 457 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8876 Footprint: Minimap: active: true x: 270 z: 650 Obstruction: active: true moving: false control group: 8876 control group 2: 0 tag: 12793 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 650 last x: 270 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 5.33121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 572 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8880 Footprint: Minimap: active: true x: 428.61768 z: 398.53116 Obstruction: active: true moving: false control group: 8880 control group 2: 0 tag: 12801 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 428.61768 y: 0 z: 398.53116 last x: 428.61768 last y diff: 0 last z: 398.53116 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59465 actor: "structures/celts/barracks.xml" Identity: Mirage: object: { "player": 6, "parent": 7771, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1600, "hitpoints": 1600, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8881 Footprint: Minimap: active: true x: 412.42707 z: 451.4257 Obstruction: active: true moving: false control group: 8881 control group 2: 0 tag: 12803 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 412.42707 y: 0 z: 451.4257 last x: 412.42707 last y diff: 0 last z: 451.4257 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62149 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 6985, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8882 Footprint: Minimap: active: true x: 878 z: 1038 Obstruction: active: true moving: false control group: 8882 control group 2: 0 tag: 12805 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 1038 last x: 878 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 5.46354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3854 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3854, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 65, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8883 Footprint: Minimap: active: true x: 878 z: 1038 Obstruction: active: true moving: false control group: 8883 control group 2: 0 tag: 12807 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 1038 last x: 878 last y diff: 0 last z: 1038 territory: 2 rot x: 0 rot y: 5.46354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3854 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 3854, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 65, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8884 Decay: Footprint: Minimap: active: true x: 806.92243 z: 931.67194 Obstruction: active: true moving: false control group: 8672 control group 2: 0 tag: 12809 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 806.92243 y: 0 z: 931.67194 last x: 806.92243 last y diff: 0 last z: 931.67194 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14227 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8885 Footprint: Minimap: active: true x: 150 z: 614 Obstruction: active: true moving: false control group: 8885 control group 2: 0 tag: 12811 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 614 last x: 150 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 4.59865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3192 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3192, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8886 Footprint: Minimap: active: true x: 150 z: 614 Obstruction: active: true moving: false control group: 8886 control group 2: 0 tag: 12813 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 614 last x: 150 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 4.59865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3192 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3192, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8887 Footprint: Minimap: active: true x: 150 z: 614 Obstruction: active: true moving: false control group: 8887 control group 2: 0 tag: 12815 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 614 last x: 150 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 4.59865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3192 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 3192, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8889 Footprint: Minimap: active: true x: 460.62015 z: 386.16639 Obstruction: active: true moving: false control group: 8889 control group 2: 0 tag: 12819 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 460.62015 y: 0 z: 386.16639 last x: 460.62015 last y diff: 0 last z: 386.16639 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 37856 actor: "structures/gauls/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 8144, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8890 Footprint: Minimap: active: true x: 428.73603 z: 434.84345 Obstruction: active: true moving: false control group: 8890 control group 2: 0 tag: 12821 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 428.73603 y: 0 z: 434.84345 last x: 428.73603 last y diff: 0 last z: 434.84345 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 25879 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7627, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8891 Footprint: Minimap: active: true x: 477.60495 z: 394.89255 Obstruction: active: true moving: false control group: 8891 control group 2: 0 tag: 12823 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 477.60495 y: 0 z: 394.89255 last x: 477.60495 last y diff: 0 last z: 394.89255 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41365 actor: "structures/celts/barracks.xml" Identity: Mirage: object: { "player": 6, "parent": 8537, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1600, "hitpoints": 1600, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 400, 0 ], "maxCapturePoints": 400, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8892 Footprint: Minimap: active: true x: 430.77381 z: 452.15342 Obstruction: active: true moving: false control group: 8892 control group 2: 0 tag: 12825 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 430.77381 y: 0 z: 452.15342 last x: 430.77381 last y diff: 0 last z: 452.15342 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18571 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7136, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8893 Footprint: Minimap: active: true x: 452.60053 z: 418.24033 Obstruction: active: true moving: false control group: 8893 control group 2: 0 tag: 12827 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 452.60053 y: 0 z: 418.24033 last x: 452.60053 last y diff: 0 last z: 418.24033 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 39145 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7971, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8894 Footprint: Minimap: active: true x: 445.09345 z: 449.94092 Obstruction: active: true moving: false control group: 8894 control group 2: 0 tag: 12829 flags: 0 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 445.09345 y: 0 z: 449.94092 last x: 445.09345 last y diff: 0 last z: 449.94092 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8095 actor: "structures/gauls/house.xml" Identity: Mirage: object: { "player": 6, "parent": 7550, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 640, "hitpoints": 640, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 240, 0 ], "maxCapturePoints": 240, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8895 Decay: Footprint: Minimap: active: true x: 646.35572 z: 306.23356 Obstruction: active: true moving: false control group: 8633 control group 2: 0 tag: 12831 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 646.35572 y: 0 z: 306.23356 last x: 646.35572 last y diff: 0 last z: 306.23356 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/defense_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 53559 actor: "structures/spartans/defense_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2916, "gaiaUnitsQuery": 2917 } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [ 410 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1100, "hitpoints": 1100, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8896 Footprint: Minimap: active: true x: 206 z: 262 Obstruction: active: true moving: false control group: 8896 control group 2: 0 tag: 12833 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 262 last x: 206 last y diff: 0 last z: 262 territory: 5 rot x: 0 rot y: 1.65281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3924 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8898 Decay: Footprint: Minimap: active: true x: 504.38401 z: 417.17365 Obstruction: active: true moving: false control group: 8781 control group 2: 0 tag: 12837 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 504.38401 y: 0 z: 417.17365 last x: 504.38401 last y diff: 0 last z: 417.17365 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8932 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8899 Decay: Footprint: Minimap: active: true x: 418.66446 z: 519.03058 Obstruction: active: true moving: false control group: 8763 control group 2: 0 tag: 12839 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 418.66446 y: 0 z: 519.03058 last x: 418.66446 last y diff: 0 last z: 519.03058 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 35750 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8900 Footprint: Minimap: active: true x: 630 z: 314 Obstruction: active: true moving: false control group: 8900 control group 2: 0 tag: 12849 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 314 last x: 630 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 0.74331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2740 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8902 Footprint: Minimap: active: true x: 510 z: 426 Obstruction: active: true moving: false control group: 8902 control group 2: 0 tag: 12853 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 426 last x: 510 last y diff: 0 last z: 426 territory: 5 rot x: 0 rot y: 4.22597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4325 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8906 Decay: Footprint: Minimap: active: true x: 238.3606 z: 607.20405 Obstruction: active: true moving: false control group: 8801 control group 2: 0 tag: 12861 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 238.3606 y: 0 z: 607.20405 last x: 238.3606 last y diff: 0 last z: 607.20405 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 34218 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8907 Footprint: Minimap: active: true x: 926 z: 494 Obstruction: active: true moving: false control group: 8907 control group 2: 0 tag: 12863 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 494 last x: 926 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 5.00451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1375 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1375, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8908 Footprint: Minimap: active: true x: 926 z: 494 Obstruction: active: true moving: false control group: 8908 control group 2: 0 tag: 12865 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 494 last x: 926 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 5.00451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1375 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1375, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8910 Footprint: Minimap: active: true x: 430 z: 518 Obstruction: active: true moving: false control group: 8910 control group 2: 0 tag: 12869 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 518 last x: 430 last y diff: 0 last z: 518 territory: 5 rot x: 0 rot y: 1.27108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4279 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8913 Footprint: Minimap: active: true x: 266 z: 666 Obstruction: active: true moving: false control group: 8913 control group 2: 0 tag: 12875 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 666 last x: 266 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 1.71482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 590 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8916 Footprint: Minimap: active: true x: 930 z: 494 Obstruction: active: true moving: false control group: 8916 control group 2: 0 tag: 12881 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 494 last x: 930 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 0.06707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1340 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1340, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8917 Footprint: Minimap: active: true x: 930 z: 494 Obstruction: active: true moving: false control group: 8917 control group 2: 0 tag: 12883 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 494 last x: 930 last y diff: 0 last z: 494 territory: 1 rot x: 0 rot y: 0.06707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1340 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1340, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8918 Footprint: Minimap: active: true x: 518 z: 418 Obstruction: active: true moving: false control group: 8918 control group 2: 0 tag: 12885 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 418 last x: 518 last y diff: 0 last z: 418 territory: 5 rot x: 0 rot y: 2.5712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4327 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8922 Footprint: Minimap: active: true x: 618 z: 306 Obstruction: active: true moving: false control group: 8922 control group 2: 0 tag: 12893 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 306 last x: 618 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 0.06514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2678 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2678, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8926 Footprint: Minimap: active: true x: 254 z: 618 Obstruction: active: true moving: false control group: 8926 control group 2: 0 tag: 12901 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 618 last x: 254 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 4.67725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 458 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8930 Footprint: Minimap: active: true x: 638 z: 1198 Obstruction: active: true moving: false control group: 8930 control group 2: 0 tag: 12909 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 1198 last x: 638 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 2.47753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3368 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8931 Footprint: Minimap: active: true x: 458 z: 326 Obstruction: active: true moving: false control group: 8931 control group 2: 0 tag: 12911 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 326 last x: 458 last y diff: 0 last z: 326 territory: 5 rot x: 0 rot y: 3.34977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 953 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8934 Decay: Footprint: Minimap: active: true x: 217.62766 z: 606.40796 Obstruction: active: true moving: false control group: 8786 control group 2: 0 tag: 12917 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 217.62766 y: 0 z: 606.40796 last x: 217.62766 last y diff: 0 last z: 606.40796 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18350 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8935 Footprint: Minimap: active: true x: 630 z: 1210 Obstruction: active: true moving: false control group: 8935 control group 2: 0 tag: 12919 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1210 last x: 630 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 2.57427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3388 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3388, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8936 Footprint: Minimap: active: true x: 630 z: 1210 Obstruction: active: true moving: false control group: 8936 control group 2: 0 tag: 12921 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 1210 last x: 630 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 2.57427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3388 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3388, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8937 Decay: Footprint: Minimap: active: true x: 571.63944 z: 916.3164 Obstruction: active: true moving: false control group: 8937 control group 2: 0 tag: 2134 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 571.63944 y: 0 z: 916.3164 last x: 571.63944 last y diff: 0 last z: 916.3164 territory: 3 rot x: 0 rot y: 0.91688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 918 goal u x: -0.16512 goal u z: -0.9864 goal v x: 0.9864 goal v z: -0.16512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8937 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 555.0714721679688, "z": 912.1580200195312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43091, "losRangeQuery": 2622, "fsmReenter": false, "gatheringTarget": 3670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8938 Decay: Footprint: Minimap: active: true x: 567.3205 z: 914.32218 Obstruction: active: true moving: true control group: 8938 control group 2: 0 tag: 2136 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 567.3205 y: 0 z: 914.32218 last x: 572.00454 last y diff: 0 last z: 918.49753 territory: 3 rot x: 0 rot y: -2.31112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9144 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.54969 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 567.2696 waypoint z: 913.76185 length: 1 waypoint x: 567.01488 waypoint z: 914.01655 type: 3 goal x: 561.46375 goal z: 908.60279 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.54969 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 8938 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9144, "force": false } }, { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9144, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 555.0714721679688, "z": 912.1580200195312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2623, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8939 Decay: Footprint: Minimap: active: true x: 574.27945 z: 915.87447 Obstruction: active: true moving: false control group: 8939 control group 2: 0 tag: 2138 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 574.27945 y: 0 z: 915.87447 last x: 574.27945 last y diff: 0 last z: 915.87447 territory: 3 rot x: 0 rot y: -0.18255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 574 goal z: 918 goal u x: -0.16512 goal u z: -0.9864 goal v x: 0.9864 goal v z: -0.16512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8939 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 555.0714721679688, "z": 912.1580200195312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43641, "losRangeQuery": 2624, "fsmReenter": false, "gatheringTarget": 3670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8940 Decay: Footprint: Minimap: active: true x: 571.91692 z: 909.11472 Obstruction: active: true moving: false control group: 8940 control group 2: 0 tag: 2140 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 571.91692 y: 0 z: 909.11472 last x: 572.062 last y diff: 0 last z: 909.26841 territory: 3 rot x: 0 rot y: 0.87118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80928 target entity: 3678 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 575.70525 waypoint z: 912.22788 length: 0 type: 3 goal x: 578 goal z: 914 goal u x: -0.12748 goal u z: -0.99193 goal v x: 0.99193 goal v z: -0.12748 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 8940 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 914 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 555.0714721679688, "z": 912.1580200195312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2625, "fsmReenter": false, "gatheringTarget": 3678 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8941 Decay: Footprint: Minimap: active: true x: 575.70525 z: 912.22788 Obstruction: active: true moving: false control group: 8941 control group 2: 0 tag: 2142 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 575.70525 y: 0 z: 912.22788 last x: 575.70525 last y diff: 0 last z: 912.22788 territory: 3 rot x: 0 rot y: 0.88633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 3678 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 578 goal z: 914 goal u x: -0.12748 goal u z: -0.99193 goal v x: 0.99193 goal v z: -0.12748 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 8941 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 914 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3678, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 578, "y": 23, "z": 914 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 555.0714721679688, "z": 912.1580200195312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42216, "losRangeQuery": 2626, "fsmReenter": false, "gatheringTarget": 3678 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8942 Decay: Footprint: Minimap: active: true x: 572.95934 z: 916.09543 Obstruction: active: true moving: true control group: 8942 control group 2: 0 tag: 2144 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 572.95934 y: 0 z: 916.09543 last x: 569.02596 last y diff: 0 last z: 912.00554 territory: 3 rot x: 0 rot y: 0.7701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 3670 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 11.34876 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 572.95917 waypoint z: 916.09546 type: 3 goal x: 574 goal z: 918 goal u x: -0.16512 goal u z: -0.9864 goal v x: 0.9864 goal v z: -0.16512 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.34876 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8942 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3670, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 574, "y": 23, "z": 918 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 555.0714721679688, "z": 912.1580200195312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2627, "fsmReenter": false, "gatheringTarget": 3670 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8944 Footprint: Minimap: active: true x: 246.13251 z: 871.0453 Obstruction: active: true moving: false control group: 8944 control group 2: 0 tag: 12925 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246.13251 y: 0 z: 871.0453 last x: 246.13251 last y diff: 0 last z: 871.0453 territory: 6 rot x: 0 rot y: -1.14031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6147 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 6147, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8945 Footprint: Minimap: active: true x: 246.13251 z: 871.0453 Obstruction: active: true moving: false control group: 8945 control group 2: 0 tag: 12927 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246.13251 y: 0 z: 871.0453 last x: 246.13251 last y diff: 0 last z: 871.0453 territory: 6 rot x: 0 rot y: -1.14031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6147 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 6147, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 181, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8946 Footprint: Minimap: active: true x: 246.13251 z: 871.0453 Obstruction: active: true moving: false control group: 8946 control group 2: 0 tag: 12929 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246.13251 y: 0 z: 871.0453 last x: 246.13251 last y diff: 0 last z: 871.0453 territory: 6 rot x: 0 rot y: -1.14031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6147 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 6147, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8947 Footprint: Minimap: active: true x: 806 z: 302 Obstruction: active: true moving: false control group: 8947 control group 2: 0 tag: 12931 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 302 last x: 806 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 5.66977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4061 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4061, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8948 Footprint: Minimap: active: true x: 806 z: 298 Obstruction: active: true moving: false control group: 8948 control group 2: 0 tag: 12933 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 298 last x: 806 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 0.8695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4060 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4060, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8949 Decay: Footprint: Minimap: active: true x: 262.5 z: 986.5 Obstruction: active: true moving: false control group: 8949 control group 2: 0 tag: 2146 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 262.5 y: 0 z: 986.5 last x: 262.5 last y diff: 0 last z: 986.5 territory: 6 rot x: 0 rot y: -0.73945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 8949 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.91355895996094, "z": 970.2312774658203 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43051, "losRangeQuery": 2835, "fsmReenter": true, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8950 Decay: Footprint: Minimap: active: true x: 265.09447 z: 945.45235 Obstruction: active: true moving: true control group: 8950 control group 2: 0 tag: 2148 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 265.09447 y: 0 z: 945.45235 last x: 261.17661 last y diff: 0 last z: 950.3352 territory: 6 rot x: 0 rot y: 2.44231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.52067 moving: true facePointAfterMove: true tries: 0 length: 4 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 waypoint x: 271.75 waypoint z: 943.625 length: 3 waypoint x: 272.67722 waypoint z: 943.21764 waypoint x: 270.35227 waypoint z: 943.21764 waypoint x: 266.22793 waypoint z: 944.34961 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.52067 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8950 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2629, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8951 Decay: Footprint: Minimap: active: true x: 256.65589 z: 982.00394 Obstruction: active: true moving: false control group: 8951 control group 2: 0 tag: 2150 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 256.65589 y: 0 z: 982.00394 last x: 256.65589 last y diff: 0 last z: 982.00394 territory: 6 rot x: 0 rot y: 0.03205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 8951 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 269.73487854003906, "z": 975.4097290039062 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43052, "losRangeQuery": 2836, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8952 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 8952 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 5.12446 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8952 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "lastAttacked": 828750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2631, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8953 Decay: Footprint: Minimap: active: true x: 260.23024 z: 985.33866 Obstruction: active: true moving: false control group: 8953 control group 2: 0 tag: 2154 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.23024 y: 0 z: 985.33866 last x: 260.23024 last y diff: 0 last z: 985.33866 territory: 6 rot x: 0 rot y: -0.48588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 8953 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 266.2172393798828, "z": 978.9272155761719 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43053, "losRangeQuery": 2837, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8954 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 8954 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.04394 anim name: "walk" anim once: false anim speed: 11.0269 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8954 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 49.2, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "lastAttacked": 828750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2633, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8955 Decay: Footprint: Minimap: active: true x: 263.22617 z: 988.13373 Obstruction: active: true moving: false control group: 8955 control group 2: 0 tag: 2158 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 263.22617 y: 0 z: 988.13373 last x: 263.22617 last y diff: 0 last z: 988.13373 territory: 6 rot x: 0 rot y: -0.90371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 8955 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 271.7495574951172, "z": 973.3951416015625 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43054, "losRangeQuery": 2838, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8956 Decay: Footprint: Minimap: active: true x: 257.86673 z: 983.1336 Obstruction: active: true moving: false control group: 8956 control group 2: 0 tag: 2160 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 257.86673 y: 0 z: 983.1336 last x: 257.86673 last y diff: 0 last z: 983.1336 territory: 6 rot x: 0 rot y: -0.14515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "carry_stone" seed: 8956 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 268.56675720214844, "z": 976.5778045654297 }, "workOrders": [], "lastAttacked": 828750, "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43055, "losRangeQuery": 2839, "fsmReenter": true, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8957 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 8957 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: false territory: -1 rot x: 0 rot y: -1.68165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 8.25 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 2.03708 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 8957 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9246, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9246, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 287.2116394042969, "z": 950.7675170898438 }, "workOrders": [ { "type": "Repair", "data": { "target": 9260, "autocontinue": true, "force": false, "autoharvest": true } } ], "lastAttacked": 828750, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2636, "fsmReenter": false, "attackTimers": { "prepare": 750, "repeat": 1250 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8959 Decay: Footprint: Minimap: active: true x: 1047.29993 z: 413.8881 Obstruction: active: true moving: false control group: 8719 control group 2: 0 tag: 12937 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1047.29993 y: 0 z: 413.8881 last x: 1047.29993 last y diff: 0 last z: 413.8881 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29138 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8960 Decay: Footprint: Minimap: active: true x: 363.66376 z: 1035.44459 Obstruction: active: true moving: false control group: 8858 control group 2: 0 tag: 12939 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 363.66376 y: 0 z: 1035.44459 last x: 363.66376 last y diff: 0 last z: 1035.44459 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24192 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9283, 9137, 9139 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8963 Footprint: Minimap: active: true x: 798 z: 310 Obstruction: active: true moving: false control group: 8963 control group 2: 0 tag: 12945 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 310 last x: 798 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 3.96174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4019 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8964 Footprint: Minimap: active: true x: 886 z: 1054 Obstruction: active: true moving: false control group: 8964 control group 2: 0 tag: 12947 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 1054 last x: 886 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 1.44417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3832 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3832, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 170, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8965 Footprint: Minimap: active: true x: 890 z: 1054 Obstruction: active: true moving: false control group: 8965 control group 2: 0 tag: 12949 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 1054 last x: 890 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 2.79397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3833 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3833, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 29, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8966 Footprint: Minimap: active: true x: 886 z: 1054 Obstruction: active: true moving: false control group: 8966 control group 2: 0 tag: 12951 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 1054 last x: 886 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 1.44417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3832 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 3832, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 170, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8967 Footprint: Minimap: active: true x: 890 z: 1054 Obstruction: active: true moving: false control group: 8967 control group 2: 0 tag: 12953 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 1054 last x: 890 last y diff: 0 last z: 1054 territory: 2 rot x: 0 rot y: 2.79397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3833 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 3833, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 29, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8968 Footprint: Minimap: active: true x: 894 z: 1058 Obstruction: active: true moving: false control group: 8968 control group 2: 0 tag: 12955 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 1058 last x: 894 last y diff: 0 last z: 1058 territory: 0 rot x: 0 rot y: 3.77248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3834 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3834, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 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desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3834 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 3834, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 105, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8970 Footprint: Minimap: active: true x: 906 z: 1070 Obstruction: active: true moving: false control group: 8970 control group 2: 0 tag: 12959 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 1070 last x: 906 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 2.24431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3837 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3837, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 153, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8971 Footprint: Minimap: active: true x: 906 z: 1070 Obstruction: active: true moving: false control group: 8971 control group 2: 0 tag: 12961 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 1070 last x: 906 last y diff: 0 last z: 1070 territory: 2 rot x: 0 rot y: 2.24431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3837 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 3837, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 153, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8972 Decay: Footprint: Minimap: active: true x: 1072.36915 z: 1030.74708 Obstruction: active: true moving: false control group: 8762 control group 2: 0 tag: 12963 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1072.36915 y: 0 z: 1030.74708 last x: 1072.36915 last y diff: 0 last z: 1030.74708 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13710 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 2, "count": 1, "technologyTemplate": "gather_mining_wedgemallet", "resources": { "food": 0, "wood": 200, "stone": 0, "metal": 50 }, "productionStarted": true, "timeTotal": 40000, "timeRemaining": 3000 } ], "timer": 43583, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8973 Footprint: Minimap: active: true x: 910 z: 1062 Obstruction: active: true moving: false control group: 8973 control group 2: 0 tag: 12965 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 1062 last x: 910 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 4.86092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3870 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3870, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 41, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8974 Footprint: Minimap: active: true x: 910 z: 1062 Obstruction: active: true moving: false control group: 8974 control group 2: 0 tag: 12967 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 1062 last x: 910 last y diff: 0 last z: 1062 territory: 2 rot x: 0 rot y: 4.86092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3870 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 3870, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 41, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8975 Footprint: Minimap: active: true x: 262 z: 626 Obstruction: active: true moving: false control group: 8975 control group 2: 0 tag: 12969 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 626 last x: 262 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 5.61004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 526 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8979 Footprint: Minimap: active: true x: 1074 z: 1042 Obstruction: active: true moving: false control group: 8979 control group 2: 0 tag: 12977 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1042 last x: 1074 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 1.86626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2322 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8980 Footprint: Minimap: active: true x: 1062 z: 1042 Obstruction: active: true moving: false control group: 8980 control group 2: 0 tag: 12979 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 y: 0 z: 1042 last x: 1062 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 6.14602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2306 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8981 Footprint: Minimap: active: true x: 602 z: 1218 Obstruction: active: true moving: false control group: 8981 control group 2: 0 tag: 12981 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1218 last x: 602 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 1.6498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3335 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3335, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8982 Footprint: Minimap: active: true x: 602 z: 1218 Obstruction: active: true moving: false control group: 8982 control group 2: 0 tag: 12983 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 1218 last x: 602 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 1.6498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3335 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3335, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8983 Footprint: Minimap: active: true x: 270 z: 670 Obstruction: active: true moving: false control group: 8983 control group 2: 0 tag: 12985 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 670 last x: 270 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 3.3947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 576 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8987 Footprint: Minimap: active: true x: 598 z: 1218 Obstruction: active: true moving: false control group: 8987 control group 2: 0 tag: 12993 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1218 last x: 598 last y diff: 0 last z: 1218 territory: 3 rot x: 0 rot y: 1.97063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3334 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8988 Decay: Footprint: Minimap: active: true x: 394.58869 z: 997.71363 Obstruction: active: true moving: false control group: 8740 control group 2: 0 tag: 12995 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 394.58869 y: 0 z: 997.71363 last x: 394.58869 last y diff: 0 last z: 997.71363 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/athenians/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62337 actor: "structures/athenians/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 3 ] }, "structures/temple_heal": { "targetUnits": [ 6866 ], "isApplied": true, "rangeQuery": 2193 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9363, 9134, 9135 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_healer_b" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 8990 Footprint: Minimap: active: true x: 866 z: 906 Obstruction: active: true moving: false control group: 8990 control group 2: 0 tag: 12999 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 906 last x: 866 last y diff: 0 last z: 906 territory: 2 rot x: 0 rot y: 5.34568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1516 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1516, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8991 Footprint: Minimap: active: true x: 874 z: 910 Obstruction: active: true moving: false control group: 8991 control group 2: 0 tag: 13001 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 910 last x: 874 last y diff: 0 last z: 910 territory: 2 rot x: 0 rot y: 2.1311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1493 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1493, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8993 Footprint: Minimap: active: true x: 1074 z: 1046 Obstruction: active: true moving: false control group: 8993 control group 2: 0 tag: 13005 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1046 last x: 1074 last y diff: 0 last z: 1046 territory: 2 rot x: 0 rot y: 2.81534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2343 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8994 Footprint: Minimap: active: true x: 1086 z: 1034 Obstruction: active: true moving: false control group: 8994 control group 2: 0 tag: 13007 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 y: 0 z: 1034 last x: 1086 last y diff: 0 last z: 1034 territory: 2 rot x: 0 rot y: 0.93168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2303 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8997 Footprint: Minimap: active: true x: 270 z: 666 Obstruction: active: true moving: false control group: 8997 control group 2: 0 tag: 13013 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 666 last x: 270 last y diff: 0 last z: 666 territory: 6 rot x: 0 rot y: 4.48121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 575 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 8999 Footprint: Minimap: active: true x: 262 z: 642 Obstruction: active: true moving: false control group: 8999 control group 2: 0 tag: 13017 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 642 last x: 262 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 4.01815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 588 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9001 Footprint: Minimap: active: true x: 1066 z: 614 Obstruction: active: true moving: false control group: 9001 control group 2: 0 tag: 13021 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 y: 0 z: 614 last x: 1066 last y diff: 0 last z: 614 territory: 1 rot x: 0 rot y: 3.3949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2968 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2968, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9003 Footprint: Minimap: active: true x: 578 z: 942 Obstruction: active: true moving: false control group: 9003 control group 2: 0 tag: 13025 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 942 last x: 578 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.73325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3771 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3771, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9004 Footprint: Minimap: active: true x: 578 z: 942 Obstruction: active: true moving: false control group: 9004 control group 2: 0 tag: 13027 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 942 last x: 578 last y diff: 0 last z: 942 territory: 3 rot x: 0 rot y: 0.73325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3771 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3771, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9005 Footprint: Minimap: active: true x: 266 z: 642 Obstruction: active: true moving: false control group: 9005 control group 2: 0 tag: 13029 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 642 last x: 266 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 2.28054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 589 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9007 Footprint: Minimap: active: true x: 426 z: 530 Obstruction: active: true moving: false control group: 9007 control group 2: 0 tag: 13033 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 530 last x: 426 last y diff: 0 last z: 530 territory: 5 rot x: 0 rot y: 0.59125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4276 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9011 Decay: Footprint: Minimap: active: true x: 168.60618 z: 272.80509 Obstruction: active: true moving: false control group: 8652 control group 2: 0 tag: 13041 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 168.60618 y: 0 z: 272.80509 last x: 168.60618 last y diff: 0 last z: 272.80509 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 51444 actor: "structures/celts/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9012 Footprint: Minimap: active: true x: 442 z: 362 Obstruction: active: true moving: false control group: 9012 control group 2: 0 tag: 13043 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 362 last x: 442 last y diff: 0 last z: 362 territory: 5 rot x: 0 rot y: 4.88273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1014 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9015 Footprint: Minimap: active: true x: 1110 z: 638 Obstruction: active: true moving: false control group: 9015 control group 2: 0 tag: 13049 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 y: 0 z: 638 last x: 1110 last y diff: 0 last z: 638 territory: 1 rot x: 0 rot y: 2.93252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3006 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3006, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9016 Decay: Footprint: Minimap: active: true x: 281.93581 z: 915.88825 Obstruction: active: true moving: false control group: 9016 control group 2: 0 tag: 2164 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 281.93581 y: 0 z: 915.88825 last x: 281.93395 last y diff: 0 last z: 915.89011 territory: 6 rot x: 0 rot y: 0.79326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80929 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 282.41958 waypoint z: 918.40383 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 9016 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2194, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9017 Decay: Footprint: Minimap: active: true x: 285.25084 z: 912.57337 Obstruction: active: true moving: false control group: 9017 control group 2: 0 tag: 2166 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.25084 y: 0 z: 912.57337 last x: 286.75258 last y diff: 0 last z: 913.85366 territory: 6 rot x: 0 rot y: 0.49952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80930 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 286.23377 waypoint z: 917.66707 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 9017 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2195, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9018 Decay: Footprint: Minimap: active: true x: 285.77375 z: 917.75594 Obstruction: active: true moving: false control group: 9018 control group 2: 0 tag: 2168 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.77375 y: 0 z: 917.75594 last x: 285.72605 last y diff: 0 last z: 917.50327 territory: 6 rot x: 0 rot y: 0.66826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9018 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43699, "losRangeQuery": 2196, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9019 Decay: Footprint: Minimap: active: true x: 290.97391 z: 916.75147 Obstruction: active: true moving: false control group: 9019 control group 2: 0 tag: 2170 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 290.97391 y: 0 z: 916.75147 last x: 290.97391 last y diff: 0 last z: 916.75147 territory: 6 rot x: 0 rot y: -0.017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9019 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 14 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 40824, "losRangeQuery": 2197, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9020 Decay: Footprint: Minimap: active: true x: 280.19156 z: 917.63242 Obstruction: active: true moving: false control group: 9020 control group 2: 0 tag: 2172 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 280.19156 y: 0 z: 917.63242 last x: 281.98078 last y diff: 0 last z: 919.42243 territory: 6 rot x: 0 rot y: 0.94782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80931 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 281.80691 waypoint z: 918.5222 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 9020 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2198, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9021 Decay: Footprint: Minimap: active: true x: 284.2939 z: 918.04178 Obstruction: active: true moving: false control group: 9021 control group 2: 0 tag: 2174 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 284.2939 y: 0 z: 918.04178 last x: 284.2939 last y diff: 0 last z: 918.04178 territory: 6 rot x: 0 rot y: 0.78379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9021 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43574, "losRangeQuery": 2199, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9022 Decay: Footprint: Minimap: active: true x: 285.82827 z: 916.3408 Obstruction: active: true moving: true control group: 9022 control group 2: 0 tag: 2176 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.82827 y: 0 z: 916.3408 last x: 281.79542 last y diff: 0 last z: 917.13736 territory: 6 rot x: 0 rot y: 1.8299 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.22153 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 282.05153 waypoint z: 918.47492 length: 2 waypoint x: 287.11127 waypoint z: 917.49758 waypoint x: 286.88852 waypoint z: 916.3408 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.22153 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9022 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2200, "fsmReenter": false, "attackTimers": { "prepare": 500, "repeat": 1000 }, "oldAttackType": "Melee", "resyncAnimation": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9023 Decay: Footprint: Minimap: active: true x: 280.23894 z: 920.61631 Obstruction: active: true moving: true control group: 9023 control group 2: 0 tag: 2178 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 280.23894 y: 0 z: 920.61631 last x: 276.04178 last y diff: 0 last z: 921.42826 territory: 6 rot x: 0 rot y: 1.82543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54993 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 282.14034 waypoint z: 920.24846 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54993 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9023 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2201, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9024 Decay: Footprint: Minimap: active: true x: 285.28264 z: 915.20252 Obstruction: active: true moving: false control group: 9024 control group 2: 0 tag: 2180 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 285.28264 y: 0 z: 915.20252 last x: 285.28264 last y diff: 0 last z: 915.20252 territory: 6 rot x: 0 rot y: 1.2916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80932 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 4.47721 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 285.77471 waypoint z: 917.75576 length: 2 waypoint x: 287.11127 waypoint z: 917.49758 waypoint x: 286.88852 waypoint z: 916.3408 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 4.47721 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9024 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2202, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9025 Decay: Footprint: Minimap: active: true x: 282.9579 z: 918.29984 Obstruction: active: true moving: false control group: 9025 control group 2: 0 tag: 2182 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 282.9579 y: 0 z: 918.29984 last x: 282.9579 last y diff: 0 last z: 918.29984 territory: 6 rot x: 0 rot y: 0.87151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9025 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 274.9510498046875, "z": 901.0292358398438 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43533, "losRangeQuery": 2203, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9026 Decay: Footprint: Minimap: active: true x: 1028.64774 z: 912.28653 Obstruction: active: true moving: false control group: 9026 control group 2: 0 tag: 2184 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1028.64774 y: 0 z: 912.28653 last x: 1028.64774 last y diff: 0 last z: 912.28653 territory: 2 rot x: 0 rot y: -0.33648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9040 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1028.50831 goal z: 901.46131 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9026 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43102, "losRangeQuery": 2637, "fsmReenter": true, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9027 Decay: Footprint: Minimap: active: true x: 1030.37554 z: 915.07898 Obstruction: active: true moving: false control group: 9027 control group 2: 0 tag: 2186 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1030.37554 y: 0 z: 915.07898 last x: 1030.37554 last y diff: 0 last z: 915.07898 territory: 2 rot x: 0 rot y: -0.60843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9027 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42263, "losRangeQuery": 2638, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9028 Decay: Footprint: Minimap: active: true x: 1026.97896 z: 911.24065 Obstruction: active: true moving: false control group: 9028 control group 2: 0 tag: 2188 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1026.97896 y: 0 z: 911.24065 last x: 1026.97896 last y diff: 0 last z: 911.24065 territory: 2 rot x: 0 rot y: -0.13102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9028 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42917, "losRangeQuery": 2639, "fsmReenter": true, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9029 Decay: Footprint: Minimap: active: true x: 1025.78054 z: 912.20907 Obstruction: active: true moving: true control group: 9029 control group 2: 0 tag: 2190 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1025.78054 y: 0 z: 912.20907 last x: 1025.99346 last y diff: 0 last z: 909.91147 territory: 2 rot x: 0 rot y: -0.13324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 4.61487 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1025.78446 waypoint z: 912.2059 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 4.61487 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9029 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2640, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9030 Decay: Footprint: Minimap: active: true x: 1023.47342 z: 914.0734 Obstruction: active: true moving: false control group: 9030 control group 2: 0 tag: 2192 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1023.47342 y: 0 z: 914.0734 last x: 1023.47342 last y diff: 0 last z: 914.0734 territory: 2 rot x: 0 rot y: 0.37969 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9030 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43575, "losRangeQuery": 2641, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9031 Footprint: Minimap: active: true x: 458 z: 354 Obstruction: active: true moving: false control group: 9031 control group 2: 0 tag: 13067 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 354 last x: 458 last y diff: 0 last z: 354 territory: 5 rot x: 0 rot y: 5.19506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1024 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9034 Footprint: Minimap: active: true x: 838 z: 918 Obstruction: active: true moving: false control group: 9034 control group 2: 0 tag: 13073 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 918 last x: 838 last y diff: 0 last z: 918 territory: 2 rot x: 0 rot y: 1.50568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1494 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1494, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9036 Footprint: Minimap: active: true x: 590 z: 934 Obstruction: active: true moving: false control group: 9036 control group 2: 0 tag: 13077 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 934 last x: 590 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 5.0913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3757 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9037 Footprint: Minimap: active: true x: 594 z: 930 Obstruction: active: true moving: false control group: 9037 control group 2: 0 tag: 13079 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 930 last x: 594 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.91529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3735 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3735, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9038 Footprint: Minimap: active: true x: 594 z: 930 Obstruction: active: true moving: false control group: 9038 control group 2: 0 tag: 13081 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 930 last x: 594 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.91529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3735 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3735, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9039 Decay: Footprint: Minimap: active: true x: 1060.30237 z: 405.05771 Obstruction: active: true moving: false control group: 8725 control group 2: 0 tag: 13083 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1060.30237 y: 0 z: 405.05771 last x: 1060.30237 last y diff: 0 last z: 405.05771 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59658 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9040 Decay: Footprint: Minimap: active: true x: 1028.50831 z: 901.46131 Obstruction: active: true moving: false control group: 8933 control group 2: 0 tag: 13085 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1028.50831 y: 0 z: 901.46131 last x: 1028.50831 last y diff: 0 last z: 901.46131 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 59552 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 2, "count": 1, "technologyTemplate": "gather_mining_servants", "resources": { "food": 200, "wood": 0, "stone": 0, "metal": 50 }, "productionStarted": true, "timeTotal": 40000, "timeRemaining": 2000 } ], "timer": 43582, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9041 Footprint: Minimap: active: true x: 1026 z: 922 Obstruction: active: true moving: false control group: 9041 control group 2: 0 tag: 13087 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 922 last x: 1026 last y diff: 0 last z: 922 territory: 2 rot x: 0 rot y: 0.67972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 212 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 4, "parent": 212, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9043 Footprint: Minimap: active: true x: 598 z: 930 Obstruction: active: true moving: false control group: 9043 control group 2: 0 tag: 13091 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 930 last x: 598 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.75376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3738 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3738, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9044 Footprint: Minimap: active: true x: 598 z: 930 Obstruction: active: true moving: false control group: 9044 control group 2: 0 tag: 13093 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 930 last x: 598 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 1.75376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3738 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3738, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9047 Decay: Footprint: Minimap: active: true x: 326.4001 z: 920.84522 Obstruction: active: true moving: false control group: 8634 control group 2: 0 tag: 13099 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 326.4001 y: 0 z: 920.84522 last x: 326.4001 last y diff: 0 last z: 920.84522 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29585 actor: "structures/iberians/scout_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 6, "archersGarrisoned": 0, "arrowsLeft": 2, "targetUnits": [], "enemyUnitsQuery": 2918, "gaiaUnitsQuery": 2919 } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 9253, 0, 0, 0 ], "miraged": [ false, false, false, true, false, false, false ], "seen": [ false, false, false, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9049 Decay: Footprint: Minimap: active: true x: 534.45662 z: 423.67017 Obstruction: active: true moving: false control group: 9049 control group 2: 0 tag: 2194 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 534.45662 y: 0 z: 423.67017 last x: 534.45662 last y diff: 0 last z: 423.67017 territory: 5 rot x: 0 rot y: -2.80434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 9049 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43132, "losRangeQuery": 2642, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9050 Decay: Footprint: Minimap: active: true x: 556.34058 z: 408.51201 Obstruction: active: true moving: false control group: 9050 control group 2: 0 tag: 2196 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 556.34058 y: 0 z: 408.51201 last x: 556.34058 last y diff: 0 last z: 408.51201 territory: 5 rot x: 0 rot y: 2.98217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 9050 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42907, "losRangeQuery": 2643, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9051 Decay: Footprint: Minimap: active: true x: 536.24831 z: 419.25675 Obstruction: active: true moving: false control group: 9051 control group 2: 0 tag: 2198 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 536.24831 y: 0 z: 419.25675 last x: 536.24831 last y diff: 0 last z: 419.25675 territory: 5 rot x: 0 rot y: 2.22698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9051 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43261, "losRangeQuery": 2644, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9052 Decay: Footprint: Minimap: active: true x: 523.803 z: 441.72674 Obstruction: active: true moving: false control group: 9052 control group 2: 0 tag: 2200 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 523.803 y: 0 z: 441.72674 last x: 523.803 last y diff: 0 last z: 441.72674 territory: 5 rot x: 0 rot y: 1.39704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9052 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42702, "losRangeQuery": 2645, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9053 Decay: Footprint: Minimap: active: true x: 552.42064 z: 404.5919 Obstruction: active: true moving: false control group: 9053 control group 2: 0 tag: 2202 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 552.42064 y: 0 z: 404.5919 last x: 552.42064 last y diff: 0 last z: 404.5919 territory: 5 rot x: 0 rot y: 2.51337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9053 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43041, "losRangeQuery": 2646, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9054 Decay: Footprint: Minimap: active: true x: 524.82651 z: 444.03791 Obstruction: active: true moving: false control group: 9054 control group 2: 0 tag: 2204 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 524.82651 y: 0 z: 444.03791 last x: 524.82651 last y diff: 0 last z: 444.03791 territory: 5 rot x: 0 rot y: 2.5676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9054 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42859, "losRangeQuery": 2647, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9055 Decay: Footprint: Minimap: active: true x: 535.5 z: 391.5 Obstruction: active: true moving: false control group: 9055 control group 2: 0 tag: 2206 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 535.5 y: 0 z: 391.5 last x: 535.5 last y diff: 0 last z: 391.5 territory: 5 rot x: 0 rot y: 3.04053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9117 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 536.61316 goal z: 375.31043 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9055 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9117, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9117, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 37277, "losRangeQuery": 2648, "fsmReenter": false, "repairTarget": 9117 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9056 Decay: Footprint: Minimap: active: true x: 537.7998 z: 414.37888 Obstruction: active: true moving: true control group: 9056 control group 2: 0 tag: 2208 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 537.7998 y: 0 z: 414.37888 last x: 532.04961 last y diff: 0 last z: 416.84704 territory: 5 rot x: 0 rot y: 2.04255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.51499 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 535.42379 waypoint z: 416.66868 length: 5 waypoint x: 540.21795 waypoint z: 418.20676 waypoint x: 540.93694 waypoint z: 417.97722 waypoint x: 540.93694 waypoint z: 415.65227 waypoint x: 540.4938 waypoint z: 414.2613 waypoint x: 538.16884 waypoint z: 414.2613 type: 3 goal x: 538 goal z: 418 goal u x: -0.30364 goal u z: -0.95307 goal v x: 0.95307 goal v z: -0.30364 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.51499 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 9056 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4343, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 538, "y": 23, "z": 418 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2649, "fsmReenter": false, "gatheringTarget": 4343 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9058 Decay: Footprint: Minimap: active: true x: 878.98238 z: 993.98238 Obstruction: active: true moving: true control group: 9058 control group 2: 0 tag: 2210 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 878.98238 y: 0 z: 993.98238 last x: 878.98238 last y diff: 0 last z: 993.98238 territory: 2 rot x: 0 rot y: -1.38138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80933 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 7.10108 moving: true facePointAfterMove: true tries: 1 length: 24 waypoint x: 854.80622 waypoint z: 837.50434 waypoint x: 854.65311 waypoint z: 842.00217 waypoint x: 855.57656 waypoint z: 846.75109 waypoint x: 856.5 waypoint z: 851.5 waypoint x: 855.5 waypoint z: 852.5 waypoint x: 855.5 waypoint z: 857.5 waypoint x: 856 waypoint z: 863 waypoint x: 857.75 waypoint z: 867.25 waypoint x: 860.625 waypoint z: 871.375 waypoint x: 864.5625 waypoint z: 875.9375 waypoint x: 868.03125 waypoint z: 879.71875 waypoint x: 871.76563 waypoint z: 883.60938 waypoint x: 876.5 waypoint z: 888.5 waypoint x: 876.5 waypoint z: 894.5 waypoint x: 876.5 waypoint z: 901.5 waypoint x: 876.5 waypoint z: 921.5 waypoint x: 875.5 waypoint z: 932.5 waypoint x: 874.5 waypoint z: 943.5 waypoint x: 872.5 waypoint z: 945.5 waypoint x: 872.5 waypoint z: 962.5 waypoint x: 871 waypoint z: 972.5 waypoint x: 870.25 waypoint z: 978.5 waypoint x: 869.5 waypoint z: 984.5 waypoint x: 874.5 waypoint z: 989.5 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 7.10108 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 9058 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKINGANDFIGHTING", "timer": 43452, "losRangeQuery": 2650, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9059 Decay: Footprint: Minimap: active: true x: 891.79238 z: 985.23137 Obstruction: active: true moving: true control group: 9059 control group 2: 0 tag: 2212 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 891.79238 y: 0 z: 985.23137 last x: 888.41486 last y diff: 0 last z: 988.7826 territory: 2 rot x: 0 rot y: 2.3759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 9.8018 moving: true facePointAfterMove: true tries: 0 length: 23 waypoint x: 854.80622 waypoint z: 837.50434 waypoint x: 854.65311 waypoint z: 842.00217 waypoint x: 855.57656 waypoint z: 846.75109 waypoint x: 856.5 waypoint z: 851.5 waypoint x: 855.5 waypoint z: 852.5 waypoint x: 855.5 waypoint z: 857.5 waypoint x: 856 waypoint z: 863 waypoint x: 857.75 waypoint z: 867.25 waypoint x: 860.625 waypoint z: 871.375 waypoint x: 864.5625 waypoint z: 875.9375 waypoint x: 868.03125 waypoint z: 879.71875 waypoint x: 871.76563 waypoint z: 883.60938 waypoint x: 876.5 waypoint z: 888.5 waypoint x: 876.5 waypoint z: 894.5 waypoint x: 876.5 waypoint z: 901.5 waypoint x: 876.5 waypoint z: 921.5 waypoint x: 875.5 waypoint z: 932.5 waypoint x: 874.5 waypoint z: 943.5 waypoint x: 872.5 waypoint z: 945.5 waypoint x: 872.5 waypoint z: 954 waypoint x: 877.5 waypoint z: 963.25 waypoint x: 884.5 waypoint z: 972.375 waypoint x: 891.5 waypoint z: 981.5 length: 2 waypoint x: 891.5 waypoint z: 981.5 waypoint x: 891.79238 waypoint z: 983.08013 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.8018 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 9059 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKINGANDFIGHTING", "timer": 43453, "losRangeQuery": 2651, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9060 Decay: Footprint: Minimap: active: true x: 877.49437 z: 994.59134 Obstruction: active: true moving: true control group: 9060 control group 2: 0 tag: 2214 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 877.49437 y: 0 z: 994.59134 last x: 881.31626 last y diff: 0 last z: 993.54474 territory: 2 rot x: 0 rot y: -1.23311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 7.92518 moving: true facePointAfterMove: true tries: 0 length: 24 waypoint x: 854.80622 waypoint z: 837.50434 waypoint x: 854.65311 waypoint z: 842.00217 waypoint x: 855.57656 waypoint z: 846.75109 waypoint x: 856.5 waypoint z: 851.5 waypoint x: 855.5 waypoint z: 852.5 waypoint x: 855.5 waypoint z: 857.5 waypoint x: 856 waypoint z: 863 waypoint x: 857.75 waypoint z: 867.25 waypoint x: 860.625 waypoint z: 871.375 waypoint x: 864.5625 waypoint z: 875.9375 waypoint x: 868.03125 waypoint z: 879.71875 waypoint x: 871.76563 waypoint z: 883.60938 waypoint x: 876.5 waypoint z: 888.5 waypoint x: 876.5 waypoint z: 894.5 waypoint x: 876.5 waypoint z: 901.5 waypoint x: 876.5 waypoint z: 921.5 waypoint x: 875.5 waypoint z: 932.5 waypoint x: 874.5 waypoint z: 943.5 waypoint x: 872.5 waypoint z: 945.5 waypoint x: 872.5 waypoint z: 962.5 waypoint x: 871 waypoint z: 972.5 waypoint x: 870.25 waypoint z: 978.5 waypoint x: 869.5 waypoint z: 984.5 waypoint x: 874.5 waypoint z: 989.5 length: 1 waypoint x: 874.5 waypoint z: 989.5 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 7.92518 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 9060 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKINGANDFIGHTING", "timer": 43454, "losRangeQuery": 2652, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9061 Decay: Footprint: Minimap: active: true x: 890.67914 z: 987.68679 Obstruction: active: true moving: true control group: 9061 control group 2: 0 tag: 2216 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 890.67914 y: 0 z: 987.68679 last x: 887.14248 last y diff: 0 last z: 990.05498 territory: 2 rot x: 0 rot y: 2.20078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 8.51264 moving: true facePointAfterMove: true tries: 0 length: 23 waypoint x: 854.80622 waypoint z: 837.50434 waypoint x: 854.65311 waypoint z: 842.00217 waypoint x: 855.57656 waypoint z: 846.75109 waypoint x: 856.5 waypoint z: 851.5 waypoint x: 855.5 waypoint z: 852.5 waypoint x: 855.5 waypoint z: 857.5 waypoint x: 856 waypoint z: 863 waypoint x: 857.75 waypoint z: 867.25 waypoint x: 860.625 waypoint z: 871.375 waypoint x: 864.5625 waypoint z: 875.9375 waypoint x: 868.03125 waypoint z: 879.71875 waypoint x: 871.76563 waypoint z: 883.60938 waypoint x: 876.5 waypoint z: 888.5 waypoint x: 876.5 waypoint z: 894.5 waypoint x: 876.5 waypoint z: 901.5 waypoint x: 876.5 waypoint z: 921.5 waypoint x: 875.5 waypoint z: 932.5 waypoint x: 874.5 waypoint z: 943.5 waypoint x: 872.5 waypoint z: 945.5 waypoint x: 872.5 waypoint z: 954 waypoint x: 877.5 waypoint z: 963.25 waypoint x: 884.5 waypoint z: 972.375 waypoint x: 891.5 waypoint z: 981.5 length: 3 waypoint x: 891.5 waypoint z: 981.5 waypoint x: 891.79238 waypoint z: 983.08013 waypoint x: 891.79238 waypoint z: 985.40508 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 8.51264 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 9061 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKINGANDFIGHTING", "timer": 43455, "losRangeQuery": 2653, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9062 Decay: Footprint: Minimap: active: true x: 888.5173 z: 991.00512 Obstruction: active: true moving: true control group: 9062 control group 2: 0 tag: 2218 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 888.5173 y: 0 z: 991.00512 last x: 885.98 last y diff: 0 last z: 988.89251 territory: 2 rot x: 0 rot y: 0.85714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 6.60331 moving: true facePointAfterMove: true tries: 0 length: 23 waypoint x: 854.80622 waypoint z: 837.50434 waypoint x: 854.65311 waypoint z: 842.00217 waypoint x: 855.57656 waypoint z: 846.75109 waypoint x: 856.5 waypoint z: 851.5 waypoint x: 855.5 waypoint z: 852.5 waypoint x: 855.5 waypoint z: 857.5 waypoint x: 856 waypoint z: 863 waypoint x: 857.75 waypoint z: 867.25 waypoint x: 860.625 waypoint z: 871.375 waypoint x: 864.5625 waypoint z: 875.9375 waypoint x: 868.03125 waypoint z: 879.71875 waypoint x: 871.76563 waypoint z: 883.60938 waypoint x: 876.5 waypoint z: 888.5 waypoint x: 876.5 waypoint z: 894.5 waypoint x: 876.5 waypoint z: 901.5 waypoint x: 876.5 waypoint z: 921.5 waypoint x: 875.5 waypoint z: 932.5 waypoint x: 874.5 waypoint z: 943.5 waypoint x: 872.5 waypoint z: 945.5 waypoint x: 872.5 waypoint z: 954 waypoint x: 877.5 waypoint z: 963.25 waypoint x: 884.5 waypoint z: 972.375 waypoint x: 891.5 waypoint z: 981.5 length: 4 waypoint x: 891.5 waypoint z: 981.5 waypoint x: 891.79238 waypoint z: 983.08013 waypoint x: 891.79238 waypoint z: 985.40508 waypoint x: 889.57734 waypoint z: 989.94507 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 6.60331 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 9062 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKINGANDFIGHTING", "timer": 43456, "losRangeQuery": 2654, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9063 Decay: Footprint: Minimap: active: true x: 1015.24521 z: 920.96552 Obstruction: active: true moving: false control group: 9063 control group 2: 0 tag: 2220 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1015.24521 y: 0 z: 920.96552 last x: 1015.24521 last y diff: 0 last z: 920.96552 territory: 2 rot x: 0 rot y: 1.43297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9063 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42908, "losRangeQuery": 2655, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9064 Decay: Footprint: Minimap: active: true x: 1021.14454 z: 916.40152 Obstruction: active: true moving: false control group: 9064 control group 2: 0 tag: 2222 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1021.14454 y: 0 z: 916.40152 last x: 1021.14454 last y diff: 0 last z: 916.40152 territory: 2 rot x: 0 rot y: 0.7296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9064 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43311, "losRangeQuery": 2656, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9065 Decay: Footprint: Minimap: active: true x: 1022.30701 z: 915.23905 Obstruction: active: true moving: false control group: 9065 control group 2: 0 tag: 2224 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1022.30701 y: 0 z: 915.23905 last x: 1022.30701 last y diff: 0 last z: 915.23905 territory: 2 rot x: 0 rot y: 0.55492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9065 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43042, "losRangeQuery": 2657, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9066 Decay: Footprint: Minimap: active: true x: 1031.4025 z: 916.34986 Obstruction: active: true moving: true control group: 9066 control group 2: 0 tag: 2226 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1031.4025 y: 0 z: 916.34986 last x: 1031.53801 last y diff: 0 last z: 915.58512 territory: 2 rot x: 0 rot y: -0.23647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 1.55329 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1031.40197 waypoint z: 916.34917 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 1.55329 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9066 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2658, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9067 Decay: Footprint: Minimap: active: true x: 1029.35085 z: 913.81092 Obstruction: active: true moving: false control group: 9067 control group 2: 0 tag: 2228 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1029.35085 y: 0 z: 913.81092 last x: 1029.35085 last y diff: 0 last z: 913.81092 territory: 2 rot x: 0 rot y: -0.45614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 212 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1026 goal z: 922 goal u x: 0.77813 goal u z: -0.62879 goal v x: 0.62879 goal v z: 0.77813 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9067 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 212, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1026, "y": 23, "z": 922 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43373, "losRangeQuery": 2659, "fsmReenter": false, "gatheringTarget": 212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9070 Footprint: Minimap: active: true x: 462 z: 342 Obstruction: active: true moving: false control group: 9070 control group 2: 0 tag: 13109 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 342 last x: 462 last y diff: 0 last z: 342 territory: 5 rot x: 0 rot y: 0.19162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 982 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9074 Footprint: Minimap: active: true x: 218 z: 254 Obstruction: active: true moving: false control group: 9074 control group 2: 0 tag: 13117 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 254 last x: 218 last y diff: 0 last z: 254 territory: 5 rot x: 0 rot y: 0.60593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3964 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9076 Footprint: Minimap: active: true x: 518 z: 414 Obstruction: active: true moving: false control group: 9076 control group 2: 0 tag: 13121 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 414 last x: 518 last y diff: 0 last z: 414 territory: 5 rot x: 0 rot y: 0.35314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4326 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9079 Decay: Footprint: Minimap: active: true x: 515.8194 z: 398.84406 Obstruction: active: true moving: false control group: 8921 control group 2: 0 tag: 13127 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 515.8194 y: 0 z: 398.84406 last x: 515.8194 last y diff: 0 last z: 398.84406 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29792 actor: "structures/celts/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 400, "cp": [ 0, 0, 0, 0, 0, 400, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 536.6131591796875, "z": 375.3104248046875 } ], "data": [ { "command": "repair", "target": 9117 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9080 Decay: Footprint: Minimap: active: true x: 360.39783 z: 1018.7746 Obstruction: active: true moving: false control group: 8989 control group 2: 0 tag: 13129 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 360.39783 y: 0 z: 1018.7746 last x: 360.39783 last y diff: 0 last z: 1018.7746 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41415 actor: "structures/hellenes/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9467, 9132, 9133 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/athen_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9081 Decay: Footprint: Minimap: active: true x: 541.6209 z: 905.9388 Obstruction: active: true moving: false control group: 9081 control group 2: 0 tag: 2230 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 541.6209 y: 0 z: 905.9388 last x: 541.6209 last y diff: 0 last z: 905.9388 territory: 3 rot x: 0 rot y: -0.81691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9506 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 532.95545 goal z: 913.93586 goal u x: -0.7509 goal u z: 0.6611 goal v x: -0.6611 goal v z: -0.7509 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9081 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 546.145751953125, "z": 890.39404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43092, "losRangeQuery": 2660, "fsmReenter": false, "repairTarget": 9506 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9082 Decay: Footprint: Minimap: active: true x: 545.54657 z: 910.39771 Obstruction: active: true moving: false control group: 9082 control group 2: 0 tag: 2232 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 545.54657 y: 0 z: 910.39771 last x: 545.54657 last y diff: 0 last z: 910.39771 territory: 3 rot x: 0 rot y: -1.22623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9506 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 532.95545 goal z: 913.93586 goal u x: -0.7509 goal u z: 0.6611 goal v x: -0.6611 goal v z: -0.7509 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9082 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 546.145751953125, "z": 890.39404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43043, "losRangeQuery": 2661, "fsmReenter": false, "repairTarget": 9506 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9083 Decay: Footprint: Minimap: active: true x: 536.18223 z: 899.76137 Obstruction: active: true moving: false control group: 9083 control group 2: 0 tag: 2234 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 536.18223 y: 0 z: 899.76137 last x: 536.18223 last y diff: 0 last z: 899.76137 territory: 3 rot x: 0 rot y: -0.2913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9506 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 532.95545 goal z: 913.93586 goal u x: -0.7509 goal u z: 0.6611 goal v x: -0.6611 goal v z: -0.7509 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9083 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 546.145751953125, "z": 890.39404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43133, "losRangeQuery": 2662, "fsmReenter": false, "repairTarget": 9506 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9084 Footprint: Minimap: active: true x: 574 z: 958 Obstruction: active: true moving: false control group: 9084 control group 2: 0 tag: 13131 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 958 last x: 574 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 4.64451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3770 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3770, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9085 Footprint: Minimap: active: true x: 574 z: 958 Obstruction: active: true moving: false control group: 9085 control group 2: 0 tag: 13133 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 958 last x: 574 last y diff: 0 last z: 958 territory: 3 rot x: 0 rot y: 4.64451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3770 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3770, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9087 Footprint: Minimap: active: true x: 578 z: 962 Obstruction: active: true moving: false control group: 9087 control group 2: 0 tag: 13137 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 962 last x: 578 last y diff: 0 last z: 962 territory: 3 rot x: 0 rot y: 6.02103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3766 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9089 Footprint: Minimap: active: true x: 810 z: 278 Obstruction: active: true moving: false control group: 9089 control group 2: 0 tag: 13149 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 278 last x: 810 last y diff: 0 last z: 278 territory: 4 rot x: 0 rot y: 1.52094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4051 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4051, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9090 Footprint: Minimap: active: true x: 802 z: 314 Obstruction: active: true moving: false control group: 9090 control group 2: 0 tag: 13151 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 314 last x: 802 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 3.50824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4038 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9092 Footprint: Minimap: active: true x: 626 z: 318 Obstruction: active: true moving: false control group: 9092 control group 2: 0 tag: 13155 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 318 last x: 626 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 0.8645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2752 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9093 Decay: Footprint: Minimap: active: true x: 547.93323 z: 409.3453 Obstruction: active: true moving: false control group: 9093 control group 2: 0 tag: 2236 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 547.93323 y: 0 z: 409.3453 last x: 547.93323 last y diff: 0 last z: 409.3453 territory: 5 rot x: 0 rot y: 1.19291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9093 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43374, "losRangeQuery": 2663, "fsmReenter": false, "gatheringTarget": 4321 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9094 Decay: Footprint: Minimap: active: true x: 549.09778 z: 411.88364 Obstruction: active: true moving: false control group: 9094 control group 2: 0 tag: 2238 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 549.09778 y: 0 z: 411.88364 last x: 549.09778 last y diff: 0 last z: 411.88364 territory: 5 rot x: 0 rot y: 2.63288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9094 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43534, "losRangeQuery": 2664, "fsmReenter": false, "gatheringTarget": 4321 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9095 Decay: Footprint: Minimap: active: true x: 550.4074 z: 412.8525 Obstruction: active: true moving: false control group: 9095 control group 2: 0 tag: 2240 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 550.4074 y: 0 z: 412.8525 last x: 550.4074 last y diff: 0 last z: 412.8525 territory: 5 rot x: 0 rot y: -2.94529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9095 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43576, "losRangeQuery": 2665, "fsmReenter": false, "gatheringTarget": 4321 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9096 Decay: Footprint: Minimap: active: true x: 547.94825 z: 406.18422 Obstruction: active: true moving: false control group: 9096 control group 2: 0 tag: 2242 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 547.94825 y: 0 z: 406.18422 last x: 547.94825 last y diff: 0 last z: 406.18422 territory: 5 rot x: 0 rot y: 1.70022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9096 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43093, "losRangeQuery": 2666, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9097 Decay: Footprint: Minimap: active: true x: 542.65163 z: 411.42951 Obstruction: active: true moving: true control group: 9097 control group 2: 0 tag: 2244 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 542.65163 y: 0 z: 411.42951 last x: 547.10752 last y diff: 0 last z: 415.88312 territory: 5 rot x: 0 rot y: -2.35601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9234 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 540.66909 waypoint z: 409.44796 length: 1 waypoint x: 540.66909 waypoint z: 409.44796 type: 3 goal x: 537.2226 goal z: 401.92963 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 9097 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9234, "force": false } }, { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9234, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2667, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9098 Decay: Footprint: Minimap: active: true x: 554.99738 z: 424.12987 Obstruction: active: true moving: true control group: 9098 control group 2: 0 tag: 2246 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 554.99738 y: 0 z: 424.12987 last x: 556.16994 last y diff: 0 last z: 420.44091 territory: 0 rot x: 0 rot y: -0.37888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80934 target entity: 9234 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 7.74167 moving: true facePointAfterMove: true tries: 1 length: 1 waypoint x: 545.28342 waypoint z: 404.83382 length: 4 waypoint x: 539.50556 waypoint z: 410.61142 waypoint x: 544.78257 waypoint z: 415.88312 waypoint x: 551.95057 waypoint z: 420.68682 waypoint x: 551.87014 waypoint z: 422.99737 type: 3 goal x: 537.2226 goal z: 401.92963 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 8.75 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 7.74167 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_wood" seed: 9098 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9234, "force": false } }, { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9234, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2668, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9099 Decay: Footprint: Minimap: active: true x: 551.87014 z: 422.99737 Obstruction: active: true moving: false control group: 9099 control group 2: 0 tag: 2248 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 551.87014 y: 0 z: 422.99737 last x: 551.8933 last y diff: 0 last z: 422.33233 territory: 5 rot x: 0 rot y: -0.0529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80935 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 1.33088 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 550.429 waypoint z: 412.86849 length: 7 waypoint x: 552.64498 waypoint z: 409.87313 waypoint x: 552.64412 waypoint z: 409.87429 waypoint x: 554.2918 waypoint z: 411.66608 waypoint x: 556.33393 waypoint z: 414.29181 waypoint x: 556.31388 waypoint z: 418.42231 waypoint x: 556.12987 waypoint z: 421.00264 waypoint x: 554.99738 waypoint z: 424.12987 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 1.33088 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9099 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2669, "fsmReenter": false, "gatheringTarget": 4321 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9100 Decay: Footprint: Minimap: active: true x: 547.79015 z: 410.91623 Obstruction: active: true moving: false control group: 9100 control group 2: 0 tag: 2250 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 547.79015 y: 0 z: 410.91623 last x: 547.79015 last y diff: 0 last z: 410.91623 territory: 5 rot x: 0 rot y: 2.0312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9100 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42170, "losRangeQuery": 2670, "fsmReenter": false, "gatheringTarget": 4321 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9101 Decay: Footprint: Minimap: active: true x: 547.60497 z: 404.36558 Obstruction: active: true moving: false control group: 9101 control group 2: 0 tag: 2252 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 547.60497 y: 0 z: 404.36558 last x: 547.60497 last y diff: 0 last z: 404.36558 territory: 5 rot x: 0 rot y: 0.93366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9101 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43642, "losRangeQuery": 2671, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9102 Decay: Footprint: Minimap: active: true x: 548.93891 z: 404.11377 Obstruction: active: true moving: false control group: 9102 control group 2: 0 tag: 2254 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 548.93891 y: 0 z: 404.11377 last x: 548.93891 last y diff: 0 last z: 404.11377 territory: 5 rot x: 0 rot y: 0.56554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9102 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43094, "losRangeQuery": 2672, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9103 Decay: Footprint: Minimap: active: true x: 525.09272 z: 440.12076 Obstruction: active: true moving: false control group: 9103 control group 2: 0 tag: 2256 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 525.09272 y: 0 z: 440.12076 last x: 525.09272 last y diff: 0 last z: 440.12076 territory: 5 rot x: 0 rot y: 0.51146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9103 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42656, "losRangeQuery": 2673, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9104 Footprint: Minimap: active: true x: 966 z: 518 Obstruction: active: true moving: false control group: 9104 control group 2: 0 tag: 13165 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 518 last x: 966 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 0.39226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1295 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1295, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9105 Footprint: Minimap: active: true x: 966 z: 518 Obstruction: active: true moving: false control group: 9105 control group 2: 0 tag: 13167 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 518 last x: 966 last y diff: 0 last z: 518 territory: 1 rot x: 0 rot y: 0.39226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1295 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1295, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9109 Footprint: Minimap: active: true x: 270 z: 646 Obstruction: active: true moving: false control group: 9109 control group 2: 0 tag: 13175 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 646 last x: 270 last y diff: 0 last z: 646 territory: 6 rot x: 0 rot y: 0.19565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 571 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9111 Decay: Footprint: Minimap: active: true x: 722.08472 z: 345.38477 Obstruction: active: true moving: false control group: 8818 control group 2: 0 tag: 13179 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 722.08472 y: 0 z: 345.38477 last x: 722.08472 last y diff: 0 last z: 345.38477 territory: 4 rot x: 0 rot y: 3.10433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55156 actor: "structures/spartans/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 4 ] }, "structures/temple_heal": { "targetUnits": [ 8648, 8650, 8645, 7943 ], "isApplied": true, "rangeQuery": 2243 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_healer_b" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9112 Decay: Footprint: Minimap: active: true x: 1020.5 z: 375.5 Obstruction: active: true moving: false control group: 9112 control group 2: 0 tag: 2258 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1020.5 y: 0 z: 375.5 last x: 1020.5 last y diff: 0 last z: 375.5 territory: 1 rot x: 0 rot y: 1.7512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9422 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1031.72852 goal z: 374.04322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.28333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9112 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 881.49951171875, "z": 423.47723388671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42608, "losRangeQuery": 2674, "fsmReenter": false, "repairTarget": 9422 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9113 Decay: Footprint: Minimap: active: true x: 1021.97016 z: 371.37453 Obstruction: active: true moving: false control group: 9113 control group 2: 0 tag: 2260 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1021.97016 y: 0 z: 371.37453 last x: 1021.97016 last y diff: 0 last z: 371.37453 territory: 1 rot x: 0 rot y: 1.23348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9422 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1031.72852 goal z: 374.04322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.28333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9113 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 881.49951171875, "z": 423.47723388671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42860, "losRangeQuery": 2675, "fsmReenter": false, "repairTarget": 9422 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9114 Decay: Footprint: Minimap: active: true x: 1020.80971 z: 372.53492 Obstruction: active: true moving: false control group: 9114 control group 2: 0 tag: 2262 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1020.80971 y: 0 z: 372.53492 last x: 1020.80971 last y diff: 0 last z: 372.53492 territory: 1 rot x: 0 rot y: 1.38016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9422 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1031.72852 goal z: 374.04322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.28333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9114 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 881.49951171875, "z": 423.47723388671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42764, "losRangeQuery": 2676, "fsmReenter": false, "repairTarget": 9422 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9115 Decay: Footprint: Minimap: active: true x: 1022.13904 z: 376.17304 Obstruction: active: true moving: false control group: 9115 control group 2: 0 tag: 2264 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1022.13904 y: 0 z: 376.17304 last x: 1022.13904 last y diff: 0 last z: 376.17304 territory: 1 rot x: 0 rot y: 1.85628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9422 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1031.72852 goal z: 374.04322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.28333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9115 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 881.49951171875, "z": 423.47723388671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42861, "losRangeQuery": 2677, "fsmReenter": false, "repairTarget": 9422 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9116 Decay: Footprint: Minimap: active: true x: 1019.65537 z: 373.68924 Obstruction: active: true moving: false control group: 9116 control group 2: 0 tag: 2266 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1019.65537 y: 0 z: 373.68924 last x: 1019.65537 last y diff: 0 last z: 373.68924 territory: 1 rot x: 0 rot y: 1.52607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9422 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1031.72852 goal z: 374.04322 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.28333 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9116 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9422, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 881.49951171875, "z": 423.47723388671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42569, "losRangeQuery": 2678, "fsmReenter": false, "repairTarget": 9422 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9117 Decay: Footprint: Minimap: active: true x: 536.61316 z: 375.31043 Obstruction: active: true moving: false control group: 9117 control group 2: 0 tag: 13275 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 536.61316 y: 0 z: 375.31043 last x: 536.61316 last y diff: 0 last z: 375.31043 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_5x5.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 9781 actor: "structures/fndn_5x5.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 2, "buildMultiplier": 0.8122523963562355, "buildTimePenalty": 0.7, "previewEntity": 9160, "finalTemplateName": "structures/gaul_barracks", "owner": 5, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 300 }, "maxProgress": 0.7473638179959288, "initialised": true } Health: object: { "maxHitpoints": 1600, "hitpoints": 1195.782108793486, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "lightdamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9118 Footprint: Minimap: active: true x: 270 z: 658 Obstruction: active: true moving: false control group: 9118 control group 2: 0 tag: 13183 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 658 last x: 270 last y diff: 0 last z: 658 territory: 6 rot x: 0 rot y: 4.2551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 573 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 573, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9119 Footprint: Minimap: active: true x: 270 z: 658 Obstruction: active: true moving: false control group: 9119 control group 2: 0 tag: 13185 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 658 last x: 270 last y diff: 0 last z: 658 territory: 6 rot x: 0 rot y: 4.2551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 573 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 573, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9122 Decay: Footprint: Minimap: active: true x: 170.8602 z: 837.74585 Obstruction: active: true moving: false control group: 8978 control group 2: 0 tag: 13199 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 170.8602 y: 0 z: 837.74585 last x: 170.8602 last y diff: 0 last z: 837.74585 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46288 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9124 Footprint: Minimap: active: true x: 440.61744 z: 1043.34241 Obstruction: active: true moving: false control group: 9124 control group 2: 0 tag: 13203 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 440.61744 y: 0 z: 1043.34241 last x: 440.61744 last y diff: 0 last z: 1043.34241 territory: 3 rot x: 0 rot y: -2.01191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4388 actor: "structures/athenians/barracks.xml" Identity: Mirage: object: { "player": 5, "parent": 8109, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9125 Footprint: Minimap: active: true x: 440.61744 z: 1043.34241 Obstruction: active: true moving: false control group: 9125 control group 2: 0 tag: 13205 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 440.61744 y: 0 z: 1043.34241 last x: 440.61744 last y diff: 0 last z: 1043.34241 territory: 3 rot x: 0 rot y: -2.01191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4388 actor: "structures/athenians/barracks.xml" Identity: Mirage: object: { "player": 6, "parent": 8109, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Military", "Village", "Barracks" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9126 Decay: Footprint: Minimap: active: true x: 1072.30518 z: 418.91623 Obstruction: active: true moving: false control group: 8729 control group 2: 0 tag: 13207 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1072.30518 y: 0 z: 418.91623 last x: 1072.30518 last y diff: 0 last z: 418.91623 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17179 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9127 Footprint: Minimap: active: true x: 378 z: 1054 Obstruction: active: true moving: false control group: 9127 control group 2: 0 tag: 13209 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1054 last x: 378 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 0.59318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 760 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 117, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9128 Footprint: Minimap: active: true x: 378 z: 1054 Obstruction: active: true moving: false control group: 9128 control group 2: 0 tag: 13211 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1054 last x: 378 last y diff: 0 last z: 1054 territory: 3 rot x: 0 rot y: 0.59318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 760 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 117, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9129 Footprint: Minimap: active: true x: 386 z: 1050 Obstruction: active: true moving: false control group: 9129 control group 2: 0 tag: 13213 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1050 last x: 386 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 5.40752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 732 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 51, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9130 Footprint: Minimap: active: true x: 386 z: 1050 Obstruction: active: true moving: false control group: 9130 control group 2: 0 tag: 13215 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 1050 last x: 386 last y diff: 0 last z: 1050 territory: 3 rot x: 0 rot y: 5.40752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 732 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 51, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9132 Footprint: Minimap: active: true x: 360.39783 z: 1018.7746 Obstruction: active: true moving: false control group: 9132 control group 2: 0 tag: 13219 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 360.39783 y: 0 z: 1018.7746 last x: 360.39783 last y diff: 0 last z: 1018.7746 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41415 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 5, "parent": 9080, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9133 Footprint: Minimap: active: true x: 360.39783 z: 1018.7746 Obstruction: active: true moving: false control group: 9133 control group 2: 0 tag: 13221 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 360.39783 y: 0 z: 1018.7746 last x: 360.39783 last y diff: 0 last z: 1018.7746 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41415 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 6, "parent": 9080, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9134 Footprint: Minimap: active: true x: 394.58869 z: 997.71363 Obstruction: active: true moving: false control group: 9134 control group 2: 0 tag: 13223 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 394.58869 y: 0 z: 997.71363 last x: 394.58869 last y diff: 0 last z: 997.71363 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62337 actor: "structures/athenians/temple.xml" Identity: Mirage: object: { "player": 5, "parent": 8988, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Town", "Temple" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9135 Footprint: Minimap: active: true x: 394.58869 z: 997.71363 Obstruction: active: true moving: false control group: 9135 control group 2: 0 tag: 13225 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 394.58869 y: 0 z: 997.71363 last x: 394.58869 last y diff: 0 last z: 997.71363 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62337 actor: "structures/athenians/temple.xml" Identity: Mirage: object: { "player": 6, "parent": 8988, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Town", "Temple" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9136 Footprint: Minimap: active: true x: 378.00055 z: 1040.30298 Obstruction: active: true moving: false control group: 9136 control group 2: 0 tag: 13227 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 378.00055 y: 0 z: 1040.30298 last x: 378.00055 last y diff: 0 last z: 1040.30298 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54310 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 5, "parent": 8671, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9137 Footprint: Minimap: active: true x: 363.66376 z: 1035.44459 Obstruction: active: true moving: false control group: 9137 control group 2: 0 tag: 13229 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 363.66376 y: 0 z: 1035.44459 last x: 363.66376 last y diff: 0 last z: 1035.44459 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24192 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 5, "parent": 8960, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9138 Footprint: Minimap: active: true x: 378.00055 z: 1040.30298 Obstruction: active: true moving: false control group: 9138 control group 2: 0 tag: 13231 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 378.00055 y: 0 z: 1040.30298 last x: 378.00055 last y diff: 0 last z: 1040.30298 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54310 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 6, "parent": 8671, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9139 Footprint: Minimap: active: true x: 363.66376 z: 1035.44459 Obstruction: active: true moving: false control group: 9139 control group 2: 0 tag: 13233 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 363.66376 y: 0 z: 1035.44459 last x: 363.66376 last y diff: 0 last z: 1035.44459 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24192 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 6, "parent": 8960, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9140 Footprint: Minimap: active: true x: 403.25776 z: 1031.92444 Obstruction: active: true moving: false control group: 9140 control group 2: 0 tag: 13235 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 403.25776 y: 0 z: 1031.92444 last x: 403.25776 last y diff: 0 last z: 1031.92444 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14939 actor: "structures/hellenes/blacksmith.xml" Identity: Mirage: object: { "player": 5, "parent": 8572, "miragedIids": {}, "classesList": [ "Structure", "Military", "Town", "Blacksmith" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9141 Footprint: Minimap: active: true x: 403.25776 z: 1031.92444 Obstruction: active: true moving: false control group: 9141 control group 2: 0 tag: 13237 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 403.25776 y: 0 z: 1031.92444 last x: 403.25776 last y diff: 0 last z: 1031.92444 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14939 actor: "structures/hellenes/blacksmith.xml" Identity: Mirage: object: { "player": 6, "parent": 8572, "miragedIids": {}, "classesList": [ "Structure", "Military", "Town", "Blacksmith" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9142 Footprint: Minimap: active: true x: 423.06891 z: 1030.39332 Obstruction: active: true moving: false control group: 9142 control group 2: 0 tag: 13239 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 423.06891 y: 0 z: 1030.39332 last x: 423.06891 last y diff: 0 last z: 1030.39332 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32591 actor: "structures/hellenes/scout_tower.xml" Identity: Mirage: object: { "player": 5, "parent": 8348, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1100, "hitpoints": 1100, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9143 Footprint: Minimap: active: true x: 423.06891 z: 1030.39332 Obstruction: active: true moving: false control group: 9143 control group 2: 0 tag: 13241 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 423.06891 y: 0 z: 1030.39332 last x: 423.06891 last y diff: 0 last z: 1030.39332 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 32591 actor: "structures/hellenes/scout_tower.xml" Identity: Mirage: object: { "player": 6, "parent": 8348, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1100, "hitpoints": 1100, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9144 Decay: Footprint: Minimap: active: true x: 561.46375 z: 908.60279 Obstruction: active: true moving: false control group: 9046 control group 2: 0 tag: 13243 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 561.46375 y: 0 z: 908.60279 last x: 561.46375 last y diff: 0 last z: 908.60279 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54914 actor: "structures/hellenes/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 330, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9145 Footprint: Minimap: active: true x: 434 z: 522 Obstruction: active: true moving: false control group: 9145 control group 2: 0 tag: 13245 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 522 last x: 434 last y diff: 0 last z: 522 territory: 5 rot x: 0 rot y: 1.18184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4303 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9150 Decay: Footprint: Minimap: active: true x: 985.5771 z: 813.04621 Obstruction: active: true moving: false control group: 8796 control group 2: 0 tag: 13255 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 985.5771 y: 0 z: 813.04621 last x: 985.5771 last y diff: 0 last z: 813.04621 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5904 actor: "structures/mauryans/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9199, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9151 Footprint: Minimap: active: true x: 806 z: 306 Obstruction: active: true moving: false control group: 9151 control group 2: 0 tag: 13257 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 306 last x: 806 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: 4.15073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4062 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4062, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9153 Footprint: Minimap: active: true x: 574 z: 914 Obstruction: active: true moving: false control group: 9153 control group 2: 0 tag: 13261 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 914 last x: 574 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 0.60021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3669 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9156 Footprint: Minimap: active: true x: 582 z: 974 Obstruction: active: true moving: false control group: 9156 control group 2: 0 tag: 13267 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 974 last x: 582 last y diff: 0 last z: 974 territory: 3 rot x: 0 rot y: 0.28566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3729 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9157 Decay: Footprint: Minimap: active: true x: 889.9278 z: 923.37867 Obstruction: active: true moving: false control group: 8718 control group 2: 0 tag: 13269 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 889.9278 y: 0 z: 923.37867 last x: 889.9278 last y diff: 0 last z: 923.37867 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 26297 actor: "structures/mauryans/scout_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 8, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [ 6909, 8663, 7991, 8252, 8660 ], "enemyUnitsQuery": 2920, "gaiaUnitsQuery": 2921, "timer": 43645 } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9158 Footprint: Minimap: active: true x: 438 z: 518 Obstruction: active: true moving: false control group: 9158 control group 2: 0 tag: 13271 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 518 last x: 438 last y diff: 0 last z: 518 territory: 5 rot x: 0 rot y: 1.35029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4306 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4306, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9159 Footprint: Minimap: active: true x: 438 z: 518 Obstruction: active: true moving: false control group: 9159 control group 2: 0 tag: 13273 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 518 last x: 438 last y diff: 0 last z: 518 territory: 5 rot x: 0 rot y: 1.35029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4306 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 4306, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9160 Footprint: Ownership: owner: 5 Position: in world: true x: 536.61316 y: 0 z: 375.31043 last x: 536.61316 last y diff: 0 last z: 375.31043 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.74737 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/celts/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 9781 actor: "structures/celts/barracks.xml" - id: 9161 Footprint: Minimap: active: true x: 430 z: 506 Obstruction: active: true moving: false control group: 9161 control group 2: 0 tag: 13277 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 506 last x: 430 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 5.5393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4277 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4277, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9162 Footprint: Minimap: active: true x: 430 z: 506 Obstruction: active: true moving: false control group: 9162 control group 2: 0 tag: 13279 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 506 last x: 430 last y diff: 0 last z: 506 territory: 5 rot x: 0 rot y: 5.5393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4277 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 4277, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9164 Footprint: Minimap: active: true x: 994 z: 806 Obstruction: active: true moving: false control group: 9164 control group 2: 0 tag: 13283 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 806 last x: 994 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 1.47677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1560 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1560, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9165 Decay: Footprint: Minimap: active: true x: 258.72677 z: 956.27791 Obstruction: active: true moving: true control group: 9165 control group 2: 0 tag: 2268 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 258.72677 y: 0 z: 956.27791 last x: 258.72677 last y diff: 0 last z: 956.27791 territory: 6 rot x: 0 rot y: 2.70916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80936 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 7.82416 moving: true facePointAfterMove: true tries: 1 length: 6 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 waypoint x: 271.75 waypoint z: 943.625 waypoint x: 267.625 waypoint z: 947.5625 waypoint x: 263.0625 waypoint z: 952.03125 length: 0 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 7.82416 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9165 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2725, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9166 Decay: Footprint: Minimap: active: true x: 250.89704 z: 987.86593 Obstruction: active: true moving: false control group: 9166 control group 2: 0 tag: 2270 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 250.89704 y: 0 z: 987.86593 last x: 250.89704 last y diff: 0 last z: 987.86593 territory: 6 rot x: 0 rot y: 0.85955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9166 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43416, "losRangeQuery": 2726, "fsmReenter": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9167 Decay: Footprint: Minimap: active: true x: 264.20083 z: 948.61527 Obstruction: active: true moving: true control group: 9167 control group 2: 0 tag: 2272 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 264.20083 y: 0 z: 948.61527 last x: 264.20083 last y diff: 0 last z: 948.61527 territory: 6 rot x: 0 rot y: 2.51226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80937 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 2.10505 moving: true facePointAfterMove: true tries: 1 length: 3 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 280.5 waypoint z: 935 waypoint x: 275.5 waypoint z: 938.75 length: 2 waypoint x: 272.5 waypoint z: 941.125 waypoint x: 266.22793 waypoint z: 944.34961 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.22168 anim name: "walk" anim once: false anim speed: 2.10505 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9167 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 127.74235999999999, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42034 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2840, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9168 Decay: Footprint: Minimap: active: true x: 262.34786 z: 951.45754 Obstruction: active: true moving: true control group: 9168 control group 2: 0 tag: 2274 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 262.34786 y: 0 z: 951.45754 last x: 260.00243 last y diff: 0 last z: 955.02845 territory: 6 rot x: 0 rot y: 2.51888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54456 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 waypoint x: 271.75 waypoint z: 943.625 waypoint x: 267.625 waypoint z: 947.5625 length: 3 waypoint x: 267.625 waypoint z: 947.5625 waypoint x: 265.3633 waypoint z: 949.77775 waypoint x: 262.63404 waypoint z: 950.14986 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.22168 anim name: "walk" anim once: false anim speed: 8.54456 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9168 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 127.74235999999999, "regenRate": 1, "idleRegenRate": 0, "regenTimer": 42025 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2841, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9169 Footprint: Minimap: active: true x: 998 z: 818 Obstruction: active: true moving: false control group: 9169 control group 2: 0 tag: 13285 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 818 last x: 998 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 1.85729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1591 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1591, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9170 Decay: Footprint: Minimap: active: true x: 200.62223 z: 600.72522 Obstruction: active: true moving: false control group: 8925 control group 2: 0 tag: 13295 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 200.62223 y: 0 z: 600.72522 last x: 200.62223 last y diff: 0 last z: 600.72522 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49722 actor: "structures/iberians/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9171 Decay: Footprint: Minimap: active: true x: 616.91315 z: 177.18918 Obstruction: active: true moving: false control group: 9091 control group 2: 0 tag: 13297 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 616.91315 y: 0 z: 177.18918 last x: 616.91315 last y diff: 0 last z: 177.18918 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8013 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9172 Footprint: Minimap: active: true x: 526 z: 410 Obstruction: active: true moving: false control group: 9172 control group 2: 0 tag: 13299 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 410 last x: 526 last y diff: 0 last z: 410 territory: 5 rot x: 0 rot y: 6.24772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4336 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9174 Decay: Footprint: Minimap: active: true x: 891.25684 z: 822.48334 Obstruction: active: true moving: false control group: 9057 control group 2: 0 tag: 13303 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 891.25684 y: 0 z: 822.48334 last x: 891.25684 last y diff: 0 last z: 822.48334 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43502 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9175 Decay: Footprint: Minimap: active: true x: 260.04786 z: 692.06 Obstruction: active: true moving: false control group: 9108 control group 2: 0 tag: 13305 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 260.04786 y: 0 z: 692.06 last x: 260.04786 last y diff: 0 last z: 692.06 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9899 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9176 Decay: Footprint: Minimap: active: true x: 375.1257 z: 1058.3878 Obstruction: active: true moving: false control group: 9176 control group 2: 0 tag: 2276 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 375.1257 y: 0 z: 1058.3878 last x: 375.1257 last y diff: 0 last z: 1058.3878 territory: 3 rot x: 0 rot y: 1.75754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9176 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43643, "losRangeQuery": 2729, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9177 Decay: Footprint: Minimap: active: true x: 379.5 z: 1051.5 Obstruction: active: true moving: false control group: 9177 control group 2: 0 tag: 2278 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 379.5 y: 0 z: 1051.5 last x: 379.5 last y diff: 0 last z: 1051.5 territory: 3 rot x: 0 rot y: -0.58906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 760 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 0 length: 0 type: 3 goal x: 378 goal z: 1054 goal u x: 0.82958 goal u z: -0.55915 goal v x: 0.55915 goal v z: 0.82958 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 9177 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 760, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23.013580322265625, "z": 1054 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42394, "losRangeQuery": 2730, "fsmReenter": false, "gatheringTarget": 760 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9178 Decay: Footprint: Minimap: active: true x: 379.71184 z: 1058.7747 Obstruction: active: true moving: false control group: 9178 control group 2: 0 tag: 2280 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 379.71184 y: 0 z: 1058.7747 last x: 379.71184 last y diff: 0 last z: 1058.7747 territory: 3 rot x: 0 rot y: -2.0602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9178 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43417, "losRangeQuery": 2731, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9179 Decay: Footprint: Minimap: active: true x: 379.34182 z: 1056.44407 Obstruction: active: true moving: false control group: 9179 control group 2: 0 tag: 2282 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 379.34182 y: 0 z: 1056.44407 last x: 380.81647 last y diff: 0 last z: 1054.50933 territory: 3 rot x: 0 rot y: -0.7274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "carry_wood" seed: 9179 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43700, "losRangeQuery": 2732, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9180 Decay: Footprint: Minimap: active: true x: 373.09784 z: 1058.47316 Obstruction: active: true moving: false control group: 9180 control group 2: 0 tag: 2284 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 373.09784 y: 0 z: 1058.47316 last x: 372.98037 last y diff: 0 last z: 1056.45032 territory: 3 rot x: 0 rot y: 0.08623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80938 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 4.0525 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 375.1257 waypoint z: 1058.3878 length: 2 waypoint x: 375.4228 waypoint z: 1058.47316 waypoint x: 375.4228 waypoint z: 1058.47316 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 4.0525 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9180 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2733, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9181 Decay: Footprint: Minimap: active: true x: 375.98201 z: 1057.26433 Obstruction: active: true moving: false control group: 9181 control group 2: 0 tag: 2286 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 375.98201 y: 0 z: 1057.26433 last x: 375.98201 last y diff: 0 last z: 1057.26433 territory: 3 rot x: 0 rot y: 1.15114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 784 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 378 goal z: 1058 goal u x: -0.79564 goal u z: -0.60648 goal v x: 0.60648 goal v z: -0.79564 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9181 actor: "units/athenians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 784, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 378, "y": 23, "z": 1058 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43418, "losRangeQuery": 2734, "fsmReenter": false, "gatheringTarget": 784 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9182 Footprint: Minimap: active: true x: 258 z: 614 Obstruction: active: true moving: false control group: 9182 control group 2: 0 tag: 13315 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 614 last x: 258 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 2.08397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 459 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9184 Footprint: Minimap: active: true x: 198 z: 266 Obstruction: active: true moving: false control group: 9184 control group 2: 0 tag: 13319 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 266 last x: 198 last y diff: 0 last z: 266 territory: 5 rot x: 0 rot y: 5.02721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3896 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3896, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, 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floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 462 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: 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StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9195 Footprint: Minimap: active: true x: 1028.28199 z: 876.64954 Obstruction: active: true moving: false control group: 9195 control group 2: 0 tag: 13341 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1028.28199 y: 0 z: 876.64954 last x: 1028.28199 last y diff: 0 last z: 876.64954 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 30300 actor: "structures/plot_field_temp.xml" Identity: 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null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9198 Footprint: Minimap: active: true x: 426 z: 534 Obstruction: active: true moving: false control group: 9198 control group 2: 0 tag: 13355 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 534 last x: 426 last y diff: 0 last z: 534 territory: 5 rot x: 0 rot y: 3.22463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4256 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9199 Footprint: Minimap: active: true x: 985.5771 z: 813.04621 Obstruction: active: true moving: false control group: 9199 control group 2: 0 tag: 13357 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 985.5771 y: 0 z: 813.04621 last x: 985.5771 last y diff: 0 last z: 813.04621 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5904 actor: "structures/mauryans/storehouse.xml" Identity: Mirage: object: { "player": 1, "parent": 9150, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 800, "hitpoints": 800, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 300, 0, 0, 0, 0 ], "maxCapturePoints": 300, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9200 Footprint: Minimap: active: true x: 1050.69825 z: 866.19117 Obstruction: active: true moving: false control group: 9200 control group 2: 0 tag: 13359 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1050.69825 y: 0 z: 866.19117 last x: 1050.69825 last y diff: 0 last z: 866.19117 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/mauryans/farmstead.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset 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control group 2: 0 tag: 13361 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1085.54078 y: 0 z: 430.1001 last x: 1085.54078 last y diff: 0 last z: 430.1001 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 42859 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9203 Footprint: Minimap: active: true x: 998 z: 818 Obstruction: active: true moving: false control group: 9203 control group 2: 0 tag: 13365 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 818 last x: 998 last y diff: 0 last z: 818 territory: 2 rot x: 0 rot y: 1.85729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 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x: 1040.03333 y: 0 z: 846.96705 last x: 1040.03333 last y diff: 0 last z: 846.96705 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2172 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 1, "parent": 8239, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 500, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9205 Footprint: Minimap: active: true x: 1068.13135 z: 854.57746 Obstruction: active: true moving: false control group: 9205 control group 2: 0 tag: 13369 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1068.13135 y: 0 z: 854.57746 last x: 1068.13135 last y diff: 0 last z: 854.57746 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_temp.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15735 actor: "structures/plot_field_temp.xml" Identity: Mirage: object: { "player": 1, "parent": 8280, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 250, "hitpoints": 250, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 500, 0, 0, 0, 0 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": { "generic": "food", "specific": "grain" }, "isInfinite": true, "killBeforeGather": false, "maxGatherers": 5, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9206 Footprint: Minimap: active: true x: 1058 z: 1050 Obstruction: active: true moving: false control group: 9206 control group 2: 0 tag: 13371 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 1050 last x: 1058 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 3.63083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2341 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 2341, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9207 Footprint: Minimap: active: true x: 278 z: 650 Obstruction: active: true moving: false control group: 9207 control group 2: 0 tag: 13373 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 650 last x: 278 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 2.0498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 516 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 516, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9208 Footprint: Minimap: active: true x: 282 z: 650 Obstruction: active: true moving: false control group: 9208 control group 2: 0 tag: 13375 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 650 last x: 282 last y diff: 0 last z: 650 territory: 6 rot x: 0 rot y: 4.77807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 486 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9209 Footprint: Minimap: active: true x: 994 z: 806 Obstruction: active: true moving: false control group: 9209 control group 2: 0 tag: 13377 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 806 last x: 994 last y diff: 0 last z: 806 territory: 2 rot x: 0 rot y: 1.47677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1560 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 1, "parent": 1560, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 150, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9210 Footprint: Minimap: active: true x: 1094 z: 1030 Obstruction: active: true moving: false control group: 9210 control group 2: 0 tag: 13379 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1030 last x: 1094 last y diff: 0 last z: 1030 territory: 2 rot x: 0 rot y: 0.92193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2318 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9211 Decay: Footprint: Minimap: active: true x: 424.5816 z: 536.95696 Obstruction: active: true moving: false control group: 9211 control group 2: 0 tag: 2288 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 424.5816 y: 0 z: 536.95696 last x: 424.5816 last y diff: 0 last z: 536.95696 territory: 0 rot x: 0 rot y: 0.90519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9211 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42909, "losRangeQuery": 2735, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9212 Decay: Footprint: Minimap: active: true x: 427.90548 z: 541.04392 Obstruction: active: true moving: false control group: 9212 control group 2: 0 tag: 2290 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 427.90548 y: 0 z: 541.04392 last x: 427.90548 last y diff: 0 last z: 541.04392 territory: 0 rot x: 0 rot y: -1.04598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4258 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 542 goal u x: 0.67579 goal u z: 0.7377 goal v x: -0.7377 goal v z: 0.67579 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9212 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4258, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 542 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4258, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 542 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42476, "losRangeQuery": 2736, "fsmReenter": false, "gatheringTarget": 4258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9213 Decay: Footprint: Minimap: active: true x: 425.07877 z: 540.55834 Obstruction: active: true moving: false control group: 9213 control group 2: 0 tag: 2292 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 425.07877 y: 0 z: 540.55834 last x: 425.07877 last y diff: 0 last z: 540.55834 territory: 0 rot x: 0 rot y: 2.72571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9213 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 17 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42132, "losRangeQuery": 2737, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9214 Decay: Footprint: Minimap: active: true x: 424.30851 z: 539.17745 Obstruction: active: true moving: false control group: 9214 control group 2: 0 tag: 2294 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 424.30851 y: 0 z: 539.17745 last x: 424.30851 last y diff: 0 last z: 539.17745 territory: 0 rot x: 0 rot y: 2.21547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9214 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42265, "losRangeQuery": 2738, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9215 Decay: Footprint: Minimap: active: true x: 423.45434 z: 537.07171 Obstruction: active: true moving: false control group: 9215 control group 2: 0 tag: 2296 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 423.45434 y: 0 z: 537.07171 last x: 423.45557 last y diff: 0 last z: 537.071 territory: 0 rot x: 0 rot y: 1.15107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4257 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 426 goal z: 538 goal u x: 0.87368 goal u z: -0.48734 goal v x: 0.48734 goal v z: 0.87368 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9215 actor: "units/celts/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4257, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 426, "y": 23, "z": 538 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 353.24609375, "z": 356.2735595703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43701, "losRangeQuery": 2739, "fsmReenter": false, "gatheringTarget": 4257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9218 Footprint: Minimap: active: true x: 1070 z: 1050 Obstruction: active: true moving: false control group: 9218 control group 2: 0 tag: 13385 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 1050 last x: 1070 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 3.62877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2342 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9220 Decay: Footprint: Minimap: active: true x: 209.23952 z: 756.93854 Obstruction: active: true moving: false control group: 9220 control group 2: 0 tag: 2298 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 209.23952 y: 0 z: 756.93854 last x: 209.23952 last y diff: 0 last z: 756.93854 territory: 6 rot x: 0 rot y: 3.03948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9220 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41460, "losRangeQuery": 2740, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9221 Decay: Footprint: Minimap: active: true x: 208.17008 z: 755.7093 Obstruction: active: true moving: false control group: 9221 control group 2: 0 tag: 2300 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 208.17008 y: 0 z: 755.7093 last x: 208.17008 last y diff: 0 last z: 755.7093 territory: 6 rot x: 0 rot y: 2.8925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9221 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41562, "losRangeQuery": 2741, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9222 Decay: Footprint: Minimap: active: true x: 215.10296 z: 740.2266 Obstruction: active: true moving: false control group: 9222 control group 2: 0 tag: 2302 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 215.10296 y: 0 z: 740.2266 last x: 215.10296 last y diff: 0 last z: 740.2266 territory: 6 rot x: 0 rot y: -0.737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9222 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41518, "losRangeQuery": 2742, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9223 Decay: Footprint: Minimap: active: true x: 214.64293 z: 751.93534 Obstruction: active: true moving: false control group: 9223 control group 2: 0 tag: 2304 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 214.64293 y: 0 z: 751.93534 last x: 214.64293 last y diff: 0 last z: 751.93534 territory: 6 rot x: 0 rot y: -2.45214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9223 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41663, "losRangeQuery": 2743, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9224 Decay: Footprint: Minimap: active: true x: 211.40502 z: 755.05456 Obstruction: active: true moving: false control group: 9224 control group 2: 0 tag: 2306 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 211.40502 y: 0 z: 755.05456 last x: 211.40502 last y diff: 0 last z: 755.05456 territory: 6 rot x: 0 rot y: -2.9306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9224 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42266, "losRangeQuery": 2744, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9225 Decay: Footprint: Minimap: active: true x: 212.82662 z: 737.61008 Obstruction: active: true moving: false control group: 9225 control group 2: 0 tag: 2308 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 212.82662 y: 0 z: 737.61008 last x: 212.82662 last y diff: 0 last z: 737.61008 territory: 6 rot x: 0 rot y: -0.39586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9225 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41605, "losRangeQuery": 2745, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9226 Decay: Footprint: Minimap: active: true x: 263.62192 z: 985.2751 Obstruction: active: true moving: true control group: 9226 control group 2: 0 tag: 2310 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 263.62192 y: 0 z: 985.2751 last x: 261.29354 last y diff: 0 last z: 981.68982 territory: 6 rot x: 0 rot y: 0.61849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4439 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 8.54996 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 256.50092 waypoint z: 981.85936 length: 3 waypoint x: 263.22527 waypoint z: 988.1329 waypoint x: 263.66248 waypoint z: 987.66248 waypoint x: 263.66248 waypoint z: 985.33753 type: 3 goal x: 256.88099 goal z: 992.81763 goal u x: 0.73151 goal u z: 0.68247 goal v x: -0.68247 goal v z: 0.73151 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.54996 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9226 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4439, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 256.8809814453125, "y": 23.269744873046875, "z": 992.817626953125 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2746, "fsmReenter": false, "gatheringTarget": 4439 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9227 Decay: Footprint: Minimap: active: true x: 257.8939 z: 954.3159 Obstruction: active: true moving: true control group: 9227 control group 2: 0 tag: 2312 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 257.8939 y: 0 z: 954.3159 last x: 258.49375 last y diff: 0 last z: 958.00087 territory: 6 rot x: 0 rot y: -2.92168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.54998 current speed: 7.46695 moving: true facePointAfterMove: true tries: 0 length: 3 waypoint x: 284.5 waypoint z: 933.5 waypoint x: 278.5 waypoint z: 938 waypoint x: 275 waypoint z: 940.75 length: 3 waypoint x: 275 waypoint z: 940.75 waypoint x: 266.22793 waypoint z: 944.34961 waypoint x: 260.01413 waypoint z: 949.17272 type: 3 goal x: 290.8874 goal z: 924.6626 goal u x: 0.982 goal u z: -0.18969 goal v x: 0.18969 goal v z: 0.982 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 7.46695 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9227 actor: "units/iberians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 132, "hitpoints": 132, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4460, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 290.88739013671875, "y": 22.999282836914062, "z": 924.66259765625 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 251.90756225585938, "z": 968.8164672851562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2747, "fsmReenter": false, "gatheringTarget": 4460 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9230 Footprint: Minimap: active: true x: 582 z: 938 Obstruction: active: true moving: false control group: 9230 control group 2: 0 tag: 13407 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 938 last x: 582 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 0.61608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3764 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3764, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9231 Footprint: Minimap: active: true x: 582 z: 938 Obstruction: active: true moving: false control group: 9231 control group 2: 0 tag: 13409 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 938 last x: 582 last y diff: 0 last z: 938 territory: 3 rot x: 0 rot y: 0.61608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3764 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3764, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9233 Footprint: Minimap: active: true x: 158 z: 614 Obstruction: active: true moving: false control group: 9233 control group 2: 0 tag: 13413 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 614 last x: 158 last y diff: 0 last z: 614 territory: 6 rot x: 0 rot y: 6.1371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3136 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3136, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9234 Decay: Footprint: Minimap: active: true x: 537.2226 z: 401.92963 Obstruction: active: true moving: false control group: 9183 control group 2: 0 tag: 13415 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 537.2226 y: 0 z: 401.92963 last x: 537.2226 last y diff: 0 last z: 401.92963 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 60360 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9235 Decay: Footprint: Minimap: active: true x: 167.92191 z: 819.95508 Obstruction: active: true moving: false control group: 8985 control group 2: 0 tag: 13417 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 167.92191 y: 0 z: 819.95508 last x: 167.92191 last y diff: 0 last z: 819.95508 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 63772 actor: "structures/iberians/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9236 Footprint: Minimap: active: true x: 1070 z: 602 Obstruction: active: true moving: false control group: 9236 control group 2: 0 tag: 13419 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 y: 0 z: 602 last x: 1070 last y diff: 0 last z: 602 territory: 1 rot x: 0 rot y: 2.94123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2989 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2989, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9237 Footprint: Minimap: active: true x: 286 z: 682 Obstruction: active: true moving: false control group: 9237 control group 2: 0 tag: 13421 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 682 last x: 286 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 5.16346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 500 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 500, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9238 Footprint: Minimap: active: true x: 286 z: 682 Obstruction: active: true moving: false control group: 9238 control group 2: 0 tag: 13423 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 682 last x: 286 last y diff: 0 last z: 682 territory: 6 rot x: 0 rot y: 5.16346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 500 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 3, "parent": 500, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9239 Decay: Footprint: Minimap: active: true x: 642.1042 z: 156.81312 Obstruction: active: true moving: false control group: 9107 control group 2: 0 tag: 13425 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 642.1042 y: 0 z: 156.81312 last x: 642.1042 last y diff: 0 last z: 156.81312 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 40751 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9241 Footprint: Minimap: active: true x: 530 z: 426 Obstruction: active: true moving: false control group: 9241 control group 2: 0 tag: 13429 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 426 last x: 530 last y diff: 0 last z: 426 territory: 5 rot x: 0 rot y: 0.30251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4374 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9243 Footprint: Minimap: active: true x: 546 z: 410 Obstruction: active: true moving: false control group: 9243 control group 2: 0 tag: 13433 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 410 last x: 546 last y diff: 0 last z: 410 territory: 5 rot x: 0 rot y: 2.07502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4319 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9245 Decay: Footprint: Minimap: active: true x: 944.23694 z: 801.14258 Obstruction: active: true moving: false control group: 9245 control group 2: 0 tag: 13441 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 944.23694 y: 0 z: 801.14258 last x: 944.23694 last y diff: 0 last z: 801.14258 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_5x5.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 33255 actor: "structures/fndn_5x5.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 8.4, "buildMultiplier": 0.5358867312681463, "buildTimePenalty": 0.7, "previewEntity": 9247, "finalTemplateName": "structures/maur_elephant_stables", "owner": 2, "costs": { "food": 0, "metal": 200, "stone": 200, "wood": 0 }, "maxProgress": 0.7573888287716501, "initialised": true } Health: object: { "maxHitpoints": 3000, "hitpoints": 2272.1664863149504, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "lightdamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9246 Decay: Footprint: Minimap: active: true x: 269.6178 z: 958.0011 Obstruction: active: true moving: false control group: 9010 control group 2: 0 tag: 13439 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.6178 y: 0 z: 958.0011 last x: 269.6178 last y diff: 0 last z: 958.0011 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 48393 actor: "structures/iberians/scout_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 7, "archersGarrisoned": 8, "arrowsLeft": 2, "targetUnits": [], "enemyUnitsQuery": 2922, "gaiaUnitsQuery": 2923 } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 9401, 9254, 0, 0, 0 ], "miraged": [ false, false, true, true, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [ 7584, 8053, 8264, 8952, 6913, 6978, 8954, 8957 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9247 Footprint: Ownership: owner: 2 Position: in world: true x: 944.23694 y: 0 z: 801.14258 last x: 944.23694 last y diff: 0 last z: 801.14258 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.7574 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/mauryans/stables.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 33255 actor: "structures/mauryans/stables.xml" - id: 9248 Decay: Footprint: Minimap: active: true x: 890.6299 z: 984.2426 Obstruction: active: true moving: false control group: 9248 control group 2: 0 tag: 2316 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 890.6299 y: 0 z: 984.2426 last x: 890.6299 last y diff: 0 last z: 984.2426 territory: 2 rot x: 0 rot y: -1.71105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4456 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 880.67664 goal z: 983.26685 goal u x: 0.71088 goal u z: -0.70392 goal v x: 0.70392 goal v z: 0.71088 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9248 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9062, 9061, 9059 ], "isApplied": true, "rangeQuery": 2754 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43262, "losRangeQuery": 2755, "fsmReenter": false, "gatheringTarget": 4456 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9249 Decay: Footprint: Minimap: active: true x: 889.46743 z: 985.40508 Obstruction: active: true moving: false control group: 9249 control group 2: 0 tag: 2318 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 889.46743 y: 0 z: 985.40508 last x: 889.46743 last y diff: 0 last z: 985.40508 territory: 2 rot x: 0 rot y: -1.87812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4456 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 880.67664 goal z: 983.26685 goal u x: 0.71088 goal u z: -0.70392 goal v x: 0.70392 goal v z: 0.71088 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9249 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9062, 9059, 9061 ], "isApplied": true, "rangeQuery": 2756 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43175, "losRangeQuery": 2757, "fsmReenter": false, "gatheringTarget": 4456 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9250 Decay: Footprint: Minimap: active: true x: 887.14248 z: 987.73003 Obstruction: active: true moving: false control group: 9250 control group 2: 0 tag: 2320 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 887.14248 y: 0 z: 987.73003 last x: 887.14248 last y diff: 0 last z: 987.73003 territory: 2 rot x: 0 rot y: -2.21229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4456 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 880.67664 goal z: 983.26685 goal u x: 0.71088 goal u z: -0.70392 goal v x: 0.70392 goal v z: 0.71088 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9250 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9060, 9062, 9059, 9061 ], "isApplied": true, "rangeQuery": 2758 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42609, "losRangeQuery": 2759, "fsmReenter": false, "gatheringTarget": 4456 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9251 Decay: Footprint: Minimap: active: true x: 878.26148 z: 991.84693 Obstruction: active: true moving: false control group: 9251 control group 2: 0 tag: 2322 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 878.26148 y: 0 z: 991.84693 last x: 878.26148 last y diff: 0 last z: 991.84693 territory: 2 rot x: 0 rot y: 2.79656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4456 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 880.67664 goal z: 983.26685 goal u x: 0.71088 goal u z: -0.70392 goal v x: 0.70392 goal v z: 0.71088 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9251 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9061, 9062, 9058, 9060 ], "isApplied": true, "rangeQuery": 2760 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43644, "losRangeQuery": 2761, "fsmReenter": false, "gatheringTarget": 4456 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9252 Decay: Footprint: Minimap: active: true x: 888.30495 z: 986.56756 Obstruction: active: true moving: false control group: 9252 control group 2: 0 tag: 2324 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 888.30495 y: 0 z: 986.56756 last x: 888.30495 last y diff: 0 last z: 986.56756 territory: 2 rot x: 0 rot y: -2.0452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4456 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 880.67664 goal z: 983.26685 goal u x: 0.71088 goal u z: -0.70392 goal v x: 0.70392 goal v z: 0.71088 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9252 actor: "units/mauryans/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [ 9060, 9062, 9059, 9061 ], "isApplied": true, "rangeQuery": 2762 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 37.5, "hitpoints": 37.5, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.6612499999999999, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9257499999999997 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4456, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 880.6766357421875, "y": 23, "z": 983.266845703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43095, "losRangeQuery": 2763, "fsmReenter": false, "gatheringTarget": 4456 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9253 Footprint: Minimap: active: true x: 326.4001 z: 920.84522 Obstruction: active: true moving: false control group: 9253 control group 2: 0 tag: 13451 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 326.4001 y: 0 z: 920.84522 last x: 326.4001 last y diff: 0 last z: 920.84522 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29585 actor: "structures/iberians/scout_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 9047, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2400, "hitpoints": 2400, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9254 Footprint: Minimap: active: true x: 269.6178 z: 958.0011 Obstruction: active: true moving: false control group: 9254 control group 2: 0 tag: 13453 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.6178 y: 0 z: 958.0011 last x: 269.6178 last y diff: 0 last z: 958.0011 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 48393 actor: "structures/iberians/scout_tower.xml" Identity: Mirage: object: { "player": 3, "parent": 9246, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2400, "hitpoints": 2400, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9255 Footprint: Minimap: active: true x: 946 z: 514 Obstruction: active: true moving: false control group: 9255 control group 2: 0 tag: 13455 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 514 last x: 946 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 4.22356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1379 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1379, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9256 Footprint: Minimap: active: true x: 946 z: 514 Obstruction: active: true moving: false control group: 9256 control group 2: 0 tag: 13457 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 514 last x: 946 last y diff: 0 last z: 514 territory: 1 rot x: 0 rot y: 4.22356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1379 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1379, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9257 Footprint: Minimap: active: true x: 458 z: 358 Obstruction: active: true moving: false control group: 9257 control group 2: 0 tag: 13459 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 358 last x: 458 last y diff: 0 last z: 358 territory: 5 rot x: 0 rot y: 1.17486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 989 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9261 Footprint: Minimap: active: true x: 462 z: 350 Obstruction: active: true moving: false control group: 9261 control group 2: 0 tag: 13467 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 350 last x: 462 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 0.87404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1028 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1028, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9262 Footprint: Minimap: active: true x: 462 z: 350 Obstruction: active: true moving: false control group: 9262 control group 2: 0 tag: 13469 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 350 last x: 462 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 0.87404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1028 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 1028, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9263 Footprint: Minimap: active: true x: 550 z: 406 Obstruction: active: true moving: false control group: 9263 control group 2: 0 tag: 13471 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 406 last x: 550 last y diff: 0 last z: 406 territory: 5 rot x: 0 rot y: 4.89907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4320 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4320, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9264 Footprint: Minimap: active: true x: 550 z: 406 Obstruction: active: true moving: false control group: 9264 control group 2: 0 tag: 13473 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 406 last x: 550 last y diff: 0 last z: 406 territory: 5 rot x: 0 rot y: 4.89907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4320 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 4320, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9265 Decay: Footprint: Minimap: active: true x: 523.48707 z: 440.55297 Obstruction: active: true moving: false control group: 9265 control group 2: 0 tag: 2326 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 523.48707 y: 0 z: 440.55297 last x: 523.48707 last y diff: 0 last z: 440.55297 territory: 5 rot x: 0 rot y: 0.99682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9265 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42810, "losRangeQuery": 2764, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9266 Decay: Footprint: Minimap: active: true x: 527.44703 z: 439.48705 Obstruction: active: true moving: false control group: 9266 control group 2: 0 tag: 2328 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 527.44703 y: 0 z: 439.48705 last x: 527.44703 last y diff: 0 last z: 439.48705 territory: 5 rot x: 0 rot y: -0.57401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9266 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42530, "losRangeQuery": 2765, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9267 Decay: Footprint: Minimap: active: true x: 526.041 z: 444.11242 Obstruction: active: true moving: false control group: 9267 control group 2: 0 tag: 2330 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 526.041 y: 0 z: 444.11242 last x: 526.041 last y diff: 0 last z: 444.11242 territory: 5 rot x: 0 rot y: -3.1117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9267 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42910, "losRangeQuery": 2766, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9268 Decay: Footprint: Minimap: active: true x: 557.50306 z: 407.34954 Obstruction: active: true moving: false control group: 9268 control group 2: 0 tag: 2332 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 557.50306 y: 0 z: 407.34954 last x: 557.50306 last y diff: 0 last z: 407.34954 territory: 5 rot x: 0 rot y: 3.11681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 9268 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43312, "losRangeQuery": 2767, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9269 Decay: Footprint: Minimap: active: true x: 535.79934 z: 420.93187 Obstruction: active: true moving: false control group: 9269 control group 2: 0 tag: 2334 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 535.79934 y: 0 z: 420.93187 last x: 535.79934 last y diff: 0 last z: 420.93187 territory: 5 rot x: 0 rot y: -0.98568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9269 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42531, "losRangeQuery": 2768, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9270 Decay: Footprint: Minimap: active: true x: 527.48287 z: 443.72431 Obstruction: active: true moving: false control group: 9270 control group 2: 0 tag: 2336 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 527.48287 y: 0 z: 443.72431 last x: 527.48287 last y diff: 0 last z: 443.72431 territory: 5 rot x: 0 rot y: -2.41532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9270 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43096, "losRangeQuery": 2769, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9271 Decay: Footprint: Minimap: active: true x: 558.66553 z: 406.18706 Obstruction: active: true moving: false control group: 9271 control group 2: 0 tag: 2338 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 558.66553 y: 0 z: 406.18706 last x: 558.66553 last y diff: 0 last z: 406.18706 territory: 5 rot x: 0 rot y: -2.99276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9459 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 557.67359 goal z: 396.71052 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.28333 goal hh: 9.28333 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "carry_wood" seed: 9271 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9459, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43375, "losRangeQuery": 2770, "fsmReenter": false, "repairTarget": 9459 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9272 Decay: Footprint: Minimap: active: true x: 523.66404 z: 442.87543 Obstruction: active: true moving: false control group: 9272 control group 2: 0 tag: 2340 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 523.66404 y: 0 z: 442.87543 last x: 523.66404 last y diff: 0 last z: 442.87543 territory: 5 rot x: 0 rot y: -2.6964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80939 target entity: 4311 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 6.38303 moving: false facePointAfterMove: true tries: 8 length: 1 waypoint x: 524.08196 waypoint z: 442.76305 length: 0 type: 3 goal x: 526 goal z: 442 goal u x: -0.25998 goal u z: -0.96586 goal v x: 0.96586 goal v z: -0.25998 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9272 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4311, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 526, "y": 23.744552612304688, "z": 442 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43265, "losRangeQuery": 2771, "fsmReenter": false, "gatheringTarget": 4311 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9273 Decay: Footprint: Minimap: active: true x: 533.16427 z: 424.46274 Obstruction: active: true moving: false control group: 9273 control group 2: 0 tag: 2342 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 533.16427 y: 0 z: 424.46274 last x: 533.16427 last y diff: 0 last z: 424.46274 territory: 5 rot x: 0 rot y: 2.7436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 534 goal z: 422 goal u x: -0.9446 goal u z: 0.32915 goal v x: -0.32915 goal v z: -0.9446 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9273 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4376, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 534, "y": 23, "z": 422 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43044, "losRangeQuery": 2772, "fsmReenter": false, "gatheringTarget": 4376 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9275 Footprint: Minimap: active: true x: 222 z: 250 Obstruction: active: true moving: false control group: 9275 control group 2: 0 tag: 13477 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 250 last x: 222 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.40795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3961, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9277 Decay: Footprint: Minimap: active: true x: 879.91846 z: 815.79474 Obstruction: active: true moving: false control group: 9068 control group 2: 0 tag: 13489 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 879.91846 y: 0 z: 815.79474 last x: 879.91846 last y diff: 0 last z: 815.79474 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31035 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9278 Decay: Footprint: Minimap: active: true x: 1097.28724 z: 439.95759 Obstruction: active: true moving: false control group: 8744 control group 2: 0 tag: 13491 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1097.28724 y: 0 z: 439.95759 last x: 1097.28724 last y diff: 0 last z: 439.95759 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54723 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9279 Decay: Footprint: Minimap: active: true x: 215.80541 z: 750.77286 Obstruction: active: true moving: false control group: 9279 control group 2: 0 tag: 2344 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 215.80541 y: 0 z: 750.77286 last x: 215.80541 last y diff: 0 last z: 750.77286 territory: 6 rot x: 0 rot y: -2.27955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 327 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 210 goal z: 746 goal u x: -0.65665 goal u z: -0.75478 goal v x: 0.75478 goal v z: -0.65665 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9279 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 327, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 210, "y": 23, "z": 746 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42391, "losRangeQuery": 2773, "fsmReenter": false, "gatheringTarget": 327 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9280 Footprint: Minimap: active: true x: 258 z: 622 Obstruction: active: true moving: false control group: 9280 control group 2: 0 tag: 13493 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 622 last x: 258 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 3.2272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 492 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9281 Footprint: Minimap: active: true x: 606 z: 934 Obstruction: active: true moving: false control group: 9281 control group 2: 0 tag: 13495 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 934 last x: 606 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.39922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3712 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3712, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9282 Footprint: Minimap: active: true x: 606 z: 934 Obstruction: active: true moving: false control group: 9282 control group 2: 0 tag: 13497 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 934 last x: 606 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.39922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3712 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3712, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9283 Footprint: Minimap: active: true x: 363.66376 z: 1035.44459 Obstruction: active: true moving: false control group: 9283 control group 2: 0 tag: 13499 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 363.66376 y: 0 z: 1035.44459 last x: 363.66376 last y diff: 0 last z: 1035.44459 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24192 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 8960, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9284 Footprint: Minimap: active: true x: 226 z: 258 Obstruction: active: true moving: false control group: 9284 control group 2: 0 tag: 13501 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 258 last x: 226 last y diff: 0 last z: 258 territory: 5 rot x: 0 rot y: 0.7143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3942 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3942, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9285 Footprint: Minimap: active: true x: 530 z: 418 Obstruction: active: true moving: false control group: 9285 control group 2: 0 tag: 13503 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 418 last x: 530 last y diff: 0 last z: 418 territory: 5 rot x: 0 rot y: 6.01024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4350 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9287 Decay: Footprint: Minimap: active: true x: 761.80286 z: 208.66198 Obstruction: active: true moving: false control group: 9287 control group 2: 0 tag: 2346 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 761.80286 y: 0 z: 208.66198 last x: 761.80286 last y diff: 0 last z: 208.66198 territory: 4 rot x: 0 rot y: 1.3504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9287 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42765, "losRangeQuery": 2774, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9288 Decay: Footprint: Minimap: active: true x: 767.15841 z: 199.61278 Obstruction: active: true moving: false control group: 9288 control group 2: 0 tag: 2348 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 767.15841 y: 0 z: 199.61278 last x: 767.15841 last y diff: 0 last z: 199.61278 territory: 4 rot x: 0 rot y: 0.33742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9288 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43419, "losRangeQuery": 2775, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9289 Decay: Footprint: Minimap: active: true x: 771.56066 z: 219.88999 Obstruction: active: true moving: false control group: 9289 control group 2: 0 tag: 2350 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 771.56066 y: 0 z: 219.88999 last x: 771.56066 last y diff: 0 last z: 219.88999 territory: 4 rot x: 0 rot y: -2.9275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9289 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43313, "losRangeQuery": 2776, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9290 Decay: Footprint: Minimap: active: true x: 760.7593 z: 213.58184 Obstruction: active: true moving: false control group: 9290 control group 2: 0 tag: 2352 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.7593 y: 0 z: 213.58184 last x: 760.7593 last y diff: 0 last z: 213.58184 territory: 4 rot x: 0 rot y: 2.00959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9290 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43263, "losRangeQuery": 2777, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9291 Decay: Footprint: Minimap: active: true x: 767.6143 z: 217.58527 Obstruction: active: true moving: false control group: 9291 control group 2: 0 tag: 2354 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 767.6143 y: 0 z: 217.58527 last x: 767.6143 last y diff: 0 last z: 217.58527 territory: 4 rot x: 0 rot y: 2.76575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9291 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42956, "losRangeQuery": 2778, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9292 Decay: Footprint: Minimap: active: true x: 766.8924 z: 200.77526 Obstruction: active: true moving: false control group: 9292 control group 2: 0 tag: 2356 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 766.8924 y: 0 z: 200.77526 last x: 766.8924 last y diff: 0 last z: 200.77526 territory: 4 rot x: 0 rot y: 0.39583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9292 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 4 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42705, "losRangeQuery": 2779, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9293 Decay: Footprint: Minimap: active: true x: 768.80222 z: 218.27903 Obstruction: active: true moving: false control group: 9293 control group 2: 0 tag: 2358 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 768.80222 y: 0 z: 218.27903 last x: 768.80222 last y diff: 0 last z: 218.27903 territory: 4 rot x: 0 rot y: 2.94306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9293 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43045, "losRangeQuery": 2780, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9294 Decay: Footprint: Minimap: active: true x: 760.99068 z: 210.05266 Obstruction: active: true moving: false control group: 9294 control group 2: 0 tag: 2360 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.99068 y: 0 z: 210.05266 last x: 760.99068 last y diff: 0 last z: 210.05266 territory: 4 rot x: 0 rot y: 1.57993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 419 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 770 goal z: 210 goal u x: -0.86388 goal u z: -0.50452 goal v x: 0.50452 goal v z: -0.86388 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9294 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, { "type": "Walk", "data": { "x": 781.8027954101562, "z": 154.51705932617188, "force": true } } ], "order": { "type": "Gather", "data": { "target": 419, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 770, "y": 23, "z": 210 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42610, "losRangeQuery": 2781, "fsmReenter": false, "gatheringTarget": 419 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9297 Footprint: Minimap: active: true x: 442 z: 366 Obstruction: active: true moving: false control group: 9297 control group 2: 0 tag: 13511 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 366 last x: 442 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 1.95899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1015 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9299 Footprint: Minimap: active: true x: 438 z: 366 Obstruction: active: true moving: false control group: 9299 control group 2: 0 tag: 13515 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 366 last x: 438 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 0.47068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 990 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 990, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9300 Footprint: Minimap: active: true x: 438 z: 366 Obstruction: active: true moving: false control group: 9300 control group 2: 0 tag: 13517 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 366 last x: 438 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 0.47068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 990 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 990, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9302 Footprint: Minimap: active: true x: 638 z: 318 Obstruction: active: true moving: false control group: 9302 control group 2: 0 tag: 13521 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 318 last x: 638 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 2.55286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2701 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2701, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9303 Footprint: Minimap: active: true x: 798 z: 322 Obstruction: active: true moving: false control group: 9303 control group 2: 0 tag: 13523 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 322 last x: 798 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: 0.80994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4020 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4020, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9305 Decay: Footprint: Minimap: active: true x: 1016.38425 z: 903.76388 Obstruction: active: true moving: false control group: 9305 control group 2: 0 tag: 2362 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1016.38425 y: 0 z: 903.76388 last x: 1013.80504 last y diff: 0 last z: 902.26832 territory: 2 rot x: 0 rot y: 0.99427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80940 target entity: 9040 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 5.96287 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1018.11101 waypoint z: 902.0287 length: 2 waypoint x: 1019.27445 waypoint z: 903.19217 waypoint x: 1018.7092 waypoint z: 903.76388 type: 3 goal x: 1028.50831 goal z: 901.46131 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 5.96287 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_stone" seed: 9305 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9040, "force": false } }, { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9040, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2782, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9306 Decay: Footprint: Minimap: active: true x: 1014.26519 z: 900.96891 Obstruction: active: true moving: true control group: 9306 control group 2: 0 tag: 2364 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1014.26519 y: 0 z: 900.96891 last x: 1018.69838 last y diff: 0 last z: 902.6161 territory: 2 rot x: 0 rot y: -1.99633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.45862 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1013.27118 waypoint z: 898.2014 length: 3 waypoint x: 1008.84652 waypoint z: 897.93537 waypoint x: 1008.70188 waypoint z: 900.33753 waypoint x: 1011.02683 waypoint z: 900.33753 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.45862 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9306 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2783, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9307 Decay: Footprint: Minimap: active: true x: 1019.27445 z: 903.19217 Obstruction: active: true moving: false control group: 9307 control group 2: 0 tag: 2366 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1019.27445 y: 0 z: 903.19217 last x: 1018.7092 last y diff: 0 last z: 903.76388 territory: 2 rot x: 0 rot y: -2.35376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80941 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1013.27118 waypoint z: 898.2014 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "" seed: 9307 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2784, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9308 Decay: Footprint: Minimap: active: true x: 1018.8945 z: 900.11002 Obstruction: active: true moving: true control group: 9308 control group 2: 0 tag: 2368 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1018.8945 y: 0 z: 900.11002 last x: 1016.38094 last y diff: 0 last z: 900.29859 territory: 2 rot x: 0 rot y: 1.68042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9040 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 5.0412 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1018.8909 waypoint z: 900.11361 type: 3 goal x: 1028.50831 goal z: 901.46131 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 5.0412 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_stone" seed: 9308 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9040, "force": false } }, { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9040, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2785, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9309 Decay: Footprint: Minimap: active: true x: 1009.86435 z: 901.5 Obstruction: active: true moving: false control group: 9309 control group 2: 0 tag: 2370 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1009.86435 y: 0 z: 901.5 last x: 1009.86435 last y diff: 0 last z: 901.5 territory: 2 rot x: 0 rot y: 1.07378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80942 target entity: 9040 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.82749 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 1017.54342 waypoint z: 901.46106 length: 5 waypoint x: 1018.8945 waypoint z: 900.11002 waypoint x: 1018.89805 waypoint z: 900.10642 waypoint x: 1017.54342 waypoint z: 899.13611 waypoint x: 1015.21847 waypoint z: 899.13611 waypoint x: 1015.08501 waypoint z: 900.65612 type: 3 goal x: 1028.50831 goal z: 901.46131 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.82749 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "carry_stone" seed: 9309 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 10 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9040, "force": false } }, { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9040, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2786, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9310 Decay: Footprint: Minimap: active: true x: 1010.41547 z: 898.0297 Obstruction: active: true moving: false control group: 9310 control group 2: 0 tag: 2372 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1010.41547 y: 0 z: 898.0297 last x: 1010.41547 last y diff: 0 last z: 898.0297 territory: 2 rot x: 0 rot y: -2.58428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9310 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43176, "losRangeQuery": 2787, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9311 Decay: Footprint: Minimap: active: true x: 1011.64419 z: 898.10357 Obstruction: active: true moving: false control group: 9311 control group 2: 0 tag: 2374 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1011.64419 y: 0 z: 898.10357 last x: 1011.64419 last y diff: 0 last z: 898.10357 territory: 2 rot x: 0 rot y: -2.4967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9311 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43376, "losRangeQuery": 2788, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9312 Decay: Footprint: Minimap: active: true x: 1013.63794 z: 892.10067 Obstruction: active: true moving: false control group: 9312 control group 2: 0 tag: 2376 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.63794 y: 0 z: 892.10067 last x: 1013.63794 last y diff: 0 last z: 892.10067 territory: 2 rot x: 0 rot y: -1.90963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9312 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43535, "losRangeQuery": 2789, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9313 Decay: Footprint: Minimap: active: true x: 1013.71177 z: 890.87276 Obstruction: active: true moving: true control group: 9313 control group 2: 0 tag: 2378 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.71177 y: 0 z: 890.87276 last x: 1015.14521 last y diff: 0 last z: 892.80738 territory: 2 rot x: 0 rot y: -2.47306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 4.81559 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 1013.71177 waypoint z: 890.87278 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 4.81559 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9313 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2790, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9314 Decay: Footprint: Minimap: active: true x: 1017.0863 z: 896.3649 Obstruction: active: true moving: true control group: 9314 control group 2: 0 tag: 2380 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1017.0863 y: 0 z: 896.3649 last x: 1017.73557 last y diff: 0 last z: 901.2689 territory: 2 rot x: 0 rot y: -2.95794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 213 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.89356 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 1013.27118 waypoint z: 898.2014 length: 3 waypoint x: 1013.71177 waypoint z: 890.87276 waypoint x: 1014.80042 waypoint z: 890.9382 waypoint x: 1016.30768 waypoint z: 891.6449 type: 3 goal x: 1006 goal z: 890 goal u x: -0.06002 goal u z: 0.99823 goal v x: -0.99823 goal v z: -0.06002 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.89356 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "" seed: 9314 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 213, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1006, "y": 23, "z": 890 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2791, "fsmReenter": false, "gatheringTarget": 213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9315 Footprint: Minimap: active: true x: 926 z: 502 Obstruction: active: true moving: false control group: 9315 control group 2: 0 tag: 13527 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 502 last x: 926 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 5.07016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1376 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1376, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9316 Footprint: Minimap: active: true x: 926 z: 502 Obstruction: active: true moving: false control group: 9316 control group 2: 0 tag: 13529 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 502 last x: 926 last y diff: 0 last z: 502 territory: 1 rot x: 0 rot y: 5.07016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1376 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1376, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9317 Footprint: Minimap: active: true x: 270 z: 634 Obstruction: active: true moving: false control group: 9317 control group 2: 0 tag: 13531 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 634 last x: 270 last y diff: 0 last z: 634 territory: 6 rot x: 0 rot y: 4.36832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 570 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 570, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9318 Footprint: Minimap: active: true x: 830 z: 930 Obstruction: active: true moving: false control group: 9318 control group 2: 0 tag: 13533 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 930 last x: 830 last y diff: 0 last z: 930 territory: 2 rot x: 0 rot y: 1.95105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1476 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 1476, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9319 Footprint: Minimap: active: true x: 854 z: 914 Obstruction: active: true moving: false control group: 9319 control group 2: 0 tag: 13535 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 914 last x: 854 last y diff: 0 last z: 914 territory: 2 rot x: 0 rot y: 4.70664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1484 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1484, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9320 Decay: Footprint: Minimap: active: true x: 344.92875 z: 1015.22669 Obstruction: active: true moving: false control group: 9148 control group 2: 0 tag: 13537 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 344.92875 y: 0 z: 1015.22669 last x: 344.92875 last y diff: 0 last z: 1015.22669 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 8675 actor: "structures/hellenes/scout_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 6, "archersGarrisoned": 5, "arrowsLeft": 3, "targetUnits": [ 9453, 8263, 7814, 7813, 8266, 8955, 8949, 6850, 7815, 8953, 9226, 7583 ], "enemyUnitsQuery": 2924, "gaiaUnitsQuery": 2925, "timer": 43646 } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 550, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 9470, 9471, 9472 ], "miraged": [ false, false, false, false, true, true, true ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [ 6744, 6405, 6406, 6743, 6815 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1100, "hitpoints": 1097.9652244027893, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9321 Footprint: Minimap: active: true x: 590 z: 930 Obstruction: active: true moving: false control group: 9321 control group 2: 0 tag: 13539 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 930 last x: 590 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 0.70759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3756 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3756, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9322 Footprint: Minimap: active: true x: 590 z: 930 Obstruction: active: true moving: false control group: 9322 control group 2: 0 tag: 13541 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 930 last x: 590 last y diff: 0 last z: 930 territory: 3 rot x: 0 rot y: 0.70759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3756 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3756, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9323 Decay: Footprint: Minimap: active: true x: 663.63245 z: 131.17826 Obstruction: active: true moving: false control group: 9120 control group 2: 0 tag: 13543 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 663.63245 y: 0 z: 131.17826 last x: 663.63245 last y diff: 0 last z: 131.17826 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15409 actor: "structures/spartans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 330, "cp": [ 0, 0, 0, 0, 330, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 12 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1320, "hitpoints": 1320, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9324 Footprint: Minimap: active: true x: 438 z: 526 Obstruction: active: true moving: false control group: 9324 control group 2: 0 tag: 13545 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 526 last x: 438 last y diff: 0 last z: 526 territory: 5 rot x: 0 rot y: 5.29607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4307 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4307, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9325 Decay: Footprint: Minimap: active: true x: 766.1778 z: 328.71879 Obstruction: active: true moving: false control group: 9325 control group 2: 0 tag: 13703 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 766.1778 y: 0 z: 328.71879 last x: 766.1778 last y diff: 0 last z: 328.71879 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_4x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "mediumdamage" seed: 20316 actor: "structures/fndn_4x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 12, "buildMultiplier": 0.47451028062635475, "buildTimePenalty": 0.7, "previewEntity": 9423, "finalTemplateName": "structures/spart_blacksmith", "owner": 4, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 200 }, "maxProgress": 0.5083980616086539, "initialised": true } Health: object: { "maxHitpoints": 2200, "hitpoints": 1118.4757355390384, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "mediumdamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9326 Footprint: Minimap: active: true x: 586 z: 934 Obstruction: active: true moving: false control group: 9326 control group 2: 0 tag: 13549 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 934 last x: 586 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.91419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3749, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9327 Footprint: Minimap: active: true x: 586 z: 934 Obstruction: active: true moving: false control group: 9327 control group 2: 0 tag: 13551 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 934 last x: 586 last y diff: 0 last z: 934 territory: 3 rot x: 0 rot y: 2.91419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3749, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9328 Decay: Footprint: Minimap: active: true x: 569.23469 z: 913.96392 Obstruction: active: true moving: true control group: 9328 control group 2: 0 tag: 2382 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 569.23469 y: 0 z: 913.96392 last x: 573.5 last y diff: 0 last z: 909.5 territory: 3 rot x: 0 rot y: -0.76755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9506 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.34818 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 549.5 waypoint z: 915.5 waypoint x: 554.5 waypoint z: 917.5 waypoint x: 559.5 waypoint z: 919.5 waypoint x: 563.5 waypoint z: 919.5 waypoint x: 567.5 waypoint z: 915.5 length: 1 waypoint x: 567.5 waypoint z: 915.5 type: 3 goal x: 532.95545 goal z: 913.93586 goal u x: -0.7509 goal u z: 0.6611 goal v x: -0.6611 goal v z: -0.7509 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.34818 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9328 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 546.145751953125, "z": 890.39404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2794, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9329 Decay: Footprint: Minimap: active: true x: 549.5 z: 915.5 Obstruction: active: true moving: false control group: 9329 control group 2: 0 tag: 2384 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 549.5 y: 0 z: 915.5 last x: 554.46415 last y diff: 0 last z: 917.48566 territory: 3 rot x: 0 rot y: -1.70649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9506 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 532.95545 goal z: 913.93586 goal u x: -0.7509 goal u z: 0.6611 goal v x: -0.6611 goal v z: -0.7509 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "build" seed: 9329 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 546.145751953125, "z": 890.39404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43702, "losRangeQuery": 2795, "fsmReenter": false, "repairTarget": 9506 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9330 Decay: Footprint: Minimap: active: true x: 571.99273 z: 924.19564 Obstruction: active: true moving: true control group: 9330 control group 2: 0 tag: 2386 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 571.99273 y: 0 z: 924.19564 last x: 578.19224 last y diff: 0 last z: 924.41906 territory: 3 rot x: 0 rot y: -1.62545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9506 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.40705 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 549.5 waypoint z: 915.5 waypoint x: 554.5 waypoint z: 917.5 waypoint x: 559.5 waypoint z: 919.5 waypoint x: 563.5 waypoint z: 919.5 waypoint x: 567.5 waypoint z: 921.5 length: 0 type: 3 goal x: 532.95545 goal z: 913.93586 goal u x: -0.7509 goal u z: 0.6611 goal v x: -0.6611 goal v z: -0.7509 goal hw: 11.78333 goal hh: 11.78333 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.40705 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9330 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9506, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 546.145751953125, "z": 890.39404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2796, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9331 Decay: Footprint: Minimap: active: true x: 622.96642 z: 909.1291 Obstruction: active: true moving: false control group: 9331 control group 2: 0 tag: 2388 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 622.96642 y: 0 z: 909.1291 last x: 622.96642 last y diff: 0 last z: 909.1291 territory: 3 rot x: 0 rot y: -2.6925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9331 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 628.7101745605469, "z": 904.7974090576172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41520, "losRangeQuery": 2797, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9332 Decay: Footprint: Minimap: active: true x: 630.03588 z: 902.12745 Obstruction: active: true moving: false control group: 9332 control group 2: 0 tag: 2390 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 630.03588 y: 0 z: 902.12745 last x: 630.03588 last y diff: 0 last z: 902.12745 territory: 3 rot x: 0 rot y: -1.6391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9332 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 628.7101745605469, "z": 904.7974090576172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41607, "losRangeQuery": 2798, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9333 Decay: Footprint: Minimap: active: true x: 624.78066 z: 907.76088 Obstruction: active: true moving: false control group: 9333 control group 2: 0 tag: 2392 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 624.78066 y: 0 z: 907.76088 last x: 624.78066 last y diff: 0 last z: 907.76088 territory: 3 rot x: 0 rot y: -2.44924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9333 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 628.7101745605469, "z": 904.7974090576172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41521, "losRangeQuery": 2799, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9334 Decay: Footprint: Minimap: active: true x: 625.41208 z: 895.99636 Obstruction: active: true moving: false control group: 9334 control group 2: 0 tag: 2394 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 625.41208 y: 0 z: 895.99636 last x: 625.41208 last y diff: 0 last z: 895.99636 territory: 3 rot x: 0 rot y: -0.7683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9334 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 628.7101745605469, "z": 904.7974090576172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41608, "losRangeQuery": 2800, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9335 Decay: Footprint: Minimap: active: true x: 626.39272 z: 897.29668 Obstruction: active: true moving: false control group: 9335 control group 2: 0 tag: 2396 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 626.39272 y: 0 z: 897.29668 last x: 626.39272 last y diff: 0 last z: 897.29668 territory: 3 rot x: 0 rot y: -0.93387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9335 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 628.7101745605469, "z": 904.7974090576172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41714, "losRangeQuery": 2801, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9336 Decay: Footprint: Minimap: active: true x: 629.05715 z: 900.82967 Obstruction: active: true moving: false control group: 9336 control group 2: 0 tag: 2398 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 629.05715 y: 0 z: 900.82967 last x: 629.05715 last y diff: 0 last z: 900.82967 territory: 3 rot x: 0 rot y: -1.43767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4461 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 619.98023 goal z: 901.6703 goal u x: 0.79874 goal u z: -0.60238 goal v x: 0.60238 goal v z: 0.79874 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9336 actor: "units/athenians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 66, "hitpoints": 66, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 11 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6050000000000001, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4461, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 619.980224609375, "y": 23, "z": 901.6702880859375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 628.7101745605469, "z": 904.7974090576172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 41715, "losRangeQuery": 2802, "fsmReenter": false, "gatheringTarget": 4461 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9337 Decay: Footprint: Minimap: active: true x: 757.09672 z: 174.82576 Obstruction: active: true moving: false control group: 9337 control group 2: 0 tag: 2400 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 757.09672 y: 0 z: 174.82576 last x: 757.09672 last y diff: 0 last z: 174.82576 territory: 4 rot x: 0 rot y: -2.7336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9337 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43046, "losRangeQuery": 2803, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9338 Decay: Footprint: Minimap: active: true x: 749.8029 z: 172.91324 Obstruction: active: true moving: false control group: 9338 control group 2: 0 tag: 2402 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 749.8029 y: 0 z: 172.91324 last x: 749.8029 last y diff: 0 last z: 172.91324 territory: 4 rot x: 0 rot y: 2.5482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9338 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42766, "losRangeQuery": 2804, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9339 Decay: Footprint: Minimap: active: true x: 754.34481 z: 174.1042 Obstruction: active: true moving: false control group: 9339 control group 2: 0 tag: 2404 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 754.34481 y: 0 z: 174.1042 last x: 754.34481 last y diff: 0 last z: 174.1042 territory: 4 rot x: 0 rot y: -3.07749 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9339 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 4 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42862, "losRangeQuery": 2805, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9340 Decay: Footprint: Minimap: active: true x: 758.47304 z: 175.18667 Obstruction: active: true moving: false control group: 9340 control group 2: 0 tag: 2406 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 758.47304 y: 0 z: 175.18667 last x: 758.47304 last y diff: 0 last z: 175.18667 territory: 4 rot x: 0 rot y: -2.62722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9340 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43097, "losRangeQuery": 2806, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9341 Decay: Footprint: Minimap: active: true x: 759.63268 z: 174.02344 Obstruction: active: true moving: false control group: 9341 control group 2: 0 tag: 2408 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.63268 y: 0 z: 174.02344 last x: 759.63268 last y diff: 0 last z: 174.02344 territory: 4 rot x: 0 rot y: -2.49369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9341 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43134, "losRangeQuery": 2807, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9342 Decay: Footprint: Minimap: active: true x: 759.5814 z: 175.2764 Obstruction: active: true moving: false control group: 9342 control group 2: 0 tag: 2410 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.5814 y: 0 z: 175.2764 last x: 759.5814 last y diff: 0 last z: 175.2764 territory: 4 rot x: 0 rot y: -2.55152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9342 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43177, "losRangeQuery": 2808, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9343 Decay: Footprint: Minimap: active: true x: 760.61019 z: 171.35286 Obstruction: active: true moving: false control group: 9343 control group 2: 0 tag: 2412 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.61019 y: 0 z: 171.35286 last x: 760.61019 last y diff: 0 last z: 171.35286 territory: 4 rot x: 0 rot y: -2.27366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9343 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43536, "losRangeQuery": 2809, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9344 Decay: Footprint: Minimap: active: true x: 760.25098 z: 172.72277 Obstruction: active: true moving: false control group: 9344 control group 2: 0 tag: 2414 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.25098 y: 0 z: 172.72277 last x: 760.25098 last y diff: 0 last z: 172.72277 territory: 4 rot x: 0 rot y: -2.38476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9344 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43314, "losRangeQuery": 2810, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9345 Decay: Footprint: Minimap: active: true x: 744.99927 z: 169.76398 Obstruction: active: true moving: false control group: 9345 control group 2: 0 tag: 2416 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 744.99927 y: 0 z: 169.76398 last x: 744.99927 last y diff: 0 last z: 169.76398 territory: 4 rot x: 0 rot y: 2.03399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9345 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 1 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43377, "losRangeQuery": 2811, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9346 Decay: Footprint: Minimap: active: true x: 745.55475 z: 167.64551 Obstruction: active: true moving: false control group: 9346 control group 2: 0 tag: 2418 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 745.55475 y: 0 z: 167.64551 last x: 745.55475 last y diff: 0 last z: 167.64551 territory: 4 rot x: 0 rot y: 1.82696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 420 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 754 goal z: 166 goal u x: 0.2537 goal u z: -0.96752 goal v x: 0.96752 goal v z: 0.2537 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9346 actor: "units/spartans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 420, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 754, "y": 23, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43222, "losRangeQuery": 2812, "fsmReenter": false, "gatheringTarget": 420 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9347 Footprint: Minimap: active: true x: 534 z: 422 Obstruction: active: true moving: false control group: 9347 control group 2: 0 tag: 13553 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 422 last x: 534 last y diff: 0 last z: 422 territory: 5 rot x: 0 rot y: 3.47701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4376 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4376, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9348 Footprint: Minimap: active: true x: 534 z: 422 Obstruction: active: true moving: false control group: 9348 control group 2: 0 tag: 13555 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 422 last x: 534 last y diff: 0 last z: 422 territory: 5 rot x: 0 rot y: 3.47701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4376 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 4376, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9349 Footprint: Minimap: active: true x: 1082 z: 1050 Obstruction: active: true moving: false control group: 9349 control group 2: 0 tag: 13557 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 y: 0 z: 1050 last x: 1082 last y diff: 0 last z: 1050 territory: 2 rot x: 0 rot y: 4.88582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2361 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 2361, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9350 Footprint: Minimap: active: true x: 622 z: 318 Obstruction: active: true moving: false control group: 9350 control group 2: 0 tag: 13559 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 318 last x: 622 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 0.49294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2751 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 2751, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9351 Footprint: Minimap: active: true x: 466 z: 338 Obstruction: active: true moving: false control group: 9351 control group 2: 0 tag: 13561 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 338 last x: 466 last y diff: 0 last z: 338 territory: 5 rot x: 0 rot y: 4.99183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 975 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 0, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9356 Footprint: Minimap: active: true x: 466 z: 346 Obstruction: active: true moving: false control group: 9356 control group 2: 0 tag: 13571 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 346 last x: 466 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 4.97658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 995 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 995, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9357 Footprint: Minimap: active: true x: 466 z: 346 Obstruction: active: true moving: false control group: 9357 control group 2: 0 tag: 13573 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 346 last x: 466 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 4.97658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 995 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 995, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9358 Decay: Footprint: Minimap: active: true x: 1113.4021 z: 544.51941 Obstruction: active: true moving: false control group: 9358 control group 2: 0 tag: 13893 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.4021 y: 0 z: 544.51941 last x: 1113.4021 last y diff: 0 last z: 544.51941 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 64683 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 6, "buildMultiplier": 0.5841906810678652, "buildTimePenalty": 0.7, "previewEntity": 9514, "finalTemplateName": "structures/rome_house", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 150 }, "maxProgress": 0.2488327268022361, "initialised": true } Health: object: { "maxHitpoints": 1200, "hitpoints": 298.5992721626833, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9359 Decay: Footprint: Minimap: active: true x: 1125.11536 z: 531.43964 Obstruction: active: true moving: false control group: 9359 control group 2: 0 tag: 13577 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1125.11536 y: 0 z: 531.43964 last x: 1125.11536 last y diff: 0 last z: 531.43964 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8013 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/rome_house", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 150 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 1200, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9363 Footprint: Minimap: active: true x: 394.58869 z: 997.71363 Obstruction: active: true moving: false control group: 9363 control group 2: 0 tag: 13585 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 394.58869 y: 0 z: 997.71363 last x: 394.58869 last y diff: 0 last z: 997.71363 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/athenians/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 62337 actor: "structures/athenians/temple.xml" Identity: Mirage: object: { "player": 4, "parent": 8988, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Town", "Temple" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9364 Footprint: Minimap: active: true x: 378.00055 z: 1040.30298 Obstruction: active: true moving: false control group: 9364 control group 2: 0 tag: 13587 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 378.00055 y: 0 z: 1040.30298 last x: 378.00055 last y diff: 0 last z: 1040.30298 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 54310 actor: "structures/hellenes/storehouse.xml" Identity: Mirage: object: { "player": 4, "parent": 8671, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 880.0000000000001, "hitpoints": 880.0000000000001, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9365 Decay: Footprint: Minimap: active: true x: 1109.19007 z: 451.96613 Obstruction: active: true moving: false control group: 8756 control group 2: 0 tag: 13589 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1109.19007 y: 0 z: 451.96613 last x: 1109.19007 last y diff: 0 last z: 451.96613 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 20061 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9366 Decay: Footprint: Minimap: active: true x: 520.1847 z: 366.41282 Obstruction: active: true moving: false control group: 9219 control group 2: 0 tag: 13591 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 520.1847 y: 0 z: 366.41282 last x: 520.1847 last y diff: 0 last z: 366.41282 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 17322 actor: "structures/gauls/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/gaul_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9367 Decay: Footprint: Minimap: active: true x: 274.28595 z: 912.57313 Obstruction: active: true moving: false control group: 9296 control group 2: 0 tag: 13593 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 274.28595 y: 0 z: 912.57313 last x: 274.28595 last y diff: 0 last z: 912.57313 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 16533 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9368 Footprint: Minimap: active: true x: 642 z: 1198 Obstruction: active: true moving: false control group: 9368 control group 2: 0 tag: 13595 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1198 last x: 642 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 6.06284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3348 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3348, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9369 Footprint: Minimap: active: true x: 642 z: 1198 Obstruction: active: true moving: false control group: 9369 control group 2: 0 tag: 13597 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 1198 last x: 642 last y diff: 0 last z: 1198 territory: 3 rot x: 0 rot y: 6.06284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3348 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3348, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9370 Footprint: Minimap: active: true x: 290.8874 z: 924.6626 Obstruction: active: true moving: false control group: 9370 control group 2: 0 tag: 13599 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.8874 y: 0 z: 924.6626 last x: 290.8874 last y diff: 0 last z: 924.6626 territory: 6 rot x: 0 rot y: 0.19086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4460 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 2, "parent": 4460, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 10, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9371 Footprint: Minimap: active: true x: 290.8874 z: 924.6626 Obstruction: active: true moving: false control group: 9371 control group 2: 0 tag: 13601 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.8874 y: 0 z: 924.6626 last x: 290.8874 last y diff: 0 last z: 924.6626 territory: 6 rot x: 0 rot y: 0.19086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4460 actor: "geology/metalmine_temperate_slabs.xml" Identity: Mirage: object: { "player": 3, "parent": 4460, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 4994, "type": { "generic": "metal", "specific": "ore" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 10, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9372 Footprint: Minimap: active: true x: 574 z: 918 Obstruction: active: true moving: false control group: 9372 control group 2: 0 tag: 13603 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 918 last x: 574 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 1.7367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3670 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3670, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9373 Footprint: Minimap: active: true x: 574 z: 918 Obstruction: active: true moving: false control group: 9373 control group 2: 0 tag: 13605 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 918 last x: 574 last y diff: 0 last z: 918 territory: 3 rot x: 0 rot y: 1.7367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3670 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3670, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 4, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9374 Footprint: Minimap: active: true x: 578 z: 914 Obstruction: active: true moving: false control group: 9374 control group 2: 0 tag: 13607 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 914 last x: 578 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 1.69866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3678 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3678, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9375 Footprint: Minimap: active: true x: 578 z: 914 Obstruction: active: true moving: false control group: 9375 control group 2: 0 tag: 13609 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 914 last x: 578 last y diff: 0 last z: 914 territory: 3 rot x: 0 rot y: 1.69866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3678 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3678, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9376 Footprint: Minimap: active: true x: 574 z: 962 Obstruction: active: true moving: false control group: 9376 control group 2: 0 tag: 13611 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 962 last x: 574 last y diff: 0 last z: 962 territory: 3 rot x: 0 rot y: 3.69243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3765 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 3765, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9377 Footprint: Minimap: active: true x: 574 z: 962 Obstruction: active: true moving: false control group: 9377 control group 2: 0 tag: 13613 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 962 last x: 574 last y diff: 0 last z: 962 territory: 3 rot x: 0 rot y: 3.69243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3765 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3765, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9378 Decay: Footprint: Minimap: active: true x: 1139.60157 z: 519.23023 Obstruction: active: true moving: false control group: 9378 control group 2: 0 tag: 13615 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1139.60157 y: 0 z: 519.23023 last x: 1139.60157 last y diff: 0 last z: 519.23023 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 47544 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/rome_house", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 150 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 1200, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9383 Footprint: Minimap: active: true x: 249.94758 z: 971.45063 Obstruction: active: true moving: false control group: 9383 control group 2: 0 tag: 13625 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 249.94758 y: 0 z: 971.45063 last x: 249.94758 last y diff: 0 last z: 971.45063 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50030 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 3, "parent": 0, "miragedIids": {}, "classesList": [ "Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 39.95 }, "maxHitpoints": 800, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9386 Decay: Footprint: Minimap: active: true x: 1147.96387 z: 503.03211 Obstruction: active: true moving: false control group: 9386 control group 2: 0 tag: 13899 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1147.96387 y: 0 z: 503.03211 last x: 1147.96387 last y diff: 0 last z: 503.03211 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 53372 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 7, "buildMultiplier": 0.5577898253032456, "buildTimePenalty": 0.7, "previewEntity": 9522, "finalTemplateName": "structures/rome_house", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 150 }, "maxProgress": 0.20213559959917946, "initialised": true } Health: object: { "maxHitpoints": 1200, "hitpoints": 242.56271951901536, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9389 Decay: Footprint: Minimap: active: true x: 873.85254 z: 808.35145 Obstruction: active: true moving: false control group: 9202 control group 2: 0 tag: 13637 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 873.85254 y: 0 z: 808.35145 last x: 873.85254 last y diff: 0 last z: 808.35145 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9740 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9390 Footprint: Minimap: active: true x: 538 z: 418 Obstruction: active: true moving: false control group: 9390 control group 2: 0 tag: 13639 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 418 last x: 538 last y diff: 0 last z: 418 territory: 5 rot x: 0 rot y: 1.87931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4343 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4343, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9395 Footprint: Minimap: active: true x: 422 z: 538 Obstruction: active: true moving: false control group: 9395 control group 2: 0 tag: 13657 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 538 last x: 422 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 0.25112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4274 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4274, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9396 Footprint: Minimap: active: true x: 426 z: 538 Obstruction: active: true moving: false control group: 9396 control group 2: 0 tag: 13659 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 538 last x: 426 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 0.50893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4257 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4257, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9397 Decay: Footprint: Minimap: active: true x: 267 z: 941 Obstruction: active: true moving: false control group: 9397 control group 2: 0 tag: 2420 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 267 y: 0 z: 941 last x: 266.92821 last y diff: 0 last z: 940.9021 territory: 6 rot x: 0 rot y: 0.66459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80943 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0.2428 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 269.61806 waypoint z: 945.57422 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 0.2428 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9397 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2813, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9398 Decay: Footprint: Minimap: active: true x: 269.61806 z: 945.57422 Obstruction: active: true moving: false control group: 9398 control group 2: 0 tag: 2422 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.61806 y: 0 z: 945.57422 last x: 269.61806 last y diff: 0 last z: 945.57422 territory: 6 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9398 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2814, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9400 Footprint: Minimap: active: true x: 854 z: 910 Obstruction: active: true moving: false control group: 9400 control group 2: 0 tag: 13671 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 910 last x: 854 last y diff: 0 last z: 910 territory: 2 rot x: 0 rot y: 5.07143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1511 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1511, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9401 Footprint: Minimap: active: true x: 269.6178 z: 958.0011 Obstruction: active: true moving: false control group: 9401 control group 2: 0 tag: 13673 flags: 0 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 269.6178 y: 0 z: 958.0011 last x: 269.6178 last y diff: 0 last z: 958.0011 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/iberians/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 48393 actor: "structures/iberians/scout_tower.xml" Identity: Mirage: object: { "player": 2, "parent": 9246, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2400, "hitpoints": 2400, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 0, 0, 0, 500 ], "maxCapturePoints": 500, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9402 Decay: Footprint: Minimap: active: true x: 1040.63074 z: 1009.16163 Obstruction: active: true moving: false control group: 8996 control group 2: 0 tag: 13675 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1040.63074 y: 0 z: 1009.16163 last x: 1040.63074 last y diff: 0 last z: 1009.16163 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 36450 actor: "structures/mauryans/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 500, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9403 Decay: Footprint: Minimap: active: true x: 1126.13477 z: 569.14039 Obstruction: active: true moving: false control group: 9154 control group 2: 0 tag: 13677 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1126.13477 y: 0 z: 569.14039 last x: 1126.13477 last y diff: 0 last z: 569.14039 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 15891 actor: "structures/romans/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9404 Footprint: Minimap: active: true x: 434 z: 530 Obstruction: active: true moving: false control group: 9404 control group 2: 0 tag: 13679 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 530 last x: 434 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 3.80523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4293 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4293, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9405 Decay: Footprint: Minimap: active: true x: 1115.45496 z: 479.69507 Obstruction: active: true moving: false control group: 9405 control group 2: 0 tag: 2424 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1115.45496 y: 0 z: 479.69507 last x: 1115.45496 last y diff: 0 last z: 479.69507 territory: 1 rot x: 0 rot y: -0.72866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9405 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43047, "losRangeQuery": 2815, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9406 Decay: Footprint: Minimap: active: true x: 1106.13202 z: 479.2733 Obstruction: active: true moving: false control group: 9406 control group 2: 0 tag: 2426 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1106.13202 y: 0 z: 479.2733 last x: 1106.13202 last y diff: 0 last z: 479.2733 territory: 1 rot x: 0 rot y: 0.5735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9406 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42392, "losRangeQuery": 2816, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9407 Decay: Footprint: Minimap: active: true x: 1108.91794 z: 477.81943 Obstruction: active: true moving: false control group: 9407 control group 2: 0 tag: 2428 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1108.91794 y: 0 z: 477.81943 last x: 1108.91794 last y diff: 0 last z: 477.81943 territory: 1 rot x: 0 rot y: 0.18352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9407 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42571, "losRangeQuery": 2817, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9408 Decay: Footprint: Minimap: active: true x: 1110.3125 z: 477.09166 Obstruction: active: true moving: false control group: 9408 control group 2: 0 tag: 2430 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1110.3125 y: 0 z: 477.09166 last x: 1110.3125 last y diff: 0 last z: 477.09166 territory: 1 rot x: 0 rot y: -0.05326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9408 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42611, "losRangeQuery": 2818, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9409 Decay: Footprint: Minimap: active: true x: 1111.70818 z: 476.36332 Obstruction: active: true moving: false control group: 9409 control group 2: 0 tag: 2432 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1111.70818 y: 0 z: 476.36332 last x: 1111.70818 last y diff: 0 last z: 476.36332 territory: 1 rot x: 0 rot y: -0.23653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9409 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42657, "losRangeQuery": 2819, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9410 Decay: Footprint: Minimap: active: true x: 1113.10907 z: 475.63224 Obstruction: active: true moving: false control group: 9410 control group 2: 0 tag: 2434 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.10907 y: 0 z: 475.63224 last x: 1113.10907 last y diff: 0 last z: 475.63224 territory: 1 rot x: 0 rot y: -0.36239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9410 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 5 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42767, "losRangeQuery": 2820, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9411 Decay: Footprint: Minimap: active: true x: 1116.18062 z: 481.08558 Obstruction: active: true moving: false control group: 9411 control group 2: 0 tag: 2436 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1116.18062 y: 0 z: 481.08558 last x: 1116.18062 last y diff: 0 last z: 481.08558 territory: 1 rot x: 0 rot y: -0.87505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 166 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1110 goal z: 486 goal u x: -0.8869 goal u z: 0.46283 goal v x: -0.46283 goal v z: -0.8869 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_rock" key: "animationVariant" value: "" seed: 9411 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 166, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 1110, "y": 23, "z": 486 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43098, "losRangeQuery": 2821, "fsmReenter": false, "gatheringTarget": 166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9413 Footprint: Minimap: active: true x: 403.25776 z: 1031.92444 Obstruction: active: true moving: false control group: 9413 control group 2: 0 tag: 13683 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 403.25776 y: 0 z: 1031.92444 last x: 403.25776 last y diff: 0 last z: 1031.92444 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 14939 actor: "structures/hellenes/blacksmith.xml" Identity: Mirage: object: { "player": 4, "parent": 8572, "miragedIids": {}, "classesList": [ "Structure", "Military", "Town", "Blacksmith" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 2200, "hitpoints": 2200, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9415 Decay: Footprint: Minimap: active: true x: 896.30646 z: 454.13953 Obstruction: active: true moving: false control group: 9121 control group 2: 0 tag: 13687 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 896.30646 y: 0 z: 454.13953 last x: 896.30646 last y diff: 0 last z: 454.13953 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 49290 actor: "structures/romans/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 500, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 1, "unitTemplate": "units/rome_infantry_javelinist_b", "count": 7, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 47432.76393803364, "timeRemaining": 28432.76393803364, "neededSlots": 0 } ], "timer": 43586, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_infantry_spearman_b", "units/rome_infantry_swordsman_b", "units/rome_infantry_javelinist_b", "units/rome_cavalry_spearman_b", "units/rome_cavalry_javelinist_b", "units/rome_champion_infantry_barracks", "units/rome_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 1046.9589233398438, "z": 365.0626220703125 } ], "data": [ { "command": "gather", "resourceType": { "generic": "stone", "specific": "rock" }, "resourceTemplate": "gaia/geology_stonemine_temperate_quarry", "target": 4433 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9416 Decay: Footprint: Minimap: active: true x: 758.51972 z: 365.61329 Obstruction: active: true moving: false control group: 9232 control group 2: 0 tag: 13689 flags: 11 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 758.51972 y: 0 z: 365.61329 last x: 758.51972 last y diff: 0 last z: 365.61329 territory: 4 rot x: 0 rot y: 0.06711 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 58387 actor: "structures/spartans/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 550, "cp": [ 0, 0, 0, 0, 550, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 3, "queue": [ { "id": 1, "player": 4, "unitTemplate": "units/spart_infantry_javelinist_b", "count": 2, "resources": { "food": 40, "metal": 0, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": true, "timeTotal": 17411.011265922483, "timeRemaining": 5411.011265922483, "neededSlots": 0 }, { "id": 2, "player": 4, "unitTemplate": "units/spart_champion_infantry_sword", "count": 8, "resources": { "food": 40, "metal": 30, "stone": 0, "wood": 40 }, "population": 1, "productionStarted": false, "timeTotal": 79170.47464637365, "timeRemaining": 79170.47464637365 } ], "timer": 43660, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_infantry_spearman_b", "units/spart_infantry_javelinist_b", "units/spart_cavalry_spearman_b", "units/spart_cavalry_javelinist_b", "units/spart_champion_infantry_sword" ] } RallyPoint: object: { "pos": [ { "x": 806, "z": 306 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_oak_aut", "target": 4062 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9417 Footprint: Minimap: active: true x: 1050 z: 1042 Obstruction: active: true moving: false control group: 9417 control group 2: 0 tag: 13691 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 y: 0 z: 1042 last x: 1050 last y diff: 0 last z: 1042 territory: 2 rot x: 0 rot y: 5.84865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2304 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 2304, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9418 Decay: Footprint: Minimap: active: true x: 1134.14625 z: 882.00184 Obstruction: active: true moving: false control group: 9418 control group 2: 0 tag: 13693 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1134.14625 y: 0 z: 882.00184 last x: 1134.14625 last y diff: 0 last z: 882.00184 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31106 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 9419, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/maur_farmstead", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 900, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9419 Footprint: Minimap: active: true x: 1134.14625 z: 882.00184 Obstruction: active: true moving: false control group: 9419 control group 2: 0 tag: 13695 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1134.14625 y: 0 z: 882.00184 last x: 1134.14625 last y diff: 0 last z: 882.00184 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 31106 actor: "structures/fndn_3x3.xml" Identity: Mirage: object: { "player": 2, "parent": 9418, "miragedIids": {}, "classesList": [ "Structure", "DropsiteFood", "Economic", "Village", "Farmstead" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 44.95 }, "maxHitpoints": 900, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9420 Footprint: Minimap: active: true x: 598 z: 1222 Obstruction: active: true moving: false control group: 9420 control group 2: 0 tag: 13697 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 1222 last x: 598 last y diff: 0 last z: 1222 territory: 3 rot x: 0 rot y: 5.53151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3308 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3308, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9422 Decay: Footprint: Minimap: active: true x: 1031.72852 z: 374.04322 Obstruction: active: true moving: false control group: 9422 control group 2: 0 tag: 13815 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1031.72852 y: 0 z: 374.04322 last x: 1031.72852 last y diff: 0 last z: 374.04322 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 35765 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 5, "buildMultiplier": 0.6170338627200092, "buildTimePenalty": 0.7, "previewEntity": 9489, "finalTemplateName": "structures/rome_storehouse", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.7331445244460916, "initialised": true } Health: object: { "maxHitpoints": 800, "hitpoints": 586.5156195568733, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "lightdamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9423 Footprint: Ownership: owner: 4 Position: in world: true x: 766.1778 y: 0 z: 328.71879 last x: 766.1778 last y diff: 0 last z: 328.71879 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.5084 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/spartans/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 20316 actor: "structures/spartans/blacksmith.xml" - id: 9424 Decay: Footprint: Minimap: active: true x: 1111.52442 z: 878.23438 Obstruction: active: true moving: false control group: 9424 control group 2: 0 tag: 13705 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1111.52442 y: 0 z: 878.23438 last x: 1111.52442 last y diff: 0 last z: 878.23438 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13154 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 9425, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/maur_field", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9425 Footprint: Minimap: active: true x: 1111.52442 z: 878.23438 Obstruction: active: true moving: false control group: 9425 control group 2: 0 tag: 13707 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1111.52442 y: 0 z: 878.23438 last x: 1111.52442 last y diff: 0 last z: 878.23438 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 13154 actor: "structures/plot_field_found.xml" Identity: Mirage: object: { "player": 2, "parent": 9424, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 49.8 }, "maxHitpoints": 250, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9426 Footprint: Minimap: active: true x: 610 z: 1210 Obstruction: active: true moving: false control group: 9426 control group 2: 0 tag: 13709 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 1210 last x: 610 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 3.97922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3376 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3376, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9427 Decay: Footprint: Minimap: active: true x: 1127.31983 z: 902.68677 Obstruction: active: true moving: false control group: 9427 control group 2: 0 tag: 13711 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1127.31983 y: 0 z: 902.68677 last x: 1127.31983 last y diff: 0 last z: 902.68677 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33415 actor: "structures/plot_field_found.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 9428, 0, 0, 0, 0 ], "miraged": [ false, false, true, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/maur_field", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 250, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9428 Footprint: Minimap: active: true x: 1127.31983 z: 902.68677 Obstruction: active: true moving: false control group: 9428 control group 2: 0 tag: 13721 flags: 0 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1127.31983 y: 0 z: 902.68677 last x: 1127.31983 last y diff: 0 last z: 902.68677 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/plot_field_found.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 33415 actor: "structures/plot_field_found.xml" Identity: Mirage: object: { "player": 2, "parent": 9427, "miragedIids": {}, "classesList": [ "Structure", "Resource", "Field" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 49.8 }, "maxHitpoints": 250, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9429 Footprint: Minimap: active: true x: 826 z: 926 Obstruction: active: true moving: false control group: 9429 control group 2: 0 tag: 13723 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 926 last x: 826 last y diff: 0 last z: 926 territory: 2 rot x: 0 rot y: 4.11738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1439 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 1439, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9430 Decay: Footprint: Minimap: active: true x: 965.01853 z: 847.56505 Obstruction: active: true moving: false control group: 9430 control group 2: 0 tag: 2438 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 965.01853 y: 0 z: 847.56505 last x: 965.01853 last y diff: 0 last z: 847.56505 territory: 2 rot x: 0 rot y: 0.62381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 964.88233 goal z: 847.9383 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9430 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 964.88232421875, "z": 847.9382934570312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42864, "losRangeQuery": 2842, "fsmReenter": true, "repairTarget": 9485 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9431 Decay: Footprint: Minimap: active: true x: 967.29282 z: 845.68046 Obstruction: active: true moving: false control group: 9431 control group 2: 0 tag: 2440 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 967.29282 y: 0 z: 845.68046 last x: 967.29282 last y diff: 0 last z: 845.68046 territory: 2 rot x: 0 rot y: 0.2493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 964.88233 goal z: 847.9383 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9431 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 964.88232421875, "z": 847.9382934570312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42865, "losRangeQuery": 2843, "fsmReenter": true, "repairTarget": 9485 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9432 Decay: Footprint: Minimap: active: true x: 969.8605 z: 845.42641 Obstruction: active: true moving: false control group: 9432 control group 2: 0 tag: 2442 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 969.8605 y: 0 z: 845.42641 last x: 969.8605 last y diff: 0 last z: 845.42641 territory: 2 rot x: 0 rot y: -0.20444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 968.70356 goal z: 853.15943 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 6.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9432 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 964.88232421875, "z": 847.9382934570312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 43002, "losRangeQuery": 2844, "fsmReenter": false, "repairTarget": 9485 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9433 Decay: Footprint: Minimap: active: true x: 968.70374 z: 844.26961 Obstruction: active: true moving: false control group: 9433 control group 2: 0 tag: 2444 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 968.70374 y: 0 z: 844.26961 last x: 968.70374 last y diff: 0 last z: 844.26961 territory: 2 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 968.70356 goal z: 853.15943 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 6.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9433 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 964.88232421875, "z": 847.9382934570312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42866, "losRangeQuery": 2845, "fsmReenter": true, "repairTarget": 9485 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9434 Decay: Footprint: Minimap: active: true x: 966.13195 z: 846.8413 Obstruction: active: true moving: false control group: 9434 control group 2: 0 tag: 2446 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 966.13195 y: 0 z: 846.8413 last x: 966.13195 last y diff: 0 last z: 846.8413 territory: 2 rot x: 0 rot y: 0.45443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 9485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 968.70356 goal z: 853.15943 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 6.28333 goal hh: 6.28333 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "build" key: "animationVariant" value: "" seed: 9434 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } } ], "order": { "type": "Repair", "data": { "target": 9485, "autocontinue": true, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 964.88232421875, "z": 847.9382934570312 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.REPAIRING", "timer": 42867, "losRangeQuery": 2846, "fsmReenter": true, "repairTarget": 9485 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9436 Footprint: Minimap: active: true x: 822 z: 938 Obstruction: active: true moving: false control group: 9436 control group 2: 0 tag: 13727 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 938 last x: 822 last y diff: 0 last z: 938 territory: 2 rot x: 0 rot y: 5.20829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1448 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 1448, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 3, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9437 Decay: Footprint: Minimap: active: true x: 1101.47313 z: 506.51561 Obstruction: active: true moving: false control group: 9437 control group 2: 0 tag: 2448 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1101.47313 y: 0 z: 506.51561 last x: 1101.47313 last y diff: 0 last z: 506.51561 territory: 1 rot x: 0 rot y: 0.59203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9437 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42268, "losRangeQuery": 2847, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9438 Decay: Footprint: Minimap: active: true x: 1100.24346 z: 506.59186 Obstruction: active: true moving: false control group: 9438 control group 2: 0 tag: 2450 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1100.24346 y: 0 z: 506.59186 last x: 1100.24346 last y diff: 0 last z: 506.59186 territory: 1 rot x: 0 rot y: 0.6869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9438 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42171, "losRangeQuery": 2848, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9439 Decay: Footprint: Minimap: active: true x: 1097.78502 z: 506.74431 Obstruction: active: true moving: true control group: 9439 control group 2: 0 tag: 2452 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1097.78502 y: 0 z: 506.74431 last x: 1097.78502 last y diff: 0 last z: 506.74431 territory: 1 rot x: 0 rot y: 0.83411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80944 target entity: 8614 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 1 length: 2 waypoint x: 1116.5 waypoint z: 508.5 waypoint x: 1113.5 waypoint z: 505.5 length: 0 type: 3 goal x: 1127.64502 goal z: 509.78702 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.25 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "animationVariant" value: "carry_metal" seed: 9439 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 10 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8614, "force": false } }, { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8614, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 2849, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9440 Decay: Footprint: Minimap: active: true x: 1098.09675 z: 511.77173 Obstruction: active: true moving: false control group: 9440 control group 2: 0 tag: 2454 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1098.09675 y: 0 z: 511.77173 last x: 1098.09675 last y diff: 0 last z: 511.77173 territory: 1 rot x: 0 rot y: 1.22533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9440 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42269, "losRangeQuery": 2850, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9441 Decay: Footprint: Minimap: active: true x: 1102.70287 z: 506.43937 Obstruction: active: true moving: false control group: 9441 control group 2: 0 tag: 2456 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1102.70287 y: 0 z: 506.43937 last x: 1102.70287 last y diff: 0 last z: 506.43937 territory: 1 rot x: 0 rot y: 0.47703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9441 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42312, "losRangeQuery": 2851, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9442 Decay: Footprint: Minimap: active: true x: 1103.93267 z: 506.3631 Obstruction: active: true moving: false control group: 9442 control group 2: 0 tag: 2458 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1103.93267 y: 0 z: 506.3631 last x: 1103.93267 last y diff: 0 last z: 506.3631 territory: 1 rot x: 0 rot y: 0.33465 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9442 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 8 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42351, "losRangeQuery": 2852, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9443 Decay: Footprint: Minimap: active: true x: 1105.16253 z: 506.28685 Obstruction: active: true moving: false control group: 9443 control group 2: 0 tag: 2460 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1105.16253 y: 0 z: 506.28685 last x: 1105.16253 last y diff: 0 last z: 506.28685 territory: 1 rot x: 0 rot y: 0.15386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9443 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42434, "losRangeQuery": 2853, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9444 Decay: Footprint: Minimap: active: true x: 1106.39245 z: 506.2106 Obstruction: active: true moving: false control group: 9444 control group 2: 0 tag: 2462 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1106.39245 y: 0 z: 506.2106 last x: 1106.39245 last y diff: 0 last z: 506.2106 territory: 1 rot x: 0 rot y: -0.07535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9444 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42477, "losRangeQuery": 2854, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9445 Decay: Footprint: Minimap: active: true x: 1107.62243 z: 506.13431 Obstruction: active: true moving: false control group: 9445 control group 2: 0 tag: 2464 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1107.62243 y: 0 z: 506.13431 last x: 1107.62243 last y diff: 0 last z: 506.13431 territory: 1 rot x: 0 rot y: -0.26862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9445 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42532, "losRangeQuery": 2855, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9446 Decay: Footprint: Minimap: active: true x: 1108.85256 z: 506.05803 Obstruction: active: true moving: false control group: 9446 control group 2: 0 tag: 2466 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1108.85256 y: 0 z: 506.05803 last x: 1108.85256 last y diff: 0 last z: 506.05803 territory: 1 rot x: 0 rot y: -0.41512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9446 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 6 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.31625, "food.meat": 1.1, "metal.ore": 0.6325, "stone.rock": 0.6325, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42613, "losRangeQuery": 2856, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9447 Decay: Footprint: Minimap: active: true x: 1099.01418 z: 506.6681 Obstruction: active: true moving: false control group: 9447 control group 2: 0 tag: 2468 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1099.01418 y: 0 z: 506.6681 last x: 1099.01418 last y diff: 0 last z: 506.6681 territory: 1 rot x: 0 rot y: 0.76642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 165 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 1106 goal z: 514 goal u x: -0.0619 goal u z: -0.99811 goal v x: 0.99811 goal v z: -0.0619 goal hw: 7.75 goal hh: 7.75 maxdist: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_ore" key: "animationVariant" value: "" seed: 9447 actor: "units/romans/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "metal": 9 }, "lastCarriedType": { "generic": "metal", "specific": "ore" }, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.2875, "food.meat": 1, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 165, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 1106, "y": 23, "z": 514 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 42087, "losRangeQuery": 2857, "fsmReenter": false, "gatheringTarget": 165 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9449 Decay: Footprint: Minimap: active: true x: 1123.53956 z: 467.6037 Obstruction: active: true moving: false control group: 8759 control group 2: 0 tag: 13731 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1123.53956 y: 0 z: 467.6037 last x: 1123.53956 last y diff: 0 last z: 467.6037 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 43603 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9450 Footprint: Minimap: active: true x: 550 z: 410 Obstruction: active: true moving: false control group: 9450 control group 2: 0 tag: 13733 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 410 last x: 550 last y diff: 0 last z: 410 territory: 5 rot x: 0 rot y: 2.50463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4321 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4321, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9451 Decay: Footprint: Minimap: active: true x: 220.5 z: 841.81418 Obstruction: active: true moving: true control group: 9451 control group 2: 0 tag: 2470 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 220.5 y: 0 z: 841.81418 last x: 220.5 last y diff: 0 last z: 835.51421 territory: 6 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.59995 moving: true facePointAfterMove: true tries: 0 length: 20 waypoint x: 269.5 waypoint z: 945.5 waypoint x: 267 waypoint z: 941 waypoint x: 264.25 waypoint z: 937.25 waypoint x: 261.375 waypoint z: 933.875 waypoint x: 257.4375 waypoint z: 929.6875 waypoint x: 254.96875 waypoint z: 927.09375 waypoint x: 252.5 waypoint z: 924.5 waypoint x: 252.5 waypoint z: 903.5 waypoint x: 251.5 waypoint z: 892 waypoint x: 247.5 waypoint z: 882.75 waypoint x: 243.5 waypoint z: 876.125 waypoint x: 241 waypoint z: 872.3125 waypoint x: 238.25 waypoint z: 868.90625 waypoint x: 235.875 waypoint z: 866.20313 waypoint x: 232.6875 waypoint z: 862.85157 waypoint x: 230.09375 waypoint z: 859.67579 waypoint x: 227.5 waypoint z: 856.5 waypoint x: 225.5 waypoint z: 851.5 waypoint x: 223 waypoint z: 847.5 waypoint x: 220.5 waypoint z: 843.5 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59995 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9451 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2858, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9452 Decay: Footprint: Minimap: active: true x: 240.92051 z: 872.21404 Obstruction: active: true moving: true control group: 9452 control group 2: 0 tag: 2472 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 240.92051 y: 0 z: 872.21404 last x: 236.89768 last y diff: 0 last z: 867.36709 territory: 6 rot x: 0 rot y: 0.71244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 12.59995 current speed: 12.59778 moving: true facePointAfterMove: true tries: 0 length: 12 waypoint x: 269.5 waypoint z: 945.5 waypoint x: 267 waypoint z: 941 waypoint x: 264.25 waypoint z: 937.25 waypoint x: 261.375 waypoint z: 933.875 waypoint x: 257.4375 waypoint z: 929.6875 waypoint x: 254.96875 waypoint z: 927.09375 waypoint x: 252.5 waypoint z: 924.5 waypoint x: 252.5 waypoint z: 903.5 waypoint x: 251.5 waypoint z: 892 waypoint x: 247.5 waypoint z: 882.75 waypoint x: 243.5 waypoint z: 876.125 waypoint x: 241 waypoint z: 872.3125 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59778 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9452 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2859, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9453 Decay: Footprint: Minimap: active: true x: 282.22638 z: 979.58979 Obstruction: active: true moving: false control group: 9260 control group 2: 0 tag: 13735 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 282.22638 y: 0 z: 979.58979 last x: 282.22638 last y diff: 0 last z: 979.58979 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 24293 actor: "structures/iberians/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 6 ] }, "structures/temple_heal": { "targetUnits": [ 8949, 7813, 9168, 8955, 8266, 7450, 8052, 7816, 7814, 8263, 8267, 9167, 7412, 6977, 8956, 7274, 8951, 7583, 8953, 7815, 9166, 9165, 6850, 9227, 8950, 9226, 9398 ], "isApplied": true, "rangeQuery": 2860 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 0, 0, 0, 0, 0, 0, 500 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 1979.1435501285905, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/iber_support_healer_b" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9455 Footprint: Minimap: active: true x: 1098 z: 1030 Obstruction: active: true moving: false control group: 9455 control group 2: 0 tag: 13747 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 y: 0 z: 1030 last x: 1098 last y diff: 0 last z: 1030 territory: 2 rot x: 0 rot y: 0.70218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2337 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 2337, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 5, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9457 Footprint: Minimap: active: true x: 270 z: 662 Obstruction: active: true moving: false control group: 9457 control group 2: 0 tag: 13751 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 662 last x: 270 last y diff: 0 last z: 662 territory: 6 rot x: 0 rot y: 1.27688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 574 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 574, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9458 Footprint: Minimap: active: true x: 278 z: 642 Obstruction: active: true moving: false control group: 9458 control group 2: 0 tag: 13753 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 642 last x: 278 last y diff: 0 last z: 642 territory: 6 rot x: 0 rot y: 3.08303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 514 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 514, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9459 Decay: Footprint: Minimap: active: true x: 557.67359 z: 396.71052 Obstruction: active: true moving: false control group: 9459 control group 2: 0 tag: 13817 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 557.67359 y: 0 z: 396.71052 last x: 557.67359 last y diff: 0 last z: 396.71052 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "alive" seed: 9096 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 8, "buildMultiplier": 0.5358867312681463, "buildTimePenalty": 0.7, "previewEntity": 9490, "finalTemplateName": "structures/gaul_storehouse", "owner": 5, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.8520675791734094, "initialised": true } Health: object: { "maxHitpoints": 640, "hitpoints": 545.323250670982, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9460 Footprint: Minimap: active: true x: 378 z: 1058 Obstruction: active: true moving: false control group: 9460 control group 2: 0 tag: 13757 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1058 last x: 378 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 2.49027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 784, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9461 Footprint: Minimap: active: true x: 378 z: 1058 Obstruction: active: true moving: false control group: 9461 control group 2: 0 tag: 13759 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1058 last x: 378 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 2.49027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 784, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9462 Footprint: Minimap: active: true x: 378 z: 1058 Obstruction: active: true moving: false control group: 9462 control group 2: 0 tag: 13761 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 1058 last x: 378 last y diff: 0 last z: 1058 territory: 3 rot x: 0 rot y: 2.49027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 784, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 7, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9463 Footprint: Minimap: active: true x: 1074 z: 1058 Obstruction: active: true moving: false control group: 9463 control group 2: 0 tag: 13763 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 y: 0 z: 1058 last x: 1074 last y diff: 0 last z: 1058 territory: 2 rot x: 0 rot y: 3.11962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2372 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 2372, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9464 Footprint: Minimap: active: true x: 256.88099 z: 992.81763 Obstruction: active: true moving: false control group: 9464 control group 2: 0 tag: 13765 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.88099 y: 0 z: 992.81763 last x: 256.88099 last y diff: 0 last z: 992.81763 territory: 6 rot x: 0 rot y: -0.75074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4439 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 2, "parent": 4439, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9465 Footprint: Minimap: active: true x: 256.88099 z: 992.81763 Obstruction: active: true moving: false control group: 9465 control group 2: 0 tag: 13767 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.88099 y: 0 z: 992.81763 last x: 256.88099 last y diff: 0 last z: 992.81763 territory: 6 rot x: 0 rot y: -0.75074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4439 actor: "geology/stonemine_temperate_quarry.xml" Identity: Mirage: object: { "player": 3, "parent": 4439, "miragedIids": {}, "classesList": [], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 5000, "amount": 5000, "type": { "generic": "stone", "specific": "rock" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 24, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9466 Footprint: Minimap: active: true x: 1094 z: 1022 Obstruction: active: true moving: false control group: 9466 control group 2: 0 tag: 13769 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 y: 0 z: 1022 last x: 1094 last y diff: 0 last z: 1022 territory: 2 rot x: 0 rot y: 4.2134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2317 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 2317, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9467 Footprint: Minimap: active: true x: 360.39783 z: 1018.7746 Obstruction: active: true moving: false control group: 9467 control group 2: 0 tag: 13771 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 360.39783 y: 0 z: 1018.7746 last x: 360.39783 last y diff: 0 last z: 1018.7746 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41415 actor: "structures/hellenes/house.xml" Identity: Mirage: object: { "player": 4, "parent": 9080, "miragedIids": {}, "classesList": [ "Structure", "ConquestCritical", "Civic", "Village", "House" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0 }, "maxHitpoints": 1320, "hitpoints": 1320, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 330, 0, 0, 0 ], "maxCapturePoints": 330, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9468 Footprint: Minimap: active: true x: 466 z: 350 Obstruction: active: true moving: false control group: 9468 control group 2: 0 tag: 13773 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 350 last x: 466 last y diff: 0 last z: 350 territory: 5 rot x: 0 rot y: 2.63189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 996 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 996, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9469 Decay: Footprint: Minimap: active: true x: 866.44105 z: 801.09791 Obstruction: active: true moving: false control group: 9217 control group 2: 0 tag: 13775 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 866.44105 y: 0 z: 801.09791 last x: 866.44105 last y diff: 0 last z: 801.09791 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 29521 actor: "structures/mauryans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 300, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 6 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/maur_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9470 Footprint: Minimap: active: true x: 344.92875 z: 1015.22669 Obstruction: active: true moving: false control group: 9470 control group 2: 0 tag: 13785 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 344.92875 y: 0 z: 1015.22669 last x: 344.92875 last y diff: 0 last z: 1015.22669 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8675 actor: "structures/hellenes/scout_tower.xml" Identity: Mirage: object: { "player": 4, "parent": 9320, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0.6104326791632075 }, "maxHitpoints": 1100, "hitpoints": 1097.9652244027893, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9471 Footprint: Minimap: active: true x: 344.92875 z: 1015.22669 Obstruction: active: true moving: false control group: 9471 control group 2: 0 tag: 13787 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 344.92875 y: 0 z: 1015.22669 last x: 344.92875 last y diff: 0 last z: 1015.22669 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8675 actor: "structures/hellenes/scout_tower.xml" Identity: Mirage: object: { "player": 5, "parent": 9320, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0.6104326791632075 }, "maxHitpoints": 1100, "hitpoints": 1097.9652244027893, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9472 Footprint: Minimap: active: true x: 344.92875 z: 1015.22669 Obstruction: active: true moving: false control group: 9472 control group 2: 0 tag: 13789 flags: 0 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 344.92875 y: 0 z: 1015.22669 last x: 344.92875 last y diff: 0 last z: 1015.22669 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/hellenes/scout_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 8675 actor: "structures/hellenes/scout_tower.xml" Identity: Mirage: object: { "player": 6, "parent": 9320, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 0.6104326791632075 }, "maxHitpoints": 1100, "hitpoints": 1097.9652244027893, "repairable": true, "unhealable": true, "capturePoints": [ 0, 0, 0, 550, 0, 0, 0 ], "maxCapturePoints": 550, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9473 Decay: Footprint: Minimap: active: true x: 960.85907 z: 845.30341 Obstruction: active: true moving: false control group: 9473 control group 2: 0 tag: 13791 flags: 2 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 960.85907 y: 0 z: 845.30341 last x: 960.85907 last y diff: 0 last z: 845.30341 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 20278 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/maur_house", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 75 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 800, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9474 Decay: Footprint: Minimap: active: true x: 520.23487 z: 431.74839 Obstruction: active: true moving: false control group: 9448 control group 2: 0 tag: 13793 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 520.23487 y: 0 z: 431.74839 last x: 520.23487 last y diff: 0 last z: 431.74839 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 55868 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9475 Decay: Footprint: Minimap: active: true x: 545.18024 z: 409.59572 Obstruction: active: true moving: true control group: 9475 control group 2: 0 tag: 2474 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 545.18024 y: 0 z: 409.59572 last x: 544.78257 last y diff: 0 last z: 415.88312 territory: 5 rot x: 0 rot y: 3.04815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59992 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 548.36556 waypoint z: 408.39502 length: 3 waypoint x: 547.69628 waypoint z: 404.84934 waypoint x: 546.78577 waypoint z: 405.02175 waypoint x: 545.32662 waypoint z: 407.28174 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59992 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9475 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2861, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9476 Decay: Footprint: Minimap: active: true x: 548.20015 z: 407.51876 Obstruction: active: true moving: false control group: 9476 control group 2: 0 tag: 2476 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 548.20015 y: 0 z: 407.51876 last x: 548.20015 last y diff: 0 last z: 407.51876 territory: 5 rot x: 0 rot y: 2.28968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9476 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43003, "losRangeQuery": 2862, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9477 Decay: Footprint: Minimap: active: true x: 550.4605 z: 407.99958 Obstruction: active: true moving: false control group: 9477 control group 2: 0 tag: 2478 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 550.4605 y: 0 z: 407.99958 last x: 550.4605 last y diff: 0 last z: 407.99958 territory: 5 rot x: 0 rot y: -2.84755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_tree" key: "animationVariant" value: "" seed: 9477 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" }, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 43378, "losRangeQuery": 2863, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9478 Decay: Footprint: Minimap: active: true x: 543.52517 z: 409.1499 Obstruction: active: true moving: false control group: 9478 control group 2: 0 tag: 2480 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 543.52517 y: 0 z: 409.1499 last x: 543.52517 last y diff: 0 last z: 409.1499 territory: 5 rot x: 0 rot y: 2.2289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80945 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 12.59922 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 548.33672 waypoint z: 408.24222 length: 7 waypoint x: 552.39504 waypoint z: 407.63443 waypoint x: 553.21941 waypoint z: 410.04302 waypoint x: 553.21941 waypoint z: 412.36797 waypoint x: 551.56987 waypoint z: 414.01497 waypoint x: 549.24492 waypoint z: 414.01497 waypoint x: 547.93531 waypoint z: 413.04612 waypoint x: 546.62768 waypoint z: 412.07871 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 12.59922 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9478 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2864, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9479 Decay: Footprint: Minimap: active: true x: 551.96135 z: 407.71628 Obstruction: active: true moving: true control group: 9479 control group 2: 0 tag: 2482 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 551.96135 y: 0 z: 407.71628 last x: 552.05694 last y diff: 0 last z: 411.2055 territory: 5 rot x: 0 rot y: -3.09972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 6.98102 moving: true facePointAfterMove: true tries: 0 length: 0 length: 1 waypoint x: 551.96186 waypoint z: 407.71618 type: 3 goal x: 550 goal z: 406 goal u x: 0.18552 goal u z: 0.98281 goal v x: -0.98281 goal v z: 0.18552 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 6.98102 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9479 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4320, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 24.160324096679688, "z": 406 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2865, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9480 Decay: Footprint: Minimap: active: true x: 548.76854 z: 413.66254 Obstruction: active: true moving: true control group: 9480 control group 2: 0 tag: 2484 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 548.76854 y: 0 z: 413.66254 last x: 546.4891 last y diff: 0 last z: 408.44422 territory: 5 rot x: 0 rot y: 0.47757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 11.3889 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 547.8528 waypoint z: 409.45402 length: 6 waypoint x: 552.76789 waypoint z: 409.70698 waypoint x: 553.21941 waypoint z: 410.04302 waypoint x: 553.21941 waypoint z: 412.36797 waypoint x: 551.66608 waypoint z: 413.7082 waypoint x: 551.56987 waypoint z: 414.01497 waypoint x: 549.24492 waypoint z: 414.01497 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.3889 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9480 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2866, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9481 Decay: Footprint: Minimap: active: true x: 539.31505 z: 421.0535 Obstruction: active: true moving: true control group: 9481 control group 2: 0 tag: 2486 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 539.31505 y: 0 z: 421.0535 last x: 539.31505 last y diff: 0 last z: 421.0535 territory: 5 rot x: 0 rot y: 2.36753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80946 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 11.94483 moving: true facePointAfterMove: true tries: 1 length: 1 waypoint x: 547.15836 waypoint z: 410.44883 length: 2 waypoint x: 543 waypoint z: 411 waypoint x: 542.45762 waypoint z: 415.88312 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.94483 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9481 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.727375, "stone.rock": 0.727375, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2867, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9482 Decay: Footprint: Minimap: active: true x: 549.12151 z: 416.24085 Obstruction: active: true moving: true control group: 9482 control group 2: 0 tag: 2488 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 549.12151 y: 0 z: 416.24085 last x: 543.2863 last y diff: 0 last z: 416.70267 territory: 5 rot x: 0 rot y: 1.68601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 4321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12.59995 current speed: 11.70691 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 547.64507 waypoint z: 410.8089 length: 3 waypoint x: 552.76789 waypoint z: 409.70698 waypoint x: 553.21941 waypoint z: 410.04302 waypoint x: 553.21941 waypoint z: 412.36797 type: 3 goal x: 550 goal z: 410 goal u x: -0.80427 goal u z: -0.59501 goal v x: 0.59501 goal v z: -0.80427 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 11.70691 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9482 actor: "units/celts/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.6612499999999999, "stone.rock": 0.6612499999999999, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false } } ], "order": { "type": "Gather", "data": { "target": 4321, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 550, "y": 23.508148193359375, "z": 410 }, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2868, "fsmReenter": false, "gatheringTarget": 4320 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9483 Footprint: Minimap: active: true x: 426 z: 542 Obstruction: active: true moving: false control group: 9483 control group 2: 0 tag: 13795 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 542 last x: 426 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 5.45414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4258 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4258, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9485 Decay: Footprint: Minimap: active: true x: 968.70356 z: 853.15943 Obstruction: active: true moving: false control group: 9485 control group 2: 0 tag: 13819 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 968.70356 y: 0 z: 853.15943 last x: 968.70356 last y diff: 0 last z: 853.15943 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "scaffold" key: "health" value: "lightdamage" seed: 39379 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 5, "buildMultiplier": 0.6170338627200092, "buildTimePenalty": 0.7, "previewEntity": 9491, "finalTemplateName": "structures/maur_house", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 75 }, "maxProgress": 0.8218555718008703, "initialised": true } Health: object: { "maxHitpoints": 800, "hitpoints": 657.4844574406962, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "lightdamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9486 Decay: Footprint: Minimap: active: true x: 151.18934 z: 691.92322 Obstruction: active: true moving: false control group: 9486 control group 2: 0 tag: 13801 flags: 2 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 151.18934 y: 0 z: 691.92322 last x: 151.18934 last y diff: 0 last z: 691.92322 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_4x4.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5997 actor: "structures/fndn_4x4.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/iber_barracks", "owner": 6, "costs": { "food": 0, "metal": 0, "stone": 200, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 2000, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9487 Footprint: Minimap: active: true x: 526 z: 442 Obstruction: active: true moving: false control group: 9487 control group 2: 0 tag: 13811 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 442 last x: 526 last y diff: 0 last z: 442 territory: 5 rot x: 0 rot y: 1.83382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4311 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 4311, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9488 Footprint: Minimap: active: true x: 470 z: 346 Obstruction: active: true moving: false control group: 9488 control group 2: 0 tag: 13813 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 346 last x: 470 last y diff: 0 last z: 346 territory: 5 rot x: 0 rot y: 2.66478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 976 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 976, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9489 Footprint: Ownership: owner: 1 Position: in world: true x: 1031.72852 y: 0 z: 374.04322 last x: 1031.72852 last y diff: 0 last z: 374.04322 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.73314 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 35765 actor: "structures/romans/storehouse.xml" - id: 9490 Footprint: Ownership: owner: 5 Position: in world: true x: 557.67359 y: 0 z: 396.71052 last x: 557.67359 last y diff: 0 last z: 396.71052 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.85207 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 9096 actor: "structures/gauls/storehouse.xml" - id: 9491 Footprint: Ownership: owner: 2 Position: in world: true x: 968.70356 y: 0 z: 853.15943 last x: 968.70356 last y diff: 0 last z: 853.15943 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.82186 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 39379 actor: "structures/mauryans/house.xml" - id: 9492 Decay: Footprint: Minimap: active: true x: 859.12006 z: 794.83881 Obstruction: active: true moving: false control group: 9492 control group 2: 0 tag: 13891 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 859.12006 y: 0 z: 794.83881 last x: 859.12006 last y diff: 0 last z: 794.83881 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 3856 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, true, true, true ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 2, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 9513, "finalTemplateName": "structures/maur_house", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 75 }, "maxProgress": 0.33458333333333334, "initialised": true } Health: object: { "maxHitpoints": 800, "hitpoints": 267.6666666666667, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9493 Decay: Footprint: Minimap: active: true x: 477.62381 z: 360.4897 Obstruction: active: true moving: false control group: 9493 control group 2: 0 tag: 13865 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 477.62381 y: 0 z: 360.4897 last x: 477.62381 last y diff: 0 last z: 360.4897 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 23853 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 1, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 9504, "finalTemplateName": "structures/gaul_storehouse", "owner": 5, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0.2203125, "initialised": true } Health: object: { "maxHitpoints": 640, "hitpoints": 141, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9494 Decay: Footprint: Minimap: active: true x: 249.94758 z: 971.45063 Obstruction: active: true moving: false control group: 9276 control group 2: 0 tag: 13833 flags: 11 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 249.94758 y: 0 z: 971.45063 last x: 249.94758 last y diff: 0 last z: 971.45063 territory: 6 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 50030 actor: "structures/iberians/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 0, 0, 0, 0, 0, 300 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9495 Footprint: Minimap: active: true x: 274 z: 634 Obstruction: active: true moving: false control group: 9495 control group 2: 0 tag: 13835 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 634 last x: 274 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 0.80643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 547 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 547, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9496 Footprint: Minimap: active: true x: 222 z: 250 Obstruction: active: true moving: false control group: 9496 control group 2: 0 tag: 13845 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 250 last x: 222 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.40795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3961, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 60, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9497 Footprint: Minimap: active: true x: 222 z: 250 Obstruction: active: true moving: false control group: 9497 control group 2: 0 tag: 13847 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 250 last x: 222 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.40795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 3961, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 60, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9498 Footprint: Minimap: active: true x: 222 z: 250 Obstruction: active: true moving: false control group: 9498 control group 2: 0 tag: 13849 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 250 last x: 222 last y diff: 0 last z: 250 territory: 5 rot x: 0 rot y: 4.40795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3961, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 60, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 0, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9499 Decay: Footprint: Minimap: active: true x: 1102.91065 z: 553.87073 Obstruction: active: true moving: false control group: 9352 control group 2: 0 tag: 13851 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1102.91065 y: 0 z: 553.87073 last x: 1102.91065 last y diff: 0 last z: 553.87073 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 9254 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9500 Footprint: Minimap: active: true x: 914 z: 482 Obstruction: active: true moving: false control group: 9500 control group 2: 0 tag: 13853 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 482 last x: 914 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 1.01606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1301 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1301, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9501 Footprint: Minimap: active: true x: 922 z: 462 Obstruction: active: true moving: false control group: 9501 control group 2: 0 tag: 13855 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 462 last x: 922 last y diff: 0 last z: 462 territory: 1 rot x: 0 rot y: 1.57966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1302 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 1302, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9502 Decay: Footprint: Minimap: active: true x: 195.8417 z: 723.31881 Obstruction: active: true moving: true control group: 9502 control group 2: 0 tag: 2490 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 195.8417 y: 0 z: 723.31881 last x: 195.8417 last y diff: 0 last z: 723.31881 territory: 6 rot x: 0 rot y: 0.02665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80947 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.4499 moving: true facePointAfterMove: true tries: 1 length: 29 waypoint x: 269.5 waypoint z: 945.5 waypoint x: 267 waypoint z: 941 waypoint x: 264.25 waypoint z: 937.25 waypoint x: 261.375 waypoint z: 933.875 waypoint x: 257.4375 waypoint z: 929.6875 waypoint x: 254.96875 waypoint z: 927.09375 waypoint x: 252.5 waypoint z: 924.5 waypoint x: 252.5 waypoint z: 903.5 waypoint x: 251.5 waypoint z: 892 waypoint x: 247.5 waypoint z: 882.75 waypoint x: 243.5 waypoint z: 876.125 waypoint x: 241 waypoint z: 872.3125 waypoint x: 238.25 waypoint z: 868.90625 waypoint x: 235.875 waypoint z: 866.20313 waypoint x: 232.6875 waypoint z: 862.85157 waypoint x: 230.09375 waypoint z: 859.67579 waypoint x: 227.5 waypoint z: 856.5 waypoint x: 225.5 waypoint z: 851.5 waypoint x: 223 waypoint z: 847.5 waypoint x: 220.5 waypoint z: 843.5 waypoint x: 220.5 waypoint z: 830 waypoint x: 219.5 waypoint z: 822.25 waypoint x: 218 waypoint z: 817.375 waypoint x: 212.25 waypoint z: 809.9375 waypoint x: 204.875 waypoint z: 801.71875 waypoint x: 197.5 waypoint z: 793.5 waypoint x: 197.5 waypoint z: 761.5 waypoint x: 196.5 waypoint z: 744.5 waypoint x: 196 waypoint z: 732.5 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.4499 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9502 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.75, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2869, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9503 Decay: Footprint: Minimap: active: true x: 197.0897 z: 754.52518 Obstruction: active: true moving: true control group: 9503 control group 2: 0 tag: 2492 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 6 Position: in world: true x: 197.0897 y: 0 z: 754.52518 last x: 197.0897 last y diff: 0 last z: 754.52518 territory: 6 rot x: 0 rot y: 0.08729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 2 pass class: "default" ticket: 80948 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9.4499 current speed: 9.44986 moving: true facePointAfterMove: true tries: 1 length: 27 waypoint x: 269.5 waypoint z: 945.5 waypoint x: 267 waypoint z: 941 waypoint x: 264.25 waypoint z: 937.25 waypoint x: 261.375 waypoint z: 933.875 waypoint x: 257.4375 waypoint z: 929.6875 waypoint x: 254.96875 waypoint z: 927.09375 waypoint x: 252.5 waypoint z: 924.5 waypoint x: 252.5 waypoint z: 903.5 waypoint x: 251.5 waypoint z: 892 waypoint x: 247.5 waypoint z: 882.75 waypoint x: 243.5 waypoint z: 876.125 waypoint x: 241 waypoint z: 872.3125 waypoint x: 238.25 waypoint z: 868.90625 waypoint x: 235.875 waypoint z: 866.20313 waypoint x: 232.6875 waypoint z: 862.85157 waypoint x: 230.09375 waypoint z: 859.67579 waypoint x: 227.5 waypoint z: 856.5 waypoint x: 225.5 waypoint z: 851.5 waypoint x: 223 waypoint z: 847.5 waypoint x: 220.5 waypoint z: 843.5 waypoint x: 220.5 waypoint z: 830 waypoint x: 219.5 waypoint z: 822.25 waypoint x: 218 waypoint z: 817.375 waypoint x: 212.25 waypoint z: 809.9375 waypoint x: 204.875 waypoint z: 801.71875 waypoint x: 197.5 waypoint z: 793.5 waypoint x: 197.5 waypoint z: 761.5 length: 0 type: 3 goal x: 269.6178 goal z: 958.0011 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.78333 goal hh: 8.78333 maxdist: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "walk" anim once: false anim speed: 9.44986 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9503 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.8250000000000001, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 15, "metal": 15, "stone": 15, "wood": 15 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } } ], "order": { "type": "Repair", "data": { "target": 9246, "autocontinue": true, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.REPAIR.APPROACHING", "losRangeQuery": 2870, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9504 Footprint: Ownership: owner: 5 Position: in world: true x: 477.62381 y: 0 z: 360.4897 last x: 477.62381 last y diff: 0 last z: 360.4897 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.22031 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 23853 actor: "structures/gauls/storehouse.xml" - id: 9505 Footprint: Minimap: active: true x: 846 z: 914 Obstruction: active: true moving: false control group: 9505 control group 2: 0 tag: 13867 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 914 last x: 846 last y diff: 0 last z: 914 territory: 2 rot x: 0 rot y: 2.88756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1510 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 5, "parent": 1510, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 6, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9506 Decay: Footprint: Minimap: active: true x: 532.95545 z: 913.93586 Obstruction: active: true moving: false control group: 9506 control group 2: 0 tag: 13885 flags: 11 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 532.95545 y: 0 z: 913.93586 last x: 532.95545 last y diff: 0 last z: 913.93586 territory: 3 rot x: 0 rot y: -2.41971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_5x5.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 23246 actor: "structures/fndn_5x5.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, true, true, false, false, false ] } Foundation: object: { "committed": true, "builders": {}, "totalBuilderRate": 4, "buildMultiplier": 0.6597539553864471, "buildTimePenalty": 0.7, "previewEntity": 9510, "finalTemplateName": "structures/athen_barracks", "owner": 3, "costs": { "food": 0, "metal": 0, "stone": 150, "wood": 150 }, "maxProgress": 0.07080665937108603, "initialised": true } Health: object: { "maxHitpoints": 2200, "hitpoints": 155.77465061638927, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9507 Footprint: Minimap: active: true x: 578 z: 970 Obstruction: active: true moving: false control group: 9507 control group 2: 0 tag: 13879 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 y: 0 z: 970 last x: 578 last y diff: 0 last z: 970 territory: 3 rot x: 0 rot y: 0.6441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3752 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 6, "parent": 3752, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9508 Decay: Footprint: Minimap: active: true x: 453.42893 z: 461.19355 Obstruction: active: true moving: false control group: 9508 control group 2: 0 tag: 13881 flags: 2 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 453.42893 y: 0 z: 461.19355 last x: 453.42893 last y diff: 0 last z: 461.19355 territory: 5 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_3x3.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 46083 actor: "structures/fndn_3x3.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, true, true, true ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/gaul_storehouse", "owner": 5, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 640, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9509 Footprint: Minimap: active: true x: 626 z: 1166 Obstruction: active: true moving: false control group: 9509 control group 2: 0 tag: 13883 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 1166 last x: 626 last y diff: 0 last z: 1166 territory: 3 rot x: 0 rot y: 2.4619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3255 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3255, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9510 Footprint: Ownership: owner: 3 Position: in world: true x: 532.95545 y: 0 z: 913.93586 last x: 532.95545 last y diff: 0 last z: 913.93586 territory: 3 rot x: 0 rot y: -2.41971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.07081 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/athenians/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 23246 actor: "structures/athenians/barracks.xml" - id: 9511 Decay: Footprint: Minimap: active: true x: 1148.08228 z: 478.64271 Obstruction: active: true moving: false control group: 9392 control group 2: 0 tag: 13887 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1148.08228 y: 0 z: 478.64271 last x: 1148.08228 last y diff: 0 last z: 478.64271 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 18958 actor: "structures/romans/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 300, "cp": [ 0, 300, 0, 0, 0, 0, 0 ], "timer": 0 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, true, true, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9512 Footprint: Minimap: active: true x: 622 z: 1210 Obstruction: active: true moving: false control group: 9512 control group 2: 0 tag: 13889 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 1210 last x: 622 last y diff: 0 last z: 1210 territory: 3 rot x: 0 rot y: 3.9144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3386 actor: "flora/trees/oak_aut.xml" Identity: Mirage: object: { "player": 4, "parent": 3386, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9513 Footprint: Ownership: owner: 2 Position: in world: true x: 859.12006 y: 0 z: 794.83881 last x: 859.12006 last y diff: 0 last z: 794.83881 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.33458 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/mauryans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 3856 actor: "structures/mauryans/house.xml" - id: 9514 Footprint: Ownership: owner: 1 Position: in world: true x: 1113.4021 y: 0 z: 544.51941 last x: 1113.4021 last y diff: 0 last z: 544.51941 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.24885 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 64683 actor: "structures/romans/house.xml" - id: 9515 Footprint: Minimap: active: true x: 446 z: 370 Obstruction: active: true moving: false control group: 9515 control group 2: 0 tag: 13895 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 370 last x: 446 last y diff: 0 last z: 370 territory: 5 rot x: 0 rot y: 6.19811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1029 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 1029, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 2, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9516 Decay: Footprint: Minimap: active: true x: 852 z: 942.5 Obstruction: active: true moving: false control group: 9516 control group 2: 0 tag: 2494 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 852 y: 0 z: 942.5 last x: 852 last y diff: 0 last z: 942.5 territory: 2 rot x: 0 rot y: -2.69616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 9516 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43512, "losRangeQuery": 2871, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9517 Decay: Footprint: Minimap: active: true x: 852.2936 z: 938.6955 Obstruction: active: true moving: false control group: 9517 control group 2: 0 tag: 2496 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 852.2936 y: 0 z: 938.6955 last x: 852.2936 last y diff: 0 last z: 938.6955 territory: 2 rot x: 0 rot y: -2.67063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 9517 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43513, "losRangeQuery": 2872, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9518 Decay: Footprint: Minimap: active: true x: 856.95131 z: 934.02791 Obstruction: active: true moving: false control group: 9518 control group 2: 0 tag: 2498 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 856.95131 y: 0 z: 934.02791 last x: 856.95131 last y diff: 0 last z: 934.02791 territory: 2 rot x: 0 rot y: -2.57837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 9518 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43514, "losRangeQuery": 2873, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9519 Decay: Footprint: Minimap: active: true x: 850.49618 z: 945.50766 Obstruction: active: true moving: false control group: 9519 control group 2: 0 tag: 2500 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 850.49618 y: 0 z: 945.50766 last x: 850.49618 last y diff: 0 last z: 945.50766 territory: 2 rot x: 0 rot y: -2.7321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 9519 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43515, "losRangeQuery": 2874, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9520 Decay: Footprint: Minimap: active: true x: 849.29456 z: 941.47817 Obstruction: active: true moving: false control group: 9520 control group 2: 0 tag: 2502 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 849.29456 y: 0 z: 941.47817 last x: 849.29456 last y diff: 0 last z: 941.47817 territory: 2 rot x: 0 rot y: -2.72887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 854.80622 goal z: 837.50434 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 1000 anim sync offset time: 600 length: 2 key: "animation" value: "attack_ranged" key: "animationVariant" value: "combat" seed: 9520 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.1, "rates": { "food.fruit": 0.55, "food.grain": 0.3636875, "food.meat": 1.1, "metal.ore": 0.55, "stone.rock": 0.55, "stone.ruins": 2.2, "treasure": 1.1, "wood.ruins": 5.5, "wood.tree": 1.0910624999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, { "type": "WalkAndFight", "data": { "x": 854.8062133789062, "z": 837.5043334960938, "targetClasses": { "attack": [ "Unit" ] }, "allowCapture": true, "force": true } } ], "order": { "type": "Attack", "data": { "target": 8663, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 854.8062133789062, "z": 837.5043334960938 }, "workOrders": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "lastAttacked": 879100, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 43516, "losRangeQuery": 2875, "fsmReenter": true, "attackTimers": { "prepare": 600, "repeat": 1000 }, "oldAttackType": "Ranged", "resyncAnimation": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9521 Footprint: Minimap: active: true x: 454 z: 366 Obstruction: active: true moving: false control group: 9521 control group 2: 0 tag: 13897 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 366 last x: 454 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 0.00869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 988 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 988, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9522 Footprint: Ownership: owner: 1 Position: in world: true x: 1147.96387 y: 0 z: 503.03211 last x: 1147.96387 last y diff: 0 last z: 503.03211 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0.20214 anchor: "upright" turret parent: 0 VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "scaffold" seed: 53372 actor: "structures/romans/house.xml" - id: 9523 Footprint: Minimap: active: true x: 278 z: 670 Obstruction: active: true moving: false control group: 9523 control group 2: 0 tag: 13901 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 670 last x: 278 last y diff: 0 last z: 670 territory: 6 rot x: 0 rot y: 5.29119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 577 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 577, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9524 Footprint: Minimap: active: true x: 458 z: 366 Obstruction: active: true moving: false control group: 9524 control group 2: 0 tag: 13911 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 366 last x: 458 last y diff: 0 last z: 366 territory: 5 rot x: 0 rot y: 3.14129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 970 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 970, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 1, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9525 Decay: Footprint: Minimap: active: true x: 859.5094 z: 432.02814 Obstruction: active: true moving: false control group: 9525 control group 2: 0 tag: 13913 flags: 2 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 859.5094 y: 0 z: 432.02814 last x: 859.5094 last y diff: 0 last z: 432.02814 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4054 actor: "structures/fndn_2x2.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 9526, 0, 0, 0, 0, 0 ], "miraged": [ false, true, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Foundation: object: { "committed": false, "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "previewEntity": 0, "finalTemplateName": "structures/rome_defense_tower", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 100, "wood": 100 }, "maxProgress": 0, "initialised": true } Health: object: { "maxHitpoints": 1000, "hitpoints": 1, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "heavydamage" } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9526 Footprint: Minimap: active: true x: 859.5094 z: 432.02814 Obstruction: active: true moving: false control group: 9526 control group 2: 0 tag: 13915 flags: 0 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 859.5094 y: 0 z: 432.02814 last x: 859.5094 last y diff: 0 last z: 432.02814 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4054 actor: "structures/fndn_2x2.xml" Identity: Mirage: object: { "player": 1, "parent": 9525, "miragedIids": {}, "classesList": [ "Structure", "Defensive", "Tower", "GarrisonTower", "Town", "DefenseTower", "StoneTower" ], "numBuilders": 0, "buildTime": { "timeRemaining": 0, "timeRemainingNew": 149.85 }, "maxHitpoints": 1000, "hitpoints": 1, "repairable": false, "unhealable": true, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": null, "amount": null, "type": null, "isInfinite": null, "killBeforeGather": null, "maxGatherers": null, "numGatherers": null, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9527 Footprint: Minimap: active: true x: 262 z: 614 Obstruction: active: true moving: false control group: 9527 control group 2: 0 tag: 13917 flags: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 614 last x: 262 last y diff: 0 last z: 614 territory: -1 rot x: 0 rot y: 2.99236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 494 actor: "flora/trees/european_beech_aut.xml" Identity: Mirage: object: { "player": 2, "parent": 494, "miragedIids": {}, "classesList": [ "ForestPlant" ], "numBuilders": 0, "buildTime": {}, "maxHitpoints": null, "hitpoints": null, "repairable": null, "unhealable": null, "capturePoints": [], "maxCapturePoints": 0, "maxAmount": 200, "amount": 200, "type": { "generic": "wood", "specific": "tree" }, "isInfinite": false, "killBeforeGather": false, "maxGatherers": 8, "numGatherers": 8, "traders": null, "marketType": null, "internationalBonus": null } StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 9528 Decay: Footprint: Minimap: active: true x: 940.91533 z: 968.91765 Obstruction: active: true moving: true control group: 9528 control group 2: 0 tag: 2526 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 940.91533 y: 0 z: 968.91765 last x: 937.21648 last y diff: 0 last z: 972.09354 territory: -1 rot x: 0 rot y: 2.29645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.75043 moving: true facePointAfterMove: true tries: 0 length: 22 waypoint x: 997.5 waypoint z: 804.5 waypoint x: 997.5 waypoint z: 809 waypoint x: 996.5 waypoint z: 814.5 waypoint x: 994 waypoint z: 817.5 waypoint x: 991.25 waypoint z: 820.5 waypoint x: 987.875 waypoint z: 824 waypoint x: 981.6875 waypoint z: 830.25 waypoint x: 978.09375 waypoint z: 833.875 waypoint x: 974.29688 waypoint z: 837.6875 waypoint x: 971.39844 waypoint z: 840.59375 waypoint x: 968.44922 waypoint z: 843.54688 waypoint x: 964.47461 waypoint z: 847.52344 waypoint x: 960.5 waypoint z: 851.5 waypoint x: 960.5 waypoint z: 887.5 waypoint x: 958 waypoint z: 908 waypoint x: 955.5 waypoint z: 928.5 waypoint x: 955.5 waypoint z: 941.5 waypoint x: 954.5 waypoint z: 949 waypoint x: 953.5 waypoint z: 953.25 waypoint x: 951 waypoint z: 957.375 waypoint x: 947.25 waypoint z: 961.9375 waypoint x: 944.375 waypoint z: 965.21875 length: 0 type: 3 goal x: 998 goal z: 802 goal u x: 0.68497 goal u z: 0.72918 goal v x: -0.72918 goal v z: 0.68497 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.75043 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9528 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2926, "fsmReenter": false, "gatheringTarget": 1590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9529 Decay: Footprint: Minimap: active: true x: 940.60152 z: 965.09433 Obstruction: active: true moving: true control group: 9529 control group 2: 0 tag: 2528 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 940.60152 y: 0 z: 965.09433 last x: 937.21656 last y diff: 0 last z: 968.69802 territory: -1 rot x: 0 rot y: 2.38077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.88828 moving: true facePointAfterMove: true tries: 0 length: 21 waypoint x: 997.5 waypoint z: 804.5 waypoint x: 997.5 waypoint z: 809 waypoint x: 996.5 waypoint z: 814.5 waypoint x: 994 waypoint z: 817.5 waypoint x: 991.25 waypoint z: 820.5 waypoint x: 987.875 waypoint z: 824 waypoint x: 981.6875 waypoint z: 830.25 waypoint x: 978.09375 waypoint z: 833.875 waypoint x: 974.29688 waypoint z: 837.6875 waypoint x: 971.39844 waypoint z: 840.59375 waypoint x: 968.44922 waypoint z: 843.54688 waypoint x: 964.47461 waypoint z: 847.52344 waypoint x: 960.5 waypoint z: 851.5 waypoint x: 960.5 waypoint z: 887.5 waypoint x: 958 waypoint z: 908 waypoint x: 955.5 waypoint z: 928.5 waypoint x: 955.5 waypoint z: 939.5 waypoint x: 952.5 waypoint z: 948 waypoint x: 950.5 waypoint z: 952.75 waypoint x: 947 waypoint z: 957.625 waypoint x: 943.25 waypoint z: 962.0625 length: 0 type: 3 goal x: 998 goal z: 802 goal u x: 0.68497 goal u z: 0.72918 goal v x: -0.72918 goal v z: 0.68497 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.88828 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9529 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2927, "fsmReenter": false, "gatheringTarget": 1590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9530 Decay: Footprint: Minimap: active: true x: 940.80108 z: 961.94767 Obstruction: active: true moving: true control group: 9530 control group 2: 0 tag: 2530 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 940.80108 y: 0 z: 961.94767 last x: 937.21663 last y diff: 0 last z: 965.3025 territory: -1 rot x: 0 rot y: 2.33022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.81897 moving: true facePointAfterMove: true tries: 0 length: 21 waypoint x: 997.5 waypoint z: 804.5 waypoint x: 997.5 waypoint z: 809 waypoint x: 996.5 waypoint z: 814.5 waypoint x: 994 waypoint z: 817.5 waypoint x: 991.25 waypoint z: 820.5 waypoint x: 987.875 waypoint z: 824 waypoint x: 981.6875 waypoint z: 830.25 waypoint x: 978.09375 waypoint z: 833.875 waypoint x: 974.29688 waypoint z: 837.6875 waypoint x: 971.39844 waypoint z: 840.59375 waypoint x: 968.44922 waypoint z: 843.54688 waypoint x: 964.47461 waypoint z: 847.52344 waypoint x: 960.5 waypoint z: 851.5 waypoint x: 960.5 waypoint z: 887.5 waypoint x: 958 waypoint z: 908 waypoint x: 955.5 waypoint z: 928.5 waypoint x: 955.5 waypoint z: 938 waypoint x: 952 waypoint z: 946.25 waypoint x: 949.25 waypoint z: 951.375 waypoint x: 947.375 waypoint z: 954.4375 waypoint x: 943.9375 waypoint z: 958.46875 length: 0 type: 3 goal x: 998 goal z: 802 goal u x: 0.68497 goal u z: 0.72918 goal v x: -0.72918 goal v z: 0.68497 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.81897 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9530 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2928, "fsmReenter": false, "gatheringTarget": 1590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9531 Decay: Footprint: Minimap: active: true x: 938.92838 z: 970.94636 Obstruction: active: true moving: true control group: 9531 control group 2: 0 tag: 2532 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 938.92838 y: 0 z: 970.94636 last x: 935.20739 last y diff: 0 last z: 974.10256 territory: -1 rot x: 0 rot y: 2.2917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.75855 moving: true facePointAfterMove: true tries: 0 length: 22 waypoint x: 997.5 waypoint z: 804.5 waypoint x: 997.5 waypoint z: 809 waypoint x: 996.5 waypoint z: 814.5 waypoint x: 994 waypoint z: 817.5 waypoint x: 991.25 waypoint z: 820.5 waypoint x: 987.875 waypoint z: 824 waypoint x: 981.6875 waypoint z: 830.25 waypoint x: 978.09375 waypoint z: 833.875 waypoint x: 974.29688 waypoint z: 837.6875 waypoint x: 971.39844 waypoint z: 840.59375 waypoint x: 968.44922 waypoint z: 843.54688 waypoint x: 964.47461 waypoint z: 847.52344 waypoint x: 960.5 waypoint z: 851.5 waypoint x: 960.5 waypoint z: 887.5 waypoint x: 958 waypoint z: 908 waypoint x: 955.5 waypoint z: 928.5 waypoint x: 955.5 waypoint z: 941.5 waypoint x: 954.5 waypoint z: 949 waypoint x: 953.5 waypoint z: 953.25 waypoint x: 951 waypoint z: 957.375 waypoint x: 947.25 waypoint z: 961.9375 waypoint x: 944.375 waypoint z: 965.21875 length: 0 type: 3 goal x: 998 goal z: 802 goal u x: 0.68497 goal u z: 0.72918 goal v x: -0.72918 goal v z: 0.68497 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.75855 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9531 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2929, "fsmReenter": false, "gatheringTarget": 1590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9532 Decay: Footprint: Minimap: active: true x: 938.70182 z: 967.10286 Obstruction: active: true moving: true control group: 9532 control group 2: 0 tag: 2534 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 938.70182 y: 0 z: 967.10286 last x: 935.25934 last y diff: 0 last z: 970.65516 territory: -1 rot x: 0 rot y: 2.36852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 1590 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9.89992 current speed: 9.89332 moving: true facePointAfterMove: true tries: 0 length: 22 waypoint x: 997.5 waypoint z: 804.5 waypoint x: 997.5 waypoint z: 809 waypoint x: 996.5 waypoint z: 814.5 waypoint x: 994 waypoint z: 817.5 waypoint x: 991.25 waypoint z: 820.5 waypoint x: 987.875 waypoint z: 824 waypoint x: 981.6875 waypoint z: 830.25 waypoint x: 978.09375 waypoint z: 833.875 waypoint x: 974.29688 waypoint z: 837.6875 waypoint x: 971.39844 waypoint z: 840.59375 waypoint x: 968.44922 waypoint z: 843.54688 waypoint x: 964.47461 waypoint z: 847.52344 waypoint x: 960.5 waypoint z: 851.5 waypoint x: 960.5 waypoint z: 887.5 waypoint x: 958 waypoint z: 908 waypoint x: 955.5 waypoint z: 928.5 waypoint x: 955.5 waypoint z: 939.5 waypoint x: 952.5 waypoint z: 948 waypoint x: 950.5 waypoint z: 952.75 waypoint x: 947 waypoint z: 957.625 waypoint x: 943.25 waypoint z: 962.0625 waypoint x: 940.375 waypoint z: 965.28125 length: 0 type: 3 goal x: 998 goal z: 802 goal u x: 0.68497 goal u z: 0.72918 goal v x: -0.72918 goal v z: 0.68497 goal hw: 2.05 goal hh: 2.05 maxdist: 0 Vision: VisualActor: base actor: "units/mauryans/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.89332 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 9532 actor: "units/mauryans/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 60, "hitpoints": 60, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.33062499999999995, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.9918749999999998 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1590, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 998, "y": 23, "z": 802 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 2930, "fsmReenter": false, "gatheringTarget": 1590 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 9533 Decay: Footprint: Minimap: active: true x: 166.84467 z: 399.1602 Obstruction: active: true moving: false control group: 9412 control group 2: 0 tag: 13919 flags: 11 OverlayRenderer: Ownership: owner: 5 Position: in world: true x: 166.84467 y: 0 z: 399.1602 last x: 166.84467 last y diff: 0 last z: 399.1602 territory: -1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/gauls/storehouse.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 41256 actor: "structures/gauls/storehouse.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 240, "cp": [ 0, 0, 0, 0, 0, 240, 0 ], "timer": 43664 } Cost: object: { "populationCost": 0, "populationBonus": 2 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false, false, false ], "seen": [ false, false, false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 536870920 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870920 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 4 Position: in world: true x: 430.25237 y: -2.07407 z: 1013.5 last x: 430.25237 last y diff: -0.00048 last z: 1013.5 territory: 3 rot x: 0 rot y: 1.57081 rot z: 0 altitude: -2.07407 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "units/spartans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "actor/fauna/death/death_horse.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 6926 actor: "units/spartans/cavalry_javelinist_b_m.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870921 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870921 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 4 Position: in world: true x: 430.25237 y: -2.05665 z: 1013.5 last x: 430.25237 last y diff: -0.00048 last z: 1013.5 territory: 3 rot x: 0 rot y: 1.57081 rot z: 0 altitude: -2.05665 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "units/spartans/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "actor/fauna/death/death_horse.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 6922 actor: "units/spartans/cavalry_javelinist_b_m.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870922 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870922 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 5 Position: in world: true x: 893.05442 y: -1.76136 z: 803.04706 last x: 893.05442 last y diff: -0.00048 last z: 803.04706 territory: 2 rot x: 0 rot y: -2.35657 rot z: 0 altitude: -1.76136 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "units/celts/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "actor/fauna/death/death_horse.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 365 actor: "units/celts/cavalry_javelinist_b_m.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870923 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870923 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 6 Position: in world: true x: 365.94695 y: -0.75176 z: 961.58495 last x: 365.94695 last y diff: -0.00048 last z: 961.58495 territory: 3 rot x: 0 rot y: -2.3751 rot z: 0 altitude: -0.75176 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "units/iberians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "actor/fauna/death/death_horse.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 296 actor: "units/iberians/cavalry_javelinist_b_m.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870924 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870924 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 3 Position: in world: true x: 290.22603 y: -0.47182 z: 943.4133 last x: 290.22603 last y diff: -0.00048 last z: 943.4133 territory: 6 rot x: 0 rot y: -1.40082 rot z: 0 altitude: -0.47182 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 18.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "units/athenians/cavalry_javelinist_a_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "actor/fauna/death/death_horse.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 9229 actor: "units/athenians/cavalry_javelinist_a_m.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true } - id: 536870927 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870927 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 Ownership: owner: 6 Position: in world: true x: 821.9418 y: 0 z: 900.40465 last x: 821.9418 last y diff: 0 last z: 900.40465 territory: -1 rot x: 0 rot y: -0.57435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "actor/human/death/{gender}_death.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 8663 actor: "units/iberians/infantry_javelinist_b.xml" Attack: Identity: Sound: Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": true, "preview": false, "activated": true }